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Blood Angels Power Weapons? @ 2012/07/02 03:39:14


Post by: Mike Leon


The Axe Mortalis, The Executioners Axe, Glaive Encarmine: Unusual power weapons? Axes and glaives? As modeled?

I'm on the fence about this one. There is no clear advantage either way for most of these, so I don't care how it turns out, but it came up in a game today and I know it will come up again. I read it that they count as unusual power weapons, but someone else argued the other way. It does seem silly in this case to have weapons that are actually called the AXE mortalis and the executioners AXE and not have them count as axes, but this is Games Workshop we are dealing with. They probably wrote the whole book drunk.

Discuss?


Blood Angels Power Weapons? @ 2012/07/02 03:49:49


Post by: Lone Dragoon


Mike Leon wrote:The Axe Mortalis, The Executioners Axe, Glaive Encarmine: Unusual power weapons? Axes and glaives? As modeled?

I'm on the fence about this one. There is no clear advantage either way for most of these, so I don't care how it turns out, but it came up in a game today and I know it will come up again. I read it that they count as unusual power weapons, but someone else argued the other way. It does seem silly in this case to have weapons that are actually called the AXE mortalis and the executioners AXE and not have them count as axes, but this is Games Workshop we are dealing with. They probably wrote the whole book drunk.

Discuss?
The problem with your line of thinking, if a weapon's name references a type of weapon it must be that type of weapon. Take the glaive for example. a glaive is actually a polearm which should make it fall under the lance category, but the official models themselves are armed with swords. Another example would be Tyranid Bonesabers. A saber is a type of sword. What if I want to model a hive tyrant with a biomorph axe with a hawk-like bill that releases a powerful tentacles inside the body to rip it apart from the inside out to count as bonesabers? I use the unwieldy rule because I have modeled it that way. We have to actually reference what the model is carrying, not the type of weapon is listed in the description since those descriptions say only that the weapons you listed are power weapons.


Blood Angels Power Weapons? @ 2012/07/02 03:51:26


Post by: Kommissar Kel


I believe all unusual; let me flip through the BA dex for their descriptions; but any that are not simply "counts as a Power weapon" with no other special rules at all are going to be unusual power weapons.

The Axe Mortalis is the only one that might be a Plain 'ole Power Axe; but technically it being a Master crafted Power weapon makes it an unusual Power weapon.

The FAQ muddies it a bit; Crozius'(Power weapon in codex) are Power Mauls, Lemartes Blood Crozius(Master crafted Power weapons in Codex) is a Master crafted Power Maul.

If we take the Chaplain/Chaplain Lemartes FAQ Amendments as Indication then at least the Axe Mortalis is in fact a Master crafted Power Axe.

Lone Dragoon: a Glaive is not anywhere near a Lance; it is a Sword(mostly for Slashing)-on-a-stick. It is used much closer to the manner of a Halberd than a Lance, and as we know from the Power axe "look at the model" a Halberd is a Power Axe. But looking at the models; the Glaive encarmine is just a Zwei-hander with a longer-than-usual hilt.

AT any rate "unusual Power Weapons/Unusual Force weapons use their own special rules and have the AP cited in the rule book for the Unusual heading; their Form does not matter.


Blood Angels Power Weapons? @ 2012/07/02 03:52:40


Post by: Mike Leon


double post


Blood Angels Power Weapons? @ 2012/07/02 03:52:50


Post by: ToBeWilly


If the Executioners Axe or any of the other weapons you listed have additional rules, other then being a Power Weapon, then they count as unusual power weapons.

If they have no additional rules, then they are what they look like they are, Power Axe, Power Sword, etc.


Blood Angels Power Weapons? @ 2012/07/02 03:53:30


Post by: Mike Leon


Lone Dragoon wrote:
Mike Leon wrote:The Axe Mortalis, The Executioners Axe, Glaive Encarmine: Unusual power weapons? Axes and glaives? As modeled?

I'm on the fence about this one. There is no clear advantage either way for most of these, so I don't care how it turns out, but it came up in a game today and I know it will come up again. I read it that they count as unusual power weapons, but someone else argued the other way. It does seem silly in this case to have weapons that are actually called the AXE mortalis and the executioners AXE and not have them count as axes, but this is Games Workshop we are dealing with. They probably wrote the whole book drunk.

Discuss?
The problem with your line of thinking, if a weapon's name references a type of weapon it must be that type of weapon. Take the glaive for example. a glaive is actually a polearm which should make it fall under the lance category, but the official models themselves are armed with swords. Another example would be Tyranid Bonesabers. A saber is a type of sword. What if I want to model a hive tyrant with a biomorph axe with a hawk-like bill that releases a powerful tentacles inside the body to rip it apart from the inside out to count as bonesabers? I use the unwieldy rule because I have modeled it that way. We have to actually reference what the model is carrying, not the type of weapon is listed in the description since those descriptions say only that the weapons you listed are power weapons.


The models are not armed with swords. They are armed with axes.

<<<<< See image to the left for the Axe Mortalis


Automatically Appended Next Post:
The argument my friend made was that the entry in the rule book for unusual power weapons says weapons with "one or more unique rules" and common USRs such as master crafted and two handed are not "unique" rules.

In that case the Axe Mortalis would be an axe, the Glaive Encarmines would be whatever the models are holding (a mix of swords and axes) and The Executioners Axe would be an unusual power weapon (because it has a unique rule that it forces rerolls for invulnerable saves).


Blood Angels Power Weapons? @ 2012/07/02 03:59:02


Post by: Lone Dragoon


Mike Leon wrote:
Lone Dragoon wrote:
Mike Leon wrote:The Axe Mortalis, The Executioners Axe, Glaive Encarmine: Unusual power weapons? Axes and glaives? As modeled?

I'm on the fence about this one. There is no clear advantage either way for most of these, so I don't care how it turns out, but it came up in a game today and I know it will come up again. I read it that they count as unusual power weapons, but someone else argued the other way. It does seem silly in this case to have weapons that are actually called the AXE mortalis and the executioners AXE and not have them count as axes, but this is Games Workshop we are dealing with. They probably wrote the whole book drunk.

Discuss?
The problem with your line of thinking, if a weapon's name references a type of weapon it must be that type of weapon. Take the glaive for example. a glaive is actually a polearm which should make it fall under the lance category, but the official models themselves are armed with swords. Another example would be Tyranid Bonesabers. A saber is a type of sword. What if I want to model a hive tyrant with a biomorph axe with a hawk-like bill that releases a powerful tentacles inside the body to rip it apart from the inside out to count as bonesabers? I use the unwieldy rule because I have modeled it that way. We have to actually reference what the model is carrying, not the type of weapon is listed in the description since those descriptions say only that the weapons you listed are power weapons.


The models are not armed with swords. They are armed with axes.

<<<<< See image to the left for the Axe Mortalis
The official model is armed like that. However if I wanted to kitbash my own model up using say the death company kit for the armor and the sanguinary guard kit for the mask and weapon and I wanted to us that model "counts as" Dante for say the Knights of Blood successor chapter with a sword (the glaive encarmine sword to be exact). The rules say it is a master crafted power weapon. Nothing I have done has broken the rules, and because it is modeled with a sword I use that profile from the rulebook.


Blood Angels Power Weapons? @ 2012/07/02 04:26:53


Post by: Kommissar Kel


Assuming we extend the Lemartes/Basic Chaplains Crozius'; Yes, however you model the Axe Mortalis, will dictate which kind of Master crafted Power weapon it is.

Glaives may be the same way.

It really depends on if you consider Special rules that are not the same as the special rules listed for Power Sword, Power Axe, Power Maul, and Power Lance to be "unique" or not.

Personally I say they are, as Master crafted is not Concussive, nor unwieldy, it is a special rule that is Unique to that weapon, and not added via some other special rule.

Now if we do not Extend our Chaplain friends, then no matter how you model the Axe Mortalis, it will be a Master crafted AP3 melee weapon that strikes with the user's Strength.


Blood Angels Power Weapons? @ 2012/07/02 04:36:42


Post by: Mike Leon


Nice find Kommissar Kel. I didn't even realize Lemartes had a master crafted weapon as well.

The FAQ says you DO extend the power maul rules to Lemartes master crafted power weapon.

The rules given in the codex for his weapon are EXACTLY the same as the Axe Mortalis.

So that would indicate that it DOES count as a power axe.


Blood Angels Power Weapons? @ 2012/07/02 04:36:46


Post by: Lone Dragoon


Kommissar Kel wrote:Lone Dragoon: a Glaive is not anywhere near a Lance; it is a Sword(mostly for Slashing)-on-a-stick. It is used much closer to the manner of a Halberd than a Lance, and as we know from the Power axe "look at the model" a Halberd is a Power Axe. But looking at the models; the Glaive encarmine is just a Zwei-hander with a longer-than-usual hilt.

AT any rate "unusual Power Weapons/Unusual Force weapons use their own special rules and have the AP cited in the rule book for the Unusual heading; their Form does not matter.
I'm just using the looks of one. While a glaive could stab, it was actually used more like you said, a slashing weapon. Since spears count as lances for rules sake, I just went with that. Either way it's just arguing semantics at this point, and isn't really worth getting into.


Blood Angels Power Weapons? @ 2012/07/02 05:19:22


Post by: Grey Templar


Sanguinary Guard are armed with Master Crafted Power Weapons, which are not special power weapons. So they are whatever they are modeled as, and have the Master Crafted special rule. The models have either swords or axes IIRC.



Blood Angels Power Weapons? @ 2012/07/02 05:24:13


Post by: robzidious


Well, Executioner's Axe is most definitely a unique power weapon. Two-handed axe that strikes at str 6 and causes invuln saves to be re-rolled. It has its own unique close-combat rules and should not suffer from unwieldy.

Glaive Encarmines are the same. It's a two-handed master-crafted power weapon. Really though it's not much different than saying it's a power sword because they are both AP 3 anyway.

Axe Mortalis I would consider to have its own unique rules as well because it is master-crafted, thus it's an AP 3 power weapon wielded at user str and does not suffer from unwieldy.

I mean, the rule seems quite clear to me. pg 61 "Many models have unusual power weapons that have one or more unique rules. If a power weapon has its own unique close combat rules, treat it as an AP 3 melee weapon with the additional rules and characteristics presented in its entry.

Seems pretty clear to me. These weapons all have unique rules (power axes aren't all master crafted). These weapons are unique to the characters, and I believe that is the intent.


Blood Angels Power Weapons? @ 2012/07/02 05:36:12


Post by: Grey Templar


Master Crafted doesn't make them a unique power weapon. Its just an additional special rule that can be applied to anything.


Blood Angels Power Weapons? @ 2012/07/02 05:40:23


Post by: Brother Ramses


robzidious wrote:Well, Executioner's Axe is most definitely a unique power weapon. Two-handed axe that strikes at str 6 and causes invuln saves to be re-rolled. It has its own unique close-combat rules and should not suffer from unwieldy.

Glaive Encarmines are the same. It's a two-handed master-crafted power weapon. Really though it's not much different than saying it's a power sword because they are both AP 3 anyway.

Axe Mortalis I would consider to have its own unique rules as well because it is master-crafted, thus it's an AP 3 power weapon wielded at user str and does not suffer from unwieldy.

I mean, the rule seems quite clear to me. pg 61 "Many models have unusual power weapons that have one or more unique rules. If a power weapon has its own unique close combat rules, treat it as an AP 3 melee weapon with the additional rules and characteristics presented in its entry.

Seems pretty clear to me. These weapons all have unique rules (power axes aren't all master crafted). These weapons are unique to the characters, and I believe that is the intent.


This exactly.

This has been going on with Logan's Axe of Morkai where people are saying because it is modeled as an axe and named as an axe, you somehow disregard the specific wording of the rule that calls it a frost blade.

In the case of BA, they are all unusual power weapons that have one or more unique rules. The fact that it could be master crafted, str 9000, or bedazzled with Twilight movie quotes makes them fall under the AP3 classification for unusual power weapons.


Blood Angels Power Weapons? @ 2012/07/02 05:45:06


Post by: robzidious


Grey Templar wrote:Master Crafted doesn't make them a unique power weapon. Its just an additional special rule that can be applied to anything.


I disagree. Look under the profiles for the weapons. Basic weapons all have designations for special rules. Unwieldy, concussive, etc. It could be applied to anything yes, but if that were the case with these weapons they would have amended them in the FAQ for the codex BAs. Take Lemartes for example. They specifically pointed out that his weapon was a master-crafted power maul. If they took the time to amend that, then they would have done so for the other weapons used by Astorath, Dante, and the Sanguinary Guard as well. They didn't because they are treated as unique power weapons.


Blood Angels Power Weapons? @ 2012/07/02 05:48:47


Post by: Mike Leon


It gets really weird if you start applying master crafted to generic power weapons from the Black Templar Codex. In that book you can make any power weapon master crafted for an extra 15 pts. So say you take a power weapon on your captain and it looks like a maul so it counts as a power maul. So then you pay 15 pts to make it master crafted, and just like that it's no longer a maul. It's an ap3 power weapon.


Blood Angels Power Weapons? @ 2012/07/02 05:50:28


Post by: Radiation


Grey Templar wrote:Master Crafted doesn't make them a unique power weapon. Its just an additional special rule that can be applied to anything.


According to Types of Power Weapons special rules are not allowed and master-crafted is in the special rules section. Same with two-handed.


Blood Angels Power Weapons? @ 2012/07/02 05:58:04


Post by: robzidious


Radiation wrote:
Grey Templar wrote:Master Crafted doesn't make them a unique power weapon. Its just an additional special rule that can be applied to anything.


According to Types of Power Weapons special rules are not allowed and master-crafted is in the special rules section. Same with two-handed.


Exactly...which is why they are unique power weapons. It even says under that section If a model's wargear says it has a power weapon which has no further special rules look at the model to tell which type of power weapon is has. Master-crafted and two-handed are further special rules, thus these default to unusual power weapons.


Automatically Appended Next Post:
Mike Leon wrote:It gets really weird if you start applying master crafted to generic power weapons from the Black Templar Codex. In that book you can make any power weapon master crafted for an extra 15 pts. So say you take a power weapon on your captain and it looks like a maul so it counts as a power maul. So then you pay 15 pts to make it master crafted, and just like that it's no longer a maul. It's an ap3 power weapon.


No, this is different. It is a power weapon which fits whatever it looks like, you just paid 15 more points for the master-crafted special rule.


Blood Angels Power Weapons? @ 2012/07/02 06:08:32


Post by: Necron_Mason


According to pg 61 "Many models have unusual power weapons that have one or more unique rules. If a power weapon has its own unique close combat rules, treat it as an AP 3 melee weapon with the additional rules and characteristics presented in its entry. "

Master Crafted is a Special rule, and things like Executioner's Axe have "its own unique close combat rules". Dante's Axe only has Master Crafted, I would think that is a Master Crafted Power Axe. Grey Knights have the option to Master Craft their Swords, Halberds, Staves, ext. so would things like the staves lose their stave stats when they are Master Crafted?


Blood Angels Power Weapons? @ 2012/07/02 06:09:48


Post by: Mike Leon


Mike Leon wrote:
It gets really weird if you start applying master crafted to generic power weapons from the Black Templar Codex. In that book you can make any power weapon master crafted for an extra 15 pts. So say you take a power weapon on your captain and it looks like a maul so it counts as a power maul. So then you pay 15 pts to make it master crafted, and just like that it's no longer a maul. It's an ap3 power weapon.


No, this is different. It is a power weapon which fits whatever it looks like, you just paid 15 more points for the master-crafted special rule.


That I don't agree with. You need to go one way or the other. A master crafted power weapon is a master crafted power weapon.


Blood Angels Power Weapons? @ 2012/07/02 06:16:50


Post by: robzidious


Mike Leon wrote:
Mike Leon wrote:
It gets really weird if you start applying master crafted to generic power weapons from the Black Templar Codex. In that book you can make any power weapon master crafted for an extra 15 pts. So say you take a power weapon on your captain and it looks like a maul so it counts as a power maul. So then you pay 15 pts to make it master crafted, and just like that it's no longer a maul. It's an ap3 power weapon.


No, this is different. It is a power weapon which fits whatever it looks like, you just paid 15 more points for the master-crafted special rule.


That I don't agree with. You need to go one way or the other. A master crafted power weapon is a master crafted power weapon.


I understand, but the difference being, they don't designate Dante's weapon as a power axe in the FAQ. In the Templars example you provide they say, you can make any power weapon master crafted for 15 points. Then you refer to the rulebook for what replaces "power weapon" and it defaults to what it looks like on the model thus a power maul on a templar with the 15pts extra is just a power maul with the additional master crafted special rule.

They may very well amend Dante's entry in the FAQ and call it a power axe because it is only master crafted and has no other special rule associated with it. Just seems to me that if they took the time to do that with Lemartes then they certainly would have done it with one of the most well known BA characters if they intended it to be treated as just a power axe that was master crafted.


Blood Angels Power Weapons? @ 2012/07/02 18:25:43


Post by: Radiation


Both arguments are logically sound. It seems that there is no easy answer for this at the moment other then to use player discretion. Although I have argued for AP 3 Melee, I would prefer that there be more variety to the weapons in question. Having a mix of stats for SG glaives seems way more fun then all AP 3, especially when modeled differently. I would have no problem playing it either way so I would simply ask what my opponent prefered or leave it to chance with a roll of the dice. I think the axe stats are a substantial buff and change the way Dante works and I have no problem with that. Since SG can already take PFs I don't see much issue with axe stats although it still can be considered a buff, do to increased variety of choice. At this point my preference is for the use of master-crafted Power axe stats. If it becomes a problem roll the dice, or concede the issue to your opponent and beat them anyways.



Blood Angels Power Weapons? @ 2012/07/03 13:24:57


Post by: robzidious


The more I have thought about this, I believe I may have been wrong based on the wording of the rules. It says in the rulebook that if some entry says "power weapon" you refer to what it is modeled as and use that. Thus Dante's would be a power axe, Astorath's would be a power axe, and SG would be based on whatever is modeled at the time, of course including all their special rules as well.

I think the need to clarify Lemartes' weapon (as with all Chaplains) was to define what a crozius should be in general (a power maul).

I believe the intent with "unique" power weapons was those that don't fall in the categories of sword, axe, maul, and lance, and are not easily identified. The wording of having special rules of their own (i.e. Astorath's axe) make this confusing. Either way GW needs to clarify.


Blood Angels Power Weapons? @ 2012/07/03 13:35:41


Post by: whitedragon


Lone Dragoon wrote: Take the glaive for example. a glaive is actually a polearm which should make it fall under the lance category, but the official models themselves are armed with swords.


Actually, "Glaive" can mean many different types of weapons, and has been that way for centuries.

http://www.merriam-webster.com/dictionary/glaive


Blood Angels Power Weapons? @ 2012/07/03 13:36:39


Post by: Mike Leon


And now you're exactly where I am.

I feel like every time I read page 61 in the rulebook I switch sides on this. It really isn't clear enough.


Blood Angels Power Weapons? @ 2012/07/03 13:41:10


Post by: robzidious


I believe the intent was meant for some of these Xenos armies in the case where their "power weapons" aren't easily identifiable as one of the 4 types and has its own special rules. If a character is modeled with an axe power weapon then it should be an axe, sword is a sword, etc.

But then it becomes confusing because Astorath's axe is a str 6 weapon (rather than the +1 bonus applied to power axes...I believe that's right...don't have the rulebook in front of me). So, in that case, would you say Astorath has a power axe with Str 6, AP 2, unwieldy, melee, and then all his other special rules attached? Or because of the str of the weapon is it a "unique power weapon" thus being AP 3 and not having unwieldy?

That unwieldy really nerfs the hell out of Astorath considering he'll be striking at initiative step 1 and could either be dead by then or not have any targets in b2b contact.


Blood Angels Power Weapons? @ 2012/07/03 14:22:03


Post by: Mike Leon


robzidious wrote:I believe the intent was meant for some of these Xenos armies in the case where their "power weapons" aren't easily identifiable as one of the 4 types and has its own special rules. If a character is modeled with an axe power weapon then it should be an axe, sword is a sword, etc.

But then it becomes confusing because Astorath's axe is a str 6 weapon (rather than the +1 bonus applied to power axes...I believe that's right...don't have the rulebook in front of me). So, in that case, would you say Astorath has a power axe with Str 6, AP 2, unwieldy, melee, and then all his other special rules attached? Or because of the str of the weapon is it a "unique power weapon" thus being AP 3 and not having unwieldy?

That unwieldy really nerfs the hell out of Astorath considering he'll be striking at initiative step 1 and could either be dead by then or not have any targets in b2b contact.


Astorath is a strange example because his weapon has truly unique rules. I'm fairly certain that his axe counts as unusual because of all the crazy stuff that it does already (reroll invulnerables, STR6). I would say a relic blade is also unusual. The book is pretty clear on that.

It's the master crafted and two handed stuff that is really murky, because those rules are not unique. Look at the Black Templar example. You can make anything master crafted in that book. So then is it also unusual?


Blood Angels Power Weapons? @ 2012/07/03 14:22:37


Post by: Dragosanii12


Hello there,

I thought i'd pitch in on this being a BA Player and using Dante, The Sanquinor, Astorath and Sanguinary Gurad all quite freequently.

I'm hearing the argument regarding unique rules and agree that weapons such as Astoraths axe would fall into this catagory what with it striking at strength 6 and forcing re-rolled saves ergo it would be AP3, but the sticking point for me is that word "unique" I really dont think "Master Crafted" and "Two Handed" would fall under the guise of "Unique" I mean hell they are both in the Universal "Special" Rules section of the book, the Unusual Power Weapons bit makes no mention of "Special" rules at all.

Now that would indeed mean that Sanguinary Guard would have whatever they were modeled with, Dante Would Have an Axe and the Sanguinor would have a Sword, wich whilst cool would be kind of rubish for Dante as it would ruin his mighty Initiative 6, shame that.

All of the above is simply the way I see it and the way i will put it to my gaming group, I do completely agree that this needs aditional FAQ'ing.

PS someone lese already did make an interesting point though in that they have set the precedent with Lermartes by stating that his Master Crafted wepon is not an "Unusual" one, food for thought.


Blood Angels Power Weapons? @ 2012/07/03 14:41:14


Post by: dionysus


It all comes down to the word unique. unique can mean different things to different people.

In my opinion it refers to weapons that have rules already attached to them in the weapon entry. If you are paying points to upgrade a weapon that was stock to begin with, it wasn't a unique weapon so should be treated like it was modeled.

This rule is here as to not Nerf special characters who have cool unique weapons. But i feel that both on here and with people I've talked to, people are trying to find a way to skew the rule just to get whatever weapon they personally think would be most beneficial on whatever model they have.

Just my opinion.


Blood Angels Power Weapons? @ 2012/07/03 14:43:31


Post by: robzidious


Dragosanii12 wrote:
Now that would indeed mean that Sanguinary Guard would have whatever they were modeled with, Dante Would Have an Axe and the Sanguinor would have a Sword, wich whilst cool would be kind of rubish for Dante as it would ruin his mighty Initiative 6, shame that.



Which is the main reason I do believe they intended Dante's to be a "unique" weapon striking at AP 3. Why give a special character an init. 6 when he's going to strike at 1 every time?


Automatically Appended Next Post:
dionysus wrote:
In my opinion it refers to weapons that have rules already attached to them in the weapon entry. If you are paying points to upgrade a weapon that was stock to begin with, it wasn't a unique weapon so should be treated like it was modeled.



I agree with this entirely. I believe this was the intent they had when they wrote it as well.


Blood Angels Power Weapons? @ 2012/07/03 14:55:13


Post by: imweasel


This is to settle the axe of morkai discusion.

It states in its rules that if used one handed, it swings as a frost blade and if two handed as a power fist.

It doesnt matter how its modeled.

If it stated that if swung as a frost weapon, there might be an issue on how its modeled.


Blood Angels Power Weapons? @ 2012/07/03 15:00:49


Post by: Mike Leon


imweasel wrote:This is to settle the axe of morkai discusion.

It states in its rules that if used one handed, it swings as a frost blade and if two handed as a power fist.

It doesnt matter how its modeled.

If it stated that if swung as a frost weapon, there might be an issue on how its modeled.


Nice reading skills there, chief. The Axe Morkai has not been brought up at all in this discussion.


Blood Angels Power Weapons? @ 2012/07/03 15:07:32


Post by: imweasel


I couldve sworn it was brought up.

Please continue.


Blood Angels Power Weapons? @ 2012/07/03 15:07:56


Post by: sfshilo


Axe Mortalis states it is a Master crafted power weapon.
Since it says axe......and it has an official GW model, WITH AN AXE, It is a master crafted power axe that is unwieldy.
Not sure why this one is confusing, it is what it is.

Executioners axe states it's a two handed power weapon, then has special rules. Again, not sure why this is in question, but it's an axe, so it's AP 2, but since it's special it does not have the unwieldy rule. (The fixed S6 makes it special, the fact that it's an axe makes it AP 2) Basic power axes are unwieldy, special ones have their own rules. That's why they are special. It doesn't change the fact that it's a power axe that is AP 2. If it was unwieldy they would have put that in the FAQ, just like the blood crozius.

The glaive states it is a master crafted two handed power weapon. That's it. You can choose what to make it. They didn't leave it ambiguous because they forgot, it can be used as you wish, it's written clear as day on the page. If it's a power weapon with no special rules then it can be what you want it to be. (And no, master crafted and two handed are not special rules)

EDIT: put the wrong item in paragraph 2


Blood Angels Power Weapons? @ 2012/07/03 15:12:38


Post by: robzidious


sfshilo wrote:Axe Mortalis states it is a Master crafted power weapon.
Since it says axe......and it has an official GW model, WITH AN AXE, It is a master crafted power axe that is unwieldy.
Not sure why this one is confusing, it is what it is.

Executioners axe states it's a two handed power weapon, then has special rules. Again, not sure why this is in question, but it's an axe, so it's AP 2, but since it's special it does not have the unwieldy rule. (The fixed S6 makes it special, the fact that it's an axe makes it AP 2) Basic power axes are unwieldy, special ones have their own rules. That's why they are special. It doesn't change the fact that it's a power axe that is AP 2. If it was unwieldy they would have put that in the FAQ, just like the blood crozius.

