Wow, this looks pretty cool. I like the way they try to balance out the classes of mech. I really like the Scout mechs' role, but unfortunately, that seems to be the only real difference between classes besides "Careful. bigger=slower."
Just to let you guys know, the Beta signups went live recently. Sign up!
In Battletech news, this game finally has me painting my minis again. I've got 2 Lances - one from the Crucis Lancers and another in a Sword of Light scheme - and 2 more are being worked on as Lyran Regulars and Death Commandos. I've also almost got a full Company of Lyran Guards assembled - just need 3 lights to place into each Lance.
Automatically Appended Next Post: As an aside, two pre-order options:
$60 ELITE Founder's Package: Exclusive custom "Founder's BattleMech." This 'Mech includes a lifetime, per-match C-Bill booster. $80 value of in-game currency* for in-game item purchases. Two-month premium account to MechWarrior Online at launch: Earn XP & C-Bills faster. Founder's Tag - sets your status apart from the crowd & get noticed in-game and on the forums. Early access to the game along with Founder's assets availability starts July 17th.
$30 VETERAN Founder's Package: $40 value of in-game currency* for in-game item purchases. One-month premium account to MechWarrior Online at launch: Earn XP & C-Bills faster. Founder's Tag - sets your status apart from the crowd & get noticed in-game and on the forums. Early access to the game along with Founder's assets availability starts July 17th.
Note that the game is free. there is no need to Preorder at all. Therefor, these benefits are the only ones you get for preordering. these preorder options will go on sale June 19th.
Hmmm... I'm a sucker for customization, so I'm probably bound to spend a few bucks on stuff in their shop anyways.
"$40/80 in in-game currency" sounds like a pretty steep amount tho, if it's any hint at how much the stuff is going to cost. I really hope they're not taking the Gamersfirst approach regarding these things!
Lynata wrote:"$40/80 in in-game currency" sounds like a pretty steep amount tho, if it's any hint at how much the stuff is going to cost. I really hope they're not taking the Gamersfirst approach regarding these things!
I actually hope that 40-80 USD gets you very little (other than visual customization). Would highly discourage just buying the best.
Melissia wrote:I'm probably getting the thirty dolalr one, but the 'mech which gives a permanent bonus to C-bill earnings is tempting.
Thinking about the $30 version, too. Can't do much wrong with that one!
I suppose there's no info on what type of 'mech this custom model would be yet? It sounds interesting ... but if it's one that just doesn't "look the part" to me, meh.
Shrike325 wrote:I actually hope that 40-80 USD gets you very little (other than visual customization). Would highly discourage just buying the best.
Yes, hmm, depending on how they pull it off. If popular 'mechs are only available on the shop and they cost, like, 30 bucks, that'd suck.
Personally, I think that a cash shop should be limited to cheap customization or expensive specialization ("sidegrades", to borrow a term from Planetside 2), but anything where the basic gameplay is F2P needs to be financed somehow, so they need to make money off their shop. Which could mean they either put a lot of popular stuff in there (good), or make it super expensive (bad when it comes to customization). Or that they do both. I dislike both "pay 2 win" as well as "this paintjob costs as much as a full game", but I'll try to keep my pessimism in check for now.
Can't wait to try my hands at it - at least here my enthusiasm is undisturbed!
I discovered Battletech back in '93 and have been a fanatic ever since; I can't wait for this game to come out. I'll definitely be getting one of those Founder's packages. I also need to do some serious research into joystick setups; I haven't had one in a long time but, for a game like this, I want the full effect.
Confirmed Mechs: (from pics, and the MWO forums)
Atlas
Awesome
Catapult
Dragon
Hunchback
Centurion
Cicada
Jenner
Raven
Commando
And it looks like the Atlas, Catapult, Hunchback, and Jenner will be tied in to the founders packages?
Mechs might start diverse, but will end up the same, especially if the game uses something akin to Battletech rules, as it appears to do for mech creation. This is what happend to all the other mechwarrior games.
IS factions are not supposed to be able to completely configure a mech, swapping out a weapon is about as much as should happen. Rebuilds should be limited, perhaps by having threshold limits for equipment change beyond which you pay a minor penalty either in heat management or speed.
I'd count the Urbanmech as confirmed as well. It was in some of their art that they released at a certain threshold of likes on Facebook. They haven't shown their version, but it is all but bound to be in there.
Gitzbitah wrote:I'd count the Urbanmech as confirmed as well. It was in some of their art that they released at a certain threshold of likes on Facebook. They haven't shown their version, but it is all but bound to be in there.
The urbanmech... my favorite semi-ambulatory turret! It has it's uses in the boardgame as a dirt-cheap gun platform, but I'm curious to see whether it can fill a niche in MWO, or if it will ultimately be a novelty- the 'slow gun platform' can be pulled off better by almost everything else in the game. It'll be fun to see, either way.
