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MechWarrior: Online @ 2015/05/14 02:04:39


Post by: Frankenberry


Finally getting back to MWO after a break - PUG matches were killing my urge to play after awhile.

Was pleasantly surprised to see a massive influx of premium time and completely forgot that I'd pre-ordered the Panther kit - lol.

Also...I was able to choose a King Crab as well, I thought that was only for the top-tier pre orders?


MechWarrior: Online @ 2015/05/14 12:43:47


Post by: Ovion


 Frankenberry wrote:
Finally getting back to MWO after a break - PUG matches were killing my urge to play after awhile.

Was pleasantly surprised to see a massive influx of premium time and completely forgot that I'd pre-ordered the Panther kit - lol.

Also...I was able to choose a King Crab as well, I thought that was only for the top-tier pre orders?
Is it just the King Crab, or do you have the Atlas and Centurion too?

There were 2 oppurtunities to get the Reward mechs.

Prior to Sep 23 2014
Active Player Reward:
100+ matches = 2,000,000 C-Bills. mechbay, cockpit item

MC Reward:
Bought MC = CN9-AH(L) w/ Mechbay

Pre-Sale Reward:
Buy any level of any preorder packpack = AS7-S(L) w/ mechbay

Top Tier Reward:
Buy any top level package = KGC-000(L)

Ultimate Clan Reward:
Buy max Clan Wave 1 + 2 = 3x Mad Dog inc. (I) variant.

Between Dec 16 2014 and Feb 28 2015:
Purchase any of the following:
UrbanMech: Collectors Edition $40 USD
Resistance: Wrath Pack $80 USD
Clans Wave III: Gladiator Collection $120 USD
Clans Wave II: Man-O-War Collection $120 USD
Clans Wave I: Masakari Collection $240 USD

To receive:
CN9-AH(L)
AS7-S(L)
KGC-000(L)

If you already had any of the original (L) mechs, you will receive a duplicate.


MechWarrior: Online @ 2015/05/15 02:10:00


Post by: Frankenberry


Well thats odd...when i logged into my account on the site it allowed me to choose what King Crab reward I wanted...but then never gave it to me.

Must have just been a generic thing I guess.


MechWarrior: Online @ 2015/05/15 04:25:14


Post by: LordofHats


Sounds like you were picking a faction reward from some pack or some such. You don't actually get a KIng Crab with the reward. The mech is just used to showcase the paint job that comes with the faction pack.


MechWarrior: Online @ 2015/05/17 13:42:38


Post by: Frankenberry


 LordofHats wrote:
Sounds like you were picking a faction reward from some pack or some such. You don't actually get a KIng Crab with the reward. The mech is just used to showcase the paint job that comes with the faction pack.


Yeah I went back and re-read everything - reading comprehension is good mmm'kay.

Sadly my rig that generally runs all of my games has a cooling issue and can't run the game for more than maybe 1-2 matches (broke down and ordered like 10 fans yesterday) and my laptop is remarkably lacking in the horsepower to run it at all, even on all settings set to low.

On the plus side I did make sure that my Resistance 1 pack was added to my account, so yay Panthers. Also, I have 54 days of premium time banked (30 of which I think are from the 'before this date' pre order of the Resistance pack), 24 of which i have no idea how I got. *shrug*

Either way, I'm actually excited to see this community warfare stuff close up, I've watched some of the videos on Youtube of the clan warfare and it looks super.


MechWarrior: Online @ 2015/05/17 14:44:04


Post by: Nostromodamus


Don't get too excited for Community Warfare, you'll be in for disappointment


MechWarrior: Online @ 2015/05/17 15:01:00


Post by: Mr Morden


 Alex C wrote:
Don't get too excited for Community Warfare, you'll be in for disappointment


I quite enjoy it as a change - and its cool to play on some different maps and have the whole Dropships stuff - love when they boost away. Looking forward to this when they redo River City

Its also a great way of getting some easy Mech bays - even 8 or 10 bad CW games should get you a Mech bay and some cash from each of the Factions


MechWarrior: Online @ 2015/05/18 00:42:34


Post by: helgrenze


I have been away from the game for a bit. Not sure about how the CW works from a Merc stand point. The factions never really appealed to me. Been running in some basic games to get back in to it. Any suggestions?


MechWarrior: Online @ 2015/05/18 08:03:02


Post by: Mr Morden


 helgrenze wrote:
I have been away from the game for a bit. Not sure about how the CW works from a Merc stand point. The factions never really appealed to me. Been running in some basic games to get back in to it. Any suggestions?


Well technically unless you permanently commit to only one faction all players of CW are Mercs as they all take short term contracts to help a particular faction.

Its a good way to get some CBills and Mech bays (especially the latter) - work through the various factions for 6-8 games and you should get a mech bay from each and a pile of cash


MechWarrior: Online @ 2015/05/18 10:46:11


Post by: master of ordinance


CW is interesting, provided you do not mind being stomped by clanners/12 man prebuilds.

And you can take the wait times

And accept you may get a bad map many times over (Boreal Vault/Sulphur Rift)

And you accept that the Clanner forces WILL end up spawn camping

And...


MechWarrior: Online @ 2015/05/18 10:52:40


Post by: Mr Morden


 master of ordinance wrote:
CW is interesting, provided you do not mind being stomped by clanners/12 man prebuilds.

And you can take the wait times

And accept you may get a bad map many times over (Boreal Vault/Sulphur Rift)

And you accept that the Clanner forces WILL end up spawn camping

And...


The waits are often long if you are not a unit ( I am not) - I have many good games with CW even against pre-mades - although yeah the coupel against teams that wanted to win in 2 mins flat after a 20 min wait were not much fun but I have had equally long normal games (just without the wait)

re Clans ( I currently only have 1 Clan Mech out of 37) - am about even in games against them - even had a few total stomps against them................


MechWarrior: Online @ 2015/05/18 11:16:00


Post by: Ovion


Yeah, clans have been balanced pretty well overall.
I commonly choose IS mechs over my Clan mechs and I have all the clanners at this point (bar some of the newer omnipods, which I'm rectifying this weekend.)

Don't get me wrong, Clan mechs are good, and I enjoy them (especially my Adder, Kit Fox, Mad Dog and Dire Wolf), but the rest I can't really find a niche for them in my brain.

And some, like the Gargles, I want to like, but just can't get behind.

It ultimately comes down to (in this order) the Pilot Skill, Pilot Preference, Team Coherency + Team Skill, The Loadout, The Mech.


MechWarrior: Online @ 2015/05/18 11:23:01


Post by: Mr Morden


I had to have at least one Mad Cat cos it looks so cool


MechWarrior: Online @ 2015/05/18 17:05:25


Post by: master of ordinance


The only complaint I have against Clanners is the fact that due the massive range of there weapons they can safely spawn camp and really exploit the longer ranged CW maps (Boreal Vault, I am looking at you) but they then complain when the IS comes up with even a semi viable counter (Large laser Stalker).


MechWarrior: Online @ 2015/05/18 17:12:13


Post by: LordofHats


The Stalker was no where near Semi-Viable. It was outright powerful (in CW anyway). A Stalker could beat a Timber or a Crow at range easily thanks to hard point and hit box placement. It's quirks made it a ranged rival to Clan mechs, which don't have as generous burn times or hill humping ability.

And it wasn't just Clanners complaining. IS players complained too. Russ complained on his Twitter (cause one apparently melted his face off).


MechWarrior: Online @ 2015/05/18 17:25:38


Post by: master of ordinance


 LordofHats wrote:
The Stalker was no where near Semi-Viable. It was outright powerful (in CW anyway). A Stalker could beat a Timber or a Crow at range easily thanks to hard point and hit box placement. It's quirks made it a ranged rival to Clan mechs, which don't have as generous burn times or hill humping ability.

And it wasn't just Clanners complaining. IS players complained too. Russ complained on his Twitter (cause one apparently melted his face off).


Ha. Haha.
Very good, 8/10.
Have you EVER faced the Clan holy trinity drop deck? ECMbringers, Doomcrows, bloody Timberwolves everywhere. Im not normally one to bitch but on maps like Boreal Vault they dominated EVERYTHING.
The only advantage the Stalker has are its weapon mountings, and the fact it can bring the firepower of a 75 ton Mech on an 85 ton Chassis.


MechWarrior: Online @ 2015/05/18 17:51:53


Post by: LordofHats


ECMbringers, Doomcrows, bloody Timberwolves everywhere.


I use it. There's nothing else worth taking (16 Clan mechs in this game, 9 of them suck, 3 are good for weight filler, 1 just doesn't work in CW, and that leaves us with 3 that are actually usable). EDIT: More specifically, I use 2x Crow 2x Bringer on Boreal, and 3x Crow + Timber on everything else.

Have you ever seen the Firestarter/Raven, 2x RBolt, Stalker Drop deck? Well IS lost 10 tons, so I guess that's been knocked down the equally terrifying Firestarter/Raven, Wolverine, TBolt, Stalker drop deck. Or the equally terrifying Blackjack 3x TBolt drop deck (resurging to an IS near you). Or heaven forbid you pull a Kurita and stack double Firestarters/Ravens, 2x Dragon drop deck. Waves of Dragons. Waves and waves and waves @_@ And if you magically survive that, light rush times two (or vice versa).

The Stalker is the tankiest mech in MWO and it has 50% more firepower than any IS heavy (what heavy carries 6 LL viably?) and can out burn any Clan mech, with high hard points and a superb profile for hill humping. Complaints about it's power were just as valid as complaints about the Timber and the Crow. The 4N literally took over CW IS side.

But hey, everything Tier 1 just got nerfed (well, tomorrow). Too bad all the other clan stuff still sucks XD


MechWarrior: Online @ 2015/05/18 19:07:27


Post by: helgrenze


 Mr Morden wrote:
 helgrenze wrote:
I have been away from the game for a bit. Not sure about how the CW works from a Merc stand point. The factions never really appealed to me. Been running in some basic games to get back in to it. Any suggestions?


Well technically unless you permanently commit to only one faction all players of CW are Mercs as they all take short term contracts to help a particular faction.

Its a good way to get some CBills and Mech bays (especially the latter) - work through the various factions for 6-8 games and you should get a mech bay from each and a pile of cash


So, just go to "factions", pick one, fight a few battles, then switch?


MechWarrior: Online @ 2015/05/18 20:47:45


Post by: Nostromodamus


 helgrenze wrote:
 Mr Morden wrote:
 helgrenze wrote:
I have been away from the game for a bit. Not sure about how the CW works from a Merc stand point. The factions never really appealed to me. Been running in some basic games to get back in to it. Any suggestions?


Well technically unless you permanently commit to only one faction all players of CW are Mercs as they all take short term contracts to help a particular faction.

Its a good way to get some CBills and Mech bays (especially the latter) - work through the various factions for 6-8 games and you should get a mech bay from each and a pile of cash


So, just go to "factions", pick one, fight a few battles, then switch?


Be sure to select a short term contract. Penalties for breaking contracts can be..... severe.


MechWarrior: Online @ 2015/05/18 20:52:09


Post by: master of ordinance


 LordofHats wrote:
ECMbringers, Doomcrows, bloody Timberwolves everywhere.


I use it. There's nothing else worth taking (16 Clan mechs in this game, 9 of them suck, 3 are good for weight filler, 1 just doesn't work in CW, and that leaves us with 3 that are actually usable). EDIT: More specifically, I use 2x Crow 2x Bringer on Boreal, and 3x Crow + Timber on everything else.

Have you ever seen the Firestarter/Raven, 2x RBolt, Stalker Drop deck? Well IS lost 10 tons, so I guess that's been knocked down the equally terrifying Firestarter/Raven, Wolverine, TBolt, Stalker drop deck. Or the equally terrifying Blackjack 3x TBolt drop deck (resurging to an IS near you). Or heaven forbid you pull a Kurita and stack double Firestarters/Ravens, 2x Dragon drop deck. Waves of Dragons. Waves and waves and waves @_@ And if you magically survive that, light rush times two (or vice versa).

The Stalker is the tankiest mech in MWO and it has 50% more firepower than any IS heavy (what heavy carries 6 LL viably?) and can out burn any Clan mech, with high hard points and a superb profile for hill humping. Complaints about it's power were just as valid as complaints about the Timber and the Crow. The 4N literally took over CW IS side.

But hey, everything Tier 1 just got nerfed (well, tomorrow). Too bad all the other clan stuff still sucks XD


I have got to agree with you on the Clan stuff. Right from the start I was calling for 5 vs 12 and the Clan forces having there classic over powered gear. Sadly however this dream has not become a reality and the nerfing of all clan gear to be in line with IS stuff has only made this worse as more and more mechs are introduced only to be found dead on arrival (Poor Nopeva, I am looking at you) and yet other, select, chassis are made even more powerful.

I love the Timberwolf. I am glad it is powerful. I just wish it was not outright out performing the other Clan mechs.

As for the Stalker, well it is the only IS Mech that can currently exchange fire with Clan mechs at long ranges on a reliable basis and survive (My stock Awesome not withstanding). Its firepower is the rough equivalent of a Timberwolfs and it is slightly more tanky but makes up for this by having a terrible torso twist. Sure, at longer ranges and in cover it can take a beating and live but at shorter ranges it can be easily dispatched.


MechWarrior: Online @ 2015/05/19 13:15:07


Post by: helgrenze


 Alex C wrote:
 helgrenze wrote:
 Mr Morden wrote:
 helgrenze wrote:
I have been away from the game for a bit. Not sure about how the CW works from a Merc stand point. The factions never really appealed to me. Been running in some basic games to get back in to it. Any suggestions?


Well technically unless you permanently commit to only one faction all players of CW are Mercs as they all take short term contracts to help a particular faction.

Its a good way to get some CBills and Mech bays (especially the latter) - work through the various factions for 6-8 games and you should get a mech bay from each and a pile of cash


So, just go to "factions", pick one, fight a few battles, then switch?


Be sure to select a short term contract. Penalties for breaking contracts can be..... severe.


Ok.
Are the contract lengths real time or game time? Given my work schedule over the next 2 months it may be rough putting together 7 days game time.


MechWarrior: Online @ 2015/05/19 13:25:36


Post by: Nostromodamus


Not sure. I've only ever done the "forever" contract.


MechWarrior: Online @ 2015/05/19 13:27:14


Post by: Ovion


real world time.


MechWarrior: Online @ 2015/05/19 16:38:57


Post by: Mr Morden


 helgrenze wrote:
 Alex C wrote:
 helgrenze wrote:
 Mr Morden wrote:
 helgrenze wrote:
I have been away from the game for a bit. Not sure about how the CW works from a Merc stand point. The factions never really appealed to me. Been running in some basic games to get back in to it. Any suggestions?


Well technically unless you permanently commit to only one faction all players of CW are Mercs as they all take short term contracts to help a particular faction.

Its a good way to get some CBills and Mech bays (especially the latter) - work through the various factions for 6-8 games and you should get a mech bay from each and a pile of cash


So, just go to "factions", pick one, fight a few battles, then switch?


Be sure to select a short term contract. Penalties for breaking contracts can be..... severe.


Ok.
Are the contract lengths real time or game time? Given my work schedule over the next 2 months it may be rough putting together 7 days game time.


Don't worry its real world time


MechWarrior: Online @ 2015/05/29 01:01:00


Post by: Frankenberry


So I early-adopted the Wolfhound pack today - couldn't justify spending any more given the deployment times for the packs (like 6 months or something).

And I wanted the early adopter rewards :3

On a side note, the Resistance Panther is a BEAST of a light mech, I love that thing, and I used to run assaults 100% of the time.


MechWarrior: Online @ 2015/06/09 02:20:40


Post by: Ovion


I'll just leave this here:


MechWarrior: Online @ 2015/06/09 02:48:16


Post by: Frankenberry


So...you like the Locust then?


MechWarrior: Online @ 2015/06/09 08:08:59


Post by: Mr Morden


been ruinnig the Locust Ie for some time - 6 med lasers is very effective. Also Pirates Bane - great mech and had to have Lori's Mech

The new UAC/5 capable Panther is also very very good - seriously kicks ass.


MechWarrior: Online @ 2015/06/09 17:06:40


Post by: Ovion


Frankenberry wrote:So...you like the Locust then?
What gives you that idea?
Mr Morden wrote:been ruinnig the Locust Ie for some time - 6 med lasers is very effective. Also Pirates Bane - great mech and had to have Lori's Mech

The new UAC/5 capable Panther is also very very good - seriously kicks ass.
I favour the 6SPL 1E myself.

The 1M has replaced it as my Top Locust though.
2MPL, 2SRM2.
Good times.


MechWarrior: Online @ 2015/06/09 22:42:28


Post by: Overlord Thraka


Just got myself a Ilya Muromets. I'm enjoying it quite a bit.
Bought the Yen-Lo-Wang too, but not enjoying much. I can do everything is does in my Hunchie. Better even! I've yet to break 200 dmg with the Wang.


I also got myself a Wubmaster. I love it. I love it alot




MechWarrior: Online @ 2015/06/09 23:11:47


Post by: Ovion


I didn't bother with the YLW (not the biggest fan of Cents anyway).
I have acquired an Ilya though, and it's great fun.
Trip LBX10 on mine - what flavour is yours Thraka?


