So I just finished playing through the beta with all 5 characters and I'm very pleased with how different they all feel.
Barbarian: Incredibly powerful, probably my fastest run in maybe less than an hour from start to finish?
Wizard: Cool spells but I dont usually play magic wielders unless its a suport caster with heals and buffs.
Demon Hunter: Surprisingly fun, will probably be the 2nd character in line once the full game is released. Felt like a cowboy but with crossbows instead of revolvers!
Witch Doctor: My least favorite, not sure why but he just doesnt do it for me. Also disappointed with his voice, was expecting something more jamaican.
Monk: By far the coolest character. Teleporting fists of thunder all over the place and roundhouse kicks with fire that would make Chuck Norris jealous, whats not to love? Oh and I'm also obsessed with fist weapons so yeah, no staffs or swords here.
So yeah, Monk it is with a Demon Hunter not far behind! What is your pick?
Monk is my go to guy for melee, Sorc is a blast ranged, barb is like a downgrade form of monk and DH a downgraded form of Sorc, and Doctor is just terribly boring. A piss poor replacement for the necromancer.
I found it to have quite a bit of character building options, just in a different way. In many ways I am glad it isn't exactly the same as D2 but with different graphics. Tweaking each power and finding the combinations or abilities to create a synergy is quite a bit of fun. I actually think this system will create an atmosphere where you will see more diverse builds than the D2 in the end.
After playing the beta: Monk and Wizard are tied for first and the Daemon Hunter (who was suprisingly fun) trails behind them. I'll probably use all three of those classes, but the Witch Doctor and Barbarian don't interest me at all.
Also I have to say punching and kicking people in half as the Monk is pretty damn awesome.
Automatically Appended Next Post:
Grundz wrote:None, they removed all unique character building so i really dont see much replayability.
There's quite a bit of customization when it comes to skills. The removal of attribute system and skill point system was smart. Now you don't locked into a build that may be unoptimized just because you put a point in X instead of Y, you pretty much had guess how to make a decent character or copy one of the few good builds you'd find online.
I don't see the fun in raising a stat by like .03 per point, it's less fun and more like math and spreadsheets. Now skills change in significant ways with certain runes instead of just becoming incrementally better. This makes all the skills useful and elimantes the problem of having like 2 maxed skills then a bunch of terrible ones with a single point just to progress down the tree.
I don't get why you'd want to have more than 5 slots then (barring mules). Since no stat change is irreversable, different builds are just an item swap away. What's the point of leveling two barbs when one barb can be whatever with only about 20 clicks.
Grundz wrote:None, they removed all unique character building so i really dont see much replayability.
Care to go a bit more in-depth with this? I don't have access to a computer that I can play the beta on, and I probably won't get to play the actual game for a few months.
The Witch Doctor is the class I'm most interested in, and probably the one I will try first. I'm sad to hear it seems that so far most people posting here seem to find him boring.
I'll also try the Wizard and I'm tentatively interested in the Monk. I'm hoping Blizzard will release an expansion with a Paladin or Knight-type character. I'm not really a fan of the Barbarian in general.
It might be easier to just put a link to the character builder and let you mess around with it to see how it works. You aren't locked into an ability once assigned to a hotkey, but can change them whenever you like, though there is a slight cool down once you change abilities. Mixing and matching runes, abilities, and passive abilities allows for a lot of different combinations and experimentation.
Grundz wrote:None, they removed all unique character building so i really dont see much replayability.
Care to go a bit more in-depth with this? I don't have access to a computer that I can play the beta on, and I probably won't get to play the actual game for a few months.
The Witch Doctor is the class I'm most interested in, and probably the one I will try first. I'm sad to hear it seems that so far most people posting here seem to find him boring.
I'll also try the Wizard and I'm tentatively interested in the Monk. I'm hoping Blizzard will release an expansion with a Paladin or Knight-type character. I'm not really a fan of the Barbarian in general.
You can respec your attacks at any time in about 20 seconds, you dont up stats they are automatic. All spells have runes that slightly mod the spells. No non special attacking anything, no mana each class regens mana in its own way. Each class has like 5 primary and secondary abilities.
No changing spells dynamically, no spell bar, you get 4 preselected cooldowns one primary free spell and one mana spell.
So no stat reqs on items so no building up strategy., no building new characters since you can just respec your current. Extremely limited spell selection.
So yeah i think its just bad.
Im not any number of the people that just gak on dow2 to cause attention whoring, its just the parts i liked about d2 arent in the game.
Remember this topic is about which class you are going to play, so try to keep the discussion somewhat limited to that. It also interesting to see so many here vote for Monk (should have made a poll...) since he's around the bottom 3 on most other sites I've checked.
Howver I will break my own rule immediately by adding to the above conversation:
I dont think the new stat/skill system is in any way inferior to the the one in D2. In D2 it was all the same, enough str for equip and the rest in Vitality except for some Dex if you aimed for max block... oh and dump some into Energy for a ES sorc.
And skill wise it was the same, pick a lvl 30 skill (sometimes a lvl 24) and max that out and put the rest into synergies. And dont forget that 90% of all chars are running around in Enigma.
The new system seems a lot better that it lets you have a lot of different skills and they all have a purpose, and all heroes will be able to solo the game since you can switch around your skills if you run into some immune monsters rather than just skipping them or let your merc do the job (which required very good gear on him).
A Barbarian was my main Diablo 2 character, so I might focus on a Monk this time. I started to really like having melee attacks with a smidge of range to them. Although the Barbarian certainly seemed to be more of a tank. My monk took damage in fights that hardly scratched my Barbarian.
Regarding customization, it's certainly majorly streamlined, but then D2 was over-the-top IMO. Keeping the skill selection so open just led to imbalances, and frankly the whole rune/gem system added more complexity than gameplay value.
And as Stvafel pointed out, being able to switch skills makes characters a little more adaptable. I noticed that with the Monk in particular.
I'll be playing the Barbarian. I played all the classes this past weekend over the open beta invite and it was great.
The Barbarian could just take so much punishment and dish it back out. I like the ability to use whatever weapon I wish, and the sickles are just nasty looking. I lucked out and managed to get two rare sickles off my first Skeleton King kill.
OT : I like D1 and D2 and I'm sure I'll like D3, yeah it's not exactly the same as the previous titles, but things change and I'm ok with that to a point. At least it's not as bad a change as Duke Nukem Forever was to it's franchise. That was completely horrid.
Oh well, some will like it, others won't. Can't satisfy everyone.
It should be pointed out that on higher difficulty levels the cooldown for changing skills go up dramatically so that on Nightmare (or was it Inferno?) you really have to think ahead of time about how you want to approach the area.
To OP and all those who care, I suggested to a Mod we make a main D3 thread, he said just pick one already made, decide it should be the main one, then tell him and report the others as dupe.
This seems to be the best thread for that purpose. A renaming is in order of course.
Necroshea wrote:To OP and all those who care, I suggested to a Mod we make a main D3 thread, he said just pick one already made, decide it should be the main one, then tell him and report the others as dupe.
This seems to be the best thread for that purpose. A renaming is in order of course.
For those looking for a something a bit more D2 in character building there is also Torchlight 2 that just started taking Pre-orders.
I have a sizable group of friends who are all getting d3 so we will be doing maxed out mp games from day 1 so there is a bit of incentive for me to get it beyond just hoping to find people to play with.
I'm pretty interested in how MF runs will go now. Since boss drop rates get nerfed after you kill them the first time, the best route is to just run through the act slaughtering everything.
Ofcourse, now that MF is averaged up between the players...hmmm
I also hope there's not another desert themed act. I HATED act 2 in d2
Necroshea wrote:I'm pretty interested in how MF runs will go now. Since boss drop rates get nerfed after you kill them the first time, the best route is to just run through the act slaughtering everything.
Ofcourse, now that MF is averaged up between the players...hmmm
I also hope there's not another desert themed act. I HATED act 2 in d2
Act 2 was my favorite actually. Though I always felt it was too short so I always cleared out the false Tal Rasha tombs before bringing down Duriel just to get some more playtime in Act 2. And I also MF'ed in the Ancient Tunnels (level 85 dungeon in Lost City) rather than Pindle or Baal. The only act I really disliked was Act3, at least up until you reach Kurast.
Regarding boss drop rates, I'm sure people will find a way to abuse the system, they always do. For example Andariel in D2 always dropped as good as the first time kill as long as you instantly travelled to Act2 after defeating her.
Stvafel wrote:Andariel in D2 always dropped as good as the first time kill as long as you instantly travelled to Act2 after defeating her.
Where did you hear about this? The drop rate was always simply creature specific. Countess dropped runes, Andy dropped certain things, Baal dropped certain things, etc. etc.
Stvafel wrote:Andariel in D2 always dropped as good as the first time kill as long as you instantly travelled to Act2 after defeating her.
Where did you hear about this? The drop rate was always simply creature specific. Countess dropped runes, Andy dropped certain things, Baal dropped certain things, etc. etc.
Above is just one of the confirmed tests, you can find more with a little google-fu.
Also, it was not limited as you seem to think. It kind of involved and I dont have it in my head anymore but it was something like each item had an itemlevel equal to monster level. Each monster had a treasure class they could drop as well. So you had to combine mlvl+tc+minumum clvl (character level) to decide which boss can drop what. Out of the top of my head, my favorite area was mlvl 85+tc 85, that means it could drop everything (if I had high enough clvl) except Tyraels armor which was TC87 (only Baal was TC87).
^Maybe not a 100% correct but somehting along those lines.
EDIT: I just realised how much of a D2 nerd I was....
So it would appear based on the blizzcast that popped up on facebook none too long ago that the inferno difficulty will be totally beatable playing the game solo. What are your thoughts on this? Personally I don't like it. I like the idea of the hardest difficulty requiring something special from each of a group of players to make it through.
