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SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 18:05:33


Post by: matphat


MrMerlin and I were bouncing ideas around in another thread and it go me thinking.
When 6th Ed. drops, we should expect some power shifts in the units to drive sales of models you currently don't have.
So, what are the units you expect to get a huge buff and thus be "required" purchases?

For Orks, I'd say, TankBustas are my #1 choice. No one has any, nor fields them, the models are in finecast now and more expensive than ever.



SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 18:09:18


Post by: Chowderhead


It's impossible to tell. The Leaked rulebook is old, and was a amalgamation of every rule they could think of.

So honestly, anyone could say anything and we'd all be wrong or right.

And on that note, Necron Paraiahs will be huge in 6th edition, along with Zoats. The PF/Flamer combo they bring to the table is amazing!


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 18:15:53


Post by: blood reaper


Hopefully a game style based around 'elite' units may arise from the 6th edition, like the use of specialized troops and characters.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 18:17:36


Post by: Platuan4th


blood reaper wrote:Hopefully a game style based around 'elite' units may arise from the 6th edition, like the use of specialized troops and characters.


How's that honestly any different from 2nd through 5th editions?


Unless you're meaning things more like FW's Siege Assault list, Armored Companies, and the like.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 18:23:08


Post by: Brother SRM


The whole point is that we won't know; if we had any idea we'd stock up on stuff while it was cheap.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 18:26:34


Post by: Boss GreenNutz


Who says no one uses TankBustas? There are at least 10 in every one of my Ork lists.


Hopefully a game style based around 'elite' units may arise from the 6th edition, like the use of specialized troops and characters.


That would be a bad move IMO but has happened now. You don't need to wait for 6th ed for that. Take a look at SW and TWC/Longfang spam. You'll find few to no lists without them. What they need to bring back is "troops should make up the bulk of every army". If anything there should be a formula requiring X troop slots be filled for Y slots combined of other force org slots.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 18:29:04


Post by: English Assassin


I live in hope that Devastators will get a points cut sufficient to make them worth using.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 18:30:37


Post by: matphat


I'm just asking for speculation!
Speaking in terms of what some of the least used "Worst" models in the game are.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 18:31:19


Post by: blood reaper


Platuan4th wrote:
blood reaper wrote:Hopefully a game style based around 'elite' units may arise from the 6th edition, like the use of specialized troops and characters.


How's that honestly any different from 2nd through 5th editions?


Unless you're meaning things more like FW's Siege Assault list, Armored Companies, and the like.


Yes, that's what I mean.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 18:52:05


Post by: wildboar


I have five painted Mandrakes in my cabinet with their fingers crossed!


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 19:08:10


Post by: Chesh


My Flash Gitz, Stormboyz, and Weirdboyz would like to say hello.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 19:11:21


Post by: Ascalam


My Archons court gives them a high-five

Zapp guns could use a review, as could the fething Looted Wagon


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 19:24:40


Post by: Chesh


I actually like all the Orky wackiness in the Ork codex - it makes the game funny.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 19:24:52


Post by: rodgers37


I can just tell Chaos Spawn will be epic, they will even bring back the box set of 10!!!!!


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 20:36:24


Post by: matphat


I love the Chaos Spawn plastic kit.
They would also be prime candidates for a model selling buff.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 20:38:15


Post by: spectreoneone


Tau Gun Drone squads...


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 21:54:34


Post by: Ascalam


Chesh wrote:I actually like all the Orky wackiness in the Ork codex - it makes the game funny.


I like it too, and would like more of it if anything.

Doesn't stop the Looted wagon from being massively overpriced as an artillery piece, and pathetic as a Heavy support option if you don't take the boomgun.

ZZapp Guns are cool and fun to use, but they were better when they autohit


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 21:56:09


Post by: jgehunter


Eldar Guardians will be the new Paladins in next edition IMO


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 21:58:02


Post by: Ascalam


Swooping Hawks

Warp Spiders

Ethereals


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 22:02:03


Post by: Joey


Ascalam wrote:Swooping Hawks

Warp Spiders

Ethereals

Fail to see how a change to the main rules would make swooping hawks any better... assault 2, S3, AP5. Gonna take something spectacular to make them good...
Shame because the models look pretty badass.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 22:03:00


Post by: TedNugent


40k needs some good Xenos codexes


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 22:48:53


Post by: Emerett


Vindicator.

I've always wanted an excuse to run 3.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 22:51:56


Post by: Durza


Possessed CSM. They're so bad now that people will assume they're still bad and not even look at the entries, leading to a massive trolling by GW.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 22:55:08


Post by: Bobthehero


Still having hopes for the Stormtroopers to be worth their points as something else than a suicide team.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 23:17:03


Post by: nomsheep


TedNugent wrote:40k needs some good Xenos codexes


What's wrong with

eldar: Fast, hard to hit.

Dark Eldar: Faster, Harder to hit.

Tau: Punishing amounts of strong firepower, or quick battlesuits lists.

Orks: So many ways to krump things.

Necrons: DUnno, not faced/used newcrons

Sisters are the ones I would like to see suudenly become awseome.


Though like everyone has said we can't tell so most likely the armies/units that are gonna become godlike are kroot mercs, genestealer cults, Squats, zoats, fish people and most importantly Catachan devils.

Nom


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 23:22:40


Post by: TedNugent


More cheese, but more importantly more options

Tankbustas, Stormboyz, Looted Wagons, Weirdboyz, etc...needs more viable, fun stuff.

"So many ways to Krump stuff" shouldn't mean "Lootas, Kan Wall, Battlewagon spam; what, are you kidding me? What more could you want!"


