Hello there forum!
Since this is my first actual topic, don't start yelling at me if I got the poll thing wrong. If I did, I'm sorry, just tell me what I did wrong.
Anyways, as the title points out, I am creating an entirely new army that I am currently working on a codex for. If you want the Codex up in this topic, mention it in the replies. I'll see what I can do. You can probably guess the name of the race (if you have no idea, look at the sig). They're Super Heavy Elite; you can just about fit in 2 troops and a HQ into a 500 pointer game, but they are completely and utterly kickass. They're psykers too. Psychic powers ftw, baby! Don't have any illustrations for them yet, if you are willing to have a go and/or are a natural artist, I would be grateful for anything you send. They are humanoid in form, have cat's eyes, ears and a long, prehensile tail. They have a thin layer of fur that can be any colour (midnight blue with black spots in a cheetah pattern, for an example), but on colder planets they have much thicker fur which tends to be much darker on colour and shade, and characteristic fluff on their ear. If you have ever seen a cat with ears like that, you will know what I mean.
They are relatively new to the Milky Way. Scratch that, very new. They have pretty much set up shop on the Imperium's back door and are hoping to barter their way to relative safety, using some rather fascinating blueprints from the Dark Age of Technology that the Magi on Mars will be very interested in...
They're good friends with the Grey nights, after a mix up with them, a Grey Knight company and an Daemon invasion. They're friendly with most of the other Chapters as well, but tend to be wary in case the Space Marines change their minds... The Imperial Guard are (naturally) terrified of them, as they are all psykers, but are rather odd in the way the draw their power. They get it form a "private" dimension, which they call the Shadow Dimension. The Imperium calls it Dimension 3 or The Void. This new race does worship the Emperor, which the Ecclesiarchy are delighted about, but do have a deity which they spend a lot of time praying to.
That's about all I have for you guys, creative criticism and interesting comments are appreciated, and thanks for taking the time to look at and read this post.
Mynameisalie, out.
If they are new to the milky way how do they have blue prints of things from the dark age of technology?
I dont think they would make friends with the grey knight, the grey knights are not ones who play nice with others it takes a lot to not have them beat the crap out of you, since you said they come from a place called "The void" the GK would just see that as the warp and kill them.
I dont think this race would even be able to make friends with Any human race at all. the imperium hate any thing that is not human or descended from humans. This could work as a pirate group but not an ally group
Yeah... no offence but this doesn't fit into the whole 'in the grim darkness of the 41st millenium there is only war' very well.
And why are they afraid of marines if they are better than them?
Sorry, but it just doesn't seem like a very well thought out idea in terms of fitting with the universe. All I can imagine are those (imo) super-happy stupid manga cat people 'emos' are obsessed with.
Von Chogg
(P.S this was not a dig at anyone, simply my opinions )
pretre wrote: Furry, super-psychic, super elite friends with everyone?
How does this fit into the current universe or fill a gap in any of the lines?
Also, proposed rules, I guess?
What he said lol. This game has enough super elite armies already- its gotten so bad that Space Marines, the supposed super elite of the galaxy are so run of the mill in the player base that GW has to release Grey Knights to feel like an "elite" army. Its a mess. I mean thats pretty much what the Grey Knights are, super elite and super psychic- except they hate everybody.
Also whats up with being friends with the GK. Most Space Marine chapters according to the fluff don't even know about them- how would some dirty Xenos? (lets face it, to the IoM all Xeno are dirty). The closest I can see would be some ties to a few radical inquisitors- in the way that Jokero can be put in henchmen squads. Also being good friends with the GK is like having a pencil sharpener for a girlfriend- either way it'll end in a bloody mess.
Also being friends with the IoM defeats the purpose of the fluff entirely. In large part the fluff is created to JUSTIFY armies fighting. Thats why in many cases even in imperial codexes they talk about all of the disagreement between imperial factions- like Space Wolves opposing the Inquisition, and Sisters of Battle for instance. That way you can more easily justify why the Space Marines are battling Eldar, or even Imperial Guard. Having fluff that says "We are brotatoes with GK" is terrible because that means there isn't a fluff justification for a battle with GK. See what I mean?
The other problem is your Niche is taken. Super Psychic Super Elite is already filled by Codex Eldar, and Codex Dark Eldar and Codex Necrons also are pretty high tech elite armies.
Right now the main problem with the Lynx is that they don't offer anything new to the universe, and you need to work on your fluff to make them an interesting chapter. If truth be told nobody likes reading about Grey Knights because they are too goody two-shoes. Reading about how perfect somebody is just a bore. Your back story would be far better off if the Lynx weren't super elite or super psychic, and had some serious problems and dark secrets to add intrigue to them.
I knew I was going to get some bull for this...
They're NEW. That's the entire point of this. Plus, did anyone even read the part with the Grey Knights and the Lynx had to fight off a Daemon infestation bigger than any other since the Horus Heresy. Mutual respect has grown into friendship.
I'm still trying to patch up things within the codex itself, the Dark Age stuff is cause they're quite far into the Milky Way, and by "a very short time" I mean a couple of centuries. Plenty of time to discover quite a few lost relics. The only reason they were discovered in the first place is cause of a tremor they accidentally set off a psychic tremor when "crystallising" their now home planet. Their other one was devoured. By Tyranids. Typical.
The reason why they are scared of Space Marines is because there is literally only a few planetfuls of them left. First Tyranids came and wrecked their peace in another galaxy, then on the way here they got some by Daemons. Greater Daemons. They had to get very tough to survive. But seriously, if the Imperium did want to crush them, they could have done it already. They haven't as the Lynx are... different. The Imperium could learn a lot from them, if they gave them a chance, which they have. One and only one. They screw up, the Lynx are dead.
Manga? No. Happy? Quite the opposite. Bedraggled, battle weary (slightly odd-looking) humans that have been dragged to hell and back is more of an accurate description.
Best I can do guys. And I did ask nicely for creative criticism, not to be assaulted by angry 40k fans. Sheesh, cut me some slack. I'm new here!
pretre wrote:
Furry, super-psychic, super elite friends with everyone?
How does this fit into the current universe or fill a gap in any of the lines?
Also, proposed rules, I guess?
What he said lol. This game has enough super elite armies already- its gotten so bad that Space Marines, the supposed super elite of the galaxy are so run of the mill in the player base that GW has to release Grey Knights to feel like an "elite" army. Its a mess. I mean thats pretty much what the Grey Knights are, super elite and super psychic- except they hate everybody.
Also whats up with being friends with the GK. Most Space Marine chapters according to the fluff don't even know about them- how would some dirty Xenos? (lets face it, to the IoM all Xeno are dirty). The closest I can see would be some ties to a few radical inquisitors- in the way that Jokero can be put in henchmen squads. Also being good friends with the GK is like having a pencil sharpener for a girlfriend- either way it'll end in a bloody mess.
Also being friends with the IoM defeats the purpose of the fluff entirely. In large part the fluff is created to JUSTIFY armies fighting. Thats why in many cases even in imperial codexes they talk about all of the disagreement between imperial factions- like Space Wolves opposing the Inquisition, and Sisters of Battle for instance. That way you can more easily justify why the Space Marines are battling Eldar, or even Imperial Guard. Having fluff that says "We are brotatoes with GK" is terrible because that means there isn't a fluff justification for a battle with GK. See what I mean?
The other problem is your Niche is taken. Super Psychic Super Elite is already filled by Codex Eldar, and Codex Dark Eldar and Codex Necrons also are pretty high tech elite armies.
Right now the main problem with the Lynx is that they don't offer anything new to the universe, and you need to work on your fluff to make them an interesting chapter. If truth be told nobody likes reading about Grey Knights because they are too goody two-shoes. Reading about how perfect somebody is just a bore. Your back story would be far better off if the Lynx weren't super elite or super psychic, and had some serious problems and dark secrets to add intrigue to them.
They have a few secrets, all right... Quite a few. They've had a dark past.
Mynameisalie wrote:They're NEW. That's the entire point of this. Plus, did anyone even read the part with the Grey Knights and the Lynx had to fight off a Daemon infestation bigger than any other since the Horus Heresy. Mutual respect has grown into friendship.
No, we got that. So basically, the IoM and the GKs, which has spent 10,000 years hating Xenos and Mutants is now buddy buddy with the Super Elite Furries because they fought the OMG biggest daemon incursion ever? Yeah...
Manga? No. Happy? Quite the opposite. Bedraggled, battle weary (slightly odd-looking) humans that have been dragged to hell and back is more of an accurate description.
Best I can do guys. And I did ask nicely for creative criticism, not to be assaulted by angry 40k fans. Sheesh, cut me some slack. I'm new here!
Criticism is what it is. You post something publicly, you will get feedback. We are being honest. The answer to your question is 'No'. It doesn't fit the setting and does not add any value to the setting, fill any gaps or anything else. Super Elite Furries would probably not be added if sent to GW.
Mynameisalie wrote:They have a few secrets, all right... Quite a few. They've had a dark past.
Well, right now their past is so secret that it is boring. Super Elite Furries with no downside other than small numbers has no real hook or grimdarkness.
Even Tau have the weird Ethereal mind-control thing going for them. You have 'low population'. Eldar have that one covered already.
I'm so sick and tired of the "Grim Dark" Banner being raised in 40k. It bores me to hear how people get upset about something not FITTING into a fantasy universe.
With that said, a furry pyschic uber race of Wookie seems just like a Xenos version of GK.
Milisim wrote:I'm so sick and tired of the "Grim Dark" Banner being raised in 40k. It bores me to hear how people get upset about something not FITTING into a fantasy universe.
Dark fantasy universe. Whether you like grimdark or not is really irrelevant. It is a shorthand to describe the way the universe works.
With that said, a furry pyschic uber race of Wookie seems just like a Xenos version of GK.
You guys are forcing me to think on my feet here.
And It's hard. Very hard.
Erm...
Ok fine. U think it's a bad idea, I'll go ahead anyway and just do the damn Codex and the stupid army. Should have never bothered with this. No-one has anything positive to say about any of my posts, let it be minecraft, Warhamer or even bloody YouTube. I just wanted to do something worth of value in my pointless ridiculous life. I wanted do make something personal. That's all I wanted! Why can no-one ever respect that?! I just want to make a contribution! Even if it is not very good... I only want my ideas to be accepted.
Mynameisalie wrote:You guys are forcing me to think on my feet here.
And It's hard. Very hard.
Erm...
Ok fine. U think it's a bad idea, I'll go ahead anyway and just do the damn Codex and the stupid army. Should have never bothered with this. No-one has anything positive to say about any of my posts, let it be minecraft, Warhamer or even bloody YouTube. I just wanted to do something worth of value in my pointless ridiculous life. I wanted do make something personal. That's all I wanted! Why can no-one ever respect that?! I just want to make a contribution! Even if it is not very good... I only want my ideas to be accepted.
Okay, this may come across harshly, but I mean this in the best way possible.
Real life does not have a lot of participation awards. Unlike school where everyone gets to 'win' just for showing up, in real life this is not the case. If you want your contribution to be valued, you must do something of value. Simply putting out the first thing that comes to mind and hoping everyone 'accepts' it is not enough.
We are not trying to pull you down for the purpose of pulling you down. We legitimately think that this is a poor idea and have told you why. You are free to still create the codex and army, etc. so on. Go for it; live the dream! Just understand that no one is obligated to say 'Wow, that's awesome!' just because it was created.
TLDR: This is real life. If you want praise, do great things. Participation is not enough.
Mynameisalie wrote:You guys are forcing me to think on my feet here.
And It's hard. Very hard.
Erm...
Ok fine. U think it's a bad idea, I'll go ahead anyway and just do the damn Codex and the stupid army. Should have never bothered with this. No-one has anything positive to say about any of my posts, let it be minecraft, Warhamer or even bloody YouTube. I just wanted to do something worth of value in my pointless ridiculous life. I wanted do make something personal. That's all I wanted! Why can no-one ever respect that?! I just want to make a contribution! Even if it is not very good... I only want my ideas to be accepted.
Yes, but we aren't nessisarily going to take your ideas seriously or accept them, if they lack detailed background and a good hook, as previously mentioned. Its all very good that you have come up with an army idea, but the army has to be good, you get no points for devotion or enthusiasm. Your ideas will be accepted, when people deem them good enough to be.
If you post your ideas and ask for criticism that is what you will receive...
In this case the criticism revealed your idea was less than stellar.
I had a whole thing to do ripping into your OP but there's little point now since others have done it...
You could alter your idea to fit with canon a bit more or you could scrap it entirely and choose a different avenue to take your creativity down.
You could write background for other lesser known parts of the Imperium or an Imperial Guard regiment. You could tell the tale of an Eldar Craftworld or a Tau Sept...
Ultimately you can do what you like but if you ask for criticism be prepared to recieve it.
Here's the thing, the reason why the don't have a history is because I literally came on this forums, described the most i could make up about them at the time and posted it. I have 6 pages of Codex waiting in the wings, and I am just trying to keep my head above water by making as much stuff up about them as possible. Besides, I can't appease to everyone at once. Pretty much every other stature or appearance I could think of was already taken, so I fell back to the "Manga cat-people" thing.
Has anyone here converted a publisher document to a pdf file btw? I need to know; it would be much easier cause then people wouldn't have to get the Caslon Antique font to read it well.
Lynx Codex click that link. Should take you to the codex. It's not finished, but here you go.
should have done this at the start...
And it surprises me how many people have replied to this in an hour...
Okay, I almost never comment on Fandexes, but I'll give it a shot here, rq:
- Page 1, replace element points with Warp Charge and simply say that they can choose X powers per mastery level. Replace psyker level with Mastery level.
- Page 2 'Acadameus Duellius' avoid the fake latin for this race. That's the Imperium's thing. Find some other schtick. Try to avoid duplicating the name of already existing special rules (precise shot is really close to Precision Shot)
Can we avoid the 'just like X, but more powerful' on every page? GW, and most players, are never going to dig this race with their own god who is just like the Emperor but more powerful and female.
- Page 3: Metapsykers... Do IG even believe in Hell?
- Page 5: Most of the powers are pretty low powered for what they do except for the healing spells. Also, again do not duplicate existing names. 'Cleansing Flame', etc.
- Page 6: Replace all the new types of rules with ones from the BRB. Freezing could be replaced by Blind or Strikedown, etc.
You have a lot of work ahead of you and this doesn't even have a lot of fluff in it.
pretre wrote:Okay, I almost never comment on Fandexes, but I'll give it a shot here, rq:
- Page 1, replace element points with Warp Charge and simply say that they can choose X powers per mastery level. Replace psyker level with Mastery level.
- Page 2 'Acadameus Duellius' avoid the fake latin for this race. That's the Imperium's thing. Find some other schtick. Try to avoid duplicating the name of already existing special rules (precise shot is really close to Precision Shot)
Can we avoid the 'just like X, but more powerful' on every page? GW, and most players, are never going to dig this race with their own god who is just like the Emperor but more powerful and female.
- Page 3: Metapsykers... Do IG even believe in Hell?
- Page 5: Most of the powers are pretty low powered for what they do except for the healing spells. Also, again do not duplicate existing names. 'Cleansing Flame', etc.
- Page 6: Replace all the new types of rules with ones from the BRB. Freezing could be replaced by Blind or Strikedown, etc.
You have a lot of work ahead of you and this doesn't even have a lot of fluff in it.
Thank you. This is what I meant about criticism. Yeah, I think the IG do believe in hell, it's in the codex somewhere.
Didn't know about precision shot or cleansing flame, but I'll change those I'll replace the element points. they function a little differently though, so should I keep that part in?
Oh and I deliberately made different psyker types. That's where the Shadow Dimension comes in.
And thx for taking the time to look at it.
Oh yes, and I know this will make me sound like a n00b, but, what exactly is "fluff"?
Right. Wasn't quite sure where to put it, so I decided here was the best. How do I change it?
Oh, and keep watching this. I'll give you all the completed version of the codex asap. Doing a page a day at the moment. The publisher document is on dropbox, If you want to know.
We are being nice here you have not run into the elitists yet.
Im not saying the race its self would not fit in the game, IMO there is no such thing as a race that would not fit into the game. the universe is almost limitless so any thing is possible
But what i dont like is the story you are trying to use. It does not fit at all. like i said first off the IoM would never side with xenos like them unless they had a REALLY good reason.
