Try and ignore the woeful interviewers voice/queries
Fix the 3D movement animations and add a bit more to the "FPS" fight scenes and oh my, I'll buy 3 copies.
They mention they have based (at least the first mission) off the boardgame missions?
Is that the 1st or 3rd ed boardgame? ( I should know - I own both but cant recall without it beside me).
All in all, a very solid development (hopefully) imo
I would be excited if it was available on Android as I think it would make a nice 'on the bus' game. But £23 for the PC version seems a little on the steep side tbh.
Dunno, I'd have to disagree, SE.
Seems (so far) like a very solid release and with the developer news (editor, new units etc) can only get better.
£23/€30 quid for a fully accessible and well made Pc version is ok by me.
Im a massive SH fan since the original BG anyway, so possibly a bit biased
So i got the game today. It's a hard game even on normal X-X
the atmosphere and sounds are awesome, including the small cameras on the shoulders.
Only complaints is that it's controls are kinda hard to master. I mean, sometimes you can have a guy facing a wall by accident when you want him overwatching.
I kinda wish the game had an "undo move" button for accidental slip ups.
Tiger9gamer wrote: So i got the game today. It's a hard game even on normal X-X
the atmosphere and sounds are awesome, including the small cameras on the shoulders.
Only complaints is that it's controls are kinda hard to master. I mean, sometimes you can have a guy facing a wall by accident when you want him overwatching.
I kinda wish the game had an "undo move" button for accidental slip ups.
hu? i had an undo button :O
there are still some ugly visual bugs exspecialy for the assault cannon, sometimes it says that i need 0 points for shooting, the animation when he gets the cannon pointing on the enemy is kinda unsmooth
but well gameplayvise i found no gamebreaking bugs ^^
and i think they should explain which dice role you need to be victorious when you are 1 click away from the fight, its kinda confusing for some1 who havent played the boardgame^^
but the game is fun but really difficult and i like that
oh and i was exspecting some kind of roleplay, like equiping your termis before mission and such things ^^ but well i think that would be against the boardgame
Got a copy yesterday and spent a few hours on it.
Really enjoying it so far (mission 3 of main campaign).
Is it a faithful representation of the boardgame? Yes.
Is it a top notch computer game? No.
Imo the sound is subpar as are some of the visual (Genestealers deaths, Assualt cannon anim). The main menu can be a bit buggy too.
Its nowhere near as polished as say Xcom or Dow2, however its Space Hulk on the PC.
A guy over at RPS gave it a scathing review but imo he is seriously nitpicking. Blaming the hotseat due to other players being slow isnt even logical and his moaning about the animation time is petty imho.
I can see why its getting some poor reviews for those that havent played SH or arent into the 40k universe. If you hadnt a clue what it was and paid circa €30 you might well be a bit annoyed but for me its an eyes wide open thing.
Its SH on the PC as I said and it does a very good (if slightly simplistic) job of it.
For me its the mission planning and tactical element I really love (finding out 1/2 way through a mission you're in dire trouble and trying to salvage things etc) or implementing a flawless map run.
There is an undo button by the way Tiger (lower right screen).
Havent tried MP or coop yet but really looking forward to it.
I'd say if you're considering dropping money on it, check some youtube vids first to see if the GFX/sound elements are up to your liking and realise the developers didnt push those elements. What they did do was make a simple and fun Space Hulk PC game.
Tiger9gamer wrote: So i got the game today. It's a hard game even on normal X-X
the atmosphere and sounds are awesome, including the small cameras on the shoulders.
Only complaints is that it's controls are kinda hard to master. I mean, sometimes you can have a guy facing a wall by accident when you want him overwatching.
I kinda wish the game had an "undo move" button for accidental slip ups.
Lower right hand side of the screen just above the end turn button and beside your options button.
Are you playing on very hard - it may not be there if so.
Emperor, forgive me for what I’m about to write. It’s me, Rab Florence. You know I love Space Hulk. You know I have every edition of the game. You know I am pure.