MechWarrior: Online @ 2015/06/10 12:42:08


Post by: LordofHats






I'm excited. Finally getting one of the Ghost Bear dynamic duo, plus my favorite BT heavy mech. Gonna be a busy Tuesday.


MechWarrior: Online @ 2015/06/10 12:45:20


Post by: Ovion




I intend to get every mech I have in game in my TT collection.
Fortunately, I already have a Cauldron Born.

I'm looking forward to this one.


MechWarrior: Online @ 2015/06/10 20:11:33


Post by: Overlord Thraka


 Ovion wrote:
I didn't bother with the YLW (not the biggest fan of Cents anyway).
I have acquired an Ilya though, and it's great fun.
Trip LBX10 on mine - what flavour is yours Thraka?


Running mostly stock. Grabbed Endo and upped the one small laser to a medium. Also added a little ammo


MechWarrior: Online @ 2015/06/29 06:06:59


Post by: Overlord Thraka


So, I was wondering what ya'lls best match ever has been. Mine was a Skirmish where I scored 5 kills, 4 assists and 858 DMG.

My build was a std 300 BLR3-M with 6 Med Pulse and 2 Large Pulse. The larges were in the arms.

Runner up was a skirmish the STK-4N with LRM45 and 6 Medium Lasers. I got 11 assists, 1 kill and 78(something) for DMG


MechWarrior: Online @ 2015/06/29 08:33:14


Post by: Mr Morden


 Overlord Thraka wrote:
So, I was wondering what ya'lls best match ever has been. Mine was a Skirmish where I scored 5 kills, 4 assists and 858 DMG.

My build was a std 300 BLR3-M with 6 Med Pulse and 2 Large Pulse. The larges were in the arms.

Runner up was a skirmish the STK-4N with LRM45 and 6 Medium Lasers. I got 11 assists, 1 kill and 78(something) for DMG


Got 850 odd damage and 6 kills in my Locust 1E - got cocky and killed trying for the 7th 6 Med Lasers, XL engine, AMS, max armour and that's about it. Usually do well in it.

On the other hand had plenty of games where got slaughtered pretty quickly in loads of mechs..............


MechWarrior: Online @ 2015/06/29 09:40:53


Post by: Ruberu


So far my best has been 900 damage with 7 kills and 5 assists in one of my Novas with 3 MGs 1 LBX 5 and 6 small lasers.


MechWarrior: Online @ 2015/06/29 11:43:03


Post by: Ovion


My best has been around 900something damage, haven't broke 1k yet. (generally, I average 2-400, and max at 700ish)

Best ever is 5 or 6 kills (not the high damage game - average 1-3).


MechWarrior: Online @ 2015/06/29 12:09:22


Post by: Nostromodamus


Broke 1000 damage a couple of weeks back in my King Crab. Think I got 5 or 6 kills. 2x ER Large Laser and 2x AC20.


MechWarrior: Online @ 2015/06/29 14:23:04


Post by: helgrenze


Mine was when I got "Philanthropist" in my Raven 3L.
Only did about 200-225 damage but I tagged every damn mech on the other side before getting popped by an alpha strike from an Atlas.


MechWarrior: Online @ 2015/06/29 14:28:32


Post by: Mr Morden


 helgrenze wrote:
Mine was when I got "Philanthropist" in my Raven 3L.
Only did about 200-225 damage but I tagged every damn mech on the other side before getting popped by an alpha strike from an Atlas.
Love my 3L - one of my first 'Mechs.

Bit sad that Beagle Active Probe does not seem to be worth loading up with?


MechWarrior: Online @ 2015/06/30 00:08:28


Post by: helgrenze


Idk.. I run with the Beagle. It does help with targeting for the Missle Boats. I like it better than Tag or NARC.


MechWarrior: Online @ 2015/06/30 10:22:40


Post by: Mr Morden


 helgrenze wrote:
Idk.. I run with the Beagle. It does help with targeting for the Missle Boats. I like it better than Tag or NARC.


I tend to run with TAG as its more useful against enemy ECM mechs and for missile locks - BAP used to be pretty good at the former but seldom seem to get it to work now.


MechWarrior: Online @ 2015/06/30 12:23:20


Post by: Ovion


 Mr Morden wrote:
 helgrenze wrote:
Idk.. I run with the Beagle. It does help with targeting for the Missle Boats. I like it better than Tag or NARC.
I tend to run with TAG as its more useful against enemy ECM mechs and for missile locks - BAP used to be pretty good at the former but seldom seem to get it to work now.
BAP is very useful, cutting through ECM (for your own locks), allowing for counter-ECM, allowing for faster Target Info Gathering, so you can see their soft spots, and allowing you to see / target shut down mechs within range.

TAG is also good, but generally, I'll take BAP first, as energy hard points are generally precious.


MechWarrior: Online @ 2015/06/30 13:13:36


Post by: helgrenze


Plus Tag makes you vulnerable to counter attack since you have to keep it on target. BAP allows you to gain target acquisition through terrain.


MechWarrior: Online @ 2015/06/30 14:08:58


Post by: Mr Morden


 Ovion wrote:
 Mr Morden wrote:
 helgrenze wrote:
Idk.. I run with the Beagle. It does help with targeting for the Missle Boats. I like it better than Tag or NARC.
I tend to run with TAG as its more useful against enemy ECM mechs and for missile locks - BAP used to be pretty good at the former but seldom seem to get it to work now.
BAP is very useful, cutting through ECM (for your own locks), allowing for counter-ECM, allowing for faster Target Info Gathering, so you can see their soft spots, and allowing you to see / target shut down mechs within range.

TAG is also good, but generally, I'll take BAP first, as energy hard points are generally precious.


I did use to put it on my Assaults - gave a few people a surprise

It was always on my Raven 3L but now I have swapped for a SRM2 - Maybe I am playing it wrong but used to get lots of jamming and increasingly it seemed not to work even when quite close - the range went right down right? I have radar dep and advanced sensors on the 3l as well

Yeah TAG is a two way street but it does help bring in the C-Bills - bit low at the moment - I was down to 5000 earlier on today! I wish they would do a range module for TAG

NARC I never really got on with.


MechWarrior: Online @ 2015/07/11 00:21:10


Post by: Ruberu


Bought Quarantine last night and have been fiddling around with builds. So far my favorite has been 2 ERLL with a cooldown mod and 2 SRM6s with artemis. Also bought the Wolverine 6K and 6R while they are half of cbills. Wolverines are fun mechs and are giving my Blackjacks and Enforcers a well needed rest.


MechWarrior: Online @ 2015/07/11 15:55:56


Post by: Overlord Thraka


I bought the TDR-5SS. I'm planning to buy the TDR-9SE later.

After that I'm going to save ALL my C-bills for when the Mauler comes out


MechWarrior: Online @ 2015/07/19 23:07:40


Post by: Overlord Thraka


The nest 2 clan mechs come out this week. Looking pretty sick.
I can't wait to blow them up.


MechWarrior: Online @ 2015/07/20 01:39:29


Post by: LordofHats


But the Cheetah is so adorable! You can't destroy it!


MechWarrior: Online @ 2015/07/20 08:15:09


Post by: Mr Morden


Bought the ECM Griffin the other night and quite enjoying and certainly enjoying the upgrade to my dual UAC5 Timber Wolf !


MechWarrior: Online @ 2015/07/22 19:14:57


Post by: Overlord Thraka


EU servers! Yay for the brits!

And a nice new event to go with it! Good stuff.

I also not only played, but recorded the best game I've ever seen. Not just by my standards, I've never seen another player preform as good as I did in this battle. I'll try to get it up on youtube in a day or so.

I got 2 Kill assists, 9 kills and over 1100 DMG done. It was glorious (6Larges Stalker 4-N)


MechWarrior: Online @ 2015/07/24 04:05:11


Post by: Nostromodamus


9 kills with only 1100 damage scored seems to suggest you got a lot of beaten up mechs in your sights to finish off

But good for you, I've certainly never got 9 kills. I think my best is 5 or 6.


MechWarrior: Online @ 2015/07/25 05:40:38


Post by: Overlord Thraka


 Alex C wrote:
9 kills with only 1100 damage scored seems to suggest you got a lot of beaten up mechs in your sights to finish off

But good for you, I've certainly never got 9 kills. I think my best is 5 or 6.


They certainly weren't all Solo kills in the rewards section. But I can across alot of crit CTs


MechWarrior: Online @ 2015/07/26 23:37:25


Post by: Ruberu


Nice job Overlord! I pulled 700-800 damage twice the other day. Once in my Loup De Guerre with 4 LRM 5s (I hate that build but its soooo fun!) and once in my Dragon Fang with an AC10 and 3 MPLs.


MechWarrior: Online @ 2015/07/27 01:47:15


Post by: Overlord Thraka


I've pulled 700-800 DMG about 8-9 times. Always in assault mechs.


MechWarrior: Online @ 2015/07/27 05:46:40


Post by: Ruberu


Yeah, I normally only get 300 to 400 damage but the fun rare occasion I get in the 800s. I usually get it in my Storm Crow or my Nova but every once in a while I do it in some IS mechs.


MechWarrior: Online @ 2015/08/12 18:17:10


Post by: Overlord Thraka


LESS THAN A MONTH!!!one!!1!!1one!!


MechWarrior: Online @ 2015/08/12 18:33:30


Post by: Ovion


 Overlord Thraka wrote:
LESS THAN A MONTH!!!one!!1!!1one!!
I'm only in it for the Crabs.
(and the Wolfhound, but that isn't as funny to say).

Just made these though!


MechWarrior: Online @ 2015/08/12 19:39:17


Post by: LordofHats


I want mah Black Knight!


MechWarrior: Online @ 2015/08/13 14:39:58


Post by: Col. Dash


I wish they would expand and bring in some of the vehicles. Love to get in their with some fast hover tanks.

But I guess they still have a long list of mechs of the time period to put in first even if they aren't doing many of the unseen.


MechWarrior: Online @ 2015/08/13 19:24:56


Post by: Overlord Thraka


Tanks would only really work in CW or a new gamemode as AI opponents. Tanks are really to weak to be used by a player on the battlefield


MechWarrior: Online @ 2015/08/13 20:11:49


Post by: Ovion


 Overlord Thraka wrote:
Tanks would only really work in CW or a new gamemode as AI opponents. Tanks are really to weak to be used by a player on the battlefield
Really?
Tanks in TT have reasonable armour, move as fast, and have a reasonable weapons loadout.

Those Hover Tanks are 35T and would have the equivalent of 30/16/16/10 base armour and move a base 130kph, carrying an AC20/UAC20 and 2T ammo.

The tank I'm working on atm is 65T, would have 80/78/78/52 base armour, go 65kph base, and mounts either an AC20, 4T ammo and a SL or a Gauss Rifle, 2T ammo, 1ML, 3MG and 1/2T ammo.
(and these are just the variants I'm actually making for now)

Both make great support vehicles, and can both take and give a hit.

Mixed arms is not a bad thing.

Playable vehicles wouldn't be a bad thing.
Even playable infantry wouldn't be terrible if done right. (Though generally, AI infantry would be sweet)


MechWarrior: Online @ 2015/08/13 20:39:05


Post by: Soladrin


I was about to say, tanks in that universe are nothing to scoff at.


MechWarrior: Online @ 2015/08/13 22:01:42


Post by: Ovion


Aye.

And with 100T tanks like the Behemoth and co rolling around (often boasting 2+ AC20's, 4+ SRM6's, Lasers, Machine Guns and more) as well as Assault+ armour levels~

(That'll be one of my next things to do)


MechWarrior: Online @ 2015/08/13 22:08:37


Post by: Soladrin


Not to mention stuff like long tom's and other artillery and missile vehicles.


MechWarrior: Online @ 2015/08/13 22:16:21


Post by: Paint_To_Redemption


My best match was a long time ago, haven't played in ages.

But it was 4 kills, 3 assists, 1128 damage done in my Highlander.


MechWarrior: Online @ 2015/08/13 22:39:57


Post by: Ovion


 Soladrin wrote:
Not to mention stuff like long tom's and other artillery and missile vehicles.
The dreaded SRM and LRM carriers.


MechWarrior: Online @ 2015/08/13 23:13:52


Post by: Anvildude


Mmm.... Long Toms...

There's a lack of good artillery play in games these days. Too much is pre-calculated for you, and the tiny little levels make anything bigger than a Mortar into nothing but glorified cannon.


MechWarrior: Online @ 2015/08/14 12:22:59


Post by: Col. Dash


Yeah agreed. All the maps in this game are far too small. There is little room for real lance tactics and recon work.


MechWarrior: Online @ 2015/08/14 12:27:06


Post by: LordofHats


Most of the maps are larger than they seem. it's just that the lay outs, spawn locations, and objectives tend to be set up in ways to result in teams going to the same places everytime.

The biggest map in the game (barring CW) Alpine, is pretty much always a Candy Mountain fight, except for in Conquest where they put 4 of the 5 points on the same side of the map and three of them within 700-1000m of each other.

Even the new River City, which is easily twice the size of the old map, continues to be dominated by control of Citadel and Upper city.

It's not that the maps are small. The maps are poorly laid out and flow in awkward ways. The only one where there isn't 1 or 2 dominating pices of terrain is Mining Collective, which is a smaller map.


MechWarrior: Online @ 2015/08/14 22:29:39


Post by: Anvildude


Honestly though, that's kinda how actual fights would happen. The world isn't laid out for 'good game flow'.

I wonder if part of the problem is maybe being too wish-washy about following how the terrain/maps would actually look like (how people build structures in relation to terrain) and trying for a little gameflow- One extreme gives you MOBA maps, the other gives you, I don't really know, but maybe good fun.


MechWarrior: Online @ 2015/08/17 02:51:46


Post by: Ovion






MechWarrior: Online @ 2015/08/17 02:57:15


Post by: Talizvar


Nice! Tanks a lot!


MechWarrior: Online @ 2015/08/17 22:43:29


Post by: Anvildude


Those 3d printed?


MechWarrior: Online @ 2015/08/17 23:25:55


Post by: Ovion


Yes, yes they are.

It's a little off atm, needs recalibrating again for prints this small, so it can do better.


MechWarrior: Online @ 2015/08/17 23:53:01


Post by: Anvildude


Cool. Which printer did you use? Or were those outsourced?


MechWarrior: Online @ 2015/08/18 00:34:23


Post by: Ovion


My very own Mendelmax 3.

These were printed at .1mm in PLA.
6mm tabletop scale of course.

Will work on some more bits in the next few days, next month will be working on some mechs.


MechWarrior: Online @ 2015/08/18 09:58:21


Post by: master of ordinance


Those are some epic tanks, I am jealous!

Just got back into MWO after some months off (mainly because of the bad hitreg). Wow, things are a lot better now and I can finally fire more than one PPC a second and still have them all hit. I see the Deathball meta is still hard at work though.


MechWarrior: Online @ 2015/08/18 12:15:12


Post by: Col. Dash


Eh, I want full sized multi-mile maps. Forests you can actually hide in. Pursuit and recon lances that can actually do something besides walk around the one terrain feature and go "ok, they are coming around the left side this time."

Cat and mouse screening games with recon and fast units to try and stop the enemy from finding the main force. You know a real war type simulation with mechs.


MechWarrior: Online @ 2015/08/18 18:34:22


Post by: Overlord Thraka


 Ovion wrote:
My very own Mendelmax 3.

These were printed at .1mm in PLA.
6mm tabletop scale of course.

Will work on some more bits in the next few days, next month will be working on some mechs.


Very nice tank... but really? You own a 3d Printer? That's both a pretty cool and entirely too expensive item IMHO. I'd just out source. Either you are pretty well off, or actually use it for a lot of things.

I can't just justify that kind of purchase. I'd rather pay that to get a custom PC.

Anyways, who up for Mauler Release date shenanigans? I'm looking for some people to play with then.


MechWarrior: Online @ 2015/08/18 18:58:44


Post by: Soladrin


 Overlord Thraka wrote:
 Ovion wrote:
My very own Mendelmax 3.

These were printed at .1mm in PLA.
6mm tabletop scale of course.

Will work on some more bits in the next few days, next month will be working on some mechs.


Very nice tank... but really? You own a 3d Printer? That's both a pretty cool and entirely too expensive item IMHO. I'd just out source. Either you are pretty well off, or actually use it for a lot of things.

I can't just justify that kind of purchase. I'd rather pay that to get a custom PC.

Anyways, who up for Mauler Release date shenanigans? I'm looking for some people to play with then.


What? You can get a 3D printer for like 700 euros. They stopped being massively expensive a while ago.


MechWarrior: Online @ 2015/08/18 20:24:49


Post by: Ovion


 Overlord Thraka wrote:
 Ovion wrote:
My very own Mendelmax 3.

These were printed at .1mm in PLA.
6mm tabletop scale of course.

Will work on some more bits in the next few days, next month will be working on some mechs.


Very nice tank... but really? You own a 3d Printer? That's both a pretty cool and entirely too expensive item IMHO. I'd just out source. Either you are pretty well off, or actually use it for a lot of things.

I can't just justify that kind of purchase. I'd rather pay that to get a custom PC.

