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Post by: aapch1
The God emperor already has bio engineered gorilla men, why does he need people? Basic average people? Are they a viable army?
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Post by: ObliviousBlueCaboose
I almost feel that this is a troll but Ill give you the benefit of the doubt.
There are only roughly 1000000 space marines. Sounds like alot. However factor in the size of the IoM and you realize that 1000000 doesnt go very far. Your going to need actual soldiers to hold the planets and take new ones. In fact space marines only make up a fraction of a percent of the IoM fighting forces. Almost all battles are fought and won by the Imperial Guard. The purpose of the Imperial Guard is to do what Marines cant. Fight in large scale battles. Which means the Guard will be the ones defending the planets, and taking new ones. The Marines are spec ops shock troops made for lighting raids. The Guard is the line infantry with all the big guns made for utterly crushing the enemy.
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Post by: Bobthehero
99% of the fight are done by the IG.
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Post by: towels
Another problem with the marines is that they have difficulty fighting in prolonged battles. They can do it but it becomes difficult to resupply them because they need rare weapons and ammo. also losing just one squuad even one death is a big thing to the marines whereas a gaurdsmen dying just isn't a big deal.
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Post by: aapch1
Def not trolling. Just didn't see the purpose... until now. I borrowed the ig codex from a friend.... wow. They are awesome! I almost feel bad now asking this.
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Post by: Brother Thomas
aapch1 wrote:The God emperor already has bio engineered gorilla men, why does he need people? Basic average people? Are they a viable army?
There is not enough Adeptus Astartes to defend the whole galaxy at once, so they recruited trillions of weak, lesser men to hold off the enemy forces till they get there.
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Post by: nomotog
SM can also be temperamental. Refusing to do work that is beneath them like guarding a convoy.
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Post by: KplKeegan
The Imperial Guard acts as the standing military for the Imperium of Man. Under Segmentum Command, elements of the Imperial Guard are tasked with a myriad of situations the Space Marines can not (or will not) participate in:
1) Defending entire planets.
2) Guarding Logistical Supplies (Such as Depots, Refineries, and Civil Installations)
3) Holding strategic assets during an invasion.
4) Be the driving force of an attack.
Without the driving force and occupational numbers of the Guard, the Space Marines would be hard pressed to keep any Imperial Worlds outside of thier cloistered systems thier Chapter Monasteries are located. Ultramar wouldn't be a sweeping Empire without the Imperial Guard stationed there.
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Post by: Buttons
Their nicknames tell you all you need, the Astartes are the Angels of Death, the Imperial Guard is the Sledgehammer of the Emperor. There are only about a million astartes, they can't be everywhere at once and even if they could they don't have the numbers to fight conventional battles. That is where the Imperial Guard comes in, they act as the main army, they have the heavy assets and number to win wars. A simple way to put it Space Marines are the special forces and the Imperial Guard is the regular army, special forces may be better trained, but they aren't numerous enough nor do they have the equipment to win a war on their own.
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Post by: Fezman
They do most of the work and win the war just in time for the Astartes to step in and take the credit.
Joking aside, I think of the Space Marines as filing the "special forces" role while the Guard do everything else. Having said that, the Guard have special forces too. Maybe the Marines are the extra-special forces...the Space Marines have more specialised roles, being more likely to go for a sudden surgical strike or seek out specific threats, while the IG fare better in extended campaigns across a wider variety of operations (um, apart from when they don't, and can carry out surgical strikes and so forth themselves...I do think that there can be quite alot of overlap).
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Post by: Sparks_Havelock
Brother Thomas wrote:There is not enough Adeptus Astartes to defend the whole galaxy at once, so they recruited trillions of weak, lesser men to hold off the enemy forces till they get there.
Those men & women who make up the Imperial Guard are the best each planet has to offer. Without the equipment, armour or enhancements of the Astartes, they've more balls than the Space Marines do - the Astartes are psychologicaly altered & conditioned so that they do not feel fear - Guardsmen willingly stand up to the nastiest things the Galaxy can throw at them with just their regular human bodies, their flak armour & their lasguns to defend themselves with. To overcome the natural instinct to flee, to muster enough courage to conquer their fear and to hold the line despite having their worst nightmares charging down on them - makes the Astartes look weak by comparison and makes each Guardsman look as though they have balls of adamantium.
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Post by: jgehunter
Sparks_Havelock wrote:Those men & women who make up the Imperial Guard are the best each planet has to offer. Without the equipment, armour or enhancements of the Astartes, they've more balls than the Space Marines do - the Astartes are psychologicaly altered & conditioned so that they do not feel fear - Guardsmen willingly stand up to the nastiest things the Galaxy can throw at them with just their regular human bodies, their flak armour & their lasguns to defend themselves with. To overcome the natural instinct to flee, to muster enough courage to conquer their fear and to hold the line despite having their worst nightmares charging down on them - makes the Astartes look weak by comparison and makes each Guardsman look as though they have balls of adamantium.
Though in fairness sake we have to admit commissars do help guardsmen "perform" like stated above.
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Post by: Bobthehero
Depends on the regiment, really.
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Post by: mwnciboo
To repeat above... 99.99999% of all fighting is done by other arms of the Imperium.
Seriously a 1000 man Chapter does not last long in battle, they cannot afford battles of attrition or grinding victories. StormTroopers and Plasma Special squads can tear through Space Marines.
Space Marines are awesome but not invincible.
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Post by: Kanluwen
To break it down even further:
Something like 90% of the fighting in the Imperium is done by the Planetary Defense Forces/Sectorial Picket fleets.
5% is done by the Imperial Guard supporting those PDFs.
3% is done by the Imperial Navy, effectively ending wars before they begin.
1% is done by the Astartes supporting the PDF/Imperial Guard or operating by themselves.
1% is done by the Sisters of Battle supporting the PDF/Imperial Guard or operating by themselves.
The Imperial Guard, believe it or not, is actually an "elite" force. Their lives are not spent carelessly despite what Chenkov makes people think.
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Post by: Joey
More like "What is the point of space marines when you have the imperial guard?".
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Post by: Sparks_Havelock
jgehunter wrote:Though in fairness sake we have to admit commissars do help guardsmen "perform" like stated above.
Most Commissar's would, I am sure, like to stay alive, no matter how fierce & zealous their devotion to the Emperor is and summarily executing Guardsmen is a quick route to the grave - if the enemy don't get you the Guardsmen most definitely will - afterall, it's so very easy to fumble a grenade or to accidentally hit a target 'moving across your sights' at the 'wrong time' *wink wink*
There are other ways to inspire the troops to fight on but each Commissar must find his own way of doing it. Unless he does want to be a complete authoritarian by the book summary execution type, in which case his days are numbered because he'll make enemies out of the Guardsmen they fight alongside as well as whoever they're fighting.
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Post by: jgehunter
Sparks_Havelock wrote:
Most Commissar's would, I am sure, like to stay alive, no matter how fierce & zealous their devotion to the Emperor is and summarily executing Guardsmen is a quick route to the grave - if the enemy don't get you the Guardsmen most definitely will - afterall, it's so very easy to fumble a grenade or to accidentally hit a target 'moving across your sights' at the 'wrong time' *wink wink*
There are other ways to inspire the troops to fight on but each Commissar must find his own way of doing it. Unless he does want to be a complete authoritarian by the book summary execution type, in which case his days are numbered because he'll make enemies out of the Guardsmen they fight alongside as well as whoever they're fighting.
I wasn't talking about the commissars constantly executing men, but their mere presence and the stories told about them would inspire respect (A bit like with Ciaphas Cain)
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Post by: Squidmanlolz
Joey wrote:More like "What is the point of space marines when you have the imperial guard?".
^This
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Post by: KplKeegan
Joey wrote:More like "What is the point of space marines when you have the imperial guard?".
To be fair, without the Space Marines leaping headlong into an enemy held stronghold, gimping the leadership (some of the time), the wars would take forever to end. And telling Space Marine fables make all the Conscripts want to become big strong heroes in the Imperial Guard so that one day, he might get to shoot the nastier ones in the face.
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Post by: Brother Thomas
Sparks_Havelock wrote:Brother Thomas wrote:There is not enough Adeptus Astartes to defend the whole galaxy at once, so they recruited trillions of weak, lesser men to hold off the enemy forces till they get there.
Those men & women who make up the Imperial Guard are the best each planet has to offer. Without the equipment, armour or enhancements of the Astartes, they've more balls than the Space Marines do - the Astartes are psychologicaly altered & conditioned so that they do not feel fear - Guardsmen willingly stand up to the nastiest things the Galaxy can throw at them with just their regular human bodies, their flak armour & their lasguns to defend themselves with. To overcome the natural instinct to flee, to muster enough courage to conquer their fear and to hold the line despite having their worst nightmares charging down on them - makes the Astartes look weak by comparison and makes each Guardsman look as though they have balls of adamantium.
All I heard was "Wah, The Astartes are way more badass"
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Post by: Squidmanlolz
KplKeegan wrote:Joey wrote:More like "What is the point of space marines when you have the imperial guard?".
To be fair, without the Space Marines leaping headlong into an enemy held stronghold, gimping the leadership (some of the time), the wars would take forever to end. And telling Space Marine fables make all the Conscripts want to become big strong heroes in the Imperial Guard so that one day, he might get to shoot the nastier ones in the face.
Then again, wars of attrition are what most guard regiments specialize in, and holding the line forever isn't bad compared to losing outright in an assault.
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Post by: moom241
Brother Thomas wrote:Sparks_Havelock wrote:Brother Thomas wrote:There is not enough Adeptus Astartes to defend the whole galaxy at once, so they recruited trillions of weak, lesser men to hold off the enemy forces till they get there.
Those men & women who make up the Imperial Guard are the best each planet has to offer. Without the equipment, armour or enhancements of the Astartes, they've more balls than the Space Marines do - the Astartes are psychologicaly altered & conditioned so that they do not feel fear - Guardsmen willingly stand up to the nastiest things the Galaxy can throw at them with just their regular human bodies, their flak armour & their lasguns to defend themselves with. To overcome the natural instinct to flee, to muster enough courage to conquer their fear and to hold the line despite having their worst nightmares charging down on them - makes the Astartes look weak by comparison and makes each Guardsman look as though they have balls of adamantium.
All I heard was "Wah, The Astartes are way more badass"
Really? What I heard was "Courage is the overcoming of fear, not the lack of it,"
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Post by: Brother Thomas
moom241 wrote:Brother Thomas wrote:Sparks_Havelock wrote:Brother Thomas wrote:There is not enough Adeptus Astartes to defend the whole galaxy at once, so they recruited trillions of weak, lesser men to hold off the enemy forces till they get there.
Those men & women who make up the Imperial Guard are the best each planet has to offer. Without the equipment, armour or enhancements of the Astartes, they've more balls than the Space Marines do - the Astartes are psychologicaly altered & conditioned so that they do not feel fear - Guardsmen willingly stand up to the nastiest things the Galaxy can throw at them with just their regular human bodies, their flak armour & their lasguns to defend themselves with. To overcome the natural instinct to flee, to muster enough courage to conquer their fear and to hold the line despite having their worst nightmares charging down on them - makes the Astartes look weak by comparison and makes each Guardsman look as though they have balls of adamantium.
All I heard was "Wah, The Astartes are way more badass"
Really? What I heard was "Courage is the overcoming of fear, not the lack of it,"
I heard "Aw man, I'm gonna make false accusations and then defend them to the death and then cry a little. Theres been plenty of times Astartes have felt fear, just not that often. Quit hating because the Astartes are superior!!"
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Post by: Sparks_Havelock
Brother Thomas wrote:All I heard was "Wah, The Astartes are way more badass"
Ah, of course. Responding to someones posts & the points they raise with a reponse like this is clearly the way to start a good discussion about the mentality & psychology of both humans & the Astartes and how they compare - one group feel fear and, through great courage, overcome that emotion to do what they need to do to survive, compared to the second group who just don't feel fear.
So to continue in the vein of responses you have decided to post;
Ahm.
All I heard was "Wah," - think I've got the hang of this so far- "I can not create a comprehensive argument and thus will hide behind blind fanboyism of Space Marines."
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Post by: Hunterindarkness
Space marines are useful, but in all honesty unneeded. They number less then a million at any given time, and while yes they are powerful ,skilled with loads of weapons a Guard Unit can do what they do , only cheaper.
You throw some vets or well trained Guardsmen in power armor and they are not all that far, power wise from Sm's. Now if SM had numbers , I mean huge numbers it might just matter, they do not however, so it does not.
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Post by: ZSO SAHALL
To die
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Post by: Hunterindarkness
Honestly the purpose is the hold the IoM together. Without the guard the ioM would not last five years.
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Post by: purplefood
Hunterindarkness wrote:Honestly the purpose is the hold the IoM together. Without the guard the ioM would not last five years.
This... SM number but a million. Guardsmen are uncounted in their numbers and unequaled in their firepower. The Imperium is held together by the heros of the Imperial Guard.
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Post by: Harriticus
GW fluff actually states several times that the IoM would perish without the Astartes. They need to explain why exactly a bit better....
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Post by: Sturmtruppen
Imagine the combined might of the Astartes and Guard as a spear. The Astartes are the very tip. The Guard are the rest of it.
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Post by: moom241
Sturmtruppen wrote:Imagine the combined might of the Astartes and Guard as a spear. The Astartes are the very tip. The Guard are the rest of it.
And the man holding the spear, plus two other guys with tip-less spears.
But seriously, the guard are the glue that's barely holding the Imperium together. And IG are glue, then Astartes are rubber cement.
I've lost this metaphor completely.
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Post by: Hunterindarkness
Harriticus wrote:GW fluff actually states several times that the IoM would perish without the Astartes. They need to explain why exactly a bit better....
Propaganda and nothing more. Every single SM in exsistance could die all at once, it would have zero lasting effect upon the IoM. Other units would fill that role, Guard or SoB can easily do what SM do. Now if even 1/4 of the Guard vanished, all the space marines in the IoM would not handle what they do.
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Post by: 1hadhq
Hunterindarkness wrote:Harriticus wrote:GW fluff actually states several times that the IoM would perish without the Astartes. They need to explain why exactly a bit better....
Propaganda and nothing more. Every single SM in exsistance could die all at once, it would have zero lasting effect upon the IoM. Other units would fill that role, Guard or SoB can easily do what SM do. Now if even 1/4 of the Guard vanished, all the space marines in the IoM would not handle what they do.
Um, no?
The space marines are the interceptors of the IoM. Different job. Guard and sisters don't even got their own fleets so they can't move on their own. Makes it a bit impossible to stop threats without lenghtening the response time to a level where the enemy is long gone when you arrive.
The sisters are less numerous of you believe GW and the Guard can't handle the rapid assaults marines may perform.
I'll never get why anyone assumes the combined effort of the IoM wouldn't suffer if one of its tools is gone.
The duty of the Guard is to hold the dominion of mankind and to deal with the populace. Thier strenght is their number and superior firepower.
It is not organized or equipped to replace any other force of the IoM.
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Post by: Hunterindarkness
1hadhq wrote:Hunterindarkness wrote:Harriticus wrote:GW fluff actually states several times that the IoM would perish without the Astartes. They need to explain why exactly a bit better....
Propaganda and nothing more. Every single SM in exsistance could die all at once, it would have zero lasting effect upon the IoM. Other units would fill that role, Guard or SoB can easily do what SM do. Now if even 1/4 of the Guard vanished, all the space marines in the IoM would not handle what they do.
Um, no?
The space marines are the interceptors of the IoM. Different job. Guard and sisters don't even got their own fleets so they can't move on their own. Makes it a bit impossible to stop threats without lenghtening the response time to a level where the enemy is long gone when you arrive.
The sisters are less numerous of you believe GW and the Guard can't handle the rapid assaults marines may perform.
I'll never get why anyone assumes the combined effort of the IoM wouldn't suffer if one of its tools is gone.
The duty of the Guard is to hold the dominion of mankind and to deal with the populace. Thier strenght is their number and superior firepower.
It is not organized or equipped to replace any other force of the IoM.
So they do not have a fleet, thats what the navy is for. The SM really do nothing that can not be filled by other people. The guard givin the SM tech level can do the very same type of assaults. You place an "interceptor" regiment with its own dedicated space fleet and there you go. The SM are useful, but they are also very, very replaceable.
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Post by: moom241
Without the Astartes, the Imperium would not exist as it does today. Or in the future. Whatever.
They initially led the crusade which united the lost human colonies. Of course by the end, they needed the help of the Imperial Army, but without them, the Imperium would be at about half it's size.
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Post by: Hunterindarkness
I agree, they shaped things, I simply said in the current setting time line they are not "Must have" Now SM legions, would have been something scary and effective, but with a limit at roughly 1 million they do nothing someone else can not do.