But it’s three in the morning, and I’ve been playing Space Hulk on PC for six hours, and that’s more than enough. It’s been a painful, heartbreaking six hours, and the thought of a seventh is unbearable. Let me tell you why.
Let’s start by quickly explaining why Space Hulk, in its board game form, is one of the greatest games ever designed. It’s a stripped down, sleek, beautiful thing. One player takes control of a squad of Space Marine Terminators. The other player controls a horde of alien creatures called Genestealers. Each Terminator has Action Points, giving them movement and attacks. You roll for Command Points too, providing extra actions that can be shared across the squad. The Genestealers are more simple beasts – playing the Genestealers is all about moving around outside the Terminators’ line of sight as a little blip token, and choosing the perfect time to reveal how many monsters are attached to that blip. Each mission throws a new scenario at the players, but there is a great deal of comfort to be found in how the game plays with such familiarity from moment to moment. Move – open door – cover corridor – activate overwatch. Move blip – lurk – reveal – ATTACK. Head-to-head, across a table, Space Hulk comes alive in spectacular fashion. It’s like one of those knife-fight in a phone booth deals, except the knives are dice, and the phone booth is a cramped room inside an ancient spaceship. And there is beer on the table, just to the right of all that.
Crucially, the Space Hulk board game feels like a distillation of the very best turn-based strategy mechanics. Just the good stuff. All killer, no filler. So why is this PC game so bad? I mean – how can that even happen?
ACTIVATE NEGATIVE ELEMENT OVERWATCH
Target Detected – Someone made the decision, early in development, to fully animate every Terminator and every Genestealer in the game. Now, okay, it’s a fancy-schmancy PC game, so maybe those animations are expected. But listen – when you start to realistically animate these big heavy Terminator dudes, you are asking the player to sit for a really fething long time waiting for every command to resolve. All the immediacy of the board game is gone in an instant. When I play Space Hulk on my table, I can move a Terminator three spaces and turn him 90 degrees in one second. In the PC game I have to watch the little fella go THUNK-THUNK-THUNK-THUNK-THUNK for considerably longer than that. I actually couldn’t believe there wasn’t an option to turn the animations off. The recent Nintendo 3DS game “Crimson Shroud” features 3d-rendered miniatures, mounted on little bases, and they look beautiful. They can also be moved as quickly as lifting a miniature and placing it onto another space. There’s no reason why there couldn’t have been something similar here. Space Hulk is an adaptation of a board game after all – would it hurt to give us the option to simplify all that fancy, fussy video game crap?
Target Detected – I know pretty much every Space Hulk mission like the back of my hand. Because I know Space Hulk, I know where the doors are on every map. Someone coming into this game fresh is going to miss doors. I guarantee it. You will move a guy, then a door will open somewhere, and you will say “OH gak. I DIDN’T SEE THAT DOOR.” When you miss a door in Space Hulk, you are in big trouble. The cluttered, muddy graphics and the sub-optimal camera angles make doors easy to miss. That’s just not good enough. Basic stuff too. Ugh.
Target Detected – I want blips in my Space Hulk. Not glitches. Let me tell you about something funny that happened to me tonight – by “funny” I mean “not at all funny”. In the first mission of the game, the classic “Suicide Mission”, I found myself opening fire on a group of hungry Genestealers. I took all of them down except one. I spent the next turn readying my Terminators to deal with that lone Genestealer. On the Genestealer turn, that lone Genestealer didn’t move. Weird, right? Not really. I discovered that the Genestealer I was worried about didn’t actually exist. I mean, he was there – he was standing right there – but he didn’t exist. I stared at him for a while, his little animation looping, and wondered if maybe he was one of the dead Genestealers, whose soul had got trapped inside a bad computer game as punishment for his sins. It’s also worth looking out for other “funny” glitches, such as gunfire firing upwards out of the map towards your face, and Terminators walking right off the map into the blackness of feth knows where. Oh, and missions ending in failure when they shouldn’t. Classic stuff. It’s only a BOARD GAME you are adapting here, fellas. This shouldn’t be so difficult.
