This thread has been created to reduce OOC spam, and to give us the ability to discuss our characters and the RP in general. Feel free to discuss anything related to the RP here.
Sorry, been really busy. Due to recent events, I am not going to be able to do this that well. Everything in my life''s currently going to hell, so yeah...
Yay things will be moving along now. Question, how large of a force are the imperials sending? So far were small in number, ships and resources but are prepared for assault and space battle (no matter how brief our capabilities might be there) so I'm curious if the enemy strength has been stated or if were just winging it.
@Justicar: 'Fraid we already turned someone else away
@Rex: Probably a guard regiment. This is an entire occupied system, so its going to be a battlefleet with several regiments for ground assault. Only one will be attack Aplora, and I trust that a force of chaos marines such as this could take them out.
Prepare yourselves for ground attacks and bombardments down on the hive's shields, feel free to make sorties if they land close by (You guys' decision), a little later, RP them assaulting the city on the ground.
There isn't really much of a reaction until the attack happens. We all knew this was coming, so posting seems pointless till Imperial lander's are nearing the Hive city.
Also, how many Landers are coming for our main warband? I assume itll be 2 to the main planet, the other two will play leapfrog making sure we are not all over the system. I am imagining the opening to look like this:
with the Lander in the background exploding in a suitably epic fashion
IHateNids wrote: My ship is waiting to ambush the Landers, so Id say no.
Won't have much chance to do anything with the four warships in orbit. Plus, the landers will basically be sitting in high orbit dropping troopships, valks, etc.
I'd personally suggest Hit and Run, especially as you're both Running Strike Cruisers (?)
As for the landers? All four are for Aplora. There are multiple invasion forces attacking each of the planets in system.
It would, but the imperial cruisers would cripple a strike cruisers in a couple of salvos. Landers are literally just massive, minimally armed barrels full of men and tanks. The imperial fleet would be firing from thousands of kilometers away as you approach swell. But they lack he movement to turn and fire efficiently, the strike cruiser relays on outmanouvering and striking at weak points such as the engines, generators bridge etc or board a ship and retreat
Yeah, but if your hit by a lance more than a few times, your craft is gone. Even boarding actions are dangerous considering the size of the Imperial fleet.
Well, due to my Ship being on the far side of the planet, I was thinking of destroying one of the Landers sent for the part we havent fortified, then warp-jumping to behind the Imjperials, if Warp Travel is that easy to use (forgive my noobiness if not, I have literally no knowledge of this, and Lexi isnt helping
Warp travel is tearing a rift in the warp and tearing another when leaving. In such close quarters with the Imperial shifts, you'd such them into the warp, crashing into you, or cause serious damage to yourself and the Imperials.
And it is also worth remembering that we are not Eldar or Necrons, we don't surpass them in tech, armour, weaponry, or even skill, necessarily. You have to find the best way to use your fleet to pose a threat.
We literally have no advantages besides 2, we are defenders, which is an advantage, and we are SPHESS MAHREENS.
The only situation we have an advantage in is close quarters combat.
Lord Magnus wrote: And it is also worth remembering that we are not Eldar or Necrons, we don't surpass them in tech, armour, weaponry, or even skill, necessarily. You have to find the best way to use your fleet to pose a threat.
We literally have no advantages besides 2, we are defenders, which is an advantage, and we are SPHESS MAHREENS.
The only situation we have an advantage in is close quarters combat.
But Space marines are designed for assault not defense, but then again, the best defense is offence.
What I say we do is assault the lander's in low orbit, weaken the force then strike once they begin to deploy. Constant hit and run attacks, trying to not become defenders. While the Guard have no fortifications or fall back zone, they are at their weakest.
I have no head for strategy, I just want to shoot something.
Question, can the landers be taken out without being turned into space scrap by the imperial cruisers that hang ready near by? Or am I missing something in this situation? So glad I dont have anything bigger than a Thunderhawk right now lol
Lord Magnus wrote: And it is also worth remembering that we are not Eldar or Necrons, we don't surpass them in tech, armour, weaponry, or even skill, necessarily. You have to find the best way to use your fleet to pose a threat.
We literally have no advantages besides 2, we are defenders, which is an advantage, and we are SPHESS MAHREENS.
The only situation we have an advantage in is close quarters combat.
But Space marines are designed for assault not defense, but then again, the best defense is offence.
What I say we do is assault the lander's in low orbit, weaken the force then strike once they begin to deploy. Constant hit and run attacks, trying to not become defenders. While the Guard have no fortifications or fall back zone, they are at their weakest.