I think as long as everything scales with party size it's all good. So every amount of players, or player, should be able to complete it with the same amount of difficulty. Like you said the idea of each player should contribute for the group to succeed but only when there are other players to begin with.
I don't want to have to play with random chumps when I can go solo or with actual friends.
Necroshea wrote:So it would appear based on the blizzcast that popped up on facebook none too long ago that the inferno difficulty will be totally beatable playing the game solo. What are your thoughts on this? Personally I don't like it. I like the idea of the hardest difficulty requiring something special from each of a group of players to make it through.
I love the Barbarian. Cleave with the Rupture rune is just too fun! Leaving clouds of flying undead body parts flying through the air is the most fun I've had in years. I can't wait to see what powers he gets at even higher levels. My life is nothing but holding my breath until the fifteenth.
I'm curious about the items of the game. I haven't seen much in the way of old stuff returning, but I imagine harlequins crest, arkaines valor, and a few of the other recurring items will return. What about set items? It was particularly fun to waltz about with full sigon, tal, or the necro set that turns your character model to a lich.
Soladrin wrote:Well leap didn't need a nerf, it couldn't pass through cave walls and such.
Anyway, have real trouble deciding my first character now..
Barbarian or Witch Doctor... Though I will end up having both anyway but I need a main to start with...
Definitely Barb. My personal opinion of the rather boring WD notwithstanding, the Barbarian eventually gets ridiculously large armor, and that's always been a staple of good times. I'm trying not to look too much into what the armor sets look like until I get them, but I know the barb gets massive stuff. However, the monks...14th tier set? Looks like crap, as did his first helmet I saw in the game.
The Barbarian- Fast and powerful but he just has no pizzazz. No flair. Painfully generic. Boring. I feel like I've played him in hundreds of other games. He was my least favorite in D2 and he'll be my least favorite in D3. It saddens me to think they excluded a character as cool as the Necromancer but kept the Barbarian. The most tedious character of all.
The Monk- He's like the barbarian, only he has style. I could see myself eventually being in the mood to play this character.
The Wizard- Cool. A unique take on the caster class, but there's a familiarity that turns me off a bit. Fun nonetheless.
Demon Hunter- Very fun. I tend to be drawn to sniper classes in any game.
Witch Doctor- Far and away the coolest character in D3. I love the mysticism of creepy old tribal jungle cultures. From Haitian voodoo to Caribbean headhunters, there's just a darkness about them that even a demon shouldn't mess with. I loved Peter Jackson's vision of creepy cannibals in his King Kong movie. It's characters and cultures like that of the witch doctor that I see cursing enemies 'Thinner' (Stephen King book) and establishing the dark magic in the plot of land in 'Pet Semetary.'
Lobbing jars of venomous spiders, Acid, flesh eating locusts, deadly snakes, and poisonous frogs? He makes use of the jungle's own killers!
Poisonous blowdarts?? Oh Hell yes!
Maraca rattling curses, Fear inducing hallucinogenics, and voodoo dolls? I certainly don't want that guy angry at me!
Not to mention raising the dead.
And all from a decrepit looking old man. In two words the Witch Doctor is: PURE. STYLISHNESS.
Archonate wrote:Witch Doctor is: PURE. STYLISHNESS.
Pfft. While I might make a female one, the male model looks like a meth head, complete with the shakes and all. The poison dart was painfully slow and boring. If I want ranged combat I'll go with the DH, which while also a tad boring, has that rapid fire special that just looks so cool. Also, when fighting demons, creatures created purely to cause destruction and death, you're going to throw a jar of frogs on them?
Maybe late game witch doctor is fun, but early game was...ugh, couldn't even finish the beta with him. I found the barbs rampant decapitation attacks much more satisfying than a puny blow dart shot.
Still, I plan to play them all, I just think doctor with be the last. Monk>Sorcerer>Barb>Demon Hunter>Doctor in that order.
It's only about 14 hours away now (22 for me, no midnight release), my body is ready.
Well I like the Barbarian. He is one character along with the monk who doesn't have to run away, and whoever says he doesn't have style is just dead wrong. Three and a half hours until my life as a hermit begins.
Try to get online for two hours... nnnngghh.. servers.... its not like they can afford to make enough space, they have only been taking wow subs off me for 7 years... no no.. I bet they are skint...
Yeah been waiting for my CE to turn up rather than download, as I've done a fair few big downloads this month already and don't want BT flagging me for taking advantage regarding my unlimited deal.
Seems I am not missing much atm with all the issues.. at least at the worst.. my new WoW pet will see some use.
mattyrm wrote:Obligatory Blizzard nerd rage moment coming up..
Try to get online for two hours... nnnngghh.. servers.... its not like they can afford to make enough space, they have only been taking wow subs off me for 7 years... no no.. I bet they are skint...
I got to the skeleton king, beat him, then got hit with server problems. It's like the game comes out tomorrow, but today I only get to access the beta, which I've already played.
So I got pressganged into getting this game by my coworkers ("Aw come ON! We want to see what a "Real Gamer" can do!), and I bought it, but I'm not sure I want to install it unto my computer.
My computer's Hard Drive is failing pretty hard core, and I've heard something about certain games being to where you can only download them once, this one of those games? I'm still going to be able to swap over to my new computer when I get it without any sort of monetory penalty, correct?
Slarg232 wrote:So I got pressganged into getting this game by my coworkers ("Aw come ON! We want to see what a "Real Gamer" can do!), and I bought it, but I'm not sure I want to install it unto my computer.
My computer's Hard Drive is failing pretty hard core, and I've heard something about certain games being to where you can only download them once, this one of those games? I'm still going to be able to swap over to my new computer when I get it without any sort of monetory penalty, correct?
I've already installed it (single copy) on two computers in my home.
Ahtman wrote:
They went draconian on the DRM because they were worried to few people wouldn't pirate?
Lost revenue from piracy is unquantifiable and I wouldn't be in the least surpirised if restrictive DRM actually increases piracy as well as decreasing sales (not always the same thing). Interestingly Blizzard themselves were against draconian DRM not that long ago http://www.videogamer.com/pc/starcraft_2/news/blizzard_drm_a_losing_battle.html . Lets not pretend here, a cracked version will be along soon which will alost certainly be more consumer friendly than the legitimate game, or in other words the pirated verson will actually besuperior .
This isn't really about DRM though, its about the real money auction house and attempts to cut down on duping so that they can keep prices reasonably high. This may or may not be sucessful, I suspect the latter.
There is no excuse for this disasterous launch, none. Blizzard should have been well aware of the demand and taken step to either ensure that they had sufficent server capacity or that there was a staggered release schedule (or better yet removed the preposterous requirement for an internet connection). They did neither and in the process have created yet another tedious internet meme and further eroded their dwindling credability.
Nah it doesn't have limited installs. That sort of practice has kind of phased out already.
Once you add the cdkey to your Battle.net account (assuming you have the box) you can download it anytime on any machine. If you bought it straight through Battle.net then it's already available to you.
Also I raged a bit this evening, couldn't play more than 3 hours with about 30 mins of login spamming all through. Hopefully tonight's "updates and fixes" will allow smooth playing tomorrow.
I still think Blizzard knew it would happen and didn't act accordingly.
I got over the need to be online to play but if they decided to go that route they should have been more prepared at launch. It isn't like the game was rushed out, or that they didn't expect a lot of people to attempt to log in today.
Gave up on this last night after 2 fruitless hours of my activated account getting an error message of 'not activated'....and then not being able to get anywhere near a server, let alone logging in.
Played Company of Heroes instead.
may try this again tonight....maybe....if they fix it.
Sasori wrote:Servers still offline. This crap is getting really old, really fast.
Diablo 3 also has a 3.5/10 on Metacritic right now.
Doesnt surprise me, this is a ridiculously badly thought out launch
Metacritic user reviews are notoriously biased and unreliable. I have no doubt that D3 is a good game, it certainly doesn't deserve review scores of 0. It is simply hamstrung by poorly designed 'safeguards' and an incompetent launch,
Palindrome wrote:Metacritic user reviews are notoriously biased and unreliable. I have no doubt that D3 is a good game, it certainly doesn't deserve review scores of 0. It is simply hamstrung by poorly designed 'safeguards' and an incompetent launch,
Should have specified, i meant exactly this when i agreed with the review scores...
I never agree with review scores, because the entire score system is inherently flawed to begin with.
Also, didn't have many problems over on the EU, logged in the first time without a hitch. Second time got stuck on retrieving hero list, restarted game and on we played.
damn you Soladrin...what time were you logging on?
any scoring system is inherently flawed in some way (just go look at the gallery and some of the votes for another example) if it relies on a subjective view (what constitutes a ten for example?)
I had no problems at all logging in(except during the afternoon maintenances, of course) yesterday. I logged in at 11AM(kicked due to maintenance), 1PM(kicked due to maintenance), and 4:30PM(played straight until 11 PM), all times Mountain time.
My CE arrived this morning, installed it via the disk, and loaded it up for about 30mins. Had a go with the Daemonhunter and loved it.
My first blue dropped after about 15mins and just like Diablo 2, I was .. Yay!! and chuffed before carrying on to finish the first mission. Love getting the loots, probably why I fell so easily into the WoW format.
Also got my pet for WoW, and he's quite funny, my insane Orc female rogue will be having that as her main pet from now on.
Good CE overall, the art book was actual proper A4 size as well which was nice, and the Diablo head USB stick station and the stick with Diablo 2 on it will take pride of place alongside the other gaming tat in front of my moniter.
As I left for Work Aura was using my game to install it on her PC to avoid the hassle of downloading, as she has the game free due to the annual pass, as did I, I just gained three months WoW time as a bonus for getting the CE, so yay again. So hopefully we should be able to pair up tonight.
Morathi, i envy your ability to instant-coop with Aura, nice work!