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 23:27:23


Post by: martin74


Maybe Ogryns will be great in 6th. Not by rules, but, the new guard codex might make them playable. Only if GW would make the models affordable.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 23:28:31


Post by: nomsheep


Green Tide, BIke list??? etc



NOm


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 23:33:12


Post by: TedNugent


nomsheep wrote:Green Tide, BIke list??? etc



NOm




Are they any good?


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 23:35:16


Post by: Buttons


martin74 wrote:Maybe Ogryns will be great in 6th. Not by rules, but, the new guard codex might make them playable. Only if GW would make the models affordable.

Ogryn will always be crap. We just have to accept that GW doesn't like freaks, they killed the Squats, Ogryn are overpriced and have no power weapons (not that they need them, but they would be nice), and Ratlings fall apart if anything looks at them, and God help you should anyone assault them.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 23:39:30


Post by: nomsheep


TedNugent wrote:
nomsheep wrote:Green Tide, BIke list??? etc



NOm




Are they any good?


Yep, greeen tide has the numbers to take many wounds and keep coming at you, you litterally can't kill them all.

Bike lists are small but can be put to devastating effect. any well run bike list is damn near impossible to kill.

Nom


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 23:40:18


Post by: Ignatius


I love Sentinels, and use them all the time, but I hope there is some new walker rules to make them more efficient.

That or making 10 man non suicide stormtrooper units viable. But that one really relies on the codex more than a rule set.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/02 23:52:38


Post by: Chesh


Short answer: Yes.

Long answer: Yyyyyyyyyyyyyyyyyeeeeeeeeeeeeeeeeesssssssssssssssssssss.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 00:07:53


Post by: Kevlar


Hopefully vehicles get a huge downgrade. Worse penetration charts, auto pinned units when they explode or wreck, make wounds like dangerous terrain, so MEQ super armor can't save them...

Then maybe people will field bikers or jump infantry again. Oh and give bikers and jump infantry some price decreases or some better special rules.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 01:42:13


Post by: lakemacleod


Fire warriors need a much needed boost, at least give em BS 4 and make em 12 points a piece. I'd like to also see viable Kroot and cheaper battlesuit upgrades. But this would be in the new tau codex and has nothing to do with six edition..... but damnit i already typed this and your gonna read it


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 03:25:38


Post by: nomsheep


lakemacleod wrote:Fire warriors need a much needed boost, at least give em BS 4 and make em 12 points a piece.

Fire warriors are fine as they are. They are a decent shot, reletavily cheap, decent armour and str 5 standard rifles.

I'd like to also see viable Kroot and cheaper battlesuit upgrades.

Agreed

But this would be in the new tau codex and has nothing to do with six edition..... but damnit i already typed this and your gonna read it


I will not.

Nom


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 03:33:33


Post by: Zarryiosiad


Harpies, Lictors, Biovores and Pyrovores, and Venomthropes will be a "must have" for every Tyranid army. You heard it here first.

Zarryiosiad


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 03:35:02


Post by: Kevlar


I think tau need to be a little cheaper, and some kind of close combat options on the suits. They shouldn't just auto lose if they get assaulted, give em options for PW or PF.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 03:43:07


Post by: Scipio Africanus


Emerett wrote:Vindicator.

I've always wanted an excuse to run 3.


Vindicator spam is like predator spam:

REally, really really annoying.

And effective.

Don't know what you're complaining about


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 03:46:37


Post by: Iur_tae_mont


Kevlar wrote:I think tau need to be a little cheaper, and some kind of close combat options on the suits. They shouldn't just auto lose if they get assaulted, give em options for PW or PF.


They should Auto lose CC, but have a gak ton of options to avoid it. I play Tau for two reasons: They are shooty and I dig Giant Robots. I don't want them to start getting Power Wepons of any kind (Farsight can go die in an Ork Waagh). That will begin the descent to Tau become an Army with a Unique feel to Blocky Elder.

/rant


I'm putting my money down on Nurgle Units in the Daemon Codex: Specifically the Beasts of Nurgle. Something like SnP+ FNP= 3+ FNP that you always get is what I'm putting my money on.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 03:48:43


Post by: Buttons


Kevlar wrote:I think tau need to be a little cheaper, and some kind of close combat options on the suits. They shouldn't just auto lose if they get assaulted, give em options for PW or PF.

No, god no. Tau should be an army that must stay out of CC. Honestly the only thing the Tau need if anything is the ability to remain out of CC, they should remain the same doctrine wise, a pretty mobile, high firepower, mid range army that is worthless in CC. The only thing the IG have as far as CC units are rough riders and Ogryn, the latter cost as much as terminators except they have a crappy 5+ save and no power weapons, and the former are pretty weak all around only having one shot which they rarely get since they are so soft.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 04:10:51


Post by: -Loki-


Pyrovores.

I mean, GW want to sell some of those models, right?


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 04:22:28


Post by: LoneLictor


Chaos Spawn are gonna be baws.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 04:24:38


Post by: ShatteredBlade


Codex Space Marines Tech marine is my guess. Chaos Space marine Possessed is another guess.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 05:08:37


Post by: IcedAnimals


Boss GreenNutz wrote:Who says no one uses TankBustas? There are at least 10 in every one of my Ork lists.


Hopefully a game style based around 'elite' units may arise from the 6th edition, like the use of specialized troops and characters.


That would be a bad move IMO but has happened now. You don't need to wait for 6th ed for that. Take a look at SW and TWC/Longfang spam. You'll find few to no lists without them. What they need to bring back is "troops should make up the bulk of every army". If anything there should be a formula requiring X troop slots be filled for Y slots combined of other force org slots.