To give people a vague idea of the sheer scale of imperial ships, here's a good reference. Strike Cruisers are roughly the size of Dauntless light crusiers, but bet armed. There main strength is speed, an its contents.
Is there anything necessary about the city itself? We could go for a tactic of giving them a part of the city (rigged with bombs etc. obviously), let them pile in there then go on a counter-attack from ambush? It'd slaughter a small section of their army at least, and mean we were on the offensive rather than defensive.
We could use it as an ambush site. Send out a false Vox message saying that it's our HQ, drawing the guard in, then collapsing the city around them and ambushing the remaining guard. We could loot their bodies and what vehicles are intact and or repairable.
Glass, if people in the ships aren't going to post, can you please have the lander's begin their decent. Having the RP held up because two players haven't posted is going to kill the RP dead in it's tracks.
Also, are the Imperials going to take advantage of the air superiority they have within the atmosphere? Valkyries, Vendettas, Vultures, Lightnings and Thunderbolts could easily spearhead the assault.
Good evening gentlemen, I've spoken to TGN and I'll be joining this little party.
Name: Inquisitor Solistilius Age: 107 Equipment and Armour: Carapace armour, various unholy tomes and blasphemous iconography Weapons: Needle pistol, Power sword Warband: His allegiance is his own Alignment: Chaos Undivided Bio: Once, long ago, Solistilius served the Imperium of Man amongst the vaunted, shadowy organisation that is the Inquisition. Although never rising to any great prominence amongst his order, he nonetheless achieved many great feats in defence of the Imperium - none of which will ever be remembered beyond being noted in history books long since sealed away. It is not certainly ascertainable whether there was merely one reason which caused Solistilius to turn traitorous and it is not at all clear whether there was one incident which snapped his mind into the servitude of chaos or if the corruption was slow and subtle. Since his turn to chaos in the late 40th millennium, he has disappeared and resurfaced in later centuries several times, the warp often carrying him far into the future on his travels. Whether the dark path behind him will ever catch up with him is unpredictable, for those he wrongs or leaves dead will most likely fall foul from time, leaving only descendants or very old enemies left to enact revenge, should they even by some chance ever find him. Appearance: Standing a scrape off six foot, the Inquisitor is possessive of a very stern complexion. His hairless head has a thick-set brow and somewhat sunken eyes. His skin is almost tan in a clearly off-colour shade and his face is marked by several deep scars. His eyes are entirely black and unblinking. His armour is dark and battered and a tattered, discoloured red half-cloak drapes from his left shoulder. At his waist is a scabbard containing his power cutlass and a surprisingly well-maintained holster holds an equally well maintained needle pistol. Chains hang loosely across his chest holding various cursed books and ruinous symbols which dangle lazily yet securely. On his feet are thick, well-worn military boots.
The actualy fighting has begun, the mechancius has forces advancing on the city walls, presumably they're smart enough to be firing rockets and lobbing shells from what mobile artillery they have.
this looks so fun :( i wish i could join with my Gladiator group 666
Name: Lord Atlas
Age: pre-heresy 10,000+
Equipment and Armour: Terminatior armour adorned with skulls hanging from chains
Weapons: a double headed chain-axe, and a custom plasma pistol built into vox-grille.
Warband: 6 berzerkers and one terminator.
Alignment: KHORNE
Bio: Fought on the cursed rock of terra with Primarch Angron, as a sergeant, witness to the holy slaughter of his gene-father, and the failure of Horus. After the defeat on Terra, Atlas was captured by an Iron warriors warband and tortured for many years in a dark fortress world, laying near death in his cell Khorne spoke rage into his heart, and Atlas broke free slaughtering his captors and freeing his right hand man, Lorrik. He has sworn himself to the cause of bloodshed and will fight wherever and with whoever provided there is blood to be shed and trophies to be taken. He harbors a deep animosity for Iron warriors and Black Legionnaires.
Appearance: a Giant warrior standing nearly 8 foot tall, with his double headed chain axe to match his height. Ritually scarred head to toe with bronze inlaid his scars. Skulls swing in the breeze like a cloak hanging from chains.
2. Your arty can crack the crust of the planet if firing earthshakers, real good writing available there.
3. Stormtroopers would've seen an astartes before.
I can change it, however, you said that there were smaller transports such as Valkyries, what are they supposed to do, just sit there? Also, Storm Troopers easily could not have seen an Astartes before. Storm troopers could easily have fought Eldar, cultists, Orks, or Chaos in other forms. It is very easily possible that Astartes are legends to them, especially depending upon their age.
