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CA Point Changes - a mix of excitement and disappointment @ 2018/12/11 21:54:25


Post by: Marmatag


 Xenomancers wrote:
Azreal cents with HB and Huricanes gonna be a thing?


It's an imperial fists stratagem only. That said, Azrael is amazing and before his nerf he was absolutely baller in early 8th, better than Guilliman. You know, back when his 4++ would transfer to the pre-boots-on-the-ground triple-fire raptor lists, screened by morale immune conscripts from the same detachment. It's entirely possible he'll be good if he has something worthwhile to buff.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/11 22:26:17


Post by: Slayer-Fan123


 Xenomancers wrote:
Azreal cents with HB and Huricanes gonna be a thing?

Dark Angels don't have Centurions. Because reasons.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/11 22:50:38


Post by: NurglesR0T


Slayer-Fan123 wrote:
 Xenomancers wrote:
Azreal cents with HB and Huricanes gonna be a thing?

Dark Angels don't have Centurions. Because reasons.


Yep. They need to be somewhat different to justify a codex



CA Point Changes - a mix of excitement and disappointment @ 2018/12/11 22:53:42


Post by: Karol


 Marmatag wrote:
 Xenomancers wrote:
Azreal cents with HB and Huricanes gonna be a thing?


It's an imperial fists stratagem only. That said, Azrael is amazing and before his nerf he was absolutely baller in early 8th, better than Guilliman. You know, back when his 4++ would transfer to the pre-boots-on-the-ground triple-fire raptor lists, screened by morale immune conscripts from the same detachment. It's entirely possible he'll be good if he has something worthwhile to buff.


Isn't he good in that new formations, shoting at something big and leting him buff other raven captins in their speeders ? Just asking I don't have much expiriance playing vs DA, only one guy plays them and he only plays 2250pts.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/11 23:24:08


Post by: Xenomancers


Slayer-Fan123 wrote:
 Xenomancers wrote:
Azreal cents with HB and Huricanes gonna be a thing?

Dark Angels don't have Centurions. Because reasons.

Wow….that makes no sense...I think Azreal is the only way to make something like a centurion work right now.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/11 23:54:46


Post by: Slayer-Fan123


 Xenomancers wrote:
Slayer-Fan123 wrote:
 Xenomancers wrote:
Azreal cents with HB and Huricanes gonna be a thing?

Dark Angels don't have Centurions. Because reasons.

Wow….that makes no sense...I think Azreal is the only way to make something like a centurion work right now.

GW has to somehow convince you they're TOTALLY two different armies. No Dark Angels army or successor would ever have even one Centurion. Not one. Not ever.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 00:04:23


Post by: Trickstick


Slayer-Fan123 wrote:
GW has to somehow convince you they're TOTALLY two different armies. No Dark Angels army or successor would ever have even one Centurion. Not one. Not ever.


Well Chaos factions can't take many things that are readily available to loyalist forces.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 00:06:20


Post by: Ice_can


 Xenomancers wrote:
Slayer-Fan123 wrote:
 Xenomancers wrote:
Azreal cents with HB and Huricanes gonna be a thing?

Dark Angels don't have Centurions. Because reasons.

Wow….that makes no sense...I think Azreal is the only way to make something like a centurion work right now.

If you want them to have an invulnerable save, *cough*Deredeo*cough* which I think also got cheaper in CA2018.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 00:10:22


Post by: Sir Heckington


 Trickstick wrote:
Slayer-Fan123 wrote:
GW has to somehow convince you they're TOTALLY two different armies. No Dark Angels army or successor would ever have even one Centurion. Not one. Not ever.


Well Chaos factions can't take many things that are readily available to loyalist forces.


Because putting spikes on yourself means you cant put a gun on your transport at the cost of some space.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 00:14:30


Post by: Trickstick


 Sir Heckington wrote:
Because putting spikes on yourself means you cant put a gun on your transport at the cost of some space.


What do you mean? Dark Angels don't have spikes...