I used tank bustas!....in dawn of war 2. Fill pop cap with tank bustas, aim at opponents army, click their special rocket barrage ability all at once. Look away from the screen to prevent lag, watch as your opponents computer crashes. Good times.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 05:30:28


Post by: Vasarto


Useless stuff in my codex I hope will be imporved


Space Wolves:

Blood claws
Sky Claws
Bikers
Scouts

All of these are useless units in the Space wolf codex and hope they will be better


Orks:

Flash Gitz
Storm Boyz
Komanndos - only useable in the lowest numbers with snikrot.

Looted wagons
Tank Bustas
Weird Boys
Bikers...not nob bikers
Wazdakka needs to be much lower points and so does ghazzy.

Much much more options all around.

than orks be epic again!


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 05:33:17


Post by: Smitty0305


Anything that moves fast.

Eldar/Dark Eldar jetbikes and hellions. Bikes for SM.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 07:11:11


Post by: Kajon


Smitty0305 wrote:Anything that moves fast.
Eldar/Dark Eldar jetbikes and hellions. Bikes for SM.

Agree.... but it means that necron wraiths also will be stronger


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 07:33:57


Post by: Vasarto


Kajon wrote:
Smitty0305 wrote:Anything that moves fast.
Eldar/Dark Eldar jetbikes and hellions. Bikes for SM.

Agree.... but it means that necron wraiths also will be stronger


Is that a bad thing?


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 07:36:43


Post by: Nitros14


Come on Thousand Sons. AP3 Bolting the countryside.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 07:39:06


Post by: Tiarna Fuilteach


TedNugent wrote:
nomsheep wrote:Green Tide, BIke list??? etc



NOm




Are they any good?


Green tide won a tournament I was in over the weekend Retcon


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 08:30:21


Post by: ZebioLizard2



Ogryn will always be crap


I pray they do like fantasy, make a "Infantry" and "Monstrous Infantry" and give them different rules.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 08:40:41


Post by: Vasarto


I hope they make Killa Kans Elite choices and give Orks more Mech and Boss characters.

OH and more options for units.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 14:47:04


Post by: SickSix


Vanilla Marine Devastors.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 15:04:14


Post by: Gorechild


I just have a feeling Jump Infantry will get some handy little bonuses. Across the board, they seem to be one of the unit types that is most lacking.

I also have a feeling that Defilers will be amazing when the next Chaos book comes out. They've already got a huge, pretty cool looking model, but I've never seen one hit the table.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 15:06:44


Post by: KplKeegan


Crossing of my fingers that Sniper weapons are way better than this edition (get well soon Ratlings). Maybe a -2 to pinning checks.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 22:34:53


Post by: Isengard


Zarryiosiad wrote:Harpies, Lictors, Biovores and Pyrovores, and Venomthropes will be a "must have" for every Tyranid army. You heard it here first.

Zarryiosiad


I was going to say pyrovores, look good but utterly suck at the moment.

Harpies are another good call, no model, hard to convert and rubbish when used = pointless.

Biovores are pretty decent, cheap artillery. Not as good as IG artillery but they are only 45 points each. They work well against certain opponents, those with lots of weaker infantry, say Tau and IG.

Venomthropes are massively, massively underrated. They provide a massively worthwhile cover save for entire units. This gets around the shocking lack of invulnerable saves in a nid army. They greatly reduce the losses suffered by advancing nids (and what else do nids do?) allowing far more to get into combat and do what they do best, they also force the enemy to think hard do they shoot the venomthropes and risk letting the hormies slip in close or ignore them and suffer the reduced losses due to their cover save. Add to that the fact that they are quite hard-hitting themselves in cc and you have a good unit. They can kill a lot of stuff with their poisoned attacks. I love them and the models are lovely on top of that. Take 3 venomthropes in a brood and stretch them out, put them withing 6" of three broods of 30 hormies. Rush forward and watch anyone sweat as they weigh up the risks of whom to shoot.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 22:50:02


Post by: Ray Age


Allow Deep Striking Units to assault if they pass a test, 2+, 3+, Leadership test, etc.
Daemons...muhahaha.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/03 23:34:55


Post by: Luke_Prowler


Based on the leaked rule book jump infantry, bikes, cavalry, and deep striking units in general got quite a boost


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/04 02:46:45


Post by: MrMoustaffa


Gonna go ahead and call it and say that snipers will get a huge buff.

Then the IG sniper rifle army of doom list will become viable! I mean, we can take em in literally every slot, why not do it? Can you imagine having to face over 60 guys with snipers in a 2k game? Then my Lord Commissar gets to babysit Ratlings all day too

That, or they'll severely nerf transports, so we can play something besides "transporthammer". Maybe by making vehicle damage results more dangerous and giving foot units more buffs? This one I see a lot more likely happening. I mean, playing with nothing but rhinos and chimeras might be fun to you, but it gets old for me after a while...


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/04 02:48:01


Post by: lakemacleod


but you already have! heresy!
nomsheep wrote:
lakemacleod wrote:Fire warriors need a much needed boost, at least give em BS 4 and make em 12 points a piece.

Fire warriors are fine as they are. They are a decent shot, reletavily cheap, decent armour and str 5 standard rifles.

I'd like to also see viable Kroot and cheaper battlesuit upgrades.

Agreed

But this would be in the new tau codex and has nothing to do with six edition..... but damnit i already typed this and your gonna read it


I will not.

Nom



Automatically Appended Next Post:
God yes, Bloodclaws are a comlete waste of time. Makem Cheaper or give em another strength or attack to compensate for their savagery and make up for there suck tastic WS
Vasarto wrote:Useless stuff in my codex I hope will be imporved


Space Wolves:

Blood claws
Sky Claws
Bikers
Scouts

All of these are useless units in the Space wolf codex and hope they will be better


Orks:

Flash Gitz
Storm Boyz
Komanndos - only useable in the lowest numbers with snikrot.