2. Your arty can crack the crust of the planet if firing earthshakers, real good writing available there.
3. Stormtroopers would've seen an astartes before.
I can change it, however, you said that there were smaller transports such as Valkyries, what are they supposed to do, just sit there? Also, Storm Troopers easily could not have seen an Astartes before. Storm troopers could easily have fought Eldar, cultists, Orks, or Chaos in other forms. It is very easily possible that Astartes are legends to them, especially depending upon their age.
Thanks for the tip about the Earthshakers.
A valk explodes if it smashes into void shields, its the only reason you're not all sitting in a giant crater.
Also, stromtroopers get there by fighting everything, from Astartes to orks, its very rare for someone that elite not to have fought astartes.
Damn work takes me away for a little bit and things start up here! Nicely I might add.
Information is coming across a littl fragmented. What's the status of enemies in the city? Kain is holding the main gate but I see others engaging the enemy, how far in could they be? I want my post to not screw up what's established so far. Also would the enemy have any vendettas?
DeathRex wrote: Damn work takes me away for a little bit and things start up here! Nicely I might add.
Information is coming across a littl fragmented. What's the status of enemies in the city? Kain is holding the main gate but I see others engaging the enemy, how far in could they be? I want my post to not screw up what's established so far. Also would the enemy have any vendettas?
The enemy are assaulting the main gate and the wall around it, aircraft are buzzing around the city, but can't really get in due to void shields and anti-air guns.
DeathRex wrote: Damn work takes me away for a little bit and things start up here! Nicely I might add.
Information is coming across a littl fragmented. What's the status of enemies in the city? Kain is holding the main gate but I see others engaging the enemy, how far in could they be? I want my post to not screw up what's established so far. Also would the enemy have any vendettas?
The enemy are assaulting the main gate and the wall around it, aircraft are buzzing around the city, but can't really get in due to void shields and anti-air guns.
Ah thanks. Posted, tell me if I did anything wrong since I didn't really have this information when I wrote it. It's 3am and I'm getting off work so I'll check in ASAP and change anything I need to then if it's lacking.
TGN... just a suggestion, with these battles perhaps "overviews" should be posted at start, during key moments and the end of each battle, displaying total forces still remaining on each side and some key info.. might make it much clearer to have the tactical analysis laid out in the IC thread. Similar to how it's done in our Nations games and the Hive city battle in Deathwatch, as opposed to discussing all this in OOC where information is fragmented and interpreted differently.
Darkvoidof40k wrote: TGN... just a suggestion, with these battles perhaps "overviews" should be posted at start, during key moments and the end of each battle, displaying total forces still remaining on each side and some key info.. might make it much clearer to have the tactical analysis laid out in the IC thread. Similar to how it's done in our Nations games and the Hive city battle in Deathwatch, as opposed to discussing all this in OOC where information is fragmented and interpreted differently.
^^ Sorry for the misunderstanding TGN, I will edit my post and do fun things with magma >: D
Darkvoidof40k wrote: TGN... just a suggestion, with these battles perhaps "overviews" should be posted at start, during key moments and the end of each battle, displaying total forces still remaining on each side and some key info.. might make it much clearer to have the tactical analysis laid out in the IC thread. Similar to how it's done in our Nations games and the Hive city battle in Deathwatch, as opposed to discussing all this in OOC where information is fragmented and interpreted differently.
^^ Sorry for the misunderstanding TGN, I will edit my post and do fun things with magma >: D
(Can i save what I wrote for later?)
I imagine you can save it, maybe change the storm troopers to just normal guardsmen/drop troops - if you use it when they breach the shield and land en masse it'll make more sense than just an elite squad on their own (who would most likely not be wasted as part of the main assault).
TGN won't be able to answer anything for another hour or so I imagine, knowing his usual schedule.
I have edited to just bursting a bit of rock, honestly, the only reason I chose Storm Troopers was for their hot-shot lasguns, so they actually DID something, but I suppose troopers can also overcharge their lasguns, which is probably what they are told to do when facing enemies with heavy armour on their own.
In any case, thanks for the bit of info, and the post is edited appropriately, I hope.
Lord Magnus wrote: I have edited to just bursting a bit of rock, honestly, the only reason I chose Storm Troopers was for their hot-shot lasguns, so they actually DID something, but I suppose troopers can also overcharge their lasguns, which is probably what they are told to do when facing enemies with heavy armour on their own.
In any case, thanks for the bit of info, and the post is edited appropriately, I hope.
