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~The Dwarf City of Karak Zharr~ @ 2012/05/01 19:20:25


Post by: Dawi-Marine'Va


Alright, so as is fairly well known by now, I plan to create a Dwarven City somewhere on the Dakka Server. So, in light of the large amount of posts regarding said topic, I decided to make my own thread for it to better plan, and not clog up the other thread.

It has been decided that the city is to be built in the mountains next to the Elves, providing us with trade, wood, and meat. ;P

As for the city itself, I'm thinking it should have a rather dark feel to it, with lots of obsidian, lava, and iron. My thought was to build it similar to the city shown HERE, but a cavern city might be cool too, so it all depends on what you all are thinking.

Lastly, if anyone wants to, I could use some help. I'm a fair builder, and familiar with both MC and Dwarves, but I'm brand new to this server~


~The Dwarf City of Karak Zharr~ @ 2012/05/01 19:40:49


Post by: purplefood


Dorf city?


~The Dwarf City of Karak Zharr~ @ 2012/05/01 19:45:10


Post by: Dawi-Marine'Va


Erm...Yes...Um...


~The Dwarf City of Karak Zharr~ @ 2012/05/01 20:25:02


Post by: FM Ninja 048


Dorf?

Dorf fortress by any chance?

and i'd be willing to help out for a bit


~The Dwarf City of Karak Zharr~ @ 2012/05/01 20:27:31


Post by: Dawi-Marine'Va


Indeed, a Dwarf city. But I shall have to change the title it seems...


~The Dwarf City of Karak Zharr~ @ 2012/05/01 21:31:51


Post by: JohnnoM


lol, I'd like to help out, but it would have to depend on where it is.


~The Dwarf City of Karak Zharr~ @ 2012/05/01 22:02:48


Post by: Asherian Command


Do what you want man. I mean Being far from the spawn is actually kinda good because it means you don't accidentally dig into somebody else's mine.


~The Dwarf City of Karak Zharr~ @ 2012/05/01 22:54:48


Post by: Dawi-Marine'Va


Alright, after giving it some thought, I've decided to narrow it down to two spots, Matt's, and Fett's. While I appreciate the other two, Matt's gives some fun conflict, trade, and possible allies/enemies, and Fett's gives a great location to start building at.


~The Dwarf City of Karak Zharr~ @ 2012/05/02 03:05:36


Post by: Anvildude


Let me know where, and what the style is. I'd still like to try and get a full bedrock-level tunnel network going between all our locations, though.


~The Dwarf City of Karak Zharr~ @ 2012/05/02 20:28:47


Post by: Dawi-Marine'Va


I am pleased to say that after scouting all the locations, I'm picking the mountains next to the Elf city to be our home~


~The Dwarf City of Karak Zharr~ @ 2012/05/03 21:23:28


Post by: Matt.Kingsley


It's one of your 'friendly' neighbouhood elves here, and I'm pleased that you chose the peaks near our 'Hometree'

And I suggest we build a trading outpost half way bettween our kingdoms, or maybe at the base of a mountain, that allows us to trade
say we build a mine cart track into you city that goes out the mountain into the trading post, you send ores and stuff in a chest minecart and in return we send you wood, meat, apples, wool (hopefully when I get some sheep to follow me) and maybe even potions? (once we get a brewing stand + a netherwart farm going)


~The Dwarf City of Karak Zharr~ @ 2012/05/04 02:45:28


Post by: Dawi-Marine'Va


We're not so nearly as far as you think, it's scarcely a 2 minute walk from the Tree to my Door. However, I have run into a TON of Problems, I keep hitting Caves, Ravines, and mines as I dig. We're almost out of space to build and the walk down is at least a hundred blocks.


~The Dwarf City of Karak Zharr~ @ 2012/05/04 07:23:39


Post by: Matt.Kingsley


Still, walking up hill, and with some of the elves possibly trying to break stuff (lol jks)


~The Dwarf City of Karak Zharr~ @ 2012/05/05 13:52:56


Post by: Dawi-Marine'Va


Alright, after a total and complete failure in trying to get us a Nether Portal, I've decided to focus on building the city itself. Therefore, I will need some help. So, anyone who helps build may keep any ores they find, excluding half of any diamonds, and will be given food and shelter.


~The Dwarf City of Karak Zharr~ @ 2012/05/05 18:29:13


Post by: thenoobbomb


Can you send me were on the mpa it is please? (map link on this topic). Since I can't go on the server, I might build some stuff in creative as ideas. Im bored in Minecraft anyways.


~The Dwarf City of Karak Zharr~ @ 2012/05/05 19:13:58


Post by: Tazz Azrael


il gladly help out when im online! Il most likely donate half of the coal i find to make torches for this project

edit: Could you by any chance provide the map coordinates please Dawi?


~The Dwarf City of Karak Zharr~ @ 2012/05/05 23:04:27


Post by: JohnnoM


Yes, coords please! Would love to help!


~The Dwarf City of Karak Zharr~ @ 2012/05/05 23:51:38


Post by: Tazz Azrael


Well il be pretty useless for the starting portion of this as i just lost everything trying to hike over to the elves tree, the plan was get to the tree then the dwarf city co-ordinates but alas an enderman got me.... not sure why he got angry all of a sudden, he was at the top of a good 50 block high cliff and just started teleporting down then he munched on me n all my tools and stacks of iron

At least this way il be able to start anew in a large community project with nothin holdin me down


~The Dwarf City of Karak Zharr~ @ 2012/05/06 03:34:08


Post by: Matt.Kingsley


Tazz Azrael wrote:Well il be pretty useless for the starting portion of this as i just lost everything trying to hike over to the elves tree, the plan was get to the tree then the dwarf city co-ordinates but alas an enderman got me.... not sure why he got angry all of a sudden, he was at the top of a good 50 block high cliff and just started teleporting down then he munched on me n all my tools and stacks of iron

At least this way il be able to start anew in a large community project with nothin holdin me down