Target Detected – Unless I’m some kind of idiot, and I hope I’m not some kind of idiot, the Hotseat Mode might as well not even exist. The idea of sitting and playing against someone at the same PC is great, but – oh, here we go. You know those blips I mentioned? In the board game, the Genestealer player has blips of different values. A blip might be hiding one Genestealer under it, which is bad enough. But it might be hiding three, which is sheer terror. A big part of the game is that tension of not knowing how many Genestealers that blip you can see actually represents. Well, in Hotseat mode, the number of Genestealers attached to a blip is open information. I mean, it says 1 or 3 right there on the fething thing. I went back and forth with a few people, asking them if they knew how to turn that off. Surely there must be a hotkey that hides it or something? But we were all stumped. We were all mystified. We were all saying “THIS CAN NOT POSSIBLY BE AS STUPID AS THIS WHAT IS GOING ON WHAT YEAR IS THIS IS THIS ON THE VIC-20?”
Target Detected – Okay, in the online multiplayer you can’t see how many Genestealers are under the blips. Hooray! But this multiplayer is only going to work with friends. I played with a few randoms tonight, and one took so long over a turn I went and made a cup of tea, another quit out a few turns in, and the last one made one move and then just stopped playing. I think the games keep running, so that turns can be made hours apart in glorious asynchronous – OH GOD. This is Space Hulk! This is one of the most EXCITING board games ever made. This multiplayer turns it into something akin to those weird play-by-mail games you’d see advertised in old comics.
Okay – give me a moment here. Space Hulk is a board game. You know what I mean? It is a board game. It’s a game that demands your opponent is right there with you, shaking dice. You need to be able to laugh at your opponent’s misfortune, in his face, at the exact moment it happens. You need to be within punching distance. There is a LOT of luck in Space Hulk. To make that luck factor palatable, you need that thrill of throwing the old bones down on the table right in front of your opponent. When you’re playing against some slow, unseen stranger, who isn’t even rolling any dice? Those moments of ill fortune just make you angry. That’s all. Angry. Oh, and an undo button? Really? GO AWAY.
Target Detected – Another thing. Forget about all the gakky parts of this game for a moment. Even the stuff that works okay could have been executed far better. For me, the most thrilling part of Space Hulk is during Overwatch. Let me elaborate.
A Terminator is on Overwatch. A Genestealer turns the corner and starts moving towards that Terminator. He fires at the monster. It’s a miss. It moves closer. He fires again. Another miss! It moves closer. He fires again. ANOTHER miss. It moves even CLOSER! (At this point, playing the board game, the two players are screaming at each other in excitement and fright.) The Terminator fires again. His weapon JAMS. The Genestealer moves CLOSER. OH. MY. GOD.
In this PC adaptation, these moments just happen. You know what I mean? They just play out, and pass you by. There’s no wit or craft shown in how these moments are presented. The music could have changed, maybe. The camera could zoom closer with every miss. Surely something could have been put in there to say – “Hey, this is one of the cool parts of this classic game design! Sit up and pay attention!” Instead it just shows you the mechanics of the thing playing out, like it’s just another phase of the game. Or like, I dunno, like the developers didn’t really care.
And that really sums this scrappy, boring adaptation up. A lack of care. It’s about as bad as it could possibly be. I’ve played through half of the campaign missions, missions that are close to my heart, and I’ve hated every one of them. I stopped at exactly halfway, because the game told me I’d lost a mission I’d just won. And that was the final straw. What an achievement that is, to turn magic into soup. To turn a thing of such celebrated greatness into a thing of such grated celeryness. It sickens me to think that some people will play this game and think that this is what Space Hulk is – a leaden, dated bore. That’s not a Space Hulk I recognise.
Sure, you might still want to buy this expensive disaster purely because it’s Space Hulk.
Like I said above nitpicking at its worst and imho a pretty gak review overall.
A very quick rebuttal to his negatives;
Animation times- nonsense, he says SH the boardgame was fast and dynamic. Uhhm, no, it wasnt. It was tactical, planned and atmospheric. And he has to be a bit newb since you can actually activate and move all 5/6/7/8 etc Terminator at once, reducing animation times significantly.
