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What units do you wish would come out? @ 2013/11/02 12:54:19


Post by: motyak


I'm reading the free book PP has out and it makes me really want a Rutger and Taryn husband-and-wife Merc character unit. It'd be their epic versions, and pretty fun to play with I think, especially if they kept flank/etc. And I'm not spoiling the book, I'm only up to page 20 odd.

What do you guys want to see? Character battlemage artificier on foot? Epic Reinholdt? Let us know who and why!


What units do you wish would come out? @ 2013/11/02 13:18:21


Post by: Deadnight


Epic kromac, armed with rathrok.


What units do you wish would come out? @ 2013/11/02 13:25:56


Post by: Dais


A cygnar unit durable enough to make Boomhowler & co. less of a crutch. It is no fun relying on a single character unit for staying power. Likewise, a noncharacter armor fixer and fire beacon would be outstanding. More morrowan stuff would make me happy but wouldn't have a big impact.

Skorne want a better ranged heavy and a good ranged solo. Something to help force the engagement on more favorable terms.

Legion is doing rather well. The only thing they could use is a melee damage buff to help handle colossals or heavy bricks.

Mercenaries want more quality noncharacter units.

Though I don't play them, I'm fairly sure circle wants a beast with a long range gun other than their gargantuan. They seem to be doing well otherwise.


What units do you wish would come out? @ 2013/11/02 14:38:34


Post by: darefsky (Flight Medic Paints)


Well since we are kinda pipe dreaming.....

1. Khador arcnode
2. 3 Scorsha (on a horse please).
3. a character jack for Butcher.


What units do you wish would come out? @ 2013/11/02 15:49:05


Post by: sing your life


1. king Leto and honor guard
2. A cygnar warjack that uses poison gas.
3. MOAR Farrow.

Oh and a official apology from PP for thinking they can put metropolis in Warmohordes.


What units do you wish would come out? @ 2013/11/02 18:24:54


Post by: Sanctjud


Bane Cav...


What units do you wish would come out? @ 2013/11/02 18:33:57


Post by: Grimtuff


 sing your life wrote:
1. king Leto and honor guard
2. A cygnar warjack that uses poison gas.
3. MOAR Farrow.

Oh and a official apology from PP for thinking they can put metropolis in Warmohordes.


Cyrissists (which is what I assume you're alluding to), have been an integral part of the Iron Kingdom's background since it's inception using the D&D d20 system. They are nothing new.

Also, why would Cygnar make us of poison gas? Electricity is their schtick. Cryx, if anyone, would make use of something which causes corrosion damage (and they do a lot, currently).


Automatically Appended Next Post:
 Sanctjud wrote:
Bane Cav...


Patience. They are coming. Along with Goreshade3 if rumours are to be believed.


What units do you wish would come out? @ 2013/11/02 18:47:26


Post by: Crazy_Carnifex


More Cygnar Jack support. We're supposed to be the most technologically advanced faction, but we do not offer 'jacks much outside of lots of Jack marshals and Arlan Strangeways. What I would love to see is some kind of field mechanic solo (other than Strangeways) who can give out buffs like Menoth has.

Also, some kind of melee light warjack. Maybe a designated infantry killer with some of lightning theme- reach spear with electro-leap/thresher/both? Something that I could use to set up flanks with my sword knights, or simply use as an anchor.

Lastly for Cygnar, there a re a few units (Stormguard, Trencher Commandos) who could really use a little "zing", and don't have a UA yet. Something like Defensive line or quick work or somesuch.

For Cryx, I would like to see some kind of walking factory- some kind of battle engine with negligible/no offensive capabilities, but which can use corpses/wrecked warjacks/souls to create new thralls/warjacks (Think Necro-surgeon meets Withershadow Combine) and pass out focus.

Finally, I would like to see a merc 'Jack caster with Field Marshal: Flank (Battlegroup Warjack). I think that this could be a really interesting ability, due to the number of weak but cheap 'Jacks that mercs have, and the thematic ability of mercs fighting dirty.


What units do you wish would come out? @ 2013/11/02 19:37:17


Post by: Kovnik Obama


A low cost Iron Fang unit with axes and shields.

In fact I would love for PP to give us generic, low-cost, low-threat 10 warrior units for every armies. Nothing fancy, no special attacks, just 10 MAT 5-6 POW 10-12 dudes for, like, 5 points.

Oh and an executionner unit to keep company to Reznik. Poor chap gotta feel unloved.


What units do you wish would come out? @ 2013/11/02 23:22:42


Post by: ChaoticMind


Khador SPD5 FA1 PC10 Juggernaut-like arc-node.

My thinking: FA1 not C for multi-caster games.
Spd 5 otherwise it will be beyond focus hog levels.
Juggernaut-like because otherwise it will be to good.
Arc-node because it would be new.
PC10 or everyone but Khador players will b too much.


What units do you wish would come out? @ 2013/11/02 23:26:03


Post by: malfred


Cryxchev


What units do you wish would come out? @ 2013/11/03 00:17:06


Post by: Platuan4th


Character Trencher Unit.

Also a Trencher Warcaster(not a former Trencher, like Seige).


What units do you wish would come out? @ 2013/11/03 00:23:22


Post by: Leo_the_Rat


Crazy-Carnifex Cygnar does have the melee jack that you're describing. It's the firefly.


What units do you wish would come out? @ 2013/11/03 01:10:40


Post by: Crazy_Carnifex


Leo_the_Rat wrote:
Crazy-Carnifex Cygnar does have the melee jack that you're describing. It's the firefly.


The firefly is a combined-arms 'jack. Its arm 16 with no shield, meaning that it dies fast even for warmachine, its got a gun, meaning that it only gets one melee attack base. This one melee attack lacks the ability to really damage heavy armour, and it has no real ability to kill infantry. All it can really do in melee is kill solos. Its better to use it as a gunslinger, firing trick shots to pick off support/stealthed models with its gun, and dancing around to set-up triangulations.

For a melee light, a lancer is a better choice, since set defence and a shield allow it to actually tarpit, while the shock property allows it to bog down heavy 'Jacks by taking off their cortex. Also, having that 2nd melee weapon gives it a buff vs infantry. But you pay 6pt for it, to the Ironclads 7pt.

What I would like would be something with a spear and shield, but not paying the premium for the arcnode. Either give it a strong designated melee role, or cut it's cost.

Something like this:

Legionnaire- 6pt
Cygnar Light Warjack
Stats as charger.

Weapons:
Voltaic Glaive (R): Pow 4 P+S 12
Thresher (*attack)
Electro-Leap
Reach

Static Shield (L): Pow 1 P+S 9
Set Defence
Shield

Rules:
Immunity: Electricity


What units do you wish would come out? @ 2013/11/03 05:00:39


Post by: KingKodo


The new merc mini caster has flank and gets vanguards for 4pts. Seems right up your alley except that he is not cygnaran.

19 arm with the shield, set defense, reach, assault, short range gun (so 3 attacks on a charge), shield guard. Crosse makes them 4pts, boosts range on their guns and lets them move after killing an enemy with a gun. So you could have an effective melee threat range of 17 inches?


What units do you wish would come out? @ 2013/11/03 08:49:04


Post by: Deadnight


 ChaoticMind wrote:
Khador SPD5 FA1 PC10 Juggernaut-like arc-node.

My thinking: FA1 not C for multi-caster games.
Spd 5 otherwise it will be beyond focus hog levels.
Juggernaut-like because otherwise it will be to good.
Arc-node because it would be new.
PC10 or everyone but Khador players will b too much.


Better option is a greylord solo who can channel spells, (function like circles bark node). Even more fun would be if he could suck up souls, or remove tough like the grove

IMO khador doesn't need or want a jack with an arc node. Something else though is fair game


What units do you wish would come out? @ 2013/11/03 09:52:46


Post by: sing your life


 Grimtuff wrote:
 sing your life wrote:
1. king Leto and honor guard
2. A cygnar warjack that uses poison gas.
3. MOAR Farrow.

Oh and a official apology from PP for thinking they can put metropolis in Warmohordes.


Cyrissists (which is what I assume you're alluding to), have been an integral part of the Iron Kingdom's background since it's inception using the D&D d20 system. They are nothing new.

what's you're point? Just because Cyriss has being pissing about in the background dosen't mean you can tack on a faction that fits more in 40k into a setting where the most advanced faction is barely civil war level



Also, why would Cygnar make us of poison gas?

Trenchers





Replies in bold.


What units do you wish would come out? @ 2013/11/03 10:03:04


Post by: motyak


They aren't tacking on a faction from nothing though...they have always been around. Just not in the current tabletop game. And now they are, and its about time. Not that I'll collect them, not a fan of all that silver. But I love their background and the actual looks of their models.

And Trenchers using poison gas would put them too close to assault kommandos in my mind, I'm happy that Cygnar doesn't stoop to those lows


What units do you wish would come out? @ 2013/11/03 10:05:30


Post by: sing your life


 motyak wrote:
They aren't tacking on a faction from nothing though...they have always been around. Just not in the current tabletop game. And now they are, and its about time. Not that I'll collect them, not a fan of all that silver. But I love their background and the actual looks of their models.

And Trenchers using poison gas would put them too close to assault kommandos in my mind, I'm happy that Cygnar doesn't stoop to those lows


You've written a lot, but haven't actually said anything...


What units do you wish would come out? @ 2013/11/03 10:10:02


Post by: motyak


 sing your life wrote:
 motyak wrote:
They aren't tacking on a faction from nothing though...they have always been around. Just not in the current tabletop game. And now they are, and its about time. Not that I'll collect them, not a fan of all that silver. But I love their background and the actual looks of their models.

And Trenchers using poison gas would put them too close to assault kommandos in my mind, I'm happy that Cygnar doesn't stoop to those lows


You've written a lot, but haven't actually said anything...


