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![[Post New]](/s/i/i.gif) 2018/12/11 21:54:25
Subject: CA Point Changes - a mix of excitement and disappointment
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Clousseau
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It's an imperial fists stratagem only. That said, Azrael is amazing and before his nerf he was absolutely baller in early 8th, better than Guilliman. You know, back when his 4++ would transfer to the pre-boots-on-the-ground triple-fire raptor lists, screened by morale immune conscripts from the same detachment. It's entirely possible he'll be good if he has something worthwhile to buff.
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This message was edited 3 times. Last update was at 2018/12/11 21:56:36
Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2018/12/11 22:26:17
Subject: CA Point Changes - a mix of excitement and disappointment
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Decrepit Dakkanaut
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Dark Angels don't have Centurions. Because reasons.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/12/11 22:50:38
Subject: CA Point Changes - a mix of excitement and disappointment
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Pestilent Plague Marine with Blight Grenade
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Yep. They need to be somewhat different to justify a codex
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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![[Post New]](/s/i/i.gif) 2018/12/11 22:53:42
Subject: CA Point Changes - a mix of excitement and disappointment
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Fixture of Dakka
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Marmatag wrote:
It's an imperial fists stratagem only. That said, Azrael is amazing and before his nerf he was absolutely baller in early 8th, better than Guilliman. You know, back when his 4++ would transfer to the pre-boots-on-the-ground triple-fire raptor lists, screened by morale immune conscripts from the same detachment. It's entirely possible he'll be good if he has something worthwhile to buff.
Isn't he good in that new formations, shoting at something big and leting him buff other raven captins in their speeders ? Just asking I don't have much expiriance playing vs DA, only one guy plays them and he only plays 2250pts.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2018/12/11 23:24:08
Subject: CA Point Changes - a mix of excitement and disappointment
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Omnipotent Necron Overlord
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Wow….that makes no sense...I think Azreal is the only way to make something like a centurion work right now.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2018/12/11 23:54:46
Subject: CA Point Changes - a mix of excitement and disappointment
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Decrepit Dakkanaut
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Xenomancers wrote:
Wow….that makes no sense...I think Azreal is the only way to make something like a centurion work right now.
GW has to somehow convince you they're TOTALLY two different armies. No Dark Angels army or successor would ever have even one Centurion. Not one. Not ever.
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This message was edited 1 time. Last update was at 2018/12/11 23:55:29
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/12/12 00:04:23
Subject: CA Point Changes - a mix of excitement and disappointment
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Junior Officer with Laspistol
Manchester, UK
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Slayer-Fan123 wrote:GW has to somehow convince you they're TOTALLY two different armies. No Dark Angels army or successor would ever have even one Centurion. Not one. Not ever.
Well Chaos factions can't take many things that are readily available to loyalist forces.
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![[Post New]](/s/i/i.gif) 2018/12/12 00:06:20
Subject: CA Point Changes - a mix of excitement and disappointment
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Longtime Dakkanaut
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Xenomancers wrote:
Wow….that makes no sense...I think Azreal is the only way to make something like a centurion work right now.
If you want them to have an invulnerable save, *cough*Deredeo*cough* which I think also got cheaper in CA2018.
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![[Post New]](/s/i/i.gif) 2018/12/12 00:10:22
Subject: CA Point Changes - a mix of excitement and disappointment
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Shrieking Traitor Sentinel Pilot
USA
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Trickstick wrote:Slayer-Fan123 wrote:GW has to somehow convince you they're TOTALLY two different armies. No Dark Angels army or successor would ever have even one Centurion. Not one. Not ever.
Well Chaos factions can't take many things that are readily available to loyalist forces.
Because putting spikes on yourself means you cant put a gun on your transport at the cost of some space.
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"For the dark gods!" - A traitor guardsmen, probably before being killed. |
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![[Post New]](/s/i/i.gif) 2018/12/12 00:14:30
Subject: CA Point Changes - a mix of excitement and disappointment
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Junior Officer with Laspistol
Manchester, UK
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Sir Heckington wrote:Because putting spikes on yourself means you cant put a gun on your transport at the cost of some space.
What do you mean? Dark Angels don't have spikes...
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![[Post New]](/s/i/i.gif) 2018/12/12 00:15:37
Subject: CA Point Changes - a mix of excitement and disappointment
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Longtime Dakkanaut
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Trickstick wrote: Sir Heckington wrote:Because putting spikes on yourself means you cant put a gun on your transport at the cost of some space.
