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Post by: pretre
Update 8/13/2012
Faeit 212 (a Must Remain Anonymous Source) wrote:
Chaos Space Marines is on the 8th of September
That said, the starter box will not be being released in September at all.
Big Pause..............
It's the last Saturday of August along with the White Dwarf previewing CSM. (the 25th).
Updated with More Information to clarify pre-orders and release dates.
The 25th is the white dwarf which is all about the new starter and chaos space marines.
Pre-Orders for the new starter set begin on the 25th, for release on the 1st.
Pre-Order for Chaos Space Marines go up on the 8th and the entirety of their range will be released in two waves on the 15th and the 29th.
Faeit212 Anonymous Source wrote:By the end of September the entire range will be available.
That doesn't include resculpts of old models, but essentially there will be no unit entry without a model on the shelf, even if some (read: Khorne Berserkers) are old kits.
Faeit212 Anonymous Source wrote:
There was a surprise visit by a senior GW representative today, and I had the chance to talk to him one-on-one. I spoke to him about a bunch of stuff, and while he wasn't very forthcoming with information, I did glean these few things from him:
1. Chaos is coming. Very, very, very soon - within the next few months. I failed to clarify if this meant 40k or Fantasy, but I did clarify that it wasn't Daemons.
2. There is another "big release" planned for Fantasy by the end of this year, keyword planned. I don't play Fantasy, so I didn't really inquire much into this.
Their completely underestimated sales of 6th ed worldwide, leading to all the shortages they did. It turned out to be far more successful than anticipated.
GW is also apparently "taking a different approach" to how they deal with the release of 6th ed, compared to previous editions - whatever that means.
I also had a quick discussion with him about the financials that GW just released some days back. Long-story short - GW employees already knew months ago how good the financials were going to look, they knew that the company had a rather bright outlook for the next few years.
Kroothawk wrote:Another set of rumours posted by Faeit 212, now taking into account that previous posted ones turned out false:
Games Workshop News: Schedules...Tyranids, Tau, Dark Eldar and More
It looks like the release schedule may be getting more defined now, and with that there is some good news and some bad. Lets look at the bad......... Dark Angels pushed back to April 2013. Chaos Marines also further back now, and not going to happen to October. So yes, that does push back Tau and even Eldar further.
There is a lot of good news in here as well. Including what appears to be a final name for the playtested Tau flyer lamprey, and now said to be clarified into the Tau Copperhead. Also in this bunch are more tyranid rumors, as well as the failing of the Thunderbolt to make the grade.
Please remember that these are rumors.
via Faeit 212"A Must remain Anonymous Source"
The so called rumour clampdown consists only of motivational speeches and mails. Apparently it works, but there is nothing special about it - only exception is the Hobbit stuff that is developed in a physically separated area, but some staff were shifted back including a game designer and most of the digital artists.
Flyer waves incoming: there are two full waves pending release: a Tyranid wave (Harpy, Harrier, Tyranid Warriors, Mycetic Spore and reinvented rules for Pyrovore as anti-air unit) and a Dark Eldar wave (Void Raven, Grotesque unit with expanded options, Sliscus, Sathonyx and Vect (on foot)). There was a third wave planned for the guard (Thunderbolt, Hydra, armoured veterans, Storm Troopers) but it was postponed into oblivion because the Thunderbolt didn’t get approved. Four more fliers in the pipeline: renamed Eldar Nightwing (finished), Tau Copperhead (finished), and a medium sized Space Marine and a large Ork flyer. There are upgrade packs for Space Marines and an Ork flakk trakk / buggy and a kopta box in the pipeline, but seem further off than the other flyer themed waves. A daemon flyer (or swooping) wave is even more far off. All waves may come without a codex. I don’t know when or in which order these are released.
Codices/army books won’t get released with a faster pace, but there are more out of order releases that keep us busy in the meantime. Expect still three books per system per year.
Model production and codex production are decoupled after the planning phase now. Warriors of Chaos, Dark Angels, Chaos Space Marine codices are finished, Tau and High Elves nearly finished. Models for all of them plus Eldar are finished (modeled, not necessarily mass produced or boxed). Dark Elves nearly finished. Dwarfs, Wood Elves and Space Marines models are in the works. Release dates are, Chaos Space Marines (October 2012), Warriors of Chaos (November 2012), High Elves (February 2013), Dark Angels (April 2013) and the rest is not fixed.
The next fantasy supplement deals with engines of war. The next 40k supplement deals with campaigns, experience gains for troops and conversions to represent these changes.
There is one extra release next summer (2013): Blood Bowl!
The Hobbit release gets completely rescheduled at the moment, so nothing certain to tell. Release is full plastic, characters only available in unit boxes or themed full character boxes.
Every army rulebook from now on will have a special defining mechanic.
- WoC and CSM have random gift of the gods charts.
- Tau have a system of unit upgrades that get unlocked by another unit or other effects. For example, a Firewarrior cadre with an ethereal next to it, with markerlight support and scouting kroot unit will get a serious buff. Every unit has a small chart for three of these effects.
- High Elves get a renewed court rule: No more always strike first, but units can get it back plus other effects if not accompanied by the wrong character (rolled before the game).
- Dark Angels units choose a circle that is kept secret during the game. Only a fraction of the army’s units can take a circle that has an in game effect. Circles can be revealed midgame and grant a special rule depending on the circle.
I am very sceptical about all rumpours posted on that website, but thought you might want to read them anyway.
Faeit 212 "A must remain anonymous source wrote:
Here's a compilation of the most recent Dark Angels playtest.
Anything not included is because it's the same, or I didn't notice a difference.
The universal DA rules are ATSKNF, Combat Squad and Stubborn. HQs are all fearless.
HQ
Azrael
up to WS6, his gun is now a master crafted assault 2 12" 1 shot plasma, on top of a bolter. (basically assault instead of rapid fire, but can't fire at long range) and is fearless.
Belial
Also WS6, but is now 170 points and still unlocks DW as troops.
Interrogator Chaplains
140 points, all units within 12" are fearless, not just his own squad
Rerolls misses and wounds in challenges. Interrogator chaplains that win challenges against Independent Characters give you +1 victory point in a mission that uses victory points.
Elites
Chaplains are now elites and cost 100 points, but you can buy 1-3 of them as a single choice. They can be upgraded to take specific banners. At the start of the game they nominate a model in the squad they're attached to to be their "banner bearer" who must be modeled appropriately with the specific banner. If the chaplain later leaves the squad, the banner remains.
Furious charge USR, reroll armor saves against overwatch wounds when charging a unit within 6" of an objective
Counter attack USR, reroll misses with overwatch when within 6" of an objective
Reroll wounds against models within 6" of an objective with shooting, reroll wounds in a close combat that takes place within 6" of an objective
[Note: These are playtest rules, hence why these all seem very similar. Either they are intended to have a theme, or they're intended to be playtested and the most popular is kept]
Deathwing Terminator Squads are 215 points base, can swap to lightning claws for free, pay 5 points for thunder hammer / storm shield, and only models with storm bolter / powerfist or chainfist can take the cyclone missile launcher upgrade, which is now 30 points.