On the thing about the GK, if there was a daemon invasion bigger then the horus heresy HA the GK alone would not be able to stop it not even if they had the lynx army with them.
IMO the way you could make this race work as as a pirate race or a mercenarie race.
They would not be a super strong race but squads would consist of only like 5 units maybe 7 and they would have lots of gear to work with. High attack and initiative but crappy defense. The idea behind lynx's are they are fast and agile not super burly and brawlers, thats the space marines.
Yeah, that's not bad. Change them to be a edge of the galaxy pirate race. Although then it ends up being very dark eldar-y with High Attack and Initiative and crappy defense.
Backspacehacker wrote:We are being nice here you have not run into the elitists yet.
Im not saying the race its self would not fit in the game, IMO there is no such thing as a race that would not fit into the game. the universe is almost limitless so any thing is possible
But what i dont like is the story you are trying to use. It does not fit at all. like i said first off the IoM would never side with xenos like them unless they had a REALLY good reason.
On the thing about the GK, if there was a daemon invasion bigger then the horus heresy HA the GK alone would not be able to stop it not even if they had the lynx army with them.
IMO the way you could make this race work as as a pirate race or a mercenarie race.
They would not be a super strong race but squads would consist of only like 5 units maybe 7 and they would have lots of gear to work with. High attack and initiative but crappy defense. The idea behind lynx's are they are fast and agile not super burly and brawlers, thats the space marines.
Point 1: Exactly.
Point 2: Trying to fix that.
Point 3: Right...
Point 4: Hmm... don' really want them to be pirates, but mercenaries are a good idea. Still, they have quite a few characteristics that some aspects of the Imperium would love to study.
Point 5: Pretty much what I made them. They're extremely resilient though. 2 wounds at min so far. Might reduce that to 1. But they have a hell of a lot of gear, but i nerfed them in vehicles. All of them have the Malfunction rule; which makes them do pretty strange stuff. Plus, they don't have tanks. Just walkers and bikes. Their infantry is good enough.
Its the only way i could see this race being done is Fast attacks with crappy defense.
Which this is the problem with new races. Its very hard to make a new race and give them their own deal that does not copy an already existing race. GW has most of them covered. look at all the races and armys you can play now and try to make something that does not have any of their play styles.
For example 2 that i want to see is 2 new SM codexies(?) (Yes i know we already have enough SM)
1) a heavy vehicle based army, focuses on using tanks walkers and transports, AKA iron fists
2) and a Gun line army that just has crappy melee but is really good a shooting (IMOLotD because i love them so much)
Needs to be a sage post option. Marysue uuber kawaii Furry catpeople IN SPACE?
Probably mutants. Treated as such (Exterminatus immediately.)
You're adding a huge battle to the 40K universe and then just glossing it over. I could maybe sort of respect this idea if you had a 3-page well-formatted fluffed-out battle full of dazzling displays of tactical genius, mind-blowing psyker powers, a logical and sense-making reason that the GK would allie with them besides "They were there at the time," a reason we haven't heard of them before (or a way they fit into current lore without ruining everything), and non-circular reasoning and explanations of how they got so "But better!" without succumbing to corruption or stagnation.
Outside of that, throw up some more background, tone down your special rules and characteristics lines (these are approaching Apoc-levels), and toss out some points costs and load-outs. See Just Dave's and Marik Law's codecies in the PR forums for how to go about beautifying things (mine is ugly don't look at it for an example.)
You have a lot of work ahead of you to overcome the main problems with your codex - Marysuism, Furrysuism, and double maryfurrysuism - but if you can pull off something amazing-awesome-mindblowingly radical, you may just get people to look past that.
They aren't manga. Seriously, why does everyone assume they're manga?!
Apoc levels? They don't exist anymore, mate. You can use your imperator titan in a vanilla game now. ; )
Background? I'm working on it.
All you need to know is they're awesome. And damn hard to kill. Invulnerable saves take care of that. I have put in some drawback to the race though, so don't worry. They're not totally OP.
Mynameisalie wrote:
Point 1: Exactly.
Point 2: Trying to fix that.
Point 3: Right...
Point 4: Hmm... don' really want them to be pirates, but mercenaries are a good idea. Still, they have quite a few characteristics that some aspects of the Imperium would love to study.
Point 5: Pretty much what I made them. They're extremely resilient though. 2 wounds at min so far. Might reduce that to 1. But they have a hell of a lot of gear, but i nerfed them in vehicles. All of them have the Malfunction rule; which makes them do pretty strange stuff. Plus, they don't have tanks. Just walkers and bikes. Their infantry is good enough.
Im telling you it would not be a good idea to make them brawlers like you want. Lynx's are cats right? when you say cat, people think light, fast, agile, nimble ect ect. I could maybe see one unit being a brawler like an elite unit.
For the IoM to study thats fine, but they wont ally with them, the IOM would never say Oh a new race lets ally with them. They would just try to kill them before they got stronger.
And as for 2 wounds on troops so much of my no haha it would have to be 1 wound on troops
If you want a brawler sort of army it would be better if you tried a lizard man race, a lot more believable.
Is this due to the off hand mention of felinids as a race of abhumans in the new rulebook? I would like to see a race that is literally all about psychic powers (literally all of their shooting attacks are psychic powers) that are practically floating brains and fight about as well as floating brains would. Super cat people with psychic powers that are loved by everyone? No, everyone sans Eldar hates psykers and Eldar hate everyone anyway.
Yep. You don't need 4 powers per model. Hell you could give each model one power and say "roll for the rest" if you want. Those biomancy powers are bitching.
It's their unique race rule, really. Y'know how most races have a specialized rule that appears throughout all of the models? The one I'm using results in a mass amount of psychic powers. And for God's sake, what do you guys have against cat people?
Mynameisalie wrote:It's their unique race rule, really. Y'know how most races have a specialized rule that appears throughout all of the models? The one I'm using results in a mass amount of psychic powers. And for God's sake, what do you guys have against cat people?
The fact that it is stupid when combined with psychic powers, general superiority, and the ability to make friends with races that would literally want to drive them to extinction. Humanity hates mutants. Humanity hates psykers. So humanity would really hate mutant psykers. It is like a homophobic racist making friends with his gay minority neighbors, it is just weird as hell. Plus the fluff is full of plot holes.
Its a bloody terrible unique rule. All it does is make them ridiculously complicated.
It doesn't even make any sense. GK and Eldar are also composed entirely of psykers, and they don't get that many powers (even counting the powers in the BOB).
I would just have about 10 powers, and limit these things to only those powers. That sounds unique to me.
i could go on like this forever...
Yes I know there are goddamn plot holes, I'm just not onto the fluff yet. I'm getting the models. And again, illustrations anyone? Please, I can't draw and I will be soooo grateful if you put some up. Psychic powers is what they do. Kind of an accident that happened when they discovered the Shadow Dimension. They didn't used to be psykers, but when they opened the Shadow Dimesion they let a deity called the Artaich out which (I am going to get soooooooooooooo much bull for this...) may just be more powerful than the Emperor himself.
Automatically Appended Next Post: God I wish I hadn't said that.
Automatically Appended Next Post: ............... I'm in suuuch deep now...........
Automatically Appended Next Post: How's that for a tad bit of fluff then?
I can't use the Warp and I am not using the Warp. It's the reason they're psychic powerful. They don't rely on the same dimension to draw power from. Having Greater Daemons of Tzeentch sucking most of the energy up doesn't help your ability to throw people into walls using your mind. Besides, I have wanted to put this somewhere for over a year. I have the entire army list planned out. But the fluff? Not much.
Also, no one is going to illustrate for you unless you give them a compelling reason to like the concept. You need the fluff to sell the rest of your concept. Rules can be fixed, fluff can't.
I could have sworn I read something like this on 4chan...something about a race of psychic cat people mary sues who invade other dimensions and works of fiction or something.
Let me repeat that, since you posted while I was replying.
The fluff is the most important part for most people. If you don't have that, it doesn't matter how awesome your rules/army list is. We're not going to dig it.
Mynameisalie wrote:I can't use the Warp and I am not using the Warp. It's the reason they're psychic powerful. They don't rely on the same dimension to draw power from. Having Greater Daemons of Tzeentch sucking most of the energy up doesn't help your ability to throw people into walls using your mind. Besides, I have wanted to put this somewhere for over a year. I have the entire army list planned out. But the fluff? Not much.
So, they aren't psychic powers, but special Thunder Cat powers?
Cause, I'm starting to find similar area's between your Cat people and the Thunder Cats.
Mynameisalie wrote:And now i have more than 5 pages of pp. Yeah, now i think i'm starting to go a bit too far...
I wasn't really thinking about the powers much either...
Mynameisalie wrote:And now i have more than 5 pages of pp. Yeah, now i think i'm starting to go a bit too far...
I wasn't really thinking about the powers much either...
Yes. You are putting the cart before the horse. Get a decent background and concept before just churning out powers and army lists.
Yes they're psychic, but they don't vibrate on the same frequency. Think of the material universe as really low frequency, the Warp as medium, ad the Shadow Dimension as High. The higher up you go in frequency, the more powerful you become as a psyker. The energy is like data transfer. The higher frequency, the more data/energy you get per second, the faster/better your internet/psychic powers are!
Mynameisalie wrote:Yes they're psychic, but they don't vibrate on the same frequency. Think of the material universe as really low frequency, the Warp as medium, ad the Shadow Dimension as High. The higher up you go in frequency, the more powerful you become as a psyker. The energy is like data transfer. The higher frequency, the more data/energy you get per second, the faster/better your internet/psychic powers are!
No.
Now I am really, really sure your trolling or you know nothing of the fluff. This can't be saved, time to abandon ship.
That's the best I can explain how they Lynx are psychically powerful. The Emperor is an exception. He broke the medium frequency of the Warp, but still uses its power. That basically alters nothing in the rulebook, but explains why he's really psychically powerful in frequency terms.
I'm fairly certain he/she is not trolling, just very naive.
Automatically Appended Next Post:
Mynameisalie wrote:That's the best I can explain how they Lynx are psychically powerful. The Emperor is an exception. He broke the medium frequency of the Warp, but still uses its power. That basically alters nothing in the rulebook, but explains why he's really psychically powerful in frequency terms.
Except adding an entire new dimension/reality to how the universe works.
Generally, if your concept is 'X but BETTER!' you are off to a bad start.
Mynameisalie wrote:Yes they're psychic, but they don't vibrate on the same frequency. Think of the material universe as really low frequency, the Warp as medium, ad the Shadow Dimension as High. The higher up you go in frequency, the more powerful you become as a psyker. The energy is like data transfer. The higher frequency, the more data/energy you get per second, the faster/better your internet/psychic powers are!
No.
Now I am really, really sure your trolling or you know nothing of the fluff. This can't be saved, time to abandon ship.
Nothing of the fluff. Absolutely nothing. Not trolling at all. I am being completely serious.
Mynameisalie wrote:That's the best I can explain how they Lynx are psychically powerful. The Emperor is an exception. He broke the medium frequency of the Warp, but still uses its power. That basically alters nothing in the rulebook, but explains why he's really psychically powerful in frequency terms.
My troll detector is off the charts.
The Warp is the Warp, nothing else generates the power of the Warp unless it's connected to the warp.
Your fluff is ridiculous and ruins the established fluff.
Still working on psychic powers. Just a little more to go. The reason there are so many pages is because it's like a pick and mix thing. You get some bases, and then some things on the side.
Mynameisalie wrote:Still working on psychic powers. Just a little more to go. The reason there are so many pages is because it's like a pick and mix thing. You get some bases, and then some things on the side.
Alright, one last post and then I'm unsubscribing.
i know the established fluff. Imperium of man prospers, Emperor rises, he's psychic, the warp is a dimension full of godforsaken daemons and it's where psykers get their power from. Horus heresy, space marines become chaos, quite a few remain loyalist, Emperor kills Horus but dies in the attempt, and is now a skeleton atop a golden throne. He's dead, and alive.
Automatically Appended Next Post: That's the one set in the rulebook.
Automatically Appended Next Post: I never have got a rulebook as well.
Space Marines are genetically engineered super humans with 2 hearts. They are like Pro Football and Pro Basketball Players combined into one. They are Strength and Toughness 4. They have spent their entire lives- which number in the centuries- training and they are weapon skill and ballistic skill 4.
Your Bladelord is a perfect example of just going over the top. Lets look at your "melee" variation. You've basically got a Hive Tyrant who wears Artificer Armour with a Storm Shield- and is as fast as a Dark Eldar Archon.
I have to agree with everybody else that your stats are way out of control. I think your best bet, is to focus on "hunting", Eldar and Dark Eldar have speed. Space Marines and Imperial Guard have oppressive force. Tyranids have Monsters, Orks have sheer numbers, Tau have the best ranged weapons in the game, and Sisters of Battle have boobs (I mean faith ). Stealth as a unifying feature is still relatively open for grabs.
Check out this basic stat line for a grunt member of the species.
Then you can focus on abilities, weapons, and armor that focus on deploying your troops in good position (like an upgrade letting you re deploy), and improving cover saves, gaining bonuses as opposed to penalties when charging through cover, re-rolling mysterious terrain and objectives, etc.
Really drive home stalking the enemy as an overarching theme. As opposed to smash the enemy to little bits with super duper equipment and abilities- which is really the GK's schtick.
I find the idea of nimble cat people stalking through dense terrain and waging guerrilla warfare a lot more interesting then Space Furry GKs who charge headlong into their foes and shred them.
Mynameisalie wrote:i know the established fluff. Imperium of man prospers, Emperor rises, he's psychic, the warp is a dimension full of godforsaken daemons and it's where psykers get their power from. Horus heresy, space marines become chaos, quite a few remain loyalist, Emperor kills Horus but dies in the attempt, and is now a skeleton atop a golden throne. He's dead, and alive.
So you know a tiny amount.
A man named William Shakespeare once said "Breavity is the Soul of Wit", it basically means don't waste my time.
Mynameisalie wrote:Still working on psychic powers. Just a little more to go. The reason there are so many pages is because it's like a pick and mix thing. You get some bases, and then some things on the side.
Alright, one last post and then I'm unsubscribing.
Stop writing powers. Stop writing rules.
Get your fundamentals straight before proceeding.
Suggestions? I know exactly what you are going to say as well...
Mynameisalie wrote:Still working on psychic powers. Just a little more to go. The reason there are so many pages is because it's like a pick and mix thing. You get some bases, and then some things on the side.
Alright, one last post and then I'm unsubscribing.
Stop writing powers. Stop writing rules.
Get your fundamentals straight before proceeding.
Suggestions? I know exactly what you are going to say as well...
pretre wrote:Alright, one last post and then I'm unsubscribing.
Stop writing powers. Stop writing rules.
Get your fundamentals straight before proceeding.
Suggestions? I know exactly what you are going to say as well...
Ugh, drawn back in.
I just gave you my suggestions.
Stop writing powers. Stop writing rules.
Get your fundamentals straight before proceeding.
Fundamentals = A unique concept that isn't just 'X but BETTER!' and doesn't break existing fluff/canon. Develop the concept and background. Bring it back here and talk to people about it. Rinse, repeat until you get a good concept. Only THEN write the rules.
Mynameisalie wrote:i know the established fluff. Imperium of man prospers, Emperor rises, he's psychic, the warp is a dimension full of godforsaken daemons and it's where psykers get their power from. Horus heresy, space marines become chaos, quite a few remain loyalist, Emperor kills Horus but dies in the attempt, and is now a skeleton atop a golden throne. He's dead, and alive.
So you know a tiny amount.
A man named William Shakespeare once said "Breavity is the Soul of Wit", it basically means don't waste my time.
You've never heard of Shakesspeare.
Born late 1800's i think. Wrote many plays that were mostly comedies, tragedies or romances. His most well know is Hamlet, which is where to be or not to be originates from. Others include a Midsummer Night's dream and Romeo and Juliet.
Most of my time is dedicated to reading non-fiction. Don't assume someone is an idiot cause their imagination is a bit off-the-leash.
I also know how the space marines are created, some of the primarchs, the fact they are the Emperor's "sons"...
