I haven't seen anyone post about this yet, so thought I'd throw it up there...Harebrained Schemes has just launched their Kickstarter for Golem Arcana, a tabletop/digital hybrid with a unique world and nice prepainted minis. Take a look:
I was just about to hit submit on my thread for this. , In that case let me just help out a bit:
Jorden Wiseman's/Harebrained Schemes new game Golem Arcana has a Kickstarter running from today till Tuesday Oct 15, 8:00am EDT.
From the Golem Arcana site:
Golem Arcana will be an expandable board game of the battles between armies of magical Golems, the Mages who master them, and the Ancient Ones they call on for supernatural powers. Though the Golem Arcana game mechanics are deep and sophisticated, the game moves quickly and is accessible by a very wide audience due to all of the mechanics and record keeping being handled by the game’s TDI stylus and mobile App.
Players assemble armies looking for the combination of attributes and special actions that allows them to realize their strategy. A typical army would consist of four to six Golem figures, each with an associated Golem Master or Blood Knight, and a couple of Ancient Ones to supply supernatural powers. Golems are represented on the game board with pre-painted figures while the Golem Masters, Blood Knights and Ancient Ones are presented in the game as digital characters within the mobile App
The game is a pre-painted (10mm/15mm scale?) boardgame which will use App's and digital devices for record keeping, dice rolling, special abilities (both golems and the map itself) and of course core battle mechanics. There is all intention to include A.I characters such and the colossus, which will act as a separate side attacking both players. From what I've heard the game can be played without the use of the apps, but I'm not sure what that changes as a whole.
cincydooley wrote: I don't know if I even saw this at GenCon.... Need to do some investigation to ensure this isn't simply Ex Illis 2.0.
I saw it at Gencon. They didn't have a booth in the exhibit hall but they did have a tiny little corner in hall E. I wandered by it a few times but it reminded me too much of Exilis and one of those kids book where they press on words with a pen and the pen reads the word...
When I see games like this I really wonder if the creators ever really spent any time with the community they are trying to serve... It might seem like a great idea to get rid of the rulebook, dice rolling and stat tracking, but if you've removed all of that from a game whats left?
A $500,000 funding goal... Are these people nuts? Boardgame Kickstarters with a funding goal this high do not fund.
That is going to be the game format of the future for the next generation. Ex illis failed miserably for a lot of reasons, not because of the concept. So far, it is more than 10% in less than 12 hours. Not bad. Let's see whether the momentum will continue.
Dunno about this one .. I wish them well but I "just don't get it"
it might seem like a fun idea to have iDevices to run the game and all, but you really need to have it be playable with dice and normal people who don't have iWhatevers, and use the techy stuff as an alternate thing, not the one and only.
Ex Illis was just plain rude, calling its potential player base too stupid to play the game without the overly expensive software was a great way to turn them against you. Plus, why buy minis when you can see the action happen on screen? Oh right, the minis come with digital codes you needed to enter, otherwise you couldn't "use" them.
But this, why do we need an electronic gizmo to play that game? I see it has dice and minis, what else do we need?
As far as a can tell you can play this without the digital devices, it comes with stat cards and dice after all, the only issue is by the looks of things if your not playing digitally you lose access to the Ancient Ones,
swappable Blood/Golem Knights (which supply back buffs and minor stat changes) and terrain effects (if counters don't exist?).
Necros wrote: Dunno about this one .. I wish them well but I "just don't get it"
it might seem like a fun idea to have iDevices to run the game and all, but you really need to have it be playable with dice and normal people who don't have iWhatevers, and use the techy stuff as an alternate thing, not the one and only.
I also really dont get it either. The minis seem like pointless props since everything looks like its tracked in the software. I dont get why they even have dice either. Do you have to touch the dice with the pen after rolling lol? Why not just make a little video game strategy app instead?