The glaive states it is a master crafted two handed power weapon. That's it. You can choose what to make it. They didn't leave it ambiguous because they forgot, it can be used as you wish, it's written clear as day on the page. If it's a power weapon with no special rules then it can be what you want it to be. (And no, master crafted and two handed are not special rules)

EDIT: put the wrong item in paragraph 2


Are master-crafted and two-handed not listed in the special rules section?


Blood Angels Power Weapons? @ 2012/07/03 15:16:22


Post by: sfshilo


Ok so lets clear this up.
"SPECIAL" is not the wording in the book. UNUSUAL is the proper word here.

Special is no where mentioned in the power weapon section. EDIT: it is, wtf GW?

If there are unique rules then it follows those rules as well as what is laid out in that section, says so right under the unique weapon paragraph.

Lets get away from "special" as that is not anywhere in that section.

EDIT: aw crap, well this is confusing as hell. lol this is confusing. I would just say if it's an axe it's an axe, if it's a power weapon, it's what you want it to be. Otherwise it's really wierd.


Automatically Appended Next Post:
That word "special" has to be a typo, they should have stated "unique" and this would be easy to put to rest.


Blood Angels Power Weapons? @ 2012/07/03 15:26:51


Post by: robzidious


sfshilo wrote:Ok so lets clear this up.
"SPECIAL" is not the wording in the book. UNUSUAL is the proper word here.

Special is no where mentioned in the power weapon section. EDIT: it is, wtf GW?

If there are unique rules then it follows those rules as well as what is laid out in that section, says so right under the unique weapon paragraph.

Lets get away from "special" as that is not anywhere in that section.

EDIT: aw crap, well this is confusing as hell. lol this is confusing. I would just say if it's an axe it's an axe, if it's a power weapon, it's what you want it to be. Otherwise it's really wierd.


And it further muddies the waters because a basic power axe/sword, or any other basic power weapon does not have a special rule making them master crafted (their special rules are listed as melee, concussive, unwieldy, etc.) Thus, a weapon that is listed in its basic profile on a special character as "master-crafted" could be considered "unique" because, it is unique to that model/unit. The Axe Mortalis could be (and most likely is) a master-crafted power axe, but because it has a rule unique to it (master-crafted) it is ambiguous as to whether it's just a power axe or considered a unique power weapon striking at AP 3.

I believe at my table we will be using the Axe Mortalis and Executioner's Axe as power axes with unwieldy (because if it's a power axe that special rule is included...you can't just choose what special rules to ignore if a weapon is something, it has those basic special rules attached to it) along with their other special rules that come along with them. SG will be whatever is modeled and will additionally have the two-handed special rule. Seems the simplest route until (and if) GW clears it up in the FAQ.


Blood Angels Power Weapons? @ 2012/07/03 15:27:38


Post by: Brother Ramses


sfshilo wrote:Axe Mortalis states it is a Master crafted power weapon.
Since it says axe......and it has an official GW model, WITH AN AXE, It is a master crafted power axe that is unwieldy.
Not sure why this one is confusing, it is what it is.

Executioners axe states it's a two handed power weapon, then has special rules. Again, not sure why this is in question, but it's an axe, so it's AP 2, but since it's special it does not have the unwieldy rule. (The fixed S6 makes it special, the fact that it's an axe makes it AP 2) Basic power axes are unwieldy, special ones have their own rules. That's why they are special. It doesn't change the fact that it's a power axe that is AP 2. If it was unwieldy they would have put that in the FAQ, just like the blood crozius.

The glaive states it is a master crafted two handed power weapon. That's it. You can choose what to make it. They didn't leave it ambiguous because they forgot, it can be used as you wish, it's written clear as day on the page. If it's a power weapon with no special rules then it can be what you want it to be. (And no, master crafted and two handed are not special rules)

EDIT: put the wrong item in paragraph 2


By default are power weapons master-crafted? No. Therefore a master-crafted power weapon is unique among power weapons and is ap3.

Axe of Mortalis is an ap3, mastercrafted.
BA glaives are ap3, mastercrafted.


Blood Angels Power Weapons? @ 2012/07/03 15:36:01


Post by: sfshilo


Yeah I still think it's a typo/oversight on their part, but AP 3 it is.
I'm all for a blood angels nerf I guess lol.


Blood Angels Power Weapons? @ 2012/07/03 15:37:51


Post by: robzidious


sfshilo wrote:Yeah I still think it's a typo/oversight on their part, but AP 3 it is.
I'm all for a blood angels nerf I guess lol.


That's not really a nerf IMO though. The nerf is making it a power axe that is unwieldy and basically bending Dante's init. 6 over a barrel completely. I'll take the AP 3 any day to get to swing at init 6 step.


Blood Angels Power Weapons? @ 2012/07/03 15:46:47


Post by: Lone Dragoon


robzidious wrote:
sfshilo wrote:Yeah I still think it's a typo/oversight on their part, but AP 3 it is.
I'm all for a blood angels nerf I guess lol.


That's not really a nerf IMO though. The nerf is making it a power axe that is unwieldy and basically bending Dante's init. 6 over a barrel completely. I'll take the AP 3 any day to get to swing at init 6 step.
The problem is, Master crafted is listed in the main book. It's not a special weapon, it's a weapon with the master crafted property. Some examples of Unusual power weapons would be Ork Burnas, Relic Blades, heck even the Executioner's Axe mentioned in this thread is a special weapon because it has unusual properties. Like I said earlier in the thread, if you want Dante to strike at I6 kitbash yourself a Dante with sword, instead of using the stock GW model.


Blood Angels Power Weapons? @ 2012/07/03 15:54:59


Post by: robzidious


Lone Dragoon wrote:
robzidious wrote:
sfshilo wrote:Yeah I still think it's a typo/oversight on their part, but AP 3 it is.
I'm all for a blood angels nerf I guess lol.


That's not really a nerf IMO though. The nerf is making it a power axe that is unwieldy and basically bending Dante's init. 6 over a barrel completely. I'll take the AP 3 any day to get to swing at init 6 step.
The problem is, Master crafted is listed in the main book. It's not a special weapon, it's a weapon with the master crafted property. Some examples of Unusual power weapons would be Ork Burnas, Relic Blades, heck even the Executioner's Axe mentioned in this thread is a special weapon because it has unusual properties. Like I said earlier in the thread, if you want Dante to strike at I6 kitbash yourself a Dante with sword, instead of using the stock GW model.


No one should have to pay for a model then spend additional money to kitbash something to get the full effect of its value. Just my opinion.

But again, at my table, we'll be treating it as a power axe with unwieldy until GW amends it...if they ever do.


Blood Angels Power Weapons? @ 2012/07/03 16:27:34


Post by: spyguyyoda


Mike Leon wrote:
imweasel wrote:This is to settle the axe of morkai discusion.

It states in its rules that if used one handed, it swings as a frost blade and if two handed as a power fist.

It doesnt matter how its modeled.

If it stated that if swung as a frost weapon, there might be an issue on how its modeled.


Nice reading skills there, chief. The Axe Morkai has not been brought up at all in this discussion.




Actually, it has. Perhaps you should look up the name of Logan's weapon?


Automatically Appended Next Post:
Brother Ramses wrote:
robzidious wrote:Well, Executioner's Axe is most definitely a unique power weapon. Two-handed axe that strikes at str 6 and causes invuln saves to be re-rolled. It has its own unique close-combat rules and should not suffer from unwieldy.

Glaive Encarmines are the same. It's a two-handed master-crafted power weapon. Really though it's not much different than saying it's a power sword because they are both AP 3 anyway.

Axe Mortalis I would consider to have its own unique rules as well because it is master-crafted, thus it's an AP 3 power weapon wielded at user str and does not suffer from unwieldy.

I mean, the rule seems quite clear to me. pg 61 "Many models have unusual power weapons that have one or more unique rules. If a power weapon has its own unique close combat rules, treat it as an AP 3 melee weapon with the additional rules and characteristics presented in its entry.

Seems pretty clear to me. These weapons all have unique rules (power axes aren't all master crafted). These weapons are unique to the characters, and I believe that is the intent.


This exactly.

This has been going on with Logan's Axe of Morkai where people are saying because it is modeled as an axe and named as an axe, you somehow disregard the specific wording of the rule that calls it a frost blade.

In the case of BA, they are all unusual power weapons that have one or more unique rules. The fact that it could be master crafted, str 9000, or bedazzled with Twilight movie quotes makes them fall under the AP3 classification for unusual power weapons.


See?


Blood Angels Power Weapons? @ 2012/07/03 18:09:37


Post by: Neith


Heh, I came across this yesterday after flicking through 6th Ed. I'd be inclined to believe Axe Mortalis is just treated as a master-crafted Power Axe, since it doesn't have any unique rules (like say... Astorath's Executioner Axe or Kheradruakh's Decapitator). Having said that, I also see where the other side is coming from; it's just not outlined well enough.

Damn shame though, I feel Dante is even less useful now. If I'm honest, I don't see the point in Power Axes at all! Strike at I1 for AP2 and a +1 Str bonus? Aside from the very small points difference, why would anyone use a Power Axe over a Power Fist?

Time to cut off all the Power Axes in my BA and replace them with Power Swords

Meanwhile Mephiston now has the chance to roll a psychic power with a 4+ Inv? God help me.


Blood Angels Power Weapons? @ 2012/07/03 18:22:04


Post by: Grey Templar


You get +1A from pistols with Axes as its not a specilist weapon.


Blood Angels Power Weapons? @ 2012/07/03 18:30:09


Post by: Neith


Grey Templar wrote:You get +1A from pistols with Axes as its not a specilist weapon.


Hadn't thought of that; honestly still don't think it makes them viable though. I just don't think +1S AP2 is enough to justify striking last...


Blood Angels Power Weapons? @ 2012/07/03 18:40:53


Post by: Grey Templar


10 points cheaper then PFs. Thats enough for a Combi-weapon.



Blood Angels Power Weapons? @ 2012/07/03 19:04:07


Post by: robzidious


Neith wrote:
Grey Templar wrote:You get +1A from pistols with Axes as its not a specilist weapon.


Hadn't thought of that; honestly still don't think it makes them viable though. I just don't think +1S AP2 is enough to justify striking last...


Certainly not when you're paying 200+ points for a model with an init of 6 to strike last in the combat.

But in general, I agree as well. I'll take the powerfist over a power axe. At least that doubles the str. Power axe does you not much good if you aren't alive when the time comes to use it, or worse yet, aren' tin b2b anymore.


Blood Angels Power Weapons? @ 2012/07/03 19:33:02


Post by: Brother Ramses


Lone Dragoon wrote:
robzidious wrote:
sfshilo wrote:Yeah I still think it's a typo/oversight on their part, but AP 3 it is.
I'm all for a blood angels nerf I guess lol.


That's not really a nerf IMO though. The nerf is making it a power axe that is unwieldy and basically bending Dante's init. 6 over a barrel completely. I'll take the AP 3 any day to get to swing at init 6 step.
The problem is, Master crafted is listed in the main book. It's not a special weapon, it's a weapon with the master crafted property. Some examples of Unusual power weapons would be Ork Burnas, Relic Blades, heck even the Executioner's Axe mentioned in this thread is a special weapon because it has unusual properties. Like I said earlier in the thread, if you want Dante to strike at I6 kitbash yourself a Dante with sword, instead of using the stock GW model.


I will post the same question I have to others attacking the validity of master-crafted,

Do power weapons come maste-crafted by default?


Blood Angels Power Weapons? @ 2012/07/03 20:56:51


Post by: winterman


This really comes down to two parts of the power weapon rules.

Part 1
Premise 1
If a model's wargear says it has a power weapon which has no further special rules, look at the model to tell which type of power weapon it has: (weapon descriptions here)

This seems pretty clear, you only look at the model for guidance if its a plain power weapon with no special rules.

Premise 2
Master Crafted and two handed are in the special rules section and are thus clearly defined as special rules

Conclusion
A power weapon with master crafted and or two-handed cannot use the 'look at the model' rules for determining what sort of power weapon it has.

However...
Part 2
If a model has its own unique close combat rules, treat it as an AP3 Melee weapon with the additional rules and characteristics.

Unfortunately the Unusual Weapon section switches terms on us and muddies the waters. We are left to decide what constitutes unique close combat rules. Unique to 40k? Unique to the Codex? Unique to Power Weapons? Is unique and special synonymous?

If we assume Part 1 is correct we are left with two options with Axe Mortalis and Blades Encarmine:
1) Treat power weapons with special rules as Unusual Power Weapons and thuse AP3 Melee weapons
2) Not treat them as such and have no way of knowing how to treat them, since they are specifically disallowed from being Axes, Swords, Mauls or Lances.


Blood Angels Power Weapons? @ 2012/07/03 23:08:00


Post by: dionysus


Use kharn as an example. Gorechild (his axe) is in no way a common weapon, it has 2 or 3 unique special rules yet it has been ruled to be a power axe.


Blood Angels Power Weapons? @ 2012/07/03 23:15:49


Post by: Kiredor


I would consider a Unique rule to be anything that is not a weapon USR,

Master Crafted is a USR

Two Handed is a USR

I'm a nice person, so i'll say that anything that they write out in full is NOT a USR, so if something has rerolls to wound, it is not Shred, if it has 2d6 penetration, it is not Armourbane,

But Glaives and The Axe Mortalis are actually IDENTICAL in rules. They are not unusual.

edit If you had a model that you paid to upgrade to a Master Crafted Power Weapon, would that make it Unusual?


Blood Angels Power Weapons? @ 2012/07/04 00:20:50


Post by: Kommissar Kel


dionysus wrote:Use kharn as an example. Gorechild (his axe) is in no way a common weapon, it has 2 or 3 unique special rules yet it has been ruled to be a power axe.


The difference here is that gorechild has been specifically changed by the FAQ to be a power axe with special rules.

Kiredor: it is not a weapon with unique rules; it is a weapon with one or more special rues.


Blood Angels Power Weapons? @ 2012/07/04 00:49:06


Post by: Kiredor


Kel, that was my point

Unusual Power Weapons require UNIQUE rules, not just special rules.

A master crafted power axe is not the same as a regular power axe, yes.

But it does not have UNIQUE rules, and therefore is not unusual.

edit - Rereading the rules, I can see where the issue is.

A master crafted power axe is neither a power axe, nor is it an Unusual Power Weapon...

Because it has special rules, it is no longer a regular power axe.

However as it has no Unique rules (Universal Rules are by definition not Unique), it is not a Unusual Power Weapon either.

Hrm.... now im confused too


Blood Angels Power Weapons? @ 2012/07/04 00:55:02


Post by: Kommissar Kel


No, yeah you are correct it is unique rules; I totally Agree with Dante 's Axe has Unwieldy(and all other Power Axe rules/stats).

But the FAQ for Gorechild is still a Power Axe with Unique Rules, Both the Long form of Armourbane(if it were Armourbane, it would say Armourbane), and the fact that the Kharn's 2+ to hit is a unique rule granted by Gorechild.


Blood Angels Power Weapons? @ 2012/07/04 00:59:57


Post by: Kiredor


Yeah, Gorechild is unique.

Ill accept that.

edit It's also not a regular power axe either.

Therefore RAW it can't use the Power Axe line anyway.

As you can only use that if you have no Special Rules...



Oh wait. If it has no special rules look at the model.

Makes more sense now


Blood Angels Power Weapons? @ 2012/07/04 03:18:55


Post by: Gunzhard


robzidious wrote:The more I have thought about this, I believe I may have been wrong based on the wording of the rules. It says in the rulebook that if some entry says "power weapon" you refer to what it is modeled as and use that. Thus Dante's would be a power axe, Astorath's would be a power axe, and SG would be based on whatever is modeled at the time, of course including all their special rules as well.

I think the need to clarify Lemartes' weapon (as with all Chaplains) was to define what a crozius should be in general (a power maul).

I believe the intent with "unique" power weapons was those that don't fall in the categories of sword, axe, maul, and lance, and are not easily identified. The wording of having special rules of their own (i.e. Astorath's axe) make this confusing. Either way GW needs to clarify.


I believe this guy has got it right... even though I really don't like it.


Blood Angels Power Weapons? @ 2012/07/04 03:22:44


Post by: kirsanth


I don't.
Unique power weapons are power weapons with unique rules.
ALSO unique rules in close combat.
"If a power weapon has its own unique close combat rules" seems to apply to many examples.


Blood Angels Power Weapons? @ 2012/07/04 04:41:45


Post by: Gunzhard


The rulebook is 100% clear (page 61) - "If a model's wargear says it has a power weapon which has no further special rules, look at the model to tell which type of power weapon it has... if it's an axe or halberd, it's a power axe."

It doesn't get any more clear than that... Dante has an Axe. Now the only possible save for us is the, "no further special rules" part, but this is entirely debatable. There is no definitive answer really, is a "typical" USR considered "further special rules" ...imo it's not but I'm hoping GW will say it is. It doesn't make any sense to have Dante striking last.


Blood Angels Power Weapons? @ 2012/07/04 07:59:55


Post by: Brother Ramses


So again since everyone absolutely failes to see the obvious,

Does a default power weapon come master-crafted?

No.

Does the Axe of Mortalis do something different then a default power weapon?

Yes.

How is this even a debate? Arguing over the semantics of unique, special, and universal rules? It is like 6th edition released a bunch of new graduated rules lawyers school that barely passed the bar exam. Let's make this simple;

Is the power axe that I buy for my Grey Hunter to carry the exact same as the Axe of Mortalis in function?

No.

And for those of you that keep bringing up the Black Templar example;

You buy a power weapon. It's type is established by what you have modeled on the model, let's say type X. You then mastcraft that type X power weapon. You cannot mastercraft something that has not yet purchased.

Edit:

I would even go as far to say that you class your BT models power weapon when you initially model it, which is long before you ever mastercraft it.


Blood Angels Power Weapons? @ 2012/07/04 09:56:12


Post by: Kiredor


Brother Ramses wrote:So again since everyone absolutely failes to see the obvious,

Does a default power weapon come master-crafted?

No.

Does the Axe of Mortalis do something different then a default power weapon?

Yes.

How is this even a debate? Arguing over the semantics of unique, special, and universal rules? It is like 6th edition released a bunch of new graduated rules lawyers school that barely passed the bar exam. Let's make this simple;

Is the power axe that I buy for my Grey Hunter to carry the exact same as the Axe of Mortalis in function?

No.

And for those of you that keep bringing up the Black Templar example;

You buy a power weapon. It's type is established by what you have modeled on the model, let's say type X. You then mastcraft that type X power weapon. You cannot mastercraft something that has not yet purchased.

Edit:

I would even go as far to say that you class your BT models power weapon when you initially model it, which is long before you ever mastercraft it.


Well yeah, so the Axe Mortalis is an Axe, that is Master Crafted.

Its not an unusual power weapon

So its still Str +1, AP 2, Unwieldy, but also Master Crafted.

It has to have UNIQUE special rules to be Unusual. Master Crafted is not a Unique Special Rule by any definition.


Blood Angels Power Weapons? @ 2012/07/04 14:27:52


Post by: Gunzhard


Kiredor wrote:
Brother Ramses wrote:So again since everyone absolutely failes to see the obvious,

Does a default power weapon come master-crafted?

No.

Does the Axe of Mortalis do something different then a default power weapon?

Yes.

How is this even a debate? Arguing over the semantics of unique, special, and universal rules? It is like 6th edition released a bunch of new graduated rules lawyers school that barely passed the bar exam. Let's make this simple;

Is the power axe that I buy for my Grey Hunter to carry the exact same as the Axe of Mortalis in function?

No.

And for those of you that keep bringing up the Black Templar example;

You buy a power weapon. It's type is established by what you have modeled on the model, let's say type X. You then mastcraft that type X power weapon. You cannot mastercraft something that has not yet purchased.

Edit:

I would even go as far to say that you class your BT models power weapon when you initially model it, which is long before you ever mastercraft it.


Well yeah, so the Axe Mortalis is an Axe, that is Master Crafted.

Its not an unusual power weapon

So its still Str +1, AP 2, Unwieldy, but also Master Crafted.

It has to have UNIQUE special rules to be Unusual. Master Crafted is not a Unique Special Rule by any definition.


By RAW this is the most accurate interpretation, though it still doesn't make any sense that Commander Dante would strike last in any situation.


Blood Angels Power Weapons? @ 2012/07/04 14:58:34


Post by: Grey Templar


Yeah, "...own unique rules..." means exactly that.


The Executioners Axe's +2Str is a unique rule,

a Nemisis Halberd's +2I is a unique rule,

an Agonizer's "always wounds on a 4+" is a unique rule,

two handed is NOT a unique rule, its a USR,

master crafted is NOT a unique rule, its a USR,

shred is NOT a unique rule, its a USR,

...


Blood Angels Power Weapons? @ 2012/07/04 15:00:55


Post by: kirsanth


Grey Templar wrote:Yeah, "...own unique rules..." means exactly that.


The Executioners Axe's +2Str is a unique rule,

a Nemisis Halberd's +2I is a unique rule,

an Agonizer's "always wounds on a 4+" is a unique rule,

two handed is NOT a unique rule, its a USR,

master crafted is NOT a unique rule, its a USR,

shred is NOT a unique rule, its a USR,

...
This is how I read it too.


Blood Angels Power Weapons? @ 2012/07/04 16:57:28


Post by: Joe Mama


winterman wrote:This really comes down to two parts of the power weapon rules.

Part 1
Premise 1
If a model's wargear says it has a power weapon which has no further special rules, look at the model to tell which type of power weapon it has: (weapon descriptions here)

This seems pretty clear, you only look at the model for guidance if its a plain power weapon with no special rules.

Premise 2
Master Crafted and two handed are in the special rules section and are thus clearly defined as special rules

Conclusion
A power weapon with master crafted and or two-handed cannot use the 'look at the model' rules for determining what sort of power weapon it has


.....

If we assume Part 1 is correct we are left with two options with Axe Mortalis and Blades Encarmine:
1) Treat power weapons with special rules as Unusual Power Weapons and thuse AP3 Melee weapons
2) Not treat them as such and have no way of knowing how to treat them, since they are specifically disallowed from being Axes, Swords, Mauls or Lances.


You win the thread dude. Anything with a special rule is either unique, or we have no idea under the rules on how to treat it.


Blood Angels Power Weapons? @ 2012/07/04 17:16:13


Post by: Gunzhard


Ok hold on... where are we getting the wording for "unique" rules? ...I see the "no further special rules" ...and based on that wording I can almost agree with winterman.


Blood Angels Power Weapons? @ 2012/07/04 17:36:56


Post by: Joe Mama


Gunzhard wrote:Ok hold on... where are we getting the wording for "unique" rules? ...I see the "no further special rules" ...and based on that wording I can almost agree with winterman.


Page 61? Under 'Unusual Power Weapons.' That's the wording. Doesn't explain what "unique" is. Oh GW. What is clear though is that anything with a "special rule" DOES NOT involve "look at the model to tell which type of power weapon it has..." The 'look and see' rule is only for power weapons with no special rules.


Blood Angels Power Weapons? @ 2012/07/04 17:44:50


Post by: Brother Ramses


Gunzhard wrote:
Kiredor wrote:
Brother Ramses wrote:So again since everyone absolutely failes to see the obvious,

Does a default power weapon come master-crafted?

No.

Does the Axe of Mortalis do something different then a default power weapon?

Yes.

How is this even a debate? Arguing over the semantics of unique, special, and universal rules? It is like 6th edition released a bunch of new graduated rules lawyers school that barely passed the bar exam. Let's make this simple;

Is the power axe that I buy for my Grey Hunter to carry the exact same as the Axe of Mortalis in function?

No.

And for those of you that keep bringing up the Black Templar example;

You buy a power weapon. It's type is established by what you have modeled on the model, let's say type X. You then mastcraft that type X power weapon. You cannot mastercraft something that has not yet purchased.

Edit:

I would even go as far to say that you class your BT models power weapon when you initially model it, which is long before you ever mastercraft it.


Well yeah, so the Axe Mortalis is an Axe, that is Master Crafted.

Its not an unusual power weapon

So its still Str +1, AP 2, Unwieldy, but also Master Crafted.

It has to have UNIQUE special rules to be Unusual. Master Crafted is not a Unique Special Rule by any definition.


By RAW this is the most accurate interpretation, though it still doesn't make any sense that Commander Dante would strike last in any situation.


This is the farthest from RAW then you can get. The fact that some Joe Schmoe on the internet is claiming that mastercrafted is not a unique rule for a weapon that by default is NEVER mastercrafted based on his personal definition of what is unique and what isn't is as RAI as you could possibly get. "Unique" according to some guy on the internet?

Barring Warhammer 40k defined characterisitcs of what is unusual or special, you need to compare the basic properties of what constitutes the default characteristics and what you are presented with. A default power weapon does not ever come mastercrafted, unless it is a special weapon. It is unusual for a power weapon to be mastercrafted because by default they are never mastercrafted.


Blood Angels Power Weapons? @ 2012/07/04 18:35:39


Post by: Gunzhard


Well Brother Ramses / AKA Another "some guy on the internet"... there is still plenty of room for debate.

The USR's associated with these weapons are now _standard_ rules described generically in the rulebook.

We have a typical power weapon + a typical USR ...does that automatically make it "unique"... your opinion is yes. I hope you are right but there is no way to infer a definitive answer from the given information.

GW will have to address this one.


Blood Angels Power Weapons? @ 2012/07/04 18:41:37


Post by: kirsanth


I have not seen many people assume that universal rules are unique.


Blood Angels Power Weapons? @ 2012/07/04 18:46:03


Post by: DeathReaper


Brother Ramses wrote: A default power weapon does not ever come mastercrafted, unless it is a special weapon.

The weapons of the Sanguinary guard would like to have a word with you.