Anyways, who up for Mauler Release date shenanigans? I'm looking for some people to play with then.
I'm a CAD designer that uses the MM3 to create masters for casting (wh40k, battletch, generic - will be working on a not-bfg style game next year), custom parts for things (nerf, larp, re-enactors), as well as commissions and printer rental.

It's a business investment.
Getting this stuff outsourced would be very expensive - the equivalent of those 3 vehicles on shapeways for example, would cost me in the realm of £25-30.
One building would cost as much as the printer.

A good 3D printer is still expensive, and the MM3 is very good.
I personally wouldn't go in for a worse quality one.

For personal random use, getting something other than a cheapo 3-6" bed printer really wouldn't be worth it, and even then the output wouldn't be spectacular.

But if you want anything made, feel free to drop me a line, I charge fairly sensible prices as these things go. (Shapeways is a rip off...)


MechWarrior: Online @ 2015/08/18 22:01:45


Post by: Anvildude


If you're looking for a super cheap one, though, I got a Micro3D from their kickstarter campaign for about $300 US. They're at around $500 retail, I think, but the kickstarter was so successful that they're still filling backer orders.


MechWarrior: Online @ 2015/08/18 23:55:59


Post by: Overlord Thraka


 Ovion wrote:
 Overlord Thraka wrote:
 Ovion wrote:
My very own Mendelmax 3.

These were printed at .1mm in PLA.
6mm tabletop scale of course.

Will work on some more bits in the next few days, next month will be working on some mechs.


Very nice tank... but really? You own a 3d Printer? That's both a pretty cool and entirely too expensive item IMHO. I'd just out source. Either you are pretty well off, or actually use it for a lot of things.

I can't just justify that kind of purchase. I'd rather pay that to get a custom PC.

Anyways, who up for Mauler Release date shenanigans? I'm looking for some people to play with then.
I'm a CAD designer that uses the MM3 to create masters for casting (wh40k, battletch, generic - will be working on a not-bfg style game next year), custom parts for things (nerf, larp, re-enactors), as well as commissions and printer rental.

It's a business investment.
Getting this stuff outsourced would be very expensive - the equivalent of those 3 vehicles on shapeways for example, would cost me in the realm of £25-30.
One building would cost as much as the printer.

A good 3D printer is still expensive, and the MM3 is very good.
I personally wouldn't go in for a worse quality one.

For personal random use, getting something other than a cheapo 3-6" bed printer really wouldn't be worth it, and even then the output wouldn't be spectacular.

But if you want anything made, feel free to drop me a line, I charge fairly sensible prices as these things go. (Shapeways is a rip off...)


I wan't saying that 3d printers are expensive. But I looked up your model and google said it was like 1.5K

Back on topic. It's taking me FOrEVER to patch. It's gone up to a 5 hour ETA at one point


MechWarrior: Online @ 2015/08/19 00:11:21


Post by: Ovion


Close to 2k with the extra's, shipping, import tax, etc.
But, it's one of the best in the world, and does things printers twice the price can't.

Plus, those prints are without finishing work (bar removal of support material in a couple of places) on a printer thats gone off-calibration.

I can't wait to see how they come out once I get chance to recalibrate it again for 10 micron tolerances. (It's fine at 25micron as-is)


MechWarrior: Online @ 2015/08/19 01:44:58


Post by: Anvildude


That's... Whoa.

That's where you print the whole Rhino with working treads and doors, much less incline-able guns.


MechWarrior: Online @ 2015/08/21 00:46:01


Post by: Frankenberry


Been thinking of getting back into MWO after another hiatus and was wondering if there are any units out there worth joining.

No, I'm not high-ELO or ESpurts skilled, but I like my 'mechs and I'm a good team player.

I also run Atlai, because screw your Dire Wolf, that's why.


MechWarrior: Online @ 2015/08/21 02:46:00


Post by: Overlord Thraka


 Frankenberry wrote:
Been thinking of getting back into MWO after another hiatus and was wondering if there are any units out there worth joining.

No, I'm not high-ELO or ESpurts skilled, but I like my 'mechs and I'm a good team player.

I also run Atlai, because screw your Dire Wolf, that's why.


I run some Atlai, and I own a direwolf. I like both. But I normally do better in a DWF


MechWarrior: Online @ 2015/08/21 13:22:32


Post by: Frankenberry


 Overlord Thraka wrote:
 Frankenberry wrote:
Been thinking of getting back into MWO after another hiatus and was wondering if there are any units out there worth joining.

No, I'm not high-ELO or ESpurts skilled, but I like my 'mechs and I'm a good team player.

I also run Atlai, because screw your Dire Wolf, that's why.


I run some Atlai, and I own a direwolf. I like both. But I normally do better in a DWF


Yeah, with the amount of Dakka a DWF can throw down range it's both hard and easy to do well in some games. I'm a fan of the big ponderous mechs that move like giant hammers, the feeling when the team rallies behind your charge or sacrifice is something I've grown to enjoy seeing.


MechWarrior: Online @ 2015/08/21 21:57:01


Post by: Overlord Thraka


Just captured some footage of a Griffin gliding around without moving its legs. It was a GHOOOOOOOST griffin or something. I'll upload it tomorrow or something


MechWarrior: Online @ 2015/08/28 14:09:36


Post by: Frankenberry


I'm digging the new even for the week(end), basically just get a match score of 150 or better and get 250k per (up to 10m total) on September 1st.

Of course I only own the Panther from the Resistance I pack so the odds of getting 150+ on that mech consistently is not looking good. My HKB-4P? Yeah, that happens accidentally.


MechWarrior: Online @ 2015/08/28 14:18:08


Post by: Nostromodamus


Already earned my 20 mil cbills and am currently working my way toward the 100 cap on prize picks. Awesome event!


MechWarrior: Online @ 2015/08/28 20:27:07


Post by: Overlord Thraka


I wish I could get the Resistance 1 pack just so I could get the bloodpact camo. It looks soooo cool.


MechWarrior: Online @ 2015/09/01 22:54:17


Post by: Overlord Thraka


Just got my 10 mil from the event. Pretty nice haul for my Maulers when they arrive... IN A WEEK! YEAH!


MechWarrior: Online @ 2015/09/01 23:00:20


Post by: Nostromodamus


Blew my 20 mil on a Victor 9k and Battlemaster 1D, kitted out.

1 mech bay left...

And yes, Maulers next week, gotta save some for kitting them out too!


MechWarrior: Online @ 2015/09/02 01:35:53


Post by: Overlord Thraka


Kepp in mind that a lot of the extra gear from the Mauler you'll be able to sell off.


MechWarrior: Online @ 2015/09/02 02:04:32


Post by: LordofHats


Saving my 20 mil for Resistance 2. Those DHS/XL Engine upgrades are pricey @_@


MechWarrior: Online @ 2015/09/03 20:31:50


Post by: Overlord Thraka


http://mwomercs.com/forums/topic/207789-countdown-to-mauler-release-sept-8th/page__st__120

Looks pretty sick

As for saving for Resistance 2. Remember all the stuff you'll get extra from them stock. No way in hell I've got use fore 12 extra AC2s

BTW, here's that Ghost Griffin I was talking about a while back
https://youtu.be/Ieb-hc_EMeo


MechWarrior: Online @ 2015/09/03 20:39:55


Post by: Nostromodamus


Mauler looks legit.

Racked up about 8 million cbills over the last few days (including a game with 700-odd match score, 5 kills and 1200-ish damage in a BJ1-X!)

Combined with selling the junk I should be able to kit out all 3 when they drop...


MechWarrior: Online @ 2015/09/03 21:08:03


Post by: Overlord Thraka


 Alex C wrote:
Mauler looks legit.

Racked up about 8 million cbills over the last few days (including a game with 700-odd match score, 5 kills and 1200-ish damage in a BJ1-X!)

Combined with selling the junk I should be able to kit out all 3 when they drop...


Forget all 3. I got all 4


MechWarrior: Online @ 2015/09/03 21:19:53


Post by: LordofHats


I didn't get the mauler. There are few assaults I like driving (sexy sexy executioner). What I want are those Black Knights and Wolf Hounds. Yeeeesss.


MechWarrior: Online @ 2015/09/03 21:25:02


Post by: Nostromodamus


 Overlord Thraka wrote:
 Alex C wrote:
Mauler looks legit.

Racked up about 8 million cbills over the last few days (including a game with 700-odd match score, 5 kills and 1200-ish damage in a BJ1-X!)

Combined with selling the junk I should be able to kit out all 3 when they drop...


Forget all 3. I got all 4


I was indecisive...


MechWarrior: Online @ 2015/09/03 21:39:37


Post by: Overlord Thraka


 LordofHats wrote:
I didn't get the mauler. There are few assaults I like driving (sexy sexy executioner). What I want are those Black Knights and Wolf Hounds. Yeeeesss.


I'm going to try some XL engines in the BKs. It's over 11 million for 2 engines. 1 XL360 and 1 XL385. It's killer but it might work


MechWarrior: Online @ 2015/09/04 00:40:38


Post by: Frankenberry


Y'all are talking about maulers and xl360s and I'm over here just happy I could afford the Wolfhound.


MechWarrior: Online @ 2015/09/04 19:15:57


Post by: Overlord Thraka


 Frankenberry wrote:
Y'all are talking about maulers and xl360s and I'm over here just happy I could afford the Wolfhound.


One of which you should grab a 315 XL for.

Pretty sure I've said this before, but the Mauler Pack was a early(late?) Birthday present. It was purchased within the early adopter rewards time but as my birthday was 2 weeks ago my present actually arrives late


MechWarrior: Online @ 2015/09/08 01:34:24


Post by: Nostromodamus


Mauler quirks are out. They seem ok. I saved up 17 mil to trick them out but I might not deviate too far from standard loadouts. I worry about XL for it though, they be hueg ST's...


MechWarrior: Online @ 2015/09/08 06:17:14


Post by: nels1031


I have no idea what anyone in this entire page is talking about, but it sounds awesome. So awesome in fact that I spent the last hour watching youtube videos of people playing along with commentary.

I'm going to dive into this game after work tomorrow! Looks like tons of fun.


MechWarrior: Online @ 2015/09/08 10:14:36


Post by: Overlord Thraka


 nels1031 wrote:
I have no idea what anyone in this entire page is talking about, but it sounds awesome. So awesome in fact that I spent the last hour watching youtube videos of people playing along with commentary.

I'm going to dive into this game after work tomorrow! Looks like tons of fun.


OKay. PM me and I'll give you a rundown. I'm assuming you're a newbie.

Today is the day of the MAULER. Expect high assault wait times.

Mauler's side torsos are similar to the Awesome but slimmer. And they did make it so the extra missile bits come off when no missiles are equipped


MechWarrior: Online @ 2015/09/08 18:29:04


Post by: Mr Morden


and we are patching


MechWarrior: Online @ 2015/09/08 19:34:29


Post by: Nostromodamus


I won't be able to Maul for another 6 hours yet.

Damn work...


MechWarrior: Online @ 2015/09/08 23:00:22


Post by: Mr Morden


had a quick game before I go to bed - 400+ damage and a kill so quite happy - but then I do love UAC5s


MechWarrior: Online @ 2015/09/09 13:27:45


Post by: Nostromodamus


Having fun with the Maulers this morning!

Mal-1R: 2x ER Large Laser, 4x ASRM6, 4x MG.
Mal-1P: 2x Gauss, 4x Medium Laser.
Mal-MX90: 2x AC20, 2x Medium Pulse Laser, 4x MG.

All on Standard 325 engines.


MechWarrior: Online @ 2015/09/10 00:59:03


Post by: Ruberu


Been stomping around in my Mauler 1R. Its doing ok.

4x SRM 6s with art. 2x LBX 10s. Close range but ruins stuff.

Edit: Running it with a standard 280


MechWarrior: Online @ 2015/09/10 05:11:53


Post by: Overlord Thraka


 Ruberu wrote:
Been stomping around in my Mauler 1R. Its doing ok.

4x SRM 6s with art. 2x LBX 10s. Close range but ruins stuff.

Edit: Running it with a standard 280


I've got 4x SRM 6, 2 AC 10 and 2 Medium lasers on a std 300

Running the extra varient with 2 AC20s and 5 Small lasers on a STD 325. Got the MX90 with 4x UAC5s and 2 mediums on a 270 STD

And then the 1P is my fun build with Quad LBX on a std 300


MechWarrior: Online @ 2015/09/10 08:05:15


Post by: Mr Morden


Have you all upped the armour - I know I did immediately.


MechWarrior: Online @ 2015/09/10 08:56:10


Post by: Ruberu


Those are some brutal builds Overlord. I may need to go back to the drawing board for a couple of mine.

I run max armour everywhere except the legs which I dropped to 60 each. I rarely loose any legs and is gives you an extra ton to play with.


MechWarrior: Online @ 2015/09/10 19:01:21


Post by: Overlord Thraka


 Ruberu wrote:
Those are some brutal builds Overlord. I may need to go back to the drawing board for a couple of mine.

I run max armour everywhere except the legs which I dropped to 60 each. I rarely loose any legs and is gives you an extra ton to play with.


BALLISTICS. YEAH.

I've maxed the armor on the Arms and torsos but I left the legs alone


MechWarrior: Online @ 2015/09/11 02:16:40


Post by: Nostromodamus


Loyalty reward info is up!

Gonna enjoy the Cicada, Wolverine and Zeus!

Get a cupcake again, lol, awesome

Also, Marauder pack! Woot!


MechWarrior: Online @ 2015/09/11 03:45:36


Post by: LordofHats


marauder is coming!


MechWarrior: Online @ 2015/09/11 04:57:02


Post by: Overlord Thraka


 LordofHats wrote:
marauder is coming!


I don't care. GIVE ME MY BUSHWHACKER!!!!!one11ONE


MechWarrior: Online @ 2015/09/11 12:53:28


Post by: Col. Dash


Where do you guys see Marauder info? I haven't seen anything. Hopefully they don't base them on those crappy IW models.


MechWarrior: Online @ 2015/09/11 12:57:45


Post by: Nostromodamus


It was on the Town Hall twitch stream and is now all over the MWO forums.


MechWarrior: Online @ 2015/09/11 17:00:38


Post by: Frankenberry


I'm stoked about the loyalty rewards, as I generally miss out on the CW stuff because I never play it.

Additionally. RUSS CONFIRMED THE WARHAMMER. SQUEE.


MechWarrior: Online @ 2015/09/11 19:34:34


Post by: Mr Morden


OMFG that's really brilliant - marauder and Warhammer is a must buy


MechWarrior: Online @ 2015/09/11 22:41:49


Post by: nels1031


So I've been playing a bit since I downloaded the game a few days ago.

Seems pretty fun so far. I've been using the tiny and super fast trials mech that has machineguns on its fists. Don't really kill anything, but I've got tons of assists and generally just harass the enemy to get them out of position then I run and hide like the little baby mech pilot that I am.

I PM'd Overlord like he said I should, but if anyone is willing to give some tips, I'd greatly appreciate it. What should be my first priority purchase, with all the fat cash I'm getting for cadet bonuses?

Cheesytator is my name in the game, btw.

Also, when it comes to play style, I prefer the scout/sniper type of play style. Sneaking around and maneuvering for a good shot tends to be how I play FPS's. Any mech's/loadouts that are good for that is what I'm after. To start with at least.


MechWarrior: Online @ 2015/09/11 23:08:24


Post by: Mr Morden


Raven 3L sounds like it would be good for you - a couple of ER Large lasers plus ECM means its a standard sneak and snipe mech.

Don't do what most of us did and blow your cadet cbills - grinding more Cbills takes time - especially without premium time.

Keep working our how to play and only start buying mechs when you are clear hwo the game works and the mech you are going to buy is going to work for you.

SOunds like you are playing well tbh


MechWarrior: Online @ 2015/09/12 02:58:19


Post by: Overlord Thraka


Okay then. If this new balance system goes into play as is. I might very well quit this game. They basically removed ALL weapon and heat quirks in favor of structure and movement quirks.

This is BAD THING. Weapon and heat quirks were what helped make different mechs unique. For example. the Battlemaster lost ALL of it's positive quirks in favor of movement nerfs.

This cannot be allowed to go through as is. It need to be changes drastically. Some mechs did get some nicer things like the Atlas getting nice structure buffs. But again, they lost all their weapon quirks. Making the difference between varients even less. It's unacceptable and I'll fight it to the end.


MechWarrior: Online @ 2015/09/12 03:00:15


Post by: LordofHats


Yeah. The 'Rebalance' thus far is not inspiring. It's been 4 years and I thought PGI might finally be addressing the underlying balance issues the game has had for YEARS and apparently they're just doing another mangled band aid.

How can they rebalance the game at this point and not touch weapons? At all? And the quirks seem random (there's a Gargoyle with +1020% torso twist, da fawk?)


MechWarrior: Online @ 2015/09/12 03:04:33


Post by: Nostromodamus


There's also apparently an Enforcer that cannot torso twist due to a multiple-thousand percent yaw penalty...

Methinks more testing is required.