You should have gone to the tree via the nether


~The Dwarf City of Karak Zharr~ @ 2012/05/06 03:43:41


Post by: DA's Forever


Tazz Azrael wrote:Well il be pretty useless for the starting portion of this as i just lost everything trying to hike over to the elves tree, the plan was get to the tree then the dwarf city co-ordinates but alas an enderman got me.... not sure why he got angry all of a sudden, he was at the top of a good 50 block high cliff and just started teleporting down then he munched on me n all my tools and stacks of iron


Ive had this happen to me before. Im not sure what it is because I wasnt even aware there was an enderman around until it ate me alive


~The Dwarf City of Karak Zharr~ @ 2012/05/06 03:55:39


Post by: Tazz Azrael


DA's Forever wrote:
Tazz Azrael wrote:Well il be pretty useless for the starting portion of this as i just lost everything trying to hike over to the elves tree, the plan was get to the tree then the dwarf city co-ordinates but alas an enderman got me.... not sure why he got angry all of a sudden, he was at the top of a good 50 block high cliff and just started teleporting down then he munched on me n all my tools and stacks of iron


Ive had this happen to me before. Im not sure what it is because I wasnt even aware there was an enderman around until it ate me alive


I told a buddy of mine that the enderman did this, and apparently if you look at them thats when they attack. (i still dont want to be anywhere near the darn things though)

And @Matt.K im slowly learning about the nether, not going to temp it though till i have a firm(er) grasp on how that shenanigans works


~The Dwarf City of Karak Zharr~ @ 2012/05/06 04:01:38


Post by: Matt.Kingsley


Ah, ok, suppose it be best other wise you could get lost (I've done that before, not fun)
Still, I didn't die

If your on tomorrow at the the same time I am give me a shout and I'll show you around the nether, in terms of important places (spawn, dwarf/elf cities, 0/0, music disk factory, dakka trade, etc.)(look to see if ETomb is on )


~The Dwarf City of Karak Zharr~ @ 2012/05/06 04:05:21


Post by: Tazz Azrael


Awesome, il definably give you a shout


~The Dwarf City of Karak Zharr~ @ 2012/05/06 07:15:40


Post by: DA's Forever


Tazz Azrael wrote:
DA's Forever wrote:
Tazz Azrael wrote:Well il be pretty useless for the starting portion of this as i just lost everything trying to hike over to the elves tree, the plan was get to the tree then the dwarf city co-ordinates but alas an enderman got me.... not sure why he got angry all of a sudden, he was at the top of a good 50 block high cliff and just started teleporting down then he munched on me n all my tools and stacks of iron


Ive had this happen to me before. Im not sure what it is because I wasnt even aware there was an enderman around until it ate me alive


I told a buddy of mine that the enderman did this, and apparently if you look at them thats when they attack. (i still dont want to be anywhere near the darn things though)



Thing is. I didnt even know it was around, so I sure as heck hadnt been staring in his eyes


~The Dwarf City of Karak Zharr~ @ 2012/05/06 09:01:34


Post by: SagesStone


When you put the crosshair over an Enderman they freeze and stare at you, they warp after you take it off of them. If you're wearing a pumpkin you are fine to look at them though.


~The Dwarf City of Karak Zharr~ @ 2012/05/06 15:07:24


Post by: Tazz Azrael


You can wear pumpkins?!?! Man you learn something new every day.

(and at an attempt to get back on topic) For the main entrance way to the Dwarven city should we carve out a Guard post/ towers with parapets and other such cool looking defendable positions?


~The Dwarf City of Karak Zharr~ @ 2012/05/06 17:33:22


Post by: thenoobbomb


I aprove with that.
And a nice portal that doesnt ghast-trap you.


~The Dwarf City of Karak Zharr~ @ 2012/05/06 18:22:33


Post by: Tazz Azrael


Well i made it to the elf tree and hoofed it up the mountains, hollowed out a cave for a new home and am now waiting until i find the area for the dwarven halls so i can start helping out.

In the meantime i can start amassing tools for the project, as well as chests to store all the dirt, rock and other various earthly bits we come across.


~The Dwarf City of Karak Zharr~ @ 2012/05/06 18:47:02


Post by: Dawi-Marine'Va


Sorry I've been offline this weekend, been really busy. I'll be on in just a sec though.


~The Dwarf City of Karak Zharr~ @ 2012/05/06 19:26:43


Post by: Tazz Azrael


Dawi-Marine'Va wrote:Sorry I've been offline this weekend, been really busy. I'll be on in just a sec though.


lol we need co-ordinates man! THINK OF THE DORF CHILDREN!!!!11!1!

If you get a chest or two going on near where the dwarf city will be i got about 8 stone pickaxes, and 8(ish) stone shovels that i can drop off in them when i'm on next. I can also get to building ladders and more tools if need be.


~The Dwarf City of Karak Zharr~ @ 2012/05/06 19:40:58


Post by: Dawi-Marine'Va


Alright, I built a Netherrack Brick trail to the city's location.


~The Dwarf City of Karak Zharr~ @ 2012/05/06 20:21:49


Post by: Anvildude


NO! Coords!

You press Shift+f3, and write down exactly what it says. Then put it up here. If I can get the obby, I'll do the portal for you, as well as making you a nice safe pathway to it.


~The Dwarf City of Karak Zharr~ @ 2012/05/06 21:38:57


Post by: Matt.Kingsley


You dwarves are fun(ny )


~The Dwarf City of Karak Zharr~ @ 2012/05/07 03:39:19


Post by: Tazz Azrael


I got the co-ordinates if anyone who wants to help out now can. X: -466 Z: -2087


~The Dwarf City of Karak Zharr~ @ 2012/05/07 04:02:38


Post by: Shooms


Im working on a dwarven city at the moment on my own server, so I'd be glad to help you out if you need it. Heres my credentials

Spoiler:


Spoiler:


Spoiler:




~The Dwarf City of Karak Zharr~ @ 2012/05/07 04:33:28


Post by: Anvildude


I think for now this one's going to be starting off a little smaller.

