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If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/11 11:16:52


Post by: Anung Un Rama


This is a question that has come up regarding GW a few times, so I thought why not here?

I enjoy pretty much everything new PP puts out for Warmachine or Hordes, but there always other things one wishes for. So, what would you like to see PP do next? Any ideas for new units or heroes? Maybe a hole in the army that has to be filled. Which character would you like to see get (another) epic version?

Right now I'm really loving the Blindwater Congregation. Models, rules and the fluff. We're getting a Bog Trog Warlock in the next book and I'm not sure if I would come up with another flavor of awesome Voodoo Crocodile, but I'd love to see the epic versions of Barnabas and Maelok, just to see where the fluff takes them. Some sort of snake warbeast would be cool as well.

What about new armies? I'm still not sure if I like the Retribution. A bit too sci-fi-ish for the setting IMO.
It would be nice to see the IK goblins get a bit more time in the spotlight. So far there are only 3 kinds of Gobbers: Rheinhold, the Cygnar mechanics and the fog crew. Why not more? Maybe some sort of scrap Warjack as a mercenary unit.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/11 16:35:26


Post by: AduroT


I'd like to see nearly every unit have mutually exclusive UAs that do different things for the units.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/11 17:21:26


Post by: Platuan4th


I'd like to see a culmination of the Vinter/Magnus arc.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/11 20:35:07


Post by: AduroT


That would probably involve one of them dying, so it'd never happen.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/11 20:40:00


Post by: Platuan4th


AduroT wrote:That would probably involve one of them dying, so it'd never happen.


Vinter isn't playable, so he's eligible.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/11 20:51:29


Post by: AduroT


Technically there exist rules to play him made by PP. Was part of an alt timeline event they did, but only some of the PGs have the various rules and they've got an NDA that prevents them from giving em out.

Plus after the Gak storm PP got from killing Seve's old boss when he wasnt a playable character, I doubt they'd want to mess with Vinter.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/11 20:58:09


Post by: Platuan4th


AduroT wrote:Technically there exist rules to play him made by PP. Was part of an alt timeline event they did, but only some of the PGs have the various rules and they've got an NDA that prevents them from giving em out.


Technically, he also has rules from the Lion's Coup PDF, doesn't mean he's currently a playable figure.

I doubt anyone would cry if Vinter was killed, especially considering the cries of Gary Stu everytime he does anything.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/11 21:47:42


Post by: malfred


Paladin of the Wall Warcaster.

That is all.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/11 21:53:28


Post by: Platuan4th


malfred wrote:Paladin of the Wall Warcaster.

That is all.


If you push for it enough on the PP boards, it'll probably happen.

I mean, Devilsquid got his Steelhead caster.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/11 21:58:32


Post by: malfred


Platuan4th wrote:
malfred wrote:Paladin of the Wall Warcaster.

That is all.


If you push for it enough on the PP boards, it'll probably happen.

I mean, Devilsquid got his Steelhead caster.


There has been a thread for a while now.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/11 22:02:53


Post by: Platuan4th


malfred wrote:
Platuan4th wrote:
malfred wrote:Paladin of the Wall Warcaster.

That is all.


If you push for it enough on the PP boards, it'll probably happen.

I mean, Devilsquid got his Steelhead caster.


There has been a thread for a while now.


Didn't he also have a sig image campaigning for it?

IIRC, some of the Khador players also had Black Dragon campaign sigs and look what happened there.

Not saying there's a correlation, but it make ya think.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/11 22:08:33


Post by: spiralingcadaver


resculpts of their ugly old minis (winterguard and mechanithralls, lookin' at you), then a couple merc things:

a non-rhulic warjack (not collossal) that can deal high melee damage (possible)
power booster (nice, but not super important)
more magnus theme pieces (fortunately, possible)

no more warcasters or warlocks for at least 2 books (never gonna' happen)

after that, I agree with the above, mutually exclusive UAs would be cool


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/11 22:12:03


Post by: Platuan4th


I'd also do a Magnus 3 with a companion Ranking Officer that can be attached to any Cygnar non-character unit to turn it into a Merc unit. That way you can bring Loyalists without having to use a theme force.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/11 22:21:40


Post by: spiralingcadaver


Platuan4th wrote:I'd also do a Magnus 3 with a companion Ranking Officer that can be attached to any Cygnar non-character unit to turn it into a Merc unit. That way you can bring Loyalists without having to use a theme force.

This man is a genius! (Seriously, that would be a really fun character option. Probably say non-character w/o lightning attack/immunity (since he doesn't like storm troops), and that would work great.)


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/11 22:29:12


Post by: AduroT


McThralls ain't that ugly really... I mean for a steam punk zombie anyways. I do want a resculpt on them however just to add more model variety. First thing I'd do if they announced a resculpt would be to finally buy a box of the existing ones. Possibly two.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/12 00:04:25


Post by: derek


I already got my wish in an Ashlynn resculpt, and Eiryss 3 is coming for my Retribution. So I'm pretty happy with PP at the moment. The only thing I'm still wishing for is a female Dwarf caster, since if they follow the previous Searforge units, would work for Cygnar and thus be a 4th female caster for Highborn.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/12 06:48:51


Post by: Anung Un Rama


Platuan4th wrote:
AduroT wrote:That would probably involve one of them dying, so it'd never happen.
Vinter isn't playable, so he's eligible.
Even after reading the Mercs book I'm still not sure what exactly Magnus' relationship with Vinter is. Magnus still wants to restore Cygnar to its former glory, right? Does he want to be king?


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/12 07:19:58


Post by: derek


Anung Un Rama wrote:
Platuan4th wrote:
AduroT wrote:That would probably involve one of them dying, so it'd never happen.
Vinter isn't playable, so he's eligible.
Even after reading the Mercs book I'm still not sure what exactly Magnus' relationship with Vinter is. Magnus still wants to restore Cygnar to its former glory, right? Does he want to be king?


Magnus backed Vinter when he went to the Skorne Empire, but lost faith after spending some time being tortured by Morghoul (I think this is the right name). He's currently looking to put Vinter's son on the throne, as he's apparently loyal to the line of succession.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/12 17:42:12


Post by: Platuan4th


derek wrote:
Anung Un Rama wrote:
Platuan4th wrote:
AduroT wrote:That would probably involve one of them dying, so it'd never happen.
Vinter isn't playable, so he's eligible.
Even after reading the Mercs book I'm still not sure what exactly Magnus' relationship with Vinter is. Magnus still wants to restore Cygnar to its former glory, right? Does he want to be king?