Mynameisalie wrote:i know the established fluff. Imperium of man prospers, Emperor rises, he's psychic, the warp is a dimension full of godforsaken daemons and it's where psykers get their power from. Horus heresy, space marines become chaos, quite a few remain loyalist, Emperor kills Horus but dies in the attempt, and is now a skeleton atop a golden throne. He's dead, and alive.
So you know a tiny amount.
A man named William Shakespeare once said "Breavity is the Soul of Wit", it basically means don't waste my time.
You've never heard of Shakesspeare.
Born late 1800's i think. Wrote many plays that were mostly comedies, tragedies or romances. His most well know is Hamlet, which is where to be or not to be originates from. Others include a Midsummer Night's dream and Romeo and Juliet.
Most of my time is dedicated to reading non-fiction. Don't assume someone is an idiot cause their imagination is a bit off-the-leash.
I also know how the space marines are created, some of the primarchs, the fact they are the Emperor's "sons"...
Trolly Trolly troll. Seriously, even if you where trying to form this into some sort of coherent mess, you've failed. I'm out of the sinking ship.
Ok you wan to start a new race but you are oing about it all wrong you need to understand the 40k univirse first read the wiki on it then make the race
Infact make your race super under powered that way you can work them up to being balanced
You want them all to be pykers thats fine insted of giveing them all powers just have it show they have hightened scences boosted by the warp givein them a 5+ preperation roll when attacked for a chance to dodge the attack then use yor saveing throw
I dont want to be mean but this is just plain god awful its a poor attemt to bring a new race into the game and things like this make it hard for people who really try to see new races, will never see them because no one will take themseriously. Just stop now, go read the whole 6th rule book a few codexis and the wili on the warp thiom and the emperor then sit down and really spend some time balanceing the army
pretre wrote:Alright, one last post and then I'm unsubscribing.
Stop writing powers. Stop writing rules.
Get your fundamentals straight before proceeding.
Suggestions? I know exactly what you are going to say as well...
Ugh, drawn back in.
I just gave you my suggestions.
Stop writing powers. Stop writing rules.
Get your fundamentals straight before proceeding.
Fundamentals = A unique concept that isn't just 'X but BETTER!' and doesn't break existing fluff/canon. Develop the concept and background. Bring it back here and talk to people about it. Rinse, repeat until you get a good concept. Only THEN write the rules.
I. Am. Crap. At. That. I literally come up with the army, and that's about it. Fluff I just cannot do. I am trying to make a unique concept here but i am sealed within the metaphorical room that is the Warhammer 40k universe. They are not just x but BETTER. They're unique. They are the LYNX. They are xenos with unique psychic abilities bestowed on them by accident when they did something incredibly stupid. They had an empire in another galaxy, but Tyranids came and ravaged it. The survivors then decided to come to this galaxy to try and claw back a living. On the way here they were attacked 5 days and nights straight by an army of Greater Daemons in the middle of space. That cut down their number even further. They found a planet, settled and were quiet for 237 years. Then an Imperial vessel finds their planet. GK sent to kill them, they don't. Due to a fight between the Lynx and GK and the Daemons, the Grey knights saw battle prowess and psychic prowess that could be harnessed and used for the Imperium's gain. Now they work as mercenaries of the Imperium, and are friends with most of the Space Marine Chapters.
There. I am sick and tired of being accused of trolling, having no common sense or know nothing about anything.
Automatically Appended Next Post: And have you ever heard of the adjective, Naive (can't do the umlaut, sorry), blood reaper? You are accusing me of trolling cause i put forward a new army idea. How on Earth is that trolling? At all?
Mynameisalie wrote:And now i have more than 5 pages of pp. Yeah, now i think i'm starting to go a bit too far... I wasn't really thinking about the powers much either...
Yes. You are putting the cart before the horse. Get a decent background and concept before just churning out powers and army lists.
This. Think through your race first. Why did they come here? What is their relationship with each faction? Why does each faction view them this way? How do they wage war? What is their technology level? How numerous are they? How large is their republic, empire, kingdom, federation, or whatever their state is called?
For example the Imperium would answer the following questions as such 1. They reconquered numerous human worlds and xenos worlds during the great crusade and have existed ever since. 2. They look down on pretty much all non-humans and hate chaos, but are capable of compromising when the need arises. 3. Humanity believes in its own superiority and manifest destiny, viewing all other species as an inevitable enemy. 4. The Imperial Guard relies on blunt force through numbers and firepower, the space marines rely on speed and precision. 5. Middle of the road, they are slowly losing technology, but are still one of the most advanced factions in the setting, behind Eldar, Dark Eldar, and Necrons. 6. They are the second or third most numerous sapient species in the galaxy, only outnumbered by the Orks and possibly Tyranids. 7. They control the majority of the galaxy, however their empire is not contiguous, with various xenos and independent human empires scattered throughout the Imperium.
Fluff isn't hard, think of it like a story that can be organized as bullet points to make it easier for you.
Mynameisalie wrote:
There. I am sick and tired of being accused of trolling, having no common sense or know nothing about anything.
Welcome to the internet. Don't expect the internet to help you build anything. The internet is for tearing your ideas down. If you want to use the Internet as a useful tool in creation, you need to create a work product that you believe is the best that you can do, and you are looking to the internet specifically to find holes in your logic, and imbalances that you might have missed. If you came looking on the interent for support and creating help, I'm afraid this is the wrong place.
That said not everybody is out to get you. My last post a little further up was actually trying to be helpful- although suggesting a much different cat person build than you are intending. But your stuff is too OTT right now and needs to be dialed back.
Mynameisalie wrote:i know the established fluff. Imperium of man prospers, Emperor rises, he's psychic, the warp is a dimension full of godforsaken daemons and it's where psykers get their power from. Horus heresy, space marines become chaos, quite a few remain loyalist, Emperor kills Horus but dies in the attempt, and is now a skeleton atop a golden throne. He's dead, and alive.
So you know a tiny amount.
A man named William Shakespeare once said "Breavity is the Soul of Wit", it basically means don't waste my time.
You've never heard of Shakesspeare.
Born late 1800's i think. Wrote many plays that were mostly comedies, tragedies or romances. His most well know is Hamlet, which is where to be or not to be originates from. Others include a Midsummer Night's dream and Romeo and Juliet.
Most of my time is dedicated to reading non-fiction. Don't assume someone is an idiot cause their imagination is a bit off-the-leash.
I also know how the space marines are created, some of the primarchs, the fact they are the Emperor's "sons"...
Trolly Trolly troll. Seriously, even if you where trying to form this into some sort of coherent mess, you've failed. I'm out of the sinking ship.
If you are going to be like that, get off this topic and STAY OFF! I want to talk civilized with people who sympathize and understand I am a newbie so I don't understand much about the Warhammer 40k universe. Now, I would like to say if anyone else is going to be an exact replica of this guy, please do not reply to this topic.
I would suggest that you read some of the threads in the 40k background section to get the feel for this franchise before trying to add to it. A lot of people are going to find what you're doing silly and presumptuous as you don't seem to have invested any time in learning about the fluff. So calm down and do a little more research.
Backspacehacker wrote:Ok you wan to start a new race but you are oing about it all wrong you need to understand the 40k univirse first read the wiki on it then make the race
Infact make your race super under powered that way you can work them up to being balanced
You want them all to be pykers thats fine insted of giveing them all powers just have it show they have hightened scences boosted by the warp givein them a 5+ preperation roll when attacked for a chance to dodge the attack then use yor saveing throw
I dont want to be mean but this is just plain god awful its a poor attemt to bring a new race into the game and things like this make it hard for people who really try to see new races, will never see them because no one will take themseriously. Just stop now, go read the whole 6th rule book a few codexis and the wili on the warp thiom and the emperor then sit down and really spend some time balanceing the army
Unlike a lot of people I don't have money. I am 14. I do't get allowance, so I can't buy anything. I wish I did have the 6th ed rulebook, but that's just not an option right now. I know more than people would assume I know about the Warhammer 40k universe, but like I said earlier, it's constraining me. Holding me back. I can't make this race with what I have now. I am trying to bend the metaphorical rules a bit so they can fit in at least.
But I see where you are going with the UP thing. I was planning to balance them out with a very high point cost and fit some drawbacks on their special rules. E.g: If they roll a 6,6, in a psychic test, the Lynx using the power dies instantly. Eternal warrior reduces the model to 1 wound instead. Then, all the rest of the squad takes a Perils of the Warp, no saves allowed, which is 1 wound of damage. If you had bad luck with the dice, half your army may just go bye-bye in a single turn. I understand the equality thing.
The fluff? Like I said, it's hard to work with what I have got, but I am trying my best to slip round some things and agree with others. I just need time and ideas. If anyone wants to add anything, put it here. It's hard. The GW people have several people working on a single codex. I'm just me. So I am trying hard to get it all to fit.
Backspacehacker wrote:Ok you wan to start a new race but you are oing about it all wrong you need to understand the 40k univirse first read the wiki on it then make the race
Infact make your race super under powered that way you can work them up to being balanced
You want them all to be pykers thats fine insted of giveing them all powers just have it show they have hightened scences boosted by the warp givein them a 5+ preperation roll when attacked for a chance to dodge the attack then use yor saveing throw
I dont want to be mean but this is just plain god awful its a poor attemt to bring a new race into the game and things like this make it hard for people who really try to see new races, will never see them because no one will take themseriously. Just stop now, go read the whole 6th rule book a few codexis and the wili on the warp thiom and the emperor then sit down and really spend some time balanceing the army
Unlike a lot of people I don't have money. I am 14. I do't get allowance, so I can't buy anything. I wish I did have the 6th ed rulebook, but that's just not an option right now.
Well maybe, you should wait a bit until you can get it, until you start making, introducing and statting up your rediculous new race. I've got nothing against you making a new army, but you NEED some experience if you want people to take you and the things you make seriously.
Backspacehacker wrote:Ok you wan to start a new race but you are oing about it all wrong you need to understand the 40k univirse first read the wiki on it then make the race
Infact make your race super under powered that way you can work them up to being balanced
You want them all to be pykers thats fine insted of giveing them all powers just have it show they have hightened scences boosted by the warp givein them a 5+ preperation roll when attacked for a chance to dodge the attack then use yor saveing throw
I dont want to be mean but this is just plain god awful its a poor attemt to bring a new race into the game and things like this make it hard for people who really try to see new races, will never see them because no one will take themseriously. Just stop now, go read the whole 6th rule book a few codexis and the wili on the warp thiom and the emperor then sit down and really spend some time balanceing the army
Unlike a lot of people I don't have money. I am 14. I do't get allowance, so I can't buy anything. I wish I did have the 6th ed rulebook, but that's just not an option right now. I know more than people would assume I know about the Warhammer 40k universe, but like I said earlier, it's constraining me. Holding me back. I can't make this race with what I have now. I am trying to bend the metaphorical rules a bit so they can fit in at least.
But I see where you are going with the UP thing. I was planning to balance them out with a very high point cost and fit some drawbacks on their special rules. E.g: If they roll a 6,6, in a psychic test, the Lynx using the power dies instantly. Eternal warrior reduces the model to 1 wound instead. Then, all the rest of the squad takes a Perils of the Warp, no saves allowed, which is 1 wound of damage. If you had bad luck with the dice, half your army may just go bye-bye in a single turn. I understand the equality thing.
The fluff? Like I said, it's hard to work with what I have got, but I am trying my best to slip round some things and agree with others. I just need time and ideas. If anyone wants to add anything, put it here. It's hard. The GW people have several people working on a single codex. I'm just me. So I am trying hard to get it all to fit.
This is literally what I have been trying to say this entire topic. I. Am. Just. Me. I don't have the experience of the GW people, I'm too imaginative for my oiwn good but I am trying to stick with the 40k universe but keeping my race the same at the same time.
This is all I have to say. That is my entire shield. Go ahead, some of you may just want to shatter it and be done. I'm hoping there are others though, who will understand what I'm trying to get across and will help me.
Backspacehacker wrote:Ok you wan to start a new race but you are oing about it all wrong you need to understand the 40k univirse first read the wiki on it then make the race
Infact make your race super under powered that way you can work them up to being balanced
You want them all to be pykers thats fine insted of giveing them all powers just have it show they have hightened scences boosted by the warp givein them a 5+ preperation roll when attacked for a chance to dodge the attack then use yor saveing throw
I dont want to be mean but this is just plain god awful its a poor attemt to bring a new race into the game and things like this make it hard for people who really try to see new races, will never see them because no one will take themseriously. Just stop now, go read the whole 6th rule book a few codexis and the wili on the warp thiom and the emperor then sit down and really spend some time balanceing the army
Unlike a lot of people I don't have money. I am 14. I do't get allowance, so I can't buy anything. I wish I did have the 6th ed rulebook, but that's just not an option right now. I know more than people would assume I know about the Warhammer 40k universe, but like I said earlier, it's constraining me. Holding me back. I can't make this race with what I have now. I am trying to bend the metaphorical rules a bit so they can fit in at least.
But I see where you are going with the UP thing. I was planning to balance them out with a very high point cost and fit some drawbacks on their special rules. E.g: If they roll a 6,6, in a psychic test, the Lynx using the power dies instantly. Eternal warrior reduces the model to 1 wound instead. Then, all the rest of the squad takes a Perils of the Warp, no saves allowed, which is 1 wound of damage. If you had bad luck with the dice, half your army may just go bye-bye in a single turn. I understand the equality thing.
The fluff? Like I said, it's hard to work with what I have got, but I am trying my best to slip round some things and agree with others. I just need time and ideas. If anyone wants to add anything, put it here. It's hard. The GW people have several people working on a single codex. I'm just me. So I am trying hard to get it all to fit.
This is literally what I have been trying to say this entire topic. I. Am. Just. Me. I don't have the experience of the GW people, I'm too imaginative for my oiwn good but I am trying to stick with the 40k universe but keeping my race the same at the same time.
Yes, we have gathered that from the large wall of text, but like I said.
Get some experience before you start doing...anything, and then get taken seriously. Otherwise, just continue going on pointlessly whining about 'how I am me, and just me'.
I'll try to put this in your idiom: Your. Idea. Is. Not. Good. At least not as it stands. Again, try to take people's advice here to heart: you need to go do some more reading on 40k. There are loads of free resources on the internet.
Besides, piracy is illegal so I don't do that. That and piratebay has been shut down so it's pointless anyway. And I'm going to Dubai so I don't know what I am going to do for money...
Not the topic for your personal life. You come here, you present idea, we tell you what we think of it. You maybe ask for advice on how to make it better. We give this to you, too.
Now you complain you don't like advice, that taking it would be actual effort - you no like that.
WELL TOO BAD. THIS IS NOT CANDYLAND. THIS IS NOT PONY FRIENDS IMAGINARY PLAY PALACE. YOUR IDEA IS STINKY. WASH IT OFF. MAKE IT GOOD. WE LIKE GOOD IDEA! YOU GIVE US GOOD IDEA OR YOU GO HOME!
Hahaha the pirate bay is still up but thats nither here nor there and if you want to argue about that you will need to pm me about the moral issues with piracy. Any way as people said there is loads of free stuff
I have this so far, just a quick script. Don't know how this is going to go down, but here:
The Lynx are a quiet and mysterious race. That which is known about them depicts them as who the Imperium sees them as: A potential benefactor. In truth, they are much more. They have been plagued by horror after horror; misfortunes are galore in their history. But they have held strong. From the Psychic Plague to the Tyranid Purge to the 5 Day War. Truly, they are remarkable in war and pleasant in nature, but they have a past which they can never forget...
Quiet and Mysterious- Cliche.
Much more than a benefactor to the Imperium- So a xenophobic empire would see a small race of Xenos psykers as a benefit, instead of going "Blam!"
Past which they can never forget- Explain.
Mynameisalie wrote:I have this so far, just a quick script. Don't know how this is going to go down, but here:
The Lynx are a quiet and mysterious race.
This tells me nothing. Humans are also a quiet and mysterious race. They're also loud and boisterous. They're also violent and crazy. Please tell me about the race in more detail.
That which is known about them depicts them as who the Imperium sees them as: A potential benefactor.
So? This is true about the Eldar, the Tau, certain Mutations, advanced technology... The Imperium doesn't care how beneficial you are. You are not purebred humans, you are using tech heresy, you are psyker abominations - you are eradicated.