What do you mean? Dark Angels don't have spikes...
why do you think they have to cover their power armour in dressing gowns dude.
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![[Post New]](/s/i/i.gif) 2018/12/12 00:21:50
Subject: CA Point Changes - a mix of excitement and disappointment
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Pestilent Plague Marine with Blight Grenade
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Ice_can wrote: Trickstick wrote: Sir Heckington wrote:Because putting spikes on yourself means you cant put a gun on your transport at the cost of some space.
What do you mean? Dark Angels don't have spikes...
why do you think they have to cover their power armour in dressing gowns dude.
Gold!
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"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.
To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle
5300 | 2800 | 3600 | 1600 | |
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![[Post New]](/s/i/i.gif) 2018/12/12 01:04:11
Subject: CA Point Changes - a mix of excitement and disappointment
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Decrepit Dakkanaut
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Trickstick wrote:Slayer-Fan123 wrote:GW has to somehow convince you they're TOTALLY two different armies. No Dark Angels army or successor would ever have even one Centurion. Not one. Not ever.
Well Chaos factions can't take many things that are readily available to loyalist forces.
Well that's why I'm for Renegades being incorporated into the main Vanilla codex via using Chapter Tactics and switching around your keywords. You'd lose your special Chapter units but gain a few of the Chaos codex ones (like Possessed and Spawn).
It's an idea I've been working on and I truly believe it would work better than what's being done now.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/12/12 02:20:00
Subject: CA Point Changes - a mix of excitement and disappointment
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Longtime Dakkanaut
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Ice_can wrote: Xenomancers wrote:
Wow….that makes no sense...I think Azreal is the only way to make something like a centurion work right now.
If you want them to have an invulnerable save, *cough*Deredeo*cough* which I think also got cheaper in CA2018.
Two words for you: Custodes Vexus.
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![[Post New]](/s/i/i.gif) 2018/12/12 02:24:27
Subject: CA Point Changes - a mix of excitement and disappointment
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Damsel of the Lady
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Ice_can wrote: Xenomancers wrote:
Wow….that makes no sense...I think Azreal is the only way to make something like a centurion work right now.
If you want them to have an invulnerable save, *cough*Deredeo*cough* which I think also got cheaper in CA2018.
Yeah, the problem is a 5++ only kicks in if they get hit by AP-4 or harder. Most thing you wanna stop are -3 so they're 5+ anyway.
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![[Post New]](/s/i/i.gif) 2018/12/12 03:14:26
Subject: Re:CA Point Changes - a mix of excitement and disappointment
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Ancient Venerable Dark Angels Dreadnought
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Dark Angels don't get Centurions.......and I strongly support that choice, keep the fuglies out of the DA army please.
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![[Post New]](/s/i/i.gif) 2018/12/12 06:36:58
Subject: CA Point Changes - a mix of excitement and disappointment
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Screaming Shining Spear
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Just realised that dark reapers technically got a points buff, with the aeldari missile launcher going down to 20 if the exarch takes one the minimum price of a unit goes down by two points...
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![[Post New]](/s/i/i.gif) 2018/12/12 06:46:31
Subject: CA Point Changes - a mix of excitement and disappointment
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Legendary Master of the Chapter
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kingheff wrote:Just realised that dark reapers technically got a points buff, with the aeldari missile launcher going down to 20 if the exarch takes one the minimum price of a unit goes down by two points...
And the rocket launcher is even better because of crack shot :/
I mean I love my reapers (have twelve of em....) but come on they didn't need me to take more anti-armor and anti-horde.
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2018/12/12 11:14:41
Subject: CA Point Changes - a mix of excitement and disappointment
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Longtime Dakkanaut
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kingheff wrote:Just realised that dark reapers technically got a points buff, with the aeldari missile launcher going down to 20 if the exarch takes one the minimum price of a unit goes down by two points...
Competitive lists almost always take Tempest Launchers.
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![[Post New]](/s/i/i.gif) 2018/12/12 11:18:06
Subject: CA Point Changes - a mix of excitement and disappointment
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Fixture of Dakka
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Ordana wrote:kingheff wrote:Just realised that dark reapers technically got a points buff, with the aeldari missile launcher going down to 20 if the exarch takes one the minimum price of a unit goes down by two points...