Magnus backed Vinter when he went to the Skorne Empire, but lost faith after spending some time being tortured by Morghoul (I think this is the right name). He's currently looking to put Vinter's son on the throne, as he's apparently loyal to the line of succession.


I think it's more that he's so convinced that Leto is the wrong choice(he believes Leto is weakening the kingdom) that he's willing to find ANY possibility. However, he's also now convinced that Vinter is the wrong choice because he doesn't respect or really acknowledge those that are still loyal to him.

Thus, Magnus is grooming Julius to be the king that HE thinks should lead Cygnar.

Of course, the CRS is also terrified that Leto would make Julius the heir to the throne if he found out about him since Leto has no children(thanks to Vinter). I doubt Magnus knows this, though, and believes Caine is after Julius on the king's orders, not the head of intelligence's.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/12 17:48:00


Post by: Shadowbrand


I'd get to work on writing more fluff. It's a great game. But it''s fluff is just enough for a good read. Whereas 40k could have several tomes made to it's lore.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/12 17:49:33


Post by: spiralingcadaver


Anung Un Rama wrote:Even after reading the Mercs book I'm still not sure what exactly Magnus' relationship with Vinter is. Magnus still wants to restore Cygnar to its former glory, right? Does he want to be king?


I'm not exactly sure what PP had in mind, but the merc entry on Magnus in MkII was confusing. I'm not sure if they did a poor job indicating his intentions in MkI, or if they decided to rewrite his character, but that entry wasn't what [i]I[/] thought Magnus was about...


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/18 19:42:25


Post by: hivemind66


The next books I'd want to see:

One full of new merc options to fill that faction out and provide more options to all factions across the board.

Ditto to minions.

A new Hordes faction with the just a few more options than RET has just to hear them complain Not sure what race I'd like to see, but Infernals or a Demonic style army is somewhat lacking ATM in Warmahordes.

Also Orcs have ZERO prescence thus far, which sure, they wanted to stray away from I suppose, but a few wouldn't hurt. (I like Orcs). MORE GOBBERS PLEASE!

And finally:
A fluff compendium that would get all the fluff from all the current releases and old released and consolidate them, along with those posted in the No Quarters. (This won't happen, but it would be sweet.)


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/18 20:17:07


Post by: Kurgash


Swap Vorkesh's Spell Ward for Sacred Ward. Suddenly, he's not useless.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/18 20:56:20


Post by: Anung Un Rama


hivemind66 wrote:A new Hordes faction with the just a few more options than RET has just to hear them complain Not sure what race I'd like to see, but Infernals or a Demonic style army is somewhat lacking ATM in Warmahordes.

Also Orcs have ZERO prescence thus far, which sure, they wanted to stray away from I suppose, but a few wouldn't hurt. (I like Orcs). MORE GOBBERS PLEASE!

I'm not sure if I want to see Orcs in the Iron Kingdoms. I think the classic Orc archetypes are already well represented in Trollbloods. Though Gobbers could really use some more stuff.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/18 21:04:33


Post by: Platuan4th


hivemind66 wrote:
Also Orcs have ZERO prescence thus far


They have zero presence because they don't exist on Caen.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/18 21:28:35


Post by: Da Boss


The orc "niche" is sort of split across a variety of different races. Trolls aren't really all that orcish, and neither are Ogrun. Black Ogrun and Blighted Trolls are a little, but really they're a lot more unique.

The RPG setting had a funky underground dwelling race whose name I can't remember (started with D though) who were pretty cool. Dunno if they had legs for a full faction, but I think they'd make a good minion unit.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/18 21:38:08


Post by: Dais


Anung Un Rama wrote:
Platuan4th wrote:
AduroT wrote:That would probably involve one of them dying, so it'd never happen.
Vinter isn't playable, so he's eligible.
Even after reading the Mercs book I'm still not sure what exactly Magnus' relationship with Vinter is. Magnus still wants to restore Cygnar to its former glory, right? Does he want to be king?


Read the Wrath fiction if you haven't. It shows both what Magnus intends and what Vinter is up to now that he lost the Skorne and Magnus as supporters.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/18 22:54:26


Post by: derek


Dais wrote:
Anung Un Rama wrote:
Platuan4th wrote:
AduroT wrote:That would probably involve one of them dying, so it'd never happen.
Vinter isn't playable, so he's eligible.
Even after reading the Mercs book I'm still not sure what exactly Magnus' relationship with Vinter is. Magnus still wants to restore Cygnar to its former glory, right? Does he want to be king?


Read the Wrath fiction if you haven't. It shows both what Magnus intends and what Vinter is up to now that he lost the Skorne and Magnus as supporters.


I'll be interested to see what if any movement there is on that in Colossals. Seems like things are going to hit the fan very quickly.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/18 22:59:28


Post by: Platuan4th


derek wrote:
Dais wrote:
Anung Un Rama wrote:
Platuan4th wrote:
AduroT wrote:That would probably involve one of them dying, so it'd never happen.
Vinter isn't playable, so he's eligible.
Even after reading the Mercs book I'm still not sure what exactly Magnus' relationship with Vinter is. Magnus still wants to restore Cygnar to its former glory, right? Does he want to be king?


Read the Wrath fiction if you haven't. It shows both what Magnus intends and what Vinter is up to now that he lost the Skorne and Magnus as supporters.


I'll be interested to see what if any movement there is on that in Colossals. Seems like things are going to hit the fan very quickly.


The movement has to do with some new friends: a couple of the sea-faring persuasion and a few very big metal ones.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/18 23:33:39


Post by: Noisy_Marine


I'd like to see an infernal/demon type faction also.

And how about Plastic Bane Knights!


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 01:20:19


Post by: Casper


I would like them to focus on what is already out. While I know they won't stop producing and expanding the game with new casters I would like them to slow the pace of new units - that way they can continue to convert the medium and large based models to their "plastic".

