Alright, sick of all these gloom and doom naysayer threads on the ally thing. So lets have an upbeat one! Post the coolest/badass/fluffiest/makes most sense/obscure fluff reference ally list you can think of.
It can be a concept, a rough outline, or even a specific list all the way down to upgrades. We'll go off the assumption that for an allied army, you must buy one HQ, one troop, and can buy one optional slot for every other slot (HS, Elites, Fast attack) Also, no combination is forbidden, as we don't officially know who can ally with who yet. You want to ally IG and Tyranids? Go for it. Think the Chaos codexes could have a cool fluff army working alongside a corrupted inquisitor force from the grey knights codex? Sounds cool man.
No whining over how OP a list could be/is. We've got plenty of those threads going already This is just for fun so let's have a good time.
Now on to me, I've got a few ideas on a combination of orks and Imperial guard. Idea 1: A proper Big Mek ork army Probably would along the lines of a battlewagon bash type list. Would be using IG as a way to bring proper looted russes, either vanilla or demolishers. The Leman Russes would back up the battlewagons, as well as provide good armor saturation (ALL FEAR MY AV14 ) meanwhile, I'd take a guard platoon and either a CCS, Primaris Pysker, or even a Lord Commissar. The guardsmen would be modelled as grots that are there to help the mek working on vehicles. May even make a "warboss" with a commissar hat to represent the lord commissar. Could be an awesome fluffy/competitive army.
Idea 2: Proper Ork air force Pretty self explanatory, dakkajets escorting a couple of vendettas squadroned. Would be backed up with stormtroopers, storm boys, commandoz, etc. More of a fun army, but would be pretty awesome I think.
Idea 3: An inquisitor/ Rogue trader IG force with blood axe mercs Pretty simple, a rogue trader who hired some orks as some extra muscle. Might take a warboss and a nob squad as troops (on bikes or off, not sure) to act as either counterassault, bodyguards for my big tanks, put em on bikes to go distract the enemy, or even just give them a battlewagon, and run them foward with a couple of demolishers as a linebreaker. Lots of ways I could go with this.
Personally, I would love to ally my Necrons with Dark Eldar. Necrons hate Craftworld Eldar, I don't see why they wouldn't work with Dark Eldar. Not to mention both DE and Necrons are 40k's wildcard races. They can basically appear any place at any time to start a fight.
Avatar 720 wrote:Considering that the Dark Eldar are terrified of Slaanesh, I can't think of a worse pairing, except maybe Craftworld Eldar and Slaaneshi Marines.
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Great White wrote:
phantommaster wrote:Slaanesh Chaos Marines and Dark Eldar
I didn't know Mat Ward was writing the next Chaos codex.
Don't you dare tempt fate in this way
For the sillyness and overwhelming colour. Plus you always go first in combat
Grey Knights and CSM. That would work so well! Or Tyranids and Necron! Or Blood Angels and Dark Eldar! Or Eldar and DEldar!
In all nonWard seriousness... I'd like to see Sisters doing some teaming. And Deathwatch being an ally force of one single elite team.
Also, more of the assassins being Imperial and not just exclusive to Grey Knights.
The Necron should not team up with anyone, ever. I don't care if they're people now, just no. When will the Tyranids start meeting the Deathwatch for tea and crumpets, I wonder? @.@
Since I came of age and started building my armies with my own money, my fluff has been (in a nutshell) that my Marine chapter had seceeded from the Imperium and has allied with my Craftworld, both factions working together to survive and thrive.
So now I'll be able to represent that on the table top. Which should be cool in the occasional friendly game.
Avatar 720 wrote:Considering that the Dark Eldar are terrified of Slaanesh, I can't think of a worse pairing, except maybe Craftworld Eldar and Slaaneshi Marines.
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Great White wrote:
phantommaster wrote:Slaanesh Chaos Marines and Dark Eldar
I didn't know Mat Ward was writing the next Chaos codex.
Don't you dare tempt fate in this way
For the sillyness and overwhelming colour. Plus you always go first in combat
Coming in Fall 2013! DE 6th edition! NOW WITH 3 TIMES THE COCAAAAAAAIIIIIIIINNNNEEEEEE! Watch the Dark eldar ally with their most acient foe, who turned out to be their best comrade in disguise, SLAANESH!