I don't follow...I said where the justification of their existence is, in the background information from the old RPG. They have always been around, complaining about their tech seems...silly. They have been around for a long time. And why not complain about RoS existing while you are at it then, what with their forcefields and what not? Or Cygnar with their lightning powers? No one is 'barely civil war'. Some parts of their armies are. Some parts of their armies are very much pre-industrial age as well (Sword Knights). That's half the fun, your army can suit whatever you want, if you want hordes of shining knights, if you'd rather flame throwers, if you'd rather a horde of screaming nutters with magic swords, you can have it. I really don't see the support for your dislike of CoC's tech. You could dislike their models, their paint scheme, etc, but their tech levels aren't that far out compared to the rest of the setting.

And at least I responded to a point with more than 'trenchers'.


What units do you wish would come out? @ 2013/11/03 10:27:56


Post by: Talamare


 Crazy_Carnifex wrote:
Leo_the_Rat wrote:
Crazy-Carnifex Cygnar does have the melee jack that you're describing. It's the firefly.


The firefly is a combined-arms 'jack. Its arm 16 with no shield, meaning that it dies fast even for warmachine, its got a gun, meaning that it only gets one melee attack base. This one melee attack lacks the ability to really damage heavy armour, and it has no real ability to kill infantry. All it can really do in melee is kill solos. Its better to use it as a gunslinger, firing trick shots to pick off support/stealthed models with its gun, and dancing around to set-up triangulations.

For a melee light, a lancer is a better choice, since set defence and a shield allow it to actually tarpit, while the shock property allows it to bog down heavy 'Jacks by taking off their cortex. Also, having that 2nd melee weapon gives it a buff vs infantry. But you pay 6pt for it, to the Ironclads 7pt.

What I would like would be something with a spear and shield, but not paying the premium for the arcnode. Either give it a strong designated melee role, or cut it's cost.

Something like this:

Legionnaire- 6pt
Cygnar Light Warjack
Stats as charger.

Weapons:
Voltaic Glaive (R): Pow 4 P+S 12
Thresher (*attack)
Electro-Leap
Reach

Static Shield (L): Pow 1 P+S 9
Set Defence
Shield

Rules:
Immunity: Electricity

Reach, Thresher and Electro Leap?

Would those trigger off each other for 5-10 Electro Leap fun?
Sounds like it would need to be a character jack if it does (and probably like 7 pts, considering how much infantry its going to blow up)


What units do you wish would come out? @ 2013/11/03 10:54:24


Post by: Surtur


Legendary Thagrosh. Gimmie that 120mm base!


What units do you wish would come out? @ 2013/11/03 12:23:40


Post by: malfred


Cyriss isn't tacked on.

They even introduced some Cyriss elements ahead of the
faction's release in the form of Mortenebrae and the Squire.


What units do you wish would come out? @ 2013/11/03 12:48:49


Post by: ChaoticMind


Deadnight wrote:
 ChaoticMind wrote:
Khador SPD5 FA1 PC10 Juggernaut-like arc-node.

My thinking: FA1 not C for multi-caster games.
Spd 5 otherwise it will be beyond focus hog levels.
Juggernaut-like because otherwise it will be to good.
Arc-node because it would be new.
PC10 or everyone but Khador players will b too much.


Better option is a greylord solo who can channel spells, (function like circles bark node). Even more fun would be if he could suck up souls, or remove tough like the grove

IMO khador doesn't need or want a jack with an arc node. Something else though is fair game


I admit an FA1 Khadorian Skarlock/Gallows Grove would probably be better but arguing from fluff the only god/dragon free "arcnodes" I know of are the Trollkin Runebearer and mechanical ones. (I interpret the CoC caster shenanigans as custom mods they do.) By my deranged logic Khador producing limited arcnodes requires less explanation than an organic or mechanical solo. Also IMO a squire-esque solo doesn't fit the Khadorian concept of everything is dangerous on it's own, and working together only makes us stronger.


What units do you wish would come out? @ 2013/11/03 15:05:04


Post by: malfred


 ChaoticMind wrote:
Deadnight wrote:
 ChaoticMind wrote:
Khador SPD5 FA1 PC10 Juggernaut-like arc-node.

My thinking: FA1 not C for multi-caster games.
Spd 5 otherwise it will be beyond focus hog levels.
Juggernaut-like because otherwise it will be to good.
Arc-node because it would be new.
PC10 or everyone but Khador players will b too much.


Better option is a greylord solo who can channel spells, (function like circles bark node). Even more fun would be if he could suck up souls, or remove tough like the grove

IMO khador doesn't need or want a jack with an arc node. Something else though is fair game


I admit an FA1 Khadorian Skarlock/Gallows Grove would probably be better but arguing from fluff the only god/dragon free "arcnodes" I know of are the Trollkin Runebearer and mechanical ones. (I interpret the CoC caster shenanigans as custom mods they do.) By my deranged logic Khador producing limited arcnodes requires less explanation than an organic or mechanical solo. Also IMO a squire-esque solo doesn't fit the Khadorian concept of everything is dangerous on it's own, and working together only makes us stronger.


Rasheth can arc through a minion.


What units do you wish would come out? @ 2013/11/03 15:45:33


Post by: Crazy_Carnifex


 Talamare wrote:
 Crazy_Carnifex wrote:
Leo_the_Rat wrote:
Crazy-Carnifex Cygnar does have the melee jack that you're describing. It's the firefly.


The firefly is a combined-arms 'jack. Its arm 16 with no shield, meaning that it dies fast even for warmachine, its got a gun, meaning that it only gets one melee attack base. This one melee attack lacks the ability to really damage heavy armour, and it has no real ability to kill infantry. All it can really do in melee is kill solos. Its better to use it as a gunslinger, firing trick shots to pick off support/stealthed models with its gun, and dancing around to set-up triangulations.

For a melee light, a lancer is a better choice, since set defence and a shield allow it to actually tarpit, while the shock property allows it to bog down heavy 'Jacks by taking off their cortex. Also, having that 2nd melee weapon gives it a buff vs infantry. But you pay 6pt for it, to the Ironclads 7pt.

What I would like would be something with a spear and shield, but not paying the premium for the arcnode. Either give it a strong designated melee role, or cut it's cost.

Something like this:

Legionnaire- 6pt
Cygnar Light Warjack
Stats as charger.

Weapons:
Voltaic Glaive (R): Pow 4 P+S 12
Thresher (*attack)
Electro-Leap
Reach

Static Shield (L): Pow 1 P+S 9
Set Defence
Shield

Rules:
Immunity: Electricity

Reach, Thresher and Electro Leap?

Would those trigger off each other for 5-10 Electro Leap fun?
Sounds like it would need to be a character jack if it does (and probably like 7 pts, considering how much infantry its going to blow up)


I thought that electro-leap didn't trigger off thresher... then I realized that that was the collossals attack.

Some revision might be in order...


What units do you wish would come out? @ 2013/11/03 17:08:44


Post by: Grimtuff


 motyak wrote:
 sing your life wrote:
 motyak wrote:
They aren't tacking on a faction from nothing though...they have always been around. Just not in the current tabletop game. And now they are, and its about time. Not that I'll collect them, not a fan of all that silver. But I love their background and the actual looks of their models.

And Trenchers using poison gas would put them too close to assault kommandos in my mind, I'm happy that Cygnar doesn't stoop to those lows


You've written a lot, but haven't actually said anything...


I don't follow...I said where the justification of their existence is, in the background information from the old RPG. They have always been around, complaining about their tech seems...silly. They have been around for a long time. And why not complain about RoS existing while you are at it then, what with their forcefields and what not? Or Cygnar with their lightning powers? No one is 'barely civil war'. Some parts of their armies are. Some parts of their armies are very much pre-industrial age as well (Sword Knights). That's half the fun, your army can suit whatever you want, if you want hordes of shining knights, if you'd rather flame throwers, if you'd rather a horde of screaming nutters with magic swords, you can have it. I really don't see the support for your dislike of CoC's tech. You could dislike their models, their paint scheme, etc, but their tech levels aren't that far out compared to the rest of the setting.

And at least I responded to a point with more than 'trenchers'.


This.

Also, the Iron Kingdoms are more like your typical fantasy setting that has just gone through or is in the midst of an industrial revolution. Hardly "barely civil war". We have a juxtaposition of the old with the new, which is what makes the IK world so engaging.


What units do you wish would come out? @ 2013/11/03 17:33:46


Post by: Deadnight


 ChaoticMind wrote:


I admit an FA1 Khadorian Skarlock/Gallows Grove would probably be better but arguing from fluff the only god/dragon free "arcnodes" I know of are the Trollkin Runebearer and mechanical ones. (I interpret the CoC caster shenanigans as custom mods they do.) By my deranged logic Khador producing limited arcnodes requires less explanation than an organic or mechanical solo. Also IMO a squire-esque solo doesn't fit the Khadorian concept of everything is dangerous on it's own, and working together only makes us stronger.


Khador having no arc nodes on their jacks is part of their faction design, just like no light jacks.

If anything a greylord arcanist who channels spells makes more sense as it gives you the opportunity to bring in more orgoth tech beyond doom reaver fellblades. 'The orgoth did it' answers a lot of questions, and is suitably dark and ruthless/cruel and fits the 'life is cheap' and 'use our people' moniker for khador.

Furthermore it was once argued hordes factions would never get channeling. In the end, they did. I see no difference with khador.

And a greylord solo most certainly fits in, especially if he keeps a frostbite spray attack as an option ('dangerous on their own) and especially as he is able to boost the effectiveness of khadoran warcasters, and khadoran warcaster magic support z(working together makes us stronger).it will also allow for a bit more of a varied play book - khador is a bit one dimensional in how they do things.


What units do you wish would come out? @ 2013/11/03 17:42:09


Post by: Mordekiem


 Sanctjud wrote:
Bane Cav...

+1

I want it now. Not later.