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 00:15:37


Post by: Ice_can


 Trickstick wrote:
 Sir Heckington wrote:
Because putting spikes on yourself means you cant put a gun on your transport at the cost of some space.


What do you mean? Dark Angels don't have spikes...
why do you think they have to cover their power armour in dressing gowns dude.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 00:21:50


Post by: NurglesR0T


Ice_can wrote:
 Trickstick wrote:
 Sir Heckington wrote:
Because putting spikes on yourself means you cant put a gun on your transport at the cost of some space.


What do you mean? Dark Angels don't have spikes...
why do you think they have to cover their power armour in dressing gowns dude.


Gold!


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 01:04:11


Post by: Slayer-Fan123


 Trickstick wrote:
Slayer-Fan123 wrote:
GW has to somehow convince you they're TOTALLY two different armies. No Dark Angels army or successor would ever have even one Centurion. Not one. Not ever.


Well Chaos factions can't take many things that are readily available to loyalist forces.

Well that's why I'm for Renegades being incorporated into the main Vanilla codex via using Chapter Tactics and switching around your keywords. You'd lose your special Chapter units but gain a few of the Chaos codex ones (like Possessed and Spawn).

It's an idea I've been working on and I truly believe it would work better than what's being done now.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 02:20:00


Post by: The Newman


Ice_can wrote:
 Xenomancers wrote:
Slayer-Fan123 wrote:
 Xenomancers wrote:
Azreal cents with HB and Huricanes gonna be a thing?

Dark Angels don't have Centurions. Because reasons.

Wow….that makes no sense...I think Azreal is the only way to make something like a centurion work right now.

If you want them to have an invulnerable save, *cough*Deredeo*cough* which I think also got cheaper in CA2018.


Two words for you: Custodes Vexus.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 02:24:27


Post by: Audustum


Ice_can wrote:
 Xenomancers wrote:
Slayer-Fan123 wrote:
 Xenomancers wrote:
Azreal cents with HB and Huricanes gonna be a thing?

Dark Angels don't have Centurions. Because reasons.

Wow….that makes no sense...I think Azreal is the only way to make something like a centurion work right now.

If you want them to have an invulnerable save, *cough*Deredeo*cough* which I think also got cheaper in CA2018.


Yeah, the problem is a 5++ only kicks in if they get hit by AP-4 or harder. Most thing you wanna stop are -3 so they're 5+ anyway.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 03:14:26


Post by: bullyboy


Dark Angels don't get Centurions.......and I strongly support that choice, keep the fuglies out of the DA army please.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 06:36:58


Post by: kingheff


Just realised that dark reapers technically got a points buff, with the aeldari missile launcher going down to 20 if the exarch takes one the minimum price of a unit goes down by two points...


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 06:46:31


Post by: Asherian Command


kingheff wrote:
Just realised that dark reapers technically got a points buff, with the aeldari missile launcher going down to 20 if the exarch takes one the minimum price of a unit goes down by two points...


And the rocket launcher is even better because of crack shot :/

I mean I love my reapers (have twelve of em....) but come on they didn't need me to take more anti-armor and anti-horde.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 11:14:41


Post by: Ordana


kingheff wrote:
Just realised that dark reapers technically got a points buff, with the aeldari missile launcher going down to 20 if the exarch takes one the minimum price of a unit goes down by two points...
Competitive lists almost always take Tempest Launchers.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 11:18:06


Post by: Karol


 Ordana wrote:
kingheff wrote:
Just realised that dark reapers technically got a points buff, with the aeldari missile launcher going down to 20 if the exarch takes one the minimum price of a unit goes down by two points...
Competitive lists almost always take Tempest Launchers.

But it is good that GW noticed that some options are much weaker and decided to fix it a little bit. Didn't make them auto take, but if someone decides to take the missle launcher, he doesn't feel totaly gimped.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 11:20:44


Post by: kingheff


 Ordana wrote:
kingheff wrote:
Just realised that dark reapers technically got a points buff, with the aeldari missile launcher going down to 20 if the exarch takes one the minimum price of a unit goes down by two points...
Competitive lists almost always take Tempest Launchers.