Competitive lists almost always take Tempest Launchers.
But it is good that GW noticed that some options are much weaker and decided to fix it a little bit. Didn't make them auto take, but if someone decides to take the missle launcher, he doesn't feel totaly gimped.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2018/12/12 11:20:44
Subject: CA Point Changes - a mix of excitement and disappointment
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Screaming Shining Spear
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Ordana wrote:kingheff wrote:Just realised that dark reapers technically got a points buff, with the aeldari missile launcher going down to 20 if the exarch takes one the minimum price of a unit goes down by two points...
Competitive lists almost always take Tempest Launchers.
Yeah, I was just making an observation. I normally run with AML just because that's what I've got modelled, so it's handy for me, I know most competitive lists will take zero benefit from this, I just found it kind of ironic.
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![[Post New]](/s/i/i.gif) 2018/12/12 12:02:06
Subject: CA Point Changes - a mix of excitement and disappointment
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Decrepit Dakkanaut
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2018/12/13 14:47:29
Subject: CA Point Changes - a mix of excitement and disappointment
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Screaming Shining Spear
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Remember you can take the exarch with shuriken cannon to save even more points and use him as the first wounds.
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koooaei wrote:We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice. |
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![[Post New]](/s/i/i.gif) 2018/12/13 19:27:46
Subject: CA Point Changes - a mix of excitement and disappointment
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Ultramarine Chaplain with Hate to Spare
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SHUPPET wrote: Insectum7 wrote:@ SHUPPET: Sadly I don't have time atm to properly respond to the above, but in the meantime: A: Ok, thanks for the response, that's nicely layed out. B: I'd say that we're potentially looking at different types of complexity. I'll say one is more technical/explicit, and one is more . . . Abstract? Deep vs. Broad? And the differences have effects on what is realistically achievable balance. Something like that. Maybe I can do a better job with this tomorrow.
Which is which? And no worries. I don't quite get what you mean, but I'll still be checking the thread tomorrow. Delayed because super busy. Checked watched Guilty Gear a bit, but I have essentially no experience with fighting games beyond playing a bit of Street Fighter II like three decades ago.  So feel free to educate me if it becomes necessary. I categorized the complexity of the two games as "deep" and "broad" primarily on the basis of the choices that occur before a match takes place. Listening to people talk about Guilty Gear on the youtubes was definitely interesting, and very intimidating from the standpoint of a guy who's really not into fighting games. Obviously there's a lot to learn and a lot to master going on in that game. I wouldn't dare challenge the notion that it's a complex game. However I describe the complexity as "deep" rather than "broad" because the arena of the game is very tight. A player picks a character and fights another player who has picked their character, and they fight on a very limited 2D plane. Each character that can be chosen has a ton of abilities and the interaction between opposing characters can get very nuanced, and the skill involved is obviously extreme. But despite having an exponential amount of combinations and potential meaningful interactions between fighters, all of those combinations still happen within a tightly bound design space. The potential characters are finite, the match space is very finite, the goal is finite. The parameters defining the game are deceptively simple, "choose a character, beat up the other players character". But it's like looking at a small puddle in the road, if you stepped into it you'd be in way over your head. The complexity is all happening after a few relatively simple initial choices. On the other hand, we have 40K, which I labeled as "broad". The basic premise of 40K can likewise be easily described("choose an army and fight your opponents army"), but there's a ton to do in between saying you're going to play the game and any actual battle occurring, and all of those decisions have an effect. Is this narrative or competitive? How many points/power level? What factions are involved? What combination of units are involved within those factions? What do those units have? What additional rules will they have on top of that (subfactions) What is the board going to look like? What are the win conditions? All of that needs to get sorted out before a game even happens. The design space is really open-ended in comparison to Guilty Gear. It's also important to note that a lot the design space for any particular match is defined by the players. Players choose their army, they choose the type of mission played, they choose what table they play on, etc. Relative to Guilty Gear this is a huge amount of agency. Then the mechanics on the tabletop itself are relatively simple. The rules themselves being simple doesn't necessarily mean that the interaction between armies is also simple, but pretty obviously the actual mechanical interactions aren't even close to Guilty Gear. I'm sure some people will make the opposite analogy for 40K, that it looks like an ocean but it's only inches deep. I'd argue against that, but it's really beside the point. And anyways in the original conversation, the comparative complexity wasn't really the point. The point was that one game was better balanced than the other, even though they both were complex. The difference in difficulty for balance in 40K has to do with it's much more open design space. For the sake of focus/clarity, I think we should avoid talking about narrative vs. competitive, mission types, ITC rules, army value/battle size or anything like that, because I think we can agree that all of that could be standardized if GW wanted it to be. I think I can make my point with just terrain. Even if all of the other stuff was controlled for, you'd still have to contend with terrain. Terrain, even with the sorely lacking terrain rules as they are, is fundamental to 40K, is up to the players to choose, and it's impact on any balance is huge. A lot could be written about this, but I'm sure you can recognize the following to be true: Different units will have a different value on the table because of the terrain setup, regardless of any other factors. Not only that, but because of the nature of the game itself, this is by design and we don't want that statement to be untrue. In effect: 40K would be a worse game if terrain mattered less. So we have a game in which the battlefield has a direct effect on unit value, but the battlefield is completely under player control. Thus, 40K is inherently difficult to balance. You can make rules for setting up terrain, and tournaments set up terrain for you in order to mitigate potential imbalance, but 40K can't (and shouldn't) get away from the basic truth that terrain is highly varied, and affects the value of units chosen.