What units do you wish would come out? @ 2013/11/03 18:04:56


Post by: Grimtuff


Deadnight wrote:
 ChaoticMind wrote:


I admit an FA1 Khadorian Skarlock/Gallows Grove would probably be better but arguing from fluff the only god/dragon free "arcnodes" I know of are the Trollkin Runebearer and mechanical ones. (I interpret the CoC caster shenanigans as custom mods they do.) By my deranged logic Khador producing limited arcnodes requires less explanation than an organic or mechanical solo. Also IMO a squire-esque solo doesn't fit the Khadorian concept of everything is dangerous on it's own, and working together only makes us stronger.


Khador having no arc nodes on their jacks is part of their faction design, just like no light jacks.

If anything a greylord arcanist who channels spells makes more sense as it gives you the opportunity to bring in more orgoth tech beyond doom reaver fellblades. 'The orgoth did it' answers a lot of questions, and is suitably dark and ruthless/cruel and fits the 'life is cheap' and 'use our people' moniker for khador.

Furthermore it was once argued hordes factions would never get channeling. In the end, they did. I see no difference with khador.

And a greylord solo most certainly fits in, especially if he keeps a frostbite spray attack as an option ('dangerous on their own) and especially as he is able to boost the effectiveness of khadoran warcasters, and khadoran warcaster magic support z(working together makes us stronger).it will also allow for a bit more of a varied play book - khador is a bit one dimensional in how they do things.


If he's like the CoC Optifex solo, which has to jump through a few hoops to get to channel then he's golden. I say this as a primarily Khador player.


What units do you wish would come out? @ 2013/11/03 20:39:36


Post by: Grey Templar


Paladin warcaster.

Severius3 as a vessel of judgement warcaster.

Venger Seneshal .



What units do you wish would come out? @ 2013/11/03 20:49:44


Post by: Platuan4th


 Grey Templar wrote:


Venger Seneshal .



Vengers have a Seneschal. The Unit Leader is actually a Seneschal in the fluff(and MkI).

I can even send you a picture of the entry in Superiority that shows it.


What units do you wish would come out? @ 2013/11/03 21:17:11


Post by: Grey Templar


I saw that, but I think they need to change it. Vengers could use a solo that buffs them. Plus we need those protectorate non character cavalry solos sometime.


What units do you wish would come out? @ 2013/11/03 21:19:19


Post by: Tanakosyke22


 Grey Templar wrote:
Paladin warcaster.




This.

Bonus points if Vilmon gets to become a Caster, but that is a long stretch.

I wonder if it is going to be a melee caster that buffs Infantry or Jacks and is good at scenario play, and still gets access to the stances like Stone and Mortar and Impregnable wall.

Hmm...

Edit: Or at least how I would see a Paladin of the Wall caster in my opinion.


What units do you wish would come out? @ 2013/11/03 21:21:34


Post by: Grey Templar


Protectorate players wanting a paladin caster is practically a meme at this point.


What units do you wish would come out? @ 2013/11/03 21:29:21


Post by: Tanakosyke22


But that is because almost every caster out now for the protectorate branches of the military:

Severius and Vindictus: The Scrutators

Kreoss: Exemplar order

High Reclaimer and Testament of Menoth: Reclaimant order

Feora and Thyra: The Flameguard (well, Thyra is a daughter but the Daughters are still part of the Flameguard order).

Amon Ad'Raza: Order of the fist

Not sure if Reznik is part of any of the orders or is directly following orders from the Scrutators, but it would be awesome to get a Paladin Warcaster to fill all the branches of the Protectorate Military with a Warcaster,



What units do you wish would come out? @ 2013/11/03 21:52:24


Post by: Grimtuff


 Tanakosyke22 wrote:


Not sure if Reznik is part of any of the orders or is directly following orders from the Scrutators, but it would be awesome to get a Paladin Warcaster to fill all the branches of the Protectorate Military with a Warcaster,



Reznik is part of the group known as "filthy traitors to the Motherland!" Also Kreoss.


What units do you wish would come out? @ 2013/11/03 22:04:21


Post by: Go Big Green!


Well since we are kinda pipe dreaming.....

1. Khador arcnode
2. 3 Scorsha (on a horse please).
3. a character jack for Butcher.



A character warjack for Butcher would be amazing!


What units do you wish would come out? @ 2013/11/03 22:21:23


Post by: Grimtuff


 Go Big Green! wrote:
Well since we are kinda pipe dreaming.....

1. Khador arcnode
2. 3 Scorsha (on a horse please).
3. a character jack for Butcher.



A character warjack for Butcher would be amazing!


I imagine we're getting one. An educated guess would be either an add-on kit for the clamjack kit (not sure which of the 3 Jacks though) or a model of Laika or the Arktus which are mentioned in the Butcher novella.


What units do you wish would come out? @ 2013/11/03 23:11:37


Post by: KingKodo


I would like to see more woodsmen style models for khador. We have a whopping one unit and it never gets played. Would also like to see a Unit attachment for kossite woodsmen and assault kommandos that makes them more useful. Would also love to see a ranged focused jack for khador on the devestator chassis with a massive cannon on it and average RAT.

Lastly for khador, a man hunter style war caster would be sweett and/or another warjack focused caster.


What units do you wish would come out? @ 2013/11/03 23:38:58


Post by: motyak




But he doesn't have a gasmask! It's the gasmask that makes it.


What units do you wish would come out? @ 2013/11/04 05:05:59


Post by: KingKodo




Well yes there is a solo that gives them a slight buff, but there is still little to no reason to take them when the same solo also buffs IFPs which are considered better. I want to see a UA that gives them a couple abilities and a mini feat - perhaps relentless charge or something that makes their gas grenades into aoe ranged attacks that deal corrosive damage. Oh oh oh, how about this? Firing a flame thrower from the weapon attachments into gas grenade clouds ignites the gas creating an explosion that does like pow10s to everything in the AOE and causes continuous fire? OR, how about a mini feat that is basically the trencher's dig in special action but it isnt a special action? Here is another good one: Since trenchers seem to operate with stealthy tactics, instead of a standard bearer, they could have a close range grenade specialist who has short range but large aoe (4"?) fire, gas, and blind grenades? then maybe the flamethrowers would only ignite HIS gas grenades.

..and yes, no gas mask, no deal.


Automatically Appended Next Post:
 Grimtuff wrote:
 Go Big Green! wrote:
Well since we are kinda pipe dreaming.....

1. Khador arcnode
2. 3 Scorsha (on a horse please).
3. a character jack for Butcher.



A character warjack for Butcher would be amazing!


I imagine we're getting one. An educated guess would be either an add-on kit for the clamjack kit (not sure which of the 3 Jacks though) or a model of Laika or the Arktus which are mentioned in the Butcher novella.


How about a devestator where Butcher ripped off his shield plates, sharpened them with Lola, and then welded them to either end of a Spriggan's lance by scowling at it? Effectively creating a double sided axe? It could have 1 P+S 18 attack with reach, sustained attack, backswing (cuz two sided!), and circular vision. It could have affinity(orsus) Homicidal Maniac.


What units do you wish would come out? @ 2013/11/04 05:33:45


Post by: EccentricOwl


I'd like to see someone 'betray' their faction and switch sides, maybe become a mercenary or minion unit.

I think it has potential for some cool mechanics interactions.

I don't know who would do it, but it could happen. Maybe Skarre decides to go it alone, I don't know.


What units do you wish would come out? @ 2013/11/04 05:42:18


Post by: motyak


 EccentricOwl wrote:
I'd like to see someone 'betray' their faction and switch sides, maybe become a mercenary or minion unit.


That has already happened, it just happened simultaneously so it didn't have the impact of an established character doing it. Cygnar Warcaster gets killed/captured (can't remember which sorry), and his epic version is a Cryxian warcaster. He changes out special rules commonly found in Cygnar for others commonly found in Cryx, his feat stays the same, and his spell list changes (again, a traditionally Cygnar spell list becomes a spell list full of more Cryxian spells).

Well by 'already happened' there are rules for him, just no model yet. Coming next year sometime.


What units do you wish would come out? @ 2013/11/04 09:39:10


Post by: Grimtuff


 motyak wrote:
 EccentricOwl wrote:
I'd like to see someone 'betray' their faction and switch sides, maybe become a mercenary or minion unit.


That has already happened, it just happened simultaneously so it didn't have the impact of an established character doing it. Cygnar Warcaster gets killed/captured (can't remember which sorry), and his epic version is a Cryxian warcaster. He changes out special rules commonly found in Cygnar for others commonly found in Cryx, his feat stays the same, and his spell list changes (again, a traditionally Cygnar spell list becomes a spell list full of more Cryxian spells).

Well by 'already happened' there are rules for him, just no model yet. Coming next year sometime.


He's called "Commander Sturgis" and "Sturgis the Corrupted". IIRC he was exclusive to the Kickstarter and won't be coming out later like the new Jr Casters from the same KS.


What units do you wish would come out? @ 2013/11/04 09:48:37


Post by: motyak


By coming out I meant that I'll be getting him since I was in on the KS, but I didn't know that he was going to be exclusive...that's silly. Oh well.


What units do you wish would come out? @ 2013/11/04 09:55:02


Post by: Grimtuff


 motyak wrote:
By coming out I meant that I'll be getting him since I was in on the KS, but I didn't know that he was going to be exclusive...that's silly. Oh well.


Seems I was wrong, just checked the KS page.

The novice warcasters will release as different, unlimited sculpts several months after the exclusive limited-edition sculpts have been delivered to our backers. Sturgis will eventually see a general unlimited release as a different sculpt as well, with a release date TBD.


What units do you wish would come out? @ 2013/11/04 10:06:36


Post by: motyak


Hooray, no one can complain about me using him. But I am excited to use him. Flash sounds fun and buckets of attacks and feedback and electroleap and interesting feat and brilliant support spells? So keen.


What units do you wish would come out? @ 2013/11/04 11:29:03


Post by: darefsky (Flight Medic Paints)


I would like to amend my wishlist.

1. 3 Butcher general release

The masses demand it.


What units do you wish would come out? @ 2013/11/04 11:33:00


Post by: malfred


 darefsky wrote:
I would like to amend my wishlist.

