29036
Post by: Zookie
There are a lot of “old reliable” tactics and army builds out there. But anytime your opponent expects something (even if it is effective) it can be countered. What are some unexpected tactics you have seen, or used, to win a game?
48339
Post by: sudojoe
depends on what you mean by that since this could involve alot of just random dice rolling and or crazy lucky chances taken that paid off.
My personal one has been to fly a single storm raven and in another game, a valk falt out with just it's 4+ save and managed to survive an entire army's shooting (well more like 2 seperate armies) that let the rest of my units move up unmolested and gun down everything with meltas as they wasted alot of shots at the fast mover.
And of course many another time I tried that and the bird died on the first shots into it....
You looking for other advice like runnin away to hide TLOS for depleted units? How about all warpquakes to auto kill daemons?
Not exactly sure what other ways there are to win besides the regular contest, congo line to hold 2 objectives, and kill points/hide kill points from depleted units.
45429
Post by: Iranna
I've had a single, weaponless Fire Prism tank shock 3 Ld 9 units and 1 Ld10 unit off of the table in a kill points game before.
Pretty unlucky for him.
Iranna.
51344
Post by: BlapBlapBlap
My one is spamming elite troops, Furious Charge and Power Weapons. Plus lots of Inf Pistols :3
39098
Post by: Shadelkan
Plasma Cannon Armored Sentinels.
Doesn't seem like the most effective use of 75 points, but time and again, plenty of opponents have gotten frustrated at them sniping at their high value squads of MEQ/Monstrous Creatures/2+ Sv troops.
They're easily ignored, and thus don't get shot at; but even if they are shot at, they end up soaking up fire my chimeras would get. Also, let me tell you, seeing a squad of anything without a Power Fist get tied up by one is hilarious.
Once, I charged a squad of Chaos Marines, killed 1, won combat, and when they failed their Ld and Initiative tests, wiped them out. Rare, but the look on your opponents face is worth the 75 points.
Also Hellhounds. These guys quite literally wreak vehicles with a Multi-Melta on their hull.
While it doesn't always hit, its still very amusing to catch a tank in range, hit, and cause some damage.
26531
Post by: VikingScott
Gotta say I always feel going all reserves is a big gamble but time and again it works and feels great.
I reckon that counts as unorthadox.
27025
Post by: lunarman
Hiding.
If you wanna play a boring game against a shooty and well castled opponant, then you can often win by locking down your army behind terrain so he's got no tlos. And then force him to come to you for the next three turns rather than you having to run across the field of death.
Of course, in capture and control or seize ground, this ain't so hot
29878
Post by: Chowderhead
Bitches can't handle the Dreadnaught wall.
It's three Venerable dreads in front of two Razorbacks and Bjorn. It's amazing to see how much firepower they can soak up.
Also, with all the firepower in one area, it's easy to miss 160 points of Fenrisian Wolves running down the flanks and glancing everything to death.
51344
Post by: BlapBlapBlap
I know what I really want to do!
As many BA Libbies as I can cram in (Dreads included!)
OR
Dreadnought Spam (11 Dreadnoughts? Blood Talons? Awesome)
55089
Post by: lordsolarkodiak
Shadelkan wrote:Plasma Cannon Armored Sentinels.
Doesn't seem like the most effective use of 75 points, but time and again, plenty of opponents have gotten frustrated at them sniping at their high value squads of MEQ/Monstrous Creatures/2+ Sv troops.
They're easily ignored, and thus don't get shot at; but even if they are shot at, they end up soaking up fire my chimeras would get. Also, let me tell you, seeing a squad of anything without a Power Fist get tied up by one is hilarious.
Once, I charged a squad of Chaos Marines, killed 1, won combat, and when they failed their Ld and Initiative tests, wiped them out. Rare, but the look on your opponents face is worth the 75 points.
Also Hellhounds. These guys quite literally wreak vehicles with a Multi-Melta on their hull.
While it doesn't always hit, its still very amusing to catch a tank in range, hit, and cause some damage.
sentinels never get love but i love the ish out of em. armored sentinel? hell yeah, ever see a unit of 30 boys get stuck in place for 3+ turns? every time i see my opponents army, i pick out the unit that cant hurt them. best thing is you are NOT locked in combat and can walk away any time you want to blow their heads off. also had one with a hunter killer missile take out a battle wagon turn 1 the other day in the same game, kept his nobs waaaay in the back.
if you take scout sents, you can come in outflank on side armor, scout move into better positions and not worry about sitting in cover.
not very many people use these guys which is good, it always seems like my sentinels come in and everyone forgets the rest of my army and just lights them up. i dont know what it is but its hilarious to see opponents be like "oh ish, sentinels! take em out" on a 55+ pt unit lol.
43840
Post by: Deathshead420
Not sure if its unorthodox, but I played a game where an IG player Marbo'd me in such a way that anytime someone takes him I will always be thoughtful of how Marbo can turn the tide.
BTW he managed to kill 6 outa 10 tac termies with one satchel charge. I was shocked to say the least.
47084
Post by: SnaleKing
assault with flamers of tzeentch after burninating. Keeps anything short of a death star tied up for a couple turns. I had an immobilized & weaponless SG close to some fire dragons in a KP mission. Flamers burned all but the exarch, who they assaulted. Kp denied!
52054
Post by: MrMoustaffa
Deathshead420 wrote:Not sure if its unorthodox, but I played a game where an IG player Marbo'd me in such a way that anytime someone takes him I will always be thoughtful of how Marbo can turn the tide.
BTW he managed to kill 6 outa 10 tac termies with one satchel charge. I was shocked to say the least.
Wow only 6 marines? Thats nothing  I've had him wipe out entire terminator squads. (of 5)
funniest/most bizarre tactic I've used though would have to be from the first tourney I ever played. One of the missions had a special rule where any troops unit could deepstrike. I play IG, with power blobs (on this day, I had two 30 man platoons with melta and PW's) My opponent was playing a vets/ stormtrooper heavy chimera list. He spreads out, and starts wailing on my tanks, and I was in deep trouble. Turn 2, the fun began. All my reserves came in, including both my platoons, their PCS's, and my straken CCS and marbo. My opponent laughs, expecting me to mishap and lose all my guardsmen (he had most of the board covered). I roll scatter, 1sr blob, direct hit, in between two chimeras and a manticore. Second one scatters and narrowly misses a tank. I had deepstriked 60+ guardsmen without a single mishap  then straken and a PCS land on target. The only mishap was the second PCS, but at that point i was laughing too hard to care.