Deathwing assault works a little bit differently. All Deathwing units and models in terminator armour attached to Deathwing units now come down on the first turn via deep strike without a roll if you wish you make a "Deathwing assault."
It specifically notes, however, the limitations of no more than 50% of your army being allowed in reserve, and that independent characters whether attached to a squad or not, count as a unit.
[Note: This would mean if you want 2 deathwing units + a character to deathwing assault turn 1, you'd need 3 units on the table. But if you somehow had 5 units on the table, and 3 units of Deathwing + 2 HQs on the table, all 5 would Deathwing assault turn 1.]
Dreadnoughts are a bit cheaper on points base, can be upgraded to venerable, and can upgrade their dreadnought close combat weapon to any ranged weapon (not just missile launcher or autocannon)
Sternguard are in, but can swap their bolter for a close-combat weapon if they want. Any model can upgrade their close combat weapon to a power weapon, lightning claw, power fist or thunder hammer. Any model with a close combat weapon can swap their bolt pistol for a Storm Shield (20 pts) or take a Combat Shield (5 pts).
Scouts are still elite
Troops
Tactical Squad starts with 5 models and can take a special weapon [flamer (free), meltagun (1o points), or plasma gun (15 points)], can buy up to 5 more models at 15 points each. At 10 models they can take a heavy weapon [Heavy Bolter, Multi-Melta, Missile Launcher (free), Plasma Cannon (5 points), Lascannon (10 points)]
Fast Attack
Assault squads can remove jump pack, and get a 35 point discount on transport vehicle instead of a rhino/drop pod for free, but are otherwise unchanged.
Vanguard are in
Heavy Support
Predators can take a heavy 2 Plasma Cannon turret option
Whirlwind can switch their Vengeance/Castellan missiles for Hyperios missiles for 15 points. Heavy 2, Twin-Linked krak missiles, with skyfire/interceptor.
No upgrade for Devastators to take skyfire flak missiles.
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Post by: Anpu42
I am now Supscribed
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Post by: Trevak Dal
Huh. These are much better rumors than what chaos is getting.
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Post by: White Ninja
Does belial have an iron halo. Common tell me.
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Post by: Absolutionis
Seems a bit disappointing. I was hoping they'd also get a gimmick like all the other Space Marines have been getting.
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Post by: White Ninja
I don't know. rerolling with overwatch is a gimmick if used with sternguard and a librarian with the shoot normally power. Good luck assaulting my position.
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Post by: pretre
Absolutionis wrote:Seems a bit disappointing. I was hoping they'd also get a gimmick like all the other Space Marines have been getting.
ATSKNF plus Stubborn is quite the combination. All HQs giving fearless is also really good.
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Post by: Melcavuk
Sounds pretty good so far, nothing particularly world shattering though.
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Post by: Anpu42
I like the "Deathwing Assualt"
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Post by: spiralingcadaver
Big fan of:
special character changes
new tac squads structure
TH/SS being more expensive
Whirlwinds being useful (probably)
Not sure on the plasma pred: I don't like plasmas frying normal troops, and frying tanks seems even worse...
...though DA still feel a little too close to generic marines.
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Post by: Nvs
Was hoping more deathwing and ravenwing stuff. The chaplains seem a bit expensive don't they? Perhaps they're in terminator armor? Vet squad also seems underwhelming overall. And not following the use for the assault squad change? Would there ever be a reason to lose jump jets in favor of a rhino transport?
And guess our dreams of a jetbike and truly elite deathwing unit are dashed :(
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Post by: spiralingcadaver
They're better combatants, and can give you VPs, but, with lamer beat sticks in 6th, it doesn't follow that they'll get the job done (esp. against their theoretical target, i.e. CSM) without some good gear.
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Post by: Anpu42
And Mortis Deads can be made
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Post by: aka_mythos
Absolutionis wrote:Seems a bit disappointing. I was hoping they'd also get a gimmick like all the other Space Marines have been getting.
Well, this doesn't even touch on the Ravenwing portion of any rules... that I'm sure is where GW would tuck in some gimmick.
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Post by: Kanluwen
If Scouts are still Elite, they damn well better be worth the slot.
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Post by: SoloFalcon1138
Crossing fingers that Deathwing Assault will work like Heroic Intervention, 10-man Deathwing squads, and that company veterans will be preserved in some way...
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Post by: ShumaGorath
Troops
Tactical Squad starts with 5 models and can take a special weapon [flamer (free), meltagun (1o points), or plasma gun (15 points)], can buy up to 5 more models at 15 points each. At 10 models they can take a heavy weapon [Heavy Bolter, Multi-Melta, Missile Launcher (free), Plasma Cannon (5 points), Lascannon (10 points)]
Well it doesn't fix a terrible unit but at least it fixes it's awful list building characteristic of demanding 10 models.
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Post by: Goldshield
Hmm... Stubborn plus Fearless HQs, Sternguard with the ability to take some power weapons to showcase my use of the Gladius and Shields, Chaplain Banners to be able to be put in Sternguard, better Tac Squad structure.
DA really is tempting me to leave Pedro and his Fists for this as much as that thought sickens me.
Oh yea and just checked, DA get divination so another point in favor over Vanilla.
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Post by: Kung Fu Jim
I was really hoping that they would bring back Asmodai...
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Post by: Brother SRM
Nothing world-shattering or that different seeming. Wonder if Belial has some changes to warrant the heftier price tag.
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Post by: Anpu42
Brother SRM wrote:Nothing world-shattering or that different seeming. Wonder if Belial has some changes to warrant the heftier price tag.
I am hoping for a Storm Shiled, Sword of Silence and a GK style Storm Bolter
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Post by: Quintinus
Brother SRM wrote:Nothing world-shattering or that different seeming. Wonder if Belial has some changes to warrant the heftier price tag.
If he can still take a TH/ SS for free I feel like he'd be pretty balanced. Yes his price tag is heftier, however it better reflects just how powerful making Terminators troops is nowadays. For 130 points in the current codex he's an absolute bargain. Plus he gives Fearless to a squad, since now Dark Angels have Stubborn standard, and Fearless has no drawback now.
He'll probably get a couple other rules, though 170 feels right to me.
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Post by: l0k1
From what I've seen they kinda have a blood angels feel. Taking chaplains instead of sanguinary priests and assault squads getting discounted transports. It sounds VERY interesting. Damn me for starting an IG army already!
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Post by: whoadirty
As a Deathwing player, I am liking what I see there. I am hoping they fix the Libararian Leadership though.
I can see a lot of DA allies for the first while, just to get that Whirlwind.
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Post by: Death By Monkeys
With the exception of a few things, these rumors are all pretty yawn-inducing to me.
Things of interest:
- Chaplain banners. I like the one about re-rolling armor saves against Overwatch. It feels fluffy for the DA, but I doubt it will be worth the points except against enemies that get their full BS on Overwatch. I think the second one would be better if it just gave you full BS on Overwatch. Granted, I can see GW using this as a tool to try to get you to run a Libbie so that you can try to roll for Foreboding. Instead, 5/6 times, you'll get something else and be sad. The other two may be useful depending on their price.