1. 3 Butcher general release

The masses demand it.


Eventually.


What units do you wish would come out? @ 2013/11/04 11:58:38


Post by: Talamare


Epic Xerxis
Beetle Rider Cataphract Heavy Cavalry


What units do you wish would come out? @ 2013/11/04 12:36:16


Post by: ChaoticMind


 Grimtuff wrote:
Deadnight wrote:
 ChaoticMind wrote:


I admit an FA1 Khadorian Skarlock/Gallows Grove would probably be better but arguing from fluff the only god/dragon free "arcnodes" I know of are the Trollkin Runebearer and mechanical ones. (I interpret the CoC caster shenanigans as custom mods they do.) By my deranged logic Khador producing limited arcnodes requires less explanation than an organic or mechanical solo. Also IMO a squire-esque solo doesn't fit the Khadorian concept of everything is dangerous on it's own, and working together only makes us stronger.


Khador having no arc nodes on their jacks is part of their faction design, just like no light jacks.

If anything a greylord arcanist who channels spells makes more sense as it gives you the opportunity to bring in more orgoth tech beyond doom reaver fellblades. 'The orgoth did it' answers a lot of questions, and is suitably dark and ruthless/cruel and fits the 'life is cheap' and 'use our people' moniker for khador.

Furthermore it was once argued hordes factions would never get channeling. In the end, they did. I see no difference with khador.

And a greylord solo most certainly fits in, especially if he keeps a frostbite spray attack as an option ('dangerous on their own) and especially as he is able to boost the effectiveness of khadoran warcasters, and khadoran warcaster magic support z(working together makes us stronger).it will also allow for a bit more of a varied play book - khador is a bit one dimensional in how they do things.


If he's like the CoC Optifex solo, which has to jump through a few hoops to get to channel then he's golden. I say this as a primarily Khador player.


@Deadnight: Orgoth magi-tech works, I honestly forgot it because it only appears on greylords and doom reavers and I'm mainly going for IFP, M-o-W, and 'jacks.

@Grimtuff: I honestly don't care how we get it just give us a f Arc-node or Skarlock that can be used every turn!


What units do you wish would come out? @ 2013/11/04 13:01:03


Post by: Grimtuff


 ChaoticMind wrote:


@Grimtuff: I honestly don't care how we get it just give us a f Arc-node or Skarlock that can be used every turn!


This is how we would get it if we got one. They are not just going to give us an Arc Node. Even our first and only one was not an Arc Node till Mk2 (Scrapjack had an Arcantrik Relay, where the channel spell lost 3" of range IIRC) and the streamlining of certain special rules.

Khador not having Arc Nodes is our thing.


What units do you wish would come out? @ 2013/11/04 14:11:51


Post by: darefsky (Flight Medic Paints)


 Grimtuff wrote:
 ChaoticMind wrote:


@Grimtuff: I honestly don't care how we get it just give us a f Arc-node or Skarlock that can be used every turn!


This is how we would get it if we got one. They are not just going to give us an Arc Node. Even our first and only one was not an Arc Node till Mk2 (Scrapjack had an Arcantrik Relay, where the channel spell lost 3" of range IIRC) and the streamlining of certain special rules.

Khador not having Arc Nodes is our thing.


I agree that we are probably not going to see an arc-node sadly. What we really need is another way to reliably boost speed to our jacks (besides the Jr that is coming Khador's way). With all the great cav that we have they need to keep up.

A squire type unit would work as well.


What units do you wish would come out? @ 2013/11/04 15:53:35


Post by: Grey Templar


Epic Rasheth riding an Animantrex.


What units do you wish would come out? @ 2013/11/04 20:07:22


Post by: malfred


 Grey Templar wrote:
Epic Rasheth riding an Animantrex.


Or vice versa.


What units do you wish would come out? @ 2013/11/05 16:27:44


Post by: Wehrkind


I'd like a Tharn character unit of weapon masters. Sort of in the "Great Bears of Gallowswood" mode, except ravagers or maybe character Bloodweavers. The unit only needs to be 3 strong so long as they have reach and and a way to get extra attacks or some clever trick.
It could work with Wolves of Orboros characters too I suppose, but I prefer tharn.

And for reference, electro-leap triggers once off of Thresher style simultaneous attacks. I was just reading it the other day off the q/a forum; if I find it I will cross post.


What units do you wish would come out? @ 2013/11/06 02:09:53


Post by: AgeOfEgos


Minion arc nodes (fixes Doc and Cal)
Minion Gargantuan (a half pig half gator the size of a Stormwall). I actually think the minion book alluded to a "great spirit" or something like that--which would be my guess if we ever get one.


What units do you wish would come out? @ 2013/11/06 03:02:21


Post by: Hargus56


Nihilator UA or solo.
Arcuarii UA that allows them to pull in large bases when making a CRA.


What units do you wish would come out? @ 2013/11/06 06:28:58


Post by: motyak


Joined by the remaining members of the Black 13th; Watts, Lynch and Ryan, Allister Caine returns to the battlefield in a blaze of ferocious gunplay and sorcery.

That's what I want. eCaine/B13 Warcaster unit.


What units do you wish would come out? @ 2013/11/06 16:32:41


Post by: Mordekiem


I think eSiege will be a battle engine caster. He will be a steampunk tank.


What units do you wish would come out? @ 2013/11/06 19:42:44


Post by: Tanakosyke22


Butcher4, where he will write stories about him being a Healing-type caster and make happy tales! ( I hope everyone knows I am making a joke with this).

[Thumb - kommander_orsus_zoktavir_by_cwalton73.jpg]


What units do you wish would come out? @ 2013/11/19 07:03:15


Post by: KingKodo


^^^ You single handedly killed this thread with that post.

I was playing my Highborn Rhulic centric list and realized that Horgenhold Forgeguard do not have a UA! The highshields have a UA so I do not know why the forge guards do not have one, I think they are more commonly used in more lists.

Perhaps the UA would grant the unit Vengeance or boundless charge, or Toughness and something else as a mini feat.


What units do you wish would come out? @ 2013/11/19 10:38:07


Post by: Grimtuff


What makes that pic even funnier is the fact the khardic runes around that particular Butcher artwork read: "With all my hate, with all my rage, I will unmake the world!". Healer indeed!


What units do you wish would come out? @ 2013/11/19 14:10:10


Post by: Red Viper


I'd like a Ret jack with 2 P+S 19 attacks and when it dies, it comes back to life with full boxes.

Or a Solo for Ret that gives a unit or two the ability to ignore stealth.

Or Ret to get some sort of medium base infantry from House Vyre, with robot suits like Khador's MoW.



What units do you wish would come out? @ 2013/11/19 15:10:43


Post by: novaspike


I'd like to see more satyxis units or solos. Don't care what they do.


What units do you wish would come out? @ 2013/11/19 15:31:12


Post by: darefsky (Flight Medic Paints)


I want Irusk 3 on a large base in a tank.


What units do you wish would come out? @ 2013/11/19 15:54:07


Post by: Grimtuff


 Red Viper wrote:
I'd like a Ret jack with 2 P+S 19 attacks and when it dies, it comes back to life with full boxes.

Or a Solo for Ret that gives a unit or two the ability to ignore stealth.

Or Ret to get some sort of medium base infantry from House Vyre, with robot suits like Khador's MoW.



ICWUDT



What units do you wish would come out? @ 2013/11/19 17:09:39


Post by: dementedwombat


Epic Axis as a character colossal vector...

"He's mentally unstable, but useful for his service and his health is failing. In this critical phase of the convergence some risks must be taken to ensure the propagation of the Maiden's will. It is unfortunate that the transformation process has rendered him...quite insane and incapable of leadership, but his combat abilities are as unmatched as ever."

You know if he got put in a clockwork vessel he'd slot that thing into the biggest meanest smashiest body the Constellation Fabrication Array could dream up.

Yes I know Cyriss hasn't even got all their base models released, but doesn't that just sound awesome?


What units do you wish would come out? @ 2013/11/19 17:47:38


Post by: Wehrkind


 Grimtuff wrote:
What makes that pic even funnier is the fact the khardic runes around that particular Butcher artwork read: "With all my hate, with all my rage, I will unmake the world!". Healer indeed!


Butcher and Kromac should totally hang out.

But if Butcher4 gets Rathrok before Kromac I will... I will be very angry. And I will write PP a letter, telling them how angry I am.


What units do you wish would come out? @ 2013/11/19 18:22:25


Post by: Mordekiem


 darefsky wrote:
I want Irusk 3 on a large base in a tank.


Sorry. Siege 2 is going to be a tank battle engine caster.


What units do you wish would come out? @ 2013/11/19 18:29:22


Post by: hotsauceman1


Special forces Winterguard, They carry around bolt action rifles. have concealment, stealth in terrain and can be placed in any terrain that is not in your opponents deployment. They carry disruption grenades from reverse engineered Ret tech, that disrupt the cortex of a Jack if it and if a warcaster is it it looses all of its focus.


What units do you wish would come out? @ 2013/11/19 18:58:35


Post by: Tanakosyke22


 Grimtuff wrote:
What makes that pic even funnier is the fact the khardic runes around that particular Butcher artwork read: "With all my hate, with all my rage, I will unmake the world!". Healer indeed!


It is even funnier because...

Spoiler:
It's Gen Urobuchi face on the Butcher. If you do not know who that is, look him up on Google, he is infamous in the anime world, which is why I made the obscure joke in the first place.



Automatically Appended Next Post:
Also on the topic, I think it would be cool if they ever had a Epic version of Vilmon, its a character unit with Paladins or Paladin initiates.


What units do you wish would come out? @ 2013/11/19 19:14:36


Post by: Jin


A UA for Khador MoWs. They seriously need something that is dedicated to giving them a boost. (I know the IF Kov has Shield March, but the benefit to MoWs is largely incidental).

Maybe something like "Granted: Defensive Formation" or "Granted: Brutal Charge".