Codex Writer Matt Ward had this to say: "Well, I looked at dark eldar and said to myself 'this is a decent start, but they need more latex, drugs, and sexy bits...' And that's when it hit me! Slaanesh would be a perfect addition to the dark eldar! I just made him their patron god they worshipped and boom! Problem solved!"
If this happens I will weep for all dark eldar players. forgive me but i just had to type that
If it were allowed Chaos Space Marines/Traitors and Dark Eldar. Sounds a little weird, but I'm saying this in the context of the Dark Eldar being used to represent the crazy flesh creations and mutants that Chaos forces create. I'd like to be able to field the giant mutants, sewn up dogs with human faces and hordes of mutant flesh things that Dan Abnett's always on about, and with the added bonus of being able to represent alien mercenaries too (not using Dark Eldar models for these either of course though). Otherwise, again from a Chaos prospective again Guard and Marines would be a neat thing. I don't know how the rules are going to be layed out, but being allowed to feature guard as cultists, traitor soldiers, local citizenry, or whatever human lackeys Chaos has would be alright. Having a Guard force with only a few marines in it would fit in with the fluff well (Marines, even loyalists, rarely commit large numbers of marines to anything but the most pivotal of battles), thus the marines could be say the overlords of the traitor forces, be providing an elite side to the rabble, etc. ....Yes, I may be sitting here right now building up my original Traitor Kill Team into a small detachment for use with my marines....but that has absolutely no bearing on my glee for the allies rules.... XD
Allies for the Imperial forces may be somewhat fluffy, but I think that they're a bit to segregated to allow for different branches to frequently cooperate, different Guard regiments in the field yes, Marines and Guard would be a rare occurence)
Dkok and necrons, because we all know how well this will work out, the necrons will stab you in the back and take the planet for themselves not like this happened kinda sorta in a novel cough* cough* dead men walking.
Now maybe I could use my inquisitor team with IG or marines (like say a death watch strike fore) with out having to run greyknights which I don't even own.
A small Grey Knight force fighting along side Flesh Tearers. Making sure they don't go insane and start killing guardsmen or do something deemed heretical.
I think it would be rather cinematic to see an imperial guard army on the table fighting the beginning of the engagement and then have SM come on to reinforce them. Representing the marines arriving as a small force to aid in the thickest part of the battle.
Dark Angels/Space Wolves:
In the darkest hours of the 13th Black Crusade, the Sons of the Lion and the Wolf put aside there squabbling and fight and die side by side, bothers in arms against chaos.
Imperial Guard/ Sisters of Battle:
On an Imperial Shrine world, the whispers of chaos have corrupted the local Priesthood and have caused them to rebel against the Imperium. The Adeptus Ministorum declares a Holy crusade to cleanse the plane; Imperial Guard Regiments are mustard to fight along side their own Women at Arms. With faith and tread, the heretics will suffer the ultimate punishment.
MrMoustaffa wrote:
Idea 1: A proper Big Mek ork army Probably would along the lines of a battlewagon bash type list. Would be using IG as a way to bring proper looted russes, either vanilla or demolishers. The Leman Russes would back up the battlewagons, as well as provide good armor saturation (ALL FEAR MY AV14 ) meanwhile, I'd take a guard platoon and either a CCS, Primaris Pysker, or even a Lord Commissar. The guardsmen would be modelled as grots that are there to help the mek working on vehicles. May even make a "warboss" with a commissar hat to represent the lord commissar. Could be an awesome fluffy/competitive army.
I think the best combo would be death guard allied with nurgle daemons (including epidemius). T5 marines wounding on 2+ with 3+ FNP and ignoring armour saves!
edbradders wrote:I think the best combo would be death guard allied with nurgle daemons (including epidemius). T5 marines wounding on 2+ with 3+ FNP and ignoring armour saves!
I bet we'll see this a few times in tournaments.
I'd probably hurl my codex or at least give a death glare at anyone who tried to say that Epidemius affects Mark of Nurgle chaos space marine units. And I'd probably not be alone in doing so.