- Double-MM Mortis Dreadnoughts are something to think about. Particularly as point increases for Deathwing will keep them from being an auto-include. The Elite slot, in general, feels pretty crowded.
- Hyperios Whirlwind - Hey, let's make Whirlwinds relevant again! About time. For 100 pts, it's a pretty good deal.
Things that are fail:
- Point increase on Belial. WS6 doesn't make him that much better.
- Point increase on DW. I hope that you'll at least be able to boost squad size up to 10, though I don't know that it will be worth it anymore. Whatever glory days the DW have had in this last edition will be done when this comes out. It will be substantially more difficult because of this to run a full DW or a DW/RW army. On the flipside, folks that have pined for a more balanced DA army may finally be getting their wish.
- Vanguard Squad - They don't get used in SM armies and barely get used in BA armies. What's the incentive to use them with DA? Chaplain banners? Maybe - again, this will depend on point costs.
- Plasma cannon Predator - unless they're TL to keep you from glancing yourself to death, these seem like a pretty risky investment. Price will have to be much lower than an Executioner or you'll never see one on the table.
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Post by: White Ninja
it could be the plasma preds gun doesnt have the getshot rule. look at the IG plasma tank. Its turret gun doesnt have getshot.
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Post by: SoloFalcon1138
White Ninja wrote:it could be the plasma preds gun doesnt have the getshot rule. look at the IG plasma tank. Its turret gun doesnt have getshot.
Re-read the Get Hot! rule, it now affects vehicles. Automatically Appended Next Post: Vladsimpaler wrote:Brother SRM wrote:Nothing world-shattering or that different seeming. Wonder if Belial has some changes to warrant the heftier price tag.
If he can still take a TH/ SS for free I feel like he'd be pretty balanced. Yes his price tag is heftier, however it better reflects just how powerful making Terminators troops is nowadays. For 130 points in the current codex he's an absolute bargain. Plus he gives Fearless to a squad, since now Dark Angels have Stubborn standard, and Fearless has no drawback now.
He'll probably get a couple other rules, though 170 feels right to me.
Where do Dark Angels get Stubborn?
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Post by: UltraPrime
The sponson weapons do have the get's hot rule, but the turret doesn't. Yes, it affects vehicles now, but only if it has the rule.
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Post by: pretre
SoloFalcon1138 wrote:White Ninja wrote:it could be the plasma preds gun doesnt have the getshot rule. look at the IG plasma tank. Its turret gun doesnt have getshot.
Re-read the Get Hot! rule, it now affects vehicles.
No, he's saying that the gun itself may not have the Gets Hot rule, just like the Executioner for IG does not, even though it is a plasma weapon.
Where do Dark Angels get Stubborn?
Top of the rumor.
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Post by: SoloFalcon1138
Was reading the Stubborn thing as an update from 6th, rather than a codex rumor.
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Post by: mjl7atlas
The underwhelmingness of these rumours are what leads me to call bs on this. I mean wheres the codex creep here?Without the creep these cant be legit!
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Post by: MightyGodzilla
Belial seems a little mah to me. Hope he gets some spiffy rules. Master of the Deathwing seems to warrant it, although admittedly I don't know what I'd make him do. I just want him 20% cooler. (where'd that come from).
Other than that, the rumors are about on par with what I was expecting the DA's to be. I like the Chaplain banner things and the Asrael upgrades in particular.
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Post by: Backfire
Belial was too cheap. I actually hope he becomes more expensive in points, because that would make playing Deathwing something more special. As of now, Belial is so cheap that there is simply no point not to take him and almost all "balanced" DA armies have Belial as one of the HQ's and Terminators as troops.
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Post by: nolzur
Dear GW,
Please allow the man who made the SW codex awesome to have a hand in the new DA codex, and let Jes Goodwin sculpt our new models. Thank you.
P.S. If you could also find it in your hearts to make Belial's and Azrael's swords actually be good, that would be much appreciated.
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Post by: Sephyr
Trevak Dal wrote:Huh. These are much better rumors than what chaos is getting.
No kidding. I think they'll tone it down a bit before launch as it is playtest, but not much.
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Post by: Andilus Greatsword
Absolutionis wrote:Seems a bit disappointing. I was hoping they'd also get a gimmick like all the other Space Marines have been getting.
Pretty much. I'm still of the mind that Dark Angels are more vanilla than Vanilla Marines, and if these rumours are true then that won't have changed at all. They're no better than mid-tier with this set-up. The Whirlwind upgrade sounds awesome though.
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Post by: Anpu42
Andilus Greatsword wrote:Absolutionis wrote:Seems a bit disappointing. I was hoping they'd also get a gimmick like all the other Space Marines have been getting.
Pretty much. I'm still of the mind that Dark Angels are more vanilla than Vanilla Marines, and if these rumours are true then that won't have changed at all. They're no better than mid-tier with this set-up. The Whirlwind upgrade sounds awesome though.
Dropping in 47 sorry 94 at that points level Deathwing on turn ONE is not Gimmicky enough for you!
!
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Post by: The_Chaplain
Wonder if the rumors of dreadnoughts being able to take any weapon in a mortis pattern will lead to a sprue for left handed guns. Might make for some nice bits to switch the gun arms up on vanilla dreads.
Overall though, this seems kind of lackluster for "the first legion". And where the hell is Asmodai?
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Post by: Anpu42
I just want that Twi-Plasma Cannon one, on a Venrable it might not be that bad [re-roll and all]
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Post by: ZebioLizard2
On the flipside, folks that have pined for a more balanced DA army may finally be getting their wish.
People have actually complained about DA? Seriously? It's all we literally have!
Dear GW,
Please allow the man who made the SW codex awesome to have a hand in the new DA codex, and let Jes Goodwin sculpt our new models. Thank you
I'd rather not have Kelly touch the thing, I'd like at least half of my codex to be priced right without a few things being horribly underpriced.
Except DW terminators, underprice them all the hell you like, give us 35 point costing TH/ SS with 30 point lightning claws.
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Post by: fidel
I like all the changes except for one minute detail: the fact that cyclone missile launchers can only be put on Storm bolter/PF or CF terminators. I modeled all my termies with cyclone launchers to have thunder hammers and SS... and they look banging.
Sigh hope that changes quickly!
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Post by: pretre
The old Cyclone terminators actually had a laser designator replacing one hand, so this is a return to fluff.
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Post by: Spartan089
mjl7atlas wrote:The underwhelmingness of these rumours are what leads me to call bs on this. I mean wheres the codex creep here?Without the creep these cant be legit!
I'm a chaos player and if you think the rumors for DA are bad go take a look at CSM rumor thread. Aparently there is no power creep for us. We get bland.
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Post by: Noisy_Marine
Spartan089 wrote:mjl7atlas wrote:The underwhelmingness of these rumours are what leads me to call bs on this. I mean wheres the codex creep here?Without the creep these cant be legit!
I'm a chaos player and if you think the rumors for DA are bad go take a look at CSM rumor thread. Aparently there is no power creep for us. We get bland.
