New armor, dragon-mounted combat, takes place on Solstheim, and even includes a Telvanni tower! As a major Morrowind fan, I am really excited about this one. Even so ... I will probably wait for a GotY edition and buy the game again, this time for 360.
If Oblivion is anything to go by, this will likely be the last Skyrim DLC. Oblivion had some miscellaneous stuf (like Hearth's Fire), a shorter quest (like Dawn Guard), and an expansion (like Dragonborn).
Could well be. I've found the price points on Dawnguard and Hearth's Fire to be a bit over what I can justify to myself. Even at, say, 25% off I'd probably go for them. Just not at their current price.
I've fallen completley in love with Skyrim. I have no problem paying the price for expansions when I get more gameplay out of them than I do most games. (i am, admittedly, both very picky and very loyal to games)
I bought skyrim for my girlfriend who is a big Elder Scrolls fan. I eventually caved, and I've since played through three times. Anything that makes the game bigger and deeper is good on me.
I was a bit disappointed with Skyrim on playthrough 1 and discussed it with a friend who was also playing. We came up with the smithing system being a game breaker. So I waited a month and started my second playthrough without using smithing at all. I enjoyed it much more.
For my first playthrough, I did a sneaky Nord. My second playthrough was as a paladin (Imperial with focus on blade, shield, heavy armor, and healing). I think my GotY playthrough will be as an Argonian, but I'm not sure what character theme yet.
Polonius wrote: I've fallen completley in love with Skyrim. I have no problem paying the price for expansions when I get more gameplay out of them than I do most games. (i am, admittedly, both very picky and very loyal to games)
Lol was about to post the same thing. Skyrim is for me, quite simply, the best game ever. I don't care how over-priced the DLC is. The only thing i wish they'd do in the DLC was change some of the game mechanics or add new ones. The game is so tantalisingly close to perfect. If they added Sneak attack spells, Knocking people unconcious, mantling, dodging and a better sprint animation i dont think i would ever play any other fantasy RPG ever again.
Manchu wrote: I was a bit disappointed with Skyrim on playthrough 1 and discussed it with a friend who was also playing. We came up with the smithing system being a game breaker. So I waited a month and started my second playthrough without using smithing at all. I enjoyed it much more.
For my first playthrough, I did a sneaky Nord. My second playthrough was as a paladin (Imperial with focus on blade, shield, heavy armor, and healing). I think my GotY playthrough will be as an Argonian, but I'm not sure what character theme yet.
Definitely this, but I found enchanting to be the real gamebreaker. On my second (ish - doing two at once) playthrough now, and I'm only using items that I find or buy. Surprisingly rewarding.
Manchu wrote: I was a bit disappointed with Skyrim on playthrough 1 and discussed it with a friend who was also playing. We came up with the smithing system being a game breaker. So I waited a month and started my second playthrough without using smithing at all. I enjoyed it much more.
For my first playthrough, I did a sneaky Nord. My second playthrough was as a paladin (Imperial with focus on blade, shield, heavy armor, and healing). I think my GotY playthrough will be as an Argonian, but I'm not sure what character theme yet.
I've discovered this as well. All of my characters max out smithing and enchanting, and even on Expert I can just whale on stuff. I really wanted to resist the urge to smith, but I just couldn't. Maybe on playthrough four...
I did an Imperial Sword/mage, a Nord two handed tank, and a wood elf archer. The imperial was "Good," the Nord was "evil," and the wood elf was "whatever quest options I haven't explored yet." I ahven't really tackled the Dawnguard quest line in any depth, and I think I might start a new character for that. I'm not sure on play style though. I haven't really used much illusion magic, and the idea of being a sneak mage is kind of neat...
Polonius wrote:I haven't really used much illusion magic, and the idea of being a sneak mage is kind of neat...
This is what I'm doing now. It's brilliant fun, but being fairly squishy and reliant on not being heard has lead to seriously sticky situations. Good to have a backup skill set in case stealth fails you! I went with conjuring for that.
A really fun combo I tried was Conjuring / Illusion. I.e. Sneaky, assassin type guy. Conjuring allows you to skip Smithing pretty easily and the conjuring perk to buff conjured weapons is a great boost in early game.