Looted wagons
Tank Bustas
Weird Boys
Bikers...not nob bikers
Wazdakka needs to be much lower points and so does ghazzy.

Much much more options all around.

than orks be epic again!



Automatically Appended Next Post:
My Shas'o, and two bodygaurds with only one shield drone were wiped out by its battlecannon the other day
Gorechild wrote:I just have a feeling Jump Infantry will get some handy little bonuses. Across the board, they seem to be one of the unit types that is most lacking.

I also have a feeling that Defilers will be amazing when the next Chaos book comes out. They've already got a huge, pretty cool looking model, but I've never seen one hit the table.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/04 08:28:50


Post by: Small, Far Away


Personally, I am looking forward to building the all Swooping Hawk army.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/04 09:11:29


Post by: Pacific


Looking at previous form, you have to assume that the balance of the game will change to encourage people to buy things that they don't currently have in their collection, or perhaps some kind of bigger benefit of larger units (of either infantry or vehicles).

So, looking at the way WFB 8th edition changed, I would guess:
- Some kind of bonus for larger blocks of infantry ('horde' bonus?)
- General increase in the effectiveness of weaponry, decrease in survivability - pretty sure things such as FnP will get nerfed, perhaps also cover saves.
- 'spearhead' rules becoming part of the standard book, to give bonus to vehicle squadrons over individuals.
All of these things will push size of a standard game towards 2500pts.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/04 12:45:59


Post by: labmouse42


Eldar aspect warrior foot lists -- which will all have fleet making them as fast as bikes/jump packs.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/04 13:30:52


Post by: sudojoe


chaos daemons! deep strike getting a buff of some sort will make this whole army OP! JK, dobut it'll change much


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/04 14:51:12


Post by: Winterkit


Ripper Swarms.

You will fear the all Ripper/Flying Ripper armies, as they tear through Terminators and Baneblades like hot butter.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/04 16:50:42


Post by: Pony_law


They will not do anything to make vehichles less viable. GW loves the fact that with 5th edition everthing needs a transport. They got to sell you an expensive vehichel and you still needed to buy the troops inside them. No way they take a step back from that. This is also the reason most jump infantry are terrible in 5th edition. They may make jump infantry/fast infantry better to sell the models but I think that is a 50/50 prop at best.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/04 16:55:45


Post by: Ascalam


I'd not be shocked if they turned that around, actually.

Most armies you see these days are tank-heavy, with little in the way of infantry.

If you then make infantry more important (and co-incidentally up the cost of the infantry boxes ) and make vehicles the deathtraps they used to be, people will be forced to buy up tons of expensive infantry to compete. If you make the vehicle mandatory (like with some Tau units) all the better for GW...

I don't care too much if this happens, as i have all the infantry i need for my Orks, and my Daemons don't get to have rides anyway.

My DE will keep fielding their vehicles anyhow as they look so awesome


*edit for mutter-mutter dyslexic keyboard *





SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/04 21:57:23


Post by: SoulGazer


Triarch Praetorians. I'd love to use them, but currently their I2 and lack of invul save makes them yucky at almost everything. However, if we're going by 6th "leaked" rules, (not that those are true, but what else have we got to go by,) then things like assaulting after DS and the Alpha Strike rule will make these guys awesome as Super Scarabs and great for reinforcing piles of CC.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/04 22:15:40


Post by: Kirika


I think they might push fliers and anti air.

IG got Valkyries/Vendettas, Blood Angels got Storm Raven, Tyranids got Harpy, Dark Eldar got fighters and bombers, Grey Knights got Storm Raven.

Giving every codex fliers and some sort of anti air unit like a Hydra or Eldar Firestorm would push sales of things that people don't already have.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/04 22:48:38


Post by: Buttons


ZebioLizard2 wrote:

Ogryn will always be crap


I pray they do like fantasy, make a "Infantry" and "Monstrous Infantry" and give them different rules.

That sounds like it would work. Don't play fantasy though, so what is the difference?


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 00:58:08


Post by: wolf13


wraithguard: combination of new transport rules or new transport and bringing back craftworld lists (gotta sell the new plastic or finecast models somehow!).

aspects in general, especially hawks, spiders and spears: lower points cost, less reliance on transports. I could see all three of those getting some rules boosts as well.

ranger/pathfinders: bring back craftworld lists and revising sniper rules.

Firestorm: will be in new codex and will get a major points drop.

Infiltrate will be the new black.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 02:12:07


Post by: ZebioLizard2


Buttons wrote:
ZebioLizard2 wrote:

Ogryn will always be crap


I pray they do like fantasy, make a "Infantry" and "Monstrous Infantry" and give them different rules.

That sounds like it would work. Don't play fantasy though, so what is the difference?


Monstrous infantry, well to translate some things that would do well.

Things that don't translate over:
Rank up better
More supporting attacks

Things that would:
Stomp Attack:
A model with this special rule can make a Stomp in addition to its other close combat attacks. A Stomp has the Always Strikes Last special rule, and inflicts 1 automatic hit, at the model's Strength, on one enemy infantry, war beasts or swarm unit in base contact with the model.


To make ranking up better and with more supporting attacks, I believe that monstrous infantry should be able to gain double CCW from any sort of weapon weapon (regardless if heavy or not), on a charge they gain an additional +2 attacks.

Ranking up: Maybe they gain additional toughness against infantry attacks in melee that isn't a power weapon.

