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Post by: sudojoe
came up on the tactics thread but essentially grinds down to:
DCA's have 2 power weapons
power weapons can be - axes, swords, maces, lances
rule book says to use whatever weapon the model is modeled as WYSIWYG essentially
DCA's don't come in the box with other options. Only swords are default on them in the box, either one big one or two smaller ones (more like daggers but w/e)
This can potentially be then said of any unit with a power weapon. Do you get options? Or you use whats in the box?
Point of debate:
Changing the sword for an axe, - is it modeling for advantage or just modeling with wargear options?
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Post by: DakotaBlue
Power weapon means every power weapon. This said, the miniatures are mean to be played with the wargear they come, of course, modding is viable, but to a similar line of miniature, if it have a sword, is a sword. You can mod it to another sword, but not an axe.
At least, this is how I see it.
If the miniature bring an axe and a sword in the blister, it's would be different, but it doesn't.
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Post by: helium42
To me if a unit's entry says it has a power weapon, or power weapons, you should be able to model it with sword, axe, or maul as you see fit. @DakotaBlue: If miniatures are meant to be played with only with the wargear they come with, then many models will never be able to use potential wargear options since the kits don't come with them. The entry for DCA says that they have two power weapons, giving them the option to use whichever option that they are modelled with. To say that they can not be converted to use an option not included in the kit would be akin to saying that any kit that does not come with every wargear option is limited in the same way.
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Post by: BarBoBot
The entry for DCA says power weapon, not power sword. Other models have been FAQ'd to have a specific type of power weapon. DCA's have not.
If you want a power axe, then model it as an axe.
I would feel differently if GW didn't explicitly encourage people to buy modeling putty and sculpting tools to customize their own models.
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Post by: DeathReaper
You can model them with whatever kind of Power Weapon you want to.
They Simply have 2 power weapons, and those can be any of the 4 listed as power weapons.
Unless of course you are saying that The Blood Angels Death Company are limited to a Power Sword, as that is the only option included on their sprue...
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Post by: DarknessEternal
FAQ went out of its way to state replace all instances of "power sword" with "power weapon".
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Post by: junk
I understand both sides of the argument, but I tend to think that due to the overall change to power weapons, a little remodeling to maintain the unit's effectiveness is not 'modeling for advantage' but modeling for preference.
IF power axes were simply better than swords in every respect, I might take issue with it, but it is a tradeoff - you're losing initiative to gain AP, and since, especially in the case of DCAs, initiative is so important, I'd be fine with an opponent making that change...
That being said, DCAs are modeled to have swords, they don't have wargear options either on their official models or in their entry or fluff (in the GK codex at least). So I can understand reservations players may have about that specific modification.
Overall, any argument for SM sargeants being able to select their power weapon should apply to DCA's with the following exception:: DCA's don't have the physical model for a power axe / lance / maul - but then again, they only have two gakky sculpts that are difficult to repose or resculpt anyway. It's not like GW can be expected to produce every possible variant for every model (combi-meltas anyone?)
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Post by: DogOfWar
If they intended them to only have power swords, then they should have listed their wargear as "power swords" rather than "power weapons". RAW, I really don't see an issue (provided you actually do model it with the respective weapon) and I really can't see it being a 'mistake' on the part of the author with regards to RAI.
Personally, I will feel a little dirty running around with one-axe, one-sword DCA... but it is such an incredibly good benefit, with no drawback, that I can't resist.
Is it modeling for advantage? Sure. But is it grossly gamebreaking modeling for advantage? I don't think so.
I would not lump someone who did this with someone who fields a prone Wraithlord or removes the wings from his Valkyrie. YMMV.
DoW
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Post by: DeathReaper
DogOfWar wrote:Is it modeling for advantage? Sure.
No it is not modelling for advantage. You are changing a model to give it wargear that it can legally have. MFA would be modeling the DCA 1/2 inch tall claiming they are midgets then claiming 25% cover for being behind something that is 1/8th inch tall.
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Post by: Redbeard
helium42 wrote:To me if a unit's entry says it has a power weapon, or power weapons, you should be able to model it with sword, axe, or maul as you see fit.
That's fine, but what rules support your assertion? None.
@DakotaBlue: If miniatures are meant to be played with only with the wargear they come with, then many models will never be able to use potential wargear options since the kits don't come with them. The entry for DCA says that they have two power weapons, giving them the option to use whichever option that they are modelled with. To say that they can not be converted to use an option not included in the kit would be akin to saying that any kit that does not come with every wargear option is limited in the same way.
This is a logical fallacy. All dogs are mammals, not all mammals are dogs.
You may modify any model to give it an option it is legally allowed to take. You may not modify a model if the modification alone provides an advantage.
In the case of power weapons, it is not about giving the model a power weapon, it is altering what weapon it has. This gives you an advantage obtained solely through modeling, and is therefore not allowed.
junk wrote:
IF power axes were simply better than swords in every respect, I might take issue with it, but it is a tradeoff - you're losing initiative to gain AP, and since, especially in the case of DCAs, initiative is so important, I'd be fine with an opponent making that change...
That's a good argument, however, in this case, the proposal is to replace one of the two power swords with an axe, giving the model a clear advantage - being able to pick whichever is situationaly optimal.
DeathReaper wrote:You can model them with whatever kind of Power Weapon you want to.
Cite rulebook?
Unless of course you are saying that The Blood Angels Death Company are limited to a Power Sword, as that is the only option included on their sprue...
Actually, yes, I think that's more than reasonable too. Some kits (Space Wolves) get axes. Some kits (Sisters, Chaos Termies) have power mauls. These reflect the character of these armies.
Blood Angels don't have axes on their sprue - so be it. Although junk's argument that having an axe, not a sword, is a tradeoff rather than a clear-cut advantage has some weight here.
--
I think it is entirely modeling for advantage and it's not difficult logic to follow.
They come with a sword. That's the only model available with that name, and it only has a sword. It would be more advantageous if they had a sword and an axe, because they'd have more options. In order to get them a sword and an axe, you have to alter the model that you can buy. Hence, if you replace one of their swords with an axe, you have gained an advantage through modeling.
To everyone who says that this should be allowed, there is no where in the rules that it says you can alter a model for a competitive advantage. The rules for power weapons don't say put whatever power weapon you want on them, they say "look at the model". Well, the model has swords. That's it. Just swords. All the concept art has just swords. All the fluff has just swords. The Inquisitor scale models have swords. There's no evidence to suggest that they should have anything but swords.
People say putting a model on a different sized base than it came with is advantageous, and this has a far more concrete application that that.
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Post by: DeathReaper
Redbeard wrote:DeathReaper wrote:You can model them with whatever kind of Power Weapon you want to. Cite rulebook?
Page 61. "If a model's wargear says it has a power weapon which has no further special rules, look at the rnodel to tell which type of power weapon it has" I use the DCA on the right of this Picture: It only has 1 sword, and is not in itself WYSIWYG, so I have to add a Power Weapon to this model to make it WYSIWYG. I can put on another sword, an Axe, a Maul, or a lance, as per the rules.
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Post by: insaniak
Redbeard wrote:Actually, yes, I think that's more than reasonable too. Some kits (Space Wolves) get axes. Some kits (Sisters, Chaos Termies) have power mauls. These reflect the character of these armies.
Assault Squad sergeants get power axes. Tactical Marine Sergeants and Captains don't. How is that reflecting the character of the army?
To everyone who says that this should be allowed, there is no where in the rules that it says you can alter a model for a competitive advantage.
Sure... but you're allowed to select wargear options from the army list. The option for the DCA is a power weapon... and power weapons can be swords, axes or whatever.
The rules for power weapons don't say put whatever power weapon you want on them, they say "look at the model". Well, the model has swords.
One of them has a sword. The other has two knives or short swords that aren't actually powered.
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Post by: Phototoxin
How does it work with Lychguard - they have a 'hyperphase sword' which is a power weapon, can I then give them hyperphase axes?
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Post by: nohman
Phototoxin wrote:How does it work with Lychguard - they have a 'hyperphase sword' which is a power weapon, can I then give them hyperphase axes?
To pre-empt the inevitable; No, the fact it is a Hyperphase Sword is not enough on it's own, or else the Eldritch Lance is erroneously missing the Lance rule from its profile.
As stated in the other thread though, the iBook codex entry for a Hyperphase sword says that it is Strength: As user and AP3, therefore model it however you want, it has a stated profile that you have to use.
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Post by: tuiman
Correct me if I am wrong but the DCA models were released well before the 6th edition rules for power weapons, so there was no need to include anything other than swords at the time.
The new rules for power weapons are exactly that, new rules, not 5th edition anymore. They are ap3 and come in 4 variates and effect every army, so everyone has the choice to take which version they want.
They have two power weapons (power weapons can be swords, axes etc) it does not say they both have to be the same type or anything
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Post by: DarknessEternal
nohman wrote:Phototoxin wrote:How does it work with Lychguard - they have a 'hyperphase sword' which is a power weapon, can I then give them hyperphase axes?
To pre-empt the inevitable; No, the fact it is a Hyperphase Sword is not enough on it's own, or else the Eldritch Lance is erroneously missing the Lance rule from its profile.
As stated in the other thread though, the iBook codex entry for a Hyperphase sword says that it is Strength: As user and AP3, therefore model it however you want, it has a stated profile that you have to use.
The ibook has no weight unless they're going to update the FAQ/errata.
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Post by: DeathReaper
tuiman wrote:Correct me if I am wrong but the DCA models were released well before the 6th edition rules for power weapons, so there was no need to include anything other than swords at the time.
True, there was no need.
tuiman wrote:The new rules for power weapons are exactly that, new rules, not 5th edition anymore. They are ap3 and come in 4 variates and effect every army, so everyone has the choice to take which version they want.
They have two power weapons (power weapons can be swords, axes etc) it does not say they both have to be the same type or anything
Actually they can be AP3 or AP2 depending on the type of Power Weapon.
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Post by: nkelsch
It doesn't say you can modify the weapons, just look at what it has. Conversions are not allowed or supported by the rulebook.
The issue is nothing allows you to choose *ANY* powerweapon, just see what the model actually has.
I see swords and daggers... Swords are AP3, Daggers are close to swords.
Boils down to it will get clarified in the next 3 months one way or another... I feel a lot of cheaty people are going to rush out and modify models only to be nerfed. I would advise waiting a little bit because the rulebook tried to make an overarching rule to classify existing models opposed to FAQing every weapon in the game.
They failed horribly and probably would have been better clarifying who can do what.
The ibook has no weight unless they're going to update the FAQ/errata.
LOL, believe that if you will... it is not a reasonable position and will not be accepted anywhere. I am going to assume 99% of well-run indy events and community FAQs are going to accept any mods of the digital releases.
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Post by: Testify
I wouldn't have a problem with it if it weren't for the huge amount of tailoring it permits.
Playing against orks? Army-wide power mauls.
Playing against MEQ? Army-wide power swords.
Playing against TEQ? Army-wide power axes.
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Post by: nohman
DarknessEternal wrote:nohman wrote:Phototoxin wrote:How does it work with Lychguard - they have a 'hyperphase sword' which is a power weapon, can I then give them hyperphase axes?
To pre-empt the inevitable; No, the fact it is a Hyperphase Sword is not enough on it's own, or else the Eldritch Lance is erroneously missing the Lance rule from its profile.
As stated in the other thread though, the iBook codex entry for a Hyperphase sword says that it is Strength: As user and AP3, therefore model it however you want, it has a stated profile that you have to use.
The ibook has no weight unless they're going to update the FAQ/errata.
Yeah, good luck with that opinion. It's an official Games Workshop authored Codex. It has just as much weight as your paper book, possibly more in fact, since it has already been updated for 6th edition and has the FAQ built in.
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Post by: insaniak
nkelsch wrote:It doesn't say you can modify the weapons, just look at what it has. Conversions are not allowed or supported by the rulebook.
The issue is nothing allows you to choose *ANY* powerweapon, just see what the model actually has.
In which case neither of the current DCA models are legal as one of them only has a single power sword, and the other doesn't have power weapons of any kind.
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Post by: DeathReaper
nkelsch wrote:It doesn't say you can modify the weapons, just look at what it has. Conversions are not allowed or supported by the rulebook. The issue is nothing allows you to choose *ANY* powerweapon, just see what the model actually has. I see swords and daggers... Swords are AP3, Daggers are close to swords. For that model sure, I use the model on the right, which has only 1 power weapon. (The model on the left does not have any Power Weapons as those weapons have no power source.) How should I go about giving another power weapon to that guy? I just slung a Power Weapon onto the belt and called it a day. Why can I not use a Power Axe/Maul/Lance/Sword for my model? The wargear clearly says those guys have two Power Weapons, and Power Weapons are classified as whatever the model is carrying be it a Axe, Maul, Lance or Sword. To say otherwise is to say that Riflemen Dreadnoughts are not legal because the Dreadnought is not supplied with Autocannons in the box.
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Post by: Boss GreenNutz
Well except is someone does that is going to spend a fortune in minis $15 for 2 or invest in a ton of magnets. Either way as long as they are properly shown I wouldn't cre.
I have the option to give every Sternguard a combi melta. If you claim you can only arm a model with what it is supplied with that is impossible since you dont get enough in a box. I highly doubt anyone here is going to buy 10 boxes of Sternguard to " legally" give everyone in the squad one.
Sometimes you have to use a little common sense. DCAs are old models and probably won't be getting a resculpt to include the additional options until the SOB DEX is published for real.
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Post by: nkelsch
DeathReaper wrote:
I just slung a Power Weapon onto the belt and called it a day.
Why can I not use a Power Axe/Maul/Lance/Sword for my model?
The wargear clearly says those guys have two Power Weapons, and Power Weapons are classified as whatever the model is carrying be it a Axe, Maul, Lance or Sword.
Good luck with that. Enjoy it while it lasts and enjoy arguments... conversions are not legal as it is a permissive ruleset. As soon as you rely on the nature of friendly gaming to allow conversions, good luck with the RAW of 'I can take any power weapon I model'
I don't believe that was what was intended, It appears as if they will eventually 'lock down' what specific models can have or what existing weapons are forced to 'count as' and this will all be a pointless debate.
The main issue is not with the people who model axes on their DCA... it is with the ones who won't and then claim because someone, somewhere can model it, they are allowed to proxy it.
I am going to go 'rule of cool' until all these units get nerfed. If you actually make the effort to make the model, then enjoy your advantage for however long it lasts. If you are going to say "oh orks? yeah, they are all mauls now" and not model squat, then I am not going to agree.
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Post by: DeathReaper
So Riflemen Dreadnoughts are not legal because the Dreadnought is not supplied with Autocannons in the box?
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Post by: insaniak
nkelsch wrote:Good luck with that. Enjoy it while it lasts and enjoy arguments... conversions are not legal as it is a permissive ruleset. As soon as you rely on the nature of friendly gaming to allow conversions, good luck with the RAW of 'I can take any power weapon I model'
This is the crux of the disagreement. You're seeing it as a conversion. Others are seeing it as modelling legally allowed wargear, and no more a conversion than giving a Space Marine Captain a power axe. Or at best, an allowable conversion, like giving a Space Marine Captain a thunderhammer.
If you disallow all conversion, you disallow a very large chunk of quite a few codexes. Requiring players to only use those options provided for in the model range is just lunacy.
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Post by: Boss GreenNutz
Or if I use an AOBR Dread in my SM army I can't give it a Lascannon or ML since they only come with a MM
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Post by: nkelsch
DeathReaper wrote:So Riflemen Dreadnoughts are not legal because the Dreadnought is not supplied with Autocannons in the box?
Yes... because nothing allows you to convert your models. Many of the rifelment dreds out there *ARE* illegal as the custom arms abuse LOS and shoulder mounts.
GW does provide legal autocannon arms... you get them from Forgeworld.
As soon as you convert something you enter into that area where you and your opponent have to agree on continuing the game. If someone feels you are taking advantage of an unclear rule to model for advantage they can complain or not play you. Nothing says all power weapons can be anyweapons... just that they are what the model is visually equipped with. People are going to look at stock model options for what they are eligible for.
We will see how GW handles it and if they actually intended all power weapons to be any weapons... we will also see how events handle it.
Right now:
Page 61.
"If a model's wargear says it has a power weapon which has no further special rules, look at the model to tell which type of power weapon it has"
I see only swords and sword-like weapons for DCA. Nothing says you may give any model any weapon. Going by GW's handling of LYNCHGUARD I expect that future rules and errata will lock down what weapons models can have.
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Post by: Boss GreenNutz
If someone modeled a maul on a DCA at his house last week when he pulls it out of his case all I see is a maul. Looks legal to me.
Edit. Wouldn't using FW ACs be converting as you are adding a part not supplied with the model?
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Post by: VikingScott
Redbeard wrote:
I think it is entirely modeling for advantage and it's not difficult logic to follow.
They come with a sword. That's the only model available with that name, and it only has a sword. It would be more advantageous if they had a sword and an axe, because they'd have more options. In order to get them a sword and an axe, you have to alter the model that you can buy. Hence, if you replace one of their swords with an axe, you have gained an advantage through modeling.
To everyone who says that this should be allowed, there is no where in the rules that it says you can alter a model for a competitive advantage. The rules for power weapons don't say put whatever power weapon you want on them, they say "look at the model". Well, the model has swords. That's it. Just swords. All the concept art has just swords. All the fluff has just swords. The Inquisitor scale models have swords. There's no evidence to suggest that they should have anything but swords.
People say putting a model on a different sized base than it came with is advantageous, and this has a far more concrete application that that.
Instead of the 1 sword, 1 axe combo, how would you feel if the player modeled 2 axes or 2 mauls instead? It keeps them to a single choice and each has their drawbacks and advantages.
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Post by: White Ninja
Since only a small few kits even have an axe option but any army can use them yes you could mod them. Giving them one axe and one sword is kind of lame and broken and I would have you hit at imitative one if you wanted the extra attack. If you wanted some to have swords and other axes go ahead if you can mod them.
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Post by: pretre
Hey look it is this thread again. Sigh
It is a legal weapon option and therefore is model-able. Just as all the other model options that have no existing unconverted model do.
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Post by: White Ninja
Im also wondering when GW will be making a kit that is just 2 of each power weapon types so people can buy a ton of them.
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Post by: nkelsch
Do they actually have 2 power weapons or do they have Power weapon and additional close combat weapon as it says on the GW website?
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Post by: pretre
DCA? The codex gives them two power weapons.
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Post by: insaniak
nkelsch wrote:As soon as you convert something you enter into that area where you and your opponent have to agree on continuing the game.
You really don't.
If you convert a model so that its function changes (as in changing its LOS profile or its base) then yes, that would be the case. But swapping out a weapon for another legally allowed weapon doesn't fit into that. If a codex allows a model to take a weapon, and there is no model available with that weapon, no sane opponent is going to force you to stop playing while you discuss in committee whether the game should be allowed to continue with that model in play. It's just not going to happen.
Nothing says all power weapons can be anyweapons... just that they are what the model is visually equipped with.
Which is what allows them to be any weapon. The power weapon can be a sword, or an axe, or whatever. So you look at the model, and if it has an axe, it has an axe.
People are going to look at stock model options for what they are eligible for.
Which leads you to the lunacy of not allowing rifleman dreads, or Tactical Sergeants with storm bolters, or Razorbacks with anything other than lascannons or heavy bolters... or any one of a myriad other options not provided on the stock models.
I see only swords and sword-like weapons for DCA.
Yes... I notice you still haven't addressed the point that both DCA models are actually not legal under the current rules. So under your no-conversion policy, that ultimately just means that this isn't actually an issue, since nobody can actually use DCA right now anyway...
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Post by: Mortikye
I have yet to see a SM Captain kit with an actual two-handed sword to represent a relic blade. That gives an advantage in str right? So giving one a 2h sword to actually represent this is illegal too then?
It's not MFA in any way. GW gives us the blanket statemeant of "power weapon" in the codex, then defines the different types of power weapons in the rule book. It then says to look at the model in question to determine what it has. Doesn't say "Look at the model as it came from the factory"
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Post by: IcedAnimals
My generic squad veterans are capable of taking a "power weapon" There are only two models available for sisters. One with a power sword, one with a power maul. Is giving one a power axe suddenly modeling for advantage? Why would giving your squad sergeant one of the various "power weapons" be any different than giving another model the same option?
If I buy a space marine tactical squad, there are no axes in the basic tac squad box. Is giving one of them an axe modeling for advantage? GW is giving people choices here on purpose. And until a unit is FAQed to have a very specific weapon that option GW gave players SHOULD be used.
I shouldn't HAVE to give my tac marine sergeant a power sword just because I had to get my axe for the model somewhere else. The same should apply to other models including DC.
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Post by: nkelsch
insaniak wrote:nkelsch wrote:As soon as you convert something you enter into that area where you and your opponent have to agree on continuing the game.
You really don't.
If you convert a model so that its function changes (as in changing its LOS profile or its base) then yes, that would be the case. But swapping out a weapon for another legally allowed weapon doesn't fit into that. If a codex allows a model to take a weapon, and there is no model available with that weapon, no sane opponent is going to force you to stop playing while you discuss in committee whether the game should be allowed to continue with that model in play. It's just not going to happen.
Nothing says all power weapons can be anyweapons... just that they are what the model is visually equipped with.
Which is what allows them to be any weapon. The power weapon can be a sword, or an axe, or whatever. So you look at the model, and if it has an axe, it has an axe.
People are going to look at stock model options for what they are eligible for.
Which leads you to the lunacy of not allowing rifleman dreads, or Tactical Sergeants with storm bolters, or Razorbacks with anything other than lascannons or heavy bolters... or any one of a myriad other options not provided on the stock models.
I see only swords and sword-like weapons for DCA.
Yes... I notice you still haven't addressed the point that both DCA models are actually not legal under the current rules. So under your no-conversion policy, that ultimately just means that this isn't actually an issue, since nobody can actually use DCA right now anyway... 
Except that GW has shown with LYNCHGUARD how they seem to handle this... by looking at what the stock models have and then specifying it. Otherwise if they intended all powerweapons to be anyweapons then Lynchguard would be running around with axes and mauls.
I think you are going to see GW tell us that relic axes are axes and Harlequins have swords... but they left the rules ambiguous. I feel like if they intended to allow all powerweapons to be anyweapons they would have written the rules that way opposed to relying on visual cues from GW models to determine. It was a lazy way to update 60 power weapons without writing out 60 individual erattas. (which will be the future result now.)
They could have said: "all models with power weapons may be equipped with any of the following:" but they didn't. People are just implying they said that which is not what the rules say. They do not have these choices in any armory or supported by any rules... just making conversions outside the rules to modify appearance to fulfill an ambiguous rule.
And DCA are legal the exact same way marines with no bolter modeled are legal... base weapons are implied the same way CCW/bolter/pistol are implied. And all I see are 'swords'. Automatically Appended Next Post: IcedAnimals wrote:
I shouldn't HAVE to give my tac marine sergeant a power sword just because I had to get my axe for the model somewhere else. The same should apply to other models including DC.
Lynchguard have to give their models Swords because you would have to get axes elsewhere. They are restricted. Why shouldn't everyone else be equally restricted?
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Post by: insaniak
nkelsch wrote:Except that GW has shown with LYNCHGUARD how they seem to handle this... by looking at what the stock models have and then specifying it.