Ravenblade666 wrote:And today's new mech is... the cataphract
Spoiler:
You just made my day. Cataphract is one of my all time favorites. Move aside, Centurion, 'cause I know what I'll be piloting on launch day.
Orlanth wrote:Warhammer please, Crusader please, Locust double special please.
And the Thunderbolt, and the Archer, and the Phoenix Hawk, and the Shadow Hawk, and the Marauder... I'd love to see some reseens make it into the game.
Activated my Beta, I think now would be as good a time as any to start working out how the DakkaCorps will work, considering we will all be in different timezones, are we just gonna have a nominated set of lance leaders per timezone, with other members nominating their roles here on the forums and allowing the nominated lance leaders to form ad-hoc lances? That's how I would do it personally, but we are a group, so we should work something out we can all agree on.
Soladrin wrote:If you read the Q&A's theres quite a few restrictions.
Weapons can only be placed in areas that had weapons to begin with. So for instance, no weapons in a hunchbacks left torso.
They also have a slot system for fitting in weapons.
Not enough. The slot system is actually standard battletech. Modding mechs is permissable, but discouraged on a large scale.
As for limiting guns to where they are already, that just saves on unit skins. Nothing to stop anyone from replacing the armament exclusively with large pulse lasers and heat sinks. Ultimately that will be all anyone sees.
Soladrin wrote:If you read the Q&A's theres quite a few restrictions.
Weapons can only be placed in areas that had weapons to begin with. So for instance, no weapons in a hunchbacks left torso.
They also have a slot system for fitting in weapons.
Not enough. The slot system is actually standard battletech. Modding mechs is permissable, but discouraged on a large scale.
As for limiting guns to where they are already, that just saves on unit skins. Nothing to stop anyone from replacing the armament exclusively with large pulse lasers and heat sinks. Ultimately that will be all anyone sees.
Could be me, but I think these guys know what they are doing, and not to forget, this game will have 24/7 support and patches in the making, they will be balancing this stuff. Besides, if people start making all the same build I'm just gonna call them boring bastards. Wheres the fun in being the same as everyone??
True - every single game of this nature will have a community babbling about supposedly superior builds. And if there wouldn't be builds, people would hype up specific 'mech types.
Just play what you think is cool. Ultimately, it's all about the fun. Whether the act of winning is that important that it overrides any other aspect of the game is everyone's choice.
Me, I've always been a style over substance kind of person. And in my experience, it is usually possible to find a good balance between the two.
By the way, any other samurai willing to assemble here? -> http://www.housekurita.org/ It's not a clan site, more like a community for all things Draconis, where individual mechwarriors and unit leaders can coordinate the war effort or simply talk about stuff.
Well, they didn't say "US only" - what they did say is that users from elsewhere would likely not have as much of a good gaming experience due to latency.
Which sounds like they don't care about location, I guess?
I guess my question was for those that made it in. What do you think so far?
I was up till 5 am playing it non stop, and already people have some dirty mech designs. The people that run in packs with Jenners with only flammers are tough. Its really hard to target those speedy mechs. Not sure how much we can say with their being a nda so I'll leave it at that.
Could be me, but I think these guys know what they are doing, and not to forget, this game will have 24/7 support and patches in the making, they will be balancing this stuff. Besides, if people start making all the same build I'm just gonna call them boring bastards. Wheres the fun in being the same as everyone??
Lighten up Mister Pessimism.
its Battletech, now online where the minimaxer lurks. You can tell its battletech becvause it uses the same slots system. So other things might be similar too.
Now we all know that FASA immediately fixed the balance between energy weapon and ballistic weapons. On release ammo exploded and destroyed the mech and that was offset by making autocannon fairly light and with good range brackets. Except that they didnt, and the difference only grew with pulse and Er technology, even with the inclusion of Ultra and CASE.
Furthermore twenty five years alter no attempts to redress the balance have been forthcoming. In part I like that, but some semblance of balance should exist or the IS factions simply wouldn't use autocannon.
No unbalanced Battltech isnt pessimism, its business as usual. Thats ok for the tabletop, people like their crap mechs, after all just look at the following Urbanmechs have, but online its different: Pulse laser, pulse laser, pulse laser, pulse laser. A different mech is one that goes Pulse laser, pulse laser, LRM, pulse laser; and those mechs are 'sucky' designs.
Well, this game has a party up system, and if I'm organizing matches, no boating allowed unless it's the standard config for a mech (which I doubt any will have).
There are folks out there who like certain playstyles. They'll have different configs too- for example, I'll probably end up with mostly long-range support equipment and weapons, or else go Assault or even Light with close-quarters things- most likely missiles of different sorts.
I can say that the Atlas is nowhere as tough as it seems, the hunchback and dragon seem almost as tough and a hell of a lot quicker.
It did take some time for me to get used to the weapon presets, as of now your presets reset every round so the first 20 secs of a macth has everyone making weapon groups.