Bland is the only way GW knows how to do chaos anyways!
As for DA, why are scouts elite? That makes no sense in the current codex and it would make no sense in a new one. And c'mon, no force weapons or craziness every where? Where is Matt Ward when you need him?
*Lights the Ward signal*
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Post by: Ozymandias
I know I'm a bit of a DA apologist, but I actually really like these rumors. I don't want an OT SW or GK army, I want one that fights like it does in the fluff. With these rules and the bonuses that DA seem to get while being next to an objective, this really does feel like an intractable, powerful force.
Also, the point increases for DW were expected and really aren't that bad (honestly, I'm not sure CML is the best Heavy Weapon anymore), and DW assault means that ALL terminator squads can DS turn one. It's not that hard to have a few squads of bikes, speeders, tac marines, scouts, etc on the table and then drop in 3-4 units of DW with characters and totally overwhelm one side of the table.
So I'm cautiously optimistic for the new book!
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Post by: Kingsley
Andilus Greatsword wrote:Absolutionis wrote:Seems a bit disappointing. I was hoping they'd also get a gimmick like all the other Space Marines have been getting.
Pretty much. I'm still of the mind that Dark Angels are more vanilla than Vanilla Marines, and if these rumours are true then that won't have changed at all. They're no better than mid-tier with this set-up. The Whirlwind upgrade sounds awesome though.
Hmm, Stubborn on the whole army for free, discounted Tactical Marines who can take special weapons in 5-man squads, true Mortis-pattern Dreadnoughts (thankfully without the ridiculous Skyfire and Interceptor that FW tried to give them), improved Terminators that can be made Troops, cool and fluffy rules for unique characters like Interrogator-Chaplains... doesn't sound "vanilla" to me, especially since we don't even know what the Ravenwing will be getting!
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Post by: MightyGodzilla
fidel wrote:I like all the changes except for one minute detail: the fact that cyclone missile launchers can only be put on Storm bolter/PF or CF terminators. I modeled all my termies with cyclone launchers to have thunder hammers and SS... and they look banging.
Sigh hope that changes quickly!
This. Because I really liked mixing my termie tactical and assault squads all up. I know I went against the 4th/5th grain of all TH/ SS squads with a cyclone, but damn I liked it.
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Post by: Thaylen
I built an entire deathwing/ravenwing army around having Hammers with cyclone launchers. This loss of the hammers/missile combo must not come to pass.
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Post by: Orinoco
Anpu42 wrote:And Mortis Deads can be made
The_Chaplain wrote:Wonder if the rumors of dreadnoughts being able to take any weapon in a mortis pattern will lead to a sprue for left handed guns. Might make for some nice bits to switch the gun arms up on vanilla dreads.
Overall though, this seems kind of lackluster for "the first legion". And where the hell is Asmodai?
there's a limited range though for modeling. Often You'll have one arm in the one armour mark for the dread and not in another. As far as I can tell, heavy bolter, missile launcher (not identical mirror though) and autocannon are the only ones with matching arms in the same mark from forgeworld. I've been hoping for a matching plasma for a while now.
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Post by: fidel
ZE KUBANS SHALL NOT BE PLEASED WITH THIS CHANGE... REST ASSURE THAT FIDEL CASTROUS IS ON THE JOB TO FREE YOU FROM HAVING THIS AWEFUL CHANGE! But on a more serious note - cmon now GW, I really hope not. I don't even care about the save that the TH/SS gives the Cyclone carriers, I think it just looks to cool. I mean I got some of my models kneeling in a shielded pose (with hammer down) firing off rockets... Can we kill the messenger?
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Post by: Orinoco
dupe.
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Post by: Vermillion
They really need to have scouts back in the troops section, elites are just too crowded and if the DW as troops is an excuse just have them in troops without the HQ slot taken up.
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Post by: Kroothawk
I really hope that Faeit 212 gets his first rumour right (his track record is 100% negative up to now), but then we certainly lose the anonymous source being revealed now to GW.
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Post by: Quintinus
This is quite interesting, I found this in the comments section of the Faeit 212 blog post.
Source1August 2, 2012 9:41 AM
Technically this set of rumours has some truth in it, but not much. I dare say that the correct parts are only coincidence.
How can someone who has read a playtest codex spend so much time on the little irrelevant details like point costs and completely fails to mention the big elephants in the house ... like new units. Playtest codices are by no means complete, but they are not stripped to a degree where every new toy is missing. Nobody needs a group of testers to test small alterations of the generic space marine stuff that already was the backbone of a handful of codices.
To name a few false asumptions:
- Devastators get indeed flakk missiles .. and much more.
- Belial does not make Deathwing unit troops. There is no need for that.
- Regular dreadnoughts (those that can be upgraded to venerable ones) do not get a two weapon set up.
There is other nonesense, but I have already talked too much. Maybe his playtest version was totally different but in this case either the rumours do not matter because the Codex is not based on this version or the new Dark Angels codex will be a very very bland affair. Or Naftka is holding something back.
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Post by: Platuan4th
Orinoco wrote: I've been hoping for a matching plasma for a while now. The reason one doesn't exist yet is because it was never an option for Mortis dreads in the past. Also, glad that I never added a CML to my melee termies since I would have to rip them off anyway now.
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Post by: Compel
So, that seems to suggest that Termies will be troops as standard, which would explain why Scouts are elites. - I don't think even GW are going to have exactly 1 troops unit in an army in this modern day and age.
The Regular Dreadnoughts comment seems to be suspiciously specific. - Sounds like DA are getting a specific Mortis pattern dreaddy to me.
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Post by: warboss
I'm hoping that they get access to some 2w termies to put them at least close to the top of the termie pile again but I'm not holding my breath. Inner Circle Deathwing Squad?
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Post by: Crimson
Why would they have Vanguard and Sternguard at all? Aren't all Dark Angels veterans Deathwing terminators?
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Post by: Kroothawk
Another set of rumours posted by Faeit 212, now taking into account that previous posted ones turned out false:
Games Workshop News: Schedules...Tyranids, Tau, Dark Eldar and More
It looks like the release schedule may be getting more defined now, and with that there is some good news and some bad. Lets look at the bad......... Dark Angels pushed back to April 2013. Chaos Marines also further back now, and not going to happen to October. So yes, that does push back Tau and even Eldar further.
There is a lot of good news in here as well. Including what appears to be a final name for the playtested Tau flyer lamprey, and now said to be clarified into the Tau Copperhead. Also in this bunch are more tyranid rumors, as well as the failing of the Thunderbolt to make the grade.
Please remember that these are rumors.
via Faeit 212"A Must remain Anonymous Source"
The so called rumour clampdown consists only of motivational speeches and mails. Apparently it works, but there is nothing special about it - only exception is the Hobbit stuff that is developed in a physically separated area, but some staff were shifted back including a game designer and most of the digital artists.