As for new units etc, I want them to fill the gaps that have been left in the theme lists like Cygnar light cav and a house Vyre unit.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 01:37:05


Post by: Time 2 Roll


No new units, just convert everything to plastic.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 01:54:28


Post by: Platuan4th


Casper wrote:
As for new units etc, I want them to fill the gaps that have been left in the theme lists like Cygnar light cav and a house Vyre unit.


Cygnar is getting light cav gun mages in the book after Colossals.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 02:09:14


Post by: spyguyyoda


I want more war pigs. I would give them some UAs, another unit or two, another light, and at least one more heavy.

I would rather have any/all of that than another caster and/or a gargantuan.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 02:48:23


Post by: Platuan4th


spyguyyoda wrote:I want more war pigs. I would give them some UAs, another unit or two, another light, and at least one more heavy.

I would rather have any/all of that than another caster and/or a gargantuan.


There's no Minion Gargantuan in Gargantuans. There are new Casters, but there's also new everything else to round out the faction.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 06:40:40


Post by: Lostchaplain


The only thing keeping me from seriously getting into this game is the lack of ability to play my own character instead of a named NPC caster. There's been some suggestion that an option to play a build-your-own-warcaster from the new edition of the IK RPG, and that's exactly what I'd release if I had the say. I guess it's a throwback to my role-playing days, but I always enjoy a game more when it tells a story of my own creation rather then someone elses grand adventure.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 06:52:24


Post by: Ravanar


I'll second customisable casters, I guess the easiest way to do it would be the caster gives you "X" WJ points and can have different weapons/skills/spells etc slotted in as modules rather then paid for abilities. It's the one thing which irks me about this game, I have to play with someone else's toys rather then making my own mark.

My Space marine captain always has place in my heart for example, Bolt pistol, power weapon, nothing else... damn sod took down 30 orks with a klaw in there on his own. Makes him feel more special to me.

It'd also mean we could ask for warcaster kits an get some spare components for conversion work from them.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 08:32:59


Post by: Anung Un Rama


I know what you mean. It would require some work though. Just look at all those different Casters every main faction has. It would be hard to make a plastic kit that comes even remotly to that level of awesome with so many different flavours.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 08:34:51


Post by: ShatteredBlade


Since each faction is getting new epic warcasters. I would love to see another Epic Magnus. Or heck, any other Epic Mercenary Warcaster. An Epic Shae would be interesting.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 08:37:53


Post by: Anung Un Rama


And then you would have to find a way to not exploit the system. Like building a caster with Cain's spells but who is less fragile.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 08:42:10


Post by: Thanatos_elNyx


Thagrosh3 who would be an Archangel sized Warlock.

And I would give Ret some more Warcasters so they are caught up with the other factions.
And make them good, we don't have any warcasters that are tier 1.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 14:42:48


Post by: spyguyyoda


Platuan4th wrote:
spyguyyoda wrote:I want more war pigs. I would give them some UAs, another unit or two, another light, and at least one more heavy.

I would rather have any/all of that than another caster and/or a gargantuan.


There's no Minion Gargantuan in Gargantuans. There are new Casters, but there's also new everything else to round out the faction.


I know there isn't (though I had heard rumors there was) a gargantuan for them, but I'm not holding my breath on them actually "rounding out the faction." Most of the rounding out has been for the gators.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 15:11:00


Post by: Platuan4th


spyguyyoda wrote:
Platuan4th wrote:
spyguyyoda wrote:I want more war pigs. I would give them some UAs, another unit or two, another light, and at least one more heavy.

I would rather have any/all of that than another caster and/or a gargantuan.


There's no Minion Gargantuan in Gargantuans. There are new Casters, but there's also new everything else to round out the faction.


I know there isn't (though I had heard rumors there was) a gargantuan for them, but I'm not holding my breath on them actually "rounding out the faction." Most of the rounding out has been for the gators.


Really? I'd say the Pigs got more rounded out. I'd rather more units than more beasts for my Gators.


Automatically Appended Next Post:
Lostchaplain wrote:The only thing keeping me from seriously getting into this game is the lack of ability to play my own character instead of a named NPC caster. There's been some suggestion that an option to play a build-your-own-warcaster from the new edition of the IK RPG, and that's exactly what I'd release if I had the say. I guess it's a throwback to my role-playing days, but I always enjoy a game more when it tells a story of my own creation rather then someone elses grand adventure.


Never going to happen. It's hard enough balancing new Warcasters for the game, they'd never introduce something that wasn't and couldn't possibly ever be properly playtested and balanced. I got over it real quick once we started playing campaigns and made the established characters our own through those stories. You could also always convert new models and rename the Casters into your own characters for non-tourney play.

For example: Graham Day, leader of the Drop Bears(aka not-eStryker)





If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 15:23:40


Post by: spyguyyoda


Off the top of my head:
Units
Gators: 3 (including gobbers)
Pigs: 3
Solos:
Gators: 2
Pigs: 1
Beasts:
Gators: 5
Pigs: 3


I could be wrong, but that doesn't really look like Thornfall has more units.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 15:29:23


Post by: Platuan4th


spyguyyoda wrote:Off the top of my head:
Units
Gators: 3 (including gobbers)
Pigs: 3
Solos:
Gators: 2
Pigs: 1
Beasts:
Gators: 5
Pigs: 3


I could be wrong, but that doesn't really look like Thornfall has more units.


Thornfall has 4 units: Brigands, Bonegrinders, Razorback Crew, and Slaughterhousers.

Pigs also have access to 6 Solos, Gators 7.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 15:30:16


Post by: spyguyyoda


Oops, forgot the razorback. Still not exactly even, though.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 15:32:10


Post by: Platuan4th


spyguyyoda wrote:Oops, forgot the razorback. Still not exactly even, though.


We'll have to agree to disagree.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 15:44:01


Post by: spyguyyoda


Pigs = 8
Gators = 10

I'm not sure where that's even, that's all.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 15:46:29


Post by: Platuan4th


spyguyyoda wrote:Pigs = 8
Gators = 10

I'm not sure where that's even, that's all.


Because I don't care about the numbers, but diversity. Pigs can build more diverse lists than Gators.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 15:51:21


Post by: Spyder68


I want Avatar Extreme as a new model.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 15:53:07


Post by: spyguyyoda


Platuan4th wrote:
spyguyyoda wrote:Pigs = 8
Gators = 10

I'm not sure where that's even, that's all.


