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Made in us
Longtime Dakkanaut





USA

Finally getting back to MWO after a break - PUG matches were killing my urge to play after awhile.

Was pleasantly surprised to see a massive influx of premium time and completely forgot that I'd pre-ordered the Panther kit - lol.

Also...I was able to choose a King Crab as well, I thought that was only for the top-tier pre orders?

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 Frankenberry wrote:
Finally getting back to MWO after a break - PUG matches were killing my urge to play after awhile.

Was pleasantly surprised to see a massive influx of premium time and completely forgot that I'd pre-ordered the Panther kit - lol.

Also...I was able to choose a King Crab as well, I thought that was only for the top-tier pre orders?
Is it just the King Crab, or do you have the Atlas and Centurion too?

There were 2 oppurtunities to get the Reward mechs.

Prior to Sep 23 2014
Active Player Reward:
100+ matches = 2,000,000 C-Bills. mechbay, cockpit item

MC Reward:
Bought MC = CN9-AH(L) w/ Mechbay

Pre-Sale Reward:
Buy any level of any preorder packpack = AS7-S(L) w/ mechbay

Top Tier Reward:
Buy any top level package = KGC-000(L)

Ultimate Clan Reward:
Buy max Clan Wave 1 + 2 = 3x Mad Dog inc. (I) variant.

Between Dec 16 2014 and Feb 28 2015:
Purchase any of the following:
UrbanMech: Collectors Edition $40 USD
Resistance: Wrath Pack $80 USD
Clans Wave III: Gladiator Collection $120 USD
Clans Wave II: Man-O-War Collection $120 USD
Clans Wave I: Masakari Collection $240 USD

To receive:
CN9-AH(L)
AS7-S(L)
KGC-000(L)

If you already had any of the original (L) mechs, you will receive a duplicate.

   
Made in us
Longtime Dakkanaut





USA

Well thats odd...when i logged into my account on the site it allowed me to choose what King Crab reward I wanted...but then never gave it to me.

Must have just been a generic thing I guess.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

Sounds like you were picking a faction reward from some pack or some such. You don't actually get a KIng Crab with the reward. The mech is just used to showcase the paint job that comes with the faction pack.

This message was edited 2 times. Last update was at 2015/05/15 08:06:18


   
Made in us
Longtime Dakkanaut





USA

 LordofHats wrote:
Sounds like you were picking a faction reward from some pack or some such. You don't actually get a KIng Crab with the reward. The mech is just used to showcase the paint job that comes with the faction pack.


Yeah I went back and re-read everything - reading comprehension is good mmm'kay.

Sadly my rig that generally runs all of my games has a cooling issue and can't run the game for more than maybe 1-2 matches (broke down and ordered like 10 fans yesterday) and my laptop is remarkably lacking in the horsepower to run it at all, even on all settings set to low.

On the plus side I did make sure that my Resistance 1 pack was added to my account, so yay Panthers. Also, I have 54 days of premium time banked (30 of which I think are from the 'before this date' pre order of the Resistance pack), 24 of which i have no idea how I got. *shrug*

Either way, I'm actually excited to see this community warfare stuff close up, I've watched some of the videos on Youtube of the clan warfare and it looks super.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Fixture of Dakka






Don't get too excited for Community Warfare, you'll be in for disappointment

"The Omnissiah is my Moderati" 
   
Made in gb
Mighty Vampire Count






UK

 Alex C wrote:
Don't get too excited for Community Warfare, you'll be in for disappointment


I quite enjoy it as a change - and its cool to play on some different maps and have the whole Dropships stuff - love when they boost away. Looking forward to this when they redo River City

Its also a great way of getting some easy Mech bays - even 8 or 10 bad CW games should get you a Mech bay and some cash from each of the Factions

This message was edited 1 time. Last update was at 2015/05/17 15:01:28


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

I have been away from the game for a bit. Not sure about how the CW works from a Merc stand point. The factions never really appealed to me. Been running in some basic games to get back in to it. Any suggestions?

Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."

:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)

"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
 
   
Made in gb
Mighty Vampire Count






UK

 helgrenze wrote:
I have been away from the game for a bit. Not sure about how the CW works from a Merc stand point. The factions never really appealed to me. Been running in some basic games to get back in to it. Any suggestions?


Well technically unless you permanently commit to only one faction all players of CW are Mercs as they all take short term contracts to help a particular faction.

Its a good way to get some CBills and Mech bays (especially the latter) - work through the various factions for 6-8 games and you should get a mech bay from each and a pile of cash

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Worthiest of Warlock Engineers






preston

CW is interesting, provided you do not mind being stomped by clanners/12 man prebuilds.

And you can take the wait times

And accept you may get a bad map many times over (Boreal Vault/Sulphur Rift)

And you accept that the Clanner forces WILL end up spawn camping

And...

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Mighty Vampire Count






UK

 master of ordinance wrote:
CW is interesting, provided you do not mind being stomped by clanners/12 man prebuilds.

And you can take the wait times

And accept you may get a bad map many times over (Boreal Vault/Sulphur Rift)

And you accept that the Clanner forces WILL end up spawn camping

And...


The waits are often long if you are not a unit ( I am not) - I have many good games with CW even against pre-mades - although yeah the coupel against teams that wanted to win in 2 mins flat after a 20 min wait were not much fun but I have had equally long normal games (just without the wait)

re Clans ( I currently only have 1 Clan Mech out of 37) - am about even in games against them - even had a few total stomps against them................

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Yeah, clans have been balanced pretty well overall.
I commonly choose IS mechs over my Clan mechs and I have all the clanners at this point (bar some of the newer omnipods, which I'm rectifying this weekend.)

Don't get me wrong, Clan mechs are good, and I enjoy them (especially my Adder, Kit Fox, Mad Dog and Dire Wolf), but the rest I can't really find a niche for them in my brain.

And some, like the Gargles, I want to like, but just can't get behind.

It ultimately comes down to (in this order) the Pilot Skill, Pilot Preference, Team Coherency + Team Skill, The Loadout, The Mech.

   
Made in gb
Mighty Vampire Count






UK

I had to have at least one Mad Cat cos it looks so cool

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Worthiest of Warlock Engineers






preston

The only complaint I have against Clanners is the fact that due the massive range of there weapons they can safely spawn camp and really exploit the longer ranged CW maps (Boreal Vault, I am looking at you) but they then complain when the IS comes up with even a semi viable counter (Large laser Stalker).

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

The Stalker was no where near Semi-Viable. It was outright powerful (in CW anyway). A Stalker could beat a Timber or a Crow at range easily thanks to hard point and hit box placement. It's quirks made it a ranged rival to Clan mechs, which don't have as generous burn times or hill humping ability.

And it wasn't just Clanners complaining. IS players complained too. Russ complained on his Twitter (cause one apparently melted his face off).

   
Made in gb
Worthiest of Warlock Engineers






preston

 LordofHats wrote:
The Stalker was no where near Semi-Viable. It was outright powerful (in CW anyway). A Stalker could beat a Timber or a Crow at range easily thanks to hard point and hit box placement. It's quirks made it a ranged rival to Clan mechs, which don't have as generous burn times or hill humping ability.

And it wasn't just Clanners complaining. IS players complained too. Russ complained on his Twitter (cause one apparently melted his face off).


Ha. Haha.
Very good, 8/10.
Have you EVER faced the Clan holy trinity drop deck? ECMbringers, Doomcrows, bloody Timberwolves everywhere. Im not normally one to bitch but on maps like Boreal Vault they dominated EVERYTHING.
The only advantage the Stalker has are its weapon mountings, and the fact it can bring the firepower of a 75 ton Mech on an 85 ton Chassis.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

ECMbringers, Doomcrows, bloody Timberwolves everywhere.


I use it. There's nothing else worth taking (16 Clan mechs in this game, 9 of them suck, 3 are good for weight filler, 1 just doesn't work in CW, and that leaves us with 3 that are actually usable). EDIT: More specifically, I use 2x Crow 2x Bringer on Boreal, and 3x Crow + Timber on everything else.