In truth, they are much more.
Expand on this. Much more how? What are they much more of?
They have been plagued by horror after horror; misfortunes are galore in their history. But they have held strong.
How? Why? "By being better!" is not an explanation. What properties allow them to do this? All we know about them is that they're quiet and mysterious. You know what else is quiet and mysterious? Dead races.
From the Psychic Plague to the Tyranid Purge to the 5 Day War.
Tell me about these. Don't even do another post until you have these fleshed out. These are the interesting bits. DESCRIBE THEIR TRIALS. GIVE US MEAT TO FEAST UPON. TELL US OF THEIR LIVES AND THEIR STRUGGLES, GIVE US A REASON TO SEE THEM AS NOBLE INSTEAD OF SCUM.
Truly, they are remarkable in war and pleasant in nature, but they have a past which they can never forget...
The first sentence is contradictory in relative terms; we know nothing about them other than they're quiet and mysterious - how do we know they're pleasant? How do we know they're remarkable in war? WHAT HAVE THEY DONE THAT ALLOWS THEM TO BE REGARDED AS REMARKABLE IN WAR?
The secont sentence also tells us nothing. It's a meaningless sentence that alludes. Don't post again until you flesh out what it alludes to, along with the Plage, Purge, and War.
They're plagued. The psychic plague is the shadow of their past. It's not a blessing. It's a curse. Forever must they be forced to remain like this. Though they now are near unstoppable, they can never form an empire of their own. It's like they are literally cursed by the Gods of Chaos themselves. Whenever something good happens, there's always another misfortune right armound the corner. They are the race with the worst luck.
Now that I think about that, could I possibly turn that into a special rule?
Mynameisalie wrote:They're plagued. The psychic plague is the shadow of their past. It's not a blessing. It's a curse. Forever must they be forced to remain like this. Though they now are near unstoppable, they can never form an empire of their own. It's like they are literally cursed by the Gods of Chaos themselves. Whenever something good happens, there's always another misfortune right armound the corner. They are the race with the worst luck.
Now that I think about that, could I possibly turn that into a special rule?
That still doesn't explain anything, by curse we knew it would be bad, but you've just said the same thing. WHAT IS THIS CURSE?
Ok so this curse give them bad luck in that case rule could be luck of the draw at the start of the game after each oponent has deployed roll a dice on a 4+ you must redeploy how ever the opponent wishes
So, why if they are as you said, 'near unstoppable', is a cuse a problem? So, they are despirate unfortunates and awesomesaucewarriorzzz, but at the same time? Wut?
Mynameisalie wrote:I have this so far, just a quick script. Don't know how this is going to go down, but here:
The Lynx are a quiet and mysterious race.
This tells me nothing. Humans are also a quiet and mysterious race. They're also loud and boisterous. They're also violent and crazy. Please tell me about the race in more detail.
That which is known about them depicts them as who the Imperium sees them as: A potential benefactor.
So? This is true about the Eldar, the Tau, certain Mutations, advanced technology... The Imperium doesn't care how beneficial you are. You are not purebred humans, you are using tech heresy, you are psyker abominations - you are eradicated.
In truth, they are much more.
Expand on this. Much more how? What are they much more of?
They have been plagued by horror after horror; misfortunes are galore in their history. But they have held strong.
How? Why? "By being better!" is not an explanation. What properties allow them to do this? All we know about them is that they're quiet and mysterious. You know what else is quiet and mysterious? Dead races.
From the Psychic Plague to the Tyranid Purge to the 5 Day War.
Tell me about these. Don't even do another post until you have these fleshed out. These are the interesting bits. DESCRIBE THEIR TRIALS. GIVE US MEAT TO FEAST UPON. TELL US OF THEIR LIVES AND THEIR STRUGGLES, GIVE US A REASON TO SEE THEM AS NOBLE INSTEAD OF SCUM.
Truly, they are remarkable in war and pleasant in nature, but they have a past which they can never forget...
The first sentence is contradictory in relative terms; we know nothing about them other than they're quiet and mysterious - how do we know they're pleasant? How do we know they're remarkable in war? WHAT HAVE THEY DONE THAT ALLOWS THEM TO BE REGARDED AS REMARKABLE IN WAR?
The secont sentence also tells us nothing. It's a meaningless sentence that alludes. Don't post again until you flesh out what it alludes to, along with the Plage, Purge, and War.
It's the Imperium that knows little of them. This is a CODEX. It will have their history.
They are a potential benefactor. The Imperium sees them as a tool that can be used to gain some leverage. Use them to expand. To defend. That's how they're useful; they're willing to fight for the Imperium. They Imperium is taking advantage of that.
Psychic plague is when they unleashed the power of the Shadow Dimension. This led t the entire race becoming psykers, but gave them the worst luck of any race in the universe.
5 day war. Check back. It's the Greater Daemon army post.
Their past is just misfortune after misfortune. That's what overshadows them; the knowledge that they are cursed to never again become a ruling force in a galaxy.
It also tells you plenty, if you open your mind. Obviously if they are secretive they like keeping anything they have to hide out of sight,, in case it puts them out of favour....
Does that clarify a few things for you?
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Backspacehacker wrote:Ok so this curse give them bad luck in that case rule could be luck of the draw at the start of the game after each oponent has deployed roll a dice on a 4+ you must redeploy how ever the opponent wishes
Excellent. Including that.
Scratch 4+
3+
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blood reaper wrote:
Mynameisalie wrote:They're plagued. The psychic plague is the shadow of their past. It's not a blessing. It's a curse. Forever must they be forced to remain like this. Though they now are near unstoppable, they can never form an empire of their own. It's like they are literally cursed by the Gods of Chaos themselves. Whenever something good happens, there's always another misfortune right armound the corner. They are the race with the worst luck.
Now that I think about that, could I possibly turn that into a special rule?
That still doesn't explain anything, by curse we knew it would be bad, but you've just said the same thing. WHAT IS THIS CURSE?
THAT WHENEVER SOMETHING GOOD HAPPENS TO THEM, SOMETHING COMES ALONG AND TURNS IT UPSIDE DOWN!
TheRobotLol wrote:If 'THAT WHENEVER SOMETHING GOOD HAPPENS TO THEM, SOMETHING COMES ALONG AND TURNS IT UPSIDE DOWN', then how and why are they near unstoppable?
They're cursed to stay insignificant. They're impossible to get rid of, but they can ever be a serious threat to the Imperium. Scratch that. The can't be a threat full stop. If the Imperium tried to get rid of them, they most likely wouldn't be able to. They further you push them to defeat, the stronger they become. But it's mocking them. They can never be important, but can never be exterminated.
Automatically Appended Next Post: The Imperium aren't against them, and they aren't with them. The Lynx are a useful tool they can can use, ergo, they are not official allies.
Automatically Appended Next Post: It's like, "they're useful, we use them and save some effort". We humans always look for a shortcut. Why can't the same be applied here?
TheRobotLol wrote:If 'THAT WHENEVER SOMETHING GOOD HAPPENS TO THEM, SOMETHING COMES ALONG AND TURNS IT UPSIDE DOWN', then how and why are they near unstoppable?
They're cursed to stay insignificant. They're impossible to get rid of, but they can ever be a serious threat to the Imperium. Scratch that. The can't be a threat full stop. If the Imperium tried to get rid of them, they most likely wouldn't be able to. They further you push them to defeat, the stronger they become. But it's mocking them. They can never be important, but can never be exterminated.
Automatically Appended Next Post: The Imperium aren't against them, and they aren't with them. The Lynx are a useful tool they can can use, ergo, they are not official allies.
Here hold on one sec i got all this logic i got to throw out the window real fast.
We have been trying tO tell you for 4 pages now the IoM will not side with them or let them live they will kill them they wont use them or make deals wit then they will turn them into rugs and mittens the IoM does not side with xenos they do not now and never will untill the emperor say yah its cool wih wont happen
@Mynameisalie - you failed to actually address any points in actuality. You handwaved and strawmanned and circled around the points without touching them. I take my leave of this; it's never going to be anything more than poor marysuism until you actually start working on it and addressing the core issues with it.
a Brief history The Lynx are a nomadic band of mercenaries, raiders, and refugees. Their once great empire was shattered by the savage unyielding might of the Orks.
The Lynx home worlds were located in a quiet corner of Segmentum Tempestus. Like many Xeno species that reach space travel, the Lynx were protected by a massive warpstorm that raged around their solar system for 2,000 years. This prevented imperial meddling while the Lynx developed their advanced technology.
The Lynx evolved on Tundra, a frozen moon of the massive gas giant Macharius XI, or to the Lynx as the god Xarth- which translates to the All Seeing Eye. Tundra could support life, but just barely. Its frozen forests, deep snows, and jagged cliffs allowed only the toughest and most resourceful creatures to live. The Lynx for their part evolved from a breed of catlike creatures that used their superior senses and high intelligence to stalk prey, developing a language and tools in much the same way as humans developed from apes.
After the Lynx developed space travel they began to explore and terraform Xarth’s other moons making them suitable for life. Reveling in their new technology and prosperity, the Lynx constructed massive temples to Xarth, and continued their study of the workings of the Universe. This was the golden age for the Lynx, an age of wealth, prosperity, luxury, innovation and exploration. As the Lynx continued to colonize other moons and planets they began to develop differently, greatly diversifying the Lynx population over the centuries.
The Star Kittens, Lynx born and raised on planets orbiting their sun decided that they wanted independence from the rule of Xarth and its moons. A civil war lasting 200 years followed. Vicious warfare ravaged across the separatist planets and it wasn’t until the Lynx released atomic bombs on the rebel capital that the rebellion was subdued. The Age of Rebellion came to a close, and the Lynx began rebuilding their empire and kept a closer eye on their colonies than before.
Then the warp storm ended. The Age of Devastation ushered in, but it wasn’t the Imperium that found the kittens of Xarth first, the Lynx’ first contact was with the Ork Fleet “Pointy Bitz” lead by Warboss “Fang”. The diplomats that the Lynx sent were mercilessly slaughtered by the Orks, and the Lynx flew out to meet them.
The initial phases of the War with WAAAAGH! Pointy Bitz went incredibly poorly for the Lynx and ultimately spelled their doom. The Lynx were a proud people, and after the Age of Rebellion they believed that they could defeat the Orks in the field. Each time the Lynx met the Orks on a planet or in space, they were outnumbered and out muscled by the green beasts, and pushed back under an unending tide of Green.
The Lynx had to change their tactics. They fell back on their baser instincts, their padded feet proved capable for stealth, and the Lynx began focusing on clandestine operations before engaging the Orks. Sniper Teams moved to pick off Ork Nobs and other leadership elements of the Orks before their ground forces engaged the Orks in their moments of disarray. This gave the Lynx some victories- pushing the Greenskins back and liberating Tundra- but it didn’t matter. The hard fighting on Tundra was a hollow victory. The Lynx had regained their homeworld but lost their empire to the Tide of Greens, and Tundra stood alone again with a massive Ork Fleet amassing at its borders. A small force of Lynx stayed behind to fight for their homes, but the majority of the species fled in their ships.
Since that time, the Lynx have stayed alive like shadows stalking the Galaxy. Focusing all of their meager resources on stealth, deception, the biggest goal of the Lynx is to stay alive.
The Lynx travel the galaxy through a system of Worm Holes, that they can deploy from their ships, allowing them to return quickly to places they have already been. However the Imperium is mistrustful of these Lynx creations and Order Xenos inquisitors actively hunt and destroy these portals. Meaning the Lynx transportation is often inconsistent at best.
When engaged the Lynx often attempt to flee. They have seen and experienced the might and power of the galaxy’s super powers, and do not wish to repeat their war with the Orks. The Lynx will only fight when cornered, and often use their reflexes and superior senses to make the most use of terrain, forests, and cover to distract and delay their opponents while their main force escapes. In this way the Lynx continue to survive their harsh life in the Galaxy. In many ways they have returned to the lifestyle of the Tundra cats of their home world. They are silent hunters in a hostile galaxy, constantly fighting to stave off the starvation and death of their population.
Special Rules All Lynx have the following Special Rules : Stealth, Acute Senses, Night Vision, Move through Cover, Infiltration Other Rules Pounce- a Unit with this special rule gains +1 initiative and strength when charging through difficult terrain instead of the usual penalty to initiative.
Special Equipment Stealth Fields: A model armed with stealth fields gains +1 to their cover save. Diamond Tipped Claws: Counts as two CC weapons with Rending Smoke Bombs: Units with Smoke Bombs have Hit and Run
Alright, seriously to the OP, this is how you're going to get any headway into the laybrinth that is the stubbornness of GW. (honestly, if you think that the fans of GW are bad when it comes to CC, imagine how bad GW will be when they stonewall your brilliant idea and completely ignore your igdignant cries of frustrated rage.) As one who has now spent the better part of two and a half years attempting to get my triology published by the BL, I can tell you from personal experience, when it comes to ideas and stories they don't agree with, their silence is deafening.
I love your idea of cursed feline pysker xenos, that aside, you need, and I emphasize the NEED, to change a few things:
- Xenos allying with the IoM.
No. Abolish this idea, you are fighting an uphill battle with sand and molasses, fire and brimstone.
Why:
To my knowledge, it only rarely happens even with the most lenient of those within the Imperium, under the most apocalyptic of settings, not on a regular widespread basis. Furthermore:
- Dark curse of the Chaos Gods:
Xenos. Pyskers. Damned, but not evil. And you expect the most brutal human regime known in existence to be tolerant of these beings? The first three idea's are great, they flesh out the image of a magestic yet terrifying race. Not sure if this is how you imagined them, but the picture I am imagining of these creatures are a cross between noble Lion warriors from Magic the Gathering: , and in their cursed form the Vizzerdrix (minus the bunny ears): .
Yet, naturally, these attributes of Xeno, Pysker, and Cursed should fit into an Inquisitor's head like so: Xenos + Pyskers + Cursed = Damned.... <--- Priority Level Alpharius ---> Kill with Fire every chance we have. What makes them even more appealing to me is that unlike the cliche of Eldar, the Lynx have the chance of being one of the greatest loner Xenos out there, because they have the potential of not being an Anti-Eldar (that'd probably be Necron's or Tyrannids), but because they are simply vastly different than what exists in the lore, and can fill an entirely fan directed roll, like stubbornly trying to fight their way into the ranks of the IoM like the mutant Ephialtes from the movie 300 trying desperately to be the 301st spartan to die against Xerxes Persian army.
- You want them to be super heavy elites, capable of matching the might of Space Marines, why not have them challenge it? The IoM is filled with plenty of superheavy troops, allow the lynx to be awesome on their own, the IoM doesn't need them, and the Lynx don't need the IoM.
Just remember, "whatever happens... you will not be missed," I applaud your enthusiasm to add to the 25 years of GW's universe of 40k, power to you, but if you react stubbornly to CC after asking for it, remember, GW will not miss you.
Like i said this idea is cool and can be worked with very well and has the potential to work, but you need to change it a bit.
As i still say i think they should not be brawlers but more like nimble assassins/ninja kind of idea.
Another good thing to do is base Their religion/way of life around a existing culture or race of people (In preset times that is) An example is The IoM is modeled after the roman empire, imo.
A race of people you might want to try and model them after is The indigenous tribes of Africa or middle eastern traditions. it will give you a lot more stuff to work with and mold to your working. would try ancient Egyptian, but i think the necrons kinda got that one.
Again this idea is not bad you just need to work it out.
OP: Please, please PLEASE run with this. This ^^^ (up here) is a great foundation for the race, it's pretty original, fills a space in the fluff and isn't Mary sue OGMTHEYARETTHEBESTTHINGEVERANDBEATEVERYONE bull. We're not giving you "Bull"; most of the C+C over the last few pages (all, barring the calls of "troll") has been both professional, helpful and, for the internet, kind. You could have gotten far worse reception.
I'll echo what others have said: go to Lexicanum or 40K wiki, or something along those lines, and do some background reading before you go any further. Read some codecise to get a feel for how it should be laid out, the amount of rules things get, statlines to compare and base your own off, etc (I.e, learn the difference between a SM Captain and an Eldar Archon, and know which your leader type dudes should be closer to.)