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This message was edited 3 times. Last update was at 2018/12/13 19:32:56
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![[Post New]](/s/i/i.gif) 2018/12/17 16:00:58
Subject: Re:CA Point Changes - a mix of excitement and disappointment
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Been Around the Block
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Unless my eye's deceive me, twin lascannons went down in points but single lascannons didn't? what gives?
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![[Post New]](/s/i/i.gif) 2018/12/17 16:06:51
Subject: CA Point Changes - a mix of excitement and disappointment
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Fixture of Dakka
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If you look at a few other more recent codexes, twin weapons have been getting minor price breaks over 2xsolo weapons.
You can't split fire with a Twin Weapon, so in theory, it's worth ever so slightly less.
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![[Post New]](/s/i/i.gif) 2018/12/17 16:19:03
Subject: CA Point Changes - a mix of excitement and disappointment
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Powerful Phoenix Lord
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Malfurious wrote:Unless my eye's deceive me, twin lascannons went down in points but single lascannons didn't? what gives?
Bharring wrote:If you look at a few other more recent codexes, twin weapons have been getting minor price breaks over 2xsolo weapons. You can't split fire with a Twin Weapon, so in theory, it's worth ever so slightly less.
^^this. 2 Lascannons can fire at 2 separate targets if desired. 1 Twin-Lascannon cannot. It's a sublte tactical option and the fact that GW knows this and has priced Twin-weapons accordingly gives me hope that they might actually know what they are doing. More than some on Dakka give them credit for, at least. -
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This message was edited 1 time. Last update was at 2018/12/17 16:19:46
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![[Post New]](/s/i/i.gif) 2018/12/17 16:50:09
Subject: CA Point Changes - a mix of excitement and disappointment
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Clousseau
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Their argument was they wanted to buff stuff no one is taking. Yet they started this so long ago that they aren't properly addressing dark angels and space wolves. These armies have done worse, overall, than Necrons, even with access to Imperial Soup.
These armies are so bad you can't staple a Castellan & the Loyal 32 onto them and surpass Necrons. Think about that. Why did they not receive significant overhauls in their character pricing, or army specific options?
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2018/12/17 17:13:05
Subject: CA Point Changes - a mix of excitement and disappointment
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Decrepit Dakkanaut
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Bharring wrote:If you look at a few other more recent codexes, twin weapons have been getting minor price breaks over 2xsolo weapons.
You can't split fire with a Twin Weapon, so in theory, it's worth ever so slightly less.
How much is Splitfire worth is actually a pretty difficult question.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2018/12/17 17:15:32
Subject: CA Point Changes - a mix of excitement and disappointment
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Clousseau
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Slayer-Fan123 wrote:Bharring wrote:If you look at a few other more recent codexes, twin weapons have been getting minor price breaks over 2xsolo weapons.
You can't split fire with a Twin Weapon, so in theory, it's worth ever so slightly less.
How much is Splitfire worth is actually a pretty difficult question.
It is very valuable in a general sense.
Just thinking back to 7th edition, where you had a model with 1 hull point left, and you had to devote all of your units shots to kill it.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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