Yeah, I was just making an observation. I normally run with AML just because that's what I've got modelled, so it's handy for me, I know most competitive lists will take zero benefit from this, I just found it kind of ironic.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/12 12:02:06


Post by: Dysartes


 NurglesR0T wrote:
Ice_can wrote:
 Trickstick wrote:
 Sir Heckington wrote:
Because putting spikes on yourself means you cant put a gun on your transport at the cost of some space.


What do you mean? Dark Angels don't have spikes...
why do you think they have to cover their power armour in dressing gowns dude.


Gold!


No, iron pyrite.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/13 14:47:29


Post by: admironheart


Remember you can take the exarch with shuriken cannon to save even more points and use him as the first wounds.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/13 19:27:46


Post by: Insectum7


 SHUPPET wrote:
 Insectum7 wrote:
@ SHUPPET: Sadly I don't have time atm to properly respond to the above, but in the meantime: A: Ok, thanks for the response, that's nicely layed out. B: I'd say that we're potentially looking at different types of complexity. I'll say one is more technical/explicit, and one is more . . . Abstract? Deep vs. Broad? And the differences have effects on what is realistically achievable balance.

Something like that. Maybe I can do a better job with this tomorrow.

Which is which? And no worries. I don't quite get what you mean, but I'll still be checking the thread tomorrow.


Delayed because super busy. Checked watched Guilty Gear a bit, but I have essentially no experience with fighting games beyond playing a bit of Street Fighter II like three decades ago. So feel free to educate me if it becomes necessary.

I categorized the complexity of the two games as "deep" and "broad" primarily on the basis of the choices that occur before a match takes place. Listening to people talk about Guilty Gear on the youtubes was definitely interesting, and very intimidating from the standpoint of a guy who's really not into fighting games. Obviously there's a lot to learn and a lot to master going on in that game. I wouldn't dare challenge the notion that it's a complex game. However I describe the complexity as "deep" rather than "broad" because the arena of the game is very tight. A player picks a character and fights another player who has picked their character, and they fight on a very limited 2D plane. Each character that can be chosen has a ton of abilities and the interaction between opposing characters can get very nuanced, and the skill involved is obviously extreme. But despite having an exponential amount of combinations and potential meaningful interactions between fighters, all of those combinations still happen within a tightly bound design space. The potential characters are finite, the match space is very finite, the goal is finite. The parameters defining the game are deceptively simple, "choose a character, beat up the other players character". But it's like looking at a small puddle in the road, if you stepped into it you'd be in way over your head. The complexity is all happening after a few relatively simple initial choices.

On the other hand, we have 40K, which I labeled as "broad". The basic premise of 40K can likewise be easily described("choose an army and fight your opponents army"), but there's a ton to do in between saying you're going to play the game and any actual battle occurring, and all of those decisions have an effect. Is this narrative or competitive? How many points/power level? What factions are involved? What combination of units are involved within those factions? What do those units have? What additional rules will they have on top of that (subfactions) What is the board going to look like? What are the win conditions? All of that needs to get sorted out before a game even happens. The design space is really open-ended in comparison to Guilty Gear. It's also important to note that a lot the design space for any particular match is defined by the players. Players choose their army, they choose the type of mission played, they choose what table they play on, etc. Relative to Guilty Gear this is a huge amount of agency. Then the mechanics on the tabletop itself are relatively simple. The rules themselves being simple doesn't necessarily mean that the interaction between armies is also simple, but pretty obviously the actual mechanical interactions aren't even close to Guilty Gear. I'm sure some people will make the opposite analogy for 40K, that it looks like an ocean but it's only inches deep. I'd argue against that, but it's really beside the point.

And anyways in the original conversation, the comparative complexity wasn't really the point. The point was that one game was better balanced than the other, even though they both were complex.