What units do you wish would come out? @ 2013/11/19 21:19:37


Post by: tommse


A UA for Steelheads would be neat too.


What units do you wish would come out? @ 2013/11/19 23:24:51


Post by: darefsky (Flight Medic Paints)


 Jin wrote:
A UA for Khador MoWs. They seriously need something that is dedicated to giving them a boost. (I know the IF Kov has Shield March, but the benefit to MoWs is largely incidental).

Maybe something like "Granted: Defensive Formation" or "Granted: Brutal Charge".


The IFK is pretty much a UA for the MOW, granting them Shield March


What units do you wish would come out? @ 2013/11/20 02:32:37


Post by: Wehrkind


Yea, but shield march really isn't sufficient. Shield Wall itself is sort of a trap, and getting to move 6" while doing it is only ok. IF Kov helps, but not really enough I don't think. Maybe something that gave MoW gunfighter or assault would be cool.


What units do you wish would come out? @ 2013/11/20 02:34:20


Post by: Grey Templar


Most guns with such a short range do tend to either have assault or point blank.


What units do you wish would come out? @ 2013/11/20 14:00:05


Post by: sing your life


hotsauceman1 wrote: They carry around bolt action rifles.


In a game where one whole fraction seems to be ripped from irish fairy tales?

Grimtuff wrote:What makes that pic even funnier is the fact the khardic runes around that particular Butcher artwork read: "With all my hate, with all my rage, I will unmake the world!". Healer indeed!


Maybe he's into preventative medicine...




What units do you wish would come out? @ 2013/11/20 14:18:49


Post by: Grimtuff


 sing your life wrote:
hotsauceman1 wrote: They carry around bolt action rifles.


In a game where one whole fraction seems to be ripped from irish fairy tales?



I'm sorry, what? I see you're back spamming again with half-finished thoughts. Maybe that (presumed) ban was not enough of a lesson as to not to do this. Please elaborate. I assume you're referring to Circle, which is just even more confusing. Yes, they have a lot of Celtic influences, but from fairy tales? You're a bit off track there. The Grymnkin? Sure. But they're not represented on the tabletop.



What units do you wish would come out? @ 2013/11/20 15:06:50


Post by: Red Viper


Xerxis on a Ferox would probably force me to start Skorne... again.

If I was a good artist, I would draw a picture of that and frame it.





What units do you wish would come out? @ 2013/11/20 15:20:35


Post by: m14dude


Porknode, just sayin'.


What units do you wish would come out? @ 2013/11/20 15:21:09


Post by: sing your life


 Grimtuff wrote:
 sing your life wrote:
hotsauceman1 wrote: They carry around bolt action rifles.


In a game where one whole fraction seems to be ripped from irish fairy tales?



I'm sorry, what? I see you're back spamming again with half-finished thoughts. Maybe that (presumed) ban was not enough of a lesson as to not to do this. Please elaborate. I assume you're referring to Circle, which is just even more confusing. Yes, they have a lot of Celtic influences, but from fairy tales? You're a bit off track there. The Grymnkin? Sure. But they're not represented on the tabletop.




I was trying to say that Circles has quite a lot of similarities with Irish folklore.

And besides reapating rifles don't work with Khador when most of their ranged weapons are single-shot.


What units do you wish would come out? @ 2013/11/20 16:30:40


Post by: Wehrkind


Khador already had repeating weapons, they are just limited to jacks. Likewise so does Cygnar. Hell, the Trollbloods have rapid fire sluggers on the back of diretrolls. So bolt action weapons are not stranger than that. Really, the entire firearm design of the game is entirely random, as is most of the tech. It spans from the early to mid1800s to the first world war in design and capabilities.


What units do you wish would come out? @ 2013/11/20 20:45:34


Post by: Deadnight


 sing your life wrote:



I was trying to say that Circles has quite a lot of similarities with Irish folklore.

.


Not so much the Circle faction (i never came across a Krueger-like figure back home, for example. similarly, for example, there is no Cuchulainn, Fianna, children of lir, or red branch knights analogies in the circle faction as a whole.), Its the tharn specifically that have a lot of celtic influences- especially in their language - i can definately see the influence in the few tharn words and phrases that PP ascribe to the tharn. druids too, in the sense that they use the same name as the celtic druids, but little else is similar.

for what its worth, its less to do with irish folklore, and more to do with celtic imagery. they're interlinked, but they're not one and the same thing. our celtic heritage simply survived because aruably the romans never came over to butcher the irish back in the day but the celtic heritage was once pan-european.


What units do you wish would come out? @ 2013/11/20 21:49:30


Post by: Sanctjud


Bane Light Cav
Bane Archers
Bane Ninjas
Bane Battle Engine
Bane Colossal
Bane Bone Jack
Bane Non-Character Solo
Bane Blades
Bane Scythes
Bane Reavers
Bane Balista
Bane Raiders
Bane Brutes
Bane Wizards
... I'm sure I'm missing a whole lot more...


What units do you wish would come out? @ 2013/11/20 22:12:01


Post by: Spyder68


1x Highborne 8 focus caster
1x Dwarf 8 Focus caster.


yes please


What units do you wish would come out? @ 2013/11/21 05:20:43


Post by: hotsauceman1


 Sanctjud wrote:
Bane Light Cav
Bane Archers
Bane Ninjas
Bane Battle Engine
Bane Colossal
Bane Bone Jack
Bane Non-Character Solo
Bane Blades
Bane Scythes
Bane Reavers
Bane Balista
Bane Raiders
Bane Brutes
Bane Wizards
... I'm sure I'm missing a whole lot more...

Bane Gargantuan
Bane Calvary Warcaster
Bane Strippers
Bane Coffee cups
Bane Mouse pads
Bane Onesie
Bane Plusies(Ok, I actually want that)


What units do you wish would come out? @ 2013/11/22 05:52:43


Post by: Wehrkind


Bane blades!.... wait.


What units do you wish would come out? @ 2013/11/22 19:51:31


Post by: Platuan4th


 Wehrkind wrote:
Bane blades!.... wait.


Aren't the Bane Cav swords called Bane Blade in their NQ entry?


What units do you wish would come out? @ 2013/11/22 21:35:05


Post by: Wehrkind


Is it fair then to say they hit like a tank? After they roll over screening infantry, they blast apart their target?

Quickly, someone photoshop a tank onto those swords.


What units do you wish would come out? @ 2013/11/23 00:45:44


Post by: TrickyTaco


A Cyclone that has the range and pow of the defender's gun, which causes electro leaps


What units do you wish would come out? @ 2013/11/23 01:26:46


Post by: Wehrkind


I would really like a Reeve themed caster. Particularly if she also boosted Scarsfell Griffons and Argus. I don't know how exactly, but someone who made the other Circle lights more useful and Reeves good* would be great.

*Other than eMorv... she makes everything good.


What units do you wish would come out? @ 2013/12/03 20:07:41


Post by: sing your life


I'm interested in a storm lance version of Striker.


What units do you wish would come out? @ 2013/12/03 20:17:58


Post by: malfred


 sing your life wrote:
I'm interested in a storm lance version of Striker.


You mean the one that's coming out?

Not sure if he's technically a Storm Lance, but he's certainly on a horse.


What units do you wish would come out? @ 2013/12/03 20:34:08


Post by: sing your life


 malfred wrote:
 sing your life wrote:
I'm interested in a storm lance version of Striker.


You mean the one that's coming out?

Not sure if he's technically a Storm Lance, but he's certainly on a horse.


Sorry but:



What units do you wish would come out? @ 2013/12/03 22:43:59


Post by: gunslingerpro


Spoiler:
 sing your life wrote:
 malfred wrote:
 sing your life wrote:
I'm interested in a storm lance version of Striker.


You mean the one that's coming out?

Not sure if he's technically a Storm Lance, but he's certainly on a horse.


Sorry but:



Uh, was that really neccessary? You can just googe search it yourself you know... https://www.google.com/search?q=mounted%20coleman%20stryker&rls=com.microsoft:en-us&oe=UTF-8&startIndex=&startPage=1&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=c16eUoXUH8fxkQeyx4DADw


What units do you wish would come out? @ 2013/12/03 22:55:51


Post by: Grimtuff


 gunslingerpro wrote:
Spoiler:
 sing your life wrote:
 malfred wrote:
 sing your life wrote:
I'm interested in a storm lance version of Striker.


You mean the one that's coming out?

Not sure if he's technically a Storm Lance, but he's certainly on a horse.


Sorry but:



Uh, was that really neccessary? You can just googe search it yourself you know... https://www.google.com/search?q=mounted%20coleman%20stryker&rls=com.microsoft:en-us&oe=UTF-8&startIndex=&startPage=1&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=c16eUoXUH8fxkQeyx4DADw


Also...


2 seconds of googling.


What units do you wish would come out? @ 2013/12/04 16:36:22


Post by: sing your life


 Grimtuff wrote:




2 seconds of googling.


Good for you, because all I found with the same search was some dodgy sketches of stryker.

OT: the above in resin.


What units do you wish would come out? @ 2013/12/04 16:51:26


Post by: fishy bob


eStrakhov and Assault Kommando UA + Solo.


What units do you wish would come out? @ 2013/12/11 03:59:05


Post by: jacetms87


A top 5-10 caster for.skorne on the level.of ehaley or goatvana the only real thing skorne lacks,


What units do you wish would come out? @ 2013/12/11 06:21:20


Post by: KingKodo


jacetms87 wrote:
A top 5-10 caster for.skorne on the level.of ehaley or goatvana the only real thing skorne lacks,


What does this mean? Who comes up with these ratings? All the skorne warlocks that I have seen have seemed really competitive.


What units do you wish would come out? @ 2013/12/11 14:05:59


Post by: jacetms87


Sorry was a quick reply I would like a very powerful caster I think of the current skorne warlocks are fine I personally enjoy alot of them but if we are wishlisting here why not ask.