By the way, they've announced that the Durani Colossus Golem, which is an unlockable add-on at $600K, will be priced at $44 for the KS when/if it unlocks.
wildger wrote: That is going to be the game format of the future for the next generation. Ex illis failed miserably for a lot of reasons, not because of the concept. So far, it is more than 10% in less than 12 hours. Not bad. Let's see whether the momentum will continue.
Most people I know who play wargames in miniatures do so to unplug, and if they wanted to play a wargame with a computer there are many better options (i.e. - actual computer games). About the only compromise they make are digital editions of rules...though even there about 90% of them either print it out or buy the physical versions of the rules when available.
After spending all day in front of computers, scanning tracking labels, using spreadsheets...that is the last thing they want to do in a game. It might make in roads with the clicky game market, but there big selling point is the huge number of big name licensed properties that they work with.
Perkustin wrote: I like the look of the Minis but if they're already painted it just kinda looks like Skylanders but with a tabletop game rather than an xbox game.
Most people I know who play wargames in miniatures do so to unplug, and if they wanted to play a wargame with a computer there are many better options (i.e. - actual computer games). About the only compromise they make are digital editions of rules...though even there about 90% of them either print it out or buy the physical versions of the rules when available.
After spending all day in front of computers, scanning tracking labels, using spreadsheets...that is the last thing they want to do in a game. It might make in roads with the clicky game market, but there big selling point is the huge number of big name licensed properties that they work with.
I spend all day at the computer...and I actually like the idea of a nice interface between a tabletop game and a mobile device. I often use my iPad to reference rules and build army lists for games, but when looking things up, it can be a bit tedious. So, if this is all implemented in a logical, efficient manner, it could really enhance a tabletop skirmish game.
As you probably guessed from that "if," I'm not completely sold on the project...but I'm sufficiently intrigued to dig a bit deeper and see what average people who got their hands on this at conventions have thought of the gameplay.
I think the biggest problem with things like this is the same problem we already face with video games: can you still play it ten years from now, or will the apps no longer be compatible with future devices?
Tannhauser42 wrote: I think the biggest problem with things like this is the same problem we already face with video games: can you still play it ten years from now, or will the apps no longer be compatible with future devices?
None of the versions of Xbox, Nintendo or PS lasts that long. People are still buying and each new game is not cheap. Yes, WH40k is still around but I no longer see anyone fielding the first and second editions of Orks, if you even aware of what they look like. No point of looking at 10 yrs from now.
BTW, the project has passed it's 20% mark as I predicted.
I have to agree with the people drawing parallels to skylanders or, honestly, disney infinity... I don't want to have to worry about whether or not my digital devices are charged and on just to play a game. In fact, this whole concept smacks of one of my largest personal peeves, which is people on their phones while playing a game. Add in the specification of "Terrain microdots" and I can almost bring myself to publicly tell these guys where to stick their prepainted figs. There is no way I'm buying a minis game that even slightly suggests that I *must* purchase their terrain in order to play
BrookM wrote: This is sounding more and more like Ex Illes 3.0
To be fair, if Ex Illes came out today, via Kickstarter in a professionally presented fundraising-page and non of the "past baggage", it would probably rake in millions too (independent of how long-term viable it may or may not turn out).
I had put down for one of the early bird spots, but the more I looked at this, the more it started to irk me. The biggest problem was that besides the lame interactiveness that seems tacked on, I just don't like the boxed game models. Never been a fan of wood type units, and never really cared for undead types either.
Would have preferred the fire types and those silver "hero" looking units.
Of course I would have also just preferred an actual tabletop game, and not need to mess with my phone in order to play it. After all, I've already got plenty of Skylanders I can play with if I want that plastic/ electronic interaction (plus I don't have to explain lots of arbitrarily complex rules to the kids in order to play Skylanders).
That leapfrog pen is a big turnoff too.
Really like those fire type units. Might pledge for just those.
I like this. I remember their was another "Digitally enhanced" minature game a few years ago, and they had allot of missteps, design flaws, higher coast of entry, and alot of really dumb looking miniatures.