Looks good to me.
Yes, overcharged lasguns will be quite likely, especially on the frontal waves of the assault. They'll also most certainly be carrying special weapons such as plasma guns and meltaguns of course which pose a large thread to Astartes and battle tank alike. Besides, you're writing as a hulking, power-armoured chaos marine.. you're allowed to get in a few scraps and come out the other end just fine.. ceramite and some hard-as-metal bones are very useful like that.
Skitarii are worth several Imperial Guard regiments unit for unit but they are somewhat predictable I'd wager.. most tactics likely based on logic and sheer brute force. They lack cunning and initiative that truly living forces possess. Though they are adaptable and incapable of fear.
The enemy are now within the walls, the main gate has been pretty much demolished. The void shield is still up, but Stitarii who've breached from the drills are moving to attack the generators. There are also Skitarii moving to strike each of the points you were sent to and the Tech Magos at the main gate is going to take some Killing.
There are several thousand cultists throughout the city fighting for the Chaos side, the Skitarii are in twelve platoons of sixty (Those that came with the drills), plus about four companies (120 men) supported by Light Tanks, Gun servitors, Thallix troops, Thunderfire cannons and Tech-magi.
School's restarted, so don't expect me to post every day and feel free to post in my place. I should be able to post every two or three days at the least, though.
Im still satnding watch for the moment, Ive got a trap planned out for when the Skitarii get towards the only still-salvagable yet partially collapsed Manufactorum within the city block where I am
Guys this hive is huge! There will likely be hundreds of manufactorums still operational and far more inoperable... without factories the city loses quite some tactical value. There 's plenty of manufactorums to go around.
Name: True name unknown, known as Sandman to his immediate allies, due to his tendancy to crush things into dust.
Age: 270 (Unknown by Terran/Materium timeline)
Equipment and Armour: Artificer Armour, Iron Halo
Weapons: Force Sword, Bolter
Warband: 25 Night Lords
Alignment: Tzeentch
Backstory: Sandman was once a Librarian of the Night Lords, following the Soul Hunter in his quest to avenge Curze. He was almost the only Officer to survive the ambush by the Eldar, alongside a small force of roughly 150 Marines. Sandman escaped with the Echo of Damnation, and has since lead many small hit-and-run attacks into Imperial Space for nothing more than the sheer enjoyment of it, and a large number of attacks with some actual coordination against Imperial Worlds of some Value (Manufactorums etc). He was the one who lead the Night Lords during the massacre of Grendel's World. He was also prone to such antics like those displayed during the Khai-Zhan uprising. Since the dawning of M41, Sandman's hatred of the Imperium has only increased since the days of the heresey and the aimless killings in the centuries after.
Most of the raids on decent tergets have gone a little too well for a force so small, especially since each attack has inflicted a toll on his numbers. After launching a raid on an etreamely High Value target, a world hosting a Titan Manufactorum, Sandman finds the majority of his forces crushed by a Full Company of Imperial Fists, something that shouldnt have even been there.
Bio: Always pissed off about something, but has a very tactical approach to things. Tzeentch/Telekine Psyker. still uses Loyalist-grade equiptment, due to having not 'upgraded' his equiptment with bound Daemonic Essence
Appearance
Please ignore the fact it has a Thousnad Sons icon, I couldnt find a decent Night Lord one
Name: Rygar
Age: unknown (really can't think of an age)
Equipment and Armour: power Armour,
Weapons: Chaos Heavy Bolter(relic), Bolt Pistol and Chainsword.
Warband: Night Lords
Alignment: Chaos undivided
Bio: one of the few real successful attempts at replenishing the ranks of the night lords post heresy that didn't end in horrible mutations and mental instability. Rygar took to the battlefield, his allegiance to no one ruinous power but his Havoc unit often hired out to various warbands of various gods. Mostly found himself employed by the Red Cosairs where he had spread terror and indulged in his destructive desires. His greatest pleasure being Decimating enemy forces (and on occasion non Night Lord allies) with as much firepower possible. His last employment ending with his unit being abandoned planet side as his 'allies' made a retreat. Managing to escape with the few survivors of his chapter deployed he grew further disgusted with the war bands fueling his indiscriminate destructive tendency.
Personality: silent believing the muzzle of his weapon speaks for him. Cares little for tactics beyond his own capacity to support his allies with a hail of bolter fire. really only cares for the lives of those from his chapter.
Appearance: see picture.