MechWarrior: Online @ 2015/09/12 03:17:08


Post by: LordofHats


Yeah it's just plain weird. The Timber Wolf has buffs. And the Hellbringer has nerfs! I feel like these quirks were chozen by playing them out on a mat, and then throwing down a headless chicken and picking whatever quirk it happened to fall on.


MechWarrior: Online @ 2015/09/12 03:40:13


Post by: nels1031


So did I join right as they break the game?


MechWarrior: Online @ 2015/09/12 04:02:27


Post by: MrDwhitey


 LordofHats wrote:
Yeah it's just plain weird. The Timber Wolf has buffs. And the Hellbringer has nerfs! I feel like these quirks were chozen by playing them out on a mat, and then throwing down a headless chicken and picking whatever quirk it happened to fall on.


To be fair, it's not a bad system.



MechWarrior: Online @ 2015/09/12 06:50:22


Post by: Overlord Thraka


 nels1031 wrote:
So did I join right as they break the game?


I hope not. This stuff is going on in the PTS or Public Test Server. They take a draft of what they plan to do and put it up there. Study the feedback and then make changes accordingly. I can see this almost being entirely scrapped. The backlash is immense. Except of course by clanners...


MechWarrior: Online @ 2015/09/14 00:11:43


Post by: Overlord Thraka


OKay. So I heard through the MWO grapevine that the PTS stuff was a a barebones of what they were panning.

Thanks the lord of the PTS server. If they would have had to test that on the actual server it would have been uproar


MechWarrior: Online @ 2015/09/14 00:15:27


Post by: Nostromodamus


Yup, sounds like a baseline to work from.

Some things are still pretty whack though, even for a baseline.

In other news, took my dual gauss MAL for a spin. 1-shotted a Hunchie and an Urbie in the first few minutes of a match just now. Mwa ha ha!


MechWarrior: Online @ 2015/09/14 06:13:47


Post by: nels1031


Did about a dozen matches today, with the Raven 3L as recommended. Tons of fun, racked up 3 kills in one match, which was awesome because I normally struggle to get even 1. Was frustrating at first, as my guns kept overheating, but once I figured out how to configure the mech for double heat sinks, I've been doing rather well.

First kill I got since starting this game was pretty awesome. Went off on my own like a nooblet, was getting my butt handed to me by 3 enemies and tried to run away to my teammates. Pretty much everything seemed to be flashing red so I turned around and shot one of the dudes point blank, killing him in front of his buds. Split second later I joined him. The two surviving dudes that chased and brought me down were then promptly surrounded and tore apart by my teammates.

I will say that I'm kind of suprised at how little teammates seem to communicate in this game. Insurgency is my FPS of choice and there is alot of teamwork and comms usage in that game. Went into this thinking it would be even better for some reason and it really hasn't. Thats been my only real complaint with this game.

Also, what is the deal with factions? I chose one with a wolfs head and I'm constantly called to assist a battle that no one ever joins. Are there any tangible benefits to joining these things?

Wish I had discovered this game earlier, I'm loving it.


MechWarrior: Online @ 2015/09/14 08:06:53


Post by: Frankenberry


 nels1031 wrote:
Did about a dozen matches today, with the Raven 3L as recommended. Tons of fun, racked up 3 kills in one match, which was awesome because I normally struggle to get even 1. Was frustrating at first, as my guns kept overheating, but once I figured out how to configure the mech for double heat sinks, I've been doing rather well.

First kill I got since starting this game was pretty awesome. Went off on my own like a nooblet, was getting my butt handed to me by 3 enemies and tried to run away to my teammates. Pretty much everything seemed to be flashing red so I turned around and shot one of the dudes point blank, killing him in front of his buds. Split second later I joined him. The two surviving dudes that chased and brought me down were then promptly surrounded and tore apart by my teammates.

I will say that I'm kind of suprised at how little teammates seem to communicate in this game. Insurgency is my FPS of choice and there is alot of teamwork and comms usage in that game. Went into this thinking it would be even better for some reason and it really hasn't. Thats been my only real complaint with this game.

Also, what is the deal with factions? I chose one with a wolfs head and I'm constantly called to assist a battle that no one ever joins. Are there any tangible benefits to joining these things?

Wish I had discovered this game earlier, I'm loving it.


The 3L is a great lone operator/sniper/support mech, and I'm glad to hear you're enjoying it.

As far as comms go, yeah, that's a thing. Sometimes you'll get games where everyone has a headset/a way of talking and it'll help, generally though people just insult each other. LoL. The only consistent way to guarantee that you're going to be using comms is find a unit that's recruiting and join up, they're interested in winning and/or getting better so they'll at least TRY to communicate.

Factions, sigh. See, I was really hyped about this phase, Community Warfare. Basically the premise is that you're a mercenary, you sign up with one of the major Inner Sphere houses Federated Commonwealth (Steiner and Davion, Fist and Sword sigils respectively), Draconis Combine, Free World's League, Capellan Confederation, Rasalhague Republic, Clan Wolf, Clan Jade Falcon, Clan Ghost Bear, and I think Clan Smoke Jaguar (that one might not be in the game yet). More or less, you sign up with one of these groups and either defend against invading forces on a planet owned by the faction, or participate in an invasion of a planet NOT owned by the faction.

Thing is though, CW was a pretty big flop. It was designed almost exclusively with pre-made groups in mind and groups made up of 2 and 3 mans generally end up facing 12 man clan groups that simply erase them. I've experienced this multiple times, in fact, I've had it where I've hit the ground after being dropped from my dropship only to catch an entire teams firepower to my CT, not fun. CW has rewards though, for completing defenses, invasions, and various other things - but they're nigh on unattainable if you're not working with a group, given what I just described. Also, you're experience with the 'defend this!' warning only to find that no one shows up is also pretty common.

If you're just starting out CW can be fun, the beginning few rewards are really quite easy to get if you're persistent but other than that, you'll need to drop with a group in order to do anything worthwhile. Playing the standard matches is a great way to get a feel for the game and wrack up the c-bills, especially given the current double xp weekend and (if you haven't played 25 matches yet) the cadet bonus. Although, like someone mentioned previously, it's worth saving up those c-bills you earn instead of blowing them on the first mech you can find.


MechWarrior: Online @ 2015/09/14 12:15:48


Post by: Col. Dash


A lot of us just log on for a game or two and don't bother with teamspeak. I don't use headset or mics because my laptop is set up in the living room next to the couch and my wife is usually there watching tv or trying to have a conversation with me.

Its a very casual game if you let it be.


MechWarrior: Online @ 2015/09/14 17:51:56


Post by: Overlord Thraka


Col. Dash wrote:
A lot of us just log on for a game or two and don't bother with teamspeak. I don't use headset or mics because my laptop is set up in the living room next to the couch and my wife is usually there watching tv or trying to have a conversation with me.

Its a very casual game if you let it be.


I'd be up to using teamspeak with a couple of dakkamites if we could set up a time to meet and play together.

other than that I rarely use in-game comms. (People with headsets can use the caps lock button as a press-to-talk like teamspeak)


MechWarrior: Online @ 2015/09/14 20:26:16


Post by: Nostromodamus


Marauder pack is available.

Kinda tempted...


MechWarrior: Online @ 2015/09/14 21:00:14


Post by: Overlord Thraka


 Alex C wrote:
Marauder pack is available.

Kinda tempted...


I'll see how my Black Knight preforms before spending any money I may or may not have


MechWarrior: Online @ 2015/09/14 22:25:03


Post by: Anvildude


 Overlord Thraka wrote:
Col. Dash wrote:
A lot of us just log on for a game or two and don't bother with teamspeak. I don't use headset or mics because my laptop is set up in the living room next to the couch and my wife is usually there watching tv or trying to have a conversation with me.

Its a very casual game if you let it be.


I'd be up to using teamspeak with a couple of dakkamites if we could set up a time to meet and play together.

other than that I rarely use in-game comms. (People with headsets can use the caps lock button as a press-to-talk like teamspeak)


My experience with Teamspeak is that you basically have to have a server running 24/7 that anybody who's interested can hop on. Otherwise, coordinating 'shifts' for games just gets too complicated without a metrick mechload of people.


MechWarrior: Online @ 2015/09/15 01:15:48


Post by: Frankenberry


I'd be down for doing some drops with folks, but as I work 3rd shift my availability might swing from early AM US EST to late PM.


MechWarrior: Online @ 2015/09/18 01:36:44


Post by: Frankenberry


I take it you guys saw the new event for this weekend? Yeah, there's ZERO chance of me getting the tier 2 rewards, the tier 1? Maybe, if luck is on my side and my Thunderwub.


MechWarrior: Online @ 2015/09/18 01:43:14


Post by: Nostromodamus


Finally, a challenge that is a challenge!

At least for low-end mech jocks like myself...


MechWarrior: Online @ 2015/09/18 10:53:35


Post by: master of ordinance


Holy gak the Marauder is coming!!!!11!! Finally I can bring my Scarlet Lady from the Tabletop and in to Mechwarrior Online


MechWarrior: Online @ 2015/09/18 11:03:51


Post by: Mr Morden


I still can;t buy my Marauder - have to pop in and see my bank to try and sort out.......... :(

Challenge looks good - 300 I have done - not sure about 400. thats less often

edit - just had a quick game over lunch - 363 pts - so all good


MechWarrior: Online @ 2015/09/20 16:45:30


Post by: Overlord Thraka


Challenge completed! Yeah! Got my last 400 on Canyon last night. 6 Million C-bills to put towards my Black Knights AND enough MC to grab a pattern for 1 of my Urbies!


MechWarrior: Online @ 2015/09/20 18:13:54


Post by: Nostromodamus


I gave up on the challenge, it's turned everyone into a fething moron.


MechWarrior: Online @ 2015/09/20 20:15:37


Post by: Overlord Thraka


 Alex C wrote:
I gave up on the challenge, it's turned everyone into a ****ing moron.


How so? I didn't notice much of a difference.


MechWarrior: Online @ 2015/09/20 20:20:38


Post by: Nostromodamus


 Overlord Thraka wrote:
 Alex C wrote:
I gave up on the challenge, it's turned everyone into a ****ing moron.


How so? I didn't notice much of a difference.


Way more hiding than usual, every other build is an lrm boat, half the team disconnecting at the start of a match because it's not the map they need, etc.

The prize isn't worth the hassle of playing with people like this. Unfortunately I can't choose not to until the event ends, so I guess I won't be playing for a few days.


MechWarrior: Online @ 2015/09/20 21:05:19


Post by: Ovion


 Alex C wrote:
 Overlord Thraka wrote:
 Alex C wrote:
I gave up on the challenge, it's turned everyone into a ****ing moron.


How so? I didn't notice much of a difference.


Way more hiding than usual, every other build is an lrm boat, half the team disconnecting at the start of a match because it's not the map they need, etc.

The prize isn't worth the hassle of playing with people like this. Unfortunately I can't choose not to until the event ends, so I guess I won't be playing for a few days.
I thought disconnecting more than 3 times disqualified you?


MechWarrior: Online @ 2015/09/20 21:06:32


Post by: Nostromodamus


 Ovion wrote:
 Alex C wrote:
 Overlord Thraka wrote:
 Alex C wrote:
I gave up on the challenge, it's turned everyone into a ****ing moron.


How so? I didn't notice much of a difference.


Way more hiding than usual, every other build is an lrm boat, half the team disconnecting at the start of a match because it's not the map they need, etc.

The prize isn't worth the hassle of playing with people like this. Unfortunately I can't choose not to until the event ends, so I guess I won't be playing for a few days.
I thought disconnecting more than 3 times disqualified you?


They removed the disconnect penalties due to legit bugs in recording disconnects.

Therefore the thing they were trying to stop, is indeed happening.


MechWarrior: Online @ 2015/09/21 00:11:42


Post by: LordofHats


I really wish PGI would catch up with the times and implement a 'dailies' system of rewards. they've kind of already done that with CW, offering MC and CBill rewards if a faction complete's an objective but you have to go to the website to even know what the reward or objective is.

Be nice to get a proper in-game interface for daily challenges and rewards and maybe a mountain of new and fun achievements.


MechWarrior: Online @ 2015/09/21 00:21:16


Post by: Nostromodamus


People universally love their random loot events, where you earn "picks" from a prize pool.

I think if they implemented that more often, their player base would respond positively.


MechWarrior: Online @ 2015/09/21 00:46:50


Post by: LordofHats


They could add weekly and monthly's too. Challenging ones that reward free mechs


MechWarrior: Online @ 2015/09/21 01:02:08


Post by: nels1031


So I'm still piloting the Raven, loving it, and I'm at the second to last tier(Elite?) of skills, only 8k ish XP to buy the last skill to open up Master. Master skill says that it unlocks another module slot, but do the other slots unlock at that level too? I ask because there are some tasty modules that I want to get my hands on, such as the zoom and ER laser cooldown reduction/range, and they are all "locked" and no info is given on how to unlock them.

Thanks guys!


MechWarrior: Online @ 2015/09/21 03:21:29


Post by: Overlord Thraka


 nels1031 wrote:
So I'm still piloting the Raven, loving it, and I'm at the second to last tier(Elite?) of skills, only 8k ish XP to buy the last skill to open up Master. Master skill says that it unlocks another module slot, but do the other slots unlock at that level too? I ask because there are some tasty modules that I want to get my hands on, such as the zoom and ER laser cooldown reduction/range, and they are all "locked" and no info is given on how to unlock them.

Thanks guys!


It's called. GXP. It's 15% of your total XP earnings that is used to unlock modules


MechWarrior: Online @ 2015/09/21 04:09:31


Post by: nels1031


Ya, just found the Pilot Skill tree and thats where it unlocks mods. Blew all my XP on ERL cooldown reduction, I'll unlock the Advanced Zoom next.

Played a game with 12% reduced ERL cooldown, was lighting dudes up!


MechWarrior: Online @ 2015/09/22 01:43:55


Post by: Overlord Thraka


I hate the idiots who ask PGI to remove all weapon quirks and add module slots to replace them. That's basically flipping off everyone who doesn't get premium time. And increasing the cost to fully equip a mech by like 10 Million


MechWarrior: Online @ 2015/09/22 12:03:33


Post by: Col. Dash


LOL been playing since it came out and was disappointed by the lack of the promised class system(during the England Olympics I think) and never noticed the pilot tree until someone mentioned it yesterday. I had previously been using GXP for sparsely filling slow gaining mech exp. Still had 17000 to spend so now I have a couple hundred left


MechWarrior: Online @ 2015/09/22 12:21:02


Post by: Mr Morden


Well didn't pursue the tourney and just played normally and so when they dropped down to 200 and 300 got Tier 1 (last map at lunchtime) and close to Tier 2 but not going to reach (lots of games at about 280-290, several at 291!). Odd tournament really given the randomness of maps.....

Looking forward to the Black Knight and the new MechWarrior Academy looks interesting.


MechWarrior: Online @ 2015/09/22 16:49:32


Post by: Overlord Thraka


 Mr Morden wrote:
Well didn't pursue the tourney and just played normally and so when they dropped down to 200 and 300 got Tier 1 (last map at lunchtime) and close to Tier 2 but not going to reach (lots of games at about 280-290, several at 291!). Odd tournament really given the randomness of maps.....

Looking forward to the Black Knight and the new MechWarrior Academy looks interesting.



The Mechwarrior academy was AMAZING on the PTS server.

So I'll be playing some today. But I picked horrible time to try out Skyrim... as I am not addicted


MechWarrior: Online @ 2015/09/22 18:07:44


Post by: Mr Morden


and we are patching

I quite like Skyrim but it seems so ..empty without mods


MechWarrior: Online @ 2015/09/22 19:05:10


Post by: Overlord Thraka


 Mr Morden wrote:
and we are patching

I quite like Skyrim but it seems so ..empty without mods


Patched. Played my 1st game with a Knight. Alpine with the R varient. 4 Large Lasers and 2 meds. 545 DMg 3 kills 2 solo. It was a 12/11 loss

Also. Holy crap I'm tier 4? Thought for sure I'd be 3. Oh well. Time to work that up!


MechWarrior: Online @ 2015/09/23 00:16:02


Post by: LordofHats


Tier 2 bitches (Higher than I expected XD) I will now proceed to ensure you all know I'm better than you because some game on the internet tells me so!


MechWarrior: Online @ 2015/09/23 00:41:00


Post by: Anvildude


 Mr Morden wrote:
and we are patching

I quite like Skyrim but it seems so ..empty without mods


I'd suggest playing a non-optimal build for Roleplay purposes. It makes the game so very much more entertaining than specifically making a character to roflestomp all over everything ever. Maybe try to make a Merchant with a little talent in Healing, who specializes in Speechcraft and dungeon raiding- relying on your hireling or follower to fight for you.


MechWarrior: Online @ 2015/09/23 01:55:18


Post by: Nostromodamus


Tier 2 here, for some reason!

Black Knight is hella fun. Running Wubknights is hilarious. 6 mpulse and 2 lpulse with an XL350 wrecks face.


MechWarrior: Online @ 2015/09/23 05:53:50


Post by: Overlord Thraka


 Alex C wrote:
Tier 2 here, for some reason!

Black Knight is hella fun. Running Wubknights is hilarious. 6 mpulse and 2 lpulse with an XL350 wrecks face.