(my mate waited for about 2 hours in the coop section for me to log in yesterday..bless him still, we already have team-time scheduled for later, hope this time it works :crossedfingers: )
Aye good luck, hopefully the issues will be resoved asap.
On a side note, its odd playing Diablo again as its literally been about five years since I last played D2. The whole needing to click for each attack threw me for a sec, getting back into it now.
Like the profile set up and stat tracking on the selection page as well, can see me trying out all the classes in time.
I bought it last night after reading this thread. Unsurprisingly, I went the same route as MDK and played a Demon Hunter (we share a good bit of taste, it seems). I enjoyed it. I can tell that a lot of scrutiny was lavished on at least the first hour of gameplay (can't speak to what I haven't seen).
As for the online thing ... holy gak, I felt like I was at airport security in my own home. I expected a prompt telling me to provide a DNA sample.
My excitement for this game is quite wierd, I started with not giving an absoloute toss about diablo 3 at all, then all of a sudden a week before it came out, my hype transformed into godzilla so yeah, pretty excited to get this soon, probably due to loving this style of gameplay (what would you call it?) as I adored Baldur's Gate as a littl'un.
Anyway, can someone help with this question? How does the real money AH fees work i.e. for sending to paypal, does the extra 15% get taken only if the item sells or would it be taken even if it didn't sell?
Hehe, no means of trying to start a full on career with it, just a little £5-£10 a week would be much appreciated for warhammer supplies so just wanna ask if you guys know the answer to this question before I waste money on an authenticator before using the AH.
EDIT: Oh nevermind, re-read the FAQ, seems to only take away 15% for the paypal transfer if the item sells.
Manchu wrote:As for the online thing ... holy gak, I felt like I was at airport security in my own home. I expected a prompt telling me to provide a DNA sample.
Find friends and stop playing public games.
Seriously, I've never once waited for a game, I always have someone on the friends list online and when not, I solo.
I'm working nightshifts all week but I'm playing between 6pm and 10pm (more or less, I may sleep in a bit more :p). Don't recall the number next to my battletag but I'll post it when I get back home in the morning.
Currently a lvl 20 DH, going through act 2 but I wouldn't mind to get a couple other chars going. Solo play is nice and all but MP is where it's at!
I'm also debating going Hardcore, but the latency is a bit worrying atm.
@Lunahound : Not sure about Canada but here in Belgium I paid 45€ for the box while the Blizzard store was asking for 60€.
Necroshea wrote:when fighting demons, creatures created purely to cause destruction and death, you're going to throw a jar of frogs on them?
Oh hells balls I would. The magic behind making a toad deadly to a hellspawned demon is a style reminiscent of Riddick killing a prison tough with his tea cup. I guess not everybody is hip to the WD's methods. Personally, I love the way he works.
Necroshea wrote:when fighting demons, creatures created purely to cause destruction and death, you're going to throw a jar of frogs on them?
Oh hells balls I would. The magic behind making a toad deadly to a hellspawned demon is a style reminiscent of Riddick killing a prison tough with his tea cup. I guess not everybody is hip to the WD's methods. Personally, I love the way he works.
Funny story, after it was all said and done, WD became my main, and I don't even know why. I just feel no urge to stop playing her...the hell.
Necroshea wrote:Funny story, after it was all said and done, WD became my main, and I don't even know why. I just feel no urge to stop playing her...the hell.
That is kinda funny. And here I'm beginning to ponder the Monk... I guess at this stage of the game, nobody really KNOWS which class they like. Not until they've gotten several of them to lvl 20 or so.
OK OK, so after my little spout of bitching yesterday i can safely say they have sorted almost all the problems. played for pretty much 6 hours straight last night and i never got any problems (apart from a little bit of lag in a HUGE fight). My friend got randomly kicked from the game a couple of times, but it all worked out.
And yes, MP is MUCH better than solo, but soloing is still a hoot.
Looking forward to becoming a hermit for the next couple of weeks...
You can reset your progress to any point up to, and including, the farthest point to which you have progressed.
Not only can you repeat act 1 over and over, you can repeat a specific part of act 1 over and over, if you want.
Nothin is really wiped it just sort of resets your place in the quest chain. Anytime you leave a game or change your place in the questline (which can only be done
by leaving the game), the maps are totally reset... so it will be full of monsters and randomly generated treasure like the first time you went through.
(Edits to clarify some things and also because I have horrible grammar)
Im really disapointed personally.. im up to level 25 but, its no better than the first one I got addicted to!
Its basically a button basher.. you use, what.. both mouse buttons and keys 1-4?
I wish you could use more skills.. but yeah, its decent and polished, but I definately expected better, I played for two hours then got bored and took the day off.. with Skyrim I was sat at my pc for ten hours.
Ashryu wrote:You can reset your progress to any point up to, and including, the farthest point to which you have progressed.
Not only can you repeat act 1 over and over, you can repeat a specific part of act 1 over and over, if you want.
Nothin is really wiped it just sort of resets your place in the quest chain. Anytime you leave a game or change your place in the questline (which can only be done
by leaving the game), the maps are totally reset... so it will be full of monsters and randomly generated treasure like the first time you went through.
(Edits to clarify some things and also because I have horrible grammar)
Matty, one of the selling points of this game is I can have fun just playing it for an hour rather than needing to settle in for three or more hours on a game like Skyrim. I mean, I do enjoy the odd binge of gaming but it's hard to find the time for it (and I don't even have kids yet!) much less for me and some friends to find that kind of time all together. I know it's odd to say, but the streamlined/shallow (you could call it either) gameplay is actually one of the reasons I decided to buy this one.
So after three hours of co-op last night, I can say that D3 is definitely a good deal more fun than solo ... as anyone could have guessed. In my co-op game, I'm playing the barbarian and he is really fun: smacking a zombie so hard that he flies twenty feet away just doesn't get old. Playing the barbarian, I have the urge to just zoom around the map smacking the gak out of monsters while repeating "NO. NO. NO. NO." He's like a steamroller. It would have been hilarious if Blizzard had programmed morale considerations into the enemy AI.
Ravenous Dead: Graaaaagh!
Barbarian: NO. *thwack*
Other Zombies: gak, man, we didn't sign up for this. Let's get outta here!
Manchu wrote:Matty, one of the selling points of this game is I can have fun just playing it for an hour rather than needing to settle in for three or more hours on a game like Skyrim. I mean, I do enjoy the odd binge of gaming but it's hard to find the time for it (and I don't even have kids yet!) much less for me and some friends to find that kind of time all together. I know it's odd to say, but the streamlined/shallow (you could call it either) gameplay is actually one of the reasons I decided to buy this one.
So after three hours of co-op last night, I can say that D3 is definitely a good deal more fun than solo ... as anyone could have guessed. In my co-op game, I'm playing the barbarian and he is really fun: smacking a zombie so hard that he flies twenty feet away just doesn't get old. Playing the barbarian, I have the urge to just zoom around the map smacking the gak out of monsters while repeating "NO. NO. NO. NO." He's like a steamroller. It would have been hilarious if Blizzard had programmed morale considerations into the enemy AI.
Ravenous Dead: Graaaaagh!
Barbarian: NO. *thwack*
Other Zombies: gak, man, we didn't sign up for this. Let's get outta here!
They did in D2, when you kill some of the small demons (cant remember their names...i remember Carvers and Demonkin seing some of their upgrades...) the others all run away in fear...HILARIOUS to play against.
I just want to throw out that everyone really should play with elective mode on. Completely changes the game, but seems often overlooked. It lets you slot any skill you want into the 2 mouse buttons and 1-4 keys.
It's funny how people whined about lack of customization but there's actually quite a few builds out there.
Manchu wrote:By builds, do you mean "what key activates what skill"? When I think of builds, I think of "choosing this feature over that one."
I understand builds to be the passives, active abilities, and their runes that you choose to slot. Doesn't really matter which key they go to. Sometimes equipment is also factored into a build. Also if I wasn't clear before: without elective mode each mouse button and the four keys have about 4-5 skills that can be assigned to each button, essentially there are 6 categories of skills (one per button) and you choose one skill from each category and assign them to your buttons. With elective mode on any skill can be bound to any button. For example, with the Wizard normally you can only have one skill from the signature spell category, which is bound to your left mouse button; with elective mode you can assign any amount of signature spells to any of the 6 buttons.
I think it's designed so you get something every level up, whether it's a passive, new skill, or a rune and at the level cap you'll have unlocked everything. Eventually you're going to have more skills, runes, and passives than you have available slots so that's where builds come in.
Of course you can switch all this stuff out at anytime but there's a cooldown anytime you alter or switch a skill so switching stuff during battles isn't that easy (and some equipment probably synergizes with certain skills well enough that you don't want to switch anyway), but at the same time switching between battles is very simple.
I think this allows you to explore a class fully without rolling multiple characters which is great. There's a lot of flexibility and options but you're never locked into a choice or barred from other ones.
Got the Demon Hunter to lvl 9 so far, although my chronic altisis means I already have a Barbarian and Witch Doctor beginning their journeys as well.
Just enjoying the game, got my first yellow item, but can't for the life of me remember how you inspect them so you can use them. I suspect a npc will gain the ability as I continue to Lvl.
Ah sweet, the simplest solution and all that. Do'h.
On a side note, whats with the dyes, can we actually change gear colours?
Just wondering as two of my CE items where dyes, plus some weird angellic wings thing.
Also, hell mode kicks my ass and then some. Exp is good though. I need better gear :(
Also for anyone interested in the secret level. You need to collect a bunch of items and then craft a staff, said staff can then be leveled up to increase difficulty.
The original craft is like 100k gold plus items, then 200k for nightmare, 500k hell, 1mil for inferno.
It is however, persistent and multy use, so It's not like Diablo 2 on that matter.
Morathi's Darkest Sin wrote:Ah sweet, the simplest solution and all that. Do'h.
On a side note, whats with the dyes, can we actually change gear colours?
