2050
Post by: Anung Un Rama
This is a question that has come up regarding GW a few times, so I thought why not here?
I enjoy pretty much everything new PP puts out for Warmachine or Hordes, but there always other things one wishes for. So, what would you like to see PP do next? Any ideas for new units or heroes? Maybe a hole in the army that has to be filled. Which character would you like to see get (another) epic version?
Right now I'm really loving the Blindwater Congregation. Models, rules and the fluff. We're getting a Bog Trog Warlock in the next book and I'm not sure if I would come up with another flavor of awesome Voodoo Crocodile, but I'd love to see the epic versions of Barnabas and Maelok, just to see where the fluff takes them. Some sort of snake warbeast would be cool as well.
What about new armies? I'm still not sure if I like the Retribution. A bit too sci-fi-ish for the setting IMO.
It would be nice to see the IK goblins get a bit more time in the spotlight. So far there are only 3 kinds of Gobbers: Rheinhold, the Cygnar mechanics and the fog crew. Why not more? Maybe some sort of scrap Warjack as a mercenary unit.
54233
Post by: AduroT
I'd like to see nearly every unit have mutually exclusive UAs that do different things for the units.
320
Post by: Platuan4th
I'd like to see a culmination of the Vinter/Magnus arc.
54233
Post by: AduroT
That would probably involve one of them dying, so it'd never happen.
320
Post by: Platuan4th
AduroT wrote:That would probably involve one of them dying, so it'd never happen.
Vinter isn't playable, so he's eligible.
54233
Post by: AduroT
Technically there exist rules to play him made by PP. Was part of an alt timeline event they did, but only some of the PGs have the various rules and they've got an NDA that prevents them from giving em out.
Plus after the Gak storm PP got from killing Seve's old boss when he wasnt a playable character, I doubt they'd want to mess with Vinter.
320
Post by: Platuan4th
AduroT wrote:Technically there exist rules to play him made by PP. Was part of an alt timeline event they did, but only some of the PGs have the various rules and they've got an NDA that prevents them from giving em out. Technically, he also has rules from the Lion's Coup PDF, doesn't mean he's currently a playable figure. I doubt anyone would cry if Vinter was killed, especially considering the cries of Gary Stu everytime he does anything.
131
Post by: malfred
Paladin of the Wall Warcaster.
That is all.
320
Post by: Platuan4th
malfred wrote:Paladin of the Wall Warcaster.
That is all.
If you push for it enough on the PP boards, it'll probably happen.
I mean, Devilsquid got his Steelhead caster.
131
Post by: malfred
Platuan4th wrote:malfred wrote:Paladin of the Wall Warcaster.
That is all.
If you push for it enough on the PP boards, it'll probably happen.
I mean, Devilsquid got his Steelhead caster.
There has been a thread for a while now.
320
Post by: Platuan4th
malfred wrote:Platuan4th wrote:malfred wrote:Paladin of the Wall Warcaster.
That is all.
If you push for it enough on the PP boards, it'll probably happen.
I mean, Devilsquid got his Steelhead caster.
There has been a thread for a while now.
Didn't he also have a sig image campaigning for it?
IIRC, some of the Khador players also had Black Dragon campaign sigs and look what happened there.
Not saying there's a correlation, but it make ya think.
40919
Post by: spiralingcadaver
resculpts of their ugly old minis (winterguard and mechanithralls, lookin' at you), then a couple merc things:
a non-rhulic warjack (not collossal) that can deal high melee damage (possible)
power booster (nice, but not super important)
more magnus theme pieces (fortunately, possible)
no more warcasters or warlocks for at least 2 books (never gonna' happen)
after that, I agree with the above, mutually exclusive UAs would be cool
320
Post by: Platuan4th
I'd also do a Magnus 3 with a companion Ranking Officer that can be attached to any Cygnar non-character unit to turn it into a Merc unit. That way you can bring Loyalists without having to use a theme force.
40919
Post by: spiralingcadaver
Platuan4th wrote:I'd also do a Magnus 3 with a companion Ranking Officer that can be attached to any Cygnar non-character unit to turn it into a Merc unit. That way you can bring Loyalists without having to use a theme force.
This man is a genius! (Seriously, that would be a really fun character option. Probably say non-character w/o lightning attack/immunity (since he doesn't like storm troops), and that would work great.)
54233
Post by: AduroT
McThralls ain't that ugly really... I mean for a steam punk zombie anyways. I do want a resculpt on them however just to add more model variety. First thing I'd do if they announced a resculpt would be to finally buy a box of the existing ones. Possibly two.
3725
Post by: derek
I already got my wish in an Ashlynn resculpt, and Eiryss 3 is coming for my Retribution. So I'm pretty happy with PP at the moment. The only thing I'm still wishing for is a female Dwarf caster, since if they follow the previous Searforge units, would work for Cygnar and thus be a 4th female caster for Highborn.
2050
Post by: Anung Un Rama
Platuan4th wrote:AduroT wrote:That would probably involve one of them dying, so it'd never happen.
Vinter isn't playable, so he's eligible.
Even after reading the Mercs book I'm still not sure what exactly Magnus' relationship with Vinter is. Magnus still wants to restore Cygnar to its former glory, right? Does he want to be king?
3725
Post by: derek
Anung Un Rama wrote:Platuan4th wrote:AduroT wrote:That would probably involve one of them dying, so it'd never happen.
Vinter isn't playable, so he's eligible.
Even after reading the Mercs book I'm still not sure what exactly Magnus' relationship with Vinter is. Magnus still wants to restore Cygnar to its former glory, right? Does he want to be king?
Magnus backed Vinter when he went to the Skorne Empire, but lost faith after spending some time being tortured by Morghoul (I think this is the right name). He's currently looking to put Vinter's son on the throne, as he's apparently loyal to the line of succession.
320
Post by: Platuan4th
derek wrote:Anung Un Rama wrote:Platuan4th wrote:AduroT wrote:That would probably involve one of them dying, so it'd never happen.
Vinter isn't playable, so he's eligible.