What units do you wish would come out? @ 2013/12/11 16:46:12


Post by: juraigamer


Considering the way they are releasing the convergence models, it's much worse than a GW release schedule, so all I want them to do is release all the models that have rules and get back to work on making new, more broken models so you have to buy them.


What units do you wish would come out? @ 2013/12/11 19:24:01


Post by: foolwiththefez


I would love to see Blindwater get an epic version of Wrong Eye and Snapjaw who is a full warlock. If he had a play style and teir list similar to Mortenebra, I'd be damn tempted to go all gators all the time.

I'd also like to see Xerxis or Zaal get an epic. And some sort of support piece to make the Seige Anamanabofanna and light artillery pieces better.


What units do you wish would come out? @ 2013/12/11 20:51:08


Post by: Grimtuff


 foolwiththefez wrote:
I would love to see Blindwater get an epic version of Wrong Eye and Snapjaw who is a full warlock. If he had a play style and teir list similar to Mortenebra, I'd be damn tempted to go all gators all the time.

I'd also like to see Xerxis or Zaal get an epic. And some sort of support piece to make the Seige Anamanabofanna and light artillery pieces better.


Xerxes is gonna be one of the first Warlocks/Casters to die (other one being Sevvy IMO). eXerxes as Ancestral Guardian Warlock, you know it makes sense , and Sevvy3 as a Vessel of Judgement Warcaster.

WRT Blindwater, we need an epic, most likely candidate being eBarnabus and a Gargantuan, which I'd imagine will be the Dracodile if we're pillaging from the monsternomicon.

Speaking of the monsternomicon, we need a few Grymkin as generic minion solos/units. Who wouldn't want Gristle and Flay as a character unit?
Spoiler:



What units do you wish would come out? @ 2013/12/12 00:20:31


Post by: AgeOfEgos


 Grimtuff wrote:

WRT Blindwater, we need an epic, most likely candidate being eBarnabus and a Gargantuan, which I'd imagine will be the Dracodile if we're pillaging from the monsternomicon.




Probably a good guess. I also wonder about Maelok--as it appears they are advancing his story line away from Calaban (as much as one can call that a story).


What units do you wish would come out? @ 2013/12/12 16:14:03


Post by: gunslingerpro


 juraigamer wrote:
Considering the way they are releasing the convergence models, it's much worse than a GW release schedule, so all I want them to do is release all the models that have rules and get back to work on making new, more broken models so you have to buy them.


Though I agree I'd like to have all the Convergence stuff released, I really feel you couldn't be more off base with everything else you've said.

I'd like to see another revenant unit for Cryx. Maybe an elite five or three man unit. Something to add to the pirate side of the faction.


What units do you wish would come out? @ 2013/12/14 15:48:13


Post by: sing your life


Haley3 on Rainbow Dash.


What units do you wish would come out? @ 2013/12/14 17:00:20


Post by: 22cthulu


KingKodo wrote:
jacetms87 wrote:
A top 5-10 caster for.skorne on the level.of ehaley or goatvana the only real thing skorne lacks,


What does this mean? Who comes up with these ratings? All the skorne warlocks that I have seen have seemed really competitive.



Skorne is pretty competitive. They're just rarely brought to the spotlight because there is no JVM or Will Pagani(SP?) of Skorne.

Though you have to admit whilst good casters, p&eMakeda, eHexy, and Xerxis are not in the league of A+ casters like eHaley, pDenny, and Harby.

I think a light cavalry Mourghoul3 would be fun. Put him on a tiger and make him all about movement shenanigans. Keep the spell Silence of Death and have him hand out pathfinder and sprint. His feat could be something along the lines of all friendly faction models in his control area are able to make a full advance and gain evasive for one turn.


What units do you wish would come out? @ 2013/12/15 09:49:40


Post by: Talamare


I think most Skorne players would prefer to keep all our casters as "Amazing B team" and keep strengthing the faction as a whole

At the moment, every single one of Skorne caster is competitive and the few that are seen above the rest are seen only SLIGHTLY above the rest, and even the black sheep eMorg did insanely well in recent tournaments

I remember a post on PPforums where people were asked to rank the Skorne casters and someone replied

Rank 1 - Your favorite
Rank 2 - Everyone else
Rank 3 - eMorg


What units do you wish would come out? @ 2013/12/16 18:37:38


Post by: 22cthulu


 Talamare wrote:
I think most Skorne players would prefer to keep all our casters as "Amazing B team" and keep strengthing the faction as a whole

At the moment, every single one of Skorne caster is competitive and the few that are seen above the rest are seen only SLIGHTLY above the rest, and even the black sheep eMorg did insanely well in recent tournaments

I remember a post on PPforums where people were asked to rank the Skorne casters and someone replied

Rank 1 - Your favorite
Rank 2 - Everyone else
Rank 3 - eMorg


I think that's what I really like about Skorne. If you ask someone the best Cygnar caster it's eHaley 99 times out of 100. With Skorne you could make a good argument that any of eight casters could be the best. Whilst Rasheth isn't my favorite caster I can't argue against his 1 point Arc-Nodes or the ability to take two units of Gatormen Posse in tier.


What units do you wish would come out? @ 2013/12/17 19:10:54


Post by: highlord tamburlaine


More Trolls with beer bellies.

More drunk Trolls.

More Trolls with guns.

More drunk Trolls with beer bellies and guns.

I'm always sad Skaldi doesn't really match up to the girth and size he shows in illustrations. I like the figure, but I just wish he was a bit larger.

I'd just like a few more range options besides sluggers and scatters.

Maybe some troll grenadiers, or a unit of ex- Trenchers to go with Gunnbjorn?


What units do you wish would come out? @ 2014/01/04 06:33:09


Post by: Goldshield


 tommse wrote:
A UA for Steelheads would be neat too.


Would love to see a Steelhead UA as well, but I have this feeling that they would have possibly had one when HF Gun Corps got theirs, and it seems like Damiano combined with Stannis may be all the Steelhead support for awhile. Maybe one day. Maybe. Though, I have always thought a good WA for them would have been an add-on Steelhead with a Great Weapon to play into that role of a 'double pay' soldier that fought to break pike ranks since the Steelheads are said to be of a more antiquated style.

I would also like to see more old decommissioned jacks such as the Arcane that have wound up with the Mercs.

A Traitor character add-on that specifically adds a unique ability to any of Magnus's deserter units. Perhaps a member of Cygnar's Fourth Army that can be Merc and Cygnar.

Epic Croe Solo.

More of the former Talons represented with Bailoch. Could make an interesting team up with others like Draegyn and Vasco.

And the only Battle Engine that I can think of that can bring Generic Mercs/Resistance/Rhulics/Traitors/Privateers together... a Tavern. On Wheels. Wimmens. Booze.


What units do you wish would come out? @ 2014/01/04 11:55:09


Post by: sing your life


Privateer Press needs to start offering its best selling metals in resin.

EDIT: I was thinking Epic Strangeways as a character Journeyman but there already is one.


What units do you wish would come out? @ 2014/01/04 18:32:43


Post by: Grey Templar


 sing your life wrote:
Privateer Press needs to start offering its best selling metals in resin.


Not until they improve the quality of their plastics and fix the mold line problems.

All of PP's non-metal models have quality problems of varying degrees.

I've gotten models with mold lines that are really just unacceptable. Nothing that couldn't be fixed but really I shouldn't have to spend 20 minutes cleaning a single member of a 6 man unit. Not to mention I don't like the material because if its bent it is very difficult to get to bend back and stay put.



What units do you wish would come out? @ 2014/01/04 18:40:43


Post by: Grimtuff


 Grey Templar wrote:
 sing your life wrote:
Privateer Press needs to start offering its best selling metals in resin.


Not until they improve the quality of their plastics and fix the mold line problems.

All of PP's non-metal models have quality problems of varying degrees.

I've gotten models with mold lines that are really just unacceptable. Nothing that couldn't be fixed but really I shouldn't have to spend 20 minutes cleaning a single member of a 6 man unit. Not to mention I don't like the material because if its bent it is very difficult to get to bend back and stay put.



This.

I thought I had got out of the "piles and piles of mould lines" thing when I stopped buying GW stuff. Then I got my CoC boxes....

Resin for man-sized models is a bad idea. We get it, you've got a man-chubby for resin and hate metal, but it's just not an appropriate material for man-sized models. Just looking at GW's finecrap will tell you that. For the cores of large models it is great as it keeps the weight down, but for man-sized models it makes them far too flimsy.


What units do you wish would come out? @ 2014/01/04 22:46:18


Post by: Mordekiem


Not sure I'd say "all" of the plastics have issues. Maybe I'm just lucky but most of the ones I have dealt with are fine.

The one thing I have noticed is the newer plastics seem to start out worse but get better over time. Like it takes time for the Molds to be broken in.


What units do you wish would come out? @ 2014/01/04 23:12:02


Post by: Grey Templar


Certainly most of the issues aren't bad.

A little mold line isn't horrible, but it seems like every single plastic model I've ever had has had one. Compare to GW where at worst maybe half will have minor mold lines.


While I can deal with a little mold line, it really shouldn't be there at all. but it seems like PP has very slack allowances for mold lines.


What units do you wish would come out? @ 2014/01/05 00:27:34


Post by: Mordekiem


I've had very very very few PP or GW models with no mold lines. Heck, I've been modeling for 15+ years and have had to clean almost every single model I have gotten. And that includes figures from other companys like Rackham, Reaper, Wyrd, etc.

Though I will readily and proudly admit I have not bought any new GW models in nearly 4 years. Maybe they got better the last few years, but that isn't the rumors I have heard.

Also, metal models in my experience have as many mold lines as plastic and plastic is usually a lot easier to clean.

But my experience and preferences may not be typical.


What units do you wish would come out? @ 2014/01/05 00:51:02


Post by: Wehrkind


 Grimtuff wrote:

Resin for man-sized models is a bad idea. We get it, you've got a man-chubby for resin and hate metal, but it's just not an appropriate material for man-sized models. Just looking at GW's finecrap will tell you that. For the cores of large models it is great as it keeps the weight down, but for man-sized models it makes them far too flimsy.