My paladin's arc was the classic fall from grace, climaxing with Namira's quest and leading up to Dawn Guard ... which has yet to come out for PS3 ... so I guess I'll never know if he found redemption or what.
My problem is that my min/max munchkin took over after my first play through (which was based on what seemed cool, I basically tried to be a fantasy Jedi).
It's hard to overcome things you know are incredibly useful. I also have a planning instinct, and I know I'll have about 40-50 perks to really use, meaning I can only max out so many skills. Though perhaps doing a character with no crafting at all could be fun.
New armor, dragon-mounted combat, takes place on Solstheim, and even includes a Telvanni tower! As a major Morrowind fan, I am really excited about this one. Even so ... I will probably wait for a GotY edition and buy the game again, this time for 360.
Skyrim is getting increasingly more awesome, and I am feeling bad for criticizing it. I stand by my opinion that it fails as an RPG though.
Thats just crazy talk!
Fails why? I mean, I could understand if you are comparing it to an MMORPG, but don't you think the internet has spoiled us? I mean, you cant expect as rich an experience playing solo on your own.
At the end of the day, I got a good 40 hours out of skyrim before I got sick... the worlds huge, there are numerous quests, and the story is excellent, I think it is definitely a fantastic RPG. Really what would you say beats it? I grew up in the eighties so I've played and loved RPGS for years, and its bigger and more immersive, than anything else I raved over in my younger days. So i'd say the ones to beat for me would be...all the Zelda games, the FF series, the Diablo games and Star Wars KOTOR.
Skyrim is easily their equal. Perhaps not as good a story as say, the Ocarina of time, but far less linear, bigger, and also less cartoony which I also prefer.
I can see your point, in that we all like different stuff, but surely its harsh to say it "fails"!?
- To have a great story where your choices actually have an impact.
In Skyrim you can do everything, so there really isn't a role. Well, ok, I guess in the early game there are some limitations, but eventually you become so unbelievably skilled that it doesn't matter what you were before. There's also the fact taht you can join the mages, join the theives and join the assassins all the same playthrough. Where are the limitations, where are the actual choices?
And there is no story in skyrim. Not really. In order for there to be a story there must be an end. Skyrim has no end. What you do in the game is pretty much irrevelant; I'm the slayer of Alduin, lord of the vampires and storm cloak war hero of the rebellion, and this results in...nothing. No recognition or any significant change in the world. Well, I guess there are a few more storm cloaks, but other than that, nope.
Now as an Action Adventure game, Skyrim is friggen brilliant. Still doesn't make it an RPG.
Consider the Fallout series. You have to choose your skills and your stats. If you become friendly with one faction you might end up pissing off another. If you slaughter children and start shooting people through the head for gaks and giggles, people will notice.
Oh, and I friggen love Sheogorath, he's easily one of the best characters in the entire game. Note though that I said "criticize" and not "hate." What you see above are some of the problems that I have with the game. Doesn't mean I hate it though.
You're a bit off-base as to what a "role" is in a RPG. "Role" does not mean the same thing as a "role" in a script. If that were true, then God of War would be a roleplaying game. RPGs have more to do with being able to create a character (that's the role we're talking about) that is unique to you, wherein Skyrim does a great job. As to having an impact on the world ... well, have you actually played the main quest at all?
I'll hand it to you that your efforts in Skyrim don't come to much insofar as huge changes being felt throughout the game world. I would have liked some more definitive outcome regarding the Empire and the Aldmeri Dominion. This is par for the course, however. Elder Scrolls games have self-contained plots: a crisis arises within the plot and is solved within the plot. There's very little spill-over between games and what there is, is largely incidental. For example, take the Dunmer refugees in Windhelm.
In a way I agree. The infinite sand box nature of Skyrim allows for every character to do everything. In the end, there is no real differences anymore.
It doesn't help that for every time there is dialoge reconizing your achievement, there's a wizard telling you to looking into the mage's college after you're the Arch-Mage.
I'd agree that a little more change to the world based on actions would be nice.