This universe is a universe in it's own. The only thing that needs to be kept in line with the 40k universe is the army list. As long as that's balanced, then I can assign almost ANY background to the race I want/would like to. The entire 40k universe is flexible enough to allow anyone who wants to make a new race to assign fluff to their new race without breaking any rules. And did anyone read the part where the Emperor doesn't mind xenos as long as they are peaceful and intelligent in the rulebook? The primarchs are another example of this. They don't mind xenos either, as long as they do not mean harm to the Imperium. Besides, I could easily dodge this by giving the Lynx secret friends in high places (eg: the Lord Macragge (not sure how to spell it)) who will "persuade" the Imperium to overlook the Lynx, whilst not revealing the tie between the Chapter and the Lynx. Seriously, this 40k universe is so flexible that ANY of you could write up ANY race of your making and it could be believeable. You're restricting yourselves. Broaden your mind to the opportunities the 40k universe offers.
But it is kind of a shame I couldn't get it in before 6th ed.
Mynameisalie wrote:This universe is a universe in it's own. The only thing that needs to be kept in line with the 40k universe is the army list. As long as that's balanced, then I can assign almost ANY background to the race I want/would like to.
You can do that, but then you have little chance of acceptance of your idea. Again, you can do anything you want, but it doesn't mean others will like it.
DemetriDominov wrote:Alright, seriously to the OP, this is how you're going to get any headway into the laybrinth that is the stubbornness of GW. (honestly, if you think that the fans of GW are bad when it comes to CC, imagine how bad GW will be when they stonewall your brilliant idea and completely ignore your igdignant cries of frustrated rage.) As one who has now spent the better part of two and a half years attempting to get my triology published by the BL, I can tell you from personal experience, when it comes to ideas and stories they don't agree with, their silence is deafening.
I love your idea of cursed feline pysker xenos, that aside, you need, and I emphasize the NEED, to change a few things:
- Xenos allying with the IoM.
No. Abolish this idea, you are fighting an uphill battle with sand and molasses, fire and brimstone.
Why:
To my knowledge, it only rarely happens even with the most lenient of those within the Imperium, under the most apocalyptic of settings, not on a regular widespread basis. Furthermore:
- Dark curse of the Chaos Gods:
Xenos. Pyskers. Damned, but not evil. And you expect the most brutal human regime known in existence to be tolerant of these beings? The first three idea's are great, they flesh out the image of a magestic yet terrifying race. Not sure if this is how you imagined them, but the picture I am imagining of these creatures are a cross between noble Lion warriors from Magic the Gathering: , and in their cursed form the Vizzerdrix (minus the bunny ears): .
Yet, naturally, these attributes of Xeno, Pysker, and Cursed should fit into an Inquisitor's head like so: Xenos + Pyskers + Cursed = Damned.... <--- Priority Level Alpharius ---> Kill with Fire every chance we have. What makes them even more appealing to me is that unlike the cliche of Eldar, the Lynx have the chance of being one of the greatest loner Xenos out there, because they have the potential of not being an Anti-Eldar (that'd probably be Necron's or Tyrannids), but because they are simply vastly different than what exists in the lore, and can fill an entirely fan directed roll, like stubbornly trying to fight their way into the ranks of the IoM like the mutant Ephialtes from the movie 300 trying desperately to be the 301st spartan to die against Xerxes Persian army.
- You want them to be super heavy elites, capable of matching the might of Space Marines, why not have them challenge it? The IoM is filled with plenty of superheavy troops, allow the lynx to be awesome on their own, the IoM doesn't need them, and the Lynx don't need the IoM.
Just remember, "whatever happens... you will not be missed," I applaud your enthusiasm to add to the 25 years of GW's universe of 40k, power to you, but if you react stubbornly to CC after asking for it, remember, GW will not miss you.
I like the image, but not close enough resemblance. Not as muscular; they have muscle density, not mass. It's like fitting a space marine's muscle into a humans arm. Seriously, this is anatomically possible. And the teeth are a tad bit smaller. But other than that, love the image.
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pretre wrote:
Mynameisalie wrote:This universe is a universe in it's own. The only thing that needs to be kept in line with the 40k universe is the army list. As long as that's balanced, then I can assign almost ANY background to the race I want/would like to.
Again, you can do anything you want, but it doesn't mean others will like it.
Exactly. You just said I can do almost anything I want. That is the point. Seriously, you guys can make a codex with any background you want, with minimal problems with the current 40k universe. Think about it. This is why I love 40k: It's so flexible!
Mynameisalie wrote:This universe is a universe in it's own. Not a good idea. Bet I can see where this is going... The only thing that needs to be kept in line with the 40k universe is the army list. Did... did you seriously just say that? So, by your logic, I can say Marneus Calgar created a new race from Crazy Bones and Pokemon cards using stolen necron tech, then threw them into another universe, where they evolved at stupidly incredible rates, then came back to kill their former owner. Riiiiiiight... As long as that's balanced, then I can assign almost ANY background to the race I want/would like to. The entire 40k universe is flexible enough to allow anyone who wants to make a new race to assign fluff to their new race without breaking any rules. And did anyone read the part where the Emperor doesn't mind xenos as long as they are peaceful and intelligent in the rulebook? The primarchs are another example of this. They don't mind xenos either, as long as they do not mean harm to the Imperium.Lolwut? either I'm really, REALLY wrong in my interpretation of the fluff, or you're making things up. A little race called the Interrex would dispute that with you too. Humans that didn't accept the Emperor in the years before the Horus heresy. Horus, although saddened at this, knew what he must do: Somehow, I think the Emperor and Primarchs would react similarly to the cat people. Besides, I could easily dodge this by giving the Lynx secret friends in high places (eg: the Lord Macragge (not sure how to spell it)) who will "persuade" the Imperium to overlook the Lynx, whilst not revealing the tie between the Chapter and the Lynx. My Pokebones would eat your cat people for dinner. Seriously, no. Just no. Stop, please. I'm begging you. Seriously, this 40k universe is so flexible that ANY of you could write up ANY race of your making and it could be believeable. You're restricting yourselves. Broaden your mind to the opportunities the 40k universe offers. Yes, you can make any race. Make it believeable? Well, you're more than starting to push that one. This really isn't that believable. But it is kind of a shame I couldn't get it in before 6th ed.
Now, I've not read the 6th rulebook, but from what I understand, not much has changed since 5th. Therefore, I think my comments are valid in either case. But I will offer some more constructive criticsm: If you've rushed this up here because you wanted something to say, stop development here and give it a lot of serious thought, then come back and show us. Be original, and tone them down. The Psychic gig is already taken, as is the dying race and ultimate badasses areas (Eldar and Grey Knights respectively).
And someone, please clarify (as I have been know to get things badly wrong before) were the Primarchs and Emperor hostile to Xenos, regardless of how peaceful they were, or am I completely wrong and Emperor was cool with them?
Oh, and one final note: Just because you can do something doesn't mean you should do it.
What I said before is true. You are twisting it to an unbelievable level. I know I said that anything is legitimate, but use ur common sense. What I said is true but no-one wants to accept it. That's how I work. I think outside of the box, not confine myself to trying to put someone down cause they're right. I am being deadly serious in all I said in my previous post. Think outside the box and you will see what I mean. Just take me seriously and not make disparaging comments whilst warping what i actually meant.
And Pokebones? That is what I meant by twisting to an unbelievable level.
And there are quite a lot of things you can do which you should do. If you disagree with this codex, fine by me. And no more CC, please. This is what I'm getting in place of CC.
Mynameisalie wrote:What I said before is true. You are twisting it to an unbelievable level. I know I said that anything is legitimate, but use ur common sense. What I said is true but no-one wants to accept it. That's how I work. I think outside of the box, not confine myself to trying to put someone down cause they're right. I am being deadly serious in all I said in my previous post. Think outside the box and you will see what I mean. Just take me seriously and not make disparaging comments whilst warping what i actually meant.
And Pokebones? That is what I meant by twisting to an unbelievable level.
Wow... ok, lets get some things straight.
1) The universe has limits. Not massive limits, but it does have them. I cannot say "My chapter was totally part of the Horus heresy, only they won it and saved the Emperor from total death because their Primarch intervened in the battle and killed Horus. The chapter is the only one with a Primarch that is still alive, active and kicking ass." Why? Because it's unbelievable, and no one will like it. It breaks the rules.
2) You're saying I'm putting you down because you're right. Only, I'm not. I'm putting you down because you're wrong.
3) You seem to have shot yourself in the foot. The Pokebones was A)sarcasm and B) Allusion to the Lynx. The shared Calgar link should have told you that. Twisting to an unbelieveable level? Sorry, but yours isn't too far off that mate.
I think I speak for all of us when I say this: we want to help. But we can't if you won't take our advice. Read the fluff. Give it some serious thought. Stop whining when people don't buy your ideas straight out of the box, instead take what they say and use it. It's called constructive criticism for a reason.
Mynameisalie wrote:This universe is a universe in it's own. Not a good idea. Bet I can see where this is going... The only thing that needs to be kept in line with the 40k universe is the army list. Did... did you seriously just say that? So, by your logic, I can say Marneus Calgar created a new race from Crazy Bones and Pokemon cards using stolen necron tech, then threw them into another universe, where they evolved at stupidly incredible rates, then came back to kill their former owner. Riiiiiiight... As long as that's balanced, then I can assign almost ANY background to the race I want/would like to. The entire 40k universe is flexible enough to allow anyone who wants to make a new race to assign fluff to their new race without breaking any rules. And did anyone read the part where the Emperor doesn't mind xenos as long as they are peaceful and intelligent in the rulebook? The primarchs are another example of this. They don't mind xenos either, as long as they do not mean harm to the Imperium.Lolwut? either I'm really, REALLY wrong in my interpretation of the fluff, or you're making things up. A little race called the Interrex would dispute that with you too. Humans that didn't accept the Emperor in the years before the Horus heresy. Horus, although saddened at this, knew what he must do: Somehow, I think the Emperor and Primarchs would react similarly to the cat people. Besides, I could easily dodge this by giving the Lynx secret friends in high places (eg: the Lord Macragge (not sure how to spell it)) who will "persuade" the Imperium to overlook the Lynx, whilst not revealing the tie between the Chapter and the Lynx. My Pokebones would eat your cat people for dinner. Seriously, no. Just no. Stop, please. I'm begging you. Seriously, this 40k universe is so flexible that ANY of you could write up ANY race of your making and it could be believeable. You're restricting yourselves. Broaden your mind to the opportunities the 40k universe offers.
Yes, you can make any race. Make it believeable? Well, you're more than starting to push that one. This really isn't that believable. But it is kind of a shame I couldn't get it in before 6th ed.
Now, I've not read the 6th rulebook, but from what I understand, not much has changed since 5th. Therefore, I think my comments are valid in either case. But I will offer some more constructive criticsm: If you've rushed this up here because you wanted something to say, stop development here and give it a lot of serious thought, then come back and show us. Be original, and tone them down. The Psychic gig is already taken, as is the dying race and ultimate badasses areas (Eldar and Grey Knights respectively).
And someone, please clarify (as I have been know to get things badly wrong before) were the Primarchs and Emperor hostile to Xenos, regardless of how peaceful they were, or am I completely wrong and Emperor was cool with them?
Oh, and one final note: Just because you can do something doesn't mean you should do it.
No they weren't hostile to xenos. There is a discussion (not on these forums) where the argument is the Emperor was not hostile, and neither were the Primarchs. I'm not joking. After the dark age of tech though, the Emperor became a bit paranoid of xenos, so said: "If they attack us, kill their whole race. End of Discussion." I think the reason the Imperium doesn't like xenos is because the "cult" who worshipped the Emperor have now become the High Lords of Terra. I am not making this up. So technically, the Emperor has said: "If they are intelligent and mean no harm, then either ignore them, or, if they are nice enough, take a look into their race". The SM were created as a defence against invading xenos. That was their true purpose. That has now become warped through the zealous High Lords of Terra.
Automatically Appended Next Post:
liquidjoshi wrote:
Mynameisalie wrote:What I said before is true. You are twisting it to an unbelievable level. I know I said that anything is legitimate, but use ur common sense. What I said is true but no-one wants to accept it. That's how I work. I think outside of the box, not confine myself to trying to put someone down cause they're right. I am being deadly serious in all I said in my previous post. Think outside the box and you will see what I mean. Just take me seriously and not make disparaging comments whilst warping what i actually meant.
And Pokebones? That is what I meant by twisting to an unbelievable level.
Wow... ok, lets get some things straight.
1) The universe has limits. Not massive limits, but it does have them. I cannot say "My chapter was totally part of the Horus heresy, only they won it and saved the Emperor from total death because their Primarch intervened in the battle and killed Horus. The chapter is the only one with a Primarch that is still alive, active and kicking ass." Why? Because it's unbelievable, and no one will like it. It breaks the rules.
I'm not saying this. I am saying the Lynx have a few major issues and have ways of getting around problems, because I take the fluff and look at it a different way. 2) You're saying I'm putting you down because you're right. Only, I'm not. I'm putting you down because you're wrong.
Maybe we're both right, maybe we're both wrong. It depends on how you look at it. 3) You seem to have shot yourself in the foot. The Pokebones was A)sarcasm and B) Allusion to the Lynx. The shared Calgar link should have told you that. Twisting to an unbelieveable level? Sorry, but yours isn't too far off that mate.
Right. Don't understand sarcasm much. And twisting to an unbelievable level level is not what I am doing. I am interpreting the fluff in my own way. You guys are like zealots.
I think I speak for all of us when I say this: we want to help. But we can't if you won't take our advice. Read the fluff. Give it some serious thought. Stop whining when people don't buy your ideas straight out of the box, instead take what they say and use it. It's called constructive criticism for a reason.
I have taken them, but we (me and my friends) have decided the Lynx are perfectly legitimate in both Army choice and fluff. And before you say anything about my friends, they do have the rulebooks, and they checked multiple forums and the 40k wiki. They decided: it is a legitimate idea fluff and all.
Your overuse of "I'm not making this up" makes me think you are. Regardless, this is the 41st millennium, not the 31st. So your point is moot. And no, Emperor didn't say "If they're nice let's go say hi", he said "if they're a threat, kill them. If not, ignore them until we can afford to ignore everyone else, then kill them. Seriously, you won't get away with trying to be the IOM's BFF. Won't happen. And no, the original SM were created to overturn the enemies of the Emperor on Terra during the Unification wars (though these aren't true marines like the later marines), which then went out on a little something called the Great Crusade. They weren't about defence, they were about killing everything that moved that wasn't human or accepting of the Emperor.
And I want some sort of evidence from a GW publication saying otherwise before I will disagree. Saying "There was an argument on another forum" does not count.
There are many cultures of humans, who were destroyed in the Great Crusade because they had Xenos assimilated in their respective empires (Interex for example). So even then there was no "Ok leave them there, 'till they cross our borders." The Emperor and with him the Primarchs believed, that it is the birthright of the human race to rule the whole galaxy.
Necroman wrote:
The Imperium is an oppressive theocracy that tries to create a single overlapping culture across all of itself dedicated to the God Emperor of Mankind, who the Imperium remembers for his crusade that killed plenty of Xenos.
The reasons why the Imperium destroys Xenos are typically these.
1. They are afraid of the actually dangerous xenos. Those nids are pretty scary, hey, those other aliens must be pretty scary!
2. Fear of cultural integration. This is probably biggest against the Tau and peaceful xeno cultures; the Imperial faith objects to outside forces weakening it, especially when that faith is one of the things that keeps chaos away (In For the Emperor, Cain says at one point that he's worried that those who could be influenced by the Tau could also be open to influence from the ruinous powers).
3. Extreme prejudice. Consider that, in Nightbringer, Uriel is unwilling to think the Eldar might possibly have different conflicting groups, even with overwhelming evidence to the contrary, simply because they're all "filthy xenos." People are grown from the cradle indoctrinated by Imperial propaganda.
4. "The Emperor did it." Remember, a lot of the people in power happen to be fanatically devoted to the Emperor.
Is it a good idea to destroy all Xenos, even ones that actually do want to create peaceful trade relationships (AKA Not Eldar, Tau, Orks, Nids, Necrons)? On one hand, it can be quite beneficial to both groups (The use of Kroot mercenaries in some groups of Imperial Guard, for example). On the other, it might weaken the power of the Imperium as people recognize that the less oppressive alien cultures are a lot less scary-looking.