Question, how would someone of my rank (havoc) address a night lord sorcerer? Unsure of any special designation
blood reaper
Spoiler:
blood reaper wrote: Name: Kain
Age: unknown
Equipment and Armour: Power armour with inbuilt targeting systems, and Signum
Weapons: Twin-linked Auto-cannon, Bolt pistol and Grenade (Smoke and Frag) launcher mounted on his backpack
Warband: Iron Warriors
Alignment: Chaos undivided
Bio: Kain has no sense of brotherhood or loyalty to anything but his weaponry, which has made him an excellent fighter over the years. Roaming the galaxy seeking new technologies to enhance his weapons, armour and his body, Kain has become a well tuned killing machine at range with his trusted Auto-cannon. Few can match his aim in combat, though his sanity and ability to reason have been costed by his quest to advance his weapons.
black templar
Spoiler:
black templar wrote: Name: Deliphas
Age: 480
Equipment and Armour: Power armour with jump pack.
Weapons: Plasma Pistol, Lightning Claw and two krak grenades.
Warband: Night-lords
Alignment: Turning to Slaanesh
Bio: Deliphas has fought the False Emperor ever since he left his old chapter 'Blood Angels' during the Thirteenth Black Crusade, he led his squad into the deepest but after his squad was slaughter after a failed assault against World Eater forces he began to see the false chains of the False Emperor. When his next attack began he turned on his fellow warriors and joined the forces of chaos (The Nightlords) he launch deadly assaults against his former brothers to prove to his new brothers he was a fierce warrior, he led full on assaults and lightning raids draining the Lapdogs but the Imperial Forces pushed them back and claimed victory. Now Deliphas launches raids on any Imperial forces now and normally takes slaves back to trade for different equipment and weapons.
Appearance:
Toastedandy
Spoiler:
Toastedandy wrote: Name: Bronsk
Age: Unknown
Equipment and Armour: Power armour, Juggernaut,
Weapons: Combi-melta, bolt pistol, Chain glaive
Warband: The Forlorn
Alignment: Khorne
Bio:
Abandoned by the Imperial forces besieging the fortress world of Malodrax, he was captured by Apothecary Aethon of the Twisted Blades and taken off world. After months of grueling torture, Bronsk managed to break the bonds binding him in place, and throttled Aethon. Finding their only Apothecary dead at the hands of a prisoner, The Twisted blades sold Bronsk to a gladiatorial fighting pit on a Daemon World within the Eye of Terror. There he fought for years, struggling to hold onto his sanity and loyalty to the Emperor. At the outbreak of the 13th black crusade, he was sold to Black Legion forces.
He was constantly thrown into the bloodiest breach's and meat grinders, slowly succumbing to Khorne. His freedom came as he boarded the strike crusier "Emperors wrath" of the Imperial fists, the rest of the Imperial fleet was destroyed, and the Legion moved on. Abandoned again, Bronsk united his brethren under his banner, and claimed "Emperors wrath" as his own.
Appearance:
The glass ninja
Spoiler:
The glass ninja wrote: Name: Cato Luthian
Age: Dates before the Heresy
Equipment and Armour: MK5 Heresy Power armour
Weapons: Combat knife. Articifer bolter
Warband: The Fractured sons (Splinter group of the Sons of Horus/Black legion)
Alignment: unaligned, Renegade.
Bio: During the great crusade, Cato was recruited by the Luna Wolves. He served loyally, fought by the side of his legion and risked his life for his brothers. When the stirrings of the Heresy began, he was there.
He saw his primarch falling from grace. Saw him becoming something else. He still served, his father needed him, no matter what happened. When the Istivaan IV dropsite massacre came around, he realised that his father was going mad, but he still lived and so still had his loyalty. But within his company, there were whispers of desertion from the maddness of both the Imeprium and the legion. Cato mixed into this, learning about the idea.
They would leave and be their own soldiers, fighting when and where they wanted, not controlled by anyone. They wanted to steal a stock of geneseed, and had the plans laid. He managed to convince his brothers to wait, to see if Horus improved.
He didn't. Horus died at the hands of his own father, the emperor. The brothers who wished to leave did so immediatley, taking weapons, armour and supplies with them. Their vessel, the Pallicier. With haste, they fled the imperium and the Traitor legions they had called brother.
What followed was mellinia of building power and skill. Their ranks swelled and they kept the old belifes strong. They took acolytes from various imperial worlds, disguising themselves as loyalists. Eventually, they claimed a world on the fringes of the Imperium for thier own, using piracy to build a greater fleet. Eventually, they began to strike out at both Imperial and Chaos forces, fighting for themselves, plundering equipment and weapons. Some simply went exploring in the universe, fighting where they wanted.