Blood Angels Power Weapons? @ 2012/07/04 18:55:43


Post by: Joe Mama


Gunzhard wrote:We have a typical power weapon + a typical USR ...does that automatically make it "unique"... your opinion is yes.


But we all agree power weapon + USR makes it special, right? Therefore we cannot use the "look and see" rule to determine the type of power weapon. What we can use instead, is up in the air.


Automatically Appended Next Post:
kirsanth wrote:I have not seen many people assume that universal rules are unique.


But universal special rules are surely special?


Blood Angels Power Weapons? @ 2012/07/04 20:01:26


Post by: Captain Antivas


Brother Ramses wrote:This is the farthest from RAW then you can get. The fact that some Joe Schmoe on the internet is claiming that mastercrafted is not a unique rule for a weapon that by default is NEVER mastercrafted based on his personal definition of what is unique and what isn't is as RAI as you could possibly get. "Unique" according to some guy on the internet?

Barring Warhammer 40k defined characterisitcs of what is unusual or special, you need to compare the basic properties of what constitutes the default characteristics and what you are presented with. A default power weapon does not ever come mastercrafted, unless it is a special weapon. It is unusual for a power weapon to be mastercrafted because by default they are never mastercrafted.


Not according to some guy on the internet but logic. Logically speaking there would not be a rule to cover something that is in the game. Although the wording of the power weapons is not 100% clear the wording for what qualifies as an unusual weapon is. If it has "Unique" rules it is an unusual weapon. So, we can thus state as a general rule that the rule book gives us two options for power weapons: weapons with unique rules or weapons without. Now since you have a problem with this word lets take this apart logically. The definition of unique is, according to a dictionary and not just some guy on the internet, (http://www.merriam-webster.com/dictionary/unique) being the only one, being without a like or equal, unusual. Now lets logically break this down. Is Dante the only one with a master-crafted weapon? No, Sanguinary Guard have them, Captain Shrike has two, Vulkan He'Stan has one. So we can logically say that Master-crafted is not unique. We can't say that Master crafted weapons are without like or equal, since many people have them, so that definition is out. The description also says, according to the BRB, that master-crafting is the pinnacle of weaponsmiths. Since there is more than one weaponsmith in the galaxy, and each one has made more than one weapon in their lifetime, master-crafted weapons are far from without like or equal. Then the final definition is unusual. Is an axe crafted by the most accomplished artisans of the Chapter unusual? No, it is just an axe that was made for Dante. Is a relic blade unusual? Yes, because it does something that normal two-handed weapons don't do. Is the Executioners Axe unusual? Yes, it is an axe that increases str by 2. No other axe does that so it is unusual. Is an axe that is master-crafted unusual? No, because there is at least one other axe in the galaxy that is like it. So, by that logic having a master-crafted weapon is not unusual. In conclusion, since these weapons are not the only ones, without like or equal, or unusual, they are not unique.

Now, unless you are actually claiming that master-crafted power weapons do not have any rules at all then you must agree they fall under regular power weapons to determine their AP/str/and intiative.


Blood Angels Power Weapons? @ 2012/07/04 20:43:00


Post by: Brother Ramses


Captain Antivas wrote:
Brother Ramses wrote:This is the farthest from RAW then you can get. The fact that some Joe Schmoe on the internet is claiming that mastercrafted is not a unique rule for a weapon that by default is NEVER mastercrafted based on his personal definition of what is unique and what isn't is as RAI as you could possibly get. "Unique" according to some guy on the internet?

Barring Warhammer 40k defined characterisitcs of what is unusual or special, you need to compare the basic properties of what constitutes the default characteristics and what you are presented with. A default power weapon does not ever come mastercrafted, unless it is a special weapon. It is unusual for a power weapon to be mastercrafted because by default they are never mastercrafted.


Not according to some guy on the internet but logic. Logically speaking there would not be a rule to cover something that is in the game. Although the wording of the power weapons is not 100% clear the wording for what qualifies as an unusual weapon is. If it has "Unique" rules it is an unusual weapon. So, we can thus state as a general rule that the rule book gives us two options for power weapons: weapons with unique rules or weapons without. Now since you have a problem with this word lets take this apart logically. The definition of unique is, according to a dictionary and not just some guy on the internet, (http://www.merriam-webster.com/dictionary/unique) being the only one, being without a like or equal, unusual. Now lets logically break this down. Is Dante the only one with a master-crafted weapon? No, Sanguinary Guard have them, Captain Shrike has two, Vulkan He'Stan has one. So we can logically say that Master-crafted is not unique. We can't say that Master crafted weapons are without like or equal, since many people have them, so that definition is out. The description also says, according to the BRB, that master-crafting is the pinnacle of weaponsmiths. Since there is more than one weaponsmith in the galaxy, and each one has made more than one weapon in their lifetime, master-crafted weapons are far from without like or equal. Then the final definition is unusual. Is an axe crafted by the most accomplished artisans of the Chapter unusual? No, it is just an axe that was made for Dante. Is a relic blade unusual? Yes, because it does something that normal two-handed weapons don't do. Is the Executioners Axe unusual? Yes, it is an axe that increases str by 2. No other axe does that so it is unusual. Is an axe that is master-crafted unusual? No, because there is at least one other axe in the galaxy that is like it. So, by that logic having a master-crafted weapon is not unusual. In conclusion, since these weapons are not the only ones, without like or equal, or unusual, they are not unique.

Now, unless you are actually claiming that master-crafted power weapons do not have any rules at all then you must agree they fall under regular power weapons to determine their AP/str/and intiative.


Because regular power weapons let you reroll one missed hit per turn when using the weapon in melee right.....ohhh wait....


Automatically Appended Next Post:
DeathReaper wrote:
Brother Ramses wrote: A default power weapon does not ever come mastercrafted, unless it is a special weapon.

The weapons of the Sanguinary guard would like to have a word with you.


Mind showing me in thr weapon appendix where a mastercrafted power weapon is listed? There is a listing for a Glaive Encarmine, that is a twohanded mastercrafted power weapon, but there is absolutely no listing for a mastercrafted power weapon.

So again, power weapons by default, are never mastercrafted. Trying to use sang guard as an example of default mastercrafted power weapons is a fallacy, because sang guard are equipped with Glaive Encarmine by default whose rules are a twohanded mastercrafted power weapon.


Blood Angels Power Weapons? @ 2012/07/04 20:51:41


Post by: Kiredor


Brother Rameses, Master Crafted is not Unique.

Antivas provided a dictionary definition.

I'm going to repeat that I consider UNIVERSAL special rules not UNIQUE

If it is NOT UNIQUE, it is NOT UNUSUAL. By RAW.

If you consider just having a USR to make it Unique, despite there being many other weapons with identical rules, then thats for you and your opponent.

Once again, the wording for Unusual weapons require one or more Unique Special Rules.


Blood Angels Power Weapons? @ 2012/07/04 21:03:43


Post by: Brother Ramses


Kiredor wrote:Brother Rameses, Master Crafted is not Unique.

Antivas provided a dictionary definition.

I'm going to repeat that I consider UNIVERSAL special rules not UNIQUE

If it is NOT UNIQUE, it is NOT UNUSUAL. By RAW.

If you consider just having a USR to make it Unique, despite there being many other weapons with identical rules, then thats for you and your opponent.

Once again, the wording for Unusual weapons require one or more Unique Special Rules.


So the crux of your argument is RAI because you don't CONSIDER universal special rules to be unique. Gotcha.

And the frost blade that I give my wolf lord and also give one of my wolf guard is the exact same. Oops, they must not be unique then?


Blood Angels Power Weapons? @ 2012/07/04 21:14:39


Post by: Kiredor


Frost Blades are not Power Weapons

They have a profile that makes them Str +1, AP 3, or S+2, AP 2 Unwieldy, as per the SW FAQ

They are not unusual power weapons, because they are no longer power weapons, and thus don't refer to the rules.



Automatically Appended Next Post:
Also, Lemartes has a Master Crafted Power Maul.

By your definition this is an Unusual power weapon, thus has none of the Maul rules.

Why bother FAQing it then?


Blood Angels Power Weapons? @ 2012/07/04 21:45:30


Post by: Brother Ramses


Kiredor wrote:Frost Blades are not Power Weapons

They have a profile that makes them Str +1, AP 3, or S+2, AP 2 Unwieldy, as per the SW FAQ

They are not unusual power weapons, because they are no longer power weapons, and thus don't refer to the rules.



Automatically Appended Next Post:
Also, Lemartes has a Master Crafted Power Maul.

By your definition this is an Unusual power weapon, thus has none of the Maul rules.

Why bother FAQing it then?


Frost Blades are str1, ap3
Frost Axes are str2, ap2, Unwieldy

Hence if my Wolf Lord has a frost blade it should be modeled as a blade and if my wolf guard has a frost axe it should be modeled as an axe.

Bad choice on Lemartes as it was SPECIFICALLY addressed in the FAQ to become what it was deemed. You see a FAQ for the Axe of Mortalis? Prior to the FAQ, Lemartes was indeed armed with an ap3 master crafted power weapon per the 6th edition rules.


Blood Angels Power Weapons? @ 2012/07/04 21:50:10


Post by: Kiredor


No, by your definition he still is

Because he has a special rule, Master Crafted, which makes it Unusual.

The problem is, there is no such thing as a basic Power Weapon, there are no rules for it. Its either a sword, mace, axe or lance.

The only other option is Unusual.

So either we take what the model is armed with as a definition, or all weapons with special rules are unusual. There are no rules that deal with the middle ground, which there should be.


Blood Angels Power Weapons? @ 2012/07/04 23:14:01


Post by: Halfpast_Yellow


Unique weapons have their own rules, perfect example is the Executioner's axe, reroll invulnerable saves.

Master-crafted is not unique and never will be. So you can't claim anything with Mastercrafted is 'an unusual weapon that strikes at AP3'

Since the rulebook doesn't say how to deal with power weapons with universal special rules, it doesn't say it. But you can't take an absence of information about how to treat master crafted power weapons as an excuse to re-invent the words 'unique' and 'unusual' so you have have whatever outcome you want.

By the By, +1 Str AP2 at I1 on a model with a 2+ save far outways striking at base str AP3 at whatever initiative you want. Welcome to 6th Edition and pray Dante is FAQed to use the Axe rules.


Blood Angels Power Weapons? @ 2012/07/04 23:29:48


Post by: Captain Antivas


You are right, there is no such thing as a basic power weapon anymore. There are power swords, master-crafted power swords, rending power swords, rending master-crafted power swords, power axes, master-crafted power axes, etc...they follow the rules for what they are. Unless they have a unique rule that no one else has. The emphasis being no one else has. (referring to the definition of unique earlier) Since there are other units who could have an axe that is master-crafted it is not unique. Since a Glaive Encarmine is an axe it is a 2-handed master-crafted power axe. It hits at init1, adds 1 to str, and is ap2.

The problem here is that we are using two definitions for the same word. There are two kinds of special rules: universal and codex-specific. In the sentence regarding power weapons it says "If a model's wargear says it has a power weapon which has no further special rules..." And that is what we are getting hung up on. That phrase no further special rules could have two meanings: universal special rules or codex-specific special rules.

The section on unusual power weapons says "If a power weapon has its own unique close combat rules..." It is clear that the phrase unique close combat rules refers to codex-specific special rules because those are, by definition, unique. No other codex has relic blades so they are ap3 power weapons because no one else has the same rules. No other codex has gauss weapons so they are a codex specific special rule.

Now that we have gotten to that point why, logically speaking, would GW write one section excluding universal special rules then write another section that also ignores universal special rules? They didn't, they wrote one section that includes universal special rules, the section on Power Weapons, and they wrote another section to cover the special weapons that don't fall into the general categories of weapons.


Automatically Appended Next Post:
Halfpast_Yellow wrote:By the By, +1 Str AP2 at I1 on a model with a 2+ save far outways striking at base str AP3 at whatever initiative you want. Welcome to 6th Edition and pray Dante is FAQed to use the Axe rules.


Dante does use the axe rules. He strikes at init 1, ap2, +1 str.


Blood Angels Power Weapons? @ 2012/07/04 23:35:27


Post by: Halfpast_Yellow


I know he does. That was for the players who can't seem to accept that.


Blood Angels Power Weapons? @ 2012/07/04 23:38:36


Post by: Lichkitten


So alittle off topic but same line of resoning with all the above, could you say that since the Axe Mortalis is a named weapon could it be an unusual weapon. I bring it up since i use Vulkan He'stan who has under the new rules a lance type so he goes up to St7 on the charge AP3, or normally St6 AP4' or does it come down to as the Cpt above said an AP3 unusual power weapon?


Blood Angels Power Weapons? @ 2012/07/04 23:54:01


Post by: Captain Antivas


Halfpast_Yellow wrote:I know he does. That was for the players who can't seem to accept that.

Sorry, I misunderstood.

lichkitten wrote:So alittle off topic but same line of resoning with all the above, could you say that since the Axe Mortalis is a named weapon could it be an unusual weapon. I bring it up since i use Vulkan He'stan who has under the new rules a lance type so he goes up to St7 on the charge AP3, or normally St6 AP4' or does it come down to as the Cpt above said an AP3 unusual power weapon?

Having a name doesn't make the rules unique. He'Stan however does not fall under that. Since a relic blade has unique rules He'Stan's master-crafted relic blade is an ap3 weapon that follows the rules listed in the codex.


Blood Angels Power Weapons? @ 2012/07/05 00:16:56


Post by: Lichkitten


Thank god for that with Vulkan anyway, so by that reasoning the glave encarmines are unusual PWs no arguments from me since they only exist in the BA codex, the black sword in BT is aswell (my friend put a mace on hes years ago). So just my condolences for the I1 Dante Because hes Glave buddies go first.


Blood Angels Power Weapons? @ 2012/07/05 00:25:46


Post by: rogueeyes


Master-crafted and Power Weapon rules can both apply to a weapon. They can be separated. I can find rules for Master-Crafted and for Power weapons.

Stating that there is no rule for Master-crafted power weapons is like me stating that there is no entry for Jump Monstrous Creature. There are rules for Jump units and rules for monstrous creatures.

Applying a USR to a weapon does not make it unique. It states there are additional rules that apply to this weapon in question. For Dante it is this:

Dante is equipped with a Master Crafted weapon that is a Power Weapon and by looking at the model we see it is a power Axe.

Astorath is equipped with a Power Weapon that allows him to strike at S6 and requires invulnerable saves to be rerolled.

For Dante I can look up all of his weapons rules in the Main rule book. There is nothing special about it. It is a Master Crafted Weapon and a Power Weapon.

For Astorath I must look up the weapons rules in the codex. These rules are more specific then those in the Main rule book. Nowhere is there a USR that requires succesful saves to be rerolled.

Master Crafted and Power Weapons are two rules that apply to a weapon. They are distinct parts. Apply the one then the other. I apply the Power Weapon rules then I apply the master crafted rules.

Glaives are not unusual weapons as stated on Pg 61.
If I add rending to a model with a power weapon does it suddenly because a specialized weapon? No it does not. Only if I state that all To Wound rolls of a 4,5,6 cause an AP2 hit makes it a unusual rule.

Master Crafted does not make a unique rule. Master Crafted is generalized. Thus power weapons that are master crafted follow the rules for power weapons as stated on pg 61 first column. They also follow the rules for master crafted on page 39.


Blood Angels Power Weapons? @ 2012/07/05 00:31:03


Post by: Sythica


I think the only sane way to look at this is realize that GW was sloppy with their wording. Page 61 clearly states you look at the model when the power weapon has no special rules. Dante's power weapon has a special rule. But you only consider AP3 when it has unique rules. It doesn't make sense to treat a special rule as a unique rule. Therefore, you don't look at the model, and you don't have an instruction to make it AP3.

Clearly, GW realized they needed to clarify some special characters by FAQ, but probably just need to clarify every special character. Until then, look to either agree with your opponent, or hope the 4+ roll off goes your way.


Blood Angels Power Weapons? @ 2012/07/05 00:31:48


Post by: Kiredor


The problem is, and this is one that I think Brother Rameses was trying to get across is that the only time we look at the model to see what kind of weapon it is is when it has NO SPECIAL RULES.

Dante's axe has special rules

However, it is not an Unusual Power Weapon, because it has no UNIQUE rules. Two different requirements. Since there are no rules for power weapons that don't fall into the 4 categories provided we have three options.

1. They are Unusual

2. They are what they look like

3. They have Strength as User AP -, since nothing tells us otherwise.

Personally i think 2, but 1 is also possible. 3 is stupid, but tecnhically RAW as I read it.


Blood Angels Power Weapons? @ 2012/07/05 01:37:40


Post by: Captain Antivas


Lichkitten wrote:Thank god for that with Vulkan anyway, so by that reasoning the glave encarmines are unusual PWs no arguments from me since they only exist in the BA codex, the black sword in BT is aswell (my friend put a mace on hes years ago). So just my condolences for the I1 Dante Because hes Glave buddies go first.


What rogueeyes said is 100% true. Since the Glaive Encarmines can be broken down to a weapon that is 2-handed, a power weapon, and master-crafted. A relic blade strikes at +2 str but specifically states that you can never get an extra attack. That extra special rule makes it unusual.


Blood Angels Power Weapons? @ 2012/07/05 01:50:51


Post by: Gunzhard


Here is the Bottom line: Despite how strong everyone is in their convictions - It IS debatable. Period.

Look at my avatar... nobody wants Dante to strike at I6 more than me, but there is NO indisputable answer at this time.

We can all agree here that "some guy from the internet" said this or that, but it's still a potential disagreement when you sit down to actually play a game with some non-BA player. GW must address this for an "official" answer.


Blood Angels Power Weapons? @ 2012/07/09 01:59:37


Post by: Radiation


Blood Angels Codex pg 23

Equipment, top of page, "when an item is unique, it is detailed in the relevant entry for its owner...A good example of this is the Axe Mortalis, a potent weapon wielded by Commander Dante."

There ya go folks. I was looking forward to AP 2 axes on Dante and SG, but it looks like they are unique and strike as AP 3 Melee.


Blood Angels Power Weapons? @ 2012/07/09 02:09:40


Post by: liturgies of blood


You have just made Dante a character I will play again, at least until the next codex. Thanks.


Blood Angels Power Weapons? @ 2012/07/09 02:13:30


Post by: Gunzhard


Radiation wrote:Blood Angels Codex pg 23

Equipment, top of page, "when an item is unique, it is detailed in the relevant entry for its owner...A good example of this is the Axe Mortalis, a potent weapon wielded by Commander Dante."

There ya go folks. I was looking forward to AP 2 axes on Dante and SG, but it looks like they are unique and strike as AP 3 Melee.


Uhhh ...good enough for me.


Blood Angels Power Weapons? @ 2012/07/09 07:03:54


Post by: Red Comet


Everyone look at Unusual Power Weapons. It says, " Many models have unusual power weapons that have one or more unique rules."

A USR is not a Unique Rule so Dante's Weapon may be Unique, but its rules are universal hence it is not unusual because it has no unique rules.

If you look at Astorath his Melee Weapon has Unique rules because it hits at Strength 6 and it forces Invuls against it to be re-rolled.


Blood Angels Power Weapons? @ 2012/07/09 07:50:49


Post by: Kiredor


Red Comet.

The problem is, that if you take that view, there are no rules for Dante's weapon.

Power Weapons do not have default rules.

It has special rules (master crafted), so you don't look at the model to decide what weapon it is.

But if it doesn't fall under the category 'unusual' then we have no rules to use, so that the weapon does nothing.

Which do you think it should be?


Blood Angels Power Weapons? @ 2012/07/09 09:27:13


Post by: Kommissar Kel


Radiation wrote:Blood Angels Codex pg 23

Equipment, top of page, "when an item is unique, it is detailed in the relevant entry for its owner...A good example of this is the Axe Mortalis, a potent weapon wielded by Commander Dante."

There ya go folks. I was looking forward to AP 2 axes on Dante and SG, but it looks like they are unique and strike as AP 3 Melee.


Yep, the Item is unique.

The rules however are not(and unique rules are what makes a Power weapon Unusual, not that the Power weapon is a unique Item).

Lets look at it this way:

the Dark Angels Codex is due out fairly soonish(probably Early 2013; I have no idea, but it will be among the first 6th edition Codices).

Since Loyalist Marines, and a First founding Chapter such as the Dark Angels will/Generally have access to Master Crafted weapons, lets assume Master crafting will be an available upgrade(Like it is for Grey Knights).

SO lets take a Chaplain; A Crozius Arcanum is a Power Maul(We already know this from the loyalist FAQs).

when you spend points to master craft that Crozius Arcanum(For sake of the Argument, lets just assume Master crafting the weapon is a purchase option); does it no longer count as a Power Maul, but becomes an Unusual Power weapon instead?



Blood Angels Power Weapons? @ 2012/07/09 16:27:46


Post by: Brother Ramses


Kommissar Kel wrote:
Radiation wrote:Blood Angels Codex pg 23

Equipment, top of page, "when an item is unique, it is detailed in the relevant entry for its owner...A good example of this is the Axe Mortalis, a potent weapon wielded by Commander Dante."

There ya go folks. I was looking forward to AP 2 axes on Dante and SG, but it looks like they are unique and strike as AP 3 Melee.


Yep, the Item is unique.

The rules however are not(and unique rules are what makes a Power weapon Unusual, not that the Power weapon is a unique Item).

Lets look at it this way:

the Dark Angels Codex is due out fairly soonish(probably Early 2013; I have no idea, but it will be among the first 6th edition Codices).

Since Loyalist Marines, and a First founding Chapter such as the Dark Angels will/Generally have access to Master Crafted weapons, lets assume Master crafting will be an available upgrade(Like it is for Grey Knights).

SO lets take a Chaplain; A Crozius Arcanum is a Power Maul(We already know this from the loyalist FAQs).

when you spend points to master craft that Crozius Arcanum(For sake of the Argument, lets just assume Master crafting the weapon is a purchase option); does it no longer count as a Power Maul, but becomes an Unusual Power weapon instead?



This stupid strawman has already been smacked down when it was brought up for BT power weapons and purchasing mastercrafted.

Did your imaginary chaplain's wargear entry say that he comes with a mastercrafted maul? If not, then his power weapon did not come with any FURTHER special rules. Read the RAW. If they power weapon did not come with any further special rules, you default to how it looks to determine the rules. Adding mastercrafted after the fact does not make it special/unique and thus ap3, because it did not originally come with said FURTHER special rule to class it as a special/unique weapon at ap3.


Blood Angels Power Weapons? @ 2012/07/09 18:06:19


Post by: Red Comet


Kiredor wrote:Red Comet.

The problem is, that if you take that view, there are no rules for Dante's weapon.

Power Weapons do not have default rules.

It has special rules (master crafted), so you don't look at the model to decide what weapon it is.

But if it doesn't fall under the category 'unusual' then we have no rules to use, so that the weapon does nothing.

Which do you think it should be?


Dante's weapon has rules that are all USR.

Power Weapons do have default rules.

Yes you do look at the model because Dante has a Power Weapon thus the shape of the model decides.

Its not unusual in any way because Lemartes's Crozius is not unusual either. It was changed to be a Master crafted Power Maul in the FAQ, not a Master crafted Ap3 Melee Weapon because it is unusual.


Blood Angels Power Weapons? @ 2012/07/09 18:21:41


Post by: Brother Ramses


Red Comet wrote:
Kiredor wrote:Red Comet.

The problem is, that if you take that view, there are no rules for Dante's weapon.

Power Weapons do not have default rules.

It has special rules (master crafted), so you don't look at the model to decide what weapon it is.

But if it doesn't fall under the category 'unusual' then we have no rules to use, so that the weapon does nothing.

Which do you think it should be?


Dante's weapon has rules that are all USR.

Power Weapons do have default rules.

Yes you do look at the model because Dante has a Power Weapon thus the shape of the model decides.

Its not unusual in any way because Lemartes's Crozius is not unusual either. It was changed to be a Master crafted Power Maul in the FAQ, not a Master crafted Ap3 Melee Weapon because it is unusual.


You have no idea what you are talking about or don't own the new 6th edition rulebook yet.

The Axe of Moralis is a mastercrafted power weapon.

Per the absolute and undeniable RAW, you only look at what is modeled if there are NO FURTHER SPECIAL RULES. Mastercrafted is a further special rule so you do not look at the Axe of Mortalis to see what is modeled to determine the rules of the weapon.

What Kiredor is saying that if anyone insists on the idiotic thought process that a mastercrafted power weapon is not special/unique and thus ap3, user str/initiative, then all mastercrafted power weapons don't do crap. So you have to either accept that,

1. Mastercrafted power weapons are both special/unique and thus are ap3, user str/initiative

Or

2. Mastercrafted power weapons are user str/initiative ap-

And your tidbit about Lemartes, until the FAQ, his crozius was just a mastercrafted ap3, user str/initiative. The FAQ changed the weapon entry completely.


Blood Angels Power Weapons? @ 2012/07/09 18:29:51


Post by: Red Comet


Brother Ramses wrote:
Red Comet wrote:
Kiredor wrote:Red Comet.

The problem is, that if you take that view, there are no rules for Dante's weapon.

Power Weapons do not have default rules.

It has special rules (master crafted), so you don't look at the model to decide what weapon it is.

But if it doesn't fall under the category 'unusual' then we have no rules to use, so that the weapon does nothing.

Which do you think it should be?


Dante's weapon has rules that are all USR.

Power Weapons do have default rules.

Yes you do look at the model because Dante has a Power Weapon thus the shape of the model decides.

Its not unusual in any way because Lemartes's Crozius is not unusual either. It was changed to be a Master crafted Power Maul in the FAQ, not a Master crafted Ap3 Melee Weapon because it is unusual.


You have no idea what you are talking about or don't own the new 6th edition rulebook yet.

The Axe of Moralis is a mastercrafted power weapon.

Per the absolute and undeniable RAW, you only look at what is modeled if there are NO FURTHER SPECIAL RULES. Mastercrafted is a further special rule so you do not look at the Axe of Mortalis to see what is modeled to determine the rules of the weapon.