Even after reading the Mercs book I'm still not sure what exactly Magnus' relationship with Vinter is. Magnus still wants to restore Cygnar to its former glory, right? Does he want to be king? Magnus backed Vinter when he went to the Skorne Empire, but lost faith after spending some time being tortured by Morghoul (I think this is the right name). He's currently looking to put Vinter's son on the throne, as he's apparently loyal to the line of succession. I think it's more that he's so convinced that Leto is the wrong choice(he believes Leto is weakening the kingdom) that he's willing to find ANY possibility. However, he's also now convinced that Vinter is the wrong choice because he doesn't respect or really acknowledge those that are still loyal to him. Thus, Magnus is grooming Julius to be the king that HE thinks should lead Cygnar. Of course, the CRS is also terrified that Leto would make Julius the heir to the throne if he found out about him since Leto has no children(thanks to Vinter). I doubt Magnus knows this, though, and believes Caine is after Julius on the king's orders, not the head of intelligence's.
11892
Post by: Shadowbrand
I'd get to work on writing more fluff. It's a great game. But it''s fluff is just enough for a good read. Whereas 40k could have several tomes made to it's lore.
40919
Post by: spiralingcadaver
Anung Un Rama wrote:Even after reading the Mercs book I'm still not sure what exactly Magnus' relationship with Vinter is. Magnus still wants to restore Cygnar to its former glory, right? Does he want to be king?
I'm not exactly sure what PP had in mind, but the merc entry on Magnus in MkII was confusing. I'm not sure if they did a poor job indicating his intentions in MkI, or if they decided to rewrite his character, but that entry wasn't what [i]I[/] thought Magnus was about...
45682
Post by: hivemind66
The next books I'd want to see: One full of new merc options to fill that faction out and provide more options to all factions across the board. Ditto to minions. A new Hordes faction with the just a few more options than RET has just to hear them complain  Not sure what race I'd like to see, but Infernals or a Demonic style army is somewhat lacking ATM in Warmahordes. Also Orcs have ZERO prescence thus far, which sure, they wanted to stray away from I suppose, but a few wouldn't hurt. (I like Orcs). MORE GOBBERS PLEASE! And finally: A fluff compendium that would get all the fluff from all the current releases and old released and consolidate them, along with those posted in the No Quarters. (This won't happen, but it would be sweet.)
22761
Post by: Kurgash
Swap Vorkesh's Spell Ward for Sacred Ward. Suddenly, he's not useless.
2050
Post by: Anung Un Rama
hivemind66 wrote:A new Hordes faction with the just a few more options than RET has just to hear them complain  Not sure what race I'd like to see, but Infernals or a Demonic style army is somewhat lacking ATM in Warmahordes.
Also Orcs have ZERO prescence thus far, which sure, they wanted to stray away from I suppose, but a few wouldn't hurt. (I like Orcs). MORE GOBBERS PLEASE!
I'm not sure if I want to see Orcs in the Iron Kingdoms. I think the classic Orc archetypes are already well represented in Trollbloods. Though Gobbers could really use some more stuff.
320
Post by: Platuan4th
hivemind66 wrote:
Also Orcs have ZERO prescence thus far
They have zero presence because they don't exist on Caen.
4042
Post by: Da Boss
The orc "niche" is sort of split across a variety of different races. Trolls aren't really all that orcish, and neither are Ogrun. Black Ogrun and Blighted Trolls are a little, but really they're a lot more unique.
The RPG setting had a funky underground dwelling race whose name I can't remember (started with D though) who were pretty cool. Dunno if they had legs for a full faction, but I think they'd make a good minion unit.
20665
Post by: Dais
Anung Un Rama wrote:Platuan4th wrote:AduroT wrote:That would probably involve one of them dying, so it'd never happen.
Vinter isn't playable, so he's eligible.
Even after reading the Mercs book I'm still not sure what exactly Magnus' relationship with Vinter is. Magnus still wants to restore Cygnar to its former glory, right? Does he want to be king?
Read the Wrath fiction if you haven't. It shows both what Magnus intends and what Vinter is up to now that he lost the Skorne and Magnus as supporters.
3725
Post by: derek
Dais wrote:Anung Un Rama wrote:Platuan4th wrote:AduroT wrote:That would probably involve one of them dying, so it'd never happen.
Vinter isn't playable, so he's eligible.
Even after reading the Mercs book I'm still not sure what exactly Magnus' relationship with Vinter is. Magnus still wants to restore Cygnar to its former glory, right? Does he want to be king?
Read the Wrath fiction if you haven't. It shows both what Magnus intends and what Vinter is up to now that he lost the Skorne and Magnus as supporters.
I'll be interested to see what if any movement there is on that in Colossals. Seems like things are going to hit the fan very quickly.
320
Post by: Platuan4th
derek wrote:Dais wrote:Anung Un Rama wrote:Platuan4th wrote:AduroT wrote:That would probably involve one of them dying, so it'd never happen.
Vinter isn't playable, so he's eligible.
Even after reading the Mercs book I'm still not sure what exactly Magnus' relationship with Vinter is. Magnus still wants to restore Cygnar to its former glory, right? Does he want to be king? Read the Wrath fiction if you haven't. It shows both what Magnus intends and what Vinter is up to now that he lost the Skorne and Magnus as supporters. I'll be interested to see what if any movement there is on that in Colossals. Seems like things are going to hit the fan very quickly. The movement has to do with some new friends: a couple of the sea-faring persuasion and a few very big metal ones.
5610
Post by: Noisy_Marine
I'd like to see an infernal/demon type faction also.
And how about Plastic Bane Knights!
10296
Post by: Casper
I would like them to focus on what is already out. While I know they won't stop producing and expanding the game with new casters I would like them to slow the pace of new units - that way they can continue to convert the medium and large based models to their "plastic".
As for new units etc, I want them to fill the gaps that have been left in the theme lists like Cygnar light cav and a house Vyre unit.
43206
Post by: Time 2 Roll
No new units, just convert everything to plastic.