Because I don't care about the numbers, but diversity. Pigs can build more diverse lists than Gators.


I guess we're kind of talking about different things, then. I'm talking about overall diversity rather than list diversity. Sure the gators may have some choices that never get taken, but they still have more options.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 17:23:32


Post by: schmoozies


Alexia Warcaster or Warlock. Option to take units of Risen led by an upgraded Thrall and Risen Thrall units. Basically I want an all Alexia army, a more traditional undead army than the Crix version


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 18:37:08


Post by: Crazy_Carnifex


What I would like to see, and think that PP could possibly do, is a "make a unit" competition. Basically, a book where fans send in their ideas, and PP turns the best ones into real units (to a limit of a certain number per faction). I think it could lead to some really interesting ideas coming out.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 18:57:11


Post by: George Spiggott


I'd make Epic Rengrave a Warcaster. I was pretty disappointed when he was released as just a Solo.

I'd release a Mercenary Contract for the Cepahalax. Cepahalax would get Warbeasts and Warlocks rather than Warjacks and Warcasters. Their beasts would be Vodgt (sp) type things straight out of Vampire the Masquerade and they'd also be able to use certain Cryx Warjacks such as Seethers and Desecrators (anything that auto generates focus) which their Warlocks would use as Jack Marshalled Warjacks.

I'd also make an undead/pirate Contract as an extension of the Skarre theme force from NQ.

I'd also like to see a three model character unit for circle featuring three Wolves or three Druids or three Tharn and a Druid Warlock with fire based abilities.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/19 19:02:02


Post by: Laughing Man


They've done that to an extent with last year's league. It had fairly mixed results, with the Skorne league model being utterly broken (whoever thought giving Immortals the ability to buy more attacks was a good idea needs to be smacked). So they'd have to do a hell of a lot more playtesting to ensure it'd be balanced. That, and you get into complicated legal issues with using someone else's ideas.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/20 07:42:40


Post by: Anung Un Rama


Crazy_Carnifex wrote:What I would like to see, and think that PP could possibly do, is a "make a unit" competition. Basically, a book where fans send in their ideas, and PP turns the best ones into real units (to a limit of a certain number per faction). I think it could lead to some really interesting ideas coming out.
That sounds awesome!
Not sure what I could come up with, but I'll definetly think about it.

George Spiggott wrote:I'd release a Mercenary Contract for the Cepahalax. Cepahalax would get Warbeasts and Warlocks rather than Warjacks and Warcasters. Their beasts would be Vodgt (sp) type things straight out of Vampire the Masquerade and they'd also be able to use certain Cryx Warjacks such as Seethers and Desecrators (anything that auto generates focus) which their Warlocks would use as Jack Marshalled Warjacks.
I have no idea who the Cepahalax are.

George Spiggott wrote:I'd also make an undead/pirate Contract as an extension of the Skarre theme force from NQ.
Not a bad idea. But can't you already do that in 2 Caster games anyway? Just bring Skarre and Bart.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/20 07:53:38


Post by: Kaldor


Instant separation of the core rulebooks, and the advancing timeline.

Create a compendium series of the background to date, collated from the existing manuals, faction books, and NQ magazines.

All further background expansion to be done via graphic novels, novels, short story compendiums and NQ articles.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/20 14:14:18


Post by: Platuan4th


Kaldor wrote:All further background expansion to be done via graphic novels, novels, short story compendiums and NQ articles.


Pass. I hated it in MkI when they put important fluff in NQ cause those issues tended to be the harder to acquire issues for people that joined later. Gaphic novels are just as bad about doing later runs as magazines.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/20 17:35:57


Post by: Kaldor


Platuan4th wrote:
Kaldor wrote:All further background expansion to be done via graphic novels, novels, short story compendiums and NQ articles.


Pass. I hated it in MkI when they put important fluff in NQ cause those issues tended to be the harder to acquire issues for people that joined later. Gaphic novels are just as bad about doing later runs as magazines.


Yes but you'd also have yearly NQ compendiums. A bit more tolerable, IMO, than having to buy six rules manuals and as many different faction books to keep up to date with the background.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/21 00:22:25


Post by: Noisy_Marine


I'd publish a book that consolidates all the background from Mk I and Mk II to date in one place. I'd also include background from the No Quarters. It might be a big book ...


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/21 03:05:46


Post by: malfred


Laughing Man wrote:They've done that to an extent with last year's league. It had fairly mixed results, with the Skorne league model being utterly broken (whoever thought giving Immortals the ability to buy more attacks was a good idea needs to be smacked). So they'd have to do a hell of a lot more playtesting to ensure it'd be balanced. That, and you get into complicated legal issues with using someone else's ideas.


Was this the one they workshopped at Lock and Load? I never paid attention
to the result of that. Sounded like a cool idea at the time.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/21 04:07:33


Post by: Kaldor


Noisy_Marine wrote:I'd publish a book that consolidates all the background from Mk I and Mk II to date in one place. I'd also include background from the No Quarters. It might be a big book ...


Yeah, it'd probably be a couple of volumes.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/21 04:15:03


Post by: malfred


Ravanar wrote:I'll second customisable casters, I guess the easiest way to do it would be the caster gives you "X" WJ points and can have different weapons/skills/spells etc slotted in as modules rather then paid for abilities. It's the one thing which irks me about this game, I have to play with someone else's toys rather then making my own mark.

My Space marine captain always has place in my heart for example, Bolt pistol, power weapon, nothing else... damn sod took down 30 orks with a klaw in there on his own. Makes him feel more special to me.

It'd also mean we could ask for warcaster kits an get some spare components for conversion work from them.


I don't want to see customizable 'casters. The game is balanced around fixed
templates that you can swap in and out at will. I'd rather not have to guess at
a model's rules.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/21 09:12:24


Post by: Laughing Man


malfred wrote:
Laughing Man wrote:They've done that to an extent with last year's league. It had fairly mixed results, with the Skorne league model being utterly broken (whoever thought giving Immortals the ability to buy more attacks was a good idea needs to be smacked). So they'd have to do a hell of a lot more playtesting to ensure it'd be balanced. That, and you get into complicated legal issues with using someone else's ideas.


Was this the one they workshopped at Lock and Load? I never paid attention
to the result of that. Sounded like a cool idea at the time.