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Post by: moom241
True enough. Honestly, I think the only difference they provide in current time is a quicker, or slower victory.
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Post by: Harriticus
Hunterindarkness wrote:Harriticus wrote:GW fluff actually states several times that the IoM would perish without the Astartes. They need to explain why exactly a bit better....
Propaganda and nothing more. Every single SM in exsistance could die all at once, it would have zero lasting effect upon the IoM. Other units would fill that role, Guard or SoB can easily do what SM do. Now if even 1/4 of the Guard vanished, all the space marines in the IoM would not handle what they do.
I wouldn't go this far. I would say war efforts on Armageddon, the 13th Black Crusade, and against the Tyranids would all collapse and this would cause quite the trouble indeed.
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Post by: Hunterindarkness
I disagree, it would be a sitback or may speed things that are gonna happen up. But SM simply do not have the numbers to make any lasting effect any other group could not do as well.
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Post by: moom241
Hunterindarkness wrote:I disagree, it would be a sitback or may speed things that are gonna happen up. But SM simply do not have the numbers to make any lasting effect any other group could not do as well.
I had simply meant individual battles, not the fate of the Imperium itself. A legion could speed up, and possibly turn the tide of a minor campaign, but there simply aren't enough to make a difference in the grand scheme of things.
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Post by: Melissia
aapch1 wrote:Are they a viable army?
The Imperial Guard, and its Horus Heresy equivalent, does more and has done more for the Imperium than the entirety of Space Marines combined.
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Post by: 1hadhq
Hunterindarkness wrote:
So they do not have a fleet, thats what the navy is for. The SM really do nothing that can not be filled by other people. The guard givin the SM tech level can do the very same type of assaults. You place an "interceptor" regiment with its own dedicated space fleet and there you go. The SM are useful, but they are also very, very replaceable.
You seem to miss the point of the marines.
The Guard is contributed as a tithe and does rely on the ressources of its recrutement world.
Organizations as the filthy rich ecclesiarchy aren't able to fill the battlefield with well equipped soldiery as numerous as some may like to believe exist, the skitarii aren't as numerous as the Guard and you still think the poor governors could supply something at a level comparable to marines?
Marines, who are gen-enhanced humans and thus survive without equipment where the human guard would not.
Marines , who got access to their tech because of the alterations made.
Marines, who are split up to ensure such well equipped force could turn in significant numbers.
Guard , who is split up and specialized to ensure they can't turn easily and live.
Guard, who is seperated from the fleet on purpose.
Guard, who got a different job in the combined forces of the Imperium. Even back at the day when it was "Imperial army" and had some interesting equipment ( per HH series ).
Guard, who is not as standardized as marines. Remember most of the marines equipment is compatible. Guard more often than not has just the same ammo requirements, which is enforced by the munitorum.
Guard acting on orders. Marines choosing their own targets. Short lived humans vs long lived marines. Independent marines vs Guard caught in the political quabbling of the IoM. No choice where to go vs freedom to act upon the interests of the Emperor.
Your concept doesn't fly.
The Guard has a purpose and suits it well. No need to add more strain to them.
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Post by: Sparks_Havelock
1hadhq wrote:The Guard is contributed as a tithe and does rely on the ressources of its recrutement world.
Which can, admittedly, vary greatly in the quality of equipment, training & calibre of recruits it can provide. However for every world that contributes a poorly equipped & poorly trained Guard regiment, there will be several worlds producing averagely equipped & trained troops & at least one world producing a superbly equipped & trained force. It's a real mix in the Imperial Guard.
1hadhq wrote:Organizations as the filthy rich ecclesiarchy aren't able to fill the battlefield with well equipped soldiery as numerous as some may like to believe exist, the skitarii aren't as numerous as the Guard and you still think the poor governors could supply something at a level comparable to marines?
Depends on the world (by the way, the Ecclesiarchy doesn't use skitarii, that's the Mechanicus). Governor's don't want to send their best regiments to the Guard because they want those better quality troops there to defend them & their planet. However not all planets are selfless like that. Krieg raises tens of regiments each year whilst, from IA5, "where a comparable world might be expected to raise one regiment every decade." The Death Korp are some of the best & most numerous troops the Guard have to call on and they are very well trained, fearless & well equipped.
1hadhq wrote:Marines, who are gen-enhanced humans and thus survive without equipment where the human guard would not.
Depends on the Guard regiment in question. On a jungle world the Catachans will be in a true home-from-home and will find it easy to survive without equipment. Same with desert worlds & the Tallarn, ice/snow worlds & Valhallans, toxic/ash/isotope soaked worlds & the Death Korp*
*The Death Korps uniform consists always of their specially treated trenchcoats, gasmasks & full coverage of their body. If you were to consider this all as 'equipment' and that they're not allowed it then the Astartes don't get their armour and they'd perish on a world such as Krieg just as quickly as a regular human.
1hadhq wrote:Marines , who got access to their tech because of the alterations made.
That's nice for them. "Quantity has a quality all of its own." 100 lasguns > 1 bolter.
1hadhq wrote:Marines, who are split up to ensure such well equipped force could turn in significant numbers.
I assume there was meant to be 'could not'. I'll give you that one. The effect of the Legions turning shattered the Imperium -but- it was the Primarchs who made it occur - the Emperor could not believe that his favored son Horus had turned away from him. It took the sacrifice of the Imperial soldier Ollanius Pius, squaring up to Horus to protect his Emperor & being pulverised without thought by Horus, that made the Emperor realise his son had fallen completely.
1hadhq wrote:Guard , who is split up and specialized to ensure they can't turn easily and live.
No, they're not specialised so they can't live if they turned away from the Imperium - their specialisation is a result of the world they come from & what the environment they are used to. Such as the Harakoni Warhawks who make excellent drop troops because they use grav-gliders to hunt vapour worms amidst the mountains - as it says on the Lexicanum, they're fearless of altitude & experts at judging air currents. Or the Tallarn Desert Raiders whose planet is a great sun blasted desert - they know how to move across such a landscape quickly & with stealth to be able to place themselves in a position to attack an enemy force with the greatest advantage to them. Many regiments are more 'generic' and don't have a true specialisation, but on the whole the specialisations that each Guard regiment brings are of great use to the Imperium & the many, many worlds it fights upon.
1hadhq wrote:Guard, who is seperated from the fleet on purpose.
Yes they are split apart on purpose - this isn't just for the whole 'turning to Chaos' thing. It's more practical. If you have one person giving orders to run a land war & trying to give orders to naval fleets as well they're going to be overstretched & prone to making severe mistakes. It's why, in our history, we have had admirals for the navy & generals for the army - they each specialise in their role, know what it entails, how to command it best & thus can really concentrate on fighting the enemy to their best ability - afterall, is a Cadian General, who has fought upon many planets, who is an excellent tactician & strategist whilst fighting on a world - is he going to know how to best organise & order the Imperial Navy force that transported his men & their kit?
1hadhq wrote:Guard, who got a different job in the combined forces of the Imperium. Even back at the day when it was "Imperial army" and had some interesting equipment ( per HH series ).
But regular humans could still do the job the Astartes currently do. The Astartes have several advantages, yes, but the Imperium could replace them - they could create suits of carapace armour that are fully enclosed & vacuum sealed, change production from Godwyn bolters to the Godwyn- De'az the Sororitas use, and train them up to do the jobs the Astartes do. Of course there'd be far more of them available because they don't have to genetically alter each one for 5 years with a high chance of each recruit dieing...
1hadhq wrote:Guard, who is not as standardized as marines. Remember most of the marines equipment is compatible. Guard more often than not has just the same ammo requirements, which is enforced by the munitorum.
Almost every Guard regiment across the million worlds carries the lasgun. How is that not standardised? Yes there are many marks & patterns of lasgun but there are also many marks and patterns of boltgun. Same goes with special & heavy weapons. Armour for the Guard might not be quite so standardised in not having only 8 patterns, but all flak armour does the job it's meant to - protects against fragmentations & gunfire.
1hadhq wrote:Guard acting on orders. Marines choosing their own targets. Short lived humans vs long lived marines. Independent marines vs Guard caught in the political quabbling of the IoM. No choice where to go vs freedom to act upon the interests of the Emperor.
And where did the Astartes get their ability to be independant & think on their initiative from? Ah, humans. So why can't regular humans act independantly? If they were given the mandate & equipment to do it then they would, easily.
1hadhq wrote:Your concept doesn't fly.
I'm afraid it does. The Astartes could be replaced.
1hadhq wrote:The Guard has a purpose and suits it well. No need to add more strain to them.
But there isn't any strain on the Guard - there's so damned many of them that they have tons of troops to spare. Take 50 million Guardsmen, give them enclosed carapace armour that allows them to operate in a vacuum, arm them with Godwyn- De'az bolters, allow them to operate independantly and you have 50x more Astartes than there currently are who can do the same job.
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Post by: Kaldor
Kanluwen wrote:To break it down even further:
Something like 90% of the fighting in the Imperium is done by the Planetary Defense Forces/Sectorial Picket fleets.
5% is done by the Imperial Guard supporting those PDFs.
3% is done by the Imperial Navy, effectively ending wars before they begin.
1% is done by the Astartes supporting the PDF/Imperial Guard or operating by themselves.
1% is done by the Sisters of Battle supporting the PDF/Imperial Guard or operating by themselves.
The Imperial Guard, believe it or not, is actually an "elite" force. Their lives are not spent carelessly despite what Chenkov makes people think.
I'd probably rate it:
75% Navy
24% IG
and the last 1% made up of Astartes and other actions.
Remember, the enemy can only land troops if they've already beaten the Navy, and the Imperium can only land troops if the Navy has been succesful. There'll always be a naval conflict before a ground planetside one, and often times there'll be no reason to land troops at all. When the enemy has no fleet and you do, you've pretty much got him over a barrel.
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Post by: DoctorZombie
Joey wrote:More like "What is the point of space marines when you have the imperial guard?".
To sell models, why else?
SM is like the Special Air Service or Navy SEALs. Not going to win you a war alone, but can turn the tide of a campaign or battle.
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Post by: Melissia
Kaldor wrote:Remember, the enemy can only land troops if they've already beaten the Navy
Dunno why you keep having this delusion. It certainly isn't true... I don't think you understand that space is a big place. Bigger than we can actually practically comprehend.
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Post by: 1hadhq
Sparks_Havelock wrote:1hadhq wrote:The Guard is contributed as a tithe and does rely on the ressources of its recrutement world.
Which can, admittedly, vary greatly in the quality of equipment, training & calibre of recruits it can provide. However for every world that contributes a poorly equipped & poorly trained Guard regiment, there will be several worlds producing averagely equipped & trained troops & at least one world producing a superbly equipped & trained force. It's a real mix in the Imperial Guard.
Sure its a mix. But still the tithe depends on data collected by the bureaucrats, the same who are able to lose whole worlds, the same who aren't able to record the actual status of Guard Regiments correctly so no one has a clue how many are out there. Regiments became subject of reprimands and even called traitors if they didn't respond....whilst being dead for some time....
Sparks_Havelock wrote:
1hadhq wrote:Organizations as the filthy rich ecclesiarchy aren't able to fill the battlefield with well equipped soldiery as numerous as some may like to believe exist, the skitarii aren't as numerous as the Guard and you still think the poor governors could supply something at a level comparable to marines?
Depends on the world (by the way, the Ecclesiarchy doesn't use skitarii, that's the Mechanicus). Governor's don't want to send their best regiments to the Guard because they want those better quality troops there to defend them & their planet. However not all planets are selfless like that. Krieg raises tens of regiments each year whilst, from IA5, "where a comparable world might be expected to raise one regiment every decade." The Death Korp are some of the best & most numerous troops the Guard have to call on and they are very well trained, fearless & well equipped.
I've put both, the ground force of the eccesiarchy and the one of the mechanicum in this. Yes, I should have seperated it a bit to make it clear where I was going. Sorry.
Both, the church and the tech-magi have a lot of influence and ressources at their disposal. But none of them is able to equip a sizeable force at the level of the marines if they have to have standard humans to be their force. The mechanicum alters their recruts and wouldn't create something different just marines with another name. The tech-guard almost the same as guard, so skitarii are the closest to specialized troops it gets. At about 30 Legio's known, and skitarii supporting them in their thousands, not tens or hundred-thousands, it seems unlikely they are as numerous as the marines and everything supporting/protecting the god-machines of war would surly receive all the support the tech magi can afford.
The ecclesiarchy has some SoB, but knowing GW their numbers are "flexible" and the latest ones tend to make them one of the smallest forces of the IoM, maybe less than 10% of what marines got. And lately, they are stuck between an old witchhunter dex, a White-dwarfification,
different imaginations of various authors and the fanbase itself.
( Read one story myself just a few weeks ago, where the sisters acted as fanatically loyal servants to a corrupt cardinal and instead of the expected "not another vandire - BLAM" it got to the point where they killed the loyal Guard and died in a fire later.... talk about cleaning the orders  . )
My point was: if two of the greater organizations can't afford to run an equivalent to marines and may not even intend to do so, how should singular systems be able to afford what Galaxy wide operating organizations cannot?
Sparks_Havelock wrote:
1hadhq wrote:Marines, who are gen-enhanced humans and thus survive without equipment where the human guard would not.
Depends on the Guard regiment in question. On a jungle world the Catachans will be in a true home-from-home and will find it easy to survive without equipment. Same with desert worlds & the Tallarn, ice/snow worlds & Valhallans, toxic/ash/isotope soaked worlds & the Death Korp*
*The Death Korps uniform consists always of their specially treated trenchcoats, gasmasks & full coverage of their body. If you were to consider this all as 'equipment' and that they're not allowed it then the Astartes don't get their armour and they'd perish on a world such as Krieg just as quickly as a regular human.
Agreed, Guard has a specialization towards the environment. But they still aren't surviving the same unhealthy tricks an environment as various as a whole galaxy can provide at the rate of gene-enhanced and specifically created to survive beings can.
Tallarn, your example, had Guard mentioned especially for their valour fighting in an environment they couldn't survive outside their vehicles when it was under attack in the HH. The marines there weren't hindered in any way there...
Sparks_Havelock wrote:
1hadhq wrote:Marines , who got access to their tech because of the alterations made.
That's nice for them. "Quantity has a quality all of its own." 100 lasguns > 1 bolter.
Back in the day when I got into 40k, to waste the lives of the Guard was not expected from an officer.
100 lasguns are nice, a blade to the throat of the leader of the separatists is still better.
So no, quantitiy is a bad tactic, inbreed to new gamers from RTS games and spamming units.
Its also not adressing what I am saying, the Guard can't use marine equipment or any equipment on that level as they don't have the interfaces to interact as naturally as those do.
Sparks_Havelock wrote:
1hadhq wrote:Marines, who are split up to ensure such well equipped force could turn in significant numbers.
I assume there was meant to be 'could not'. I'll give you that one. The effect of the Legions turning shattered the Imperium -but- it was the Primarchs who made it occur - the Emperor could not believe that his favored son Horus had turned away from him. It took the sacrifice of the Imperial soldier Ollanius Pius, squaring up to Horus to protect his Emperor & being pulverised without thought by Horus, that made the Emperor realise his son had fallen completely.
1hadhq wrote:Guard , who is split up and specialized to ensure they can't turn easily and live.
No, they're not specialised so they can't live if they turned away from the Imperium - their specialisation is a result of the world they come from & what the environment they are used to. Such as the Harakoni Warhawks who make excellent drop troops because they use grav-gliders to hunt vapour worms amidst the mountains - as it says on the Lexicanum, they're fearless of altitude & experts at judging air currents. Or the Tallarn Desert Raiders whose planet is a great sun blasted desert - they know how to move across such a landscape quickly & with stealth to be able to place themselves in a position to attack an enemy force with the greatest advantage to them. Many regiments are more 'generic' and don't have a true specialisation, but on the whole the specialisations that each Guard regiment brings are of great use to the Imperium & the many, many worlds it fights upon.
Its part of the Guard background to transfer the Imperial army to the Imperial Guard with 2 changes:
- no more fleet of their own
- pure regiments of 1 type, so they don't have a real army but just infantry for example.
Again, sorry if I didn't get to the point I was aiming for.
Your right, specialization isn't the correct term.
Sparks_Havelock wrote:
1hadhq wrote:Guard, who is seperated from the fleet on purpose.
Yes they are split apart on purpose - this isn't just for the whole 'turning to Chaos' thing. It's more practical. If you have one person giving orders to run a land war & trying to give orders to naval fleets as well they're going to be overstretched & prone to making severe mistakes. It's why, in our history, we have had admirals for the navy & generals for the army - they each specialise in their role, know what it entails, how to command it best & thus can really concentrate on fighting the enemy to their best ability - afterall, is a Cadian General, who has fought upon many planets, who is an excellent tactician & strategist whilst fighting on a world - is he going to know how to best organise & order the Imperial Navy force that transported his men & their kit?