Kain wrote:I'd probably hurl my codex at anyone who tried to say that Epidemius affects Mark of Nurgle chaos space marine units. And I'd probably not be alone in doing so.
The tally of pestilence rule says "these cumulative bonuses affect all followers of Nurgle". This includes plague marines and chaos marines with the mark of Nurgle. It has been known in doubles tournaments for a Death Guard player to be with a Nurgle daemon army for this very reason.
Blood Angels and Sisters of Battle. Tye SOB could be part of a special order known as the Sisters of Sanguinius, and are part of the defence forces on Baal.
Space Marines (specifically Blood Ravens) and Grey Knights would be a good combo too.
SoB/GK. not so much for the GK, who I wouldn't use, but for all the inquisitorial units the SoB codex lost - and maybe even a psychic hood in the army! Crazy, the witch hunters getting access to some kind of psychic defense.
How about an Oreos xenos inquisitor and tyranids and model little implants on to the nids so it looks like they've been experimented on and controlled by the inquisitor
Avatar 720 wrote:Considering that the Dark Eldar are terrified of Slaanesh, I can't think of a worse pairing, except maybe Craftworld Eldar and Slaaneshi Marines.
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Great White wrote:
phantommaster wrote:Slaanesh Chaos Marines and Dark Eldar
I didn't know Mat Ward was writing the next Chaos codex.
I'm thinking Thousand Sons with Kalabite Dark Eldar, to represent the sorcerers hiring mercenaries in their hunt for artifacts, plus the dark eldar warrior models are nice as well and I could use them with my Iyanden eldar as well, to recreate the incident mentioned in the dark eldar codex.
And of course Imperial guard for traitors and Tzeentch daemons for proper lords of change ect.
I like Grey Knights with Tau or Space Wolves. I have at least 4k in any of the three so I can mix an match two of em together all day Thunderwolf Cav and Grey Hunters charging in while Broadsides hammer away
goundry wrote:How about an Oreos xenos inquisitor and tyranids and model little implants on to the nids so it looks like they've been experimented on and controlled by the inquisitor
I'd love to have an Oreo Inquisitor. Is he vulnerable to milk templates? Perhaps his perils of the warp involve him twisting apart. I'm sure he's got a hard exterior, but he's a softy on the inside.//
Okay, I'm done.
I'm looking forward to combining CSM with Daemons and BT with Coteaz and Crusaders/Assassins. Oh happy day...
I'm surprised nobody volunteered Vulkan helping out the Blood Angels for all the melty goodness-IF Vulkan's abilities affect your whole army. Depends on FAQ I guess.
The combination of codices I'm planning on using only makes good fluffy sense within my custom fluff.
Sisters of Battle and vanilla Space Marines. I gather, from what I've read, that Sisters of Battle and Space Marines generally wouldn't team up too closely because of their inherent ideological differences.
The gist of it is that some xenos guy managed to convert some captured Chaos Marines away from their former gods as the Imperial planet he's on tries to fight off a Chaos invasion. I forget the exact reason I came up with, but a bunch of Sisters of Battle were sent to "escort" - read, take prisoner - the xenos guy back to the local Imperial base. He resists, a scuffle ensues, and the Sisters of Battle are exposed to some weird technology that screws with most of their minds. Some successfully resist it thanks to their faith neutralizing that technology's effects, but most end up reluctantly renouncing their alleigance to the Ecclesiarchy, since they know exactly what'll happen if they return with these heretical thoughts in their minds. They end up faking their deaths and allying with the xenos (I did mention that their minds were pretty messed up, right?) and the former Chaos Marines.
Vanilla Marines are what I've used to represent the former Chaos Marines, since they no longer have any of that funky Chaos God stuff.
A lot of the custom fluff is based heavily on WH40k-themed roleplaying sessions I've done over the past couple of years with a good friend of mine.
- Space Wolves with Valhallan Ice Warriors. Pretty self explanatory.
- Kjarl Grimblood themed SW army with Hellhounds. For those that don't know, according to SW fluff Kjarl Grimblood is a Wolf Lord who loves flamers. As a rite of passage, Grey Hunters under Grimblood who kill an enemy in battle with flame are allowed to to paint blood on their faces before each battle.
