Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Preview on point changes... @ 2019/12/13 19:26:34


Post by: Sterling191


 Xenomancers wrote:
I've shown you the math that noise marines kill 33 intercessors in 1 turn. For 4 CP standing next to a lord. Or kills 2 repulsors executioners in 1 turn...Both pretty close to double points return on their point cost.

That is what CSM kills with bolters.

You guys really are Hi larious.


Oh look, you're running off screaming again.

~200 points of supporting characters, a psyker power, and 4 CP boosting a 340 point unit to kill 561-600ish points downfield is not a 2x ROI.

And thats not with bolters, its with sonic blasters. You've moved to a point where you're lying about the very math you ran to support your own argument.


Preview on point changes... @ 2019/12/13 19:33:46


Post by: TwinPoleTheory


Sterling191 wrote:
Oh look, you're running off screaming again.

~200 points of supporting characters, a psyker power, and 4 CP boosting a 340 point unit to kill 561-600ish points downfield is not a 2x ROI.

And thats not with bolters, its with sonic blasters. You've moved to a point where you're lying about the very math you ran to support your own argument.


Don't forget going first, that would be fairly key component to this scenario.


Preview on point changes... @ 2019/12/13 19:52:31


Post by: VladimirHerzog


 Xenomancers wrote:
I've shown you the math that noise marines kill 33 intercessors in 1 turn. For 4 CP standing next to a lord. Or kills 2 repulsors executioners in 1 turn...Both pretty close to double points return on their point cost.

That is what CSM kills with bolters.

You guys really are Hi larious.



how many noise marines ? how many CP? how do you protect them? how do you deliver them?


Preview on point changes... @ 2019/12/13 19:53:13


Post by: Slayer-Fan123


 TwinPoleTheory wrote:
Sterling191 wrote:
Oh look, you're running off screaming again.

~200 points of supporting characters, a psyker power, and 4 CP boosting a 340 point unit to kill 561-600ish points downfield is not a 2x ROI.

And thats not with bolters, its with sonic blasters. You've moved to a point where you're lying about the very math you ran to support your own argument.


Don't forget going first, that would be fairly key component to this scenario.

To be fair, I planning on starting an Ork army and when I get my three Squigbuggies I don't think I'll have to worry about them pesky Noise Marines.


Preview on point changes... @ 2019/12/13 19:54:31


Post by: TwinPoleTheory


Slayer-Fan123 wrote:
To be fair, I planning on starting an Ork army and when I get my three Squigbuggies I don't think I'll have to worry about them pesky Noise Marines.


I feel like you should have to work harder to become the WAAC TFG avatar, but apparently this is all it takes.


Preview on point changes... @ 2019/12/13 20:01:01


Post by: Sterling191


But then somebody shows up with nine squigbuggies, and you'll just feel sad.


Preview on point changes... @ 2019/12/13 21:30:25


Post by: Tibs Ironblood


Sterling191 wrote:
But then somebody shows up with nine squigbuggies, and you'll just feel sad.


Not as bad as someone bringing maxed out squads of Ogryn. "I thought were going to have a friendly game, but you walk up in here with this cheese. 6point nerf was not enough in CA I say! Stupid sexy 5+ saves and crappy guns is too much!"


Preview on point changes... @ 2019/12/13 21:43:54


Post by: Marin


Instead of cowering of fear, you have time to spam random comments in Dakka.
You know:
The buggies are cooommiiing


Preview on point changes... @ 2019/12/13 21:54:39


Post by: Slayer-Fan123


 Tibs Ironblood wrote:
Sterling191 wrote:
But then somebody shows up with nine squigbuggies, and you'll just feel sad.


Not as bad as someone bringing maxed out squads of Ogryn. "I thought were going to have a friendly game, but you walk up in here with this cheese. 6point nerf was not enough in CA I say! Stupid sexy 5+ saves and crappy guns is too much!"

They got a 6 point nerf for a reason!


Automatically Appended Next Post:
 TwinPoleTheory wrote:
Slayer-Fan123 wrote:
To be fair, I planning on starting an Ork army and when I get my three Squigbuggies I don't think I'll have to worry about them pesky Noise Marines.


I feel like you should have to work harder to become the WAAC TFG avatar, but apparently this is all it takes.

Hey, I'm just joking. I might be very competitive, but even *I* am not some jerk that's gonna show up with 3 squigbuggies. That's just being a jerk.


Preview on point changes... @ 2019/12/13 22:03:36


Post by: Continuity


 Xenomancers wrote:
I've shown you the math that noise marines kill 33 intercessors in 1 turn. For 4 CP standing next to a lord. Or kills 2 repulsors executioners in 1 turn...Both pretty close to double points return on their point cost.

That is what CSM kills with bolters.

You guys really are Hi larious.


This is the exact mentality that causes CSM to get schizophrenic and mediocre gimmicks for rules, every CSM unit with a gun needs to be pointed and designed as if they are:
- maxed out squad, and totally still maxed out when they get to shoot
- slaanesh
- popping votlw
- shooting twice
- have plenty of psychic and aura support

Chaos units share way too many key words, which means their power ceiling for a single unit is always off the roof by stacking buffs *on paper*. I watch a lot of online battle reports and tactic video and chaos discussion always devolves into "look at this cool combo that will one shot a knight #mlg360progamer", it just pushes CSM into an army of one-tricks and gimmicks


Preview on point changes... @ 2019/12/13 22:08:34


Post by: AlmightyWalrus


 TwinPoleTheory wrote:
 AlmightyWalrus wrote:
I'd make that trade in a heartbeat. I can see why Iron Hands wouldn't though.