Dawi's location is right on top of this beautiful ravine, cut through with a winding, massive cave system.

He says he wants a 3x3 entrance (pistons, probably iron and gold blocks), and so the rest of the place will be based around a 3x3, odd spacing. I've started some small bridges and areas that can easily be made into dwelling places, walkways or public spaces cut into the walls of the ravine, and placed down some light. The plan (in my mind) is to smoothe the walls of the ravine so there's noplace for mobs to spawn, while being able to leave the inside of it unlit. With the lava at the bottom and streams of water and lava pouring down over the lit galleries, I think it'll look amazing at the end- like an underground Markarth.

Of course, there's still plenty of room further back in the mountain and the bones of the earth for a grand dwarven hall as well.


~The Dwarf City of Karak Zharr~ @ 2012/05/07 04:45:39


Post by: Shooms


Sounds spectacular, I can't seem to find the entrance though :(

EDIT: never mind, I found it.

EDIT2: I'm just spitballing here, but I looked around the site and an entrance, or possibly secondary entrance running in across the water could be cool. In the pic below you can see the current entrance, and the Idea I have. wondering what you think.

Spoiler:




~The Dwarf City of Karak Zharr~ @ 2012/05/07 05:17:17


Post by: Anvildude


Actually, you're very right. That could be awesome.

There's this nice cave above the 'first' entrance, that I'm planning on turning into a barracks and fortification- it could extend across to cover that entrance too- and I want to have pistons holding back lava above each entrance, for those pesky zombies.


~The Dwarf City of Karak Zharr~ @ 2012/05/07 05:55:40


Post by: Shooms


Yeah that sounds awesome, and the lava traps you mentioned are a must as well. I had to fight my way into the mountains. When I'm on later tonight I might get started on that bridge, if there are no objections.


~The Dwarf City of Karak Zharr~ @ 2012/05/07 05:58:35


Post by: JohnnoM


that bridge idea is awesome, once I get around to it i'd love to help you guys with this.


~The Dwarf City of Karak Zharr~ @ 2012/05/07 06:05:28


Post by: Shooms


Is the main material for the city stonebrick or smoothstone?


~The Dwarf City of Karak Zharr~ @ 2012/05/07 06:27:54


Post by: Matt.Kingsley


from what I saw, cobble+smooth


~The Dwarf City of Karak Zharr~ @ 2012/05/07 07:03:55


Post by: Shooms


oh awesome even easier. Just found a skeleton spawner real close to the main entrance as well.


~The Dwarf City of Karak Zharr~ @ 2012/05/07 12:15:38


Post by: Anvildude


I'd actually wait for now. Dawi had a list of what he wanted (a very rich list, full of metal blocks, obsidian and nether brick) and I didn't notice which basic stone. You can't go wrong with Smooth, but be prepared to replace it if needed.


~The Dwarf City of Karak Zharr~ @ 2012/05/07 21:32:58


Post by: Dawi-Marine'Va


Well, well. It seems you all get busy when I leave. And yes, I want the city to have a very dark feel. Lot's of obsidian, iron, lava, and fire. The main building materials will be smooth-stone and stone-brick, but cobble is fine for now. I'm working on the city now, but I may not be very active tonight overall.


~The Dwarf City of Karak Zharr~ @ 2012/05/07 21:42:06


Post by: purplefood


Don't dig too deep...


~The Dwarf City of Karak Zharr~ @ 2012/05/07 23:38:54


Post by: Anvildude


NOTICE FOR ANYONE HELPING

Dawi's looking to use Iron as a building material, as in, iron blocks.

DO NOT USE IRON TO MAKE TOOLS.

If you already have iron tools made, feel free to use them or donate them to the cause. Tazz has kindly donated nearly a chestful of iron tools, so if you just can't use Stone, use those. But otherwise, either leave it in Ore form, or block it up, as we should not have any use for it in ingot form.

Use stone or diamond. Stone is best for large areas, since it's common and cheap, and not much worse than iron. The sort of excavation needed for a Dwarven Hall will devour dozens of diamond picks, much less Iron. And all Iron Grinders are much, much too slow to reliably or quickly make iron blocks in the quantities that will be required.

AGAIN, DON'T USE IRON TO MAKE TOOLS. USE STONE.



This has been a message from Anvildude.


~The Dwarf City of Karak Zharr~ @ 2012/05/08 00:24:27


Post by: Tazz Azrael


I know i dropped off a load of iron tools i had stockpiled at my camp. When i get online later tonight il get to helping out with that bridge or work along side with whoever might be working on the interior


~The Dwarf City of Karak Zharr~ @ 2012/05/08 01:25:13


Post by: Anvildude


Sorry, I think I was getting upset over nothing, then. However, the point stands (and thanks, by the way) that Iron is going to be a precious resource on this project, and can't be wasted going to tools where it'll be used up. Be cautious turning it into bars, even, as those can't be turned back.


~The Dwarf City of Karak Zharr~ @ 2012/05/08 03:24:21


Post by: Tazz Azrael


Its good to know what we will be using though. Every now and again il go on iron expeditions to try and up the stocks


~The Dwarf City of Karak Zharr~ @ 2012/05/08 03:29:56


Post by: Anvildude


That's why I've got a grinder, and one of the reasons I use my zombie grinder more than the dual spider spawner. It's slow, but when you want to use the Ore as decoration and building material, it's nice to be able to get tools, armour and ingots without 'wasting' anything.


~The Dwarf City of Karak Zharr~ @ 2012/05/08 06:32:35


Post by: thenoobbomb


purplefood wrote:Don't dig too deep...

..for you will awake the Balrog.


~The Dwarf City of Karak Zharr~ @ 2012/05/08 06:40:55


Post by: Matt.Kingsley


...or his anorexic cousin the Dweller in the Dark...