Have you ever seen the Firestarter/Raven, 2x RBolt, Stalker Drop deck? Well IS lost 10 tons, so I guess that's been knocked down the equally terrifying Firestarter/Raven, Wolverine, TBolt, Stalker drop deck. Or the equally terrifying Blackjack 3x TBolt drop deck (resurging to an IS near you). Or heaven forbid you pull a Kurita and stack double Firestarters/Ravens, 2x Dragon drop deck. Waves of Dragons. Waves and waves and waves @_@ And if you magically survive that, light rush times two (or vice versa).

The Stalker is the tankiest mech in MWO and it has 50% more firepower than any IS heavy (what heavy carries 6 LL viably?) and can out burn any Clan mech, with high hard points and a superb profile for hill humping. Complaints about it's power were just as valid as complaints about the Timber and the Crow. The 4N literally took over CW IS side.

But hey, everything Tier 1 just got nerfed (well, tomorrow). Too bad all the other clan stuff still sucks XD

This message was edited 3 times. Last update was at 2015/05/18 18:14:10


   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

 Mr Morden wrote:
 helgrenze wrote:
I have been away from the game for a bit. Not sure about how the CW works from a Merc stand point. The factions never really appealed to me. Been running in some basic games to get back in to it. Any suggestions?


Well technically unless you permanently commit to only one faction all players of CW are Mercs as they all take short term contracts to help a particular faction.

Its a good way to get some CBills and Mech bays (especially the latter) - work through the various factions for 6-8 games and you should get a mech bay from each and a pile of cash


So, just go to "factions", pick one, fight a few battles, then switch?

Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."

:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)

"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
 
   
Made in us
Fixture of Dakka






 helgrenze wrote:
 Mr Morden wrote:
 helgrenze wrote:
I have been away from the game for a bit. Not sure about how the CW works from a Merc stand point. The factions never really appealed to me. Been running in some basic games to get back in to it. Any suggestions?


Well technically unless you permanently commit to only one faction all players of CW are Mercs as they all take short term contracts to help a particular faction.

Its a good way to get some CBills and Mech bays (especially the latter) - work through the various factions for 6-8 games and you should get a mech bay from each and a pile of cash


So, just go to "factions", pick one, fight a few battles, then switch?


Be sure to select a short term contract. Penalties for breaking contracts can be..... severe.

"The Omnissiah is my Moderati" 
   
Made in gb
Worthiest of Warlock Engineers






preston

 LordofHats wrote:
ECMbringers, Doomcrows, bloody Timberwolves everywhere.


I use it. There's nothing else worth taking (16 Clan mechs in this game, 9 of them suck, 3 are good for weight filler, 1 just doesn't work in CW, and that leaves us with 3 that are actually usable). EDIT: More specifically, I use 2x Crow 2x Bringer on Boreal, and 3x Crow + Timber on everything else.

Have you ever seen the Firestarter/Raven, 2x RBolt, Stalker Drop deck? Well IS lost 10 tons, so I guess that's been knocked down the equally terrifying Firestarter/Raven, Wolverine, TBolt, Stalker drop deck. Or the equally terrifying Blackjack 3x TBolt drop deck (resurging to an IS near you). Or heaven forbid you pull a Kurita and stack double Firestarters/Ravens, 2x Dragon drop deck. Waves of Dragons. Waves and waves and waves @_@ And if you magically survive that, light rush times two (or vice versa).

The Stalker is the tankiest mech in MWO and it has 50% more firepower than any IS heavy (what heavy carries 6 LL viably?) and can out burn any Clan mech, with high hard points and a superb profile for hill humping. Complaints about it's power were just as valid as complaints about the Timber and the Crow. The 4N literally took over CW IS side.

But hey, everything Tier 1 just got nerfed (well, tomorrow). Too bad all the other clan stuff still sucks XD


I have got to agree with you on the Clan stuff. Right from the start I was calling for 5 vs 12 and the Clan forces having there classic over powered gear. Sadly however this dream has not become a reality and the nerfing of all clan gear to be in line with IS stuff has only made this worse as more and more mechs are introduced only to be found dead on arrival (Poor Nopeva, I am looking at you) and yet other, select, chassis are made even more powerful.