After doing a good chunk of damage, he wiped me turn 3, but man that was funny. Had i prioritized my targets better, I may have been able to get a draw, but oh well, that game was a ton of fun
42002
Post by: Kharrak
I've used an empty, weaponless trukk to ram, and consequently explode a battlewagon and it's contents to smithereens.
And the trukk survived, ran into the survivors, who failed their moral, and ran off the table
I also totally intentionally plan to accidentally intentionally scatter my templates onto my trukks, thus penetrating them, and thus seeing them randomly intentionally directed to flip into the enemy lines to explode and cause such casualties that my otherwise poor round of shooting is made up for!
25703
Post by: juraigamer
Run space pope and ethereal, then run 9 battlesuits with flamers, fusion guns and gun drones Plus some other FW and such.
Kill space pope, re-roll necessary leadership tests, have str 6 battlesuits with preferred enemy on the charge. It worked.
17058
Post by: ThatEdGuy
Having an antire army of slugga/choppa orks in trukks running away from combat so i can get a few more turns of shooting in before charging.
53074
Post by: Rejn
Glancing av 13 tanks with a full squad of lootas to death
or
Rolling 3 out of 6 "12"s on my big meks SAG.
Now you see Nids... Now you don't!
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Post by: VikingScott
lordsolarkodiak wrote:Shadelkan wrote:Plasma Cannon Armored Sentinels.
Doesn't seem like the most effective use of 75 points, but time and again, plenty of opponents have gotten frustrated at them sniping at their high value squads of MEQ/Monstrous Creatures/2+ Sv troops.
They're easily ignored, and thus don't get shot at; but even if they are shot at, they end up soaking up fire my chimeras would get. Also, let me tell you, seeing a squad of anything without a Power Fist get tied up by one is hilarious.
Once, I charged a squad of Chaos Marines, killed 1, won combat, and when they failed their Ld and Initiative tests, wiped them out. Rare, but the look on your opponents face is worth the 75 points.
Also Hellhounds. These guys quite literally wreak vehicles with a Multi-Melta on their hull.
While it doesn't always hit, its still very amusing to catch a tank in range, hit, and cause some damage.
sentinels never get love but i love the ish out of em. armored sentinel? hell yeah, ever see a unit of 30 boys get stuck in place for 3+ turns? every time i see my opponents army, i pick out the unit that cant hurt them. best thing is you are NOT locked in combat and can walk away any time you want to blow their heads off. also had one with a hunter killer missile take out a battle wagon turn 1 the other day in the same game, kept his nobs waaaay in the back.
if you take scout sents, you can come in outflank on side armor, scout move into better positions and not worry about sitting in cover.
not very many people use these guys which is good, it always seems like my sentinels come in and everyone forgets the rest of my army and just lights them up. i dont know what it is but its hilarious to see opponents be like "oh ish, sentinels! take em out" on a 55+ pt unit lol.
Setinels are walkers. You do get locked in combat.
51344
Post by: BlapBlapBlap
Next time I play a horde player, I'm going to bring out 2 squads of minned out Scouts and a Libby. I'm then going to bring along 3 Furiosos with Blood Talons.
Scratch the scouts, take 25 DC. Then I get 8 sets of Blood Talons.
51453
Post by: Ran
This one time, I used Razorbacks to advance my guys to the enemy. It was a wondrous sight
39098
Post by: Shadelkan
Ran wrote:This one time, I used Razorbacks to advance my guys to the enemy. It was a wondrous sight
I admit, I chuckled.
17376
Post by: Zid
Flipping over the table. Gets me kicked out, but man, I totally win everytime! (JK)
The most unorthodox thing a lot of people scratch their heads at is me intentionally charging my Horror squads into combat sometimes. That 4++ can really lock down opponents!
51259
Post by: KplKeegan
Oh! Oh!
I must be the only Guard player on this Earth to use Flamer Vets (and to an extend Flamer Sentinels).
I've forced more scoring units off objectives with Flamer Vets than just wailing on them with blast weapons and melta fire...
It works more candidly against Space Marines than I could've imagined...
48973
Post by: AtoMaki
I once did a horde Fire Warrior (EMp grenades and Carbines for everyone) army, supported with Pathfinders and Sniper Teams. It was suprisingly effective  !
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Post by: BlapBlapBlap
I've also taken a BA army with Tactical marines running about in Rhinos. Good fun was dat.
23113
Post by: jy2
Instead of scooting back and shooting, I went balls to the wall into 45 TH/SS assault terminators.
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Post by: Diabolical13
3 devastator squads of 5, 2 PCs and 2 HBs. 2 scout squads with rifles and a ML.
This worked extremely well against my enemy with 6 tac squads and 6 razorbacks....
Glanced my sniper rifles with triple 6s! (one to glance with,another d3 for the rending,and another to immobilize)
same with HBs glancing those tanks and such hehe.
45830
Post by: Necrontyr40k
Once I used an empty chimera to block off a landraider filled with terminators. The look on my opponent's face was priceless, because he immediately realized he lost the game just now. The terminators disembarked and ripped up the chimera but it was too late to claim a critical objective. He lost the game.
49616
Post by: grendel083
Weirdboy Warphead in a unit of FlashGits!
Fast becoming my favourite unit of all time. It's dangerous for 2 reasons:
1). My opponent never knows what it'll do next.
2). Neither do I.
35785
Post by: Avatar 720
War Walkers charging into marines. Yeah, they can be hurt, but they get 3 S6 attacks each on the charge, and marines need 6s then 4s with a single attack, or 3s and then 6s with others, so it often balances out and you manage to lock the unit down, especially if it's just eaten a crapton of S6 shooting from them and isn't at full fighting capacity. I guarantee it'll be the last time they decide against putting a powerfist in their squads, but even then I can just charge the squad without it if they combat squad. Tank Shocking can also be pretty effective, as can ramming (unless you're me, when I roll a 6 to penetrate and a 1-2 to shake/stun and then the return attack against my Wave Serpent is a 2 to glance and a 6 to immobilise, wrecking it since it had to move flat out for the S10 hit, or a 4+4, 4+5, 4+6, 5+5, 5+6, 6+6 to Immobilise/Wreck/Blow Up my Holofielded Prism/Warp Hunter). I've also charged with Eldrad to great effect, and he took down two Wolf Lords by himself in a single game, each in the first round of their respective combats, and a Callidus Assassin and a GK Dreadnought in another. People don't realise just how effective he can be in assaults, especially when Fortuned; hitting most things on 3s and wounding them on 2s whilst ignoring saves at I5 can be quite deadly, and he also has his Witchblade for when a Dreadnought comes along; if they survive to attack hit back, they need to break through a re-rollable 3+ save, plus people expect him to be T3, when he's actually T4.