Just wondering as two of my CE items where dyes, plus some weird angellic wings thing.
Yep, you can change the colors of your Helmet, Shoulders, Chest, Pants, and Boots.
I just want to say, Witch Doctor is everything I imagined it to be and more. Just straight amazing.
Anybody else playing the Witch Doctor think of the cover of Bat out of Hell when they use Firebats? Would make for an epic painting, a motorcycle erupting out of a witch doctors chest in mid cast.....
malfred wrote:Did they make it possible to trade items between toons on the same account?
Or do you still have to make an empty game and drop stuff on the ground?
There is a chest in town and everything you put in it is shared between all your characters. I think it starts with 8 spots but you spend gold to increase it's capacity.
Hate the fact that offline playing is impossible. Makes people in remote locations from the server almost impossible. And my ISP is very annoying (although thats probably the amount of people playing D3 on it!)
I'm really enjoying things so far. Here's my review:
Pros:
Feels like Diablo II
I love the bonus exp from massive hits, etc.
I love that the merchants actually have gear that you might want.
I really like the checkpoint system... being able to jump right in basically where you left off, is great. (Especially important because I'm a father with young kids...)
Cons:
Need for a constant connection for DRM... grr...
The constant internet connection is, without a doubt, the current blunder of the decade - next to the ME3 ending.
Playing with 3 other Bro's is really irritating when we all get some sort of little lag due to the servers, as well as getting the dreaded error 3007 which kicks all of us off at different times.
Diablo is a singeplayer game - I shouldn't need to be on the fething internet.
This has never really been true. It is and always has been both single and multiplayer. For the vast majority of people(in my experience), Diablo games are a Multiplayer game that happens to have singleplayer, not the reverse.
I never would have bought the first one if it had been a single player game.
There was a very good article on Forbes (try and find it in a bit) where the author pointed out the key reason for the always online DRM.
The real money auction house. Blizzard has to keep the game under their control and monitored to prevent item cloning, hacking, or other such nonsense, from hitting their profits and reducing the "legitimacy" of exchanges.
At the end of the day, whether the game is single player, multi-player, or co-op, or w/e, doesn't really matter that much.
Blizzard risks cannibalizing itself with Diablo 3. Many World of Warcraft players will likely leave that game to make the switch to Diablo, a title without a $15 a month fee attached. That’s why Blizzard is banking hard on their new Auction House in D3 that’s supposed to be a big source of revenue for them. With it, Blizzard has essentially legalized item farming and selling for real world money, but now it’s an official system that goes through them instead of eBay. Blizzard takes a cut of each transaction, and by doing nothing at all, they have a steady source of revenue from those buying virtual items on the (no longer black) market.
But in order for this to work, there can’t be ANY chance of item duping or fake gear or any of the issues that plagued Diablo 2. In order to ensure this doesn’t happen, EVERYTHING in the game has to take place on Blizzard’s servers, as no amount of hacking should be able to produce faux items to sell in the store if everything is stored off-site. Always-on DRM is not in place for piracy’s sake, it’s for the good of the auction house.
This revelation is meant to quiet those who think that Blizzard can simply patch the game to have an offline mode if enough people complain. Those who are requesting such a thing don’t have a grasp on why Blizzard is going all-online, or how hard it would be to actually craft an “offline mode.” It’s not as simple as cutting the ethernet cord. To make a stand alone single player game that wasn’t based on the servers would practically take as much work as making an entirely new title.
Don't agree with the full article myself, but he raises an interesting point that's received little attention.
I honestly do not have a problem with Diablo 3 being online only. Diablo 2 was a very pirated game and I can see their issues with wanting to protect themselves in this way.
It is bad that people with no access to the internet cannot play. I feel for them, that sucks.
But people with the internet throwing fits about the game being online only really makes no sense to me.
Was I the only one who is sad that Deckard Caine is dead? And why does every goddamned fantasy video game have to have spiders! It's a worse cliche than pirates.
LordofHats wrote:There was a very good article on Forbes (try and find it in a bit) where the author pointed out the key reason for the always online DRM.
The real money auction house.
Undoubtably true. Its a shame that a lot of accounts seem to have been hacked though, destablising the RMAH and making a mockery of the notion that the always on requirement would eliminate hacking. http://us.battle.net/d3/en/forum/topic/5149008518?page=5. Its possible that this is little more than phishing but it seems to be too widespread for that.
I don't think there is anything else that could do wrong with the D3 launch now. Hopefully no one else will be foolish enough to inflict an always on requirement for games which are designed to be played single player (like D3).
Incedentally Blizzard have said that 60% of D2 players never went online.
warpcrafter wrote:my observations after getting to the second act.
i
Spoiler:
Was I the only one who is sad that Deckard Caine is dead? And why does every goddamned fantasy video game have to have spiders! It's a worse cliche than pirates.
Spiders have been in diablo since the first game. So it is not cliche if they decided to bring back spiders as there was also a spider boss in the original diablo.
warpcrafter wrote:my observations after getting to the second act.
i
Spoiler:
Was I the only one who is sad that Deckard Caine is dead? And why does every goddamned fantasy video game have to have spiders! It's a worse cliche than pirates.
Spiders have been in diablo since the first game. So it is not cliche if they decided to bring back spiders as there was also a spider boss in the original diablo.
Just checked on planetdiablo. You are wrong. Diablo 3 is the FIRST diablo to feature spiders. I was also slightly sad that Cain died, But after the star fell at the start, I thought he had died myself, so it was a little lesser. I love the forgotten ruins, its so awesome. Oh, did anyone have any trouble with a mad hermit guy who reheals really really fast?
warpcrafter wrote:my observations after getting to the second act.
i
Spoiler:
Was I the only one who is sad that Deckard Caine is dead? And why does every goddamned fantasy video game have to have spiders! It's a worse cliche than pirates.
Spiders have been in diablo since the first game. So it is not cliche if they decided to bring back spiders as there was also a spider boss in the original diablo.
Just checked on planetdiablo. You are wrong. Diablo 3 is the FIRST diablo to feature spiders. I was also slightly sad that Cain died, But after the star fell at the start, I thought he had died myself, so it was a little lesser. I love the forgotten ruins, its so awesome. Oh, did anyone have any trouble with a mad hermit guy who reheals really really fast?
Ah well, diablo-net is down anyways. It's not like its from the first game anyway, and they aren't bosses either. There's a mini-boss, but not a major boss like Her.
Virtually all the caves in the early part of Diablo 2 Act 3 had spiders, thats the only place that I can remember them (there may have been some in the ice caves in act 5 though).
Aura has been playing it more than me at the moment, shes been loving the game. It really is good in co-op as well, just need to grab some time and jump in with some of our guildies for a four way run.
As to me, My Demon Hunter is now 10 and I'm still loving it as a class. I've also got a Barbarian on the go who just hit Lvl 4, love the knockback and a Lvl 3 Monk on Hardcore, who seem to do a shocking ammount of damage.
My mate is using a Monk, and they are BRUTAL. Crowd control and huge damage (plus healing and summoning later on) makes it an insane class.
Then again, my WD does nearly the same damage, but not as fast, has great crowd control and summoning, healing and all sorts. there doesnt seem to be much i cant handle (although it is soooo handy having him tank for me as opposed to just having my summons + companion). Great class that is just hilarious to look at as well (thats right, my 'shield' is a snake!).
Morathi, try out the coop, the drops are really well done (unique for each player but you can swap by re-dropping the itens - or trading), plus the exp ramps up so you get to level quicker = more/better skills
Barbarian at level 18. Just amazing with crowds. Individuals tend to be a bit more sucky, and if it gets down to knockback, I suffer. But with leech and vitality upgrades, I knock em down like tenpins.
There was only one part that was really annoying in the second act (Her). I found the butcher reallllllly easy, didn't get hit ONCE on normal.
Soladrin wrote:Take it from me, especialy on high difficulties, elites are MUCH harder then any of the pre-planned (purple) bosses.
In hell they can have 3 modifiers (and im guessing 4 on inferno). Have fun facing a fast horde invulnerable minions dark berserker elite.
I can only imagine.both me and my friend are completionists, so we explore EVERYTHING...hence why its taking so long ...but i am sure we will find out soon (if they fix the servers). Just about to finish Act 4 Normal, then onto Nightmare asap.
Monk healing is stupid good i agree, as is their damage.
Teleport is killing me at the moment, as a ranged combatant teleport is my nemesis (followed closely by freeze/wall). Note: not that ive died yet, didnt have to use a potion till act 3.
Soladrin wrote:You'll start dying a lot more in Nightmare. It starts to ramp up quite fast, and your progression doesn't always catch up enough.
Besides, on normal a lot of modifiers aren't even used yet. Have fun with your first firechains or arcane enchanted elites.
Just got my WD to act 2 in NM, lvl 37. I think hands down the most annoying thing to fight is vampuric, but I think that's just a WD problem. Couple vampuric with fast and plagued, mix it all together and you get rage mode. The minions are generally meat shields, while I'm the damage dealer, so if I'm fighing something with fast and vampuric they simply heal away any damage I do until I fight them solo, and being a glass cannon WD with 4k health, solo fighting is not recommended.
I like the arcane enchanted ones though, it's a fun attack to dodge. Moderately more enjoyable than the desacraters.
Soladrin wrote:You'll start dying a lot more in Nightmare.
I've only died once up until now (lvl 40+ on Nightmare) to Arcane Nightmarish mob and only because I wasn't paying attention. I am playing Monk though, so that may have something to do with my general survivability.
Soladrin wrote:You'll start dying a lot more in Nightmare. It starts to ramp up quite fast, and your progression doesn't always catch up enough.
Besides, on normal a lot of modifiers aren't even used yet. Have fun with your first firechains or arcane enchanted elites.
O i bet!! ive already lost my Monk friend a couple times (Belial One-hit-KO'd him...) and ive been very close sometimes.