~The Dwarf City of Karak Zharr~ @ 2012/05/08 07:54:27


Post by: JohnnoM


ha, lol.


~The Dwarf City of Karak Zharr~ @ 2012/05/08 22:53:53


Post by: Dawi-Marine'Va


I doubt I will be on for the rest if the day, but I built two test houses/rooms and added some decorations.


~The Dwarf City of Karak Zharr~ @ 2012/05/09 01:06:42


Post by: Inquisitor Lord Bane


If I can pull myself away from Technic, then I'll gladly help with this. I need a good project to get me back on DakkaCraft.


~The Dwarf City of Karak Zharr~ @ 2012/05/09 03:59:29


Post by: Anvildude


It's an interesting thing trying to get a specific look and feel with just the basic Minecraft blocks. It's easier now that there's upside-down stairs and half-slabs, but still difficult.

I've sort of developed a column style that I think is pretty cool- it's up to Dawi to nix it if he doesn't like it, but for now I'll be using that as the major 'theme' I'll be working off of.


~The Dwarf City of Karak Zharr~ @ 2012/05/09 23:53:22


Post by: mondo80


Make an entrance facing the elf tree.


~The Dwarf City of Karak Zharr~ @ 2012/05/10 02:20:11


Post by: Tazz Azrael


Hey Dawi you dont mind if i carve a house out for myself? Currently putting a bunch of staircases down where they are needed


~The Dwarf City of Karak Zharr~ @ 2012/05/10 02:58:36


Post by: Dawi-Marine'Va


Hrm, alright. Carve yourself out a medium sized house, following the please style as Anvildude's, in the Noble District.


~The Dwarf City of Karak Zharr~ @ 2012/05/10 03:14:40


Post by: Tazz Azrael


When im on next il reshape it to match anvildudes


~The Dwarf City of Karak Zharr~ @ 2012/05/10 03:37:31


Post by: Dawi-Marine'Va


Kay, don't use the mossy though, I have some special plans for that.


~The Dwarf City of Karak Zharr~ @ 2012/05/10 04:15:29


Post by: Tazz Azrael


No moss, gotcha, il keep it all stone for the time being till you get the final looks for the housing done


~The Dwarf City of Karak Zharr~ @ 2012/05/10 04:26:59


Post by: Anvildude


Thanks for the house! I think I'm gonna try something with half-slab floors, though, for the windows to work better.

I'm using a creative world to try and figure out the pillars and stairs- we might end up needing to change things a little for the final build, so don't go continuing the mining too much. I'd like to keep the sort of 4 layer method going, simply because it will help with building between each 'floor', however, it might be better to simply have 3 thick layers, and just skip layers when ...bah. Not working out.



What I mean is, the current pillar setup has 4 layers- smoothstone, base, pillar, capitol. This repeats after, so there's a layer of cleanstone between each 'pillar' proper. However, this causes havoc with stairs and the like. Another option would be to have no layer of Smoothestone between pillars. For that to work, however, we'd need to basically have 3 layers of smooth on each level we want to build. I think that might look and work better, and I'll see if I can get some screenshots of what I'm talking about.


~The Dwarf City of Karak Zharr~ @ 2012/05/10 05:42:42


Post by: Matt.Kingsley


mondo80 wrote:Make an entrance facing the elf tree.
I'm thinking of making a minecart enterance as a trading post


~The Dwarf City of Karak Zharr~ @ 2012/05/10 17:23:42


Post by: mondo80


I already dug a tunnel linking the two.


~The Dwarf City of Karak Zharr~ @ 2012/05/10 21:30:13


Post by: Matt.Kingsley


underground? or through the mountains above ground?


~The Dwarf City of Karak Zharr~ @ 2012/05/10 23:29:06


Post by: mondo80


Both now.



Automatically Appended Next Post:
For reference this is MY place: http://www.darkinnit.com/dakkamap/#/-2016/64/750/-1/0/0


~The Dwarf City of Karak Zharr~ @ 2012/05/11 04:28:17


Post by: Dawi-Marine'Va


Alright everybody, new priority. First, everyone who's helping may build themselves a medium/large sized house following the same basic design and size of Anvildude's. Secondly, we really need to work on the outer parts of the city. The entryway, gatehouse, defenses, things like that.


~The Dwarf City of Karak Zharr~ @ 2012/05/11 15:11:36


Post by: Shooms


err, what about my house? I didnt really reference anything, just went ahead and built it and then it was linked by someone else.

p.s - Im cleaning up the bridge area over the weekend, its a mess at the moment.

okay noones been forums active in the last 2 days so I'll provide an update

Bridge Construction shots:

Spoiler:

Spoiler:

Spoiler:

Spoiler:

Spoiler:

Spoiler:




~The Dwarf City of Karak Zharr~ @ 2012/05/13 03:43:36


Post by: Anvildude


News on the Deep Front!

Construction continues on the Dwarven Citadel- however, issues arise as the styles of Dawi, Anvildude and others clash- each intriguing and fine in their own right (and some pleasantly Roman) but unable to coexist in a single settlement- or can they?

In other news, does anyone have any Mycellium they can donate? Even just a single block. For inspiration has struck, and there shall be a Mushroom Forest on the bedrock layer of Karak Zharr!


Automatically Appended Next Post:
@Shooms- your's is the style that I said was pleasantly Roman. However, if you could switch to a 3x3 design and try to at least get your base area even with one of the other levels... Either that, or we'll need to work on the connection.

About your watchtower- I feel it's a little too garish with the lava. I'll see if I can build a similar sized, different designed tower nearby, and Dawi can decide which he likes better. Beautiful bridge, though. Are you going to arch the underside? And I might grab my Aqua Affinity helm and put some solid foundations at the base of your pillars as well.


~The Dwarf City of Karak Zharr~ @ 2012/05/13 04:29:35


Post by: Tazz Azrael


Man my watchtower was a pain in the stones to make....... i had ATLEAST twelve different lava spills i had to fix! And its actualy version 2 of my tower design, first one was to large/ would have went over the bridge and take away from the main entrance so i quickly changed it to what is there now.