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Post by: Eidolon
Sanguinary guard vs chaos marines in kill points. I deep struck, and put all my melta and fire from 3 autolas predators into his obliterators, kill them. Next turn I proceeded to run my whole army back to my deployment zone at top speed while popping rhinos with the predators. Bottom of turn 3 it was 5-1 my favor, and he had to walk to get me.
51344
Post by: BlapBlapBlap
I've seen sombody run Fire Warriors up in Devilfish and assault some of those Chaos.
The Tau player won.
20774
Post by: pretre
BlapBlapBlap wrote:I've seen sombody run Fire Warriors up in Devilfish and assault some of those Chaos.
The Tau player won.
Devilfish isn't an assault vehicle, so this was a two turn move?
51344
Post by: BlapBlapBlap
Yep. Jump out of Devilfish into Cover. Next Turn move Devilfish and pray you get close enough.
49704
Post by: sfshilo
Shadelkan wrote:Plasma Cannon Armored Sentinels.
Doesn't seem like the most effective use of 75 points, but time and again, plenty of opponents have gotten frustrated at them sniping at their high value squads of MEQ/Monstrous Creatures/2+ Sv troops.
They're easily ignored, and thus don't get shot at; but even if they are shot at, they end up soaking up fire my chimeras would get. Also, let me tell you, seeing a squad of anything without a Power Fist get tied up by one is hilarious.
Once, I charged a squad of Chaos Marines, killed 1, won combat, and when they failed their Ld and Initiative tests, wiped them out. Rare, but the look on your opponents face is worth the 75 points.
Also Hellhounds. These guys quite literally wreak vehicles with a Multi-Melta on their hull.
While it doesn't always hit, its still very amusing to catch a tank in range, hit, and cause some damage.
This over and over. I always have a couple in my armies. I had a squad of 3 wipe out 20 genestealers once. Took 4 turns and my opponent was reduced to shaking his head.
57353
Post by: warrior lord
Using scout special rule to get to the side of a tau army and then using a teleporter homer deep strike down my entire grey knight army
encase you are wondering it was in a planetary empire campaign so my librarian HQ got scout
25703
Post by: juraigamer
grendel083 wrote:Weirdboy Warphead in a unit of FlashGits!
Fast becoming my favourite unit of all time. It's dangerous for 2 reasons:
1). My opponent never knows what it'll do next.
2). Neither do I.
Sounds orky to me!
I once got 'ere we go while attached to a horde of 30 boyz. Deep struck right in front of my enemy's guard line. He didn't kill them before they assaulted. Sucks when his vehicles provided me cover!
45888
Post by: Lokas
Less of an intentionally unorthodox tactic and more of hilariously good luck.
A unit of sisters repentia had gotten out of a stolen rhino to prepare for a charge. Unfortunately for my foe, I had a raider full of Wracks in reaction range. They roll over, and set up to douse the sisters in good old fashioned acid blood and then charge. I do so love Liquifier guns, moreso after this incident but I'm getting ahead of myself.
Anyways, I drop my flame templates on the sisters. Happen to touch the rear armor of the rhino they'd stolen. Didn't even really think anything of it. I roll for AP value, get a 1. Cool. I kill a couple repentia, and am about to move on to resolve some shooting elsewhere. My buddy who I'm playing against points out that the flame template had touched his rhino, which means I need to resolve a hit against that.
I shrug, roll for penetration. Get a six. Glancing hit. Roll for damage. Get a six. -1 to the damage table, the rhino is wrecked. Both myself and my buddy stare at the dice for a good thirty seconds before I tell him that he shouldn't have reminded me about that hit on the rhino.
49616
Post by: grendel083
Lokas wrote:I shrug, roll for penetration. Get a six. Glancing hit. Roll for damage. Get a six. -1 to the damage table, the rhino is wrecked. Both myself and my buddy stare at the dice for a good thirty seconds before I tell him that he shouldn't have reminded me about that hit on the rhino.
Should be -2 to the roll with a glance, unless you have a +1 from something else?
20774
Post by: pretre
-2 +1 for AP1 = -1
49616
Post by: grendel083
pretre wrote:-2 +1 for AP1 = -1

Missed the Ap1 part..
Fair enough, well played.
37231
Post by: d-usa
My 1st step is to play Scout Marines, which can do decent if the dice gods love me.
My 2nd step has been to use the minefield from the Scout Bikes, and use them to mine whatever piece of terrain my Scout Snipers are camping out in.
Simply announce that a piece of terrain is booby trapped and any unit marching or moving in it will set of 2D6 S4 hits, and watch players becoming much more careful with their deployment and movement. Once they get tired of not using cover and getting shot by the scouts they will often charge them, not thinking that they are running straight into mines.
Scouts can actually survive a round or two of close combat if the enemy unit takes 2D6 hits to begin with...
50336
Post by: azazel the cat
Chowderhead wrote:Bitches can't handle the Dreadnaught wall.
It's three Venerable dreads in front of two Razorbacks and Bjorn. It's amazing to see how much firepower they can soak up.
Also, with all the firepower in one area, it's easy to miss 160 points of Fenrisian Wolves running down the flanks and glancing everything to death.
This. I do this, too. (except only 2 Venerable Dreads)
I'm all about Bjorn the Unstoppable House and his plasma-gunning friends.
549
Post by: Piccolo
Way back in 3rd Edition I ran Pathfinder heavy tau. I loaded out all my D-fish as well as Ion-Heads with seeker missiles. Markerlights on stealthsuits and Fire Warrior team leaders as well. Nobody I ever played gave my list any credit till after a game. Best game I had with it was while on summer break from college going back to my local game shop and playing a pickup game with the store owners best friend. He had Blood Angels Rhino rush. After he spent the entire setup time for the game mocking me it was fun to table him on turn one before he did anything.