- Flesh Tearers (BA chapter) with Deff Dreads and Killa Kanz. The chapter with a buzzsaw blade as their symbol with buzzsaw wielding robots.
felixander wrote:Totally forgot about this until just now when I was talking with a friend about it over dinner.
I CAN NOW RUN A GENESTEALER CULT!!!
IMPERIAL GUARD + TYRANIDS FTW
Hate to burst your bubble, but no allies for Nids.
Yeah I saw about 5 minutes after I posted it. I'm still gonna do it.
That said, in this thread we're ignoring stuff like that. We're just trying to come up with fun ideas regardless of whether they're legal or not. And besides, we haven't seen the official chart yet anyways, so we won't know for certain until next week.
I'm thinking platoons backed with stealer run tanks taking a contingent of Genestealers and a Hive Tyrant (run as a Genestealer Patriarch, if I can get my hands on it or get a similar model) and maybe use the elites slot as Ymargl Genies.
Orks and anything, because you can just represent the Allies with looted equipment on more Orks. I'm currently putting SM pauldrons and backpacks on a bunch of Shoota boyz so they can run double duty as Tacticals.
I'm also in agreement with Shadowbrand - finally, a proper way to represent Tau and Gueve'sa auxilliaries.
Hollowman wrote:SoB/GK. not so much for the GK, who I wouldn't use, but for all the inquisitorial units the SoB codex lost - and maybe even a psychic hood in the army! Crazy, the witch hunters getting access to some kind of psychic defense.
Surely you mean GK/DoC (Khorne) ?
Spoiler:
*gets coat*
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ChiliPowderKeg wrote:Create Tau themed proxies for what army I want to Ally with.
NimbleJack3 wrote:Orks and anything, because you can just represent the Allies with looted equipment on more Orks. I'm currently putting SM pauldrons and backpacks on a bunch of Shoota boyz so they can run double duty as Tacticals.
THIS.
At first though I was having trouble with Orks + Chaos Daemons. I mean I love orks and everyone knows they're the best, but even I was having trouble reconciling LOOTED DAEMON in my head. Fortunately though I've managed to come up with a fluff justification for it:
One day an ork warband was about to get into a big scrap with some marine boyz. The warboss, knowing his mob was in for some hard fightin', ordered his weirdboyz to pray for the favor of Gork in the upcoming battle.
However Gork was feeling kinda lazy that day plus he had a splitting headache drinking too much. Still, it wouldn't look good if those beakies krumped my boyz, they might start getting high and mighty and full of themselves, so I suppose I should do something Gork thought to himself.
So Gork stretched out his hand through the warp and grabbed a Great Unclean One by the scruff of his neck. He then shook the GUO around like a wet rag and bellowed in its face:
You chaos boyz are a pansy lot, but you're green so I guess you'll have to do!! Now look here!! My boyz are gearing up for a fight but I can't be arsed to help them, so YOU is gonna do it! Round up some of your BO boyz and get hoppin', or I'll make you sorry!
Then Gork punched the GUO in the face so hard it ripped a hole in the warp and the daemon fell through it, right into the war camp of the astonished orks.
At first the orks panicked and ran around reaching for their weapons, but it immediately became clear that the daemon was not there to attack them. Instead it was crying and blubbering and begging to be ordered around for the coming battle. Then the orks rejoiced knowing that their gods had heard their prayers and were the hardest gods of all.
NimbleJack3 wrote:Orks and anything, because you can just represent the Allies with looted equipment on more Orks. I'm currently putting SM pauldrons and backpacks on a bunch of Shoota boyz so they can run double duty as Tacticals.
THIS.
At first though I was having trouble with Orks + Chaos Daemons. I mean I love orks and everyone knows they're the best, but even I was having trouble reconciling LOOTED DAEMON in my head. Fortunately though I've managed to come up with a fluff justification for it:
One day an ork warband was about to get into a big scrap with some marine boyz. The warboss, knowing his mob was in for some hard fightin', ordered his weirdboyz to pray for the favor of Gork in the upcoming battle.