Not trying to disagree in general, but in 40k the imperial army had closer ties to their transporting fleet units. Those have been cut too.
Anything else I agree with.
Sparks_Havelock wrote:
1hadhq wrote:Guard, who got a different job in the combined forces of the Imperium. Even back at the day when it was "Imperial army" and had some interesting equipment ( per HH series ).
But regular humans could still do the job the Astartes currently do. The Astartes have several advantages, yes, but the Imperium could replace them - they could create suits of carapace armour that are fully enclosed & vacuum sealed, change production from Godwyn bolters to the Godwyn- De'az the Sororitas use, and train them up to do the jobs the Astartes do. Of course there'd be far more of them available because they don't have to genetically alter each one for 5 years with a high chance of each recruit dieing...
Carapace isn't as good as power armor and lacks a ton of features of it. So you are going to lower the efforts of every single member to the level of imperial stoorm-troopers and just swap the guns? Your troops aren't as resilient as the marines nor are they as good in HtH as they are. And we know wars are won with pointy sticks...sadly.
Enclosed carapace wouldn't provide the same mobility as power armor does. Enclosed means more stuff added. This means a company who loves blocky designs for Guard makes any imagination of them blocky and unwieldy too.
Lets see them deepstrike and stumble around as easy prey for these xeno and traitor marines. Happy now? you gave up on a force that could match the enemy to have nice victims they can slay.
Sparks_Havelock wrote:
1hadhq wrote:Guard, who is not as standardized as marines. Remember most of the marines equipment is compatible. Guard more often than not has just the same ammo requirements, which is enforced by the munitorum.
Almost every Guard regiment across the million worlds carries the lasgun. How is that not standardised? Yes there are many marks & patterns of lasgun but there are also many marks and patterns of boltgun. Same goes with special & heavy weapons. Armour for the Guard might not be quite so standardised in not having only 8 patterns, but all flak armour does the job it's meant to - protects against fragmentations & gunfire.
Not standardized as marine equipment is compatible all around. Each piece of power armor is, all of their vehicles are, in general the traitors aren't looting just for trophys but to replace their own damaged equipment too.
The Guard, as stated by the munitorum in the munitorum manual, is standardized as much as the munitorum is able to enforce.
But the level of standardization that was part of the astartes from the day when they left Terra for the great crusade can never be reached by the Guard, which is basically a human force equipped with local gear plus some mandatory and standardized patterns of weapons.
Sparks_Havelock wrote:
1hadhq wrote:Guard acting on orders. Marines choosing their own targets. Short lived humans vs long lived marines. Independent marines vs Guard caught in the political quabbling of the IoM. No choice where to go vs freedom to act upon the interests of the Emperor.
And where did the Astartes get their ability to be independant & think on their initiative from? Ah, humans. So why can't regular humans act independantly? If they were given the mandate & equipment to do it then they would, easily.
Can you see these greedy organizations struggling for control who are represented by the High Lords to grant independence to anyone?
Can you?
I'd say the marines have their independence because no one was able to wrest it completly from them after the Heresy. And a codex said so.
Sparks_Havelock wrote:
1hadhq wrote:Your concept doesn't fly.
I'm afraid it does. The Astartes could be replaced.
Sorry, looks like thats more of an Icarus effort of yours there.
Close to the sun and down he goes....
Sparks_Havelock wrote:
1hadhq wrote:The Guard has a purpose and suits it well. No need to add more strain to them.
But there isn't any strain on the Guard - there's so damned many of them that they have tons of troops to spare. Take 50 million Guardsmen, give them enclosed carapace armour that allows them to operate in a vacuum, arm them with Godwyn- De'az bolters, allow them to operate independantly and you have 50x more Astartes than there currently are who can do the same job.
And again, the Guard is all about orders. Orders mean a chain of command and the Guard loves its CoC...
The 50 million, non independent, without a fleet and reliant on the political decisions made by those who don't want to pay for this, aren't doing the same job as they lack the tools and the abilities. They even suffer from the absence of the Emperor. Who is, IMHO, the only one to make this concept of yours come to pass. Now, he created space marines and didn't put his ressources towards your idea.
Thus, your doubting him on Terra. May I call this heresy ?
Seriously, I see the general concept of yours, but 40k is knights in space and not sci-fi-improved human soldiery in space.
Thats why Guard got the short end of the stick and has to provide the underdogs of the background.
Still around and kickin after millenia against super-powerful xenos and threats from the warp isn't so bad. But why should they apply for another job? A job they are not meant for? To raise the casualty rate?
Don't get me wrong, but isn't this "marines are not neccessary" line one of the major misconceptions?
The IoM is a gathering of organizations, one of them the astartes who stayed loyal to the Emperor.
If we start to consider one of them unneccessary, how long does it take to ruin the whole image of the IoM?
We could get rid of others too. Until it isn't 40k anymore...
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Post by: Kaldor
Hunterindarkness wrote:So they do not have a fleet, thats what the navy is for. The SM really do nothing that can not be filled by other people. The guard givin the SM tech level can do the very same type of assaults. You place an "interceptor" regiment with its own dedicated space fleet and there you go. The SM are useful, but they are also very, very replaceable.
The problem is the response time. Basically, the Astartes are a defensive force and the IG is an offensive one.
Now, that may seem counter-intuitive, but hear me out.
If an Imperial system is attacked, the very first line of defense will be any system ships in the area. We can assume that they will be easily brushed aside by any enemy forces. Next in line is the planetary PDF. We can also assume they will be killed to a man.
So what next? To get the IG moving the correct forms must be filled out in triplicate, forwarded onto the sub-sector commander, reviewed, lost, found, forwarded on to the sector commander, reviewed, lost twice, found twice, buried in soft mud for three months, forwarded on to Terra itself reviewed, and finally actioned. And then orders for levies to be raised in response to this incursion are issued, passed to the sector commander, misplaced, issued to the wrong sub-sector commander, returned to the sector command, lost again, found again, passed to the right sub-sector commander, forwarded on to individual planetary commanders who then issue the command for new regimental foundings.
So, the planet under attack will wait. But who will get there first? The ponderous behemoth that is the Imperial Guard? Or the Space Marines, already embarked on their own vessels and ready to respond?
So in response to an enemy attack, the lightning quick response time of the Astartes is the only thing allowing the Imperium as a whole to respond in any reasonable time frame.
Automatically Appended Next Post: Melissia wrote:Kaldor wrote:Remember, the enemy can only land troops if they've already beaten the Navy
Dunno why you keep having this delusion. It certainly isn't true...
I don't think you understand that space is a big place. Bigger than we can actually practically comprehend.
Of course it is, and it always has been. You don't just fly your troop ships past the enemy fleet and hope for the best. You have to scare it off, destroy it, or otherwise remove it first.
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Post by: Melissia
1hadhq wrote:Guard and sisters don't even got their own fleets
That's what the navy's for. Automatically Appended Next Post: Kaldor wrote:You don't just fly your troop ships past the enemy fleet and hope for the best. You have to scare it off, destroy it, or otherwise remove it first.
The Marines do all the time.
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Post by: Kaldor
Melissia wrote:Kaldor wrote:You don't just fly your troop ships past the enemy fleet and hope for the best. You have to scare it off, destroy it, or otherwise remove it first.
The Marines do all the time.
Yeah? Like when?
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Post by: Kanluwen
Melissia wrote:Kaldor wrote:Remember, the enemy can only land troops if they've already beaten the Navy
Dunno why you keep having this delusion. It certainly isn't true...
I don't think you understand that space is a big place. Bigger than we can actually practically comprehend.
Space is a big place, but to land troops in any significant number you're required to enter the orbit of the planet you're assaulting.
That dramatically reduces the area that the Navy would have to protect.
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Post by: Melissia
Kaldor wrote:Hunterindarkness wrote:So they do not have a fleet, thats what the navy is for. The SM really do nothing that can not be filled by other people. The guard givin the SM tech level can do the very same type of assaults. You place an "interceptor" regiment with its own dedicated space fleet and there you go. The SM are useful, but they are also very, very replaceable. The problem is the response time. Basically, the Astartes are a defensive force and the IG is an offensive one.
If the Astartes were to vanish (an unlikely scenario given how well they sell, but we're talking hypotheticals here), all it would take is a few votes in the Imperial High Lords of Terra and the Sisters could get their own naval force to act in the same way that Marines do. They'd probably actually be a bit better in some ways because they're more dependable, loyal, and reliable (loyal to the Emperor and the Imperium first and foremost, rather than loyal to their chapter and THEN the Imperium) than the average Astartes, while they'd be worse in some ways (such as not having the superior toughness making the Imperium have to devise a different way than drop pods to get them down, although GW has had Sisters use drop pods in he past so who knows?).
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Post by: sierra 1247
space marines are literarlly just huge guys with all the bigass guns, the pussy bio engineering and power armour, guardsmen dont need that crap, they just grab whats pretty much cardboard armour and a laser kalashnikov. lets face it, guardsmen are real men
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Post by: Melissia
Kanluwen wrote:That dramatically reduces the area that the Navy would have to protect.
The orbit around a planet is also a very, very big place. In modern times, we'd be lucky to watch two percent of the sky at any given time, and assuming a 2000% increase in capabilities over 40k years that's still less than half. All it takes is for the Astartes vessel to get in, launch its drop pods, and then go battle the navy vessels (both to get dominance and to ensure the marines aren't bombarded with orbital lance strikes).
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Post by: Hunterindarkness
1hadhq wrote:
You seem to miss the point of the marines.
No I just do not think they fill a "ill replaceable role"
1hadhq wrote:
The Guard is contributed as a tithe and does rely on the ressources of its recrutement world.
This is correct, it relies upon the munitiurum (sp?) to Resupply it based upon the gear. As the IoM and the Munitiurum all use STC gear for the most part it is easily done, regardless of said Units tech level
1hadhq wrote:
Organizations as the filthy rich ecclesiarchy aren't able to fill the battlefield with well equipped soldiery as numerous as some may like to believe exist, the skitarii aren't as numerous as the Guard and you still think the poor governors could supply something at a level comparable to marines?
Well first off the Skitarii are Admech and they prob could flood the place but they are limited to standing army size. And yes some worlds could indeed supply SM leave gear. Power armor is not unknown and some of the wealthier world could indeed field units of powerarmor/ Carapace armor with very high level gear and or armor units.
1hadhq wrote:Marines, who are gen-enhanced humans and thus survive without equipment where the human guard would not.
While true out of armor the Astarte are better humans, however many worlds have "Better" humans. Ones who have evolved to be tougher , more resistant and stronger. And again wealthier worlds could feild "Enhanced" humans with cyber gear. That is all within reach and very doable.
1hadhq wrote:Marines , who got access to their tech because of the alterations made.
Incorrect. SM gear for the most part are simply larger versions of STC patterns. Nothing or almost nothing they field can not be replicated on a smaller scale. You can put cyber enhanced humans with power armor and bolters onto the battle field. Its just "Taboo" to do so.
[ 1hadhq wrote:Marines, who are split up to ensure such well equipped force could turn in significant numbers.
They are split up to do that yes
1hadhq wrote:Guard , who is split up and specialized to ensure they can't turn easily and live.
This is incorrect. A Guard unit goes where ever his warmaster tells him, they are always supported, heavily.
1hadhq wrote:Guard, who is separated from the fleet on purpose.
Yep so no one man can pull a Houris
1hadhq wrote:Guard, who got a different job in the combined forces of the Imperium. Even back at the day when it was "Imperial army" and had some interesting equipment ( per HH series ).
I think you mean did the blunt of the thankless work. They did more then the SM legions to hold together the fledgling IoM.
1hadhq wrote:Guard, who is not as standardized as marines. Remember most of the marines equipment is compatible. Guard more often than not has just the same ammo requirements, which is enforced by the munitorum.
This is true, but every sector had a hand full of worlds who could turn out SM class gear. You just have those make the " SM" units.
1hadhq wrote:Guard acting on orders. Marines choosing their own targets. Short lived humans vs long lived marines. Independent marines vs Guard caught in the political quabbling of the IoM. No choice where to go vs freedom to act upon the interests of the Emperor.
Your concept doesn't fly.
I disagree, you can easily have commanders that live as long as SM, rejuvenation and cyber ware allows humans to reach the 4,5 or eve 6 hundred year mark. And all you have to do is place your "Interceptor" units to "free action roaming status" with them answering only to the warmaster of a given segmaturm. You would see little real diffidence in action. You may lose more men per action, but you can far more easily replace them.
Net lose to the IoM none.
51259
Post by: KplKeegan
1hadhq wrote:Guard acting on orders. Marines choosing their own targets. Short lived humans vs long lived marines. Independent marines vs Guard caught in the political quabbling of the IoM. No choice where to go vs freedom to act upon the interests of the Emperor.
This is not a boon for the Space Marines. Thier independence gives way to thier own political strife within and without, and involving other Chapters. Picking and choosing is not freedom to those getting ignored, it is arrogance.
Quantitiy is a bad tactic, inbreed to new gamers from RTS games and spamming units.
Its also not adressing what I am saying, the Guard can't use marine equipment or any equipment on that level as they don't have the interfaces to interact as naturally as those do.
Based on the amount of enemies the Imperium of Man has accrued, Quantity is needed as much as precision units. And Guardsmen can use Bolters, Heavy Bolters, Augurs, Power Fists, Power Weapons, Missile Launchers, Las Cannons, Calibration sensors, etc, however, the more prized armament is specifically reserved for the Astartes because they have a special role in the Emperor's service.
To think Quantity is a bad tactic within the Imperium of Man is absurdidly false. The Human Empire would not be as expansive as it is without Quantity of Man.
And the whole 'Specialized, elite units' are also a bad tactic, dreamt up by armchair generals who watch the Military Channel way too much and thinks that all armies operate that way...
55602
Post by: Hunterindarkness
KplKeegan wrote:
And the whole 'Specialized, elite units' are also a bad tactic, dreamt up by armchair generals who watch the Military Channel way too much and thinks that all armies operate that way...
You mean to tell me the History and military channel do not tell me the whole truth and simply one upping each unit to get me to watch  The next thing you'll be telling me is Deadliest warrior doesn't use reliable and useable data and is not in fact a hard scientific study but just a show where they get to play with weapons, often incorrectly.
6838
Post by: 1hadhq
Hunterindarkness wrote:
1hadhq wrote:
The Guard is contributed as a tithe and does rely on the ressources of its recrutement world.
This is correct, it relies upon the munitiorum to Resupply it based upon the gear. As the IoM and the Munitiorum all use STC gear for the most part it is easily done, regardless of said Units tech level
You did notice that the Guard is part of the tithe paid and thus it isn't going to be anything else than what the Administratum demanded as a tithe? The Munitorum takes over when the Guard is handed to its new masters.
So you first have to have the tech level right on that system and/or enough wealth to buy this equipment. Then you need to have the munitorums agreement to supply your contribution. Which is a Guard unit that differs from their usual ones.
That doesn't sound like something easily done.
Its expensive, you got to deal with the Imperial bureaucracy, the role model for the term "immobile object" itself, and after some millenia you may have the papers to begin to assemble this Guard unit. Isn't it easier to use what is already available?
Hunterindarkness wrote:
1hadhq wrote:
Organizations as the filthy rich ecclesiarchy aren't able to fill the battlefield with well equipped soldiery as numerous as some may like to believe exist, the skitarii aren't as numerous as the Guard and you still think the poor governors could supply something at a level comparable to marines?
Well first off the Skitarii are Admech and they prob could flood the place but they are limited to standing army size. And yes some worlds could indeed supply SM leave gear. Power armor is not unknown and some of the wealthier world could indeed field units of powerarmor/ Carapace armor with very high level gear and or armor units.
How do they flood the place? Got some examples of this?
And I'd love to see where these worlds are, who may supply such gear. A map may help...or at least where you got this from.
If I may ask.
Hunterindarkness wrote:
1hadhq wrote:Marines , who got access to their tech because of the alterations made.
Incorrect. SM gear for the most part are simply larger versions of STC patterns. Nothing or almost nothing they field can not be replicated on a smaller scale. You can put cyber enhanced humans with power armor and bolters onto the battle field. Its just "Taboo" to do so.
Call the cyber enhanced all you want. They are just a different form of marines if you improve/upgrade humans.
Marines are also able to interact with their gear differently than any power armor variant you seem to think of. So no, its not incorrect.
Hunterindarkness wrote:
1hadhq wrote:Guard , who is split up and specialized to ensure they can't turn easily and live.
This is incorrect. A Guard unit goes where ever his warmaster tells him, they are always supported, heavily.
Explained this before, but I'll grant you the term specialized isn't a good choice of mine.
Guard was separated from the fleet and became an army of units dedicated to one type of regiment after the heresy.