Flyer waves incoming: there are two full waves pending release: a Tyranid wave (Harpy, Harrier, Tyranid Warriors, Mycetic Spore and reinvented rules for Pyrovore as anti-air unit) and a Dark Eldar wave (Void Raven, Grotesque unit with expanded options, Sliscus, Sathonyx and Vect (on foot)). There was a third wave planned for the guard (Thunderbolt, Hydra, armoured veterans, Storm Troopers) but it was postponed into oblivion because the Thunderbolt didn’t get approved. Four more fliers in the pipeline: renamed Eldar Nightwing (finished), Tau Copperhead (finished), and a medium sized Space Marine and a large Ork flyer. There are upgrade packs for Space Marines and an Ork flakk trakk / buggy and a kopta box in the pipeline, but seem further off than the other flyer themed waves. A daemon flyer (or swooping) wave is even more far off. All waves may come without a codex. I don’t know when or in which order these are released.
Codices/army books won’t get released with a faster pace, but there are more out of order releases that keep us busy in the meantime. Expect still three books per system per year.
Model production and codex production are decoupled after the planning phase now. Warriors of Chaos, Dark Angels, Chaos Space Marine codices are finished, Tau and High Elves nearly finished. Models for all of them plus Eldar are finished (modeled, not necessarily mass produced or boxed). Dark Elves nearly finished. Dwarfs, Wood Elves and Space Marines models are in the works. Release dates are, Chaos Space Marines (October 2012), Warriors of Chaos (November 2012), High Elves (February 2013), Dark Angels (April 2013) and the rest is not fixed.
The next fantasy supplement deals with engines of war. The next 40k supplement deals with campaigns, experience gains for troops and conversions to represent these changes.
There is one extra release next summer (2013): Blood Bowl!
The Hobbit release gets completely rescheduled at the moment, so nothing certain to tell. Release is full plastic, characters only available in unit boxes or themed full character boxes.
Every army rulebook from now on will have a special defining mechanic.
- WoC and CSM have random gift of the gods charts.
- Tau have a system of unit upgrades that get unlocked by another unit or other effects. For example, a Firewarrior cadre with an ethereal next to it, with markerlight support and scouting kroot unit will get a serious buff. Every unit has a small chart for three of these effects.
- High Elves get a renewed court rule: No more always strike first, but units can get it back plus other effects if not accompanied by the wrong character (rolled before the game).
- Dark Angels units choose a circle that is kept secret during the game. Only a fraction of the army’s units can take a circle that has an in game effect. Circles can be revealed midgame and grant a special rule depending on the circle.
I am very sceptical about all rumpours posted on that website, but thought you might want to read them anyway.
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Post by: pretre
I got those into a combined release thread with stick monkey's digital releases. I'm trying to diversify. Automatically Appended Next Post: And I agree that either he is making stuff up or getting fed a line. I guess we will see though.
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Post by: SoloFalcon1138
Crimson wrote:Why would they have Vanguard and Sternguard at all? Aren't all Dark Angels veterans Deathwing terminators?
They have a rarely used unit of Company Veterans, which could do the job of both Vanguard or Sternguard. Its one of the units I hope sticks around.
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Post by: ZebioLizard2
- Dark Angels units choose a circle that is kept secret during the game. Only a fraction of the army’s units can take a circle that has an in game effect. Circles can be revealed midgame and grant a special rule depending on the circle.
This is probably the most unique thing Dark Angels has ever gotten.
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Post by: Ozymandias
Platuan4th wrote:Orinoco wrote: I've been hoping for a matching plasma for a while now.
The reason one doesn't exist yet is because it was never an option for Mortis dreads in the past.
Also, glad that I never added a CML to my melee termies since I would have to rip them off anyway now.
Or do what I did and magnetize all your terminator's arms. I've been playing GW games long enough to know that what's good now may not be in the future (or even allowed...).
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Post by: Kroothawk
pretre wrote:I got those into a combined release thread with stick monkey's digital releases. I'm trying to diversify. 
Sorry, you got me again with your ninja changing topics of your threads:
"And now for something completely different!"
Frankly, I am not a fan of "all rumours I hear" threads.
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Post by: H.B.M.C.
Pretre vs Kroothawk - Cage match!
Anyway, removing Cyclone Options from CCW Termies just seems like a needless arbitrary change to me. Hell even I've got Cyclone/Lightning Claw Terminators (although admittedly they're for Deathwatch, where such arbitrary restrictions on weapons don't really exist).
And let's hope that bringing a character (or at least a Master) in Termy armour unlocks Deathwatch. It'd suck if Belial had to chaperone every single DW army on the table.
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Post by: pretre
I guess we should come up with a system. I'm trying to keep similar topics together. Means I do a fair bit of ninja work.
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Post by: Kroothawk
But keeping Faeit rumours in one (quarantine) thread for "practical reasons" might be a good idea. As he mixes all release rumours of the next two years (plus explanations why previous rumours were wrong) in just one post
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Post by: pretre
Hmm. Faeit rumor thread. Interesting. Are you thinking just for his rumors or a broader one monger per thread?
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Post by: Destrado
Why would finished armies be pushed back? I could understand GW "locking" Dec/Jan because of the Hobbit, but a Starter set codex being sent back half a year just sounds...off. Hasn't every starter set been accompanied by a major codex (ie Marines) on pratically all releases?
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Post by: Compel
When Island of Blood came out, the Skaven army book had been out for several months, while the High Elf one had been out for years.
Assault on Black Reach, while the Marine codex was new, the Ork codex was (and still remains) an established 4th edition one.
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Post by: H.B.M.C.
I think the Codices linked to the starter set are usually released around the time of the starter set. Battle for Skull Pass had Dwarves, and I think they were the army book that came out directly before 7th ed, right?
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Post by: derek
Losing the ability to mix a ranged Anti-Tank weapon in with your Close Combat squads will sting, but that sting will be worth it if Terminator squads lose the 5 model cap.
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Post by: Eeps
Absolutely no way are these real. They are totally in the opposite direction of all new codexes. No new units? No unique rules? No fliers? Elite scouts still?
Theres no way this is correct.
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Post by: Anpu42
Eeps wrote:Absolutely no way are these real. They are totally in the opposite direction of all new codexes. No new units? No unique rules? No fliers? Elite scouts still?
There’s no way this is correct.
Probably, but it’s fun to speculate.
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Post by: TBD
At what point exactly will this Faeit212 just be declared a garbage source and not be posted in here anymore?
The rumour threads are starting to become a big mess.
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Post by: OrlandotheTechnicoloured
Folk want rumours (or real info, but fat chance of that) to inspire, discus, moan about etc
So never, (unless Admin ban rumor threads)
You also have to consider even 'trusted' sources seem to be wrong as often as they are right. It's not as if there is a reliable go to
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Post by: Formosa
I agree these rumours are bogus and almost completely at odds with what I have heard, the inner circle thing sounds bogus too, as I heard it was a unit and not a "special rule"
What i have heard about DW units
Belial: price bump, no longer has option of weapons, come with MC relic blade and storm bolter.
DW unit: max 10 man size, 2nd weapon come cheaper, can still mix units, TH/SS costs 5pts pr model, otherwise unchanged
An "elite" DW unit, I admit my source was a bit vague on this, but he seems to indicate that this may be the "inner circle" unit or an upgrade from it.