Still, I think it's also a bug/feaure debate. Skyrim doesn't tell you a story, but it does allow you tell nearly any story you want.
And while it might not make sense for the companions to welcome the thieve's guildmaster or listener... the alternative is for players to find themselves locked out of options based on early choices.
Manchu wrote: You're a bit off-base as to what a "role" is in a RPG. "Role" does not mean the same thing as a "role" in a script. If that were true, then God of War would be a roleplaying game. RPGs have more to do with being able to create a character (that's the role we're talking about) that is unique to you, wherein Skyrim does a great job. As to having an impact on the world ... well, have you actually played the main quest at all?
I have beaten the main quest, and I have Experianced little to no impact from slaying Alduin. And I was thinking role as in Dungeons and Dragons sort of role. You play as a mage, you stay as a mage. You do not rush the big orc and engage him in hand to hand combat. Doing so will get you killed. Not really much point in creating a character if no one recognizes your exploits, and I hardly consider a jack of all trades, master of all an interesting character.
To me, an RPG is about choice. You choose to focus on combat skills? Ok, fine, good luck trying to negotiate with/sneak past/bribe 20 odd bandits. You choose to spend all of your cyber module on the energy weapons skill (system shock 2)? Ok cool, have fun trying to search for a new weapon every time the one you have breaks. Being able to do everything takes that choice away.
Then again, I guess I do have a very limited idea of what an RPG is. Polonius does have a point that Skyrim allows a certain degree of freedom in your exploits, allowing you to create your own saga. To me though is this an empty experiance, as your deeds have no impact in the world. I'm not asking much...maybe a tapestry or something showing your exploits, or a Dragonborn cult or something, anything really. I guess I'm just a vain bastard, I dunno.
Well the 'you choose mage, you stay mage' is indeed not there. Because players from Oblivion regulary did not like they had to choose their play style from the start of the game. Hence, they removed it.
thenoobbomb wrote: Well the 'you choose mage, you stay mage' is indeed not there. Because players from Oblivion regulary did not like they had to choose their play style from the start of the game. Hence, they removed it.
Oh really? I should try oblivion then. That sounds a bit more like the RPG I'm interested in.
thenoobbomb wrote: Well the 'you choose mage, you stay mage' is indeed not there. Because players from Oblivion regulary did not like they had to choose their play style from the start of the game. Hence, they removed it.
Oh really? I should try oblivion then. That sounds a bit more like the RPG I'm interested in.
Heh, maybe it is.
The faces suck though, but the locations are great.
The dungeons a bit more similar to all the others in the game, but it's nice.
No smithing, only repairing yer gear (it wears down)
You can create your own spells and enchant your items if you are in the mages guild. It costs money.
You can do all questlines with one character.
However, you choose your race with it's bonuses, then it's birthsign (wich stays that way), and then the class wich also will stay the same the entire game. You can make your own class too.
thenoobbomb wrote: Well the 'you choose mage, you stay mage' is indeed not there. Because players from Oblivion regulary did not like they had to choose their play style from the start of the game. Hence, they removed it.
Oh really? I should try oblivion then. That sounds a bit more like the RPG I'm interested in.
Heh, maybe it is.
The faces suck though, but the locations are great.
The dungeons a bit more similar to all the others in the game, but it's nice.
No smithing, only repairing yer gear (it wears down)
You can create your own spells and enchant your items if you are in the mages guild. It costs money.
You can do all questlines with one character.
However, you choose your race with it's bonuses, then it's birthsign (wich stays that way), and then the class wich also will stay the same the entire game. You can make your own class too.
Hmmm Crappy faces I'm fine with, as long as it doesn't make me sick.
Repetitive dungeons...eh, I can live with that.
No smithing is a bother, but I do like that the gear degrades over time. One of the problems I have with skyrim is that weapons do not degrade, which made levelling up smithing...tedious.
Making your own spells sounds fun
Doing all quests with one character, not so fun. Again, another problem I have with TES5
The birthsign and class selection sounds interesting though.