~The Dwarf City of Karak Zharr~ @ 2012/05/13 05:04:32


Post by: Shooms


Anvildude wrote:News on the Deep Front!
Automatically Appended Next Post:
@Shooms- your's is the style that I said was pleasantly Roman. However, if you could switch to a 3x3 design and try to at least get your base area even with one of the other levels... Either that, or we'll need to work on the connection.

About your watchtower- I feel it's a little too garish with the lava. I'll see if I can build a similar sized, different designed tower nearby, and Dawi can decide which he likes better. Beautiful bridge, though. Are you going to arch the underside? And I might grab my Aqua Affinity helm and put some solid foundations at the base of your pillars as well.


Yeah no worries, I was telling Dawi the other day that I never actually connected my place to the underground network, someone else came along and did it. So yeah the 2 different styles of building obviously clash, Ill see what I can do blend them. Dawi said he didnt mind it though?

The watchtower is not mine, its Tazz's. I told him to check with Dawi to see if it was going to fit in or not. I havent finished extending the waterline to the mountain entrance yet, and yes I was planning to slightly arch the bottom of the bridge Careful when youre making the base of the pillars "more solid" though, as it could look awkward as the bottom of the bay gets shallower.


~The Dwarf City of Karak Zharr~ @ 2012/05/13 05:10:17


Post by: Tazz Azrael


I left a sign on it stating il tear er down if Dawi does not like it, so if all goes well for me i wont have a good 30+min demo job (thats takin into the factor of lava not wrecking stuff)


~The Dwarf City of Karak Zharr~ @ 2012/05/13 05:36:17


Post by: Anvildude


Yeah, I saw that Tazz was taking credit for the tower. It's a fine design, I'm just concerned it's not quite what the city's going for. At least in the parts that I'm working on, I'm going for a more ornate, carved look, as opposed to stark and imposing. I've been working in Creative doing different designs, so I'll do a sample tower and Dawi can decide between the two- might even combine them.

On that side of the mountain, there's this one spire of rock in the bay- it looks like someone's already started carving out a side? I think that should wait until we've gotten the idea of the look of the fortifications down, then we can turn it into a sort of watchtower/barracks, hopefully keeping some of the natural shape.

@Shooms- like I said, your style is pretty cool- very Dwarven, but with this Roman flavour that's really neat. I just think that, if it's going to be under the same mountain, it should share the same style. The entryway you carved out is awesome, though- would you mind if we 'converted' it to match the rest, or would you prefer to keep it as is- have a sort of secondary style?


~The Dwarf City of Karak Zharr~ @ 2012/05/13 05:41:14


Post by: Shooms


If Dawi thinks its too left-wing for the main design of the place Ill gladly block it off and make a "secret" (not really secret at all) redstone entrance that will just look like part of the natural cave wall. What do you suggest I do to make it fit in more with the current designs? That lower level you are saying is romanesque was just inted as a public domain, as it houses a dual-spawner xp grinder.

Also Im the one that has started to carve out that rock spire in the bay (my place is actually under/in it) but Ive not placed any permanent blocks bar torches and ladders. This was specifically so I could match it to the architecture of the mountain interior.


~The Dwarf City of Karak Zharr~ @ 2012/05/13 06:15:36


Post by: Matt.Kingsley


Anvildude wrote:

In other news, does anyone have any Mycellium they can donate? Even just a single block. For inspiration has struck, and there shall be a Mushroom Forest on the bedrock layer of Karak Zharr!


I can donate about 30 blocks
in the elf tree, but if you take anything you aren't menat to...


~The Dwarf City of Karak Zharr~ @ 2012/05/13 08:50:06


Post by: thenoobbomb


For the map, it is here:
http://www.darkinnit.com/dakkamap/#/-348/64/-2044/-2/0/0


~The Dwarf City of Karak Zharr~ @ 2012/05/13 12:54:51


Post by: The_mini_painter


Is this server up and running? If so is it cracked and what is the IP?
cheers,
TMP


~The Dwarf City of Karak Zharr~ @ 2012/05/13 14:04:55


Post by: Anvildude


It is not cracked. If you want to play here, buy the durned game. If you're not able to do it, find someone who is, and pay them to buy it and gift it to you.


~The Dwarf City of Karak Zharr~ @ 2012/05/15 14:42:17


Post by: Lord of battles


Hello, I would love to help out, tell me if there is anything you need done, oh and could i build a house in the city?
username: liverbean
thanks


~The Dwarf City of Karak Zharr~ @ 2012/05/16 03:05:27


Post by: GangstaMuffin24


Anvildude wrote:News on the Deep Front!

Construction continues on the Dwarven Citadel- however, issues arise as the styles of Dawi, Anvildude and others clash- each intriguing and fine in their own right (and some pleasantly Roman) but unable to coexist in a single settlement- or can they?

In other news, does anyone have any Mycellium they can donate? Even just a single block. For inspiration has struck, and there shall be a Mushroom Forest on the bedrock layer of Karak Zharr!


Automatically Appended Next Post:
@Shooms- your's is the style that I said was pleasantly Roman. However, if you could switch to a 3x3 design and try to at least get your base area even with one of the other levels... Either that, or we'll need to work on the connection.

About your watchtower- I feel it's a little too garish with the lava. I'll see if I can build a similar sized, different designed tower nearby, and Dawi can decide which he likes better. Beautiful bridge, though. Are you going to arch the underside? And I might grab my Aqua Affinity helm and put some solid foundations at the base of your pillars as well.

I think I have a block of Mycellium floating around somewhere. I'll bring it to you next time we're both on.

On a similar note, I'd like to join this little project if possible. I'm not the greatest builder in terms of originality so no worries on clashing ideas, but if you give me a clear picture of what you want I can get resources and whip something up pretty quick. (I have a LOT of free time at the moment...)