What Kiredor is saying that if anyone insists on the idiotic thought process that a mastercrafted power weapon is not special/unique and thus ap3, user str/initiative, then all mastercrafted power weapons don't do crap. So you have to either accept that,

1. Mastercrafted power weapons are both special/unique and thus are ap3, user str/initiative

Or

2. Mastercrafted power weapons are user str/initiative ap-

And your tidbit about Lemartes, until the FAQ, his crozius was just a mastercrafted ap3, user str/initiative. The FAQ changed the weapon entry completely.


You are hilarious man. You sit here and make fun of me as if I don't have the rulebook. Look here I'm going to quote for you word for word and not insult you unlike what you like to do:

Unusual Power Weapons:
"Many models have unusual power weapons that have one or more unique rules. If a Power Weapon has its own unique close combat rules, treat it as an AP3 Melee Weapon with the additional rules and characteristics presented in its entry."

You mention SPECIAL Rules well you obviously don't have the rulebook, because it says UNIQUE rules as I just typed up for you. Unique rules aren't USR. Unique rules aren't found anywhere else. Dante has a Mastercrafted (USR) Power Weapon. That doesn't make it have any unique rules. It follows all of the normal rules for a Master crafted Power Weapon.

Let me elaborate more. Lemartes's crozius is just as clear as well. Its simply a Master crafted Power Weapon. The FAQ changed it to a Master Crafted Power Maul. Its doesn't have UNIQUE rules, it has special rules that are covered in the BRB. So it follows the rules for a Master crafted Power Maul, not an unusual weapon because there is nothing unique about a weapon being mastercrafted.

Astaroth has an Unusual weapon because it has Unique rules, not special ones.

Oh one last definition special =/= unique. Special means its special. Unique means one of a kind. Is Mastercrafted one of a kind? No, hence its not unique, but special.


Blood Angels Power Weapons? @ 2012/07/09 18:46:09


Post by: Kommissar Kel


Brother Ramses wrote:This stupid strawman has already been smacked down when it was brought up for BT power weapons and purchasing mastercrafted.

Did your imaginary chaplain's wargear entry say that he comes with a mastercrafted maul? If not, then his power weapon did not come with any FURTHER special rules. Read the RAW. If they power weapon did not come with any further special rules, you default to how it looks to determine the rules. Adding mastercrafted after the fact does not make it special/unique and thus ap3, because it did not originally come with said FURTHER special rule to class it as a special/unique weapon at ap3.


A Chaplains Crozius is never just a Power weapon; it is Always a Power Maul.

Also your ridiculous "smack down" against "this Stupid Strawman" is entirely invalid; When you check what type of Power weapon your model has is after the Model has been built, If I am Building my model to suit my list and My list has a Mastercrafted Power weapon; then according to you that power weapon is now an unusual Power weapon and the Form of that power weapon will not matter.

Scenario: I Make a List for the current Black Templar Codex(Since you brought it up), giving my Marshal A master crafted Power weapon.
I then start building my Marshal model and Decide I want him to have a Spear(Because I have him bike mounted you see and it just looks cool that way).
Now when I have built my Charging Black templar Knight Marshal Model I look to it's power weapon to determine which type of power weapon I have, but Oh, wait; my Power weapon is Master crafted, I guess it is an unusual power weapon?

No wait, it has a Special rule, but no unique rules; so it is a Power weapon that is not Unusual.


Blood Angels Power Weapons? @ 2012/07/09 19:14:50


Post by: AresX8


Ramses, are you seriously suggesting that The Axe Mortalis falls under the same rules that Relic Blades, Agonisers, Huskblades, Drach'nyen and Talon of Horus, and GK Force Halberds do? EDIT: All of those weapons fall under unusual power weapons.


Blood Angels Power Weapons? @ 2012/07/09 19:16:40


Post by: Brother Ramses


Red Comet wrote:
Brother Ramses wrote:
Red Comet wrote:
Kiredor wrote:Red Comet.

The problem is, that if you take that view, there are no rules for Dante's weapon.

Power Weapons do not have default rules.

It has special rules (master crafted), so you don't look at the model to decide what weapon it is.

But if it doesn't fall under the category 'unusual' then we have no rules to use, so that the weapon does nothing.

Which do you think it should be?


Dante's weapon has rules that are all USR.

Power Weapons do have default rules.

Yes you do look at the model because Dante has a Power Weapon thus the shape of the model decides.

Its not unusual in any way because Lemartes's Crozius is not unusual either. It was changed to be a Master crafted Power Maul in the FAQ, not a Master crafted Ap3 Melee Weapon because it is unusual.


You have no idea what you are talking about or don't own the new 6th edition rulebook yet.

The Axe of Moralis is a mastercrafted power weapon.

Per the absolute and undeniable RAW, you only look at what is modeled if there are NO FURTHER SPECIAL RULES. Mastercrafted is a further special rule so you do not look at the Axe of Mortalis to see what is modeled to determine the rules of the weapon.

What Kiredor is saying that if anyone insists on the idiotic thought process that a mastercrafted power weapon is not special/unique and thus ap3, user str/initiative, then all mastercrafted power weapons don't do crap. So you have to either accept that,

1. Mastercrafted power weapons are both special/unique and thus are ap3, user str/initiative

Or

2. Mastercrafted power weapons are user str/initiative ap-

And your tidbit about Lemartes, until the FAQ, his crozius was just a mastercrafted ap3, user str/initiative. The FAQ changed the weapon entry completely.


You are hilarious man. You sit here and make fun of me as if I don't have the rulebook. Look here I'm going to quote for you word for word and not insult you unlike what you like to do:

Unusual Power Weapons:
"Many models have unusual power weapons that have one or more unique rules. If a Power Weapon has its own unique close combat rules, treat it as an AP3 Melee Weapon with the additional rules and characteristics presented in its entry."

You mention SPECIAL Rules well you obviously don't have the rulebook, because it says UNIQUE rules as I just typed up for you. Unique rules aren't USR. Unique rules aren't found anywhere else. Dante has a Mastercrafted (USR) Power Weapon. That doesn't make it have any unique rules. It follows all of the normal rules for a Master crafted Power Weapon.

Let me elaborate more. Lemartes's crozius is just as clear as well. Its simply a Master crafted Power Weapon. The FAQ changed it to a Master Crafted Power Maul. Its doesn't have UNIQUE rules, it has special rules that are covered in the BRB. So it follows the rules for a Master crafted Power Maul, not an unusual weapon because there is nothing unique about a weapon being mastercrafted.

Astaroth has an Unusual weapon because it has Unique rules, not special ones.

Oh one last definition special =/= unique. Special means its special. Unique means one of a kind. Is Mastercrafted one of a kind? No, hence its not unique, but special.


/shakes head

Core rulebook, pg 61 Types of Power Weapons, paragraph 2:

"If a model's wargear says it has a power weapon which has no further SPECIAL rules, look at the model to tell which type of power weapon it has;...."

BA Codex pg 53, Axe of Mortalis:

"The Axe of Mortalis is a master-crafted power weapon."

Now still sticking with you not knowing what you are talking about, by all means please show me how you look what Dante is carrying to determine the rules for the power weapon when the RAW specifically tells you that the only time you do check for what the model is carrying is when there are NO FURTHER SPECIAL RULES? Last time I checked master-crafted was a SPECIAL rule and the Axe of Mortailis is a master-crafted power weapon, ie, a power weapon with FURTHER SPECIAL rules.

So your stance that the Axe of Mortalis follows the rules for a master-crafted power axe does not stand up to the RAW because the rules entry has a FURTHER SPECIAL RULE and thus you NEVER look to what is modeled to determine the rules.

As I then stated, because you cannot class the Axe of Mortalis because of the FURTHER SPECIAL Rule in the wargear entry (master-crafted) on how it is modeled you left with the two choices I gave you.

1. Class master-crafted as a unique rule for the wargear entry and the Axe of Mortalis becomes user str/init, ap3

Or

2. Idiotically insist that master-crafted is only special, but not unique and you are left with a master-crafted power weapon that is user str/init, ap-, and can reroll one missed hit when used in melee.


Automatically Appended Next Post:
Kommissar Kel wrote:
Brother Ramses wrote:This stupid strawman has already been smacked down when it was brought up for BT power weapons and purchasing mastercrafted.

Did your imaginary chaplain's wargear entry say that he comes with a mastercrafted maul? If not, then his power weapon did not come with any FURTHER special rules. Read the RAW. If they power weapon did not come with any further special rules, you default to how it looks to determine the rules. Adding mastercrafted after the fact does not make it special/unique and thus ap3, because it did not originally come with said FURTHER special rule to class it as a special/unique weapon at ap3.


A Chaplains Crozius is never just a Power weapon; it is Always a Power Maul.

Also your ridiculous "smack down" against "this Stupid Strawman" is entirely invalid; When you check what type of Power weapon your model has is after the Model has been built, If I am Building my model to suit my list and My list has a Mastercrafted Power weapon; then according to you that power weapon is now an unusual Power weapon and the Form of that power weapon will not matter.

Scenario: I Make a List for the current Black Templar Codex(Since you brought it up), giving my Marshal A master crafted Power weapon.
I then start building my Marshal model and Decide I want him to have a Spear(Because I have him bike mounted you see and it just looks cool that way).
Now when I have built my Charging Black templar Knight Marshal Model I look to it's power weapon to determine which type of power weapon I have, but Oh, wait; my Power weapon is Master crafted, I guess it is an unusual power weapon?

No wait, it has a Special rule, but no unique rules; so it is a Power weapon that is not Unusual.


KK, what does the wargear entry for a DA/BT/UM chaplain say? Does it say master-crafted Crozius Arcanum? For example, FAQ not withstanding, the BA codex, pg 42

"Crozius Arcanum: The Crozius Arcanum is a Space Marine Chaplain's rod of office. It is a power weapon."

Now again referencing page 61 of the core rulebook,

"If a model's wargear says it has a power weapon which has no further special rules, look to the model to tell which type of power weapon it has:....."

Were there any further special rules for the Crozius Arcanum wargear entry? Then it defaults to how the weapon looks. Now apply the same to your imaginary DA chaplain:

His imaginary wargear entry says the exact same as the BA entry; it is a power weapon. With no further special rules, you class it how it looks, most likely a maul.

Now with both your BT example and your DA example, did the models wargear entry contain any further special rules? Probably not with the way you are trying to argue your point. So you then class the weapon on how you modeled it.

You then purchased master-crafting for a weapon that has already been classed on how it looks because the wargear originally did not have any further special rules. You added a special rule later, but that was not part of the original wargear entry and thus were forced to class your weapon on how it was modeled and then master-crafted that specific type of weapon.


Blood Angels Power Weapons? @ 2012/07/09 19:37:07


Post by: Red Comet


Brother Ramses wrote:
Red Comet wrote:
Brother Ramses wrote:
Red Comet wrote:
Kiredor wrote:Red Comet.

The problem is, that if you take that view, there are no rules for Dante's weapon.

Power Weapons do not have default rules.

It has special rules (master crafted), so you don't look at the model to decide what weapon it is.

But if it doesn't fall under the category 'unusual' then we have no rules to use, so that the weapon does nothing.

Which do you think it should be?


Dante's weapon has rules that are all USR.

Power Weapons do have default rules.

Yes you do look at the model because Dante has a Power Weapon thus the shape of the model decides.

Its not unusual in any way because Lemartes's Crozius is not unusual either. It was changed to be a Master crafted Power Maul in the FAQ, not a Master crafted Ap3 Melee Weapon because it is unusual.


You have no idea what you are talking about or don't own the new 6th edition rulebook yet.

The Axe of Moralis is a mastercrafted power weapon.

Per the absolute and undeniable RAW, you only look at what is modeled if there are NO FURTHER SPECIAL RULES. Mastercrafted is a further special rule so you do not look at the Axe of Mortalis to see what is modeled to determine the rules of the weapon.

What Kiredor is saying that if anyone insists on the idiotic thought process that a mastercrafted power weapon is not special/unique and thus ap3, user str/initiative, then all mastercrafted power weapons don't do crap. So you have to either accept that,

1. Mastercrafted power weapons are both special/unique and thus are ap3, user str/initiative

Or

2. Mastercrafted power weapons are user str/initiative ap-

And your tidbit about Lemartes, until the FAQ, his crozius was just a mastercrafted ap3, user str/initiative. The FAQ changed the weapon entry completely.


You are hilarious man. You sit here and make fun of me as if I don't have the rulebook. Look here I'm going to quote for you word for word and not insult you unlike what you like to do:

Unusual Power Weapons:
"Many models have unusual power weapons that have one or more unique rules. If a Power Weapon has its own unique close combat rules, treat it as an AP3 Melee Weapon with the additional rules and characteristics presented in its entry."

You mention SPECIAL Rules well you obviously don't have the rulebook, because it says UNIQUE rules as I just typed up for you. Unique rules aren't USR. Unique rules aren't found anywhere else. Dante has a Mastercrafted (USR) Power Weapon. That doesn't make it have any unique rules. It follows all of the normal rules for a Master crafted Power Weapon.

Let me elaborate more. Lemartes's crozius is just as clear as well. Its simply a Master crafted Power Weapon. The FAQ changed it to a Master Crafted Power Maul. Its doesn't have UNIQUE rules, it has special rules that are covered in the BRB. So it follows the rules for a Master crafted Power Maul, not an unusual weapon because there is nothing unique about a weapon being mastercrafted.

Astaroth has an Unusual weapon because it has Unique rules, not special ones.

Oh one last definition special =/= unique. Special means its special. Unique means one of a kind. Is Mastercrafted one of a kind? No, hence its not unique, but special.


/shakes head

Core rulebook, pg 61 Types of Power Weapons, paragraph 2:

"If a model's wargear says it has a power weapon which has no further SPECIAL rules, look at the model to tell which type of power weapon it has;...."

BA Codex pg 53, Axe of Mortalis:

"The Axe of Mortalis is a master-crafted power weapon."

Now still sticking with you not knowing what you are talking about, by all means please show me how you look what Dante is carrying to determine the rules for the power weapon when the RAW specifically tells you that the only time you do check for what the model is carrying is when there are NO FURTHER SPECIAL RULES? Last time I checked master-crafted was a SPECIAL rule and the Axe of Mortailis is a master-crafted power weapon, ie, a power weapon with FURTHER SPECIAL rules.

So your stance that the Axe of Mortalis follows the rules for a master-crafted power axe does not stand up to the RAW because the rules entry has a FURTHER SPECIAL RULE and thus you NEVER look to what is modeled to determine the rules.

As I then stated, because you cannot class the Axe of Mortalis because of the FURTHER SPECIAL Rule in the wargear entry (master-crafted) on how it is modeled you left with the two choices I gave you.

1. Class master-crafted as a unique rule for the wargear entry and the Axe of Mortalis becomes user str/init, ap3

Or

2. Idiotically insist that master-crafted is only special, but not unique and you are left with a master-crafted power weapon that is user str/init, ap-, and can reroll one missed hit when used in melee.


Automatically Appended Next Post:
Kommissar Kel wrote:
Brother Ramses wrote:This stupid strawman has already been smacked down when it was brought up for BT power weapons and purchasing mastercrafted.

Did your imaginary chaplain's wargear entry say that he comes with a mastercrafted maul? If not, then his power weapon did not come with any FURTHER special rules. Read the RAW. If they power weapon did not come with any further special rules, you default to how it looks to determine the rules. Adding mastercrafted after the fact does not make it special/unique and thus ap3, because it did not originally come with said FURTHER special rule to class it as a special/unique weapon at ap3.


A Chaplains Crozius is never just a Power weapon; it is Always a Power Maul.

Also your ridiculous "smack down" against "this Stupid Strawman" is entirely invalid; When you check what type of Power weapon your model has is after the Model has been built, If I am Building my model to suit my list and My list has a Mastercrafted Power weapon; then according to you that power weapon is now an unusual Power weapon and the Form of that power weapon will not matter.

Scenario: I Make a List for the current Black Templar Codex(Since you brought it up), giving my Marshal A master crafted Power weapon.
I then start building my Marshal model and Decide I want him to have a Spear(Because I have him bike mounted you see and it just looks cool that way).
Now when I have built my Charging Black templar Knight Marshal Model I look to it's power weapon to determine which type of power weapon I have, but Oh, wait; my Power weapon is Master crafted, I guess it is an unusual power weapon?

No wait, it has a Special rule, but no unique rules; so it is a Power weapon that is not Unusual.


KK, what does the wargear entry for a DA/BT/UM chaplain say? Does it say master-crafted Crozius Arcanum? For example, FAQ not withstanding, the BA codex, pg 42

"Crozius Arcanum: The Crozius Arcanum is a Space Marine Chaplain's rod of office. It is a power weapon."

Now again referencing page 61 of the core rulebook,

"If a model's wargear says it has a power weapon which has no further special rules, look to the model to tell which type of power weapon it has:....."

Were there any further special rules for the Crozius Arcanum wargear entry? Then it defaults to how the weapon looks. Now apply the same to your imaginary DA chaplain:

His imaginary wargear entry says the exact same as the BA entry; it is a power weapon. With no further special rules, you class it how it looks, most likely a maul.

Now with both your BT example and your DA example, did the models wargear entry contain any further special rules? Probably not with the way you are trying to argue your point. So you then class the weapon on how you modeled it.

You then purchased master-crafting for a weapon that has already been classed on how it looks because the wargear originally did not have any further special rules. You added a special rule later, but that was not part of the original wargear entry and thus were forced to class your weapon on how it was modeled and then master-crafted that specific type of weapon.


I understand your point now, because you actually reference the rulebook. This is actually a contradiction within the rules, but its pretty clear by Lemartes's Crozius that Dante has a Power Axe because Lemartes now has a Power Maul per the FAQ when before it was a "Master crafted Power Weapon". If we look at that FAQ for precedence we would see that following the same logic Dante has a Power Axe and the Sanguinary Guard depend on what they are holding.

By your logic Lemartes's Crozius should be an AP3 Melee Weapon that is mastercrafted, but its not now is it?

Looking at your ridiculous example of adding Master Crafted after purchasing the weapon with points and purchasing Mastercrafted then the Power Weapons should be classified as Ap3 Melee Weapons and not as what you modeled them as. Stop contradicting yourself. You are making no sense with that example. There is no order of operations for determining a weapon.


Blood Angels Power Weapons? @ 2012/07/09 20:07:26


Post by: Gunzhard


You guys figure it out yet? Can I tell the guy across from me that THIS is undeniably the correct answer? HAha...

This is clearly, Unresolvable with the given information, which is clearly what I stated at the beginning of this debate - which means - HAH YES! - I WAS RIGHT

You guys need to chill out anyway, this argument has been going in circles over the coarse of several threads with NO real headway despite strong convictions for either argument.


Blood Angels Power Weapons? @ 2012/07/09 20:50:05


Post by: Brother Ramses


Red Comet wrote:
Brother Ramses wrote:
Red Comet wrote:
Brother Ramses wrote:
Red Comet wrote:
Kiredor wrote:Red Comet.

The problem is, that if you take that view, there are no rules for Dante's weapon.

Power Weapons do not have default rules.

It has special rules (master crafted), so you don't look at the model to decide what weapon it is.

But if it doesn't fall under the category 'unusual' then we have no rules to use, so that the weapon does nothing.

Which do you think it should be?


Dante's weapon has rules that are all USR.

Power Weapons do have default rules.

Yes you do look at the model because Dante has a Power Weapon thus the shape of the model decides.

Its not unusual in any way because Lemartes's Crozius is not unusual either. It was changed to be a Master crafted Power Maul in the FAQ, not a Master crafted Ap3 Melee Weapon because it is unusual.


You have no idea what you are talking about or don't own the new 6th edition rulebook yet.

The Axe of Moralis is a mastercrafted power weapon.

Per the absolute and undeniable RAW, you only look at what is modeled if there are NO FURTHER SPECIAL RULES. Mastercrafted is a further special rule so you do not look at the Axe of Mortalis to see what is modeled to determine the rules of the weapon.

What Kiredor is saying that if anyone insists on the idiotic thought process that a mastercrafted power weapon is not special/unique and thus ap3, user str/initiative, then all mastercrafted power weapons don't do crap. So you have to either accept that,

1. Mastercrafted power weapons are both special/unique and thus are ap3, user str/initiative

Or

2. Mastercrafted power weapons are user str/initiative ap-

And your tidbit about Lemartes, until the FAQ, his crozius was just a mastercrafted ap3, user str/initiative. The FAQ changed the weapon entry completely.


You are hilarious man. You sit here and make fun of me as if I don't have the rulebook. Look here I'm going to quote for you word for word and not insult you unlike what you like to do:

Unusual Power Weapons:
"Many models have unusual power weapons that have one or more unique rules. If a Power Weapon has its own unique close combat rules, treat it as an AP3 Melee Weapon with the additional rules and characteristics presented in its entry."

You mention SPECIAL Rules well you obviously don't have the rulebook, because it says UNIQUE rules as I just typed up for you. Unique rules aren't USR. Unique rules aren't found anywhere else. Dante has a Mastercrafted (USR) Power Weapon. That doesn't make it have any unique rules. It follows all of the normal rules for a Master crafted Power Weapon.

Let me elaborate more. Lemartes's crozius is just as clear as well. Its simply a Master crafted Power Weapon. The FAQ changed it to a Master Crafted Power Maul. Its doesn't have UNIQUE rules, it has special rules that are covered in the BRB. So it follows the rules for a Master crafted Power Maul, not an unusual weapon because there is nothing unique about a weapon being mastercrafted.

Astaroth has an Unusual weapon because it has Unique rules, not special ones.

Oh one last definition special =/= unique. Special means its special. Unique means one of a kind. Is Mastercrafted one of a kind? No, hence its not unique, but special.


/shakes head

Core rulebook, pg 61 Types of Power Weapons, paragraph 2:

"If a model's wargear says it has a power weapon which has no further SPECIAL rules, look at the model to tell which type of power weapon it has;...."

BA Codex pg 53, Axe of Mortalis:

"The Axe of Mortalis is a master-crafted power weapon."

Now still sticking with you not knowing what you are talking about, by all means please show me how you look what Dante is carrying to determine the rules for the power weapon when the RAW specifically tells you that the only time you do check for what the model is carrying is when there are NO FURTHER SPECIAL RULES? Last time I checked master-crafted was a SPECIAL rule and the Axe of Mortailis is a master-crafted power weapon, ie, a power weapon with FURTHER SPECIAL rules.

So your stance that the Axe of Mortalis follows the rules for a master-crafted power axe does not stand up to the RAW because the rules entry has a FURTHER SPECIAL RULE and thus you NEVER look to what is modeled to determine the rules.

As I then stated, because you cannot class the Axe of Mortalis because of the FURTHER SPECIAL Rule in the wargear entry (master-crafted) on how it is modeled you left with the two choices I gave you.

1. Class master-crafted as a unique rule for the wargear entry and the Axe of Mortalis becomes user str/init, ap3

Or

2. Idiotically insist that master-crafted is only special, but not unique and you are left with a master-crafted power weapon that is user str/init, ap-, and can reroll one missed hit when used in melee.


Automatically Appended Next Post:
Kommissar Kel wrote:
Brother Ramses wrote:This stupid strawman has already been smacked down when it was brought up for BT power weapons and purchasing mastercrafted.

Did your imaginary chaplain's wargear entry say that he comes with a mastercrafted maul? If not, then his power weapon did not come with any FURTHER special rules. Read the RAW. If they power weapon did not come with any further special rules, you default to how it looks to determine the rules. Adding mastercrafted after the fact does not make it special/unique and thus ap3, because it did not originally come with said FURTHER special rule to class it as a special/unique weapon at ap3.


A Chaplains Crozius is never just a Power weapon; it is Always a Power Maul.

Also your ridiculous "smack down" against "this Stupid Strawman" is entirely invalid; When you check what type of Power weapon your model has is after the Model has been built, If I am Building my model to suit my list and My list has a Mastercrafted Power weapon; then according to you that power weapon is now an unusual Power weapon and the Form of that power weapon will not matter.

Scenario: I Make a List for the current Black Templar Codex(Since you brought it up), giving my Marshal A master crafted Power weapon.
I then start building my Marshal model and Decide I want him to have a Spear(Because I have him bike mounted you see and it just looks cool that way).
Now when I have built my Charging Black templar Knight Marshal Model I look to it's power weapon to determine which type of power weapon I have, but Oh, wait; my Power weapon is Master crafted, I guess it is an unusual power weapon?

No wait, it has a Special rule, but no unique rules; so it is a Power weapon that is not Unusual.


KK, what does the wargear entry for a DA/BT/UM chaplain say? Does it say master-crafted Crozius Arcanum? For example, FAQ not withstanding, the BA codex, pg 42

"Crozius Arcanum: The Crozius Arcanum is a Space Marine Chaplain's rod of office. It is a power weapon."

Now again referencing page 61 of the core rulebook,

"If a model's wargear says it has a power weapon which has no further special rules, look to the model to tell which type of power weapon it has:....."

Were there any further special rules for the Crozius Arcanum wargear entry? Then it defaults to how the weapon looks. Now apply the same to your imaginary DA chaplain:

His imaginary wargear entry says the exact same as the BA entry; it is a power weapon. With no further special rules, you class it how it looks, most likely a maul.

Now with both your BT example and your DA example, did the models wargear entry contain any further special rules? Probably not with the way you are trying to argue your point. So you then class the weapon on how you modeled it.

You then purchased master-crafting for a weapon that has already been classed on how it looks because the wargear originally did not have any further special rules. You added a special rule later, but that was not part of the original wargear entry and thus were forced to class your weapon on how it was modeled and then master-crafted that specific type of weapon.


I understand your point now, because you actually reference the rulebook. This is actually a contradiction within the rules, but its pretty clear by Lemartes's Crozius that Dante has a Power Axe because Lemartes now has a Power Maul per the FAQ when before it was a "Master crafted Power Weapon". If we look at that FAQ for precedence we would see that following the same logic Dante has a Power Axe and the Sanguinary Guard depend on what they are holding.

By your logic Lemartes's Crozius should be an AP3 Melee Weapon that is mastercrafted, but its not now is it?

