51205
Post by: UrsoerTheSquid
As the title says, this isn't a thread about big things that cross the line. This is more about the little things that annoy you while playing but aren't really a big enough deal to discuss with the opponent.
One for me is when people roll dice and send them scattering all over the table. I get its fun to roll lots of dice and you want to make sure that they really do roll, but it bugs me when someone rolls dice and they scatter in every direction into terrain and around models.
I think it was in the 5th ed rule book there was a little blurb about if a die fails to land on the table it automatically counts as a failed roll. I love this rule and we use it often in friendly games.
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Post by: SharkoutofWata
D3 rules. 1,2 and 3 are on the frigging dice. Use them. 1,4=1 2,5=2 3,6=3. How friggin hard is that?? I really can't stand all this stupid 'half rounded up' crap.
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Post by: KharnsRightHand
I get annoyed when I or my opponent roll scatter a significant distance from whatever is scattering. It makes it harder to figure the proper scatter direction. I'm getting better with this, though.
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Post by: UrsoerTheSquid
SharkoutofWata wrote:D3 rules. 1,2 and 3 are on the frigging dice. Use them. 1,4=1 2,5=2 3,6=3. How friggin hard is that?? I really can't stand all this stupid 'half rounded up' crap.
I thought it was standard practice for a d3 roll where you roll a d6 and 1-2=1, 3-4= 2 and 5-6= 3?
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Post by: KharnsRightHand
SharkoutofWata wrote:D3 rules. 1,2 and 3 are on the frigging dice. Use them. 1,4=1 2,5=2 3,6=3. How friggin hard is that?? I really can't stand all this stupid 'half rounded up' crap.
Honestly that sounds harder, because then you have to remember number spaced apart rather than number right next to each other.
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Post by: Whittlesey40k
UrsoerTheSquid wrote:As the title says, this isn't a thread about big things that cross the line. This is more about the little things that annoy you while playing but aren't really a big enough deal to discuss with the opponent.
One for me is when people roll dice and send them scattering all over the table. I get its fun to roll lots of dice and you want to make sure that they really do roll, but it bugs me when someone rolls dice and they scatter in every direction into terrain and around models.
I think it was in the 5th ed rule book there was a little blurb about if a die fails to land on the table it automatically counts as a failed roll. I love this rule and we use it often in friendly games.
I've posted this before in another thread, but -
Whittlesey40k wrote:I've always found it odd how people throw 10+ (sometimes 40+) dice onto the table - dice scattering everywhere, rolling off the edge, disappearing into terrain etc.
I get a box lid (usually the lid from a mid-90s predator!) and everything gets rolled into that. There's no difficultly in seeing a result (fairly low box sides). Very rarely a cocked dice. Everyone knows, if it's not in the box, it's not been rolled. If something jumps out of the box, it gets re-rolled into the box. No picking and choosing "well it's a 6 so I'll take it", or "it's a 1, but not in the box, I'll have to re-roll". If someone just randomly drops a dice, there's no "actually, that 6 is a roll for my run range" nonsense.
It's very easy to see results when there are many dice. Just remove the 'fails' and pick up what's left to roll them again. And your opponent can then pick to the successful To Wound dice to take his/her saves.
I just cannot fathom why people would roll dice onto a busy table. Everyone I play with agrees to the box method (they do it when I'm not there, so not just humouring me!). Automatically Appended Next Post: SharkoutofWata wrote:D3 rules. 1,2 and 3 are on the frigging dice. Use them. 1,4=1 2,5=2 3,6=3. How friggin hard is that?? I really can't stand all this stupid 'half rounded up' crap.
Directly from the BRB -
Rolling a D3
In some circumstances, you may be instructed to roll a D3. To do this, simply roll a D6 and halve the number, rounding up. Thus, 1 or 2 = 1, 3 or 4 = 2 and 5 or 6 = 3.
So to do anything else isn't RAW.
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Post by: Izural
Scatter dice being rolled far away from the template that's meant to be scattering.
It gets really annoying because some try to curve the tape measure ever so slightly to avoid a bad scatter.
Forceful/mass dice rolling so it goes everywhere, that gets annoying after a while. Although this is stopped a bit when any die that lands on the floor is considered a fail (yes, I stole the idea from the BRB).
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Post by: nudibranch
That RoB city board with all the gutters... Cocked dice central.
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Post by: oldzoggy
SharkoutofWata wrote:D3 rules. 1,2 and 3 are on the frigging dice. Use them. 1,4=1 2,5=2 3,6=3. How friggin hard is that?? I really can't stand all this stupid 'half rounded up' crap.
I would be slightly annoyed by someone doing this and not telling it to me beforehand. D6 to D3 should be 1-2 3-4 5-6.
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Post by: Tactical_Spam
When my opponent rolls all of his dice out of my sight... I know he doesn't cheat (played doubles with this guy for at least a year), but it bothers me Automatically Appended Next Post:
The store manager at our LFGS just painted one up for us to play on... Oh lord. Everything is cocked, even on flat terrain
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Post by: thechosen1
UrsoerTheSquid wrote: SharkoutofWata wrote:D3 rules. 1,2 and 3 are on the frigging dice. Use them. 1,4=1 2,5=2 3,6=3. How friggin hard is that?? I really can't stand all this stupid 'half rounded up' crap.
I thought it was standard practice for a d3 roll where you roll a d6 and 1-2=1, 3-4= 2 and 5-6= 3?
Same.
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Post by: oldzoggy
other things that bugs me out
Scatter dice: Scatter die don't work on in the table top game. Players are horribly bad at moving the direction. And because both players are at a different angle from the dice and the board they will most likely interpetate it differently.
Spikey terrain that actually tries to hurt you.
Terrain that is glued to a base in such a way that it becomes really hard to use. Most of the time its ruins.
Experienced players of the game who slow the game down by:
-contesting obvious rules such as the drop pod rule.
-Rethinking their strategy unit for unit in every phase.
-Forcing you to measure every model in a blob.
Blast template cheating
Players who "accidently" mispace their blast or worse slightly tutch the models so that they are just in or
The dice / this roll are not statistical. -> This is a mayor annoyance. One day some of those players might push me into educating the proper usage of statistics.
Nice players who start an end of the game discussion that your model is 0,01" out. .
95762
Post by: Whittlesey40k
 Roll in a box! Box, box, box, box, box!
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Post by: TheAvengingKnee
My friend has one, the board looks amazing but rolling on it sucks so much.
Things that annoy me:
People who pick up successful dice rolls and leave failures after rolling
People who roll behind terrain so the dice rolls are hidden
People who roll for stuff and then say what they were rolling for
Not getting the opportunity to jink before they roll dice, they say who they are shooting at and then roll immediately, well it to late to jink now that you've seen my attack roll.
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Post by: SharkoutofWata
thechosen1 wrote:UrsoerTheSquid wrote: SharkoutofWata wrote:D3 rules. 1,2 and 3 are on the frigging dice. Use them. 1,4=1 2,5=2 3,6=3. How friggin hard is that?? I really can't stand all this stupid 'half rounded up' crap.
I thought it was standard practice for a d3 roll where you roll a d6 and 1-2=1, 3-4= 2 and 5-6= 3?
Same.
It's a relic from back when I used to play. But since it's weird I always let my opponent know before my roll what values are what. It's not confusing at all to look at a dice and count to three twice. 1 2 3, 1 2 3. I honestly don't remember where I picked it up from, and it might not even have been Warhammer. It's a feth and a half trying to use the standard way when 2 isn't a 2. 2 should be a 2. But since I'm the weird one I'm working on conforming to the norm.
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Post by: Cleatus
When people touch/pick up my models. Without asking. And then comment on what a terrible painter/modeller I am. Especially when it isn't my opponent.