Gotta disagree with you there. Resin is just fine for man sized things, you just have to not suck at it like GW does. Granted, some of their choices of things to do in resin like the DE Wrack's backpack things are a bad choice, but the bubbles etc are a design and execution issue, not an inherent problem with resin.


What units do you wish would come out? @ 2014/01/05 01:10:04


Post by: ChaoticMind


 Wehrkind wrote:
 Grimtuff wrote:

Resin for man-sized models is a bad idea. We get it, you've got a man-chubby for resin and hate metal, but it's just not an appropriate material for man-sized models. Just looking at GW's finecrap will tell you that. For the cores of large models it is great as it keeps the weight down, but for man-sized models it makes them far too flimsy.


Gotta disagree with you there. Resin is just fine for man sized things, you just have to not suck at it like GW does. Granted, some of their choices of things to do in resin like the DE Wrack's backpack things are a bad choice, but the bubbles etc are a design and execution issue, not an inherent problem with resin.


For display pices resin is fine but for gaming 25-35 mm humans most resin won't be a good choice due to its tendency to be brittle.


What units do you wish would come out? @ 2014/01/05 05:49:31


Post by: Wehrkind


Some resin is really poor for that, yea. Ramshackle uses a very brittle resin I find. Then again, I have many, many resin models I use in games and while very thin bits are not a good idea, most are just as good as the plasticy stuff PP uses durability wise. It just depends on the material, and there are a vast amount of resins to choose from.

Of course your normal, hard plastic is best in most cases, but you can do really good things with resin, much better than GW's awful attempt.


What units do you wish would come out? @ 2014/01/05 10:48:25


Post by: Waaagh_Gonads


For Minions:
1 caster, unit, light and heavy beast, 1 gargantuan each.

For Rhulic and pirates:
1 caster, unit, light and heavy jacks.


What units do you wish would come out? @ 2014/01/05 18:10:07


Post by: sing your life


 Grimtuff wrote:
 Grey Templar wrote:
 sing your life wrote:
Privateer Press needs to start offering its best selling metals in resin.


Not until they improve the quality of their plastics and fix the mold line problems.

All of PP's non-metal models have quality problems of varying degrees.

I've gotten models with mold lines that are really just unacceptable. Nothing that couldn't be fixed but really I shouldn't have to spend 20 minutes cleaning a single member of a 6 man unit. Not to mention I don't like the material because if its bent it is very difficult to get to bend back and stay put.



This.

I thought I had got out of the "piles and piles of mould lines" thing when I stopped buying GW stuff. Then I got my CoC boxes....

The problem with the Convergance miniatures seems to actually be too many delicate parts [besides recent GW miniatures have hardly any mouldlines

Resin for man-sized models is a bad idea.

No, the material is just fine for those miniatures, if you actually looked at resin models you'd know.

We get it, you've got a man-chubby for resin .

Were did you get that from?

Just looking at GW's finecast will tell you that.

But you have no experience with finecast, so you have no opinion on the material


For the cores of large models it is great as it keeps the weight down, but for man-sized models it makes them far too flimsy.

Care for some examples?



Replies are in bold.

atrocious avatar BTW.


What units do you wish would come out? @ 2014/01/05 18:33:29


Post by: Blood Hawk


Yea convergence battle box had way to many small pieces that people couldn't figure out what went where and that was what the online assembly guide was trying to fix.

Honestly the only real issue I have had with PP minis is that they seem to have a somewhat high level of miss packs. Most of the stuff I buy from them (primarily the boxs/kits with a single model) are fine but some of the unit boxes I have gotten they give either two of leader torso (such as for the forgeguard) or just pieces are missing (as with my stormguard leader). They are rather good about sending the parts you need if you send a report on their website though.

The plastics for PP I have had overall good success with for most things, with the exception for long polearms on my stormguard and stormblade leader. However the hot/cold method seems to work fine to fixing those.

Edit: Also peoples issues with PP plastic was brought up on the PP forum and PP did actually respond saying they are aware of the problem and working to improve the quality. Which you know is something, better than what we got from GW on finecast, as in GW never responded to the issues from what I have seen other than send replacements to those who complained. link


What units do you wish would come out? @ 2014/01/06 23:33:13


Post by: Zuul


I would love a winterguard heavy artillery unit. Something like a howitzer.


What units do you wish would come out? @ 2014/01/07 00:36:59


Post by: Mordekiem


 Zuul wrote:
I would love a winterguard heavy artillery unit. Something like a howitzer.


You mean like a field gun or a mortar? Because those could be cool.


What units do you wish would come out? @ 2014/01/07 01:11:14


Post by: Surtur


 Mordekiem wrote:
 Zuul wrote:
I would love a winterguard heavy artillery unit. Something like a howitzer.


You mean like a field gun or a mortar? Because those could be cool.


A howitzer:



Not a howitzer:



What units do you wish would come out? @ 2014/01/07 01:39:25


Post by: Kirbinator


And what would a howitzer-style cannon do that the current model doesn't?


What units do you wish would come out? @ 2014/01/07 07:57:58


Post by: Surtur


 Kirbinator wrote:
And what would a howitzer-style cannon do that the current model doesn't?


Bigger boom longer range? I mean just give this thing some rules:



What units do you wish would come out? @ 2014/01/07 10:05:55


Post by: Laughing Man


 Surtur wrote:
 Kirbinator wrote:
And what would a howitzer-style cannon do that the current model doesn't?


Bigger boom longer range? I mean just give this thing some rules:


It has rules, actually. Destroys a fifth of the enemy force every time it fires, IIRC.


What units do you wish would come out? @ 2014/01/07 15:00:00


Post by: Kirbinator


Laughing Man wrote:
It has rules, actually. Destroys a fifth of the enemy force every time it fires, IIRC.

Yup! It was for a reinforcement type scenario and fired off-board. If it hit, everything in that reinforcement block died.


What units do you wish would come out? @ 2014/01/07 15:08:39


Post by: sing your life


 Laughing Man wrote:
 Surtur wrote:
 Kirbinator wrote:
And what would a howitzer-style cannon do that the current model doesn't?


Bigger boom longer range? I mean just give this thing some rules:


It has rules, actually. Destroys a fifth of the enemy force every time it fires, IIRC.


where are these rules?


What units do you wish would come out? @ 2014/01/07 15:17:55


Post by: tommse


 sing your life wrote:

EDIT: I was thinking Epic Strangeways as a character Journeyman but there already is one.


Strangeways is not a Warcaster because he hasn´t got the gift. He´s extremly handy with jacks hence the pseudo-focus but he´s not a magician. At least that´s what a short story in the SiX anthology says.


What units do you wish would come out? @ 2014/01/07 18:21:38


Post by: Mordekiem


War machine doesn't need D weapons...

The current "artillery" is fine. We don't need to escalate it further.


What units do you wish would come out? @ 2014/01/07 18:46:12


Post by: Laughing Man


 sing your life wrote:
 Laughing Man wrote:
 Surtur wrote:
 Kirbinator wrote:
And what would a howitzer-style cannon do that the current model doesn't?


Bigger boom longer range? I mean just give this thing some rules:


It has rules, actually. Destroys a fifth of the enemy force every time it fires, IIRC.


where are these rules?

One of the older No Quarters. There's a scenario built around it, and ones around the other terrain pieces GF9 made as well.


What units do you wish would come out? @ 2014/01/07 19:17:20


Post by: Surtur


 Mordekiem wrote:
War machine doesn't need D weapons...

The current "artillery" is fine. We don't need to escalate it further.


You sure about that?





What units do you wish would come out? @ 2014/01/07 20:35:09


Post by: Grey Templar


I find that picture funny.

Looks like Nemo is going to need a change of underwear.


What units do you wish would come out? @ 2014/01/07 23:14:48


Post by: motyak


But then we'd be adding things in with crazy long ranges, and I'm ok without that...


What units do you wish would come out? @ 2014/01/07 23:56:59


Post by: Grey Templar


Yeah, anything with a longer range than 16" would break the game. And 16" is insanely long ranged in this game.


What units do you wish would come out? @ 2014/01/08 01:57:08


Post by: Mordekiem


 Grey Templar wrote:
Yeah, anything with a longer range than 16" would break the game. And 16" is insanely long ranged in this game.

Isn't the Khador mortar 20" range? I don't have my Khador book around to double check.


What units do you wish would come out? @ 2014/01/08 05:05:55


Post by: Laughing Man


 Mordekiem wrote:
 Grey Templar wrote:
Yeah, anything with a longer range than 16" would break the game. And 16" is insanely long ranged in this game.

Isn't the Khador mortar 20" range? I don't have my Khador book around to double check.

It is, but it's borderline immobile and almost incapable of hitting anything.


What units do you wish would come out? @ 2014/01/08 05:08:01


Post by: Grey Templar


And even when it does hit its not super powerful. But a howitzer would be super strong.


What units do you wish would come out? @ 2014/01/08 15:51:41


Post by: Mordekiem


Not disagreeing with either of those statements. But Grey Templar said a range over 16" would break the game. And the mortar has a 20" range and the game is not broken.

A "D" weapon howitzer thingy would not make the game fun.


What units do you wish would come out? @ 2014/01/08 22:45:47


Post by: Platuan4th


 Mordekiem wrote:
 Grey Templar wrote:
Yeah, anything with a longer range than 16" would break the game. And 16" is insanely long ranged in this game.

Isn't the Khador mortar 20" range? I don't have my Khador book around to double check.


So is one of the shot varieties for the only Heavy Artillery in the game, the Commodore.


What units do you wish would come out? @ 2014/01/09 01:52:17


Post by: Grey Templar


Don't get me started on that abomination.

Thank the Creator its a character AND it can only be taken with 1 warcaster.