The difference in difficulty for balance in 40K has to do with it's much more open design space. For the sake of focus/clarity, I think we should avoid talking about narrative vs. competitive, mission types, ITC rules, army value/battle size or anything like that, because I think we can agree that all of that could be standardized if GW wanted it to be. I think I can make my point with just terrain. Even if all of the other stuff was controlled for, you'd still have to contend with terrain. Terrain, even with the sorely lacking terrain rules as they are, is fundamental to 40K, is up to the players to choose, and it's impact on any balance is huge. A lot could be written about this, but I'm sure you can recognize the following to be true: Different units will have a different value on the table because of the terrain setup, regardless of any other factors. Not only that, but because of the nature of the game itself, this is by design and we don't want that statement to be untrue. In effect: 40K would be a worse game if terrain mattered less.

So we have a game in which the battlefield has a direct effect on unit value, but the battlefield is completely under player control. Thus, 40K is inherently difficult to balance. You can make rules for setting up terrain, and tournaments set up terrain for you in order to mitigate potential imbalance, but 40K can't (and shouldn't) get away from the basic truth that terrain is highly varied, and affects the value of units chosen.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 16:00:58


Post by: Malfurious


Unless my eye's deceive me, twin lascannons went down in points but single lascannons didn't? what gives?


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 16:06:51


Post by: Bharring


If you look at a few other more recent codexes, twin weapons have been getting minor price breaks over 2xsolo weapons.

You can't split fire with a Twin Weapon, so in theory, it's worth ever so slightly less.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 16:19:03


Post by: Galef


Malfurious wrote:
Unless my eye's deceive me, twin lascannons went down in points but single lascannons didn't? what gives?
Bharring wrote:
If you look at a few other more recent codexes, twin weapons have been getting minor price breaks over 2xsolo weapons.

You can't split fire with a Twin Weapon, so in theory, it's worth ever so slightly less.
^^this.
2 Lascannons can fire at 2 separate targets if desired. 1 Twin-Lascannon cannot. It's a sublte tactical option and the fact that GW knows this and has priced Twin-weapons accordingly gives me hope that they might actually know what they are doing. More than some on Dakka give them credit for, at least.

-


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 16:50:09


Post by: Marmatag


Their argument was they wanted to buff stuff no one is taking. Yet they started this so long ago that they aren't properly addressing dark angels and space wolves. These armies have done worse, overall, than Necrons, even with access to Imperial Soup.

These armies are so bad you can't staple a Castellan & the Loyal 32 onto them and surpass Necrons. Think about that. Why did they not receive significant overhauls in their character pricing, or army specific options?


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 17:13:05


Post by: Slayer-Fan123


Bharring wrote:
If you look at a few other more recent codexes, twin weapons have been getting minor price breaks over 2xsolo weapons.

You can't split fire with a Twin Weapon, so in theory, it's worth ever so slightly less.

How much is Splitfire worth is actually a pretty difficult question.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 17:15:32


Post by: Marmatag


Slayer-Fan123 wrote:
Bharring wrote:
If you look at a few other more recent codexes, twin weapons have been getting minor price breaks over 2xsolo weapons.

You can't split fire with a Twin Weapon, so in theory, it's worth ever so slightly less.

How much is Splitfire worth is actually a pretty difficult question.


It is very valuable in a general sense.

Just thinking back to 7th edition, where you had a model with 1 hull point left, and you had to devote all of your units shots to kill it.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 17:20:25


Post by: Unit1126PLL


 Marmatag wrote:
Slayer-Fan123 wrote:
Bharring wrote:
If you look at a few other more recent codexes, twin weapons have been getting minor price breaks over 2xsolo weapons.

You can't split fire with a Twin Weapon, so in theory, it's worth ever so slightly less.

How much is Splitfire worth is actually a pretty difficult question.


It is very valuable in a general sense.

Just thinking back to 7th edition, where you had a model with 1 hull point left, and you had to devote all of your units shots to kill it.


