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40k - Why So Salty? @ 2015/12/26 04:30:42


Post by: Krug001


Hey 40k Folks -

This could turn into show, but my goal here is an on-topic and insightful conversation around the following? I don't think our hobby is sinking. I don't think there is a majority of people who really believe this. I think that there is an angry and loud minority on the inter-tubes.

I don't understand what folks are so negative regarding the table top, fluff, and hobby. I do understand that people spend a lot of time building, painting, and reading about these models (whether fluff and/or rules). The time investment is immense, so any changes or threats to "the way I want it" or "they way it used to be" make for a hot subject.

This could be a change to the rules or just a bad string of games. Heck, even the case of my Deathwing a bad 2.5 years of games followed by a "bad" change.

The question still stands for me, is the people I choose to surround myself with see the game for what it is and adapt their tactics/ list building to meet the meta. We will experiment and get tabled or table someone - yet talk about the lists weaknesses against the meta/ off meta picks. And it is enjoyable. I am in a game that is constantly changing due to frequent model/ rule changes. I get decent play out of the lists I build and modify. I win and get ousted at tournaments with my DA, Nids, and Sisters.

Why are people so focused on the negative? Was just on a friendly DA Facebook group talking about a book got for X-Mas. A different member went on about how it was against the fluff - when really all I saw was just a lack of imagination on their part due to a sentence in a codex disagreeing with a well explained passage about why a company commander wasn't part of the inner circle. This lead to a number of bashing comment on the author. Why?

Why are people so negative, yet stick around? Why do people who seem to have nothing, but bad, to say about the hobby not just do something else? There are tons of different things to do with your time - why pick something that infuriates you?


40k - Why So Salty? @ 2015/12/26 05:39:20


Post by: Vankraken


People are passionate about the hobby and it brings out the vocal complaints when stuff isn't being done well. Unfortunately GW is a company that is not consumer friendly and outright ignores its customer base. So you have passionate people and a company that operates in a manner that is cold and passionless as GW's actions show little to no concern about quality of rules, fluff, or being fun. They just want to make models for people to buy. All that resentment and thus negativity spills over into other topics of discussion because it feels like our concerns and wants fall on deaf ears. Some people are better than others at keeping the negativity from spilling over.

That being said there are always a small minority that tend to be socially lacking and aren't able to be flexible in the least about things. In any area of interest you will find these kinds of people but when you have a community of disgruntle and passionate members then that negativity can possibly result in a feeding frenzy / negativity echo chamber of sorts.


40k - Why So Salty? @ 2015/12/26 05:55:09


Post by: Grizzyzz


If it can be debated on the internet then you will always find negative minded folk.

Unfortunate truth in today's world.


40k - Why So Salty? @ 2015/12/26 06:54:48


Post by: Peregrine


People focus on the negatives because there are a lot of negatives to focus on. 40k is an appallingly bad game with some decent models (though less and less with every new release) and great fluff (though less and less with every new release). But people keep coming back to it in the desperate hope that the things they enjoy about the hobby can make up for the bad parts. Whether or not this is true depends on the person, I guess.


40k - Why So Salty? @ 2015/12/26 07:11:09


Post by: gmaleron


It's easier to complain and be negative then be positive and constructive, people don't want to put the effort in and take the easy way out. Granted there are a few things about the game I'm disappointed with but as stated I tend to adapt and overcome, and often enjoy the challenge of facing new things that may or may not be considered too strong, silly rules ect.


40k - Why So Salty? @ 2015/12/26 07:11:47


Post by: autumnlotus


Here is my opinion, as someone who plays/used to play sisters of battle, black Templar, and word bearers: GW is very inconsistent with how it treats its Lore and balance. They will shift things all over the place to sell a new product, and do halfassed digital books for things they consider dying. They will make a new model for space marines every month, but leave most other armies with monopose single option HQs and take away options from rulebooks because of said terrible models. Say hello to my Venom blade archon with clone field...which sits on my shelves since 5th edition.


40k - Why So Salty? @ 2015/12/26 08:58:04


Post by: Jancoran


Human nature. No one is immune.

The trouble, in one sentence or less:

People who hate losing way more than they like winning.



40k - Why So Salty? @ 2015/12/26 08:58:18


Post by: Yoyoyo


Anger isn't necessarily confined to the game, people will bring their unrelated agendas and personality quirks into 40k.

40k is very different than a videogame in that there is a strong element of social interaction, from rules interpretation to "balance" to expectations of etiquette. Demonizing GW can serve to triangulate friction, rather than blaming the party across the table, you can blame an impersonal 3rd party. In these respects making GW an acceptable and distant common enemy preserves peace within the 40k fanbase.

Exorbitant prices and corporate-driven agendas are more valid criticisms (like GW's frivolous lawsuits), but I don't you were talking about more mature and grounded behaviour.


40k - Why So Salty? @ 2015/12/26 09:03:58


Post by: niv-mizzet


-Games take several hours.

-The typical player may only get to play once a week or less, due to scheduling issues with other players etc.

This leads to players that don't get enough of the game to satisfy their tastes, and have spare time on the internets.

Now combine that with:

-tons of balance issues and legitimate complaints about the game, as well as severe issues with the company running the game.

And you have a recipe for a negative player-base.


40k - Why So Salty? @ 2015/12/26 09:05:16


Post by: Vaktathi


 Peregrine wrote:
People focus on the negatives because there are a lot of negatives to focus on. 40k is an appallingly bad game with some decent models (though less and less with every new release) and great fluff (though less and less with every new release). But people keep coming back to it in the desperate hope that the things they enjoy about the hobby can make up for the bad parts. Whether or not this is true depends on the person, I guess.
Peregrine basically nailed it.

There's a lot of great stuff to 40k. Most people that are salty about 40k aren't really so much butthurt about losing, but rather that the quality of the experience they love so much is decreasing.

For me, the pricing, increasingly insane rules, and just as importantly, declining quality of background and changing style of imagery to mimic something you'd find in a MOBA videogame as opposed to the more classic "heavy metal" look are all problems that decrease the quality of the experience. I love the 40k universe, which is what keeps me at least minimally engaged, but, like many others, the direction of the last few years isn't what we'd like to see.

No different than Star Wars fans who loved the original movies and griped tremendously about the prequel trilogy. They loved the original movies, despite some of their flaws, and there were very real and very compelling complaints about the prequels (still haven't seen the new flick so I won't comment).


40k - Why So Salty? @ 2015/12/26 09:07:31


Post by: eskimo


Also too many people out there treat 40k as a truly competitive game, so it's inbalance only multiplies the negative behaviour. Even just mentioning this i've seen people get really edgy and snappy.

However the painting section is bliss, and others see 40k for what it is, a social make your own path game.



40k - Why So Salty? @ 2015/12/26 09:07:40


Post by: Psienesis


I don't think our hobby is sinking. I don't think there is a majority of people who really believe this. I think that there is an angry and loud minority on the inter-tubes.


Just because you believe something doesn't make it true, and the evidence suggests that your opinion is incorrect.

Why are people so negative, yet stick around? Why do people who seem to have nothing, but bad, to say about the hobby not just do something else? There are tons of different things to do with your time - why pick something that infuriates you?


Because there's a great IP buried under the tons of crap GW has foisted on it.


40k - Why So Salty? @ 2015/12/26 09:29:26


Post by: Dr. Delorean


 Peregrine wrote:
People focus on the negatives because there are a lot of negatives to focus on. 40k is an appallingly bad game with some decent models (though less and less with every new release) and great fluff (though less and less with every new release). But people keep coming back to it in the desperate hope that the things they enjoy about the hobby can make up for the bad parts. Whether or not this is true depends on the person, I guess.



I see a lot of people on here and elsewhere saying the same thing, that 40k is 'appallingly bad', but it always makes me wonder.

What makes a bad game? What makes a good one? We can focus on just the game portion of the experience (so excising 66% of the overall experience), but we're still left with the problem of finding an objective metric by which to evaluate a fundamentally subjective experience.

Sure, you can make arguments that 40k's rules are confusing and unclear, the balance in between the armies is lacking, the game system doesn't know what it wants to be (small skirmish-level or huge mass-battle), and many other things, but those are all just potentially influential elements to the actual most important factor: is the game fun?

Tabletop Wargaming isn't an artform (remembering that we're just talking about the game, not the models here), it's sole purpose is to entertain. So the only important matter is whether the game is entertaining.

In order for 40k to be 'appallingly bad' in an objective sense, it would have to utterly fail at being entertaining, but given the fact that it is -still- the most popular tabletop wargame in an arena that's only getting more competitive, I think we can safely say it has not yet failed at being fun, at least for most people who play it.

Now, if you'd used a less hyperbolic phrase, such as 'poorly designed' or 'underdeveloped', I would've agreed with you wholeheartedly, but you didn't. You said "appallingly bad', attempting to make an objective assessment of a subjective experience. I'd suggest in future to watch how you phrase things if that wasn't your intention.


To respond to the OP - most of the time, people will only provide their opinion of something if it's negative. How many times have you received adequate (not absolutely groundbreaking or particularly stellar, just adequate) service at a restaurant and then gone onto the internet to tell anyone who'll listen? There are a lot of people who'd never leave a positive review but would leave a scathingly negative review if anything at all was wrong. That's the lens you need to view 40k discussions online from. There's a VAST silent majority out there perfectly happy to play the game and not say a thing against it.

I myself honestly don't see the point of being negative about it, the game is what it is and there's no catharsis to be had by going onto the internet and sharing your complaints. GW doesn't listen, and at best you'll just get an echo chamber of other disgruntled players who share your opinion and all the community gets is more negativity.

It's why it's so refreshing to see people making suggestions on how to make the game better - they've identified a problem, but instead of just complaining about it and doing nothing, they're actively working to fix the issue. When we have a problem at work, we're not allowed to tell the supervisor about it until we've thought of at least one way to potentially remedy it. I reckon all the various 40k discussion forums would improve dramatically if a similar rule was introduced.


40k - Why So Salty? @ 2015/12/26 10:06:50


Post by: wuestenfux


Well, GW doesn't treat their player base nicely. They have mutated to a miniature making company selling their products to collectors. The gaming aspect has fallen behind. However, I think that most of their customers are players in the first place. Its a bad situation.


40k - Why So Salty? @ 2015/12/26 10:42:21


Post by: xana666


Some of the blame is on us too. Sure some of the new codices are really strong (looking at you eldar/tau/necrons) but we don't have to play super cheese all the time, it hurts the game. I play tau, but I started before it was this good, I had no idea what it was like when I rejoined 7thed. I played them because I liked them, and as such I don't bring cheese. I'm never going to bring stormsurges, no more than 1 Riptide, and avoid the new stealth cadre. I play with alot of friends, one of which is brand new to the game, played like 4 games, so what's the fun in bring cheese and smashing him? We all need the chill out a bit and do the same with our lists.


40k - Why So Salty? @ 2015/12/26 11:02:49


Post by: Tainted


xana666 wrote:
Some of the blame is on us too. Sure some of the new codices are really strong (looking at you eldar/tau/necrons) but we don't have to play super cheese all the time, it hurts the game. I play tau, but I started before it was this good, I had no idea what it was like when I rejoined 7thed. I played them because I liked them, and as such I don't bring cheese. I'm never going to bring stormsurges, no more than 1 Riptide, and avoid the new stealth cadre. I play with alot of friends, one of which is brand new to the game, played like 4 games, so what's the fun in bring cheese and smashing him? We all need the chill out a bit and do the same with our lists.


I don't think it's fair to hold players responsible for the game's balance issues. A company is responsible for the quality of its product, not the consumer. As the saying goes, "hate the game, not the player".


40k - Why So Salty? @ 2015/12/26 11:03:22


Post by: Deadnight


xana666 wrote:
Some of the blame is on us too. Sure some of the new codices are really strong (looking at you eldar/tau/necrons) but we don't have to play super cheese all the time, it hurts the game.


Kinda hard to do sometimes though, isn't it?

I mean, back in fifth, all you had to say was 'I love the idea of airborne guard', or 'I love grey knights', and frankly, whatever you took had a really good chance of blasting whatever you wanted off the board. And regardless of your intent, you were tfg.