Maybe even being relentless if they do carry a heavy weapon.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 02:35:46


Post by: Timmy149


Vasarto wrote:Useless stuff in my codex I hope will be imporved


Space Wolves:

Blood claws
Sky Claws
Bikers
Scouts

All of these are useless units in the Space wolf codex and hope they will be better


Orks:

Flash Gitz
Storm Boyz
Komanndos - only useable in the lowest numbers with snikrot.

Looted wagons
Tank Bustas
Weird Boys
Bikers...not nob bikers
Wazdakka needs to be much lower points and so does ghazzy.

Much much more options all around.

than orks be epic again!


Space wolf scouts are EPIC!!! They do not need to be classed as "useless" (says the dark angels player)


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 02:36:46


Post by: ZebioLizard2




Space wolf scouts are EPIC!!! They do not need to be classed as "useless" (says the dark angels player)


They can take melta's, melta bombs, and attack from the backboard, they are probably one of the greater threats space wolves can toss out.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 02:51:01


Post by: TechMarine1


Infiltrating units such as SM scouts and Ork kommandos will be much more dangerous.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 03:05:08


Post by: Foid


I think swooping hawks would be better. In the leaked rules they counted as flyers im pretty sure. So hopefully would be harder to kill. I still run them anyways there a great Wtf BOOM unit. But i want a little more for 21 points.



SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 07:44:07


Post by: azazel the cat


English Assassin wrote:I live in hope that Devastators will get a points cut sufficient to make them worth using.

I agree. ML Long Fangs are too expensive.


I'm looking forward to seeing Praetorians become even remotely worth their points.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 11:12:52


Post by: Enzephalon


I hope that snipers will be a threat like they are supposed to be. Long range and killy. Right now they are just meh.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 11:25:07


Post by: DakkaOrk007


Yes. I run a weird mix of trukks, BW's, Nobs and Nob Bikers and, modesty aside, I have won pretty much every game I can remember. I love Orks .


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 16:57:09


Post by: DarknessEternal


I have two theories of unit genres they could make suddenly vastly better with just main rules changes:
1. anything with Sniper weapons.
2. Jump Infantry.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 17:01:56


Post by: bmoleski


I hope Bikers in general become a little better (or rather a little cheaper). I love bikers but they pretty much stink in every codex I think. It they weren't so expensive they'd be used a lot more, at least in my armies.

Also, the Leman Russ Punisher. So much potential.....so much fail lol. I hope it gets a buff or point reduction.....or both.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 17:04:05


Post by: KplKeegan


I hope they re-adjust the Guard points economy via improving the special rules for the Punisher, Vanquisher, and Eradicator and improving Ratlings wholesale.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 17:57:46


Post by: BlapBlapBlap


One day my Harpies will fly...


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 19:06:24


Post by: Chesh


Ooh, how's this sound for snipers?

Range: 48"
Strength: * (always wounds on 3+)
AP 6
Heavy 1
If a target unit suffers one or more unsaved wounds, they must take a leadership test modified by -1 for every sniper shot fired in the shooting phase, whether it hit or not, or be forced to go to ground.
"When all else fails, duck. As a defensive stratagem it's unreliable, but incredibly reassuring for a moment or two." ~ Lord Corvis of Petrax

(I just really, really like that quote.)

Also, jump pack equipped snipers! And allow them to take a spotter for every 5 snipers, gaining the benefit of an auspex (+1 BS to one model in the unit per auspex).


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 19:44:16


Post by: bmoleski


Chesh wrote:Ooh, how's this sound for snipers?

Range: 48"
Strength: * (always wounds on 3+)
AP 6
Heavy 1
If a target unit suffers one or more unsaved wounds, they must take a leadership test modified by -1 for every sniper shot fired in the shooting phase, whether it hit or not, or be forced to go to ground.
"When all else fails, duck. As a defensive stratagem it's unreliable, but incredibly reassuring for a moment or two." ~ Lord Corvis of Petrax

(I just really, really like that quote.)

Also, jump pack equipped snipers! And allow them to take a spotter for every 5 snipers, gaining the benefit of an auspex (+1 BS to one model in the unit per auspex).


Why Jump Packs? Most snipers have Scout or Infiltrate anyway, so jump packs would be useless, especially since sniper weapons are heavy.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 21:11:06


Post by: BlapBlapBlap


bmoleski wrote:
Chesh wrote:Ooh, how's this sound for snipers?

Range: 48"
Strength: * (always wounds on 3+)
AP 6
Heavy 1
If a target unit suffers one or more unsaved wounds, they must take a leadership test modified by -1 for every sniper shot fired in the shooting phase, whether it hit or not, or be forced to go to ground.
"When all else fails, duck. As a defensive stratagem it's unreliable, but incredibly reassuring for a moment or two." ~ Lord Corvis of Petrax

(I just really, really like that quote.)

Also, jump pack equipped snipers! And allow them to take a spotter for every 5 snipers, gaining the benefit of an auspex (+1 BS to one model in the unit per auspex).


Why Jump Packs? Most snipers have Scout or Infiltrate anyway, so jump packs would be useless, especially since sniper weapons are heavy.


Maybe he means Jet Packs?


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 21:11:14


Post by: TechMarine1


bmoleski wrote:
Chesh wrote:Ooh, how's this sound for snipers?

Range: 48"
Strength: * (always wounds on 3+)
AP 6
Heavy 1
If a target unit suffers one or more unsaved wounds, they must take a leadership test modified by -1 for every sniper shot fired in the shooting phase, whether it hit or not, or be forced to go to ground.
"When all else fails, duck. As a defensive stratagem it's unreliable, but incredibly reassuring for a moment or two." ~ Lord Corvis of Petrax

(I just really, really like that quote.)