320
Post by: Platuan4th
Casper wrote:
As for new units etc, I want them to fill the gaps that have been left in the theme lists like Cygnar light cav and a house Vyre unit.
Cygnar is getting light cav gun mages in the book after Colossals.
40627
Post by: spyguyyoda
I want more war pigs. I would give them some UAs, another unit or two, another light, and at least one more heavy.
I would rather have any/all of that than another caster and/or a gargantuan.
320
Post by: Platuan4th
spyguyyoda wrote:I want more war pigs. I would give them some UAs, another unit or two, another light, and at least one more heavy.
I would rather have any/all of that than another caster and/or a gargantuan.
There's no Minion Gargantuan in Gargantuans. There are new Casters, but there's also new everything else to round out the faction.
37503
Post by: Lostchaplain
The only thing keeping me from seriously getting into this game is the lack of ability to play my own character instead of a named NPC caster. There's been some suggestion that an option to play a build-your-own-warcaster from the new edition of the IK RPG, and that's exactly what I'd release if I had the say. I guess it's a throwback to my role-playing days, but I always enjoy a game more when it tells a story of my own creation rather then someone elses grand adventure.
52200
Post by: Ravanar
I'll second customisable casters, I guess the easiest way to do it would be the caster gives you "X" WJ points and can have different weapons/skills/spells etc slotted in as modules rather then paid for abilities. It's the one thing which irks me about this game, I have to play with someone else's toys rather then making my own mark.
My Space marine captain always has place in my heart for example, Bolt pistol, power weapon, nothing else... damn sod took down 30 orks with a klaw in there on his own. Makes him feel more special to me.
It'd also mean we could ask for warcaster kits an get some spare components for conversion work from them.
2050
Post by: Anung Un Rama
I know what you mean. It would require some work though. Just look at all those different Casters every main faction has. It would be hard to make a plastic kit that comes even remotly to that level of awesome with so many different flavours.
41664
Post by: ShatteredBlade
Since each faction is getting new epic warcasters. I would love to see another Epic Magnus. Or heck, any other Epic Mercenary Warcaster. An Epic Shae would be interesting.
2050
Post by: Anung Un Rama
And then you would have to find a way to not exploit the system. Like building a caster with Cain's spells but who is less fragile.
649
Post by: Thanatos_elNyx
Thagrosh3 who would be an Archangel sized Warlock.
And I would give Ret some more Warcasters so they are caught up with the other factions.
And make them good, we don't have any warcasters that are tier 1.
40627
Post by: spyguyyoda
Platuan4th wrote:spyguyyoda wrote:I want more war pigs. I would give them some UAs, another unit or two, another light, and at least one more heavy.
I would rather have any/all of that than another caster and/or a gargantuan.
There's no Minion Gargantuan in Gargantuans. There are new Casters, but there's also new everything else to round out the faction.
I know there isn't (though I had heard rumors there was) a gargantuan for them, but I'm not holding my breath on them actually "rounding out the faction." Most of the rounding out has been for the gators.
320
Post by: Platuan4th
spyguyyoda wrote:Platuan4th wrote:spyguyyoda wrote:I want more war pigs. I would give them some UAs, another unit or two, another light, and at least one more heavy. I would rather have any/all of that than another caster and/or a gargantuan. There's no Minion Gargantuan in Gargantuans. There are new Casters, but there's also new everything else to round out the faction. I know there isn't (though I had heard rumors there was) a gargantuan for them, but I'm not holding my breath on them actually "rounding out the faction." Most of the rounding out has been for the gators. Really? I'd say the Pigs got more rounded out. I'd rather more units than more beasts for my Gators. Automatically Appended Next Post: Lostchaplain wrote:The only thing keeping me from seriously getting into this game is the lack of ability to play my own character instead of a named NPC caster. There's been some suggestion that an option to play a build-your-own-warcaster from the new edition of the IK RPG, and that's exactly what I'd release if I had the say. I guess it's a throwback to my role-playing days, but I always enjoy a game more when it tells a story of my own creation rather then someone elses grand adventure. Never going to happen. It's hard enough balancing new Warcasters for the game, they'd never introduce something that wasn't and couldn't possibly ever be properly playtested and balanced. I got over it real quick once we started playing campaigns and made the established characters our own through those stories. You could also always convert new models and rename the Casters into your own characters for non-tourney play. For example: Graham Day, leader of the Drop Bears(aka not- eStryker)
40627
Post by: spyguyyoda
Off the top of my head:
Units
Gators: 3 (including gobbers)
Pigs: 3
Solos:
Gators: 2
Pigs: 1
Beasts:
Gators: 5
Pigs: 3
I could be wrong, but that doesn't really look like Thornfall has more units.
320
Post by: Platuan4th
spyguyyoda wrote:Off the top of my head: Units Gators: 3 (including gobbers) Pigs: 3 Solos: Gators: 2 Pigs: 1 Beasts: Gators: 5 Pigs: 3 I could be wrong, but that doesn't really look like Thornfall has more units. Thornfall has 4 units: Brigands, Bonegrinders, Razorback Crew, and Slaughterhousers. Pigs also have access to 6 Solos, Gators 7.
40627
Post by: spyguyyoda
Oops, forgot the razorback. Still not exactly even, though.
320
Post by: Platuan4th
spyguyyoda wrote:Oops, forgot the razorback. Still not exactly even, though.
We'll have to agree to disagree.
40627
Post by: spyguyyoda
Pigs = 8
Gators = 10
I'm not sure where that's even, that's all.
320
Post by: Platuan4th
spyguyyoda wrote:Pigs = 8 Gators = 10 I'm not sure where that's even, that's all. Because I don't care about the numbers, but diversity. Pigs can build more diverse lists than Gators.
15335
Post by: Spyder68
I want Avatar Extreme as a new model.
40627
Post by: spyguyyoda
Platuan4th wrote:spyguyyoda wrote:Pigs = 8
Gators = 10
I'm not sure where that's even, that's all.
Because I don't care about the numbers, but diversity. Pigs can build more diverse lists than Gators.