In sixth and seventh, it was 'I love saim hann eldar' and 'decurion'. Especially if your mate plays blood Angels or chaos.cI mean when your alternative to not play super cheese all the time is to essentially gut your own codex in terms of what's ok to field, put massive terms and conditions on what your opponents with allow you to play, and essentially tie yourself in a knot over it, then I really have to question the logic of this approach, it's a bit of a race to the bottom, frankly. What's the point in playing a game with really cool toy soldiers,when, at the end of the day, you're not actually allowed to play with your really cool toy soldiers.

If anything, this approach 'hurts the game' just as much, because there is a whole host of options you are now forbidden to field. The eldar player might as well shelf his whole army, and that's hardly fair either, is it?


40k - Why So Salty? @ 2015/12/26 11:06:09


Post by: Rayvon


///


40k - Why So Salty? @ 2015/12/26 11:11:28


Post by: Furyou Miko


It's human nature to focus on the bad things rather than the good - we're mentally geared to dominate and control the world around us (even if we're programmed to be less dominant when it comes to other humans) - and so focussing on the 'bad' things is focussing on the 'things that need fixing'.

With things like games, we can't ever have that control, so we get stuck in this continual "I need to fix this" thought loop that builds up toxic levels of frustration.

"I like this" -> "Actually, this could be better" -> "I ca't make it better" -> "This makes me angry." -> "Ah! I better get more humans to help me make it better" -> "None of us can make it better." -> "This makes us all angry." -> "This bit's cool though." -> "Actually, this bit could be better" -> -> ->


40k - Why So Salty? @ 2015/12/26 11:15:24


Post by: Tigramans


Because neckbeards, that's why.


40k - Why So Salty? @ 2015/12/26 11:39:47


Post by: Makumba


Why are people so negative, yet stick around? Why do people who seem to have nothing, but bad, to say about the hobby not just do something else? There are tons of different things to do with your time - why pick something that infuriates you?

Can't sell my army to anyone, so am stuck with it. There is nothing good about playing IG. Because I invested 2 years of working in germany, I have two years less money to spend on other stuff. If I knew that IG is going to be fun to play for less then 6 months, and that in two years there are going to be cheaper and better systems to play I would save my many. Although If I had that typ of precognition powers, I would probably invest it in to lotto .


40k - Why So Salty? @ 2015/12/26 11:58:14


Post by: oldzoggy


For most of us this is how we spend our free time and our (poorly managed) hobby budget on

It sucks when you don't have controll over "your" hobby or investment. If you want to see just how silly all is compare it with an other hobby. Lets say fishing. Amateur fishers would be outraged if city council adjusted the rules of fishing every few years forcing you to buy all new fishing gear or be forced to never catch a fish or fish alone ( this is why using metaphors sucks : P )

The mismatch of us thinking that it is our hobby and the company doing what it wants creates a lot of friction.
There are multiple solutions to this friction but most aren't truly satisfying.

-Changing your view on what is your hobby. From my hobby is 40k to collecting painting and playing with miniatures.
This works for a lot of us but it sucks when you just want to be able to play 40k in a store.

-Accepting the change 40k brings.
This is hard when you cant afford (both in time and money) to keep up with GWs changes,, and there might be some changes you just don't like at all such as the end times or age of sigmarification.

- Find a new hobby.
This might be the sanest thing to do. Sadly most of us are kinda addicted to it, this might not be what we live for bit it comes close for some of us.


40k - Why So Salty? @ 2015/12/26 12:01:13


Post by: vipoid


 gmaleron wrote:
It's easier to complain and be negative then be positive and constructive, people don't want to put the effort in and take the easy way out.


 Rayvon wrote:
Because some people suck and feel the need to bring others down as well as themselves.


 Tigramans wrote:
Because neckbeards, that's why.


I always find it interesting how many people on these forums bleat about how everyone should be positive, constructive, polite etc., only to immediately dismiss any legitimate criticism of GW/40k with not just negativity but also bile, insults, condescension etc..


40k - Why So Salty? @ 2015/12/26 12:10:05


Post by: Thimn


http://www.torrentoffire.com/7348/product-management-games-workshop-and-the-future

Even Torrent of Fire is looking to close the drapes on promoting 40k.

As I said in another thread on here a few days back. 40k in my neck of the woods has seen a substantial drop in players and many gaming clubs dropping it all together. Warmachine and Dropzone are the replacements, and the clubs seem happier. Clean rules and no rules debates to understand how the games work.

The 40k rules questions alone would go on for days and see people drop off social media, over simple things like D Weapons (how do they work). The rules aren't clean and it leads to frustration.


40k - Why So Salty? @ 2015/12/26 12:39:24


Post by: SpinCycleDreadnought


Deadnight wrote:
xana666 wrote:
Some of the blame is on us too. Sure some of the new codices are really strong (looking at you eldar/tau/necrons) but we don't have to play super cheese all the time, it hurts the game.


Kinda hard to do sometimes though, isn't it?

I mean, back in fifth, all you had to say was 'I love the idea of airborne guard', or 'I love grey knights', and frankly, whatever you took had a really good chance of blasting whatever you wanted off the board. And regardless of your intent, you were tfg.

In sixth and seventh, it was 'I love saim hann eldar' and 'decurion'. Especially if your mate plays blood Angels or chaos.cI mean when your alternative to not play super cheese all the time is to essentially gut your own codex in terms of what's ok to field, put massive terms and conditions on what your opponents with allow you to play, and essentially tie yourself in a knot over it, then I really have to question the logic of this approach, it's a bit of a race to the bottom, frankly. What's the point in playing a game with really cool toy soldiers,when, at the end of the day, you're not actually allowed to play with your really cool toy soldiers.

If anything, this approach 'hurts the game' just as much, because there is a whole host of options you are now forbidden to field. The eldar player might as well shelf his whole army, and that's hardly fair either, is it?


The attitude towards Eldar is why I sold them off (I rarely got in games but I was hella keen on viable Biel-tan) It's awful hard to get motivated and search the net for inspiration when there's naught but outright hatred towards <insert faction here>

Regarding 40k as a whole, I figure most people just want fun games where they don't need to worry about being tabled by the latest hotness or what-have-you. Bearing in mind I'd love to fight down a titan et al as a "Bring it on!" type of let's-see-how-long-I-last, but I certainly don't want that to be the case in ever single game. To each their own though, but compromise must happen between players and such.

Not sure if this makes much sense,I've been drinking as it's boxing day


40k - Why So Salty? @ 2015/12/26 12:44:47


Post by: oldzoggy


 Tigramans wrote:
Because neckbeards, that's why.


Jup veterans that GW [MOD EDIT - Language! - Alpharius] too many times are more likely to be angy / negative.
Also the nature of annon internet usage. Here we can vent / spamm all our negative toughs as lord_poopy_farts_the_brave_2 without anyone ever knowing that it was really you and without any "real" social interaction.


40k - Why So Salty? @ 2015/12/26 12:56:01


Post by: AllSeeingSkink


 vipoid wrote:
 gmaleron wrote:
It's easier to complain and be negative then be positive and constructive, people don't want to put the effort in and take the easy way out.


 Rayvon wrote:
Because some people suck and feel the need to bring others down as well as themselves.


 Tigramans wrote:
Because neckbeards, that's why.


I always find it interesting how many people on these forums bleat about how everyone should be positive, constructive, polite etc., only to immediately dismiss any legitimate criticism of GW/40k with not just negativity but also bile, insults, condescension etc..
Yeah, it's often the defenders of 40k/GW that turn casual disagreement in to a vitriolic exchange.

So often it comes down to people making negative comments about the game and then the retort comes instead of supporting the game, attacking the person who made the negative comment.


40k - Why So Salty? @ 2015/12/26 13:17:00


Post by: Wayniac


For me, it's because while I constantly get enticed by 40k, I realize every time that the game is utter trash if I would try to play it in the way I have to, which is pick-up games at a game shop/GW shop. Maybe it would be a different story if I had a club that played in a certain way, but I don't. I would be showing up on weekends at a game store, seeing if anyone wanted a game, and then having my enjoyment 100% dictated by if my opponent is a douchebag or not.

What makes a game good/bad? Good rules that actually try to be balanced for an enjoyable game, without favoring any one faction or trying to push stronger things to sell models (i.e. the opposite of what GW does), being well-written to avoid having rules discussions or house rules to fix glaring holes in the rules (i.e. the opposite of what GW does), and being able to be played equally well in both a competitive and casual manner without screwing both over (i.e. the opposite of what GW does).

There's negativity because GW is a company that basically says they don't care about their customers, because they feel their customers are fanboys who will buy anything that they put out just because it has "Citadel Miniatures" on the box, and therefore can ignore writing rules that work while peddling the fantasy that they actually have a game that works, instead of something that lets you bring out your miniatures from the cabinet from time to time. They compare themselves to Apple in the sense that they must feel that people are lining up to buy anything they put out, and will buy it based on the brand name alone, regardless of the actual substance. The company itself is delusional and it shows in virtually everything they do.

Why do people still post? Because there's hope. I played 40k last time in 2000, and I've thought about 5-6 times since then of coming back. Last weekend I went to a newly-opened Warhammer store and bought a box to start playing again, and then I started to read through the rules again and see what it would cost me to start playing, and came to the realization that there's no compelling reason for me to play again because I want to play a game first, and miniatures second, while GW's entire modus operandi is miniatures first and the game second. There's no actual game, it's just pushing a bunch of models around and rolling a bucketload of dice, and that doesn't even sound remotely fun, and since the miniatures alone aren't enough to get me to play, why bother when there are other games out there that don't have crappy rules? It would be another story if I really was "omg so kewl" with the miniatures and was a painter/modeller first and a gamer second, but I'm not. I ultimately want a game to play, not miniatures to collect. Until 40k goes back to that (which I doubt it ever will) then I really can't see how it's the right game choice for me, since I know I would get frustrated and ragequit the minute that my well thought out, fluffy army gets steamrolled by some WAAC netlist, since I have zero interest in playing 40k in any competitive fashion whatsoever, but there's no guarantee that I can play it in a casual, narrative and/or campaign style of play due to relying on pickup games and events (if any are even run, last time I was looking at game stores they never had any events other than tournaments, it was all just "show up and play" which is probably the worst way possible to even attempt to play a game like 40k).

I'll put it this way: This time last week I was planning out a Khorne Daemonkin army for an escalation league, thinking of how to make it fluffy and writing up a backstory for the army, two days ago I was scouring eBay for bits to customize my Chaos Lord, today I'm back almost 100% on Warmachine instead because 40k as a game doesn't appeal to me at all, and the miniatures alone aren't enough to justify the high price for a lousy game. I can easily afford it, but why would I when there are other games that I will get more enjoyment out of and where I can actually improve as a player?

Also, it's very telling that nearly all the pro-GW posts tend to devolve into name calling or just outright ignoring facts, while the anti-GW posts are usually well thought out and back them up. All the "Why is everyone negative?" posts tend to insult huge swathes of people and completely ignoring their viewpoints and what is often actual evidence beyond "I'm having fun, so it's great" which is the most common retort.

Are we salty, or are you drunk on the kool-aid?


40k - Why So Salty? @ 2015/12/26 13:25:23


Post by: jonolikespie


Some of us simply remember better times and want things to go back to how they were. GW has made it clear that they do not wish to hearmfrom us, so here we are.


40k - Why So Salty? @ 2015/12/26 13:26:31


Post by: koooaei


Those who were the most vocal and salty started playing Warmahordes and every time they've sighted a 40k game over other tables, they emidiately started patrolling round it and barking happilly how awful 40k is and how superior Warmachine rules are.

Ironically, after a few months they grew tired of warmachine cause they said that every game was the same and that tourney builds are boring but everything else is garbage and unplayable.

So, we've got no warmahordes running atm. Some are trying mantic now - they like it so far.

X-wing is about to be started too.

As for me, i somewhat agree that 40k has a lot of crappy rules and an awful lot of balacne issues and that it deserves a hefty lot of criticysm but it's still playable and is very capable of being interesting, tactical and fun.