Deathshead420 wrote:I can say that the Atlas is nowhere as tough as it seems, the hunchback and dragon seem almost as tough and a hell of a lot quicker.
It did take some time for me to get used to the weapon presets, as of now your presets reset every round so the first 20 secs of a match has everyone making weapon groups.
I have to agree with these assessments, it took me a few matches to get the procedure down correct to not waste ammo.
Im not sure how some people build their mechs, I swear I have seen mechs that have 10 medium lasers or 4 or 6 large lasers. Not sure how they do that without over heating instantly.
I just noticed a new questionnaire popping up in my beta profile.
Be sure to check if there's anything new for you from time to time! I did not get any e-mail informing me I had to enter additional data, so I was a little surprised here. Maybe now I'll get an invite.
Submit button on it doesn't work for me so after filling it out once, then returning to find it blank I filled it out once more and simply have given up on it.
Deathshead420 wrote:I can say that the Atlas is nowhere as tough as it seems, the hunchback and dragon seem almost as tough and a hell of a lot quicker.
It did take some time for me to get used to the weapon presets, as of now your presets reset every round so the first 20 secs of a macth has everyone making weapon groups.
Well, since I've played a bit myself now. I can say that the Atlas is A LOT tougher then both of those. It just has 2 glaring weak spots, the head and it's back.
Dragons are probably the worst mech right now because of a really crap hitbox directing almost alli ncoming shots to your core.
As for getting lots of lasers on one thing. One of the Hunchback variants starts with 8 mediums and 1 small laser, swapping out some armor and heatsinks to use all hard points and voila laserboat.
Orlanth wrote:its Battletech, now online where the minimaxer lurks.
Ahahahah... you think people didn't minmax in btech before...
Actually by and large they didn't, not to the same extent as in 40K. of course minimaxers exist, but its the exception not the norm. For a start its too easy to minimax Battltech, just deploy heat neutral pulse laser armed mechs with max armour quota for the tonnage. Do that however and noone will accept your list.
People actually get flack for deciding to take crap weapons and units in 40K, its seen as deficient thinking. While in Battletech people love and honour 'useless' character units like the UrbanMech.
Melissia wrote:Epic faaaaail.
Evidently you don't understand the Battletech community. But wail anyway.
Yeah they did. It was done differently than 40k perhaps, but it was done nonetheless.
In fact, your hate of the Urbanmech is telling-- proving that you don't really understand much about minmaxing! Sure if your limit is based on number of 'mechs 'ol Urbie rather sucks. But once you get to large formations especially in urban fights (the name of the 'mech does in fact mean something) and other forms of CQB, the walking trashcan becomes a great way to get a lot of firepower for a relatively small amount of money, thus allowing you to have more expensive 'mechs elsewhere-- or just more 'mechs in general. When the limit is on money, it becomes actually quite useful.
That's really something all cheap 'mechs are able to do to some extent or other, but the urbie really does it best.
Melissia wrote:Yeah they did. It was done differently than 40k perhaps, but it was done nonetheless.
You could get away with one 'flashbulb' in your lance, thats not minimaxing.
Melissia wrote:
In fact, your hate of the Urbanmech is telling-- proving that you don't really understand much about minmaxing! Sure if your limit is based on number of 'mechs 'ol Urbie rather sucks. But once you get to large formations especially in urban fights (the name of the 'mech does in fact mean something) and other forms of CQB, the walking trashcan becomes a great way to get a lot of firepower for a relatively small amount of money, thus allowing you to have more expensive 'mechs elsewhere-- or just more 'mechs in general. When the limit is on money, it becomes actually quite useful.
That's really something all cheap 'mechs are able to do to some extent or other, but the urbie really does it best.
People love the Urbie for Urbie style. If you want to do what you are describing the mech to use is a Panther. Play Kurita and you have a fluff excuse to take lots of Panthers.
Otherwise Hetzers and SRM Carriers work wonders in city conditions.
Actually one could make the poor urbie even more deadly in urban environments by essentially turning it in to a walking Hetzer.
And it's still more maneuverable than the hetzer due to it being both a walker and having jump jets, heh. Though the AC20 variant does have problems with ammo.
I'm unfamiliar with the stalker. Seeing as we have 3 lights, meds, and heavies already, I'm guessing its some assault version of the catapault? They tool similar.
Their stalker looks much better than the original:
Anyway the stalker is on the light end of assault, at eighty five tonnes. It has 2 LRM-10s, 2 large lasers, 4 medium lasers, and 2 SRM-6s. A fairly good mix of weaponry, at an average speed for an assault 'mech.
As an aside, you cans ee one half of those weapons and clearly identify them by looking at the concept art.
Also, no relation to the catapult. The CPLT is the following:
While somewhat of similar shape, the fundamental designs are different.