Looking at your ridiculous example of adding Master Crafted after purchasing the weapon with points and purchasing Mastercrafted then the Power Weapons should be classified as Ap3 Melee Weapons and not as what you modeled them as. Stop contradicting yourself. You are making no sense with that example. There is no order of operations for determining a weapon.


First of all, the FAQ for Lemartes overrules the codex entry for Lemartes, and lemartes ONLY. They didn't apply the same standard to the Axe of Mortalis or the Glaive Encarmines, hence why there is no FAQ for the Axe of Mortalis or Glaive Encarmines making them power axes. Just like the BA ruling for Lemartes' crozius has absolutely zero bearing on what a Wolf Priest's crozius can or cannot be. You can assume all you want and then try and project that assumption as RAW, but you just end up looking foolish.

I figured my explanation of the RAW behind a wargear entry having further special rules and purchasing further special rules would leave you puzzled as once again based on the RAW of the rules and not RAI assumptions.

Forget the actual codex given name of two power weapons,

Wargear entry 1: master-crafted power weapon
Wargear entry 2: power weapon

Now breaking it down Sesame Street style, "one of these things is not like the other, one of these things isn't the same....!" Can you find the difference?

One of these weapons says that it has a further special rule and one does not. That means one of these weapons looks to how the model has been modeled for the power weapon rules and one does not.

Now apply the exact same RAW to a DA chaplain and his crozius whose wargear entry ONLY states, "power weapon" and has no further special rules. You class his weapon based on how it looks (maul) and then when you purchase the option to master-craft it, you are master-crafting a maul. This is in complete opposite to what happens when a wargear says a power weapon has further special rules or in the case above, mastercrafted in the wargear entry.

Seriously, present a RAW argument against it instead of opinions. You have zero RAW support to class the Axe of Mortalis or Glaive Encarmines per the Lemartes FaQ. And btw, there is an order of operations on classing a power weapon. I have quoted it twice and it is what my argument is based off.



Blood Angels Power Weapons? @ 2012/07/09 21:07:51


Post by: Red Comet


Are you seriously arguing that a weapon which is considered a Master Crafted Power Weapon, is different from a Weapon that's a Power Weapon with the master crafted rule? Seriously?

Its the same thing. A mastercrafted power weapon is a master crafted power weapon no matter how it came to be one. Your entire argument isn't even based on RAW. Its based on your opinion because there is no order of operations because GW has never clearly stated it. I'm pretty sure that GW got lazy with the FAQ's hence why this discussion is even occurring. Watch for the FAQ its going to be ruled that the SG Glaive's depend on the weapon they carry and Dante is wielding a power axe.


Blood Angels Power Weapons? @ 2012/07/09 21:43:17


Post by: Kommissar Kel


Breaking this up point by point.

Brother Ramses wrote:
KK, what does the wargear entry for a DA/BT/UM chaplain say? Does it say master-crafted Crozius Arcanum? For example, FAQ not withstanding, the BA codex, pg 42

"Crozius Arcanum: The Crozius Arcanum is a Space Marine Chaplain's rod of office. It is a power weapon."


Lets just stop right here. The BA Codex, Page 42 Says: "A Crozius Arcanum is treated as a Power Maul."

You see, the FAQs are Withstanding; You replace the entry for Crozius Arcanum in the book with the one in the FAQ Amendment.

More to the point of our discussion, and that little "Strawman"; the BT codex says on page 27: "A Crozius Arcanum is treated as a Power Maul - refer to the Warhammer 40,000 rulebook."



Brother Ramses wrote:Now again referencing page 61 of the core rulebook,

"If a model's wargear says it has a power weapon which has no further special rules, look to the model to tell which type of power weapon it has:....."

Were there any further special rules for the Crozius Arcanum wargear entry? Then it defaults to how the weapon looks. Now apply the same to your imaginary DA chaplain:


This no longer applies, the Crozius is a Specified type of Power weapon.

Brother Ramses wrote:His imaginary wargear entry says the exact same as the BA entry; it is a power weapon. With no further special rules, you class it how it looks, most likely a maul.

Now with both your BT example and your DA example, did the models wargear entry contain any further special rules? Probably not with the way you are trying to argue your point. So you then class the weapon on how you modeled it.


With the BT and DA entry, you are applying "Master Crafted" to the Power weapon at list creation, at this point the rules are for a "Master crafted power weapon"; or a Power weapon with the Master crafted Special rule. When you determine what Type of power weapon you have would be the first time it is relevant(During the Game), because it is not until this point that you have any cause to determine the type.

Brother Ramses wrote:You then purchased master-crafting for a weapon that has already been classed on how it looks because the wargear originally did not have any further special rules. You added a special rule later, but that was not part of the original wargear entry and thus were forced to class your weapon on how it was modeled and then master-crafted that specific type of weapon.


Again, I do not know about you, but I tend to write my lists before purchase/assembly of my models, and as I have said above the rules do not support your view that you determine the type of power weapon as soon as you purchase it, you determine the type when it matters what type it is(unless the type is already defined by it's rules).


Blood Angels Power Weapons? @ 2012/07/09 21:48:03


Post by: Brother Ramses


Red Comet wrote:Are you seriously arguing that a weapon which is considered a Master Crafted Power Weapon, is different from a Weapon that's a Power Weapon with the master crafted rule? Seriously?

Its the same thing. A mastercrafted power weapon is a master crafted power weapon no matter how it came to be one. Your entire argument isn't even based on RAW. Its based on your opinion because there is no order of operations because GW has never clearly stated it. I'm pretty sure that GW got lazy with the FAQ's hence why this discussion is even occurring. Watch for the FAQ its going to be ruled that the SG Glaive's depend on the weapon they carry and Dante is wielding a power axe.


It isn't the same thing according to the rules of this game.

The very first thing you do when determining the type of power weapon is check to see if the wargear has any further special rules. Depending on that discovery, or lack thereof, is when you check or do not check to see what the model is modeled with to determine power weapon type and the specific rules for that type.

Damn phone messing up my post!

Edit:

As for mastercrafting a power weapon through a purchased option, answer this;

Was mastercrafted in the power weapon wargear entry before you purchased it?

No. Therefore it was not considered a "further special rule" when determining the power weapon type and you instead look to classing it's type and associated rules by what was modeled. That determined type of power weapon is then mastercrafted, after the fact. It wasn't mastercrafted in the wargear entry and thus was not a "further special rule" when you are told to check.

Once again, bring a RAW argument. Accusing GW of being lazy with their FAQ is once again your opinion with zero rules support.


Blood Angels Power Weapons? @ 2012/07/09 21:58:01


Post by: Kiredor


Actually the added section answered my point.


Blood Angels Power Weapons? @ 2012/07/09 22:08:19


Post by: Red Comet


I don't see how any of your points are RAW at all when in game there is no distinction between adding the upgrade to a Power Weapon and a Power Weapon that already has it. Rules wise its the same. At the moment you are simply just reiterating the same thing as if saying it over and over makes you right. There is no order of operations. There are only Power Weapons or Master Crafted Power Weapons. There is no middle that has some weird loophole.

If what you say is true then as soon as any model mastercrafts any of his weapons it instantly becomes an AP3 Melee Weapon which makes no sense. Why can't I have a Master Crafted Power Axe?


Blood Angels Power Weapons? @ 2012/07/10 03:40:15


Post by: Brother Ramses


Red Comet wrote:I don't see how any of your points are RAW at all when in game there is no distinction between adding the upgrade to a Power Weapon and a Power Weapon that already has it. Rules wise its the same. At the moment you are simply just reiterating the same thing as if saying it over and over makes you right. There is no order of operations. There are only Power Weapons or Master Crafted Power Weapons. There is no middle that has some weird loophole.

If what you say is true then as soon as any model mastercrafts any of his weapons it instantly becomes an AP3 Melee Weapon which makes no sense. Why can't I have a Master Crafted Power Axe?


I feel like Bill Murray talking to the mayor of New York in Ghostbusters!!!

The distinction is on page 61, second paragraph of power weapons that has been quoted over and over again.

A power weapon that has a further special rule does not refer to what has been modeled to determine type/rules. Do you agree with this or not?

Now, when buying a generic power weapon, does it have further special rules? No, so you refer to what is modeled to determine type/rules.

So when you purchase the option to mastercraft the above generic power weapon, that has already had its type/rules established by looking at the model because it did not have any further special rules, you are mastercrafting that type of weapon.

KK, this part applies to you as well. I did a quick glance through my codexes and have not found a single option to purchase a mastercrafted power weapon. I have seen the option to purchase a power weapon and I have seen an option to purchase mastercrafting that weapon, but not seen the option to purchase a mastercrafted weapon.

How about you show me the error of my ways with the following examples;

1. The wargear entry for Capt Jim West says he has a master-crafted power weapon. It is a power weapon that has further special rules (mastercrafted), so therefore you do not determine its type/rules by looking at the model. Insert debate if mastercrafting is also a unique rule, Capt Jim West has a mastercrafted power weapon with ap3, user str/init, reroll one missed hit when used in melee.

2. Capt James Kirk purchases a power weapon from his wargear options. The wargear entry for said power weapon has no further special rules so therefore you look at the model and determine that it is a axe, so its rules are str +1, ap2, init 1. Capt Kirk then purchases the option to mastercraft his now identified power axe. Kirk now has a mastercrafted power axe, str+1, ap2, init 1, reroll one missed hit when used in melee.

That is the RAW, with the exception being the ongoing debate whether or not mastercrafted is a unique rule or not.



Blood Angels Power Weapons? @ 2012/07/10 04:21:40


Post by: chewielight


Silly argument. I don't see the issue here. Its not a regular power weapon and special rules are unique to that weapon. The reason power fists,lightening claws and thunder hammers are not changed is because they are singled out with their respective USR'S. Based on the power weapon entry any additional rules added to a power weapon makes it unique for that entry. Even lamartes crozious is unique and was labeled a power maul because ALL CHAPLAINS weapons were changed because really what would you call it? Looks like we are going to keep kicking this dead horse.

GW would have made things easier if they understood people are going to tear this apart and put their own special spin on it.


Blood Angels Power Weapons? @ 2012/07/10 04:44:40


Post by: Brother Ramses


chewielight wrote:Silly argument. I don't see the issue here. Its not a regular power weapon and special rules are unique to that weapon. The reason power fists,lightening claws and thunder hammers are not changed is because they are singled out with their respective USR'S. Based on the power weapon entry any additional rules added to a power weapon makes it unique for that entry. Even lamartes crozious is unique and was labeled a power maul because ALL CHAPLAINS weapons were changed because really what would you call it? Looks like we are going to keep kicking this dead horse.

GW would have made things easier if they understood people are going to tear this apart and put their own special spin on it.


Wolf Priests kept our Crozius as power weapons. Yea for different crozius' depending on what I magnetize!


Blood Angels Power Weapons? @ 2012/07/10 05:07:50


Post by: Kommissar Kel


Ramses: You keep claiming this whole "check the model while writing the List"

where is the RAW on that?

Where is the rules that you have to have the Model before you write the list up?

I checked my Rulebook and all of my codices(which is, coincidentally, every codex), and I have not found 1 rules that stated you have to have the models before you write out your Armylist, nor that you determine your Power weapon type before you finish writing out that model.

And for your Variable Crozius on your wolf Priest; I take it you will be switching out your magnetized arm before you write up your list right?

What about at the concept Stage? Do you have to determine which Power weapon as soon as you settle on fielding a Wolf Priest? Or even begin to think about it? Better just have 4 Wolf priests, one with each sub-type; that way when you are contemplating taking a wolf priest and look at your model(s), you will have 1 of each.



Blood Angels Power Weapons? @ 2012/07/10 05:34:14


Post by: Brother Ramses


Kommissar Kel wrote:Ramses: You keep claiming this whole "check the model while writing the List"

where is the RAW on that?

Where is the rules that you have to have the Model before you write the list up?

I checked my Rulebook and all of my codices(which is, coincidentally, every codex), and I have not found 1 rules that stated you have to have the models before you write out your Armylist, nor that you determine your Power weapon type before you finish writing out that model.

And for your Variable Crozius on your wolf Priest; I take it you will be switching out your magnetized arm before you write up your list right?

What about at the concept Stage? Do you have to determine which Power weapon as soon as you settle on fielding a Wolf Priest? Or even begin to think about it? Better just have 4 Wolf priests, one with each sub-type; that way when you are contemplating taking a wolf priest and look at your model(s), you will have 1 of each.



KK, can you purchase a master-crafted power weapon or do you purchase a power weapon and then master-craft it? Simple question.

And it has absolutely nothing to do with having the model before you write the list, at all. The rules are specific in that you determine the type of power weapon when there are no further rules by what is on the model. Is master-crafted on that list of types of power weapons? You might consider adding some bedazzles to it, but that is not the criteria ofr identifying the model.

On another point, you could have all the intent when conceptualizing your army list in your mind that your HQ is going to be equipped with a master-crafted power axe. However that doesn't change the fact that you first purchased him a generic power weapon, and then master-crafted it. It didn't come master-crafted as in the instance of the Axe of Mortalis or Glaive Encarmines. That is the key difference that you keep failing to see.


Blood Angels Power Weapons? @ 2012/07/10 05:44:05


Post by: Kommissar Kel


Brother Ramses wrote:
Kommissar Kel wrote:Ramses: You keep claiming this whole "check the model while writing the List"

where is the RAW on that?

Where is the rules that you have to have the Model before you write the list up?

I checked my Rulebook and all of my codices(which is, coincidentally, every codex), and I have not found 1 rules that stated you have to have the models before you write out your Armylist, nor that you determine your Power weapon type before you finish writing out that model.

And for your Variable Crozius on your wolf Priest; I take it you will be switching out your magnetized arm before you write up your list right?

What about at the concept Stage? Do you have to determine which Power weapon as soon as you settle on fielding a Wolf Priest? Or even begin to think about it? Better just have 4 Wolf priests, one with each sub-type; that way when you are contemplating taking a wolf priest and look at your model(s), you will have 1 of each.



KK, can you purchase a master-crafted power weapon or do you purchase a power weapon and then master-craft it? Simple question.

And it has absolutely nothing to do with having the model before you write the list, at all. The rules are specific in that you determine the type of power weapon when there are no further rules by what is on the model. Is master-crafted on that list of types of power weapons? You might consider adding some bedazzles to it, but that is not the criteria ofr identifying the model.

On another point, you could have all the intent when conceptualizing your army list in your mind that your HQ is going to be equipped with a master-crafted power axe. However that doesn't change the fact that you first purchased him a generic power weapon, and then master-crafted it. It didn't come master-crafted as in the instance of the Axe of Mortalis or Glaive Encarmines. That is the key difference that you keep failing to see.



Master Crafted is a Further rule though is it not?

You are claiming that before you finish writing the entry for your model(assigning the master crafted to the power weapon) you check if the power weapon has any special rules.

When you have your whatever model calculated for points cost, you have a Mastercrafted Power weapon(Which is a Power weapon that has the master crafted special rule).

Also do you even know what you are arguing at this point? Because you have muddied our discourse to the point where I do not even know if you are claiming Master crafted counts for making a power weapon unusual or not anymore(I am arguing it does not, since Master crafted is a basic special rule that can be attributed to many different weapons, and is in no way a "unique" special rule).


Blood Angels Power Weapons? @ 2012/07/10 05:48:24


Post by: Red Comet


Brother Ramses wrote:

A power weapon that has a further special rule does not refer to what has been modeled to determine type/rules. Do you agree with this or not?



No I don't because it doesn't make sense. If there is a power weapon that has special rules which Power Weapon rules does it follow?

If I have a Mastercrafted Power Weapon then it has a special rule correct? So because of that it doesn't follow the rules for a Sword, Axe, Maul, or Lance. Now you would think to look at Unusual Power Weapons, but then it mentions UNIQUE rules, not special rules. So what defines the Power Weapon at that point then? This makes no sense and honestly I'm sure that in the FAQ it will change the word Special to Unique because that quickly fixes this entire issue with no more questions asked.

The RAW doesn't make sense and what you are saying makes no sense either because Special =/= Unique and we are never told what to do with a model that has "Special" Rules.


Now, when buying a generic power weapon, does it have further special rules? No, so you refer to what is modeled to determine type/rules.

So when you purchase the option to mastercraft the above generic power weapon, that has already had its type/rules established by looking at the model because it did not have any further special rules, you are mastercrafting that type of weapon.

KK, this part applies to you as well. I did a quick glance through my codexes and have not found a single option to purchase a mastercrafted power weapon. I have seen the option to purchase a power weapon and I have seen an option to purchase mastercrafting that weapon, but not seen the option to purchase a mastercrafted weapon.



The Power Weapon doesn't have its rules established at that point because when you purchase a Power Weapon and then Mastercraft it, you are still purchasing a Master crafted Power Weapon. This leaves us right back at what I was talking about above.

I don't see what your point is about purchasing a Mastercrafted Power Weapon is when you essentially purchase one when you pay the points for a model that has one.



How about you show me the error of my ways with the following examples;

1. The wargear entry for Capt Jim West says he has a master-crafted power weapon. It is a power weapon that has further special rules (mastercrafted), so therefore you do not determine its type/rules by looking at the model. Insert debate if mastercrafting is also a unique rule, Capt Jim West has a mastercrafted power weapon with ap3, user str/init, reroll one missed hit when used in melee.

2. Capt James Kirk purchases a power weapon from his wargear options. The wargear entry for said power weapon has no further special rules so therefore you look at the model and determine that it is a axe, so its rules are str +1, ap2, init 1. Capt Kirk then purchases the option to mastercraft his now identified power axe. Kirk now has a mastercrafted power axe, str+1, ap2, init 1, reroll one missed hit when used in melee.

That is the RAW, with the exception being the ongoing debate whether or not mastercrafted is a unique rule or not.



1) Look at my above argument. Its vague as to which he has because Unique =/= Special and we are never told what to do with a weapon that has a Special rule.

2) You are wrong about how it is a Power Axe because of what I've said before. Its vague and when you purchase it, its already mastercrafted as far as the game cares so your point here makes no sense. Only way he could have a Mastercrafted Power Axe (which essentially by looking at RAW cannot exist since Master Crafted is a Special Rule and we don't know what to do with a model with Special Rules) is if the word special is changed to unique in that paragraph you throw around.


Blood Angels Power Weapons? @ 2012/07/10 12:24:08


Post by: chewielight


Kommissar Kel wrote:
Brother Ramses wrote:
Kommissar Kel wrote:Ramses: You keep claiming this whole "check the model while writing the List"

where is the RAW on that?

Where is the rules that you have to have the Model before you write the list up?

I checked my Rulebook and all of my codices(which is, coincidentally, every codex), and I have not found 1 rules that stated you have to have the models before you write out your Armylist, nor that you determine your Power weapon type before you finish writing out that model.

And for your Variable Crozius on your wolf Priest; I take it you will be switching out your magnetized arm before you write up your list right?

What about at the concept Stage? Do you have to determine which Power weapon as soon as you settle on fielding a Wolf Priest? Or even begin to think about it? Better just have 4 Wolf priests, one with each sub-type; that way when you are contemplating taking a wolf priest and look at your model(s), you will have 1 of each.



KK, can you purchase a master-crafted power weapon or do you purchase a power weapon and then master-craft it? Simple question.

And it has absolutely nothing to do with having the model before you write the list, at all. The rules are specific in that you determine the type of power weapon when there are no further rules by what is on the model. Is master-crafted on that list of types of power weapons? You might consider adding some bedazzles to it, but that is not the criteria ofr identifying the model.

On another point, you could have all the intent when conceptualizing your army list in your mind that your HQ is going to be equipped with a master-crafted power axe. However that doesn't change the fact that you first purchased him a generic power weapon, and then master-crafted it. It didn't come master-crafted as in the instance of the Axe of Mortalis or Glaive Encarmines. That is the key difference that you keep failing to see.



Master Crafted is a Further rule though is it not?

You are claiming that before you finish writing the entry for your model(assigning the master crafted to the power weapon) you check if the power weapon has any special rules.

When you have your whatever model calculated for points cost, you have a Mastercrafted Power weapon(Which is a Power weapon that has the master crafted special rule).

Also do you even know what you are arguing at this point? Because you have muddied our discourse to the point where I do not even know if you are claiming Master crafted counts for making a power weapon unusual or not anymore(I am arguing it does not, since Master crafted is a basic special rule that can be attributed to many different weapons, and is in no way a "unique" special rule).


See that's the rub. There is no such item that is "unique" special. All we are given is regular power weapons that have no special rules attached or we are given unusual power weapons. There isn't a third option in this equation. USR's are special rules and as such don't fit in the regular power weapon entry. Whether given or purchased a master crafted power weapon is an unusual power weapon because if it isn't then it isn't a regular power weapon. Master crafted fits the rules for unusual . The only reason powerfists,hammers,lighting claws,halbreds,mauls,spears etc. are not unusual is because they are given specific rules.

So we can argue this until we are blue in the face but unless you can show that USR's are not special rules that make that item unique then they should be unusual power weapons.


Blood Angels Power Weapons? @ 2012/07/10 17:31:48


Post by: Red Comet


chewielight wrote:
See that's the rub. There is no such item that is "unique" special. All we are given is regular power weapons that have no special rules attached or we are given unusual power weapons. There isn't a third option in this equation. USR's are special rules and as such don't fit in the regular power weapon entry. Whether given or purchased a master crafted power weapon is an unusual power weapon because if it isn't then it isn't a regular power weapon. Master crafted fits the rules for unusual . The only reason powerfists,hammers,lighting claws,halbreds,mauls,spears etc. are not unusual is because they are given specific rules.

So we can argue this until we are blue in the face but unless you can show that USR's are not special rules that make that item unique then they should be unusual power weapons.


There are plenty of weapons that have unique rules. The rules for unusual Power Weapons state they must have their own unique rules for Close Combat. A Mastercrafted Power Weapon follows the rules for a Power Weapon with a special rule added on top. Not a Unique rule. There's a huge difference between the two. I don't know how you are equating that Special = Unique when both words are clearly very different and everyone who says that a special rule makes a Power Weapon unusual is essentially saying its impossible to have a Mastercrafted Power Axe. That makes no sense. Why can't I get a Mastercrafted Power Axe if I am so able to? Or a Mastercrafted (Insert type of Power Weapon that isn't a Sword).


Blood Angels Power Weapons? @ 2012/07/10 18:13:13


Post by: chewielight


Master Crafted is its own unique rule for that weapon the fact that it is a USR just shows what the rule is for the weapon that way they don't have to write it out every time so instead they point to the USR's. It even says so in the BRB AND further states that they are not all covered by the USR class , for those other rules they will be written out. The reason you can't have it as an axe is because your not given permission to class the weapon as a regular power weapon if it has special rules attached. Anything that isn't a normal power weapon by RAW would be unusual whether purchased or not. It doesn't make sense that you are arguing over your interpretation of the word unique v special and flat out discounting everyone else's.

The fact is there isn't a difference in the two terms when it comes to RAW because if you don't include it into the unusual category then they wouldn't be power weapons at all because they don't fit into the regular power weapon category. You can't have it your way and just rewrite the BRB. There are only two classes of power weapons and they either fit in to one or they go in the other.


Blood Angels Power Weapons? @ 2012/07/10 18:33:20


Post by: rogueeyes


What order do you apply the rules in? Master crafted or power weapon?

If you apply master crafted first then when you apply the power weapon rules there will be no further special rules. To apply thus making it identified by the power weapon types.

If you apply master crafted after then you would have an unusual power weapon being ap3 since you still need to apply master crafted to the weapon.

Since we read from right to left we should apply in the order we read the rules. For example a master crafted power weapon like dantes axe would be s+1 ap2 i1. Whereas astoraths axe woud be s6 ap3 because it still has special rules after power weapon is stated.

If it is a power weapon that is master crafted then we would apply power weapon and see that there is still extra rules to apply thus making it ap3 unusual weapon.

The wording there are no further special rules is key. Further specifies that there is the ability to have some special rules already applied. Otherwise it would state no special rules rather than no further special rules.


Blood Angels Power Weapons? @ 2012/07/10 18:55:06


Post by: AresX8


Seems like I need to repeat myself:

Are you two seriously suggesting that The Axe Mortalis falls under the same rules that Relic Blades, Agonisers, Huskblades, Drach'nyen and Talon of Horus, and GK Force Halberds do? All of those weapons fall under unusual power weapons.


Blood Angels Power Weapons? @ 2012/07/10 19:06:53


Post by: Red Comet


AresX8 wrote:Seems like I need to repeat myself:

Are you two seriously suggesting that The Axe Mortalis falls under the same rules that Relic Blades, Agonisers, Huskblades, Drach'nyen and Talon of Horus, and GK Force Halberds do? All of those weapons fall under unusual power weapons.


^ This.

chewielight wrote:Master Crafted is its own unique rule for that weapon the fact that it is a USR just shows what the rule is for the weapon that way they don't have to write it out every time so instead they point to the USR's. It even says so in the BRB AND further states that they are not all covered by the USR class , for those other rules they will be written out. The reason you can't have it as an axe is because your not given permission to class the weapon as a regular power weapon if it has special rules attached. Anything that isn't a normal power weapon by RAW would be unusual whether purchased or not. It doesn't make sense that you are arguing over your interpretation of the word unique v special and flat out discounting everyone else's.

The fact is there isn't a difference in the two terms when it comes to RAW because if you don't include it into the unusual category then they wouldn't be power weapons at all because they don't fit into the regular power weapon category. You can't have it your way and just rewrite the BRB. There are only two classes of power weapons and they either fit in to one or they go in the other.


Master Crafted is a Special Rule because it is given a name. A unique rule does not have a name for itself. If you want proof go read the entry for a Nemesis Force Halberd. It has unique rules and no special codex rules or BRB USR rules to describe it. Mastercrafted isn't unique because it can be applied to a wide variety of weapons, wargear options and codices. You keep assuming that Special = Unique, when clearly they do not. Look at the Grey Knights codex. All of the Nemesis weapons are Unusual weapons because they have unique rules described only in the codex and there isn't an overarching special rule that covers all of their effects for multiple books.