Necroshea wrote:Just got my WD to act 2 in NM, lvl 37. I think hands down the most annoying thing to fight is vampuric, but I think that's just a WD problem. Couple vampuric with fast and plagued, mix it all together and you get rage mode. The minions are generally meat shields, while I'm the damage dealer, so if I'm fighing something with fast and vampuric they simply heal away any damage I do until I fight them solo, and being a glass cannon WD with 4k health, solo fighting is not recommended.
I like the arcane enchanted ones though, it's a fun attack to dodge. Moderately more enjoyable than the desacraters.
Im not looking forward to it. Even completing every level, every enemy, im still getting the feeling we are gonna have to grind a bit to level up.
I know what you mean, i gave up on the zombie dogs pretty early on, they just dont cut it...The gargantuan with the vs elites is so much fun though. Scared the pants off my friends when he first erupted into GIANT mode the Fetish shaman is helpful for some comedy chicken moments, and also for running away (they cant chase you if they are a chicken), and the heal bonus is handy too. Grasp of the Dead is probably the most used skill for me, ridiculously good against groups, or even single enemies at a chokepoint.
still feel im not pulling my weight damage-wise, but i dunno, could just be me...
Until you get to 60 I just see no point in farming. Once you get there though, about the best thing to do is just pick and act you like and play through it again and again. The best stuff comes from elites and rares, and they're pretty random in regards to where to find them, so the best you can do is run through and act and hope for the best.
Barring that, amass a good stockpile of gold, and check out the AH.
Automatically Appended Next Post:
Revenent Reiko wrote:i gave up on the zombie dogs pretty early on, they just dont cut it...
It's strange how wildly different peoples opinions are on them. I personally love them, and several times now I've had a huge projectile of death fly at me only for a zombie dog to catch it. My general tactics for fighting standard monsters...
Gargantuan (Cleave rune)
Zombie Dogs (10% damage absorption rune)
Grasp of the dead (Desperate rune)
Spirit Barrage (Spirit is willing rune)
Fire Bomb (Flash fire rune)
Meet enemies, let meat shields swarm them, snare, fire bomb, spirit barrage the important/rare/elite ones
With bosses though, the dogs lose much effectiveness, but they still tie them up for a good 10 seconds, and that's ten seconds they aren't chasing me.
Until you get to 60 I just see no point in farming. Once you get there though, about the best thing to do is just pick and act you like and play through it again and again. The best stuff comes from elites and rares, and they're pretty random in regards to where to find them, so the best you can do is run through and act and hope for the best.
Barring that, amass a good stockpile of gold, and check out the AH.
Agreed, it seems so random we haven't been grinding any one place per se, just re-doing whichever boss is closest (the drops get worse after the first time anyway, so we may as well try and make it interesting). Still havent worked out of mf is actually making any difference either (mine was 26% when i got my first legendary, whereas my friend had 45% and hasnt found one yet...).
There are some great deals on AH, but it still seems a bit buggy (bought 3 things yesterday and even though i got the confirmation and stuff, they never came through...)
Revenent Reiko wrote:i gave up on the zombie dogs pretty early on, they just dont cut it...
It's strange how wildly different peoples opinions are on them. I personally love them, and several times now I've had a huge projectile of death fly at me only for a zombie dog to catch it. My general tactics for fighting standard monsters...
Gargantuan (Cleave rune) Zombie Dogs (10% damage absorption rune) Grasp of the dead (Desperate rune) Spirit Barrage (Spirit is willing rune) Fire Bomb (Flash fire rune)
Meet enemies, let meat shields swarm them, snare, fire bomb, spirit barrage the important/rare/elite ones
With bosses though, the dogs lose much effectiveness, but they still tie them up for a good 10 seconds, and that's ten seconds they aren't chasing me.
Hmmm im using: Gargantuan (Giant rune) Grasp (Eels - i find the slow effect is enough to start with, doesnt really need help, but its handy doing extra damage) Spirit Barrage (extra missiles rune, have also messed around with mana on hit rune) Hex (with health) Mass Confusion Dart (with splinter - i find the triple shot with life leech more than makes up for having lower dmg)
Grasp, Hex, Gargantuan tanks and i can Spirit Barrage/Splinter to taste, leaving me with further castings of Hex to help me if a single enemy chases me, and mass confusion if they get really close so they can all go play together
Still involves a LOT of running away at times. My Friend tanking as a Monk is really helping us lay down the hurt. The 2 classes seem to complement quite well, gets even better when his brother joins in as a Barb, i dont get targeted ever
true about the dogs, but i spent so long waiting for the cooldown just so they would be there it wasnt worth it. I have the passive skill that spawns fetishes who tend to 'catch' spells for me...
Revenent Reiko wrote:Dart (with splinter - i find the triple shot with life leech more than makes up for having lower dmg)
If I'm not using firebomb I'm using splinter. It's just so much more effective at killing things than the rest of the runes. The damage may be low, like 60%, but its three darts, which gives you 180% which take just as long to shoot as a single shot.
I love the fire bomb skill because with that rune you just throw one somewhere and it can clear an entire room of debris very quickly, and you also really dont have to aim it. Just throw it in the general direction of a group of enemies and watch it bounce about as you spam more. It almost lags the game sometimes when there's a bunch of enemies and debris.
flaming bodies and pieces of furniture and barrels flying everywhere. Good times.
Revenent Reiko wrote:Dart (with splinter - i find the triple shot with life leech more than makes up for having lower dmg)
If I'm not using firebomb I'm using splinter. It's just so much more effective at killing things than the rest of the runes. The damage may be low, like 60%, but its three darts, which gives you 180% which take just as long to shoot as a single shot.
I love the fire bomb skill because with that rune you just throw one somewhere and it can clear an entire room of debris very quickly, and you also really dont have to aim it. Just throw it in the general direction of a group of enemies and watch it bounce about as you spam more. It almost lags the game sometimes when there's a bunch of enemies and debris.
flaming bodies and pieces of furniture and barrels flying everywhere. Good times.
Definitely, so glad that was the first rune to come up. its also handy or use on containers, and fodder (goes through them like nobodies business).
Just tried bombs again, and its just not as good, the enemies move around too much for any seondary bounce/explosion to hit them. Whereas i can spam splinter standing still and just about always hit something.
the explosions ARE great...you should check out some of the MONK/Bsrb big hitters, i can tell me friends have found enemies cos bodies rain down from off screen..
warpcrafter wrote:my observations after getting to the second act.
i
Spoiler:
Was I the only one who is sad that Deckard Caine is dead? And why does every goddamned fantasy video game have to have spiders! It's a worse cliche than pirates.
Spiders have been in diablo since the first game. So it is not cliche if they decided to bring back spiders as there was also a spider boss in the original diablo.
Just checked on planetdiablo. You are wrong. Diablo 3 is the FIRST diablo to feature spiders. I was also slightly sad that Cain died, But after the star fell at the start, I thought he had died myself, so it was a little lesser. I love the forgotten ruins, its so awesome. Oh, did anyone have any trouble with a mad hermit guy who reheals really really fast?
Revenent Reiko wrote:Just tried bombs again, and its just not as good, the enemies move around too much for any seondary bounce/explosion to hit them. Whereas i can spam splinter standing still and just about always hit something.
Were you using dogs and giant? Still, it's odd. Even when i run into a pack of fallen or any other fairly large mob, my fire bombs make short work of it.
Also, love getting good deals in the AH. Finally upgraded my hand weapon, for like 8000 my dps shot up about 400. Just found some good yellow boots in the palace sewers in A2, so now I'm fairly close or over 1k dps. I'm curious how my fight with the act boss will go. On normal it was miserable.
Is it just me, or is the final boss way to easy? Just got it done with a groupe of 5 people, and it was not really that hard. I always imagiened the ultimate evil to be alot more difficult to finnish of
Trondheim wrote:Is it just me, or is the final boss way to easy? Just got it done with a groupe of 5 people, and it was not really that hard. I always imagiened the ultimate evil to be alot more difficult to finnish of
On normal mode it is easy. Hell not so much.
Plus soloing it is harder than team. Because team you can ressurected during it. I think honestly they should remove that function. Period.
Trondheim wrote:Is it just me, or is the final boss way to easy? Just got it done with a groupe of 5 people, and it was not really that hard. I always imagiened the ultimate evil to be alot more difficult to finnish of
On normal mode it is easy. Hell not so much.
Plus soloing it is harder than team. Because team you can ressurected during it. I think honestly they should remove that function. Period.
On hell, still easy. Died 5 times during Izual fight. Get to Diablo. Kill him in one go. Such a pansy.
warpcrafter wrote:my observations after getting to the second act.
i
Spoiler:
Was I the only one who is sad that Deckard Caine is dead? And why does every goddamned fantasy video game have to have spiders! It's a worse cliche than pirates.
I hate spiders, but the D3 spiders doesnt scare me!
I enjoy splattering them very much :3
Im on act 2 atm with my Barbarian, and im dying right outside of the city by those flying poison spewing insects.
do i kill those or just ran through?
Revenent Reiko wrote:Just tried bombs again, and its just not as good, the enemies move around too much for any seondary bounce/explosion to hit them. Whereas i can spam splinter standing still and just about always hit something.
Were you using dogs and giant? Still, it's odd. Even when i run into a pack of fallen or any other fairly large mob, my fire bombs make short work of it.
Also, love getting good deals in the AH. Finally upgraded my hand weapon, for like 8000 my dps shot up about 400. Just found some good yellow boots in the palace sewers in A2, so now I'm fairly close or over 1k dps. I'm curious how my fight with the act boss will go. On normal it was miserable.
Yeah, i used both...although what level are you? cos im what...erm, lvl 34 (seriously cant remember... ) and im doing just shy of 500 dps, but it has been AGES since i found any decent equipment (ie Int boosts),which has hampered me somewhat.
for only 8000 as well?! jammy bugger, nice work! There are some great deals, its just finding them thats the problem (really wish i didnt have to leave the game to browse, pretty much the only time we arent playing is when one of us if afk and that means you have to hold the map while they leave...)