Then you haven't thought it through, that is a horrible trade, even for BT.


The BT superdoctrine is a strong buff against Infantry that comes into play when the game is already decided. The entire point of playing Black Templars is to leverage the alpha strike melee potential; in order to do that you need to get rid of screens. Allowing a unit to shoot twice lets you clear screens more effectively turn 1 than getting an additional AP on your heavies. It'd effectively allow for double-dipping into the Intercessor stratagem to get 8 shots per model, for example, or boosting Eliminators. Rules that start doing things on turn one is far better than rules that don't kick in until later, all else equal.

This isn't me saying the Chaos Codex doesn't need buffs BTW, this is just a commentary on the strength of shoots twice. The Thunderfire Cannon stratagem and the Vigilus stratagem for Imperial Guard artillery are both great stratagems because it's hard to go wrong with "double the firepower of a unit" as a stratagem.


Preview on point changes... @ 2019/12/14 10:20:36


Post by: Gadzilla666


Slayer-Fan123 wrote:
 TwinPoleTheory wrote:
Sterling191 wrote:
Oh look, you're running off screaming again.

~200 points of supporting characters, a psyker power, and 4 CP boosting a 340 point unit to kill 561-600ish points downfield is not a 2x ROI.

And thats not with bolters, its with sonic blasters. You've moved to a point where you're lying about the very math you ran to support your own argument.


Don't forget going first, that would be fairly key component to this scenario.

To be fair, I planning on starting an Ork army and when I get my three Squigbuggies I don't think I'll have to worry about them pesky Noise Marines.

Don't forget the squigoth. It's all about the squigoth.


Preview on point changes... @ 2019/12/14 10:55:44


Post by: Eonfuzz


Gadzilla666 wrote:
Slayer-Fan123 wrote:
 TwinPoleTheory wrote:
Sterling191 wrote:
Oh look, you're running off screaming again.

~200 points of supporting characters, a psyker power, and 4 CP boosting a 340 point unit to kill 561-600ish points downfield is not a 2x ROI.

And thats not with bolters, its with sonic blasters. You've moved to a point where you're lying about the very math you ran to support your own argument.


Don't forget going first, that would be fairly key component to this scenario.

To be fair, I planning on starting an Ork army and when I get my three Squigbuggies I don't think I'll have to worry about them pesky Noise Marines.

Don't forget the squigoth. It's all about the squigoth.


And don't forget to put 3x SSAGs into the squiggoth, that'd the key part.
Fill the rest of your list with squigbuggies too. Their the best 100 point unit in the game


Preview on point changes... @ 2019/12/14 15:47:32


Post by: Slayer-Fan123


Gadzilla666 wrote:
Slayer-Fan123 wrote:
 TwinPoleTheory wrote:
Sterling191 wrote:
Oh look, you're running off screaming again.

~200 points of supporting characters, a psyker power, and 4 CP boosting a 340 point unit to kill 561-600ish points downfield is not a 2x ROI.

And thats not with bolters, its with sonic blasters. You've moved to a point where you're lying about the very math you ran to support your own argument.


Don't forget going first, that would be fairly key component to this scenario.

To be fair, I planning on starting an Ork army and when I get my three Squigbuggies I don't think I'll have to worry about them pesky Noise Marines.

Don't forget the squigoth. It's all about the squigoth.

Did Xeno say something dumb about the Squiggoth?


Preview on point changes... @ 2019/12/15 01:22:10


Post by: AngryAngel80


This last page is silly, did I miss when squigbuggies became the new amazing thing ? I've been off the site a couple days and it feels like my world has gone all topsy turvy on here.


Preview on point changes... @ 2019/12/15 02:10:40


Post by: Luke_Prowler


AngryAngel80 wrote:
This last page is silly, did I miss when squigbuggies became the new amazing thing ? I've been off the site a couple days and it feels like my world has gone all topsy turvy on here.

It's a super secret tactic us ork players have been hiding all this time though 8th edition, and only now did Xenomancer crack the code! Thankfully, know one has yet realized that we don't even need that, when our true trump card, the stompa, is still hidden up our non existent sleeves!


Preview on point changes... @ 2019/12/15 02:18:23


Post by: AngryAngel80


My god, the Stompa, how could I have been such a fool ? No wonder every Ork player I see is smiling all evil like, they are prepping their Stompas for ground assault !!


Preview on point changes... @ 2019/12/15 02:38:50


Post by: Eonfuzz


AngryAngel80 wrote:
This last page is silly, did I miss when squigbuggies became the new amazing thing ? I've been off the site a couple days and it feels like my world has gone all topsy turvy on here.


Xenomancer unironically said the Squigbuggy is the best 100 point unit in the game


Preview on point changes... @ 2019/12/15 02:45:31


Post by: AngryAngel80


I mean, yeah, why wouldn't they be the best 100 point unit in the game, or for all time for that matter. Don't they tear up every local meta ?