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Post by: TheAvengingKnee
As long as you are clear ahead of time on what the die roll means most people wont care if you do a D3 GW's way or your own.
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Post by: oldzoggy
Cleatus wrote:When people touch/pick up my models. Without asking. And then comment on what a terrible painter/modeller I am. Especially when it isn't my opponent.
You and other players around you should not allow this. Just tutching one of my models without asking upsets me. Moving models if you are not part of it is a big no go, I would bite your head of for this. Not only does it affect the game but that other unknown person could also damage it.
Insulting my models is well just insulting.
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Post by: Dozer Blades
KharnsRightHand wrote:
I get annoyed when I or my opponent roll scatter a significant distance from whatever is scattering. It makes it harder to figure the proper scatter direction. I'm getting better with this, though.
Roll the dice close to where you plan to place the model or template.
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Post by: oldzoggy
Dozer Blades wrote: KharnsRightHand wrote:
I get annoyed when I or my opponent roll scatter a significant distance from whatever is scattering. It makes it harder to figure the proper scatter direction. I'm getting better with this, though.
Roll the dice right where you plan to place the model or template.
This is a terrible idea to take literally. my squad of boyz are a perfect underground to cog a dice.
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Post by: Cleatus
oldzoggy wrote: Cleatus wrote:When people touch/pick up my models. Without asking. And then comment on what a terrible painter/modeller I am. Especially when it isn't my opponent.
You and other players around you should not allow this. Just tutching one of my models without asking upsets me. Moving models if you are not part of it is a big no go, I would bite your head of for this. Not only does it affect the game but that other unknown person could also damage it.
Insulting my models is well just insulting.
Agreed. Other 40k players are generally respectful. However I have had several incidents where people who do not play the game will walk up, pick up a mini, and ask what it is, or comment on it. One of the hazards of playing in a shared space at the FLGS!
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Post by: Janwin
TheAvengingKnee wrote:
People who roll for stuff and then say what they were rolling for
Not getting the opportunity to jink before they roll dice, they say who they are shooting at and then roll immediately, well it to late to jink now that you've seen my attack roll.
I wouldn't view that as a "minor annoyance". That's a major thing that crosses the line as you are effectively cheating to deny your opponent access to one of their rules.
I would inform them that I am choosing to jink, and that they will need to re-roll their attack since they rolled prematurely.
One of my minor annoyances are people who measure by holding the tape measure over their model, and then as they move the model forward they lean forward...which moves the tape measure. Most people don't realize they're doing it, but you end up seeing a lot of 6" moves become 8" moves. Most commonly with assault units.
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Post by: Scott-S6
oldzoggy wrote:
Experienced players of the game who slow the game down by:
-Forcing you to measure every model in a blob.
And equally, players who measure the front models on the blob then move everything, shrinking the blob so that more models can get into assault. You don't need to measure every model but you do need to measure some from the front and some from the back.
Janwin wrote:One of my minor annoyances are people who measure by holding the tape measure over their model, and then as they move the model forward they lean forward...which moves the tape measure. Most people don't realize they're doing it, but you end up seeing a lot of 6" moves become 8" moves. Most commonly with assault units.
Thankfully pre-measuring makes it easier to counter both of these.
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Post by: TheNewBlood
My pet peeve is people who bring their entire list/codex/rulebook electronically, either on their tablet or, even worse, their smartphone. I have found that physical copies are a lot easier to deal with and don't slow down the game.
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Post by: oldzoggy
I completely agree. But GW stores don't like printed out Inquisition codexes :\
91468
Post by: War Kitten
People who get annoyed at me for picking up the successful dice. I get that everyone does things differently, but don't yell at me because I pick up the successes then move the failures off to the side.
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Post by: KharnsRightHand
TheNewBlood wrote:My pet peeve is people who bring their entire list/codex/rulebook electronically, either on their tablet or, even worse, their smartphone. I have found that physical copies are a lot easier to deal with and don't slow down the game.
Easier to check yourself, too. I don't know why but I find looking at someone else's list on a tablet so much harder unless they physically hand it to me.
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Post by: TheAvengingKnee
I bring most of the stuff on my tablet because there are no stores near to buy the physical books at and shipping books from GW has had issues in the past for me and I bought them digitally so I can use them at work as well. I also have no problem letting someone see my tablet to look at the list.
The reason I hate when people pick up successes first is then it's impossible to dispute if they pick up one that was not a success, if they remove failures first then I can always say that 2 laying there was a failure, the other way around they just get extras because they effectively cheated.
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Post by: War Kitten
TheAvengingKnee wrote:I bring most of the stuff on my tablet because there are no stores near to buy the physical books at and shipping books from GW has had issues in the past for me and I bought them digitally so I can use them at work as well. I also have no problem letting someone see my tablet to look at the list.
The reason I hate when people pick up successes first is then it's impossible to dispute if they pick up one that was not a success, if they remove failures first then I can always say that 2 laying there was a failure, the other way around they just get extras because they effectively cheated.
Understandable, but I don't cheat and I don't appreciate people accusing me of doing so. Not saying you did, but it's annoyed me in the past that I've picked up successes and people have accused me of cheating. (Then they turn around and do the exact same thing)
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Post by: godardc
I pick success too^^
I agree with the scatter roll and the "do not touch my models" things.
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Post by: kronk
Giving advice to either player in a game you aren't fething playing.
Go die in a house fire that your mom started to erase all memory of your existence.
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Post by: Kap'n Krump
TheNewBlood wrote:My pet peeve is people who bring their entire list/codex/rulebook electronically, either on their tablet or, even worse, their smartphone. I have found that physical copies are a lot easier to deal with and don't slow down the game.
I'll second that. I think part of the problem is that people with copies on their tablet/smartphone are also generally not too familiar with the game or their codex, so that's probably part of the problem. But it always seems like I can find it faster in a book than on a screen.
Mine is when people count up for wounds/ HP, instead of down. Because not everyone knows how many wounds/hull points your thing has (counting up), but if you indicate its remaining strength (counting down), they'll always know how much more damage it can take.
But I suspect that's somewhat of a toilet paper roll mounted over/under debate.
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Post by: eleven11
War Kitten wrote: TheAvengingKnee wrote:I bring most of the stuff on my tablet because there are no stores near to buy the physical books at and shipping books from GW has had issues in the past for me and I bought them digitally so I can use them at work as well. I also have no problem letting someone see my tablet to look at the list.
The reason I hate when people pick up successes first is then it's impossible to dispute if they pick up one that was not a success, if they remove failures first then I can always say that 2 laying there was a failure, the other way around they just get extras because they effectively cheated.
Understandable, but I don't cheat and I don't appreciate people accusing me of doing so. Not saying you did, but it's annoyed me in the past that I've picked up successes and people have accused me of cheating. (Then they turn around and do the exact same thing)
Well since you don't cheat it should be no big deal for you to pick up the failures to help your opponent verify. Encouraging a system that removes verification only assists players that do cheat.
Removing failures is the gentlemans way. I can guarantee you that dispite your best intentions you have accidentally picked up a failure before, an accident that your opponent could have helped you avoid.
My two cents.
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Post by: War Kitten
I'll keep that in mind for next time. Might help the game go a little bit more smoothly
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Post by: Scott-S6
War Kitten wrote:People who get annoyed at me for picking up the successful dice. I get that everyone does things differently, but don't yell at me because I pick up the successes then move the failures off to the side.
The problem with that method is that it is a favourite of people that cheat because it prevents easy verification of the number of successful rolls. This why removing the fails is the more common method.
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Post by: master of ordinance
When I fire at what should be a surefire target with my LRBT and command LRBT, using the coaxial stubbers to get TW main guns.