The difference being that they actually specified it. They wanted Lychguard to have swords, so they specified swords. They didn't for everyone else... In many cases, the specifically went the other way, and changed references to swords to the generic 'weapon'.
I feel like if they intended to allow all powerweapons to be anyweapons they would have written the rules that way ...
And the reason you're seeing people disagree with you is that many players feel that this is exactly what they did...
And DCA are legal the exact same way marines with no bolter modeled are legal... base weapons are implied the same way CCW/bolter/pistol are implied. And all I see are 'swords'.
DCA have two power weapons. You say we have to look at the base model to determine which power weapons the model has.
So we can see that one of the DCA has a single power sword. How do we determine what the second power weapon is?
The other DCA has two knives or swords, and no power weapons. How do we determine which power weapons it has? Automatically Appended Next Post: nkelsch wrote:Lynchguard have to give their models Swords because you would have to get axes elsewhere. They are restricted. Why shouldn't everyone else be equally restricted?
Lychguard have to have swords because their rules specify that they have swords.
Everyone else is not so restricted because everyone else has access to power weapons (which can be swords axes, etc) rather than swords specifically.
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Post by: somerandomdude
Testify wrote:I wouldn't have a problem with it if it weren't for the huge amount of tailoring it permits.
Playing against orks? Army-wide power mauls.
Playing against MEQ? Army-wide power swords.
Playing against TEQ? Army-wide power axes.
Are we sure this isn't where the confusion is?
You can't just have "power weapons" equipped, and then during the game decide "this is a maul/sword/ax/lance." That is decided for you when you put together the model and then plop it down on the table. I suppose with magnetic arms you could tailor immediately before a game, but no moreso than any other tailoring options (and it wouldn't be possible/would be heavily frowned upon during multi-game sessions).
Automatically Appended Next Post: nkelsch wrote:
I think you are going to see GW tell us that relic axes are axes and Harlequins have swords... but they left the rules ambiguous. I feel like if they intended to allow all powerweapons to be anyweapons they would have written the rules that way opposed to relying on visual cues from GW models to determine. It was a lazy way to update 60 power weapons without writing out 60 individual erattas. (which will be the future result now.)
I'm not saying "all power weapons are any power weapons". I'm saying "all power weapons are whatever they look like, determined by the WYSIWYG representation created by you at the time of assembly, just like any other choice you made."
And DCA are legal the exact same way marines with no bolter modeled are legal... base weapons are implied the same way CCW/bolter/pistol are implied. And all I see are 'swords'.
So, if base weapons are implied, and a DCA's base weapons are "power weapons", what rules do you use? Please explain to me how you jump to swords. As has been pointed out several times, if we are going to be nitpicking, the only way to determine WHICH PW is used is to look at the model. "Looking at the model" is the opposite of "using what is implied".
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Post by: Gloomfang
Testify wrote:I wouldn't have a problem with it if it weren't for the huge amount of tailoring it permits.
Playing against orks? Army-wide power mauls.
Playing against MEQ? Army-wide power swords.
Playing against TEQ? Army-wide power axes.
So the magnetic arms on my Tyranid MCs and warriors is MFA?
Come to think of it my DA's also have magnetic arms for their special weapons.
My goodness I must be TFG.
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Post by: beezley1981
Games Workshop, sense I've been playing at least, has encouraged gamers to kit bash models. They fully endorse gamers coming up with unique models...assuming the bits are all homegrown or GW derived. If I want to take a combination of bits from the Dark Eldar Wyche box and Assault Marine box to make a Deathcult Assassin with a power axe, that's perfectly legal. Anyone who says otherwise has missed something.
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Post by: DogOfWar
DeathReaper wrote:DogOfWar wrote:Is it modeling for advantage? Sure.
No it is not modelling for advantage.
You are changing a model to give it wargear that it can legally have.
MFA would be modeling the DCA 1/2 inch tall claiming they are midgets then claiming 25% cover for being behind something that is 1/8th inch tall.
I disagree.
Any modeling that I do that isn't fall entirely under "the rule of cool" is, literally, modeling for advantage. That doesn't mean it's necessarily poor sportsmanship, however, especially if it's clearly legal.
I see it along the same lines as the word 'criticism'. It's not necessarily bad —in fact you often get positive criticism— but common use has given it a distinctly negative connotation.
This being said, negative MFA is hard to define exactly but, as Justice Stewart famously quoted, "I know it when I see it."
DoW
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Post by: Enigwolf
So uhm, to the naysayers in this post. My DCAs (from 5th ed, mind) are converted wyches with various weapons, many of which are non-sword-like, as their power weapons. Many look like axes, halberds, or some such. I converted wyches because no store in my country carries DCAs and aren't willing to special import them because no one buys them. Are you saying that I now have a squad of DCAs that are now invalidated since they don't have power swords? Do I have to force myself to spend >$15 on 2 models, not inclusive of international shipping OR import taxes, and then have the same 2 models repeated like 15 times each in my entire army, simply because there's a GW model for it?
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Post by: Crimson
Not this again...
Yes, you can actually convert your models; there is even a section in the book which shows how to do that.
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Post by: DeathReaper
DogOfWar wrote:DeathReaper wrote:No it is not modelling for advantage. You are changing a model to give it wargear that it can legally have. MFA would be modeling the DCA 1/2 inch tall claiming they are midgets then claiming 25% cover for being behind something that is 1/8th inch tall.
I disagree. Any modeling that I do that isn't fall entirely under "the rule of cool" is, literally, modeling for advantage. That doesn't mean it's necessarily poor sportsmanship, however, especially if it's clearly legal. MFA is Modelling to take advantage rules that were not intended to work in that way with your conversion. Be it a Different LoS on your vehicle's guns, a Smaller Profile than similar models to gain cover benefits, or hanging a chapter banner off of a Stormraven that is so bit it covers the rest of your army, and you claim the opponent does not have LoS to the models behind the banner. Swapping a Tac Squad Sergeant's weapon for a Power Fist is legal and NOT MFA. It is simply utilizing the options available to the army list.
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Post by: nosferatu1001
The rules tell you that you can only use citadel models. The rules section gives no allowance to alter your models.
The permission to determine what weapon you are equipped with is by looking at the model; by default this can ONLY mean the default model provided by Citadel miniatures, which includes FW.
You have no permission to alter the model, meaning you have no permission to add an axe and then say "a hah! this model has an Axe!" and claim you get all the benefits.
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Post by: insaniak
nosferatu1001 wrote:The rules tell you that you can only use citadel models. The rules section gives no allowance to alter your models.
And that's fine as a purely academic argument. But as a practical answer to a rules question for a game like 40K, it's completely and utterly useless. Because the moment you try, with a straight face, to tell an opponent that he can't use a converted model because the rules only allow stock standard Citadel models, you're going to find yourself minus an opponent.
Even if you actually think it's technically the 'right' answer, it's not the answer that anyone in their right mind is going to try to apply on the table.
Conversions are required to accurately represent quite a large number of options throughout the various armies in the game. Whether the rules specifically allow them or not, people are going to carry on converting models to have those wargear options not currently available in the model range.
Really, the only argument I can see as being in any way valid for disallowing DCA's to change their power weapons is the simple fact that there is no good reason to not have two different weapons. It's exponentially better than having two swords, because it lets you tailor your attacks to the enemy at hand at the time. With that in mind it wouldn't surprise me, if GW do ever bother to FAQ it, for it to wind up limited to two of the same power weapon.
But that's not a rules argument, just a games design one.
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Post by: LunaHound
GW need to fix this by errating what stats ex "power weapon" have in this edition.
Instead of letting people pick between ALL the power weapon variants -_-
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Post by: insaniak
LunaHound wrote:GW need to fix this by errating what stats ex "power weapon" have in this edition.
They did. They told us that the power weapon is whatever weapon type the model is holding.
All they need to 'fix' is to explain whether they actually meant that to mean that you choose and put the appropriate weapon on the model, or for you to be stuck with whatever the model came with out of the box.
And given the number of multi-part kits out there now with multiple weapon options, it shouldn't really be too hard to figure out which way that will go.
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Post by: LunaHound
insaniak wrote:LunaHound wrote:GW need to fix this by errating what stats ex "power weapon" have in this edition.
They did. They told us that the power weapon is whatever weapon type the model is holding.
Then wouldnt Lych Guard hyper phase sword be an axe?
are we talking about the name it has, or what functionality its supposed to have?
the phase sword looks choppy and 1 edged
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Post by: Gharron
DeathReaper wrote:nkelsch wrote:It doesn't say you can modify the weapons, just look at what it has. Conversions are not allowed or supported by the rulebook.
To say otherwise is to say that Riflemen Dreadnoughts are not legal because the Dreadnought is not supplied with Autocannons in the box.
I was following you til this. the dreadnought specifically has that wargear as an UPGRADE not a "model me like this for no points and gain a benefit"
I see both sides but I just think you should go with what your sprue has and leave it at that. My .02
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Post by: insaniak
LunaHound wrote:[Then wouldnt Lych Guard hyper phase sword be an axe?
Since it's not an axe, no.
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Post by: 40k-noob
nosferatu1001 wrote:The rules tell you that you can only use citadel models. The rules section gives no allowance to alter your models.
The permission to determine what weapon you are equipped with is by looking at the model; by default this can ONLY mean the default model provided by Citadel miniatures, which includes FW.
You have no permission to alter the model, meaning you have no permission to add an axe and then say "a hah! this model has an Axe!" and claim you get all the benefits.
Are you saying that if WYSIWYG is meaningless?
If you cant model/convert your army then you cannot ever claim WYSIWYG, because there are many upgrades that GW simply does not make. or in some case like DCA's the model only has ONE weapon while its stats say it has two.
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Post by: nkelsch
insaniak wrote:
All they need to 'fix' is to explain whether they actually meant that to mean that you choose and put the appropriate weapon on the model, or for you to be stuck with whatever the model came with out of the box.
And given the number of multi-part kits out there now with multiple weapon options, it shouldn't really be too hard to figure out which way that will go.
I don't think it is as easy as you think... I feel like a lot of the models which are static metal/finecast with a specific weapon loadout will be limited to what the model has. I feel like others like generic captains on Iguard and Space marines will be given all options.
Lynchguard has shown that they do not intend for all models to have any weapon and that even though you can convert the models it is still not acceptable in GW's eyes.
Right now, if someone converts it, I am going to go with it due to the effort of converting and rule of cool, but if you just say 'oh this unmodified DCA has a maul and an axe' then I am going to tell you to jump in a lake.
I simply wouldn't rush out and drop 150$ on new finecast models just to chop them up to give them plastic axes or whatever until GW clarifies this rule and decides if they actually meant to give every powerweapon the choice of any weapon, because if they intended that they could have easily said "you may equip someone with a power weapon of any of the following."
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Post by: nosferatu1001
No, thats a strawman argument.
The point that I'm making is that, by default, you play with the basic model. If you want to convert it to obtain an advantage not otherwise given to you - by putting an Axe on something that comes with swords, as a pertinent example - then that is modelling for advantage.
The basis of the rules is: you play with the models as they are given to you. Conversions live and DIE by rule of cool - and once you step over into modelling for advantage, which this most definitely is, expect to be rebutted.
An axe and sword gives you unprecedented kiling power for a unit, able to hit at high init against MEQ and worse , denying them their armour, and at S5 init 1 against TEQs, denying them their armour
Insaniak - you missed the point i was making. The rules allow you to look at your model to determine the weapon it is armed with. It doesnt say you can convert that weapon so that, when you "look" at it, it is now armed with an axe and sword.
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Post by: nkelsch
40k-noob wrote:nosferatu1001 wrote:The rules tell you that you can only use citadel models. The rules section gives no allowance to alter your models.
The permission to determine what weapon you are equipped with is by looking at the model; by default this can ONLY mean the default model provided by Citadel miniatures, which includes FW.
You have no permission to alter the model, meaning you have no permission to add an axe and then say "a hah! this model has an Axe!" and claim you get all the benefits.
Are you saying that if WYSIWYG is meaningless?
If you can't model/convert your army then you cannot ever claim WYSIWYG, because there are many upgrades that GW simply does not make. or in some case like DCA's the model only has ONE weapon while its stats say it has two.
Rule of Cool is a fickle bitch. Conversions can be and often are invalid pretty much at any time. Live by converting, die by converting.
Every conversion carries the risk of being NOT- WYSIWYG, a bad Counts as, or Modeling for advantage. It can be invalidated at any time by an opponent refusing to play you or a event disqualifying your models. Usually it has to be extreme to get there, but when you boil it down, all conversions are 'opponents permission' and live and die via rule of cool the same way allowing proxies or any other rule is played.
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Post by: Grugknuckle
Redbeard wrote:helium42 wrote:To me if a unit's entry says it has a power weapon, or power weapons, you should be able to model it with sword, axe, or maul as you see fit.
That's fine, but what rules support your assertion? None. You may modify any model to give it an option it is legally allowed to take. You may not modify a model if the modification alone provides an advantage.
In the case of power weapons, it is not about giving the model a power weapon, it is altering what weapon it has. This gives you an advantage obtained solely through modeling, and is therefore not allowed.
This argument doesn't work. If the codex entry says power weapon, but not explicitly power sword or power axe, then how is choosing one or the other "changing" what it has? It doesn't have either until you choose it. If your interpretation prevails, then you could ALWAYS claim that your opponent was MFA.
"Hey man! That tactical squad seargent has a power sword, but the entry says power weapon. You modelled for advantage becasue you didn't make it an axe!"
No. If the codex entry says power weapon, then you are free to model it as an axe, sword, maul or lance as you see fit [i]including[/] converting it to something that wasn't in the model kit.
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Post by: pretre
nkelsch wrote:Right now, if someone converts it, I am going to go with it due to the effort of converting and rule of cool, but if you just say 'oh this unmodified DCA has a maul and an axe' then I am going to tell you to jump in a lake.
I simply wouldn't rush out and drop 150$ on new finecast models just to chop them up to give them plastic axes or whatever until GW clarifies this rule and decides if they actually meant to give every powerweapon the choice of any weapon, because if they intended that they could have easily said "you may equip someone with a power weapon of any of the following."
A lot of us had wych DCA from 5th edition with a variety of weird weapons previously. I just swapped a couple around and standardized them when 6th hit. Currently I'm running 2xSword/Axe and 4xSword/Maul. Pics in my Gallery.
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Post by: TH3FALL3N
I would say modeling the DCA with 2 of the same power weapon would be perfectly fine (2 axes for example) But having more than one of each weapon would be a no no.
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Post by: Grugknuckle
nosferatu1001 wrote:
The point that I'm making is that, by default, you play with the basic model. If you want to convert it to obtain an advantage not otherwise given to you - by putting an Axe on something that comes with swords, as a pertinent example - then that is modelling for advantage.
Does that mean that if I buy a box of tactical marines, that I can't have the heavy bolter upgrade that the codex says I can? It's not in the tactical squad box. Does that mean that I can't use tactical marine boxes to model Chaos SM? Does that mean that space wolves can't have meltaguns? There are no meltaguns in a box of space wolves.
No the rules are clear. You look at the miniature to decide what kind of PW your model has. Furthermore, they are my models and I can model them however I want. My codex says power weapon. If I want it to be a power axe, you can get an axe from any box you like and put in on there.
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Post by: nosferatu1001
Again straw man
Two, distinctly different rules at play
1) You can model the upgrades you are allowed
2) You look at the model to determine what weapon it has
The rules ARE CLEAR on this. You build the model as supplied by Citadel Miniatures. The DCA does not come with power axes, meaning you have no permission to place power axes on the model
If you disagree, provide actual rules.
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Post by: djdarknoise
nosferatu1001 wrote:Again straw man
Two, distinctly different rules at play
1) You can model the upgrades you are allowed
2) You look at the model to determine what weapon it has
The rules ARE CLEAR on this. You build the model as supplied by Citadel Miniatures. The DCA does not come with power axes, meaning you have no permission to place power axes on the model
If you disagree, provide actual rules.
Then tell me what kind of Power Weapon a Burna has.
1) Burna's (if they don't fire in the shooting phase) count as having Power Weapons.
2) No Burna has a model that has an attached Power Weapon
By your argument, Burna's can never use Power Weapons since the model was not originally casted as one.
Good Luck getting an Ork Player to agree with you.
pg; 238 "Over the years, as Games Workshop has flourished, the nature of the rniniatures has changed somewhat, but the uncompromising devotion to detail practised by the Citadel Miniatures design team remains unchanged. In the earliest years, Citadel miniatures were cast exclusively in pewter, but as the technology available has evolved, so has the abihry of Games Workshop to produce even more functional and detailed miniatures. Now, most of the models made and sold by Games'Workshop are cast in plastic, enabling hobbyists to easily and effectively build their miniatures, swap componenrs across kits and make conversions with the utmost ease
pg 323; Conversion Showcase
Don't be a git. To say with a straight face that every model that has a legal weapon swap out of it's codex is MFA, and that Riflemen are illegal, DCA with differnet weapons (Even though the rulebook has a specific rule for what to do when you are armed with two different melee weapons), that any model that has a weapon swap is illegal...I just feel bad for you. You have no concept about the spirit of the hobby, the game and I just can't see how you have any fun playing.
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Post by: pretre
"Converting is taking the process of personalising miniatures a little further, perhaps by cutting a weapon away from a model to replace it with a new gun, or chopping off a head to include an alternative." P322
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Post by: DeathReaper
nosferatu1001 wrote:Again straw man Two, distinctly different rules at play 1) You can model the upgrades you are allowed 2) You look at the model to determine what weapon it has The rules ARE CLEAR on this. You build the model as supplied by Citadel Miniatures. The DCA does not come with power axes, meaning you have no permission to place power axes on the model If you disagree, provide actual rules.
And both DCA are not Legal models, as one does not have power weapons, and the other only has 1 power weapon. So we cant use DCA because their models are illegal.
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Post by: Vindicare-Obsession
I feel that modeling them with the weapon of choice is fine. In fact, I'm thinking about modeling them with a maul and a sword so that i can use the ruleset that I want when fighting the appropriate models. For example, when fighting marines I want the Ap3 sword but if Im fighting Nobs then I dont need Ap3, so I'll take the improved strength and Ap4 from the maul. Cheesy as it is, I think it is also appropriate fluff-wise as given the option you wouldnt bring high ap weapons to fight low armor targets.
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Post by: 40k-noob
nosferatu1001 wrote:Again straw man
Two, distinctly different rules at play
1) You can model the upgrades you are allowed
2) You look at the model to determine what weapon it has
The rules ARE CLEAR on this. You build the model as supplied by Citadel Miniatures. The DCA does not come with power axes, meaning you have no permission to place power axes on the model
If you disagree, provide actual rules.
How do you model a Gauntlet of Fire or a Voidblade for Necrons when they don't exist?
How do you claim a Libby in power armor with a power sword has a Psychic when it clearly does not?
How many people actually put Melta Bombs on their models but claimed the upgrade?
As for rules, the codexes themselves say you can "give/take" an upgrade or "replace" a weaponm with.... Does that not clearly imply you can add/subtract to your model? I mean how else can a model take an upgrade to battle unless you convert the model to include it?
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Post by: nosferatu1001
DJ - a unique one. You did read the rule about unique power weapons, yes? S: User, AP3.
Again: the rules are you look at the model to determine what type of unspecified power weapon it has. If that model comes with Power Swords find PERMISSION to alter that model
Those pages you quoted (and pretre) - you do realise they come from "the hobby", and not "the rules", yes? The Rules are a clue as to what section contains the rules of the game.
DR - yep, correct. Well, one has a sword, which can certainly be a power sword (internal, hilt PSU) so you know which weapon it is armed with.
The point is: when converting models, realise that you live and die by the rule of cool. Thats it.
Modelling an Axe on a model that comes with a power sword so you can gain an advantage? Gues what - thats MFA.
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Post by: Vindicare-Obsession
We are also told that we can decorate, and alter our weapons how we wish, so long as it matches our profile. That is modelers peroggative and GW has given us the ability to make decisions about our equipment by modeling it how we desire. GW is actually letting us make decisions based on looks now, and we have not been told that we cannot change the looks.
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Post by: pretre
nosferatu1001 wrote:Those pages you quoted (and pretre) - you do realise they come from "the hobby", and not "the rules", yes? The Rules are a clue as to what section contains the rules of the game.
Good call! So since painting and assembly are also not in the rules we should be playing with unassembled, unpainted models (in some cases still on sprue) because we have not been given permission in the rules to assemble them or cut them from the sprue?
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Post by: Grugknuckle
Wow. If the only way to win is for you to a take narrow rules interpretation in order to restrict the way that your opponent plays with his PLASTIC TOY SOILDERS, I think you've missed the point.
The DCA box doesn't even come with enough power weapons to build the model to a WYSIWYG standard. But you're claiming that kit bashing it to make it WYSIWYG is MFA? Tell me, what 'advantage' does one type of power weapon have over another? Automatically Appended Next Post: pretre wrote:nosferatu1001 wrote:Those pages you quoted (and pretre) - you do realise they come from "the hobby", and not "the rules", yes? The Rules are a clue as to what section contains the rules of the game.
Good call! So since painting and assembly are also not in the rules we should be playing with unassembled, unpainted models (in some cases still on sprue) because we have not been given permission in the rules to assemble them or cut them from the sprue?
Exactly. Permissive rule set and all that.
I can just see it now. "Hey the rules don't give you permission to model your space marine captain with his power sword hanging over the base! You have to make him point it straight in the air or else it's not a legal model! You're MFA because I can't get my models in BTB with him!"
Come on.
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Post by: nkelsch
Vindicare-Obsession wrote:I feel that modeling them with the weapon of choice is fine. In fact, I'm thinking about modeling them with a maul and a sword so that i can use the ruleset that I want when fighting the appropriate models. For example, when fighting marines I want the Ap3 sword but if Im fighting Nobs then I dont need Ap3, so I'll take the improved strength and Ap4 from the maul. Cheesy as it is, I think it is also appropriate fluff-wise as given the option you wouldnt bring high ap weapons to fight low armor targets.
Overmodeling is not supported by the rules... If the model can have 1 power weapon, giving him two is confusing to opponents and can inspire cheating, especially in tourneys where game 1 and 2 you have swords and game 3 you have an axe which is also not supported in the rules to dynamically switch.
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Post by: nosferatu1001
Grugknuckle wrote:Wow. If the only way to win is for you to a take narrow rules interpretation in order to restrict the way that your opponent plays with his PLASTIC TOY SOILDERS, I think you've missed the point.
Wow, if you cant even tell the difference between a forum dedicated to discussing rules, and an actual game in progress, I think you have missed the point.
Grugknuckle wrote:The DCA box doesn't even come with enough power weapons to build the model to a WYSIWYG standard. But you're claiming that kit bashing it to make it WYSIWYG is MFA? Tell me, what 'advantage' does one type of power weapon have over another?
Apparently you havent spotted that they can take one of each. Tell me, do you think being able to cut rhoguh TEQ and MEQ armour offers benefits over the allowed ability to only cut through MEQ?
And, for the final time - can people stop creating strawman arguments? It gets really, really tiresome to argue against.. I didnt say you couldnt model them so they are correct as per the supplied model - which is one fitted with swords/ What you cannot do is claim that an Axe is wysiwyg, because the supplied model never comes with an axe.