(Edit: Ah! Ex illis was it's name! But yah. Between Miniature DMR, high coast of entry, bland generic setting, and a host of other issues that game crashed and burned prety hard. Golem Arcana realy feels like it paid attention to the mistakes that made.)
It feels almost like they paid attention to thows mistakes and used alot of thows lessons in making this game.
Question I know I have about this game:
-What kind of plastic is the prepainted figures? Is it that rubbery plastic other preprinted are? How easy is it to repaint the plastics?
Alot of these figures look like they got some realy good detail for pre-painted, and could be fun to repaint in different colour schemes.
Alot of these figures look like they got some realy good detail for pre-painted, and could be fun to repaint in different colour schemes.
They've said they're considering a pledge where you can get unpainted versions of the 4 codex factions instead of the prepaints(but the ones included with the base game will remain pre-paints).
Hey Everyone! THANK YOU for the great start! 20% of our goal on the first day??? Huzzah!
Here’s more great news - we've been listening to your feedback and have decided to move our figure unlocks from the Stretch Goals section directly into the Optional Items Menu.
That means you can purchase the Urugal Necromantic Fencer, Gudanna Blood Channeler, Zekia Fen Lord, AND the awesome Durani Colossus right now!
Seeing a Colossus on the battlefield can cause even the most seasoned warrior’s knees to tremble. It takes up an entire terrain region on the board. It has four attacks. And it requires three Golem Knights to control it - which means you can take advantage of all three Knight’s special abilities!
But that’s not all! Because all the figures are being unlocked for purchase without a stretch goal, we’re going to lay out a roadmap, so you’ll know what figures are coming and which codex they belong to. They’re still in development so we can’t show all of them to you today but the roadmap will show you how many there are and which codex they’ll belong to. We will reveal which ones they are and what they look like over the next several weeks as their concept art becomes available.
Because we’re moving all our figures from the Stretch Goals list onto the Optional Items Menu, we’re reworking our entire set of stretch goals. That means some really cool Software Features and Bonus Items will appear earlier in the stretch goals - so stay tuned! We’ll put those up at a later date.
For those completionists/wanting a better deal, due to popular demand the developers have announced a pledge level for 1 of every figure which should go live in the next few days
also as of today the stretch goals are being reworked, all minis are available from the beginning, the new new stretch goals are all either free stuff or upgrades for the central app
If you don't mind me asking is there any chance we could see some bigger 360 shots of some of the golems, its hard to see all the details on the KS pics (their kinda small).
Rolt wrote: Awesome, hey John great to see you here.
If you don't mind me asking is there any chance we could see some bigger 360 shots of some of the golems, its hard to see all the details on the KS pics (their kinda small).
I will see if I can nab some 'pin-up' quality shots for you folks.
John, is there any chance of you selling unpainted plastic models? The resins are not any cheaper than the prepainted minis, and I don't want either of those options, anyway.
I like this one. The aesthetic isn't my favorite, but the concept is interesting enough to pull me in to backing. The way it's presented leads me to believe you can use the pen as much or as little as you want for actual gameplay, assuming the movement and combat mechanics are exposed.
BobtheInquisitor wrote: John, is there any chance of you selling unpainted plastic models? The resins are not any cheaper than the prepainted minis, and I don't want either of those options, anyway.
I can't say there is 'no chance' as the project evolves, but currently the two options you mentioned are what we're focused on.
Got a shot to show off that is a bit higher resolution than what's on the Kickstarter page showing off the Durani Harpy, Winged Preserver, and Fire Ram.
We thought you'd like to see the new Urugal Necromantic Fencer in more detail. Here it is from concept art through 3D sculpting to a final rendering of how it will look without paint.
And here's the badboy of the battlefield, the Durani Codex Colossus with a scale reference so you can get a sense of its ginormity.