>First shot, wiffs
>>Me: Okay, its TW
>Reroll lands the shot in the middle of no where/off the board or on one memorable occasion on my own infantry
>>Me: £$%@
>>Opponent: laughs
>second shot does exactly the same
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Post by: Scott-S6
Kap'n Krump wrote:
I'll second that. I think part of the problem is that people with copies on their tablet/smartphone are also generally not too familiar with the game or their codex, so that's probably part of the problem. But it always seems like I can find it faster in a book than on a screen.
When you have an idea of roughly where the rule (or whatever) you're looking for is it's much faster in a physical book.
I find the ability to search digital copies useful sometimes as well.
I generally bring my codex and the rule book as physical and then have everything (rules, all of the codexes, FAQs, etc.) on a tablet as well. Best of both worlds.
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Post by: Oberron
people who count up wounds/hp on multiwound models instead of wounds/HP remaining.
I'm so use to wounds left that it sometimes throwsme off on who to fire at next.
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Post by: Janwin
On a similar topic to people with their lists and codexes on their phone, etc...
We had a weekly league going on at my local FLGS. In between weeks, you could modify your list. We had some people who would show up with a number of different lists on their phone and then, after finding out what the scenario was and who their opponent was, they would pick the list most optimized against them from their phone. Because it wasn't printed out and in hand, you couldn't really prove they were doing that, even though everyone knew they were. Eventually we made it clear that you HAD to bring your list, printed out and in hand, before you got the scenario and opponent.
...they still did it via phone.
Which leads to the other annoyance: TOs without a spine. Our TO wouldn't call them out on it, because he is too nice of a guy. So even though the understanding was "if you don't have list in hand, you don't play that week", it never actually happened...so the list tailoring just continued.
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Post by: Fifty
People who go for cigarette breaks during a game irritate me slightly.
At my club there are at least nine 6x4 tables in three rows of three, with not much space between each row. Some people make sure you can get past if you need to... Others don't. Minor annoyance.
Some people like to keep their own 6x4 tables nice and clear of everything but models and keep their reserves, rulebooks and gear on their neighbours table. Bit annoying.
The club has boxes with sets of terrain in, suited to the colour of table. Most people can't be arsed to put the terrain back in the same box it came from, so everything gets mixed up and the table themes are lost. Annoys me a LOT
I keep a couple of boxes of my own stuff at the club for people to use for Necromunda. Others sometimes borrow, get is mixed up with other gear, despite the super clear labelling, and break my stuff. Super annoying.
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Post by: Lammikkovalas
Fifty wrote:People who go for cigarette breaks during a game irritate me slightly.
Opponent's turns are for smoke breaks. You just have to play with people you can trust.
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Post by: Grimtuff
Lammikkovalas wrote: Fifty wrote:People who go for cigarette breaks during a game irritate me slightly.
Opponent's turns are for smoke breaks. You just have to play with people you can trust.
Sooooo, how do take armour saves? Roll for look out sir!? Determine cover? etc...
If you're expecting your opponent to do all of those things (or wait for you) because you can't seem to go without a cigarette for a couple of hours then you're not doing a lot to endear yourself.
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Post by: Lammikkovalas
Grimtuff wrote: Lammikkovalas wrote: Fifty wrote:People who go for cigarette breaks during a game irritate me slightly.
Opponent's turns are for smoke breaks. You just have to play with people you can trust.
Sooooo, how do take armour saves? Roll for look out sir!? Determine cover? etc...
If you're expecting your opponent to do all of those things (or wait for you) because you can't seem to go without a cigarette for a couple of hours then you're not doing a lot to endear yourself.
Movement phase takes longer than a smoke break. I very rarely have to be involved in that phase at all, Interceptor being the exception.
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Post by: TheCustomLime
When I accidentally knock over a success and the opponent sees that I left the now failed die there. I feel so awkward about trying to explain that.
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Post by: vipoid
I always find it weird to count down. Maybe because it just feels like every unit should start with a dice in that case - whereas if you're counting up you can skip dice until something is actually wounded.
TheCustomLime wrote:When I accidentally knock over a success and the opponent sees that I left the now failed die there. I feel so awkward about trying to explain that.
This.
Also:
- Trying to place models on uneven ground (craters and hills especially) and having them slide or fall over.
- When 4 people - all looking from different distances and angles - start arguing about the angle of a scatter dice. Bonus points when the guys on the other side of the table don't make any attempt to come to the side the dice was rolled on for a better view.
- Everything about the psychic phase.
- Trying to work out what models were hit by a blast when it landed on a ruins with about 3 levels of models.
- Trying to find anything in the sodding rulebook.
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Post by: edbradders
I know it's not technically during a game, but I hate having to pack up afterwards.
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Post by: pm713
One of my big annoyances is when people wander off during games especially when they don't tell me they're going somewhere. The amount of times I've gone to say "take 3 armour saves" just to see the opponent on the other end of the store is ridiculous.
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Post by: War Kitten
My only other big annoyance is when my opponent's stop paying attention to the game. I get it, as Guard my movement phase can take a while depending on my force, but you can at least attempt to look interested.
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Post by: Jimsolo
SharkoutofWata wrote:D3 rules. 1,2 and 3 are on the frigging dice. Use them. 1,4=1 2,5=2 3,6=3. How friggin hard is that?? I really can't stand all this stupid 'half rounded up' crap.
KharnsRightHand wrote:I get annoyed when I or my opponent roll scatter a significant distance from whatever is scattering. It makes it harder to figure the proper scatter direction. I'm getting better with this, though.
When someone drops a die while shuckling it and just counts it as having been rolled.
When a die lands on a surface that isn't level (a flying base, textured terrain) and they count it.
People who don't understand detachments. (If I get one more person tell me, 'Oh, your Freakshow list has more than two detachments, so it's Unbound,' I'm going to tear my face off like Geena Davis in Beetlejuice.)
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Post by: hanshotfirst
people who accuse me of abusing rules and being cheezzy in magic card and bash up
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Post by: Whittlesey40k
Jimsolo wrote:
When someone drops a die while shuckling it and just counts it as having been rolled.
When a die lands on a surface that isn't level (a flying base, textured terrain) and they count it.
 If I say it enough times, people might see it as a potential solution. Roll into a box. No confusion on dropped dice whilst shuckling (great word!) - in the box and it's rolled, out the box and it's not - and no cocked dice on an unlevel surface.
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Post by: DarkBlack
Leaving dice all over the table, so that it's not always clear which dice where just rolled. Leave dice you're not using in a pile.
People who insist on using their own dice for everything, I like to use the same dice for and entire combat (hits, wounds and saves), so bias (or loading  ) does not benefit only one player.
With regard to removing failures or successes, choose the method that guards against cheating always (like above), then no (or at least fewer) accusations are needed.
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Post by: Sarigar
Not marking units that Jink, or have some psychic special effect, or any other in game marker so it does not get forgotten. This has become so common I will write it down on a poker chip and place it next to my opponent's units.
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Post by: Whittlesey40k
DarkBlack wrote:Leaving dice all over the table, so that it's not always clear which dice where just rolled. Leave dice you're not using in a pile.
 I suspect the box solution would help here too! (Okay, I'll stop with the box comments now)
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Post by: Pouncey
When I can't stop myself from calling my not-Celestine, "Celestine" instead of her proper name. : /
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Post by: War Kitten
Pouncey wrote:When I can't stop myself from calling my not-Celestine, "Celestine" instead of her proper name. : /
I do the same thing for my not-Sicarius or my not-Calgar
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Post by: Oberron
vipoid wrote:
I always find it weird to count down. Maybe because it just feels like every unit should start with a dice in that case - whereas if you're counting up you can skip dice until something is actually wounded.