Cato was one such. And he wanted to fight on Aplora.
Name: Lurtzion Chronus
Age: Unknown
Equipment and Armour: Power armour.
Weapons: Combat knife, plasma gun, bolt pistol.
Warband: None. (Formerly Ultramarines).
Alignment: Complex.
Bio: Lurtz was one of the Ultramarines, a perfectly normal, run-of-the-mill tactial marine, with the highlight of his years being the honour of bearing a plasma gun. He never thought of it as an honour, the thing had burnt his arm badly over the decades.
Years passed, nothing of interest happened. He fought in many battles, but never did anything considered particularly heroic. An estimated 47 years ago, during a conflict against an above average size Waaagh, Lurtz temporarily had a large chunk of metal lodged in his head.He began to suffer severe hallucinations soon after the battle. Before long, the gaps between the hallucinations shortened to the point of nonexistancy. Now, each of his battle brothers bore the visage of a twisted chaos marine, each shining Aquila was now a vile star of chaos. Worse yet, the opposite was true, the followers of the Dark Gods were now the mighty protectors of Humanity and appeared as loyalists.
Alone amongst a sea of corruption, Lurtz soon escaped off to join his loyal brothers in the eye of terror, a haven for the followers of the Emperor.
Name: Gray
Age: 24
Equipment and Armour: Scavenged flak armour, part scavenged part homemade forcefield generator (that always cuts out at just the wrong moment)
Weapons: "Modified" combo-autogun-lasgun, electrified combat knife
Warband: 2nd-in-command of a large cultist warband who tag along with any chaos marines that will take them
Alignment: Leaning towards Tzeench
Bio: Gray was born on an agri-world far from anywhere, where there was always a shortage of techpriests and the govenor had commanded that those techpriests that remained tech a few of the brightest students the basics so that the machinary could be cared for with a minimum of trouble. Gray was selected for this training, however found himself being slowly pulled into a cult that taught that the machine spirit was not what the priests claimed it was. At the first opportunity, he managed to stow away on a cargo vessel to one of the larger planets where the majority of this cult resided. Gray was forced to kill some of the guards at the docks when he arrived, and found it surprisingly easy, taking one of their lasguns to simplify things. He soon met with the cult, and quickly rose to a high position due to his abilities in mending and modifying the weapons that the cult was stockpiling and occasionally using. However, despite a tactical mind he never displayed the charisma required for leadership, and found himself in a high position but not rising.
Civil war followed soon after, with the cult displaying its ability to bring down a large sector of one of the hives, though many of its members were killed. Though Gray fought where necessary, he was generally repairing or creating weapons, or else using bombs to damage the hives before anyone could react to it. Soon after the civil war, the forces of Chaos arrived on the planet, and Gray (by now the 2nd-highest ranking in the cult) found himself following their armies, marching to war.
Appearance:
Lord Magnus
Spoiler:
Lord Magnus wrote: Name: Achiaros "Herald of the Plague
Age: unknown
Equipment and Armour: Power Armour, Krak and Frag grenades, minor Psychic abilities, Poisonous insect hive, living on power pack.
Weapons: Toxin soaked Power Sycthe, Bolter with infectious Pestilence rounds (basically poisoned ammunition.)
Warband: Brotherhood of Thorns (Formerly Death Guard)
Alignment: Nurgle
Bio: An ex- Death Guard marine, Achiaros followed his brothers and Primarch when they gave themselves over to Nurgle. In the war on Armageddon, Achiaros heard of the defeat of Mortarion at the hands of Draigo Kalgor. With this, Achiaros felt that the legion had failed Nurgle, and brought dishonor to the Death Guard. He spent long years searching for warband to join, and he found that when the Brotherhood of Thorns could successfully usurp a planet, they would be worth his time. Now he is on Aplora, preparing for the eminent Imperial invasion (more background to be revealed as the story progresses.)
Appearance: Pre-Heresy Death Guard armour, looking like a Death Guard sergeant from before the heresy, with the exception of his power pack, which has large insect hives built into it.
Alfndrate
Spoiler:
Name: Kal'urek the Entombed
Age: Unknown, Interment after the Iron Cage Incident
Equipment and Armour: Contemptor Pattern Dreadnought Chassis (not full Contemptor since the heresy is over).