We can't wait to show you more golem figures as they move through preproduction!
Some_Call_Me_Tim? wrote: It'd help 'em sell their product if they'd some what the figures look like when painted by an expert, not just the rough 'n ready prepaints.
~Tim?
Considering that the miniatures will largely be sold as pre-paints, that would be deceptive of them to show pro-painted versions of the miniatures...except maybe in an update should they end up selling individual unpainted resin versions of the golems.
Some_Call_Me_Tim? wrote: It'd help 'em sell their product if they'd some what the figures look like when painted by an expert, not just the rough 'n ready prepaints.
~Tim?
Considering that the miniatures will largely be sold as pre-paints, that would be deceptive of them to show pro-painted versions of the miniatures...except maybe in an update should they end up selling individual unpainted resin versions of the golems.
I though I read they were releasing unpainted AND painted figures?
Hey John, I like your world and I've been working on one that's pretty similar, a lot of stuff I have I think would slip right in if you needed more content. Wrote this up a bit ago, lemme know if this is what your going for.
The golems
“There are no walls thick enough to heed these monsters, our forts are tinder and our weapons, toys.
I pray now for all tribes and empires of this world that do not count these golems among them. For they too are doomed to fade in the night.”
- Olis Wolf-King of the fallen Wolven empire
When the first codex's were revealed, tribes became empires and empires fell to dust. The landscape of Kalth was changed virtually overnight when the first golems were made. Tribes, kingdoms and empires pursued ancient rivalries without remorse. Let loose on their enemies, mindless golems killed indiscriminately and were free from the moral bondage of their masters. Power lay with the hand that held a codex, the books of light that could only be read by those with “The golden blood”. During this age entire peoples perished without a trace, the bloodlines of millions of people cut short, no heirs to pursue their holy revenge, no ears to hear their dying plea's.
After this dark period, when the dust had settled, the people of the new empires had witnessed the carnage that their leader had unleashed. The ones with golden blood, now kings and emperors found themselves hated and feared by their own people. The wise enacted new laws to limit their power and place restrictions on the use of golems, laws that required golems to have riders, so that they might prevent the mindless bloodshed that yet stains their hands.
The first one is $375 and is streamlined for those of you who only want the base game and one of every additional pre-painted figure. The second tier, at $475, is for folks who want all of the above PLUS Beta access. Check them out and tell your friends about them!
Today, we’re putting a spotlight on the intimidating Fen Lord, a Titan crafted from the Zekia Codex. Titans are considered the main offensive weapon of any faction. While they move a bit slower than the smaller War Sprites and Ogres, Titans compensate with three destructive attacks which can be used each turn. Their size makes them equal to two of the smaller golems and thus, they take up half a square map region.
Here is the Fen Lord from concept art through 3D sculpting to a final rendering of how it will look without paint.
I though I read they were releasing unpainted AND painted figures?
~Tim?
They are releasing unpainted resin figures for individual purchase, but they're dependent on receiving orders during the Kickstarter of at least 50 total per mini. You don't have the option between painted and unpainted in the core game; everything will be pre-painted plastic miniatures.
If your don't make the pledge goal and based on some of the feedback in this thread, I may consider splitting Golem arcana into two games. The first would be completely digital and available as an ap, that way you can still make use of all the software with characters and golems being unlocks or cheap to buy. The second would be completely board with real terrain and hard copy books, selling painted models or unpainted in sets with a discount, IF all other funding runs out for the digital/model hybrid game you have now.
Automatically Appended Next Post: Beta rules are up!!!
Bring on the Crunchy Bits!
Here's a link to a PDF that walks you through the rules that were used in the prototype played by more than 600 people at GenCon and PAX Prime. Note that while they form the foundation of the rules for the final game, there will be many changes between their current state and the final version. Mechanics: The Crunchy Bits And remember, if you're a member of the Beta Test Team, your feedback can impact the final design.