What units do you wish would come out? @ 2014/01/12 19:17:26


Post by: Talamare


Cygnar has a ton of stuff that can reach 18~20" range with Snipe
Skorne Artillery can reach 22"

While I agree that 16"~22" is massive in this game, I would not go so far to say that it auto breaks the game



What units do you wish would come out? @ 2014/01/12 20:19:16


Post by: Deadnight


 Grey Templar wrote:
And even when it does hit its not super powerful. But a howitzer would be super strong.


You've never seen mortars with epic irusk. Fire for effect. Boosted hit rolls (so it's hitting def13-14 on average) and boosted damage rolls (pow16+3d6 hurts )


What units do you wish would come out? @ 2014/01/12 20:53:15


Post by: Platuan4th


At some point, I'd like a ranged Gator unit. I'd even take a ranged Trog unit. I don't think a single unit would mess up the Contract theme.

They tend to go out of their way to mention that you have to gift a Gatorman something to get 'em to talk to you(read:not kill and eat you) and that they especially like things they can't make themselves, like steel and technology, but there's no modeled indication of this practice beyond Wrongeye's bottle of booze(his favorite gifts, as indicated by Barnabus' Gavin Kyle file). Give us some blunderbuss or crude crossbow Gators!


What units do you wish would come out? @ 2014/01/13 17:25:18


Post by: sing your life


 tommse wrote:
 sing your life wrote:

EDIT: I was thinking Epic Strangeways as a character Journeyman but there already is one.


Strangeways is not a Warcaster because he hasn´t got the gift. He´s extremly handy with jacks hence the pseudo-focus but he´s not a magician. At least that´s what a short story in the SiX anthology says.


Actually he has the gift, if you look at his rules his abilities are classed as "magic abilities"


What units do you wish would come out? @ 2014/01/13 17:31:00


Post by: Platuan4th


 sing your life wrote:
 tommse wrote:
 sing your life wrote:

EDIT: I was thinking Epic Strangeways as a character Journeyman but there already is one.


Strangeways is not a Warcaster because he hasn´t got the gift. He´s extremly handy with jacks hence the pseudo-focus but he´s not a magician. At least that´s what a short story in the SiX anthology says.


Actually he has the gift, if you look at his rules his abilities are classed as "magic abilities"


He's Gifted, but that doesn't mean he's got THE gift that lets him connect to a Cortex. He'd be a Warcaster already if he did. There's a difference between Warcasters and having magical abilities.


What units do you wish would come out? @ 2014/01/13 17:48:18


Post by: Mahtamori


House Vyre unit and solo. Magister?
House Vyre Light Jack(s)


What units do you wish would come out? @ 2014/01/13 17:52:59


Post by: THEDARK1RI5ES


Huge warjacks for Menoth!


What units do you wish would come out? @ 2014/01/13 19:18:30


Post by: sing your life


 THEDARK1RI5ES wrote:
Huge warjacks for Menoth!


You mean like this?



What units do you wish would come out? @ 2014/01/13 22:09:50


Post by: Zuul


That's a big robot.


What units do you wish would come out? @ 2014/01/14 04:17:31


Post by: greenskin lynn


troll pgymy cavalry of some kind
they can ride tiny bears or something


What units do you wish would come out? @ 2014/01/14 09:02:11


Post by: Surtur


 greenskin lynn wrote:
troll pgymy cavalry of some kind
they can ride tiny bears or something


Have them log rolling kegs into battle!


What units do you wish would come out? @ 2014/01/14 09:33:06


Post by: KingKodo


I thought the gift originally was defined as having magical abilities and was awakened during the Orgoth occupation. Cortex bonding came later and is the defining trait of a warcaster but it is not what is referred to as the gift.


What units do you wish would come out? @ 2014/01/14 09:37:02


Post by: motyak


 greenskin lynn wrote:
troll pgymy cavalry of some kind
they can ride tiny bears or something


They would be so cute! I mean, fearsome...


What units do you wish would come out? @ 2014/01/14 09:48:27


Post by: KingKodo


 Platuan4th wrote:
At some point, I'd like a ranged Gator unit. I'd even take a ranged Trog unit. I don't think a single unit would mess up the Contract theme.

They tend to go out of their way to mention that you have to gift a Gatorman something to get 'em to talk to you(read:not kill and eat you) and that they especially like things they can't make themselves, like steel and technology, but there's no modeled indication of this practice beyond Wrongeye's bottle of booze(his favorite gifts, as indicated by Barnabus' Gavin Kyle file). Give us some blunderbuss or crude crossbow Gators!


I figured a throwing weapon would fit better, since they are quite large and physically powerful. Smaller, more complex weaponry doesnt make much sense to me. Perhaps a unit wielding pilums that could apply a debuff of some kind when thrown while granting set defense in melee, likely gifted to them from the Skorne. It would probably be somewhat short range, maybe 8" mediocre power too - 10-12 most likely.


What units do you wish would come out? @ 2014/01/14 10:36:49


Post by: Grimtuff


KingKodo wrote:
I thought the gift originally was defined as having magical abilities and was awakened during the Orgoth occupation. Cortex bonding came later and is the defining trait of a warcaster but it is not what is referred to as the gift.


Or, you know, they just gave him the Magic Ability rule to streamline the rules; as he did not have anything of the sort in his Mk1 rules.


What units do you wish would come out? @ 2014/01/14 15:36:19


Post by: sing your life


 Grimtuff wrote:
KingKodo wrote:
I thought the gift originally was defined as having magical abilities and was awakened during the Orgoth occupation. Cortex bonding came later and is the defining trait of a warcaster but it is not what is referred to as the gift.


Or, you know, they just gave him the Magic Ability rule to streamline the rules; as he did not have anything of the sort in his Mk1 rules.


How is that streamlining the rules? [correct me if I'm wrong]


What units do you wish would come out? @ 2014/01/14 16:08:27


Post by: GCMandrake


With my red-tinted Khador glasses on...

Epic Zerkova who's on par with eHaley, and has spells that make up for Khador's lack of arc nodes.

Character jack with affinity Zerkova that takes her Lens of Tarvodh and becomes a pseudo-arc node.

Epic Kryxchev who might actually make a Khador jack-spam list possible.

Khador can't effectively make use of jack marshalling as it has no low-cost ranged jacks. Give us one. Not a light jack, but a heavy 6-point jack with an ok gun on it.

Alternatively, give us a jack marshal or something else that can allow us to effectively use a melee jack without focus input from the warcaster.

Iron Fang axers. The great bears had to some from somewhere. A unit of weapon-master axemen would be awesome.

Something to improve Man-o-War units. A unit attachment that speeds them up somehow, like how the Iron Fang Kovnik revolutionised Iron Fang Pikemen.

BEAR CAVALRY



What units do you wish would come out? @ 2014/01/14 16:24:49


Post by: Platuan4th


 sing your life wrote:
 Grimtuff wrote:
KingKodo wrote:
I thought the gift originally was defined as having magical abilities and was awakened during the Orgoth occupation. Cortex bonding came later and is the defining trait of a warcaster but it is not what is referred to as the gift.


Or, you know, they just gave him the Magic Ability rule to streamline the rules; as he did not have anything of the sort in his Mk1 rules.


How is that streamlining the rules? [correct me if I'm wrong]


Part of MkII was making things that were like other abilities in all but name(mostly for fluff reasons to personalize characters) all under the same ability. You no longer get "What's X do? Oh, so it's essentially Y from this piece in my army?" conversations as there's now a group of, for lack of a better term, USRs that they can Copy and Paste onto new cards.

It's streamlining in that there's no longer 20 different but same abilities to keep track of to say/do one thing.


What units do you wish would come out? @ 2014/01/17 22:37:23


Post by: FastusMustachius


Cephalyx Warcaster and some more Cephalyx units.
Because giant mind control spiders.
I would honestly prefer them not to be a whole separate army (it doesn't make much sense) and I'm sure PP can do something to balance them internally without making them Banez 2.0.


What units do you wish would come out? @ 2014/01/18 15:20:36


Post by: sing your life


 Zuul wrote:
That's a big robot.


Of course it is


What units do you wish would come out? @ 2014/01/20 20:37:32


Post by: Kirbinator


 FastusMustachius wrote:
Cephalyx Warcaster and some more Cephalyx units.
Because giant mind control spiders.
I would honestly prefer them not to be a whole separate army (it doesn't make much sense) and I'm sure PP can do something to balance them internally without making them Banez 2.0.

If they aren't Banez 2.0, why should I take them instead of Banes? Does not compute. This also seems to imply that Banes are unbalanced, but I suppose that's a discussion for another thread.


What units do you wish would come out? @ 2014/01/20 21:25:42


Post by: Laughing Man


 FastusMustachius wrote:
Cephalyx Warcaster and some more Cephalyx units.
Because giant mind control spiders.
I would honestly prefer them not to be a whole separate army (it doesn't make much sense) and I'm sure PP can do something to balance them internally without making them Banez 2.0.

I'm just going to leave these right here...


What units do you wish would come out? @ 2014/01/20 21:28:45


Post by: Kirbinator


Ok, if they make a worthwhile Cephalyx caster that'd be darn awesome. I imagine it would be heralded with "Really? Cryx gets yet another caster and even more awesome units?"


What units do you wish would come out? @ 2014/01/21 18:51:09


Post by: sing your life


PLASTIC Nyss Hunters.


What units do you wish would come out? @ 2014/01/21 19:06:51


Post by: Kirbinator


Plastic Nyss Hunters would probably make me rebuy the whole unit. I am sick of fiddling with these guys.


What units do you wish would come out? @ 2014/01/21 19:54:20


Post by: highlord tamburlaine


Trollblood hunstman- a ranged version of the skinner? Maybe a solo or a UA that could help bump up the range game?

On that note, how about an Officer to tag along with the Sluggers so they don't suck so bad? I keep picturing a Troll done up all Rambo style.

Ranged gators- homemade bombs made out of empty liquor bottles! Maybe big slings they can use to throw balls made out of sharp bones and teeth? Spiny pokey things like sea urchins? I dunno. I want more reptiles though.

Plastic bog trog shamblers? That would have been nice...