There is a difference between Special and Unique. Right now you are telling me that both words in the English language mean the same thing when they don't. Just because you are unique does not mean you are special. Technically Power Weapons with "no further special rules" have no classification if you really want to go with RAW. Because it never tells us what to do with Power Weapons with further Special Rules since Unusual Power Weapons need to be UNIQUE not SPECIAL.


Blood Angels Power Weapons? @ 2012/07/10 19:07:10


Post by: rogueeyes


AresX8 wrote:Seems like I need to repeat myself:

Are you two seriously suggesting that The Axe Mortalis falls under the same rules that Relic Blades, Agonisers, Huskblades, Drach'nyen and Talon of Horus, and GK Force Halberds do? All of those weapons fall under unusual power weapons.


I am not.


Blood Angels Power Weapons? @ 2012/07/10 19:10:45


Post by: Red Comet


rogueeyes wrote:What order do you apply the rules in? Master crafted or power weapon?

If you apply master crafted first then when you apply the power weapon rules there will be no further special rules. To apply thus making it identified by the power weapon types.

If you apply master crafted after then you would have an unusual power weapon being ap3 since you still need to apply master crafted to the weapon.

Since we read from right to left we should apply in the order we read the rules. For example a master crafted power weapon like dantes axe would be s+1 ap2 i1. Whereas astoraths axe woud be s6 ap3 because it still has special rules after power weapon is stated.

If it is a power weapon that is master crafted then we would apply power weapon and see that there is still extra rules to apply thus making it ap3 unusual weapon.

The wording there are no further special rules is key. Further specifies that there is the ability to have some special rules already applied. Otherwise it would state no special rules rather than no further special rules.


I'm assuming you meant read from left to right correct? I understand your interpretation and that makes a lot of sense. Further "Unique Rules" are specified after the word Power Weapon is stated.


Blood Angels Power Weapons? @ 2012/07/10 19:12:34


Post by: AresX8


Where is this "order of operations" in regards to power weapons laid out in the rulebook? Master crafted is a modifier, it's not an addition.


Blood Angels Power Weapons? @ 2012/07/10 19:26:25


Post by: rogueeyes


Red Comet wrote:
rogueeyes wrote:What order do you apply the rules in? Master crafted or power weapon?

If you apply master crafted first then when you apply the power weapon rules there will be no further special rules. To apply thus making it identified by the power weapon types.

If you apply master crafted after then you would have an unusual power weapon being ap3 since you still need to apply master crafted to the weapon.

Since we read from right to left we should apply in the order we read the rules. For example a master crafted power weapon like dantes axe would be s+1 ap2 i1. Whereas astoraths axe woud be s6 ap3 because it still has special rules after power weapon is stated.

If it is a power weapon that is master crafted then we would apply power weapon and see that there is still extra rules to apply thus making it ap3 unusual weapon.

The wording there are no further special rules is key. Further specifies that there is the ability to have some special rules already applied. Otherwise it would state no special rules rather than no further special rules.


I'm assuming you meant read from left to right correct? I understand your interpretation and that makes a lot of sense. Further "Unique Rules" are specified after the word Power Weapon is stated.


Yes from left to right is what I had meant. If there was no further stated then it would work the opposite way since a power weapon that has any special rules would be ap3 but the case is it states further special rules which would identify rules following power weapon rather than before power weapon rule is applied.

This is the only interpretation I can see and the faqs seems to support this intepretation as being correct.


Blood Angels Power Weapons? @ 2012/07/10 23:10:36


Post by: chewielight


Once again. There are only two category of power weapons. You guys are trying to make a third, or at least a subset of regular power weapons. Your only given permission to use the regular power weapon entry if a power weapon doesn't have a special rule. Since USR's and CSR's(codex special rules) are just that ;special they can't be used to denote a regular power weapon, what other choice are you given? That's right unusual. I agree that this shouldn't be the case but there isn't any other choice unless you choose not to follow the BRB rules for regular power weapons,then I guess you can claim that a USR or CSR doesn't matter in determining what the weapons class is.

To answer the other part. Does a USR or CSR make a weapon unusual. The answer can only be yes based on the BRB.
GW needs to errata this to clear it up. Until they do we are going to keep going round and round.


Blood Angels Power Weapons? @ 2012/07/10 23:46:56


Post by: rogueeyes


chewielight wrote:Once again. There are only two category of power weapons. You guys are trying to make a third, or at least a subset of regular power weapons. Your only given permission to use the regular power weapon entry if a power weapon doesn't have a special rule. Since USR's and CSR's(codex special rules) are just that ;special they can't be used to denote a regular power weapon, what other choice are you given? That's right unusual. I agree that this shouldn't be the case but there isn't any other choice unless you choose not to follow the BRB rules for regular power weapons,then I guess you can claim that a USR or CSR doesn't matter in determining what the weapons class is.

To answer the other part. Does a USR or CSR make a weapon unusual. The answer can only be yes based on the BRB.
GW needs to errata this to clear it up. Until they do we are going to keep going round and round.


Where did I state there was a third option? If special rules come before the power weapon rule then it has no further special rules after when you apply the power weapon rule and you decide what the weapon is at that point in time by looking at the weapon.

If there are still FURTHER special rules then it is an ap3 weapon.

You however are stating I get to pick and choose which order I apply rules in in which case I can argue a single weapon can end in two different sets of rules after everything is applied depending on when I apply a specific rule rather going in the order that they are specified and the precedence set by the faqs.

If I ignore further then any other rules that a power weapon has makes it an unusual power weapon rather than following raw which states further special rules. Power weapon is a weapon rule NOT a SPECIAL rule as defined in the special rules section. Pg 32 to 43 define special rules. It states further special rules are defined in the codex.

Power weapons are defined under the weapons section beginning on p50 to p62. If I may have no further special rules then what is the point of stating further when I cannot have any to begin with.


Blood Angels Power Weapons? @ 2012/07/11 00:29:59


Post by: Red Comet


Alright look at page 32 of the rulebook and it says, "Many troops have their own unique abilities, which are laid out in their codex." This means that Rules that are not listed in the BRB are Unique rules.

Unusual Power Weapons say if the weapon has Unique Rules (not special). But when you look at how to define a power weapon it says special and not unique. This is a discrepancy that makes no sense and the rules do not bother to cover. The only way to explain it is how rogueeyes is explaining it.


Blood Angels Power Weapons? @ 2012/07/11 02:29:54


Post by: chewielight


rogueeyes wrote:
chewielight wrote:Once again. There are only two category of power weapons. You guys are trying to make a third, or at least a subset of regular power weapons. Your only given permission to use the regular power weapon entry if a power weapon doesn't have a special rule. Since USR's and CSR's(codex special rules) are just that ;special they can't be used to denote a regular power weapon, what other choice are you given? That's right unusual. I agree that this shouldn't be the case but there isn't any other choice unless you choose not to follow the BRB rules for regular power weapons,then I guess you can claim that a USR or CSR doesn't matter in determining what the weapons class is.

To answer the other part. Does a USR or CSR make a weapon unusual. The answer can only be yes based on the BRB.
GW needs to errata this to clear it up. Until they do we are going to keep going round and round.


Where did I state there was a third option? If special rules come before the power weapon rule then it has no further special rules after when you apply the power weapon rule and you decide what the weapon is at that point in time by looking at the weapon.

Stretching a bit for your argument lol. Further also means in addition or additional. Yours doesn't make any sense because this isn't and never has been the chicken or the egg scenario. Its in addition or additional not which came first.

If there are still FURTHER special rules then it is an ap3 weapon.

yep your right since further means in addition to the power weapon entry(see this makes more sense and thanks for proving my point)

You however are stating I get to pick and choose which order I apply rules in in which case I can argue a single weapon can end in two different sets of rules after everything is applied depending on when I apply a specific rule rather going in the order that they are specified and the precedence set by the faqs.

nope because of above . I am stating that you must consider all parts of the entry for the rules to be satisfied.
Ignoring one part is ignoring the rule completely.


If I ignore further then any other rules that a power weapon has makes it an unusual power weapon rather than following raw which states further special rules. Power weapon is a weapon rule NOT a SPECIAL rule as defined in the special rules section. Pg 32 to 43 define special rules. It states further special rules are defined in the codex.

Power weapons are defined under the weapons section beginning on p50 to p62. If I may have no further special rules then what is the point of stating further when I cannot have any to begin with.

Once again its because your trying to fit a circle peg into a square square hole. If we use your definition then your still not making a point and your argument doesn't make sense. You fought the good fight on this one but your still just wrong. To turn your argument into a valid point. It states further special rules not in a linear sense but in addition to the regular power weapon entry(makes more sense than trying to see which came first). Thus it makes said USR's/CSR's further rules that make them unusual.


Automatically Appended Next Post:
Red Comet wrote:Alright look at page 32 of the rulebook and it says, "Many troops have their own unique abilities, which are laid out in their codex." This means that Rules that are not listed in the BRB are Unique rules.

Unusual Power Weapons say if the weapon has Unique Rules (not special). But when you look at how to define a power weapon it says special and not unique. This is a discrepancy that makes no sense and the rules do not bother to cover. The only way to explain it is how rogueeyes is explaining it.


Yeah try reading the entire entry. That whole passage is for SPECIAL RULES . You got hung up on the one word, but it is included in the special rules. So by that rational any thing in the special rules section includes unique. His explanation is lopsided at best and he didn't include the complete definition for his one word FURTHER or unique that made his argument seem plausible which it didn't.

My comment that still hasn't been disproved in that there are only two types of power weapons. Regular or unusual. Regular are only power weapons that do not have further(additional) special rules attached. Which do not include USR's/CSR's. Unusual power weapons have unique (unique which Definition of unique is)

adjective being the only one of its kind; unlike anything else: the situation was unique in British politics

original and unique designs

(unique to) belonging or connected to (one particular person, place, or thing): a style of architecture that is unique to Portugal

particularly remarkable, special, or unusual: a unique opportunity to see the spectacular Bolshoi Ballet. ( oxfords dictionary)

So by the actual definition of the word unique does means special. So feel free to look up the meaning of these words for yourself.


Automatically Appended Next Post:
Red Comet wrote:

There is a difference between Special and Unique. Right now you are telling me that both words in the English language mean the same thing when they don't. Just because you are unique does not mean you are special. Technically Power Weapons with "no further special rules" have no classification if you really want to go with RAW. Because it never tells us what to do with Power Weapons with further Special Rules since Unusual Power Weapons need to be UNIQUE not SPECIAL.


By the Webster or oxford definition of the word it does mean both. You might want to look those words up before you try to make a false statement.
Definition of SPECIAL

: distinguished by some unusual quality; especially : being in some
way superior <our special blend>
: held in particular esteem
: readily distinguishable from others of the same category : UNIQUE <they set it apart as a special day of thanksgiving>
: of, relating to, or constituting a species : SPECIFIC
: being other than the usual : ADDITIONAL, EXTRA, UNUSUAL
: designed for a particular purpose or occasion

Definition of unique
adjective being the only one of its kind; unlike anything else: the situation was unique in British politics
original and unique designs
(unique to) belonging or connected to (one particular person, place, or thing): a style of architecture that is unique to Portugal
particularly remarkable, SPECIAL, or UNUSUAL: a unique opportunity to see the spectacular Bolshoi Ballet


Blood Angels Power Weapons? @ 0011/03/11 03:37:23


Post by: Red Comet


You don't see how unique and special rules are completely different within the rules themselves even if the definition is "similar'. The two words are not the same. Just because some of the definitions for unique contain references to being special doesn't mean all instances of something being unique are special.

Going back to the rules. Special Rules are clearly laid out in codices and the BRB. I admit that I forgot Codices have Special Rules like: Red Thirst for example. But it is not a unique rule because the codex describes it as Special. Unique rules are those like the Nemesis Daemon Weapons. They are all unique even though they actually follow a certain set of special rules as well they are all Unique weapons because they also follow unique rules. Why is it we can all agree that Astaroth is Unique while Dante isn't? Dante's rules are not unique, because they follow a specific set of generic rules that a lof of different codices or units within the same codex use.

GW's definition of USR means just that Universal Special Rule. Its Universal to all books, but unique rules don't have a specific category and in a way are miscellaneous rules that cannot be categorized.


Blood Angels Power Weapons? @ 2012/07/11 05:13:08


Post by: chewielight


Red Comet wrote:You don't see how unique and special rules are completely different within the rules themselves even if the definition is "similar'. The two words are not the same. Just because some of the definitions for unique contain references to being special doesn't mean all instances of something being unique are special.

chewielight : they mean the same thing in the context of the BRB. Unique can mean one of a kind but there is a precedence that in the BRB and many codex's that it is a broader term, hence its meaning is clearly a (special rule ) broader in the aspect of giving rules that are not covered in the general rule set. The BRB tells us that these rules that break or change the basic generic rules are cover by being a USR or CSR and it also tells us that they are not a complete listing but we are to look in the codex's for additional special rules specific to each codex (which are special or/and unique). Being a USR or CSR makes the rules special (and by all definitions unique)

Going back to the rules. Special Rules are clearly laid out in codices and the BRB. I admit that I forgot Codices have Special Rules like: Red Thirst for example. But it is not a unique rule because the codex describes it as Special. Unique rules are those like the Nemesis Daemon Weapons. They are all unique even though they actually follow a certain set of special rules as well they are all Unique weapons because they also follow unique rules. Why is it we can all agree that Astaroth is Unique while Dante isn't? Dante's rules are not unique, because they follow a specific set of generic rules that a lof of different codices or units within the same codex use.

chewielight: once again your not correct. Either a USR/CSR are special meaning by definition making them unique to the IC,weapon,ability etc or they are generic. There is no other way. Now you can have something more unique than another but unless every single weapon of that type gets that generic rule then the weapon is by RAW special and by definition unique. Just like the power weapon entry. Its either a generic power weapon or its unusual because of a rule (whether by USR or CSR) thus making that weapon unique. This is where special and unique mean the same thing, because we have nothing that tells us that unusual weapons are one of a kind( one meaning) or they encompass a broader rule for a codex or item. Nemesis force weapons are not classified as unique in their codex nor the FAQ only unusual as they have special rules attached to them that change them from being regular power weapons. They might be more special but they are not unique(one of a kind) in the sense but are codex special. USR/CSR are not generic please stop saying so. Another falsehood is that red thirst isn't unique but it is unique to C:BA as no other codex gets it and the fact that it is listed as a special rule proves my point in that they mean the same. For the Dante v Astorath comment. Looking back at the old comments its not everyone agreeing just a handful, both have special power weapons(Lemartes,logan etc for that matter) because they are not generic. Are there power weapons that have more special rules than Dante,Lemartes,etc ,yes of course but that doesn't invalidate the others. It just means they are more special but all are unique.

GW's definition of USR means just that Universal Special Rule. Its Universal to all books, but unique rules don't have a specific category and in a way are miscellaneous rules that cannot be categorized.


No GW's definition of USR is defined in the BRB as special rules for abilities or items that break or change the generic rule set. Thats not true actually as not every book contains these rules. There is no such thing as a defined unique rule unless you let special rules (which is what we are doing with executioner, Nemesis force weapons) fill that gap. no where does it state unique only that those entries have SPECIAL rules of their own. Its the special rules that make them unique just like all special rules are unique to their respective ability or item.
Red you can't have it the way you want it and then turn around to say exactly what I wrote but with different twisting word play. Your talking yourself into a corner you cant get out of. They mean the same thing and aren't complete separate items as I have shown . One is just more special/unique than the other but it doesn't make items with only one special rule not unique. Last time there are only two power weapon category options. If it isn't a regular power weapon because it has a special rule then you are only left with option 2 that are unusual power weapons.


Blood Angels Power Weapons? @ 2012/07/11 11:39:18


Post by: rogueeyes


Here is the argument you are portraying:

Power weapons with any special rules are unusual power weapons.
A Master Crafted Power Weapon has a special rule
A Master Crafted Power Weapon is S: User and AP: 3.

The argument I am portraying:
Power Weapons with no further special rules are defined as generic power weapons.
Power Weapons with additional special rules provided are defined as unusual power weapons.
A Master Crafted power weapon has a special rule given before power weapon.
A Master crafted power weapon has no additional special rules after power weapon.
A Master Crafted Power weapon is a generic power weapon.

I am in no way arguing that there are 3 different types of power weapons. There are generic and there are unusual.

The argument is not that hard. Unique and Special are the same but the argument is not based on that. The argument is based on a power weapon having further special rules and the order in which we apply rules.

Given your argument if I have a poisoned power weapon it is AP3. If I have any kind of weapon at all with ANY special rules then it is an unusual power weapon. The word FURTHER becomes ignored because it is impossible to have any special rules whatsoever in your argument.


If I choose to create a power weapon with a special rule bulky:

Big Stick
This is a bulky power weapon.

Your argument breaks down because I can only use it's own unique close combat rules. Bulky is not a close combat rule. My argument still stands and works correctly. Model counts as 2 models for the purpose of transport capacity. You look at the model to see what the Big Stick is modeled as in order to get the power weapon type of staff, sword, lance or maul.

Special Rules != unique close combat rule.
Special Rules = Unique Rules
Special Rules before Power Weapon = no additional special rules
Power Weapon before Special Rules = additional special rules

Dante's Axe = MAster crafted Power Axe
Blood Crozius = Master Crafted Power Maul (before it was errata'd to be just this)
Executioner's Axe = Unique Power Weapon
Glaive Encarmine = Generic Power Weapons as modeled.

chewielight wrote:
By the Webster or oxford definition of the word it does mean both. You might want to look those words up before you try to make a false statement.
Definition of SPECIAL

: distinguished by some unusual quality; especially : being in some
way superior <our special blend>
: held in particular esteem
: readily distinguishable from others of the same category : UNIQUE <they set it apart as a special day of thanksgiving>
: of, relating to, or constituting a species : SPECIFIC
: being other than the usual : ADDITIONAL, EXTRA, UNUSUAL
: designed for a particular purpose or occasion

Definition of unique
adjective being the only one of its kind; unlike anything else: the situation was unique in British politics
original and unique designs
(unique to) belonging or connected to (one particular person, place, or thing): a style of architecture that is unique to Portugal
particularly remarkable, SPECIAL, or UNUSUAL: a unique opportunity to see the spectacular Bolshoi Ballet

Tenets of YMDC:
6. Dictionary definitions of words are not always a reliable source of information for rules debates, as words in the general English language have broader meanings than those in the rules. This is further compounded by the fact that certain English words have different meanings or connotations in Great Britain (where the rules were written) and in the United States. Unless a poster is using a word incorrectly in a very obvious manner, leave dictionary definitions out.


Blood Angels Power Weapons? @ 2012/07/11 17:01:49


Post by: chewielight


rogueeyes wrote:Here is the argument you are portraying:

Power weapons with any special rules are unusual power weapons.
A Master Crafted Power Weapon has a special rule
A Master Crafted Power Weapon is S: User and AP: 3.

correct because further is a weapon with additional rules

The argument I am portraying:
Power Weapons with no further special rules are defined as generic power weapons.
Power Weapons with additional special rules provided are defined as unusual power weapons.
A Master Crafted power weapon has a special rule given before power weapon.
A Master crafted power weapon has no additional special rules after power weapon.
A Master Crafted Power weapon is a generic power weapon.

I am in no way arguing that there are 3 different types of power weapons. There are generic and there are unusual.

The argument is not that hard. Unique and Special are the same but the argument is not based on that. The argument is based on a power weapon having further special rules and the order in which we apply rules.

this line would be incorrect. There is no where in the rulebook that gives you the options nor permission to use order of operations to determine this. Your argument is only valid if you choose a single definition of the word further. Since order of operation isn't an option because your not given permission to do so we can only go by what the word means in total. Your argument has no merit and makes no sense to use it the way you are stating. Rogue your losing this argument because you can't use a meaning of a word and then turn around ignoring the actual meaning of further which is what the BRB gives permission in many instances.
Its either a weapon with a rule thus being unusual or its generic. Since those weapons have rules with them they are unusual.


Given your argument if I have a poisoned power weapon it is AP3. If I have any kind of weapon at all with ANY special rules then it is an unusual power weapon. The word FURTHER becomes ignored because it is impossible to have any special rules whatsoever in your argument.

this would be correct because the word further hasnt been ignored so the weapon would be unusual. Are regular power weapons poison,master crafted,rending,pinning,etc? No they are not. By including any special rule to a power weapon further (once again in addition and not oder of operation because OOO isn't an option for weapons) it is unusual. I am consistent you are not.

If I choose to create a power weapon with a special rule bulky:

Big Stick
This is a bulky power weapon.

Your argument breaks down because I can only use it's own unique close combat rules. Bulky is not a close combat rule. My argument still stands and works correctly. Model counts as 2 models for the purpose of transport capacity. You look at the model to see what the Big Stick is modeled as in order to get the power weapon type of staff, sword, lance or maul.

is there another power weapon that has that rule? Sounds like it is unique to me. Your trying way to hard and stretching way to much.


Special Rules != unique close combat rule.
Special Rules = Unique Rules
Special Rules before Power Weapon = no additional special rules
Power Weapon before Special Rules = additional special rules

Dante's Axe = MAster crafted Power Axe
Blood Crozius = Master Crafted Power Maul (before it was errata'd to be just this)
Executioner's Axe = Unique Power Weapon
Glaive Encarmine = Generic Power Weapons as modeled.

chewielight wrote:
By the Webster or oxford definition of the word it does mean both. You might want to look those words up before you try to make a false statement.
Definition of SPECIAL

: distinguished by some unusual quality; especially : being in some
way superior <our special blend>
: held in particular esteem
: readily distinguishable from others of the same category : UNIQUE <they set it apart as a special day of thanksgiving>
: of, relating to, or constituting a species : SPECIFIC
: being other than the usual : ADDITIONAL, EXTRA, UNUSUAL
: designed for a particular purpose or occasion

Definition of unique
adjective being the only one of its kind; unlike anything else: the situation was unique in British politics
original and unique designs
(unique to) belonging or connected to (one particular person, place, or thing): a style of architecture that is unique to Portugal
particularly remarkable, SPECIAL, or UNUSUAL: a unique opportunity to see the spectacular Bolshoi Ballet

Tenets of YMDC:
6. Dictionary definitions of words are not always a reliable source of information for rules debates, as words in the general English language have broader meanings than those in the rules. This is further compounded by the fact that certain English words have different meanings or connotations in Great Britain (where the rules were written) and in the United States. Unless a poster is using a word incorrectly in a very obvious manner, leave dictionary definitions out.


Really? That's your entire argument on this posting. I have no problem not using a definition if you don't and let's be honest that's exactly what you have done. You pull this card because my definition makes sense and yours doesn't. Funny is that you were using the words incorrectly and I choose to use what they mean by their definitions . You don't get to make statements without rebuttal , and as I have a good understanding of the English language decided to call you on it. Please refrain from responding if your going to try to teach someone the meaning of a word which you have done with using your opinion and not what the word means in total.


Blood Angels Power Weapons? @ 2012/07/11 17:29:12


Post by: Eldercaveman


Not sure if this has been mentioned anywhere in this thread as I haven't read every post, but in the blood angels codex on page 23, angelic host. Under equiptment it clearer says, (paraphrase) some wargear is unique, if this is the case then its rules will be in the section of the character or something to that effect, it the gives the axe mortalis as a specific example of one of these UNIQUE rules, and if I remember rightly, codex takes precedence over rule book?


Automatically Appended Next Post:
Not sure if this has been mentioned anywhere in this thread as I haven't read every post, but in the blood angels codex on page 23, angelic host. Under equiptment it clearer says, (paraphrase) some wargear is unique, if this is the case then its rules will be in the section of the character or something to that effect, it the gives the axe mortalis as a specific example of one of these UNIQUE rules, and if I remember rightly, codex takes precedence over rule book?


Blood Angels Power Weapons? @ 2012/07/11 19:07:28


Post by: chewielight


Yes it does say the word unique for those items like Dante's axe and Lemartes weapons. I was wanting to show this isn't just for the BA players but for any power weapon that has additional rules attached.


Blood Angels Power Weapons? @ 2012/07/11 19:21:37


Post by: Eldercaveman


This was more my justification for running it as an ap3 weapon. But yes any weapon that is describe as more than a power weapon, with extra rules, regardless of the codex. Is a unique weapon and there for strikes at initiative with ap3.


Blood Angels Power Weapons? @ 2012/07/11 22:44:41


Post by: rogueeyes


chewielight wrote:

Really? That's your entire argument on this posting. I have no problem not using a definition if you don't and let's be honest that's exactly what you have done. You pull this card because my definition makes sense and yours doesn't. Funny is that you were using the words incorrectly and I choose to use what they mean by their definitions . You don't get to make statements without rebuttal , and as I have a good understanding of the English language decided to call you on it. Please refrain from responding if your going to try to teach someone the meaning of a word which you have done with using your opinion and not what the word means in total.


You've paid no attention to my logical argument which the FAQ's have reinforced at how the rules say weapons should work. I have used the definitions correctly. The fact is that you CANNOT use the full definition of a word in the context fo a rule set because language subsets different between regions let alone between different languages.

If I state that I walk down the road I have walked down segment A of the road. I now walk FURTHER down the road. During this movement I walk down segment B. I have walked an additional segment of the road. I have walked further on the road.

I start with a master crafted weapon. I add further rules to the weapon. I make it a power weapon. I do not add any more rules. I have no further rules.

I start with a power weapon. I add a rule that states any successful invulnerable saves must be re-rolled. I have an additional rule. I have a further rule I must implement.

The argument is not that difficult to understand and I have seen no proof to say that my logical interpretation of the rules are not correct. You say I am using the definition wrong when in fact it my reading of the rules is based on the definition of the wording within the book and within the English language.

Your argument would be based upon the argument that you can implement rules in any order that you so choose. If you implement rules in an incorrect order using ALL OF THE WORDS contained within the rules you can implement contradictions within the rules. By ignoring the word FURTHER you have done just that.