However Gork was feeling kinda lazy that day plus he had a splitting headache drinking too much. Still, it wouldn't look good if those beakies krumped my boyz, they might start getting high and mighty and full of themselves, so I suppose I should do something Gork thought to himself.
So Gork stretched out his hand through the warp and grabbed a Great Unclean One by the scruff of his neck. He then shook the GUO around like a wet rag and bellowed in its face:
You chaos boyz are a pansy lot, but you're green so I guess you'll have to do!! Now look here!! My boyz are gearing up for a fight but I can't be arsed to help them, so YOU is gonna do it! Round up some of your BO boyz and get hoppin', or I'll make you sorry!
Then Gork punched the GUO in the face so hard it ripped a hole in the warp and the daemon fell through it, right into the war camp of the astonished orks.
At first the orks panicked and ran around reaching for their weapons, but it immediately became clear that the daemon was not there to attack them. Instead it was crying and blubbering and begging to be ordered around for the coming battle. Then the orks rejoiced knowing that their gods had heard their prayers and were the hardest gods of all.
THE END
I would definitely refuse to play you based on this "fluff"
Orks and IG, Yarrick and Ghaz in the same squad, FTW!
I did this once is a combined-forces game, put them in a valk with a squad of 'ard boys and just rushed them forward.
I told my opponants that the two had reconciled their differences and were now drinking buddies.
I would definitely refuse to play you based on this "fluff"
Ok, how would you explain it then? Genuinely curious.
I wouldn't, because I wouldn't try to run it. It just doesn't ever some to have any fluff reasoning. I hope GW proves me wrong and makes something reasonable. If I was going to do it this is how I'd explain it:
I'll be making two Chaos armys out of my existing chaos army, my Daemons and my IG armies.
One World Eaters force, lots of 'Zerkers led by Kharn with some Bloodletters and a Bloodthirster, maybe some crushers too if points permit.
Then I'll be doing a Nurgle CSM + IG army. A big squad of half dead, nurgle'd up guardsmen, the FW plague hulk as a defiler and probably Typhus. If the new dex does include cultists, they'll probably go here too.
I would definitely refuse to play you based on this "fluff"
Ok, how would you explain it then? Genuinely curious.
I wouldn't, because I wouldn't try to run it. It just doesn't ever some to have any fluff reasoning. I hope GW proves me wrong and makes something reasonable. If I was going to do it this is how I'd explain it:
Spoiler:
I'm work blocked and can't see your image.
Anyway I'm confused, I guess you don't like the ally system at all? Because all evidence points towards orks being able to 'ally' with demons. Gameplay-wise I doubt I'll ever do it. Fluff-wise I wanted to come up with an explanation for why it would happen, since everything else can be explained by looting. And I don't see why you'd object to my story? Its pretty well established that Gork and Mork are the strongest gods in the warp, so its entirely possible for them to slave a chaos demon and force it to do their bidding. They beat up on Nurgle himself, a GUO should be no problem.
Well, as i have always wanted to start up a thousands sons only army, i think i am going to buy Arhiman, a thousand sons squad, and a squad of chaos terminators and convert them to look like thousand sons. It is going to be awesome, may not be the best list, but its awesomeness will compensate for that. and those thousand sons will be used in conjuction with my IG, so maybe fluff wise i will have a traitor guard contingent following arhiman around?
dajobe wrote:and those thousand sons will be used in conjuction with my IG, so maybe fluff wise i will have a traitor guard contingent following arhiman around?
Or better yet IG who have been tricked into believing that the Thousand Sons are real marines who need the Guard's support to relieve the system of outside forces, believing that IoM are actually the heretics. Or something along those lines I think would be sweet, having the God of Scheming swaying forces of good without them even knowing it!
dajobe wrote:and those thousand sons will be used in conjuction with my IG, so maybe fluff wise i will have a traitor guard contingent following arhiman around?
Or better yet IG who have been tricked into believing that the Thousand Sons are real marines who need the Guard's support to relieve the system of outside forces, believing that IoM are actually the heretics. Or something along those lines I think would be sweet, having the God of Scheming swaying forces of good without them even knowing it!
nice, because my IG are painted up as loyalists, so i like the idea of arhiman fething with their brains and tricking them into fighting for him or something along those lines
The HQ unit has to be one that occupies a slot on the FOC, right?