If your don't make the pledge goal and based on some of the feedback in this thread, I may consider splitting Golem arcana into two games. The first would be completely digital and available as an ap, that way you can still make use of all the software with characters and golems being unlocks or cheap to buy. The second would be completely board with real terrain and hard copy books, selling painted models or unpainted in sets with a discount, IF all other funding runs out for the digital/model hybrid game you have now.
All our energy at the moment is in making what we're pitching to folks for the campaign, though reflection and adaptation is always in the cards.
Our prime initiative being getting the word out, and having as many folks do so as well.
In other news, should we be funded and we get any sculpt revisions on the mini's - I will make sure to post the highest resolution pics we can make for you folks.
Any questions on the project that didn't get answered for you on the KS page or Jordan's AMA?
this may interest you guys, this seems yo be the bloke doing some of the digital sculpting for the project and hes put up some of the renders, with this you can actually see the production quality of the designs
As a special “thank you” for helping us reach our $500,000 base funding level, we present you with the Amulet of Numenesh!
The amulet is a special limited-edition wearable item just for Kickstarter Backers at the Tribesman level and above. Yet Numenesh the All-Seeing would not grant this bonus merely for show! When placed on the game board,
The Amulet of Numenesh will reveal different fictional secrets of the Ancient Ones in different play sessions - secrets that cannot be seen by the naked eye. When the game ships, we will slowly reveal the history of the Ancient
Ones through other relics that we will hide on the battlefield for you to discover during play.
Elite Units Added to our Optional Menu
Many factions in Golem Arcana boast Elite Units with their own unique backstories and tactical abilities. These Elite Units of four pre-painted plastic figures each sport their own special edition paint & statistics and come with
an Elite Unit banner for their bases to call attention to their special status on the battlefield.
Elite Units will have separate army point values than standard figures to ensure game balance.
Today, we’re revealing the FIRST OF TWO such Elite Units that we are adding to the Golem Arcana Optional Items Menu. Because we are adding these groups of pre-painted plastic figures to the list of optional items,
everyone who backs Golem Arcana at the Lancer Level ($375 and above) will get them as part of our “including ALL additional pre-painted Golem figures UNLOCKED” offer.
And now, we introduce the first of our two Elite Units: the Jade Guardians of the Lower Hamazi Empire. In a future update, we’ll introduce our second Elite Unit, from the Crown of Uruk.
Stretch Goals
Spoiler:
And New Reward Tier
And finally, we’re announcing a new reward tier, the $4,000 Celestial level. This reward level is for the Backer who wants to personally take part in the creation of Golem Arcana. At the Celestial level, in addition to all the
other cool stuff, you’ll work with our creative team to create a new faction in the game world. And, if you can make it to Kirkland, WA, you can spend the afternoon and evening at Harebrained Schemes World Headquarters
working with us in person and playing Golem Arcana together.
I like the projection chart a lot better than the trend.
Having said that, the projection looks at previous day data. After the news of kickstarter exclusive and the stretch goals the projection tomorrow will be higher from the influx of pledge $$$s today. It should also help to bend or at least flatten the trend curve.
Not sure if it is enough to get this to funding, but they do still have plenty of time, so I wouldn't be too worried yet. The add on exclusives will suck money from current pledgers and the list of stretch goals may lure in new pledgers (which is what this and any project really needs.)
A lot of wood to chop, but there's still time. I think the issue here is one of KS perception. Purely observational, but a lot of people don't put the money in until a project is funded or close to funding. It seems if a project can't get over the 50% hump in the first day or two, it makes it very difficult to fund at all.
If the baseline had been set at 250K instead of 500K, I'm betting the project would be much closer to 500K at this point. KS seems at times to be a grand psychological experiment rather than a business model.
the minis have a certain charm to them but still not sold on the way the game is supposed to be played. Don't get me wrong i think its good that companies are taking a chance and that technology is being meshed. But maybe despite being relatively young (late 20's) i have an attachment to books and the such
RiTides wrote: Kicktraq's projection, although not always reliable, has this falling significantly short:
Although the trend (a different graph) is just below 500K still, I think it's less reliable than the projection even...