Also, jump pack equipped snipers! And allow them to take a spotter for every 5 snipers, gaining the benefit of an auspex (+1 BS to one model in the unit per auspex).


Why Jump Packs? Most snipers have Scout or Infiltrate anyway, so jump packs would be useless, especially since sniper weapons are heavy.


But if you say they're jet packs, the unit is relentless, so WILL be able to shoot.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 21:15:04


Post by: airmang


I'm gonna jump on the Pyrovore wagon too! (really the whole Nid dex will get a huge boost in 6th!!) Pyrovores will destroy ANY infantry squad in CC in 6th!.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 21:17:09


Post by: BlapBlapBlap


airmang wrote:I'm gonna jump on the Pyrovore wagon too! (really the whole Nid dex will get a huge boost in 6th!!) Pyrovores will destroy ANY infantry squad in CC in 6th!.


HAHAHAHAHAHAHAH! That's a good one! Oh wait, you were serious.

Seriously, it has one attack. That means in can pump out 2 attacks on the charge, at quite low initiative... Yeah, good luck with that,


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/05 21:37:55


Post by: Bluetau


Seeing as in the last 6 months I have invested heavily into a tyranids force I hope they move up the food chain.



SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/06 01:08:59


Post by: ZebioLizard2


BlapBlapBlap wrote:
airmang wrote:I'm gonna jump on the Pyrovore wagon too! (really the whole Nid dex will get a huge boost in 6th!!) Pyrovores will destroy ANY infantry squad in CC in 6th!.


HAHAHAHAHAHAHAH! That's a good one! Oh wait, you were serious.

Seriously, it has one attack. That means in can pump out 2 attacks on the charge, at quite low initiative... Yeah, good luck with that,


The leaked codex gave it a D6 flamer attack in melee combat. So anything can happen.

speaking of which, better rules for flamers (At least they better be if sisters of battle has to pay 20 per heavy flamer!)


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/06 02:35:35


Post by: speedo


I saw the thread title and instantly thought of pyrovores

I'm a sucker for the underdog


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/06 02:38:03


Post by: Bluetau


ZebioLizard2 wrote:
BlapBlapBlap wrote:
airmang wrote:I'm gonna jump on the Pyrovore wagon too! (really the whole Nid dex will get a huge boost in 6th!!) Pyrovores will destroy ANY infantry squad in CC in 6th!.


HAHAHAHAHAHAHAH! That's a good one! Oh wait, you were serious.

Seriously, it has one attack. That means in can pump out 2 attacks on the charge, at quite low initiative... Yeah, good luck with that,


The leaked codex gave it a D6 flamer attack in melee combat. So anything can happen.

speaking of which, better rules for flamers (At least they better be if sisters of battle has to pay 20 per heavy flamer!)


Whoa whoa leaked codex or BRB... I didnt think nids were due for another book.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/06 05:17:27


Post by: Chesh


Nope. I meant Jump Packs. Tau would get jetpacks, of course, but everyone else would get jump packs (or the equivalent for their army list).

Gotta keep SOMETHING silly - plus, it'd help them to stay out of charge range if something survived to get into the charge "death bubble" range. Pretty sure if those rules were actually implemented, snipers would become a force to be reckoned with - especially if they stay the same cost.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/06 08:07:49


Post by: azazel the cat


Here's how to make snipers a fantastic threat, without being overpowered:

Keep them exactly as-in, but include a rule that says if the firing model scores a successful hit, then the firing model decides the wound allocation. That specifc model then attempts an armour save.

It would allow snipers to pick off PFs or Meltas in tac squads, or Crypteks, etc without being able to decimate a unit, thus turning snipers into force equalizers, just like real snipers are.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/06 08:20:44


Post by: ZebioLizard2


Bluetau wrote:
ZebioLizard2 wrote:
BlapBlapBlap wrote:
airmang wrote:I'm gonna jump on the Pyrovore wagon too! (really the whole Nid dex will get a huge boost in 6th!!) Pyrovores will destroy ANY infantry squad in CC in 6th!.


HAHAHAHAHAHAHAH! That's a good one! Oh wait, you were serious.

Seriously, it has one attack. That means in can pump out 2 attacks on the charge, at quite low initiative... Yeah, good luck with that,


The leaked codex gave it a D6 flamer attack in melee combat. So anything can happen.

speaking of which, better rules for flamers (At least they better be if sisters of battle has to pay 20 per heavy flamer!)


Whoa whoa leaked codex or BRB... I didnt think nids were due for another book.


Leaked 6th.

Tyranids are getting another codex next edition anyways, they are the only constantly updated book along side vanilla marines.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/06 23:45:59


Post by: azazel the cat


ZebioLizard2 wrote:
Tyranids are getting another codex next edition anyways, they are the only constantly updated book along side vanilla marines.


But does it really count as being "constantly updated" if it's really just one update that spans several editions?


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/06 23:49:10


Post by: Eldarain


Easiest way to figure this out is determine which unit or vehicle is the worst now in relation to it's very high price tag.



SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/06 23:50:52


Post by: AnomanderRake


Kroot. Because it would be really, really funny.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/07 00:10:33


Post by: ZebioLizard2


azazel the cat wrote:
ZebioLizard2 wrote:
Tyranids are getting another codex next edition anyways, they are the only constantly updated book along side vanilla marines.


But does it really count as being "constantly updated" if it's really just one update that spans several editions?


What do you mean by that? It's had a new update every edition since they were created. 2nd, 3rd, 4th, and 5th.