I do think that a lot of things need improvement and that you need at least some houserules to make the game more enjoyable. And that all this problems can be easily overcome if GW was a bit more caring and insightful.


40k - Why So Salty? @ 2015/12/26 13:28:01


Post by: jonolikespie


Wayne, I wouldn't say anyone here has drunk the kool aid (nome of the posters so far anyway) but are simply new to the game and don't have as much experience with other games or how GW treats us to be jaded yet.
Just look at whos on what side in this thread and then see when they joined the forum.


40k - Why So Salty? @ 2015/12/26 13:30:25


Post by: Wayniac


 koooaei wrote:
Those who were the most vocal and salty started playing Warmahordes and every time they've sighted a 40k game over other tables, they emidiately started patrolling round it and barking happilly how awful 40k is and how superior Warmachine rules are.

Ironically, after a few months they grew tired of warmachine cause they said that every game was the same and that tourney builds are boring but everything else is garbage and unplayable.

So, we've got no warmahordes running atm. Some are trying mantic now - they like it so far.

X-wing is about to be started too.

As for me, i somewhat agree that 40k has a lot of crappy rules and an awful lot of balacne issues and that it deserves a hefty lot of criticysm but it's still playable and is very capable of being interesting, tactical and fun.

I do think that a lot of things need improvement and that you need at least some houserules to make the game more enjoyable. And that all this problems can be easily overcome if GW was a bit more caring and insightful.


Haha that's kinda why I was looking back at 40k, but again I was all in on it a few days ago (money was a small concern, but alleviated now). Just I can't bring myself to pay that kind of money for a game that, judging from games I've watched both in person and online, is basically push stuff forward, roll buckets of dice, remove figures. There seemed to be zero tactical depth involved, and the fact the rules are so imbalanced makes me sick sometimes.

I easily have the cash reserves right now to go to the Warhammer shop and drop like $400 on 40k, the question is why would I?


40k - Why So Salty? @ 2015/12/26 13:43:36


Post by: Akiasura


Because I own enough models to put a down payment on a house, and have spent enough time on this game to have raised a child instead.

Despite that, this game has become pretty bad for me lately. The armies are more unbalanced than ever, and the online forums have become even worse, with clearly marked factions between competitive and casual at all costs players.

I never wanted to play other table top games, but 40k just doesn't do it for me like it used to. It's still my favorite in terms of fluff, and if the game was fixed I'd drop WMH in a heartbeat, but for now I can't make this game my main focus. I play necromunda to get my 40k, and play about 1 time a month.


As for why others hate it, everyone nailed it.

1) This hobby is expensive. Many of us have played for years and own a lot of models. When you have such a hefty cash investment, you get emotionally involved.

2) This hobby is time intensive. Games take a while, its not always easy to find one (lately) so you may have to drive, collecting and assembling an army takes a while too. From that time, you get invested as well.

If this game was like SSB4, where it's 60, a GC controller + adapter and a 7 minute session, I wouldn't care, despite me being a big SSB fan

3) The online community. The online community for this game was pretty great. There were always a few negative people or those who weren't realistic, but for the most part this community was a tight knit group of semi-competitive fluff nuts, and it was great. Lately it's been divided into semi/majority competitive and casual at all costs, with the two being unable to see eye-to-eye on anything. Most of the topics devolve into name calling or insults (oddly enough, from the casual crowd more often) whenever it becomes a stalemate.


40k - Why So Salty? @ 2015/12/26 13:56:35


Post by: gmaleron


 vipoid wrote:
 gmaleron wrote:
It's easier to complain and be negative then be positive and constructive, people don't want to put the effort in and take the easy way out.

I always find it interesting how many people on these forums bleat about how everyone should be positive, constructive, polite etc., only to immediately dismiss any legitimate criticism of GW/40k with not just negativity but also bile, insults, condescension etc..


Posting only half of what I said in claiming that I'm dismissing issues with the game is not constructive. If you were to look at my entire post I even said there's certain things about the game that disappoint me and they could be changed I would be all for it. The only point I'm trying to make is that regardless of how much we complain about certain things, it's not going to change anytime soon. Better to suck it up and learn to deal with it until it's updated or as ITC has gone about things be constructive and tweak things to make them better. Complaining doesn't get you anywhere, especially in this case with GW, it does not mean I blindly support them.


40k - Why So Salty? @ 2015/12/26 14:03:19


Post by: Inflatable love badger


bless, I love these discussions, they are very amusing.
They would be a lot shorter if people supported their opinions with evidence, but not nearly as fun to read.


40k - Why So Salty? @ 2015/12/26 14:09:15


Post by: vipoid


 gmaleron wrote:
Posting only half of what I said in claiming that I'm dismissing issues with the game is not constructive.


Nor is claiming that any negative views are people just not wanting to put the effort in.

 gmaleron wrote:
If you were to look at my entire post I even said there's certain things about the game that disappoint me and they could be changed I would be all for it.


That doesn't alter or excuse the first part of your post.

 gmaleron wrote:
The only point I'm trying to make is that regardless of how much we complain about certain things, it's not going to change anytime soon. Better to suck it up and learn to deal with it until it's updated or as ITC has gone about things be constructive and tweak things to make them better. Complaining doesn't get you anywhere, especially in this case with GW, it does not mean I blindly support them.


Then try understanding that not everyone feels that way, and people deal with their frustrations in different ways. At the very least, why should we act as if everything is fine? Dakkadakka is not GW's marketing department and shouldn't act like it.

Saying that any negativity is just 'taking the easy way out' is both extremely insulting and dismissive of the many problems. Also, what about all the people who complain about the rules and take the time to make their own? I guess they're just taking the easy way out, too.


40k - Why So Salty? @ 2015/12/26 14:12:33


Post by: gmaleron


Discussing an issue with the game in a mature manner is one thing, having a nerd rage rant and demanding on reasonable changes is another. Not saying any one particular is guilty of this but I have seen a lot more of the latter rather than the former on here. My original post was not to upset individuals but there's no reason to be so sensitive about it I'm just calling it as I see it and unfortunately on here more people tend to go with this sucks it should be changed or to what I want rather than this sucks let's figure out a solution for everyone.



40k - Why So Salty? @ 2015/12/26 14:24:10


Post by: Azreal13


When the game's creator seems to feel there's an issue, it's fair to say there's probably an issue...

http://unpluggedgames.co.uk/features/blood-dice-and-darkness-how-warhammer-defined-gaming-for-a-generation/


40k - Why So Salty? @ 2015/12/26 14:35:15


Post by: Ashiraya


Because 30k exists. It is a deeply flawed game with countless kinks and imperfections, and it is the Messiah of wargaming compared to 40k.


40k - Why So Salty? @ 2015/12/26 14:39:22


Post by: Wulfmar


Some people are upset because the flavour is being sucked out the game. The history (characters dropped etc), the fluff contradicting the rules (for some models), the playstyle of certain models because they have unusable rules.

Sometimes simply because the game is unfair balance-wise in a big way.

Some of us still play occasionally, we've turned into thematic players who occasionally play to 'forge the narrative' while expecting our bad guys to be curb-stomped. We still like what the game story is and how the rules could be - but we are disenchanted.

Throw into that the ever increasing price gouging making the game even more inaccessible (currently £60 for x3 AoS knights on horse as an example) and you have a big barrier to entry or army building for many people.

Many of the *angry* grumpy gamers seem (to my eye at least) to be those who are competitive players, or a lot more competitive than me still at least - where I've give up hope, they still expect it to be competitive.


For competitive games, I've moved onto Saga, Lion Rampant, Frostgrave and am currently organising things to make a set for Canvas Eagles. They're balanced and fulfill that role for me now.

GW has an on the street presence while the other games I've mentioned you have to be deep into the rabbit hole of tabletop to find out about them. GW got me started but in many respects 40k is like a broken children's toy that I'm both fond of for the stories, but have outgrown when I want something competitive.


40k - Why So Salty? @ 2015/12/26 14:55:57


Post by: eskimo


While this is full on opinion i find it strange how people prefer other games models over GW. But i am a tyranid fan. I just love turning up to game nights and people have different armies and models.

However this line of thought is reliant on people not succumbing to the power trips. A good friend plays Necrons and never does cheese so i am lucky there.

But i don't truly think anyone is truly happy with GW's attitude, they are less vocal as some people just hate being negative where as others are happy to voice critism.


40k - Why So Salty? @ 2015/12/26 15:13:32


Post by: AllSeeingSkink


 koooaei wrote:
Those who were the most vocal and salty started playing Warmahordes and every time they've sighted a 40k game over other tables, they emidiately started patrolling round it and barking happilly how awful 40k is and how superior Warmachine rules are.

Ironically, after a few months they grew tired of warmachine cause they said that every game was the same and that tourney builds are boring but everything else is garbage and unplayable.

So, we've got no warmahordes running atm. Some are trying mantic now - they like it so far.

X-wing is about to be started too.

As for me, i somewhat agree that 40k has a lot of crappy rules and an awful lot of balacne issues and that it deserves a hefty lot of criticysm but it's still playable and is very capable of being interesting, tactical and fun.

I do think that a lot of things need improvement and that you need at least some houserules to make the game more enjoyable. And that all this problems can be easily overcome if GW was a bit more caring and insightful.
Shows what you know, I have never been interested in warmahordes at all


40k - Why So Salty? @ 2015/12/26 15:23:48


Post by: Accolade


Although there are many good points that people have brought up in regards to reasons for their frustration with 40k, I think the issues are really boiling down to cost, and GW's attempts to make more and more money from the same experience.

This obviously starts with the constant price increases. We may have moved away from the yearly across-the-board increases, but now each new faction/kit comes with those prices incorporated, so you have an imbalance in prices between factions. But the question is why are we experiencing these year-on-year price increases on kits (way beyond inflation) in the first place? Kit quality has certainly improved, but the pricing between the kits never seems to be based on complexity or even material involved. And then you have blatant cost increases like the halving the dife avengers box- even the most die-hard GW fan has to admit that's purely a cash grab.

The codexes have become their own attempt to cash in on the experience as well. New books are released with no attempt to improve, merely to change. And what used to be a 4-year shuffling seems to have very quickly moved to a 2-year thing. Hell, the Imperial Knight book lasted one year!

And for all of these price increases, are people not still trying to play the same 1500pt game? (Although what's 1500pt now is significantly larger than its earlier iterations). People are paying more and more for the same thing, and it's chaffing more of the 40k crowd than previously.

You can see this with some of the positive changes too- the Battle at Calth is seen as a pretty good deal and the Horus Heresy stuff is becoming more popular for its attempt at balance and forward progression rather than just shake-up. But if GW doesn't commit to reversing the trends it's established over the last 10 years, I think things will only get worse for them and the community.


40k - Why So Salty? @ 2015/12/26 15:33:24


Post by: Azreal13


Just I can't bring myself to pay that kind of money for a game that, judging from games I've watched both in person and online, is basically push stuff forward, roll buckets of dice, remove figures. There seemed to be zero tactical depth involved, and the fact the rules are so imbalanced makes me sick sometimes.


This is my personal situation too. I'm somewhat insulated from balance issues because of the guys I would play, I'm somewhat insulated from prices as I'm not above "importing" my models for the Far East, but even by minimising these two fundamental issues, the game just wasn't fun for me anymore. 6th started to erode player choice in favour of random tables, 7th doubled down on this. My issues were magnified as I was primarily playing daemons, so the amount of bookkeeping required, much of which it was only fair to do in front of my opponent, meaning I couldn't just turn up ready to go, was excessive.

40K games seem to boil down to 1) move or don't. 2) shoot, what target? 3) assault or not, what target? Interspersed with long periods of inactivity while one's opponent has their go and bracketed by long periods setting up and packing away.

When one has no guarantee of a fair game, and there's very little one can do once the game starts (as so much is determined by list construction) I'm just not prepared to invest the time necessary to play when there's so many options without those drawbacks.