They are no longer a real army of different types of companies ( infantry, artillery, mounted troops, etc ) but have to be of 1 clearly defined type.
This prevents the Guard from losing whole armys as "pure" infantry unit for example may not have the tools to survive against the wrath of the Guard elements still loyal.
Hunterindarkness wrote:
1hadhq wrote:Guard acting on orders. Marines choosing their own targets. Short lived humans vs long lived marines. Independent marines vs Guard caught in the political quabbling of the IoM. No choice where to go vs freedom to act upon the interests of the Emperor.
Your concept doesn't fly.
I disagree, you can easily have commanders that live as long as SM, rejuvenation and cyber ware allows humans to reach the 4,5 or eve 6 hundred year mark. And all you have to do is place your "Interceptor" units to "free action roaming status" with them answering only to the warmaster of a given segmentum. You would see little real diffirence in action. You may lose more men per action, but you can far more easily replace them.
Net loss to the IoM none.
Really? Net loss of giving up a working concept to replace something with a untested and most likely actively opposed concept as it grows the paperwork and goes against traditions in an rather backwards oriented sci-fantasy-verse isn't zero.
It was far better laid out than I am capable of, so here a quote:
Kaldor wrote:
If an Imperial system is attacked, the very first line of defense will be any system ships in the area. We can assume that they will be easily brushed aside by any enemy forces. Next in line is the planetary PDF. We can also assume they will be killed to a man.
So what next? To get the IG moving the correct forms must be filled out in triplicate, forwarded onto the sub-sector commander, reviewed, lost, found, forwarded on to the sector commander, reviewed, lost twice, found twice, buried in soft mud for three months, forwarded on to Terra itself reviewed, and finally actioned. And then orders for levies to be raised in response to this incursion are issued, passed to the sector commander, misplaced, issued to the wrong sub-sector commander, returned to the sector command, lost again, found again, passed to the right sub-sector commander, forwarded on to individual planetary commanders who then issue the command for new regimental foundings.
So, the planet under attack will wait. But who will get there first? The ponderous behemoth that is the Imperial Guard? Or the Space Marines, already embarked on their own vessels and ready to respond?
So in response to an enemy attack, the lightning quick response time of the Astartes is the only thing allowing the Imperium as a whole to respond in any reasonable time frame.
Your layout , Hunterindarkness , just jumps across the whole bunch of underlings involved but still can't deny the increased response time generated from requesting orders from your warmaster. Orders are a definitive trait of the Guard you know. So if the comms are cut, what shall those "interceptors" do? Act on their own? A new Badab war, Guard style?
Not saying the Guard cannot stay loyal, but I doubt the chances of them resisting the insanity that is the 40k verse as well as those who have been created for WAR. Lets assume they keep their faith in the God-Emperor and act as fast as they can.
Are there any reports of Guard catching the fast xeno raiders out there or was this again the astartes doing?
Are there any hints on Guard successfully acting as a rapid reaction force?
No?
Seems the Guard has to stick with its job.
Automatically Appended Next Post: KplKeegan wrote:
To think Quantity is a bad tactic within the Imperium of Man is absurdidly false. The Human Empire would not be as expansive as it is without Quantity of Man.
And the whole 'Specialized, elite units' are also a bad tactic, dreamt up by armchair generals who watch the Military Channel way too much and thinks that all armies operate that way...
Depends if the saying of Quantitiy is meant as an excuse to waste the lives of the Guard.
What I fondly remember, it was said the lives of the Guard are his currency and an officer should not waste the Emperors monies.. ( 3rd ed? ).
So sorry, if quantity equals amount of firepower used to make sure something is dead, ok.
But I am not a fan of the latest installment of creatures like chenkov. Sure the masses recrutable are an advantage of the IoM and it doesn't look like the numbers given hint on a war-footing at all. The ressources to transport and supply them deserve consideration tough.
Not sure if I think in absurdly false ways, but generally the combined forces approach may fit the multiple organizations construct that imperial forces are , more often than not best.
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Post by: Melissia
1hadhq wrote:Your layout , Hunterindarkness , just jumps across the whole bunch of underlings involved but still can't deny the increased response time generated from requesting orders from your warmaster. Orders are a definitive trait of the Guard you know. So if the comms are cut, what shall those "interceptors" do? Act on their own? A new Badab war, Guard style?
Already happens to guard units occasionally anyway. But more to the point, with the Guard it's far less likely to happen because they are not separate from the Imperium as the Marines are. 1hadhq wrote:Not saying the Guard cannot stay loyal, but I doubt the chances of them resisting the insanity that is the 40k verse as well as those who have been created for WAR.
Oh please, the Space Marines only barely manage said resistance and do not have a very good record of resisting it (compared to, say, Sisters of Battle), certainly they manage it no better-- and hell, in FFG's roleplay system, there's no boon that Marines have that prevents corruption any more than the average Guardsman has. 1hadhq wrote:Are there any reports of Guard catching the fast xeno raiders out there
Yes, Guard has won against the Dark Eldar, even on the offense. 1hadhq wrote:Are there any hints on Guard successfully acting as a rapid reaction force?
Fifth Ciaphas Cain book has a small-scale example of this, Guard uses valkyries to rapidly react to Tyranid incursions in the unique geography of the planet.
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Post by: KplKeegan
1hadhq wrote:But I am not a fan of the latest installment of creatures like chenkov. Sure the masses recrutable are an advantage of the IoM and it doesn't look like the numbers given hint on a war-footing at all. The ressources to transport and supply them deserve consideration tough.
Yes it does. The Imperium needs numbers to both defend and capture worlds (something the Space Marines are woefully inept at doing). Resources and supplies can also be confiscated as spoils of war, and in turn be used against the defending enemy if needed, and it is not unheard of that Imperial Guard Regiments to find alternative methods of supplies when there are none being delivered (as throwing empty Las Gun batteries into open fires to slightly reacharge them) or use the enemies munitions and resources.
Not sure if I think in absurdly false ways, but generally the combined forces approach may fit the multiple organizations construct that imperial forces are , more often than not best.
But the Imperial forces don't work in tandem with each other, and hardly 'combine' forces effectively. Space Marines often refuse the council of Imperial Generals. Arch-Confessors and Cannonnes' could care less what either group does. Imperial Generals are left with doing all the heavy lifting. It doesn't matter what the Imperial Guard are trying to do, but if it lines up with the agendas the Space Marines have, its more a convenience than any thing else.
Kaldor wrote:So in response to an enemy attack, the lightning quick response time of the Astartes is the only thing allowing the Imperium as a whole to respond in any reasonable time frame.
The only thing lightning quick about the Astartes in the sense of responding is saying no. Depending on where the Chapter Fleet is and after deciding whether or not the planet is valuable in service to the emperor AND deciding what amount of force to bring, then they come if they want to, which could be weeks to months.
Unlike the Guard, who are more plentiful, would probably be diverted en-route from another warzone (while in-system or in neighboring systems) to assist the beleaguered planet. Guard just don't sit and wait, they're constantly moving like the Space Marines; a ponderous bulk of Regiments being shipped around constantly, ready to change course at the decision of Segmentum Command, which passes it onto the Warmaster/Imperial General.
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Post by: 1hadhq
Melissia wrote:1hadhq wrote:Your layout , Hunterindarkness , just jumps across the whole bunch of underlings involved but still can't deny the increased response time generated from requesting orders from your warmaster. Orders are a definitive trait of the Guard you know. So if the comms are cut, what shall those "interceptors" do? Act on their own? A new Badab war, Guard style?
Already happens to guard units occasionally anyway. But more to the point, with the Guard it's far less likely to happen because they are not separate from the Imperium as the Marines are.
It would be less likely if Hunterindarkness kept the setup of the Guard. But it was changed to independence...and thus closer to the issue of
sedition. Leaders of the Imperial army started their own empires. Officers of the Guard aren't renown for a lesser chance to turn.
Imperium or not, distances to the capital/higher ups are more dangerous to unified groups than those used to act on their own.
Melissia wrote:
1hadhq wrote:Not saying the Guard cannot stay loyal, but I doubt the chances of them resisting the insanity that is the 40k verse as well as those who have been created for WAR.
Oh please, the Space Marines only barely manage said resistance and do not have a very good record of resisting it (compared to, say, Sisters of Battle), certainly they manage it no better-- and hell, in FFG's roleplay system, there's no boon that Marines have that prevents corruption any more than the average Guardsman has.
IIRC the warmaster took forces who weren't astartes with him into that war, something along a great portion of army and mechanicum elements. Sure marines aren't perfect, but they can't be as their source are humans and they got their character and thus behaviour from there. I'd still put more faith into the ones who focus their thoughts on a purpose.
Melissia wrote:
1hadhq wrote:Are there any reports of Guard catching the fast xeno raiders out there
Yes, Guard has won against the Dark Eldar, even on the offense.
1hadhq wrote:Are there any hints on Guard successfully acting as a rapid reaction force?
Fifth Ciaphas Cain book has a small-scale example of this, Guard uses valkyries to rapidly react to Tyranid incursions in the unique geography of the planet.
A ciaphas cain citation from you? Didn't expect that.
Methinks the example of the 'offensive' against DE involves a bunch of very arrogant ones who cannot believe the mon'keigh dare to attack, right? Otherwise those spiky space elfs got the means to get away to fast to be caught. At least by the Hammer of the Emperor... Automatically Appended Next Post: KplKeegan wrote: or use the enemies munitions and resources.
The direct path to have the mark of the heretic put upon you.
Either the church declares you tainted if it was from the arch-enemy or its consorting with xenos if it was of alien design.
Your lucky if this reqisited ressources are taken from "normal" humans.
At least its just the munitorum complaining about it then..
KplKeegan wrote:But the Imperial forces don't work in tandem with each other, and hardly 'combine' forces effectively.
They were effectively working together, before that civil war called HH.
Trust was lost as the first victim of that war.
Yes I know we can't have a effective combination of forces , as that would end the eternal war too soon.
But OtoH there are plenty of examples where they get their act together and so I don't see this general refusal to combine forces as a given.
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Post by: Melissia
1hadhq wrote:Methinks the example of the 'offensive' against DE involves a bunch of very arrogant ones who cannot believe the mon'keigh dare to attack, right? Otherwise those spiky space elfs got the means to get away to fast to be caught. At least by the Hammer of the Emperor...
If I recall correctly, it was with valkyries. But my point was that the Guard IS capable of lightning strikes, in fact, the only thing that the Guard lacks is the drop pod, and frankly the Dark Eldar are going to dodge those too if you think they can dodge being harried by valkyries, which can actually move to chase unlike drop pods.
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Post by: Hunterindarkness
1hadhq wrote:
You did notice that the Guard is part of the tithe paid and thus it isn't going to be anything else than what the Administratum demanded as a tithe? The Munitorum takes over when the Guard is handed to its new masters.
So you first have to have the tech level right on that system and/or enough wealth to buy this equipment. Then you need to have the munitorums agreement to supply your contribution. Which is a Guard unit that differs from their usual ones.
That doesn't sound like something easily done.
Its expensive, you got to deal with the Imperial bureaucracy, the role model for the term "immobile object" itself, and after some millenia you may have the papers to begin to assemble this Guard unit. Isn't it easier to use what is already available?
Yes it takes over, however it also supplies at the level the unit needs. Once a you get to low, then new tide influx from said would are brought in to fill the ranks or the unit is disbanded and scattered. soldiers are simply part of a tithe, gear, and materiel are also part of those tithes. The Munitorum has already agreed to such things once they accepted the unit as a tithe. You think Lathe worlds for instance could not make high end gear?
1hadhq wrote:
How do they flood the place? Got some examples of this?
And I'd love to see where these worlds are, who may supply such gear. A map may help...or at least where you got this from.
If I may ask.
I am not sure where you are getting the term "flood the place" But yeah any high tech world that for insatace can build STC armored units and ships or a lathe world can easily churn out Power armor ,,bolters, flamers and any other numbers of gear. Bolters are not uncommon with in the guard. As fr where I get it, mostly from books and the RPG side. I can give you a list of worlds off hand that can do the very thing from the Calixis sector.
the Laths:Het,Hadd,Hesh
Scintilla
prol ix
Cantus,
Grove's fall
,Solomon,
Canopus,
Frnksworld,
Heredrin,
Singurd IV
,Samson Iv,
Guytoga
Braspine,
Tephaine,
Trach,
Pricty,
Lo,
Laskin,
Ferviuos,
Thical,
Landunder
,Malfi,
Zwehans World,
Alctra,
Vaxanide
Lind
Each of these worlds could tithe a dozen or more regiments per year and have the tech level, manufacturing and population level to churn out armor units and yes power armor. You can find power armor on each of these woulds without much trouble.
1hadhq wrote:
Call the cyber enhanced all you want. They are just a different form of marines if you improve/upgrade humans.
Marines are also able to interact with their gear differently than any power armor variant you seem to think of. So no, its not incorrect.
Marine use a pice of cyber gear called a black caprice implanted within them to interface with the power armor. Even without that gear a normal human is not much less fluide then a SM, not enough to really matter to someone being attacked not in power armor. so yes still correct.
1hadhq wrote:
Explained this before, but I'll grant you the term specialized isn't a good choice of mine.
Guard was separated from the fleet and became an army of units dedicated to one type of regiment after the heresy.
They are no longer a real army of different types of companies ( infantry, artillery, mounted troops, etc ) but have to be of 1 clearly defined type.
This prevents the Guard from losing whole armys as "pure" infantry unit for example may not have the tools to survive against the wrath of the Guard elements still loyal.
A chapters whole fleet is not a tenth of what the navy uses to ferry a full planetary invasion action. Having a dedicated assigned transport under one command would be no worse then what the SM now are, accept they would be under the chain of command of the warmaster, unlike the SM's They are less a threat then the current SM chapter set up honestly..
1hadhq wrote:
Really? Net loss of giving up a working concept to replace something with a untested and most likely actively opposed concept as it grows the paperwork and goes against traditions in an rather backwards oriented sci-fantasy-verse isn't zero.
Yes it is zero, if all the SM were gone the IoM and the Guard would adapt to replace them. In tyhe long term the SM's are the replaceable unit, you can not however replace the Guard. what I am saying that if they had to they could replace the SM's with Guard units. Would they be as good man per man? No, would they get the job done? Yes. In the same term you could not replace what the Guards do with SM's.
Also I never said the guard would all be independent I said you could place a regiment ( larger then a chapter BTW) per sector on independent "Interceptor duty" they still could be sent orders but without them fill the very same role a chapter does.
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Post by: Melissia
Or they could give the role to the Sisters, who are quite suited to it anyway.
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Post by: KplKeegan
1hadhq wrote:Yes I know we can't have a effective combination of forces , as that would end the eternal war too soon.
But OtoH there are plenty of examples where they get their act together and so I don't see this general refusal to combine forces as a given.
But such actions are uncommon among engangements that don't threaten entire spans of systems (Like the Defense of Ultramar, Armageddon, the Kryptman incident, The 13th Black Crusade...), so you cannot state that combining forces happens often enough to warrant the Imperium's military being, as a whole, cohesive.
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Post by: Hunterindarkness
Melissia wrote:Or they could give the role to the Sisters, who are quite suited to it anyway.
Agreed they are already Space marine "Lite" anyhow and far, far less likely to fall to chaos.
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Post by: purplefood
Hunterindarkness wrote:Melissia wrote:Or they could give the role to the Sisters, who are quite suited to it anyway.
Agreed they are already Space marine "Lite" anyhow and far, far less likely to fall to chaos.
Yeah but the Ecclesiarchy has hardly been the picture of innocence throughout it's existence.
The Reign of Cardinal Bucharis and the Age of Apostasy are both directly the fault of the Ecclesiarchy...
The Imperium is segmented for a reason...
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Post by: carlos13th
I find something interesting about being them being the only guys who dont have anything super special about them.
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Post by: Melissia
purplefood wrote:Yeah but the Ecclesiarchy has hardly been the picture of innocence throughout it's existence.
The Sisters, however, have been paragons of virtue in comparison to both the higher ups of both the Ecclesiarchy and the Guard..
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Post by: 1hadhq
Hunterindarkness wrote:
yes it takes over, however it also supplies at the level the unit needs. Once a you get to low, then new tide influx from said would are brought in to fill the ranks or the unit is disbanded and scattered. soldiers are simply part of a tithe, gear, and materiel are also part of those tithes. The Munitorum has already agreed to such things once they accepted the unit as a tithe. You think Lathe worlds for instance could not make high end gear?
I am either the most confusing poster of dakka or you try really hard to evade my point.
The tithe, isn't set by the Governor.
He has to pay what the Administratum calls for.
So if they demand Leman Russes, your type of unit isn't accepted and thus doesn't count. Its most likely rejected and the Governor accused of many things, but surely not to be a good loyal representative of the Lords of Terra.