None of the boss fights gave us any trouble on normal, but nightmare is looking...not quite so good grinding to level may be in order.
Automatically Appended Next Post:
LunaHound wrote:I hate spiders, but the D3 spiders doesnt scare me!
I enjoy splattering them very much :3
Im on act 2 atm with my Barbarian, and im dying right outside of the city by those flying poison spewing insects.
do i kill those or just ran through?
Luna, its Diablo, kill EVERYTHING!
I know the ones you mean, they are a pain. use the 'get over here' power maybe? or dodge like you never have before...
warpcrafter wrote:my observations after getting to the second act.
i
Spoiler:
Was I the only one who is sad that Deckard Caine is dead? And why does every goddamned fantasy video game have to have spiders! It's a worse cliche than pirates.
Spoiler:
I was sad too, in the EPIC vid at the end of Act 1 i kept expecting Tyrael to raise him somehow..
Really I found the bosses to be pretty disappointing. The act 2 boss, while visually awesome, was designed poorly. Instead of moving, my character used whatever skill was mapped to left click instead. So while I should be moving, I stood still, and got killed about 4 times because of that. Every other fight was kind of lackluster. Final boss was kinda neat with the pulling you into hell bit, but how did you escape from something nobody has ever been able to do? Well you just sorta ported.
Every other boss was really nothing more than an elite with a little more health, and bigger model. For fighting the lords of hell, as well as some other special characters, they sure were boring.
Necroshea wrote:Really I found the bosses to be pretty disappointing. The act 2 boss, while visually awesome, was designed poorly. Instead of moving, my character used whatever skill was mapped to left click instead. So while I should be moving, I stood still, and got killed about 4 times because of that. Every other fight was kind of lackluster. Final boss was kinda neat with the pulling you into hell bit, but how did you escape from something nobody has ever been able to do? Well you just sorta ported.
Every other boss was really nothing more than an elite with a little more health, and bigger model. For fighting the lords of hell, as well as some other special characters, they sure were boring.
This sums up my feelings, althou I am sill sad that a certain old man died. At least getting revenge was satisfying
I'm with Spyder. In TQ the campaign was upwards of 25+ to complete without the expansion pack adding another 10. Replaying through a 35+ hour campaign through all 3 difficulties works great. When the campaign is 35+ hours long and there are upwards of 72 class combinations.
A 12 hour campaign is kind of blarg. Especially with no stat progression or skill trees to boost variety. I honestly feel like some of the RPG aspects of the game have been dumbed down (never palyed D1 or D2 mind you so I don't know if they even have skill trees). Titan Quest is a game from 2006, and as a clone its better than the sequel to the original. D3 in comparison is all flare and no substance.
LordofHats wrote:I'm with Spyder. In TQ the campaign was upwards of 25+ to complete without the expansion pack adding another 10. Replaying through a 35+ hour campaign through all 3 difficulties works great. When the campaign is 35+ hours long and there are upwards of 72 class combinations.
A 12 hour campaign is kind of blarg. Especially with no stat progression or skill trees to boost variety. I honestly feel like some of the RPG aspects of the game have been dumbed down (never palyed D1 or D2 mind you so I don't know if they even have skill trees). Titan Quest is a game from 2006, and as a clone its better than the sequel to the original. D3 in comparison is all flare and no substance.
Yeah, I'm starting to feel the same now. The endgame content is boring and the lack of PVP makes it even more of a bore.
LordofHats wrote:I'm with Spyder. In TQ the campaign was upwards of 25+ to complete without the expansion pack adding another 10. Replaying through a 35+ hour campaign through all 3 difficulties works great. When the campaign is 35+ hours long and there are upwards of 72 class combinations.
A 12 hour campaign is kind of blarg. Especially with no stat progression or skill trees to boost variety. I honestly feel like some of the RPG aspects of the game have been dumbed down (never palyed D1 or D2 mind you so I don't know if they even have skill trees). Titan Quest is a game from 2006, and as a clone its better than the sequel to the original. D3 in comparison is all flare and no substance.
THIS sums it up in my mind too, D1&D2 are games in another league compared to this one. In those games the bosses acctualy posed a challenge, not just another way to gain exp without breaking a sweath. Case in point the two lesser prime evils who where not much harder than a random monster
Well I havent acctualy gotten further than Nigthmare, the story left me feeling cheated, and with the exception of a few awesom cinematics the game generaly feels rather half way
Soladrin wrote:I'm in Inferno now and I can tell you. Regular elites (yellows/blues) are harder then any boss in the game. Haven't died to diablo on any difficulty.
It is meant to be this way.
There are 5 elites before each boss i believe ?
Each pack or one you kill gives +15% MF up to +75%
Then end boss will drop 3 Rares 5 blues ? and could drop a legendary.
But its sad when golds are worth more then legendaries..
but hey.. the game is new... There are the Sets... Sadly crafted it seems and there may be more legendaries then we see ?
Im just amazed at the lack of content.
Im ok with no skill tree, no stat allocation.
no rune words, no set items to farm for, no exciting loot to go for so far, Cookie cutter builds. Is what's sad
I don't see pvp working in this game... on my monk, i can dash (teleport to a target) and spam 24m AoE Pull... So many things that im not sure of.. how are they gonna balance that ?
This is a rare time.. that i can honestly say.. I would like my $60 back and wouldnt have bought it again.
Till then, ima keep on farmin, MF'ing and getting gear as i didnt spend $60 to shelve this game after a week. Hopefully pvp ends up good somehow to make me motvated to play and level alts.
Soladrin wrote:I'm in Inferno now and I can tell you. Regular elites (yellows/blues) are harder then any boss in the game. Haven't died to diablo on any difficulty.
It is meant to be this way.
There are 5 elites before each boss i believe ?
Each pack or one you kill gives +15% MF up to +75%
Then end boss will drop 3 Rares 5 blues ? and could drop a legendary.
But its sad when golds are worth more then legendaries..
but hey.. the game is new... There are the Sets... Sadly crafted it seems and there may be more legendaries then we see ?
Im just amazed at the lack of content.
Im ok with no skill tree, no stat allocation.
no rune words, no set items to farm for, no exciting loot to go for so far, Cookie cutter builds. Is what's sad
I don't see pvp working in this game... on my monk, i can dash (teleport to a target) and spam 24m AoE Pull... So many things that im not sure of.. how are they gonna balance that ?
This is a rare time.. that i can honestly say.. I would like my $60 back and wouldnt have bought it again.
Till then, ima keep on farmin, MF'ing and getting gear as i didnt spend $60 to shelve this game after a week. Hopefully pvp ends up good somehow to make me motvated to play and level alts.
Nope, after playing through normal, Bosses don't drop rares anymore. All the loot comes from elites. Honestly don't see the point of palying anymore. I can honestly say that nothing in this game is an improvement over D2LoD.
Anyone been able to find any black mushrooms in the cathedral in act1? i hear that is where they are but i cannot find the buggers for the life of me -___-
Tazz Azrael wrote:Anyone been able to find any black mushrooms in the cathedral in act1? i hear that is where they are but i cannot find the buggers for the life of me -___-
Tazz Azrael wrote:Anyone been able to find any black mushrooms in the cathedral in act1? i hear that is where they are but i cannot find the buggers for the life of me -___-
They are extremely illusive.
Found one on my first play through, not another since
Tazz Azrael wrote:Anyone been able to find any black mushrooms in the cathedral in act1? i hear that is where they are but i cannot find the buggers for the life of me -___-
They are extremely illusive.
I've come across them twice.
I got lucky with most of my staff drops. Mushrooms, and Gibbering Gemstone, I got on my initial play-through. Got the Recipe on my second run through act 4. The Shinbone and the Rainbow took a bit, but they have easy points, so you can do over and over. The rest is just expensive.
The "Cow-Level" is the best place I've found to farm for items. I get 2-4 Rares each time I've gone through. It's quick, and a lot of fun.
Trondheim wrote:Well I havent acctualy gotten further than Nigthmare, the story left me feeling cheated, and with the exception of a few awesom cinematics the game generaly feels rather half way
I think the reason I enjoyed the story so much and thought it was so deep is because I read The Sin War trilogy. The D3 storyline makes TONS of reference to the events in those books.
Things I learned in the Trilogy:
How the Nephalem were reawakened 1000 years ago and why they disappeared
What Uldyssian accomplished
Who Bul Kathos is
Who Trag Oul and Rathma are, and why they're significant to Necromancers
Why the Triune fell apart
Why the Cathedral of Light fell apart
What happened to the Prophet/Inarius
Why Tyrael changed his Angiris Council vote to save humanity
And more.
I was able to fill in a lot of story blanks in the game with what I knew from the trilogy.
Agree Leah is a terrible character. Was highly intrigues as to who (or what) she was Acts 1-2/3, then gave up caring when her 'obviously going to betray you' Mother appears and lo and boehold...it happens.
The story line is horribly predictable if you know the stories of D1 and D2. I didn't play either and after Act 1 was pretty hyped going "RPG with interesting story lulwut?" So I, unfortunately, went back and read up on the lore and the plot synopsis' of D1 and D2. Cause I didn't want to miss anything. Then I pretty much guessed the full storyline of D3, read that one's synopsis to confirm.
Bad idea.
As for Leah, she's a moron. The dead are rising and you think Cain is the crazy one?
Not to mention that if you read the book they released with this game, called The Order or something like that. She's encountered skeletons and stuff before with Cain. But she doesn't believe in them.
Soladrin wrote:Yeah, but they never went in depth on them. I wanted to see the angels attack humanity, not this.