I think you misquoted to the wrong person there.
My mind set is that everything start at 100% so anything that has a dice you know has wounds missing and how many wounds/ hp are left.
I see the counting up wounds to add an extra step of math of "ok he starts with 3 wounds and the dice is at 1 so that means he has 2 wounds left" where as the count down is "ok he starts with 3 wounds and the dice is at 1 so that means he has one wound left". For me it is less upkeep even if it is as basic as 1+1.
Am i missing something else other than the dice is showing how many wounds/ HP the model has taken?
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Post by: Grumblewartz
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Post by: The Scorpion
As far as digital rules, I usually take my digital stuff, but I make it a point to print out all the relevant special rules and datasheets for my army so that I have those specific items at quick grab. Since I'm still fairly new at playing, I like to have these things close by.
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Post by: Whittlesey40k
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Post by: Monngo
Kap'n Krump wrote: TheNewBlood wrote:My pet peeve is people who bring their entire list/codex/rulebook electronically, either on their tablet or, even worse, their smartphone. I have found that physical copies are a lot easier to deal with and don't slow down the game.
I'll second that. I think part of the problem is that people with copies on their tablet/smartphone are also generally not too familiar with the game or their codex, so that's probably part of the problem. But it always seems like I can find it faster in a book than on a screen.
Mine is when people count up for wounds/ HP, instead of down. Because not everyone knows how many wounds/hull points your thing has (counting up), but if you indicate its remaining strength (counting down), they'll always know how much more damage it can take.
But I suspect that's somewhat of a toilet paper roll mounted over/under debate.
I have always counted up since I started warhammer years ago. And, I know I am in the minority. I think I never adjusted to the counting down, simply because I was trying to be different or something. Also, mostly played with friends and it is fun to get under their skin when you get beat over and over but a moral victory, however minor, can be the counting up.
But, I am posting this, because if I had someone explain it to me like this I might have changed my mind. Well, maybe not when I was 14, but now as an adult this is the best reasoning I have ever heard as to the count down. And, I will be a count downer from now on.
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Post by: Unit1126PLL
I always count up, because unless all your tanks drive around with their hullpoints marked from the start of the game, you have zero dice on them. So taking the example of the Land Raider hull pointed to death:
0, 3,2,1 makes less sense than 0, 1, 2, 3. Unless all of your land raiders start the game with a 4 marked on them.
Now scale it up to Baneblades and you end up having to put an 8 on it as soon as it takes a single point of damage. I don't have enough dice to put two dice per tank XD
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Post by: vipoid
Unit1126PLL wrote:I always count up, because unless all your tanks drive around with their hullpoints marked from the start of the game, you have zero dice on them. So taking the example of the Land Raider hull pointed to death:
0, 3,2,1 makes less sense than 0, 1, 2, 3. Unless all of your land raiders start the game with 4 on them.
Now scale it up to Baneblades and you end up having to put an 8 on it as soon as it takes a single point of damage. I don't have enough dice to put two dice per tank XD
Yeah, this is the same reason I count up.
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Post by: Nightlord1987
I've always counted up, till a player commented in counting down, to show how many HP/Wounds left, and now I just confuse myself every time about which way I was counting...
The only real "annoying" thing I see often is when people will ask another player for a (conflicted) rule instead of looking it up, ESPECIALLY when asking said player takes longer than just opening up the Glossary and finding it yourself.
43778
Post by: Pouncey
Not that I've had to deal with it in person, but I always feel bad when someone says they won't accept a print-out of a digital Codex and will insist that their opponent bring their tablet. Particularly since my main army is Sisters of Battle and I don't even own a tablet (or a smartphone for that matter).
It's made worse when they say they will accept a printed-out digital 'dex, but only if it's the entirety of the Codex with no pages missing. The first time I printed it out so I could have a hard copy to play with, I just printed everything and it took half a week because we kept running out of black ink because almost every other page was a full-size piece of artwork that took up the whole page. And the resulting stack of paper was a couple of inches thick.
It's made even worse when there are other people who say that they hate it when their opponent brings a digital Codex on their tablet, and they prefer it printed out.
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Post by: Iron_Captain
People that roll their dice on the table has to be my biggest "small annoyance".
Why the hell would you do that? It takes ages to collect them afterwards and God help you if the dice bounce into a blob of miniatures.
Another major annoyance is people bitching about digital/printed out digital codices. It is the exact same rules and doesn't make any difference for the game, so if you want to look at the rules in a book so much, bring your own!
Yet another minor annoyance is people not writing down their lists before the game. Having to remember everything is annoying, especially when both players forget
53939
Post by: vipoid
When you guys roll in a 'box' what exactly do you use?
And please don't say "a box".
74952
Post by: nareik
I think they use a cricket box?
43778
Post by: Pouncey
vipoid wrote:When you guys roll in a 'box' what exactly do you use?
And please don't say "a box".
I use a very sturdy box lid that I don't remember what it came with. Its cardboard is nice and thick, to the point where you could load it full of a heaping stack of dice from corner to corner to corner to corner, and it would still not bend. I tend to pile up my dice bin (a plastic sandwich box), pencils, objective markers, templates, and a couple of other things I can't remember, all on it to keep it together in one place between games.
It's about 8-10 inches on each side (I think - I've always been terrible at judging distances by eye, especially from memory), and the rim is about twice the height of a standard GW die. It's more of a tray than a box.
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Post by: autumnlotus
If an opponent brings a box to roll in I'll use it to be kind, but if not just try to pick a spot that's miniature free and roll into a wall of something. Unless it's scatter die, roll that junk next to the target zone so there is no arguing on scatter direction.
For me the biggest gripe is against people who flipflop on rules. If I give you the benefit of the doubt when I see you move that tank a liiiil to far for its movement, don't touch my minis and make me remeasure my movement. Same thing for available options. Yeah you can bring that imperial knight to this 750 pt game, but if you whine when I bring rapier batteries with conversion beamers then it makes me think you just want an unfair advantage rather then use your cool model.
Final one: don't whine about FW for being FW. If you think a specific model or choice is to strong tell me why. Is my chaos contemptor w/ dual butcher cannons to OP? I can change the loadout no problem. But it has to be an argument, not "u OP cheeser, get out of mah Gamez!"
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Post by: Whittlesey40k
vipoid wrote:When you guys roll in a 'box' what exactly do you use?
And please don't say "a box".
Mine's the lid off the box a predator came in, circa 1994. The box is about the size of A4 paper, so handy for keeping books and paper/notes in, then whip the lid off for a handy dice tray. You don't want something too deep, as then it's hard to see in unless stood right over it, but you don't want something too shallow, as dice will bounce out. The sides of mine are about 3".
Oddly, I've never owned a predator...
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Post by: jasper76
When people forget to do something (Pyschic Phase is the Usual Suspect), then ask if they can do it after they're in the middle of a different phase.
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Post by: Cytharai
Mine is when an opponent will roll save dice one at a time... for a unit without mixed saves, special weapons, or any characters in it. It's just tedious to sit there and watch someone roll a dozen or more 2+ saves one at a time -_-
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Post by: vipoid
Cytharai wrote:Mine is when an opponent will roll save dice one at a time... for a unit without mixed saves, special weapons, or any characters in it. It's just tedious to sit there and watch someone roll a dozen or more 2+ saves one at a time -_-
So much this.
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Post by: master of ordinance
vipoid wrote: Cytharai wrote:Mine is when an opponent will roll save dice one at a time... for a unit without mixed saves, special weapons, or any characters in it. It's just tedious to sit there and watch someone roll a dozen or more 2+ saves one at a time -_-
So much this.
Ugh, yes, this many times over.