If you are playing Skyrim on PC there are mods that basically institute a class/racial bonus/birthsign system. You can still level all the skills, but your class skills level faster and your non class skills level slower. I started as a Briton, with a Magicka based class and birthsign, and I started with like 140 magicka, 60 hp, and 70 stamina - definitely more of the "squishy mage" archetype you seem to want.
Bromsy wrote: If you are playing Skyrim on PC there are mods that basically institute a class/racial bonus/birthsign system. You can still level all the skills, but your class skills level faster and your non class skills level slower. I started as a Briton, with a Magicka based class and birthsign, and I started with like 140 magicka, 60 hp, and 70 stamina - definitely more of the "squishy mage" archetype you seem to want.
Oooh that does sound interesting. Is there a mod that actually gives an ending as well, complete with slides? I like those.
I think equating RPG with forced choices and restrictions is probably the wrong way to think about it.
A role-playing game is any game where you immerse yourself in a role and develop a character over time. Just because you enjoy one type of RPG (character class style) does not mean that other types (Open, skill-advancement style) are not also RPGs.
Part of the fun of Skyrim and other open games like it is self-restriction.
Want to play a rogue that would never help anyone? Do it. Is there a systemic way that the game prevents you from doing good? No.
Want to play a wizard who sucks at swinging a sword? Do it. Is there a systemic way that the game prevents you from getting better with a sword? No.
Want to play a lawful good paladin who believes in truth and justice and would never help the Daedra? Do it. Is there a systemic way that the game prevents you from doing the Daedra quests? No.
That's what ROLE playing is all about. Expecting the system to do it for you is more ROLL playing.
Automatically Appended Next Post: Addendum: I would actually say that Skyrim is one of the most successful role-playing games I have seen after tallying that up. Why? Because you can play and make almost any kind of character in the game based on what you want to do.
Manchu wrote: My paladin's arc was the classic fall from grace, climaxing with Namira's quest and leading up to Dawn Guard ... which has yet to come out for PS3 ... so I guess I'll never know if he found redemption or what.
Not going to lie. That sounds cool as all get out. Consider it stolen for my next skyrim playthrough.
Much prefer Skyrim to Oblivion as Oblivion was broken on so many levels.
Oblivion's level progress was based on increasing pre-determined 'class' skills, so if you told it you were a fighter, (class skills sword, heavy armour, block, etc.) then played as a mage and used destruction a lot your destruction skill was guaranteed to go up the maximum amount each level.
This meant it was easy to get OP for most encounters throughout the game as all random encounters etc. were levelled to your actual level.
Skyrim's levelling does not matter which skills you increase and takes into account the level of the skill too, so you cannot get a situation as you could in Oblivion.
Manchu wrote: My paladin's arc was the classic fall from grace, climaxing with Namira's quest and leading up to Dawn Guard ... which has yet to come out for PS3 ... so I guess I'll never know if he found redemption or what.
Not going to lie. That sounds cool as all get out. Consider it stolen for my next skyrim playthrough.
By all means, please enjoy it! See how many worthy and noble deeds you can accomplish, and how little reward you can accept for them, until you realize the game was not really built for this ... If you know how to initiate Namira's quest, hold off on it for as long as possible.
Manchu wrote: My paladin's arc was the classic fall from grace, climaxing with Namira's quest and leading up to Dawn Guard ... which has yet to come out for PS3 ... so I guess I'll never know if he found redemption or what.
Not going to lie. That sounds cool as all get out. Consider it stolen for my next skyrim playthrough.
By all means, please enjoy it! See how many worthy and noble deeds you can accomplish, and how little reward you can accept for them, until you realize the game was not really built for this ... If you know how to initiate Namira's quest, hold off on it for as long as possible.
Yes, and its a poor option. That's why Namira's quest works as a climax for the paladin roleplay: you have to do something utterly depraved but you get an interesting, RP-centric reward ... or you can do something totally boring for a paltry amount of gold.
Conrad Turner wrote: Much prefer Skyrim to Oblivion as Oblivion was broken on so many levels.
Oblivion's level progress was based on increasing pre-determined 'class' skills, so if you told it you were a fighter, (class skills sword, heavy armour, block, etc.) then played as a mage and used destruction a lot your destruction skill was guaranteed to go up the maximum amount each level.