Weapons: DCCW w/ Heavy Flamer, and Kheres Assault Cannon
Warband: Iron Warriors
Alignment: Chaos Undivided
Bio:
Having fought through the worst parts of the rebellion against the Emperor, Kal'urek retreated into the Eye of Terror with his Primarch and with the remnants of his brother Legionnaires. It was there that Chaos slowly crept into his mind and his soul. Blindly following his father, Kal'urek fought during the Iron Cage incident. It was there that he brother Astartes once more. The thrill of combat coursed his veins, but this wasn't the blood spilling that the roused the 12th Legion, this was true warfare. The type of war that singes the nostrils with the smell of bolter ammunition exploding against ceramite and tunnel walls. The chilling screams of Astartes dying miles from their ships. Kal'urek killed many Astartes in those three weeks, but there was one that had gotten the better of him to this day. One Astartes that had bested him in fair combat. Better with a gun than a blade, Kal'urek found himself cut off from the rest of his squad, and in a brutal fight with an Imperial Fist, encased in Tactical Dreadnought Armor. For a short while he danced around his slower opponent, taking grazing hits that would have felled a lesser man. Light as they were, the internal bleeding caused by the force slowed his movements and gave an equal footing to his loyalist opponent. Using the tunnels and traps to his advantage, Kal'urek slowly pulled him deeper into a trapped tunnel. If he would not survive this fight, neither would his enemy. Slowly he was pushed backwards until he ran out of tunnel, and with a lunge the Imperial Fist grabbed him with gauntleted fist, and just as he brought back his power fist, the energy rippling in the cavern, Kal'urek knew he would not survive a blow hit the dead man's switch in his gauntlet, collapsing the tunnel on the two of them.
It was several hours before his brothers found him, but the blast had crippled him, crushing arms and legs, burning flesh and singing nerves... But the Imperial Fist had taken most of the blast, the husk of terminator armor covering the withered remains of Kal'urek. He was interred with the sacred rights into one of the last remaining chassis still in control by his legion. Centuries would pass, and as the warlords changed, so too did Kal'urek's allegiences, but faithful he remained to his Iron Warrior Brothers. Dispensing advice as best as he could from his timeless sleep. Preferring to only be used when a battle would necessitate his help.
As one of the few remaining chassis from the Great Crusade, Kal'urek's armor is the cobbled remains of loyalist armor and patterns picked up over the years. The only things that truly remain of the Contemptor Pattern is the left handed claw with flamer, the Kheres Assault Cannon, and a half functioning Atomantic Shield (If he were to be used on the table, assume a 6+ invuln save no matter what instead of the 5+ invuln save vs. shooting).
Appearance:
Thanks and credit to painter of this awesome Dread
Darko
Spoiler:
Name: Inquisitor Solistilius
Age: 107
Equipment and Armour: Carapace armour, various unholy tomes and blasphemous iconography
Weapons: Needle pistol, Power sword
Warband: His allegiance is his own
Alignment: Chaos Undivided
Bio: Once, long ago, Solistilius served the Imperium of Man amongst the vaunted, shadowy organisation that is the Inquisition. Although never rising to any great prominence amongst his order, he nonetheless achieved many great feats in defence of the Imperium - none of which will ever be remembered beyond being noted in history books long since sealed away. It is not certainly ascertainable whether there was merely one reason which caused Solistilius to turn traitorous and it is not at all clear whether there was one incident which snapped his mind into the servitude of chaos or if the corruption was slow and subtle. Since his turn to chaos in the late 40th millennium, he has disappeared and resurfaced in later centuries several times, the warp often carrying him far into the future on his travels. Whether the dark path behind him will ever catch up with him is unpredictable, for those he wrongs or leaves dead will most likely fall foul from time, leaving only descendants or very old enemies left to enact revenge, should they even by some chance ever find him.
Appearance: Standing a scrape off six foot, the Inquisitor is possessive of a very stern complexion. His hairless head has a thick-set brow and somewhat sunken eyes. His skin is almost tan in a clearly off-colour shade and his face is marked by several deep scars. His eyes are entirely black and unblinking. His armour is dark and battered and a tattered, discoloured red half-cloak drapes from his left shoulder. At his waist is a scabbard containing his power cutlass and a surprisingly well-maintained holster holds an equally well maintained needle pistol. Chains hang loosely across his chest holding various cursed books and ruinous symbols which dangle lazily yet securely. On his feet are thick, well-worn military boots.
High Emperor Aggron
Spoiler:
Name: Lord Atlas
Age: pre-heresy 10,000+
Equipment and Armour: Terminatior armour adorned with skulls hanging from chains
Weapons: a double headed chain-axe, and a custom plasma pistol built into vox-grille.