Core: Sisters of Battle
Allied: Imperial Guard
- HQ: Lord Commissar (alternative forms of displays: Ministorum Confessor, Mistress of Novices)
- Troop: Infantry Platoon (alternative forms of display: Frateris Militia band, Sororitas Novice Squads)
- Fast Attack: Valkyrie Transport Squadron w/ SoB markings
I finally get to use Valkyries and Stormtroopers in my GK list!
Grey Knights as core with Imperial Guard allies, the Grey Knights supply a less-mobile ground line of transports and PAGK squads with a few Terminators for heavy-hitters, the Guard supply an infantry platoon and some Stormtroopers, the Inquisitor, his retinue, the Stormtroopers, and the command squad ride in a full Valkyrie squad.
At least, that's the theory. I need more regular IG miniatures first.
On a side note, since I decided to sell off my Khorne troops and switch my Chaos army over to mono-Tzeentch, I've only got one Troops choice for my Chaos army, but they'd probably make good allies for my Dark Eldar. Keep a core of Tzeentchian Terminators and Thousand Sons to stall the enemy, pin them down, and have the main force of Dark Eldar chew them up from the sides inwards.
Grey Knights and Sisters of Battle led by an Inquisitor with a Stormtroopers bodyguard unit.
The army ive been wanting to field eversince the days of Codex Daemon hunters and Codex Witch Hunters. ( there shouldve been a codex Xenos hunters too >_< The ordo Xenos gets no love )
The obvious fluffy choice would be Tau and IG with the IG being converted to shiny looking Gue'Vesa. Not only would this be fully fluffy, But the amount of firepower this could produce makes me drool.
And ofcourse Traitor Guard and either CSM or Daemons. all perfectly fluffy. With a properly converted posessed IG commander. They are all pawns of the daemon. hmmmm... crap i might have just talked myself into a possible new army in place of my signature options.
Its certainly nice to be able to field an imperial force with an inquisitor in tow, add some grey knights or retinue if its Coeteaz.
other things I want to do: Take some predators with a guard list and have them painted in guard colors. Who says the guard can't use the cool astartes tanks?
Or a guard unit that uses captured tanks like hammerheads. For the HQ just use an ethereal (as a munitorum adept) and some fire warriors as guard with captured weapons
I really miss my old daemonhunters army. It has a fun background and was hardly the most powerful thing on the block, but it interested me and was unique...
It started with a radical inqusitor lord and his 3 daemonhosts. He had his own private army of Inquisitorial stormtroopers. After some missions he came in contact with a space marine chapter and decided it would be helpful to have a space marine chapter at his beck and call and he began to subvert them. He started with the neonates in the scout company and hoped to eventually over take the whole chapter.
So the list usually included the Lord and his retainers, 3 daemonhosts, 3 stormtrooper squads and 2 marine scout squads as troops. The biggest weakness of the force was that there were not as many heavy weapons available for my use, so I relied more on special weapons in the stormtrooper squads to take out enemy armor, and the daemonhosts would deepstrike in and cause havoc to keep the enemy big guns tied up while my scout snipers picked them off. Led to many fun an enjoyable games. Not exactly a doable list anymore, though. :(
Btw, thanks for the walk down memory lane AND most importantly a 6th edition thread that isn't spouting the end of the world.
Skriker
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felixander wrote:Or better yet IG who have been tricked into believing that the Thousand Sons are real marines who need the Guard's support to relieve the system of outside forces, believing that IoM are actually the heretics. Or something along those lines I think would be sweet, having the God of Scheming swaying forces of good without them even knowing it!
I like it. Especially considering that the a typical IG commander may not be privy to the fact that there are Space Marines that have fallen to chaos either. Have to love that enforced ignorance of the imperium. I do miss the days of exterminatus, though. When regular IG and space marine forces would be sent to fight a chaos incursion and then the space marines would be memorywiped and retrained while the rest of the forces on the planet were killed with the population to prevent any word of chaos getting out to the public at large. Those were the days...