~The Dwarf City of Karak Zharr~ @ 2012/05/18 07:06:11


Post by: Shooms


can whoever caused creeper damage to the bridge repair it?


~The Dwarf City of Karak Zharr~ @ 2012/05/18 07:10:16


Post by: BlapBlapBlap


Nevermind


~The Dwarf City of Karak Zharr~ @ 2012/05/19 00:13:46


Post by: GalacticDefender


.


~The Dwarf City of Karak Zharr~ @ 2012/05/28 16:48:05


Post by: BlapBlapBlap


Ah, screw it, sign me up.


~The Dwarf City of Karak Zharr~ @ 2012/05/28 17:49:24


Post by: InquisitorVaron


I'm liking the bridge, not the cobblestone though. Should be stone for that carved affect must pop in sometime soon.


~The Dwarf City of Karak Zharr~ @ 2012/05/29 05:36:12


Post by: Tazz Azrael


O right if anyone happens to stumble upon a half arsed mined cave in the city i am slowly (time permitting) going to turn it into a wood farm/ food farm, mostly since i am way to damn lazy to hoof it all the way to the forest by the elf tree and back


~The Dwarf City of Karak Zharr~ @ 2012/05/29 06:03:04


Post by: Matt.Kingsley


Tazz, the elves have made a trading root (ged it ) to the dwarf fortress, so you give us stone, we give you wood
unless someone has broken it....


~The Dwarf City of Karak Zharr~ @ 2012/05/29 06:26:17


Post by: thenoobbomb


Very silly joke with wrds


~The Dwarf City of Karak Zharr~ @ 2012/05/29 06:31:31


Post by: Matt.Kingsley


I try
but really, Tazz, don't worry about it
and after that pun, I'm really gonna make it look like a root


~The Dwarf City of Karak Zharr~ @ 2012/05/29 12:25:30


Post by: Shooms


I thought there were already multiple routes running between the tree and the city?



~The Dwarf City of Karak Zharr~ @ 2012/05/29 20:43:11


Post by: Matt.Kingsley


There are, but only 1 has a minecart track


~The Dwarf City of Karak Zharr~ @ 2012/05/29 23:59:16


Post by: Tazz Azrael


Ok good to know! Diablo 3 has been eating up all my time so its been a while since i was last on (not including the 10minutes or so to help deconstruct the guard tower i made) New plan, Hall of the Ancients? Or a market square of sorts


~The Dwarf City of Karak Zharr~ @ 2012/05/30 01:41:13


Post by: Anvildude


They're all pretty difficult to find, usually. The minecart one is easy enough to see, mostly because it sticks out like a sore thumb. That'll need fixin.

Depending on where you're making it, it might just get tied into the main cavern. If you have free time, just keep digging down and following the pattern with the columns.

Or, expand the Mushroom Forest. Sideways, not upwards.


~The Dwarf City of Karak Zharr~ @ 2012/05/30 01:46:02


Post by: Tazz Azrael


Anvildude wrote:They're all pretty difficult to find, usually. The minecart one is easy enough to see, mostly because it sticks out like a sore thumb. That'll need fixin.

Depending on where you're making it, it might just get tied into the main cavern. If you have free time, just keep digging down and following the pattern with the columns.

Or, expand the Mushroom Forest. Sideways, not upwards.


If i find said mushroom forest i shall help expand it sideways


~The Dwarf City of Karak Zharr~ @ 2012/05/30 06:35:54


Post by: thenoobbomb


How about you build a root or rocks over the minecart track.


~The Dwarf City of Karak Zharr~ @ 2012/05/30 06:38:59


Post by: Matt.Kingsley


I'm buiulding a root next time I'm on, opening up into a stone tunnel, with little rocks and bits of dirt intertangles within.

I also need to widen it.
And add more powered tracks.

And place a sign saying '~~trading root~~'


~The Dwarf City of Karak Zharr~ @ 2012/05/30 07:25:44


Post by: Shooms


Sounds good! I also wanna start a throne room leading off a courtyard with a lava fountain, but Im not sure where to place it. Any suggestions?


~The Dwarf City of Karak Zharr~ @ 2012/05/30 23:06:39


Post by: Anvildude


I'd suggest off the Royal District. Or you could start working on cleaning up the Chasm- smooth and clean the walls so that there's no little ledges for mobs to spawn on, and you wouldn't need to worry about lighting it up. Then you could have a little courtyard at the bottom.


Automatically Appended Next Post:
BTB, does anyone know the Dakkacraft seed? I'd like to get the world on a Creative mode singleplayer for some testing and example building.


~The Dwarf City of Karak Zharr~ @ 2012/05/30 23:31:18


Post by: Tazz Azrael


Shooms i might have the perfect place for the throne room, if you find my house in the noble district just keep following the cobble/brick like path till you hit a room witha piller, there should be stairs on the left side goin down to another area im carvin out for whatever, if you like it il help you turn er into a throne room


~The Dwarf City of Karak Zharr~ @ 2012/05/30 23:45:46


Post by: Anvildude


I think the Throne Room should be in the Royal District, though, don't you? On the other side of the Chasm.

The way I see it, the one side of the Chasm is the big pillared hall that all Dwarven cities need, with the Throne Room and Royal areas behind it- this hall will be the general meeting area, a place for small buildings and shops and such. Then, on the other side of the Chasm will be solid stone for the Nobles to dig their own smaller Halls from, in their own styles. The back entrance will need to be "Karak'd" up a bit to match the main area, but Shooms' own place can have his sort of Roman cobble pillar look.


Automatically Appended Next Post:


Here's a somewhat more complete version of what I'm imagining for the majority of the hall- only taller, of course. Stairways will be leading up through the pillars, to platforms where people can either have houses or just open courtyards. Dwarves can have airy, flying architexture as well.




Maybe a light source? Only need a single lava block for the whole hight of it, if you don't bother to fill the pillars in.