The correct way to determine if there are further special rules for a power weapon you must determine if there is any special rules to begin with. All special rules on power weapons that are stated before the power weapon rule do not make a power weapon unusual since they are not further special rules. They are in fact that basic special rules for that power weapon. These rules are implemented as you read them. As you read a rule you implement it based on the fact that they are interchangeable with the rules that are given.

A then B creates C
B then A creates D
C is not necessarily equal to D
C may be equal to D

You are falling into the basic fallacy that C must always be D when in fact what is C and what is D is determined by the order that you apply A and B rather then the simple existence of A and B.


Automatically Appended Next Post:
Eldercaveman wrote:Not sure if this has been mentioned anywhere in this thread as I haven't read every post, but in the blood angels codex on page 23, angelic host. Under equiptment it clearer says, (paraphrase) some wargear is unique, if this is the case then its rules will be in the section of the character or something to that effect, it the gives the axe mortalis as a specific example of one of these UNIQUE rules, and if I remember rightly, codex takes precedence over rule book?


Automatically Appended Next Post:
Not sure if this has been mentioned anywhere in this thread as I haven't read every post, but in the blood angels codex on page 23, angelic host. Under equiptment it clearer says, (paraphrase) some wargear is unique, if this is the case then its rules will be in the section of the character or something to that effect, it the gives the axe mortalis as a specific example of one of these UNIQUE rules, and if I remember rightly, codex takes precedence over rule book?


It states that the wargear is unique. Wargear being unique does not mean that it has unique rules.

I have a Big Stick. Only an the Ork Warboss Zartan has the Big Stick. The Big Stick is stated has being a power klaw. The Big Stick has no special rules other than it has a special name and is only used by Zartan. No one else can use this wargear. It is unique to Zartan but it has no unique nor special rules.

Unique wargear != unique rules
Unique wargear != special rules

Special wargear != unique rules
Special wargear != special rules


Blood Angels Power Weapons? @ 2012/07/11 22:52:24


Post by: Red Comet


chewielight wrote:chewielight : they mean the same thing in the context of the BRB. Unique can mean one of a kind but there is a precedence that in the BRB and many codex's that it is a broader term, hence its meaning is clearly a (special rule ) broader in the aspect of giving rules that are not covered in the general rule set. The BRB tells us that these rules that break or change the basic generic rules are cover by being a USR or CSR and it also tells us that they are not a complete listing but we are to look in the codex's for additional special rules specific to each codex (which are special or/and unique). Being a USR or CSR makes the rules special (and by all definitions unique)

once again your not correct. Either a USR/CSR are special meaning by definition making them unique to the IC,weapon,ability etc or they are generic. There is no other way. Now you can have something more unique than another but unless every single weapon of that type gets that generic rule then the weapon is by RAW special and by definition unique. Just like the power weapon entry. Its either a generic power weapon or its unusual because of a rule (whether by USR or CSR) thus making that weapon unique. This is where special and unique mean the same thing, because we have nothing that tells us that unusual weapons are one of a kind( one meaning) or they encompass a broader rule for a codex or item. Nemesis force weapons are not classified as unique in their codex nor the FAQ only unusual as they have special rules attached to them that change them from being regular power weapons. They might be more special but they are not unique(one of a kind) in the sense but are codex special. USR/CSR are not generic please stop saying so. Another falsehood is that red thirst isn't unique but it is unique to C:BA as no other codex gets it and the fact that it is listed as a special rule proves my point in that they mean the same. For the Dante v Astorath comment. Looking back at the old comments its not everyone agreeing just a handful, both have special power weapons(Lemartes,logan etc for that matter) because they are not generic. Are there power weapons that have more special rules than Dante,Lemartes,etc ,yes of course but that doesn't invalidate the others. It just means they are more special but all are unique.

No GW's definition of USR is defined in the BRB as special rules for abilities or items that break or change the generic rule set. Thats not true actually as not every book contains these rules. There is no such thing as a defined unique rule unless you let special rules (which is what we are doing with executioner, Nemesis force weapons) fill that gap. no where does it state unique only that those entries have SPECIAL rules of their own. Its the special rules that make them unique just like all special rules are unique to their respective ability or item.
Red you can't have it the way you want it and then turn around to say exactly what I wrote but with different twisting word play. Your talking yourself into a corner you cant get out of. They mean the same thing and aren't complete separate items as I have shown . One is just more special/unique than the other but it doesn't make items with only one special rule not unique. Last time there are only two power weapon category options. If it isn't a regular power weapon because it has a special rule then you are only left with option 2 that are unusual power weapons.


You keep saying how Special Rules and Unique Rules are the same thing. If so explain to me why when I look at Page 23 of the Blood Angels codex the words Unique and Special are used exactly as I have described? Let's first look at at the top of the page shall we?

It says at the top right that models with UNIQUE wargear have that wargear's rules written into their Entry because no one else uses it. Does it define the weapon as special? Nope. So its pretty clear GW is using the word Unique to mean that only one exists of it.

Now let's go further down the page to where it says Blood Angels Special Rules. It says in the first paragraph that models in the BA army use rules that are a common to more than one type of unit. And it goes on to say that those Special Blood Angel rules that are shared are written on that page. Hence these rules are not unique, but just special. There is no indication on this page that Special and Unique are the same thing. It goes on to say that if a Special Rule (the bolded rules) aren't written into the codex to check the BRB. This implies that Special Rules are not unique as well and all fall under the same category as USR even though not every army has ATSKNF or Red Thirst. I don't see how the two words are at all the same.

Also please reply between quotations. Its pretty awful to have to read your words in tiny letters in the middle of what looks to be what I wrote. I had a hard time even understanding your blocks of text because of it.

Eldercaveman wrote:Not sure if this has been mentioned anywhere in this thread as I haven't read every post, but in the blood angels codex on page 23, angelic host. Under equiptment it clearer says, (paraphrase) some wargear is unique, if this is the case then its rules will be in the section of the character or something to that effect, it the gives the axe mortalis as a specific example of one of these UNIQUE rules, and if I remember rightly, codex takes precedence over rule book?

This was already mentioned. If you re read the codex entry it says its a Unique Weapon. When you look at the BRB it says that Unusual Weapons have UNIQUE rules. It never says that it is a Unique Weapon.


Blood Angels Power Weapons? @ 2012/07/13 16:21:05


Post by: chewielight


rogueeyes wrote:
chewielight wrote:

Really? That's your entire argument on this posting. I have no problem not using a definition if you don't and let's be honest that's exactly what you have done. You pull this card because my definition makes sense and yours doesn't. Funny is that you were using the words incorrectly and I choose to use what they mean by their definitions . You don't get to make statements without rebuttal , and as I have a good understanding of the English language decided to call you on it. Please refrain from responding if your going to try to teach someone the meaning of a word which you have done with using your opinion and not what the word means in total.


You've paid no attention to my logical argument which the FAQ's have reinforced at how the rules say weapons should work. I have used the definitions correctly. The fact is that you CANNOT use the full definition of a word in the context fo a rule set because language subsets different between regions let alone between different languages.

If I state that I walk down the road I have walked down segment A of the road. I now walk FURTHER down the road. During this movement I walk down segment B. I have walked an additional segment of the road. I have walked further on the road.

I start with a master crafted weapon. I add further rules to the weapon. I make it a power weapon. I do not add any more rules. I have no further rules.

I start with a power weapon. I add a rule that states any successful invulnerable saves must be re-rolled. I have an additional rule. I have a further rule I must implement.

The argument is not that difficult to understand and I have seen no proof to say that my logical interpretation of the rules are not correct. You say I am using the definition wrong when in fact it my reading of the rules is based on the definition of the wording within the book and within the English language.

Your argument would be based upon the argument that you can implement rules in any order that you so choose. If you implement rules in an incorrect order using ALL OF THE WORDS contained within the rules you can implement contradictions within the rules. By ignoring the word FURTHER you have done just that.

The correct way to determine if there are further special rules for a power weapon you must determine if there is any special rules to begin with. All special rules on power weapons that are stated before the power weapon rule do not make a power weapon unusual since they are not further special rules. They are in fact that basic special rules for that power weapon. These rules are implemented as you read them. As you read a rule you implement it based on the fact that they are interchangeable with the rules that are given.

A then B creates C
B then A creates D
C is not necessarily equal to D
C may be equal to D

You are falling into the basic fallacy that C must always be D when in fact what is C and what is D is determined by the order that you apply A and B rather then the simple existence of A and B.


Automatically Appended Next Post:
Eldercaveman wrote:Not sure if this has been mentioned anywhere in this thread as I haven't read every post, but in the blood angels codex on page 23, angelic host. Under equiptment it clearer says, (paraphrase) some wargear is unique, if this is the case then its rules will be in the section of the character or something to that effect, it the gives the axe mortalis as a specific example of one of these UNIQUE rules, and if I remember rightly, codex takes precedence over rule book?


Automatically Appended Next Post:
Not sure if this has been mentioned anywhere in this thread as I haven't read every post, but in the blood angels codex on page 23, angelic host. Under equiptment it clearer says, (paraphrase) some wargear is unique, if this is the case then its rules will be in the section of the character or something to that effect, it the gives the axe mortalis as a specific example of one of these UNIQUE rules, and if I remember rightly, codex takes precedence over rule book?


It states that the wargear is unique. Wargear being unique does not mean that it has unique rules.

I have a Big Stick. Only an the Ork Warboss Zartan has the Big Stick. The Big Stick is stated has being a power klaw. The Big Stick has no special rules other than it has a special name and is only used by Zartan. No one else can use this wargear. It is unique to Zartan but it has no unique nor special rules.

Unique wargear != unique rules
Unique wargear != special rules

Special wargear != unique rules
Special wargear != special rules


No I understand your point completely, and I have stated my points clearly. You have clouded up the issues with a biased definition on how you perceive it. I don't have the energy to keep going in circles. We can agree to disagree and call it a day.


Blood Angels Power Weapons? @ 2012/07/13 16:35:58


Post by: chewielight


Red Comet wrote:
chewielight wrote:chewielight : they mean the same thing in the context of the BRB. Unique can mean one of a kind but there is a precedence that in the BRB and many codex's that it is a broader term, hence its meaning is clearly a (special rule ) broader in the aspect of giving rules that are not covered in the general rule set. The BRB tells us that these rules that break or change the basic generic rules are cover by being a USR or CSR and it also tells us that they are not a complete listing but we are to look in the codex's for additional special rules specific to each codex (which are special or/and unique). Being a USR or CSR makes the rules special (and by all definitions unique)

once again your not correct. Either a USR/CSR are special meaning by definition making them unique to the IC,weapon,ability etc or they are generic. There is no other way. Now you can have something more unique than another but unless every single weapon of that type gets that generic rule hen the weapon is by RAW special and by definition unique. Just like the power weapon entry. Its either a generic power weapon or its unusual because of a rule (whether by USR or CSR) thus making that weapon unique. This is where special and unique mean the same thing, because we have nothing that tells us that unusual weapons are one of a kind( one meaning) or they encompass a broader rule for a codex or item. Nemesis force weapons are not classified as unique in their codex nor the FAQ only unusual as they have special rules attached to them that change them from being regular power weapons. They might be more special but they are not unique(one of a kind) in the sense but are codex special. USR/CSR are not generic please stop saying so. Another falsehood is that red thirst isn't unique but it is unique to C:BA as no other codex gets it and the fact that it is listed as a special rule proves my point in that they mean the same. For the Dante v Astorath comment. Looking back at the old comments its not everyone agreeing just a handful, both have special power weapons(Lemartes,logan etc for that matter) because they are not generic. Are there power weapons that have more special rules than Dante,Lemartes,etc ,yes of course but that doesn't invalidate the others. It just means they are more special but all are unique.

No GW's definition of USR is defined in the BRB as special rules for abilities or items that break or change the generic rule set. Thats not true actually as not every book contains these rules. There is no such thing as a defined unique rule unless you let special rules (which is what we are doing with executioner, Nemesis force weapons) fill that gap. no where does it state unique only that those entries have SPECIAL rules of their own. Its the special rules that make them unique just like all special rules are unique to their respective ability or item.
Red you can't have it the way you want it and then turn around to say exactly what I wrote but with different twisting word play. Your talking yourself into a corner you cant get out of. They mean the same thing and aren't complete separate items as I have shown . One is just more special/unique than the other but it doesn't make items with only one special rule not unique. Last time there are only two power weapon category options. If it isn't a regular power weapon because it has a special rule then you are only left with option 2 that are unusual power weapons.


You keep saying how Special Rules and Unique Rules are the same thing. If so explain to me why when I look at Page 23 of the Blood Angels codex the words Unique and Special are used exactly as I have described? Let's first look at at the top of the page shall we?

It says at the top right that models with UNIQUE wargear have that wargear's rules written into their Entry because no one else uses it. Does it define the weapon as special? Nope. So its pretty clear GW is using the word Unique to mean that only one exists of it.

Now let's go further down the page to where it says Blood Angels Special Rules. It says in the first paragraph that models in the BA army use rules that are a common to more than one type of unit. And it goes on to say that those Special Blood Angel rules that are shared are written on that page. Hence these rules are not unique, but just special. There is no indication on this page that Special and Unique are the same thing. It goes on to say that if a Special Rule (the bolded rules) aren't written into the codex to check the BRB. This implies that Special Rules are not unique as well and all fall under the same category as USR even though not every army has ATSKNF or Red Thirst. I don't see how the two words are at all the same.

Also please reply between quotations. Its pretty awful to have to read your words in tiny letters in the middle of what looks to be what I wrote. I had a hard time even understanding your blocks of text because of it.

Eldercaveman wrote:Not sure if this has been mentioned anywhere in this thread as I haven't read every post, but in the blood angels codex on page 23, angelic host. Under equiptment it clearer says, (paraphrase) some wargear is unique, if this is the case then its rules will be in the section of the character or something to that effect, it the gives the axe mortalis as a specific example of one of these UNIQUE rules, and if I remember rightly, codex takes precedence over rule book?

This was already mentioned. If you re read the codex entry it says its a Unique Weapon. When you look at the BRB it says that Unusual Weapons have UNIQUE rules. It never says that it is a Unique Weapon.


OK let's look at it the entry.

You will find some items of equipment as unique to particular characters or units , while others are used by more than one unit. When an item is unique , it is detailed in the relevant entry for its owner.

Nm. Like the gentleman above you two keep saying this while a lot of others disagree. So since we keep stating the same thing , I really don't see the point continuing this discussion. Also like I posted above I don't have the energy to keep this going as I hate typing lol. So good luck with that. We don't have to see eye to eye and that's OK.


Blood Angels Power Weapons? @ 2012/07/13 16:51:15


Post by: Brother Ramses


rogueeyes wrote:
chewielight wrote:

Really? That's your entire argument on this posting. I have no problem not using a definition if you don't and let's be honest that's exactly what you have done. You pull this card because my definition makes sense and yours doesn't. Funny is that you were using the words incorrectly and I choose to use what they mean by their definitions . You don't get to make statements without rebuttal , and as I have a good understanding of the English language decided to call you on it. Please refrain from responding if your going to try to teach someone the meaning of a word which you have done with using your opinion and not what the word means in total.


You've paid no attention to my logical argument which the FAQ's have reinforced at how the rules say weapons should work. I have used the definitions correctly. The fact is that you CANNOT use the full definition of a word in the context fo a rule set because language subsets different between regions let alone between different languages.

If I state that I walk down the road I have walked down segment A of the road. I now walk FURTHER down the road. During this movement I walk down segment B. I have walked an additional segment of the road. I have walked further on the road.

I start with a master crafted weapon. I add further rules to the weapon. I make it a power weapon. I do not add any more rules. I have no further rules.

I start with a power weapon. I add a rule that states any successful invulnerable saves must be re-rolled. I have an additional rule. I have a further rule I must implement.

The argument is not that difficult to understand and I have seen no proof to say that my logical interpretation of the rules are not correct. You say I am using the definition wrong when in fact it my reading of the rules is based on the definition of the wording within the book and within the English language.

Your argument would be based upon the argument that you can implement rules in any order that you so choose. If you implement rules in an incorrect order using ALL OF THE WORDS contained within the rules you can implement contradictions within the rules. By ignoring the word FURTHER you have done just that.

The correct way to determine if there are further special rules for a power weapon you must determine if there is any special rules to begin with. All special rules on power weapons that are stated before the power weapon rule do not make a power weapon unusual since they are not further special rules. They are in fact that basic special rules for that power weapon. These rules are implemented as you read them. As you read a rule you implement it based on the fact that they are interchangeable with the rules that are given.

A then B creates C
B then A creates D
C is not necessarily equal to D
C may be equal to D

You are falling into the basic fallacy that C must always be D when in fact what is C and what is D is determined by the order that you apply A and B rather then the simple existence of A and B.


Automatically Appended Next Post:
Eldercaveman wrote:Not sure if this has been mentioned anywhere in this thread as I haven't read every post, but in the blood angels codex on page 23, angelic host. Under equiptment it clearer says, (paraphrase) some wargear is unique, if this is the case then its rules will be in the section of the character or something to that effect, it the gives the axe mortalis as a specific example of one of these UNIQUE rules, and if I remember rightly, codex takes precedence over rule book?


Automatically Appended Next Post:
Not sure if this has been mentioned anywhere in this thread as I haven't read every post, but in the blood angels codex on page 23, angelic host. Under equiptment it clearer says, (paraphrase) some wargear is unique, if this is the case then its rules will be in the section of the character or something to that effect, it the gives the axe mortalis as a specific example of one of these UNIQUE rules, and if I remember rightly, codex takes precedence over rule book?


It states that the wargear is unique. Wargear being unique does not mean that it has unique rules.

I have a Big Stick. Only an the Ork Warboss Zartan has the Big Stick. The Big Stick is stated has being a power klaw. The Big Stick has no special rules other than it has a special name and is only used by Zartan. No one else can use this wargear. It is unique to Zartan but it has no unique nor special rules.

Unique wargear != unique rules
Unique wargear != special rules

Special wargear != unique rules
Special wargear != special rules


You do not "start" with a master-crafted weapon. That kills your left to right reading of the rule and your made-up step by step process of a difference between power weapon master-crafted and master-crafted power weapon. You are easter egg hunting by saying that you will buy in an order to get a combination that you want versus how you it is actually done.

There is no such thing as purchasing a master-crafted weapon. I have looked through all my SM codex and you cannot buy a master-crafted weapon. You can master-craft a weapon, but you cannot buy a master-crafted weapon. So as you try to rationalize, you do not buy a master-crafted weapon and then make it a power weapon, because it doesn't exist. Even if you were to master-craft the default ccw on a model and then purchase a power weapon for said model, you still swap out your master-crafted ccw for the power weapon, thus requiring you to still master-craft the power weapon.

Seriously your argument is completely laughable and not based with any rules support.


Blood Angels Power Weapons? @ 2012/07/13 21:10:30


Post by: Ub3rb3n


If I have a force staff with nothing attached it is S: user ap4 I:user, but then I put master craft on it which allows me to re roll a hit it doesn't make it unusual it is still the same just I can re roll one hit

This thread is pointless anyone trying to argue Dante's axe is his initiative is a poop tard

Asteroth is ap 3 while daunte is ap 2


Blood Angels Power Weapons? @ 2012/07/13 21:55:30


Post by: chewielight


Ub3rb3n wrote:If I have a force staff with nothing attached it is S: user ap4 I:user, but then I put master craft on it which allows me to re roll a hit it doesn't make it unusual it is still the same just I can re roll one hit

This thread is pointless anyone trying to argue Dante's axe is his initiative is a poop tard

Asteroth is ap 3 while daunte is ap 2


Just when I was going to let this die a slow death you had to come on here name calling. If you purchase a special rule then yes it would become unusual because a normal power / force weapons are just that NORMAL as stated in the brb. There is no such entity in any codex or BRB that tells you to determine how a weapon is classified as special power/force weapons or power/force weapons with USR's, nor power/ force weapons with additional rules other than what's written. There is no such made up order of operation to determine power weapons with a special rule nor an USR. Its only one of two options, regular or unusual. The problem is with the word unique ,as in an item will have unique rules in close combat, and since there is nothing to define word unique in the BRB ,we have to use a definition available in a dictionary(whether oxford the language the BRB WAS WRITTEN IN) (or Websters which is almost word for word the same) as to what a word or term means. In both those unique can mean special, or one of a kind. Since we know from multiple codices like GK that other unusual power/force weapons like Nemesis force weapons aren't one of a kind (meaning only one) we can only assume it means special,and all USR,s/CSR's are special rules based on EVERY codex or rulebook, it even says so in the BRB. This isn't burger king , you can't have it your way because you that is how you want it. So while you and a very small few feel this way it by no means that your opinions are more validated than others. Let's let this thread die and deal with these issues in person.
Like I said already we can agree to disagree and call it a day
Your new so please don't start name calling.


Blood Angels Power Weapons? @ 2012/07/13 23:15:08


Post by: Brother Ramses


Ub3rb3n wrote:If I have a force staff with nothing attached it is S: user ap4 I:user, but then I put master craft on it which allows me to re roll a hit it doesn't make it unusual it is still the same just I can re roll one hit

This thread is pointless anyone trying to argue Dante's axe is his initiative is a poop tard

Asteroth is ap 3 while daunte is ap 2


If you have a force weapon with no further rules you look to the model to determine type/rules. In your case, it would be determined to be type stave thus str +2, ap4, melee, concussive, force. If then choose to upgrade it via master-crafting, you are master-crafting a force weapon type stave, str +2, ap4, melee, concussive, force. Master-crafting a weapon after the fact does not make it special/unique as per the RAW, the force weapon wargear entry did not say it had further special rules. You may have gave it a special rule, but the wargear entry did not say it had further rules. Big difference between a weapon that has master-crafted and had master-crafting purchased.


Blood Angels Power Weapons? @ 2012/07/13 23:45:04


Post by: Azreal13


Those arguing that master crafted makes a power weapon unusual and therefore AP3 regardless of how it's modelled have to explain to all the Vulcan C:.SM players that their Thunder Hammers are all AP3

The fact is that, in theory at least, all the weapon types are balanced against one another so as long as it's clear to your opponent play it how you prefer until something definitive is published.

My opinion is that a weapon that requires additional rules explanation in the codex entry is unique, if it only uses standard USRs then it's a standard weapon.


Blood Angels Power Weapons? @ 2012/07/13 23:52:26


Post by: Kommissar Kel


azreal13 wrote:Those arguing that master crafted makes a power weapon unusual and therefore AP3 regardless of how it's modelled have to explain to all the Vulcan C:.SM players that their Thunder Hammers are all AP3


No.

No they don't.


Thunder hammers are not power weapons.

Thunder Hammers are Thunder Hammers.



Blood Angels Power Weapons? @ 2012/07/14 00:08:02


Post by: Azreal13


No, on closer examination your right. The fact the entry appeared right after them threw me.

But on closer examination the rules for unusual power weapons state "if a weapon has its own unique close combat rules"

Master crafted etc are by definition universal special rules applied to many different weapons across many different units and codexes and it would be difficult to argue that they were unique to a weapon and belonged only to one particular type.


Blood Angels Power Weapons? @ 2012/07/14 01:29:17


Post by: Orblivion


My take, Executioner's Axe is unusual while Axe Mortalis and Glaives Encarmine are not.


Blood Angels Power Weapons? @ 2012/07/14 01:41:58


Post by: Ub3rb3n


Brother Ramses wrote:
Ub3rb3n wrote:If I have a force staff with nothing attached it is S: user ap4 I:user, but then I put master craft on it which allows me to re roll a hit it doesn't make it unusual it is still the same just I can re roll one hit

This thread is pointless anyone trying to argue Dante's axe is his initiative is a poop tard

Asteroth is ap 3 while daunte is ap 2


If you have a force weapon with no further rules you look to the model to determine type/rules. In your case, it would be determined to be type stave thus str +2, ap4, melee, concussive, force. If then choose to upgrade it via master-crafting, you are master-crafting a force weapon type stave, str +2, ap4, melee, concussive, force. Master-crafting a weapon after the fact does not make it special/unique as per the RAW, the force weapon wargear entry did not say it had further special rules. You may have gave it a special rule, but the wargear entry did not say it had further rules. Big difference between a weapon that has master-crafted and had master-crafting purchased.


It's the same thing, how can you argue that my master crafted stave that I purchased is somehow different then a master crafted stave that tigurius has, your saying tigurius' stave should be and unusual force weapon


Blood Angels Power Weapons? @ 2012/07/14 03:15:09


Post by: Brother Ramses


Ub3rb3n wrote:
Brother Ramses wrote:
Ub3rb3n wrote:If I have a force staff with nothing attached it is S: user ap4 I:user, but then I put master craft on it which allows me to re roll a hit it doesn't make it unusual it is still the same just I can re roll one hit

This thread is pointless anyone trying to argue Dante's axe is his initiative is a poop tard

Asteroth is ap 3 while daunte is ap 2


If you have a force weapon with no further rules you look to the model to determine type/rules. In your case, it would be determined to be type stave thus str +2, ap4, melee, concussive, force. If then choose to upgrade it via master-crafting, you are master-crafting a force weapon type stave, str +2, ap4, melee, concussive, force. Master-crafting a weapon after the fact does not make it special/unique as per the RAW, the force weapon wargear entry did not say it had further special rules. You may have gave it a special rule, but the wargear entry did not say it had further rules. Big difference between a weapon that has master-crafted and had master-crafting purchased.


It's the same thing, how can you argue that my master crafted stave that I purchased is somehow different then a master crafted stave that tigurius has, your saying tigurius' stave should be and unusual force weapon


Because you do not purchase a master-crafted force stave, you have a force stave and then you mastercraft it. That is the difference. Read page 60 for force weapon and unusual force weapons if you need the rules since you obviously did not know them in your last post.


Blood Angels Power Weapons? @ 2012/07/14 03:21:49


Post by: Orblivion


If it was as cut and dry as you claim then this discussion wouldn't have gone on for 6 pages. I don't consider master-crafted to be a unique rule, so in my interpretation of the rule it wouldn't matter if it was a master-crafted weapon or a weapon that is master-crafted (whatever that even means).