Secondly, Guard has no replacements for losses sent to. They just fight until their strength drops below acceptable levels. They either retire or have to join another depleted force, which isn't always seen as worth the ressources spent on the newly combined unit.
Thirdly, I don't recall any world called lathe as part of the background supplied by GW. Maybe a third party product?
Aaah found it. Down there, so I'll care for that in the next reply.
Hunterindarkness wrote:
1hadhq wrote:
How do they flood the place? Got some examples of this?
And I'd love to see where these worlds are, who may supply such gear. A map may help...or at least where you got this from.
If I may ask.
I am not sure where you are getting the term "flood the place" But yeah any high tech world that for instance can build STC armored units and ships or a lathe world can easily churn out Power armor ,,bolters, flamers and any other numbers of gear. Bolters are not uncommon with in the guard. As for where I get it, mostly from books and the RPG side. I can give you a list of worlds off hand that can do the very thing from the Calixis sector.
Cut out the long list of third party stuff. IMO our problem is, your basing your statements on the RPG and mine are based on the TT.
First off, I took that term of flooding things from your post.
Second off, an RPG supplies a lot of things, for characters. Thats all nice until you realize RPG and TT are different beasts.
In a background written to support a TT game, its about armies and a stream of war/materials sent to keep them going.
In a RPG setting, nothing is restricted, because the aim of the game is to provide an exhaustive list of things for the players.
The TT however, restricts because its aim is to support the image of rare things, of a Imperium tied down by its bureaucracy and the publication of GW , especially those about the Guard and the Munitorum , cast a picture of mass produced gear and the dozens of ways your comissar may find your care for the supplies of the IG wanting and acting upon it.
Cannot find any of these easily produced in great numbers claims of your RPG sources in the TT publications at all. Seems 2 companies got a different POV. I for one, am with GW as it is the owner of the IP and most likely still working on the fluff when the contracts have ended.
Hunterindarkness wrote:
1hadhq wrote:
Call the cyber enhanced all you want. They are just a different form of marines if you improve/upgrade humans.
Marines are also able to interact with their gear differently than any power armor variant you seem to think of. So no, its not incorrect.
Marine use a pice of cyber gear called a black carapace implanted within them to interface with the power armor. Even without that gear a normal human is not much less fluide then a SM, not enough to really matter to someone being attacked not in power armor. so yes still correct.
Huh
Marines fight in PA like itsb an expansion of their body. I would call that a clear major advantage.
Hunterindarkness wrote:
Yes it is zero, if all the SM were gone the IoM and the Guard would adapt to replace them. In tyhe long term the SM's are the replaceable unit, you can not however replace the Guard. what I am saying that if they had to they could replace the SM's with Guard units. Would they be as good man per man? No, would they get the job done? Yes. In the same term you could not replace what the Guards do with SM's.
Adapt to what exactly  To the fact they lost a useful tool and cannot replace it, no matter how hard some may like to believe.
The Guard does not get the job done. If it could, the Emperor would not waste his time creating astartes and primarchs.
I could replace the Guard. If I was allowed to expand on existant fluff a bit and alter a few events.
Let me say , I do not suggest his work as a good read, but for this thread I will base an example how to replace Guard on a recent BL publication from Mr Thorpe, a former game designer and now working for BL. Pull forth Deliverance Lost.
There we find the original source of the geneseed, granted by the Emperor to Corax to rebuild his Legion.
Some of us may know, it got stolen by the Alpha legionaires, but before that it was pretty potent at creating superior marines and did it much faster then it was possible for the Legions. All I have to change is to keep it and use it. Use it to expand the Legions further than GW did in their newest take where they grow from 10.000 to 100.000 per Legio. I mean, if this marine equipment would be so easy to produce as you seem to think, those rapidly created thousands upon thousands of marines would surely add up to millions and given the amount of humans in this Galaxy it is not a challenge to alter the size from hundred thousand to millions, to several hundred millions of enhanced and well equipped warriors dedicated to conquer and reclaim what belongs to mankind. See its not impossible.
But it would ruin the story of the HH and make the basic human rather useless in battle.
The guard does not define its purpose on replacing anyone else. And the purpose of the guard is or was the subject of this thread.
Hunterindarkness wrote:
Also I never said the guard would all be independent I said you could place a regiment ( larger then a chapter BTW) per sector on independent "Interceptor duty" they still could be sent orders but without them fill the very same role a chapter does.
You follow orders or you do not. There is no choice for Guard. No switching on and off.
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Post by: purplefood
Melissia wrote:purplefood wrote:Yeah but the Ecclesiarchy has hardly been the picture of innocence throughout it's existence.
The Sisters, however, have been paragons of virtue in comparison to both the higher ups of both the Ecclesiarchy and the Guard..
True but don't the Sisters answer to the Ecclesiarchy?
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Post by: Hunterindarkness
1hadhq wrote:
I am either the most confusing poster of dakka or you try really hard to evade my point.
The tithe, isn't set by the Governor.
He has to pay what the Administratum calls for.
So if they demand Leman Russes, your type of unit isn't accepted and thus doesn't count. Its most likely rejected and the Governor accused of many things, but surely not to be a good loyal representative of the Lords of Terra.
Secondly, Guard has no replacements for losses sent to. They just fight until their strength drops below acceptable levels. They either retire or have to join another depleted force, which isn't always seen as worth the ressources spent on the newly combined unit.
Thirdly, I don't recall any world called lathe as part of the background supplied by GW. Maybe a third party product?
Aaah found it. Down there, so I'll care for that in the next reply.
Not trying to evade a thing, just not sure what you are getting at. The governor does indeed provide what the Admin asks for, however different worlds do have different tech levels. When if comes time to replace parts or units then that is also provided to the Admin as part of the worlds tithe. And yes, guardsmen do replace loses, either by influx of the same world or by being broken up and sent to other units as reinforcements. Often a world will "Refound" a unit using the name of an old unit. Also a Lath world is one under control of the Admech and used as founry worlds. Same thing, diff name.
1hadhq wrote:
Cut out the long list of third party stuff. IMO our problem is, your basing your statements on the RPG and mine are based on the TT..
Well it is official, and sanctioned third party stuff, more reliable then the BL stuff and just as official You asked for a list of worlds that could do what I said, thinking I could not provide it. I have then you claim it does not count. I find that odd. It is an official product.
1hadhq wrote:
Huh
Marines fight in PA like itsb an expansion of their body. I would call that a clear major advantage.
So does everyone else. They have a slight edge in fluidity that does not translate to any game effect in TT and only a very small , minor one in the RPG. sure they more a slight bit faster, but not terribly more so and if they can have the implate as it is not part of the Astarte organs or transformation it can be used in normal humans and was before SM become the norm. Just like Power armor itself, it is Dark age tech and older then Astates.
1hadhq wrote:
Adapt to what exactly  To the fact they lost a useful tool and cannot replace it, no matter how hard some may like to believe.
They can replace it good enough. They can make Guardmen "almost " as good and in greater numbers and faster. So what if they are not as good. They can do the same thing in the end.
1hadhq wrote:
The Guard does not get the job done. If it could, the Emperor would not waste his time creating astartes and primarchs.
By GW fluff the Empower was trying to make Human 2.0, he meant to make a human unable to be corrupted by chaos, when the primarches were lost he used the Astarte as a back up. He failed all round.
1hadhq wrote:
I could replace the Guard. If I was allowed to expand on existant fluff a bit and alter a few events.
How? The IG are trillions strong, hundreds and thousands of trillions a sector at any one time have billions of IG on active duty not counting PDF units.
1hadhq wrote:
Let me say , I do not suggest his work as a good read, but for this thread I will base an example how to replace Guard on a recent BL publication from Mr Thorpe, a former game designer and now working for BL. Pull forth Deliverance Lost.
There we find the original source of the geneseed, granted by the Emperor to Corax to rebuild his Legion.
Some of us may know, it got stolen by the Alpha legionaires, but before that it was pretty potent at creating superior marines and did it much faster then it was possible for the Legions. All I have to change is to keep it and use it. Use it to expand the Legions further than GW did in their newest take where they grow from 10.000 to 100.000 per Legio. I mean, if this marine equipment would be so easy to produce as you seem to think, those rapidly created thousands upon thousands of marines would surely add up to millions and given the amount of humans in this Galaxy it is not a challenge to alter the size from hundred thousand to millions, to several hundred millions of enhanced and well equipped warriors dedicated to conquer and reclaim what belongs to mankind. See its not impossible.
But it would ruin the story of the HH and make the basic human rather useless in battle.
Might want to cut out that third party stuff as it is not table top stuff  Anyhow the gear is easy to produce, as far as that goes. You can churn out a few thousand with little trouble. However it is costly and often felt to be "Wasted" Look how real world militias work, troops do not often have the best gear they could have. They have the cheapest that does the job.
1hadhq wrote:
You follow orders or you do not. There is no choice for Guard. No switching on and off.
This is incorrect. You can and most militates do both. If your have standard orders of " Act accordingly to as you feel best" it does not countermand direct orders telling you to do something else.
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Post by: Melissia
purplefood wrote:True but don't the Sisters answer to the Ecclesiarchy?
The Sisters answer to only the Emperor in the end. Apostates and power-mad priests face the Sisters' wrath as much as, if not even more so than, the heretics that they are commonly seen hunting.
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Post by: Kaldor
Melissia wrote:If the Astartes were to vanish (an unlikely scenario given how well they sell, but we're talking hypotheticals here), all it would take is a few votes in the Imperial High Lords of Terra and the Sisters could get their own naval force to act in the same way that Marines do
True, if the Marines vanished you could replace them with another force, but thats really the point. If you got rid of them you'd need to replace them with a very similar force. The role they fill is vital. Automatically Appended Next Post: KplKeegan wrote: Unlike the Guard, who are more plentiful, would probably be diverted en-route from another warzone
Uh, no. They're heading to that other warzone for a reason. IG are either fighting, in transit, or sitting on the ground somewhere, pretty much all the time. In the first two cases they are useless as a response force, and in the third it takes a LONG time to get them up and going, not least because you also need to rendezvous a Navy force to shuttle them around.
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Post by: 1hadhq
Hunterindarkness wrote:
The governor does indeed provide what the Admin asks for, however different worlds do have different tech levels. When if comes time to replace parts or units then that is also provided to the Admin as part of the worlds tithe. And yes, guardsmen do replace loses, either by influx of the same world or by being broken up and sent to other units as reinforcements. Often a world will "Refound" a unit using the name of an old unit. Also a Lath world is one under control of the Admech and used as foundry worlds. Same thing, diff name.
Reinforcement isn't happening. Trust the IG codices. The vostroyans are maybe what you are thinking of, but they are a bit special because of their history and the price to pay for their actions.
Sure, honored units will be raised again, but these are new units. New, as another tithe.
Established background of the IG is, Regiments fight until they cannot anymore. This wouldn't happen if reinforcements were incoming regularly. Regiments are sent far off, months even years to travel. And sometimes the admin forget who was sent.....
Maybe they return one day, maybe they settle somewhere. But one thing is undoubtable: replacement parts are supplied by the munitorum, not the world raising the regiment as a tithe.
I am not saying your POV wouldn't improve a few things for IG, but somehow its seems to differ from the background of 40k as provided by GW.
Hunterindarkness wrote:
Well it is official, and sanctioned third party stuff, more reliable then the BL stuff and just as official You asked for a list of worlds that could do what I said, thinking I could not provide it. I have then you claim it does not count. I find that odd. It is an official product.
I didn't aim to find something you couldn't answer. If you got that impression, your mistaken.
I was curious where you got it. Now, can't check those source I do not own myself.
You find it odd that I question a source? Why? Because there were never debates about canon/officiality of licensed and sub-companies products? If so, please do a search. You will find plenty of this.
I didn't claim it doesn't count. Just told you I prefer the publications of the company called GW themselves when it comes to validity.
And thus placed the rulebooks , expansions and codices above the sub-companies ( BL / FW ) and the licensed third party works.
A personal choice, I may make without invalidating your preferances.
The one statement I will question, is your idea of it being more reliable than BL.
It is not. It is a version of 40k and like authors of BL adapt the background to create a story, like game designers adapted a few things to create a game worth playing, a company aiming for an RPG will also have their own take. Its in the nature of the product.
Still, I am used to GW's attempts to declare most of the gear of the astartes not easy to produce. Even if that doesn't make sense.
Even if their course is obviously meant to have rare things only if done by forgeworld and lifting that rarity when they take over and now in plastic from GW! As an example of this: the Leman Russ Executioner of the Imperial Guard.
Shown as phasing out ancient variant , only supplied by a single forgeworld. Then it moved to the codex IG and became part of a multi-variant plastic kit. Guess where the fluff went? Guess where the restriction went?
> Out of the window... And there you go, please buy whole regiments of it...
Hunterindarkness wrote:
So does everyone else. They have a slight edge in fluidity that does not translate to any game effect in TT and only a very small , minor one in the RPG. sure they more a slight bit faster, but not terribly more so and if they can have the implate as it is not part of the Astarte organs or transformation it can be used in normal humans and was before SM become the norm. Just like Power armor itself, it is Dark age tech and older then Astates.
This slight edge isn't so small if you consider we are in 40k background here. A place where the fluff is part of this and in-game effects tend to be dismissed, not without reason.
Hunterindarkness wrote:
They can replace it good enough. They can make Guardmen "almost " as good and in greater numbers and faster. So what if they are not as good. They can do the same thing in the end.
No. They can't.
Your running in circles.
The Guard has a purpose, as laid out in the background section of rulebooks and codices for years and several editions.
This never changed, so we could call it consistant.
The representation of the IG cannot be separated from the game it is part of and their role in 40k isn't to do what others do, but to have their place and in this and in a Imperium consisting of a multitude of organizations, each with a role to play. The Guard fits into that mix.
As a faction that has its strenghts and weaknessess. As a part of the IoM that isn't free from political interference. As the slow but deadly Hammer of the Emperor. It isn't capable of the same style of warfare others are, its own is good enough and combined with the more specialized forces it contributes the body for the unstoppable war machine the forces of the IoM can be.
Can. If everyone knows its place.
Hunterindarkness wrote:
1hadhq wrote:
The Guard does not get the job done. If it could, the Emperor would not waste his time creating astartes and primarchs.
By GW fluff the Emperor was trying to make Human 2.0, he meant to make a human unable to be corrupted by chaos, when the primarches were lost he used the Astarte as a back up. He failed all round.
So if if you got no argument, you flee to heresy?
'The Emperor already had a first batch of super-soldiers to conquer Terra, the thunder warriors.
He had some gene - enhanced humans too, when the crusade began. Both concepts given up on.
The Primarchs were never meant to act alone. Thus astartes aren't a back up as you claim.
They are a lesser copy. A master copy, the Primarch. Even without the Primarchs he could create the Legions.
So you think he failed. He didn't fail to reconquer the realm humanity had settled before the age age, with his Legions and in just about 200 years. Faster than any gakky chaos minion or xeno may claim for its efforts.
OtoH, in a Guard thread a comissar should be acting on your disloyality towards the God-Emperor.
Hunterindarkness wrote:
1hadhq wrote:
I could replace the Guard. If I was allowed to expand on existant fluff a bit and alter a few events.
How? The IG are trillions strong, hundreds and thousands of trillions a sector at any one time have billions of IG on active duty not counting PDF units.
There is an example already. Seems you keep ignoring what I am posting...
The Guard got Cruddaced, and is now billions of regiments. Doesn't add up to thousands of trillions a sector methinks...
1hadhq wrote:
Let me say , I do not suggest his work as a good read, but for this thread I will base an example how to replace Guard on a recent BL publication from Mr Thorpe, a former game designer and now working for BL. Pull forth Deliverance Lost.
There we find the original source of the geneseed, granted by the Emperor to Corax to rebuild his Legion.
Some of us may know, it got stolen by the Alpha legionaires, but before that it was pretty potent at creating superior marines and did it much faster then it was possible for the Legions. All I have to change is to keep it and use it. Use it to expand the Legions further than GW did in their newest take where they grow from 10.000 to 100.000 per Legio. I mean, if this marine equipment would be so easy to produce as you seem to think, those rapidly created thousands upon thousands of marines would surely add up to millions and given the amount of humans in this Galaxy it is not a challenge to alter the size from hundred thousand to millions, to several hundred millions of enhanced and well equipped warriors dedicated to conquer and reclaim what belongs to mankind. See its not impossible.
But it would ruin the story of the HH and make the basic human rather useless in battle.
Hunterindarkness wrote:Might want to cut out that third party stuff as it is not table top stuff
Really? BL and its HH series is a sub-company of GW. No third party stranger and thjis author worked as game designer before...at GW.
Just throwing in.