24696
Post by: Necrosis
Tank shocking a greater daemon and killing it (with a rhino).
57210
Post by: DemetriDominov
Tank shocking Tyrannids with a chimera, failing, unloading troops and get assaulted. Transport explodes in next round of combat and kills every Tyrannid within 5 inches and not a single guardsman. I win the assault through a lucky massacre.
Same game,
three more things:
1. Kill Carnifex with four rending Sniper hits (yes.. 4 six's in one roll)
2.Valkayrie explodes while picking up my storm troopers falling into a Warrior brood directly below it. Storm troopers disembark and are sacrificed in a fruitless melee and a crappy consolidation.. giving my Master of Ordinance the chance to land a direct hit on them and kill them all.
3. My CS dies from ripper swarms.
I don't think I could have been more lucky if I had tried.
39309
Post by: Jidmah
The most unorthodox? I have seen the ultimate green tide being used at one of my FLGS. Step one: Deploy six squads of 30 boyz /w two KFFs at the edge of your deployment zone, max 6" wide. Screw spacing out. Step two: Deploy three squads of 20 storm boyz behind those boyz. Step three: Infiltrate three squads of 15 kommandoz in front of those boyz. Start game. Turn1: Run everything forward, have storm boyz jump over regular boyz. Turn 2: Run everything forward. Turn 3: Call Waagh! Charge enemy army with whatever is left of your 285 boyz (probably about 200) They needed three people to move the army though
57665
Post by: Malthor
What I did once(and have to try again  ) was attaching Logan Grimnar to a Longfang Squad with Lasers, Rocket Launchers and a Multimelta, putting them in a drop pod and having them do a suicide attack on a Tau player by putting them directly in front of 2 very surprised Devilfish, which they happily shot to pieces due to being relentless because of Logan
Best part was that this supposed suicide mission killed half the Tau army alone due to incredible lucky armour saves on my part
48803
Post by: MFletch
Assaulting with tactical marines, it really shouldn't be unorthodox but I often end up doing so.
The enemy gets close, expects the shooty marines to rapid fire, thinks they can handle the hurt. Then instead bolt pistols and assault.
I find ork players fall for this not realising that without furious charge and the extra attacks they will slightly struggle.
44614
Post by: necron99
I started playing Necrons again and have been running a dual warrior power blob with a vieltek, pulsetek and overlord with an orb. Shocked the heck out of a space wolves army when I vieled away from two rhinos racing to greet me. I landed perfectly in his backfield. One right in front of his lone long fangs unit and the other in front of a 5 man grey hunter unit. Got 24 S4 shots at each unit along with an eldritch lance and an abysal staff. The last grey hunter bolted for his board edge (which wasn't far). The remaining two long fangs assaulted me only to be met by mindswarm scarabs. One guy beat the other guy to death and then I beat the remaining dude to a pulp with 3 war scythe hits and 14 regular hits. Mean while two of his rhinos were being chewed up by scarabs (no surprise there). The third rhino thought they'd run back and try and assault the warrior units in the backfield. By the time they got their I had already vieled away and was picking away at his other two grey hunter units that had lost their rides to the scarabs.
In a separate game I had a really, really bad scatter - right into a building and lost the unit. Still managed a draw by deep striking the second unit onto his objective and nailed the scatter (last turn). I was sitting on his objective and he only had one troop unit left which was close enough to the objective to contest. Still it was pretty funny.
20774
Post by: pretre
@necron99 I don't think those are unorthodox. Those are pretty standard for veil necrons.
44614
Post by: necron99
@pretre - maybe, but it shocked the two guys I played against. Probably expected me to just run away when they got close. I'm also the only one playing necrons so anything that the necrons do differently from the previous codex is probably unorthodox at my FLGS. I'm looking at it from what my opponent was expecting.
20774
Post by: pretre
Heh. True.
In that case, everything I do with my Sisters of Battle is unorthodox.
56617
Post by: barnowl
I frequently play against an eldar Wraith army, lots Wraithguard and Wratihlords ( including a FW Wraithlord Seer). Best and funniest thing I ever did was tye up a Wraithlord for 3 rounds with a brood 13 termaguants. I could not touch him, but he could only get 3 attack and even with fearless Saves only kill a make of 6 gaunts a turn ( missed a few and I made a few saves).
45343
Post by: Ruphi
I tried this thing called retreat once as orks.
49616
Post by: grendel083
Ruphi wrote:I tried this thing called retreat once as orks.
Did it work?
41196
Post by: PwnerTrainee
Once assualted a full health deamon prince of nurgle with 8 FW to allow my crisis suits and armor to get away... what nobody expected was me killing it in the second round of cc
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Post by: Jidmah
Ruphi wrote:I tried this thing called retreat once as orks.
Dat's called chargin' da uvver way!
33735
Post by: White Ninja
Deepstrike a deathwing squad behind a leman russ squad of three tanks with 4 inches of clearance next to the board edge land a direct hit and then pop two out of the three tanks with an assault cannon. All on turn one.
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Post by: G00fySmiley
one guy that sometimes comes to my flgs tend to look for a game then set up his list dependant on what he is playing. I generally run battlewagon bash or green tide. he asks for a game, starts to make his list and i pull out my ork shooting list 45 lootas, 1 group of flash gitz, 2 groups of 3 kannonz , 9 rokkit buggies, 2 big meks with SAGs and a few groups of 20 shoota boys.. his little space puppies didn't know what to do(long fang spam) and his JotWW x2 to pick off nobz was useless it was glorious , list tailoring is bad but is it so wrong when you are list tailoring a list tailorer... I postulate that it is not
45343
Post by: Ruphi
Jidmah wrote:Ruphi wrote:I tried this thing called retreat once as orks.
Dat's called chargin' da uvver way!
grendel083 wrote:Ruphi wrote:I tried this thing called retreat once as orks.
Did it work?
Worked wonders a few times. The first time I did charge da uvver way: da boyz waaaghed into an IG posistion. then those sneaky gits came in from the other side of the board so the boyz said ere we go. (no wierd boy used, they sped over there in trukk and buggies).
The other time around turn 5 all the boys just charged towards empty objectives leaving the one that still had enemies on it alone.