Doors? Really? You can go into tactical mode and see where each and every door is. They are a critical part of the game and if hes played as much of the boardgame as he claims he'd know that. You have to plan out and know where they are - via the tactical map. Zooming in isnt half as bad as he makes out either.
He actually tries a pop at the multiplayer because other players take too long?
Genestealer reveals in MP? - dont see a major problem myself.
As to the overwatch moments lacking craft, on the one hand hes moaning about animation times but for EVERY overwatch moment he wants a music change or camera zoom or "epic" moment. How does that work exactly? A 2 hour overwatch turn?
A poorly written, thought out and ultimately petty review imo.
It's a bit sad that they've messed up overwatch, X-Com manages to copy the feeling of the boardgame entirely when things play out and you're sitting there staring at your guys going. "Don't mess up, don't mess up, don't mess up...."
Got it last night.love it. Played two player hot seat via big screen through steam . On my tv. Not 100% still needs some pacthing to fix a couple things . But overall very good they got the board game feel down very well.love the "aliens helmet camera feed" very cool. The only thing i thought was the Sargent and power sword did way better then mine ever did in the board game big thumbs up. If you like space hulk pick up and support the game
Holy crap, that guy was literally bitching just to bitch.
Also, I have yet to have any glitches yet lol. The closest "glitch" is that the Assault Cannon does not seem to aim correctly (it always shots the the right visually of what it is actually shooting at but thats it)
That's a really good video and I think it covers everything needed about the game. I know I'm not getting it.
It sort of fits my theory that it was just one of a bunch of licenses handed out in an attempt to damage control the (possibly predicted) hobbit disaster for a quick buck.
After reading some people's negative response to Space Hulk I thought I would like to clear somethings up. Note that I AM a fan of the board game and this game. So it might be defending it more than a normal player would.
Quick summary is if you know the rules and have played the board game it will offer enough for you to give this a try. Don't expect exceptional value for $30 bucks thought. It is just marginaly enough to give you a good time. New players will find this game bad at $30 due to the lack of clearity of the rules and awarkward controls due to it being a faitful reproduction of the board game.
Price:
$30 is a lot for an indy game. if you base it on a computer game it is expensive for what it offers. If you base it on the GW miniture game it is a steal. 1 HQ figure from GW costs $30CAD.
awkward gameplay:
This is really made as a boardgame. but ended up not entirely pleaseing both gamers and wargammers. Gamers complain why no notification that some marines have unspent Action Points (AP). Wargammers complain why no 3 minute timer and why option to undo a move. Its a tradeoff the developer made. Learn to cope with it is my best answer.
Bugs/Glitches.
Most of these are small errors. Some are coding errors that forcues you to move your marines step by step. I have yet encounter those that are game breaking. But know there they do exists.
Why buy the game?
The gaming tiles really expands the imagination to those who have seen the board game. Terminator details adn the shoulder cam gives you a new perspective from the model's eye. You can play single player without a friend, but note the AI is not the smartest which makes the game much easier then with a smart friend. There is no need to set up the board.
Overall this is not a OMG need to buy now game, you will get the most milage on a Steam sale, however if you are a GW or SH fanboy I don't think a couple extra dollars will rob your enjoyment of playing it now.
The WTF is Space Hulk pretty much sums it up for me. As much as I'd want to dig into this and love a Space Hulk experience, the game just is, as TB said 'low rent.' There was no real care put into this whole thing, and it shows.
Is it gamebreaking bugs? Not so much, but just little things that show they were not really putting any love into the title.
At $10, I would have grabbed it. $15, I'd most likely have grabbed it. After watching the full video and seeing the $30 tag, no thanks. Half that price would have been acceptable.
Yep, I fully agree. This game is far from being a 30$ title - keep in mind that 30$ is the retail price for relatively new games on Steam as they get discounted very soon.
I enjoyed it, some of the bugs are fething annoying though.
I play on difficult and that mission where you have to revive the unconscious terminators is crazy difficult. I finally got it cracked with the Libby and 2 guys still alive, backed the librarian onto the end zone before I was going to move the other two lads in, and then as soon as he hit the pad it went MISSION FAILED.