It isnt so difficult an argument, really
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Post by: pretre
nkelsch wrote:Vindicare-Obsession wrote:I feel that modeling them with the weapon of choice is fine. In fact, I'm thinking about modeling them with a maul and a sword so that i can use the ruleset that I want when fighting the appropriate models. For example, when fighting marines I want the Ap3 sword but if Im fighting Nobs then I dont need Ap3, so I'll take the improved strength and Ap4 from the maul. Cheesy as it is, I think it is also appropriate fluff-wise as given the option you wouldnt bring high ap weapons to fight low armor targets.
Overmodeling is not supported by the rules... If the model can have 1 power weapon, giving him two is confusing to opponents and can inspire cheating, especially in tourneys where game 1 and 2 you have swords and game 3 you have an axe which is also not supported in the rules to dynamically switch.
Yeah, overmodelling is not cool. Vindicare-obsession, this is very different from modelling the right number of weapons but using ones that are different from the original model.
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Post by: djdarknoise
nosferatu1001 wrote:a unique one. You did read the rule about unique power weapons, yes? S: User, AP3.
They can choose to either shoot as a flamer, or be used in close combat as a power weapon. It is not unique, because it does not have its own unique close combat rules. It has no additional rules and characteristics presented in its entry. So my question stands; do you consider Burnas then to never be armed with a power weapon?
nosferatu1001 wrote:when converting models, realise that you live and die by the rule of cool. Thats it. Modelling an Axe on a model that comes with a power sword so you can gain an advantage? Gues what - thats MFA.
So then, what about say taking an IG guardsman and creating your own model and giving it a sword and axe? It's not a Citadel DCA model, but it is still a Citadel Miniature. which would make it legal under your previous statements. We then look to The Rule of Cool, as taken from various signatures states;
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
GW defines WYSIWYG: An important principle of our events is "what you see is what you get" or WYSIWYG (pronounced "wizzywig") for short. All this means is unless you are using the 'counts as' rule (see below), then miniatures are assumed to have their equipment actually shown on the model. It would be grossly unfair to show the model being equipped with one thing, but claiming it to be armed with another; wars have been started for less.
GW defines COUNTS AS: The 'Counts As' rule allows you to apply the rules for existing units to older or scratch built models that do not have rules of their own. This is to allow you to make full use of your collection or the army choices within our rule books; it's not an excuse to change your army as a way of fine tuning your force.
So I take a IG Guardsman. I scratch build him to "counts as" a DCA with a power sword and power axe as then defined under WYSIWYG. What then?
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Post by: pretre
@Nos: Where is the permission in the rules to cut your model off the sprue, assemble it or paint it?
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Post by: Vindicare-Obsession
nkelsch wrote:Vindicare-Obsession wrote:I feel that modeling them with the weapon of choice is fine. In fact, I'm thinking about modeling them with a maul and a sword so that i can use the ruleset that I want when fighting the appropriate models. For example, when fighting marines I want the Ap3 sword but if Im fighting Nobs then I dont need Ap3, so I'll take the improved strength and Ap4 from the maul. Cheesy as it is, I think it is also appropriate fluff-wise as given the option you wouldnt bring high ap weapons to fight low armor targets.
Overmodeling is not supported by the rules... If the model can have 1 power weapon, giving him two is confusing to opponents and can inspire cheating, especially in tourneys where game 1 and 2 you have swords and game 3 you have an axe which is also not supported in the rules to dynamically switch.
DCA's are given 2 pw's so its not over-modeling.
I was suggesting, since they come with 2 pw's and oyu can only use one ruleset each rounds of combet, you model them with a pw for "heavy" infantry, and "light" infantry and use the appropriate weapon in the appropriate combat. There is nothing preventing 2 different types of pw's on a model with 2 pw's
If I am mistaken please tell me. I honestly thought it was legit.
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Post by: pretre
Vindicare-Obsession wrote:DCA's are given 2 pw's so its not over-modeling.
I was suggesting, since they come with 2 pw's and oyu can only use one ruleset each rounds of combet, you model them with a pw for "heavy" infantry, and "light" infantry and use the appropriate weapon in the appropriate combat. There is nothing preventing 2 different types of pw's on a model with 2 pw's
Ahh, I misunderstood who you were talking about. For DCA, that is the crux of the question. Some of us believe this is okay to do. Some do not. I'm all for it.
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Post by: Vindicare-Obsession
As am I. The power weapon rules seem balanced enough that you cant claim MFA as it is only your preference. Some armies dont have the means to deal with AV 2+ and the new PW rules allow them to compensate. It's meant to balance and I think they did a pretty good job.
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Post by: WhoopieMonster
Nos is correct on the WYSIWYG matter. If your model is not WYSIWYG, then you cannot use it without consent from your opponent(s).
However, modeling an Axe on a model that can take Axes, but is not supplied with them is not modeling for advantage. No more so than using a Plasma Cannon on a tactical marine.
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Post by: nosferatu1001
djdarknoise wrote:nosferatu1001 wrote:a unique one. You did read the rule about unique power weapons, yes? S: User, AP3.
They can choose to either shoot as a flamer, or be used in close combat as a power weapon. It is not unique, because it does not have its own unique close combat rules. It has no additional rules and characteristics presented in its entry. So my question stands; do you consider Burnas then to never be armed with a power weapon?
Bzzzt, wrong. It is unique. Or dont you think that being a power weapon or not existing as a CCW isnt unique? I suggest you look to the rules threads on this in case you are still in doubt
It is S: User, AP3, because it has unique rules. This makes your question moot.
djdarknoise wrote:nosferatu1001 wrote:when converting models, realise that you live and die by the rule of cool. Thats it. Modelling an Axe on a model that comes with a power sword so you can gain an advantage? Gues what - thats MFA.
So then, what about say taking an IG guardsman and creating your own model and giving it a sword and axe? It's not a Citadel DCA model, but it is still a Citadel Miniature. which would make it legal under your previous statements.
It isnt a Citadel Miniature for a DCA. It is a guard model. You are aware of "Counts as", yes? This is "Counts As", at best. Which isnt included in the rules. So, again, please provide some rules allowing you to use a non DCA model as a DCA.
djdarknoise wrote: We then look to The Rule of Cool, as taken from various signatures states;
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
"Less" doesnt mean "none". This still isnt rules. Can you provide some?
djdarknoise wrote:GW defines WYSIWYG: An important principle of our events is "what you see is what you get" or WYSIWYG (pronounced "wizzywig") for short. All this means is unless you are using the 'counts as' rule (see below), then miniatures are assumed to have their equipment actually shown on the model. It would be grossly unfair to show the model being equipped with one thing, but claiming it to be armed with another; wars have been started for less.
GW defines COUNTS AS: The 'Counts As' rule allows you to apply the rules for existing units to older or scratch built models that do not have rules of their own. This is to allow you to make full use of your collection or the army choices within our rule books; it's not an excuse to change your army as a way of fine tuning your force.
So I take a IG Guardsman. I scratch build him to "counts as" a DCA with a power sword and power axe as then defined under WYSIWYG. What then?
Counts as isnt a rule. Can you provide some rules allowing you to use a guardsman with a sword and axe as a DCA? Page and paragraph from the rulebook
Hint: tournament rules arent valid here.
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Post by: Vindicare-Obsession
and modeling a power weapon (as classified in the book) as one of the power weapons in the book is WYSIWYG as well. The book tells you look at the model. It does not say, look at the original, unchanged model. I gave a number of models with PW's scythes just because I thought they looked awsome. Now they have axes b/c of the new rules. Was i MFA? no, I was desiging a model as I seemed fit.
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Post by: nosferatu1001
Pretre - because you play with models, not sprues. Page 2. This necesitates building the model as per the directions. Less facetiousness would be good.
Vindicare - again, the model, stock, has power SWORDS. Changing from SWORD + SWORD to SWORD + AXE means you can now cut through both TEQ and MEQ armour, when the model, stock, cannot do so.
That is modelling to gain an advantage
And yes, when they say look atht emodel, they mean "look at the Citadel Model we told you to use, back on page 2." That is implicit in how the rules are designed. So, please - find permission, in the section called "Rules" to convert your model however you see fit.
How about modelling the SR so the TLAC is on the underside? That is "designing your model how you see fit", yes? What about modelling the same TLAC with 18" long barrels. so it can shoot a hell of a lot furhter?
Whoopie - no, the model cannot take an axe. The rule is that you see what the weapon is by looking at the model. So, if the model has prts that allow you to build an axe, or sword, or maul - then you are good to go. This model doesnt. This model lets you put swords on. So, when looking at the model - you can only have a pair of swords.
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Post by: Green is Best!
GW has made specific statements on when power weapons are specifically treated as a certain type. Specifically, I am referring to hellblades stated as power swords. This statement overides the fact that previous models (released from GW) were modelled with axes. In other cases, I am told to look at the model and infer what type of power weapon it is and adjust the stat line accordingly. The only "requirement" for models is that they be WYSISYG and made by Citadel. I have never seen a requirement that says "You may ONLY use the specified model as released by GW." So, if I wish to put a different type of power weapon on this model, I am free to do so without MFA.
Chaos terminators come with several different types of weapons to choose from (axes, mauls, and swords). These are all power weapons. I am free to choose what type of power weapon I wish to model it. Just because an old metal model is fixed with one type of weapon does not mean I cannot mix and match power weapon types.
With respect to modelling with an axe and a sword, is this any different than Marneus Calgar and his plethora of weapons (2x power fists + a power sword). He states at the beginning of combat what weapons he is using that round. He then swings at the appropriate initiative and strength. Having an axe and a sword, you would need to declare which one you are using that turn. If you go with the sword, you are swinging at I, AP3 with one bonus attack for having a 2nd close combat weapon. The axe would be at AP 2, I1, same thing. You would NOT get separate swings in the same turn with both weapons. There is precedence that has been set. I do not see this a MFA. I see this is building your model to accomodate the most useful number of situations.
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Post by: WhoopieMonster
Nos, a model with a "Power Weapon" as a wargear option, according to the rules for Power Weapons can take one of several choices. The fact the model bought does not come with the parts to build an Axe has no bearing so long as it WYSIWYG. I.e. you chop the sword off and glue an appropriate looking Power Axe in its place.
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Post by: pretre
nosferatu1001 wrote:Pretre - because you play with models, not sprues. Page 2. This necesitates building the model as per the directions. Less facetiousness would be good.
Okay, good then. Where is the permission to paint your models? Automatically Appended Next Post: WhoopieMonster wrote:Nos is correct on the WYSIWYG matter. If your model is not WYSIWYG, then you cannot use it without consent from your opponent(s).
Rules reference, please?
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Post by: Redbeard
Grugknuckle wrote:Wow. If the only way to win is for you to a take narrow rules interpretation in order to restrict the way that your opponent plays with his PLASTIC TOY SOILDERS, I think you've missed the point.
Who said anything about restricting an opponent. I believe that the sportsmanlike approach to questions like these is to take the more conservative approach until given explicit go-ahead by GW.
My opponents don't use DCA. I do. And I don't feel comfortable sticking a mix of various weapons in the unit so that I've got the optimal tools for whatever situation, based solely on how I converted the models. I don't think it's fair to my opponents that my DCA can run swords versus their marines, and axes versus their terminators, for no extra point cost or drawback. I think this is modelling for an advantage I didn't pay for, and that doing so would make me TFG.
I don't believe that the rules, as they're currently written, give me the right to take this advantage over my opponents. Could I do it? Sure, I have clippers and glue. Would my opponents complain? Probably not - as you point out, we're playing toy soldiers. But, would I feel good in doing so? No. Do I need to win at toy soldiers so desperately that I redesign my models in a way that they weren't intended, just to take advantage of a quirk in a new ruleset? No. I don't.
Perhaps if people stopped worrying about what their opponents were doing, and thought instead about their own behaviour, we'd see different answers to some of these polls.
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Post by: nosferatu1001
Pretre - There isnt any. Shucks, guess that means we all need to ask permission now. Oh wait, rulepacks usually dictate that you have to have painted models, so thats covered.....
Can you please provide a rule permitting you to convert models? Can you please provide a rule permitting you to change your model so it gains an advantage?
Whoopie - you are told to look at the Citadel Miniature to determine what the weapon is classified as, you are NOT given permission to model the minmiature so it has the weapon you want.
There is a rather glaring difference everyone is ignoring.
Please provide a RULES ALLOWANCE to alter that Citadel Miniature to be a non-citadel miniature by altering its appearance. If you cannot do so, please confirm that here. Continuing to argue that this is allowed, when you have yet to provide rules to the affirmative, breaks the tenets of this forum.
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Post by: pretre
@Nos: Just as there is no rule that allows painting or assembly, there is no rule that allows altering. Both the rule you quoted for assembly and the idea that you can change weapons are assumptions based on the rules.
Neither side has rules in their favor on conversion because there aren't any either way. Automatically Appended Next Post: There is no rule that says you can't modify a Citadel model and there is no rule that says you can. There is the hobby section which clearly shows assembly, painting and conversion, but you're not accepting that.
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Post by: djdarknoise
nosferatu1001 wrote:Pretre - There isnt any. Shucks, guess that means we all need to ask permission now. Oh wait, rulepacks usually dictate that you have to have painted models, so thats covered.....
Can you please provide a rule permitting you to convert models? Can you please provide a rule permitting you to change your model so it gains an advantage?
Whoopie - you are told to look at the Citadel Miniature to determine what the weapon is classified as, you are NOT given permission to model the minmiature so it has the weapon you want.
There is a rather glaring difference everyone is ignoring.
Please provide a RULES ALLOWANCE to alter that Citadel Miniature to be a non-citadel miniature by altering its appearance. If you cannot do so, please confirm that here. Continuing to argue that this is allowed, when you have yet to provide rules to the affirmative, breaks the tenets of this forum.
Please address my statements regarding Burna's and a Scratch Built DCA model.
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Post by: pretre
You'll also note that GW doesn't sell sprues according to their website, they sell models:
"This box set contains 10 multi-part plastic Cadian Shock Troops, and includes: five leg variants, seven head variants, 10 lasguns, two chainswords, two laspistols, two grenade launchers, two flamers and two Vox-casters. Also included are a host of additional components allowing you to assemble a Sergeant and personalise your squad. Models supplied with 25mm round bases."
So, accordingly, since there is no permission to assemble those models, I should just play with them as they are provided by GW... On sprue. Automatically Appended Next Post: So please provide a rule allowing you to assemble your models. Thanks!
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Post by: nosferatu1001
pretre wrote:@Nos: Just as there is no rule that allows painting or assembly, there is no rule that allows altering. Both the rule you quoted for assembly and the idea that you can change weapons are assumptions based on the rules.
Neither side has rules in their favor on conversion because there aren't any either way.
Automatically Appended Next Post:
There is no rule that says you can't modify a Citadel model and there is no rule that says you can. There is the hobby section which clearly shows assembly, painting and conversion, but you're not accepting that.
I am not accepting that a section entitled "THE HOBBY", as distinct from "THE RULES", has any bearing on "THE RULES" Now, you may see that as an odd stance, but I find treating THE RULES as, well, rules and anything not in that seciotn as not-rules makes for a generally clearer game.
You are told you use Miniatures. Unless you are claiming that the miniatures are each part of the miniature, which requires extraordinary proof, you remain wrong.
djdarknoise wrote:
Please address my statements regarding Burna's and a Scratch Built DCA model.
I have done. I sugges you read the thread more carefully and you may just spot them Automatically Appended Next Post: Pretre - done with being facetious yet?
You are told to use miniatures, which requires you to assemble the parts into the complete miniature. Allowance given.
Please provide rules that allow you to alter a model from the supplied Citadel Miniature to something else. Until you can do so you have no rules allowance to do waht you are saying
I repeat: the rules require you to use Citiadel Miniatures, as per page 2. The rules do NOT give you permission to alter the miniature to your wishes, and the power weapon rule also does not give you permission to alter your model - it just tells you that your miniature will represent the type of weapon
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Post by: pretre
nosferatu1001 wrote:Pretre - done with being facetious yet?
I'm not being facetious. I am serious. There is no allowance in the rules to assemble your miniatures. You have not shown one yet. You are told to use miniatures, which requires you to assemble the parts into the complete miniature. Allowance given.
Where? Page 2 says to use miniatures/models. GW sells miniatures/models on their site. There is no reference to assembly. Please provide rules that allow you to alter a model from the supplied Citadel Miniature to something else. Until you can do so you have no rules allowance to do waht you are saying
There are none. Just as there are no rules allowing you to assemble or paint your miniatures. I repeat: the rules require you to use Citiadel Miniatures, as per page 2. The rules do NOT give you permission to alter the miniature to your wishes, and the power weapon rule also does not give you permission to alter your model - it just tells you that your miniature will represent the type of weapon
They require you to use citadel miniatures but give no permission beyond that. That means that as long as I put a base on whatever I field (which is required, page 3), I can put a not-completely assembled mini on the table and it is completely legal.
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Post by: Vindicare-Obsession
Nos, GW creates CONVERSION KITS. Sprus used to change what the model looks like, is equipped with, or even what the model itself is. If you cannot change a model from its base spru then GW would not have released these kits. You have no rule basis saying that you cannot convert models but there is plenty in the BRB that allows, and even suggests you convert models.
On the topic of the 18' gun barrel, I guess its a good thing that you measure weapon range from where the weapon meets the hull (Changed b/c of that very argument)
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Post by: liturgies of blood
My god, I think we all deserve to be shot for this thread.
1st, conversions are cool. It is in the brb. If you are allowed to take a weapon or wargear option then you are able to convert your model to express it and conform to wysiwyg.
If this isn't true my local GW should throw me out because of my custom made combi-meltas. Any player that uses assault canon or laz-plaz razorbacks that aren't the old 2nd ed models would be in the wrong. Grey hunters that use any special weapon other than plasmaguns, tacticle squads that use a heavy weapon other then missile launchers.
To say that any of the above is modelling for advantage is foolish and limits any discourse on what the rules are about to hyperbole and flame wars.
I agree you should not be able to model some god awful thing to kinda look like a mix of sword, maul, axe and lance cos that would be awful and an auto-unusual power weapon. A player can however magnetise their characters to allow a range of options to be put into play. This really isn't an issue because the model is wysiwyg when it hits the table and you have an army list to show what he should have.
Also if people are worried about players changing the weapon to the most beneficial version during a tournament then all you have to do is to require that people be more exact in their army lists. If you want a power weapon you must list which type in the same way that space wolves now have to list frost axe or frost blade.
That being said, page 51 says that a dca with a power axe and power sword would gain the +1 attack but would only get to choose 1 weapon profile to use per turn. I can't see anything stopping you taking different weapons atm but I would like there to be.
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Post by: djdarknoise
nosferatu1001 wrote:Bzzzt, wrong. It is unique. Or dont you think that being a power weapon or not existing as a CCW isnt unique? I suggest you look to the rules threads on this in case you are still in doubt
bzzt, wrong.
Find me the Burna unique close combat rules. Where does it say "a Power Weapon on a Burna adds +X to Y". Find me where it has additional rules and characteristics presented in its entry. You can't, because it has no additional close combat rules. You can't, because it does not have an entry or profile.
djdarknoise wrote: We then look to The Rule of Cool, as taken from various signatures states;
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
djdarknoise wrote:GW defines WYSIWYG: An important principle of our events is "what you see is what you get" or WYSIWYG (pronounced "wizzywig") for short. All this means is unless you are using the 'counts as' rule (see below), then miniatures are assumed to have their equipment actually shown on the model. It would be grossly unfair to show the model being equipped with one thing, but claiming it to be armed with another; wars have been started for less.
GW defines COUNTS AS: The 'Counts As' rule allows you to apply the rules for existing units to older or scratch built models that do not have rules of their own. This is to allow you to make full use of your collection or the army choices within our rule books; it's not an excuse to change your army as a way of fine tuning your force.
So I take a IG Guardsman. I scratch build him to "counts as" a DCA with a power sword and power axe as then defined under WYSIWYG. What then?
Counts as isnt a rule. Can you provide some rules allowing you to use a guardsman with a sword and axe as a DCA? Page and paragraph from the rulebook Hint: tournament rules arent valid here.
So your argument of Rule of Cool is then invalid, since 2/3 of the Rule doesn't apply.
Oh, and as a counter-point please provide me a rules page and specific entry that says you must use the stock model with no options whatsoever..
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Post by: pretre
Keep the burna thing out of here. That's a separate thread.
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Post by: nosferatu1001
"You have no rule basis saying that you cannot convert models but there is plenty in the BRB that allows, and even suggests you convert models. "
In the hobby section. Not the rules. Can you please at least acknowledge there is a difference? Or do you honestly believe that everything in the hobby section is a rule, and vice versa?
The ruleset is permissive. You have to have a rule saying you CAN convert the model for you to be able to convert the model.
Pretre - wrong. Orikan "This is a finely detailed resin cast kit, and contains five components and a 25mm round base with which to make Orikan the Diviner. "
Components to make Orikan, which is a model. Try again,
Please find allowance to change the supplied Citadel Miniature for a model that is NOT a citadel miniature. Until you can do so then a DCA, which is supplied with Swords, stays that way in rules.
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Post by: liturgies of blood
What if I use weapons from another citadel minature to make the DCA armed with whatever power weapons I like?
It is a citadel minature, madde of citadel products, even citadel glue to ensure it's cool. What is the problem?
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Post by: WhoopieMonster
@pretre, I don't have the rule book to hand. So unless another provides you a page number I will do so when I can.
Nos, do you accept that I can use Devastator parts to build the Heavy Weapons for my Tactical Squad?
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Post by: pretre
nosferatu1001 wrote:Pretre - wrong. Orikan "This is a finely detailed resin cast kit, and contains five components and a 25mm round base with which to make Orikan the Diviner. " Components to make Orikan, which is a model. Try again, Please find allowance to change the supplied Citadel Miniature for a model that is NOT a citadel miniature. Until you can do so then a DCA, which is supplied with Swords, stays that way in rules.
That's the website and not in the rules section, so it doesn't count. Show a rules reference that says what a model consists of and that you would have to assemble it in order to make it one. There isn't one. There is no definition of model other than 'citadel miniature'. So, if we allowed the website, some models would need to be assembled (like orikan) but others wouldn't (cadians, rhinos) since they don't mention that in the description.
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Post by: nosferatu1001
DJ - So the fact it isnt a power weapon at all times isnt a unique close combat rule? Not only OT but wrong.
Frankly you have descended to nonsense now. I said "conversions live and die by the rule of cool" - as in: they have NO PERMISSION IN THE RULES to exist. None. Nada. Zip. Zilch. So, if you wish to use them then following the rule of cool is a good start. It also isnt a real rule - it isnt in the rulebook RULES section - it is just the name given to a convention used in tournaments and friendly games, erroneously called a "rule"
Nothing in the suggestion of cool says "converting your model so it provides an ingame advantage is cool", so it really doesnt apply to MFA. An 18" wide converted battelwagon would be unlikely to meet with the rule of cool, and a conversion allowing your power sword armed models, as dictated by the Citadel Miniature, can now cut through TEQ armour also doesnt meet with it.
Convert them to have axes but play them as swords because that is what the correct model is armed with? Fine, if they look cool. Trying to claim you get a sword and an axe, and so can choose between them, despite the model not coming with an axe? Not cool
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Post by: pretre
And how is the website more reliable than the hobby section of the rulebook which does detail assembly, painting and conversion?