40k - Why So Salty? @ 2015/12/26 15:35:44


Post by: Wulfmar


I think Accolade has explained one of the big factors for me personally. I just can't afford the combination of the higher prices with the rapid pace of making things I've bought redundant (codices) or ineffective (half my armies and units which then have to be replaced with models that are now effective thanks to the new codex)

I hate the idea of quoting myself, but I don't fancy retyping it all: In addition to this, it's the attitude of GW in general that gets to me.
 Wulfmar wrote:
Anecdotal - I got a few emails from games companies today. Out of them, 3 of the emails (such as Warlord Games) said a simple 'Merry Christmas' or 'Happy Holidays'.

The GW email said 'now you have your Christmas money, why not spend it on these' with a link to an imperial knight, archon on that flying beast and some dragon (smaug I think?) - some of their most expensive models.

Needless to say the difference in attitude between the smaller companies and GW was plain to see. It doesn't help with people's negative perception of GW.

I can't help but get the feeling that GW speaks to us like we are children / simpleton cash cows while other companies seem mature and relaxed. I visited Warlord, Perry and North Star and there was no pushing to sell things at all - they were 100% interested in the games we had played (including their competitors games which they also played and were fans of! I don't know many GW shops that would do that) and showing us the concept art and ideas for (in this case Beyond the Gates of Antares) the games they were producing - interested in our thoughts and what would be awesome to include.

TL/DR for the last part - Other companies appear to be gamers selling to gamers. The passion and respect is there. GW arent interested in the product, only the profit - they're salesmen


40k - Why So Salty? @ 2015/12/26 16:11:26


Post by: nudibranch


I have been enjoying playing 7th ed. I really have. I've been playing for about 14 or so years now and though I admit the game used to be much better, I'm still enjoying myself. However, I understand other people's experiences and opinions, and feel it to be awfully churlish to deride people's complaints, even their particularly angry complaints (how often do you see people complaining about others gushing over something they don't like on this forum?) to simply be 'hating', all because they hold different opinions. Seriously, I presume most of us are adults here? Maybe it's time to stop complaining about other people not liking the same toys as you.


40k - Why So Salty? @ 2015/12/26 17:25:03


Post by: Slayer-Fan123


The internal/external balance is gak and some of the rules could be fixed.

I've still enjoyed playing this edition so far, but let's not pretend the game doesn't need lots of fixing.


40k - Why So Salty? @ 2015/12/26 17:37:19


Post by: Unit1126PLL


I shifted gears to 30k and have never looked back!


40k - Why So Salty? @ 2015/12/26 18:15:42


Post by: Makumba


Is there a volkite resistent version of IG in 30k, I don't realy follow FW stuff?


40k - Why So Salty? @ 2015/12/26 18:49:18


Post by: Unit1126PLL


Makumba wrote:
Is there a volkite resistent version of IG in 30k, I don't realy follow FW stuff?


What do you mean by volkite resistant? There's no 'armoured ceramite' rule that works on volkite. If you mean "gets saves against" then yes, the Solar Auxilia have 4+ armour saves, but so does the regular guard in 40k. And so does anyone in ruins. *shrug*

Heck you can get power-armoured IG in 30k if you run Survivors of the Dark Age imperial milita.


40k - Why So Salty? @ 2015/12/29 22:57:21


Post by: Dalymiddleboro


Clicked the topic, saw how long the OP was... Typed this and left.


40k - Why So Salty? @ 2015/12/30 00:27:02


Post by: motyak


Don't spam the forum


40k - Why So Salty? @ 2015/12/30 01:02:04


Post by: Talys


 Krug001 wrote:
Why are people so negative, yet stick around? Why do people who seem to have nothing, but bad, to say about the hobby not just do something else? There are tons of different things to do with your time - why pick something that infuriates you?


I have no idea. If GW decided to quit making 40k models and that historical models were their new thing, I'd bid them a fond farewell for my many years of fun, be sad for a bit, be happy that my wallet is going to be fatter, and then do something else.


40k - Why So Salty? @ 2015/12/30 01:15:11


Post by: Davor


 Tainted wrote:
xana666 wrote:
Some of the blame is on us too. Sure some of the new codices are really strong (looking at you eldar/tau/necrons) but we don't have to play super cheese all the time, it hurts the game. I play tau, but I started before it was this good, I had no idea what it was like when I rejoined 7thed. I played them because I liked them, and as such I don't bring cheese. I'm never going to bring stormsurges, no more than 1 Riptide, and avoid the new stealth cadre. I play with alot of friends, one of which is brand new to the game, played like 4 games, so what's the fun in bring cheese and smashing him? We all need the chill out a bit and do the same with our lists.


I don't think it's fair to hold players responsible for the game's balance issues. A company is responsible for the quality of its product, not the consumer. As the saying goes, "hate the game, not the player".


Oh you are so wrong. Tainted is correct and part of the problem is the players. Funny before 5th edition, there was not many Eldar and Tau players. Funny how 6th edition comes out not many Eldar and Tau players. Then all of a sudden a lot of Eldar and Tau players are out. Then there is not as many Eldar and Tau players again. What this mean is there are a lot of people out there than need to win with plastic toy soldiers. So yes it is players who are responsible for not going to "flavour of the month" and just fielding the "best units" even when it's a "balanced codex". What makes the codex balanced people will just ignore and go and use other codices to make their army better.

So yes the players are to blame.


40k - Why So Salty? @ 2015/12/30 01:20:59


Post by: MWHistorian


Davor wrote:
 Tainted wrote:
xana666 wrote:
Some of the blame is on us too. Sure some of the new codices are really strong (looking at you eldar/tau/necrons) but we don't have to play super cheese all the time, it hurts the game. I play tau, but I started before it was this good, I had no idea what it was like when I rejoined 7thed. I played them because I liked them, and as such I don't bring cheese. I'm never going to bring stormsurges, no more than 1 Riptide, and avoid the new stealth cadre. I play with alot of friends, one of which is brand new to the game, played like 4 games, so what's the fun in bring cheese and smashing him? We all need the chill out a bit and do the same with our lists.


I don't think it's fair to hold players responsible for the game's balance issues. A company is responsible for the quality of its product, not the consumer. As the saying goes, "hate the game, not the player".


Oh you are so wrong. Tainted is correct and part of the problem is the players. Funny before 5th edition, there was not many Eldar and Tau players. Funny how 6th edition comes out not many Eldar and Tau players. Then all of a sudden a lot of Eldar and Tau players are out. Then there is not as many Eldar and Tau players again. What this mean is there are a lot of people out there than need to win with plastic toy soldiers. So yes it is players who are responsible for not going to "flavour of the month" and just fielding the "best units" even when it's a "balanced codex". What makes the codex balanced people will just ignore and go and use other codices to make their army better.

So yes the players are to blame.

So, players go for what's good. That's their nature. It's GW's fault that they made some units far superior to others, so the players go for those units and armies. If things were balanced, there wouldn't be major shifts to one codex or another. Oh...wait...perhaps that's intentional and GW does codex churn to sell more models.
So, yeah. GW's fault.


40k - Why So Salty? @ 2015/12/30 01:33:38


Post by: BlaxicanX


People are salty because 40K is an extremely expensive game with an extreme number of flaws that only take a modicum of effort to fix, yet never will be because the game-makers have made it explicit that they don't care.

Every time Games Workshop says "We're a models company, not a rules company... but give us $60 for our rules", it's basically a slap in the face to the consumer.


40k - Why So Salty? @ 2015/12/30 02:08:10


Post by: the_scotsman


 koooaei wrote:
Those who were the most vocal and salty started playing Warmahordes and every time they've sighted a 40k game over other tables, they emidiately started patrolling round it and barking happilly how awful 40k is and how superior Warmachine rules are.

Ironically, after a few months they grew tired of warmachine cause they said that every game was the same and that tourney builds are boring but everything else is garbage and unplayable.

So, we've got no warmahordes running atm. Some are trying mantic now - they like it so far.

X-wing is about to be started too.

As for me, i somewhat agree that 40k has a lot of crappy rules and an awful lot of balacne issues and that it deserves a hefty lot of criticysm but it's still playable and is very capable of being interesting, tactical and fun.

I do think that a lot of things need improvement and that you need at least some houserules to make the game more enjoyable. And that all this problems can be easily overcome if GW was a bit more caring and insightful.


This is essentially what happened around here and after those players left our membership went up. And the WMH community is basically back to nonexistent because, guesssss what game is also dominated by zero fun netlists that basically exist to make your opponent hate their lives?


40k - Why So Salty? @ 2015/12/30 08:46:02


Post by: Bartali


 vipoid wrote:
 gmaleron wrote:
It's easier to complain and be negative then be positive and constructive, people don't want to put the effort in and take the easy way out.


 Rayvon wrote:
Because some people suck and feel the need to bring others down as well as themselves.


 Tigramans wrote:
Because neckbeards, that's why.


I always find it interesting how many people on these forums bleat about how everyone should be positive, constructive, polite etc., only to immediately dismiss any legitimate criticism of GW/40k with not just negativity but also bile, insults, condescension etc..


Indeed, I don't understand these threads. It's absolutely fine if you're enjoying 40K, but don't insult other players (the L2P element in the OP was particularly troll worthy) if they're not enjoying it.

My own feelings - I enjoy 40K played on a kitchen table amongst close friends. Outside of that I wouldn't play it - it's not designed for pick up games at clubs/shops or tournament play.
I'm switching to Bolt Action for pick up play and spending my hobby £'s there instead.


40k - Why So Salty? @ 2015/12/30 09:24:56


Post by: Deadnight


the_scotsman wrote:

This is essentially what happened around here and after those players left our membership went up. And the WMH community is basically back to nonexistent because, guesssss what game is also dominated by zero fun netlists that basically exist to make your opponent hate their lives?


Sounds like a player thing, and they sound like really bad players (and I mean attitude wise as well). It's a shame really - for what it's worth, wmh is so much more than just 'zero fun netlists' thst make people hate their lives. Frankly, if people are playing that way, they're doing it wrong, and they're not that clever or creative. And creative players, At th end of the day, ar the ones that go further and win games.

Bad attitudes and toxic players can destroy communities faster than bad games in my experience. Glad your rid of them though.


40k - Why So Salty? @ 2015/12/30 10:42:19


Post by: Kilkrazy


By the hobby, I presume you mean Teh HHHobby (i.e. Games Workshop.)

The hobby of table top games and wargames is in rude health. Speaking as a veteran of over 40 years experience, I can say there is an unprecedented amount of choice available in rules, figures and terrain. It's never been easier to find information, ideas and things to play with.

GW of course is in some decline. WHFB is dead. AoS has met with a very mixed reception, and we need a year or two to say if it is going to be a good success. 40K is still very popular, but GW's declining sales figures overall show that all is not well with the company.

Still, there are signs of change that give rise to hope. The return of Specialist Games perhaps shows that the management have come to understand some of their mistakes and are preparing to address them.


40k - Why So Salty? @ 2015/12/30 12:31:48


Post by: Grizzyzz


I think this 100% depends on your gaming group at your FLGS or at home at the table. If you play with a group of people that typically are there to have fun, then it doesn't really matter what the current power list or codex is.

If you have this group, then it is easy enough to ask for a competitive game, and then you see rock, paper, scissors start to show up.

IMO... 40k has some obvious rules issues, and that falls on GW not wanting to take responsibility. But the rest comes down to the players.


40k - Why So Salty? @ 2015/12/30 12:41:41


Post by: vipoid


 Grizzyzz wrote:
If you play with a group of people that typically are there to have fun, then it doesn't really matter what the current power list or codex is.


I think I must have missed something - why doesn't this matter?

If anything, it seems like even more of a problem. At least if you're playing tournament/super-competitive lists, then you expect everyone to bring their absolute best stuff and nastiest tricks.

But, when you're only playing for fun and get tabled because your opponent's army is outright better than yours... doesn't that defeat the purpose of playing for fun?



40k - Why So Salty? @ 2015/12/30 12:53:54


Post by: Grizzyzz


 vipoid wrote:
 Grizzyzz wrote:
If you play with a group of people that typically are there to have fun, then it doesn't really matter what the current power list or codex is.