I presume you stupidly have to send the librarian last....
The game is decent to say the least, I would highly recommend it to any warhammer 40k fan. I played it for 2 days non stop and absolutely loved it (I never had a chance to play the actual board game so this was a great chance for me to make myself familiar with it in a way). Sure, some might argue that it is lacking and full of bugs but hey - what game isn't few days after the initial release? Game developers seem to listen to the community and actively answer most of the posts on the official steam forums. They already stated that they are planning to add a lot of FREE content (map editor, more customization for squad members and something else but I forgot what exactly). Other than that, they are also planning on releasing additional paid content such as new campaigns and adeptus astartes chapters. Pretty cool huh? Oh, and just so you know, two patches were released so far, fixing numerous bugs and more are to come very soon.
Though I agree that it is a bit overpriced, almost 30 euros is a bit too much given the amount of content present, perhaps wait for some sort of sale?
My final rating is:
6/10 for an average player.
7/10 for a fan of strategy, turn based game or a warhammer 40k fan.
8/10 for a fan of strategy, turn based games as well as warhammer 40k fan.
mattyrm wrote: I enjoyed it, some of the bugs are fething annoying though.
I play on difficult and that mission where you have to revive the unconscious terminators is crazy difficult. I finally got it cracked with the Libby and 2 guys still alive, backed the librarian onto the end zone before I was going to move the other two lads in, and then as soon as he hit the pad it went MISSION FAILED.
I presume you stupidly have to send the librarian last....
haha had the same problem got all my termies in, just 1 died(not the libirian) but still mission failed
but yesterday got all termies to escape and not a single 1 died
its kinda easy, you just need to place the lib there where the most nids come from, he kills them all with overwatch in 1 turn mostly^^
I've never had an issue with the game.
No bugs, quality seems okay to me, though I wasn't expecting much... AI isn't too bright but what can you do...
The only real problem I have found is that there's not a whole lot there...
Anyone wants to trade his or hers space hulk cards (I am missing two and got many doubles)? If so, please add me on steam: devisspl, I would greatly appreciate it.
Automatically Appended Next Post: Apprently, they also want to improve the multiplayer experience (add certain features to it, perhaps some sort of ranking?) and are also planning on adding ten additional achievements that are to be obtained only through the online play. Cool right?
Devizz wrote: T Sure, some might argue that it is lacking and full of bugs but hey - what game isn't few days after the initial release?
How sad is it that THIS is the state of affairs?
There is a difference between launch hick ups and terrible optimization, visual glitches etc...
Have you ever been somehow involved in the game development? Or in creating any major mod perhaps? It is near impossible to release a game without some bugs simply because while editing the game code and fixing something it is extremely easy to mess up something else... Also, keep in mind that very often game is being rushed because developers of the game are given no choice but to release their product early onto the market (release company forces them to do so). Even independent companies that release their games online via something like steam... steam is also a company. The only way to have as bug free game as possible is to have it around for a really long time and to have a really big playerbase that can continuously report any bugs to you (as an example: blizzard games but they have bugs of them own as well so yeah).
Every game has bugs.
It's the ones that have so many bugs they are near unplayable or there is a bug so big is makes the game unplayable that are the issue.
There's also the time it takes them to get around to some of the bugs which can be forever.
Devizz wrote: T Sure, some might argue that it is lacking and full of bugs but hey - what game isn't few days after the initial release?
How sad is it that THIS is the state of affairs?
There is a difference between launch hick ups and terrible optimization, visual glitches etc...
Have you ever been somehow involved in the game development? Or in creating any major mod perhaps? It is near impossible to release a game without some bugs simply because while editing the game code and fixing something it is extremely easy to mess up something else... Also, keep in mind that very often game is being rushed because developers of the game are given no choice but to release their product early onto the market (release company forces them to do so). Even independent companies that release their games online via something like steam... steam is also a company. The only way to have as bug free game as possible is to have it around for a really long time and to have a really big playerbase that can continuously report any bugs to you (as an example: blizzard games but they have bugs of them own as well so yeah).