And here you go. Imperium will side if the xenos will be beneficial, but some are scared this will weaken the Imperium. The two "factions" are basically saying: "We must kill them", and "No, if they are a danger we must kill them"
My entire point here is that the Imperium do not regard the Lynx as a threat. And so overlooks them, but if they feel like it, they use them as leverage to win back a few worlds and defend the territories. They are not assimilating the Lynx into their culture; just using them mutually. Like a symbiotic relationship. With all those xenos who actually do want to kill humanity, they're lucky they have someone who supports them.
That really isn't what you said earlier. The only way they will survive if the IOM knows about them is if they are really insignificant. Then, the IOM won't deal with them at all. Ever. They won't help them out if they are attacked, and if they ever get the opportunity, will just kill them off. Any Xenos is a potential threat.
On the plus side, at least you are willing to change your fluff so it fits. There may be hope yet.
Mynameisalie wrote:[ Exactly. You just said I can do almost anything I want. That is the point. Seriously, you guys can make a codex with any background you want, with minimal problems with the current 40k universe. Think about it. This is why I love 40k: It's so flexible!
Of course, what you want is something different. You want people to like your idea, and help you develop it. You want to contribute to the universe and create something that people will enjoy. 40K fans in particular are a picky bunch. We like things depressingly dark and bleak.
Also we HATE xeno-imperial alliances, and/or are Mary Sues with generic curses. Case in point, do a search for Matt Ward. Hes the author of Codex Space Marines, GK, BA, and Necrons. Notice how much hate he gets for his Necron alliance with Blood Angels, or Khaldor Draigo, or Calgar. Do that search. If you can figure out what it is about Matt Ward's writing that throws people into a fit, and you can identify that and actively avoid it in your own writing, you are well on your way to making something that will be accepted.
Now to continue my Highjacking
Spoiler:
HQ choice:
Lynx Alpha.....................90 points
Fluff: The Lynx Alphas lead the Lynx on their raiding and scavenging missions, as well as cover their escapes when enemy forces retaliate. Lynx Alphas are capable in close combat and ranged combat, but they cannot match up to the leaders of more brutish armies. Those Lynx that raise to the level of Alpha are without exception incredibly cunning and cautious individuals- those Lynx who are instead honorable and brave quickly find their way to an early grave long before they reach the rank. Statline ws:4| bs:5| s:3| t:3| w:3| i:5| a:3| ld: 9| sv:4+
Unit Composition: One Lynx Alpha Unit Type: Infantry (Character)
Wargear: reinforced jerkin (4+ armor save, included in profile) stealth field (+1 cover save) barrier (5++ invulnerable save) close combat weapon spike pistol (s:2 | ap:- | Pistol | Rending) smoke bombs (Hit and Run, and Counts as armed with Defensive Grenades)
Special Rules Independent Character Stealth, Acute Senses, Night Vision, Infiltrate Scouts Pounce (+1 initiative and strength when charging through terrain instead of usual penalties) Pride Awareness (may choose to re-roll reserve rolls)
Options
May close combat weapon and/or spike pistol with: - Power Weapon (10 pts) - Power Klaw (15 pts) - Diamond Tipped Claws (counts as 2 ccw w/ rending) 10 points - Enhanced Sniper Rifle (rg 36, ap3, sniper) 10 points - RPG (rg 48, s8, ap 3, Heavy 1) 15 points
May Take Decoy (a one use item, cancels an unsaved wound of the defending players choice) 10 pts Night Cloak (any shots resolved against the Lynx Alpha and his squad are considered under night fight) 20 pts Exoskeleton ( Alpha gains +1 toughness, and changes to unit type Beat) 15 points Sensory Array (equipped model may choose to fire Sky Fire) 10 pts
But the IoM uses them as leverage. They don't like xenos, but still use the Lynx if in dire need. Otherwise they overlook them, as, even though they are quite a powerful race, they have made it obvious; they do not want to fight the Imperium.
Automatically Appended Next Post: And what the heck is Mary Sues? I really don't know these abbreviations well.
Only they wouldn't. If they were powerful as they have "made it obvious" then they are a threat, and must be expunged. The Imperium doesn't care if they want to fight or not.
And Google is your friend.
Mynameisalie wrote:[
Exactly. You just said I can do almost anything I want. That is the point. Seriously, you guys can make a codex with any background you want, with minimal problems with the current 40k universe. Think about it. This is why I love 40k: It's so flexible!
Of course, what you want is something different. You want people to like your idea, and help you develop it. You want to contribute to the universe and create something that people will enjoy. 40K fans in particular are a picky bunch. We like things depressingly dark and bleak.
Also we HATE xeno-imperial alliances, and/or are Mary Sues with generic curses. Case in point, do a search for Matt Ward. Hes the author of Codex Space Marines, GK, BA, and Necrons. Notice how much hate he gets for his Necron alliance with Blood Angels, or Khaldor Draigo, or Calgar. Do that search. If you can figure out what it is about Matt Ward's writing that throws people into a fit, and you can identify that and actively avoid it in your own writing, you are well on your way to making something that will be accepted.
Fluff: The Lynx Alphas lead the Lynx on their raiding and scavenging missions, as well as cover their escapes when enemy forces retaliate. Lynx Alphas are capable in close combat and ranged combat, but they cannot match up to the leaders of more brutish armies. Those Lynx that raise to the level of Alpha are without exception incredibly cunning and cautious individuals- those Lynx who are instead honorable and brave quickly find their way to an early grave long before they reach the rank.
Statline ws:4| bs:5| s:3| t:3| w:3| i:5| a:3| ld: 9| sv:4+
Unit Composition: One Lynx Alpha
Unit Type: Infantry (Character)
Wargear: reinforced jerkin (4+ armor save, included in profile)
stealth field (+1 cover save)
barrier (5++ invulnerable save)
close combat weapon
spike pistol (s:2 | ap:- | Pistol | Rending)
smoke bombs (Hit and Run, and Counts as armed with Defensive Grenades)
Special Rules Independent Character
Stealth,
Acute Senses,
Night Vision,
Infiltrate
Scouts
Pounce (+1 initiative and strength when charging through terrain instead of usual penalties)
Pride Awareness (may choose to re-roll reserve rolls)
Options
May close combat weapon and/or spike pistol with:
- Power Weapon (10 pts)
- Power Klaw (15 pts)
- Diamond Tipped Claws (counts as 2 ccw w/ rending) 10 points
- Enhanced Sniper Rifle (rg 36, ap3, sniper) 10 points
- RPG (rg 48, s8, ap 3, Heavy 1) 15 points
May Take
Decoy (a one use item, cancels an unsaved wound of the defending players choice) 10 pts
Night Cloak (any shots resolved against the Lynx Alpha and his squad are considered under night fight) 20 pts
Exoskeleton ( Alpha gains +1 toughness, and changes to unit type Beat) 15 points
Sensory Array (equipped model may choose to fire Sky Fire) 10 pts
Dude, already done the army list. Well, not actually put it in the pub document, but, I have it written down on what their army consists of. And I see what you mean. You guys really are quite a picky bunch. Like zealots. You have decided on one thing and you won't allow anyone to nudge that a tiny bit. But ok, if that's what you believe in, that's what you believe in. But take my ideas as if you weren't biased towards this single concept. Just broaden up a bit. try to take the idea that not everyone sees this the same way as you on board.
Mynameisalie wrote:And what the heck is Mary Sues? I really don't know these abbreviations well.
A Mary Sue is a character, who is best at everything, is friend with everyone and has no problems to accomplish anything.
http://1d4chan.org/wiki/Mary_Sue Here you go.
But if you guys want, I'll make two versions. One where they are lithe, but the other like I am depicting them now. I am trying to tone them back a bit; I have made some disadvantages. Like failing a psychic test badly will result in a psychic feedback where the Lynx's head explodes. Soon followed by the rest of his/her squad.
You're trying to "Nudge" a cornerstone idea, like the Emperor, or trying to remove something like the Black Templars from existence. This isn't some trivial thing in the scheme of 40K, it's pretty clearly set down. The IOM does not deal with Xenos. End of discussion. The Inquisition might use Jokaero, but they also use daemonhosts. We all know how the IOM feels about Daemons. Somethign about Chaos and a certain Horus heresy...
Mynameisalie wrote:And what the heck is Mary Sues? I really don't know these abbreviations well.
A Mary Sue is a character, who is best at everything, is friend with everyone and has no problems to accomplish anything.
http://1d4chan.org/wiki/Mary_Sue Here you go.
Ok, they aren't friends with everyone. They despise Tyranids, Orks, Chaos Space Marines, Chaos Daemons, Dark Eldar and Necrons. They don't really mid, but are wary of Eldar and Tau. They like the Imperium as the Lynx figure the IoM is a model they can look up to. Besides, Lynx and Human DNA only differs by 4% or so. Just a genetic coding error has caused them to become psykers and cat-people when they stupidly opened up another dimension. Yeah. They don't have much common sense.
Seriously I have to ask, what are you trying to do here?
If you are trying to make an new army for you and your friends to play. Then you've achieved your goal and we can end this thread. Your friends love you Lynx idea and think it is a great one which fits into the 40k universe. If this is all you want, stop, be happy, finish you codex and play with your friends. There is nothing wrong with that if everyone has fun with the Lynx.
If your goal however, is to work with the community to make this idea the best it can be, one that others might enjoy and one that is consistent with the 40k universe and one games workshop might even take notice of (very difficult goals all). Then you really need to rethink what you are doing because right now you are making every bad beginners fan fiction mistake and see pretty happy about doing so.
You don't seem to realize their is an internal consistency to most settings which you are violating here. You don't seem to realize your friends are going to lie to you to spare you feelings. You don't seem to realize the Lynx are Mary Sues as written which makes them inherently unlikable. You don't seem to realize the Lynx have no place in the established 40k universe making them a parasitic idea which takes away from the fiction rather then a symbiotic one works within the established fiction to make it richer.
I'd honest suggest you put the Lynx on the back burner. Go look up an obscure 40k alien race and start doing a codex about them. Not because that would be better, but because you need some practice and that would help you sharpen your skills both as a writer of fluff and of rules. Then when you get CC you can be a step back because your heart isn't so caught up in your work and you can learn with an open mind. That way when you come back to the Lynx you can apply what you've learned and do a better job.
The Lynx can be a good idea but you need to refine them and improve your implementation. Trying to constantly explain why this version is perfect this isn't the way to do it. If you have to explain why the concept is good, it isn't. A good concept should be self-evident to most readers.
Take it from someone who once a looooong time ago wrote a DBZ Fan RPG and had to learn all this for themselves.
liquidjoshi wrote:You're trying to "Nudge" a cornerstone idea, like the Emperor, or trying to remove something like the Black Templars from existence. This isn't some trivial thing in the scheme of 40K, it's pretty clearly set down. The IOM does not deal with Xenos. End of discussion. The Inquisition might use Jokaero, but they also use daemonhosts. We all know how the IOM feels about Daemons. Somethign about Chaos and a certain Horus heresy...
Exactly. Why not the same here? You have unwittingly bolstered my point. They use Daemons and xenos, so...
But you are not creating ideas for yourself, you are creating them for us. You will never find acceptance for your army unless you write to please your audience. In this case your audience is 40K fans.
Its like bringing a pound and a half of bacon to a Jewish Temple, and when they complain that its not kosher you simply respond, "Hey its food, lots of people eat it, just broaden up a bit". We know there is other stuff out there, and we know where it is if we want to find it. If we wanted to read about an army of super duper psychic dudes with over the top powers we'd just pick up the GK codex, but you should also notice just how much people DISLIKE the GK codex first...
What my Highjacking is doing is showing you an example of how you can spin this race to gain general acceptance. I want you to scroll through the last few pages, and compare the reactions you are getting with the reactions people have to my entries.
liquidjoshi wrote:You're trying to "Nudge" a cornerstone idea, like the Emperor, or trying to remove something like the Black Templars from existence. This isn't some trivial thing in the scheme of 40K, it's pretty clearly set down. The IOM does not deal with Xenos. End of discussion. The Inquisition might use Jokaero, but they also use daemonhosts. We all know how the IOM feels about Daemons. Somethign about Chaos and a certain Horus heresy...
Exactly. Why not the same here? You have unwittingly bolstered my point. They use Daemons and xenos, so...
Because it would only take one or two random Black Templar Crusades to reduce your Lynx to the stage which the Jokaero have at the moment. Only existing because a group of radical Inquisitors think they could be useful. I don't think that this is what you want for them.
Look, I will change it, ok? Is this a bit better: They trust the GK and SM they have met, and have made a secret pact which the Imperium doesn't know about. They have sworn not to tell the other chapters of the GK's existence, and share the relics they have collected from the DAOT with the SM. In return, the GK ans SM chapters they trust hide them from the scrutinity of an Inquisitors eye. This keeps them unknown to the Imperium, so they are safe from their extermination. If a chapter seems to be getting into a bit of a fix, the Lynx will quickly join the fight, and dash back out again before any Inquisitors get there. Is this a bit better than my previous fluffs?
Automatically Appended Next Post: Cause I am not shifting any further than this.They are somehow related to the IoM, but not in a very strong way. besides, the psychic powers thing I have tried to tone back. Have you guys paid attention to the exploding head problem? Yeah, it's part of their curse. The curse seems like a decent piece of fluff, I just don't have much of a background for it... Just they opened a new dimension by accident, which gave them psychic powers. Actually, I could make two codexes, one before the accident, where they are lithe and stealthy, and the current version, if you would feel that is a better option.
Automatically Appended Next Post:
Shadox wrote:
Mynameisalie wrote:
liquidjoshi wrote:You're trying to "Nudge" a cornerstone idea, like the Emperor, or trying to remove something like the Black Templars from existence. This isn't some trivial thing in the scheme of 40K, it's pretty clearly set down. The IOM does not deal with Xenos. End of discussion. The Inquisition might use Jokaero, but they also use daemonhosts. We all know how the IOM feels about Daemons. Somethign about Chaos and a certain Horus heresy...
Exactly. Why not the same here? You have unwittingly bolstered my point. They use Daemons and xenos, so...
Because it would only take one or two random Black Templar Crusades to reduce your Lynx to the stage which the Jokaero have at the moment. Only existing because a group of radical Inquisitors think they could be useful. I don't think that this is what you want for them.
It's a possibility. But I doubt a single chapter could exterminate them. Their curse condemns them to forever remain. Imagine how depressing it would be if you were the last of your race, unable to die but have witnessed the entire obliteration of your race? Come on, that would be quite upsetting for you.
Automatically Appended Next Post: I wrote this for intro.
The Lynx are the ultimate race. They are the pinnacle of Nature’s creation, and believe themselves to be Pure. They have reached this level of power through only by Nature’s flow. Though through all this belief in their own purity, a dark past overshadows them. A cataclysmic event that they are not willing to share. A series of horrors that have left them only a fraction as powerful as before. But what led to these events? Only the most trusted Space Marines know the truth…
Automatically Appended Next Post: So? Better? Or worse? Trying to keep the fluff I am desperately craving in, but making it so you guys are at least satisfied.
Automatically Appended Next Post: overall I must say an interesting proposal, but just...
too much of some things, too little of others.
get your backstory worked out in a way that does not cause the current universe to crash and burn
keep trying
How about they're linked some way to the future of humanity? Or something weird and mysterious, maybe like even though the IoM wants to kill them off, they just can't seem to find the motivation to do it, because the Lynx are somehow connected to them via a psychic link? Would this be better?
nope, You need to understand how xenophobic the IoM are if they know there is a xeno race they will try and kill it with out any second thought. you cant not make them be friends with the IoM at most what you could do is make them passive toward The IoM even then the IoM will still try and attack and kill them.
No, they just can't seem to be able to. That's what I'm hitting at. Though they want to kill them, something is preventing them from doing so. Every time the IoM tries to kill them off, something strange happens that prevents the attack taking place. I know they are xenophobic, they can keep that, but they just can't seem to kill them. Something is always getting in the way.
Automatically Appended Next Post: Yes, the Lynx are passive towards them but the IoM just can't seem to get to them. It's like a force will not allow the IoM to kill the Lynx. It's creating a barrier they can't get round.