I guess we're kind of talking about different things, then. I'm talking about overall diversity rather than list diversity. Sure the gators may have some choices that never get taken, but they still have more options.
7090
Post by: schmoozies
Alexia Warcaster or Warlock. Option to take units of Risen led by an upgraded Thrall and Risen Thrall units. Basically I want an all Alexia army, a more traditional undead army than the Crix version
10193
Post by: Crazy_Carnifex
What I would like to see, and think that PP could possibly do, is a "make a unit" competition. Basically, a book where fans send in their ideas, and PP turns the best ones into real units (to a limit of a certain number per faction). I think it could lead to some really interesting ideas coming out.
4412
Post by: George Spiggott
I'd make Epic Rengrave a Warcaster. I was pretty disappointed when he was released as just a Solo.
I'd release a Mercenary Contract for the Cepahalax. Cepahalax would get Warbeasts and Warlocks rather than Warjacks and Warcasters. Their beasts would be Vodgt (sp) type things straight out of Vampire the Masquerade and they'd also be able to use certain Cryx Warjacks such as Seethers and Desecrators (anything that auto generates focus) which their Warlocks would use as Jack Marshalled Warjacks.
I'd also make an undead/pirate Contract as an extension of the Skarre theme force from NQ.
I'd also like to see a three model character unit for circle featuring three Wolves or three Druids or three Tharn and a Druid Warlock with fire based abilities.
30305
Post by: Laughing Man
They've done that to an extent with last year's league. It had fairly mixed results, with the Skorne league model being utterly broken (whoever thought giving Immortals the ability to buy more attacks was a good idea needs to be smacked). So they'd have to do a hell of a lot more playtesting to ensure it'd be balanced. That, and you get into complicated legal issues with using someone else's ideas.
2050
Post by: Anung Un Rama
Crazy_Carnifex wrote:What I would like to see, and think that PP could possibly do, is a "make a unit" competition. Basically, a book where fans send in their ideas, and PP turns the best ones into real units (to a limit of a certain number per faction). I think it could lead to some really interesting ideas coming out.
That sounds awesome!
Not sure what I could come up with, but I'll definetly think about it.
George Spiggott wrote:I'd release a Mercenary Contract for the Cepahalax. Cepahalax would get Warbeasts and Warlocks rather than Warjacks and Warcasters. Their beasts would be Vodgt (sp) type things straight out of Vampire the Masquerade and they'd also be able to use certain Cryx Warjacks such as Seethers and Desecrators (anything that auto generates focus) which their Warlocks would use as Jack Marshalled Warjacks.
I have no idea who the Cepahalax are.
George Spiggott wrote:I'd also make an undead/pirate Contract as an extension of the Skarre theme force from NQ.
Not a bad idea. But can't you already do that in 2 Caster games anyway? Just bring Skarre and Bart.
46926
Post by: Kaldor
Instant separation of the core rulebooks, and the advancing timeline.
Create a compendium series of the background to date, collated from the existing manuals, faction books, and NQ magazines.
All further background expansion to be done via graphic novels, novels, short story compendiums and NQ articles.
320
Post by: Platuan4th
Kaldor wrote:All further background expansion to be done via graphic novels, novels, short story compendiums and NQ articles. Pass. I hated it in MkI when they put important fluff in NQ cause those issues tended to be the harder to acquire issues for people that joined later. Gaphic novels are just as bad about doing later runs as magazines.
46926
Post by: Kaldor
Platuan4th wrote:Kaldor wrote:All further background expansion to be done via graphic novels, novels, short story compendiums and NQ articles.
Pass. I hated it in MkI when they put important fluff in NQ cause those issues tended to be the harder to acquire issues for people that joined later. Gaphic novels are just as bad about doing later runs as magazines.
Yes but you'd also have yearly NQ compendiums. A bit more tolerable, IMO, than having to buy six rules manuals and as many different faction books to keep up to date with the background.
5610
Post by: Noisy_Marine
I'd publish a book that consolidates all the background from Mk I and Mk II to date in one place. I'd also include background from the No Quarters. It might be a big book ...
131
Post by: malfred
Laughing Man wrote:They've done that to an extent with last year's league. It had fairly mixed results, with the Skorne league model being utterly broken (whoever thought giving Immortals the ability to buy more attacks was a good idea needs to be smacked). So they'd have to do a hell of a lot more playtesting to ensure it'd be balanced. That, and you get into complicated legal issues with using someone else's ideas.
Was this the one they workshopped at Lock and Load? I never paid attention
to the result of that. Sounded like a cool idea at the time.
46926
Post by: Kaldor
Noisy_Marine wrote:I'd publish a book that consolidates all the background from Mk I and Mk II to date in one place. I'd also include background from the No Quarters. It might be a big book ...
Yeah, it'd probably be a couple of volumes.
131
Post by: malfred
Ravanar wrote:I'll second customisable casters, I guess the easiest way to do it would be the caster gives you "X" WJ points and can have different weapons/skills/spells etc slotted in as modules rather then paid for abilities. It's the one thing which irks me about this game, I have to play with someone else's toys rather then making my own mark.
My Space marine captain always has place in my heart for example, Bolt pistol, power weapon, nothing else... damn sod took down 30 orks with a klaw in there on his own. Makes him feel more special to me.
It'd also mean we could ask for warcaster kits an get some spare components for conversion work from them.
I don't want to see customizable 'casters. The game is balanced around fixed
templates that you can swap in and out at will. I'd rather not have to guess at
a model's rules.
30305
Post by: Laughing Man
malfred wrote:Laughing Man wrote:They've done that to an extent with last year's league. It had fairly mixed results, with the Skorne league model being utterly broken (whoever thought giving Immortals the ability to buy more attacks was a good idea needs to be smacked). So they'd have to do a hell of a lot more playtesting to ensure it'd be balanced. That, and you get into complicated legal issues with using someone else's ideas.
Was this the one they workshopped at Lock and Load? I never paid attention
to the result of that. Sounded like a cool idea at the time.