Kicktraq is an interesting set of graphs, but I've watched those projections change so much over the last week, it can't forcast the dynamic changes Kickstarter allows for with updates, additional reward tiers, ect.
It does however show some measure of the response to those dynamics though, such as the changes when we posted the latest update last night:
If you like the idea, but have not backed yet, we'd love to know why so we can address your concerns!
Thanks again for the support folks, and the continued conversation. The Dakka Dakka forums have been incredibly constructive and civil, we appreciate the feedback.
Second Elite Unit Added to our Optional Items Menu
Here’s our 2nd Golem Arcana Elite Unit with its own unique backstory and tactical abilities. Again, these Elite Units of four pre-painted plastic figures each sport their own special edition paint & statistics and come
with an Elite Unit banner for their bases to call attention to their special status on the battlefield.
Remember, everyone who backs Golem Arcana at the Lancer Level ($375 and above) will get them as part of our “including ALL additional pre-painted Golem figures UNLOCKED” offer.
just found these guys, by a guy named Shawn Bruner, the actual sculpts of some of the units, I have to say to be honest, the stock pictures in the kickstarter do not do them justice
the actual knights backers can choose from have been posted today, apparently by the devs more complex game play videos are coming in the next week or so
Hey guys, A lot of people asked about t shirts which went up today
Spoiler:
Also they unveiled the gudanna storm weaver which look pretty bad-ass
A lot of people wanted lower entry tiers as well, they've just put in the 20 dollar "ally level" which gets a lore pdf and allows for add-on options
there's also the 40 dollar mercenary level which allows you just to get a war sprite, ogre and titan of your choice at a discount which is good if you have a friend who is getting the game.
cheers, Redend
(edit)
some people also wanted a decent shot showing the actualy sculpt quality, managed to find this
this basically means that all of the digital content of the game is unlocked for free to kickstarter backers, which depending on final pricing could be a pretty big saving
edit, theyve just shown the new gudanna colossus as well which is pretty cool
some people also wanted a decent shot showing the actualy sculpt quality, managed to find this
That's a render as far as I can tell, as are most of the images on this page... granted, it's a well-done render, but that's very different than seeing a physical piece.
I do love this model you posted earlier:
redender wrote: just found these guys, by a guy named Shawn Bruner, the actual sculpts of some of the units, I have to say to be honest, the stock pictures in the kickstarter do not do them justice
Yeah that's the earth fall it's a nice design, it kinda reminds me if a gorilla for some reason
On the renders it seems the models ( real ones) are quick 3d printed prototypes so not the full cast quality they are going for, it's why they are reluctant to show have pics of the current ones,, so I thought it may be better if I find some of the actual renders
Gudanna Valkali Colossus, for those that love big ladies.
And a New Kickstarter Exclusive Offer.
Upgrade a basic Knight with one of these powerful digital warriors! "Named" Golem Knights have a unique special ability, allowing for more tactical options on the battlefield. In addition to their special ability,
Blood Knights also provide a connection to the Ancient Ones, allowing you to add their powers to the mix. Ancient Ones grant blessings, curses, and miracles, expanding your tactical options even further.
In order to achieve to above unlock people need to pledge at the Golem Knight ($750), Blood Knight ($1000) or Ancient One level ($1500). I'm not really sure what to say about this idea, its a curious one....
I was hoping this one would have done better. I like the models a lot. I think they really should have gone for a straight up game with a printed rulebook first to have a lower funding goal, and add the electronic stuff as stretch goals.
there's still time for it to succeed, hopefully the last minute backer rush will make it all up, but I do agree on the chance that this fail I think they should re release with a more standard war game hopefully it'll do better
out of curiosity is there anyone waiting on backing this game ?, im hoping theres a decent amount, either that or im going insane
Necros wrote: I was hoping this one would have done better. I like the models a lot. I think they really should have gone for a straight up game with a printed rulebook first to have a lower funding goal, and add the electronic stuff as stretch goals.