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Post by: djdarknoise
pretre wrote:Keep the burna thing out of here. That's a separate thread.
No, this is entirely relevant. Nos is stating that if a model as sculpted does not come with exactly what it is supposed to have, then any and all conversions/weapon swaps are MFA and illegal.
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Post by: Vindicare-Obsession
There are no rules about how you build your model. Absolutly none. You build a supplied model, great. There is nothing saying you cannot add to that supplied model. Do my marines now not carry pistols b/c itisint on them? How about grenades? Do my CSM not carry bolt pistol and cc b/c I modeled them with a bolter? If you are telling me that I must re-do the way I have modeled my miniatures b/c you dont like fighting against special rules gw made then you can be the one to take them apart and rebiuld them, as can anyone else who tells me that the way I build my models makes them invalid.
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Post by: Green is Best!
Nos,
I normally agree with most of your interpretations. Let me ask you this, I just bought a "Night Lords Hero" out of metal. He is equipped with a bolter and a combi-flamer. Would I be out of line if I chose to equip this model with a combi-melta instead? And I mean physically change the model to be a combi-melta? Do I need explicit permission from GW to change this model they have released?
I see the power weapon situation being no different than the combi-weapon situation. For 10 points, I can purchase a combi-weapon of my choice. Once it is on the model, that is what it is. How is a power weapon any different?
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Post by: nosferatu1001
Pretre - so you are saying Citadel Miniatures cannot define what their models are?
Interesting supposition.
Still, can you find any rules alowing you to convert models from the Citadel Miniatures provided to you by GW? Until you can do so you have no permission to alter the model from that which Citadel Miniatures has defined.
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Post by: djdarknoise
nosferatu1001 wrote:Convert them to have axes but play them as swords because that is what the correct model is armed with? Fine, if they look cool. Trying to claim you get a sword and an axe, and so can choose between them, despite the model not coming with an axe? Not cool
And yet, RAW, entirely within the rules. So what's your point again?
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Post by: Vindicare-Obsession
There is nothing saying the modeleing section of the BRB is not a rules binding section either. Show me where it says that.
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Post by: Green is Best!
OK. So if I decided to create a character out of plastic parts, as long as it it WYSIWYG correctly, what says it is not that model?
I get a kit and make a sergeant. Am I allowed to put whatever wargear I want on it? Or do I have to folllow the precedent set by one metal model made by GW 10 years ago?
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Post by: pretre
nosferatu1001 wrote:Pretre - so you are saying Citadel Miniatures cannot define what their models are?
According to you, they cannot do so unless they do it within the rules section of the rulebook.
Still, can you find any rules alowing you to convert models from the Citadel Miniatures provided to you by GW? Until you can do so you have no permission to alter the model from that which Citadel Miniatures has defined.
Nope, I cannot find anything in the rules section that allows conversion. The same as you cannot find anything that allows assembly or painting. You have no permission to assemble or paint your models. Automatically Appended Next Post: djdarknoise wrote:nosferatu1001 wrote:Convert them to have axes but play them as swords because that is what the correct model is armed with? Fine, if they look cool. Trying to claim you get a sword and an axe, and so can choose between them, despite the model not coming with an axe? Not cool
And yet, RAW, entirely within the rules. So what's your point again?
Yeah, Nos's interpretation above actually violated the rules for Power Weapons listed in the book as you are supposed to play them as they are on the model.
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Post by: WhoopieMonster
Nos, can you please address my question.
Do you accept that I can use Devastator parts to build the Heavy Weapons for my Tactical Squad? If so, why?
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Post by: nosferatu1001
Green is Best! wrote:Nos,
I normally agree with most of your interpretations. Let me ask you this, I just bought a "Night Lords Hero" out of metal. He is equipped with a bolter and a combi-flamer. Would I be out of line if I chose to equip this model with a combi-melta instead? And I mean physically change the model to be a combi-melta? Do I need explicit permission from GW to change this model they have released?
I see the power weapon situation being no different than the combi-weapon situation. For 10 points, I can purchase a combi-weapon of my choice. Once it is on the model, that is what it is. How is a power weapon any different?
Technically? Yes, to the main question. You have no rules permission to change the weapon, but do not need explicit permission from GW to change it if you want to do so - just to play with it you now have a non-citadel mini, and thus need opponents permission. In a pick up game - easily done. In a tournament - ask the TO
Which is the entire point of this.
The STOCK rule is that you use the Citadel Miniature, and are not given allowance to alter said miniature in any way. So, anytime you do so - as has been pointed out all through these modelling threads - you risk rejection by opponents, and they would have a rules justification for doing so.
Now, in your case would it be a reasonable use of this rule? Probably not - after all, it is an allowed option in the book, and unless you decided to make the combiflamer 30x larger than normal so it acted to block LOS to half your army, it's negative impact on the game is likely to be outweighed by the positives.
Now, how is this different to the power weapon issue? Because with a power weapon, you are told it is MODEL FIRST, not *modeller* first. To whit: you are told the model defines the weapon. It does NOT say the modeller can change the weapon to be whatever they want - just that the model fixes what type of weapon you are allowed
So, if your model comes with Citadel provided Options, then you can pick those options. Howveer there is no allowance for you to create your own, non-citadel provided optons and use those instead.
If a model comes with power swords only, and you give it additional abilities strictly through modelling that give you an advantage in game, this is the VERY definition of MFA, and is likely to cause you issues under the page 2 rule. Is this issue justified? In this case I would say YES, as you are creating a model with no drawbacks, when it is modelled to have drawbacks
This is no different to modelling the TLAC on a SR underslung, so it is easier to target ground units. Or modelling a BW so it is wider making it easier to get Front AV14 against incoming shots.
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Post by: pretre
I'm glad that you are saying changing a combi-flamer to a combi-melta is equivalent to laying down wraithlords, underslung TLAC and superwide BW.
That makes complete sense.
Automatically Appended Next Post:
P.S. Now I am being facetious.
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Post by: nosferatu1001
Pretre - sigh.
Everyone - play it as you wish. However any tournament I run will enforce the requirement that a DCA does not come with Swords, and so you cannot play it as swords
MFA all you like, just dont be surprised if people dont want to play you
Automatically Appended Next Post:
pretre wrote:I'm glad that you are saying using heavy weapons from a different kit to outfit your tac squad is equivalent to laying down wraithlords, underslung TLAC and superwide BW.
That makes complete sense.
Automatically Appended Next Post:
P.S. Now I am being facetious.
Shock. Thanks for straw manning, as well.
And jsut to make it clear: it is GW that have made all conversions have the same illegality. They have not included any sliding scale of what is acceptable and what isnt. They have just said that you use citadel miniatures, and not given you permission for ANY conversion.
If you dont like the rules GW operate, blame them. I've been reasonable to increasingly gak laden posts which dont get this simple premise - GW dont have rules allowing conversions. None at all. Changed 1mm of the model? Not allowed, according to their rules. Made a kneeling wraithlord? Not allowed by their rules.
Now, one I said was a reasonable conversion, one I said wasnt. That is apparently making them equivalent. You're better than that, pretre.
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Post by: pretre
nosferatu1001 wrote:Pretre - sigh.
Everyone - play it as you wish. However any tournament I run will enforce the requirement that a DCA does not come with Swords, and so you cannot play it as swords
MFA all you like, just dont be surprised if people dont want to play you
DCA don't come with swords. One comes with swords. One comes with sword.
pretre wrote:I'm glad that you are saying using heavy weapons from a different kit to outfit your tac squad is equivalent to laying down wraithlords, underslung TLAC and superwide BW.
That makes complete sense.
Automatically Appended Next Post:
P.S. Now I am being facetious.
Shock. Thanks for straw manning, as well.
It's not a strawman. You said that modifying your model in any way is the same as the classic MFA scenarios. Look at your own post.
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Post by: 40k-noob
nosferatu1001 wrote:Green is Best! wrote:Nos,
I normally agree with most of your interpretations. Let me ask you this, I just bought a "Night Lords Hero" out of metal. He is equipped with a bolter and a combi-flamer. Would I be out of line if I chose to equip this model with a combi-melta instead? And I mean physically change the model to be a combi-melta? Do I need explicit permission from GW to change this model they have released?
I see the power weapon situation being no different than the combi-weapon situation. For 10 points, I can purchase a combi-weapon of my choice. Once it is on the model, that is what it is. How is a power weapon any different?
Technically? Yes, to the main question. You have no rules permission to change the weapon, but do not need explicit permission from GW to change it if you want to do so - just to play with it you now have a non-citadel mini, and thus need opponents permission. In a pick up game - easily done. In a tournament - ask the TO
Which is the entire point of this.
The STOCK rule is that you use the Citadel Miniature, and are not given allowance to alter said miniature in any way. So, anytime you do so - as has been pointed out all through these modelling threads - you risk rejection by opponents, and they would have a rules justification for doing so.
Now, in your case would it be a reasonable use of this rule? Probably not - after all, it is an allowed option in the book, and unless you decided to make the combiflamer 30x larger than normal so it acted to block LOS to half your army, it's negative impact on the game is likely to be outweighed by the positives.
Now, how is this different to the power weapon issue? Because with a power weapon, you are told it is MODEL FIRST, not *modeller* first. To whit: you are told the model defines the weapon. It does NOT say the modeller can change the weapon to be whatever they want - just that the model fixes what type of weapon you are allowed
So, if your model comes with Citadel provided Options, then you can pick those options. Howveer there is no allowance for you to create your own, non-citadel provided optons and use those instead.
If a model comes with power swords only, and you give it additional abilities strictly through modelling that give you an advantage in game, this is the VERY definition of MFA, and is likely to cause you issues under the page 2 rule. Is this issue justified? In this case I would say YES, as you are creating a model with no drawbacks, when it is modelled to have drawbacks
This is no different to modelling the TLAC on a SR underslung, so it is easier to target ground units. Or modelling a BW so it is wider making it easier to get Front AV14 against incoming shots.
So what does it mean when my codex says "..any model can replace bolt pistol and or chainsword with the following..." ?
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Post by: Green is Best!
nosferatu1001 wrote:If a model comes with power swords only, and you give it additional abilities strictly through modelling that give you an advantage in game, this is the VERY definition of MFA, and is likely to cause you issues under the page 2 rule. Is this issue justified? In this case I would say YES, as you are creating a model with no drawbacks, when it is modelled to have drawbacks.
There are absolutely drawbacks to what type of power weapon you take. You want AP2, you swing last. You want to swing first, you go to AP3 or AP4. You want increased strength, you lose more AP. I quite like this new system that GW has come up with. It is probably one of the only things that is remotely balanced in the game.
The last time I was at my FLGS, I saw a chaor sorceror with an axe (pewter model). I bought it just to have an AP2 force weapon if I need it. Now, if I were to create a chaos sorceror from parts, do I HAVE to use an axe?
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Post by: Vindicare-Obsession
Well, that wasnt messy at all (sarcasm) but quick for a YMDC argument.... I mean discussion. I think the overall concensus is they it is not MFA and only modeling for wargear
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Post by: pretre
Vindicare-Obsession wrote:Well, that wasnt messy at all (sarcasm) but quick for a YMDC argument.... I mean discussion. I think the overall concensus is they it is not MFA and only modeling for wargear
And always check with your TO before doing anything.
FWIW, the next event I'm going to is allowing it. If I were to go to Nos's event (not sure where you are at Nos), I would respect his decision as it is his event (even if I don't agree with it) and play them as swords or bring a different army.
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Post by: WhoopieMonster
Nos, perhaps I'm blind. But are you avoiding my question?
I'll repeat it again.
Do you accept that I can use Devastator parts to build the Heavy Weapons for my Tactical Squad? If so, why?
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Post by: pretre
WhoopieMonster wrote:Nos, perhaps I'm blind. But are you avoiding my question? I'll repeat it again. Do you accept that I can use Devastator parts to build the Heavy Weapons for my Tactical Squad? If so, why?
He has not answered you directly, but he has answered the question. Check back to his most recent response on modelling available options using other kits. I believe the answer was 'With Opponent Permission'. Technically? Yes, to the main question. You have no rules permission to change the weapon, but do not need explicit permission from GW to change it if you want to do so - just to play with it you now have a non-citadel mini, and thus need opponents permission. In a pick up game - easily done. In a tournament - ask the TO Which is the entire point of this. The STOCK rule is that you use the Citadel Miniature, and are not given allowance to alter said miniature in any way. So, anytime you do so - as has been pointed out all through these modelling threads - you risk rejection by opponents, and they would have a rules justification for doing so.
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Post by: nosferatu1001
pretre wrote:It's not a strawman. You said that modifying your model in any way is the same as the classic MFA scenarios. Look at your own post.
No, I said it is breaking the same rule, not that it is the same. Read my post again, just a little more carefully this time.
Are you breaking the same rule? Yes. Does GW equate them? Yes, in so much as it is binary - rule broken or rule not broken. That isnt my assessment of equivalency, but GWs. I said that in terms of degrees would one be considered a reasonable conversion and one wouldnt? Yes. You just decided to ignore that, and create a strawman argument.
I expected better of you.
Green is best - you've missed that DCA get TWO POWER WEAPONS. As in, they can take BOTH a sword AND an Axe. Meaning they get to strike at I6 S4 AP3 against MEQ or worse, and still get to hit at AP2 against TEQs. Thus they suffer absolutely no disadvantage
Vindicare - the consensus amongst those not following the rules is - do wnat you want. Amongst those who follow the rules, it is MFA and, as a conversion that is MFA is unlikely to pass in many big tournaments.
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Post by: Vindicare-Obsession
Those who follow your viewpoint on the rules. an 80%+ poll shows that the majority is not in your favor, not that it matters in YMDC.
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Post by: WhoopieMonster
Thanks pretre.
Apologies NOS. I did read your post. But I wanted clarification if you viewed multipart plastic kits as == to Finecast or metal minatures when it comes to changing their equipment.
Most would view chopping an already cast part of a minature off and then adding a different, but allowed by wargear, weapon as a conversion. I personally would not call a Heavy Bolter Tactical Marine a conversion.
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Post by: pretre
nosferatu1001 wrote:pretre wrote:It's not a strawman. You said that modifying your model in any way is the same as the classic MFA scenarios. Look at your own post.
No, I said it is breaking the same rule, not that it is the same. Read my post again, just a little more carefully this time.
Same thing. Breaking the same rule. I read it fine. Matters of degree are really irrelevant. Is it allowed or isn't it is what I'm talking about.
You are saying that, from a rules standpoint, changing a combi-melta to a combi-flamer is the same as making a 12" front BW, which is the same as modelling Power Axe / Power Sword on a DCA. I disagree.
Vindicare - the consensus amongst those not following the rules is - do wnat you want. Amongst those who follow the rules, it is MFA and, as a conversion that is MFA is unlikely to pass in many big tournaments.
You have yet to provide a rule showing that conversion or assembly is allowed. So there is no clear 'some folks follow the rules'. Right now, it is unclear what the rules for conversion or assembly are.
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Post by: BarBoBot
Claiming that the hobby section in the official rulebook isn't part of the rules is one of the silliest things I have ever heard here.
You can't play the game without building the models..... Building the models is not part of the gameplay rules, and as such has no place in the rules of gameplay section.
They are covered in the RELEVANT section aptly named "The hobby"
"The Hobby" is located in the official rulebook, and it shows in detail how to assemble citadel models. The rules of gameplay are irrelevant if you don't have assembled models.
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Post by: nosferatu1001
Given I am on the only side to supply actual rules, and the I can convert models to look however I like including modelling for advantage side havent, breaking the tenets of this site multiple times, the poll is fairly irrelevant from a YMDC rules perspective.
From a HWYPI side - i would never model for advantage in taking away any and all drawbacks to the DCA's attacks, and would prefer not to play against people who would exploit a modelling conversion to give them an ingame advantage.
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Post by: pretre
nosferatu1001 wrote:Given I am on the only side to supply actual rules, and the I can convert models to look however I like including modelling for advantage side havent, breaking the tenets of this site multiple times, the poll is fairly irrelevant from a YMDC rules perspective.
But you haven't. The only rule you have shown to 'support' your claim is the rule on page 2 saying you need to play with citadel miniatures. You have then extrapolated from that to say that you cannot modify them in any way. You have not provided any proof that you can or cannot modify, assemble or paint Citadel miniatures without changing them from Citadel miniatures to this category you created of 'non-citadel miniatures'.
Provide some rules quotes.
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Post by: nosferatu1001
pretre wrote:nosferatu1001 wrote:pretre wrote:It's not a strawman. You said that modifying your model in any way is the same as the classic MFA scenarios. Look at your own post.
No, I said it is breaking the same rule, not that it is the same. Read my post again, just a little more carefully this time.
Same thing. Breaking the same rule. I read it fine. Matters of degree are really irrelevant. Is it allowed or isn't it is what I'm talking about.
You are saying that, from a rules standpoint, changing a combi-melta to a combi-flamer is the same as making a 12" front BW, which is the same as modelling Power Axe / Power Sword on a DCA. I disagree.
With no rules basis for it. Please follow the tenets of this forum and provide a page and paragraph supprting why you disagree that a conversion breaks the rules which do not give permission to allow conversions, or state that this is simply "opinion" and has no rules basis.
pretre wrote:
You have yet to provide a rule showing that conversion or assembly is allowed. So there is no clear 'some folks follow the rules'. Right now, it is unclear what the rules for conversion or assembly are.
There are no rules allowing conversion - or at least despite asking you have been unable to provide any
GW have stated you use citadel miniatures. Citadel Miniatures have defined assembly. Try again.
Automatically Appended Next Post:
pretre wrote:nosferatu1001 wrote:Given I am on the only side to supply actual rules, and the I can convert models to look however I like including modelling for advantage side havent, breaking the tenets of this site multiple times, the poll is fairly irrelevant from a YMDC rules perspective.
But you haven't. The only rule you have shown to 'support' your claim is the rule on page 2 saying you need to play with citadel miniatures. You have then extrapolated from that to say that you cannot modify them in any way. You have not provided any proof that you can or cannot modify, assemble or paint Citadel miniatures without changing them from Citadel miniatures to this category you created of 'non-citadel miniatures'.
Provide some rules quotes.
Permissive ruleset. Provide a rule allowing conversions, or concede you have no permission to convert a model.
Are you saying that a converted Citadel Miniature is still a Citadel Miniature? You do realise how absurd an argument that is? If I take {A} and add {B} to it, is it still {A}? "non-citadel miniature" is simply short hand for "this isnt a model sold by Citadel Miniatures and therefore cannot fit the requirement of being a Citadel Miniture"
Again, permissive ruleset. If you fail to AGAIN provide ANY SINGLE RULE allowing you to convert your model to be whatever you like, then you have conceded the argument.
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Post by: Crimson
Saying that swapping a weapon of a Citadel Miniature to a weapon from another Citadel Miniature makes the end result not to be a Citadel Miniature is absurd, and Nosferatu's whole reasoning is based on that. It is ludicrous notion with no RAW or RAI support. This should be clear to anyone.
Citadel Miniatures are often multipart kits that are specificly designed so that that you can easily swap parts between the kits. Doing so does not cause them to stop being Citadel Miniatures.
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Post by: nosferatu1001
Crimson wrote:Saying that sqapping a weapon of a Citadel Miniature to a weapon from another Citadel Miniature makes the end result not to be a Citadel Miniature is absurd, and Nosferatu's whole reasoning is based on that. It is ludicrous notion with no RAW or RAI support. This should be clear to anyone.
Then provide a rule. Just one.
Crimson wrote:Citadel Miniatures are often multipart kits that are specificly designed so that that you can easily swap parts between the kits. Doing so does not cause them to stop being Citadel Miniatures.
DCA do not have any Axes made for the CItadel Miniature Death Cult Assassin miniature. Are you saying that putting an Axe on the model means it is still the same miniature sold by Citadel Miniatures? That is patently absurd
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Post by: liturgies of blood
I got it, Nos is a member of the tech cult of mars. By converting the models we have angered their model spirit and the omnissiah (jes goodwin) will strike us down.
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Post by: pretre
nosferatu1001 wrote:pretre wrote:
You have yet to provide a rule showing that conversion or assembly is allowed. So there is no clear 'some folks follow the rules'. Right now, it is unclear what the rules for conversion or assembly are.
There are no rules allowing conversion - or at least despite asking you have been unable to provide any
GW have stated you use citadel miniatures. Citadel Miniatures have defined assembly. Try again.
Please provide a page reference, in the rules, that defines assembly of Citadel Miniatures. You have not.
Permissive ruleset. Provide a rule allowing conversions, or concede you have no permission to convert a model.
Permissive ruleset. Provide a rule allowing assembly, or concede you have no permission to assemble a model.
Are you saying that a converted Citadel Miniature is still a Citadel Miniature? You do realise how absurd an argument that is? If I take {A} and add {B} to it, is it still {A}? "non-citadel miniature" is simply short hand for "this isnt a model sold by Citadel Miniatures and therefore cannot fit the requirement of being a Citadel Miniture"
Yes, if I take a citadel miniature and convert it with citadel parts, it is still a citadel miniature.
Again, permissive ruleset. If you fail to AGAIN provide ANY SINGLE RULE allowing you to convert your model to be whatever you like, then you have conceded the argument.
Again, permissive ruleset. If you fail to AGAIN provide ANY SINGLE RULE allowing you to assemble your model, then you have conceded the argument.
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Post by: nosferatu1001
Or, perhaps, just a reasonable player who doesnt like converting models to gain an advantage?
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Post by: Crimson
You need to take the rulebook as a whole. The game is meant to be played by human beings, not autistic robots*. You need to assemble your models in order to play, and there's a section in the book which tells you how to do that. This same section also instructs how to convert models. Conversions are an intended part of the game.
(* No offence to autists or robots intended)
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Post by: nosferatu1001
pretre wrote:nosferatu1001 wrote:pretre wrote:
You have yet to provide a rule showing that conversion or assembly is allowed. So there is no clear 'some folks follow the rules'. Right now, it is unclear what the rules for conversion or assembly are.
There are no rules allowing conversion - or at least despite asking you have been unable to provide any
GW have stated you use citadel miniatures. Citadel Miniatures have defined assembly. Try again.
Please provide a page reference, in the rules, that defines assembly of Citadel Miniatures. You have not.
So your answer is "no, I cannot provide a rule allowing conversion?"
Do you disagree?
pretre wrote:Permissive ruleset. Provide a rule allowing conversions, or concede you have no permission to convert a model.
Permissive ruleset. Provide a rule allowing assembly, or concede you have no permission to assemble a model.
So your answer is "no, I cannot provide a rule allowing conversion?"
Do you disagree?
pretre wrote:Are you saying that a converted Citadel Miniature is still a Citadel Miniature? You do realise how absurd an argument that is? If I take {A} and add {B} to it, is it still {A}? "non-citadel miniature" is simply short hand for "this isnt a model sold by Citadel Miniatures and therefore cannot fit the requirement of being a Citadel Miniture"
Yes, if I take a citadel miniature and convert it with citadel parts, it is still a citadel miniature.
So, if you take a CM DCA, and convert it with a CM Power Axe, it is still the same CM DCA sold by GW? How about I take a DCA and add 2 arms to itm both from citadel kits. Is it still a CM DCA?