It was, but it suffered from the problem of A) being FA:2, and B) being in Zaal's theme list. Basically, you just took two units of Immortals with UA, fill out the theme list, and fill both to 4 souls on the top of turn 1 (Soulwards + Zaal's ability). Then just wait until something interesting is within charge range, cast Last Stand on the relevant unit, and watch as you kill heavy Warbeasts at the low low cost of 1 Immortal and a few souls. I one-shotted more Warcasters with that trick during that league than I can count, and I've got the medal to prove it.
So yeah, it was cool, it was fluffy, it was awesome fun to play with. However, given how absolutely ridiculous they were with Zaal, I'd hardly call them fun to play against, let alone well balanced.
IIRC, this was also the league where the Choir became an offensive unit. So yeah.
40627
Post by: spyguyyoda
Kaldor wrote:Noisy_Marine wrote:I'd publish a book that consolidates all the background from Mk I and Mk II to date in one place. I'd also include background from the No Quarters. It might be a big book ...
Yeah, it'd probably be a couple of volumes.
That would be nice to have, though. I'm still a lil fuzzy on some of it.
46926
Post by: Kaldor
spyguyyoda wrote:Kaldor wrote:Noisy_Marine wrote:I'd publish a book that consolidates all the background from Mk I and Mk II to date in one place. I'd also include background from the No Quarters. It might be a big book ...
Yeah, it'd probably be a couple of volumes.
That would be nice to have, though. I'm still a lil fuzzy on some of it.
Definitely. I first got into Warmachine when it was released (what is that, 2004? I don't remember) before any of the subsequent rulebooks came out. I then dropped it until last year, and now I have no idea what parts of the back-story I've missed or where to find them all, and I certainly don't want to buy 3 or 4 now-defunct rules manuals to get the background material out of them.
40803
Post by: theQuanz
I would create a unit of dawnguard that have a spray gun...3/5 unit size, 7/9 pts - 5 hit boxes each...kind of like Men-O-War but able to deal with stealth...
That would probably re-inspire me to continue with them. And a couple more epic casters like Rahn, and Garryth, or Kaelyssa. And a different/cheaper arc node...the Chimera is way overpriced :(
3725
Post by: derek
Chimera is priced about the same as the other similar chassis size arc nodes out there (Renegade, Revenger, Lancer), and other than the Renegade, I think the Chimera is more useful (free placement in Control phase, 2 open fists), and slightly more sturdy than the others with it's field. Besides the only ones I can remember getting them cheaper is Cryx.
30741
Post by: origarmi chicken
I would make an order of the fist unit or paladin unit.
Maybe more solos for menoth that aren't support.
40803
Post by: theQuanz
derek wrote:Chimera is priced about the same as the other similar chassis size arc nodes out there (Renegade, Revenger, Lancer), and other than the Renegade, I think the Chimera is more useful (free placement in Control phase, 2 open fists), and slightly more sturdy than the others with it's field. Besides the only ones I can remember getting them cheaper is Cryx.
That's what I was comparing it to, I just like the option of having a ranged attack as well. I think they could scrap the Chimera and put the Node onto the Gorgon, or the Griffon...done.
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Post by: derek
Yeah, that was one of the things I learned when I first started playing again in MK2, if you decide to compare something side by side to a similar thing in Cryx you're likely to be disappointed.
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Post by: Anung Un Rama
I think Hordes needs more cats.
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Post by: Platuan4th
Anung Un Rama wrote:I think Hordes needs more cats. 
Skorne riding them isn't enough?
40803
Post by: theQuanz
And jumping over you to pounce your warlock
Speaking to this...I would love a unit of Tuffalo...without the riders being hearded by a massive troll...essentially a unit of Squigs for Trollbloods
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Post by: malfred
The Warwagon is pulled by two beefalos.
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Post by: derek
More cats and more dinosaurs. I totally had hopes that the Skorne gargantuan was a triceratops, then I read the words mammoth and made a sadface.
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Post by: theQuanz
malfred wrote:The Warwagon is pulled by two beefalos.
I don't know how I feel about the warwagon...it's so much like the Khador one...they should have done a Mammoth or something - aka Squiggoth, lol
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Post by: malfred
theQuanz wrote:malfred wrote:The Warwagon is pulled by two beefalos.
I don't know how I feel about the warwagon...it's so much like the Khador one...they should have done a Mammoth or something - aka Squiggoth, lol
Nah, the beefalo are perfect.
You get beefalo, a Scattergunner, Pygs loading ammunition and
a troll manning a cannon. It's a sweet model.
The Khador one is very Khadoran. It's a box. With rivets.
The troll one is literally a platform. With a turret.
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Post by: spyguyyoda
It is a sweet model. Also, I agree that there are not enough cats.
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Post by: Tzeentchling9
Epic Xerxis.
Flesh out gatormen more.
Make a UA for every unit that does not have one so far.
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Post by: AduroT
I'd say make TWO UAs for every unit, and make them share the same FA or be otherwise mutually exclusive.
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Post by: Rukus
Well since I'm a Cryx player,
1. Make a better battle engine that doesn't suck: don't get me wrong I like the Wraith (I own one just because just haven't found a good use for it) Either change it stats to make it less squishy and more useful, or make another battle engine to take it's place. Maybe Necrotech moving factory that turns out Thralls of all sorts based on the type of unit you kill.
2. Build another Collossal, maybe DJ's big brother, or a dragon type Collossal, ties in with the Dragon father. I'm not a fan of the crab style jacks.
3. Pretty happy with the WC's we have already so I wouldn't put as much effort into this area, as well we have some prety solid solo's as it is.
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Post by: Bullockist
INcrease the sculpts for 10 man units from the usual 3 x 3 sculpts +1 sculpt style they have now to 2 x 4 sculpts +1 +1. I don't mind having duplicates, i just want less duplicates per unit. I'd also like an avatar style jack for khador, to open up playing more jacks, so i am not "forced" to buy rorsh and brine for more heavy goodness. meh, i'll probably buy rorsh and brine anyways, once i figure out how i'm sposed to keep the little fella alive. i know i'll never get that avatar style jack, but i can dream.