The other tactic I use is I'll have meganobs jump out and krump a vehicle from their battlewagon, then next turn move them into a trukk and boarding plank another vehicle.
20774
Post by: pretre
G00fySmiley wrote: list tailoring is bad but is it so wrong when you are list tailoring a list tailorer... I postulate that it is not
No, list tailoring is bad no matter what. Two wrongs do not make a right.
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Post by: grendel083
Ruphi wrote:Worked wonders a few times. The first time I did charge da uvver way: da boyz waaaghed into an IG posistion. then those sneaky gits came in from the other side of the board so the boyz said ere we go. (no wierd boy used, they sped over there in trukk and buggies).
The other time around turn 5 all the boys just charged towards empty objectives leaving the one that still had enemies on it alone.
The other tactic I use is I'll have meganobs jump out and krump a vehicle from their battlewagon, then next turn move them into a trukk and boarding plank another vehicle.
I'll admit, in my last game one squad of boys hoped back in their truck and drove 'da uvver way', as the useless grots had been shot off an objective. Caused much confusion among the spectators.
Any other Ork force and it would be called 'da wrong way!', but I play a Freeboota force and they're 'dead cunnin' (for Orks).
44119
Post by: kinratha
I run my vanquisher up the bored because The dice gods only let me hit things with it if I move it 6".
45872
Post by: Rennoc215
I remember a guy at my FLGS used an amazing chimera strategy: Take as many sniper rifle platoons, put every group in chimeras. He used a leman russ squad to distract the oponent as he slowly drove his chimera's to terrain-heavy areas. He deployed all his squads all at once, and in one turn, he had funneled his enemy into a kill-box. But, the guard weren't part of the plan at any point. The Idea was to then rush the enemy with dozer blade / extra armor chimeras, and tank-shocked the daylights out of his opponent. Any stragglers were then taken care of by his sniper teams. Automatically Appended Next Post: His second list was just as terrifying. No leman rei, no upgraded weapons. Just as many CC guardsmen in chimera's as possible. He simply dumped all of them right on the enemy lines, and the power-weapons did the rest. Having a blob of 6-squads and 20 c-scripts, he had about 180-190 attacks on a charge, with EACH of his platoons (Which he had two of). It didn't matter how many space marines there were, 360 attacks from one player in one turn will outright kill nearly anything.
Having to make more than 20 2+ saves is harder than it looks.
42819
Post by: Starless Night
this one time, a guy charged a daemon prince into a squad of crisis suits (not a sissy chaos prince mind you, but a real, chaos daemons prince with a bunch of upgrades). The prince only had one wound left. The crisis suits tied down the prince for 2 full turns. At the end of the second turn, the daemon prince was killed by the single shield drone.
I found that comical.
20774
Post by: pretre
@Starless Night: That's not really a tactic since the Tau player didn't DO anything but sit there. That's a weird situation and crazy dice, but that's pretty much it.
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Post by: G00fySmiley
pretre wrote:G00fySmiley wrote: list tailoring is bad but is it so wrong when you are list tailoring a list tailorer... I postulate that it is not
No, list tailoring is bad no matter what. Two wrongs do not make a right.
well i didn't so much list tailor as i knew he would list tailor to missle spam so I did somethign different  icould have doen a worse screw space wolves list but went with ork shooting . but i knwo people who won't play him because he asks you for a game then after finding out your army and asking questiong abbout what you are taking then he makes a list, quite annoying
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Post by: Joey
Necrosis wrote:Tank shocking a greater daemon and killing it (with a rhino).
Aren't greater demons fearless?
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Post by: -Nazdreg-
Aren't greater demons fearless?
I would assume he made a death or glory attack and failed...
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Post by: pretre
-Nazdreg- wrote:Aren't greater demons fearless?
I would assume he made a death or glory attack and failed...
S + 2d6. Easy Pen! Roll for damage. 3. DOH!
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Post by: Joey
pretre wrote:-Nazdreg- wrote:Aren't greater demons fearless?
I would assume he made a death or glory attack and failed...
S + 2d6. Easy Pen! Roll for damage. 3. DOH!
Well he had a third chance of stopping the thing. Pretty stupid to atempt DOG, must have had some idea what would happen...
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Post by: wuestenfux
War Walkers are great as outflanking units. They are even good in cc against small MEQ units, other shooting units like Lootas or weakling IG or Tau units. Once, a squadron of 3 came from reserve outflanking and charging 5 LFs in round 2.The LFs were in cc until the end of battle. The battle report with pics is here somewhere at Dakka - forget it.
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Post by: Je suis2 au hazard
Unorthodox? Aun'va regicide. Execute the fether (see: suicide by random charge) while only having vehicles on the table, or a shas'O/'el (Ld 10 means he'll stick around) and then enjoy have preferred enemy and furious charge for the remainder of the game for every non-kroot, non-vespid, non-drone model. Only works for apoc because Aun'va is expensive. Also works with Ethereals, but with the added benefit of BS4 fire warriors. Another tactic so mind-bogglingly stupid that it worked (for a friend) was, also apoc, manta loaded with 200+ FW, no vehicles or suits. Drop the fethers and obliterate everything not av12+ in an unstoppable storm of fire. Only for destroying infantry obviously, you don't want to do that against a heavily meched opponent. Something else that would cause rage would be 200+Stealth suits all dropped...60+ melta guns and ~150 burst cannons...
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Post by: AnomanderRake
I run a 100pt Wraithlord with two flamers and a Wraithsword out in front of my Eldar army sometimes, the general reputation of Wraithlords is blown all out of proportion, so people never, ever expect that the monster they had to pour half their firepower into for four turns to destroy was a 100pt bullet sink with extremely limited offensive capability. Nobody has gotten wise and started ignoring it yet either.
On the stupidity front, I did see a Ulthwe Strike Force Apocalypse army played as a shell game, the Eldar player started with four Farseers on the board. If the other guy got the right Farseer, the Eldar would lose their marvelously-awesome dump-s***loads-of-troops-right-in-the-middle-of-the-board trick. The others were sacrificial models with no upgrades beyond the required Fortune to make themselves live longer. It worked remarkably well, mostly since the four were indistinguishable on the army list (the full-disclosure rules said you had to tell the other guy what upgrades everyone has, but there was a loophole that made it possible to conceal which model plays a specific role in an Apocalypse formation).