I love the Timberwolf. I am glad it is powerful. I just wish it was not outright out performing the other Clan mechs.

As for the Stalker, well it is the only IS Mech that can currently exchange fire with Clan mechs at long ranges on a reliable basis and survive (My stock Awesome not withstanding). Its firepower is the rough equivalent of a Timberwolfs and it is slightly more tanky but makes up for this by having a terrible torso twist. Sure, at longer ranges and in cover it can take a beating and live but at shorter ranges it can be easily dispatched.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

 Alex C wrote:
 helgrenze wrote:
 Mr Morden wrote:
 helgrenze wrote:
I have been away from the game for a bit. Not sure about how the CW works from a Merc stand point. The factions never really appealed to me. Been running in some basic games to get back in to it. Any suggestions?


Well technically unless you permanently commit to only one faction all players of CW are Mercs as they all take short term contracts to help a particular faction.

Its a good way to get some CBills and Mech bays (especially the latter) - work through the various factions for 6-8 games and you should get a mech bay from each and a pile of cash


So, just go to "factions", pick one, fight a few battles, then switch?


Be sure to select a short term contract. Penalties for breaking contracts can be..... severe.


Ok.
Are the contract lengths real time or game time? Given my work schedule over the next 2 months it may be rough putting together 7 days game time.

Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."

:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)

"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
 
   
Made in us
Fixture of Dakka






Not sure. I've only ever done the "forever" contract.

"The Omnissiah is my Moderati" 
   
Made in gb
Ichor-Dripping Talos Monstrosity






real world time.

   
Made in gb
Mighty Vampire Count






UK

 helgrenze wrote:
 Alex C wrote:
 helgrenze wrote:
 Mr Morden wrote:
 helgrenze wrote:
I have been away from the game for a bit. Not sure about how the CW works from a Merc stand point. The factions never really appealed to me. Been running in some basic games to get back in to it. Any suggestions?


Well technically unless you permanently commit to only one faction all players of CW are Mercs as they all take short term contracts to help a particular faction.

Its a good way to get some CBills and Mech bays (especially the latter) - work through the various factions for 6-8 games and you should get a mech bay from each and a pile of cash


So, just go to "factions", pick one, fight a few battles, then switch?


Be sure to select a short term contract. Penalties for breaking contracts can be..... severe.


Ok.
Are the contract lengths real time or game time? Given my work schedule over the next 2 months it may be rough putting together 7 days game time.


Don't worry its real world time

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut





USA

So I early-adopted the Wolfhound pack today - couldn't justify spending any more given the deployment times for the packs (like 6 months or something).

And I wanted the early adopter rewards :3

On a side note, the Resistance Panther is a BEAST of a light mech, I love that thing, and I used to run assaults 100% of the time.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in gb
Ichor-Dripping Talos Monstrosity






I'll just leave this here:

   
Made in us
Longtime Dakkanaut





USA

So...you like the Locust then?

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in gb
Mighty Vampire Count






UK

been ruinnig the Locust Ie for some time - 6 med lasers is very effective. Also Pirates Bane - great mech and had to have Lori's Mech

The new UAC/5 capable Panther is also very very good - seriously kicks ass.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Frankenberry wrote:So...you like the Locust then?
What gives you that idea?
Mr Morden wrote:been ruinnig the Locust Ie for some time - 6 med lasers is very effective. Also Pirates Bane - great mech and had to have Lori's Mech

The new UAC/5 capable Panther is also very very good - seriously kicks ass.
I favour the 6SPL 1E myself.

The 1M has replaced it as my Top Locust though.
2MPL, 2SRM2.
Good times.

   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

Just got myself a Ilya Muromets. I'm enjoying it quite a bit.
Bought the Yen-Lo-Wang too, but not enjoying much. I can do everything is does in my Hunchie. Better even! I've yet to break 200 dmg with the Wang.


I also got myself a Wubmaster. I love it. I love it alot


This message was edited 2 times. Last update was at 2015/06/09 22:42:46


 
   
 
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