Cant tell if you are being facetious or serious. I almost want you to be facetious,as annoying as that is all through this thread.
pretre wrote:Again, permissive ruleset. If you fail to AGAIN provide ANY SINGLE RULE allowing you to convert your model to be whatever you like, then you have conceded the argument.
Again, permissive ruleset. If you fail to AGAIN provide ANY SINGLE RULE allowing you to assemble your model, then you have conceded the argument.
So your answer is "no, I cannot provide a rule allowing conversion?"
Do you disagree?
I accept your concession. Once you can argue non-facetiously, i will again point you to the fact that GW have defined CM as the miniatures we use, therefore how they define models shoudl be assembled, and that they are to be assembled to form a miniature, IS the rules in this area
However you cannot find a rule allowing you to convert those CM Minatures to represent anything other than the options supplied Automatically Appended Next Post: Crimson wrote:
You need to take the rulebook as a whole. The game is meant to be played by human beings, not autistic robots*. You need to assemble your models in order to play, and there's a section in the book which tells you how to do that. This same section also instructs how to convert models. Conversions are an intended part of the game.
(* No offence to autists or robots intended)
That would be the section entitled "the hobby", as opposed to that section called "the rules"
Or are you saying that the hobby section contains rules? Despite the specific "RULES" section existing?
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Post by: DogOfWar
DeathReaper wrote:MFA is Modelling to take advantage rules that were not intended to work in that way with your conversion. Be it a Different LoS on your vehicle's guns, a Smaller Profile than similar models to gain cover benefits, or hanging a chapter banner off of a Stormraven that is so bit it covers the rest of your army, and you claim the opponent does not have LoS to the models behind the banner.
Swapping a Tac Squad Sergeant's weapon for a Power Fist is legal and NOT MFA.
It is simply utilizing the options available to the army list.
Is your definition of MFA in the rulebook then? Seems like you're presenting it as fact and not opinion.
A literal definition of MFA disagrees with your interpretation. Your example of swapping a PF for a PS on a Sergeant is not relevant since it clearly indicates in the army section how this is accomplished (points cost, replacement, etc.)
The DCA example is much more nebulous as it doesn't define the weapons used. There are no 'options', as you put it, in the army list, merely that it does not specify the particular type. That is why it's appropriate MFA, rather than inappropriate MFA, but still very clearly an advantage gained from actively changing the model.
DoW
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Post by: pretre
nosferatu1001 wrote:So your answer is "no, I cannot provide a rule allowing conversion?" Do you disagree? So your answer is "no, I cannot provide a rule allowing assembly?" Do you disagree? pretre wrote:So, if you take a CM DCA, and convert it with a CM Power Axe, it is still the same CM DCA sold by GW?
No, but it is still a citadel miniature. How about I take a DCA and add 2 arms to itm both from citadel kits. Is it still a CM DCA?
Yep. I accept your concession. I will again point you to the fact that the definition of assembly for Citadel miniatures is not contained in the rules section, but in the hobby section. The same place that conversion is defined/described. However, you cannot find a rule allowing you to assemble those CM Minatures within the RULES section.
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Post by: jy2
Just want to make a note here. Some modifications are forced modifications. As in if you want the legal option, you have to convert.
Dreads with twin-linked autocannons. If you want to take this type of dread, which is a legal dread in all marine codexes, then you have to convert. If not, then you are not playing WYSIWYG but rather, count as.
Combi-weapons? Most kits don't come with that option (or they don't come with enough of those options) so you have to convert if you want to, say, take a unit of 10 sternguards with combi-weapons.
Same with sergeants with thunderhammers and other such models. If the model can legally take a wargear option in its codex but the kit does not come with that model option (or not enough), then you are forced to convert to make the model WYSIWYG legal.
Ok, carry on with the rules discussion.
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Post by: pretre
jy2 wrote:Just want to make a note here. Some modifications are forced modifications. As in if you want the legal option, you have to convert.
Right, but the opposing argument goes that there is no permission in the rules to create any of those conversions.
I agree that there is no permission in the RULES section of the Rulebook to paint, assemble or convert your minis. I disagree that the Hobby section is completely irrelevant in this discussion and feel that it shows the 'rules' for assembly, conversion, painting and use of Citadel Miniatures.
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Post by: Crimson
nosferatu1001 wrote:
That would be the section entitled "the hobby", as opposed to that section called "the rules"
Or are you saying that the hobby section contains rules? Despite the specific "RULES" section existing?
The hobby section contains instructions relating to how to play the game.
You are correct that the rules section says nothing about conversions and it does not say anyting about assembling your models either.
You seem to agree that we need assembled Citadel Miniatures in order to play. However, the rules section of the book does not tell us how these mystrious assembled Citadel Miniatures come into being. At this point you have two options. One is to conclude that an error has accured and the game cannot proceed. Rules on assembling models cannot be found. Other is to refer to the hobby section of the book, which tells you how to assemble your models. Incidentally it also tells how to convert them. I cannot see how logically any other options are possible.
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Post by: pretre
Crimson wrote:You seem to agree that we need assembled Citadel Miniatures in order to play. However, the rules section of the book does not tell us how these mystrious assembled Citadel Miniatures come into being. At this point you have two options. One is to conclude that an error has accured and the game cannot proceed. Rules on assembling models cannot be found. Other is to refer to the hobby section of the book, which tells you how to assemble your models. Incidentally it also tells how to conver them. I annot see how logically any other options are possible.
Well said, Crimson.
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Post by: Grugknuckle
nosferatu1001 wrote:
And, for the final time - can people stop creating strawman arguments? It gets really, really tiresome to argue against.. I didnt say you couldnt model them so they are correct as per the supplied model - which is one fitted with swords/ What you cannot do is claim that an Axe is wysiwyg, because the supplied model never comes with an axe.
And this is where I disagree! Just because the box doesn't come with an axe doesn't mean you can't have an axe by the rules. The rules say you can have 2 power weapons. You are free to choose two swords or two axes or two mauls. In order to by WYSIWYG, you need to model them as such. I would even support you having one sword and one axe, although I can see where people might cringe at that. But hey...the rules say "power weapon" and the guy IS an assassin. If you want to be technical about using "Citadel Miniatures" then you need to use a citadel miniature bit to do the kit bash. It doesn't say you have to use the model straight out of the box.
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Post by: nosferatu1001
Grugknuckle wrote: You are free to choose two swords or two axes or two mauls
No. Wrong. The rules DO NOT say that. The rules say that, if you have no listed type, look at the model
It does NOT say you can make the model look however you like. If it does do that, please provide an actual rule.
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Post by: pretre
The central problem of the discussion is that Nos does not feel that the Hobby section is relevant to the argument. Fact: There are no rules/guidelines/instructions for assembly, painting or conversion in the Rules section. Fact: There are rules/guidelines/instructions for assembly, painting or conversion in the Hobby section. My Conclusion: The Hobby section of the Rulebook may be intended to show us how to assemble, paint and convert our miniatures in a manner consistent with the rules.
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Post by: Grugknuckle
Redbeard wrote:Grugknuckle wrote:Wow. If the only way to win is for you to a take narrow rules interpretation in order to restrict the way that your opponent plays with his PLASTIC TOY SOILDERS, I think you've missed the point.
Who said anything about restricting an opponent. I believe that the sportsmanlike approach to questions like these is to take the more conservative approach until given explicit go-ahead by GW.
Nos insists that death cult assasins can only have power swords because that's what the box comes with. IMO, this is restricting your opponent (if he brought a DCA modeled with a power weapon other than a sword of course.) Automatically Appended Next Post: liturgies of blood wrote: even citadel glue to ensure it's cool.
lol
Uh oh, I used milliput instead of green-stuff. Is my stuff still tournament legal? I used sand from the hardware store to base my mini's instead of Citadel texture paint. Darn, I'm using Vallejo paint. I guess I'm going to get disqualified at the GT.
Seriously. I'm with liturgies of blood. What's the problem?
Automatically Appended Next Post: nosferatu1001 wrote:Grugknuckle wrote: You are free to choose two swords or two axes or two mauls
No. Wrong. The rules DO NOT say that. The rules say that, if you have no listed type, look at the model
It does NOT say you can make the model look however you like. If it does do that, please provide an actual rule.
No. I'm right. If I build the model with two axes, it will have two axes when you look at it. They are power weapons! You get to pick which.
And besides, no matter how you choose to do it either option is still weaker than the 5th edition, "Ignores Armor Saves". So what is the big deal?
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Post by: nkelsch
Grugknuckle wrote:Redbeard wrote:Grugknuckle wrote:Wow. If the only way to win is for you to a take narrow rules interpretation in order to restrict the way that your opponent plays with his PLASTIC TOY SOILDERS, I think you've missed the point.
Who said anything about restricting an opponent. I believe that the sportsmanlike approach to questions like these is to take the more conservative approach until given explicit go-ahead by GW.
Nos insists that death cult assasins can only have power swords because that's what the box comes with. IMO, this is restricting your opponent (if he brought a DCA modeled with a power weapon other than a sword of course.)
Because this is what GW has shown us how they seem to be interpreting it with the LYNCHGUARD change. If they intended that anymodel with a powerweapon may have any weapon as valid weapon options, they could have said that but they didn't. You don't have a powerweapon of your choice, you have a powerweapon of what the model comes with, which is SWORDS for LYCHGUARD and SWORDS for DCA. It is IMPLIED we have the freedom to modify models to CHOOSE what to give them so by time the rule for pwoer weapons kick in, you have a mace or axe or whatever. Nothing says it is a valid weapon option where a DCA may take a power sword or power axe or powermaul. It doesn't have those weapon options... Those are implied NON-rules relying on converting a model.
So for now: Your model better be WYSIWYG if you intend to claim these different powerweapons, no proxies... and you better prepare to have your models invalidated by an FAQ, Digital update or whatever at any time.
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Post by: Vindicare-Obsession
People are complaining about the big bad DCA's bringing 2 diffrent types of power weapons to the field so that they are prepared for any circumstance. Thats what this appears to really boil down to.
And before Nos says "Well now since they have an axe and a sword they have no weakness" Wrong. Sword is AP3 meaning TDA is still valid against hem. Axe drops you to I1 so you strike after models in TDA. Weakness and balance found.
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Post by: pretre
It's lychguard btw.
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Post by: nkelsch
Vindicare-Obsession wrote:People are complaining about the big bad DCA's bringing 2 diffrent types of power weapons to the field so that they are prepared for any circumstance. Thats what this appears to really boil down to.
And before Nos says "Well now since they have an axe and a sword they have no weakness" Wrong. Sword is AP3 meaning TDA is still valid against hem. Axe drops you to I1 so you strike after models in TDA. Weakness and balance found.
I don't think anyone gives a crap about balance... this has more to do with the dozens of UNDEFINED power weapons and how some models are clearly modeled with a specific kind of weapon and the ambiguity of 'is every powerweapon any powerweapon' or do we go by what 'the model' has and if 'the model' refers to the stock model or a converted model.
LYCHGUARD has shown that for those models, they referred to the stock models visual representation. Since they didn't explicitly give everyone everyweapon, it sounds like many other models may get their weapon loadout explicitly defined down the road based upon the stock model's options.
I don't think anyone cares about the balance issues... Just the complete ambiguity of leaving the rule up to the visual representation instead of just simply explicitly saying everyweapon is anyweapon.
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Post by: pretre
nkelsch wrote:LYCHGUARD has shown that for those models, they referred to the stock models visual representation. Since they didn't explicitly give everyone everyweapon, it sounds like many other models may get their weapon loadout explicitly defined down the road based upon the stock model's options.
Except they went the other way in other FAQ rulings:
Codex: Blood Angels wrote:Var – Power Swords
In the bestiary and army list, replace all references to “power
sword” with “power weapon”.
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Post by: Grugknuckle
nkelsch wrote:
Because this is what GW has shown us how they seem to be interpreting it with the LYNCHGUARD change. If they intended that anymodel with a powerweapon may have any weapon as valid weapon options, they could have said that but they didn't. You don't have a powerweapon of your choice, you have a powerweapon of what the model comes with, which is SWORDS for LYCHGUARD and SWORDS for DCA.
I'm not seeing any entry in the Necron FAQ about Lychguard except the one about dispersion shields. But I could be missing it. Can you show me what you're referring to?
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m2420315a_Necron_6th_Ed_V1.pdf
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Post by: pretre
It's in the Digital version of the codex, iirc.
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Post by: Vindicare-Obsession
Love how pretre brings an air of sanity to this. Ambiguity is a matter of perspective. I see it as black and white. If the model has a sword, its a sword, if a moedl has an axe, it has an axe. If a model has a lance its an lance, so on and so fourth. There is no grey. You model them with the weapon you want them to have, just like always. Just now, you arent picking a wepaon from the codex, rather from the main rulebook like in WHFB.
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Post by: pretre
This may be the first time someone brought me up as a bastion of sanity.
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Post by: Grugknuckle
It's in the Digital version of the codex, iirc.
Digital Codex!? Does that mean that you can only have up to date rules if you own an iPad? Jeez, one monopoly isn't enough for GW, they want you to feed Apple's too.
Ok...This might be a different thread, but it's an example of modelling something that doesn't come stock. Remember when people were scratch building nightscythes and thunderwolf cavalry because GW had not released those miniatures? What do you do then?
Here's another...How do you model Mark of the Wulfen? Is this one legal?
http://www.dakkadakka.com/gallery/374214-.html?m=2
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Post by: Vindicare-Obsession
So, in otherwords, GW didnt cause enough of a stir with the last stealth re-print, so they have to do it again. Why is it always the crons? This is going to feth up so many YMDC disscussions....
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Post by: nosferatu1001
TH/SS termies, THE termies of 5th and still THE termies of 6th, strike at the same time. Any other non-GK termie that goes through terrain. Balance still lacking.
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Post by: nkelsch
Vindicare-Obsession wrote: You model them with the weapon you want them to have, just like always. Just now, you arent picking a wepaon from the codex, rather from the main rulebook like in WHFB.
That's not what the rule says:
Page 61.
"If a model's wargear says it has a power weapon which has no further special rules, look at the rnodel to tell which type of power weapon it has"
It doesn't say:
"If a model's wargear says it has a power weapon which has no further special rules, you may choose any of the following types of power weapon as long as you model it"
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Post by: pretre
nkelsch wrote:Vindicare-Obsession wrote: You model them with the weapon you want them to have, just like always. Just now, you arent picking a wepaon from the codex, rather from the main rulebook like in WHFB.
That's not what the rule says:
Page 61.
"If a model's wargear says it has a power weapon which has no further special rules, look at the rnodel to tell which type of power weapon it has"
It doesn't say:
"If a model's wargear says it has a power weapon which has no further special rules, you may choose any of the following types of power weapon as long as you model it"
It also doesn't say 'Look at the official model'. It is ambiguous.
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Post by: Vindicare-Obsession
No, instead you model it to "choose" as you so eloquently put it.
becuase guess what...
When I look to see what power weapon it has.....
It has the one I modeled!!!
Nowhere does it say, look at the power weapon the model came with.
Khorne Berzerkers come with axes and swords, which do I use?
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Post by: Grugknuckle
nkelsch wrote:
That's not what the rule says:
Page 61.
"If a model's wargear says it has a power weapon which has no further special rules, look at the rnodel to tell which type of power weapon it has"
It doesn't say:
"If a model's wargear says it has a power weapon which has no further special rules, you may choose any of the following types of power weapon as long as you model it"
It depends on what you mean by "model". When I read that, I think of the model after it has been assembled. You are interpreting that as the box art on the model kit? Or the model as pictured in the instructions?
I don't see how that can be right. A box of space wolves does not come with a flamer or a meltagun. Yet the codex entry clearly allows you to take those in your squad. Now you claim that to model a space wolf with a meltagun is MFA. I completely disagree. It is the same for a vanilla space marine. The seargent can have a power weapon, but the model kit only comes with a sword. However, he CAN take the axe from the space wolves box and model it onto his ultramarine. Now when you're playing the game, you look at the assembled model to see what kind of power weapon he has. It's an axe, so S = user +1 AP2.
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Post by: nosferatu1001
pretre wrote:nkelsch wrote:Vindicare-Obsession wrote: You model them with the weapon you want them to have, just like always. Just now, you arent picking a wepaon from the codex, rather from the main rulebook like in WHFB.
That's not what the rule says:
Page 61.
"If a model's wargear says it has a power weapon which has no further special rules, look at the rnodel to tell which type of power weapon it has"
It doesn't say:
"If a model's wargear says it has a power weapon which has no further special rules, you may choose any of the following types of power weapon as long as you model it"
It also doesn't say 'Look at the official model'. It is ambiguous.
It does on page 2.
Vindicare - that argument has already been answered - you are given 2 options in the model set, so you choose. Please show the model options given when you buy the DCA model. Does it come with axes?
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Post by: Vindicare-Obsession
It does should I desire to convert them which is allowed in the modeling section of the RULEBOOK. You cannot arbitrarily rip out parts of the rulebook and say they dont matter. Oh, well since im playing necrons I hate to get assaulted, so in that case the assault section of the rulebook is just fun storytime. It dosent matter. That is not how it works.
You tlak about permissive rules, show me where oyu are permitted to ignore the modeling section of the rulebook. Quote the rule, otherwise your arguments are invalid.
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Post by: pretre
nosferatu1001 wrote:It does on page 2.
It doesn't say 'unmodified model' either.
Page 2 only says that the term models in the book refers to Citadel Miniatures. Not that those miniatures can or cannot be assembled, painted, converted or melted down into new forms.
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Post by: Baronyu
Model set argument is flawed, I'll bring in another army into this, as it's the only one I'm familiar with:
DE codex says I could take a venom blade on hekatrix, there is no venom blade in the model set, hence by that same logic, my codex is illegal.
But I believe this is the case for almost every box they made. Hint: They want you to either buy the extra bits(should they be available), or another box or 4 just to get enough of the guns legally allowed to bring per codex.
And where do you stand on people converting existing models to be HQ that GW hasn't made available? Such as hellion to baron? Since conversions are only for rule of cool, then that means my baron conversion is just a fancy hellion, right? Since there is no official baron kit. The codex lied again!!
But at the end of the day, what I really want to ask is... What advantage are DCA gaining specifically that warrants a 6 pages argument?
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Post by: pretre
Baronyu wrote: What advantage are DCA gaining specifically that warrants a 6 pages argument?
As has been said aptly by nkelsch, it isn't about advantage. It is about playing by the rules.
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Post by: Vindicare-Obsession
DCA seem to be the only once capable of ignoring TDA while still retaining normal combat capabilities in different combat.
I still want Nos to respond to my post btw (making sure it dosent get buried like some do)
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Post by: pretre
Vindicare-Obsession wrote:DCA seem to be the only once capable of ignoring TDA while still retaining normal combat capabilities in different combat.
Maybe as a unit, but many sergeants and characters can take double power weapons and choose different forms.
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Post by: nosferatu1001
Vindicare-Obsession wrote:It does should I desire to convert them which is allowed in the modeling section of the RULEBOOK. You cannot arbitrarily rip out parts of the rulebook and say they dont matter. Oh, well since im playing necrons I hate to get assaulted, so in that case the assault section of the rulebook is just fun storytime. It dosent matter. That is not how it works.
You tlak about permissive rules, show me where oyu are permitted to ignore the modeling section of the rulebook. Quote the rule, otherwise your arguments are invalid.
Wong. My book is called "Warhammer 40000". It is not called a rulebook.
It DOES have a section in it called "THE RULES", which defines the rules for playing the game of warhammer 40,000. It also has a hobby section which defines....dun dun dun!! the hobby section of the warhammer 40,000 universe. It also has a background section.
If you are claiming all these sections are rules in this "rulebook" that you have created out of thin air, hell you capitalised it, i bet you have proof it is called a rulebook?
I'll wait. Some rules form you ths thread would be good.
Pretre - again, it doesnt say you CAN modify them, so you CANNOT. Permissive ruleset.
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Post by: Grugknuckle
Vindicare-Obsession wrote:DCA seem to be the only once capable of ignoring TDA while still retaining normal combat capabilities in different combat.
He is an assassin after all. Isn't he supposed to be some kind of close combat ninja?
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Post by: pretre
nosferatu1001 wrote:If you are claiming all these sections are rules in this "rulebook" that you have created out of thin air, hell you capitalised it, i bet you have proof it is called a rulebook?
Games Workshop wrote:Warhammer 40,000: Rulebook
There is no time for peace. No respite. No forgiveness.
There is only WAR.
In the nightmare future of the 41st Millennium, Mankind teeters upon the brink of destruction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens and threatened from within by Warp-spawned entities and heretical plots. Only the strength of the immortal Emperor of Terra stands between humanity and its annihilation, and in his name, countless warriors and agents do battle against the encroaching darkness. Foremost amongst them stand the Space Marines, the ultimate protectors of Mankind.
Across airless moons, within the depths of dark, twisted hive worlds and even in the immaterial realm of Warp space, battles rage that will shape the future of the galaxy forever.
It is a universe that you can enter today, if you dare. But remember that this is a dark and terrible era, and there is no peace amongst the stars...
The Warhammer 40,000 Rulebook is your essential guide to playing atmospheric battles in the 41st Millennium. It helps you field majestic armies of Citadel miniatures across the war-ravaged battlefields of the far-future, in the ultimate contest of strategy and skill.
With 452 full-colour pages, this hardback Rulebook is packed with rich background and contains all the rules for fighting pulse-pounding tabletop battles. The Rulebook includes exciting features such as dynamic close-combat, flyers, psychic devastation and interactive scenery. As well as jaw-dropping artwork, contained within is a history of the 41st Millennium and a richly detailed guide to the races and weapons of the far-future. It also features a comprehensive hobby section to set you on the path to choosing, collecting and building your own Warhammer 40,000 army of Citadel miniatures.
Emphasis mine.
Pretre - again, it doesnt say you CAN modify them, so you CANNOT. Permissive ruleset.
nos - again, it doesn't say you CAN assemble them, so you CANNOT. Permissive ruleset.
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Post by: Baronyu
pretre wrote:Baronyu wrote: What advantage are DCA gaining specifically that warrants a 6 pages argument?
As has been said aptly by nkelsch, it isn't about advantage. It is about playing by the rules.
Really? That's their whole issue with it?!
I thought they were "terrified" by the thought of DCA's ability to table them, with a single unit, should they be allowed to bring an axe and a sword...
Well, I don't personally see anything wrong with "if it says power weapon, model whatever you want", looks to me that's by the rules.
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Post by: nosferatu1001
Is that from the rulebook, or the website? My rulebook does not have that written in it.
Again, you use CM minis, and those CM minis show you how to assemble them as CM minis. Permission already granted
It does NOT say you can convert them.
It comes down to this: certain conversions will be accpeted, as they do not bring an advantage in game PURELY from the conversion
This gives an undeiable ingame advantage over the actual model supplied by GW, and so will be denied more often that not
You have no rules argument, you havent had one since the start. Automatically Appended Next Post: Baronyu wrote:pretre wrote:Baronyu wrote: What advantage are DCA gaining specifically that warrants a 6 pages argument?
As has been said aptly by nkelsch, it isn't about advantage. It is about playing by the rules.
Really? That's their whole issue with it?!
I thought they were "terrified" by the thought of DCA's ability to table them, with a single unit, should they be allowed to bring an axe and a sword...
Well, I don't personally see anything wrong with "if it says power weapon, model whatever you want", looks to me that's by the rules.