One silly tactic I thought might be amusing to try would be to build an Apocalypse army consisting entirely of Officio Assassinorium Execution Forces. Have a few Callidus Assasins sow chaos in the other guy's force, keep some Eversors back to intercept people going for your Vindicares, and keep twenty or so Vindicares on the board to blow up anything that looks at you funny. Keep the Calliduses from having to deal with any upgrade weapons in enemy units, and the like.
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Post by: Serge-David
Charged into battle with a 12ish GK squad with my sole remaining HQ (Tryzan the infinite) who had one wound. Killed two GK's with MSS accounting for 66% of the kills I scored that game. (Brought no 8+ str guns, and that darn 2+ / 4+ FNP kicked my ass)
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Post by: Hlaine Larkin mk2
My Ba list uses 2 BA preds and 2 LS and an assault squad in a las/ plas razorback as a fire base to distract the opponent when my 5 DPS w/ 2 DC dreads 10 -am DC squad furisio and Librarian dread drop down. Completely kills any advantage long range armies thinks they had (Tau etc)
I do sometimes charge my vets instead of standing still (And some use flamers  )
Charging failbadon and watching him roll a 1 for his daemon weapon and proceeding to wipe his unit and him out XD
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Post by: Teln
One Space Wolf list I want to run some day is six 15-man squads of Blood Claws with WG sergeants, and four Wolf Priests. 100 scoring Marines marching up the field, laughing as their 3+ armor makes most anti-horde measures fail...and then charging into an Ork army in a massive scrum. 'Twill be glorious!
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Post by: BlapBlapBlap
One day I want to run an Apoc game and pack in as many DC and Stormravens as I can, complete with a Chaplain in EVERY SQUAD.
I EAT PAIN.
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Post by: phantommaster
I won a Midlands UK Tournament at 1000pts with GK, the snag being Inquisitor Karamazov and a LR Crusader. Only a 40 model army. I tabled Orks, beat CSM on objectives and won against 4 MM Imperial Fist Dreads + Master of the Forge w/ Conversion Beamer thanks to parking Warding Staves into Dreads and bombarding everything off his objective and camping mine.
Another cool one is 3 Squads of 3 Scout Bikers w/ Grenade Launchers and Cluster Mines, stupid for the cheap points.
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Post by: Je suis2 au hazard
Low-terrain game, I used the Ninja'O tactic...
Cheap Shas'O with a positional relay, and a pathfinder devilfish nearby. Every turn, a near guarantee of a suit team coming on from reserve, with re-roll on deepstrike.
Another thing that works, XV9 spam. It takes up almost the entirety of your army, but it is so sick.
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Post by: Daemonhammer
Fought against an IG player,
In 0ne round he shot 60 times at my assault terminators and only hit 7 times and scored no wounds o_o
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Post by: Je suis2 au hazard
Daemonhammer wrote:Fought against an IG player,
In 0ne round he shot 60 times at my assault terminators and only hit 7 times and scored no wounds o_o
That's not a tactic...that's lucky dice rolls...
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Post by: papathrax
I liked to ram the old monoliths with turbo-boosted raiders or valks (depending on what army i used). It was pretty cool to see a monolith go up in smoke from that... Especially when the guy I was playing against was all "Hey big boy, those lances... useless."
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Post by: sudojoe
Je suis2 au hazard wrote:Daemonhammer wrote:Fought against an IG player,
In 0ne round he shot 60 times at my assault terminators and only hit 7 times and scored no wounds o_o
That's not a tactic...that's lucky dice rolls...
It could be a tactic if somehow he can make his opponent roll nothing but 1's. *jedi mind trick*
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Post by: Je suis2 au hazard
papathrax wrote:I liked to ram the old monoliths with turbo-boosted raiders or valks (depending on what army i used). It was pretty cool to see a monolith go up in smoke from that... Especially when the guy I was playing against was all "Hey big boy, those lances... useless."
Ramming with fast skimmers just always works out well. Worst case scenario you get a str 5 hit on your front armour, you can get a str 8-10 hit on your target.
Falcons and fireprisms can cause str11 attacks, mathematically, though obviously resolved at str 10.
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Post by: sudojoe
Je suis2 au hazard wrote:papathrax wrote:I liked to ram the old monoliths with turbo-boosted raiders or valks (depending on what army i used). It was pretty cool to see a monolith go up in smoke from that... Especially when the guy I was playing against was all "Hey big boy, those lances... useless."
Ramming with fast skimmers just always works out well. Worst case scenario you get a str 5 hit on your front armour, you can get a str 8-10 hit on your target.
Falcons and fireprisms can cause str11 attacks, mathematically, though obviously resolved at str 10.
I believe you are playing this wrong as your valk's speed is also added to your own damage taken.
I.e.
Monolith will also hit you for 4 + 1 (tank and armor 14) + your movement speed. (assuming you go flat out 24'/3= 8 = total of str 13 hit on you (auto pen) while you need a 5+ to pen him on the 10 str ram.
See the example given on page 69 under ramming vehicles.
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Post by: Je suis2 au hazard
sudojoe wrote:Je suis2 au hazard wrote:papathrax wrote:I liked to ram the old monoliths with turbo-boosted raiders or valks (depending on what army i used). It was pretty cool to see a monolith go up in smoke from that... Especially when the guy I was playing against was all "Hey big boy, those lances... useless."
Ramming with fast skimmers just always works out well. Worst case scenario you get a str 5 hit on your front armour, you can get a str 8-10 hit on your target.
Falcons and fireprisms can cause str11 attacks, mathematically, though obviously resolved at str 10.
I believe you are playing this wrong as your valk's speed is also added to your own damage taken.
I.e.
Monolith will also hit you for 4 + 1 (tank and armor 14) + your movement speed. (assuming you go flat out 24'/3= 8 = total of str 13 hit on you (auto pen) while you need a 5+ to pen him on the 10 str ram.
See the example given on page 69 under ramming vehicles.
feth.
Not auto pen. Still resolves at str 10, not autopen cause it's not av10 and cause it's not destroyer. Either way, 60pt piranha, 250+point landraider....
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Post by: felixcat
I drop my Callidus assassin and target it with Karamazov's OSR. Nice when it works. I also use Thawn this way. I keep Karamazov in a purgator squad to get astral aim.