Not to mention the heat they produce. wow those things get hot. Anyway. Im' loving the stalker. Sadly, the one yuo get in mechwarrior 4 mercs is a veriant that doesn't support the normal loadout well, and what I want to do with it. I got a lump of ballistic slots shoved on it instead. :l
That Stalker looks awesome. It's about a hundred times better than the original version. I know they probably won't, but it'd be awesome if they released some re-sculpted minis based on the MWO mechs.
mullet_steve wrote:Gawd dammit I've waited like 10 years for a mechwarrior game why is another 3 weeks so impossible? why can't they just take my damm money now
Because it's Free To Play- they don't take money for it.
mullet_steve wrote:Gawd dammit I've waited like 10 years for a mechwarrior game why is another 3 weeks so impossible? why can't they just take my damm money now
Because it's Free To Play- they don't take money for it.
founders pack means I get to play the game early for around £40.00 ($60.00) which I would pay for the game if I am honest so that's what I am going to do. plus they give you other great freebies....
Automatically Appended Next Post: so who's the graphics/computer genius around these parts.... we could have a website up and running for chatting and organisation already?
They likely do more damage per heat or per second if you can keep them on target during the whole time you use them, while normal lasers do a lot of damage up front instead.
That's what I would assume as well - we've seen this work in other games already, and it is a somewhat difficult choice to make, as both systems offer their own advantages.
Even if the damage is completely equal, it'd still be "balanced" in that you trade an all-or-nothing shot from a normal laser versus a pulse salvo that will ultimately do less damage if you miss even just a single shot. Not to mention that having to stay on target all the time means that the pilot will have to expose his/her 'mech to enemy fire, whereas someone with a normal laser could - the environment permitting - dodge in and out of cover to deliver a snapshot at the enemy whilst minimizing the time he/she provides a good target.
In the timeline, Extended Range Large Lasers have become available for all the major factions again just a few years ago, so you could do some long distance sniping with the above-mentioned method.
That's my guess. ER lasers versus pulse lasers is a matter choice between range versus increased damage potential, and regular lasers are probably chosen because of reduced heat and cost.
Deathshead420 wrote:What is the up side to the pulse lasers vs normal laser?
For comparison purposes I'll give you the TT stats. This is for Inner Sphere, Clan weapons did more damage and have longer ranges and weighed less.
Large Laser - Heat 8, Damage 8, Range 1-15, Weight 5 ton
Med. Laser - Heat 3, Damage 5, Range 1-9, Weight 1 ton
Sm. Laser - Heat 1, Damage 3, Range 1-3, Weight .5 ton
Large Pulse - Heat 10, Damage 9, Range 1-10, Weight 7 ton
Med. Pulse - Heat 4, Damage 6, Range 1-6, Weight 2 ton
Sm. Pulse - Heat 2, Damage 3, Range 1-3, Weight 1 ton
ER Large - Heat 12, Damage 8, Range 1-19, Weight 5 ton
ER Med. - Heat 5, Damage 5, Range 1-12, Weight 1 ton
ER Small - Heat 2, Damage 3, Range 1-5, Weight .5 ton
Well, regular lasers fire for about 0,5 sec in MWO, so you can "drag" them over a target, this however means, that most of your damage gets spread over different sections. Pulse lasers pulse 3 times, making it much easier to get the damage in one or 2 spots instead of all over. They are especialy great vs lights because they are such a bitch to hit.
Pulse lasers (And ER lasers too) generate more heat. Pulse lasers do like 1 damage more but that's not really what you get them for.
Pulse lasers also have less range then regular lasers. IMO pulse lasers make for a much better Alpha strike weapon.
Yes even your regular lasers fire for an amount of time in this new wechwarrior universe they are creating. From what I have read this is part of an attempt to rebalance the weaponry to make balisitic weapons like ac's, lrm's, Srm's more viable...
Simply put to stop everyone building a laserboat they have nerfed the lasers slightly
They do need to tone it down some, Atlas head shots are killing me.
Thanks to the information of dakka, I have switched from ppc's back to ac/20 and have been doing much better. So twin large pulse and ac 20 with 4 units of ammo seems to work nicely for me.
mullet_steve wrote:in the old games the damage was transfered instantly that dosen't happen any more
The damage, yeah - but the animation?
Don't get me wrong, I wasn't referring to the mechanics, just to the ... uh ... visual presentation. "The fluff", so to say.
Slarg232 wrote:Not a fan of the reverse jointed legs.
Phht. Chicken legs are the best! Ever since the AT-ST and ED-209.
deathshead420... if your in the Beta you have agreed to a non disclosure agreement... you arn't allowed to talk about it.
I know. I first stated it like 4 pages or so back, that I wasn't sure how much i was able to discus being bound by the nda.
If I recorded youtube vid or took screenshots I could see you maybe saying something, but for me to say thanks to dakka for helping me choose ac/20 over ppc and saying something, that's just being a narc.