This meant it was easy to get OP for most encounters throughout the game as all random encounters etc. were levelled to your actual level.
Skyrim's levelling does not matter which skills you increase and takes into account the level of the skill too, so you cannot get a situation as you could in Oblivion.
Oblivion also allowed the reverse. Poor leveling could leave a character horribly crippled stat wise.
Oblivion was just...Terrible. Atrocious, ATROCIOUS graphics, with the map being one texture stretched to breaking point in places, the characters all looking freakishly ugly, the voice acting was terrible, the "persuasion" system was DREADFUL, the game was confusing and gave you no real idea where you were supposed to go, the lockpicking system was difficult and irritating, and let's not forget "STOP RIGHT THERE CRIMINAL SCUM! No-one commits a crime on my watch!". Ugh.
Squigsquasher wrote: "STOP RIGHT THERE CRIMINAL SCUM! No-one commits a crime on my watch!". Ugh.
Because that is totally worse than "I used to be an adventurer like you, but then I took an arrow in the knee." Or "Let me guess, someone stole your sweetroll."
Squigsquasher wrote: "STOP RIGHT THERE CRIMINAL SCUM! No-one commits a crime on my watch!". Ugh.
Because that is totally worse than "I used to be an adventurer like you, but then I took an arrow in the knee." Or "Let me guess, someone stole your sweetroll."
I don't think Solstheim is a province. The coolest part of Dragonborn being set in Solstheim is that we get to re-visit it. Plus the storyline sounds VERY compelling to me.
I don't think Solstheim is a province. The coolest part of Dragonborn being set in Solstheim is that we get to re-visit it. Plus the storyline sounds VERY compelling to me.
Wait...I just realized that with this DLC I will become a dragon-riding vampire lord, clad in full daedric armor, wielding a life-stealing dragonbone great-sword.
That's pretty fething metal.
No mean how large was the actual in game area. I mean, on the map Cyrodiil is bigger than Vardenfell, but in game Morrowind has a larger game world than Oblivion.
I'm trying to get a sense how big the island was in the Morrowind expansion.
This looks awesome. Right now I am running around slaughtering bandits and anything else I can find with dual ninja swords, and eating the dead bodies of my victims. I can't remember the last time I slept.
So I dont know much about the lore, but I used the console command TFC to go look at (I think) the Imperial City island when they released the latest patch. Is this where it is going to take place or is that something else?
Radiation wrote: This looks awesome. Right now I am running around slaughtering bandits and anything else I can find with dual ninja swords, and eating the dead bodies of my victims. I can't remember the last time I slept.
So I dont know much about the lore, but I used the console command TFC to go look at (I think) the Imperial City island when they released the latest patch. Is this where it is going to take place or is that something else?
That's something else. You need to go to the east.
My only issue with the trailer is the lack of new game mechanics/Alterations. Aside from Dragon riding and moving boats.
My biggest problem with the last two Elder Scrolls games is the unrealistic size of the Game worlds. In Morrowind it felt bigger and more real because you were only in a part of Morrowind the country. So one could believe that it could be a functioning nation. Vvardenfell was a harsh and unpopulated region of Morrowind.
Imo for oblivion it should have been the same size but only be that island thing the imperial city was on. All the 'cities' just being small towns on the outskirts of one gigantic Imperial city. For skyrim it should have been the Northern Coast of Skyrim with Three or so Large Cities, Three or Four times the size of whiterun and the north face of the throat of the world would be a southern border. Obviously this would mess with the Geography of the Above map but the improvement in Immersion would be huge for me.
But i think 'Elder Scrolls 6: Dominion' is a given. Summerset, Elsweyr, Valenwood and Black marsh.
CthuluIsSpy wrote: Talos was the first human to be able to use the voice, iirc. He was not the first Dragonborn (which I don't think are human/Elf/Khajit/freaky lizard).
No, Talos was not the first to use the shouts. If you recall, your character in Skyrim uses the Elder Scroll to receive a vision from the Merethic era so you can learn Dragonrend. Tiber Septim lived during the Second Era, thousands of years later.