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Post by: Saptilladerky
I don't know the Tau or IG dexes that well, but I'm fairly sure the piranha and the Valk aren't tanks, so they aren't allowed to tank shock/ram. I'm going to assume you have a shockprow on the Raider for the example, allowing you to tank shock.
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Post by: Je suis2 au hazard
Saptilladerky wrote:I don't know the Tau or IG dexes that well, but I'm fairly sure the piranha and the Valk aren't tanks, so they aren't allowed to tank shock/ram. I'm going to assume you have a shockprow on the Raider for the example, allowing you to tank shock.
You can tank shock regardless, I'm pretty sure. Being a tank is simply +1 to the strength of the ram.
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Post by: Saptilladerky
This is not true. The +1 only takes into account the fact that the other thing you're ramming may not be a tank.
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Post by: Smitty0305
Dawn of War Deployment, Space Wolf player puts runepriest with grey hunters in rhino at 24" mark.
Chaos Space Marine player moves up, Meltas Rhino. RunePriest and Grey hunters are then double lashed into 2 battle cannons, 2 Noise marine templates, and 10 meltas.
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Post by: azazel the cat
Smitty0305 wrote:Dawn of War Deployment, Space Wolf player puts runepriest with grey hunters in rhino at 24" mark.
Chaos Space Marine player moves up, Meltas Rhino. RunePriest and Grey hunters are then double lashed into 2 battle cannons, 2 Noise marine templates, and 10 meltas.
What exactly about this is both unorthodox and successful? It sounds like the SW were unorthodox and failed, and the C: SM were pretty standard for a double lash list.
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Post by: papathrax
if it has an AV, it can be rammed.... on a related note, if I rammed a Dreadnought with a raider, would that be assault, tank shock, ram, or all of the above?
In my next match, I'm going to scout move ram with all my valk/vendettas just to see how it goes. I think it would be amazing if it works - the look on the other guys face when his landraider is popped pre-turn 1.
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Post by: d-usa
Don't scout moves have to stop 12 inches away from enemy models?
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Post by: papathrax
Dang. You're right, I'd forgotten about that.
a man can dream.... a man can dream.
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Post by: Justicar_Thunderflanks
The most terrifyingly awesome thing I have ever seen was a tau unit destroying in close combat.
The guy fielded Commander Farsight and a full 8 suit bodyguard with 16 gun drones and all the bells and whistles. Not only did it annihilate the foot slogging marines it was playing against, but it also managed to kill two assault squads that assaulted it. It easily cost more than 1000 points, in a 1500 point game. It was KP, and the marine player got only one off a squad of fire warriors. His anger when he described it to me was priceless!
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Post by: Eura
I once gave a bunch of trooped wrack's raiders just so the raiders can ram with aithersails. My opponent was not amused when when I made all my flickerfield saves death or glory AND the S 10 hit back and messed up over half of his vehicles I still lost but it was hilarious to have 6 raiders do this simeultaneously.
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Post by: Saptilladerky
papathrax wrote:if it has an AV, it can be rammed.... on a related note, if I rammed a Dreadnought with a raider, would that be assault, tank shock, ram, or all of the above?
In my next match, I'm going to scout move ram with all my valk/vendettas just to see how it goes. I think it would be amazing if it works - the look on the other guys face when his landraider is popped pre-turn 1.
You can ram anything in the game that is an enemy model. The fact that you're using models that aren't allowed to ram, is what's going on. Read up on Tanks/Tank Shock ( BRB page 68-69). Tanks are special kinds of vehicles that can tank shock and ram. Vehicles cannot do this unless they have a special piece of war gear (shock prow for DE Raider) or a special rule. Automatically Appended Next Post: As for the dreadnought thing, since it's a vehicle, you'd ram. Buuuuut, it's allowed to take it as a ram or Death or Glory, Dreadnought's player's choice.
Not sure why you'd think it would be assault, though.
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Post by: Ma55ter_fett
I once ripped a force weapon off of an opponent’s Liberian and then ate it so he couldn't use it in the upcoming assault.
I won, but the prefincast (metal) force weapon ended up perforating my colon and I nearly died of sepsis.
Also the opponent’s mother slapped me for making her son cry, which was weird because the dude was at least 30.
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Post by: azazel the cat
Ma55ter_fett wrote:I once ripped a force weapon off of an opponent’s Liberian and then ate it so he couldn't use it in the upcoming assault.
I won, but the prefincast (metal) force weapon ended up perforating my colon and I nearly died of sepsis.
Also the opponent’s mother slapped me for making her son cry, which was weird because the dude was at least 30.
There is no part of this that I believe.
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Post by: sudojoe
Edit: Deleted for wrong info. See below for correct rule interpertations.
Although I am still not sure about the strength calculation as there is a specific formulat and it contradicts page 6 as far as I can tell but I'll relent that I may just be reading it wrong.
#3 I do not agree with as you are allowed to count the base for purposes of assault so I think it would count for measuring ramming on page 71. If there is a specific reference that says you ignore the base, please point it out for me. I do not see it and would have applied the page 71 rule set for it as it make sense.
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Post by: Jidmah
That's about as wrong as it gets. 1. Ramming strength can not go above 10. Besides being explicitly stated so in the rules for ramming, strength(or any other stat value) can never go above 10 for any reason. 2. You must be able to tank shock to be able to ram, because ramming is nothing but a special kind of tank shock. Only tanks and vehicles with special upgrades may ram. 3. It is all but impossible to ram a valk (or any model on a large flyer base) with anything but a super-heavy tank, as their base is ignored for purposes of ramming. You have to contact their hull in order to ram. 4. Any model touched during a ram is automatically tank shocked. The "stopping 1" away" stuff you explained is not a rule. Q: Must a vehicle be able to perform a tank shock in order to perform a ramming attack? (p69) A: Yes.
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Post by: BlapBlapBlap
Ma55ter_fett wrote:I once ripped a force weapon off of an opponent’s Liberian and then ate it so he couldn't use it in the upcoming assault.
I won, but the prefincast (metal) force weapon ended up perforating my colon and I nearly died of sepsis.
Also the opponent’s mother slapped me for making her son cry, which was weird because the dude was at least 30.
Were you by any chance playing Little Lord Fauntleroy?