I've got 1 LargeP 8 MedP running on a XL 360. I'm not gonna be tier 4 for long...

I know tier 4 is too low for me because I'm smashing up everyone ingame. (Or the Black Knight is just that good)
That and a saw theB33f last week along with Bombadil. So maybe it's left over from the territorial challenge


MechWarrior: Online @ 2015/09/23 07:51:12


Post by: Mr Morden


Anvildude wrote:
 Mr Morden wrote:
and we are patching

I quite like Skyrim but it seems so ..empty without mods


I'd suggest playing a non-optimal build for Roleplay purposes. It makes the game so very much more entertaining than specifically making a character to roflestomp all over everything ever. Maybe try to make a Merchant with a little talent in Healing, who specializes in Speechcraft and dungeon raiding- relying on your hireling or follower to fight for you.


Its not the combat - I have moded so that more challenging - its that the towns, fields etc seem very empty to me.........the wilderness is fine being like this................

on MWO - well I am tier 5 - laugh away

The new Accademy is very nice - and already got another 4 million Cbills there from the basics



MechWarrior: Online @ 2015/09/23 12:57:14


Post by: Ovion


It's wierd, I think it's averaged out across all mechs, where before it was per weight class.

I'm listed as T4.
I know I'm probably a T3 with Lights and Heavies, and probably T5 with Mediums and Assaults.
But now as a flat T4... we'll have to see if I have an easier ride in my Lights / Heavies than I used to, or if they've retained a per-class adjustment?


MechWarrior: Online @ 2015/09/23 17:09:23


Post by: Mr Morden


Winning and Loosing games seem to be the main thing to put your rating up or down -

got a average game and went up as we won
scored 400, 2 kills and went down as we lost.........


MechWarrior: Online @ 2015/09/23 17:19:30


Post by: LordofHats


Yeah. I can only assume the change they made was to alter the way points are calculated at the end of a game, as the fundamental of "if your team sucks too bad you lose points" is still the same as before


MechWarrior: Online @ 2015/09/23 19:56:09


Post by: nels1031


 Mr Morden wrote:
The new Academy is very nice - and already got another 4 million Cbills there from the basics


The Academy is the tutorial missions correct? I skipped them after I figured out how to use the jump jets. Do you get paid for completing those or is the Academy something different. I learned how to steer and shoot and jumped right in, when I started a few weeks ago.


MechWarrior: Online @ 2015/09/23 21:50:22


Post by: Overlord Thraka


 nels1031 wrote:
 Mr Morden wrote:
The new Academy is very nice - and already got another 4 million Cbills there from the basics


The Academy is the tutorial missions correct? I skipped them after I figured out how to use the jump jets. Do you get paid for completing those or is the Academy something different. I learned how to steer and shoot and jumped right in, when I started a few weeks ago.


I got over 3 Million C-bills out of the academy. It's worth spending 20 minutes for like 5 hours earnings


MechWarrior: Online @ 2015/09/24 03:02:58


Post by: Nostromodamus


In the academy, you only get cbills for doing the "learn how to move and shoot" bit, right?

Or am I missing free money?


MechWarrior: Online @ 2015/09/24 07:07:18


Post by: Mr Morden


 Alex C wrote:
In the academy, you only get cbills for doing the "learn how to move and shoot" bit, right?

Or am I missing free money?


I think you get 2Mill for just completing basic training, and there is another couple on offer for the movement test in that bit depending on what grade you do it at - I got Silver IIRC and got couple.. Not done the Shooting range etc but maybe there is more there as well?


MechWarrior: Online @ 2015/09/24 11:16:18


Post by: Ovion


You get C-Bills for completing basic (2.5mil), then +2mil for getting gold in the 'race', 500k for completing the fire test with no friendly fire, 200 for shooting and being shot by adams.

I think there's a reward for doing X well in the Gauntlett, but I haven't spent long enough to go far enough to get it. (My theory that the Locust would be fast enough to dodge the 0 latency computer controlled mech fire was wrong, only made it 2 rounds before dying).


MechWarrior: Online @ 2015/09/24 21:00:50


Post by: Overlord Thraka


I found that the gauntlet was easiest in a Dakkawolf. Just keep disabling the targets all the time.


MechWarrior: Online @ 2015/09/25 19:20:18


Post by: nels1031


Can you guys recommend a new mech for me, something that continues in the same style as the dual ERLaser Raven? I want something medium class that hits a bit harder but still has some quickness. I tend to find the game more enjoyable when its about maneuvering and scouting, picking off lone/wounded targets. Trying to avoid missile builds, as I find them unreliable personally.

Thanks!


MechWarrior: Online @ 2015/09/25 20:47:09


Post by: Ovion


Cicada's are the logical step up from a Raven.

Fast, chicken walkers, does the same sort of thing but heavier.
Can do dual ERLL effectively, or a mix of Lasers.
Has an ECM variant, and can go up to 150kph.

AND, if you spend any money on MC between Jan 1 and Oct 6 this year, you'll be getting a free 'Hero' Cicada with Jump Jets too.


MechWarrior: Online @ 2015/10/03 06:05:52


Post by: Ruberu


Cicadas are awesome and will run a lot like the Raven. My ECM Raven and Cicada are both loaded out with two ER LLs and work well.


MechWarrior: Online @ 2015/10/03 17:36:16


Post by: nels1031


Ya, did a bit with the Cicada, was fun but I ended up going back to the Raven. and then moved to a completely different experience from sneaking around and shooting long distance...

After a few games of getting worked over by a pair of nasty Locusts, I took the plunge, bought one and loaded it up with 5 Small Pulse Lasers, a pair in each arm and one center. Now I sneak around and try to get close to the rear of any stragglers and light them up. Stuff melts pretty fast when its point blank. Its also fairly good at grabbing objectives early. That's been a lot of fun, but if I get caught in the open, I die a lot faster then the Raven.

I think I'll stick with light mechs, maybe return to the Cicada for a time, but the slowness of the others seems like a bore to me. Maybe I'll grow into it. I'm also not used to a boatload of weapon options in a battle, I tend to spazz out and heat overload if I have too many options. I have to learn to be patient, I suppose.



MechWarrior: Online @ 2015/10/03 23:45:03


Post by: Overlord Thraka


The Crab is tiny! Yay!


MechWarrior: Online @ 2015/10/05 04:30:09


Post by: LordofHats


 Overlord Thraka wrote:
The Crab is tiny! Yay!


It's absurdly tiny XD. Like the Ebon Jag but a medium. It's only slightly larger than the Firestarter and Arctic Cheetah.


MechWarrior: Online @ 2015/10/05 04:46:13


Post by: Ruberu


That thing is a baby! I can't wait to take it out. It looks like it is going to be a lot of fun.


MechWarrior: Online @ 2015/10/07 23:55:37


Post by: Ruberu


I have not played my Crabs yet since the medium queue has been too high, but I did make a good build for my loyalty Zeus. 2 AC5s, 3 SRM 6 with art and two MPLs. That srm 18 causes some nice damage.


MechWarrior: Online @ 2015/10/08 00:13:05


Post by: LordofHats


Really loving it. It has amazingly placed hitboxes. You can use a Standard engine or an XL equally well thanks to them, which opens up so much build and play style variety for the mech. They have decent quirks, a nice profile well placed weapon hard points.

I'd argue the Crab is easily a match for the Stormcrow in the hands of a good pilot.

Plus, it's so teeny tiny!


MechWarrior: Online @ 2015/10/08 02:29:30


Post by: nels1031


We're 2-0 as teammates, Overlord!


MechWarrior: Online @ 2015/10/08 03:04:16


Post by: Overlord Thraka


 nels1031 wrote:
We're 2-0 as teammates, Overlord!


Oh we've met randomly? Cool. I forgot your username so I didn't realize.

I find that it is a definite risk putting a XL on. I'm sticking with standard for now. Had some pretty nice game in it thus far.

Main problem for dealing with a Crow is lack of variation in Hardpoints and lack of hardpoints period. Yes it could deal with a Crow, but if you cloned a man and played him against himself with one in a Crow and the other in a Crab I still think the crow would win


MechWarrior: Online @ 2015/10/08 03:08:19


Post by: Nostromodamus


STD Crabs are the way to go.

Been having great fun with mine, as well as the loyalty mechs (got Zeus, Wolverine and Cicada).


MechWarrior: Online @ 2015/10/08 05:34:23


Post by: Overlord Thraka


FINALLY! FINALLY! I FINALLY WON A CW MATCH AS IS! It's been 20+ matches since my last victory! Which for how little I play CW turns into about all summer. Ugh... finally.... yessssss

If anyone wants to group up and make a Crab lance lead by a King Crab then I can be either


MechWarrior: Online @ 2015/10/13 05:14:05


Post by: nels1031


So late last week I got recruited into a unit!

The games is so much more intense and fun when you are part of an organized group on comms. Really changed up how I played, as with PUGs, I'd run off and do my own thing, just harrasing folks with my Locust or sniping with my Raven. I still do that, to some extent, but I'll usually have a wingman or two who will help focus fire with me and tear teams apart piece by piece. Running with veterans of the game is also great for learning new strategies and builds.


MechWarrior: Online @ 2015/10/13 19:18:01


Post by: Overlord Thraka


 nels1031 wrote:
So late last week I got recruited into a unit!

The games is so much more intense and fun when you are part of an organized group on comms. Really changed up how I played, as with PUGs, I'd run off and do my own thing, just harrasing folks with my Locust or sniping with my Raven. I still do that, to some extent, but I'll usually have a wingman or two who will help focus fire with me and tear teams apart piece by piece. Running with veterans of the game is also great for learning new strategies and builds.


Hey, you allowed to recruit too? I've been looking for a good unit. As long it's IS and not clan


MechWarrior: Online @ 2015/10/13 20:06:27


Post by: nels1031


 Overlord Thraka wrote:
 nels1031 wrote:
So late last week I got recruited into a unit!

The games is so much more intense and fun when you are part of an organized group on comms. Really changed up how I played, as with PUGs, I'd run off and do my own thing, just harrasing folks with my Locust or sniping with my Raven. I still do that, to some extent, but I'll usually have a wingman or two who will help focus fire with me and tear teams apart piece by piece. Running with veterans of the game is also great for learning new strategies and builds.


Hey, you allowed to recruit too? I've been looking for a good unit. As long it's IS and not clan


No, I can't recruit. "Snapmech" was the dude that invited me. Its not super competitive or anything, seems fairly casual, but I haven't played with all the members yet. There's about 90-ish in the unit, with usually a dozen playing when I'm on. Give him a shout, he's a nice dude.

Every game we've played has been the skirmish/conquest maps, where you join at the default screen. No CW stuff so far, if that's what you mean.

Cheesytator is my ingame name.

Also, they strongly recommend having teamspeak, they have a server for it.



MechWarrior: Online @ 2015/10/13 22:00:17


Post by: Ovion


 Overlord Thraka wrote:
 nels1031 wrote:
So late last week I got recruited into a unit!

The games is so much more intense and fun when you are part of an organized group on comms. Really changed up how I played, as with PUGs, I'd run off and do my own thing, just harrasing folks with my Locust or sniping with my Raven. I still do that, to some extent, but I'll usually have a wingman or two who will help focus fire with me and tear teams apart piece by piece. Running with veterans of the game is also great for learning new strategies and builds.


Hey, you allowed to recruit too? I've been looking for a good unit. As long it's IS and not clan
Comstar Irregulars is a fairly sizable group. We don't do exclusively IS, but it is alternating IS / Clan contracts (1 week on, 1 week off I believe)

There are CW drops, and plenty of general drops. The Teamspeak server is pretty big and almost always active with a variety of global players. Last I remember checking we have over 200 members atm.


MechWarrior: Online @ 2015/10/14 01:50:07


Post by: Overlord Thraka


 nels1031 wrote:
 Overlord Thraka wrote:
 nels1031 wrote:
So late last week I got recruited into a unit!

The games is so much more intense and fun when you are part of an organized group on comms. Really changed up how I played, as with PUGs, I'd run off and do my own thing, just harrasing folks with my Locust or sniping with my Raven. I still do that, to some extent, but I'll usually have a wingman or two who will help focus fire with me and tear teams apart piece by piece. Running with veterans of the game is also great for learning new strategies and builds.


Hey, you allowed to recruit too? I've been looking for a good unit. As long it's IS and not clan


No, I can't recruit. "Snapmech" was the dude that invited me. Its not super competitive or anything, seems fairly casual, but I haven't played with all the members yet. There's about 90-ish in the unit, with usually a dozen playing when I'm on. Give him a shout, he's a nice dude.

Every game we've played has been the skirmish/conquest maps, where you join at the default screen. No CW stuff so far, if that's what you mean.

Cheesytator is my ingame name.

Also, they strongly recommend having teamspeak, they have a server for it.



Well I looked around and your unit is Clan Wolf only. I cannot tell you how much I despise Clan Wolf. Other clans are fine I just can't stand Wolf. The amount of times that Wolves have crushed me in CW is stupid.

As for your unit Ovion, thanks but no thanks. I just don't have a Clan Dropdeck and if I feel like playing some CW during the off week then it's just not worth it.

Just to be totally clear, I do own Clan mechs and plan to buy a few more. But I am a mostly IS pilot. And I intend to stick that way.

Nels, just realize that by joining that unit you CAN NOT use any Ravens or Locusts or any other IS mech in CW. YOu need Clantech like Madcats and Daishis and Hankyus

Thanks anyways guys. But I'll keep browsing


MechWarrior: Online @ 2015/10/14 02:35:45


Post by: nels1031


Sorry Overlord/ Ghazzy, group had joined the queue while you were messaging me and it let me type out a message but not send it.

Tier 4, btw.

Sucks that you don't care for the wolf clan. I only picked it because it was my favorite looking logo. We've done 0 CW drops, for what its worth.


MechWarrior: Online @ 2015/10/14 04:33:07


Post by: LordofHats


For your clan Drop Deck, the Kit Fox/Adder can play similarly to a Raven (though slower).

The Cheetah is the closest you'll get to a Locust but they're still quite different.


MechWarrior: Online @ 2015/10/14 16:45:41


Post by: Ovion


 Overlord Thraka wrote:
As for your unit Ovion, thanks but no thanks. I just don't have a Clan Dropdeck and if I feel like playing some CW during the off week then it's just not worth it.
No worries.

I hold no particualr favourites and own plenty of both flavour, so I'm not fussed, but I understand those that are.
You're welcome to come play with Comstar in regular matches without joining too if you like.
I should really start being more active there again myself.


MechWarrior: Online @ 2015/10/15 06:10:51


Post by: nels1031


In a match today, someone mentioned that ECMs abilities is getting drastically reduced. Seemed pretty extreme. Where can I find details on stuff like that?

And what do you guys think of the change, if it goes live?


MechWarrior: Online @ 2015/10/15 10:28:52


Post by: Nostromodamus


 nels1031 wrote:
In a match today, someone mentioned that ECMs abilities is getting drastically reduced. Seemed pretty extreme. Where can I find details on stuff like that?

And what do you guys think of the change, if it goes live?


Look on their website, the news on the front page details changes they are testing on their Public Test Server.

Bear in mind that these are just proposed changes they want to test out and are by no means final or going live anytime soon.

Some people have a hard time understanding that.


MechWarrior: Online @ 2015/10/15 13:06:34


Post by: LordofHats


The ECM change is good (of the proposed changes it's about 75% good, 25% stupid imo, but that's PGI *shrugs*).

ECM has been a regular plague to game balance since launch, and particular change I very much like. No more bubble wrapping your team in a neigh impervious barrier.

As a general run down of the changes;

Heat sinks are being reworked. Single HS are still worthless. DHS for IS and Clans are getting a minor bump to their dissipation rate, while Clan HS are getting a nerf to their capacity. Totally unsure how that will play out, but the Ebon Jag and Storm Crow are definitely gonna feel that one (unfortunately I feel my Executioners will as well )

Big change and very good for overall balance; Clan lasers are getting a 40% nerf to their maximum range (optimal remains unchanged). I just wish that at the same time PGI would fix our broken ACs and overly hot SRMs... And maybe fix that hit reg glitch with the ERPPC.

The biggest changes (and the stupid changes imo) are to targeting as PGI blatantly shoves convoluted inforwar mechanics down the player bases throat that will generally make the game even less accessible to new players than it already is. Namely, you won't get a hit ridicule on any target that you don't have locked (will only hurt new players) and lasers start having damage drop off past 60% of their optimal range if you are hitting a target that isn't target locked.

Basically PGI wants to kill the laser meta, but is too lazy to fix the underlying issues that brought it about (ACs and SRMS suck on mechs that can't boat them with super quirks).. Basically, unless drastic changes, expect the IS to go full on Brawl Meta, and the Clans to go back to the PPC Gauss Meta... For general unfunness (#cryingdoomprobablyexaggerating )


MechWarrior: Online @ 2015/10/15 15:25:18


Post by: Ovion


nels1031 wrote:In a match today, someone mentioned that ECMs abilities is getting drastically reduced. Seemed pretty extreme. Where can I find details on stuff like that?

And what do you guys think of the change, if it goes live?
The changes are currently being done in the Public Test Server as a 'standalone test', it'll only be one element implemented.