Looking at the trailer for Dragonborn, the first Dragonborn was a Dragon Priest. The Dragon Priests were indeed humans.
CthuluIsSpy wrote: Talos was the first human to be able to use the voice, iirc. He was not the first Dragonborn (which I don't think are human/Elf/Khajit/freaky lizard).
No, Talos was not the first to use the shouts. If you recall, your character in Skyrim uses the Elder Scroll to receive a vision from the Merethic era so you can learn Dragonrend. Tiber Septim lived during the Second Era, thousands of years later.
Looking at the trailer for Dragonborn, the first Dragonborn was a Dragon Priest. The Dragon Priests were indeed humans.
They were? What happened to them that made them all scaly?
Jurgen Windcaller was the first to use the voice, right? The voice is like a 'Racial' for the Nords, The dragonborn can just use the voice more easily.
Tiber Septim Was only 600 years before the events of Skyrim. IIRC you go back About 2000 years when you go through the time rift at the Throat.
I Hope the underking is in the DLC. That bit when 'Wulf' gives you a lucky coin at Ghostgate in Morrowind is a really fond memory.
Yes, Jurgen Windcaller was the giant wuss who decided the nords shouldn't use the voice to utterly destroy all of their opponents because they lost one battle.
Bromsy wrote: Yes, Jurgen Windcaller was the giant wuss who decided the nords shouldn't use the voice to utterly destroy all of their opponents because they lost one battle.
He meditted and came to the conclusion something like the voice should not be used as a weapon, for it would only bring bad times.
Bromsy wrote: Yes, Jurgen Windcaller was the giant wuss who decided the nords shouldn't use the voice to utterly destroy all of their opponents because they lost one battle.
He meditted and came to the conclusion something like the voice should not be used as a weapon, for it would only bring bad times.
Tell you what would be ace: The ability to use the horn of Jurgen Windcaller as a weapon, It would fill the same slot as a sheild/torch but be like a shout Amplifier/recharge bonus. Essentially creating another Playstyle beyond sneak/warrior/mage/werewolf/Vampire (or any hybrids) like a 'shouter'. Maybe even have weaker versions of the shouts you could use more frequently. It could have it's own perk tree that unlocks with dragon souls (in the same way the Vampire/werewolf trees get filled, in parallel to the Word unlock system) .
Perkustin wrote: My only issue with the trailer is the lack of new game mechanics/Alterations. Aside from Dragon riding and moving boats.
My biggest problem with the last two Elder Scrolls games is the unrealistic size of the Game worlds. In Morrowind it felt bigger and more real because you were only in a part of Morrowind the country. So one could believe that it could be a functioning nation. Vvardenfell was a harsh and unpopulated region of Morrowind.
Imo for oblivion it should have been the same size but only be that island thing the imperial city was on. All the 'cities' just being small towns on the outskirts of one gigantic Imperial city. For skyrim it should have been the Northern Coast of Skyrim with Three or so Large Cities, Three or Four times the size of whiterun and the north face of the throat of the world would be a southern border. Obviously this would mess with the Geography of the Above map but the improvement in Immersion would be huge for me.
But i think 'Elder Scrolls 6: Dominion' is a given. Summerset, Elsweyr, Valenwood and Black marsh.
One of the main reasons Bioware RPGs have always been behind those of Bethesda is because of the small amount of main areas. Time constraints is another issue with making an area too immersive which is why time flows much faster in the game as realistic differences would make the game take way too long. Half of the reason Morrowind seemd so much bigger was the fact that the characters moved so bloody slow, and because the whole map was one cell (something that was changed for Oblivion so as to allow more detailed cities etc.), and in actual fact the Morrowind landscape isn't all that much bigger than that in Skyrim.
Simply put, if the game world was realistically sized, more important things would suffer as a consequence.
Perkustin wrote: My only issue with the trailer is the lack of new game mechanics/Alterations. Aside from Dragon riding and moving boats.
My biggest problem with the last two Elder Scrolls games is the unrealistic size of the Game worlds. In Morrowind it felt bigger and more real because you were only in a part of Morrowind the country. So one could believe that it could be a functioning nation. Vvardenfell was a harsh and unpopulated region of Morrowind.