Hunterindarkness wrote:
Anyhow the gear is easy to produce, as far as that goes. You can churn out a few thousand with little trouble. However it is costly and often felt to be "Wasted" Look how real world militias work, troops do not often have the best gear they could have. They have the cheapest that does the job.
Easy to produce if its for a RPG to grant access everywhere to a wide list of items.
Not so easy to produce if its main line the TT. They like this "relic" , " lost tech" etc pp idea too much.
Shall I respond to an inclusion of real life in a thread about a sci-fantasy-verse?
As far as I am aware of, this doesn't turn out to have anything in common. Real life lacks the handwavium and magic and what not.
Hunterindarkness wrote:
1hadhq wrote:
You follow orders or you do not. There is no choice for Guard. No switching on and off.
This is incorrect. You can and most militates do both. If your have standard orders of " Act accordingly to as you feel best" it does not countermand direct orders telling you to do something else.
Act as you feel best?
That so far from the system the IG uses as it can get. The IG is stuck with outdated concepts, rather acting like "send in the next wave", WW1 style charging against emplaced machine guns if you believe GW.
Conflicting orders are the last thing any one needs. Thats why orders are represented now with a risk of misinterpreting them.
Still its a 0 or 1 decision. Follow that order or don't. So correctly its impossible to ignore an order. And thats what I have stated.
The Guard cannot ignore organizations with a lot of influence, as this cardinal may talk to your superior and you are in trouble.
Doesn't happen to marines. Have this cardinal whine all he wants, its unlikely he gets to have it his way. Sure not every complaint is ignored, but the risk of IG is multitudes higher than marines when it comes to an attempt to ruin your day.
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Post by: Melissia
Kaldor wrote:Melissia wrote:If the Astartes were to vanish (an unlikely scenario given how well they sell, but we're talking hypotheticals here), all it would take is a few votes in the Imperial High Lords of Terra and the Sisters could get their own naval force to act in the same way that Marines do
True, if the Marines vanished you could replace them with another force, but thats really the point. If you got rid of them you'd need to replace them with a very similar force. The role they fill is vital.
In that case we agree here. I think Sisters could do it better due to loyalty issues but that's an entirely separate argument, this thread is about Guard, after all.
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Post by: Hunterindarkness
1hadhq wrote:
Reinforcement isn't happening. Trust the IG codices. The vostroyans are maybe what you are thinking of, but they are a bit special because of their history and the price to pay for their actions.
Sure, honored units will be raised again, but these are new units. New, as another tithe.
I think you may be correct on what i was Recalling, however if a new unit was created to fill the role of the SM, it might well break the nominal rules on recruitment.
1hadhq wrote:
I didn't aim to find something you couldn't answer. If you got that impression, your mistaken.
I was curious where you got it. Now, can't check those source I do not own myself.
Sorry , mesageboard posting can sometime infure the wrong idea depending upon the reader.
1hadhq wrote:
You find it odd that I question a source? Why? Because there were never debates about canon/officiality of licensed and sub-companies products? If so, please do a search. You will find plenty of this.
I didn't claim it doesn't count. Just told you I prefer the publications of the company called GW themselves when it comes to validity.
And thus placed the rulebooks , expansions and codices above the sub-companies ( BL / FW ) and the licensed third party works.
A personal choice, I may make without invalidating your preferances.
The one statement I will question, is your idea of it being more reliable than BL.
It is not. It is a version of 40k and like authors of BL adapt the background to create a story, like game designers adapted a few things to create a game worth playing, a company aiming for an RPG will also have their own take. Its in the nature of the product.
See I place the BL stuff at the very bottom because it is far to contradictory. They as a whole seem to countermind the Codex and other fluff sources from the game. Whatever the connection the GW is, the BL is very wishy washy on consistancy and has none to very little. Each "series" of books is a whole different setting more then being set in the same place as the rest. They are just to hit and miss for me to place them as a reliable source. On the other hand FFG stuff as a whole is probliy more consistent then the GW stuff oddly, but that is more a lack of effort on GW part which is a real shame.
1hadhq wrote:
This slight edge isn't so small if you consider we are in 40k background here. A place where the fluff is part of this and in-game effects tend to be dismissed, not without reason.
the issue is which fluff? Gw is inconsistent and the BL is better off not brought up as they are GOD or just a wee bit better all depending upon the book and writer. The stuff I count is GW and FFG, which place them as damned scary,however the Edge is not something that can not be overcome with numbers.
1hadhq wrote:
No. They can't.
Your running in circles.
The Guard has a purpose, as laid out in the background section of rulebooks and codices for years and several editions.
Yes they can. You are not getting what am saying man. If there was a real need to make a "Unit" to fill the role of the Sm, then the guard could provide it. Not the current guard, not a replacement but they already field "Specialized " regiments. The current Guard would remain unchanged, but it would be very easy to tell some worlds "Craft me x type of unit". It would not be as good man per man, but it could do the job.
1hadhq wrote:
So if if you got no argument, you flee to heresy?
'The Emperor already had a first batch of super-soldiers to conquer Terra, the thunder warriors.
He had some gene - enhanced humans too, when the crusade began. Both concepts given up on.
The Primarchs were never meant to act alone. Thus astartes aren't a back up as you claim.
They are a lesser copy. A master copy, the Primarch. Even without the Primarchs he could create the Legions.
So you think he failed. He didn't fail to reconquer the realm humanity had settled before the age age, with his Leg
I am going off three online wikis and what I have read. The Plan was to feth with Chaos, it was to breed super humans to starve them. He thought he had. He was incorrect. And yes the Astarte were crafted after his "Master Plan" got pulled into the warp. The thunder warriors were not Astarte. He failed to do what he set out to do, starve the chaos gods. Good effort however.
1hadhq wrote:
The Guard got Cruddaced, and is now billions of regiments. Doesn't add up to thousands of trillions a sector methinks...
I do not follow man. The Codex gives a few hard numbers. Exsample a regiment is between 250 men for a super heavy tank regiment to 120'000 Men for a light infantry regiment. Now we know a world can raise betwen a hundren million and five million , it says so on page 8. This is per world. a poor ag world raise 5 million now, It says when Waraagh Grax hit Evey world in 10 Ly were ordered to pull an extra fifty regiments each. Now if we take the Codex as canon and its minmun of 5 million men per world, and yes the FFG sector map as it has worlds in a map. we get no less then 665 million troops per tithe in one sector, although the many hives would produce more but still that adds to trillions damned fast.
1hadhq wrote:
Really? BL and its HH series is a sub-company of GW. No third party stranger and thjis author worked as game designer before...at GW.
Just throwing in.
Really?,This I did not know and honesty makes me like them less. If it is an In House thing, then in inconsistency issues are unforgivable.
1hadhq wrote:
Easy to produce if its for a RPG to grant access everywhere to a wide list of items.
Not so easy to produce if its main line the TT. They like this "relic" , " lost tech" etc pp idea too much.
The RPG is not easy to get ahold of really, they have a really good system for rarity. That being said on a forge world, where you crank stuff out all the time and that is all you do is export stuff. "Rare" is not what ya think it is. They only may make a few thousand or hundred, and the coast puts it out of hands of almost everyone. But there is that Titheing thing again. Power armory is mostly unused by the guard because of its rarity, cost and yes SM taboo.
1hadhq wrote:
Act as you feel best?
That so far from the system the IG uses as it can get. The IG is stuck with outdated concepts, rather acting like "send in the next wave", WW1 style charging against emplaced machine guns if you believe GW.
Conflicting orders are the last thing any one needs. Thats why orders are represented now with a risk of misinterpreting them.
Still its a 0 or 1 decision. Follow that order or don't. So correctly its impossible to ignore an order. And thats what I have stated.
you are not understanding man. If a Unit were made to replace the SM, they would not be a standard Guard unit. The Guard already do the "Act as you think best" the Ranking offer in any givin section often has to make calls and act before he can get a response back from terra or his segaturm commander. This is also covered in the Codex. Unless they have orders not to do a thing, Guard high command structure always "Do as they think best"
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Post by: KplKeegan
Kaldor wrote:KplKeegan wrote: Unlike the Guard, who are more plentiful, would probably be diverted en-route from another warzone
Uh, no. They're heading to that other warzone for a reason. IG are either fighting, in transit, or sitting on the ground somewhere, pretty much all the time. In the first two cases they are useless as a response force, and in the third it takes a LONG time to get them up and going, not least because you also need to rendezvous a Navy force to shuttle them around.
It is not unheard of or uncommon for entire regiments to be shifted during transit, by order of Segmentum Command or the Warmaster or the Imperial General. And the Guard are everywhere, more localized than Space Marines, so mustering Regiments either stationed on nearby systems or in-system (the latter usually the case), is not some arduous proccess you make it out to be.
Mustering forces completely outside of the system would take a some time, but regardless, the Imperial Guard would already be fighting by the time the Space Marines show up.
Just because the Space Marines are fleet based does not mean they're quicker on the response... Chapter Fleets are but specks in the sea of Naval and Imperial Guard assets.
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Post by: CalgarsPimpHand
KplKeegan wrote:Kaldor wrote:KplKeegan wrote: Unlike the Guard, who are more plentiful, would probably be diverted en-route from another warzone
Uh, no. They're heading to that other warzone for a reason. IG are either fighting, in transit, or sitting on the ground somewhere, pretty much all the time. In the first two cases they are useless as a response force, and in the third it takes a LONG time to get them up and going, not least because you also need to rendezvous a Navy force to shuttle them around.
It is not unheard of or uncommon for entire regiments to be shifted during transit, by order of Segmentum Command or the Warmaster or the Imperial General. And the Guard are everywhere, more localized than Space Marines, so mustering Regiments either stationed on nearby systems or in-system (the latter usually the case), is not some arduous proccess you make it out to be.
Mustering forces completely outside of the system would take a some time, but regardless, the Imperial Guard would already be fighting by the time the Space Marines show up.
Just because the Space Marines are fleet based does not mean they're quicker on the response... Chapter Fleets are but specks in the sea of Naval and Imperial Guard assets.
You're really way off the mark in all this. Space Marines are consistently portrayed as "first responders" and with good cause. It would be rare for a Guard force to be diverted en-route to a deployment, especially in time to reliably beat any nearby marines. They're huge, unwieldy fleets that are wrapped up in a logistical nightmare of men and machines readying for war. Reassigning them takes time and a lot of authority.
Marines, contrary to what you imply, do not just sit idle in their fortress monasteries. Even non-fleet based marines will undertake patrols of their sectors of space. If there's no trouble going on, they go out and look for it. And if a marine fleet was on its way to a hot spot somewhere and received a more pressing or interesting request for help from somewhere else, the commander of the force in question wouldn't need to wait on anyone's permission to divert, and wouldn't be slowed by ponderous transports.
At any rate, the fluff is pretty consistent. Marines, should they choose to respond to an invasion or the like, are typically first on the scene, but that in no way invalidates the role of the Guard. Heck, it seems like at least sometimes the marines that show up, assess the situation, take out what they consider worthy targets, then leave without once consulting anyone on the ground! The Guard would still have to come do the heavy lifting, especially if all the marines ended up doing was wrecking the planet's infrastructure even further.
They fill a vital role for sure, and it's which the Guard in general is poorly organized to replace, but the Imperium would replace them with something if they didn't exist. Probably just greatly expanding the stormtrooper regiments and giving them a much longer leash.
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Post by: Kaldor
KplKeegan wrote:the Guard are everywhere, more localized than Space Marines, so mustering Regiments either stationed on nearby systems or in-system (the latter usually the case), is not some arduous proccess you make it out to be.
Mustering forces completely outside of the system would take a some time, but regardless, the Imperial Guard would already be fighting by the time the Space Marines show up.
Just because the Space Marines are fleet based does not mean they're quicker on the response... Chapter Fleets are but specks in the sea of Naval and Imperial Guard assets.
The only people in charge of the IG are the high lords of Terra. All orders, essentially, come from them. Before the IG are moved, the request must be passed up through the chain of command, through the notoriously ponderous and ridiculously slow bureaucracy of the Imperium until it reaches someone with enough authority to respond to it without consulting his superiors. And then comes the huge task of moving them, arranging transport, re-routing supplies, re-routing other regiments to rendezvous.
The space marines are fleet based, and yes this makes them quicker to respond, but much more important is the fact that they operate outside the government of the Imperium, and can respond without having to check anything with anyone. They can be en route the very minute they recieve a distress signal, while the IG might take months just to get that distress signal passed beyond the system, and months more to get the OK to move, and months more to get the logistics in place to move them. Even hoping for a freakishly lucky best case scenario, it would take the IG days to respond to a distress call.
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Post by: Melissia
KplKeegan wrote:It is not unheard of or uncommon for entire regiments to be shifted during transit, by order of Segmentum Command or the Warmaster or the Imperial General.
Happened to Gaunt a few times IIRC. Kaldor wrote:The space marines are fleet based, and yes this makes them quicker to respond, but much more important is the fact that they operate outside the government of the Imperium
That's also what makes them not very useful, as they are disloyal.
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Post by: Hazardous Harry
Melissia wrote:
Kaldor wrote:The space marines are fleet based, and yes this makes them quicker to respond, but much more important is the fact that they operate outside the government of the Imperium
That's also what makes them not very useful, as they are disloyal.
While that may be true, if the Sisters of Battle were given such independence then the odds of split-off factions occurring is much higher.
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Post by: Melissia
Hazardous Harry wrote:While that may be true, if the Sisters of Battle were given such independence then the odds of split-off factions occurring is much higher.
Not really. The Sisters already have a great deal of independence, they just don't have a dedicated navy. They also worship the Emperor as a god, and are loyal only to Him, not to a primarch or a chapter or whatnot.
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Post by: Hazardous Harry
Melissia wrote:Hazardous Harry wrote:While that may be true, if the Sisters of Battle were given such independence then the odds of split-off factions occurring is much higher.
Not really. The Sisters already have a great deal of independence, they just don't have a dedicated navy.
Having their own fleet would mean a huge amount of independence. It's exactly this that gives the Astartes their greatest level of independence.
They also worship the Emperor as a god, and are loyal only to Him, not to a primarch or a chapter or whatnot.
I would think that any Sister would also be loyal to their Canoness or convent.
And they really are still under the auspices of the Ecclesiarchy. After all, it is the the Ecclesiarchy that runs the Schola Progenium (I think, it certaintly isn't the Sisters) and provides the new recruits. I'm not suggesting that they would put the Ecclesiarchy before the wishes of the God-Emperor, but they wouldn't ignore or turn against them unless there was really damning evidence of corruption or taint.
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Post by: 1hadhq
Hunterindarkness wrote:
You are not getting what am saying man. If there was a real need to make a "Unit" to fill the role of the Sm, then the guard could provide it. Not the current guard, not a replacement but they already field "Specialized " regiments. The current Guard would remain unchanged, but it would be very easy to tell some worlds "Craft me x type of unit". It would not be as good man per man, but it could do the job.
I get that your idea is to have a new organization replacing something " that has mysteriously vanished" and thats not the Imperial Guard but something else, something with a different purpose and post this when the subject is purpose of the IG. Mind you , the IG as is.
Now, you finally admit its not the IG you are talking of. Or did I spot there a tie to the IG?
The IG. Stays as is and Hunterindarkness just redirects a few sources...right?
I think you are ignoring the issues of your newly founded " is not IG but draws from its ressources" creation.
- the IG is the slow and steady, but deadly hammer of the IoM. It is not able to lay its hands on the most advanced stuff.
- the High Lords represent the IoM but also the interests of their faction inside the IoM. All of them would attempt to fill the gap the vanished marines left in the balance of power. None would like to see another independent organization rise.
- the marines couldn't be doubted the same way your new guys can. They were a creation of the Emperor, the one who everyone has sworn fealty to. Your organization, be it considered part of the IG or its own entitiy, cannot point at the Emperor nor can it rely upon those who aim to gain control over them if possible.
- the ones sporting their own fleets are the marines and the mechanicum. The first ones able to keep them, the second ones able to produce them so who should stop them having their own vessels? The only other but smaller group , the inquisition, has a few vessels but could request so much from everyone.... Your creation gets its fleet from? a) out of thin air as GW retconned that in b) waits a few millenia for its completion. c ) the IN. so uses the same as they did as IG and is as slow as IG...
- without the Emperor who could grant independence, your new creation is prey for all the politicing that reduces effectiveness of the IoM.
And the Emperor is the only one who wields enough power to just order something. The High Lords? Wouldn't create a strong and independent group.
Hunterindarkness wrote:
I am going off three online wikis and what I have read. The Plan was to feth with Chaos, it was to breed super humans to starve them. He thought he had. He was incorrect. And yes the Astarte were crafted after his "Master Plan" got pulled into the warp. The thunder warriors were not Astarte. He failed to do what he set out to do, starve the chaos gods. Good effort however.
Online wikis are believable but BL is not? Did you notice where the wikis got their stuff from?