The tech is what really separates this from other games though.
true but id rather see the game funded, the devs have stated that the digital components (hardware / app) are whats making the game expensive to fund, I like the designs and the world, the digital components are second for me
Without the digital components, I suspect they don't have anything really to sell. Everything else relies on those components to bring it all together.
I get the impression they did not design a tabletop game and try to graft the digital stuff onto it, they designed and began coding an application and then based the minis/world around that. Take away the app and the rest falls apart. The minis may attract some attention, but without the game they never make enough to bring them all to market. The game is reliant on the tech, any effort to really separate it likely leaves a mediocre at best game lacking the 'coolness' of the tech.
LIVE STREAMING game of Golem Arcana on Monday, October 7th at 11am PST.
Two HBS engineers (Aardappel and Garret) will go head-to-head in a grudge-match to determine who is the best player in the studio - and who will lose his beard. Our goal is to show supporters and skeptics how fast and easy a game with lots of strategic depth can be when it's digitally-enhanced!
The Quest:
Go to http://www.twitch.tv/ and create an account
Go to http://www.twitch.tv/harebrainedschemes/profile and FOLLOW our channel
Promote the event by posting a link on Facebook, Twitter, Google+, Reddit, Pinterest, Carrier Pigeon...whatever.
And don't forget to show up to the event!
HBS really needs a concise, "how to build an army in Golem Arcana" section- all these new bundles really do is confuse things for me even further as to what I need to play.
Also, wish there was a way to play Durani with a Valkali Colossus. Or if there is one, then it's pretty unclear.
I don't know, I'm so torn on this Kickstarter. I think I'll watch the live game on Monday, and that will help me to decide whether I'm riding this KS out to the end or not.
DrunkenBoxer wrote: HBS really needs a concise, "how to build an army in Golem Arcana" section- all these new bundles really do is confuse things for me even further as to what I need to play.
Also, wish there was a way to play Durani with a Valkali Colossus. Or if there is one, then it's pretty unclear.
I don't know, I'm so torn on this Kickstarter. I think I'll watch the live game on Monday, and that will help me to decide whether I'm riding this KS out to the end or not.
The bundles we offer are merely a way for folks to pick up exactly what sets and minis they want. Those that just want to get the base game or a codex or two can do so as well.
hey there, the very final golem has been revealed the thornbeast
also the 3rd elite unit has been revealed as the black widows
another nice addition is that harebrained have been listening to backer feedback, and now all tiers of warrior and above are getting a free set of elites with theyre purchase, with warlord getting 2 and lancer getting all 4 respectively
Many players who pledged have moved up. So, there are often a few spots of early birds opening up. $375 is the best deal. If this is too expensive for you, get the warlord or warrior level with the free LE sets. It is still a good deal.
I hope this works out for them, not my cup of tea personally but it does seem like a much better effort at this sort of thing than Ex Illis was.
I think the tech will need to mature a bit more before it'll interest me.. the stylus and microdots are cool, but some sort of system that automatically detects where your minis are via RFID would be even better.
I dunno, it just seems weird that to "save time doing non-game related stuff like rolling dice and looking up rules", you have to do the even more abstract action of tapping the stylus on stuff all the time every time you want to move something.
Yes, the tech allows the rules to not "get in the way" but the stylus itself has to "get in the way" in order to achieve that so I really think I'd need something more automatic and cleaner before I go for a digitally enhanced game like this.
It all feels a bit "too early for its own good".. much like when microsoft tried and failed at making tablet PCs back in 2001.
I had to drop out of my pledge thanks to some unforeseen medical bills, but I'm excited to see this funded...and hopefully my finances will be better come next year when it hits retail.