Most of what's proposed is good though - introducing actual role warfare, ECM doing more what it does on TT, rather than magic-jesus-box combining 2-4 different items, that should weigh 3-9T and be from about 10-50 years ahead in timeline.

LordofHats wrote:The ECM change is good (of the proposed changes it's about 75% good, 25% stupid imo, but that's PGI *shrugs*).

ECM has been a regular plague to game balance since launch, and particular change I very much like. No more bubble wrapping your team in a neigh impervious barrier.
Yup, is good.

LordofHats wrote:As a general run down of the changes;
Heat sinks are being reworked. Single HS are still worthless. DHS for IS and Clans are getting a minor bump to their dissipation rate, while Clan HS are getting a nerf to their capacity. Totally unsure how that will play out, but the Ebon Jag and Storm Crow are definitely gonna feel that one (unfortunately I feel my Executioners will as well )

Big change and very good for overall balance; Clan lasers are getting a 40% nerf to their maximum range (optimal remains unchanged). I just wish that at the same time PGI would fix our broken ACs and overly hot SRMs... And maybe fix that hit reg glitch with the ERPPC.
This is great - it means you actually have to adjust for heat and weapons.
Throw in a properly punitive heat scale and remove auto-convergence, and we'll have lowered time to kill, and make it a properly tactical game.

LordofHats wrote:The biggest changes (and the stupid changes imo) are to targeting as PGI blatantly shoves convoluted inforwar mechanics down the player bases throat that will generally make the game even less accessible to new players than it already is. Namely, you won't get a hit ridicule on any target that you don't have locked (will only hurt new players) and lasers start having damage drop off past 60% of their optimal range if you are hitting a target that isn't target locked.

All it needs is to add this info to the tutorial.
The problem is, Mechwarrior is meant to be more complex.
If you want an easy-access generic mech shooter, there's Hawken (which tanked btw, barely clinging to life now).
Dumbing it down and diluting everything out is why we had what we had with IGP, and I am pleased that PGI are angling to bring back things that make Mechwarrior, Mechwarrior / Battletech.

Additionally, 'optimal range' is max range of those weapons on the tabletop.
Nothing should have the double ranges, or everything should.
Imagine how much the game would change with that!? Or if we doubled out Missile Ranges to match!?

Complexity isn't a barrier to new players if it's explained - which with the interactive tutorial now, we should be able to mitigate.
I think it needs to expand with a 'mech construction tutorial', and that everyone should get 1-4 free mechs (on top of their standard mechbays). Maybe make the unsaleable for a time, or give the option of choosing 1 mech out of a pool, which you then run through the basic tutorial for using, allowing you to create a personalised mech, learn the basics, etc.
This would help a lot.

LordofHats wrote:Basically PGI wants to kill the laser meta, but is too lazy to fix the underlying issues that brought it about (ACs and SRMS suck on mechs that can't boat them with super quirks).. Basically, unless drastic changes, expect the IS to go full on Brawl Meta, and the Clans to go back to the PPC Gauss Meta... For general unfunness (#cryingdoomprobablyexaggerating )
And I'll still be sat there with my LBX10 boats going 'what heat?'


MechWarrior: Online @ 2015/10/15 21:07:26


Post by: LordofHats


My issue is that the game already has an steep learning curve, and the change seems to exist for no reason other than to enforce the new infotech mechanic (because rightfully, veteran players pointed out in the last Rebalance test that target locks have no real effect on those who know what they're doing in the current balance). At the same, time, PGI is using the change to nerf the Laser Meta, which could be easily achieved by simply addressing the fact that lasers are OP (or vice versa, other weapon systems are bad).

It would already take me a few paragraphs to explain the current shooting/targeting mechanics to a new player. Now it'll take two more. The Tutorial is decent as a primer to the game but it might as well be "these are your buttons and what they do." It doesn't teach core concepts like effective Torso Twisting, Positioning, or what I call "proper shooting" (not to mention more advanced techniques like Leg Shielding and JJ Fluttering) These are all a lot harder to learn than people think, and worse than that you can go weeks, months, or even years and never really notice them unless someone takes the trouble to bring them up. Complexity is all well and good, but complexity for complexity's sake is backwards.


MechWarrior: Online @ 2015/10/17 03:04:39


Post by: Nostromodamus


I don't understand people sometimes...

River City Assault. Their team heads to the upper city and our team moves to engage. I head around back of them in my Cicada to fire on their rear with my ER PPC.

Once they are committed to the upper city, I head in their base. We are currently up 4-1 so I thought it would apply pressure to them and maybe peel 1 or 2 off. I'm jump sniping their rear still.

Guy on our team says "how about coming to help us fight". I explain what I'm doing and he starts cussing me out and calling me a pussy. I am capping their base and fighting them, why the hate?

We won 12-4 yet some people just gak all over others for playing differently than they would like.

And I see it more and more. People just talk gak about everyone else for any reason. I realise it's the internet but aren't we all playing this game to have fun? It's really killing my enjoyment of the game.

/rant


MechWarrior: Online @ 2015/10/17 03:23:08


Post by: LordofHats


It's kind of an unfortunate side effect of the Battletech Community, which can be pretty toxic at times (also Assault is just a fairly loathed game mode). You're tactics were solid and it's the same kind of action that a Comp Team would take. Just ignore the idiots. You're using a Cicada. A straight up fight is suicide in that mech.


MechWarrior: Online @ 2015/10/17 13:51:51


Post by: Ovion


It's like when people moan I'm not participating in a face-to-face down and out brawl (the simplest goddam 'tactic' ever).

When I'm in a Locust or LRM boat.


MechWarrior: Online @ 2015/10/20 17:01:02


Post by: Nostromodamus


Wolfhound and the rest of my Resistance 2 goodies today! Yay!

Looking forward to painting everything in Blood Pact Camo too


MechWarrior: Online @ 2015/10/20 20:46:47


Post by: Ovion


New Camo Select screen is obnoxious.
This is all.


MechWarrior: Online @ 2015/10/20 20:58:35


Post by: Nostromodamus


Indeed. I filter it to stuff I own and I still have to search the entire range of colors to find what I own...


MechWarrior: Online @ 2015/10/20 21:22:44


Post by: Overlord Thraka


I like it. I hated that huge scroll thing.


MechWarrior: Online @ 2015/10/20 21:31:26


Post by: Ovion


 Overlord Thraka wrote:
I like it. I hated that huge scroll thing.
I'd be fine with it if:
A: Clicking applied the colour / camo rather than needing to drag it.
B: Owned removed the Colours I don't own. As is, clicking Owned serves almost no purpose other than preventing accidentally hovering over the other colours, and making it no easier to find what you actually own.

Other than that, it's great honestly.
It also shows how many duplicate colours there are.


MechWarrior: Online @ 2015/10/20 21:34:27


Post by: Nostromodamus


You can double click to apply a color.

Still doesn't solve the filter issue though.


MechWarrior: Online @ 2015/10/21 07:17:36


Post by: Frankenberry


Yknow Alex, I have the same problem pretty much whenever I play. I make simple comments: 2+ river and moving towards right side, and I get nothing or some gakky reply of 'so kill them loser'.

Truthfully, I can't stand 95% of the MWO community. They're generally elitist dicks who psss on anyone who never played table top and/or are tier 1. The forums are the worst.


MechWarrior: Online @ 2015/10/21 14:32:47


Post by: Ovion


 Frankenberry wrote:
Yknow Alex, I have the same problem pretty much whenever I play. I make simple comments: 2+ river and moving towards right side, and I get nothing or some gakky reply of 'so kill them loser'.

Truthfully, I can't stand 95% of the MWO community. They're generally elitist dicks who psss on anyone who never played table top and/or are tier 1. The forums are the worst.
I would say that's about 10-20%ish of pugs tbh.
They're just the vocal donkey-caves.

Probably 80% never played Tabletop, 40-50% never played another Mechwarrior Title.
At least 60% of PUGs treat it like a regular shooter to a lesser or greater degree and try to Rambo things. Even when charging forward in a bland deathball, they're all Rambo.
Around 80% of Pugs are both too agressive and too timid all at the same time.

If you're playing PUGs, you either need to stick vaguely with the group, do your thing and hope they aren't slowed, or play the pugs against each other.
Learn how they move, how they behave, and guide them.

Or join a group, and play with relatively assured non-retards with voice comms.


MechWarrior: Online @ 2015/10/22 18:24:08


Post by: Anvildude


I'd love to go more strategically, (a Chromehounds Vet) but the maps, in my opinion, aren't really set up for it. Too small, overall, and generally too homogenous to have a dynamic cover situation. Some are alright, like the Tourmaline desert (though, again, small) but most just don't seem to work out for that sort of thing.

I think the only map that's really tactically interesting is Alpine Pass, due to size, and the way that there's both wide open areas with good line of sight, and closer-in areas- and that it has places with limited access, where a team can choose to defend from. Sadly, most people don't really enjoy that map, that I've found.

And so, I run a front-armoured Dakkaphract and a Face-smasher Awesome, instead of being awesome and sneaky with Lights and Mediums.


MechWarrior: Online @ 2015/10/22 18:30:26


Post by: Overlord Thraka


I cannot believe how many people don't pay attention to their back getting shot up. I get kills because my 6 Med 2med Pulse Blackjack 1X sneaks up behind them and takes them out almost instantly.

Also. Wolfhound is fun. Not Firestater level of awesome but still very fun in it's own right.

I also hate Cheeters. Seriously. F those guys


MechWarrior: Online @ 2015/10/22 18:33:00


Post by: Nostromodamus


Typically the maps are set up in such a way to encourage either "king of the hill" or "nascar" style play. Whether that's intentional or not, matches always boil down to one of those playstyles primarily due to map layout and spawn locations.

The map overhauls are helping somewhat, but seem to consist of cluttering the map up with debris more than anything.

I've found that it doesn't really matter how big the map is, the fighting will still commence in the same locations.


MechWarrior: Online @ 2015/10/22 20:52:26


Post by: keltikhoa


 Alex C wrote:
Typically the maps are set up in such a way to encourage either "king of the hill" or "nascar" style play. Whether that's intentional or not, matches always boil down to one of those playstyles primarily due to map layout and spawn locations.

The map overhauls are helping somewhat, but seem to consist of cluttering the map up with debris more than anything.

I've found that it doesn't really matter how big the map is, the fighting will still commence in the same locations.


100% true, however if you can convince your team to try something different, example Alpine holding the I11,I12 hill rather than the I9 hill. or maneuvering to the L line and engaging there instead of the I9 hill or the G4,H4 hill. the reason you do not ever see these things done in pug groups is its is much easier to just meet in the middle and shoot the red guys.

joining a unit and joining small group drops is honestly the best way to vary up the run to the middle and shoot stuff concept of pugs.

@ Overlord Thraka
I realize the mwo forums are more toxic than fallout wastelands but they are also likely the best place to find a unit. If you go to any of the IS house specific forums you should find many recruiting threads. just look for one that describes itself and casual if you are not interested in the competitive part at all.
Also if you do not mind suggestions... House purple bird has a great group called Marik Gunfighter Alliance These guys are loyalist Marik and prior to community warfare and even private lobbies these guys were hosting many fun community events. two of my favorites were Marik Monday Madness in which if you wanted to participate you join their TeamSpeak, and everyone launches at the same time in solo que. It made for some really fun games. Also Thursday night gunfighter duels was also a blast. everyone meets up and forms a circle. then the organizer calls two mechs into the middle and they 1v1 duel while everyone else watches till its their turn. also some very interesting rules could accompany the duels. things like.. no armor and 1 ac20 + 1ton ammo, or 1 leg has no armor (that will teach you to legshield REALLY fast )


MechWarrior: Online @ 2015/10/22 21:26:30


Post by: LordofHats


 Alex C wrote:
Typically the maps are set up in such a way to encourage either "king of the hill" or "nascar" style play. Whether that's intentional or not, matches always boil down to one of those playstyles primarily due to map layout and spawn locations.

The map overhauls are helping somewhat, but seem to consist of cluttering the map up with debris more than anything.

I've found that it doesn't really matter how big the map is, the fighting will still commence in the same locations.


Part of the issue is that there's really only one game objective (kill enemy mechs) even in game modes that have 'objectives.' And mechs themselves are fast enough to cover the maps so quickly that captures only happen rarely.

Without any kind of real objective game play, the fastest hardest hitting mechs get to determine the name of the game and that name is Big Stompy Robots BOOM

And yeah, the MWO forums are horrible (but again, kind of the unfortunate side effect of being the official forum of a game and an official forum for a game based on BattleTech).


MechWarrior: Online @ 2015/10/22 22:57:19


Post by: Overlord Thraka


 keltikhoa wrote:

@ Overlord Thraka
I realize the mwo forums are more toxic than fallout wastelands but they are also likely the best place to find a unit. If you go to any of the IS house specific forums you should find many recruiting threads. just look for one that describes itself and casual if you are not interested in the competitive part at all.
Also if you do not mind suggestions... House purple bird has a great group called Marik Gunfighter Alliance These guys are loyalist Marik and prior to community warfare and even private lobbies these guys were hosting many fun community events. two of my favorites were Marik Monday Madness in which if you wanted to participate you join their TeamSpeak, and everyone launches at the same time in solo que. It made for some really fun games. Also Thursday night gunfighter duels was also a blast. everyone meets up and forms a circle. then the organizer calls two mechs into the middle and they 1v1 duel while everyone else watches till its their turn. also some very interesting rules could accompany the duels. things like.. no armor and 1 ac20 + 1ton ammo, or 1 leg has no armor (that will teach you to legshield REALLY fast )


I will definetly look into that. Those Thursday duels sound insanely fun.


MechWarrior: Online @ 2015/10/30 22:11:02


Post by: nels1031


Anyone get a grand prize in the Trick or Treat event?

Couple of my unit mates got the Dire Wolf, while I've gotten a small fortune in MC and about 5 days Premium Time, and a few assorted items that I promptly sold.

Gameplay-wise, I've gone missile boating, despite saying I don't care for it earlier in this thread, because our organized group is usually light on LRMs. Got the Ebon Jaguar variant that's 4 Missile, and 2 Ballistic with 15,15,10,5 lrms with artemis, and sometimes 2 MG's if things get desparate, although I mostly go all out on LRMs. My idea for this build is that the 5 allows me to keep constant pressure while I have the enemy targeted. "Missile Incoming" can get people moving out of position pretty fast, unless they have heavy AMS support or are cognizant of the terrain.

For the time being, I'm enjoying playing whack-a-mech with missiles, but my Locust is my one true love.

I like the Ebon Jaguar chassis, its somewhat fast and fairly squat, but will probably get another heavy or assault for missile boating when I can afford it. What's the ideal one for that?

What are the best mods for missile boating(range or cooldown, which targeting mods?), should I go heavy into targeting computers, active probe etc? Any tips would be appreciated, I'm always looking for new input and better ways for my team to win!


MechWarrior: Online @ 2015/10/30 22:29:29


Post by: LordofHats


If you want to missile boat, the best mechs for it at the moment are the Mad Dog, and the the Hunchback 4J, the 4J arguably being the best in game thanks to its super quirks.

You'll want Cool Down mods for your weapon mods, Target Decay, and extra mech mod of your choice (I'd use Seismic). Generally when LRM boating you will want to use Artemis. I find BAP to be worthless. Use a tag laser instead. 50-75% of the time, you'll want to provide your own locks anyway.


MechWarrior: Online @ 2015/10/30 22:42:20


Post by: Nostromodamus


85 pulls for me so far and no Timberwolf.

Oh well...


MechWarrior: Online @ 2015/10/31 03:34:43


Post by: Overlord Thraka


I GOT EEEET!!!

Ebon Jag is pretty sick. Broke 900 DMG with it once on HPG

I have been LOVING my Wolfhounds. My favorite is the R Variant with 3 Large lasers and a XL 250


MechWarrior: Online @ 2015/10/31 10:40:00


Post by: Mr Morden


 Alex C wrote:
85 pulls for me so far and no Timberwolf.

Oh well...


Same here - but only 50 pulls so far...........


MechWarrior: Online @ 2015/10/31 21:57:04


Post by: Overlord Thraka


My new Timbae is equipped with 2 LRM 15s and 6 ER meds. Having fun so far.


MechWarrior: Online @ 2015/11/02 13:12:25


Post by: master of ordinance


I missed it sadly....
bloody course work


MechWarrior: Online @ 2015/11/02 13:32:24


Post by: Ovion


 master of ordinance wrote:
I missed it sadly....
bloody course work
I... honestly decided not to care.

We managed to get the Warframe event sorted in our house, but between my Birthday slightly before, Halloween (and the associated combined party), with time and life... yeah, just sorta decided to not...
Don't need another TBR anyway
(Plus, bloody good party at the end of the day! : D)

Also - We've reached all goals on the Battletech Kickstarter!


MechWarrior: Online @ 2015/11/02 14:01:01


Post by: LordofHats


I already have a bunch of Timbers, so another isn't really a necessity


MechWarrior: Online @ 2015/11/02 14:05:39


Post by: Nostromodamus


Well, never got the TBR, but I'm purestrain Davion anyway so whatevs Lots of other good stuffs were gained!