I don't think they're going to care about something posted on a backwater forum (come on, its a 40k board, I doubt many outside of the war gaming demographic even comes here). They care about things ending up on media sites, youtube, and the like.
deathshead420... if your in the Beta you have agreed to a non disclosure agreement... you arn't allowed to talk about it.
I know. I first stated it like 4 pages or so back, that I wasn't sure how much i was able to discus being bound by the nda.
If I recorded youtube vid or took screenshots I could see you maybe saying something, but for me to say thanks to dakka for helping me choose ac/20 over ppc and saying something, that's just being a narc.
DeathHead, I'm sorry if I came accross as being a narc or ungratefull or any combination thereof, I was extreamly tired having not slept for around 24 hours. I appologise for the tone but I was attempting to protect you from being banned. Once again my sincere appologies for the mis-comunication. I'm glad your finding a new loadout more usefull.
Which is why I'm confused at your seeming uncertainty. If you don't want to tell us, that's fine, but if it's Melissia, why not just say so with certainty?
Its good to see atleast most of us got the names we wanted. *yay*
What mech do you think you will be aiming at. I like the look of the cicada but I don't know how it will run. If I end up hating it, I might take something heavyer. I always liked autocannons so I might get the more dakka stalker varient that it got on mechwarrior 4 or the cataphrat. Never liked the atlas. A bit to "hur hur look at my thingy" for me
well until they release my beloved assasin I'm not to bothered about which mech I run, I am going to play a couple of different mechs and roles to see which combo suits me best
Automatically Appended Next Post:
Melissia wrote:Should be Melissia.
If it isn't, I'll find out eventually heh.
Thi shas been niggling the perifery of my brain, I thought the pilot name was the same as your MWO forum name? and the other thing is that your pending sign won't change until you put in the activation code from the email they will hopefully be sending all of us later on?
So they are the same or aren't? Still waiting on beta access, but getting to the point where I don't really care anymore. Eventually everyone will get in anyway.
Though from the brief glimpses of their forum I've seen, I doubt I'll end up even bothering with a single post to my account.
I'm going to go Catapult, at least at first. Prolly gonna replace the lazers with M and SRMs, and just run it as a complete missile boat, mostly as support.
I'm also, however, looking forward to maybe getting back in the Commander's seat. That's one of the things I miss most about ChromeHounds- that, and the proper artillery. Might look into mounting some Long Toms on a Mech if I can.
so not that I'm asking people in the beta to share information but of the Ohh I don't know random number of mechs that might or might not be availible for the beta at the moment which would we think is the best all rounder?
We could randomly select a few mechs such as the Atlas, Dragon, Catapult, Jenner and hunchback, they seem like a good set..... So Dakka from our experiences of TT Battletech and the mechwarrior games which would you go for if you wanted a safe all round mech:- Decent armour, Decent speed, Decent weapons?
The Atlas is to slow for my tasts at the moment,
Dragon I don't know,
Catapult looks cool but it's a bit long rangy but I seem to remeber those chicken legs having a decent turn of pace,
Jenner has never been a favorite of mine although I don't remember why,
Hunchback look to have decent weapons but I don't know about the speed or armour?
Dont know if i will get the chance to try the jenner or the dragon. The catapult with the twin ppcs looks pretty good stat wise. The hunchback seems like it will be very popular.
n0t_u wrote:So they are the same or aren't? Still waiting on beta access, but getting to the point where I don't really care anymore. Eventually everyone will get in anyway.
Though from the brief glimpses of their forum I've seen, I doubt I'll end up even bothering with a single post to my account.
IT mostly just consists of a few groups of people.
The most prominent one is the peole whining that it should be more like tabletop battletech Then there's a group that whines taht it should be more like mechwarrior 4, another one that whines it should be like MW3, etc
mullet_steve wrote: I thought the pilot name was the same as your MWO forum name?
That is correct.
mullet_steve wrote:which would you go for if you wanted a safe all round mech:- Decent armour, Decent speed, Decent weapons?
As Deathshead already said, it depends what you want to do. The closest thing to get to an allrounder is probably a medium 'mech like the Hunchback. Or you could try the slower Catapult with PPCs or other big guns. Just keep in mind that "allrounder" sounds a lot like "can do everything but nothing right". Specialization usually wins, unless you believe that you'll be able to switch distances to your opponents real quick to get the most out of your weapons. Which the enemy's light and medium mechs usually won't allow to happen.
Me, I've picked a Jenner, though this is based on a lot of style factors ("chicken legs", my character's backstory, ...) just as much as me thinking that scouting and hit-and-run attacks to support one's allies are fun. Just gotta try not to get hit.
Deathshead420 wrote:I will like the atlas more then likely.
Deathshead420 wrote:I hear that right now there is little to no team work going on in the beta.