My thoughts too. Honestly, when I heard about how the angels almost wiped out humanity, I got excited because it sounded like thing might lead up to where you're fighting both angels and demons. Sadly, blizzard pulled a Kerrigan on us (no suprise), dredged up things we already killed, and went a totally predictable storyline. I was really dissapointed about that part of the game.
They also should have had the game play differently for each class story wise. Where a barbarian might be tasked with fighting a particual demon that escaped mt arreats destruction, the witch hunter would need to save a child (and make another demon hunter).
Soladrin wrote:Yeah, but they never went in depth on them. I wanted to see the angels attack humanity, not this.
My thoughts too. Honestly, when I heard about how the angels almost wiped out humanity, I got excited because it sounded like thing might lead up to where you're fighting both angels and demons. Sadly, blizzard pulled a Kerrigan on us (no suprise), dredged up things we already killed, and went a totally predictable storyline. I was really dissapointed about that part of the game.
They also should have had the game play differently for each class story wise. Where a barbarian might be tasked with fighting a particual demon that escaped mt arreats destruction, the witch hunter would need to save a child (and make another demon hunter).
OOOOOO Necroshea, now you have me all fired up about stories that never were.....can you please propose this as a patch? lol
I just got d3 but I can't play it till finals are over,
Just to tell you guys ahem not going to tell you what i a presuming but....
Spoiler:
The characters Adria And Mathiel will have their own stand alone expansions, Adria IS EXTREMELY POWERFUL, and Mathaiel is an Arch Angel who took a few angels with him, so you will be fighting angels in an expansion. So the rogue's homeland or Sisterhood of the Sightless Eye will probably in the next expansion, along with Lut Golhulin and a few other places.
Blizzard has suggested that the first expansion to the game will be an attempt by the heroes to revive Leah. A lot of people are theorizing, given what Tyreal does at the end of the game, that there will be another dealing with the missing Archangel of Wisdom.
I personally finally made it to the pony level. Funny stuff.
LordofHats wrote:Blizzard's probably asking what most of the world's population is asking: "wtf is Hell Gate London? Is that something we should know?"
Hellgate was made by former Blizzard executives. They'd been working together since '93 in a studio called Condor Studios, later renamed Blizzard North, the lead programmers developed the first Diablo. I'm pretty sure they were aware of it, especially after their distributor bought the property rights.
It was also publicly advertised as the spiritual successor to Diablo 2 in a time when Blizzard SHOULD have been throwing the Diablo crowd a bone. There were huge lines for the game on release day.
Oddly enough the story isn't bad. It's just not really all that good. You'd think with 11 years to sit on it that they'd come up with something really really good.
Probaby has something to do with Blizzard North making some other game... Torchinghouses? Something like that.
EDIT: Unsurprisingly, Blizzard has gone the way of several other well known developers acquired by mega publishers. Most of the actual talent behind the company has left or sold out. Other examples include Infinity Ward, Bioware, and this would have been Bungie's fate as well, but Microsoft chose to let them go rather than see the members resign enmasse. They still make good games, but its nothing like their previous work as new members have come in to replace vacancies. In some cases they aren't as good as those they replaced.
Game looks ace but i have a feeling that if i actually played it i wouldnt like it. Which is probably a good thing. Was on wikipedia the other day and i read the story to 2, i thought it was okay. I then read the story to 3 and it seemed pretty boring. Also am i the only one that finds the setting in 3 (been watching a few videos) pretty confused? It has all the monsters and magic gimmicks under the sun but little explanation for why they are there, apart from the obvious coolness reason.
Discussion:
LordofHats wrote:Oddly enough the story isn't bad. It's just not really all that good. You'd think with 11 years to sit on it that they'd come up with something really really good.
Probaby has something to do with Blizzard North making some other game... Torchinghouses? Something like that.
EDIT: Unsurprisingly, Blizzard has gone the way of several other well known developers acquired by mega publishers. Most of the actual talent behind the company has left or sold out. Other examples include Infinity Ward, Bioware, and this would have been Bungie's fate as well, but Microsoft chose to let them go rather than see the members resign enmasse. They still make good games, but its nothing like their previous work as new members have come in to replace vacancies. In some cases they aren't as good as those they replaced.
Blizzard hasnt changed, Blizzard north was a subsidary. The key personnel left and the company disbanded in 2005. The diablo 3 you're playing right now was started, pretty much from scratch, 7 years ago by Blizzard The key staff of blizzard north left for their own reasons and took their work on 'proto-3' with them, leaving blizzard with the remains of their employees and their IP, which they subsumed into the blizzard brand. World of warcraft and starcraft 2 are decent games and were developed by 'actual talent' who are still very much in the employ of Blizzard and had nothing to do with max 'torchlight' schaeffer et al.
Next up, infinity ward seem to be doing just fine 3 is unaminously lauded as the strongest of the 3 in the competitve/co-operative multiplayer department and the story is widely regarded as superior to 2. So yeah scratch that one out, those weiners that left really were just insobordinate douchebags. Mass effect 3's pacing problems and poor ending do not discount the incredible dialogue/ fairly good overall story and superior gameplay experience . They are creative misfires nothing more. So i fail to see your point there as well. Your conjecture regarding bungie is flawed also as Bungie have been malting employees in fairly Key roles consistently since the first Halo came out.
Perkustin wrote:Blizzard hasnt changed, Blizzard north was a subsidary. The key personnel left and the company disbanded in 2005. The diablo 3 you're playing right now was started, pretty much from scratch, 7 years ago by Blizzard The key staff of blizzard north left for their own reasons and took their work on 'proto-3' with them, leaving blizzard with the remains of their employees and their IP, which they subsumed into the blizzard brand. World of warcraft and starcraft 2 are decent games and were developed by 'actual talent' who are still very much in the employ of Blizzard and had nothing to do with max 'torchlight' schaeffer et al.
That's why I added the 'sold out' requirements ;D
Mostly my point was that Blizzard North made Diablo 1 and 2, but almost no one who made Diablo 3 was on those teams. Obviously, Diablo 3 was going to come out differently, there's a whole different batch of people making it. EDIT: I actually think they took many ques from Titan Quest, but I don't know enough about the ARPG genre to really say that with certainty.
Next up, infinity ward seem to be doing just fine
No their not. Infinity Ward is almost a new company. Nearly all senior staff left with West and Zampy, and the senior staff were the pre-Activision owned IW.
3 is unaminously lauded as the strongest of the 3 in the competitve/co-operative multiplayer department and the story is widely regarded as superior to 2.
When comparing crap to crap, its still crap The current MW series is no where near as good as CoD4, or the epically awesome CoD:UO. IW is mostly regurgitating the same game every two years with minor polish and updates. They haven't made a 'new' game in years. And 3 btw, has been out for a few months and has already started to succumb to hacker take over that plagued MW2 (EDIT: That's primarily a PC problem, but then so is IW and Activision straight out lying about game features).
So yeah scratch that one out, those weiners that left really were just insobordinate douchebags.
Its actually pretty clear at this point from the trial case that Activision did in fact violate their contract. The question now is if West and other IW employees are owed damages and if they can rest the MW IP from Activision (they won't).
Mass effect 3's pacing problems and poor ending do not discount the incredible dialogue/ fairly good overall story and superior gameplay experience .
Mostly I reference the loss of Drew Karpyshyn, the leader writer for old Bioware (he came back a little bit for TOR). The new guy who has replaced him isn't bad, and he's much better at writing characters, but his ability to write an overall story just isn't up to Drew's abilities. EDIT: Bioware was a company of capable designs who wrote games with great stories for the time they were in. New Bioware is somewhat of the reverse, as the newer developers are much better with game play than they are with story. EDIT EDIT: And there's the loss of many members of the DA:O team who quit in the midst of developing DA2.
Your conjecture regarding bungie is flawed also as Bungie have been malting employees in fairly Key roles consistently since the first Halo came out.
The key talent behind Bungie is Harold Ryan and a handful of senior designers who have been with the company since Marathon, all of whom threatened to resign a few years ago prompting Microsoft to make a saving throw to keep Bungie nominally in their sphere of influence.
Perkustin wrote:Next up, infinity ward seem to be doing just fine 3 is unaminously lauded as the strongest of the 3 in the competitve/co-operative multiplayer department and the story is widely regarded as superior to 2.
Because MW2 was rushed out the doors by Activision so fast that it almost caught fire from all the air friction?
Perkustin wrote:So yeah scratch that one out, those weiners that left really were just insobordinate douchebags.
Yeah, I mean, those millions of dollars ActiBlizz owes them are pennies, right? No reason to make a fuss. Or the hacking of private emails or digging up dirt on your own employees. I think you might have a skewed perception of who is the douchebag in this case.
Perkustin wrote:Mass effect 3's pacing problems and poor ending do not discount the incredible dialogue/ fairly good overall story and superior gameplay experience .
Fairly good overall story is stretching it. And if you need a sign Bioware isn't what it used to be, just look at DA2 and TOR. One looks and plays like a 4 month old aborted version of DAO, the second is a mediocre single player RPG disguised as an MMO.
On topic, I must say I'm growing tired of playing D3. I'm almost done with Hell, and there's very little that keeps me going. The content is 98% the same on each play through, the dungeons, despite being theoretically randomized, all look and feel the same every time I visit them, the gear is boring and generally salvage fodder (which, apparently, is how Blizz wanted it, due to RMAH). I really don't see how this game will keep me playing. Sure, one might say 45 hours or so is enough bang for my buck, but I've sinked 250 hours into BF3 and about 200 hours into DOTA 2 and I haven't even payed for one of those.
On the bright side, while D3 isn't the greatest game I've ever played, I'm not disappointed. I'm still playing 2-3 hours a day right now, enjoying the way the Demon Hunter feels, and I've gotten more than 70 hours of game time out of it.
There is a lot of missed opportunity in the game though, especially when I look back and see all the cool things that D2 had than could have been in D3.