I think I must have missed something - why doesn't this matter?

If anything, it seems like even more of a problem. At least if you're playing tournament/super-competitive lists, then you expect everyone to bring their absolute best stuff and nastiest tricks.

But, when you're only playing for fun and get tabled because your opponent's army is outright better than yours... doesn't that defeat the purpose of playing for fun?



Because, a group of friends that understand the power levels of the game aren't going to spam the most powerful units in the game when they want to have fun. My FLGS group stresses TAC lists, and fun. Our group has grown substantially over the past year despite the changes and power creeps of the new codecs. yeah there are times we want to try and destroy our opponents, and if we want that style game COMMUNICATION.

Show up to the store with multiple lists ready. Ask "hey who wants to play a fun game..1500, 1850, 2000?", "Anyone want to take on my latest WAAC Tau? Eldar?", "Anyone for some 2v2 or 3v3 today?"

Cheers!


40k - Why So Salty? @ 2015/12/30 12:57:24


Post by: vipoid


 Grizzyzz wrote:

Because, a group of friends that understand the power levels of the game aren't going to spam the most powerful units in the game when they want to have fun.


But you're assuming that they're spamming them purely because they're powerful, when they could just as easily be using a lot of powerful units because those units are fluffy, or because they consider them fun. So, what you're really asking is for one player to take units out of his army to make it less flavourful and less fun, just so others are on even footing. I'm still not seeing why this is fine.


40k - Why So Salty? @ 2015/12/30 13:22:22


Post by: Grizzyzz


 vipoid wrote:
 Grizzyzz wrote:

Because, a group of friends that understand the power levels of the game aren't going to spam the most powerful units in the game when they want to have fun.


But you're assuming that they're spamming them purely because they're powerful, when they could just as easily be using a lot of powerful units because those units are fluffy, or because they consider them fun. So, what you're really asking is for one player to take units out of his army to make it less flavourful and less fun, just so others are on even footing. I'm still not seeing why this is fine.


I don't know what to tell you... it completely comes down the group of people you play with. You can make a fluffy fun list with powerful units in a codex and still have fun games with people who run older armies. No one needs to sacrifice units they want to play, and no, I am not making any assumptions, as I am aware of the my own local meta.

If I had to break down the ~50 players we have in our group

10% Eldar
30% SM (this covers chapters and wolves, BA)
5% Necrons
10% Tau
5% GKs
10% Chaos
10% Demons
10% Nids
10% IG

I would say about half the group flops between all these categories, but generally I can show up expecting to play any one of these lists on a given Weekend.


40k - Why So Salty? @ 2015/12/30 13:38:52


Post by: Makumba



I don't know what to tell you... it completely comes down the group of people you play with. You can make a fluffy fun list with powerful units in a codex and still have fun games with people who run older armies

But that kind of a means that someone who has an eldar army would have to buy a non eldar one.It doesn't realy matter what an eldar player takes, if he plays vs IG. It doesn't have to be jetbikes and WKs, aany combination will work. Specialy if the IG player goes for a for "fun" list too.


40k - Why So Salty? @ 2015/12/30 13:48:34


Post by: Grizzyzz


Makumba wrote:

I don't know what to tell you... it completely comes down the group of people you play with. You can make a fluffy fun list with powerful units in a codex and still have fun games with people who run older armies

But that kind of a means that someone who has an eldar army would have to buy a non eldar one.It doesn't realy matter what an eldar player takes, if he plays vs IG. It doesn't have to be jetbikes and WKs, aany combination will work. Specialy if the IG player goes for a for "fun" list too.


In competitive play in our group we see specific codec's with higher win percentages. At our last 1500 tourney, we had Necrons win over all, beating out both Eldar and Tau. I actually fought the winner in the final match with my Farsight Enclaves list.

In non-competitive play regardless of the power levels of the codecs, we have about a 50% win rate that varies more on player experience then power level of the codex. I am not arguing that some codecs are more powerful or not.

Given the following scenarios these will be the outcomes:

Veteran IG vs Veteran Eldar -> higher win percentage Eldar (but not exclusively)
Veteran IG vs New/Intermediate Eldar -> about 50% and more skewed toward the veteran player

It is completely plausible these outcomes are a result of when playing for fun, you tend to be more relaxed and make more mistakes.. but in either case, communication on what you are looking for is the only place to start balancing anything.


40k - Why So Salty? @ 2015/12/30 13:58:18


Post by: Wayniac


 Grizzyzz wrote:
 vipoid wrote:
 Grizzyzz wrote:
If you play with a group of people that typically are there to have fun, then it doesn't really matter what the current power list or codex is.


I think I must have missed something - why doesn't this matter?

If anything, it seems like even more of a problem. At least if you're playing tournament/super-competitive lists, then you expect everyone to bring their absolute best stuff and nastiest tricks.

But, when you're only playing for fun and get tabled because your opponent's army is outright better than yours... doesn't that defeat the purpose of playing for fun?



Because, a group of friends that understand the power levels of the game aren't going to spam the most powerful units in the game when they want to have fun. My FLGS group stresses TAC lists, and fun. Our group has grown substantially over the past year despite the changes and power creeps of the new codecs. yeah there are times we want to try and destroy our opponents, and if we want that style game COMMUNICATION.

Show up to the store with multiple lists ready. Ask "hey who wants to play a fun game..1500, 1850, 2000?", "Anyone want to take on my latest WAAC Tau? Eldar?", "Anyone for some 2v2 or 3v3 today?"

Cheers!


Yeah but the game is so unbalanced that someone who wants a fluffy Saim-Hann Eldar army with loads of Jetbikes is automatically head and shoulders above the guy who wants to play a fluffy non-Deathwing Terminator army. That's the problem. The bad rules hurt casual/narrative/fluff players MORE than the WAAC crowd because the fluffy gamers are the ones that get screwed over when the units they like are bad or overpoweringly good. The WAAC crowd usually has no problem picking a FOTM army to win, the fluff players are the ones who want to play mostly CSM because they're doing Red Corsairs or something like that or footslogging Orks and end up getting beaten soundly because the units they want to field, units that are fluffy and fit their theme, are lackluster because reasons.


40k - Why So Salty? @ 2015/12/30 14:10:38


Post by: Grizzyzz


WayneTheGame wrote:

Yeah but the game is so unbalanced that someone who wants a fluffy Saim-Hann Eldar army with loads of Jetbikes is automatically head and shoulders above the guy who wants to play a fluffy non-Deathwing Terminator army. That's the problem. The bad rules hurt casual/narrative/fluff players MORE than the WAAC crowd because the fluffy gamers are the ones that get screwed over when the units they like are bad or overpoweringly good. The WAAC crowd usually has no problem picking a FOTM army to win, the fluff players are the ones who want to play mostly CSM because they're doing Red Corsairs or something like that or footslogging Orks and end up getting beaten soundly because the units they want to field, units that are fluffy and fit their theme, are lackluster because reasons.


I agree, some codecs are simply more powerful; Even though this is the case, I have lost to CSM and Orks with new Tau as much as I have won. Both players are very good, and given the randomness of "type of game", "objective placement", "maelstrom card draw", there is never a completely clear winner.

I have also showed up with a fluffy list trying some new formations, played IG.. And a combination of me playing new stuff and my opponent making awful decisions, it was a landslide in my favor. This happens as you have all said, some codecs are just better. The second match was much closer, and in both games we both had fun.

All I am trying to say in the end, is that despite power level of codices.. you can mitigate the effects with simple communication in your local group.


40k - Why So Salty? @ 2015/12/30 14:23:27


Post by: Akiasura


 Grizzyzz wrote:
WayneTheGame wrote:

Yeah but the game is so unbalanced that someone who wants a fluffy Saim-Hann Eldar army with loads of Jetbikes is automatically head and shoulders above the guy who wants to play a fluffy non-Deathwing Terminator army. That's the problem. The bad rules hurt casual/narrative/fluff players MORE than the WAAC crowd because the fluffy gamers are the ones that get screwed over when the units they like are bad or overpoweringly good. The WAAC crowd usually has no problem picking a FOTM army to win, the fluff players are the ones who want to play mostly CSM because they're doing Red Corsairs or something like that or footslogging Orks and end up getting beaten soundly because the units they want to field, units that are fluffy and fit their theme, are lackluster because reasons.


I agree, some codecs are simply more powerful; Even though this is the case, I have lost to CSM and Orks with new Tau as much as I have won. Both players are very good, and given the randomness of "type of game", "objective placement", "maelstrom card draw", there is never a completely clear winner.

I have also showed up with a fluffy list trying some new formations, played IG.. And a combination of me playing new stuff and my opponent making awful decisions, it was a landslide in my favor. This happens as you have all said, some codecs are just better. The second match was much closer, and in both games we both had fun.

All I am trying to say in the end, is that despite power level of codices.. you can mitigate the effects with simple communication in your local group.


I agree with you, but keep in mind people often disagree with power levels of units or dexes.

For example, right now there is a thread that is several pages long detailing why mutilators are actually good, despite numerous claims and discussions pointing out why they are not.
The people who are claiming they are good are unable to provide much reasoning on why they feel the mutilators are good, but that doesn't stop them from insulting others and believing they are right.

There is another thread where someone believes that ork warbikes/space marine bikes are equal or better than scatlaser bikes. This is, again, despite numerous reasons being listed why that isn't the case, although at least that person has some arguments, faulty though they may be in many ways.

I've had people claim that other loadouts in cents are comparable in power to the grav cents, that the ghost ark is easy to destroy, and many other such claims that, to me and several other posters, seem to be very...bewildering.


If people can agree on the power level of every unit and dex, then you can work things out. In my experience, even in better balanced games (or better communities than 40k has) this is very difficult to do. Even the tier lists in 3.5 DnD caused huge upsets, with people constantly complaining that their favorite class should be moved up or down a tier despite a very well reasoned argument for their placement. In WMH, a much better balanced game than 40k, there is still issues of upset balance (though this is currently based around tier lists mainly, which are similar to formations oddly enough. Seems no one can get them right) and people who don't want to play against them or want them included in tournaments.

In my own group, we have one person who feels that his army is very weak no matter what he plays.
In mordenheim/fantasy, he plays skaven.
In 40k, he plays necrons.
In DnD 3.5, he played a Cleric.
In WMH, he plays cryx.

How do you debate something like that? Most of these choices are, if not the best, easily one of the best choices available in their games.


40k - Why So Salty? @ 2015/12/30 14:24:40


Post by: vipoid


 Grizzyzz wrote:

All I am trying to say in the end, is that despite power level of codices.. you can mitigate the effects with simple communication in your local group.


And what we're saying is that, this shouldn't be an issue in the first place. Players shouldn't be expected to have to try balance the rules because the writers cant be bothered. Let alone in a game that charges stupidly high prices for said rules.

Furthermore, this mitigation you're proposing is almost always going to be vastly harder to agree on than you're making out. Amazing as this might sound, most 40k groups do not possess a single hive-mind that always agrees with itself about everything. In fact - as these forums demonstrate - people disagree about a good deal of things with regard both what they consider 'fun' and what they consider over-/under-powered (and to what degree). Assuming that every player in every group will always agree to any and all proposed changes to the army they want to play would seem to show considerable ignorance of both the problem and of players in general. As, for that matter, would your continued shouting of 'COMMUNICATION'. As if no one in any group other than yours has a functional mouth.

But, I guess COMMUNICATION just solves every disagreement ever. hence why every political debate ever ends with both sides agreeing completely on what the solution should be.


40k - Why So Salty? @ 2015/12/30 14:25:19


Post by: Rune Stonegrinder


Of course IMO as always.

GW PAST:

Excellent Fluff. Which, made people want to buy models and play the game. Even if it was a twisted and blended version of great Sci-Fi books.

Great rule sets. Which, also helped keep the game alive and build it into the titan it is today. could go anywhere in the world and play the same game with strangers.

FAQ that was quick to answer and clear up confusion

Models; great for the time, some still great today. Many may look outdated but still look great on the table.

Customer knowledge, they knew their customer base.