Mynameisalie wrote: How about they're linked some way to the future of humanity? Or something weird and mysterious, maybe like even though the IoM wants to kill them off, they just can't seem to find the motivation to do it, because the Lynx are somehow connected to them via a psychic link? Would this be better?
the Imperium has yet to lack motivation for genocide; you won't be able to have this kind of connection.
as has been mentioned, the Lynx could function as a fringe-of-the-galaxy mercenary race, but then they're basically furry kroot!
Backspacehacker wrote:YES there is a picture of one of them in the 4th ed rule book
Wait, what? They already exist? In that case, I guess I can just forget about them; they've already been made.
Automatically Appended Next Post:
Drakmord wrote:
Mynameisalie wrote: How about they're linked some way to the future of humanity? Or something weird and mysterious, maybe like even though the IoM wants to kill them off, they just can't seem to find the motivation to do it, because the Lynx are somehow connected to them via a psychic link? Would this be better?
the Imperium has yet to lack motivation for genocide; you won't be able to have this kind of connection.
as has been mentioned, the Lynx could function as a fringe-of-the-galaxy mercenary race, but then they're basically furry kroot!
They're not lacking the motivation. Something is preventing them from getting to the Lynx in order to kill them. They just cannot seem to break this barrier between them and the Lynx.
OK but that a super far stretch and impossible to believe, You need more then that. If you want my advice you should listen to me now.
Do not get them that weird curse, Instead just say they live on dense jungle planets and It is very hard to find them and kill them because they use gorilla war fair tactics and ambush attacks. The IoM would still hate them and come to attack them but would never succeed. it would be like Vietnam.
Seriously, I like the curse thing. It's a good piece of fluff. It adds a history to them. The curse is what is preventing the IoM from attacking them. Even the Lynx don't know how it functions. It's driving a wedge between the two races, forcing them to remain in an uneasy stalemate. They don't do guerilla either. They were stupid enough to open up another dimension which has turned them into near-unstoppable psykers, but it also prevented them from destroying one of the most prominent forces in the Milky way, and becoming supreme rulers instead. It's like they cannot ever be the dominant force. They also had a string of bad luck when trying to get here.
Mynameisalie wrote:Seriously, I like the curse thing. It's a good piece of fluff. It adds a history to them. The curse is what is preventing the IoM from attacking them. Even the Lynx don't know how it functions. It's driving a wedge between the two races, forcing them to remain in an uneasy stalemate. They don't do guerilla either. They were stupid enough to open up another dimension which has turned them into near-unstoppable psykers, but it also prevented them from destroying one of the most prominent forces in the Milky way.
You've said that several times now, you aren't giving people fluff friendly reasons to understand it except for vague "Just go for it" posts, and people won't.
Mynameisalie wrote:Seriously, I like the curse thing. It's a good piece of fluff. It adds a history to them. The curse is what is preventing the IoM from attacking them. Even the Lynx don't know how it functions. It's driving a wedge between the two races, forcing them to remain in an uneasy stalemate. They don't do guerilla either. They were stupid enough to open up another dimension which has turned them into near-unstoppable psykers, but it also prevented them from destroying one of the most prominent forces in the Milky way.
You've said that several times now, you aren't giving people fluff friendly reasons to understand it except for vague "Just go for it" posts, and people won't.
The idea is poor.
This is the fluff. Get used to it. You don't like it? Make an improvement, or suggestion. You're not helping. You are basically just criticising me for trying out ideas. If you think I am bad, make an idea for me then. Go on, do it!
The Lynx are a race on the edge of the galaxy, a small race of powerful psychers, they have been ravaged by the attacks of Tyranid's and other Xeno's raiders, while attempts to find haven in the inner galaxy have failed or have become hellish battle fields or crusades by the Imperium. Some of the Lynx have become corrupt by Chaos, going mad, or have become Semi-Daemon hosts for radical Inquisitors, but their race is on the brink of destruction, forcing them to cling to survival meaning only the strongest survive.
Enjoy, your Mary Sue cat people bore me beyond comparison.
Its not a good idea. its an incredible y stupid one. you are making the race mery sues. You need to tone them down. i know they are your race and you want them to be awesome and kick ass but it wont work. get rid of this curse thing, get rid of it all.
Say they came from the same universe that the nids came from and their civilization was wiped out by them they came here to rebuild and now live on outlying systems of the milky way.
You want them to be phykers? fine but dont make them super powerful make them have the same strength as the eldar when it comes to phyker powers. If you want history as to how they got their pyker powers say they made a pact with a chaos daemon a long time ago that they would be gifted with phyker powers but at the price of...lets say their sanity, so as they age they slowly lose their minds and fall pry to the warp and chaos.
There is a lot of history in what i just gave you and it it much more believable
That is EXACTLY what I was planning!
Here, this is what I've got so far. I think it's believable, and I'm happy with it because it keeps the Lynx and the IoM passive, which is near enough what I wanted:
The Lynx are the most mysterious and secretive of all the races discovered by the Imperium so far. They resemble furry humanoids, with reflective eyes, pointed ears and a long, prehensile tail. Though they seem lithe and fragile, they pack the strength of ten men into their wiry frame. Psychic power emanates from each Lynx with such intensity that it can cause lesser beings to be drive insane. Though for all this power, they are a cursed race. Cursed to never again be the dominant force in a galaxy.
Lynx are a benign race, even though their powers would allow them to crush every speck of life that dares to get in their way. Their previous empire stretched the whole way across their home galaxy, the Andromeda Spiral, and still they allowed conquered races to maintain their way of living. They are, essentially, a galactic peace force.
Backspacehacker wrote:Its not a good idea. its an incredible y stupid one. you are making the race mery sues. You need to tone them down. i know they are your race and you want them to be awesome and kick ass but it wont work. get rid of this curse thing, get rid of it all.
Say they came from the same universe that the nids came from and their civilization was wiped out by them they came here to rebuild and now live on outlying systems of the milky way.
You want them to be phykers? fine but dont make them super powerful make them have the same strength as the eldar when it comes to phyker powers. If you want history as to how they got their pyker powers say they made a pact with a chaos daemon a long time ago that they would be gifted with phyker powers but at the price of...lets say their sanity, so as they age they slowly lose their minds and fall pry to the warp and chaos.
There is a lot of history in what i just gave you and it it much more believable
I think this is a gret idea, and would actually work and make the race unique, so just try it
well, you just said that they couldn't find the motivation to do up and wipe them out but, alright. whats this 'barrier' that gets in their way?
understand that every big player in the 40k universe is still around because they can't just be annihilated -- they have empires, reproduce beyond manageable levels, or they are difficult to pin down.
if you want the Lynx to matter to these different groups, they have to have staying power that goes beyond "because."
and it's not just the Imperium that would be looking at them, either! Here are some ideas of how some of them would possibly view your Lynx:
Tyranids would be drawn to a race of psykers like moths to a lightbulb -- big, toothy moths that shoot out worms and stuff! And they want to eat the lightbulb.
Ulthwe, the Craftworld of Seers, would be able to pick up on this 'link' between the Lynx and humanity. Eldar rarely engage in full-blown warfare, as I understand it, but if anything they would be consistently harrying the Lynx to disrupt that link.
Necrons may have lost their purely anti-psyker disposition in their new Codex, but they would still see this race of upstarts as something to be destroyed. Certain Crypteks may even consider the Lynx as possible candidates for biotransference. Heck, a strong and able-bodied species that is 'cursed' to always exist? Infinite test subjects! Expect consistent Necron raids, regardless.
it's very difficult to survive comfortably in the grim darkness of the far future, and if anyone wants to keep plugging away, they need to have something concrete keeping them around. Your current idea is inconsistent with the rest of the setting and even if it were implemented, the Lynx would have to worry about everyone else being out to get them.
I have several theories, I'm just working my way through it one step at a time. Please just be patient. The best ones I have at the moment are:
1. REALLY bad luck (which you haven't shown much affinity for)
2. Extract from my codex:
The one thing they do fear though, is their own talents. Their psychic powers are the bane of their existence, mercilessly slaying those who show only a momentary lapse in concentration in violent and gory ways. Some have their own brain seared inside their skull, others simply explode on the spot in a geyser of flesh, blood, bone and energy. The feedback from this surge of power is dangerous to nearby Lynx as well. It “overloads” the psychic capacity at which the Lynx can function, causing extreme pain and temporary mental breakdown.
Which one do you prefer at the moment?
That Y U NO guy is pretty good as well. Just ease off the pressure a bit and chillax. I will sort it out.
I know they have slaanesh, but is that really a curse, is it not the fact that they were too overindulgent, became decadent, and created slaanesh.
And know he wants their souls for noms?
I have several theories, I'm just working my way through it one step at a time. Please just be patient. The best ones I have at the moment are: 1. REALLY bad luck (which you haven't shown much affinity for) 2. Extract from my codex: The one thing they do fear though, is their own talents. Their psychic powers are the bane of their existence, mercilessly slaying those who show only a momentary lapse in concentration in violent and gory ways. Some have their own brain seared inside their skull, others simply explode on the spot in a geyser of flesh, blood, bone and energy. The feedback from this surge of power is dangerous to nearby Lynx as well. It “overloads” the psychic capacity at which the Lynx can function, causing extreme pain and temporary mental breakdown. Which one do you prefer at the moment?
1: Bad Luck? What kind of bad luck? That means nothing to me. 2: Happens to all strong psychers, all the time in fact, actually, ALL PSYCHERS. 3: The Eldar are cursed by their psychic strength and are the victims of their own mental strength, your just doing furry Eldar.
Drakmord wrote:well, you just said that they couldn't find the motivation to do up and wipe them out but, alright. whats this 'barrier' that gets in their way?
understand that every big player in the 40k universe is still around because they can't just be annihilated -- they have empires, reproduce beyond manageable levels, or they are difficult to pin down.
if you want the Lynx to matter to these different groups, they have to have staying power that goes beyond "because."
and it's not just the Imperium that would be looking at them, either! Here are some ideas of how some of them would possibly view your Lynx:
Tyranids would be drawn to a race of psykers like moths to a lightbulb -- big, toothy moths that shoot out worms and stuff! And they want to eat the lightbulb.
Ulthwe, the Craftworld of Seers, would be able to pick up on this 'link' between the Lynx and humanity. Eldar rarely engage in full-blown warfare, as I understand it, but if anything they would be consistently harrying the Lynx to disrupt that link.
Necrons may have lost their purely anti-psyker disposition in their new Codex, but they would still see this race of upstarts as something to be destroyed. Certain Crypteks may even consider the Lynx as possible candidates for biotransference. Heck, a strong and able-bodied species that is 'cursed' to always exist? Infinite test subjects! Expect consistent Necron raids, regardless.
it's very difficult to survive comfortably in the grim darkness of the far future, and if anyone wants to keep plugging away, they need to have something concrete keeping them around. Your current idea is inconsistent with the rest of the setting and even if it were implemented, the Lynx would have to worry about everyone else being out to get them.
It's basically the Tyranid one.
But I love these ideas. Thank you, this is what I need. If everyone just kept funneling these!
Exploding psykers is ok, but it has to be a major hindrance. Like, 2 out of three explode as kids kind of thing. I'll also put my vote in for guerrila fighters rather than all out war fighters.
matapata98 wrote:I know they have slaanesh, but is that really a curse, is it not the fact that they were too overindulgent, became decadent, and created slaanesh.
And know he wants their souls for noms?
they're cursed with an all expenses paid, one-way trip to Slaanesh's feeding/torture orifice when they die, unless they have their magic rock handy.
even Dark Eldar have that problem, but without said magic rock.
liquidjoshi wrote:That and the whole Dying race gig.
Exploding psykers is ok, but it has to be a major hindrance. Like, 2 out of three explode as kids kind of thing. I'll also put my vote in for guerrila fighters rather than all out war fighters.
Don't all psycher's have the threat of 'splodin, and aren't the Eldar a dying race.....
Mynameisalie wrote:
Psychic power emanates from each Lynx with such intensity that it can cause lesser beings to be drive insane. Though for all this power, they are a cursed race. Cursed to never again be the dominant force in a galaxy.
Lynx are a benign race, even though their powers would allow them to crush every speck of life that dares to get in their way. Their previous empire stretched the whole way across their home galaxy, the Andromeda Spiral, and still they allowed conquered races to maintain their way of living. They are, essentially, a galactic peace force.
You really dont get it do you, this curse is stupid. A curse to never be the most powerful force in the galaxy is dumb. the IoM does not have that curse and they still cant become the greatest power in the galaxy, dont even mention that, dont even say they have that curse. just say they are cursed to eventually go insane and revert back to primal instincts as they get old due to a pact with a chaos daemon.
next do not, again DO NOT! make them that powerful of phykers, There is no mortal creature in the 40k world that can passively drive other creatures insane just by standing next to them. If driveing some one insane is a power they have that can be used in battle that's fine but not passively do it.
dont make them a galactic peace force. thats the tau, think about it they just lost their whole empire they are not going to be setting up massive bases and shop on the first planet hey land on, no they are going to fall into civil chaos. they will live on planets and live in the wild for some time before they can rebuild. most likely they will eb run by crime lord which once again is a really cool idea, You could infact make them not as a full blown army but an ally army.
I have several theories, I'm just working my way through it one step at a time. Please just be patient. The best ones I have at the moment are:
1. REALLY bad luck (which you haven't shown much affinity for)
2. Extract from my codex:
The one thing they do fear though, is their own talents. Their psychic powers are the bane of their existence, mercilessly slaying those who show only a momentary lapse in concentration in violent and gory ways. Some have their own brain seared inside their skull, others simply explode on the spot in a geyser of flesh, blood, bone and energy. The feedback from this surge of power is dangerous to nearby Lynx as well. It “overloads” the psychic capacity at which the Lynx can function, causing extreme pain and temporary mental breakdown.
Which one do you prefer at the moment?
1: Bad Luck? What kind of bad luck? That means nothing to me.
2: Happens to all strong psychers, all the time in fact, actually, ALL PSYCHERS. 3: The Eldar are cursed by their psychic strength and are the victims of their own mental strength, your just doing furry Eldar.
1. What kind of bad luck do you think?! It's just general bad luck!
2 and 3. Do they also rip themselves open into a portal if the feedback is powerful enough? don't think so. The Lynx really are screwed when they mess up a psychic test. One of the rules is:
if a Deepsyker suffers a Perils of the Warp attack, they automatically suffer a wound, no saves of any kind allowed. If a double 6 is rolled, the psyker’s entire nervous system is flooded with a torrent of uncontrollable power which fries synapses and vaporises neurones. The psyker is immediately removed as a casualty, unless they are immune to instant death, which in that case they are immediately reduced to 1 wound.
A deepsyker is a psyker who does not draw their power from the warp, but gets it from the Shadow Dimension instead. Just to clarify.
You have to make out a systematic weakness for your race not just punctual ones like you did with the perils on miscast. Nearly every codex has something which is their blind spot. The glassbone of the Eldar, the Melee=Death of the Tau, the hordiness of Orks and Nids... But as you see with the Grey Knights small numbers is not enough of a weakpoint these days.
So for example get rid of the archeotech. They are so mighty psykers, that they never had use for too advanced technology, as they could accomplish anything with just their mind. On the table this would mean, they have always to test for their shooting. They could get a sergeant who could make their cc-attacks rending, but again this needs a psychic test and it would allow Deny-the-witch-roles.
liquidjoshi wrote:That and the whole Dying race gig.
Exploding psykers is ok, but it has to be a major hindrance. Like, 2 out of three explode as kids kind of thing. I'll also put my vote in for guerrila fighters rather than all out war fighters.
definately, as a race close to extinction like the lynx is NOT going to want to to IG style attrition warfare, rather striking from the shadows (similaritys with the eldar again here)
Mynameisalie wrote:
Psychic power emanates from each Lynx with such intensity that it can cause lesser beings to be drive insane. Though for all this power, they are a cursed race. Cursed to never again be the dominant force in a galaxy.
Lynx are a benign race, even though their powers would allow them to crush every speck of life that dares to get in their way. Their previous empire stretched the whole way across their home galaxy, the Andromeda Spiral, and still they allowed conquered races to maintain their way of living. They are, essentially, a galactic peace force.