I never argued that games are released bug free. I'm arguing that there is a difference between some minor bugs at launch that most games will have and the type of unpolished turd this appears to be. And developers getting deadlines from their Publishers is nothing new, this doesn't mean we have to just excuse the quality of their products and thank them for it.
Devizz wrote: Have you ever been somehow involved in the game development? Or in creating any major mod perhaps? It is near impossible to release a game without some bugs blah blah
Every time I see this argument, I snicker, because it's a terrible argument. The next time, say, your cable is out, if you called the cable company to complain, and they started saying "bro, have you ever run a cable company?" - would that in any way mitigate the fact your cable is out? If McDonalds gave you a burger that was missing the meat patty, and when you brought it back they were like "Well, Wendy's messes up too, it's super hard running a fast food franchise".
You don't need to be an expert in software development to find a game with no music to be low rent, or to find glitched animations to be gamebreaking, or to find an inability to turn of animations tiresome and unfun. You merely have to be a video game consumer; ie the target audience for this game.
I played it for about 10 minutes and found ti to be pretty lame, and I'm saying this as someone who loves Space Hulk. I think it would have been overpriced at half the price for what they delivered.
Devizz wrote: T Sure, some might argue that it is lacking and full of bugs but hey - what game isn't few days after the initial release?
How sad is it that THIS is the state of affairs?
There is a difference between launch hick ups and terrible optimization, visual glitches etc...
Have you ever been somehow involved in the game development? Or in creating any major mod perhaps? It is near impossible to release a game without some bugs simply because while editing the game code and fixing something it is extremely easy to mess up something else... Also, keep in mind that very often game is being rushed because developers of the game are given no choice but to release their product early onto the market (release company forces them to do so). Even independent companies that release their games online via something like steam... steam is also a company. The only way to have as bug free game as possible is to have it around for a really long time and to have a really big playerbase that can continuously report any bugs to you (as an example: blizzard games but they have bugs of them own as well so yeah).
There's a difference between bugs, and gakky workmanship. Space Hulk's problem has the latter.
Compare to XCOM: Enemy Unknown, which is just buggy.
I agree with you guys, while I enjoyed playing Space Hulk there is no denying that it has lots and lots of bugs and lets be honest here - is a bit overpriced. It should cost 10-15 euro MAX (that is for how much I bought it anyway). But hey, buisness is buisness - they knew that their core target audience would buy the game anyway, and changing the price of the product would not affect its sales that much - seems like a smart decision to me. Still, devs seem to be taking things seriously and continue to fix bugs and are very active on the forums, constantly replying to majority of community's concerns. That is something very rare these days. They plan to add lots of FREE content soon and additional, paid DLCs as well.
In my opinion, a consumer is not expected to be able to code a game in order to have an opinion on it. In fact, the only thing a consumer should be expected to do is in fact expect the product to be as promised.
It is far from impossible to release a glitch free game at launch. It happens all the time. QA is an important part of any process, and frankly it is laziness to throw out what is essentially a beta version of a game to make your audience do your QA testing and pay you to do it.
Not saying that is what happened here, but I do not personally agree or condone the idea that it is ok to release product with greater than industry acceptable crash rates or issues. I'm lookin at you Sim-city.
It is far from impossible to release a glitch free game at launch. It happens all the time. QA is an important part of any process, and frankly it is laziness to throw out what is essentially a beta version of a game to make your audience do your QA testing and pay you to do it.
Yeah but actually that is what happened (to certain extent at least). They had to release a hotfix few hours after the game was released because it was impossible to complete the 6th mission of the single player campaign. As I have already said - game is definitely decent but also lacking and got many bugs that need to be fixed ASAP. But devs seem to take things seriously and so far it looks like that they intend to support the game instead of grabbing all the money and running away.
Yeah but actually that is what happened (to certain extent at least). They had to release a hotfix few hours after the game was released because it was impossible to complete the 6th mission of the single player campaign. As I have already said - game is definitely decent but also lacking and got many bugs that need to be fixed ASAP. But devs seem to take things seriously and so far it looks like that they intend to support the game instead of grabbing all the money and running away.