At best, you have a short description and sources noticed.
And, like it not but the astartes and the Legions were always part of the plan as the plan was to create the Primarchs as leaders of said astartes. The assumption of the fanbase that the Emperor tried to starve chaos, is just that, an assumption not confirmed by GW itself.
Sure the thunder warriors were not astartes, as do the gen enhanced soldiery I was talking of. But both hint at a good grasp at bio-engenering and left over bits of tech that allowed to create things, the High Lords and anyone they could find wouldn't be able to.
Hunterindarkness wrote:
1hadhq wrote:
The Guard got Cruddaced, and is now billions of regiments. Doesn't add up to thousands of trillions a sector methinks...
I do not follow man. The Codex gives a few hard numbers. Exsample a regiment is between 250 men for a super heavy tank regiment to 120'000 Men for a light infantry regiment. Now we know a world can raise betwen a hundren million and five million , it says so on page 8. This is per world. a poor ag world raise 5 million now, It says when Waraagh Grax hit Evey world in 10 Ly were ordered to pull an extra fifty regiments each. Now if we take the Codex as canon and its minmun of 5 million men per world, and yes the FFG sector map as it has worlds in a map. we get no less then 665 million troops per tithe in one sector, although the many hives would produce more but still that adds to trillions damned fast.
We had a discussion of the size of the IG here, after the IG codex hit the shelves in 5th ed.
The conclusion was: the only hard number anyone could find was a bit that claimed the IG consists of billions of Regiments.
What a world can or cannot raise is irrelevant if we apply anything else than the examples given by GW and the in-universe POV.
In this case, a world paying its tithe in IG contributes something between 50.000.000 and 5.000.000 per anno ( BRB page 138 ).
Your highest number there is Armageddon, a important world caught in a war.
The basic unit is the regiment an thats where the choice of using the regiment and not the flexible size of them was made.
Going by a size from a few thousand to a hundredthousand, makes any guess at the known size if the IG impossible.
So counting regiments and what the codex says, a regiment is up to 20 companies. Each split in up to 6 platoons.
This means up to 120 platoons. A IG platoon isn't shown as a unit of thousands, usually hundreds serve in a platoon.
This obviously makes the idea of a Regiment of thousands viable, ( 10 squads of ten = 100 , 100 x 120 = 12.000 ).
50 Regiments of that size, are about 600.000. The extra raised troops aren't 5.000.000, as these are the tithe which is known beforehand and the locals can prepare for. Sure if you decide that every world on a map has to contribute 5.000.000 it will add up to pretty uncomprehendable masses and begs the question why isn't this Galaxy trampled flat beneath imperial army boots?
I would suggest to consider the tithe as a tax per anno and the requests of the munitorum as something different.
Another 50 Regiments to raise addtionally is most likely a 500.000 to 1.000.000 sized force.
By this logic, 50 = 1.000.000, 5.000.000 = 100.000.000.000, 1.000.000.000 = 20.000.000.000.000 , billion ( s ) = multiples of these....
So for the whole IG, sure trillions. For a sector? You may need a detailed map of the whole IoM and hard numbers for the tithes of every world.
Because our guesswork halfway fit the fluff of the codex, doesn't mean the company with no sense of scale didn't just pull these numbers
 Remember, if we subscribe to " IoM = a million worlds ", billions of regiments are 1.000 + X Regiments per world.
BTW, since the PDF " doesn't count ", the real size of the force recruted is per the bit about the tithe = 10% of the PDF maybe an estimated
IG x 10.....
Your way to do this, is to assume everyone pays a tithe in troops. But that maybe isn't true.
Agri-worlds may export anything but their small workforce....
I'd really prefer a map that isn't fanmade and got detailed info. But IIRC there isn't a complete one from GW itself.
So still no, thousands of trillions like you posted is too much to believe.
And this is where I disagreed, not the size of the IG being trillions, thats common knowledge.
Hunterindarkness wrote:
you are not understanding man. If a Unit were made to replace the SM, they would not be a standard Guard unit. The Guard already do the "Act as you think best" the Ranking offer in any givin section often has to make calls and act before he can get a response back from terra or his segmentum commander. This is also covered in the Codex. Unless they have orders not to do a thing, Guard high command structure always "Do as they think best"
Here you admit this isn't about the Guard. I am fine with that, just maybe get there faster next time please?
Plus, unless they have orders is the same as they have orders and will not act on their own until contact is lost and they have no choice but to rely upon their assessment . Because, the IG is all about orders and having them is the usual status.
Melissia wrote: The Sisters already have a great deal of independence, they just don't have a dedicated navy. They also worship the Emperor as a god, and are loyal only to Him, not to a primarch or a chapter or whatnot.
The sisters tend to act as like they are so close to the ecclesiarchy, this great deal you talk of doesn't seem to exist.
Sure they are loyal to him, but they were loyal to goge vandire too...
So "not a primarch " or "whatnot " means they are not following a living saint, they are not acting as the lapdogs of high ranking members of the ecclesiarchy and they are thus perfectly represented in the background as all these small bits which show them differntly to your claims do not exist, right? why did I read of such behaviour then?
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Post by: Melissia
1hadhq wrote:The sisters tend to act as like they are so close to the ecclesiarchy, this great deal you talk of doesn't seem to exist.
The Sisters also regulate the Ecclesiarchy. The Daughters of the Emperor were loyal to Vandire... until they learned of his crimes. Then they killed him in the name of the Emperor and ushered in a new age of the Ecclesiarchy. Reforms turned them in to the Sisters of Battle they are today, a regulating force within the Ecclesiarchy.
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Post by: Hunterindarkness
1hadhq wrote:
I get that your idea is to have a new organization replacing something " that has mysteriously vanished" and thats not the Imperial Guard but something else, something with a different purpose and post this when the subject is purpose of the IG. Mind you , the IG as is.
Now, you finally admit its not the IG you are talking of. Or did I spot there a tie to the IG?
New unit or no new unit the IG could do the same thing. The net effect of the lose of the SM is effectually zero. The IG has commando units already, the SM don't engage in mass space battles, the don't do invasion they do small hit and run stuff, that while useful can and has been done by IG units. It would be more effect to station a "U nit" as trouble shooters yes, but not a have to.
1hadhq wrote:
Online wikis are believable but BL is not? Did you notice where the wikis got their stuff from?
I only take into account sources from GW books, not BL ones. As it stands unless the HH books rewrites it the Emp crafted the Prims just as I said. This info should be easy for you to look up, if you really cared to do so.
1hadhq wrote:
We had a discussion of the size of the IG here, after the IG codex hit the shelves in 5th ed.
The conclusion was: the only hard number anyone could find was a bit that claimed the IG consists of billions of Regiments.
What a world can or cannot raise is irrelevant if we apply anything else than the examples given by GW and the in-universe POV.
In other words Ignore things that prove you incorrect. Gotcha.
I think we are done here.
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Post by: aapch1
I never meant to start a war here o.o
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Post by: Necrosis
aapch1 wrote:I never meant to start a war here o.o
I find that a little hard to believe with your Ork avatar. JK.
The space marines to me seem to be the force that just suddenly ends a long dragging war or doing impossible missions that not even storm troopers have a chance of winning, such as going to a hive fleet and getting some kind of dna to create some poison or some other crazy mission. I also believe that one of the death watch expansion rule books allows you to create our own chapter and a reason for why they were created.
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Post by: Hunterindarkness
aapch1 wrote:I never meant to start a war here o.o
Its all good man, not a war, more a lively argument.
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Post by: aapch1
Its amusing nonetheless
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Post by: Hunterindarkness
It often is, The internet and text format often make things seem a bit more heated and hostile then they really are.
Also you should totally change your rank system to Ork to match the avatar
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Post by: aapch1
How do I change that?
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Post by: Hunterindarkness
Click on your name. This will take you to your profile page.
Click under your pic on the "edit profile"
The 3rd option under "General Information about yourself" is "choose rank track" this is the 7yh option down the page.
I played around with a few of them myself before settling on the Guard Rank.
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Post by: Ailaros
Plus, people can be a little jumpy, regardless of how you deliver things.
I personally had a chuckle when I read the OP, finding it comparable to the question "Why does the US bother with an army, when it already has the NYPD?"
But, of course, if you're new to the fluff, this wouldn't be obvious.
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Post by: Crimson-King2120
As stated earlier the space marines are nice to have but not neccesary for the survival of the empire simply put the imperium can do without the space marines but not the imperial guard
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Post by: purplefood
Crimson-King2120 wrote:As stated earlier the space marines are nice to have but not neccesary for the survival of the empire simply put the imperium can do without the space marines but not the imperial guard
This is pretty much the answer to this thread.
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Post by: Kanluwen
purplefood wrote:Crimson-King2120 wrote:As stated earlier the space marines are nice to have but not neccesary for the survival of the empire simply put the imperium can do without the space marines but not the imperial guard
This is pretty much the answer to this thread.
No, it's not.
It's an answer to this thread. It is not the only one, nor is it necessarily the correct one.
Without the Imperial Guard, the Imperium would suffer a quick death.
Without the Astartes, the Imperium would suffer a lingering death; shrinking and shrinking before their final collapse.
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Post by: Melissia
At one point or other, they'd probably stop shrinking though. They'd not be the Imperium we know, however.
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Post by: Hunterindarkness
Kanluwen wrote:
Without the Astartes, the Imperium would suffer a lingering death; shrinking and shrinking before their final collapse.
I really don't understand this at all to be honest. They would suffer a mild set back, but nothing more. The SM ceased to be a real driving force for the IoM when they became set to no more then 1 million troops. Sm do not stop shrinkage, that would be the IG that does that.
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Post by: Kanluwen
Hunterindarkness wrote:Kanluwen wrote:
Without the Astartes, the Imperium would suffer a lingering death; shrinking and shrinking before their final collapse.
I really don't understand this at all to be honest. They would suffer a mild set back, but nothing more. The SM ceased to be a real driving force for the IoM when they became set to no more then 1 million troops
I think you need to reread this statement then.
This idea that "The SM are not a driving force for the IoM when they became set to no more than 1 million troops" is so utterly ridiculous that it needs to stop. And it needs to stop now.
The Astartes do not rely upon numbers. It is silly and incomprehensible to tout this as an argument for their lack of a purpose.
The Astartes are a force multiplier. They are a lever applied to situations where conventional forces have either become stalemated or are not properly equipped to contend with a threat. They are the scalpel of the Imperium, applied when precision force is required.
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Post by: SomeRandomEvilGuy
Hunterindarkness wrote:
I really don't understand this at all to be honest. They would suffer a mild set back, but nothing more. The SM ceased to be a real driving force for the IoM when they became set to no more then 1 million troops. Sm do not stop shrinkage, that would be the IG that does that.
It is explicitly stated in the rulebook that without the Astartes the Imperium would have fallen long ago. It seems to me like the overwhelming implication is that they are still necessary.
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Post by: Melissia
SomeRandomEvilGuy wrote:It is explicitly stated in the rulebook that without the Astartes the Imperium would have fallen long ago
Without any real justification, of course. They just want the Marines to feel more important.
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Post by: Kanluwen
Melissia wrote:SomeRandomEvilGuy wrote:It is explicitly stated in the rulebook that without the Astartes the Imperium would have fallen long ago
Without any real justification, of course. They just want the Marines to feel more important.
I'm pretty sure that when they are in "omniscient narrator" mode(as they are whenever putting down concrete facts like that one), justification is blatantly unnecessary.
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Post by: Crimson-King2120
At the end of the day marines are the gw pet favourites they are always going to be the imperiums "saviours"
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Post by: Kanluwen
Crimson-King2120 wrote:At the end of the day marines are the gw pet favourites they are always going to be the imperiums "saviours"
At the end of the day, people are going to whine about Marines "being GW's pet favorites" unless they're getting stuck on spikes by screaming madmen.
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Post by: 1hadhq
Hunterindarkness wrote:
New unit or no new unit the IG could do the same thing. The net effect of the lose of the SM is effectually zero. The IG has commando units already, the SM don't engage in mass space battles, the don't do invasion they do small hit and run stuff, that while useful can and has been done by IG units. It would be more effect to station a "U nit" as trouble shooters yes, but not a have to.
To repeat the same false claim again and again doesn't make me believe it nor does it come true by doing that.
Still , down at the bottom of your post your offer is no surprise and I am accepting your retreat.
Hunterindarkness wrote:
As it stands unless the HH books rewrites it the Emp crafted the Prims just as I said. This info should be easy for you to look up, if you really cared to do so.
Nice.
Now its the EMp and Prims, so you don't even care a bit.
Maybe it isn't so hard to find out that I am not the one who should look a few things up. OtoH there is a source actually entitled by the holder of the IP to flesh out that era and as far as I know, this means BL is the place to go because GW made it so. Bad news?
Hunterindarkness wrote:
In other words Ignore things that prove you incorrect. Gotcha.
I think we are done here.
I am fine with being done.  You had no more way to escape so yes, its game over.
PS: next time you got nothing more to add, at least let me suggest to refrain from this nonsense calling one incorrect when your data is obviously the only incorrect piece. So sadly, you didn't get me...
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Post by: Hunterindarkness
I am still gonna disagree, they are a symbol and are super important that way, but lets be honest here, after the Herasy the Astarte ceased to be anything of real lasting importance other then a symbol.
The Book praised them and such, but they really do not back it up. Any Navel actions they might have won could be done by the navy, most ground actions could be done by the IG or the sisters( far, far more costly I'll grant you).
They simply do not have the numbers or the unifying strength to have a lasting impact. You can take just about any and every thing they have done in fluff and have another group do it, it may cost more men but in the long run the net change is effectually zero.
With Limited numbers, limited organization and limited cooperation the SM's are really not a unit that does much of anything except propaganda and symbol.
Can you name something post heresy, some long term effect that could not in any way ,shape or form have been accomplished in another way or by some other force?
I really an curious here because off the top of my head I can think of nothing. Automatically Appended Next Post: 1hadhq wrote: You had no more way to escape so yes, its game over.
PS: next time you got nothing more to add, at least let me suggest to refrain from this nonsense calling one incorrect when your data is obviously the only incorrect piece. So sadly, you didn't get me...
No, I see no point in debating with someone who switches goal posts. You stated the IG codex did not have numbers. I posted ones from the book, then you stated they did not matter. You have a thing about using BL stuff over and before using published hard data. The Codex gives you hard numbers, the codex tell you a good deal of things you simply do not like. I see no point in pushing this any farther as you simply refuse to accept things GW has published as fact, even in Books you told me to use.
I will call someone Incorrect when I see them fudging numbers and leaving out stuff just to be "Right"
Anyhow Good gaming to ya man.
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Post by: Melissia
Kanluwen wrote:I'm pretty sure that when they are in "omniscient narrator" mode(as they are whenever putting down concrete facts like that one), justification is blatantly unnecessary.
Except when they contradict amirite?
Kanluwen wrote:At the end of the day, people are going to whine about Marines "being GW's pet favorites" unless they're getting stuck on spikes by screaming madmen.
Cute perhaps, but also rather pointless.
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Post by: aapch1
My official stand on this: make more space marines, grey knights, blood angels, black templar, what have you, and don't let people, basic everyday people die so much. ALthough the imperial guard are relatable, you have to imagine a thinning line. IG are awesome, but we need more SM
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Post by: Brother Thomas
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Post by: Kasrkin229
aapch1 wrote:The God emperor already has bio engineered gorilla men, why does he need people? Basic average people? Are they a viable army?
Think of it this way in the HALO games you have the Spartan program which makes them genetically engineered badasses , but there isn't enough of them to take on ALL of the Covenent , thats why you have the Marine Corps . Similar in 40k there are millions of Imperial worlds and there is about 1 space marine for every thousand world , The Imperial Guard is that force that covers where the Space marines can't . would you send a Chapter of Space Marines to Engage a Tyranid Hive Fleet when there was a Chaos inseruction on home turf ?
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Post by: Lynata
Personally, I like to follow the 2E Guard Codex on this question.
"Often, a small force of Space Marines is enough to turn back an alien invasion, so long as there are some other human forces left to support them. However, the Space Marine Chapters are not large: an entire Chapter may be able to field only a thousand warriors or thereabouts. Often, a conflict will be simply too large, the enemy too powerful, too numerous, or too well entrenched for local forces, ships, or Space Marines to defeat. In such a case mobility counts for very little. In conflicts such as this, the really huge invasions, the wars that spread across whole star systems and decades of warp space, only the grinding steamroller of the Imperial Guard can hope to crush the foe. The ultimate fighting machine, its task is to hold a front line that stretches across the stars, to wage war for decades or centuries if need be, to act as the bastion of the Imperium against the massed hordes arrayed against mankind."