It was, but it suffered from the problem of A) being FA:2, and B) being in Zaal's theme list. Basically, you just took two units of Immortals with UA, fill out the theme list, and fill both to 4 souls on the top of turn 1 (Soulwards + Zaal's ability). Then just wait until something interesting is within charge range, cast Last Stand on the relevant unit, and watch as you kill heavy Warbeasts at the low low cost of 1 Immortal and a few souls. I one-shotted more Warcasters with that trick during that league than I can count, and I've got the medal to prove it.

So yeah, it was cool, it was fluffy, it was awesome fun to play with. However, given how absolutely ridiculous they were with Zaal, I'd hardly call them fun to play against, let alone well balanced.

IIRC, this was also the league where the Choir became an offensive unit. So yeah.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/21 14:40:32


Post by: spyguyyoda


Kaldor wrote:
Noisy_Marine wrote:I'd publish a book that consolidates all the background from Mk I and Mk II to date in one place. I'd also include background from the No Quarters. It might be a big book ...


Yeah, it'd probably be a couple of volumes.


That would be nice to have, though. I'm still a lil fuzzy on some of it.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/21 15:35:19


Post by: Kaldor


spyguyyoda wrote:
Kaldor wrote:
Noisy_Marine wrote:I'd publish a book that consolidates all the background from Mk I and Mk II to date in one place. I'd also include background from the No Quarters. It might be a big book ...


Yeah, it'd probably be a couple of volumes.


That would be nice to have, though. I'm still a lil fuzzy on some of it.


Definitely. I first got into Warmachine when it was released (what is that, 2004? I don't remember) before any of the subsequent rulebooks came out. I then dropped it until last year, and now I have no idea what parts of the back-story I've missed or where to find them all, and I certainly don't want to buy 3 or 4 now-defunct rules manuals to get the background material out of them.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/21 16:13:16


Post by: theQuanz


I would create a unit of dawnguard that have a spray gun...3/5 unit size, 7/9 pts - 5 hit boxes each...kind of like Men-O-War but able to deal with stealth...

That would probably re-inspire me to continue with them. And a couple more epic casters like Rahn, and Garryth, or Kaelyssa. And a different/cheaper arc node...the Chimera is way overpriced :(


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/21 22:19:02


Post by: derek


Chimera is priced about the same as the other similar chassis size arc nodes out there (Renegade, Revenger, Lancer), and other than the Renegade, I think the Chimera is more useful (free placement in Control phase, 2 open fists), and slightly more sturdy than the others with it's field. Besides the only ones I can remember getting them cheaper is Cryx.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/22 14:06:46


Post by: origarmi chicken


I would make an order of the fist unit or paladin unit.
Maybe more solos for menoth that aren't support.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/24 13:01:48


Post by: theQuanz


derek wrote:Chimera is priced about the same as the other similar chassis size arc nodes out there (Renegade, Revenger, Lancer), and other than the Renegade, I think the Chimera is more useful (free placement in Control phase, 2 open fists), and slightly more sturdy than the others with it's field. Besides the only ones I can remember getting them cheaper is Cryx.


That's what I was comparing it to, I just like the option of having a ranged attack as well. I think they could scrap the Chimera and put the Node onto the Gorgon, or the Griffon...done.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/24 22:34:13


Post by: derek


Yeah, that was one of the things I learned when I first started playing again in MK2, if you decide to compare something side by side to a similar thing in Cryx you're likely to be disappointed.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/25 06:39:37


Post by: Anung Un Rama


I think Hordes needs more cats.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/25 14:41:32


Post by: Platuan4th


Anung Un Rama wrote:I think Hordes needs more cats.


Skorne riding them isn't enough?


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/25 16:44:23


Post by: theQuanz


And jumping over you to pounce your warlock

Speaking to this...I would love a unit of Tuffalo...without the riders being hearded by a massive troll...essentially a unit of Squigs for Trollbloods


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/25 17:00:22


Post by: malfred


The Warwagon is pulled by two beefalos.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/25 17:01:51


Post by: derek


More cats and more dinosaurs. I totally had hopes that the Skorne gargantuan was a triceratops, then I read the words mammoth and made a sadface.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/25 19:51:34


Post by: theQuanz


malfred wrote:The Warwagon is pulled by two beefalos.


I don't know how I feel about the warwagon...it's so much like the Khador one...they should have done a Mammoth or something - aka Squiggoth, lol


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/26 00:55:44


Post by: malfred


theQuanz wrote:
malfred wrote:The Warwagon is pulled by two beefalos.


I don't know how I feel about the warwagon...it's so much like the Khador one...they should have done a Mammoth or something - aka Squiggoth, lol


Nah, the beefalo are perfect.

You get beefalo, a Scattergunner, Pygs loading ammunition and
a troll manning a cannon. It's a sweet model.

The Khador one is very Khadoran. It's a box. With rivets.

The troll one is literally a platform. With a turret.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/26 01:01:54


Post by: spyguyyoda


It is a sweet model. Also, I agree that there are not enough cats.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/26 02:30:36


Post by: Tzeentchling9


Epic Xerxis.

Flesh out gatormen more.

Make a UA for every unit that does not have one so far.




If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/27 02:59:27


Post by: AduroT


I'd say make TWO UAs for every unit, and make them share the same FA or be otherwise mutually exclusive.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/29 01:30:36


Post by: Rukus


Well since I'm a Cryx player,

1. Make a better battle engine that doesn't suck: don't get me wrong I like the Wraith (I own one just because just haven't found a good use for it) Either change it stats to make it less squishy and more useful, or make another battle engine to take it's place. Maybe Necrotech moving factory that turns out Thralls of all sorts based on the type of unit you kill.

2. Build another Collossal, maybe DJ's big brother, or a dragon type Collossal, ties in with the Dragon father. I'm not a fan of the crab style jacks.

3. Pretty happy with the WC's we have already so I wouldn't put as much effort into this area, as well we have some prety solid solo's as it is.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/29 02:10:26


Post by: Bullockist


INcrease the sculpts for 10 man units from the usual 3 x 3 sculpts +1 sculpt style they have now to 2 x 4 sculpts +1 +1. I don't mind having duplicates, i just want less duplicates per unit. I'd also like an avatar style jack for khador, to open up playing more jacks, so i am not "forced" to buy rorsh and brine for more heavy goodness. meh, i'll probably buy rorsh and brine anyways, once i figure out how i'm sposed to keep the little fella alive. i know i'll never get that avatar style jack, but i can dream.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/29 04:03:59


Post by: malfred


AduroT wrote:I'd say make TWO UAs for every unit, and make them share the same FA or be otherwise mutually exclusive.