LordofHats wrote:On the bright side, while D3 isn't the greatest game I've ever played, I'm not disappointed. I'm still playing 2-3 hours a day right now, enjoying the way the Demon Hunter feels, and I've gotten more than 70 hours of game time out of it.
There is a lot of missed opportunity in the game though, especially when I look back and see all the cool things that D2 had than could have been in D3.
I'm not sure what everybody was expecting but D3 is exactly what I thought it would be, if not a little better. Plus there are always expansions to look forward to.
Does anybody else remember the absurdly dramatic difference the LoD expansion made for D2? The game was bland and mediocre until LoD came along. Try it if you think I'm exaggerating. You don't realize how much it added until you try going back.
For D3 I'm picturing an expansion of equal promise, but a little different. The question is, how do they add content when there's no reason to start the same class over?... They raise the level cap and add more Acts, is my first guess, and then give you new classes to level up through any new 1-60 content.
It would be nice to see a realtime day-night system, and maybe some weather, among other polish.
Archonate wrote:I'm not sure what everybody was expecting but D3 is exactly what I thought it would be, if not a little better. Plus there are always expansions to look forward to.
Does anybody else remember the absurdly dramatic difference the LoD expansion made for D2? The game was bland and mediocre until LoD came along. Try it if you think I'm exaggerating. You don't realize how much it added until you try going back.
For D3 I'm picturing an expansion of equal promise, but a little different. The question is, how do they add content when there's no reason to start the same class over?... They raise the level cap and add more Acts, is my first guess, and then give you new classes to level up through any new 1-60 content.
It would be nice to see a realtime day-night system, and maybe some weather, among other polish.
Id be ecstatic with a expansion like that, maybe even add in a few things (if they are not allready in the game) along the line of those "organ" runs to get the hellfire torches, heck even add in socketable runes for runewords!
The sequel should build off the games before it. While I'm not going to turn my nose to Blizz adding in cool stuff, I'm still going to ask why some things weren't there in the first place.
Automatically Appended Next Post: Buddies and me are doing a Lets Play of the game:
LordofHats wrote:The sequel should build off the games before it. While I'm not going to turn my nose to Blizz adding in cool stuff, I'm still going to ask why some things weren't there in the first place.
Automatically Appended Next Post: Buddies and me are doing a Lets Play of the game:
Thank was quite fun to listen to. Keep it up.
Though if ye haven't found it already I would recommend ye play with Elective mode, that way ye can put your skills in any slot you want.
Though it makes less of a difference on early levels.
LordofHats wrote:The sequel should build off the games before it. While I'm not going to turn my nose to Blizz adding in cool stuff, I'm still going to ask why some things weren't there in the first place.
Automatically Appended Next Post: Buddies and me are doing a Lets Play of the game:
That was pretty good though I did shake my head in disappointment when you mentioned you liked Azula, worst character in that show...of course I totally named my wizard Azula in the beta...
She was kinda of a Villain Sue (I think that's the term) she was a bad girl with like no weaknesses. A child prodigy who was practically a master bender, always calm and cool, easily outplays the earth kingdom minister (the guys with stone fists can't remember the name), hell she pretty much conqeuered the capital on her own and is a better general than the grizzled fire nations vets.
Then suddenly we she was like "lol I'm actually crazy" and so the heroes win. Sure she was unhinged but it was always the flippant, apathetic, socipoath way, not the "mommy never loved" me way, until the end of the show where she suddenly loses it. I will admit I did like the way they handled her relationship Ozai.
I think it would have been cooler if the heroes defetaed her on their own terms rather getting lucky with the whole psychosis thing. Like if Zuko, having learned the true nature of fire from the dragons, uses positive energy to defeat Azulas hate-based bending. That way Zuko actually has grown a bit more and fire bending gets fleshed out. Sure it's essentially using love/creation to beat hate/destrction, but I'm sure the writers could make a non cheesey version of that..
OK done derailing with Avatar stuff and now I'm off to watch some Korra
Perkustin wrote:Next up, infinity ward seem to be doing just fine 3 is unaminously lauded as the strongest of the 3 in the competitve/co-operative multiplayer department and the story is widely regarded as superior to 2.
Because MW2 was rushed out the doors by Activision so fast that it almost caught fire from all the air friction?
Perkustin wrote:So yeah scratch that one out, those weiners that left really were just insobordinate douchebags.
Yeah, I mean, those millions of dollars ActiBlizz owes them are pennies, right? No reason to make a fuss. Or the hacking of private emails or digging up dirt on your own employees. I think you might have a skewed perception of who is the douchebag in this case.
The unpaid royalties are another, unresolved, matter, they were fired for breach of contract. They were fired for being 'self serving schemers' . So forgive me if i am not sympathetic. Hacking emails is ermm..... ILLEGAL, so i'll assume thats a typo. Also you are underplaying the amazing work of the decimated remains of infinity ward and the freshman sledgehammer games, they overdelivered in a shorter time scale than IF did for 2.
Perkustin wrote:The unpaid royalties are another, unresolved, matter, they were fired for breach of contract. They were fired for being 'self serving schemers' .
Without being paid. I know which of those two is the greater offense.
Perkustin wrote:So forgive me if i am not sympathetic. Hacking emails is ermm..... ILLEGAL, so i'll assume thats a typo.
Perkustin wrote:The unpaid royalties are another, unresolved, matter, they were fired for breach of contract. They were fired for being 'self serving schemers' . So forgive me if i am not sympathetic. Hacking emails is ermm..... ILLEGAL, so i'll assume thats a typo. Also you are underplaying the amazing work of the decimated remains of infinity ward and the freshman sledgehammer games, they overdelivered in a shorter time scale than IF did for 2.
Its now apparent that West and Zampala never breached their contract. Activision spent the months following MW2's releases spying on them looking for ways to fire them, cause well, if nothing else they are douche bags. But at the end of the day Activision has lied through its teeth about them breaching their contract.
LordofHats wrote:The sequel should build off the games before it. While I'm not going to turn my nose to Blizz adding in cool stuff, I'm still going to ask why some things weren't there in the first place.
Automatically Appended Next Post: Buddies and me are doing a Lets Play of the game:
Nice
Plus everyone we should have a dakka diablo walkthrough
LordofHats wrote:The sequel should build off the games before it. While I'm not going to turn my nose to Blizz adding in cool stuff, I'm still going to ask why some things weren't there in the first place.
Automatically Appended Next Post: Buddies and me are doing a Lets Play of the game:
Nice
Plus everyone we should have a dakka diablo walkthrough
Id be down to help with that! I can get a buddy to help me jery rig my headset to the computer so i can speak and not type n die. I am only in nightmare act3 (jsut raised the catapults) though so i cant help with a hell or inferno walkthrew just yet
I was getting sick of all the dummies in ME3 this weekend, so I finally caved and downloaded D3. I spent my whole memorial day playing it and most of sunday too. Currently a level 20 demon hunter, just starting act 2
Not to give any spoilers here, but does anyone else think that diablo looked a tad bit like the Alien queen that ripley killed?
I also think that they are leaving/making room for expansion.. wirt's bell and some of the other unsellable items lead me to think so...what are those items' point otherwise?
going to the Blizzard forums during patch days make me appreciate Dakka a whole lot more
on a more related note:
I REALLY like Diablo 3. At least gameplay wise. It distilled everything i like about Diablo (killing mobs) and streamlined the stuff i didnt enjoy (worrying about stats)
I tend to have option paralysis and the new system works for me. and I like being able to try different builds every play time
i thought the always online requirement would bother me because i dont have top of the line broadband but it rarely is an issue as i realize im always online anyway.
I'm loving the game so far, but my only really complaint is the online play thing. I don't always want to play online, and what if I have my laptop and I want to play somewhere where there's no wifii? why should I have to be online to play a single player game? Well, I know why, but it shouldn't be that way.
case in point. I wanted to play last night, but the servers were down so I couldn't play. I had no intentions of playing the game with anyone but myself, but I still wasn't allowed until later that night when the servers were fixed. Just shouldn't be that way...
Maybe I'm just too old fashioned. Back in my day, for copy protection you had to break out your games rulebook and find the 5th word in the 3rd paragraph on page 32, instead of this newfangled interweb crap.
Ensis Ferrae wrote:I also think that they are leaving/making room for expansion.. wirt's bell and some of the other unsellable items lead me to think so...what are those items' point otherwise?
Wirt's bell is a component in the Staff of Herding, which is used to gain access to the secret pony level. If you want to know more, just google "how to find the secret pony level Diablo 3" and there will be several guides.
Ensis Ferrae wrote:Not to give any spoilers here, but does anyone else think that diablo looked a tad bit like the Alien queen that ripley killed?
I also think that they are leaving/making room for expansion.. wirt's bell and some of the other unsellable items lead me to think so...what are those items' point otherwise?
same as Diablo 2...seems theyre following the progression
Hated the D2 desert...will I hate the D3 desert as well?
answer: YES. Goddamn leaping lizardmen.
Just like d2, I HATE the second act of d3. The part where you're looking for homeboys blood seems to always take a little longer than forever. I don't mind the first act, no matter how badly they abused the cathedral template, the third is by far my favorite, what with the pretty visuals and the interactive quests, and act 4 is just kind of...meh. Not bad, not good, but all of my hate belong to act 2.
Blizzard repeated d2 in d3 in more than a few ways, and suffice to say I found the story to suck, and the only cinema worth a damn was the one at the end of act 1, but even that needed far more action in it.
So, I'm leveling up stuff like jewelcraft.. and now it's saying I have to find pages from some dumb manual to get to the next level .. never ever saw anything like that. Will smithing be the same way? Is that like super rare stuff that you only see at high levels? I'm around 30 now. Do you have to play on the hardest mode to find the bestest stuff?
So, I have to play again through nightmare for pages, then again through hell for the book, then again inferno for tomes? Or would a tome be able to upgrade the levels under it?