Customer service was awesome, hell you could call in get rules clarifications and be certain it was correct no matter who you got on the line.

Range of games and support was excellent

GW Now

Fluff has become clunky, much of it has errors that doesn't mesh with other codices it referenced. Some Codices have gone in a completely different direction for fluff and it is opinion to which was better. (example: Necrons)

Rules set. Power creep and Power nerfing gone wild. The power gamer (aka TFG) loves the new stuff. The guy who bought forgeworld (units or super heavies) and never got to play them in a normal 40k game because he did know how to organize APOC games, loves it. Most people who prefer to play games where codices are all on equal footing (or as close as possible for a complex game) are frustrated and confused. Game is now designed to be played with your close friends in mind. i.e. house rules and builds etc. YMMV if you go to a new venue, they might be like minded they may all be WAAC types.

FAQ...what FAQ for the longest time there was none and now it what is there is of very little use.

Models many of the plastics are now industry standards some of the other are WTF, debacles like SMAUG are all too common, many improvements but equally as many failures.

No customer research. knowledge of, is leaps of faith or guess work, player tend to be hobbyists and collectors at the same time and I'm betting players are still the majority, but unless research is done they will never know.

Customer service is still awesome, credit where credit is due.

Ranges, loss of some of the best games in the industry. Many are supposed to make a return, but I'm not holding my breath.


40k - Why So Salty? @ 2015/12/30 14:26:39


Post by: jonolikespie


WayneTheGame wrote:

Yeah but the game is so unbalanced that someone who wants a fluffy Saim-Hann Eldar army with loads of Jetbikes is automatically head and shoulders above the guy who wants to play a fluffy non-Deathwing Terminator army. That's the problem. The bad rules hurt casual/narrative/fluff players MORE than the WAAC crowd because the fluffy gamers are the ones that get screwed over when the units they like are bad or overpoweringly good. The WAAC crowd usually has no problem picking a FOTM army to win, the fluff players are the ones who want to play mostly CSM because they're doing Red Corsairs or something like that or footslogging Orks and end up getting beaten soundly because the units they want to field, units that are fluffy and fit their theme, are lackluster because reasons.

I can't count on a single hand the number of times I've given serious thought to getting back into the game, come up with a really cool fluffy army I want, maybe even bought a unit or two, and then abandoned the idea when I stopped and actually looked at how practical it was to field that army on the table.


40k - Why So Salty? @ 2015/12/30 14:36:51


Post by: Wayniac


 Grizzyzz wrote:
WayneTheGame wrote:

Yeah but the game is so unbalanced that someone who wants a fluffy Saim-Hann Eldar army with loads of Jetbikes is automatically head and shoulders above the guy who wants to play a fluffy non-Deathwing Terminator army. That's the problem. The bad rules hurt casual/narrative/fluff players MORE than the WAAC crowd because the fluffy gamers are the ones that get screwed over when the units they like are bad or overpoweringly good. The WAAC crowd usually has no problem picking a FOTM army to win, the fluff players are the ones who want to play mostly CSM because they're doing Red Corsairs or something like that or footslogging Orks and end up getting beaten soundly because the units they want to field, units that are fluffy and fit their theme, are lackluster because reasons.


I agree, some codecs are simply more powerful; Even though this is the case, I have lost to CSM and Orks with new Tau as much as I have won. Both players are very good, and given the randomness of "type of game", "objective placement", "maelstrom card draw", there is never a completely clear winner.

I have also showed up with a fluffy list trying some new formations, played IG.. And a combination of me playing new stuff and my opponent making awful decisions, it was a landslide in my favor. This happens as you have all said, some codecs are just better. The second match was much closer, and in both games we both had fun.

All I am trying to say in the end, is that despite power level of codices.. you can mitigate the effects with simple communication in your local group.


I don't deny this, but for me the problem is not having a "local group" and relying 100% on pickup games i.e. driving down to the game shop, seeing who else turns up, asking if they want a game, and often not really knowing them to know if they play WAAC Tau with 3x Stormsurges and 6x Riptides (or whatever) or if they're the weird but funny fluffy Ork player who yells "WAAAAAAGH" every time he charges and talks to me as though he really is his Warboss, complete with plushie Squig pet. If I turn up with a fluffy army, the WAAC Tau player will stomp me into the ground, while the Ork player might make for an enjoyable game. The problem is that shouldn't be the case; my enjoyment should not be wholly dependent on who my opponent is.

That's why I can't play 40k again, not because I don't want to (lord knows; search my post history you'll find going back to 2006 every so often I ask about starting 40k again), but because there is no "local group" to join, it's all pickup games and seeing who is available to play, and that doesn't give a fun experience if you get unlucky with an opponent or have to rely on hoping you don't get the jerk being the only person to come to the shop that day, or else GG hope you're ready to waste several hours on an unfun game.

That's my problem, beyond the fact that as I said before I watched a 40k game and it looked insanely boring with neither player acting like they were enjoying it, and comparing it the next day to a 12-person Warmachine tournament.


Automatically Appended Next Post:
 jonolikespie wrote:
WayneTheGame wrote:

Yeah but the game is so unbalanced that someone who wants a fluffy Saim-Hann Eldar army with loads of Jetbikes is automatically head and shoulders above the guy who wants to play a fluffy non-Deathwing Terminator army. That's the problem. The bad rules hurt casual/narrative/fluff players MORE than the WAAC crowd because the fluffy gamers are the ones that get screwed over when the units they like are bad or overpoweringly good. The WAAC crowd usually has no problem picking a FOTM army to win, the fluff players are the ones who want to play mostly CSM because they're doing Red Corsairs or something like that or footslogging Orks and end up getting beaten soundly because the units they want to field, units that are fluffy and fit their theme, are lackluster because reasons.

I can't count on a single hand the number of times I've given serious thought to getting back into the game, come up with a really cool fluffy army I want, maybe even bought a unit or two, and then abandoned the idea when I stopped and actually looked at how practical it was to field that army on the table.


Me too. Every time. Going back possibly to 2006. I think last year or thereabouts I had the awesome, awesome idea to do an all Termie army, based around the then-new Strike Force Ultra box. I had fluff and everything, even allowing for future expansion of a Tempestus force and a Knight (elite forces backing them up). Then I saw how bad an all-Termie army would do, and shelved the idea because it would have been total garbage on the table, despite being awesomely fluffy.

That's bullgak.


40k - Why So Salty? @ 2015/12/30 14:44:23


Post by: Grizzyzz


Grizzyzz wrote:IMO... 40k has some obvious rules issues, and that falls on GW not wanting to take responsibility. But the rest comes down to the players.


vipoid wrote:And what we're saying is that, this shouldn't be an issue in the first place. Players shouldn't be expected to have to try balance the rules because the writers cant be bothered. Let alone in a game that charges stupidly high prices for said rules.

Furthermore, this mitigation you're proposing is almost always going to be vastly harder to agree on than you're making out. Amazing as this might sound, most 40k groups do not possess a single hive-mind that always agrees with itself about everything. In fact - as these forums demonstrate - people disagree about a good deal of things with regard both what they consider 'fun' and what they consider over-/under-powered (and to what degree). Assuming that every player in every group will always agree to any and all proposed changes to the army they want to play would seem to show considerable ignorance of both the problem and of players in general. As, for that matter, would your continued shouting of 'COMMUNICATION'. As if no one in any group other than yours has a functional mouth.

But, I guess COMMUNICATION just solves every disagreement ever. hence why every political debate ever ends with both sides agreeing completely on what the solution should be.


I think you misunderstand me. As I stated in my first post ^ 40k has obvious rules issues which I pegged to GW. No where did I say that players assume the responsibility of writing there own rules and making lists of what they are allowed to take. I don't think anyone here can disagree with me that (in most gaming groups), you can walk up and ask what type of game they want to play. That is pretty much the extent of the communication I have talked about. This prevents Fluff lists playing WAAC lists most of the time. When I say the "rest falls on the players" it comes to more than communication, but sportsmanship and veterancy. If you have a player who is an ass when winning or losing, no one has fun. If you play someone who is winning but is being an excellent sport, and giving tips/advice or otherwise not rubbing it in your face, you can still have fun. The players no matter how good or bad a set of rules or a game is have to make the best of what is available.



Automatically Appended Next Post:
WayneTheGame wrote:
I don't deny this, but for me the problem is not having a "local group" and relying 100% on pickup games i.e. driving down to the game shop, seeing who else turns up, asking if they want a game, and often not really knowing them to know if they play WAAC Tau with 3x Stormsurges and 6x Riptides (or whatever) or if they're the weird but funny fluffy Ork player who yells "WAAAAAAGH" every time he charges and talks to me as though he really is his Warboss, complete with plushie Squig pet. If I turn up with a fluffy army, the WAAC Tau player will stomp me into the ground, while the Ork player might make for an enjoyable game. The problem is that shouldn't be the case; my enjoyment should not be wholly dependent on who my opponent is.

That's why I can't play 40k again, not because I don't want to (lord knows; search my post history you'll find going back to 2006 every so often I ask about starting 40k again), but because there is no "local group" to join, it's all pickup games and seeing who is available to play, and that doesn't give a fun experience if you get unlucky with an opponent or have to rely on hoping you don't get the jerk being the only person to come to the shop that day, or else GG hope you're ready to waste several hours on an unfun game.

That's my problem, beyond the fact that as I said before I watched a 40k game and it looked insanely boring with neither player acting like they were enjoying it, and comparing it the next day to a 12-person Warmachine tournament.


So this is a thing for a lot of people I am sure, and that is sad to hear.. especially because I started 40k just after moving back from Tampa (where I will probably end up again in a few years) =D .. maybe when that happens we can play some fun games sometime.

But yeah I see where you are coming from. Without a group that you know and know who plays what generally it would be very difficult to show up and find a manageable game. That said.. not sure even a balanced rule set would fix this though. As someone just mentioned even in WMH they find some tier lists just more powerful even though in general the game seems to be more balanced. Plus a bad player is going to be a bad player regardless of what rules he has.

Cheers!


40k - Why So Salty? @ 2015/12/30 14:51:42


Post by: Makumba


Veteran IG vs Veteran Eldar -> higher win percentage Eldar (but not exclusively)
Veteran IG vs New/Intermediate Eldar -> about 50% and more skewed toward the veteran player

It is completely plausible these outcomes are a result of when playing for fun, you tend to be more relaxed and make more mistakes.. but in either case, communication on what you are looking for is the only place to start balancing anything.

And what happens if the IG player is not a veteran?How relaxed can he be. I also doubt communication is going to give him.


and giving tips/advice or otherwise not rubbing it in your face, you can still have fun.

Because getting told you should buy another army and that you wasted your money on buying your army, is like totaly enhance the fun. It will just skyrocket, compering to someone who will just beat you and look for another opponent.


40k - Why So Salty? @ 2015/12/30 14:54:49


Post by: Grizzyzz


Makumba wrote:
Veteran IG vs Veteran Eldar -> higher win percentage Eldar (but not exclusively)
Veteran IG vs New/Intermediate Eldar -> about 50% and more skewed toward the veteran player

It is completely plausible these outcomes are a result of when playing for fun, you tend to be more relaxed and make more mistakes.. but in either case, communication on what you are looking for is the only place to start balancing anything.

And what happens if the IG player is not a veteran?How relaxed can he be. I also doubt communication is going to give him.


No explanation needed, you can reverse the statements and see the results.

Makumba wrote:

and giving tips/advice or otherwise not rubbing it in your face, you can still have fun.

Because getting told you should buy another army and that you wasted your money on buying your army, is like totaly enhance the fun. It will just skyrocket, compering to someone who will just beat you and look for another opponent.


Then that is not following what I said about sportsmanship.

Cheers!


40k - Why So Salty? @ 2015/12/30 14:55:18


Post by: vipoid


 Grizzyzz wrote:
I don't think anyone here can disagree with me that (in most gaming groups), you can walk up and ask what type of game they want to play. That is pretty much the extent of the communication I have talked about. This prevents Fluff lists playing WAAC lists most of the time.


Possibly then you've misunderstood my point, too.