Well, random people being thrown together sadly does tend to do that... I'm sure that proper teams whose members play together frequently and discuss tactics on some forum will display much more thoughtful manoeuvres. That being said, I bet once you can get a good team together and make plans of attack and set up roles for your lance it will be a whole different game altogether. Even with randoms you occasionally have people who try to coordinate stuff and establish a rough strategy, so all it takes is the right combination of players.
Plus, I've seen a few fairly good "basic tactics" threads on the MWO forums that give newbie advice for what to do on the battlefield based on the role one has chosen.
Deathshead420 wrote:Edit- I don't get this *obligatory Steiner Scout Lance joke*
Just an old BattleTech meme that has to do with the Lyrans' obsession for heavy 'mechs and oversized weaponry. Steiner's people are generally one of the least martial minded populace of all the Great Houses and prefer to rely on their economical powerhouse rather than the brute force of their armies, but they compensate by using their vast resources to generally field heavier stuff on the field. Apparently, a number of players also fitted the AS7 with a crapload of electronics such as beagle probes and NARC in some games like MW Living Legends (I guess they disliked the flimsy chassis of a true scout). So at some point, somebody joked that Steiner uses Atlases for scouting, and ... well, it stuck. Don't ask me where exactly it originated, though - I just basically stumbled over it myself; it's one of those things you just pick up the more you read.
Aye, I just heard that MWLL even had an official designation for it, whereas everywhere else it was a custom variant?
To my shame, I've never played Living Legends myself.
Didn't know about the jokes in the novels, though. I approve.
I have vista 64 and it works fine, and yes I unblocked you. You post to much and i was confused about gaps in the convo. Oh I see you must still be rocking Xp. N/m.
I know, I use it on my laptop. With a fresh install of Vista, my laptop didn't work at all-- it couldn't even handle running AIM and Opera at the same time. But with a fresh install of Windows 7 it can handle minecraft with some lag.
LordofHats wrote:This statement receives the Three Hat Seal of Approval.
On the bright side Mel, W7 is like Vista, except it doesn't suck. So good luck with that
As someone who made the jump from XP to 7 last year as well, I agree with the Raptor's assessment.
@ steve: Right now, hunchbacks dominate. Atlas is suffering in SEVERAL different ways right now. Catapult is easy to kill and needs to stay back or else it will just get drilled through it's center torso.
At least I have some good news, I got a new pc, so I will be able to play with everyone. The sale on last weekend shaved around $700 of it. Really crazy deal.
For those of you confused by the letters N.D.A., I'll clarify.
They mean "If we find out you've been talking about this, we'll kick you from the beta and probably undertake legal action against you for violating a contract."
Why don't you guys go to 6th ed threads and post there that anyone leaking rumor are violating their NDA's?
Just saying. I think some common sense is needed with all this. It seems to me that anyone that has nda bashed people are the ones that have not got in on the beta.
Guys if you wish to share the goodness of your beta access with the rest of us I would suggest you send private messages through dakka... Or you could consider the agreement you made and maybe not breach it..... I'm not trying to bash anyone or get anyone down, I just think you need to be a little more carefull
Just because Piracy is rampant online (well, sorta piracy) doesn't mean that we shouldn't pay attention to some of the Word of Law. Besides, it's just bad manners, and all this 'information' will either be in the game or be outdated by the time the game's actually out anyways, so there's really no point to it.
Melissia wrote:If you're gonna violate your NDA, can you at least put a spoiler tag on it?
That way those of us that don't want to read NDA'd stuff can just not click the spoiler, and those of us that want to break the rules and violate their NDA can do so at their leisure.
Melissia wrote:If you're gonna violate your NDA, can you at least put a spoiler tag on it?
That way those of us that don't want to read NDA'd stuff can just not click the spoiler, and those of us that want to break the rules and violate their NDA can do so at their leisure.
For God's sake, it's not a movie. Why does it matter if he posts the list of available mechs or what he's been rocking so far on his Hunchback...
It’s immoral to talk about it. At this stage it causes less hype for the game and more bitterness towards the people that have access. I guess we just be hating.
Melissia wrote:I'm just getting the thirty buck one. If the Raven had been one of the 'mechs, I might have been interested in the sixty buck one, but meh...
You sure you might not also enjoy the Jenner? At least temporarily - the c-bill bonus could allow you to buy the Raven sooner, assuming it will not be available for purchase right from the start but that one has to work their way up. The Raven is a bit (~2.5 million CB) more expensive, after all.
On the other hand ... having a Founder's mech in the mechbay and not using it - I can understand the reluctance.
That said, you could always just take the added in-game monies ("mech credits"), even if the Jenner doesn't interest you. It's somewhat unfortunate that we still do not know what we'd actually get for $40 or $80 worth in MC, though.
LordofHats wrote:Might get the $60 myself, as I wouldn't mind picking up the Catapult.