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Post by: pretre
BlapBlapBlap wrote:Ma55ter_fett wrote:I once ripped a force weapon off of an opponent’s Liberian and then ate it so he couldn't use it in the upcoming assault.
I won, but the prefincast (metal) force weapon ended up perforating my colon and I nearly died of sepsis.
Also the opponent’s mother slapped me for making her son cry, which was weird because the dude was at least 30.
Were you by any chance playing Little Lord Fauntleroy?
Not sure if serious, but...
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Post by: BlapBlapBlap
THAT IMAGE IS POORLY PUNCTUATED!
HERESY! *BLAM*
I wasn't actually joking. Anyone here could be anybody. But now I know...
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Post by: pretre
BlapBlapBlap wrote:THAT IMAGE IS POORLY PUNCTUATED!
HERESY! *BLAM*
Not to post the same thing twice in a row, but...
Not sure if serious, but...
Thats the joke.
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Post by: Je suis2 au hazard
papathrax wrote:if it has an AV, it can be rammed.... on a related note, if I rammed a Dreadnought with a raider, would that be assault, tank shock, ram, or all of the above?
In my next match, I'm going to scout move ram with all my valk/vendettas just to see how it goes. I think it would be amazing if it works - the look on the other guys face when his landraider is popped pre-turn 1.
It is a ram, but the dreadnought has a few special rules.
I think it is always hit on the front armour, unless it tries a death or glory in which case it is hit on the side/rear...not sure about that...anybody?
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Post by: Dayvuni
I guess people don't often use vehicles as battering rams, and that is a favorite tactic of mine, a 250 point battering ram (LR)
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Post by: Kevlar
Just this weekend I used two lash princes on a unit of 15 necron warriors with 2 mind shackle lords with warscythes and res orb.
The princes both lashed the necrons and he failed his roll to stop it from the gloom spyder.
I think I rolled a 9 and a 7 for movement, so I moved his necrons 16 inches toward my units. But I did it in a conga line, moved one necron warrior the full distance, then another behind, then another. Left both his lords the full 16 inches away. Actually I think I shoved them back even further since with 17 models in the unit I had room to spare.
Then I assaulted the warriors with a prince, a diminished berzerker squad, and two units of plague marines. After WBB rolls he had to pass his leadership test on a -1.
And people say lash is dead! Bah....
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Post by: BlapBlapBlap
Dayvuni wrote:I guess people don't often use vehicles as battering rams, and that is a favorite tactic of mine, a 250 point battering ram (LR)
You could do more damage for the same cost with 5 LS!
Proton Torpedo AWAY!
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Post by: Starheart
AHh the ram. I lost a Land Raider while attempting to ram a Wave Serpent recently. I like to occasionally change up what the opponent thinks I'll bring. EG, Shooting Blood Angels.
I wont discuss the time I tried all drop troop guard (4th ed) with disastrous effects ( I drew three games vs Khorne Zerker bike and Daemon spam.)
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Post by: Je suis2 au hazard
Passive aggressive assault. It's beautiful.
56905
Post by: Farseer Mael Dannan
I brought Castellan Creed just to outflank a group full of 40 Guardsmen with a Commissar. My second troop choice were Penal Legion also outflanking. Penal Legion came in on turn 3 and wiped out a Tau Fire Warriors squad in melee, than proceeded to attack a Tyranid unit (like a Zoenthrope but could suck your souls out with a leadership test?) in melee. The result was all of them dieing but taking it down, with only the Warden left. The Warden then proceeded to live till the end of the game! The blob came on the field turn 5, and I used them in assault (no commands, no power weapons) to kill a broadside with 2 drones and a tau commander with 2 drones. Twas a glorious site.
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Post by: nkon117
Ma55ter_fett wrote:I once ripped a force weapon off of an opponent’s Liberian and then ate it so he couldn't use it in the upcoming assault.
I won, but the prefincast (metal) force weapon ended up perforating my colon and I nearly died of sepsis.
Also the opponent’s mother slapped me for making her son cry, which was weird because the dude was at least 30.
Not sure if trolling...
BUT THAT IS FETHING AWESOME!!!!!!!
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Post by: Crazyterran
BlapBlapBlap wrote:One day I want to run an Apoc game and pack in as many DC and Stormravens as I can, complete with a Chaplain in EVERY SQUAD.
I EAT PAIN.
I think those are called Angry Marines.
Very Angry Marines, in this case. :O
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Post by: Je suis2 au hazard
Crazyterran wrote:BlapBlapBlap wrote:One day I want to run an Apoc game and pack in as many DC and Stormravens as I can, complete with a Chaplain in EVERY SQUAD.
I EAT PAIN.
I think those are called Angry Marines.
Very Angry Marines, in this case. :O
Apoc Angry Marines vs. Apoc Reasonable Marines.
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Post by: usmcmidn
I saw a single fire warrior squad leader charge 3 PF termies and 1 with a power sword, power sword failed to do anything. Tau guy has great rolls hit and wounds with 2 out of 3 attacks and opponent rolled double 1s on 2 PF termies, then failed to hit with the remaining PF, lost combat failed leadership and initiative test and rolled double 1s again squad wipe...
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Post by: Crazyterran
Je suis2 au hazard wrote:Crazyterran wrote:BlapBlapBlap wrote:One day I want to run an Apoc game and pack in as many DC and Stormravens as I can, complete with a Chaplain in EVERY SQUAD.
I EAT PAIN.
I think those are called Angry Marines.
Very Angry Marines, in this case. :O
Apoc Angry Marines vs. Apoc Reasonable Marines.
Angry Marines would crash one or two battle barges into the field of battle if they started to lose, yet still have the same battle barges for the next engagement.
Reasonable Marines would try to convince the Angry Marines not to fight, but of course would get pelted with insults. If the Reasonable Marines started to lose, they'd just fall back.
Or, if it's on the table top, an army of two double CCW marines vs an army of bolter army marines. >.>
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Post by: Je suis2 au hazard
the difference would be that all the reasonable marines would have sternguard ammo, since it just makes sense to put it everywhere, and they'd all have camo-cloaks.
Angry marines would have powerfists on every model Automatically Appended Next Post: the difference would be that all the reasonable marines would have sternguard ammo, since it just makes sense to put it everywhere, and they'd all have camo-cloaks.
Angry marines would have powerfists on every model
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