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Post by: Pain4Pleasure
master of ordinance wrote: vipoid wrote: Cytharai wrote:Mine is when an opponent will roll save dice one at a time... for a unit without mixed saves, special weapons, or any characters in it. It's just tedious to sit there and watch someone roll a dozen or more 2+ saves one at a time -_-
So much this.
Ugh, yes, this many times over.
This a million times, yes!
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Post by: Pouncey
Cytharai wrote:Mine is when an opponent will roll save dice one at a time... for a unit without mixed saves, special weapons, or any characters in it. It's just tedious to sit there and watch someone roll a dozen or more 2+ saves one at a time -_-
I have such terrible rolls whenever I roll a single die, as when firing a squad's meltagun. When I do a bunch of those single rolls in a row, more often than not it's a string of 1s. Especially when it's a white GW die, and I tend to use white dice for melta weapons.
It's gotten to the point where I tell my opponent that the white die is the only one actually being rolled, that the 5-6 red ones I'm roll with it are just for luck ballast.
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Post by: Tactical_Spam
I really love it when people proxy and don't tell me who is who...
Chaos player has some Grey hunters as a CSM squad
Charge into assault (Chaplain+SM tacticals vs Sorcerer+CSM)
Chaplain beats the champion in one round.
Next round, he claims a different model was the champion.
Chaplain murders his face
Next round, same damn thing
Chaplain murders him
Next round, he has a 20 man Cultist blob tie up the unit
Whole game was wasted because he kept changing who was a champion and we ran out of time
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Post by: DarkBlack
Wobbly models, typically a result of vehicles on flying bases.
Wobbly is not a word that should apply to a ghost ark or any other pain/nightmare factory.
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Post by: Akar
Most of what's been listed, but here are a few more that are minor irritations, but worth noting.
In Game
1) Claiming EVERY piece of Terrain as 'Area Terrain', especially ruins. Even arguing for a few minutes pre-game about why a Wall, on a large base somehow makes it a ruin...
2) Moving Trees to fit a model, even when we don't place them on a base, (which somehow makes them Area Terrain as well...) I'm AWARE that this is still commonly accepted. It changes the game when you treat them as actual obstructions, and most of the gripes about vehicles/MC's become less relevant. Not game breaking, but yeah a bit irritating.
3) Rolling all the dice for Psychic Powers then deciding to drop one. Let me be clear, I have ZERO issue with rolling all the dice at the same time, provided you're clear about keeping whatever the result is to get Focus. If you don't plan on doing that, then you really should follow the book, roll 1 power and decide to keep it before rolling on the next one.
4) When anyone shows up with an 'Unbound' army, they immediately assume it's overpowered. They either refuse to play against it, simply because it's 'Unbound', or they treat that as permission to bring their own 'Unbound' force. They rarely, if ever, ask WHY it's Unbound. For me, I simply don't have all 120 Grots yet, and would rather play with 2 units of 30, than break them up, since that's what's going to happen, when I get around to buying the other 60... The impression that I'm getting is that 2 Non-Obsec units, and loss of Warlord Re-roll (Which I actually need), is more broken that 4x15 Obsec Grots.
Out of Game
5) Scratchbuild Proxies. Foamcore/Lego/Papercraft/etc. are fine for a few games or a month or two if it's something you plan on testing to see if it's something you want to invest in. This game is expensive, and if you're broke then I get why you'd want to try stuff out first. When I see that other purchases/additions to the army have been made, and you're still using the 'proxies', it's time to man up. It's borderline disrespectful to those of us that have taken the time/effort/$$ for you to still play, and even win, with stuff you have no intention of buying.
6) Forgeworld Proxies. Kind of on the same lines. If you don't have the Forgeworld model after a few games, aren't willing to support FW by purchasing their products, you shouldn't be allowed to use the rules. I know there are some VERY well built scratch builds out there, and everyone will draw the line differently. I just keep it simple and draw it at owning the actual product. Still, this is a minor irritation, as they might be practicing for an event that will allow stuff like this. For Casual games, keep it among your friends.
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Post by: jreilly89
Akar wrote:Most of what's been listed, but here are a few more that are minor irritations, but worth noting.
In Game
1) Claiming EVERY piece of Terrain as 'Area Terrain', especially ruins. Even arguing for a few minutes pre-game about why a Wall, on a large base somehow makes it a ruin...
2) Moving Trees to fit a model, even when we don't place them on a base, (which somehow makes them Area Terrain as well...) I'm AWARE that this is still commonly accepted. It changes the game when you treat them as actual obstructions, and most of the gripes about vehicles/ MC's become less relevant. Not game breaking, but yeah a bit irritating.
3) Rolling all the dice for Psychic Powers then deciding to drop one. Let me be clear, I have ZERO issue with rolling all the dice at the same time, provided you're clear about keeping whatever the result is to get Focus. If you don't plan on doing that, then you really should follow the book, roll 1 power and decide to keep it before rolling on the next one.
4) When anyone shows up with an 'Unbound' army, they immediately assume it's overpowered. They either refuse to play against it, simply because it's 'Unbound', or they treat that as permission to bring their own 'Unbound' force. They rarely, if ever, ask WHY it's Unbound. For me, I simply don't have all 120 Grots yet, and would rather play with 2 units of 30, than break them up, since that's what's going to happen, when I get around to buying the other 60... The impression that I'm getting is that 2 Non-Obsec units, and loss of Warlord Re-roll (Which I actually need), is more broken that 4x15 Obsec Grots.
Out of Game
5) Scratchbuild Proxies. Foamcore/Lego/Papercraft/etc. are fine for a few games or a month or two if it's something you plan on testing to see if it's something you want to invest in. This game is expensive, and if you're broke then I get why you'd want to try stuff out first. When I see that other purchases/additions to the army have been made, and you're still using the 'proxies', it's time to man up. It's borderline disrespectful to those of us that have taken the time/effort/$$ for you to still play, and even win, with stuff you have no intention of buying.
6) Forgeworld Proxies. Kind of on the same lines. If you don't have the Forgeworld model after a few games, aren't willing to support FW by purchasing their products, you shouldn't be allowed to use the rules. I know there are some VERY well built scratch builds out there, and everyone will draw the line differently. I just keep it simple and draw it at owning the actual product. Still, this is a minor irritation, as they might be practicing for an event that will allow stuff like this. For Casual games, keep it among your friends.
For 5 & 6, it really depends. I've seen some awesome proxies that I'm totally okay with. But yes, the foamcore and papercraft generally look appalling.
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Post by: Tactical_Spam
jreilly89 wrote: Akar wrote:Most of what's been listed, but here are a few more that are minor irritations, but worth noting.
In Game
1) Claiming EVERY piece of Terrain as 'Area Terrain', especially ruins. Even arguing for a few minutes pre-game about why a Wall, on a large base somehow makes it a ruin...
2) Moving Trees to fit a model, even when we don't place them on a base, (which somehow makes them Area Terrain as well...) I'm AWARE that this is still commonly accepted. It changes the game when you treat them as actual obstructions, and most of the gripes about vehicles/ MC's become less relevant. Not game breaking, but yeah a bit irritating.
3) Rolling all the dice for Psychic Powers then deciding to drop one. Let me be clear, I have ZERO issue with rolling all the dice at the same time, provided you're clear about keeping whatever the result is to get Focus. If you don't plan on doing that, then you really should follow the book, roll 1 power and decide to keep it before rolling on the next one.
4) When anyone shows up with an 'Unbound' army, they immediately assume it's overpowered. They either refuse to play against it, simply because it's 'Unbound', or they treat that as permission to bring their own 'Unbound' force. They rarely, if ever, ask WHY it's Unbound. For me, I simply don't have all 120 Grots yet, and would rather play with 2 units of 30, than break them up, since that's what's going to happen, when I get around to buying the other 60... The impression that I'm getting is that 2 Non-Obsec units, and loss of Warlord Re-roll (Which I actually need), is more broken that 4x15 Obsec Grots.