MechWarrior: Online @ 2015/11/02 18:43:51


Post by: Overlord Thraka


 Ovion wrote:
 master of ordinance wrote:
I missed it sadly....
bloody course work
I... honestly decided not to care.

We managed to get the Warframe event sorted in our house, but between my Birthday slightly before, Halloween (and the associated combined party), with time and life... yeah, just sorta decided to not...
Don't need another TBR anyway
(Plus, bloody good party at the end of the day! : D)

Also - We've reached all goals on the Battletech Kickstarter!


We have PVP? Sweet! I'm sad I missed it. I really wanted that cap and banner...


MechWarrior: Online @ 2015/11/02 18:44:26


Post by: nels1031


 LordofHats wrote:
If you want to missile boat, the best mechs for it at the moment are the Mad Dog, and the the Hunchback 4J, the 4J arguably being the best in game thanks to its super quirks.

You'll want Cool Down mods for your weapon mods, Target Decay, and extra mech mod of your choice (I'd use Seismic). Generally when LRM boating you will want to use Artemis. I find BAP to be worthless. Use a tag laser instead. 50-75% of the time, you'll want to provide your own locks anyway.


I picked up a Mad Dog! I like that all of its missile hardpoints are on the Torso, whereas for the Ebon, two were on the arms. It really helps when I end up in the midst of a brawl and people walk in front. Only down side is its 60 tons, as opposed to the 65 of an Ebon Jaguar. I miss my extra 5 tons of ammo.

I'll try out a Hunchback as soon as I can afford it.


With that said... Artic Cheetahs. They seem like the best light mech at the moment, in my opinion. Am I off the mark, or is it just that they are more widespread right now because of C-bill availability?


MechWarrior: Online @ 2015/11/02 18:46:25


Post by: Nostromodamus


ACH are OP right now, combined with the cbill release it has made them quite common to see.


MechWarrior: Online @ 2015/11/02 18:50:43


Post by: Overlord Thraka


 nels1031 wrote:
 LordofHats wrote:
If you want to missile boat, the best mechs for it at the moment are the Mad Dog, and the the Hunchback 4J, the 4J arguably being the best in game thanks to its super quirks.

You'll want Cool Down mods for your weapon mods, Target Decay, and extra mech mod of your choice (I'd use Seismic). Generally when LRM boating you will want to use Artemis. I find BAP to be worthless. Use a tag laser instead. 50-75% of the time, you'll want to provide your own locks anyway.


I picked up a Mad Dog! I like that all of its missile hardpoints are on the Torso, whereas for the Ebon, two were on the arms. It really helps when I end up in the midst of a brawl and people walk in front. Only down side is its 60 tons, as opposed to the 65 of an Ebon Jaguar. I miss my extra 5 tons of ammo.

I'll try out a Hunchback as soon as I can afford it.




With that said... Artic Cheetahs. They seem like the best light mech at the moment, in my opinion. Am I off the mark, or is it just that they are more widespread right now because of C-bill availability?


I've got a 4J. It's pretty sweet

As for t he Artic Cheeter. It's the most broken mech in the game. It's got superquirks, and unbeleivable hitboxes and hit-reg brokenness.

They are nearly impossible to kill and will tear apart anything. Even Heavies and Assaults are not safe from the Cheeter's brokenness


MechWarrior: Online @ 2015/11/02 18:52:52


Post by: Nostromodamus


I use my 4J for events. It just keeps burping missiles and racking up points.


MechWarrior: Online @ 2015/11/02 18:59:14


Post by: nels1031


 Alex C wrote:
ACH are OP right now, combined with the cbill release it has made them quite common to see.


"right now" as in, they may tone it down in the future?

Does that happen often/at all?

I don't think I've seen mechs get nerfed/buffed since I started playing about 2 months ago. If it has happened, it was a mech that I'm not using I guess.


MechWarrior: Online @ 2015/11/02 19:07:52


Post by: Nostromodamus


 nels1031 wrote:
 Alex C wrote:
ACH are OP right now, combined with the cbill release it has made them quite common to see.


"right now" as in, they may tone it down in the future?

Does that happen often/at all?

I don't think I've seen mechs get nerfed/buffed since I started playing about 2 months ago. If it has happened, it was a mech that I'm not using I guess.


It happens.

It may happen again very soon, across the whole board, with the rebalance they're testing.

As an aside, is anyone else having trouble getting connected in the last few hours? Even their website isn't coming up for me...


MechWarrior: Online @ 2015/11/02 19:28:55


Post by: Mr Morden


twitter said that a cable has been cut and servers are down - good news is Tor T is extended might get my TBr wlf now


MechWarrior: Online @ 2015/11/02 19:56:10


Post by: LordofHats


 nels1031 wrote:
With that said... Artic Cheetahs. They seem like the best light mech at the moment, in my opinion. Am I off the mark, or is it just that they are more widespread right now because of C-bill availability?


They did just hit C-Bill availability but they're also very very good. On par easily with the Firestarter in terms of power (and the Firestarter be OP, so if you're its running buddy yeah you're OP too), but unlike the Firestarter the Artic Cheetah has Clan weapon ranges and that's just straight up new user friendly.

As for t he Artic Cheeter. It's the most broken mech in the game. It's got superquirks, and unbeleivable hitboxes and hit-reg brokenness.


The Cheetah lost any quirks worth mentioning awhile ago but most certainly yes on the last part. The Firestarter has excellent Hit Boxes, but the Cheetah seems to have been bequithed the Holey Hitboxes from the Spider Underlords Especially on its legs.

Does that happen often/at all?


Depends on PGI's whims. People were calling the Cheetah OP before it even released because it was obvious, then PGI upped the ante by giving it strong Quirks at release, shocking everyone. Those quirks have since been removed.

The Rebalance is coming and does even up Clan and IS Lasers a little bit, though PGI spoiled that benefit with new changes to targeting mechanics that are just... ugh. Cheetah will still be best Clan light (if only because all the other ones outright suck). Whether the Firestarter will be able to keep up will depend on if it gets to keep its quirks. And of course that Jenner IIC is around the corner, and I don't see that thing being anything other than game breaking *prepares plans for 6 Clan SPL Jenner *


MechWarrior: Online @ 2015/11/02 20:47:11


Post by: keltikhoa


@ Missile boating. I always take Active Probe when missile boating along with a TAG. The reason why is they both do the same thing (cut ecm) but they do it where the other doesn't.
Tag lets you target someone who is under ecm who between 180m and 750m distance away from you. Tag will not counter ECM when an enemy ECM is within 180m of you. You will not be able to lock a target even with your TAG while under an enemy ECM zone.
Active Probe, (BAP/CAP) is for when the enemy ecm is within 180m. it counters their ecm and allows you to still lock targets.

there are further advantages to both pieces of equipment but that is their main purpose explained.

If you ONLY pack a TAG as a missile boat, an ecm equipped light can easily ruin your day just by standing next to you...
If you ONLY pack a Active Probe as a missile boat you will not be able to break ecm at range requiring you to close in... something most missile boats do not want to do.

Also note, Multiples of equipment stack. IE
1 active probe breaks 1 ecm BUT....
2 ecm will still jam 1 active probe
3 ecm beats 2 active probe..
This Is why I also try to pack active probe on the majority of my brawler mechs even if they do not require missile locks. the more active probe on the field, the less effective ecm is. and if I am going to be up close and personal with the enemy I may as well have an active probe to break their ecm. If I am brawling an enemy Atlas DDC in my Stormcrow I want to be sure his ecm is broken so I can receive any missile assistance that is available.


MechWarrior: Online @ 2015/11/02 21:08:15


Post by: Ovion


Overlord Thraka wrote:We have PVP? Sweet! I'm sad I missed it. I really wanted that cap and banner...
Still 23 hours left.


MechWarrior: Online @ 2015/11/02 22:01:47


Post by: nels1031


 keltikhoa wrote:
@ Missile boating. I always take Active Probe when missile boating along with a TAG. The reason why is they both do the same thing (cut ecm) but they do it where the other doesn't.
Tag lets you target someone who is under ecm who between 180m and 750m distance away from you. Tag will not counter ECM when an enemy ECM is within 180m of you. You will not be able to lock a target even with your TAG while under an enemy ECM zone.
Active Probe, (BAP/CAP) is for when the enemy ecm is within 180m. it counters their ecm and allows you to still lock targets.

there are further advantages to both pieces of equipment but that is their main purpose explained.

If you ONLY pack a TAG as a missile boat, an ecm equipped light can easily ruin your day just by standing next to you...
If you ONLY pack a Active Probe as a missile boat you will not be able to break ecm at range requiring you to close in... something most missile boats do not want to do.

Also note, Multiples of equipment stack. IE
1 active probe breaks 1 ecm BUT....
2 ecm will still jam 1 active probe
3 ecm beats 2 active probe..
This Is why I also try to pack active probe on the majority of my brawler mechs even if they do not require missile locks. the more active probe on the field, the less effective ecm is. and if I am going to be up close and personal with the enemy I may as well have an active probe to break their ecm. If I am brawling an enemy Atlas DDC in my Stormcrow I want to be sure his ecm is broken so I can receive any missile assistance that is available.


Awesome!

Thanks for the info my dude. I'll have to adjust my loadouts to get BAP and Tag. I think only my Mad Dog can pull it off, as my Ebon Jag is Missile and Ballistic only.


MechWarrior: Online @ 2015/11/02 22:19:31


Post by: Nostromodamus


Be aware that as Inner Sphere LRM do no damage within 180m, a BAP really isn't necessary. You'll be using your direct fire backup weapons at that range rather than trying to lock missiles.

Clan LRM do weaker damage within 180m, so a Probe has some use there, and it sounds like you're playing Clan.

Of course, there are other reasons you might want BAP (for close range locks on ECM mechs to determine enemy damage/loadout, detect shutdown mechs, etc), but if you're running Inner Sphere LRM boats, there's little reason to take one.


MechWarrior: Online @ 2015/11/02 23:13:47


Post by: keltikhoa


 Alex C wrote:
Be aware that as Inner Sphere LRM do no damage within 180m, a BAP really isn't necessary. You'll be using your direct fire backup weapons at that range rather than trying to lock missiles.

Clan LRM do weaker damage within 180m, so a Probe has some use there, and it sounds like you're playing Clan.

Of course, there are other reasons you might want BAP (for close range locks on ECM mechs to determine enemy damage/loadout, detect shutdown mechs, etc), but if you're running Inner Sphere LRM boats, there's little reason to take one.


YMMV but I feel this is a mistake. When I pilot ecm lights I LOVE when a missile boat does not bring active probe. my 1.5 ton piece of equipment (1 ton for clan) completely negates 100% of their missile weapons simply by me standing near them!!!

Yes IS missiles do 0 damage and clan missiles do reduced damage when under 180. But think of this, If an enemy ecm mech is near you and even if someone else is dedicated to keeping them off of you, you are still unable to get locks as long as he is around. so your guardian goes to work fighting the ecm light, and you keep trying to support your team except you cant because ecm is near you. that ecm light is effectively negating 100% of your missile damage and keeping your guardian busy trying to fight him off.

Lets put some weight to the situation.

You are in the Ebon Jag. 60 tons Missiles + Mguns
your guard is in a wolverine because if your going to be missile boating a sniper is good to have around too. 55 tons large laser variant.
I am in my spider 5D 30 tons. ecm + 2 mplas

simply by staying within 180 m of the ebon jag I reduce him down to machine guns.
the only thing I have to really worry about is the guard wolverine. If I can take off his laser arm I have effectively eliminated 115 tons from the enemy team in one component destruction.
the ebon jags machine guns are not going to do anything to me ( seriously take a couple mguns into the training grounds and try it) and his missiles can not lock me or anyone else on my team simply from me being within 180m of him.

1 active probe counters that entire situation. Yes the spider still has a chance to take off the arm crippling the wolverine but the ebon jag can target him the entire time. allowing not only himself to shoot the spider but also anyone else that wants to throw missiles at it. also it lets others on you team realize there is an enemy mech messing with the back lines without you having to say anything.

If the wolverine packed a BAP as well it now takes 3 ecms overlapping to jam the ebon jag.

Again YMMV but with all the ecm running around in the game now, active probe is something I put on nearly every mech. there are tons of advantages it gives to your team even if it is not helping you specifically.


Edit: also note they are going to modify how ECM works so this may all be changed in the coming weeks or months.


MechWarrior: Online @ 2015/11/02 23:22:02


Post by: Nostromodamus


Good arguement, and it speaks well of the game that this is a legit choice rather than being a definite take/not take piece of equipment.


MechWarrior: Online @ 2015/11/02 23:53:38


Post by: LordofHats


Tag lets you target someone who is under ecm who between 180m and 750m distance away from you.


The Tag laser has no minimum range. Even if it did, it would be irrelevant as IS LRMs can't hit anything within 180 meters, and if you're using Clan LRMs you're still pretty much not going to hurt anything within 180 meters. At that close range unless an enemy is really beat up they can just shrug off LRM damage.

Now what does happen is that ECM equipped mechs block mechs within 180 meters from sending targeting data to their team, but it has no effect on the ability of enemy mechs within that range (with a tag) to target... Which again doesn't really matter. If you're a LRM boat you never want anyone within 180 meters of you anyway (which is kind of just getting into the side issue that LRMs don't even remotely fit into the game very well and are a horribly subpar weapon system but hey, sucking never stopped something from being fun ).

the ebon jags machine guns are not going to do anything to me ( seriously take a couple mguns into the training grounds and try it) and his missiles can not lock me or anyone else on my team simply from me being within 180m of him.


This is not how current ECM mechanics work.

Your ECM will only effect allies within range of your mech. If you are within 180 meters of an enemy mech, but the rest of your team is 400 meters away from you, your ECM does nothing to stop the hypothetical LRM boat from targeting the rest of your team.

That ECM stacks is only further reason to ignore BAP/CAP, as the Tag laser doesn't care how many ECMs are running around. It targets whatever you point it on anyway.

And yes, ECM is gonna get changed in the rebalance with the introduction of info tech (range cut down to 90 meters, and no more impenetrable bubble wrap of protection). CAP/BAP might be more relevant due to changes in the importance of target locks. Under the current game balance... No one really needs them (except LRM boats), but the proposed changes would make pretty much everyone need them.


MechWarrior: Online @ 2015/11/03 02:46:29


Post by: Overlord Thraka


 Ovion wrote:
Overlord Thraka wrote:We have PVP? Sweet! I'm sad I missed it. I really wanted that cap and banner...
Still 23 hours left.


Yes but I have no money you see...


MechWarrior: Online @ 2015/11/03 12:34:33


Post by: Ovion


 Overlord Thraka wrote:
 Ovion wrote:
Overlord Thraka wrote:We have PVP? Sweet! I'm sad I missed it. I really wanted that cap and banner...
Still 23 hours left.
Yes but I have no money you see...
I know that problem all too well.
I wasn't even meant to back for the basic game...


MechWarrior: Online @ 2015/11/03 18:21:55


Post by: Col. Dash


When does the Marauder get released?


MechWarrior: Online @ 2015/11/03 18:40:14


Post by: LordofHats


December 1.


MechWarrior: Online @ 2015/11/03 18:53:19


Post by: Mr Morden


Wow finally got me TBR(C) on a game that eneded as the event finished Very happy


MechWarrior: Online @ 2015/11/07 17:55:51


Post by: Frankenberry


So, Rifleman anyone?


MechWarrior: Online @ 2015/11/07 20:10:48


Post by: Nostromodamus


 Frankenberry wrote:
So, Rifleman anyone?


Nah, got 2 Jagers.


MechWarrior: Online @ 2015/11/07 20:34:05


Post by: Overlord Thraka


I've got all 4 Jagers. Might grab a Rifleman once out for C-bills though

But... GIVE ME MY BUSHWHACKER


MechWarrior: Online @ 2015/11/07 22:22:48


Post by: Mr Morden


No keen on the look and spent on getting the Bounty HUnter and Natasha


MechWarrior: Online @ 2015/11/08 01:05:03


Post by: Anvildude


I remember, I had a Rifleman toy as a kid. Didn't know what it was from, just found it in the bargain bin at a bargain-store ad thought it looked cool. I have no idea what ended up happening to it, though.


MechWarrior: Online @ 2015/11/09 22:01:07


Post by: nels1031


I went for the Rifleman. I haven't bought anything since I started playing a month or two ago and I wanted something new and shiny.

I have no idea what I'm in for, but it was only 20 bucks, so feth it! I'll have fun even if it sucks.


MechWarrior: Online @ 2015/11/09 22:07:35


Post by: Overlord Thraka


 nels1031 wrote:
I went for the Rifleman. I haven't bought anything since I started playing a month or two ago and I wanted something new and shiny.

I have no idea what I'm in for, but it was only 20 bucks, so **** it! I'll have fun even if it sucks.


I expect it to be okay. It'll play a lot like a Jagermech so if you end up liking it you might as well take a look at Jagers


MechWarrior: Online @ 2015/11/11 03:07:44


Post by: Frankenberry


Judging by the loadouts present on the site it'll be almost identical to the play style of a Jaeger - I think, if anything, it'll be a pre-order for the diehards or for those people who hate Jaegers and want an alternative.