~The Dwarf City of Karak Zharr~ @ 2012/05/31 03:56:15


Post by: Tazz Azrael


Ok i will not lie but that lava pillar idea looks bad arse, it gets my vote


~The Dwarf City of Karak Zharr~ @ 2012/05/31 04:35:41


Post by: Shooms


Anvildude wrote:I think the Throne Room should be in the Royal District, though, don't you? On the other side of the Chasm.

The way I see it, the one side of the Chasm is the big pillared hall that all Dwarven cities need, with the Throne Room and Royal areas behind it- this hall will be the general meeting area, a place for small buildings and shops and such. Then, on the other side of the Chasm will be solid stone for the Nobles to dig their own smaller Halls from, in their own styles. The back entrance will need to be "Karak'd" up a bit to match the main area, but Shooms' own place can have his sort of Roman cobble pillar look.


Ive changed the whole entrance area of my place to match the rest of the district, Mondo and I did it the other day s no need to segregate me. Who's building their place in the royal district? Everyone seems to have built their places in the same area for now. Maybe I'll hold off on the throneroom, and just build a fountain courtyard somewhere on its own.Also I added a WORKING portal under the Vault (its nice and central so everyone can access it), and a pathway directly from the dwarven portal to spawn portal


~The Dwarf City of Karak Zharr~ @ 2012/05/31 23:16:01


Post by: Anvildude


I noticed that portal- very nice.

I'll have to get on, and see what you've done. Also, more columns. I might have to move my own 'place' away, as well. Thanks, Dawi, but it's not really in a good location...


And here's something that'll be useful- that little enchantment table with no bookcases around it allows for easy access to level 1 Enchants, which is generally enough to slap an Unbreaking or Efficiency I on a stone pick- really, it's cheaper than making Iron ones (and you shouldn't be making those anyways) and you can get Efficiency I Unbreaking I from a lvl1 enchant, which is essentially an Iron pick from Stone.


~The Dwarf City of Karak Zharr~ @ 2012/06/01 01:13:18


Post by: mondo80


Copy cat, my place there had lava pillars first!


~The Dwarf City of Karak Zharr~ @ 2012/06/01 01:36:18


Post by: Anvildude


It was inspiration! And besides, mine are safer.


~The Dwarf City of Karak Zharr~ @ 2012/06/01 01:45:35


Post by: mondo80


your design looks good and it doesn't use up iron.


~The Dwarf City of Karak Zharr~ @ 2012/06/01 02:43:05


Post by: Shooms


Anvildude wrote:I noticed that portal- very nice.

I'll have to get on, and see what you've done. Also, more columns. I might have to move my own 'place' away, as well. Thanks, Dawi, but it's not really in a good location...


And here's something that'll be useful- that little enchantment table with no bookcases around it allows for easy access to level 1 Enchants, which is generally enough to slap an Unbreaking or Efficiency I on a stone pick- really, it's cheaper than making Iron ones (and you shouldn't be making those anyways) and you can get Efficiency I Unbreaking I from a lvl1 enchant, which is essentially an Iron pick from Stone.


We've added a ton of columns as well which you will probably enjoy. Are we going to eventually add bookcases to that table or not bother? Also the noble district should be renamed to the mining district, because that's all there is there...


~The Dwarf City of Karak Zharr~ @ 2012/06/01 02:48:41


Post by: Tazz Azrael


Kinda got a market semi started at the end of the Noble District, so far one store/ stall (nothing for sale yet)


~The Dwarf City of Karak Zharr~ @ 2012/06/01 07:32:22


Post by: Shooms


I've added some bling to the bridge entrance. Far from finished, but here's what it looks like at the moment:

I want to eventually replace the smoothstone with Iron blocks, but im lacking the resources at the moment.



~The Dwarf City of Karak Zharr~ @ 2012/06/01 08:21:18


Post by: thenoobbomb


Looks great.


~The Dwarf City of Karak Zharr~ @ 2012/06/01 10:38:36


Post by: Shooms


Tazz Azrael wrote:Kinda got a market semi started at the end of the Noble District, so far one store/ stall (nothing for sale yet)


I might build a courtyard in that room above the shop if thats cool? perfect place for it. If not I can find somewhere else/nearby.


~The Dwarf City of Karak Zharr~ @ 2012/06/01 23:32:32


Post by: Anvildude


Is that... Gold?

Also, be careful when doing pics and swords and such in 'minecraft' style, especially when you're using a texture pack. not everyone's pics look the same. This is pretty clearly a pick and hammer, though, which is more generic, so that's fine.
I'm going on now, and I'll look around (after grinding a bit- I'm planning on making a $#!+ ton of stone picks with lvl 1 enchants.)


~The Dwarf City of Karak Zharr~ @ 2012/06/01 23:45:11


Post by: Tazz Azrael


Shooms wrote:
Tazz Azrael wrote:Kinda got a market semi started at the end of the Noble District, so far one store/ stall (nothing for sale yet)


I might build a courtyard in that room above the shop if thats cool? perfect place for it. If not I can find somewhere else/nearby.


You are more then welcome to build above there, if i happen to be online just point me in a direction and give me dimensions and il help out


~The Dwarf City of Karak Zharr~ @ 2012/06/02 04:06:47


Post by: Shooms


Anvildude wrote:Is that... Gold?

Also, be careful when doing pics and swords and such in 'minecraft' style, especially when you're using a texture pack. not everyone's pics look the same. This is pretty clearly a pick and hammer, though, which is more generic, so that's fine.
I'm going on now, and I'll look around (after grinding a bit- I'm planning on making a $#!+ ton of stone picks with lvl 1 enchants.)


No its glowstone, because its lit up at night. Yeah I was careful when designing it, I made it in singleplayer first to make sure it would be recognizable with at least the basic texture pack.

Tazz Azrael wrote:
Shooms wrote:
Tazz Azrael wrote:Kinda got a market semi started at the end of the Noble District, so far one store/ stall (nothing for sale yet)


I might build a courtyard in that room above the shop if thats cool? perfect place for it. If not I can find somewhere else/nearby.