Out of Game
5) Scratchbuild Proxies. Foamcore/Lego/Papercraft/etc. are fine for a few games or a month or two if it's something you plan on testing to see if it's something you want to invest in. This game is expensive, and if you're broke then I get why you'd want to try stuff out first. When I see that other purchases/additions to the army have been made, and you're still using the 'proxies', it's time to man up. It's borderline disrespectful to those of us that have taken the time/effort/$$ for you to still play, and even win, with stuff you have no intention of buying.
6) Forgeworld Proxies. Kind of on the same lines. If you don't have the Forgeworld model after a few games, aren't willing to support FW by purchasing their products, you shouldn't be allowed to use the rules. I know there are some VERY well built scratch builds out there, and everyone will draw the line differently. I just keep it simple and draw it at owning the actual product. Still, this is a minor irritation, as they might be practicing for an event that will allow stuff like this. For Casual games, keep it among your friends.
For 5 & 6, it really depends. I've seen some awesome proxies that I'm totally okay with. But yes, the foamcore and papercraft generally look appalling.
I make my own tank traps... Does that count?
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Post by: jreilly89
Tactical_Spam wrote: jreilly89 wrote: Akar wrote:Most of what's been listed, but here are a few more that are minor irritations, but worth noting.
In Game
1) Claiming EVERY piece of Terrain as 'Area Terrain', especially ruins. Even arguing for a few minutes pre-game about why a Wall, on a large base somehow makes it a ruin...
2) Moving Trees to fit a model, even when we don't place them on a base, (which somehow makes them Area Terrain as well...) I'm AWARE that this is still commonly accepted. It changes the game when you treat them as actual obstructions, and most of the gripes about vehicles/ MC's become less relevant. Not game breaking, but yeah a bit irritating.
3) Rolling all the dice for Psychic Powers then deciding to drop one. Let me be clear, I have ZERO issue with rolling all the dice at the same time, provided you're clear about keeping whatever the result is to get Focus. If you don't plan on doing that, then you really should follow the book, roll 1 power and decide to keep it before rolling on the next one.
4) When anyone shows up with an 'Unbound' army, they immediately assume it's overpowered. They either refuse to play against it, simply because it's 'Unbound', or they treat that as permission to bring their own 'Unbound' force. They rarely, if ever, ask WHY it's Unbound. For me, I simply don't have all 120 Grots yet, and would rather play with 2 units of 30, than break them up, since that's what's going to happen, when I get around to buying the other 60... The impression that I'm getting is that 2 Non-Obsec units, and loss of Warlord Re-roll (Which I actually need), is more broken that 4x15 Obsec Grots.
Out of Game
5) Scratchbuild Proxies. Foamcore/Lego/Papercraft/etc. are fine for a few games or a month or two if it's something you plan on testing to see if it's something you want to invest in. This game is expensive, and if you're broke then I get why you'd want to try stuff out first. When I see that other purchases/additions to the army have been made, and you're still using the 'proxies', it's time to man up. It's borderline disrespectful to those of us that have taken the time/effort/$$ for you to still play, and even win, with stuff you have no intention of buying.
6) Forgeworld Proxies. Kind of on the same lines. If you don't have the Forgeworld model after a few games, aren't willing to support FW by purchasing their products, you shouldn't be allowed to use the rules. I know there are some VERY well built scratch builds out there, and everyone will draw the line differently. I just keep it simple and draw it at owning the actual product. Still, this is a minor irritation, as they might be practicing for an event that will allow stuff like this. For Casual games, keep it among your friends.
For 5 & 6, it really depends. I've seen some awesome proxies that I'm totally okay with. But yes, the foamcore and papercraft generally look appalling.
I make my own tank traps... Does that count?
Let me see pics of them
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Post by: KharnsRightHand
Tactical_Spam wrote:I really love it when people proxy and don't tell me who is who...
Chaos player has some Grey hunters as a CSM squad
Charge into assault (Chaplain+ SM tacticals vs Sorcerer+ CSM)
Chaplain beats the champion in one round.
Next round, he claims a different model was the champion.
Chaplain murders his face
Next round, same damn thing
Chaplain murders him
Next round, he has a 20 man Cultist blob tie up the unit
Whole game was wasted because he kept changing who was a champion and we ran out of time
If you beat the champion in a challenge,I would have told him to swap the modelsthen, since you challenged the character and it died regardless of what modelyou put there.
53939
Post by: vipoid
Tactical_Spam wrote:I really love it when people proxy and don't tell me who is who...
Chaos player has some Grey hunters as a CSM squad
Charge into assault (Chaplain+ SM tacticals vs Sorcerer+ CSM)
Chaplain beats the champion in one round.
Next round, he claims a different model was the champion.
Chaplain murders his face
Next round, same damn thing
Chaplain murders him
Next round, he has a 20 man Cultist blob tie up the unit
Next round, he's bludgeoned to death with a metal dreadnought.
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Post by: master of ordinance
Akar wrote:
Out of Game
5) Scratchbuild Proxies. Foamcore/Lego/Papercraft/etc. are fine for a few games or a month or two if it's something you plan on testing to see if it's something you want to invest in. This game is expensive, and if you're broke then I get why you'd want to try stuff out first. When I see that other purchases/additions to the army have been made, and you're still using the 'proxies', it's time to man up. It's borderline disrespectful to those of us that have taken the time/effort/$$ for you to still play, and even win, with stuff you have no intention of buying.
6) Forgeworld Proxies. Kind of on the same lines. If you don't have the Forgeworld model after a few games, aren't willing to support FW by purchasing their products, you shouldn't be allowed to use the rules. I know there are some VERY well built scratch builds out there, and everyone will draw the line differently. I just keep it simple and draw it at owning the actual product. Still, this is a minor irritation, as they might be practicing for an event that will allow stuff like this. For Casual games, keep it among your friends.
Eh now you see I dont use GW miniatures because I really do not like them.
For my Infantry I use Bolt Action British and German Infantry
For my tanks I use Bolt Action Churchills and Tigers/Panthers, converted 1:32 scale light tanks and a scratch built Thunder that was once a broken Rhino model.
For my flyers I plan to use some 1:56 scale stuff once I find it.
I do own an IG Shadowsword but I am scratch building my new Baneblade chassis to fit in with my army.
In addition to this I simply cannot afford to purchase GW/ FW stuff. Not when I am paying £2+ for a single Guardsman. Not when a tank costs £38+. And most certainly not when I need 60+ Guardsmen and 10+ Battletanks.
Your comment does come off in a kind of elitist way, as though we peasants are not good enough for your rich boys game.
8049
Post by: ArbitorIan
Akar wrote:
3) Rolling all the dice for Psychic Powers then deciding to drop one. Let me be clear, I have ZERO issue with rolling all the dice at the same time, provided you're clear about keeping whatever the result is to get Focus. If you don't plan on doing that, then you really should follow the book, roll 1 power and decide to keep it before rolling on the next one.
I know it's not the rules forum, but swapping powers out for the Primaris has no effect on if you get Focus or not. You get focus if they're all from the same discipline.
Rolling all together annoys me, as it means they can pick which one they swap after they've seen all the results, which is against the rules. They should roll the first power, decide if they want to swap it there and then, roll the next, etc. If they DO swap one for Primaris, the rest of the rolls could be made together (as they're stuck with what they roll).
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Post by: Akar
ArbitorIan wrote:I know it's not the rules forum, but swapping powers out for the Primaris has no effect on if you get Focus or not. You get focus if they're all from the same discipline.