Agreed with Marmatag. My Baneblades enjoy having two lascannons rather than a twin lascannon - I usually fire them together, but oftentimes if I'm shooting at things like wounded IG Sentinels or something I'll split them up. Having the option is certainly of some value.There's no reason to put two lascannons into one 1 or 2- wound sentinel.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 17:22:01


Post by: Bharring


"How much is Splitfire worth is actually a pretty difficult question."
More than 0%. Less than 50%. That much is obvious.

Most platforms don't pick between 2xHeavy and 1xTwinHeavy, though, so in most cases it needn't be at exact pairity.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 17:32:05


Post by: Slayer-Fan123


 Marmatag wrote:
Slayer-Fan123 wrote:
Bharring wrote:
If you look at a few other more recent codexes, twin weapons have been getting minor price breaks over 2xsolo weapons.

You can't split fire with a Twin Weapon, so in theory, it's worth ever so slightly less.

How much is Splitfire worth is actually a pretty difficult question.


It is very valuable in a general sense.

Just thinking back to 7th edition, where you had a model with 1 hull point left, and you had to devote all of your units shots to kill it.

I mean if you only had models set up like that, sure. That's not something that typically happens though.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 17:49:31


Post by: The Newman


Bharring wrote:
"How much is Splitfire worth is actually a pretty difficult question."
More than 0%. Less than 50%. That much is obvious.

Most platforms don't pick between 2xHeavy and 1xTwinHeavy, though, so in most cases it needn't be at exact pairity.


It can be an issue between options though. A Dreadnaught is 20 points more than a Centurion, but a Dreadnaught with similar weapons is only 5-12 points more because it's weapons are twin-linked and the Centurion's are not. Centurions struggle in that comparison before they pay more for similar guns*.

* The Centurion Missile launcher probably deserves to be five more points than a normal Missile Launcher.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 18:06:32


Post by: Karol


Am not sure split fire is that important, most of the time you have to over kil stuff anywhere. Otherwise you end up with your weapon that had an 85% chance to kill something not kill it, and you suddenly have to use a second squad over killing even more.

Last night we had something like that happen to my friend. He could total a baneblade with his castelan, but he split fire, because the baneblade was hurt. didn't kill it. his gallant was out of range. The IG dude repaird his blade blew up the castellan, again, he didn't have the CP to stand up and it lost him the game. If he didn't split shots, it wouldn't have happened.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 19:30:18


Post by: Daedalus81


 Marmatag wrote:
Their argument was they wanted to buff stuff no one is taking. Yet they started this so long ago that they aren't properly addressing dark angels and space wolves. These armies have done worse, overall, than Necrons, even with access to Imperial Soup.

These armies are so bad you can't staple a Castellan & the Loyal 32 onto them and surpass Necrons. Think about that. Why did they not receive significant overhauls in their character pricing, or army specific options?


If they're behind that much then the workload is exceeding their ability to intake information and make adequate changes. I hope they hit their stride with fewer codexes coming out.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 19:54:59


Post by: Bharring


@Karol,
I think you're not familiar with it because you play GK, and GK are rather boned.

But consider this situation. You've got a LasPred and a 4xLas Dev squad, and in front of you are 4 Space Elf Flying Thingies (that can use Lightning Quick Reflexes).

What do you do?
If you pick the 4xLas Dev Squad, you can aim one Lascannon at each Space Elf Flying Thing. The enemy than can use LQR on one of them. It's harder to hit, but the other 3 eat it normally.

Now you can follow up with the Pred and blast away one of the 3 that didn't get LQR.

On the other hand, if you started with the LasPred, 2 of your 4 Lascannons are on the same target. That target is definitely getting LQR. So you "waste" more dakka firing at a suboptimal target.

Similarly, a Knight list with RIS.

It's not a huge difference, but splitting up your dakka until stratagems are declared can actually matter.

There's also situations where there's 2+ targets of equal value each with 1HP left. This does actually happen. Again, being able to split fire helps.

I'm not sure it's worth a ton of points, but it's clearly worth a nonzero.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 21:45:35


Post by: Crazyterran


I am sad that the hard working lads doing BattleScribe didn’t switch Jump Packs on Assault Marines to cost 2pts instead of 3. I know my squad costs 170, but BS says 180, and it triggers the pedant in me.