Nope, wrong. The rules dont say that, as you would have known if youd read the thread.
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Post by: Grugknuckle
Well, I don't personally see anything wrong with "if it says power weapon, model whatever you want", looks to me that's by the rules.
+1 . Seriously. Who wants to play with someone who is quoting rules at you every 10 seconds? Play by the rules. But PLAY. It means have fun.
If you show up to a tournament which you have paid hundreds of dollars to attend with an army which you have spent thousands of dollars and thousands of hours to paint and assemble and then your first opponent says, "You're army is illegal because your DCA has axes instead of swords," you would be furious. Having two axes confers no advantage over have two swords.
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Post by: Vindicare-Obsession
nosferatu1001 wrote:If you are claiming all these sections are rules in this "rulebook" that you have created out of thin air, hell you capitalised it, i bet you have proof it is called a rulebook?
I'll wait. Some rules form you ths thread would be good.
From the GW website, direct quote, you can even check behind me, Warhammer 40,000: Rulebook
Now, how about you cite some specific rules agiainst conversion instead of spouting "Permissive" constantly, because in a permissive ruleset you cannot build your models, paint them, or even enter a tournament (tournaments arent in the rulbook are they?) nor can you lead one. You want permissive? Tell me where in the rulebook it says, you have permission to own a Warhammer 40,000 rulebook.
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Post by: pretre
nosferatu1001 wrote:Is that from the rulebook, or the website? My rulebook does not have that written in it. Again, you use CM minis, and those CM minis show you how to assemble them as CM minis. Permission already granted It does NOT say you can convert them.
The rules do not support assembly. If we're going by Citadel publications for how to assemble them, then what about the conversion kits on their website? That is a clear indication that Citadel allows conversions. http://search.games-workshop.com/search/keywords-conversion--locale-us--res_per_page-100 It comes down to this: certain conversions will be accpeted, as they do not bring an advantage in game PURELY from the conversion This gives an undeiable ingame advantage over the actual model supplied by GW, and so will be denied more often that not
I don't think you can speak for all TOs and other players. It is clear from the poll that you don't speak for all players. It is a matter of time before we know if you speak for all TOs. MVB says that this is an allowed conversion and he runs Nova: http://nova.tlsconline.com/showthread.php?t=205 pretre wrote:Is it permitted to field DCA (or any model) that is listed in the Codex as having a Power Weapon with any of the listed variants in the Main Rulebook? So, for example, can I modify stock DCA to have Axe/Sword. This would allow me to choose at the start of the fight sub-phase which weapon to fight with.
MVB wrote:Yes. You must clarify what each model has as required on your army list, however. You have no rules argument, you havent had one since the start.
And you have no argument from the rules section of the book that you are allowed or not allowed to assemble, convert or paint miniatures. You haven't from the start.
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Post by: Crimson
nosferatu1001 wrote:
Again, you use CM minis, and those CM minis show you how to assemble them as CM minis. Permission already granted
It does NOT say you can convert them.
Not all Citadel Miniatures come with assembling instructions, and I don't get why those instructions matter anyway. I mean they're not in the rules section of the book either. Why would those have any relevance if the modelling section of the book doesn't?
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Post by: nosferatu1001
vindicare - so, does your book say that? Mine doesnt.
And, again. I dont have to show rules against conversion, you have to show rules FOR them. I wont waste time answering your more facetious questions.
If people are seriously claiming the HOBBY section, as distinct from the RULES section count as rules, then so does the background. Doom is auto win against certain Eldar builds now! Necrons vs sisters is autowin to the Necron.
Later. When people can show any relevant rules it may be worth posting more.
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Post by: Vindicare-Obsession
There is no set anything besides past events in the background. Background tells a story, that much is obvious and fluff is not an argument in YMDC
I like you nos. Your arguments are almost always well constructed an make sense, and so I respect you as a player and a TO. I've even read your posts and almost always agreed with you in YMDC but this is crazy. I am willing to conceed an argument if the counter argument is valid, constructed and well thought out, but this is none of those things.
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Post by: Crimson
nosferatu1001 wrote:
And, again. I dont have to show rules against conversion, you have to show rules FOR them. I wont waste time answering your more facetious questions.
Rules for conversion are in the exact same place than the rules for assembling the models. That is either the hobby section or nowhere depending of your interpretation.
And you do not answer the question about the permission to assemble models, as you know you don't have a leg to stand on. Either you can't play because you can't assemble your models, or you allow conversions. There are no other logical options.
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Post by: pretre
nosferatu1001 wrote:And, again. I dont have to show rules against conversion, you have to show rules FOR them. I wont waste time answering your more facetious questions.
I am not being facetious. I am completely serious. There are the same number of rules for converting as there are for assembling and painting.
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Post by: DeathReaper
nosferatu1001 wrote:Please provide a RULES ALLOWANCE to alter that Citadel Miniature to be a non-citadel miniature by altering its appearance. If you cannot do so, please confirm that here. Continuing to argue that this is allowed, when you have yet to provide rules to the affirmative, breaks the tenets of this forum.
So the Blood Angels Death company can only ever have 1 Power weapon per five guys (And that has to be a Power Sword) Because that is all that comes with the box of Death Company? The rules in the Blood Angels Dex P.88 Disagree with you. "Any Death Company can replace their bolt pistol and/or chainsword with: - a power weapon..." nosferatu1001 wrote:DR - yep, correct. Well, one has a sword, which can certainly be a power sword (internal, hilt PSU) so you know which weapon it is armed with
In the Pic I posted, the one with the single sword Is most definitely a power sword, due to the Power node on the blade, but what about its other power weapon? Where is that modeled? The Model on the left has two non-power weapons, it is Illegal as well. Are the models for the DCA illegal? The GK book list the DCA as having Power Weapons. the rules state power weapons are one of four things. Either way I think the Poll says a lot about this matter. Most people will not have an issue with it.
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Post by: nosferatu1001
Crimson wrote:
Rules for conversion are in the exact same place than the rules for assembling the models. That is either the hobby section or nowhere depending of your interpretation.
]
Rules on page 2, instructions supplied by CM that a model is completed from parts (also defined in English, which is where you go to when the rules dont define it for you)
crimson wrote:And you do not answer the question about the permission to assemble models, as you know you don't have a leg to stand on.
I've repeatedy answered, and it has been repeatedly ignored.
crimson wrote:Either you can't play because you can't assemble your models, or you allow conversions. There are no other logical options.
False dichotomy is false.
DR - buy more than one box, then your unit will have the right equipment on it.
Again, apparently people cannot be bothered to read the thread, nor have you posted any rules. See the tenets ofYMDC
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Post by: Green is Best!
Let's not forget Vanguard Veterans and Sternguard Veterans. You can only take two 2 plasma pistols, two power swords, and a relic blade for you VV. It does not matter that your codex allows you to buy other options, as that is they way GW modelled them.
Same goes for Sternguard.
I know this is an extreme and facetious example, but taking Nos' extrapolation to the nth degree leaves me no choice.
I don't even know which army this assassin is used for and I would allow him to have an axe and a sword. I would allow my opponent to use an axe +1 CCW one turn and a sword +1 CCW the next in the same game. In the realm of GW's brokeness, this is WAAAAAAAAAAAAAAAY at the bottom.
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Post by: Danny Internets
It boggles the mind that anyone can actually argue that converting models to show wargear options explicitly permitted by their rulebook and/or codex is illegal. Talk about obstinate. This has got to be the most absurdly stupid thread in the history of YMDC, and that's saying something.
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Post by: pretre
nosferatu1001 wrote:I've repeatedy answered, and it has been repeatedly ignored.
You've repeatedly quoted non-Rule section sources for permission to assemble and paint models. Page 2 does not give permission to assemble or paint your models.
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Post by: Crimson
nosferatu1001 wrote:
Rules on page 2, instructions supplied by CM that a model is completed from parts (also defined in English, which is where you go to when the rules dont define it for you)
It does only say that the game is played with Citadel miniatures, that's all. The idea that a converted miniature is no longer a Citadel miniature is purely your invention. Also, I have no idea why instructions that come with (some) models would have any more bearing than the hobby section of the book.
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Post by: Grugknuckle
Speaking of conversions...I have seen those "my little pony" space marines in tournament. Albeit, small local tournaments.
How does that sit with you?
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Post by: nosferatu1001
pretre wrote:nosferatu1001 wrote:I've repeatedy answered, and it has been repeatedly ignored.
You've repeatedly quoted non-Rule section sources for permission to assemble and paint models. Page 2 does not give permission to assemble or paint your models.
Find a rules definition of "the", then "a" .
I have not talked about painted models since you first brought this up, and agreed that nothing allows you to paint them. Or have you forgotten?
Danny - the options arent given in the codex, they tell you to look to the model FIRST then that tells you waht it is armed with. It does not give you permission to convert the model to look like what you want in the first place.
Crimson - it is no longer the DCA Citadel Mini. I can show you pics of wht that looks like. Its a very basic concept Automatically Appended Next Post: Grugknuckle wrote:Speaking of conversions...I have seen those "my little pony" space marines in tournament. Albeit, small local tournaments.
How does that sit with you?
Continuing strawmans there. Amusingly the same one that was already tried.
You do understand the difference between conversions that rovide no advantage, and those that do? Its quite a simple concept.
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Post by: DeathReaper
nosferatu1001 wrote:DR - buy more than one box, then your unit will have the right equipment on it.
Again, apparently people cannot be bothered to read the thread, nor have you posted any rules. See the tenets ofYMDC
So the Blood Angels Death company can only ever have 1 Power weapon per five guys (And that has to be a Power Sword) Because that is all that comes with the box of Death Company?
The rules in the Blood Angels Dex P.88 Disagree with you.
"Any Death Company can replace their bolt pistol and/or chainsword with: - a power weapon..."
There are your rules.
I bought 1 box of death company. By your interpretation I can only buy 1 power weapon on them, and the rules disagree with that interpretation.
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Post by: nosferatu1001
Illogical leap there DR
The rules say you can use CM. It does not say you can only use 1 box of 5 DC to make 5 DC.
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Post by: pretre
nosferatu1001 wrote:Find a rules definition of "the", then "a" .
Those aren't actions that impact play. Converting and assembling are actions that impact play.
I have not talked about painted models since you first brought this up, and agreed that nothing allows you to paint them. Or have you forgotten?
My bad on painting, but it doesn't change the point. There is no rules support for Assembly or Converting, and yet they are part of the game as evidenced by both the Warhammer 40,000 Rulebook (Hobby Section) and the Citadel Miniatures product lines (Miniatures and Conversion Kits).
Danny - the options arent given in the codex, they tell you to look to the model FIRST then that tells you waht it is armed with. It does not give you permission to convert the model to look like what you want in the first place.
It also does not give permission to assemble those miniatures.
Crimson - it is no longer the DCA Citadel Mini. I can show you pics of wht that looks like. Its a very basic concept
There are many minis in the Warhammer 40,000 rulebook that are converted and not stock. Does that make them non-citadel miniatures?
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Post by: nosferatu1001
Pretre - so being unable to know what "the" means because it isnt within the rulenbook, as you claim ALL rules must be, wouldnt affect play?
Interesting but flawed argument.
Edit: re minis. I have already answered that about 36 times. It makes them no longer the Citadel mini for X, but a converted mini for X using Citadel Miniature parts
Again, not a tricky concept.
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Post by: Crimson
nosferatu1001 wrote:
Crimson - it is no longer the DCA Citadel Mini. I can show you pics of wht that looks like. Its a very basic concept
I claim that models assembled from Citadel parts are in fact Citadel miniatures as meant by the rules. Yes, it is not that exact same Citadel DCA model anymore (neither of which are strictly speaking rules legal without a conversion anyway) but it still is a Citadel miniature.
Oh, and by your interpretation how much from the printed instructions can one deviate from until the models became illegal? Can I put an arm into a different position than shown in the picture or does it make it 'not a Citadel miniature'? And what about combinations from a single kit that are not shown in the instructions? They do not show pictures of all possible combinations, that would be impossible. I guess we cannot use those then, no? And some miniatures don't even come with instuctions. I guess those are just illegal too.
And i don't even get why we care about these printed instuctions anyway, if we don't care about the hobby section... neither are rules.
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Post by: pretre
nosferatu1001 wrote:Pretre - so being unable to know what "the" means because it isnt within the rulenbook, as you claim ALL rules must be, wouldnt affect play?
Interesting but flawed argument.
You are the one who said that you can't convert because it is not contained in the rules. I am only applying your same logic to another, very similar, process. If assembly is not covered in the rules, you cannot do it.
You are trying to change the subject by going for definitions of the and a. Automatically Appended Next Post: nosferatu1001 wrote:Edit: re minis. I have already answered that about 36 times. It makes them no longer the Citadel mini for X, but a converted mini for X using Citadel Miniature parts
Again, not a tricky concept.
So GW, who owns Citadel, is showing us in their own rulebook examples of models that do not follow the rules?
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Post by: nosferatu1001
No, I am trying to poiint out that the rulebook is not inclusive, so when it points to the use of Citadel Minis, which are defined as being made from parts, you are allowed to know what that means.
Again, any rules? Any at all? None, as usual.
Bye all. Automatically Appended Next Post: Edit: theyre showing you in the hobby section what you can do with the models you purchase
Nothing says they remain game legal
Shock.
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Post by: pretre
nosferatu1001 wrote:No, I am trying to poiint out that the rulebook is not inclusive, so when it points to the use of Citadel Minis, which are defined as being made from parts, you are allowed to know what that means.
And why are you allowed to define it? The category of Citadel minis could also be interpreted to mean Miniatures made from Citadel parts. It is not defined, so you are just assuming what it means.
Again, any rules? Any at all? None, as usual.
Bye all.
You keep falling back on this and then provide no rules of your own. It gets tiring.
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Post by: Crimson
nosferatu1001 wrote:No, I am trying to poiint out that the rulebook is not inclusive, so when it points to the use of Citadel Minis, which are defined as being made from parts, you are allowed to know what that means.
Yes, we know exactly what it means and we know what to do with those parts. Why? It is told us in the HOBBY SECTION!
Automatically Appended Next Post: pretre wrote:And why are you allowed to define it? The category of Citadel minis could also be interpreted to mean Miniatures made from Citadel parts. It is not defined, so you are just assuming what it means.
Yes, and with one interpretation a large chunk of the miniatures pictured in the book are illegal, and there is a section about creating illegal miniatures. With the other interpretation this is not the case. A reasonable person might be able to conclude something from this.
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Post by: nosferatu1001
Crimson wrote:nosferatu1001 wrote:No, I am trying to poiint out that the rulebook is not inclusive, so when it points to the use of Citadel Minis, which are defined as being made from parts, you are allowed to know what that means.
Yes, we know exactly what it means and we know what to do with those parts. Why? It is told us in the HOBBY SECTION!
...as seperate from the section handily entitled "THE RULES"
Shocknig that one would expect to find rules in the rules section...
Automatically Appended Next Post:
pretre wrote:And why are you allowed to define it? The category of Citadel minis could also be interpreted to mean Miniatures made from Citadel parts. It is not defined, so you are just assuming what it means.
Yes, and with one interpretation a large chunk of the miniatures pictured in the book are illegal, and there is a section about creating illegal miniatures. With the other interpretation this is not the case. A reasonable person might be able to conclude something from this.
That warhammer 40,000 isnt just a game, but a hobby as well? There is a whole section on GD entries as well, are you claiming those are game legal?
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Post by: DeathReaper
nosferatu1001 wrote:Illogical leap there DR
The rules say you can use CM. It does not say you can only use 1 box of 5 DC to make 5 DC.
Ok so Combi Melta's on Sternguard are illegal?
Or putting anything other than a Bolter and a Power Sword on your AOBR Captain is illegal?
By the rules these things are allowed.
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Post by: insaniak
nosferatu1001 wrote:Danny - the options arent given in the codex, they tell you to look to the model FIRST then that tells you waht it is armed with. It does not give you permission to convert the model to look like what you want in the first place.
Ok, so how about answering the question asked and ignored way back towards the start of the thread:
Looking at the two DCA models GW currently provides, which two power weapons do they have?
One model has a single power sword. What is the second power weapon?
The other has two unpowered swords. What power weapons does it have?
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Post by: pretre
There's actually a number of example pictures in the rules section that have models with options not provided in the kit, i.e. conversions.
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Post by: Crimson
nosferatu1001 wrote:
...as seperate from the section handily entitled "THE RULES"
Shocknig that one would expect to find rules in the rules section...
I want to see the rules quote that tells us how to assemble our miniatures. Yes, we can extrapolate from the rules text that the models probably need to be assembled... somehow, but there is no actual rules that tell us how. I want to see the danm rules for that!
Give us your process of building a rules legal Citadel miniature, with reasoning and rules quote for every step.
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Post by: Tyr Grimtooth
nosferatu1001 wrote:Again straw man
Two, distinctly different rules at play
1) You can model the upgrades you are allowed
2) You look at the model to determine what weapon it has
The rules ARE CLEAR on this. You build the model as supplied by Citadel Miniatures. The DCA does not come with power axes, meaning you have no permission to place power axes on the model
If you disagree, provide actual rules.
I can not find this rule anywhere which you seem to say is CLEAR.
You actually build the model as allowed by what its rules entry says it is legally able to carry. If the rule was was as you state, Grey Hunter packs could never be equipped with melta guns. However, because the rules entry allows them to be equipped with melta guns, I am therefore allowed to model them.
The same applies to DCA. They may come from Citadel armed with swords/sword/dagger, but by their rules entry they are armed with power weapons. Swords are not the default power weapon for DCA, but instead that which is modeled on the DCA will fulfill the rules entry for power weapon.
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Post by: Grugknuckle
Grugknuckle wrote:Speaking of conversions...I have seen those "my little pony" space marines in tournament. Albeit, small local tournaments.
How does that sit with you?
Continuing strawmans there. Amusingly the same one that was already tried.
You do understand the difference between conversions that rovide no advantage, and those that do? Its quite a simple concept.
It's only a 'strawman' argument if I some how insinuate that you made this argument. I'm not doing that dude. I'm simply asking you how you feel about using miniatures that were not citadel - since this is the rule you like to quote - and provide the ponies (heretics!) as an example. I'm not trying to impugn your character. Please provide me the same respect.
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Post by: pretre
Can we leave the ponies out of it and start a new pony thread?
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Post by: Gloomfang
Toddler walking into the freeway here but two honest questions:
1) If you give the DCA one power axe and one power sword wouldn't it loose its +1 for a second CC weapon? One would have the unwieldy rule and to get the second attack both would need the unwieldy rule.
2) Where does the rules specify what a model is at all? I could use WHFB Skaven assasins for DCA if I wanted to. It just has to be a GW miniture and be on the right base.
Ok back to the flame war.
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Post by: Grugknuckle
Actually, show me a rule that says you can't model for advantage. Automatically Appended Next Post: pretre wrote:Can we leave the ponies out of it and start a new pony thread?
It's an example of non-citadel mini's and conversions used in tournament play. So it is relevant. But, yes I don't want them to take over this thread either.
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Post by: pretre
Gloomfang wrote:Toddler walking into the freeway here but two honest questions:
1) If you give the DCA one power axe and one power sword wouldn't it loose its +1 for a second CC weapon? One would have the unwieldy rule and to get the second attack both would need the unwieldy rule.
2) Where does the rules specify what a model is at all? I could use WHFB Skaven assasins for DCA if I wanted to. It just has to be a GW miniture and be on the right base.
Ok back to the flame war.
1) Axes, mauls, swords and lances don't have Specialist Weapon (unwieldy just makes you swing at I1 if you use it. SpecWep takes away the +1 att).
2) Models are defined on page 2 as Citadel Miniatures. Beyond that, there is no definition.
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Post by: insaniak
pretre wrote:2) Models are defined on page 2 as Citadel Miniatures. Beyond that, there is no definition.
They also refer to the miniatures as representing the particular troop types. So the inference is that they simply assume that people will use the 'correct' model for whatever they are fielding.
Which is exactly, in my opinion, what allows conversions. If we're supposed to be fielding models that actually represent what they are supposed to be, then conversions are not only allowed but in fact required where there is no official model to represent the unit we are using.
And since neither of the official DCA models are legal within their current rules, we would by extension be required to convert them to adequately represent what they are supposed to be.
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Post by: pretre
insaniak wrote:pretre wrote:2) Models are defined on page 2 as Citadel Miniatures. Beyond that, there is no definition.
They also refer to the miniatures as representing the particular troop types. So the inference is that they simply assume that people will use the 'correct' model for whatever they are fielding.
Which is exactly, in my opinion, what allows conversions. If we're supposed to be fielding models that actually represent what they are supposed to be, then conversions are not only allowed but in fact required where there is no official model to represent the unit we are using.
Agreed. I think that it is definitely indicated that we would need to assemble and convert minis appropriately to use in the game.
And since neither of the official DCA models are legal within their current rules, we would by extension be required to convert them to adequately represent what they are supposed to be.
Yep. I skipped around this by just using Wyches as my base and adding power weapons and removing spikes.
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Post by: Grugknuckle
Gloomfang wrote:
2) Where does the rules specify what a model is at all? I could use WHFB Skaven assasins for DCA if I wanted to. It just has to be a GW miniture and be on the right base.
This is an excellent point. Some codecies don't even have GW models for all of their units. So you can't say, that the wording "look at the model" means look at the model kit. It MUST mean look at the assembled model. Therefore, since I must assemble the model to by WYSIWYG I must assemble it with a power weapon. POWER WEAPON! Because that is what the codex says it is armed with. Which power weapon should I assemble it with?
The answer is whichever one you want. If instead the answer was the power sword that comes in the box, then the codex would say "power sword" instead of "power weapon".
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Post by: nosferatu1001
Insaniak - one is certainly legal. Ther eis no wysiwyg rule in 40k, outside of eldar and codex requirements to model upgrades.
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Post by: Grugknuckle
insaniak wrote:pretre wrote:2) Models are defined on page 2 as Citadel Miniatures. Beyond that, there is no definition.
They also refer to the miniatures as representing the particular troop types. So the inference is that they simply assume that people will use the 'correct' model for whatever they are fielding.
Which is exactly, in my opinion, what allows conversions. If we're supposed to be fielding models that actually represent what they are supposed to be, then conversions are not only allowed but in fact required where there is no official model to represent the unit we are using.
And since neither of the official DCA models are legal within their current rules, we would by extension be required to convert them to adequately represent what they are supposed to be.
+1
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Post by: Dakkafang Dreggrim
So, let me get this right...
People are saying that you can only use what come with the model ?
So my battlewagon is illegal to use since it has rokkits and is bigger than a regular battle wagon?
I didnt model it for advantage, I modeled it cause I thought it would look cooler bigger and I wanted rokkits, since my codex allows it to have up to 4 and the box set does not come with any.
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Post by: nkelsch
Danny Internets wrote:It boggles the mind that anyone can actually argue that converting models to show wargear options explicitly permitted by their rulebook and/or codex is illegal. Talk about obstinate. This has got to be the most absurdly stupid thread in the history of YMDC, and that's saying something.
CDA do not explicitly have power axes... DCA are not explicitly allowed to have any form of power weapon permitted by their rulebook.
It is said they have what the model looks like. It is IMPLIED or ASSUMED that we can then choose to model the option however we wish.