I'm not sure where we're disagreeing here, but I just think we're getting to the same conclusion.
Psychic Focus gives you the Primaris power, and is technically determined after a player has rolled all powers on the same table. So if a player chooses to drop one of the powers to a Primaris, then there really is no need to check for Psychic focus, because he already has the Primaris. I don't have an issue with people rolling all their powers at once if they've already decided before hand that they are only rolling on the one table because they are willing to take whatever powers they get on the particular table. They've essentially determined that they're going to take Psychic Focus no matter what the result is. So I think we're saying the same thing, just approaching it differently.
Where I have a minor problem is when they roll the first power, then roll the second one hoping to get the re-roll, then after that one is settled, they decide to drop the first one to the Primaris after they've gotten what they've wanted. I don't see it too often, but it does creep in, especially with ML3+ Psykers where they're trying to get 'Invisibility'. Roll a Die, keep it, roll the next die (get a double, re-roll), keep it, repeat until he gets what he wants before deciding to roll on a different table. After all powers are determined, he then decides to switch one of the other ones for a Primaris, which is a no-no.
As the point of this thread is 'Minor' irritations, I usually don't care too much in 1-off games. I usually just point it out, but let him keep it anyways.
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Post by: ArbitorIan
Akar wrote:So I think we're saying the same thing, just approaching it differently.
Aha - yes. Crossed wires!
I agree with the above
-------------------------------
I'm gonna go for a contentious one - this might count as a major annoyance. When playing the game, KEEP THE CRAP OFF THE TABLE. Cups, cans, mugs, books, food, bits of paper. Tidy up. Stick them on a side table. Clear dice away to the side. When I look at the table, I wanna see the fantastic battle that's going on, not your lunch!
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Post by: biggie_reg
I get annoyed when people bring superheavies/GMC/fliers without mentioning it beforehand. Unfortunately that may have scared a guy off from my FLGS, but I find that I can't have a list at 750 pt that can counter regular guys and 3 fliers in a kill point game. No point in playing the game if I can't reach you to knock you down. Just mention it so we know there may be some around when we get randomly matched. As a fix to the problem of bringing lists digitally, we had to submit the list we were using at least a day before playing in our league so the opponent can check to see if it was the same list that was submitted. Very easy and allows us to bring our tablet lists if we want.
58881
Post by: Filch
biggie_reg wrote:I get annoyed when people bring superheavies/GMC/fliers without mentioning it beforehand. Unfortunately that may have scared a guy off from my FLGS, but I find that I can't have a list at 750 pt that can counter regular guys and 3 fliers in a kill point game. No point in playing the game if I can't reach you to knock you down. Just mention it so we know there may be some around when we get randomly matched. As a fix to the problem of bringing lists digitally, we had to submit the list we were using at least a day before playing in our league so the opponent can check to see if it was the same list that was submitted. Very easy and allows us to bring our tablet lists if we want.
I dont mean to be rude but SHV and GMC and Flyers are part of the game now so deal with it. There is no reason why a player cant bring 3 flyers at 750pts. No reason why he cant bring a wraith knight and 6 scatbikes at 750pts. If you have a problem with it then dont play him. If you are forced to play him jn a tournament then forfeit because you cant handle it.
WH40m is no longer a game about small armies in a skirmish anymore. Its about casual hobbyist who buy the newest biggest awesome looking models to paint and not play. " GW is in the business to sell models not make a tournament game."
"Casual" they tute
I wished some told me this years ago so i would have quit before i began. Now I am in too deep. I out too much to quit now.
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Post by: Iron_Captain
master of ordinance wrote: Akar wrote: Out of Game 5) Scratchbuild Proxies. Foamcore/Lego/Papercraft/etc. are fine for a few games or a month or two if it's something you plan on testing to see if it's something you want to invest in. This game is expensive, and if you're broke then I get why you'd want to try stuff out first. When I see that other purchases/additions to the army have been made, and you're still using the 'proxies', it's time to man up. It's borderline disrespectful to those of us that have taken the time/effort/$$ for you to still play, and even win, with stuff you have no intention of buying. 6) Forgeworld Proxies. Kind of on the same lines. If you don't have the Forgeworld model after a few games, aren't willing to support FW by purchasing their products, you shouldn't be allowed to use the rules. I know there are some VERY well built scratch builds out there, and everyone will draw the line differently. I just keep it simple and draw it at owning the actual product. Still, this is a minor irritation, as they might be practicing for an event that will allow stuff like this. For Casual games, keep it among your friends. Eh now you see I dont use GW miniatures because I really do not like them. For my Infantry I use Bolt Action British and German Infantry For my tanks I use Bolt Action Churchills and Tigers/Panthers, converted 1:32 scale light tanks and a scratch built Thunder that was once a broken Rhino model. For my flyers I plan to use some 1:56 scale stuff once I find it. I do own an IG Shadowsword but I am scratch building my new Baneblade chassis to fit in with my army. In addition to this I simply cannot afford to purchase GW/ FW stuff. Not when I am paying £2+ for a single Guardsman. Not when a tank costs £38+. And most certainly not when I need 60+ Guardsmen and 10+ Battletanks. Your comment does come off in a kind of elitist way, as though we peasants are not good enough for your rich boys game.
Why aren't you playing Bolt Action then It has better rules, and seeing as that you already have the models... BTW, there is nothing elitist about wanting to play 40k with 40k models. This is 40k after all, not Bolt Action. For some people, having the 20th Century Wehrmacht running around in their science fiction games breaks immersion. I myself am fine with non- GW models (I use non- GW models for my IG infantry) as long as they fit the spirit of the 40k universe.
58881
Post by: Filch
TheAvengingKnee wrote:I bring most of the stuff on my tablet because there are no stores near to buy the physical books at and shipping books from GW has had issues in the past for me and I bought them digitally so I can use them at work as well. I also have no problem letting someone see my tablet to look at the list.
The reason I hate when people pick up successes first is then it's impossible to dispute if they pick up one that was not a success, if they remove failures first then I can always say that 2 laying there was a failure, the other way around they just get extras because they effectively cheated.
I just dont understand what is going thru their heads?
Oh successful dice! pick them up quickly before the opponent sees. Oh was that a failed dice? Not anymore!
94836
Post by: Glasdir
kronk wrote:Giving advice to either player in a game you aren't fething playing.
Go die in a house fire that your mom started to erase all memory of your existence. 
I know this is from a few pages ago, but this, so much this.
I have actually packed up and left my local GW in the middle of a game because of backseat generals who make snide comments about what army and models you take/how you play,it just sucks the fun out of the game.
I absolutely hate when others who are watching come and cheer their friends on to the point that they are actually insulting you/wishing you to lose out loud, really makes me want to tell them to feth off very loudly.
we have one kid who does both at my local store, hardly plays just lurks there for nearly every hour the store is open and upsets people, particularly me.
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Post by: Vankraken
Filch wrote: TheAvengingKnee wrote:I bring most of the stuff on my tablet because there are no stores near to buy the physical books at and shipping books from GW has had issues in the past for me and I bought them digitally so I can use them at work as well. I also have no problem letting someone see my tablet to look at the list.
The reason I hate when people pick up successes first is then it's impossible to dispute if they pick up one that was not a success, if they remove failures first then I can always say that 2 laying there was a failure, the other way around they just get extras because they effectively cheated.
I just dont understand what is going thru their heads?
Oh successful dice! pick them up quickly before the opponent sees. Oh was that a failed dice? Not anymore!
If I'm rolling multiple rounds of rolls (3 sets of 20 instead of 60 dice at once for example) I tend to want to count the successes instead of picking up all the failures, then having to count the successes. Then again the people I play with I trust to play fair (theres only 1 person at my FLGS that I don't trust and I just avoid playing him) so I don't see an issue with picking up successes, especially when its a ton of dice rolls. Also its fairly obvious the difference between somebody trying to sneak in successes, such as they tend to immediately pick up the dice and hide what they are doing, instead just trying to get through rolls in a timely manner.