Let me put it another way - there often isn't a clear or meaningful distinction between a fluffy list and a WAAC list. Especially with stuff like the Decurion and other super-formations - which let people field armies that are both fluffy and very powerful. In many cases, WAAC is more likely to just determine the 'trimmings' (for example, whether a list buys some stuff for its characters or leaves them bare to squeeze in one more unit). Hence, communicating that you don't want to play WAAC lists isn't very helpful. e.g. a fluffy DE list is still going to be vastly weaker than a fluffy Eldar list. Hell, even a WAAC DE list will probably struggle to beat most fluffy Eldar lists. And, then you have stuff like IK lists and whether armies that consist of 4-5 super heavies can be considered 'fun'.


40k - Why So Salty? @ 2015/12/30 14:57:17


Post by: Unit1126PLL


WayneTheGame wrote:
 Grizzyzz wrote:
WayneTheGame wrote:

Yeah but the game is so unbalanced that someone who wants a fluffy Saim-Hann Eldar army with loads of Jetbikes is automatically head and shoulders above the guy who wants to play a fluffy non-Deathwing Terminator army. That's the problem. The bad rules hurt casual/narrative/fluff players MORE than the WAAC crowd because the fluffy gamers are the ones that get screwed over when the units they like are bad or overpoweringly good. The WAAC crowd usually has no problem picking a FOTM army to win, the fluff players are the ones who want to play mostly CSM because they're doing Red Corsairs or something like that or footslogging Orks and end up getting beaten soundly because the units they want to field, units that are fluffy and fit their theme, are lackluster because reasons.


I agree, some codecs are simply more powerful; Even though this is the case, I have lost to CSM and Orks with new Tau as much as I have won. Both players are very good, and given the randomness of "type of game", "objective placement", "maelstrom card draw", there is never a completely clear winner.

I have also showed up with a fluffy list trying some new formations, played IG.. And a combination of me playing new stuff and my opponent making awful decisions, it was a landslide in my favor. This happens as you have all said, some codecs are just better. The second match was much closer, and in both games we both had fun.

All I am trying to say in the end, is that despite power level of codices.. you can mitigate the effects with simple communication in your local group.


I don't deny this, but for me the problem is not having a "local group" and relying 100% on pickup games i.e. driving down to the game shop, seeing who else turns up, asking if they want a game, and often not really knowing them to know if they play WAAC Tau with 3x Stormsurges and 6x Riptides (or whatever) or if they're the weird but funny fluffy Ork player who yells "WAAAAAAGH" every time he charges and talks to me as though he really is his Warboss, complete with plushie Squig pet. If I turn up with a fluffy army, the WAAC Tau player will stomp me into the ground, while the Ork player might make for an enjoyable game. The problem is that shouldn't be the case; my enjoyment should not be wholly dependent on who my opponent is.

That's why I can't play 40k again, not because I don't want to (lord knows; search my post history you'll find going back to 2006 every so often I ask about starting 40k again), but because there is no "local group" to join, it's all pickup games and seeing who is available to play, and that doesn't give a fun experience if you get unlucky with an opponent or have to rely on hoping you don't get the jerk being the only person to come to the shop that day, or else GG hope you're ready to waste several hours on an unfun game.

That's my problem, beyond the fact that as I said before I watched a 40k game and it looked insanely boring with neither player acting like they were enjoying it, and comparing it the next day to a 12-person Warmachine tournament.


Automatically Appended Next Post:
 jonolikespie wrote:
WayneTheGame wrote:

Yeah but the game is so unbalanced that someone who wants a fluffy Saim-Hann Eldar army with loads of Jetbikes is automatically head and shoulders above the guy who wants to play a fluffy non-Deathwing Terminator army. That's the problem. The bad rules hurt casual/narrative/fluff players MORE than the WAAC crowd because the fluffy gamers are the ones that get screwed over when the units they like are bad or overpoweringly good. The WAAC crowd usually has no problem picking a FOTM army to win, the fluff players are the ones who want to play mostly CSM because they're doing Red Corsairs or something like that or footslogging Orks and end up getting beaten soundly because the units they want to field, units that are fluffy and fit their theme, are lackluster because reasons.

I can't count on a single hand the number of times I've given serious thought to getting back into the game, come up with a really cool fluffy army I want, maybe even bought a unit or two, and then abandoned the idea when I stopped and actually looked at how practical it was to field that army on the table.


Me too. Every time. Going back possibly to 2006. I think last year or thereabouts I had the awesome, awesome idea to do an all Termie army, based around the then-new Strike Force Ultra box. I had fluff and everything, even allowing for future expansion of a Tempestus force and a Knight (elite forces backing them up). Then I saw how bad an all-Termie army would do, and shelved the idea because it would have been total garbage on the table, despite being awesomely fluffy.

That's bullgak.


So if there isn't a local group, then make one! Make a Facebook group, Google hangout, or Meetup page (my American club uses all three) and call it Wayne's Warhammer or the <City> Area Wargames Club or whatever. Get phone numbers, email addresses, and names. Sometimes having a community means someone went through the effort of making a community.


40k - Why So Salty? @ 2015/12/30 14:59:25


Post by: Grizzyzz


 vipoid wrote:
 Grizzyzz wrote:
I don't think anyone here can disagree with me that (in most gaming groups), you can walk up and ask what type of game they want to play. That is pretty much the extent of the communication I have talked about. This prevents Fluff lists playing WAAC lists most of the time.


Possibly then you've misunderstood my point, too.

Let me put it another way - there often isn't a clear or meaningful distinction between a fluffy list and a WAAC list. Especially with stuff like the Decurion and other super-formations - which let people field armies that are both fluffy and very powerful. In many cases, WAAC is more likely to just determine the 'trimmings' (for example, whether a list buys some stuff for its characters or leaves them bare to squeeze in one more unit). Hence, communicating that you don't want to play WAAC lists isn't very helpful. e.g. a fluffy DE list is still going to be vastly weaker than a fluffy Eldar list. Hell, even a WAAC DE list will probably struggle to beat most fluffy Eldar lists. And, then you have stuff like IK lists and whether armies that consist of 4-5 super heavies can be considered 'fun'.


Fair point, I was viewing fluff and WAAC as both list and player. Once you separate the distinction yes you are correct.

*EDIT* I suppose I am a bit spoiled in how I can find games covering a spectrum of fun -> competitive with a variety of player experiences. =D I also have 2 GW stores and 2 FLGS in my area, which I have been told is uncommon.


40k - Why So Salty? @ 2015/12/30 15:10:49


Post by: Icelord


 Psienesis wrote:
I don't think our hobby is sinking. I don't think there is a majority of people who really believe this. I think that there is an angry and loud minority on the inter-tubes.


Just because you believe something doesn't make it true, and the evidence suggests that your opinion is incorrect.

Why are people so negative, yet stick around? Why do people who seem to have nothing, but bad, to say about the hobby not just do something else? There are tons of different things to do with your time - why pick something that infuriates you?


Because there's a great IP buried under the tons of crap GW has foisted on it.


This isn't really a good argument. If a company other than GW didn't support the customers and/or listen to feedback then people would simply stop going to that business. No one is sticking around spending thousands of dollars and countless hours just cause the IP is so strong. If people don't care for the game or the way its going its a solid time and reason to bail out. But for every person on here who CONSTANTLY complains about the company you should be aware it doesn't seem like they are changing their tune any time soon. I agree the game isn't very "balanced" but of course I have never seen a game other than say chess where every side is perfectly balanced. I find when I sit down to play a game with my friends we enjoy it immensely. We understand what the others are playing and enjoy the experience none the less.


40k - Why So Salty? @ 2015/12/30 15:20:16


Post by: vipoid


 Icelord wrote:
If a company other than GW didn't support the customers and/or listen to feedback then people would simply stop going to that business. No one is sticking around spending thousands of dollars and countless hours just cause the IP is so strong. If people don't care for the game or the way its going its a solid time and reason to bail out.


Are you at all familiar with the 'sunk cost fallacy'?

If not, it might surprise you to hear that many people aren't willing to just drop something that they've already invested a great deal of time and/or money into - precisely because they've already invested so much time, money and/or effort into it. Instead, many people will actually continue investing money - in the hope that it will eventually get better and be worth it in the end. You could view it as an attempt to salvage the time and money they've already invested into the hobby.

It's similar to how many people, having bought a cinema ticket, will feel obliged to watch a film to the end - even if they're not enjoying it, since they've already spent the money.


40k - Why So Salty? @ 2015/12/30 15:24:19


Post by: Unit1126PLL


The sunk cost fallacy is a fallacy, though - it is wrong.


40k - Why So Salty? @ 2015/12/30 15:28:58


Post by: vipoid


 Unit1126PLL wrote:
The sunk cost fallacy is a fallacy, though - it is wrong.


But you're assuming that people always think logically and never emotionally, which is itself fallacious. We're not Vulkans, after all.

Also, I'm not sure what you're even saying. Yes, it's wrong - but most people think that way regardless. That's the whole point. Yes, if you stop enjoying 40k it would be most logical to just cut your losses and leave the hobby. But, a lot of people don't think like that - because they don't want to have wasted all the time and money they already put into the hobby.


40k - Why So Salty? @ 2015/12/30 18:19:30


Post by: Ashiraya


 Unit1126PLL wrote:
The sunk cost fallacy is a fallacy, though - it is wrong.


It is not. I am observing the exact thing happen here. 40k is all but dead. Our Tyranid player admit everything's ruined for him, but he is still looking to continue to some degree simply because he's already spent such large amounts of money on his army.


40k - Why So Salty? @ 2015/12/30 18:30:38


Post by: Unit1126PLL


Ashiraya wrote:
 Unit1126PLL wrote:
The sunk cost fallacy is a fallacy, though - it is wrong.


It is not. I am observing the exact thing happen here. 40k is all but dead. Our Tyranid player admit everything's ruined for him, but he is still looking to continue to some degree simply because he's already spent such large amounts of money on his army.


vipoid wrote:
 Unit1126PLL wrote:
The sunk cost fallacy is a fallacy, though - it is wrong.


But you're assuming that people always think logically and never emotionally, which is itself fallacious. We're not Vulkans, after all.

Also, I'm not sure what you're even saying. Yes, it's wrong - but most people think that way regardless. That's the whole point. Yes, if you stop enjoying 40k it would be most logical to just cut your losses and leave the hobby. But, a lot of people don't think like that - because they don't want to have wasted all the time and money they already put into the hobby.


Humans being irrational does not excuse irrational behavior. It neither makes it 'right' nor 'sensible', merely understandable.

And yes, I understand the sunk cost fallacy and its effect on people. I suffered from it myself all through 5th edition when they broke Armoured Company. But people should be willing to recognize that it is a fallacy, that they're hurting themselves, and lashing out on the internet because they can't overcome their fallacious irrationality is not acceptable.


40k - Why So Salty? @ 2015/12/30 18:34:50


Post by: Melissia


We're salty because we care.


40k - Why So Salty? @ 2015/12/30 19:05:10


Post by: vipoid


 Unit1126PLL wrote:

Humans being irrational does not excuse irrational behavior. It neither makes it 'right' nor 'sensible', merely understandable.

And yes, I understand the sunk cost fallacy and its effect on people. I suffered from it myself all through 5th edition when they broke Armoured Company. But people should be willing to recognize that it is a fallacy, that they're hurting themselves, and lashing out on the internet because they can't overcome their fallacious irrationality is not acceptable.


What I don't understand is why you seem to be aiming this at me.

It wasn't as if I said "Wow, this 'sunk cost fallacy' sounds amazing! Everyone should live their lives by it." or anything of the sort.


40k - Why So Salty? @ 2015/12/30 19:46:57


Post by: Makumba


 Unit1126PLL wrote:
The sunk cost fallacy is a fallacy, though - it is wrong.


I would drop w40k, If I could sell my IG army. I can't, no one wants to buy IG.




Then that is not following what I said about sportsmanship.

But it is. What can an eldar player tell an IG player? Sorry I bought a good army and you bought a bad one.Even in your example the only time a IG player maybe has a so-so chance at a game, is when he is a very good general with a tournament IG list and the opposing one is a bad eldar player. And even then a good eldar list can carry him through.