I REALLY wish I'd gone all the way on the last Resistance pack - people are saying that the Mauler is GREAT fun.


MechWarrior: Online @ 2015/11/11 03:37:42


Post by: Nostromodamus


Mauler is solid.

2nd only to the Crab imho.


MechWarrior: Online @ 2015/11/11 05:05:31


Post by: LordofHats


Maulers and Crabs were the real prizes of Resistance II. Maulers aren't quite Dire Wolf strong, but they're better than the Banshee and dakka King Crab imo.


MechWarrior: Online @ 2015/11/11 13:21:33


Post by: Frankenberry


 LordofHats wrote:
Maulers and Crabs were the real prizes of Resistance II. Maulers aren't quite Dire Wolf strong, but they're better than the Banshee and dakka King Crab imo.


It's odd, I see more Dires and KGC's than I do Maulers - might be the bracket I'm playing in I guess.


MechWarrior: Online @ 2015/11/11 13:39:29


Post by: LordofHats


Well Maulers aren't out for Cbills yet, so the only people who have them are the people who bought the full R2 Pack (and most were predicting the Mauler would be DOA, myself included). But the Mauler is really nicely sized for its weight, has decent hitboxes to run a reasonably safe XL and just mounts a mountain of dakka.

To be fair there is no mech currently in game that can match the firepower of a Dire Wolf. The closest you'll get is a Brawl Atlas, which has the innate problem of being a Brawl Atlas. Dire Wolves were a major power creep alongside the Timber Wolf, Storm Crow, and the Firestarter's god quirks.


MechWarrior: Online @ 2015/11/11 15:06:34


Post by: Mr Morden


Enjoying my Maulers quite a bit - the 4UAC/5 one is pretty deadly.....

Played quite a few games recently so now climbing up through Tier 4


MechWarrior: Online @ 2015/11/11 19:46:32


Post by: Frankenberry


 LordofHats wrote:
Well Maulers aren't out for Cbills yet, so the only people who have them are the people who bought the full R2 Pack (and most were predicting the Mauler would be DOA, myself included). But the Mauler is really nicely sized for its weight, has decent hitboxes to run a reasonably safe XL and just mounts a mountain of dakka.

To be fair there is no mech currently in game that can match the firepower of a Dire Wolf. The closest you'll get is a Brawl Atlas, which has the innate problem of being a Brawl Atlas. Dire Wolves were a major power creep alongside the Timber Wolf, Storm Crow, and the Firestarter's god quirks.


Brawling Atlai are the only ones I play and were the first I elited - and I agree to a point about the Direwolf and firepower, but there have been a few times (more often than not)where I can completely out pilot and outshoot a Dire pilot. I can't claim to be amazing or anything, far from it, but from what I've seen Dire pilots suffer from a 'dakkadakka' syndrome - they tend to think they're far scarier than they actually are.

I think I might drop the a la carte price on the Mauler just so I can have a massive dakka option in my inventory.


MechWarrior: Online @ 2015/11/11 23:16:30


Post by: Anvildude


 Frankenberry wrote:
 LordofHats wrote:
Well Maulers aren't out for Cbills yet, so the only people who have them are the people who bought the full R2 Pack (and most were predicting the Mauler would be DOA, myself included). But the Mauler is really nicely sized for its weight, has decent hitboxes to run a reasonably safe XL and just mounts a mountain of dakka.

To be fair there is no mech currently in game that can match the firepower of a Dire Wolf. The closest you'll get is a Brawl Atlas, which has the innate problem of being a Brawl Atlas. Dire Wolves were a major power creep alongside the Timber Wolf, Storm Crow, and the Firestarter's god quirks.


Brawling Atlai are the only ones I play and were the first I elited - and I agree to a point about the Direwolf and firepower, but there have been a few times (more often than not)where I can completely out pilot and outshoot a Dire pilot. I can't claim to be amazing or anything, far from it, but from what I've seen Dire pilots suffer from a 'dakkadakka' syndrome - they tend to think they're far scarier than they actually are.

I think I might drop the a la carte price on the Mauler just so I can have a massive dakka option in my inventory.


To be fair, you're an Atlas pilot. It's... rather difficult to psyche out an Atlas pilot based on Mech size.


MechWarrior: Online @ 2015/11/12 03:05:26


Post by: Overlord Thraka


Honestly I thought the Crab was the weakest followen by the Mauler.
I've actually had some REALLY nice games in both my Wolfhounds and Knights, but have get to come close to that with the crabs.
Mauler's a sad middle of the road for me, they seem way to fragile and the whole Dakka doesn't normally work because you have to face-tank everything.

I've done my best with Maulers using Dual Gauss Dual Large Lasers with the only module I own. (Advanced zoom)


MechWarrior: Online @ 2015/11/12 03:28:16


Post by: LordofHats


The issue for the Wolf Hound is that it's a Fire Starter with worse quirks, no jump jets, and worse Hit Boxes. About the only advantage it has is nicely clustered hard points but that's not worth much.

The Black Knight was a big disappointment for me. Even after the fix, their hitboxes still suck. They're massive (only slightly smaller than an Atlas), and they're basically a Grasshopper that's 5 tons heavier with no jump jets, worse hit boxes, and worse quirks.


MechWarrior: Online @ 2015/11/12 03:53:25


Post by: Ovion


 Overlord Thraka wrote:
Honestly I thought the Crab was the weakest followen by the Mauler.
I've actually had some REALLY nice games in both my Wolfhounds and Knights, but have get to come close to that with the crabs.
Mauler's a sad middle of the road for me, they seem way to fragile and the whole Dakka doesn't normally work because you have to face-tank everything.

I've done my best with Maulers using Dual Gauss Dual Large Lasers with the only module I own. (Advanced zoom)
Quad LBX10 Maulers are straight up terrifying.

But then LBXs are severely under-rated anyway so~


MechWarrior: Online @ 2015/11/12 04:03:02


Post by: Overlord Thraka


 LordofHats wrote:
The issue for the Wolf Hound is that it's a Fire Starter with worse quirks, no jump jets, and worse Hit Boxes. About the only advantage it has is nicely clustered hard points but that's not worth much.

The Black Knight was a big disappointment for me. Even after the fix, their hitboxes still suck. They're massive (only slightly smaller than an Atlas), and they're basically a Grasshopper that's 5 tons heavier with no jump jets, worse hit boxes, and worse quirks.


Eh. Triple Large Laser Wolfhounds can be downright MEAN. I've had 600+ 4 Kill games in the R varient.



MechWarrior: Online @ 2015/11/14 12:42:49


Post by: Frankenberry


Anvildude wrote:
 Frankenberry wrote:
 LordofHats wrote:
Well Maulers aren't out for Cbills yet, so the only people who have them are the people who bought the full R2 Pack (and most were predicting the Mauler would be DOA, myself included). But the Mauler is really nicely sized for its weight, has decent hitboxes to run a reasonably safe XL and just mounts a mountain of dakka.

To be fair there is no mech currently in game that can match the firepower of a Dire Wolf. The closest you'll get is a Brawl Atlas, which has the innate problem of being a Brawl Atlas. Dire Wolves were a major power creep alongside the Timber Wolf, Storm Crow, and the Firestarter's god quirks.


Brawling Atlai are the only ones I play and were the first I elited - and I agree to a point about the Direwolf and firepower, but there have been a few times (more often than not)where I can completely out pilot and outshoot a Dire pilot. I can't claim to be amazing or anything, far from it, but from what I've seen Dire pilots suffer from a 'dakkadakka' syndrome - they tend to think they're far scarier than they actually are.

I think I might drop the a la carte price on the Mauler just so I can have a massive dakka option in my inventory.


To be fair, you're an Atlas pilot. It's... rather difficult to psyche out an Atlas pilot based on Mech size.


Which is funny when I think about how nervous I get when I see a pair of light mechs run off from the enemy pack and get behind me.


MechWarrior: Online @ 2015/11/15 05:28:04


Post by: LordofHats


I call hacks;



Hat Hax

Probably the best game of CW I will ever play.


MechWarrior: Online @ 2015/11/15 05:33:38


Post by: Nostromodamus


Way to go Mr. Hat!

And on event weekend, no less!


MechWarrior: Online @ 2015/11/15 06:57:08


Post by: Overlord Thraka


Dang dude. Dat's really good.

My best ever was like 4 Kills 1500 DMG.

I've (kinda) done better in PUG solo queue


MechWarrior: Online @ 2015/11/15 23:46:27


Post by: LordofHats


It helps to have a team that isn't timidly hiding around the corner not doing anything. Mine was pretty aggressive that game and it let me have a lot more freedom to attack.


MechWarrior: Online @ 2015/11/16 02:22:26


Post by: Hordini


 LordofHats wrote:
It helps to have a team that isn't timidly hiding around the corner not doing anything. Mine was pretty aggressive that game and it let me have a lot more freedom to attack.


That's why I stopped playing PUGs. Very low levels of teamwork and no aggression. Coming from Red Orchestra and Red Orchestra 2 where coordination and teamwork is the norm even in PUGs, I tired of the situation very quickly.


MechWarrior: Online @ 2015/12/28 02:16:51


Post by: master of ordinance


Well guys, as of this moment I now have my grand prize Mech, a Centurion 9AH.


MechWarrior: Online @ 2015/12/28 02:42:01


Post by: Nostromodamus


I didn't win one, but I do have one in my stable. Decent mech, not a huge fan of the lack of energy hardpoints though.

Bought some MC on sale, now just gotta wait for a mech bay sale. My current 63 bays are all full!


MechWarrior: Online @ 2015/12/28 02:51:51


Post by: Overlord Thraka


 master of ordinance wrote:
Well guys, as of this moment I now have my grand prize Mech, a Centurion 9AH.


I got that at like my 6th grab.


MechWarrior: Online @ 2015/12/28 18:05:06


Post by: master of ordinance


The AH is proving a challenge, although I am running it completely stock with just a slight armour shift to the front atmo. I am not sure what to do with the loadout.


MechWarrior: Online @ 2015/12/28 18:15:13


Post by: Mr Morden


 master of ordinance wrote:
The AH is proving a challenge, although I am running it completely stock with just a slight armour shift to the front atmo. I am not sure what to do with the loadout.


Sold mine as already have L version Loving the Maraduers and some handy events recently


MechWarrior: Online @ 2015/12/29 02:42:56


Post by: Overlord Thraka


 master of ordinance wrote:
The AH is proving a challenge, although I am running it completely stock with just a slight armour shift to the front atmo. I am not sure what to do with the loadout.


I sold mine also. Yen Low Wang is just so much better. Now if it had been the LBX variant of the Cent, then I woulda kept it


MechWarrior: Online @ 2016/01/13 18:30:31


Post by: Overlord Thraka


Heyo! I'm hosting a MWO thingy on Friday! PM for details!


MechWarrior: Online @ 2016/01/13 21:43:47


Post by: Ovion


You can always just post here.


MechWarrior: Online @ 2016/01/13 22:49:16


Post by: Nostromodamus


Working on friday


MechWarrior: Online @ 2016/01/14 03:04:06


Post by: marrowick



DOGGON BROTHER'S ACCOUNT

`Overlord Thraka


MechWarrior: Online @ 2016/01/14 03:11:28


Post by: Overlord Thraka


Okay. Guess I'll just post things here instead of going through the PMs. That was a dumb idea on my part.

Starting about 4 or 5 PM EST on Friday the 15 on January.

I've sent out invites but have yet to get any full confirms for yes

Not doing faction warfare unless we were to get a large group of 5+ players going

Skype is a maybe, and I just don't get along with Teamspeak so that's a maybe on a lesser scale

That's the plan as it stands. Just let me know it interested




MechWarrior: Online @ 2016/01/15 20:55:13


Post by: Anvildude


I'll be on. I think the thing about Skype is both scale (I don't think you can get more than 3 or 4 people at once without the professional paid version) and privacy- Skype is often used by people for personal or work calls, and so they'll often use their real names, which they don't usually want to share with relative strangers just for game chat.

That's why Teamspeak tends to be the choice for those- though there's other free group-chat programs out there. And of course, there's in-game text chat...


MechWarrior: Online @ 2016/01/15 20:59:22


Post by: Nostromodamus


There's always the in-game VOIP.


MechWarrior: Online @ 2016/01/15 22:34:39


Post by: Overlord Thraka


Anvildude wrote:
I'll be on. I think the thing about Skype is both scale (I don't think you can get more than 3 or 4 people at once without the professional paid version) and privacy- Skype is often used by people for personal or work calls, and so they'll often use their real names, which they don't usually want to share with relative strangers just for game chat.

That's why Teamspeak tends to be the choice for those- though there's other free group-chat programs out there. And of course, there's in-game text chat...


I understand that.

Also, AFAIK you can have unlimited sized group, but video chat is only 1 on 1 unless you do have the premium


MechWarrior: Online @ 2016/01/16 01:14:39


Post by: Anvildude


Apparently Ovion may or may not be Morningstar1 on MWO (or something similar, couldn't remember it exactly). And it may or may not be our Ovion.


MechWarrior: Online @ 2016/01/16 01:21:54


Post by: Ovion


Anvildude wrote:
Apparently Ovion may or may not be Morningstar1 on MWO (or something similar, couldn't remember it exactly). And it may or may not be our Ovion.
It is. xD

My fiancees account - she wants that CDA-2(C), but is still a bit new to get the kill-most-damages.
'course... she's a medium pilot and I can't play mediums worth a damn... but we'll get there. xD


MechWarrior: Online @ 2016/01/16 03:24:49


Post by: Overlord Thraka


 Ovion wrote:
Anvildude wrote:
Apparently Ovion may or may not be Morningstar1 on MWO (or something similar, couldn't remember it exactly). And it may or may not be our Ovion.
It is. xD

My fiancees account - she wants that CDA-2(C), but is still a bit new to get the kill-most-damages.
'course... she's a medium pilot and I can't play mediums worth a ****... but we'll get there. xD


Okay, I thought it was a alt.

If she doesn't have it already, 8 Med BJ 1-X is amazing


MechWarrior: Online @ 2016/01/17 14:21:06


Post by: Ovion


 Overlord Thraka wrote:
 Ovion wrote:
Anvildude wrote:
Apparently Ovion may or may not be Morningstar1 on MWO (or something similar, couldn't remember it exactly). And it may or may not be our Ovion.
It is. xD

My fiancees account - she wants that CDA-2(C), but is still a bit new to get the kill-most-damages.
'course... she's a medium pilot and I can't play mediums worth a ****... but we'll get there. xD


Okay, I thought it was a alt.

If she doesn't have it already, 8 Med BJ 1-X is amazing
Me and her have both bought a trio of Blackjacks now.


MechWarrior: Online @ 2016/01/17 14:29:05


Post by: Overlord Thraka


 Ovion wrote:
 Overlord Thraka wrote:
 Ovion wrote:
Anvildude wrote:
Apparently Ovion may or may not be Morningstar1 on MWO (or something similar, couldn't remember it exactly). And it may or may not be our Ovion.
It is. xD

My fiancees account - she wants that CDA-2(C), but is still a bit new to get the kill-most-damages.
'course... she's a medium pilot and I can't play mediums worth a ****... but we'll get there. xD


Okay, I thought it was a alt.

If she doesn't have it already, 8 Med BJ 1-X is amazing
Me and her have both bought a trio of Blackjacks now.


I've got like 200,000 extra XP on the 1x


MechWarrior: Online @ 2016/01/31 03:00:25


Post by: Frankenberry


Dunno if any of you caught the Townhall last night with Russ but apparently he actually had answers to a lot of questions (nothing satisfying about flamers and machineguns though, so...keep whining about them ).

Looks like the next mech release will be the Kodiak, which is pretty nifty given that they're looking to make it akin to a IIc variant rather than an omnimech (upgradeable engine being a big part of this), comes with a MASC too and some of the builds I thought about given it's hardpoints are pretty terrifying. Yay second clan 100 tonner!

Looks like over the next couple months they're going to be going knee-deep into CW even more than they are now - which sucks for this solo-dropper with no unit because...well, quickplay is the only fun I can have (I'm a filthy casual).

Here's the reddit: https://www.reddit.com/r/OutreachHPG/comments/43cp8q/january_29th_townhall_summary_recap/

Youtube: https://www.youtube.com/watch?v=G6Vsm46noJw


MechWarrior: Online @ 2016/01/31 03:14:52


Post by: LordofHats


 Frankenberry wrote:

Looks like the next mech release will be the Kodiak, which is pretty nifty given that they're looking to make it akin to a IIc variant rather than an omnimech (upgradeable engine being a big part of this),


The Kodiak is one of a number of Clan Battlemechs and is one of the most requested mechs by fans. I look forward to my Clan Atlas, but I am concerned it'll be fugly. The Kodiak hasn't always gotten the good end of visual design. Hopefully the PGI art team does it right XD

comes with a MASC too and some of the builds I thought about given it's hardpoints are pretty terrifying. Yay second clan 100 tonner!


But- but- MAH LORE! Apparently only the Hero will have MASC, but that buff (plus the upcoming MASC rework) could be pretty nifty. A 100 ton mech that can go over 70?