UAs are already mutually exclusive. If a Sea Dogs have Mr. Walls, they can't have
a Ranking Officer, for example.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/29 06:53:55


Post by: Anung Un Rama


You know what would be an awesome expansion? Ships.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/29 20:06:09


Post by: Chongara


As a Menoth player.


*Paladin Warcaster

*Cinerator UA

*Bastion Senny

*Order of the Fist character Unit

*Solo "Flame Priest" - 14DEF/14ARM CMD9 - Choir Stats, Battle Staff
Special Action: Place Firewall
-Fire Immunity
-Grants +2 POW to Fire Damage rolls on enemy models in CMD (8, 9?).
PC:? FA: 2


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/30 07:44:14


Post by: CorvidMP


malfred wrote:
Ravanar wrote:I'll second customisable casters, I guess the easiest way to do it would be the caster gives you "X" WJ points and can have different weapons/skills/spells etc slotted in as modules rather then paid for abilities. It's the one thing which irks me about this game, I have to play with someone else's toys rather then making my own mark.

My Space marine captain always has place in my heart for example, Bolt pistol, power weapon, nothing else... damn sod took down 30 orks with a klaw in there on his own. Makes him feel more special to me.

It'd also mean we could ask for warcaster kits an get some spare components for conversion work from them.


I don't want to see customizable 'casters. The game is balanced around fixed
templates that you can swap in and out at will. I'd rather not have to guess at
a model's rules.


They could do it if they made the casters fairly vanilla, say- not much in the way of special rules, everyone gets 4 spells that typify the faction, then pick 1 of 4 packages of a single additional spell and attached feat, and pick from4ish weapon/weapons (nothing to fancy on the weapons should make balance straight forward, a khador infantry buff caster with a big reach axe, really wont play all that different from a khador infantry buff caster with two swords). The selection of feat/spell could be made aparent to your oponent via style of arcane generator and/or shoulderpads.
A selection of heads and some fashion accesories and bam- yah got customizable warcaster that doesn't break the game.

Now with so limited a choice not every kinda caster idea would be able to be brouth to the table, but its important you keep the number of choices small or you'd never be able to balance all the combinations. Soooooo..... I'd imagine each faction would need two kits like this, one for squishier casters and one for more melee caster types (say magister/dawngaurd , inquisitor/paladin, greylord/man-o-war, nyss/ogrun, gunmage/stormblade, warwitch/Ironlich, druid/tharn, shaman/fellcaller etc.) .

Having enjoyed converting 40k commanders, I gotta tell you, it really doesn't take much more than some modeling options and being able to pick his equipment to make a model feel like it's yours. I mean when you really look at most 40k command units they really don't do all that much to change how thier army plays(they generally just soak up alot of points and are neat in hand to hand), but you still get that sense of ownership So while the 3 simple choices of- what kind of caster, a spell/feat combo, and weapon wont create an infinite variety of warcasters that feel completely and absolutely differently from one another...they don't really need to.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/06/30 15:31:55


Post by: Chowderhead


Let's see...

- Lesser Warbeasts for each faction. Give Orobos some normal wolves or man sized wolds, Skorne can have Komodo-Dragon like spitting lizards to give them the range they need, Trollbloods can get... Baby Trolls? Who knows. Pigs get suicide pig bombers, and Gatormen can take dwarf gator swarms or something.

-Legion of Everbligt gets a dedicated Warbeast Caster (Not counting Belphagor/Bethayne, as they're really just half 'Beast casters.)

-Skorne gets a T-Rex. Simple as that.

-Khador gets a horde troop unit. They're craptastic, but they would be half a point each. (10 points for 20!)

-Cygnar gets a lightning cannon, somewhat like the Jezzails from WHFB.

-Pirates get a Pirate Ship with legs as a unit.

-Have a new caster get a average gun, then give them a spell that allows them to keep shooting if they boxed a model with the weapon last shot. Should be fun.

-Finally, someone please give Khador a unit that gets absolutely plastered on "Wodka". Please.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/01 02:41:37


Post by: malfred


CorvidMP wrote:

They could do it if they made the casters fairly vanilla, say- not much in the way of special rules, everyone gets 4 spells that typify the faction, then pick 1 of 4 packages of a single additional spell and attached feat, and pick from4ish weapon/weapons (nothing to fancy on the weapons should make balance straight forward, a khador infantry buff caster with a big reach axe, really wont play all that different from a khador infantry buff caster with two swords). The selection of feat/spell could be made aparent to your oponent via style of arcane generator and/or shoulderpads.
A selection of heads and some fashion accesories and bam- yah got customizable warcaster that doesn't break the game.

Now with so limited a choice not every kinda caster idea would be able to be brouth to the table, but its important you keep the number of choices small or you'd never be able to balance all the combinations. Soooooo..... I'd imagine each faction would need two kits like this, one for squishier casters and one for more melee caster types (say magister/dawngaurd , inquisitor/paladin, greylord/man-o-war, nyss/ogrun, gunmage/stormblade, warwitch/Ironlich, druid/tharn, shaman/fellcaller etc.) .

Having enjoyed converting 40k commanders, I gotta tell you, it really doesn't take much more than some modeling options and being able to pick his equipment to make a model feel like it's yours. I mean when you really look at most 40k command units they really don't do all that much to change how thier army plays(they generally just soak up alot of points and are neat in hand to hand), but you still get that sense of ownership So while the 3 simple choices of- what kind of caster, a spell/feat combo, and weapon wont create an infinite variety of warcasters that feel completely and absolutely differently from one another...they don't really need to.


But the point is, there will still only be one or two "worth the
price" 'casters. That's not how this game works. The game is
balanced and balanced well around templates and characters.

You customize your force by customizing the choices int he army.

I think that that works great how it is. I don't want bland vanilla
choices. I want WWF, over-the-top brawls with a story.


Automatically Appended Next Post:
Chowderhead wrote:Let's see...