You really dont get it do you, this curse is stupid. A curse to never be the most powerful force in the galaxy is dumb. the IoM does not have that curse and they still cant become the greatest power in the galaxy, dont even mention that, dont even say they have that curse. just say they are cursed to eventually go insane and revert back to primal instincts as they get old due to a pact with a chaos daemon.
next do not, again DO NOT! make them that powerful of phykers, There is no mortal creature in the 40k world that can passively drive other creatures insane just by standing next to them. If driveing some one insane is a power they have that can be used in battle that's fine but not passively do it.
dont make them a galactic peace force. thats the tau, think about it they just lost their whole empire they are not going to be setting up massive bases and shop on the first planet hey land on, no they are going to fall into civil chaos. they will live on planets and live in the wild for some time before they can rebuild. most likely they will eb run by crime lord which once again is a really cool idea, You could infact make them not as a full blown army but an ally army.
I am not involving them with daemons. They absolutely hate daemons to the point where they go blood crazed when they see one.
And about the passive insanity, it's just fluff. Not including it in the game itself. It's just something I thought would be interesting to read.d
the Shadow Dimension needs to go, really. not only are you planning to add a new race to this universe, but you want to add to the cosmology as well? no-no.
also, yes, all psykers are at risk for exploding and turning in to mini-Warp rifts if they lose control. that's one of the main reasons that the IoM isn't all that keen of them.
during The Fall, the Eldar didn't just do naughty stuff and then birth Slaanesh. first they did naughty stuff, and then most of them exploded, and the explosion created the Eye of Terror, and then they birthed Slaanesh.
edit: and you can't make them powerful psykers without involving them with Daemonkind. if anything, their mental strength be raw and unrefined, with something WORSE than Perils if they mess up. blast templates centered on them, for example, or dealing wounds to their entire squad, or turning in to Chaos Spawn.
Mynameisalie wrote:
I am not involving them with daemons. They absolutely hate daemons to the point where they go blood crazed when they see one.
And about the passive insanity, it's just fluff. Not including it in the game itself. It's just something I thought would be interesting to read.d
would this not make them even more vulnerable to khornate demons?
Mynameisalie wrote:
I am not involving them with daemons. They absolutely hate daemons to the point where they go blood crazed when they see one.
And about the passive insanity, it's just fluff. Not including it in the game itself. It's just something I thought would be interesting to read.d
Then dont even write this race kid. if you want them to be gifted with phyker abilities and be cursed they need to have delt with demons. there is no other way for them to get cursed. either take my advice to fix this train wreck of a codex or just stop now.
Even in the fluff that does not make seance, thats to damn powerful for a mortal.
better yet i tell you what go down to your FLGS or your GW store and take this in and show some of the guys playing there and be laughed outta the store because thats whats gonna happen if you try and run with your idea.
Drakmord wrote:the Shadow Dimension needs to go, really. not only are you planning to add a new race to this universe, but you want to add to the cosmology as well? no-no.
also, yes, all psykers are at risk for exploding and turning in to mini-Warp rifts if they lose control. that's one of the main reasons that the IoM isn't all that keen of them.
during The Fall, the Eldar didn't just do naughty stuff and then birth Slaanesh. first they did naughty stuff, and then most of them exploded, and the explosion created the Eye of Terror, and then they birthed Slaanesh.
isnt it more like
naughty stuff, slaanesh, explode, eye?
just looking at my copy of codex eldar and thats what it seems like.
Daemons might be a good fix for this army. Their curse could be that for every one of them born another Daemon is made. They are eternal enemies with Daemons, and will always engage them where they can (BT crusade style). But it;s a battle they can't win, as every time one of them is born so is a daemon, and every time one dies, well, that's another less to fight daemons. Given that 2/3 of them die before they are 10, due to their ability to explode a lot more than most other psykers, then daemons really have the number advantage. The Lynx should also just keep the heck away from the IOM.
Or, you know, their weakness could be that they're complete and utter Mary Sues that make Mat Ward want to cry. Mat Ward.
I just thought I hadn't. They're a common feature on all Lynx planets and are pivotal to their survival. Lynx will literally shrivel and die if kept away from them for too long.
liquidjoshi wrote:That and the whole Dying race gig.
Exploding psykers is ok, but it has to be a major hindrance. Like, 2 out of three explode as kids kind of thing. I'll also put my vote in for guerrila fighters rather than all out war fighters.
Don't all psycher's have the threat of 'splodin, and aren't the Eldar a dying race.....
Mynameisalie wrote:
I am not involving them with daemons. They absolutely hate daemons to the point where they go blood crazed when they see one.
And about the passive insanity, it's just fluff. Not including it in the game itself. It's just something I thought would be interesting to read.d
Then dont even write this race kid. if you want them to be gifted with phyker abilities and be cursed they need to have delt with demons. there is no other way for them to get cursed. either take my advice to fix this train wreck of a codex or just stop now.
Even in the fluff that does not make seance, thats to damn powerful for a mortal.
better yet i tell you what go down to your FLGS or your GW store and take this in and show some of the guys playing there and be laughed outta the store because thats whats gonna happen if you try and run with your idea.
Mynameisalie wrote:That is EXACTLY what I was planning!
Here, this is what I've got so far. I think it's believable, and I'm happy with it because it keeps the Lynx and the IoM passive, which is near enough what I wanted:
The Lynx are the most mysterious and secretive of all the races discovered by the Imperium so far. They resemble furry humanoids, with reflective eyes, pointed ears and a long, prehensile tail. Though they seem lithe and fragile, they pack the strength of ten men into their wiry frame. Psychic power emanates from each Lynx with such intensity that it can cause lesser beings to be drive insane. Though for all this power, they are a cursed race. Cursed to never again be the dominant force in a galaxy.
Lynx are a benign race, even though their powers would allow them to crush every speck of life that dares to get in their way. Their previous empire stretched the whole way across their home galaxy, the Andromeda Spiral, and still they allowed conquered races to maintain their way of living. They are, essentially, a galactic peace force.
Have you learned nothing from us?
At this point you are basically turning the Lynx into Eldar +1. You are even blatantly using Eldar backstory, except saying that they are from Andromeda instead. Lets look at Eldar.
Created by the Old Ones to fight the Necrons, after the Necrons returned to slumber the Eldar formed a great planetary empire larger than even the Imperium of Man. They proceeded to party so hard that they gave birth to a CHAOS GOD, and their claim to power has been crippled since then. Now they deal with decreasing populations, and constant warfare against Chaos and any species encroaching on their maiden worlds.
Now you bring in the Lynx and basically want them to be super Eldar. Here is what I read in your paragraph
- Lynx are totally super attractive cat people, but they are also really strong, but also so psychic that lesser beings go insane around them!
- But don't worry guys, they totally have this nonspecific curse which "won't let them ever be a dominant force in a galaxy." I haven't quite worked out how this curse works yet, or how it hinders them in anyway, but just know that this curse makes them really deep and totally not over the top!
- Just in case you missed how powerful they were before, they can crush anybody who gets in their way! But don't worry they are kind too, they totally let people do their own thing when they are in charge! They are galactic peace keepers!
this represents everything that people have been warning you NOT to do. You need to make them reasonable. Space Marines are the elite of the universe, and should be respected as such in your fluff.
Mynameisalie wrote:I just thought I hadn't. They're a common feature on all Lynx planets and are pivotal to their survival. Lynx will literally shrivel and die if kept away from them for too long.
So, the Imperium, Orks, wait, anyone could kill them in a single decisive strike?
Your gonna need more BS to fill the gaps in the project.
liquidjoshi wrote:Daemons might be a good fix for this army. Their curse could be that for every one of them born another Daemon is made. They are eternal enemies with Daemons, and will always engage them where they can (BT crusade style). But it;s a battle they can't win, as every time one of them is born so is a daemon, and every time one dies, well, that's another less to fight daemons. Given that 2/3 of them die before they are 10, due to their ability to explode a lot more than most other psykers, then daemons really have the number advantage. The Lynx should also just keep the heck away from the IOM.
Or, you know, their weakness could be that they're complete and utter Mary Sues that make Mat Ward want to cry. Mat Ward.
Nice idea.
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blood reaper wrote:
Mynameisalie wrote:I just thought I hadn't. They're a common feature on all Lynx planets and are pivotal to their survival. Lynx will literally shrivel and die if kept away from them for too long.
So, the Imperium, Orks, wait, anyone could kill them in a single decisive strike?
Your gonna need more BS to fill the gaps in the project.
If BS is what I think it means...
No, not really. Animatrix crystals have a consciousness of their own. It's like every Lynx planet is alive inn its own right. The planet can fight back, if the need arises. And the IoM can't touch them, remember?
Mynameisalie wrote:That is EXACTLY what I was planning!
Here, this is what I've got so far. I think it's believable, and I'm happy with it because it keeps the Lynx and the IoM passive, which is near enough what I wanted:
The Lynx are the most mysterious and secretive of all the races discovered by the Imperium so far. They resemble furry humanoids, with reflective eyes, pointed ears and a long, prehensile tail. Though they seem lithe and fragile, they pack the strength of ten men into their wiry frame. Psychic power emanates from each Lynx with such intensity that it can cause lesser beings to be drive insane. Though for all this power, they are a cursed race. Cursed to never again be the dominant force in a galaxy.
Lynx are a benign race, even though their powers would allow them to crush every speck of life that dares to get in their way. Their previous empire stretched the whole way across their home galaxy, the Andromeda Spiral, and still they allowed conquered races to maintain their way of living. They are, essentially, a galactic peace force.
Have you learned nothing from us?
At this point you are basically turning the Lynx into Eldar +1. You are even blatantly using Eldar backstory, except saying that they are from Andromeda instead. Lets look at Eldar.
Created by the Old Ones to fight the Necrons, after the Necrons returned to slumber the Eldar formed a great planetary empire larger than even the Imperium of Man. They proceeded to party so hard that they gave birth to a CHAOS GOD, and their claim to power has been crippled since then. Now they deal with decreasing populations, and constant warfare against Chaos and any species encroaching on their maiden worlds.
Now you bring in the Lynx and basically want them to be super Eldar. Here is what I read in your paragraph
- Lynx are totally super attractive cat people, but they are also really strong, but also so psychic that lesser beings go insane around them!
- But don't worry guys, they totally have this nonspecific curse which "won't let them ever be a dominant force in a galaxy." I haven't quite worked out how this curse works yet, or how it hinders them in anyway, but just know that this curse makes them really deep and totally not over the top!
- Just in case you missed how powerful they were before, they can crush anybody who gets in their way! But don't worry they are kind too, they totally let people do their own thing when they are in charge! They are galactic peace keepers!
this represents everything that people have been warning you NOT to do. You need to make them reasonable. Space Marines are the elite of the universe, and should be respected as such in your fluff.
Screw this. i'm gonna do the freaking codex and i had absolutely NO IDEA that the eldar are like that. Don't have their codex, never have.
Automatically Appended Next Post:
matapata98 wrote:Definately, they do seem to be going down the path of the eldar, and anyway, the IoM is never going to be ruledby cat people
Mynameisalie wrote:That is EXACTLY what I was planning!
Here, this is what I've got so far. I think it's believable, and I'm happy with it because it keeps the Lynx and the IoM passive, which is near enough what I wanted:
The Lynx are the most mysterious and secretive of all the races discovered by the Imperium so far. They resemble furry humanoids, with reflective eyes, pointed ears and a long, prehensile tail. Though they seem lithe and fragile, they pack the strength of ten men into their wiry frame. Psychic power emanates from each Lynx with such intensity that it can cause lesser beings to be drive insane. Though for all this power, they are a cursed race. Cursed to never again be the dominant force in a galaxy.
Lynx are a benign race, even though their powers would allow them to crush every speck of life that dares to get in their way. Their previous empire stretched the whole way across their home galaxy, the Andromeda Spiral, and still they allowed conquered races to maintain their way of living. They are, essentially, a galactic peace force.
Have you learned nothing from us?
At this point you are basically turning the Lynx into Eldar +1. You are even blatantly using Eldar backstory, except saying that they are from Andromeda instead. Lets look at Eldar.
Created by the Old Ones to fight the Necrons, after the Necrons returned to slumber the Eldar formed a great planetary empire larger than even the Imperium of Man. They proceeded to party so hard that they gave birth to a CHAOS GOD, and their claim to power has been crippled since then. Now they deal with decreasing populations, and constant warfare against Chaos and any species encroaching on their maiden worlds.
Now you bring in the Lynx and basically want them to be super Eldar. Here is what I read in your paragraph
- Lynx are totally super attractive cat people, but they are also really strong, but also so psychic that lesser beings go insane around them!
- But don't worry guys, they totally have this nonspecific curse which "won't let them ever be a dominant force in a galaxy." I haven't quite worked out how this curse works yet, or how it hinders them in anyway, but just know that this curse makes them really deep and totally not over the top!
- Just in case you missed how powerful they were before, they can crush anybody who gets in their way! But don't worry they are kind too, they totally let people do their own thing when they are in charge! They are galactic peace keepers!
this represents everything that people have been warning you NOT to do. You need to make them reasonable. Space Marines are the elite of the universe, and should be respected as such in your fluff.
Screw this. i'm gonna do the freaking codex and i had absolutely NO IDEA that the eldar are like that. Don't have their codex, never have.
for sake, I told you that this is very similar to eldar when you first proposed it to me
blood reaper wrote:So Animatrix crystals are like the Eldar's Spirit stones and their worlds Craftworlds.
*Cough*Ripoff*Cough*
Not at all. Their planets just have large growths of sentient crystal spewing from the surface. Imagine Earth being shot through by a huge turquoise crystal which then embedded itself there. That's a bit what they resemble. Nothing like Spirit Stones. They don't put souls back into stones afterwards, their planets don't move...
ok you know what kid im done trying to help you you dont want to listen so go ahead post this every where on every 40k site and see what people think.
Im convinced you are just a troll now because no one can be this dense. we are giving you good advice but you dont want to hear any of it you want your race to be powerful gods that every one likes. its not going to work.
So please take this into your local game shop and get laughed out and have your hopes and dreams crushed.
and if you are a troll, well played good sir well played, i tip my hat to you.
*turns to the onlooking crowd* gentlemen i say good day to you all.
blood reaper wrote:So Animatrix crystals are like the Eldar's Spirit stones and their worlds Craftworlds.
*Cough*Ripoff*Cough*
Not at all. Their planets just have large growths of sentient crystal spewing from the surface. Imagine Earth being shot through by a huge turquoise crystal which then embedded itself there. That's a bit what they resemble. Nothing like Spirit Stones. They don't put souls back into stones afterwards, their planets don't move...
Yes, just like the Eldar worlds are, no wait....
Exactly.
No point in this anymore, I'd have better chances with a deaf brick wall.
Shadox wrote:You have to make out a systematic weakness for your race not just punctual ones like you did with the perils on miscast. Nearly every codex has something which is their blind spot. The glassbone of the Eldar, the Melee=Death of the Tau, the hordiness of Orks and Nids... But as you see with the Grey Knights small numbers is not enough of a weakpoint these days.
So for example get rid of the archeotech. They are so mighty psykers, that they never had use for too advanced technology, as they could accomplish anything with just their mind. On the table this would mean, they have always to test for their shooting. They could get a sergeant who could make their cc-attacks rending, but again this needs a psychic test and it would allow Deny-the-witch-roles.
Deny the witch? Archeotech?
Wut?
Automatically Appended Next Post: How. Do. I. Shut. A. Topic. Down.
Automatically Appended Next Post: I would really like to know. Cause I've had enough of this.
Automatically Appended Next Post: I'm making them how they are. You guys are so narrow-minded. I'm just trying to make a codex. What are you trying to do? Say every thing I do is useless. So I've had enough.
Y'know what? I'm giiving up on that stupid codex. Everyone is just taking the out of it and thinking i'm a complete who doesn't know the first about 40k.
Automatically Appended Next Post:
liquidjoshi wrote:Wow, and this was a nice thread.
Welcome to the internet noob. I'll hit the mod alert button, looks like we all want this shut down.
Won't even say what I want to say cause I'm gonna end up getting kicked if I do.
A nice thread. A. Nice. Thread. Wow. Ok, if you're just going to take the out of me then I am not even gonna bother with this any more.