Blood Angels Power Weapons? @ 2012/07/14 03:29:55


Post by: Red Comet


Orblivion wrote:If it was as cut and dry as you claim then this discussion wouldn't have gone on for 6 pages. I don't consider master-crafted to be a unique rule, so in my interpretation of the rule it wouldn't matter if it was a master-crafted weapon or a weapon that is master-crafted (whatever that even means).


Because according to RAW according to him there is an order of operations for deciding what kind of power weapon something is even though its not RAW.


Blood Angels Power Weapons? @ 2012/07/14 03:30:07


Post by: Azreal13


Orblivion wrote:If it was as cut and dry as you claim then this discussion wouldn't have gone on for 6 pages. I don't consider master-crafted to be a unique rule, so in my interpretation of the rule it wouldn't matter if it was a master-crafted weapon or a weapon that is master-crafted (whatever that even means).


Quite. Master Crafted is in fact a universal special rule. While universal may not be the literal opposite of unique, it's well in that ball park.


Blood Angels Power Weapons? @ 2012/07/14 03:32:48


Post by: Gunzhard


Orblivion wrote:If it was as cut and dry as you claim then this discussion wouldn't have gone on for 6 pages. I don't consider master-crafted to be a unique rule, so in my interpretation of the rule it wouldn't matter if it was a master-crafted weapon or a weapon that is master-crafted (whatever that even means).


I have to agree with my fellow Massachusetts man... there is no cut and dry answer to this given the information we currently have. I really want Dante to be I6 but I just don't see anyway to undeniably convince my opponent of why it should be so.


Blood Angels Power Weapons? @ 2012/07/14 03:41:04


Post by: Azreal13


I think in all honesty there is a cut and dried answer, but a lot of people who don't want that to be it. Coupled with sufficient wriggle room in the wording and ta-dah! 6 pages of posts.

Dante being I6 is still useful as you will almost never fail a hit and run test but change is always difficult to adjust to, and people want things that worked for them to stay around.

I putting together a unit of SG with plasma pistols and axe glaives to out the fear of god into any teq units I encounter!


Blood Angels Power Weapons? @ 2012/07/14 04:37:27


Post by: Brother Ramses


azreal13 wrote:I think in all honesty there is a cut and dried answer, but a lot of people who don't want that to be it. Coupled with sufficient wriggle room in the wording and ta-dah! 6 pages of posts.

Dante being I6 is still useful as you will almost never fail a hit and run test but change is always difficult to adjust to, and people want things that worked for them to stay around.

I putting together a unit of SG with plasma pistols and axe glaives to out the fear of god into any teq units I encounter!


And you have every right to house rule that as you please because it is 100% against the RAW because you have absolutely zero permission to look at what is modeled to determine type and rules.

Glaive Encarmines and the Axe of Mortalis both have a further special rule which in the first sentence of the rule on power weapons prevents you from looking at what is modeled to determine type and rules. This is the plain RAW of the rule.

Now it is yours and others opinion that master-crafted is not a unique rule. However, that opinion leaves you with a weapon that is special enough to not be classed by how it is modeled but not unique enough to be classed unusual. That puts them in a unidentified limbo with zero rules to follow for the weapon.

However, if you do consider master-crafted unique, you resolve the RAW conflict completely. The Axe of Mortalis and Glaive Encarmines are not identified by how they look because they have a further special rule (following the RAW) and are instead classed unusual with user str/init, ap3 (thus not leaving them in an unidentified limbo). The only thing broken by classing master-crafted as a unique rule is the fragile egos of those continuing to hold the opinion that it isn't.



Blood Angels Power Weapons? @ 2012/07/14 04:56:05


Post by: Azreal13


Brother Ramses wrote:
azreal13 wrote:I think in all honesty there is a cut and dried answer, but a lot of people who don't want that to be it. Coupled with sufficient wriggle room in the wording and ta-dah! 6 pages of posts.

Dante being I6 is still useful as you will almost never fail a hit and run test but change is always difficult to adjust to, and people want things that worked for them to stay around.

I putting together a unit of SG with plasma pistols and axe glaives to out the fear of god into any teq units I encounter!


And you have every right to house rule that as you please because it is 100% against the RAW because you have absolutely zero permission to look at what is modeled to determine type and rules.

Glaive Encarmines and the Axe of Mortalis both have a further special rule which in the first sentence of the rule on power weapons prevents you from looking at what is modeled to determine type and rules. This is the plain RAW of the rule.

Now it is yours and others opinion that master-crafted is not a unique rule. However, that opinion leaves you with a weapon that is special enough to not be classed by how it is modeled but not unique enough to be classed unusual. That puts them in a unidentified limbo with zero rules to follow for the weapon.

However, if you do consider master-crafted unique, you resolve the RAW conflict completely. The Axe of Mortalis and Glaive Encarmines are not identified by how they look because they have a further special rule (following the RAW) and are instead classed unusual with user str/init, ap3 (thus not leaving them in an unidentified limbo). The only thing broken by classing master-crafted as a unique rule is the fragile egos of those continuing to hold the opinion that it isn't.



Sigh.

Thank you for restating the arguement that I have totally understood and decided is incorrect.

I will reiterate my reasons why.

The BRB states a weapon is an unusual power weapon "if a weapon has its own unique close combat rules"
That is a direct quote.

By definition, Master Crafted specifically is not a unique rule. It is a universal rule that can be applied to many weapons in many units across many codexes. Master crafted often doesn't receive any further explanation in the codex entry, unique rules always do. Therefore a weapon being only master crafted with no other associated special rules cannot be considered a unique special weapon in game terms. In fluff terms absolutely, but not in game terms.

This is why the Executioners Axe is an unusual weapon and the Axe Mortalis isn't.

While I can understand why people take the other view, I believe this to be the weaker argument, and assuming it does get FAQed I believe this is the way it will go, especially as the Blood Crozius has already set a precedent.

edit got my terms muddled


Blood Angels Power Weapons? @ 2012/07/14 05:31:53


Post by: Brother Ramses


azreal13 wrote:
Brother Ramses wrote:
azreal13 wrote:I think in all honesty there is a cut and dried answer, but a lot of people who don't want that to be it. Coupled with sufficient wriggle room in the wording and ta-dah! 6 pages of posts.

Dante being I6 is still useful as you will almost never fail a hit and run test but change is always difficult to adjust to, and people want things that worked for them to stay around.

I putting together a unit of SG with plasma pistols and axe glaives to out the fear of god into any teq units I encounter!


And you have every right to house rule that as you please because it is 100% against the RAW because you have absolutely zero permission to look at what is modeled to determine type and rules.

Glaive Encarmines and the Axe of Mortalis both have a further special rule which in the first sentence of the rule on power weapons prevents you from looking at what is modeled to determine type and rules. This is the plain RAW of the rule.

Now it is yours and others opinion that master-crafted is not a unique rule. However, that opinion leaves you with a weapon that is special enough to not be classed by how it is modeled but not unique enough to be classed unusual. That puts them in a unidentified limbo with zero rules to follow for the weapon.

However, if you do consider master-crafted unique, you resolve the RAW conflict completely. The Axe of Mortalis and Glaive Encarmines are not identified by how they look because they have a further special rule (following the RAW) and are instead classed unusual with user str/init, ap3 (thus not leaving them in an unidentified limbo). The only thing broken by classing master-crafted as a unique rule is the fragile egos of those continuing to hold the opinion that it isn't.



Sigh.

Thank you for restating the arguement that I have totally understood and decided is incorrect.

I will reiterate my reasons why.

The BRB states a weapon is an unusual power weapon "if a weapon has its own unique close combat rules"
That is a direct quote.

By definition, Master Crafted specifically is not a unique rule. It is a universal rule that can be applied to many weapons in many units across many codexes. Master crafted often doesn't receive any further explanation in the codex entry, unique rules always do. Therefore a weapon being only master crafted with no other associated special rules cannot be considered a unique special weapon in game terms. In fluff terms absolutely, but not in game terms.

This is why the Executioners Axe is an unusual weapon and the Axe Mortalis isn't.

While I can understand why people take the other view, I believe this to be the weaker argument, and assuming it does get FAQed I believe this is the way it will go, especially as the Blood Crozius has already set a precedent.

edit got my terms muddled


And page 61, Types of Power Weapons

"If a model's wargear entry says it has a power weapon which has no further special rules, look at the model to tell which type of power weapon it has:......."

Reference SM codex, pg 131 Honor Guard Squad:

Wargear:
• Artificer armor
• Power weapon
• Frag and krak grenades
• Boltgun
• Bolt pistol

Notice that this wargear entry says it has a power weapon which has no further special rules. Can you figure out what to do?

Reference BA codex, pg 82 Commander Dante

Wargear:
• Artificer armor
• Infernus pistol
• The Axe of Mortalis
• Jump pack
• etc

Cross referencing pg 53 as directed, The Axe of Mortalis

The Axe of Mortalis: The Axe of Mortalis is a master-crafted power weapon.

Now do you see the difference between a wargear entry with a power weapon that has no further special rules and a wargear entry with a power weapon that has further special rules? By insisting that the Axe of Mortalis' rules are based on how it looks, you are directinly contradicting the RAW. And as I said, feel free to houserule it that way, but it isn't the RAW.


Blood Angels Power Weapons? @ 2012/07/14 05:41:39


Post by: Orblivion


Two can play at that game.

Reference BA codex, pg 88 Lemartes

Wargear:
*Power armour
*Bolt pistol
*The Blood Crozius
*Frag and Krak grenades
*Jump pack
*Rosarius

Cross referencing pg 43 as directed, The Blood Crozius

The Blood Crozius: "...The Blood Crozius is a master-crafted power weapon."

Reference BA 6th Edtion FAQ, pg 2 Lemartes, Guardian of the Lost, The Blood Crozius

“The Blood Crozius is a master-crafted power maul.”

See how being master-crafted does not magically make it an unusual weapon?


Blood Angels Power Weapons? @ 2012/07/14 05:43:39


Post by: Azreal13


Dude, I get it, no matter how many ways you restate the same things, unless you introduce new information I won't be persuaded.

There are two classifications of power weapon: standard or unusual. If you try and apply my quote with regard to the Axe Mortalis as a unusual power weapon, you cannot as it does not have any unique rules of its own.

I will concede that it isn't a tight fit for a standard power weapon RAW either, but as it MUST be one or the other, it fits this definitation better than an unusual weapon, and as I say there is precedent in the form of the Blood Crozius being counted as a standard, albeit master crafted, power maul.

I'm not calling you flat out wrong, I think there is definitely a fair shout on both sides here, but I believe my interpretation to be correct.

I wouldn't be surprised if there is some ruling stating all named characters are always considered to be weilding the specific weapon they are described as having, regardless of modelling choices.

Where that may leave units like SG is anyones guess!


Blood Angels Power Weapons? @ 2012/07/14 05:58:27


Post by: Brother Ramses


Orblivion wrote:Two can play at that game.

Reference BA codex, pg 88 Lemartes

Wargear:
*Power armour
*Bolt pistol
*The Blood Crozius
*Frag and Krak grenades
*Jump pack
*Rosarius

Cross referencing pg 43 as directed, The Blood Crozius

The Blood Crozius: "...The Blood Crozius is a master-crafted power weapon."

Reference BA 6th Edtion FAQ, pg 2 Lemartes, Guardian of the Lost, The Blood Crozius

“The Blood Crozius is a master-crafted power maul.”

See how being master-crafted does not magically make it an unusual weapon?


You can try and play that game except the Blood Crozius was specifically FAQ'd to become what it is now listed as and The Axe of Mortalis and Glaive Encarmines were specifically not. Considering that chaplains across the codexes were FAQ'd to have the maul type weapon, the premise points more towards making the Crozius Arcanum consistent across the board (exceptiona being wolf priests and Ulrik), instead of what you are trying to surmise.


Blood Angels Power Weapons? @ 2012/07/14 06:04:55


Post by: Azreal13


Sorry, the fact that we're having this discussion means that these rules needed clarification, and that they didn't speaks more to GW's ahem, slapdash, approach to their rules than any far reaching intent to homegenize the Crosius while leaving all other slightly differently named weapons as they were.


Blood Angels Power Weapons? @ 2012/07/14 06:07:36


Post by: Kommissar Kel


whether the blood crozius is an unusual power weapon or not does not matter one lick: the rules will be Identical.

If not an unusual Power weapon: A Master crafted Power Maul: S+2, AP4, Melee, Concussion, master Crafted.

If an Unusual Power weapon: S+2, AP4, Melee, Concussion, master Crafted.

This is because as an unusual weapon one of it's special rules is "Power Maul".


Blood Angels Power Weapons? @ 2012/07/14 06:08:03


Post by: Red Comet


For those that cannot understand how GW defines Unique and Special I'm going to repost what I said earlier.

Look at the top of Page 23.

It says at the top right that models with UNIQUE wargear have that wargear's rules written into their Entry because no one else uses it. Does it define the weapon as special? Nope. So its pretty clear GW is using the word Unique to mean that only one exists of it and it goes out of its way to use Dante's Weapon as a Unique Weapon (note: not unusual).

Now let's go further down the page to where it says Blood Angels Special Rules. It says in the first paragraph that models in the BA army use rules that are a common to more than one type of unit. And it goes on to say that those Special Blood Angel rules that are shared are written on that page. Hence these rules are not unique, but just special. There is no indication on this page that Special and Unique are the same thing. It goes on to say that if a Special Rule (the bolded rules) aren't written into the codex to check the BRB. This implies that Special Rules are not unique as well and all fall under the same category as USR even though not every army has ATSKNF or Red Thirst. I don't see how the two words are at all the same.



Blood Angels Power Weapons? @ 2012/07/14 06:08:18


Post by: Orblivion


The reason the Blood Crozius was FAQ'd and the Axe Mortalis wasn't, is because while the AXE Mortalis is clearly an axe, it isn't so clear that the Blood Crozius is a maul. Likewise, it is easy to determine what the Glaives are by looking at them.

The Blood Crozius quite clearly represents an instance that does not follow your apparently iron-clad interpretation of the rule.

Kommissar Kel wrote:whether the blood crozius is an unusual power weapon or not does not matter one lick: the rules will be Identical.

If not an unusual Power weapon: A Master crafted Power Maul: S+2, AP4, Melee, Concussion, master Crafted.

If an Unusual Power weapon: S+2, AP4, Melee, Concussion, master Crafted.

This is because as an unusual weapon one of it's special rules is "Power Maul".


Wrong, that is not how unusual weapons work at all. Unusual is clearly designed for weapons where you do not use it's model to define it.


Blood Angels Power Weapons? @ 2012/07/14 06:10:51


Post by: Kommissar Kel


Since when does a Rod not look like a rod?

The Blood Crozius(or, any crozius Arcanum) is a Rod in model; a Power Maul, determined via model, includes Rods.


Blood Angels Power Weapons? @ 2012/07/14 06:12:40


Post by: Azreal13


Kommissar Kel wrote:whether the blood crozius is an unusual power weapon or not does not matter one lick: the rules will be Identical.

If not an unusual Power weapon: A Master crafted Power Maul: S+2, AP4, Melee, Concussion, master Crafted.

If an Unusual Power weapon: S+2, AP4, Melee, Concussion, master Crafted.

This is because as an unusual weapon one of it's special rules is "Power Maul".



Except "Power Maul" isn't a rule is it? Its effect it the result of a composite of other rules.

Your argument means that the Blood Crozius is AP3 as an unusual power weapon.

Or are you going to argue that this hypothetical "rule" somehow overrides the rule for unusual weapons in the brb?

Occam's razor here people, and if we're going to start debating rules that don't even occur except in people's minds as a means to justify their opinion I'm out of here!


Automatically Appended Next Post:
Kommissar Kel wrote:Since when does a Rod not look like a rod?

The Blood Crozius(or, any crozius Arcanum) is a Rod in model; a Power Maul, determined via model, includes Rods.


Except, as is on evidence here, things can be misinterpreted and things can be exaggerated if someone thinks it offers an advantage. Most of the CAs I've seen on chaplain models have a fairly substantial imperial eagle on the top, and I can easily imagine someone arguing that it was an axe head if that's how they wanted their model to operate.

edit added quote for clarity


Blood Angels Power Weapons? @ 2012/07/14 06:21:23


Post by: Brother Ramses


Kommissar Kel wrote:Since when does a Rod not look like a rod?

The Blood Crozius(or, any crozius Arcanum) is a Rod in model; a Power Maul, determined via model, includes Rods.


This.

And it was done across the board with exception to wolf priests and Ulrik the Slayer whose entries remain power weapons. So the assumption that the Blood Crozius FAQ is some kind of referendum on master-crafted power weapons is a logical fallacy as both master-crafted AND regular crozius arcanums were changed in their respective FAQ's.

Seriously, this assumption that GW can't find their ass with their own two hands ALL the time gets a little old, especially when it is used to try and backup an opinion based stance,

"Well despite what the rules say, GW writes crappy rules so we will just chalk it up to that!"


Blood Angels Power Weapons? @ 2012/07/14 06:23:46


Post by: Orblivion


The word "crozius" is exclusive to Warhammer. In the current codices, a crozius is simply a power weapon. Therefore, if "crozius" is synonymous with "power weapon", then people could have put whatever weapon they wanted on their chaplains. GW defined them as mauls to prevent this.


Blood Angels Power Weapons? @ 2012/07/14 06:24:20


Post by: Azreal13


Brother Ramses wrote:
Kommissar Kel wrote:Since when does a Rod not look like a rod?

The Blood Crozius(or, any crozius Arcanum) is a Rod in model; a Power Maul, determined via model, includes Rods.


This.

And it was done across the board with exception to wolf priests and Ulrik the Slayer whose entries remain power weapons. So the assumption that the Blood Crozius FAQ is some kind of referendum on master-crafted power weapons is a logical fallacy as both master-crafted AND regular crozius arcanums were changed in their respective FAQ's.

Seriously, this assumption that GW can't find their ass with their own two hands ALL the time gets a little old, especially when it is used to try and backup an opinion based stance,

"Well despite what the rules say, GW writes crappy rules so we will just chalk it up to that!"


You do see the hole in that post's logic I'm about to back a truck through right?


Blood Angels Power Weapons? @ 2012/07/14 06:28:38


Post by: Kommissar Kel


azreal13 wrote:Except "Power Maul" isn't a rule is it? Its effect it the result of a composite of other rules.

Your argument means that the Blood Crozius is AP3 as an unusual power weapon.

Or are you going to argue that this hypothetical "rule" somehow overrides the rule for unusual weapons in the brb?

Occam's razor here people, and if we're going to start debating rules that don't even occur except in people's minds as a means to justify their opinion I'm out of here!/quote]

Except, as is on evidence here, things can be misinterpreted and things can be exaggerated if someone thinks it offers an advantage. Most of the CAs I've seen on chaplain models have a fairly substantial imperial eagle on the top, and I can easily imagine someone arguing that it was an axe head if that's how they wanted their model to operate.
No, I listed the AP of the blood crozius in either sense 2 posts ago(Hint: it was 4)

Power Maul is a Rule. You don't have your Power sword Striking at +2 S and AP4 with the Concussion special rule now do you?

Yes, I will absolutely debate that a "power weapon" with Specific rules declaring it a specific Sub-type is a "rule".

This is the exact same as a Nemesis Daemon Hammer.
The Daemon Hammer is an Unusual Force weapon, it also
"Uses the rules for Thunder Hammers". Thunder Hammers are not Force weapons, nor POwer weapons normally, so one of the Daemon Hammers rules is that is is a Thunder hammer. The Daemon Hammer is a Sx2, AP2, Force, Melee, concussive, Unwieldy, Specialist Weapon, that removes Psykers/Daemons wounded by it as a casualty if they fail a Ld test.


Where the Devil did my Quotes go? I will re-edit them in.


Blood Angels Power Weapons? @ 2012/07/14 06:33:29


Post by: Azreal13


Ok, we're getting into semantics a little here, but no, Power Maul is not a rule. Unwieldy is a rule, concussive is a rule, rending is a rule.

A power maul is a weapon type that is defined by the rules of S+2, I, AP4, Concussive.

Also, "uses the rules for" is not the same as "is"

Frankly, I am a little sleep deprived but I can't really see what your point is?


Blood Angels Power Weapons? @ 2012/07/14 06:33:42


Post by: Orblivion


Kommissar Kel wrote:No, I listed the AP of the blood crozius in either sense 2 posts ago(Hint: it was 4)

Power Maul is a Rule. You don't have your Power sword Striking at +2 S and AP4 with the Concussion special rule now do you?

Yes, I will absolutely debate that a "power weapon" with Specific rules declaring it a specific Sub-type is a "rule".

This is the exact same as a Nemesis Daemon Hammer.
The Daemon Hammer is an Unusual Force weapon, it also
"Uses the rules for Thunder Hammers". Thunder Hammers are not Force weapons, nor POwer weapons normally, so one of the Daemon Hammers rules is that is is a Thunder hammer. The Daemon Hammer is a Sx2, AP2, Force, Melee, concussive, Unwieldy, Specialist Weapon, that removes Psykers/Daemons wounded by it as a casualty if they fail a Ld test.


Then what you are saying is that in the majority of cases, the unusual power weapon rule does absolutely nothing. In your opinion, the Axe Mortalis is exactly the same whether it is a power weapon or an unusual power weapon.


Blood Angels Power Weapons? @ 2012/07/14 06:38:19


Post by: Azreal13


Orblivion wrote:
Kommissar Kel wrote:No, I listed the AP of the blood crozius in either sense 2 posts ago(Hint: it was 4)

Power Maul is a Rule. You don't have your Power sword Striking at +2 S and AP4 with the Concussion special rule now do you?

Yes, I will absolutely debate that a "power weapon" with Specific rules declaring it a specific Sub-type is a "rule".

This is the exact same as a Nemesis Daemon Hammer.
The Daemon Hammer is an Unusual Force weapon, it also
"Uses the rules for Thunder Hammers". Thunder Hammers are not Force weapons, nor POwer weapons normally, so one of the Daemon Hammers rules is that is is a Thunder hammer. The Daemon Hammer is a Sx2, AP2, Force, Melee, concussive, Unwieldy, Specialist Weapon, that removes Psykers/Daemons wounded by it as a casualty if they fail a Ld test.


Then what you are saying is that in the majority of cases, the unusual power weapon rule does absolutely nothing. In your opinion, the Axe Mortalis is exactly the same whether it is a power weapon or an unusual power weapon.


I believe he means that the FAQ stating its a maul and ap4 somehow overrides the fact that unusual weapons are all ap3 Not sure on what basis though..


Blood Angels Power Weapons? @ 2012/07/14 06:44:54


Post by: Kommissar Kel


azreal13 wrote:A power maul is a weapon type that is defined by the rules of S+2, I, AP4, Concussive.


Just keeping the important bit for the sleep-deprived:

As "Power Maul" is the summation of the listed rules contained therein; Power Maul is itself a rule, the meaning of which is: A weapon containing the stats: S+2, I, AP4, Melee, Concussive.

This is a case of "it is what it is" see my reference to Nemesis Daemon Hammers in my prior post for quasi-related proof of concept(otherwise you could claim that Hammers are S as user, AP3 Force weapons with the Daemonbane rule, so basically nothing special at all).




Orblivion: No what I am saying is that when a Model has an unusual Power weapon that is defined in it's special rules as a specific subtype it does not matter.

I am not at this point weighing in much further on the "Axe Mortalis'" state of being at this time(I.E. I will not express my opinion on whether it is a "Power-Form defined as per model" that is master crafted, or an Unusual Power Weapon, thus always being a sword plus special rules.)


Blood Angels Power Weapons? @ 2012/07/14 06:51:16


Post by: Orblivion


I haven't seen that to be the case anywhere though. Nemesis Daemon Hammer is a different situation as Thunder Hammers are not a subtype of power weapons, they are their own entry. I guess I'm just curious if you have seen any unusual power weapons defined as a power axe/maul.

Regardless, this discussion is now going in more directions than it was when I got involved and it is 3am. I'm out for now.


Blood Angels Power Weapons? @ 2012/07/14 06:53:29


Post by: Azreal13


Kommissar Kel wrote:

This is a case of "it is what it is" see my reference to Nemesis Daemon Hammers in my prior post for quasi-related proof of concept(otherwise you could claim that Hammers are S as user, AP3 Force weapons with the Daemonbane rule, so basically nothing special at all).


I see what you're saying, but in essence you are using the same method to support your argument as those of us who say that MC does not make a power weapon unusual.

ie taking rules from elsewhere that appear to fit the same criteria and extrapolating from there.

Lets face it that neither argument is stronger than the other, and without outside ruling there will never be a resolution


Blood Angels Power Weapons? @ 2012/07/14 07:09:48


Post by: Kommissar Kel


Orblivion wrote:I haven't seen that to be the case anywhere though. Nemesis Daemon Hammer is a different situation as Thunder Hammers are not a subtype of power weapons, they are their own entry. I guess I'm just curious if you have seen any unusual power weapons defined as a power axe/maul.

Regardless, this discussion is now going in more directions than it was when I got involved and it is 3am. I'm out for now.


Daemon Hammers are Unusual Force Weapons.

The application of another Weapon's rules is the same whether that other weapon is from the same category or a completely unique weapon type.

As to your curiosity: Yes; Kharn the Betrayer's Gorechild. Gorechild is an Unusual Power weapon(based on the Axe allowing Kharn to hit on 2+s and add an extra d6 to armour pen rolls) that is also defined as a Power Axe.



azreal13: As I said at the end of that post I am not weighing in any further either way about Master crafting causing a power/force weapon to become unusual(if you want to know my opinion look to the last correspondence between myself and Brother Ramses about 2 pages back).

I am also not extrapolating from a rule that fits similar criteria in the assertion that a Weapon type is a set of special rules in and of itself; I am taking 2 rules that are exactly the same an applying them in the exact same manner(Unusual Force and Unusual Power weapons are exactly the same, and the Daemon Hammer uses the Thunder Hammer rules in exactly the same manner as the Crozius is a Power Maul, whether is has unique rules or not)