Wait, this is news to me.
They -released- the game without it being able to be finished? Wow. And we're trying to defend this action? Why?
If this was any other product, ESPECIALLY if it was GW, dakka and the general public would be out for heads with pitchforks, yet here we are trying to rationalize it away? I'm sorry, but no. I refuse to let a game company, one presumably run by professionals, act in such a blatantly unprofessional way. You do not release unfinished products and charge full price, no matter how much scrambling you do after the public discovers how many corners you cut. The bottom line is that they should not have been there in the first place.
"Well sir, we got your new car to you, but it doesn't have an engine. But we promise to get it installed ASAP, and thanks for paying full price!"
Devizz wrote: But devs seem to take things seriously and so far it looks like that they intend to support the game instead of grabbing all the money and running away.
Terrific. I hope at some point they deliver a product that I would be willing to buy, as I have not bought a copy (the one I played was my friends, who did - I don't know this developer so was cautious). I want Space Hulk to succeed, and I think they could turn this around, but they definitely deserve the rancor they get for apparently deciding that their first customers were going to be paid beta testers.
Played a few games tonight VS a mate - he was Stealers, I played Termies.
Brilliant fun, really enjoyable.
I do agree the Stealer AI is piss poor (VERY) but playing VS a good friend was great craic.
Single player Im up to mission #9 (some are very easy, one or two are harder - even VS the dumb AI).
Is it perfect - ala post #12 in this thread? Nope.
But, its still dam fun. Play VS a good mate and its great
If not, or you are evaluating this as a computer game, wait for a sale.
I love the idea of Space Hulk, the fun it gives me now well worth the $30. I know I can get it cheaper in 2 months, but is $15 worth the anticipation of 2 months?
I just made a bunch of money so am inclined to pick it up now, but, $30 feels steep for it and I am sure it will be $14.99 in two months.
Obviously no one can make my mind up for me, but I am curious to hear thoughts.
Personal opinion ; it's by far the worst game I've played this summer, and I've played Stronghold 3 and that Anna game. Unless you are an Space Hulk fanboy like some others here, or someone who's satisfied simply by having the 40k logo on the box, you'll soon realize that you've just wasted money.
However poorly written the review on page 1 was, it was fairly accurate.
A half-hour mission is basically 10 minutes of actual tactical planning, with 20 minutes of THUNK-THUNK-THUNK in between. A thoughtful dev would have given us an option to skip movements animation. A better one would have made it possible to accelerate movements.
I don't get the problems with doors, personally, but I think this it because I expect there to be doors half-hidden in that mire of bad graphics.
I don't know what Ratius is on, but showing the number of genestealers on the blip in hotseat is a definite flaw which could've had a few different easy fixes. As it is now, the whole idea of blips is useless, or just another advantage to the Marines. And it sucks too because the Hotseat on a turn-by-turn game is, for me and a few of my friends, what makes the game.
And it's buggy. Less now than it was at release, so you don't have to worry about the auto-fail missions anymore (how the hell did that pass QC?!?), but still...
Space Hulk basically plays like a poor-man version of Xcom, without the variety of enemies, of weaponry, of tactical options, without the quality of graphics and animation and, frankly, without the fun of it.
Thanks, guys. Sounds like I will wait until it's cheaper. I do like Space Hulk and am willing to give pretty much any 40k product a pass to an extent, but it sounds like this one has just too many flaws to make it worth $30.
Xenocidal Maniac wrote: Thanks, guys. Sounds like I will wait until it's cheaper. I do like Space Hulk and am willing to give pretty much any 40k product a pass to an extent, but it sounds like this one has just too many flaws to make it worth $30.
Thanks a lot for the feedback.
Mind you, it's the kind of game that might actually be worth it once it acquires a modding community.
The basic idea is sound (and I still plan on getting it some day once its price drops sufficiently), but if a base game fails to inspire, very few people will go through the hassle of modding it.
This is how a thriving mod community looks like - but then again, this game was specifically designed to be mod-friendly from day 1.