The sad thing is that I want the Legendary account and the amazing controller from earlier in the thread. This game is both amazing and insanely expensive!
Melissia wrote:If I got any of those 'mechs it'd be a catapult. But no. Not gonna spend thirty extra dollars on that.
Yeah. The price of some of things in microtransactions is insane sometimes. The new Ezreal skin in LoL is going to be like, $30. For a SKIN. The mechs are like $20 each (accounting for the $$$ they're giving you with the packs for in game items). EDIT: And don't get me started on some of the ships in STO. Those things can get pricy.
LordofHats wrote:The mechs are like $20 each (accounting for the $$$ they're giving you with the packs for in game items).
To be fair, the Packages also include up to 3 months of gametime, and the $120 one will add your name to the credits.
I think the biggest incentive for most people would be the $10-20 discount for MWO shop currency in the Elite and Veteran Packages, respectively. If you look at it this way, the premium gametime and the mech are a free bonus. The $120 Package is for the crazy people who buy it not because they care that much for the monetary value alone, but because they see part of the amount of money spent as a "donation" for the developer. I think.
Generally I agree about your assessment concerning microtransactions, however. If you think STO is bad (at least you can also earn anything, given enough time), look at APB.
I bought the legendary pack to suport the developers aswell as having all four mechs in my garage... I would have willingly paid £40 for a decent mechwarrior game and the legendary pack is only £75.00 so I see it as a payment for the game and a donation to support developers doing great work......
infinite_array wrote:So, can we at least talk about things we did in game in extremely vague terms? Cause I'm fairly certain I slapped down Lynata last night.
you could start each topic of conversations with "I'm not in the Beta but if I were I would have ........"
I'm not in the Beta, but if I were, I'd be running Catapult, with the lasers replaced with as many SRMs as I can get. And screw Jump Jets. If you can't get into position with legs, you don't deserve to be in a Mech.
I'm not in the Beta, but if I were, I'd still be laughing at seeing 3 tons of of LRM ammo cook off and seeing Lynata's mech, which doesn't exist since he's not in the beta, go up in flames.
I'm not in the beta, but if I were, I put 2 LBX 10's on my atlas plus as many SRM's as possible and I'm stomping around one shotting people in the back.
You know... I really, really hope they start making the Mechs modular in terms of their meshes.
That's one of the best things about ChromeHounds and ArmouredCore and most other Mech games; It's fairly easy to tell from sight what the enemy and allies are armed with, due to AutoCannon having different profiles and models than lasers or missiles.
I'm not in the beta, but if I were I would cackle maniacally as I ran around in a Jenner taking potshots at assault 'Mechs before using my jump jets to get away. I if I were in the beta I might discover this is often an effective tactic to get half the enemy lance chasing you, which means they're not capturing our base.
Well first off its free (your virus scanner may mark it as a virus, ignore it, there is no virus). Second off, the MekTek guys have added about 50 mechs to the game, new weapons, new maps, even power armor. It's worth a try. Whether you can enjoy it is up to you
It looks pritty good overall, but I would have to say that this is my least favorite updated mech so far. All of the limbs seem very boxy to me, and what exactly do the lasers reperesent. They seem very large compared to the lasers from the other mech designs.
Well, Leda, I think the Lasers represent real-world style lasers. Military lasers of a wattage intense enough to actually damage things need to be incredibly heavy duty, and these ones are also armoured up, protecting the delecate components inside.
I actually quite like the Trebuche- I like the range of weaponry on the various articulation points.
I looked at the medium laser on the hunchbacks arm, and back to the ones here. The lens itself is twice the size.
The hunchback clearly lacks missiles and the trebuchet clearly lacks a AC20, I don't know what your getting at Deathshead.
Edit: I also really enjoyed MW4 mercs, I have vengence aswell but the addition of all the diffrent mechs really spread the game out well. The only problems i had with it is some of the missions would crash preventing the completion of the campain. Really gutted me at the time and the patchs didn't help. Never mind.
Trebuchet looks pretty cool actually. The rockets on the arm seem like a slightly derpy place instead of the shoulder, but then I liked the look it has in this concept I found.
Either way it's sort of up there with the Cent at the moment for me.
What are people's music recommendations for the cockpit, anyways? Do you focus entirely on the sounds of battle and/or VoIP, or do you have some tune in the background to accompany your fighting?
Steppenwolf - Magic Carpet Ride
^ This title, I think, fits perfectly to battlemech warfare - the exchange of volleys and multiton walkers dashing about the fields of battle. Very recommendable for a start! Also, we all know that BattleTech loves the 80s.
Lately, I've been looking for more "faction-oriented" music, though. Since I intend to join the Draconis Combine, it'd have to be something that mixes traditional Japanese themes with contemporary "actiony" music. For starters, I dug up Red Alert 3:
Spoiler:
Any other recommendations, possibly from other games or movie scores? What faction do you intend to join, and what are your personal music choices?