Of course, given the non-existence of canon/consistency across the various sources which helped shape people's perceptions of the setting, there will be a huge amount of unique opinions regarding the importance and capabilities of both the Guard as well as the Astartes. Personally, I believe the Marines of the 41st millennium are about as troublesome to the Imperium as they are helpful. For every Chapter winning an important battle for the Imperium you've got another one declaring itself independent, shooting at fellow Imperial forces (including other Marines) for the lulz, or having their mutation turn its Battle Brothers into frothing abominations who can't distinguish between an Ork boy and a human civilian.
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Post by: Veteran Sergeant
Hunterindarkness wrote:Kanluwen wrote:
Without the Astartes, the Imperium would suffer a lingering death; shrinking and shrinking before their final collapse.
I really don't understand this at all to be honest. They would suffer a mild set back, but nothing more. The SM ceased to be a real driving force for the IoM when they became set to no more then 1 million troops. Sm do not stop shrinkage, that would be the IG that does that.
The Space Marines were never that big to begin with... Great Crusade numbers in the old days were tiny. Even with the numbers of the newer Black Library HH novels, the Ultramarines were only 250,000 strong, and they were the largest of the Legions by far. There were only perhaps a million or so Space Marines in 30K too.
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Post by: Vaktathi
By any reasonable realistic estimation, the Space Marines would be an irrelevant non-entity on the greater galactic stage. They achieve their status primarily through plot armor and the setting being more Fantasy in Space than Science Fiction.
The game itself states there are billions (plural) of IG regiments, each composed of thousands, tens of thousands and sometimes even hundreds of thousands of troops (depending on author and edition and world) meaning there are tens of *Trillions* of guardsmen or more. Even assuming the lower end of that spectrum, that gives us something on the order of tens of millions of Guardsmen for each Space Marine, in others words meaning that the hourly recruitment of the Imperial Guard alone has more military value than the entirety of the Adeptus Astartes, not to mention the various PDF's and other local forces that form the bulk of human defenses.
The Space Marines are important pretty much only because GW says they are. When looked at from any analytical perspective, they're entirely too few to make any meaningful difference. Hell, given the casualty rates on Vraks alone (Imperial Armour 5/6/7), it would have exhausted the entirety of the Adeptus Astartes to take that world, which was an insignificant sideshow of a war to the Imperial Guard.
So yeah, most of the Space Marine's value is owed pretty much entirely to plot armor. Even if the IG have to take a ten, a hundred, a thousand, ten thousand, or a hundred thousand times as many casualties to accomplish an objective that the Astartes would be needed for, they can take it and come out better for it than the Astartes usually can. And more often than not, given that the Astartes are absent from about 99% of the Imperium's wars, that's what ends up happening.
Space Marines are cool and all, don't get me wrong, they are what makes 40k what it is and form the core of its story, but their importance is pretty much all "just because".
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Post by: Kasrkin229
Vaktathi wrote:By any reasonable realistic estimation, the Space Marines would be an irrelevant non-entity on the greater galactic stage. They achieve their status primarily through plot armor and the setting being more Fantasy in Space than Science Fiction.
The game itself states there are billions (plural) of IG regiments, each composed of thousands, tens of thousands and sometimes even hundreds of thousands of troops (depending on author and edition and world) meaning there are tens of *Trillions* of guardsmen or more. Even assuming the lower end of that spectrum, that gives us something on the order of tens of millions of Guardsmen for each Space Marine, in others words meaning that the hourly recruitment of the Imperial Guard alone has more military value than the entirety of the Adeptus Astartes, not to mention the various PDF's and other local forces that form the bulk of human defenses.
The Space Marines are important pretty much only because GW says they are. When looked at from any analytical perspective, they're entirely too few to make any meaningful difference. Hell, given the casualty rates on Vraks alone (Imperial Armour 5/6/7), it would have exhausted the entirety of the Adeptus Astartes to take that world, which was an insignificant sideshow of a war to the Imperial Guard.
So yeah, most of the Space Marine's value is owed pretty much entirely to plot armor. Even if the IG have to take a ten, a hundred, a thousand, ten thousand, or a hundred thousand times as many casualties to accomplish an objective that the Astartes would be needed for, they can take it and come out better for it than the Astartes usually can. And more often than not, given that the Astartes are absent from about 99% of the Imperium's wars, that's what ends up happening.
I couldnt agree more
Space Marines are cool and all, don't get me wrong, they are what makes 40k what it is and form the core of its story, but their importance is pretty much all "just because".
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Post by: Kaldor
Vaktathi wrote:Space Marines are cool and all, don't get me wrong, they are what makes 40k what it is and form the core of its story, but their importance is pretty much all "just because".
You're missing the bigger picture.
Astartes are the first responders. They are already mounted up, supplied and ready to go when a distress call comes through (or however else it is that 40K forces hear about trouble in the Imperium) and can be on-scene months, years or decades before the IG gets there. There's no point having trillions of men if they are always late to the party.
Now, this isn't a role that ONLY Astartes could fill. You could outfit an IG force with their own ships and independent supply chains, give them a separate chain of command and basically call it a Space Marine lite program. Hell, since they're going to be first responders we may as well make sure that each one of them is as powerful and well equipped as possible. But that's the point, without the Astartes you'd need to create an Astartes analog.
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Post by: Lynata
A good point, too. The Marines' big purpose isn't just to deliver combat power ten times that of a normal Guardsman - but to deliver it within such a narrow timeframe no-one else could (depending on the location, of course).
It takes weeks to even muster a small Guard battlegroup and have it assemble at a staging area. Weeks that, depending on the enemy's strength, goal, and tactics, may prove to be decisive. The Astartes on the other hand ... well, see Kaldor's post. The difference in time may prove decisive for the outcome of a war, but in the very least it heavily influences casualties of any human forces and civilians already under attack and waiting for reinforcements.
The Imperial Guard is an unstoppable steamroller. But it takes some precious time to get it rolling.
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Post by: Melissia
Assuming that they don't have an Inquisitor or Warmaster to expedite the process at any rate.
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Post by: Twiqbal
related - why can't the IoM devote entire solar systems to creating more marines? It seems like circular logic, but think about it as an investment - the more they invested, the more marines they'd have, the more power to subdue more planets, the more planets to create more marines.
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Post by: Lynata
As far as I'm aware, a lot of Chapters actually do "own" entire solar systems, being granted the right to recruit from every citizen on every world within their domain.
Also, the Imperium currently seems interested in keeping the status quo. They do occasionally found additional Chapters, but not as many as they probably could - and the Chapters that already exist are (mostly) bound by the Codex limitation of not exceeding ~1k Battle Brothers.
The Imperium doesn't really need more power to subdue more planet as this has never been an issue for the IoM before. When a new planet with a lost human colony is found, the IoM is rather quick to dispatch missions of Sisters Sabine preparing the target world for annexation, before the mighty fleet arrives to blockade the planet and land its ground forces. Then, Ecclesiarchal Missionaries continue to convert the general populace to the ideal of the Emperor, at which point local forces will become draftable for the Munitorum.
In short: I think the problem is that the Imperium doesn't actually discover new planets with a human population all that often that it would need additional forces to occupy it. Most worlds are hostile, necessitating a full scale assault, for which the Imperial Guard and Navy are far more important than a Marine Chapter. In such situations, the Astartes are more like a support force serving to break a hole into the enemy's defence which will then quickly be filled by the regular troops.
Melissia wrote:Assuming that they don't have an Inquisitor or Warmaster to expedite the process at any rate.
Well, even then the various "components" of an IG relief force have to be assembled - undoubtedly, a harsh commander can wrench a few days out of the schedule, but both the troops and their equipment still need to be mustered and picked up. It doesn't help the Imperium's cause that much of a fresh regiment's wargear would most often be stored on an entirely different planet than the soldiers recruited for it. The already standing regiments would be quicker to mobilize, but usually they don't just sit around and are already on some other task. Of course, here an Inquisitor or Warmaster would have little trouble pulling them away - though this could prove problematic for whatever job they did up to that point (example: pulling them out of an ongoing campaign, weakening the Imperium's presence on world B to help save world C).
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Post by: jareddm
Same reason the legions aren't around anymore. Too much power in one place runs the risk of corruption and creating another Badab War or Horus Heresy.
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Post by: Ignatius
Lynata wrote:A good point, too. The Marines' big purpose isn't just to deliver combat power ten times that of a normal Guardsman - but to deliver it within such a narrow timeframe no-one else could (depending on the location, of course).
It takes weeks to even muster a small Guard battlegroup and have it assemble at a staging area. Weeks that, depending on the enemy's strength, goal, and tactics, may prove to be decisive. The Astartes on the other hand ... well, see Kaldor's post. The difference in time may prove decisive for the outcome of a war, but in the very least it heavily influences casualties of any human forces and civilians already under attack and waiting for reinforcements.
The Imperial Guard is an unstoppable steamroller. But it takes some precious time to get it rolling.
However, the space marine force that responds wont generally be large enough to stop whatever it is they are responding to. If they are enough, then the PDF most likely would have been able to take care of it alone.
If the PDF can't handle it then the thousand marines won't be able to either realistically. So you need the guard. And even though it takes a while for the guard to be mustered, the millions of PDF can handle it long enough for the guard to get there, though they will be effectively wiped out generally.
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Post by: Kaldor
Ignatius wrote:However, the space marine force that responds wont generally be large enough to stop whatever it is they are responding to. If they are enough, then the PDF most likely would have been able to take care of it alone.
If the PDF can't handle it then the thousand marines won't be able to either realistically. So you need the guard. And even though it takes a while for the guard to be mustered, the millions of PDF can handle it long enough for the guard to get there, though they will be effectively wiped out generally.
Ah, but the PDF doesn't have the main strength of the Marines:
Naval superiority.
The Marines don't get there and quickly throw boots on the ground to start fighting the enemy face to face. They let the faceless millions of the PDF do that while their strike cruisers and corvettes, frigates, destroyers and escorts attempt to force the enemy fleet away or destroy it. Or in the face of overwhelming odds, perform guerrilla style actions against it. The Marines will only put boots on the ground when they absolutely have to (say, preventing an enemy force from retrieving an important relic or disabling an important piece of tech, or shutting down a daemon portal or webway gate or something)
They're never going to waste their lives just dying for civilians. Plenty more where they came from, after all.
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Post by: Lynata
Ignatius wrote:However, the space marine force that responds wont generally be large enough to stop whatever it is they are responding to. If they are enough, then the PDF most likely would have been able to take care of it alone.
If the PDF can't handle it then the thousand marines won't be able to either realistically. So you need the guard. And even though it takes a while for the guard to be mustered, the millions of PDF can handle it long enough for the guard to get there, though they will be effectively wiped out generally.
Whilst I usually advocate moderation in terms of assessing the Astartes' strength, here I would say you are underestimating their value as shock troops. PDF often lack real combat experience, at least against xenos or the forces of Chaos (who are currently the only factions likely to launch an invasion), and their combat capabilities might be far from what the Imperial Guard and Navy support could do - both in terms of sheer training as well as pure availability of specialized vehicles such as superheavy tanks or fliers, not to mention options for orbital strikes. Were I to choose between a million men who lack long range aerial transportation and a few hundred heavily armoured elite shock troops with the ability to strike anywhere on the world, I'd assume that a war could be ended a lot sooner with the latter.
I assume Planetary Defense Forces are even more of a slow juggernaut than the Guard, simply because they are even less professional (not counting "special" worlds such as Cadia) and less mobile. This interpretation was, of course, heavily influenced by the material I've been reading, and the lack of consistency between the fluff means that people's opinions on details such as these will differ - so if all of this seems entirely incompatible to your own vision, don't be confused.
Personally, I thought that the PC game "Final Liberation" (which has probably done much to cement my opinion) did a rather good job at portraying the role and capabilities of the various Imperial forces. Basically, in its campaign, the planet Volistad is invaded by Orks. Its PDF fails miserably in pushing them back, so their governor issues a call for help. Space Marines arrive and establish a secure landing zone. After this is done, the Imperial Guard takes over and engages in full scale war whilst the Marines board their craft and leave (they would've probably stuck around and done some more damage to the Orks' infrastructure on the planet, but iirc their Chapter had a crusade going on so they were in a hurry to meet up with their Battle Brothers again).
http://www.youtube.com/watch?v=_3_SAlmYJno
http://www.youtube.com/watch?v=_v5nksCCWsQ
It's no studio material, but I thought it fits in well with what I've read by GW.
Kaldor wrote:They let the faceless millions of the PDF do that while their strike cruisers and corvettes, frigates, destroyers and escorts attempt to force the enemy fleet away or destroy it.
Now that would be why the Imperial Navy exists. The Marines' fleets are generally geared for breaking through blockades and safely delivering their troops. Doesn't mean that they won't hesitate to engage an enemy fleet (obviously), just that this isn't really their job and they wouldn't perform as well in it.
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Post by: Kaldor
Lynata wrote: Kaldor wrote:They let the faceless millions of the PDF do that while their strike cruisers and corvettes, frigates, destroyers and escorts attempt to force the enemy fleet away or destroy it.
Now that would be why the Imperial Navy exists. The Marines' fleets are generally geared for breaking through blockades and safely delivering their troops. Doesn't mean that they won't hesitate to engage an enemy fleet (obviously), just that this isn't really their job and they wouldn't perform as well in it.
Very true, and again it's an issue of response times. The Marines aren't going to bother landing forces on the planet if the enemy fleet is overwhelmingly powerful. That's just giving the enemy some target practice for their orbital bombardments. And they aren't going to engage that overwhelmingly powerful fleet either. As you say, they aren't designed with naval engagements as their first priority.
But they are a multi-role rapid response force that can do just about anything that needs to be done, and do it much more quickly than the IG and Navy can. They can get in-system, make accurate assessments, and then have the tools to do what needs to be done.
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Post by: Lynata
Aye - makes them look like the Imperium's firefighters, come to think of it.
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Post by: bobsy99
nomotog wrote:SM can also be temperamental. Refusing to do work that is beneath them like guarding a convoy.
Pre heresy death guard didn't seem to care
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Post by: Hazardous Harry
bobsy99 wrote:nomotog wrote:SM can also be temperamental. Refusing to do work that is beneath them like guarding a convoy.
Pre heresy death guard didn't seem to care
Yeah, it's not like being delegated to inglorious tasks made them titchy at all.
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Post by: KingDeath
Kanluwen wrote:purplefood wrote:Crimson-King2120 wrote:As stated earlier the space marines are nice to have but not neccesary for the survival of the empire simply put the imperium can do without the space marines but not the imperial guard
This is pretty much the answer to this thread.
No, it's not.
It's an answer to this thread. It is not the only one, nor is it necessarily the correct one.
Without the Imperial Guard, the Imperium would suffer a quick death.
Without the Astartes, the Imperium would suffer a lingering death; shrinking and shrinking before their final collapse.
Hrm, that's what the Imperium is already doing at the end of the current timeline. Still, spessmuhreens are good to have. At least they can either turn the population of your average, savage stoneage world into something useful or, in the case of the saner chapters, a normal world into a well regimented, highly productive "paradise" ( fascist hellhole for contemporary people, paradise for most 40k people).
Having a highly mobile strikeforce and, most of all, an incredible useful propaganda tool is also quite nice.
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Post by: Banzaimash
sierra 1247 wrote:space marines are literarlly just huge guys with all the bigass guns, the pussy bio engineering and power armour, guardsmen dont need that crap, they just grab whats pretty much cardboard armour and a laser kalashnikov. lets face it, guardsmen are real men
I wouldn't call marines pussies. They became marines for a reason, because they were hardcore violent pschopaths. The bio-engineering and power armour are necessary because they do stuff that's ten times harder than what guardsmen do, like drop podding into the heart of a Tyranid horde to kill synapse creatures rather than simply holding the line, or going into the heart of Commoragh and still two-smacking the Dark Eldar. While I appreciate that Guardsmen have balls of steel, considering they're but normal men, Marines also do, but have just been selected to do the harder stuff, and so need better equipment. This doesn't however make them pussies, it's just logical, because let's face it, if you want to clear out a space hulk or teleport into Ork ships and blow them up from the inside with melta-charges, power armoured troops would get the job done, while sending in Guard would be a complet waste of time.
Another point I have to add to this discussion; although there may only be a million Space Marines or so, they are still vitally important. Simply by comparing the number of Guard to Marines we see that these numbers indicate that Marines seem to play a small part in the defence of the Imperium. However, the crucial factor that makes Marines considerably important isn't their numbers as we all know, it's that they're in the right places at the right times, due to their autonomous nature and not having to rely on the Imperial Navy. This means that their fewer numbers are multiplied almost, because they're being used more often and efficiently. So while Marines may not be as vital to the defence of the Imperium as Guardsmen, they are still quite considerable, certainly more so than SoB and Stormtroopers, and the Imperium would feel considerable strain at their loss, especially in the fight against the Tyranids.
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