On the bright side the points changes are getting me an apothecary and an ancient, so go team. Should shore up the offence nicely.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 21:48:20


Post by: Amishprn86


 Crazyterran wrote:
I am sad that the hard working lads doing BattleScribe didn’t switch Jump Packs on Assault Marines to cost 2pts instead of 3. I know my squad costs 170, but BS says 180, and it triggers the pedant in me.

On the bright side the points changes are getting me an apothecary and an ancient, so go team. Should shore up the offence nicely.


Then you change it. You can make any changes anytime you want.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/17 22:46:23


Post by: Karol


Bharring wrote:
@Karol,
I think you're not familiar with it because you play GK, and GK are rather boned.


I'm not sure it's worth a ton of points, but it's clearly worth a nonzero.


Ah that does make sense. Would require multiple shoting units that are good, but it does make sense. And you are right with me not really knowing much about overkill. GK aren't known for it. And other armies that are played around here have very elite shoty units and they almost never split fire.


Automatically Appended Next Post:
 Marmatag wrote:
Their argument was they wanted to buff stuff no one is taking. Yet they started this so long ago that they aren't properly addressing dark angels and space wolves. These armies have done worse, overall, than Necrons, even with access to Imperial Soup.

These armies are so bad you can't staple a Castellan & the Loyal 32 onto them and surpass Necrons. Think about that. Why did they not receive significant overhauls in their character pricing, or army specific options?

Well I don't know about other factions, but if they planed it for GK, then they must think GK players use totaly different units. They droped the points on GM NDKs and Draigo, units GK were already auto including. But left the points the same on stuff like normal NDKs, which make even less sense now.

I wonder if GW is going to have some sort of twich podcast or series of articles that explains the changes, and why they think those were needed and not other. IMO would be very interesting to hear or read.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/18 00:36:44


Post by: psipso


 Crazyterran wrote:
I am sad that the hard working lads doing BattleScribe didn’t switch Jump Packs on Assault Marines to cost 2pts instead of 3. I know my squad costs 170, but BS says 180, and it triggers the pedant in me.

On the bright side the points changes are getting me an apothecary and an ancient, so go team. Should shore up the offence nicely.


The good thing is that it looks like is an open source project.

So in the worst case scenario it depends on you to update it


CA Point Changes - a mix of excitement and disappointment @ 2018/12/18 00:47:46


Post by: SHUPPET


 Marmatag wrote:
Their argument was they wanted to buff stuff no one is taking. Yet they started this so long ago that they aren't properly addressing dark angels and space wolves. These armies have done worse, overall, than Necrons, even with access to Imperial Soup.

These armies are so bad you can't staple a Castellan & the Loyal 32 onto them and surpass Necrons. Think about that. Why did they not receive significant overhauls in their character pricing, or army specific options?

This is just factually incorrect, both Space Wolve's and Dark Angels have a higher win rate than Necrons, even as a primary.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/18 16:09:23


Post by: SemperMortis


Bharring wrote:
If you look at a few other more recent codexes, twin weapons have been getting minor price breaks over 2xsolo weapons.

You can't split fire with a Twin Weapon, so in theory, it's worth ever so slightly less.


except for Orkz where none of our Twin weapons got cheaper. You know, because feth ork shooting.


CA Point Changes - a mix of excitement and disappointment @ 2018/12/18 21:38:57


Post by: Crazyterran


 Amishprn86 wrote:
 Crazyterran wrote:
I am sad that the hard working lads doing BattleScribe didn’t switch Jump Packs on Assault Marines to cost 2pts instead of 3. I know my squad costs 170, but BS says 180, and it triggers the pedant in me.

On the bright side the points changes are getting me an apothecary and an ancient, so go team. Should shore up the offence nicely.


Then you change it. You can make any changes anytime you want.


It just got fixed by the lovely people that remember these things.

I really should reinstall it on my PC...