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Post by: Kavish
Picking up successful dice rolls instead of fails.
Counting up for wounds/hull points.
Cheesy armies made of bad proxies.
People who hardly know the rules and deliberate over every little decision.
Automatically Appended Next Post: People who roll dice among the models (scatter rolls excepted).
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Post by: OgreChubbs
My biggest problem is people who complain about how other people play with their toys or how they roll the die. Nothing worse then toxic people sucking the fun from a toy game.
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Post by: Filch
Vankraken wrote: Filch wrote: TheAvengingKnee wrote:I bring most of the stuff on my tablet because there are no stores near to buy the physical books at and shipping books from GW has had issues in the past for me and I bought them digitally so I can use them at work as well. I also have no problem letting someone see my tablet to look at the list.
The reason I hate when people pick up successes first is then it's impossible to dispute if they pick up one that was not a success, if they remove failures first then I can always say that 2 laying there was a failure, the other way around they just get extras because they effectively cheated.
I just dont understand what is going thru their heads?
Oh successful dice! pick them up quickly before the opponent sees. Oh was that a failed dice? Not anymore!
If I'm rolling multiple rounds of rolls (3 sets of 20 instead of 60 dice at once for example) I tend to want to count the successes instead of picking up all the failures, then having to count the successes. Then again the people I play with I trust to play fair (theres only 1 person at my FLGS that I don't trust and I just avoid playing him) so I don't see an issue with picking up successes, especially when its a ton of dice rolls. Also its fairly obvious the difference between somebody trying to sneak in successes, such as they tend to immediately pick up the dice and hide what they are doing, instead just trying to get through rolls in a timely manner.
Is it because you play ork and need 5s and 6s?
I play CSM and hit on 3s so I have fewer fails.
For that situation, why not pick up the successes so the opponent can see and put them to the side. Hold the dice as you would pinch a coin not just the whole hand covering over it.
Automatically Appended Next Post:
OgreChubbs wrote:My biggest problem is people who complain about how other people play with their toys or how they roll the die. Nothing worse then toxic people sucking the fun from a toy game.
Oh realy? How about I play you by rolling the dice side ways so it spins with a 6s on top and have them land a majority on 6s? How about I take my time placing my units with perfect 2" coherency. How about I hold my maelstrom cards and flick thru them like a mtg nervously does to distract you?
Would you still want to play me? Probably not.
Now imagine being in a tournament and you are forced to tolerate that.
Oh and the dice counting up?
Why dont you have enough dice? Dice is the cheapest part of the game! Are you really that broke? You can go to the dollar store and buy 8 dice for $1! Spend $10 now you have 80 dice!
If you cant afford to buy more dice then you cant afford this expensive game.
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Post by: dragoonmaster101
War Kitten wrote:My only other big annoyance is when my opponent's stop paying attention to the game. I get it, as Guard my movement phase can take a while depending on my force, but you can at least attempt to look interested.
How I remedy this when playing against horde armies is I ask to look at one of their models, be it a tank or monstrous creature, and I examine and talk about its fluff just to make sure they don't feel uncomfortable that they are taking a long time. This is just a nice thing to let new players thing without feeling rushed and to avoid my biggest pet peeve, the nervous 'so how was your day' question which really draws me out of the game knowing that they are worried about my attention span.
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Post by: master of ordinance
Iron_Captain wrote: master of ordinance wrote: Akar wrote:
Out of Game
5) Scratchbuild Proxies. Foamcore/Lego/Papercraft/etc. are fine for a few games or a month or two if it's something you plan on testing to see if it's something you want to invest in. This game is expensive, and if you're broke then I get why you'd want to try stuff out first. When I see that other purchases/additions to the army have been made, and you're still using the 'proxies', it's time to man up. It's borderline disrespectful to those of us that have taken the time/effort/$$ for you to still play, and even win, with stuff you have no intention of buying.
6) Forgeworld Proxies. Kind of on the same lines. If you don't have the Forgeworld model after a few games, aren't willing to support FW by purchasing their products, you shouldn't be allowed to use the rules. I know there are some VERY well built scratch builds out there, and everyone will draw the line differently. I just keep it simple and draw it at owning the actual product. Still, this is a minor irritation, as they might be practicing for an event that will allow stuff like this. For Casual games, keep it among your friends.
Eh now you see I dont use GW miniatures because I really do not like them.
For my Infantry I use Bolt Action British and German Infantry
For my tanks I use Bolt Action Churchills and Tigers/Panthers, converted 1:32 scale light tanks and a scratch built Thunder that was once a broken Rhino model.
For my flyers I plan to use some 1:56 scale stuff once I find it.
I do own an IG Shadowsword but I am scratch building my new Baneblade chassis to fit in with my army.
In addition to this I simply cannot afford to purchase GW/ FW stuff. Not when I am paying £2+ for a single Guardsman. Not when a tank costs £38+. And most certainly not when I need 60+ Guardsmen and 10+ Battletanks.
Your comment does come off in a kind of elitist way, as though we peasants are not good enough for your rich boys game.
Why aren't you playing Bolt Action then
It has better rules, and seeing as that you already have the models...
BTW, there is nothing elitist about wanting to play 40k with 40k models. This is 40k after all, not Bolt Action. For some people, having the 20th Century Wehrmacht running around in their science fiction games breaks immersion.
I myself am fine with non- GW models (I use non- GW models for my IG infantry) as long as they fit the spirit of the 40k universe.
Oh how I would love too but mylocal scene could be best described as Kirby's dream 40K is the one game you can be assured will be played every night no matter what although some interest in none GW games does finally seem to be blooming in the form of a few Guildball players.
Besides, we have regiments whom are essentially ww1/ww2 forces so why not make the most of it
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Post by: Pouncey
Oh, I have another minor annoyance, but most people probably won't be able to relate to it.
I play exclusively at home, against my mom. We have a cat and a dog as pets, and our dedicated gaming room is a small bedroom which barely has room for a 6x4 table with a couple of feet of space on three sides, with the fourth side being a short end right up against a wall.
Every single time we go in there to play some WH40k, the cat and dog invariably come to the door of the room and whimper or meow to be let in. And my mom invariably lets them. The cat then proceeds to jump up onto the board and sniff around, which my mom finds adorable. The dog, on the other hand, snuffles around for a bit then lies down. He's big enough that it's hard to step past him, and whenever I have to, he gets antsy that I might accidentally step on him due to my foot coming down within six inches of him, and he barks at me.
So, yeah, that's a big part of why I haven't done too much gaming, even before my 40k stuff was almost all packed away in boxes while we try to sell our house.
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Post by: KharnsRightHand
I encountered the "count up wounds" for the first time yesterday. Confused the hell out of me when I saw a Dreadknight that my partner had dealt a few wounds to have a 3 on it next turn. And then later when I focused everything I had on one with a 1 on it, thinking I was about to finish it off, when nope, now it has a 2...
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Post by: jreilly89
KharnsRightHand wrote:I encountered the "count up wounds" for the first time yesterday. Confused the hell out of me when I saw a Dreadknight that my partner had dealt a few wounds to have a 3 on it next turn. And then later when I focused everything I had on one with a 1 on it, thinking I was about to finish it off, when nope, now it has a 2...
Yeah, I never understood counting up wounds. OT, another thing that bugs me is people who don't have an Off switch. I have a couple of friends who always bring their best lists, even in casual games. Recently I played a buddy and brought a pretty casual Ork army and he drops out a Decurion list.
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