All I hear is the super bass from the footsteps. When I say super bass it is extreme. Is anyone that is not in the beta (but really is) have a good surround sound? Did you have to readjust your bass on your subs?
Lynata wrote:What are people's music recommendations for the cockpit, anyways? Do you focus entirely on the sounds of battle and/or VoIP, or do you have some tune in the background to accompany your fighting?
Steppenwolf - Magic Carpet Ride
^ This title, I think, fits perfectly to battlemech warfare - the exchange of volleys and multiton walkers dashing about the fields of battle. Very recommendable for a start! Also, we all know that BattleTech loves the 80s.
Lately, I've been looking for more "faction-oriented" music, though. Since I intend to join the Draconis Combine, it'd have to be something that mixes traditional Japanese themes with contemporary "actiony" music. For starters, I dug up Red Alert 3:
Spoiler:
Any other recommendations, possibly from other games or movie scores? What faction do you intend to join, and what are your personal music choices?
The mechs in the videos are always so super deciate. taken down with one shot, that wont happen unless you get a perfect headshot with 2 ppcs.
Ledabot wrote:The mechs in the videos are always so super deciate. taken down with one shot, that wont happen unless you get a perfect headshot with 2 ppcs.
I think something like Disturbed Indestructable would be cool as a group soundtrack..... here's the lyrics.... sounds like a good message to me.
Another mission, the powers have called me away Another time to carry the colors again My motivation, an oath I’ve sworn to defend To win the honor of coming back home again
No explination will matter after we begin Unlock the dark destroyer that’s buried within My true vocation and now my unfortunate friend You will discover a war you’re unable to win
I’ll have you know That I’ve become
Indestructible determination that is incorruptible from the other saide, a terror to behold annihilation will be unavoidable
every broken enemy will know that their opponent had to be invincible take a look around while you’re alive I’m an indestructible master of war!
Another reason, another cause for me to fight Another fuse uncovered now for me to light My dedication to all that I’ve sworn to protect I carry out my orders without a regret
My declaration embedded deep under my skin A permanent reminder of how It began No hesitation when I am commanded to strike You need to know that you in for the fight of your life
You will be shown How I’ve become
Indestructible determination that is incorruptible from the other saide, a terror to behold annihilation will be unavoidable
every broken enemy will know that their opponent had to be invincible take a look around while you’re alive I’m an indestructible master of war!
every broken enemy will know that their opponent had to be invincible take a look around while you’re alive I am indestuctable
Indestructible Determination that is incorruptable Form the other side, a terror to behold Annihilation will be unavoidable
Every broken enemy will know That their opponent had to be invincible Take a last look around while you’re alive I’m an indestructible master of war!
Something to think about is basic Classic Metal and Rock- Black Sabbath, Metallica, even things like Guns&Roses. Heinlein (I believe) actually suggested in Starship Troopers (the novel) that that sort of Pounding, primal, angry beat is perfect for things like Jump Troops, where you're not so much marching as bounding- I think the same concept applies to the much slower steps of some of the heavier mechs.
Anything can be a segue, it just comes to the technique of turning it into one.
Segue also being a musical technique, basically it's where you continue on without a pause. When you hear a song end and immediately flow into the next, that's a segue.
The best package is Elite which gives you about twice as much as you've spent, followed by Veteran, then Legendary gives the least amount for the money you spend.
Soladrin wrote:Why the hell did this just become a music thread? -.-
Because we're not in the beta, but if we were this is what we'd be listening to in our mechs while supposedly fighting other mechs which may or may not exist currently?
Soladrin wrote:Why the hell did this just become a music thread? -.-
Because we're not in the beta, but if we were this is what we'd be listening to in our mechs while supposedly fighting other mechs which may or may not exist currently?
I know, I know...
Spoiler:
Is there a reason you spoilered Mississippi's unofficial state flag?
The people at the no guts no galaxy podcast share our sentiment for people that are in the beta. i recommend that everyone should listen to them since they are quite up-to-date with the news and sometimes they have a a few staff members on there show. Better than listeming to this music on loop.
Deathshead420 wrote:I wont say why, I'Ill keep it to myself.
Um ...
Sad to hear, though. But hey, other good games are on the horizon as well, maybe you'll find Planet Side 2 more to your liking? Or give Mount & Blade a try. It's Dakka approved.
Hmm, I'd argue that you can micromanage real people in a lance of human players, if you are so inclined. But I do see where you are coming from.
Everything has pro's and con's. I think MWO's community of human players has a lot to offer. Faction banter and roleplaying in the forums, fighting human opponents of varying quality and with unforeseeable tactics, coordinating your own team's assault, ...
And, of course, you can vie for control of planets on a strategic map, capturing them for your own Inner Sphere nation or mercenary band, although this has nothing to do with multiplayer versus singleplayer.