Warband: 6 berzerkers and one terminator.
Alignment: KHORNE
Bio: Fought on the cursed rock of terra with Primarch Angron, as a sergeant, witness to the holy slaughter of his gene-father, and the failure of Horus. After the defeat on Terra, Atlas was captured by an Iron warriors warband and tortured for many years in a dark fortress world, laying near death in his cell Khorne spoke rage into his heart, and Atlas broke free slaughtering his captors and freeing his right hand man, Lorrik. He has sworn himself to the cause of bloodshed and will fight wherever and with whoever provided there is blood to be shed and trophies to be taken. He harbors a deep animosity for Iron warriors and Black Legionnaires.
Appearance: a Giant warrior standing nearly 8 foot tall, with his double headed chain axe to match his height. Ritually scarred head to toe with bronze inlaid his scars. Skulls swing in the breeze like a cloak hanging from chains.
blood reaper wrote:Can I get some help against the Magos?
Alfndrate wrote:It's gonna take me a little bit to get back into the action, but I'm still here
I think a Dreadnought would be quite beneficial in that fight...
And there we go, great minds thinking alike I suppose... I'd say seeing as you are all more or less in the region of the main gate there shouldn't be any problem with Alfndrate's character knocking through a wall and putting the Magos in a world of hurt.
High Emperor Aggron wrote: Blood im on my way, i just have to write up my section if you would like a cultist cell and some frothing berzerkers to help.
Blood, the Magos is actually quite humanoid, short, very machine like though, lots of mechandrites and a smooth metal plate for a face. It can also project electricity as a weapon.
But the main problem would be the fact that we are all scattered about the place, despite the fact that the only real danger is the one coming from the main gates.
Serious amount of post there lads, college is in it's final week, so I won't be able to post until the weekend, so don't advance anything in space! Have something climatic planned
What TGN is saying is that he's going to do an event.
It means that all players involved in the "boss fight" with the Magos stop posting for a moment... PM the actions they want their character to do (ie run, fight.. y'know, write a short paragraph or two if you want to do well) and when he has them all TGN will write up an event - the results. It adds some real risk and sometimes surprises to a game as well as some suspense.. because often you can't be too sure whether your character will survive. After TGN writes up the results of the fight (or there is the alternative method of him telling you what happens by PM and everyone just writes it up themselves.. but I think this way would cause too much confusion here), everyone continues posting as normal.
Might as well just change "Magos" to skitarii in that post. With a little editing, I'm sure you could change it to your khorne Lord killing a particularly large Skitarii with rather large weapons and such. He still gets a trophy for his collection that way.
Alfndrate wrote: I'd like to fight the Magos, but I have a feeling I'm dealing with the Skitarii around it, should I PM you?
Even if you are fighting Skitarii, your character's actual skill and ability (and perhaps an element of chance) would determine if he could get to the Magos and then if he would win/survive etc. As a Dreadnought I'd say that wading through the Skitarii and getting to the Magos wouldn't be too hard for you.
Don't PM me with your character's actions, send it to TGN. He's the GM and he'll write up what happens, I'm just answering questions because he isn't here.
I know, my post was more of just a general question, thanks for the answer
Also depends on how many Skitarii I have to wade through 5 to 10? Probably shouldn't take but a minute or two... any more? maybe a tad longer... also depends on how long it is before I have to switch from assault cannon to DCCW
Alfndrate wrote: I know, my post was more of just a general question, thanks for the answer
Also depends on how many Skitarii I have to wade through 5 to 10? Probably shouldn't take but a minute or two... any more? maybe a tad longer... also depends on how long it is before I have to switch from assault cannon to DCCW
I don't think a few minutes will cause a problem.. I mean I'd say at least several hours in game will have passed since the battle started.
The Skitarii are attacking all through the city, but focusing their attack on the main (grand) gate that is being defended by Alfndrate and such. As for controlling another's character, not without their express permission.
I am still rather limited in my options... highlighting objects for me to target or something, I haven't really been able to post as things aren't actually progressing through the next stages or the assault.
I think that we can all focus on bring the battle to a close at this point.. isolating final pockets of skitarii at the main gate and killing off the rest of the battle groups at the other parts of the city. After all, our characters aren't the only fighters.. the rest of the NPC chaos soldiers and marines that haven't been mentioned will have caused plenty of damage of their own.
So come on you lot, let's get this wrapped up because I know that TGN has planned for some rather exciting things in the near future.