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Post by: malfred
AduroT wrote:I'd say make TWO UAs for every unit, and make them share the same FA or be otherwise mutually exclusive.
UAs are already mutually exclusive. If a Sea Dogs have Mr. Walls, they can't have
a Ranking Officer, for example.
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Post by: Anung Un Rama
You know what would be an awesome expansion? Ships.
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Post by: Chongara
As a Menoth player.
*Paladin Warcaster
*Cinerator UA
*Bastion Senny
*Order of the Fist character Unit
*Solo "Flame Priest" - 14DEF/14ARM CMD9 - Choir Stats, Battle Staff
Special Action: Place Firewall
-Fire Immunity
-Grants +2 POW to Fire Damage rolls on enemy models in CMD (8, 9?).
PC:? FA: 2
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Post by: CorvidMP
malfred wrote:Ravanar wrote:I'll second customisable casters, I guess the easiest way to do it would be the caster gives you "X" WJ points and can have different weapons/skills/spells etc slotted in as modules rather then paid for abilities. It's the one thing which irks me about this game, I have to play with someone else's toys rather then making my own mark.
My Space marine captain always has place in my heart for example, Bolt pistol, power weapon, nothing else... damn sod took down 30 orks with a klaw in there on his own. Makes him feel more special to me.
It'd also mean we could ask for warcaster kits an get some spare components for conversion work from them.
I don't want to see customizable 'casters. The game is balanced around fixed
templates that you can swap in and out at will. I'd rather not have to guess at
a model's rules.
They could do it if they made the casters fairly vanilla, say- not much in the way of special rules, everyone gets 4 spells that typify the faction, then pick 1 of 4 packages of a single additional spell and attached feat, and pick from4ish weapon/weapons (nothing to fancy on the weapons should make balance straight forward, a khador infantry buff caster with a big reach axe, really wont play all that different from a khador infantry buff caster with two swords). The selection of feat/spell could be made aparent to your oponent via style of arcane generator and/or shoulderpads.
A selection of heads and some fashion accesories and bam- yah got customizable warcaster that doesn't break the game.
Now with so limited a choice not every kinda caster idea would be able to be brouth to the table, but its important you keep the number of choices small or you'd never be able to balance all the combinations. Soooooo..... I'd imagine each faction would need two kits like this, one for squishier casters and one for more melee caster types (say magister/dawngaurd , inquisitor/paladin, greylord/man-o-war, nyss/ogrun, gunmage/stormblade, warwitch/Ironlich, druid/tharn, shaman/fellcaller etc.) .
Having enjoyed converting 40k commanders, I gotta tell you, it really doesn't take much more than some modeling options and being able to pick his equipment to make a model feel like it's yours. I mean when you really look at most 40k command units they really don't do all that much to change how thier army plays(they generally just soak up alot of points and are neat in hand to hand), but you still get that sense of ownership  So while the 3 simple choices of- what kind of caster, a spell/feat combo, and weapon wont create an infinite variety of warcasters that feel completely and absolutely differently from one another...they don't really need to.
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Post by: Chowderhead
Let's see...
- Lesser Warbeasts for each faction. Give Orobos some normal wolves or man sized wolds, Skorne can have Komodo-Dragon like spitting lizards to give them the range they need, Trollbloods can get... Baby Trolls? Who knows. Pigs get suicide pig bombers, and Gatormen can take dwarf gator swarms or something.
-Legion of Everbligt gets a dedicated Warbeast Caster (Not counting Belphagor/Bethayne, as they're really just half 'Beast casters.)
-Skorne gets a T-Rex. Simple as that.
-Khador gets a horde troop unit. They're craptastic, but they would be half a point each. (10 points for 20!)
-Cygnar gets a lightning cannon, somewhat like the Jezzails from WHFB.
-Pirates get a Pirate Ship with legs as a unit.
-Have a new caster get a average gun, then give them a spell that allows them to keep shooting if they boxed a model with the weapon last shot. Should be fun.
-Finally, someone please give Khador a unit that gets absolutely plastered on "Wodka". Please.
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Post by: origarmi chicken
Khadorian Molotov throwers!
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Post by: malfred
CorvidMP wrote:
They could do it if they made the casters fairly vanilla, say- not much in the way of special rules, everyone gets 4 spells that typify the faction, then pick 1 of 4 packages of a single additional spell and attached feat, and pick from4ish weapon/weapons (nothing to fancy on the weapons should make balance straight forward, a khador infantry buff caster with a big reach axe, really wont play all that different from a khador infantry buff caster with two swords). The selection of feat/spell could be made aparent to your oponent via style of arcane generator and/or shoulderpads.
A selection of heads and some fashion accesories and bam- yah got customizable warcaster that doesn't break the game.
Now with so limited a choice not every kinda caster idea would be able to be brouth to the table, but its important you keep the number of choices small or you'd never be able to balance all the combinations. Soooooo..... I'd imagine each faction would need two kits like this, one for squishier casters and one for more melee caster types (say magister/dawngaurd , inquisitor/paladin, greylord/man-o-war, nyss/ogrun, gunmage/stormblade, warwitch/Ironlich, druid/tharn, shaman/fellcaller etc.) .
Having enjoyed converting 40k commanders, I gotta tell you, it really doesn't take much more than some modeling options and being able to pick his equipment to make a model feel like it's yours. I mean when you really look at most 40k command units they really don't do all that much to change how thier army plays(they generally just soak up alot of points and are neat in hand to hand), but you still get that sense of ownership  So while the 3 simple choices of- what kind of caster, a spell/feat combo, and weapon wont create an infinite variety of warcasters that feel completely and absolutely differently from one another...they don't really need to.
But the point is, there will still only be one or two "worth the
price" 'casters. That's not how this game works. The game is
balanced and balanced well around templates and characters.
You customize your force by customizing the choices int he army.
I think that that works great how it is. I don't want bland vanilla
choices. I want WWF, over-the-top brawls with a story.
Automatically Appended Next Post:
Chowderhead wrote:Let's see...