Imo for oblivion it should have been the same size but only be that island thing the imperial city was on. All the 'cities' just being small towns on the outskirts of one gigantic Imperial city. For skyrim it should have been the Northern Coast of Skyrim with Three or so Large Cities, Three or Four times the size of whiterun and the north face of the throat of the world would be a southern border. Obviously this would mess with the Geography of the Above map but the improvement in Immersion would be huge for me.
But i think 'Elder Scrolls 6: Dominion' is a given. Summerset, Elsweyr, Valenwood and Black marsh.
One of the main reasons Bioware RPGs have always been behind those of Bethesda is because of the small amount of main areas. Time constraints is another issue with making an area too immersive which is why time flows much faster in the game as realistic differences would make the game take way too long. Half of the reason Morrowind seemd so much bigger was the fact that the characters moved so bloody slow, and because the whole map was one cell (something that was changed for Oblivion so as to allow more detailed cities etc.), and in actual fact the Morrowind landscape isn't all that much bigger than that in Skyrim.
Simply put, if the game world was realistically sized, more important things would suffer as a consequence.
Dont mean to sound rude but you've missed the point of my post, i was not saying the gameworlds needed to be bigger, the real point i was trying to make was that 'Vvardenfell was a harsh and unpopulated region of Morrowind'. I.e. they were not stupid enough to try and convince you that the play-space you were in was a functioning nation like oblivion and skyrim.
I'll send the Thalmor inquisition after you!
Altmer are discriminating.
Nords are discriminating.
Altmer are sneaky badass evil mages.
Nords are drunk brawlers.
The whole Imperial army did goot beaten by them. And I don't think a whole army can be defeated by one person now? Note that Ulfric also could shout at that time.
The ones that have naught but a tail and ears are Ohmes. Ohmes-Raht are are born with golden fur all over their bodies; essentially, Ohmes-Raht were what you played in Daggerfall. "Cathay" (or possibly Cathay-Raht, but I think it's Cathay) are what you played from Morrowind forward.
I'm biased because I liked Daggerfall better than any of its sequels of course.
Incorrect. Ohmes have no cat ears or tail. Ohmes-Rhat are the closest thing to Catgirls (furrybait) the Eldar Scrolls world offers. As with the Thundercats, a "light covering of fur" doesn't change but merely enhances this.
That you say that with such conviction is just... so sad.
Also ignorant and wrong (Cathay are more popular amongst "furry" artists, which means that if anything is "furrybait", the change from Ohms-Raht to Cathay was), but still, sad.
Melissia wrote: Cathay are more popular amongst "furry" artists
LOL while I'm sure you've compiled the stats necessary to support this latest instance of rank hyperbole ABSOLUTE TRUTH, it hardly matters. Ohmes-rhat are still the closest thing to catgirls on offer in Tamriel and you are still completely wrong about the Ohmes.
And there's no need for you to be condescending towards other peoples' tastes in artwork/characters. Frankly, the whole "furry fandom hate" thing is getting tiresome after something like fifteen years. That, and the stupid "lol therz no grls on interwebz" jokes. But I doubt that'll ever stop either. *mutter*
Also, I did use the wiki, but it's changed information and formatting since I last read it The new one has a better color scheme for reading long passages (white text on greyish-black), but it's kinda boring.aesthetically.
Just to be clear, I never decried furries. I just said Ohmes-Rhat were catgirls. Which they are. I like 'em just fine in FF and other JRPGs. I don't think they work (aesthetically, not morally or whatever) in the Elder Scrolls ... or 40k for that matter (Sixth Edition "Felinids"). And anyway, Ohmes-Rhat are in your favorite Elder Scrolls game Daggerfall ... so wiki should only be required to jog your memory.
I personally prefer the morrowind Khajit as they have Digitigrade legs, as did the Argonians iirc. Made them alot more interesting.
Would i play as one of the 'Beast' races? No. Or at east Not again, my Khajit character in Skyrim, 'Prisoner-jo', has a cool skill-set but i dont enjoy playing him anywhere near as much as my various Bretons.