Or are you speaking of the marines.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/07 00:25:46


Post by: Trondheim


I pray that FW will be added to the list of GW products, would make my life alot easier. And I hope we get some fixes to the current CSM codex(Looking at you 1k sons)


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/07 00:55:01


Post by: Formosa


Trondheim wrote:I pray that FW will be added to the list of GW products, would make my life alot easier. And I hope we get some fixes to the current CSM codex(Looking at you 1k sons)


Take a note from special wolves, they get lots o special rules for a lower cost than C:SM, then to fix Tsons make em 16pts each and leave them the same, watch people cry cheese when you pop that one out lol

But the 1 unit that will get a big boost, TACS, we all know it lol


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/07 08:07:25


Post by: azazel the cat


Eldarain wrote:Easiest way to figure this out is determine which unit or vehicle is the worst now in relation to it's very high price tag.

Sing it with me now: Monolith!


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/09 17:07:41


Post by: matphat


azazel the cat wrote:Here's how to make snipers a fantastic threat, without being overpowered:

Keep them exactly as-in, but include a rule that says if the firing model scores a successful hit, then the firing model decides the wound allocation. That specifc model then attempts an armour save.

It would allow snipers to pick off PFs or Meltas in tac squads, or Crypteks, etc without being able to decimate a unit, thus turning snipers into force equalizers, just like real snipers are.


I'm sorry to say, that sounds like a terrible idea. You're more or less forcing everyone to stop taking ICs, or upgrading a squad leader of any sort.
For instance, If my Nob with PK can be sniped before it ever hits your line, I'd be much better off just taking the extra boyz per mob.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/09 17:14:29


Post by: AtoMaki


matphat wrote:
I'm sorry to say, that sounds like a terrible idea. You're more or less forcing everyone to stop taking ICs, or upgrading a squad leader of any sort.
For instance, If my Nob with PK can be sniped before it ever hits your line, I'd be much better off just taking the extra boyz per mob.


Yeah, because every army can take sniper weapons en-masse, all on reliable firing platforms (and not just 2-3) .


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/09 17:17:21


Post by: Squidmanlolz


I feel that 6th ed will focus extremely heavily on airborne combat.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/09 19:21:28


Post by: KplKeegan


I hope 6th Edition focuses on every aspect of 40K. I think Assaults and Vehicles are fine, Skimmers also. Ramming is a good adition and I hope they keep that. Blast weapons are good also. A couple ideas for 6th Ed:

1) +5 Universal Cover Save (I.E. shooting through units or sitting in template terrain). +4 for reinforced bunkers.
2) Give Acute Senses USR the ability to detect outflanking units like they had in 4th (or 3rd edition?), and Auspex'.
3) Giving Tank Hunters to Anti-Vehicle Vehicles.
4) Improve the flamer template.
5) Give Snipers the ability to rend on a 5 or 6.
6) Decrease indirect fire for artillery.
7) Decrease the Obscure Cover Save for vehicles to +5 (since smoke launchers come standard on every vehicle now)
8) Incorporate pintle-mounted weapons as ignoring turbo-boosting and flat out saves.
9) Space Marines should not be able to fire Heavy Weapons when regrouping while using ATKNF.
10) Rapid fire needs some tweaking. I don't know what, but not many people like their standard weapons...
11) Allow individual tanks in a squadron to fire at different targets.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/11 15:43:59


Post by: matphat


Yeah, because every army can take sniper weapons en-masse, all on reliable firing platforms (and not just 2-3) .


No, not every army, just the ones that you see on the table a majority of the time.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/12 02:22:51


Post by: Lobokai


KplKeegan wrote:I hope 6th Edition focuses on every aspect of 40K. I think Assaults and Vehicles are fine, Skimmers also. Ramming is a good adition and I hope they keep that. Blast weapons are good also. A couple ideas for 6th Ed:

1) +5 Universal Cover Save (I.E. shooting through units or sitting in template terrain). +4 for reinforced bunkers.
2) Give Acute Senses USR the ability to detect outflanking units like they had in 4th (or 3rd edition?), and Auspex'.
3) Giving Tank Hunters to Anti-Vehicle Vehicles.
4) Improve the flamer template.
5) Give Snipers the ability to rend on a 5 or 6.
6) Decrease indirect fire for artillery.
7) Decrease the Obscure Cover Save for vehicles to +5 (since smoke launchers come standard on every vehicle now)
8) Incorporate pintle-mounted weapons as ignoring turbo-boosting and flat out saves.
9) Space Marines should not be able to fire Heavy Weapons when regrouping while using ATKNF.
10) Rapid fire needs some tweaking. I don't know what, but not many people like their standard weapons...
11) Allow individual tanks in a squadron to fire at different targets.


Wow! Let me guess, you like shooty armies... a little biased here


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/12 03:00:38


Post by: ZebioLizard2


Lobukia wrote:
KplKeegan wrote:I hope 6th Edition focuses on every aspect of 40K. I think Assaults and Vehicles are fine, Skimmers also. Ramming is a good adition and I hope they keep that. Blast weapons are good also. A couple ideas for 6th Ed:

1) +5 Universal Cover Save (I.E. shooting through units or sitting in template terrain). +4 for reinforced bunkers.
2) Give Acute Senses USR the ability to detect outflanking units like they had in 4th (or 3rd edition?), and Auspex'.
3) Giving Tank Hunters to Anti-Vehicle Vehicles.
4) Improve the flamer template.
5) Give Snipers the ability to rend on a 5 or 6.
6) Decrease indirect fire for artillery.
7) Decrease the Obscure Cover Save for vehicles to +5 (since smoke launchers come standard on every vehicle now)
8) Incorporate pintle-mounted weapons as ignoring turbo-boosting and flat out saves.
9) Space Marines should not be able to fire Heavy Weapons when regrouping while using ATKNF.
10) Rapid fire needs some tweaking. I don't know what, but not many people like their standard weapons...
11) Allow individual tanks in a squadron to fire at different targets.