I like every instance of ork+Allies of conveniance. It opens up so many fun convertions and shores up so many gaming weaknessess.
Orks with a looted armored company? Yes please!
Orks with killa-kan railguns? Yes please!
Orks with imperial weapons on their killa kans? Yes please!
Deep striking gretchin stormtroopers? Sure hy not
Orks with gretchin pulse rifle squads? Sure why not?
Orks with slave platoon fire support? Sure why not?
Orks with looted hoverskiffs and plasma rifles? Sure why not?
And so on and on and on..........
Aside from all the obvious choises (Ork looters, Chaos undivided) i find lots of mixes appealing. the prospect of mixing units from Marine dexes together is immensely pleasing, it will both allow me to use my "One army to represent all" idea to an even greater extent, and the fluffy idea of chapters working together gives me the willy-nillies. Regardless of all the specific specialist units from each dex that could compliment other armies (BA assault marines coubled with SW grey hunters and longfangs) The simple idea that you can mix and match different armies is a meritful idea on its own.
My choises will include Tau+Eldar (Battlesuit spam supported by War walkers, with a healthy mix of firewarriors and Dire avengers running around), Orks+Necrons (Ork horde with a few elite necron units hiding in the swarm, ready to strike the deadly blow), Eldar+Dark eldar (I think that Eldar hating Dark eldar and vice-versa is bogus, sure they dont see eye to eye but ultimately they are brothers, kinsfolk, family, and when push comes to shove family stick together, whatever the selfish reasons for doing so may be)
The units I'm working on are allies for my Tau army.
Tau love allies, after all. Here are my ideas.
Imperial Guard- Standard Gue'Vesa, obviously :p Get some cadians, kitbash em with Fire Warriors, file the Imperial markings of their Chimera, and we're good.
Orks! Plan on having some Ork Shoota Boy/Loota allies who'll be right in the back with the Tau, strangely happy to be working with the Greater Good..
Plan to have at least one Crisis Suit wearing some kind of suspicious looking helmet, as well as having the rest of the Orkz be wearing something similar.
Space Wolves (no rune priest) and Black Templars.
Imperial Guard with Black Templars.
I've been wanting to build a Templar Army, but as I already have several others couldn't really justify it. Now I can have some of the coolest parts of the codex working hand in hand with my current armies.
Imperial Guard with Inquisitor and Sisters allied - not exactly a novel idea, but I like the Inquisition. If done well, really impressive with a lot of character. The Ordo Hereticus have come out of Sixth Ed. really, really well, as we get to take full advantage of the Guard, the lovely Forgeworld models for the tanks of the Adepta Sororitas etc. All we need now are some better models for the Sisters... are you listening, GW? Or Forgeworld, if GW won't. In fact, I'd prefer resin Sisters, really nicely done like the DKOK or Elysians, with an Imperial Armour book to themselves, but I digress...
Coteaz Henchmen and Dark Eldar Archon retinue, they make an incredibly flavorful Radical Ordo Xenos with a TON of different Xeno species (some count-ass models would pop it even more, say Death Cult assasins modeled as brain-controlled Genestealers).
Coteaz Henchmen and Dark Eldar Archon retinue, they make an incredibly flavorful Radical Ordo Xenos with a TON of different Xeno species (some count-ass models would pop it even more, say Death Cult assasins modeled as brain-controlled Genestealers).
Ooh! Very clever. I would have to put you to death for heresy and consorting with Xenos, , but before I did, I would tell you your army looked wonderful!
My guard army advancing across the field supported by the fire of heavy weapons teams, mortars to pin the enemy in place and missile launchers to pin them in place (done up like recoilless rifles, the mortars will be small bore ones, band of brothers style). Striding at their side are space marines of the imperial fist chapter, bolters roaring, the sergeant's powerfist raised as he pours it on with his combi-flamer (squad has a HB and flamer...I was thinking ML but I like HB, and it seems like more of an advancing infantry support weapon). As they hit the line, from the skies, Lysander arrives roaring in a drop pod, surrounded by the veterans of the company (Sternguard).