You are more then welcome to build above there, if i happen to be online just point me in a direction and give me dimensions and il help out


Hooray! I probably wont start until monday as Ive got uni work/an exam/my birthday, but Ive got a general Idea of what I want it to look like


~The Dwarf City of Karak Zharr~ @ 2012/06/02 06:50:37


Post by: Matt.Kingsley


Ah, now I see it, before I thought it was just random glowstone


~The Dwarf City of Karak Zharr~ @ 2012/06/03 22:57:40


Post by: Anvildude


I've now seen it in person, and I'd suggest a single change- make it a little more 3-d. At least the hafts should be 3 thick in the center, all the way up. The hands are amazing, however.


~The Dwarf City of Karak Zharr~ @ 2012/06/04 02:27:26


Post by: Shooms


No problems, glad you like it! I was going to make the whole thing 2 thick when I gathered the resources, But I guess I could go 3. Would just take some remodelling.

P.S - If anyone wants to donate Iron it would be greatly appreciated.


~The Dwarf City of Karak Zharr~ @ 2012/06/04 02:48:03


Post by: Anvildude


Not necessarily the whole thing. a cross sort of shape- like a plus sign in cross-cut, instead of a square. So it's 'round', like a stick or a handle.


~The Dwarf City of Karak Zharr~ @ 2012/06/04 10:16:17


Post by: Shooms


I get you, I'll give it a go. It might not work, all depends on the aesthetics. Im not doing it if it looks garbage


~The Dwarf City of Karak Zharr~ @ 2012/06/11 19:10:17


Post by: Anvildude


Here's something I've been working on- meant for the very bottom layer (or we could just do the whole thing this way if you really want) with a layer above that the 'normal' pillars will start on. It has enough space around it for mycellium and giant mushrooms to grow, while still 'supporting' the roof well enough.

Whaddaya think?



~The Dwarf City of Karak Zharr~ @ 2012/06/13 17:40:44


Post by: Anvildude


Nothing? Well, I'm going to start constructing them, and anyone else can start helping if they want. That, and keep making columns- I'd suggest pushing back more now, and out, instead of down.


~The Dwarf City of Karak Zharr~ @ 2012/06/20 00:50:04


Post by: Matt.Kingsley


I've started making a redstone labratory


~The Dwarf City of Karak Zharr~ @ 2012/06/20 12:11:06


Post by: shrike


Matt.Kingsley wrote:I've started making a redstone labratory

That'd be the fourth one I've heard built on the server

Also, I have some aesthetic changes to make to the smaller pillars, either replacing the smoothstone slabs on the bases with stone brick slabs and removing the floating "rings" around the lava falls, or simply removing the lava flows and replacing them with stone or stone bricks.
I also think they're too close together, I'd imagine it'd look better and more spacious with at least half the amount (saving materials too), and if they're meant to support, lava flows wouldn't be the best way to do it, though I am basing this last part off of Tolkein's description of Moria/Zirak-zigil/The lonely mountain, which is how I'd like a dwarven city to look.
Lava flows aren't very dwarven to have as decoration for my liking. Sure, maybe a large smithy of some kind with a heavy lava theme, or the occasional hint of lava, but not cover the place in it.
I don't mean to sound this like I'm swaggering in, insulting all you've done and assuming control, but I'm just stating my personal preferences and giving some advice. I'll be happy to re-do the pillars to my description if you're happy to let me, then maybe mine out and build aforementioned smithy.


~The Dwarf City of Karak Zharr~ @ 2012/06/20 14:45:45


Post by: Anvildude


They were originally meant to have iron ore, blocks, mossy cobble or Lapis/gold/diamond blocks between each 'ring' (depending on the wealth of the area and what we could get the most of). I put the lava in as a source of light, expecting it to be every couple of columns- folks went crazy after, though.


~The Dwarf City of Karak Zharr~ @ 2012/06/20 23:01:28


Post by: Matt.Kingsley


I agree, the pillars are too close together... They need to be further apart.
Hopefully the RS Labratories has a big enough testing platform...


~The Dwarf City of Karak Zharr~ @ 2012/06/20 23:33:35


Post by: Tazz Azrael


Id be all over helping make the smithy but World of tanks just had update 7.4 today so il be even more scarcely on then i already am


~The Dwarf City of Karak Zharr~ @ 2012/06/20 23:34:54


Post by: Matt.Kingsley


1 more day of people wandering into your house...


EDIT: Oh, and today I'm making an x-ray machine, only locates lava water and caves, though, not actual ores as that would be cheating + oo (where oo represents the infinite)


Automatically Appended Next Post:
I've built the x-ray device.
Unfortunately the Dwarven Halls being so, well, spacious means It doesn't function to the whole of it's abilities

'We need to go deeper', but not as far down as the Nether

so, yay, making one further away only accessible from the surface, sorry guys


~The Dwarf City of Karak Zharr~ @ 2012/06/23 14:36:05


Post by: BlapBlapBlap


I'm curious. Since the OP isn't present at any time, may I join the city briefly? Just as a base of operations until I can set something up. I'll pay tribute if it is required (not sure what though)


~The Dwarf City of Karak Zharr~ @ 2012/06/23 14:37:12


Post by: SagesStone


Xray machine?


~The Dwarf City of Karak Zharr~ @ 2012/06/23 17:04:21


Post by: shrike


n0t_u wrote:Xray machine?

I'm guessing a piston which pushes a block into your face so you can see caves and such without suffocating.
Not sure what good it'd bring in a dwarf hall, but hey.


~The Dwarf City of Karak Zharr~ @ 2012/06/23 21:33:09


Post by: Matt.Kingsley


^Yep, shrike is right, but it only works with some blocks, so far I know it works with glowstone, but I'm testing to see if it works with other blocks, too
But, oh, you can suffocate if you are standing too close to the opposite wall