Wow! Let me guess, you like shooty armies... a little biased here


Seeing as the game revolves all around assault troops now, it's biased in their favor currently.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/12 03:28:50


Post by: Luke_Prowler


The game is not biased towards assault units. And before anyone says it, no, I don't think the game is biased towards shooting. Its balanced between the two, it's one of the few things in this game that is balanced.



SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/12 03:38:34


Post by: KplKeegan


Lobukia wrote:
KplKeegan wrote:I hope 6th Edition focuses on every aspect of 40K. I think Assaults and Vehicles are fine, Skimmers also. Ramming is a good adition and I hope they keep that. Blast weapons are good also. A couple ideas for 6th Ed:

1) +5 Universal Cover Save (I.E. shooting through units or sitting in template terrain). +4 for reinforced bunkers.
2) Give Acute Senses USR the ability to detect outflanking units like they had in 4th (or 3rd edition?), and Auspex'.
3) Giving Tank Hunters to Anti-Vehicle Vehicles.
4) Improve the flamer template.
5) Give Snipers the ability to rend on a 5 or 6.
6) Decrease indirect fire for artillery.
7) Decrease the Obscure Cover Save for vehicles to +5 (since smoke launchers come standard on every vehicle now)
8) Incorporate pintle-mounted weapons as ignoring turbo-boosting and flat out saves.
9) Space Marines should not be able to fire Heavy Weapons when regrouping while using ATKNF.
10) Rapid fire needs some tweaking. I don't know what, but not many people like their standard weapons...
11) Allow individual tanks in a squadron to fire at different targets.


Wow! Let me guess, you like shooty armies... a little biased here


At what point was my suggestions biased? I said Assault Units were fine. They get to run, they have wound allocation, had Furious Charge retooled, Charge when Out Flanking, get reactionary charges, AND had Deep Strike made safer.

Please inform me which point was biased towards shooting armies.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/12 03:42:51


Post by: Basimpo


First question, When is 6th supposed to come out? Ive been hearing...Next month???!! Holy cow I better start saving if thats the case.

Secondly, Orks. I love the idea behind orks, I love their fluff as written in books, but i hate people ideas of them as "funny" I know i know, but, really, creatures that can take anything and make it work, or make it a weapon? And be crazy battle hungry? I would love people to come out with their orks on the table and go Ok, you are about to need an underwear change. I seriously stopped playing orks because people in my (New)LGS thought they were silly.
Looted wagons having more to do with them than...open topped...with a boom gun...Wow. Lame. I would like to see a broad variety of things you can add/take away from looted wagons without giving it a restriction in form, for example the codex NOT saying Only if you are on a rhino-looted can you use transportation. I have always always wanted to "loot" a drop pod. Attach wheels to one side, tracks to the other.

I would love to see the rail-type weapons do what they supposedly did in the leaked amalgamation 6th ed rules. Shoot through terrain.

I would love to see more flying vehicles for orks. Nice big ones.

Fire warriors. Give them a higher BS!



SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/12 03:54:56


Post by: Surfboard66


Chowderhead wrote:

And on that note, Necron Paraiahs will be huge in 6th edition, along with Zoats. The PF/Flamer combo they bring to the table is amazing!


Necron Paraiahs don't exist anymore….


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/12 04:21:13


Post by: Actinium











Also, storm boyz. The answer is storm boyz.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/12 04:38:51


Post by: Jefffar


If the proposed change to Rapid Fire holds I'd nominate the Tau Firewarrior as most improved unit in the game.

Up to 12 Strength 5 shots at a range of 30 inches and still able to move? 24 shots if they stay still? On a basic troop choice? Insanity!


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/12 07:06:17


Post by: BlapBlapBlap


In my opinion, it will become useful to have:
Sanguinary Guard as Troops
Tactical Squads in a BA army (I kid you not!)
Full Ravenwing Support Squadrons
Heavy Flamer Terminators
I really hope for a DC army to become viable
And, for a Xenos race... Harlies...


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/13 03:15:13


Post by: G. Whitenbeard


BlapBlapBlap wrote:
Sanguinary Guard as Troops



That would be ... excessive




SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/13 04:36:38


Post by: ZebioLizard2



Tactical Squads in a BA army (I kid you not!)


I laugh when I remember that a full tactical squad in a rhino vs full assaults in a rhino are more expensive than the assault squad.


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/13 05:15:02


Post by: MrMoustaffa


Jefffar wrote:If the proposed change to Rapid Fire holds I'd nominate the Tau Firewarrior as most improved unit in the game.

Up to 12 Strength 5 shots at a range of 30 inches and still able to move? 24 shots if they stay still? On a basic troop choice? Insanity!


If this becomes true, the IG platoon will become one of the most feared units in all of 40k. FRFSRF would make any infantry within 24 inches of them pretty much toast


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/13 05:33:59


Post by: dalsiandon


For Space Marines: Bikes, Assault Marines and Devastators.

For 'Nids: Spore Mines go back to 4th edition with the 3 different types, than Biovores become more than just anti-infantry again and Monsterous Creatures get cheaper and have a shot at making it to the fight again.

Oh and the Lictor...2 reasons 1: Finecrap (GW wants money)
2. People have wanted Lictors to be good for so long now and they just haven't been,


SPECULATE! What currently useless unit will be the creme of the crop in 6th Ed? @ 2012/04/13 17:17:34


Post by: wuestenfux


The whole Eldar FA unit range: Warp Spiders, Swooping Hawks, Shining Spears, and Vypers.