It is ambiguous and an assumption which is far from explicit as people keep saying. It is 'legal' due to being ambiguous and when intent is not defined, we take advantage. Saying there is no hole in the rule means there is no need for an FAQ. Since they updated LYCHGUARD to be only swords, obviously the default rule is unclear as it doesn't allow Necron players to modify the stock citadel model and give them *ANY* powerweapon of their choice. This increases the ambiguity as they seem to apply a different standard to the one codex they have updated to differ from the implied rule being quoted of powerweapon = anyweapon.
You can say it works like this because the rule is ambiguous, that is a valid position. Saying the rules explicitly allow you to purchase a poweraxe as an explicit rulebook upgrade or because the rule explicitly allows you to make a choice of every powerweapon can be any power weapon is simply not true.
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Post by: Baronyu
Dakkafang Dreggrim wrote:So, let me get this right... People are saying that you can only use what come with the model ? So my battlewagon is illegal to use since it has rokkits and is bigger than a regular battle wagon? I didnt model it for advantage, I modeled it cause I thought it would look cooler bigger and I wanted rokkits, since my codex allows it to have up to 4 and the box set does not come with any. [IMG] You're clearly MFD(Modelling for disadvantage) here... Look damn awesome though. EDIT: nkelsch, will you please stop bringing necron lychguard into this? They got updated to be power sword, end of story. Why are people so hung up over the hyperphase sword? I thought necrons have enough firepower to take down a million termies already... GW's inconsistency is another topic altogether. The DCA argument here is the same as a SM sarge, the rule says "may exchange bolt pistol/ CCW for a power weapon", does not say what he can bring, so you could give him a spear and say that it's a power spear. Similarly, DCA codex entry says they have two undefined power weapons, so they should be allowed to use any of the four. We simply cannot go by the "what's in the kit" rule, because by that logic, my archon can only use huskblade and soultrap despite the codex saying I have the options for EVERYTHING IN THE UNIVERSE(bit of a hyperbole there, but almost everything non-coven DE).
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Post by: Gloomfang
pretre wrote:1) Axes, mauls, swords and lances don't have unwieldy.
2) Models are defined on page 2 as Citadel Miniatures. Beyond that, there is no definition.
Uhmm.. Yes power axes are +1S, AP2 and Unwieldy.
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Post by: nkelsch
Dakkafang Dreggrim wrote:So, let me get this right...
People are saying that you can only use what come with the model ?
So my battlewagon is illegal to use since it has rokkits and is bigger than a regular battle wagon?
I didnt model it for advantage, I modeled it cause I thought it would look cooler bigger and I wanted rokkits, since my codex allows it to have up to 4 and the box set does not come with any.

Your battlewagon is illegal because it is oversized. I have seen oversized battlewagons explicitly banned from multiple tourneys including 'ard boyz. I have also seen where they ask the player to play as if it was the size of the stock model or ask them to show up with a stock model.
This model falls under 'rule of cool'. If you want to use it, you need opponent permission, if they have a problem with the advantage of a larger BW as you try to block LOS to stuff behind it or extend your KFF bubble, then they may complain and have legitimate reasons. Cooler your model looks, the less people complain, but no matter how you slice it, every time that BW hits the table it is opponents permission if they wish to play you or not. If you are doing it for abusive reasons, they may refuse.
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Post by: insaniak
nosferatu1001 wrote:Insaniak - one is certainly legal. Ther eis no wysiwyg rule in 40k, outside of eldar and codex requirements to model upgrades.
So which one are you seeing as legal?
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Post by: pretre
Gloomfang wrote:pretre wrote:1) Axes, mauls, swords and lances don't have unwieldy.
2) Models are defined on page 2 as Citadel Miniatures. Beyond that, there is no definition.
Uhmm.. Yes power axes are +1S, AP2 and Unwieldy.
Oh wait, he's confusing specialist weapon and unwieldy and I went right along with him.
The answer is that they don't have specialist weapon. I will edit my first response. Automatically Appended Next Post: Dakkafang Dreggrim wrote:So, let me get this right...
People are saying that you can only use what come with the model ?
So my battlewagon is illegal to use since it has rokkits and is bigger than a regular battle wagon?
I didnt model it for advantage, I modeled it cause I thought it would look cooler bigger and I wanted rokkits, since my codex allows it to have up to 4 and the box set does not come with any.
It doesn't look bigger than a normal battlewagon. Which dimension is it bigger in?
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Post by: nosferatu1001
nkelsch wrote:Danny Internets wrote:It boggles the mind that anyone can actually argue that converting models to show wargear options explicitly permitted by their rulebook and/or codex is illegal. Talk about obstinate. This has got to be the most absurdly stupid thread in the history of YMDC, and that's saying something.
CDA do not explicitly have power axes... DCA are not explicitly allowed to have any form of power weapon permitted by their rulebook.
It is said they have what the model looks like. It is IMPLIED or ASSUMED that we can then choose to model the option however we wish.
this.
There is no rule saying you can change your model to look like whatever you want.
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Post by: pretre
nosferatu1001 wrote:nkelsch wrote:Danny Internets wrote:It boggles the mind that anyone can actually argue that converting models to show wargear options explicitly permitted by their rulebook and/or codex is illegal. Talk about obstinate. This has got to be the most absurdly stupid thread in the history of YMDC, and that's saying something.
CDA do not explicitly have power axes... DCA are not explicitly allowed to have any form of power weapon permitted by their rulebook.
It is said they have what the model looks like. It is IMPLIED or ASSUMED that we can then choose to model the option however we wish.
this.
There is no rule saying you can change your model to look like whatever you want.
There is also no rule saying that you cannot change your model to look like whatever you want.
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Post by: nosferatu1001
insaniak wrote:nosferatu1001 wrote:Insaniak - one is certainly legal. Ther eis no wysiwyg rule in 40k, outside of eldar and codex requirements to model upgrades.
So which one are you seeing as legal?
the one with a power weapon. It may have two listed as wargear, but there is no requirement for both to be shown Automatically Appended Next Post: pretre wrote:nosferatu1001 wrote:nkelsch wrote:Danny Internets wrote:It boggles the mind that anyone can actually argue that converting models to show wargear options explicitly permitted by their rulebook and/or codex is illegal. Talk about obstinate. This has got to be the most absurdly stupid thread in the history of YMDC, and that's saying something.
CDA do not explicitly have power axes... DCA are not explicitly allowed to have any form of power weapon permitted by their rulebook.
It is said they have what the model looks like. It is IMPLIED or ASSUMED that we can then choose to model the option however we wish.
this.
There is no rule saying you can change your model to look like whatever you want.
There is also no rule saying that you cannot change your model to look like whatever you want.
Rules say what you can do. Otherwise I win on a 2+
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Post by: Gloomfang
pretre wrote:Gloomfang wrote:pretre wrote:1) Axes, mauls, swords and lances don't have unwieldy.
2) Models are defined on page 2 as Citadel Miniatures. Beyond that, there is no definition.
Uhmm.. Yes power axes are +1S, AP2 and Unwieldy.
Oh wait, he's confusing specialist weapon and unwieldy and I went right along with him.
The answer is that they don't have specialist weapon. I will edit my first response.
Thanks. All of this makes me glad Nids don't have power weapons.
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Post by: pretre
nosferatu1001 wrote:There is also no rule saying that you cannot change your model to look like whatever you want. Rules say what you can do. Otherwise I win on a 2+
Not all rules are represented. Rules for assembly and conversion are clearly not and are part of the game. Some things are assumed to be part of the game. But you knew I was going to say this.
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Post by: insaniak
nkelsch wrote:CDA do not explicitly have power axes... DCA are not explicitly allowed to have any form of power weapon permitted by their rulebook.
It is said they have what the model looks like.
So, again, looking at the models (one with only a single power weapon, and one with none at all) which power weapons do they have?
Since they updated LYCHGUARD to be only swords, obviously the default rule is unclear as it doesn't allow Necron players to modify the stock citadel model and give them *ANY* powerweapon of their choice.
You keep bringing this up, but it was debunked pages ago. All that the Lychguard example proves is that they intended for the Lychguards' swords to be swords. The very fact that so many other units specifically had 'power sword' changed to 'power weapon' in the new FAQs says that they didn't intend the Lychguard to serve as any sort of game-wide example.
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Post by: Dakkafang Dreggrim
Your battlewagon is illegal because it is oversized. I have seen oversized battlewagons explicitly banned from multiple tourneys including 'ard boyz. I have also seen where they ask the player to play as if it was the size of the stock model or ask them to show up with a stock model.
This model falls under 'rule of cool'. If you want to use it, you need opponent permission, if they have a problem with the advantage of a larger BW as you try to block LOS to stuff behind it or extend your KFF bubble, then they may complain and have legitimate reasons. Cooler your model looks, the less people complain, but no matter how you slice it, every time that BW hits the table it is opponents permission if they wish to play you or not. If you are doing it for abusive reasons, they may refuse.
What about the rokkits though if I left it the original size ?
Also I have played in many tournament with over 100 + people, and not once has the battlewagon size caused an issue or have I had any one say its illiegal. (Heck most dont even realize its a conversion unless they play orks as well.)
I do understand how some may say its modeled for advantage, so I do see your point. But i dont understand how the whole changed the weapons thing may be illegal.
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Post by: insaniak
nosferatu1001 wrote:the one with a power weapon. It may have two listed as wargear, but there is no requirement for both to be shown
So without converting it, how are you going to specify what the second power weapon is? Automatically Appended Next Post: Dakkafang Dreggrim wrote:... But i dont understand how the whole changed the weapons thing may be illegal.
It's not.
The whole argument over the legality of conversions to swap weapons is one that you'll only ever see on the internet. In actual practice, nobody is ever going to disallow a model because you swapped a weapon for some other weapon that the model is legally allowed to have... unless it's a DCA, apparently.
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Post by: Dakkafang Dreggrim
It doesn't look bigger than a normal battlewagon. Which dimension is it bigger in?
This might help to see the size difference.
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Post by: schadenfreude
nkelsch wrote:Dakkafang Dreggrim wrote:So, let me get this right...
People are saying that you can only use what come with the model ?
So my battlewagon is illegal to use since it has rokkits and is bigger than a regular battle wagon?
I didnt model it for advantage, I modeled it cause I thought it would look cooler bigger and I wanted rokkits, since my codex allows it to have up to 4 and the box set does not come with any.

Your battlewagon is illegal because it is oversized. I have seen oversized battlewagons explicitly banned from multiple tourneys including 'ard boyz. I have also seen where they ask the player to play as if it was the size of the stock model or ask them to show up with a stock model.
This model falls under 'rule of cool'. If you want to use it, you need opponent permission, if they have a problem with the advantage of a larger BW as you try to block LOS to stuff behind it or extend your KFF bubble, then they may complain and have legitimate reasons. Cooler your model looks, the less people complain, but no matter how you slice it, every time that BW hits the table it is opponents permission if they wish to play you or not. If you are doing it for abusive reasons, they may refuse.
**Edit** I see now where the conversion was, it's an extra fat wagon that's really 2 wagons side by side and glued together. Nice conversion. I can see why some people would cry modeling for advantage because it widens the AV14 front arc and shrinks the AV12 side arcs, extends the charge range of units inside, and extends the area of LOS denial behind the wagon. Those are circumstances that can be called modeling for advantages.
Customizing a model to make a model that there is no model for isn't modeling to advantage, people need to chill out with legal conversions. I can't believe this thread went 8 pages over converting models to a piece of wargear they can legally purchase. By the same logic that DCA can't take power axes my blood angles no longer have the following wargear options because there is no model with it.
Sanguinary priest in terminator armor (There is only 1 sanguinary priest model, and all he has is a bolt pistol)
Also by the same logic it's illegal to give a sanguinary priest
A jump pack
A bike
A Power weapon
A Power fist
A lighting claw
Melta bombs
A combi bolter
A combi melta
A combi flamer
A combi plasma
A storm bolter
An infernus pistol
A plasma pistol
All those options are now illegal because there is only 1 sculpt for a sanguinary priest, and all he has is a bolt pistol.
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Post by: pretre
Oh wow. Yeah, that's not going to fly in most places. That significantly changes the LOS profile of the model. If that was mine, I'd have a spare BW in my bag just in case. Automatically Appended Next Post: schadenfreude wrote:All those options are now illegal because there is only 1 sculpt for a sanguinary priest, and all he has is a bolt pistol.
That is the basic contention. sigh.
Converting has been part of this hobby for a long time and is clearly still part of the hobby. Internet arguments aren't going to change that. I will continue to check with my TOs and opponents and don't anticipate anyone freaking out over my DCA (which I finished painting and converting this morning. Yay!).
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Post by: Dakkafang Dreggrim
Ha ha, See some people cant tell its a conversion, so I guess I did a good job lol.
Sorry, back on topic...
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Post by: nosferatu1001
So the end resutlt same as any conversion is: ask your TO.
As I have said about 10000 times throughout the thread, but apparently people ignored: some conversions are necessary if you want to field X model with Y upgrade, and while there arent any rules allowing it it is unusual for people to have anything to say against it.
Does that mean you can model anything you like? Of course! It is a hobby AS WELL as a game! However when your conversion starts affecting the game, then people may have issues in game.
Apparently stating that makes you the devil. Shucks.
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Post by: pretre
nosferatu1001 wrote:So the end resutlt same as any conversion is: ask your TO.
As I have said about 10000 times throughout the thread, but apparently people ignored: some conversions are necessary if you want to field X model with Y upgrade, and while there arent any rules allowing it it is unusual for people to have anything to say against it.
Does that mean you can model anything you like? Of course! It is a hobby AS WELL as a game! However when your conversion starts affecting the game, then people may have issues in game.
Apparently stating that makes you the devil. Shucks.
No, I agree that asking your TO/opponent about conversions is the right thing to do. What I don't agree with is that converting is somehow against the rules...
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Post by: insaniak
nosferatu1001 wrote:As I have said about 10000 times throughout the thread, but apparently people ignored: some conversions are necessary if you want to field X model with Y upgrade, and while there arent any rules allowing it it is unusual for people to have anything to say against it.
I would suggest that the reason people have ignored it is that you never said it. You've just spent 6 or 7 pages stating that conversions are illegal.
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Post by: pretre
I think he said it once or twice a couple pages back. It got lost in all the 'no rules basis for conversions' talk though...
It was when he was responding to the combi-flamer to combi-melta question.
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Post by: Happyjew
Gloomfang wrote:1) If you give the DCA one power axe and one power sword wouldn't it loose its +1 for a second CC weapon? One would have the unwieldy rule and to get the second attack both would need the unwieldy rule.
In 5th edition yes, however, in 6th ed, if you have two one-handed cc weapons you get the bonus attack (unless one of the weapons has the specialist rule).
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Post by: nosferatu1001
insaniak wrote:nosferatu1001 wrote:As I have said about 10000 times throughout the thread, but apparently people ignored: some conversions are necessary if you want to field X model with Y upgrade, and while there arent any rules allowing it it is unusual for people to have anything to say against it.
I would suggest that the reason people have ignored it is that you never said it. You've just spent 6 or 7 pages stating that conversions are illegal.
Incorrect, and not like you Insaniak.
I mentioned it MORE than once.
I have spent the last few pages saying there are no rules supporing conversions. I asked people to provide rules and was insulted and poked fun at repeatedly.
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Post by: schadenfreude
OOOOps I was totally wrong about the battlewagon, and see how it's oversized now in that it's more wide than it's intended to be. That's a really nice conversion that's going to model for both advantage and disadvantage, with the primary advantage that it's front arc is wider and it's side arcs are smaller.
Going back to edit my post on the wagon. The wagon was an irrelevent tangent to the point I was trying to make. There are lot of GW models that there is no official GW model for (Like every option possible for a sanguinary priest) that require conversions. In 6th ed GW gave DCA new weapon options before the new models came out (if they are ever going to come out, see Sanguinary priests for my point) Conversions are often a necessary part of the game.
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Post by: pretre
nosferatu1001 wrote:I have spent the last few pages saying there are no rules supporing conversions. I asked people to provide rules and was insulted and poked fun at repeatedly.
Mostly because your contention is silly. There are also no rules for a number of things that are central to the playing of Warhammer 40,000 but they keep getting brushed past with 'Citadel provides instructions for how to assemble' or 'Citadel Mini means unmodified Citadel mini' .
The fact is that there are no rules for assembling or converting your minis in the rules section of the rulebook.
According to your posts regarding conversions, this means that it is against the rules to do these things.
I look forward to the unassembled, unconverted, unpainted tournament armies.
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Post by: Dakkafang Dreggrim
Good example is a looted wagon. There is no model for one, they have to be convereted.
So are looted wagon not allowed at all ? Since they are all conversions.
Saying that a weapon swap for a simple conversion is not allowed seems very gity and weedy.
Are people that bent on winning they will take the hobby out of the game ?
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Post by: insaniak
nosferatu1001 wrote:Incorrect, and not like you Insaniak.
I mentioned it MORE than once.
Then either it was well concealed, or my coffee was seriously not working this morning, because I couldn't find it.
I have spent the last few pages saying there are no rules supporing conversions. I asked people to provide rules and was insulted and poked fun at repeatedly.
Because, as I pointed out back on page 2 or 3, it's a silly argument that serves no practical purpose.
While the whole point of this board is to discuss the rules, the point of that is to foster an understanding of the rules for the purposes of playing a game. Sitting there insisting that conversions are not allowed by the rules when for all practical intents and purposes they are not only allowed but often required is beyond pointless, and is exactly the sort of argument that causes people to decide that forums like this just aren't worth their time.
We all know that regardless of what the rules say, conversions are an accepted part of the game, if only to allow people to field models with allowed equipment that does not come standard with the model. So insisting that conversions aren't actually allowed is not going to convince anyone that they can't swap the weapons on the DCA. It's just not a sustainable argument, no matter how grounded you may think it is in the RAW.
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Post by: Red Corsair
I have read through this entire mess and I honestly think that the best solution is to ask your opponent. I have had some silly conversions pulled out on me in tournaments and was caught off guard and it DID impact the game. Then again I have seen beautifully clear conversions that made the game more aesthetically pleasing. In any case you need to be up front and I think it will be settled on a case by case basis, there can be know blanket policy on this one fellas.
Personally I would be more OK with it if they modeled them to have one type or another but I think one of two types each is where it becomes shady. Ask yourself are you gaining an advantage you otherwise would not have? Clearly with one of each you are, you are gaining utility that the unit isn't specifically given.
Otherwise if people want to play shady so can I, I'll call a judge over and unless they were cleared or have CM deathcult models with CM axes from another kit (SW or chaos Terms for example) then fine. But guardsmen or wyches with carved plastic weapons are going to get the boot no matter how 'Cool' they are.
I think we can all find a compromise on this one.
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Post by: pretre
Sigh. You read the whole thread and THAT was your conclusion?
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Post by: helium42
Redbeard wrote:helium42 wrote:To me if a unit's entry says it has a power weapon, or power weapons, you should be able to model it with sword, axe, or maul as you see fit.
That's fine, but what rules support your assertion? None.
The rules governing what a power weapon is support my assertion. The DCA are equipped with two power weapons. Their kit does not include all of the options available, so the person assembling/painting the model may convert it to cover its available options. Not too hard to understand.
Redbeard wrote:helium42 wrote:@DakotaBlue: If miniatures are meant to be played with only with the wargear they come with, then many models will never be able to use potential wargear options since the kits don't come with them. The entry for DCA says that they have two power weapons, giving them the option to use whichever option that they are modelled with. To say that they can not be converted to use an option not included in the kit would be akin to saying that any kit that does not come with every wargear option is limited in the same way.
This is a logical fallacy. All dogs are mammals, not all mammals are dogs.
You may modify any model to give it an option it is legally allowed to take. You may not modify a model if the modification alone provides an advantage.
In the case of power weapons, it is not about giving the model a power weapon, it is altering what weapon it has. This gives you an advantage obtained solely through modeling, and is therefore not allowed.
There are different options for power weapons. DCA only come with one option. Their entry allows them other options, not included in the kit. To convert them to allow for the other options shouldn't be an issue. I don't see what the problem is in your mind.
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Post by: Red Corsair
pretre wrote:Sigh. You read the whole thread and THAT was your conclusion?
Wow, being facetious really is your one trick isn't it? To bad you never provide any rules instead eh?
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Post by: pretre
Red Corsair wrote:pretre wrote:Sigh. You read the whole thread and THAT was your conclusion?
Wow, being facetious really is your one trick isn't it? To bad you never provide any rules instead eh?
Yes, obviously it is.
Or you could have read all the posts that show that conversion is part of the game and that the rules allow models to determine their power weapon type from the model. Note the lack of specificity for 'original citadel mini' in said rules.
There are no rules to prevent conversion and it is in fact encouraged by GW in the hobby section and by the products they sell. As well, it is clear from the FAQs where they removed specificity that they intended power weapon to be a broad category that allows for customization. Automatically Appended Next Post: As well, I took exception with being labelled as shady simply because I converted the models according to the rules. So did you get hit with the sarcasm hose? Yes. Suck it up and maybe try not to ascribe intentions to others.
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Post by: Red Corsair
pretre wrote:Red Corsair wrote:pretre wrote:Sigh. You read the whole thread and THAT was your conclusion?
Wow, being facetious really is your one trick isn't it? To bad you never provide any rules instead eh?
Yes, obviously it is.
Or you could have read all the posts that show that conversion is part of the game and that the rules allow models to determine their power weapon type from the model. Note the lack of specificity for 'original citadel mini' in said rules.
There are no rules to prevent conversion and it is in fact encouraged by GW in the hobby section and by the products they sell. As well, it is clear from the FAQs where they removed specificity that they intended power weapon to be a broad category that allows for customization.
Yes, and note in this thread that you have not fallowed it's tenets and have yet to provide a rule in this PERMISSIVE set, you don't need a rule to prevent conversion you need a rule ALLOWING it. Hobby section is not rules. Yes, I have fallowed this thread and yes in a RAW vacuum this has stupid repercussions as does allowing for silly conversions.
So, it can be concluded that neither side is willing to relent and thus this matter is best settled on a case by case basis.
Or would you rather continue targeting the poster and not the topic for another 9 pages while never provided an actual rule to prove your claim? Or even a new angle or approach for that matter.
This is YMDC, it's all about RAW. There are tenets, abide by them and stop flaming new comers. Or did you have something new and constructive to post? Automatically Appended Next Post: pretre wrote:
As well, I took exception with being labelled as shady simply because I converted the models according to the rules. So did you get hit with the sarcasm hose? Yes. Suck it up and maybe try not to ascribe intentions to others.
You said it not me. If gaining an advantage through modelling or converting is MFA, and if MFA is shady, then guess what, you are engaging in a shady maneuver. Cry all you like it won't change the facts.
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Post by: pretre
The permissive rule set thing is a red herring. It works great for playing the game but hardly for assembling, converting and painting.
My dca were made with wyches with a variety of weapons well before 6th gave them an advantage. So apparently I am not only MFA but also able to see the future. Automatically Appended Next Post: As for raw, post a single rule which allows you (in this permissive rule set) to assemble, paint or convert your minis.
You'll find your side has no rules to present either.
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Post by: insaniak
Red Corsair wrote:This is YMDC, it's all about RAW.
Approximately half of that statement is correct.
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.
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Post by: liturgies of blood
Ok let's tone down the hostility there.