I will contact him again and try to find out more, for example this person has not said anything about Chaplains being elite or scouts remaining elite.
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Post by: deleted20250424
Although I'm not a DA player, maybe I'll build some DW to ally with the BA horde, but there are some thing to keep in mind here.
Not all play testers play test the same packet of rules. It's completely possible that Source A has one version, Source B another, and so on down the line. What's true in one version may not be true in any other version.
Also, Sources might just throw in some garbage here and there to throw off the scent of Big Brother. For example; Inner Circle rule is true ( GW is on to me!), Scouts are Elite ( GW is losing my scent), Belial is WS6, but now 170 points and still unlocks DW as troops ( GW now thinks I'm just guessing at crap at getting lucky since only 1 of these 3 things about Belial is true).
It also could be as simple, although HIGHLY unlikely, as GW leaking crap through sources or telling sources to leak crap, just to see how the various communities react.
They are rumors. That's all, just rumors. They are meant to entice, whet your appetite, get you talking, get you thinking.
Like I said, I don't play DA but I read this thread every time there's a post.
It gets me thinking about Allies.
More importantly to GW, it gets me thiking about new minis and buying things.
Relax, discuss, have fun.
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Post by: Formosa
TalonZahn wrote:Although I'm not a DA player, maybe I'll build some DW to ally with the BA horde, but there are some thing to keep in mind here.
Not all play testers play test the same packet of rules. It's completely possible that Source A has one version, Source B another, and so on down the line. What's true in one version may not be true in any other version.
Also, Sources might just throw in some garbage here and there to throw off the scent of Big Brother. For example; Inner Circle rule is true ( GW is on to me!), Scouts are Elite ( GW is losing my scent), Belial is WS6, but now 170 points and still unlocks DW as troops ( GW now thinks I'm just guessing at crap at getting lucky since only 1 of these 3 things about Belial is true).
It also could be as simple, although HIGHLY unlikely, as GW leaking crap through sources or telling sources to leak crap, just to see how the various communities react.
They are rumors. That's all, just rumors. They are meant to entice, whet your appetite, get you talking, get you thinking.
Like I said, I don't play DA but I read this thread every time there's a post.
It gets me thinking about Allies.
More importantly to GW, it gets me thiking about new minis and buying things.
Relax, discuss, have fun. 
Fair comment
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Post by: pretre
Updating this thread to consolidate Faeit Threads.
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Post by: nolzur
TalonZahn wrote:Relax, discuss, have fun. 
I like your style.
Also, really hoping that DW squads stay mixed, otherwise that would make me have to put away a LOT of models.
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Post by: pretre
Update so vague that I don't think I can even update the rumor tracking thread.
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Post by: pretre
Updated with Chaos Rumors
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Post by: ellis_esquire
Totally uninspiring for the Angels. As a diehard Angel player, unless the models are outstanding, theres very little need for this codex - tust me thats hard for me to say, but rules wise just way too similar to Vanilla.
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Post by: daveNYC
ZebioLizard2 wrote:
- Dark Angels units choose a circle that is kept secret during the game. Only a fraction of the army’s units can take a circle that has an in game effect. Circles can be revealed midgame and grant a special rule depending on the circle.
This is probably the most unique thing Dark Angels has ever gotten.
Isn't having something on your list that you don't tell the opponent about until it's used kind of a big change? Not to mention ripe for abuse. Say the circles cost a max of 50 points, so you make a 1450 point list for a 1500 tournament, and then bust out whatever circle best suits how the game is going. It just seems so poorly thought, not that that means it isn't real, this is GW after all.
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Post by: wyomingfox
Kroothawk wrote:I really hope that Faeit 212 gets his first rumour right (his track record is 100% negative up to now), but then we certainly lose the anonymous source being revealed now to GW.
Sources perhaps?
I like how in one post dated 8-2-12, a source predicts the upcoming release with DA being April 2013.
naftka wrote:via Faeit 212"A Must remain Anonymous Source"
...
Model production and codex production are decoupled after the planning phase now. Warriors of Chaos, Dark Angels, Chaos Space Marine codices are finished, Tau and High Elves nearly finished. Models for all of them plus Eldar are finished (modeled, not necessarily mass produced or boxed). Dark Elves nearly finished. Dwarfs, Wood Elves and Space Marines models are in the works. Release dates are, Chaos Space Marines (October 2012), Warriors of Chaos (November 2012), High Elves (February 2013), Dark Angels (April 2013) and the rest is not fixed.
http://natfka.blogspot.com/2012/08/games-workshop-news-schedulestyranids.html#more
The same day, naftka posts a source that states both Chaos and DA will be released before Christmas
naftka wrote:via Faeit 212 "a must remain anonymous source"
...
Unless something changed since yesterday afternoon, we're getting CSM and DA before Christmas with the current plan being for both to be in our hands before November.
http://natfka.blogspot.com/2012/08/november-releases.html#more
I'm a bit perplexed that the same source would contradict themselves so quickly? Thus my thoughts are that Naftka is quoting from multiple sources.
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Post by: pretre
Yeah, it is pretty clear that he is either schizophrenic or has multiple sources feeding him info. He isn't really sorting through them though so I think at least one of them is feeding him a line. Unfortunately, since he takes them all and doesn't say 'Source A' 'Source B', this means it all falls on him.
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Post by: Kroothawk
Faeit212 certainly has several rumour sources and rumour posters, of different quality. The 8-2-12 post sounds plausible.
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Post by: wyomingfox
Kroothawk wrote:Faeit212 certainly has several rumour sources and rumour posters, of different quality. The 8-2-12 post sounds plausible.
Which one
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Post by: pretre
Model production and codex production are decoupled after the planning phase now. Warriors of Chaos, Dark Angels, Chaos Space Marine codices are finished, Tau and High Elves nearly finished. Models for all of them plus Eldar are finished (modeled, not necessarily mass produced or boxed). Dark Elves nearly finished. Dwarfs, Wood Elves and Space Marines models are in the works. Release dates are, Chaos Space Marines (October 2012), Warriors of Chaos (November 2012), High Elves (February 2013), Dark Angels (April 2013) and the rest is not fixed.
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Post by: Micky
Perhaps you guys could try to split 'News' and 'Rumours' into seperate sections or something
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Post by: H.B.M.C.
Why?
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Post by: pretre
Yeah, that is a bit counter productive. Plus we would have to try to split that hair as well.
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Post by: whoadirty
So if the newest rumour is true, we would start seeing images from White Dwarf about a week before? So possibly as early as Friday?
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Post by: Mathieu Raymond
So a deathwing army will end up including even fewer models than before. Great. How am I going to handle mech guard armies now that I have even fewer heavy weapons?
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Post by: Death By Monkeys
Mathieu Raymond wrote:So a deathwing army will end up including even fewer models than before. Great. How am I going to handle mech guard armies now that I have even fewer heavy weapons?
Play combined arms.
You think GW wants you to play with a small army? As they have so often demonstrated, they have ridiculously little care for fluff, particularly when model sales are on the line. GW wants to make it harder for you to play a standalone DW army because they want you to buy more models.