-Legion of Everbligt gets a dedicated Warbeast Caster (Not counting Belphagor/Bethayne, as they're really just half 'Beast casters.)


Absylonia, eThagrosh, eLylyth and the Vayls not enough for you?


-Skorne gets a T-Rex. Simple as that.


Word. Though I'm one of the few that like the Anklyosaur.

-Khador gets a horde troop unit. They're craptastic, but they would be half a point each. (10 points for 20!)


Lol. That would be something. Though for 12 points you can have two
full units of Kossites...

-Cygnar gets a lightning cannon, somewhat like the Jezzails from WHFB.


Stormgunner and Stormtowers are not enough.


-Pirates get a Pirate Ship with legs as a unit.


The...Galleon?

-Have a new caster get a average gun, then give them a spell that allows them to keep shooting if they boxed a model with the weapon last shot. Should be fun.


I think ESorscha has Quadfire...



If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/01 03:27:12


Post by: derek


malfred wrote:

Automatically Appended Next Post:
Chowderhead wrote:Let's see...

-Skorne gets a T-Rex. Simple as that.


Word. Though I'm one of the few that like the Anklyosaur.



Love the Anklyosaur, but Skorne needs more dinosaurs.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/02 02:02:31


Post by: AduroT


malfred wrote:
AduroT wrote:I'd say make TWO UAs for every unit, and make them share the same FA or be otherwise mutually exclusive.


UAs are already mutually exclusive. If a Sea Dogs have Mr. Walls, they can't have
a Ranking Officer, for example.


I mean so you can't have one unit with UA1, and another unit with UA2 in the same list.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/02 02:04:35


Post by: Platuan4th


AduroT wrote:
malfred wrote:
AduroT wrote:I'd say make TWO UAs for every unit, and make them share the same FA or be otherwise mutually exclusive.


UAs are already mutually exclusive. If a Sea Dogs have Mr. Walls, they can't have
a Ranking Officer, for example.


I mean so you can't have one unit with UA1, and another unit with UA2 in the same list.


Really? It's not like having a Black Dragon Pike unit and a standard one in the same list breaks the game currently. Or even 2 Black Dragon units(the Black Dragon UA is FA2 unlike the standard one).


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/02 22:18:24


Post by: AduroT


It's not about breaking it, it's about getting people to take more different things. You have your extra good unit that you always take and put the UA on, like Bane Thralls or Errants, ect, and then you take another unit. Well now if you have two UAs for that extra good unit, you just take two units of them with UAs.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/05 02:54:36


Post by: CorvidMP


malfred wrote:

But the point is, there will still only be one or two "worth the
price" 'casters. That's not how this game works. The game is
balanced and balanced well around templates and characters.



What you saying there aren't already casters that are genrally better or worse in this game already? For every eGaspy and eHaley, there's a Darius or Zherkova. But for all that they're still all beatable and/or geneerally competitive, and that's all they would need to shoot for.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/05 03:02:04


Post by: malfred


CorvidMP wrote:
malfred wrote:

But the point is, there will still only be one or two "worth the
price" 'casters. That's not how this game works. The game is
balanced and balanced well around templates and characters.



What you saying there aren't already casters that are genrally better or worse in this game already? For every eGaspy and eHaley, there's a Darius or Zherkova. But for all that they're still all beatable and/or geneerally competitive, and that's all they would need to shoot for.


And that's fine. I guess I'm okay that that balance exists around characters
rather than custom builds.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/05 08:07:51


Post by: CorvidMP


I am to ultimately, as WM/H is not only soaking up all my wargaming hobby money, but has pretty much eaten up all my computer game and table top rpg funds as well lol.

Nonetheless I think that PP is missing out on a bit of opprotunity here. Not being able to add that personal touch to their commander is one of the most common complaints I here about the game from 40k/WHFB players, and its a very understandable one. The ability to express oursevles through the modeling, painting, and back stories of our armies are a big part of the reason why most of us even play table top wargames instead of say...starcraft, or historical wargaming (which is focused on historical accuracy instead of personal artistic flair).

Seriously I wrote a ten page research paper on wargamer culture- that incidentally managed to get sucked into the whole wargaming thing in the first place. Long story short-my contact in the local santeria community fell through at the last minute, so I had to come up with a back up research proposal for my anthropology field reseach requiremnts in like- a day. Was a roleplayer, who picked up the occasional whitewolf book from our FLGS, and was alway curious what all the people in the back were up to with all the pretty miniatures, seemed like an insular enough group get a paper out of, I spent the next 4-5 months frequenting the various gaming shops and tournaments bugging/interviewing people about the ins and outs of war gaming culture.
When I asked why people played there was, of course, a huge variety of answers, but there was one thread that kept cropping up in all the interviews- self expression. It's a vital part of the hobby- that feeling that your army, your lists, and your hq, represent you, your personality, and your way of tackling problems( especially since alot of people in the modern western culture may feel that indivuality constrained and repressed in thier professional lives). Wound up being the central theme to the paper, actually

It's something I think GW has understood for a very long time, and I think the HQ's of their game, as well as their plastic kits reflect this. Something as simple as customizable warcasters could really help WM/H tap into this self expressive need, and close the gap a bit with GW's games when comes to being able to develop that sense of personal ownership of your army.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/05 14:09:27


Post by: malfred


CorvidMP wrote:

Nonetheless I think that PP is missing out on a bit of opprotunity here. Not being able to add that personal touch to their commander is one of the most common complaints I here about the game from 40k/WHFB players, and its a very understandable one. The ability to express oursevles through the modeling, painting, and back stories of our armies are a big part of the reason why most of us even play table top wargames instead of say...starcraft, or historical wargaming (which is focused on historical accuracy instead of personal artistic flair).