-Legion of Everbligt gets a dedicated Warbeast Caster (Not counting Belphagor/Bethayne, as they're really just half 'Beast casters.)
Absylonia, eThagrosh, eLylyth and the Vayls not enough for you?
-Skorne gets a T-Rex. Simple as that.
Word. Though I'm one of the few that like the Anklyosaur.
-Khador gets a horde troop unit. They're craptastic, but they would be half a point each. (10 points for 20!)
Lol. That would be something. Though for 12 points you can have two
full units of Kossites...
-Cygnar gets a lightning cannon, somewhat like the Jezzails from WHFB.
Stormgunner and Stormtowers are not enough.
-Pirates get a Pirate Ship with legs as a unit.
The...Galleon?
-Have a new caster get a average gun, then give them a spell that allows them to keep shooting if they boxed a model with the weapon last shot. Should be fun. 
I think ESorscha has Quadfire...
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Post by: derek
malfred wrote:
Automatically Appended Next Post:
Chowderhead wrote:Let's see...
-Skorne gets a T-Rex. Simple as that.
Word. Though I'm one of the few that like the Anklyosaur.
Love the Anklyosaur, but Skorne needs more dinosaurs.
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Post by: AduroT
malfred wrote:AduroT wrote:I'd say make TWO UAs for every unit, and make them share the same FA or be otherwise mutually exclusive.
UAs are already mutually exclusive. If a Sea Dogs have Mr. Walls, they can't have
a Ranking Officer, for example.
I mean so you can't have one unit with UA1, and another unit with UA2 in the same list.
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Post by: Platuan4th
AduroT wrote:malfred wrote:AduroT wrote:I'd say make TWO UAs for every unit, and make them share the same FA or be otherwise mutually exclusive. UAs are already mutually exclusive. If a Sea Dogs have Mr. Walls, they can't have a Ranking Officer, for example. I mean so you can't have one unit with UA1, and another unit with UA2 in the same list. Really? It's not like having a Black Dragon Pike unit and a standard one in the same list breaks the game currently. Or even 2 Black Dragon units(the Black Dragon UA is FA2 unlike the standard one).
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Post by: AduroT
It's not about breaking it, it's about getting people to take more different things. You have your extra good unit that you always take and put the UA on, like Bane Thralls or Errants, ect, and then you take another unit. Well now if you have two UAs for that extra good unit, you just take two units of them with UAs.
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Post by: CorvidMP
malfred wrote:
But the point is, there will still only be one or two "worth the
price" 'casters. That's not how this game works. The game is
balanced and balanced well around templates and characters.
What you saying there aren't already casters that are genrally better or worse in this game already? For every eGaspy and eHaley, there's a Darius or Zherkova. But for all that they're still all beatable and/or geneerally competitive, and that's all they would need to shoot for.
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Post by: malfred
CorvidMP wrote:malfred wrote:
But the point is, there will still only be one or two "worth the
price" 'casters. That's not how this game works. The game is
balanced and balanced well around templates and characters.
What you saying there aren't already casters that are genrally better or worse in this game already? For every eGaspy and eHaley, there's a Darius or Zherkova. But for all that they're still all beatable and/or geneerally competitive, and that's all they would need to shoot for.
And that's fine. I guess I'm okay that that balance exists around characters
rather than custom builds.
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Post by: CorvidMP
I am to ultimately, as WM/H is not only soaking up all my wargaming hobby money, but has pretty much eaten up all my computer game and table top rpg funds as well lol.
Nonetheless I think that PP is missing out on a bit of opprotunity here. Not being able to add that personal touch to their commander is one of the most common complaints I here about the game from 40k/WHFB players, and its a very understandable one. The ability to express oursevles through the modeling, painting, and back stories of our armies are a big part of the reason why most of us even play table top wargames instead of say...starcraft, or historical wargaming (which is focused on historical accuracy instead of personal artistic flair).
Seriously I wrote a ten page research paper on wargamer culture- that incidentally managed to get sucked into the whole wargaming thing in the first place. Long story short-my contact in the local santeria community fell through at the last minute, so I had to come up with a back up research proposal for my anthropology field reseach requiremnts in like- a day. Was a roleplayer, who picked up the occasional whitewolf book from our FLGS, and was alway curious what all the people in the back were up to with all the pretty miniatures, seemed like an insular enough group get a paper out of, I spent the next 4-5 months frequenting the various gaming shops and tournaments bugging/interviewing people about the ins and outs of war gaming culture.
When I asked why people played there was, of course, a huge variety of answers, but there was one thread that kept cropping up in all the interviews- self expression. It's a vital part of the hobby- that feeling that your army, your lists, and your hq, represent you, your personality, and your way of tackling problems( especially since alot of people in the modern western culture may feel that indivuality constrained and repressed in thier professional lives). Wound up being the central theme to the paper, actually
It's something I think GW has understood for a very long time, and I think the HQ's of their game, as well as their plastic kits reflect this. Something as simple as customizable warcasters could really help WM/H tap into this self expressive need, and close the gap a bit with GW's games when comes to being able to develop that sense of personal ownership of your army.
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Post by: malfred
CorvidMP wrote:
Nonetheless I think that PP is missing out on a bit of opprotunity here. Not being able to add that personal touch to their commander is one of the most common complaints I here about the game from 40k/WHFB players, and its a very understandable one. The ability to express oursevles through the modeling, painting, and back stories of our armies are a big part of the reason why most of us even play table top wargames instead of say...starcraft, or historical wargaming (which is focused on historical accuracy instead of personal artistic flair).
Seriously I wrote a ten page research paper on wargamer culture- that incidentally managed to get sucked into the whole wargaming thing in the first place. Long story short-my contact in the local santeria community fell through at the last minute, so I had to come up with a back up research proposal for my anthropology field reseach requiremnts in like- a day. Was a roleplayer, who picked up the occasional whitewolf book from our FLGS, and was alway curious what all the people in the back were up to with all the pretty miniatures, seemed like an insular enough group get a paper out of, I spent the next 4-5 months frequenting the various gaming shops and tournaments bugging/interviewing people about the ins and outs of war gaming culture.