RAW power weapons are decided based on how they are modelled. Who gets to model them is the only question here. Citadel in their factory or me in my kitchen, shed, sex dungeon?
The arguements about the ability to convert or not are poor at best and both sides are quoting parts of the rulebook at one another while there is blanket denials over what is a rule in the rulebook.
The rulebook doesn't define a citadel model to say it isn't a conversion but the celebration of the the art by GW leads almost everyone to believe that it is part of game in the same way that painting and assembling models is. Since there is also such a thing as the spirit of the game, not RAI but how a fair minded person approaches the game, I think that not allowing a power weapon to be modeled as whichever of the options the owner wanted is awful.
If you honestly believe a model cannot be converted to include any of it's available codex options then I pity you but see where your painfully narrow interpretation is coming from.
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Post by: pretre
Lol sarcasm is hostility but condescension and pity isn't?
It's okay, I still love you LOB.
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Post by: liturgies of blood
That wasn't directed at you in particular, I was slow in crafting that mountain of scorn.
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Post by: pretre
The central qestion isn't really whether conversion is legal or not. The central question is whether a model can define the rules rather than the other way around. By writing a rule where GW asks you to let the model define the rules, they have thrown out quite a bit of history and upset the apple cart.
Personally, I believe that it was just poorly worded ad shoul have been more explicit. The opposite side agrees but wants that specificity to go the other way. Until they do clarify it, we will need to rely on TOs and opponents to decide.
Ascribing shady intentions to either side when they are clearly not there is just bad form though. I would not convert models if I believed that it was against the spirit or letter of the law.
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Post by: Red Corsair
pretre wrote:The permissive rule set thing is a red herring. It works great for playing the game but hardly for assembling, converting and painting.
My dca were made with wyches with a variety of weapons well before 6th gave them an advantage. So apparently I am not only MFA but also able to see the future.
Automatically Appended Next Post:
As for raw, post a single rule which allows you (in this permissive rule set) to assemble, paint or convert your minis.
You'll find your side has no rules to present either.
So nothing new? Then I think it's safe to close the topic and advise players to decide on a case by case basis.
I never said I agreed with Nos conclusion, I simply don't like snide, BS remarks accusing me of not reading a thread for its content. I have thank you and your argument is no more solid. It is your opinion and is not founded upon a single rule. You are using the absence of other rules to frame your implied permission. I also think that your side of the fence is entering a dangerous territory. We all agree that MFA is a no no. Prove to me you are not gaining an advantage by moding your DCA in this way? Give up? You can't, that's the answer you were searching for.
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Post by: pretre
liturgies of blood wrote:That wasn't directed at you in particular, I was slow in crafting that mountain of scorn. Lol no prob. The Rome of scorn wasn't built in a day. Automatically Appended Next Post: I am gaining an advantage but it is a legal one. The same advantage I gain by buying and modeling combi meltas on my superiors.
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Post by: Red Corsair
pretre wrote:The central qestion isn't really whether conversion is legal or not. The central question is whether a model can define the rules rather than the other way around. By writing a rule where GW asks you to let the model define the rules, they have thrown out quite a bit of history and upset the apple cart.
Personally, I believe that it was just poorly worded ad shoul have been more explicit. The opposite side agrees but wants that specificity to go the other way. Until they do clarify it, we will need to rely on TOs and opponents to decide.
Ascribing shady intentions to either side when they are clearly not there is just bad form though. I would not convert models if I believed that it was against the spirit or letter of the law.
Hey so it's basically what I already said, but got blindsided by you for stating? Notice I clearly stated it was my opinion in regard to shady play. Agree or not I could not care less as I am entitled as you to have one. Automatically Appended Next Post: insaniak wrote:Red Corsair wrote:This is YMDC, it's all about RAW.
Approximately half of that statement is correct.
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.
Yeah? try that argument in any other thread, I dare you. This forum lives and dies on RAW to suggest otherwise is absurd.
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Post by: pretre
And entitled to get pushed back at when you call people shady. You were fine up until that point.
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Post by: Red Corsair
pretre wrote:liturgies of blood wrote:That wasn't directed at you in particular, I was slow in crafting that mountain of scorn. Lol no prob. The Rome of scorn wasn't built in a day.
Automatically Appended Next Post:
I am gaining an advantage but it is a legal one. The same advantage I gain by buying and modeling combi meltas on my superiors.
The legality of which we are all waiting for you to prove that is. Or were you going to simply regurgitate your opinion over and over again?
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Post by: insaniak
Red Corsair wrote: We all agree that MFA is a no no. Prove to me you are not gaining an advantage by moding your DCA in this way? Give up? You can't, that's the answer you were searching for.
The thing is, those arguing in favour of being able to change the weapons don't see it as an issue of modelling for advantage. It's only modelling for advantage if you think that the weapons should be defined by the stock standard model. The opposing argument is that the power weapon rules implicitly allow you to choose which type of power weapon to use, so swapping the weapons isn't any more modelling for advantage than putting a heavy bolter on a Tactical Marine.
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Post by: Red Corsair
pretre wrote:And entitled to get pushed back at when you call people shady. You were fine up until that point.
At what point did I call you shady? I called MFA shady, you simply admitted to partaking in it.
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Post by: pretre
Red Corsair wrote:pretre wrote:And entitled to get pushed back at when you call people shady. You were fine up until that point.
At what point did I call you shady? I called MFA shady, you simply admitted to partaking in it.
You called changing weapons and using nonstandard dca shady. I have stated in this thread that I have nonstandard dca. You do the math.
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Post by: liturgies of blood
Red Corsair wrote:
I never said I agreed with Nos conclusion, I simply don't like snide, BS remarks accusing me of not reading a thread for its content. I have thank you and your argument is no more solid. It is your opinion and is not founded upon a single rule. You are using the absence of other rules to frame your implied permission. I also think that your side of the fence is entering a dangerous territory. We all agree that MFA is a no no. Prove to me you are not gaining an advantage by moding your DCA in this way? Give up? You can't, that's the answer you were searching for.
15 points buys me a power weapon in most codices.
In the kits SW they are mostly axes and swords, DA mauls and swords, BA axes and swords. Since 15 points buys ANY of the weapons types under power weapon, how is it an advantage to pay the points for the weapon I want? This is the exact same as me painting my sword or axe blue instead of metallic and saying it's a frost weapon in my space wolves army. They have balanced the good with the bad in the weapons. St vs AP and I. Yes some are better as certain roles but that is true of every weapon.
er
Modelling for advantage doesn't come into this, muddying the debate with the connotations of crouching all your army, riflemen dreads with autocannons over their shoulders and all the broken examples there is not a genuine discussion of the rules. What we should be talking about is are the weapons balanced off against one another? If they are then there is nothing to talk about here. It is just a case of modelling wargear.
Even if you take an axe and a sword, you still have to pay the points and you must still choose the profile to use each combat. So it's really not that big a deal.
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Post by: pretre
Red Corsair wrote:pretre wrote:liturgies of blood wrote:That wasn't directed at you in particular, I was slow in crafting that mountain of scorn. Lol no prob. The Rome of scorn wasn't built in a day.
Automatically Appended Next Post:
I am gaining an advantage but it is a legal one. The same advantage I gain by buying and modeling combi meltas on my superiors.
The legality of which we are all waiting for you to prove that is. Or were you going to simply regurgitate your opinion over and over again?
The opposite can be said. Prove the illegality of my actions. You can't.
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Post by: Red Corsair
insaniak wrote:Red Corsair wrote: We all agree that MFA is a no no. Prove to me you are not gaining an advantage by moding your DCA in this way? Give up? You can't, that's the answer you were searching for.
The thing is, those arguing in favour of being able to change the weapons don't see it as an issue of modelling for advantage. It's only modelling for advantage if you think that the weapons should be defined by the stock standard model. The opposing argument is that the power weapon rules implicitly allow you to choose which type of power weapon to use, so swapping the weapons isn't any more modelling for advantage than putting a heavy bolter on a Tactical Marine.
Your argument has been used to death, it falls flat because that heavy bolter was designed with a marine in mind. That power axe you are adding to your DCA, was it from some DCA kit I haven't seen? This is why it's best to agree to disagree until FAQ'd Automatically Appended Next Post: pretre wrote:Red Corsair wrote:pretre wrote:liturgies of blood wrote:That wasn't directed at you in particular, I was slow in crafting that mountain of scorn. Lol no prob. The Rome of scorn wasn't built in a day.
Automatically Appended Next Post:
I am gaining an advantage but it is a legal one. The same advantage I gain by buying and modeling combi meltas on my superiors.
The legality of which we are all waiting for you to prove that is. Or were you going to simply regurgitate your opinion over and over again?
The opposite can be said. Prove the illegality of my actions. You can't.
Permissive set, wow you don't grasp that one do you. I don't have to disprove anything if you can't prove it to begin with.
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Post by: insaniak
Red Corsair wrote:Yeah? try that argument in any other thread, I dare you. This forum lives and dies on RAW to suggest otherwise is absurd.
Er... you realise that I'm one of the people who decides what is and isn't appropriate for the forum, right? I've been applying that argument to the forums for several years now... and for most posters, it isn't a problem.
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Post by: pretre
Okay, I'd you're going To go for permissive ruleset, show with the rules that you can assemble your citadel minis or paint them. There is just as much permission for that as conversion. Automatically Appended Next Post: insaniak wrote:Red Corsair wrote:Yeah? try that argument in any other thread, I dare you. This forum lives and dies on RAW to suggest otherwise is absurd.
Er... you realise that I'm one of the people who decides what is and isn't appropriate for the forum, right? I've been applying that argument to the forums for several years now... and for most posters, it isn't a problem.
I lol'd. I wanted to say this earlier but figured you didn't need defending. Glad I waited.
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Post by: Red Corsair
insaniak wrote:Red Corsair wrote:Yeah? try that argument in any other thread, I dare you. This forum lives and dies on RAW to suggest otherwise is absurd.
Er... you realise that I'm one of the people who decides what is and isn't appropriate for the forum, right? I've been applying that argument to the forums for several years now... and for most posters, it isn't a problem.
Well, I will broach this tactfully as you have already decide to lean on your authority and simply state, I do have a problem with it as it relies on your flawed human opinion.
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Post by: liturgies of blood
Red Corsair wrote:
Your argument has been used to death, it falls flat because that heavy bolter was designed with a marine in mind. That power axe you are adding to your DCA, was it from some DCA kit I haven't seen? This is why it's best to agree to disagree until FAQ'd
This may sound stupid but the space marines are the most popular army, they get a lot of attention. Maybe their models follow the rules so closely is that their models aren't from 3rd ed?
You cannot use that as an analogous example, if that were true then we could never use anything that was from an older model as they are not designed by Jes et al for the current rules.
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Post by: Red Corsair
pretre wrote:Okay, I'd you're going To go for permissive ruleset, show with the rules that you can assemble your citadel minis or paint them. There is just as much permission for that as conversion.
Automatically Appended Next Post:
insaniak wrote:Red Corsair wrote:Yeah? try that argument in any other thread, I dare you. This forum lives and dies on RAW to suggest otherwise is absurd.
Er... you realise that I'm one of the people who decides what is and isn't appropriate for the forum, right? I've been applying that argument to the forums for several years now... and for most posters, it isn't a problem.
I lol'd. I wanted to say this earlier but figured you didn't need defending. Glad I waited.
Should have waited indefinitely. Automatically Appended Next Post: liturgies of blood wrote:Red Corsair wrote:
Your argument has been used to death, it falls flat because that heavy bolter was designed with a marine in mind. That power axe you are adding to your DCA, was it from some DCA kit I haven't seen? This is why it's best to agree to disagree until FAQ'd
This may sound stupid but the space marines are the most popular army, they get a lot of attention. Maybe their models follow the rules so closely is that their models aren't from 3rd ed?
You cannot use that as an analogous example, if that were true then we could never use anything that was from an older model as they are not designed by Jes et al for the current rules.
And why can't I use it as an example if insaniak already has?
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Post by: liturgies of blood
Cos it doesn't fall on your side of the debate. Using parts from other sources to make a model you want, which your model didn't come with or the box the squad you are making came with, even though the wargear option is in the codex is what we are arguing for.
You can't have it both ways, either you never get a HB in the tac squads or we get to make some cool models with different power weapons depending on how we feel. And how we feel can be aesthetically or meta game motivated.
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Post by: Red Corsair
liturgies of blood wrote:Cos it doesn't fall on your side of the debate.
How so? If anything it favors my side, it would imply that marines are intended to have said options as their kits were made for it. You know, as apposed to those DCA that are finecrap and weren't made with the same intent.
At any rate, as has been stated by myself and others this one needs to be settled at the table on a case by case basis or by local TO's. My opinion and others really don't matter when applied to the general community. At least in regards to reaching one consensus.
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Post by: pretre
Dca didn't start as fine cast. How do you knew whether they were made with the intent to convert or not 9 years ago?
When they were released their codex had several pages on how to convert your own dca and crusaders and other henchmen.
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Post by: Crimson
Red Corsair wrote:liturgies of blood wrote:Cos it doesn't fall on your side of the debate.
How so? If anything it favors my side, it would imply that marines are intended to have said options as their kits were made for it. You know, as apposed to those DCA that are finecrap and weren't made with the same intent.
You were the one who wanted to stick to what was explicictly allowed in the rules, so you cannot now start guesings the designer intent. There is no rule allowing you to model your tactical marines with a heavy bolter.
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Post by: liturgies of blood
TBH they were crap models then and they still are now.
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Post by: d-usa
There are a number of people that I would probably never play a game with in this thread...
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Post by: Red Corsair
Crimson wrote:Red Corsair wrote:liturgies of blood wrote:Cos it doesn't fall on your side of the debate.
How so? If anything it favors my side, it would imply that marines are intended to have said options as their kits were made for it. You know, as apposed to those DCA that are finecrap and weren't made with the same intent.
You were the one who wanted to stick to what was explicictly allowed in the rules, so you cannot now start guesings the designer intent. There is no rule allowing you to model your tactical marines with a heavy bolter.
Wrong, I restated Nos side of the argument to couple with your side to reinforce the conclusion that this is not going to be settled here. I initially said it needs to be settled on a case to case basis because I don't think either side has a pair of legs to stand on. Both arguments open the door for in game problems. I also gave my personal opinion which pretre drew conclusions from and ascertained I must have implied he was shady. So this mess has drawn out for another page or so again using the same tired arguments. Oh and a MOD decided to make an argument from authority which makes me lol pretre. Automatically Appended Next Post: d-usa wrote:There are a number of people that I would probably never play a game with in this thread...
Hey look another facetious poster. Let me try.
Most people won't play most people from this thread do to logistic alone
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Post by: BarBoBot
No, after several regular posters pointed it out, a MOD decided to point out your rediculous argument.
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Post by: Red Corsair
Except he didn't. He made an argument from authority by saying his word was true because he is and has been a MOD for a while. This is not only a logical fallacy but completely inappropriate, his job as MOD isn't to settle rules deputes, simply user disputes or else this forum needs to be called insaniak makes da call or MOD makes da call.
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Post by: pretre
He only went to authority when you tried to tell him you knew the rules and intent of the subforum more than he did. In the case of forum intent, the mod would have insight.
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Post by: Red Corsair
pretre wrote:He only went to authority when you tried to tell him you knew the rules and intent of the subforum more than he did. In the case of forum intent, the mod would have insight.
When did I say I knew better then he did? I think maybe he jumped to that conclusion as I was pointing out that RAW caries more weight on the subforums then his warm feelings on the matter. I m sure he knows the rules very well.
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Post by: pretre
When you dared him to try that argument in another thread maybe?
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Post by: BarBoBot
No, you said that YMDC is all about RAW and discussion of intent has no place here.
He reminded you that he has been moderating this forum longer than you've been a member and that your assertion is false.
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Post by: Red Corsair
pretre wrote:When you dared him to try that argument in another thread maybe?
Yea, and I stand by it. RAW means way more to me then his opinions. He then used his MOD position as a crutch.
Automatically Appended Next Post:
BarBoBot wrote:No, you said that YMDC is all about RAW and discussion of intent has no place here.
He reminded you that he has been moderating this forum longer than you've been a member and that your assertion is false.
Actually that isn't verbatim at all. Also notice a few posts up when someone said I have no idea on intent and it has no place. Yea about that.
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Post by: insaniak
Red Corsair wrote:Yea, and I stand by it. RAW means way more to me then his opinions. He then used his MOD position as a crutch.
If that's what you think, you misunderstood what I said.
I pointed out my mod position as evidence that in a disagreement over what is a permissible argument in YMDC, my opinion is going to weigh more than yours. I wasn't claiming that my argument was correct because I am a mod. I was disputing your claim that YMDC is only here for RAW discussion.
I did not, and would never, suggest that being a mod makes any rules argument of mine any more correct., since my position as a mod has no bearing on my knowledge or understanding of the rules of Warhammer 40K.
Automatically Appended Next Post:
You know, as apposed to those DCA that are finecrap and weren't made with the same intent.
They weren't Finecast when they were made... and in fact, the model with the two swords was no more legal, weapons-wise, when they were made than it is now.
The difference is simply that when they were made, that wasn't a big deal. Now, when we have to look at the model to determine what it is carrying, the weapons they have on hand are more important. So what do we do if conversions aren't allowed, but the model GW provides isn't actually representative of what it is supposed to be?
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Post by: LunaHound
Grrr what a bloody mess this thread is!
Quickly unban Gwar! and solve this crisis!
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Post by: DogOfWar
LunaHound wrote:Grrr what a bloody mess this thread is!
Quickly unban Gwar! and solve this crisis!
I think Red Corsair is already doing a pretty good job of following in GWAR's " RAW or die!" footsteps already...
OT - From what I can tell, the problem lies with people viewing "the model" with regards to determining the type of weapon as either "the model that is intended to be on the table" and "the model that is actually on the table."
In my opinion, what *should* be there is a fruitless endeavor. Determine what the actual model on the table is holding. If the rules don't specify anything other than "power weapon" then it's academic to argue why you should or should not have an axe, sword, or halberd. You can figure out afterwards if the person is inappropriately MFA and act accordingly (don't play him, try to show him his folly, etc.)
I'll admit that's moving into the RAI realm, but when RAW becomes nonsensical, that's the only logical course of action.
DoW
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Post by: Lone Dragoon
The whole problem I see with one side saying that "there are no rules allowing you to use converted models" is that there (at least in my opinion) actually is a rule that states that. Look at page 2, and the very first sentence The Citadel Miniatures used to play games of Warhammer 40k are referred to as 'models' in the rules that follow.
We have permission to use Citadel miniatures. Does the rule specifically state that only "properly assembled" miniatures may be used? Nope. Does the rule say that only stock miniatures must be used? Again, nope. To answer those that say "we are given instructions", let me ask this, is there a rule saying we must follow instructions in the construction of citadel miniatures? So long as the model itself is a "Citadel Miniature" it is viable for play. That means if we want to take parts from a second box of Citadel Miniatures and kit bash the model, we can because it is still a citadel miniature (albeit with additional parts). This is a case where we have permission to do something, and nothing prevents an outside conversion from being excluded. The rules say we can, and there is no qualifying statement that limits the type of citadel miniatures. It's just like a blast marker scattering into close combat, we have permission to play the final location of the blast marker, and nothing prevents it from scattering into close combat.
That side is choosing a narrowly defined view on conversions, a narrowly defined view that is not supported by the rules. Remember, the point of the game is to have fun. If people have fun creating custom models from preexisting citadel miniatures, then they are free to field those miniatures on the tabletop.
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Post by: nosferatu1001
Unless, of course, their opponents disagree.
Which is the xrux of the matter - some see it as MFA, some don't.
Edit: insaniak, the point of the legality of conversions discussion was to show that, given GW made a model-first decision wrt power weapons, the base weapons available to that model have been given importance. Nothing in the power weapon rules allows you to make up whatever weapon you want.
Essentially if you convert, are you gaining an advantage not warranted? Given the model first decision by GW, a unique one, arguing you have carte Blanche to have any weapons you like has no support, and is more likely to be see as MFA - and with some justification.
The rules never say you can have ANY weapon, just to use the model as the basis. If a model comes with power swords, where is your permission to give them axes instead?
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Post by: Vindicare-Obsession
nosferatu1001 wrote: the one with a power weapon. It may have two listed as wargear, but there is no requirement for both to be shown
Wow....
Ahem  incoming
So since nothing has to be modeled, I just wont glue them onto the model. Now I can't look to see what power weapon they have so I get schrodingers power weapon that will change every turn. It either has to be moedled, or it cna be converted, stop changing your argument.
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Post by: Lone Dragoon
nosferatu1001 wrote:Essentially if you convert, are you gaining an advantage not warranted? Given the model first decision by GW, a unique one, arguing you have carte Blanche to have any weapons you like has no support, and is more likely to be see as MFA - and with some justification.
The problem with that line of thought, you're applying an abstract concept to the game. Modelling for advantage is no longer mentioned in the rules, thus there is no support for preventing me from altering the model however I want. It has no definable qualities unlike it did in 5th edition, and as such would technically make the whole thing moot since there is no MFA to speak of and the OP's question revolves specifically around that abstract quality.
nosferatu1001 wrote:The rules never say you can have ANY weapon, just to use the model as the basis. If a model comes with power swords, where is your permission to give them axes instead?
Remember, you're trying to apply the rules to something there are absolutely no rules about. There are no rules about constructing models, if your magically seeing something the rest of us aren't, please reference the page number where we can find the rule, models cannot be converted. Until we get that page reference we as modellers can continue to modify and change the the models to our hearts content, because in the end they are still a Citadel miniature. The rules only cover the in game; building, painting, sculpting, modelling, etc. they all happen outside of the game. Don't apply rules when they do not apply, and they only apply in game. The only rule that would ever apply in the situation we are discussing, is it a Citadel Miniature? Then it's legal for play.
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Post by: UltraPrime
To misquote a wise man, "RAW is the beginning of wisdom, not the end".
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Post by: Testify
d-usa wrote:There are a number of people that I would probably never play a game with in this thread...
Wecome to YMDC!
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Post by: insaniak
nosferatu1001 wrote:
The rules never say you can have ANY weapon, just to use the model as the basis.
And that's where you're going to continue to get disagreement, because to those arguing for being able to swap weapons, all that the rule about looking at the model is doing is telling you that where the weapon it's not defined in the rules, you just fall back on WYSIWYG.
Because the alternative, that we're only supposed to use the weapons that come in the same package as the model regardless of what options the model may have, it's just too ridiculous to take seriously.
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Post by: rigeld2
Testify wrote:d-usa wrote:There are a number of people that I would probably never play a game with in this thread...
Wecome to YMDC!
There's a number of people who are jumping to the conclusion that people who discuss RAW must always play that way and cannot vary.
Those people are wrong.
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Post by: Vindicare-Obsession
Not sure who your siding with rigeld, but it dosent really matter. What this is appearing to me, is that Nos is saying that by RAW (or to be more precise, because it isint written) Conversions are illegal and that means you are stuck with the components GW gives you and left to no creativity. We are using argumentum ad absurdum to show that not everything is listed as a rule, especially when it takes place in the HOBBY part of the game. This brings us to point 2, since there is no rule for converison or even building models, do we play with unassebled miniatures? Or do we actually think and fall back on either common sense or the hobby section.
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