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Post by: ZebioLizard2
Death By Monkeys wrote:Mathieu Raymond wrote:So a deathwing army will end up including even fewer models than before. Great. How am I going to handle mech guard armies now that I have even fewer heavy weapons?
Play combined arms.
You think GW wants you to play with a small army? As they have so often demonstrated, they have ridiculously little care for fluff, particularly when model sales are on the line. GW wants to make it harder for you to play a standalone DW army because they want you to buy more models.
The invention of paladins than.
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Post by: Mathieu Raymond
ZebioLizard2 wrote:Death By Monkeys wrote:Mathieu Raymond wrote:So a deathwing army will end up including even fewer models than before. Great. How am I going to handle mech guard armies now that I have even fewer heavy weapons?
Play combined arms.
You think GW wants you to play with a small army? As they have so often demonstrated, they have ridiculously little care for fluff, particularly when model sales are on the line. GW wants to make it harder for you to play a standalone DW army because they want you to buy more models.
The invention of paladins than.
I like your counter-point, Zebio Lizard. I already did switch to combined arms. But with an increase in points in both the CML, which also means he will be easier to target since he won't have his storm shield, and Belial... I don't know where to cut. I'll adapt, it's just... sad, a bit.
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Post by: whoadirty
Mathieu Raymond wrote:ZebioLizard2 wrote:Death By Monkeys wrote:Mathieu Raymond wrote:So a deathwing army will end up including even fewer models than before. Great. How am I going to handle mech guard armies now that I have even fewer heavy weapons?
Play combined arms.
You think GW wants you to play with a small army? As they have so often demonstrated, they have ridiculously little care for fluff, particularly when model sales are on the line. GW wants to make it harder for you to play a standalone DW army because they want you to buy more models.
The invention of paladins than.
I like your counter-point, Zebio Lizard. I already did switch to combined arms. But with an increase in points in both the CML, which also means he will be easier to target since he won't have his storm shield, and Belial... I don't know where to cut. I'll adapt, it's just... sad, a bit.
On a positive note, you will likely have some nice anti-infantry in a Whirlwid (or two or three) since they will likely have Interceptor and Skyfire and you will be forced to take them to combat flyers.
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Post by: Mathieu Raymond
Because nothing says "deathwing" like having whirlwinds.
Long-barreled, AA mounted hurricane bolters. That would have been so cool. A mass of flak in the air... although at ST 4, I'm guessing not many downed flyers would result from that.
I also love how you phrased that. We'll be forced to take them. Not that I disagree, but the frankness of it is refreshing.
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Post by: unmercifulconker
http://natfka.blogspot.co.uk/2012/08/friday-teaser-on-wednessday.html
Very very interseting this one. Apparantley the teaser video that GW does got leaked for a very short time and was said to be a teaser featuring just DA artwork. With the date 25/08 at the end or something. We should see this on Friday. Lots of people complaining that this means no chaos, but even though it just shows DA artwork, I believe it to be for the starter set. Perhaps they are just promoting the 'good' side. The 25/08 date also goes along with the starter set rumour.
What are all your thoughts on this?
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Post by: pretre
Allegedly. Some guy surfing youtube isn't the best source ever. I guess we'll see on Friday.
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Post by: unmercifulconker
Yep, we will have to wait a couple more days
Edit: Please don't be DA codex, please don't be DA codex , please don't be DA codex
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Post by: protonhunter
Mathieu Raymond wrote:Because nothing says "deathwing" like having whirlwinds.
Long-barreled, AA mounted hurricane bolters. That would have been so cool. A mass of flak in the air... although at ST 4, I'm guessing not many downed flyers would result from that.
I also love how you phrased that. We'll be forced to take them. Not that I disagree, but the frankness of it is refreshing.
Yeah the idea of flak isn't really handled well in 40k. Plains on the ground can essentially be totally recked by small arms fire because of their thin armor. Even small amounts of damage can make plains totally unflyable. I wish 40k plains were a little flimsier to reflect that ( AV 12 is really high IMHO). I'm all for balance over sticking to physics to a T but I wish there was a gun that reflected that small calaber weight of fire is ussually how AA is dealt with...of course in modern times it's actually more low weight of fire single shot missles so I guess I do get why most AA seems to be relativly few shots. If you ask me this is a point away from the whole GW only does things "cinimaticly" because flak emplacements are some of the most iconic and cinimatic of all war weopons.
What guns do Hyrda's use btw I haven't ever played a guard player that uses them are they more flak style or do they also use twin linked lasers?
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Post by: pretre
protonhunter wrote:Yeah the idea of flak isn't really handled well in 40k. Plains on the ground can essentially be totally recked by small arms fire because of their thin armor. Even small amounts of damage can make plains totally unflyable. I wish 40k plains were a little flimsier to reflect that (AV 12 is really high IMHO). I'm all for balance over sticking to physics to a T but I wish there was a gun that reflected that small calaber weight of fire is ussually how AA is dealt with...of course in modern times it's actually more low weight of fire single shot missles so I guess I do get why most AA seems to be relativly few shots. If you ask me this is a point away from the whole GW only does things "cinimaticly" because flak emplacements are some of the most iconic and cinimatic of all war weopons.
What guns do Hyrda's use btw I haven't ever played a guard player that uses them are they more flak style or do they also use twin linked lasers?
PLANEs on the ground are vulnerable, but how vulnerable is a flying attack craft to small arms fire.
Hydras are autocannons.
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Post by: Synister_Intent
I really hope that this rumor about the CSM is true, I have been waiting a long time.
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Post by: warboss
daveNYC wrote:ZebioLizard2 wrote:
- Dark Angels units choose a circle that is kept secret during the game. Only a fraction of the army’s units can take a circle that has an in game effect. Circles can be revealed midgame and grant a special rule depending on the circle.
This is probably the most unique thing Dark Angels has ever gotten.
Isn't having something on your list that you don't tell the opponent about until it's used kind of a big change? Not to mention ripe for abuse. Say the circles cost a max of 50 points, so you make a 1450 point list for a 1500 tournament, and then bust out whatever circle best suits how the game is going. It just seems so poorly thought, not that that means it isn't real, this is GW after all.
As long as you're have to write it down ahead of time, I don't see any potential for abuse from the mechanic.
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Post by: unmercifulconker
http://natfka.blogspot.co.uk/2012/08/leaked-images-from-fridays-trailer.html
Here are the pics someone pulled from that youtube video. Looks like a captain/company master? (Sorry not too good with DA stuff) and a Librarian. Aren't they the 2 HQ that are rumoured to be in the starter set?
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Post by: pretre
Well, that's a horse of a different color. Automatically Appended Next Post: From Faeit 212 who got them via Mariog on Warseer
http://natfka.blogspot.co.uk/2012/08/leaked-images-from-fridays-trailer.html
Updated OP
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Post by: whoadirty
warboss wrote:daveNYC wrote:ZebioLizard2 wrote:
- Dark Angels units choose a circle that is kept secret during the game. Only a fraction of the army’s units can take a circle that has an in game effect. Circles can be revealed midgame and grant a special rule depending on the circle.