When I asked why people played there was, of course, a huge variety of answers, but there was one thread that kept cropping up in all the interviews- self expression. It's a vital part of the hobby- that feeling that your army, your lists, and your hq, represent you, your personality, and your way of tackling problems( especially since alot of people in the modern western culture may feel that indivuality constrained and repressed in thier professional lives). Wound up being the central theme to the paper, actually
It's something I think GW has understood for a very long time, and I think the HQ's of their game, as well as their plastic kits reflect this. Something as simple as customizable warcasters could really help WM/H tap into this self expressive need, and close the gap a bit with GW's games when comes to being able to develop that sense of personal ownership of your army.
Self-expression doesn't have to be "make the commander like me." There are
many fans of things like Magic:The Gathering and self-expression is still a part
of the game. Simply building an army is a form of self-expression and how
you play that army is another form of self-expression.
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Post by: Platuan4th
malfred wrote:CorvidMP wrote:
Nonetheless I think that PP is missing out on a bit of opprotunity here. Not being able to add that personal touch to their commander is one of the most common complaints I here about the game from 40k/WHFB players, and its a very understandable one. The ability to express oursevles through the modeling, painting, and back stories of our armies are a big part of the reason why most of us even play table top wargames instead of say...starcraft, or historical wargaming (which is focused on historical accuracy instead of personal artistic flair).
Seriously I wrote a ten page research paper on wargamer culture- that incidentally managed to get sucked into the whole wargaming thing in the first place. Long story short-my contact in the local santeria community fell through at the last minute, so I had to come up with a back up research proposal for my anthropology field reseach requiremnts in like- a day. Was a roleplayer, who picked up the occasional whitewolf book from our FLGS, and was alway curious what all the people in the back were up to with all the pretty miniatures, seemed like an insular enough group get a paper out of, I spent the next 4-5 months frequenting the various gaming shops and tournaments bugging/interviewing people about the ins and outs of war gaming culture.
When I asked why people played there was, of course, a huge variety of answers, but there was one thread that kept cropping up in all the interviews- self expression. It's a vital part of the hobby- that feeling that your army, your lists, and your hq, represent you, your personality, and your way of tackling problems( especially since alot of people in the modern western culture may feel that indivuality constrained and repressed in thier professional lives). Wound up being the central theme to the paper, actually
It's something I think GW has understood for a very long time, and I think the HQ's of their game, as well as their plastic kits reflect this. Something as simple as customizable warcasters could really help WM/H tap into this self expressive need, and close the gap a bit with GW's games when comes to being able to develop that sense of personal ownership of your army.
Self-expression doesn't have to be "make the commander like me." There are
many fans of things like Magic:The Gathering and self-expression is still a part
of the game. Simply building an army is a form of self-expression and how
you play that army is another form of self-expression.
Also, several players have simply used the current warcasters/characters as templates for converting their own and writing fluff around them. Self-expression shouldn't be the company's responsibility.
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Post by: odinfellhammer
How about customizable Jacks? with weapon options and a power list for each force.
30741
Post by: origarmi chicken
I prefer the idea of customized jacks more than customized casters, especially for menoth and mercs as they salvage (at least I think the protectorate still do) warjacks so not all will be the same.
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Post by: Sanguinary Dan
The only problem with "custom" jacks is that there will be some combos of options that will be more powerful than others. And people will always end up choosing those.
Give a Cygnar player the option to replace the Shock Hammer on his pet Defender with a Tremor Hammer and he will. Know any Khador players that wouldn't trade a point of armor for a point of speed on a Spriggan?
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Post by: malfred
I think a jack salvage game would have to be its own thing, like mechwarrior2
10193
Post by: Crazy_Carnifex
Anyone else think that someone (Skorne Maybe?) should get some kind of Tigerman?
320
Post by: Platuan4th
Crazy_Carnifex wrote:Anyone else think that someone (Skorne Maybe?) should get some kind of Tigerman?
No, not really.
But if we must have furries, save it for a previously unknown Zu race.
17659
Post by: njpc
I simply would like to know what the heck is going to happen to Karchev from the Wraith book, along with if he is going to be a Khador caster or Cryx caster.
I feel it would be both sucky and awesome to make him an epic Cryx caster and have Cryx give him a body back. Awesome because it would really give players a feeling of a evolving story line, that Casters are not "static" and would be used in either / or similar to how you can have Gun Mages in some Merc contracts.
Why would it be sucky? Because i'd just have to go start Cryx as he's one of my favorite models / characters in the game.
Similarly, how flames of war has "early war" i'd like to see early versions of warcasters who can only be used with certain Jacks / units. Like a early version of Stryker who can only be used with pNemo and restricts your army choices but functions as a journeyman warcaster. Or have young version of Karchev in early version of his armor. They would explore the roots of Vlad, and some of the more dynamic story lines.
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Post by: Grimtuff
Anung Un Rama wrote:George Spiggott wrote:I'd release a Mercenary Contract for the Cepahalax. Cepahalax would get Warbeasts and Warlocks rather than Warjacks and Warcasters. Their beasts would be Vodgt (sp) type things straight out of Vampire the Masquerade and they'd also be able to use certain Cryx Warjacks such as Seethers and Desecrators (anything that auto generates focus) which their Warlocks would use as Jack Marshalled Warjacks.
I have no idea who the Cepahalax are.
These guys: http://privateerpress.com/warmachine/gallery/cryx/units/cephalyx-overlords http://privateerpress.com/warmachine/gallery/cryx/units/cephalyx-slaver-and-drudge-mind-slaves Which are Cryx ally units who currently cannot be used in any Merc contracts AFAIK.
Platuan4th wrote:Crazy_Carnifex wrote:Anyone else think that someone (Skorne Maybe?) should get some kind of Tigerman?
No, not really.
But if we must have furries, save it for a previously unknown Zu race.
Zu should be giant insects and carnivorous plants IMO, the 2 motifs that have yet to be tapped in Hordes.
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