Why, you may ask? Because I like the fists, I like the idea of tac marines helping advance, and most of all the yellow will be GREAT for breaking up the green of my foot horde.
edbradders wrote:I think the best combo would be death guard allied with nurgle daemons (including epidemius). T5 marines wounding on 2+ with 3+ FNP and ignoring armour saves!
I bet we'll see this a few times in tournaments.
Already faced this complete cheese and thats saying something since I play GKs.
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Kain wrote:
edbradders wrote:I think the best combo would be death guard allied with nurgle daemons (including epidemius). T5 marines wounding on 2+ with 3+ FNP and ignoring armour saves!
I bet we'll see this a few times in tournaments.
I'd probably hurl my codex or at least give a death glare at anyone who tried to say that Epidemius affects Mark of Nurgle chaos space marine units. And I'd probably not be alone in doing so.
Any reason why? Two guys down at my local GW are playing with a list like this in the Apocalypse campaign.
Avatar 720 wrote:Considering that the Dark Eldar are terrified of Slaanesh, I can't think of a worse pairing, except maybe Craftworld Eldar and Slaaneshi Marines.
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Great White wrote:
phantommaster wrote:Slaanesh Chaos Marines and Dark Eldar
I didn't know Mat Ward was writing the next Chaos codex.
Don't you dare tempt fate in this way
For the sillyness and overwhelming colour. Plus you always go first in combat
Coming in Fall 2013! DE 6th edition! NOW WITH 3 TIMES THE COCAAAAAAAIIIIIIIINNNNEEEEEE! Watch the Dark eldar ally with their most acient foe, who turned out to be their best comrade in disguise, SLAANESH!
Codex Writer Matt Ward had this to say: "Well, I looked at dark eldar and said to myself 'this is a decent start, but they need more latex, drugs, and sexy bits...' And that's when it hit me! Slaanesh would be a perfect addition to the dark eldar! I just made him their patron god they worshipped and boom! Problem solved!"
If this happens I will weep for all dark eldar players. forgive me but i just had to type that
I hope that man will never get to touch the DE codex and ruin them for me.
But an idea I got and may acually do would be Crimson Fists and IG. Converting the IG as Rynn's world PDF and make the army to represent the defenders of New Rynn City. I think that would be cool... and fluffy!
Sopoko wrote:Dark Angels and GK's. DA hunting the fallen and then suddenly, nobody expected the SPANISH inquisition
Fixed.
Dunno if anyone still gets Flying Circus references or not... But I had to
But DA/Inquisition would be pretty sweet!
Yes some people do. The inquisition in 40k should force the heretics to sit in a comfortable chair and poke them with pillows... that would make a priceless diorama.
Sopoko wrote:Dark Angels and GK's. DA hunting the fallen and then suddenly, nobody expected the SPANISH inquisition
Fixed.
Dunno if anyone still gets Flying Circus references or not... But I had to
But DA/Inquisition would be pretty sweet!
Yes some people do. The inquisition in 40k should force the heretics to sit in a comfortable chair and poke them with pillows... that would make a priceless diorama.
High probability it would be less effective =/ Would be a nice change for the grim dark though!
way back in 98/99 I used to play 2 on 2 games, where I had my IG, and was good at guessing range (thank you BFG nova cannons) so I would take Mortors and Basks and sit back behind a UltraMarine force (I painted my guys with a dash of blue and the tanks had blue plates on them)
I would rain fire down on people, and rush in for objectives, freeing the Marines up.
Now I do not need a 2 on 2 game for fire support and death from above.
Sopoko wrote:Dark Angels and GK's. DA hunting the fallen and then suddenly, nobody expected the SPANISH inquisition
Fixed.
Dunno if anyone still gets Flying Circus references or not... But I had to
But DA/Inquisition would be pretty sweet!
Yes some people do. The inquisition in 40k should force the heretics to sit in a comfortable chair and poke them with pillows... that would make a priceless diorama.
Whopping digression, but if I was you, I would try and do something with these three familiar looking men...
Excuse me....
Any way, how about Grey Knights/Sisters of Battle? Just fluffy, as heretics can quickly lead to demons.