This is probably the most unique thing Dark Angels has ever gotten.
Isn't having something on your list that you don't tell the opponent about until it's used kind of a big change? Not to mention ripe for abuse. Say the circles cost a max of 50 points, so you make a 1450 point list for a 1500 tournament, and then bust out whatever circle best suits how the game is going. It just seems so poorly thought, not that that means it isn't real, this is GW after all.
As long as you're have to write it down ahead of time, I don't see any potential for abuse from the mechanic.
Yeah, it's no different than the Ymgarl mechanic.
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Post by: unmercifulconker
I reckon there will be another teaser video showing artwork for a chaos lord and maybe a cultsit. Definitely another chaos teaser though. Otherwise if it turns out to be DA codex, hats off to GW for their god like powers of disception.
Edit: No I am certain, I will (probably not) wager a very large amount of monays that it is the starter set.
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Post by: Kroothawk
pretre wrote:From Faeit 212 who got them via Mariog on Warseer
Okay, so Faeit also reposts Warseer rumours. But why link to the repost and list it as HIS rumour?
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Post by: pretre
Because I don't have a link to the original. If you have it, I'd be happy to update it or we can slap it into another thread.
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Post by: El_Capitan
In the picture with the Librarian, I'm fairly sure that is the Hellbrute that he is attacking with his mind powers. The Hellbrute was described as a giant suit of Terminator armour, with armour 12/12/10, armed with power fist and multi-melta and crewed by a Chaos marine.
I've had a guess at what the Hell Brute may look like using what can be seen in that pic and the rumoured description, enjoy my MSPaint mockup.
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Post by: pretre
Epic paint skills. Automatically Appended Next Post: Woohoo, made page 1 with all the cool kids.
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Post by: unmercifulconker
beasts of war would be jealous  Na good detective work mate, it gives me hope.
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Post by: warboss
El_Capitan wrote:
I've had a guess at what the Hell Brute may look like using what can be seen in that pic and the rumoured description, enjoy my MSPaint mockup.
Dude, you totally should go to work for Beasts of War!
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Post by: wyomingfox
pretre wrote:Because I don't have a link to the original. If you have it, I'd be happy to update it or we can slap it into another thread.
http://www.warseer.com/forums/showthread.php?348665-Dark-Angels-rumours/page7
Towards the bottom of the page. Not to hard if you are a Warseer member as you can search for specific members and then search through thier posts
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Post by: pretre
Yeah, I keep my addictions to just dakka and a local site. Automatically Appended Next Post: Updated OP
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Post by: Kroothawk
Actually, Malorg found it "on an Italian forum" and reposted it on Warseer. These pics have nothing to do with Faeit212 at all.
Only thing found there was:
via an Anonymous Source wrote:A guy on the Apoc40k Facebook group just posted a link to a youtube vid that was 38 seconds of new DA art with the date 8-25-12 at the end. He was able to watch it once, but then someone locked the video out. My guess is that it's Friday's teaser video for the GW blog page.
So he knows someone who has seen the video once, big deal. Not worth mentioning in the first post IMHO.
Anyway, posted the info in the correct thread with the correct link and info.
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Post by: pretre
Yeah, I saw. I'll go ahead and pull it.
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Post by: unmercifulconker
Does it really matter which site the rumour came from? As long as credit is given to the right person it shouldnt matter
Damn can't wait till Friday.
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Post by: wyomingfox
unmercifulconker wrote:Does it really matter which site the rumour came from? As long as credit is given to the right person it shouldnt matter
Damn can't wait till Friday.
It probably only matters to people who chronical rumors: the date, the poster, and website referenced can be nice to know if you want to track down and verify what was said and who said it. If you know this information and are a member of the website in question, it makes it pretty convenient to find the post in question. As an added benefit you can then tag the user as a friend or contact (Stickmonkey for instance) and then sort through the user's posts in the future rather than reading entire rumor threads.
For most people, who said what is all that is needed.
As for having a consolidated Faeit 212 Rumor Thread: I personally feel it would be more useful to simply breakdown Faeit's rumors into thier respective catagories and plug them into threads that are devoted to those topics.
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Post by: unmercifulconker
Makes sense
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Post by: Kavish
We want Asmodai! We want Asmodai!
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Post by: Phragonist
Title says "Updated in OP 8/13 with Leaked Teaser Pictures "
...
I'm looking at the OP and I don't see any pictures
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Post by: pretre
Aha. My bad, forgot to change the title. The pics are in the Starter Set thread.
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Post by: Kroothawk
Another set of Dark Angel rumours, posted in Italian by Cylon here:
http://adeptusdorica.blogspot.de/2012/08/rumors-dark-angel.html
Faeit212 made a google translate:
"... The DA codex will have a new choice in bipode heavy media mortis to be appointed and will have two guns.
there will be a new character that ought to choose allies from other codex (called guard?) as a troop choice ...
about the Deathwing I heard something about a box containing two hammers and shield and weapon type weapon nemesis that should give FNP to 2 +
there will be new variants of land speeder ... (And perhaps also one that makes the functions of the storm talon)
the "Blazing Sword" is something that has to do with the ravenwing ....
The presence of 3 banners that will characterize the army and the command team.
the DA will have different rules on the use of plasma weapons .. something warming ... to represent the fact that they are experts in using these weapons.
New aircraft is introduced into the codex DA will not be the storm Talon.
the cyclone missile launcher will have an AA if the model remains stationary for that turn.
There will be new options for the predator.
WW AA will have the option as an upgrade and 3 different types of missile to choose before the game.
special character chaplain will be introduced
there will be new psychic powers and will be given space to a couple of new units that are not present in the previous codex.
There are two basic troops choices and not just one.
it comes to AA missile launchers in the new codex .. I do not know, and this refers to the type of the missile destroyers or to those mentioned above.
about the release of the codex is a lot of confusion .. should be the first after the new year .. but when it was planned that the book of HH FW plans have been changed since the GW expects many sales and do not want to risk crossing your outputs gw and Fw. "
Summary by Starchild over at Warseer:
Here's a summary from that post on Faeit 212:
- Mortis Dreadnought
- Imperial Guard unit as troops choice
- additional equipment for Deathwing (2+ FNP)
- new Land Speeder variants
- Blazing Sword unit for Ravenwing
- the 3 Sacred Standards are back as unique wargear items
- bonus to "Gets Hot" rolls using plasma weapons
- new aircraft unit
- Cyclone gets Skyfire if stationary
- new Predator variants
- Whirlwind Skyfire missle option
- new special character Chaplain
- new psychic powers for a couple of new units
- two basic troops choices, not one
- possibly Flak missiles for missle launchers
- DA codex delayed until 2013 due to release of first FW Horus Heresy book & models
Perhaps someone with more time than I have should start a Dark Angels rumour thread.
494
Post by: H.B.M.C.
It's coming out this year!
It's coming out next year!
It's coming out this year!
It's coming out next year!
It's coming out this year!
It's coming out next year!
Rabbit season!
Duck season!
*bang*
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