Seriously I wrote a ten page research paper on wargamer culture- that incidentally managed to get sucked into the whole wargaming thing in the first place. Long story short-my contact in the local santeria community fell through at the last minute, so I had to come up with a back up research proposal for my anthropology field reseach requiremnts in like- a day. Was a roleplayer, who picked up the occasional whitewolf book from our FLGS, and was alway curious what all the people in the back were up to with all the pretty miniatures, seemed like an insular enough group get a paper out of, I spent the next 4-5 months frequenting the various gaming shops and tournaments bugging/interviewing people about the ins and outs of war gaming culture.
When I asked why people played there was, of course, a huge variety of answers, but there was one thread that kept cropping up in all the interviews- self expression. It's a vital part of the hobby- that feeling that your army, your lists, and your hq, represent you, your personality, and your way of tackling problems( especially since alot of people in the modern western culture may feel that indivuality constrained and repressed in thier professional lives). Wound up being the central theme to the paper, actually

It's something I think GW has understood for a very long time, and I think the HQ's of their game, as well as their plastic kits reflect this. Something as simple as customizable warcasters could really help WM/H tap into this self expressive need, and close the gap a bit with GW's games when comes to being able to develop that sense of personal ownership of your army.


Self-expression doesn't have to be "make the commander like me." There are
many fans of things like Magic:The Gathering and self-expression is still a part
of the game. Simply building an army is a form of self-expression and how
you play that army is another form of self-expression.



If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/05 14:12:51


Post by: Platuan4th


malfred wrote:
CorvidMP wrote:

Nonetheless I think that PP is missing out on a bit of opprotunity here. Not being able to add that personal touch to their commander is one of the most common complaints I here about the game from 40k/WHFB players, and its a very understandable one. The ability to express oursevles through the modeling, painting, and back stories of our armies are a big part of the reason why most of us even play table top wargames instead of say...starcraft, or historical wargaming (which is focused on historical accuracy instead of personal artistic flair).

Seriously I wrote a ten page research paper on wargamer culture- that incidentally managed to get sucked into the whole wargaming thing in the first place. Long story short-my contact in the local santeria community fell through at the last minute, so I had to come up with a back up research proposal for my anthropology field reseach requiremnts in like- a day. Was a roleplayer, who picked up the occasional whitewolf book from our FLGS, and was alway curious what all the people in the back were up to with all the pretty miniatures, seemed like an insular enough group get a paper out of, I spent the next 4-5 months frequenting the various gaming shops and tournaments bugging/interviewing people about the ins and outs of war gaming culture.
When I asked why people played there was, of course, a huge variety of answers, but there was one thread that kept cropping up in all the interviews- self expression. It's a vital part of the hobby- that feeling that your army, your lists, and your hq, represent you, your personality, and your way of tackling problems( especially since alot of people in the modern western culture may feel that indivuality constrained and repressed in thier professional lives). Wound up being the central theme to the paper, actually

It's something I think GW has understood for a very long time, and I think the HQ's of their game, as well as their plastic kits reflect this. Something as simple as customizable warcasters could really help WM/H tap into this self expressive need, and close the gap a bit with GW's games when comes to being able to develop that sense of personal ownership of your army.


Self-expression doesn't have to be "make the commander like me." There are
many fans of things like Magic:The Gathering and self-expression is still a part
of the game. Simply building an army is a form of self-expression and how
you play that army is another form of self-expression.



Also, several players have simply used the current warcasters/characters as templates for converting their own and writing fluff around them. Self-expression shouldn't be the company's responsibility.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/05 16:31:16


Post by: odinfellhammer


How about customizable Jacks? with weapon options and a power list for each force.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/05 17:00:55


Post by: origarmi chicken


I prefer the idea of customized jacks more than customized casters, especially for menoth and mercs as they salvage (at least I think the protectorate still do) warjacks so not all will be the same.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/05 17:29:38


Post by: Sanguinary Dan


The only problem with "custom" jacks is that there will be some combos of options that will be more powerful than others. And people will always end up choosing those.

Give a Cygnar player the option to replace the Shock Hammer on his pet Defender with a Tremor Hammer and he will. Know any Khador players that wouldn't trade a point of armor for a point of speed on a Spriggan?


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/05 18:42:17


Post by: malfred


I think a jack salvage game would have to be its own thing, like mechwarrior2


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/10 23:49:42


Post by: Crazy_Carnifex


Anyone else think that someone (Skorne Maybe?) should get some kind of Tigerman?


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/11 18:41:25


Post by: Platuan4th


Crazy_Carnifex wrote:Anyone else think that someone (Skorne Maybe?) should get some kind of Tigerman?


No, not really.

But if we must have furries, save it for a previously unknown Zu race.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/11 19:39:17


Post by: njpc


I simply would like to know what the heck is going to happen to Karchev from the Wraith book, along with if he is going to be a Khador caster or Cryx caster.

I feel it would be both sucky and awesome to make him an epic Cryx caster and have Cryx give him a body back. Awesome because it would really give players a feeling of a evolving story line, that Casters are not "static" and would be used in either / or similar to how you can have Gun Mages in some Merc contracts.

Why would it be sucky? Because i'd just have to go start Cryx as he's one of my favorite models / characters in the game.

Similarly, how flames of war has "early war" i'd like to see early versions of warcasters who can only be used with certain Jacks / units. Like a early version of Stryker who can only be used with pNemo and restricts your army choices but functions as a journeyman warcaster. Or have young version of Karchev in early version of his armor. They would explore the roots of Vlad, and some of the more dynamic story lines.


If you had creative control over PP, what army/unit/character/book/story would we see next? @ 2012/07/11 20:05:49


Post by: Grimtuff


Anung Un Rama wrote:
George Spiggott wrote:I'd release a Mercenary Contract for the Cepahalax. Cepahalax would get Warbeasts and Warlocks rather than Warjacks and Warcasters. Their beasts would be Vodgt (sp) type things straight out of Vampire the Masquerade and they'd also be able to use certain Cryx Warjacks such as Seethers and Desecrators (anything that auto generates focus) which their Warlocks would use as Jack Marshalled Warjacks.
I have no idea who the Cepahalax are.


These guys: http://privateerpress.com/warmachine/gallery/cryx/units/cephalyx-overlords http://privateerpress.com/warmachine/gallery/cryx/units/cephalyx-slaver-and-drudge-mind-slaves Which are Cryx ally units who currently cannot be used in any Merc contracts AFAIK.

Platuan4th wrote:
Crazy_Carnifex wrote:Anyone else think that someone (Skorne Maybe?) should get some kind of Tigerman?


No, not really.

But if we must have furries, save it for a previously unknown Zu race.


Zu should be giant insects and carnivorous plants IMO, the 2 motifs that have yet to be tapped in Hordes.