The basic idea is sound (and I still plan on getting it some day once its price drops sufficiently), but if a base game fails to inspire, very few people will go through the hassle of modding it.
This is how a thriving mod community looks like - but then again, this game was specifically designed to be mod-friendly from day 1.
Oh that's a big ''if''. The only thing that could save this game, IMO.
So has this gotten patched up to be worth buying yet? Because, as poor as the offer was initially, I did see a pretty good game in there yearning to be free.
Ouze wrote: So has this gotten patched up to be worth buying yet? Because, as poor as the offer was initially, I did see a pretty good game in there yearning to be free.
It's patched up to, I think, v 1.6 or something. No more auto-fail missions, graphic bugs have been dug out...
Check out MetaCritic and read the fan reviews, maybe it will help some of the doubters. I think all 40K fans should buy this game either now or whenever Steam does a sale. Heck, I'm pretty sure many of you have some pretty horrible games that you paid a lot more for on your consoles/PCs right now. $30 is a night out to the movies with your girl and you know she wants to watch something mushy. Supporting the 40K universe will eventually pay off big as it gains visibility and one day we may have a full on turn based tactical digital game that mimics the tabletop to a very high degree with unlimited customization and modding capability (the last part might be a pipe dream).
A half-hour mission is basically 10 minutes of actual tactical planning, with 20 minutes of THUNK-THUNK-THUNK in between. A thoughtful dev would have given us an option to skip movements animation. A better one would have made it possible to accelerate movements.
This right here is my biggest gripe with the game. It's 2013 and they couldn't have made it to where we can skip the animations, or continue doing actions while the animations are running. Other than that I think the game is fun, I agree that it should be slightly cheaper.
"To celebrate we’ll be having our first Steam Sale tomorrow, on Saturday 12th of October, where you’ll be able to grab yourself a copy of Space Hulk with a 33% discount."
Should save about 10 bucks off the purchase, I think? It's a much better deal for 23 Euros. I might bite... It's probably bound to get even cheaper in the not too far future, but I'm in the mood for some oldschool turn-based strategy these days.
Yeah... it's on sale for $19.99 right now.... aaaaalllmost about to pull the trigger... but something is telling me I should wait until it's $4.99 six months from now.
I picked it up a few days ago for $10 on Steam. The three major complaints I saw before buying it were bugs, the game ends up being boring after a while, and how slow the marine animation was.
My two cents:
I've played through the three campaigns that came with it. (Hey I was sick and nothing else to really do)
Bugs - I got 1.3 and the bugs are mostly worked out. I did see one genestealer that was in a square looking alive that i couldn't target. It was actually supposed to be dead. Once I moved a termy on to the square it squished and went away. No game hanging bugs though.
Boredom - Nothing here. Now, I love turned based games for the most part, so this was just a great throw back.I felt the developers really cared about this game. It reminded me of older GW games only more polished.
I am a huge Chaos Gate fan, even keep an old WIn98 virtual machine to play it now and again. This game had a modern feel to that, even with the mission briefings, "Sergeant of the squad, accept your orders". That being said it isn't Chaos gate, so if you didn't like that game, don't worry.
I found some of the missions to be pretty hairy. There's a sense of angst moving through the tight corridors of the ship, leaving men in a rear guard to hold off dozens of genestealers while the main mission is completed. And then trying to have them fight their way through. Good times, no boredom for me.
Slow animation - They've added a setting to make the animations faster. That's pretty cool just in the fact that they listened to people complain about it and fixed it.
All in all, good game. Probably not the best game in the world, but a lot of fun for me. I saw someone on a forum mention that they would like a campaign where you have 50 marines to start and any that die come out of the pool permanently. Once again that's like Chaos gate, would be pretty cool as it is hard to manage and man do you rethink things and take each death a little harder.
Its a good buy, fun game with a good ammount of challenge. (that is until your like me i find an exploit near the end of the first campaign) Still a great game.
This game gets a Brother Zael out of 10
Hmm no one has linked them but You should watch these two before you play Space hulk (caution some bad language)
They will teach you the best way to Deploy your Brothers for the Optimum chance of success