40k - Why So Salty? @ 2015/12/30 19:50:50


Post by: Unit1126PLL


File off the aquilas and use it as a 30k Imperial Militia army using the original Cadian gear STCs.


40k - Why So Salty? @ 2015/12/30 20:56:47


Post by: Grimtuff


 Unit1126PLL wrote:
File off the aquilas and use it as a 30k Imperial Militia army using the original Cadian gear STCs.


What if you don't want to play 30k? What if you find 90% power armour v power armour the cure for insomnia? What if you think the whole game is besmirching the mythology of 40k?


40k - Why So Salty? @ 2015/12/30 20:57:47


Post by: vipoid


 Grimtuff wrote:
What if you find 90% power armour v power armour the cure for insomnia?


I always love how you phrase things.


40k - Why So Salty? @ 2015/12/30 20:59:40


Post by: Unit1126PLL


 Grimtuff wrote:
 Unit1126PLL wrote:
File off the aquilas and use it as a 30k Imperial Militia army using the original Cadian gear STCs.


What if you don't want to play 30k? What if you find 90% power armour v power armour the cure for insomnia? What if you think the whole game is besmirching the mythology of 40k?


Then you're silly, because 0% of the games I have played have been power armour vs power armour.

I play Ordo Reductor and Solar Auxilia.


40k - Why So Salty? @ 2015/12/30 21:10:42


Post by: Grimtuff


 Unit1126PLL wrote:
 Grimtuff wrote:
 Unit1126PLL wrote:
File off the aquilas and use it as a 30k Imperial Militia army using the original Cadian gear STCs.


What if you don't want to play 30k? What if you find 90% power armour v power armour the cure for insomnia? What if you think the whole game is besmirching the mythology of 40k?


Then you're silly, because 0% of the games I have played have been power armour vs power armour.

I play Ordo Reductor and Solar Auxilia.


And you know this is typical how?


40k - Why So Salty? @ 2015/12/30 21:25:15


Post by: Unit1126PLL


Oh, I don't think it's typical.

But when I tell someone to play Imperial Militia and Cults I can guarantee 0% of their games will be power-armour vs power armour, because their army doesn't have power armour.

So it would be typical for them, of course, if they take my advice.


Automatically Appended Next Post:
If other people enjoy PA vs PA that's fine, whatever. I have ways of ensuring that doesn't happen, if I don't like it, by choosing what army I play.

Revolutionary, I know.


40k - Why So Salty? @ 2015/12/31 01:16:45


Post by: Wayniac


 Unit1126PLL wrote:
 Grimtuff wrote:
 Unit1126PLL wrote:
File off the aquilas and use it as a 30k Imperial Militia army using the original Cadian gear STCs.


What if you don't want to play 30k? What if you find 90% power armour v power armour the cure for insomnia? What if you think the whole game is besmirching the mythology of 40k?


Then you're silly, because 0% of the games I have played have been power armour vs power armour.

I play Ordo Reductor and Solar Auxilia.


Remind me of the fluff that has Guard v. Guard? Traitor Guard, right? Still, the issue is 30k sounds boring, because it's basically Imperial vs. Imperial in some form or another.


40k - Why So Salty? @ 2015/12/31 01:31:24


Post by: Turnip Jedi


 Krug001 wrote:
Hey 40k Folks -

Why are people so negative, yet stick around? Why do people who seem to have nothing, but bad, to say about the hobby not just do something else? There are tons of different things to do with your time - why pick something that infuriates you?


We are trying to help those who still think GW is 'the hobby', maybe 25 years ago when the choice was 40k or nowt that might have been true, but now with the magic of the interwebs and more games and rulesystem choices than ever I'm afraid the a clunky ruleset that doesnt know what it is supposed to be anymore just won't cut it, well that and GW just has the sort of face you never get tired of punching...


40k - Why So Salty? @ 2015/12/31 02:42:03


Post by: Azreal13


OMG!

GW is Geoff!!

To more respond in a slightly on topic way, I've an itch to spend some Chrimbo money on Dreadball.

Interested?


40k - Why So Salty? @ 2015/12/31 04:39:18


Post by: Toofast


If you want evidence that GW is sinking, don't take our word for it. A quick glance over the last 5 financial reports will tell you all you need to know. If you want to stick your head in the sand and pretend the only evidence for the failure of 40k is a bunch of whining on internet forums, there's not much point engaging you in further debate. Quality of rules is up for debate, numbers in a financial report are black and white. It's not just my personal opinion that GW is losing money.


40k - Why So Salty? @ 2015/12/31 08:24:37


Post by: Bartali


 Toofast wrote:
If you want evidence that GW is sinking, don't take our word for it. A quick glance over the last 5 financial reports will tell you all you need to know. If you want to stick your head in the sand and pretend the only evidence for the failure of 40k is a bunch of whining on internet forums, there's not much point engaging you in further debate. Quality of rules is up for debate, numbers in a financial report are black and white. It's not just my personal opinion that GW is losing money.


To be fair, GW isn't loosing money. Sales revenue is going down year on year but they're still making a profit.


40k - Why So Salty? @ 2015/12/31 09:00:30


Post by: jonolikespie


Bartali wrote:
 Toofast wrote:
If you want evidence that GW is sinking, don't take our word for it. A quick glance over the last 5 financial reports will tell you all you need to know. If you want to stick your head in the sand and pretend the only evidence for the failure of 40k is a bunch of whining on internet forums, there's not much point engaging you in further debate. Quality of rules is up for debate, numbers in a financial report are black and white. It's not just my personal opinion that GW is losing money.


To be fair, GW isn't loosing money. Sales revenue is going down year on year but they're still making a profit.

Which, if not addressed, will simply continue going down and theyn they WILL be losing money and the game will die....


40k - Why So Salty? @ 2015/12/31 11:20:23


Post by: Kavish


I'm annoyed about them adding slowed things like centurions (I can't be the only one who thinks moar armour over power armour looks ridiculous). I haven't read much of the new fluff so I'm still running on the old fluff and my imagination. This is probably why I still love 40k so much. I don't see the rules as a big long-term problem. The sooner GW dies, the sooner "real" game designers can start working on the game again (an ip this strong will always have a buyer).

That said, players ought to take command of their gaming life. If their isn't a gaming club in your area THEN START ONE! The WHFB crew in my area have taken ownership of the game and are tweaking the 8th ed rules to perfection. Yea they can't go to another city and expect the players there to be on the same page, but honestly, how often do you play in another city? This game was started by people who wrote "home brew" games and that's where it should end up. Back in the players hands.
*gets down from soap box*


40k - Why So Salty? @ 2015/12/31 11:32:40


Post by: Wayniac


 Kavish wrote:
That said, players ought to take command of their gaming life. If their isn't a gaming club in your area THEN START ONE!


This is a lot easier said than done. In the US at least, most people don't WANT a "club" they want a shop to go to, that's why FLGSes are so prevalent here. If it's not something they can buy in a store and go down to a store every weekend or so, they aren't interested. I've looked around in my area for historical games, Infinity, Bolt Action, Kings of War, Frostgrave, etc. basically various things I'm interested in and would like to try out, and the general attitude I've gotten is that people go to a store, feel it's their "home" (to the point of trash talking other stores or treating people who frequent those stores as outsiders), and will only ever consider playing things that store can stock else they feel like they are "betraying" the store owner by not giving him money. Trying to round up people and say hey let's form a club and rent a room once a month to play lots of games is going to get you looked at like you are stupid and/or crazy, because there's XYZ Games where everyone goes on weekends to play, and people aren't interested in expanding from their own cliques.

That's what I've seen, anyways. The US game store mentality is very cliqueish. Try to pitch a new game, and you're likely to be told by the store owner to feth off because he's not wanting to stock it (and sometimes not even let you play it in his shop because he can't/won't stock it), and bringing it up to the players will often get you told to feth off for trying to push your "pet game" on everybody else. I've had it happen when I asked some Warhammer Fantasy (back when it was alive) players about Kings of War, which I was interested in. I've gotten told that nobody is interested when I bring up things like Infinity or Bolt Action, and historical gaming would never get traction in a store because it would likely be hard for the shop to buy the figures in most cases (some exceptions like FoW exist but then again no shop I've seen in the area, and there are like 3 I've been to that are open and 2 that closed last year, have anyone playing FoW at all), and daring to suggest that people buy them elsewhere gets you told to feth off for not wanting to support the shop.

The gaming club exists basically like a secret society - you need to know someone who can get you an "in" with the club, or else you'll never hear about it existing. I'm sure they are out there, but I don't know anyone who knows anyone, and like I said trying to form it without having like a bunch of people already willing to do it is a monumental effort for likely little gain because it's easier to just play what everyone else plays at the local game shop.


40k - Why So Salty? @ 2015/12/31 13:07:15


Post by: Grizzyzz


Well for everyone who doesn't want to play 40k but is stuck with models.. check out Frostgraive (I think that is how you spell it). Its a small skirmish style game, but the IP writes rules.. they don't have their own model line. A few people at my FLGS were play testing it yesterday, looked like fun.


40k - Why So Salty? @ 2015/12/31 19:08:40


Post by: Davor


 Toofast wrote:
It's not just my personal opinion that GW is losing money.


Games Workshop is not loosing money. I don't care how business say it, when you are making Profit, you are not loosing money. You are making money. I don't know how or when not making as much profit as the year before is loosing money. Loosing money is when you are in the negative, in the red. GW is in the black and making profit. Not as much profit as it did before, but profit in the millions non the less.

Yes the profit is shrinking year to year and if GW doesn't change soon, then GW can be in the red then they would be loosing money. For the last 10 years profits are going down, there is no debate about that.

Now we can say GW is loosing sales. GW doesn't sell as much as they use to. People are not buying as much as they use to. And yes one of the reasons why GW is making a profit is because of all the cost cutting measurements they did. Now I believe they have cut down to the bone. So they can't make a profit anymore because I believe there is nothing to cut now. What else is left to cut?

Still GW is not loosing money.


Automatically Appended Next Post:
 jonolikespie wrote:
Bartali wrote:
Which, if not addressed, will simply continue going down and theyn they WILL be losing money and the game will die....


That has been said for over 15 years now. GW will be dead by 2010. It's almost 2016 and GW is still making millions in profit. I guess for a publicly traded company not enough, but almost any other game company there, they would love to have GW profits.


Automatically Appended Next Post:
 Grizzyzz wrote:
Well for everyone who doesn't want to play 40k but is stuck with models.. check out Frostgraive (I think that is how you spell it). Its a small skirmish style game, but the IP writes rules.. they don't have their own model line. A few people at my FLGS were play testing it yesterday, looked like fun.


Will check it out. Thank you for mentioning it.


40k - Why So Salty? @ 2015/12/31 21:31:43


Post by: jonolikespie


GW is making less and less money every year.

If something does not change then eventually they will not make enough money to pay their rather outrageous costs.

That leads to bankruptcy.

Yes, they can do lots of things to try and change the current downwards trend, but they have had years to do so and haven't yet. Maybe the new CEO will be able to turn it around and it's just a slow process, butn things like AoS aren't helping.


40k - Why So Salty? @ 2015/12/31 22:07:28


Post by: Unit1126PLL


 jonolikespie wrote:
GW is making less and less money every year.

If something does not change then eventually they will not make enough money to pay their rather outrageous costs.

That leads to bankruptcy.

Yes, they can do lots of things to try and change the current downwards trend, but they have had years to do so and haven't yet. Maybe the new CEO will be able to turn it around and it's just a slow process, butn things like AoS aren't helping.


However, some things -are- helping, including actually-discounted bundle boxes, the return to paperback rule-books at lower prices, and the return of specialist games.

It seems they actually are trying to make changes. They have some time before they are bankrupt, and it is possible that enough of the gak they're throwing at the wall will stick and reverse the trend. *Shrug*


40k - Why So Salty? @ 2015/12/31 22:50:46


Post by: Ckilleen


40k in my area is not at all dead, We have a group of about 20ish guys that play on at least a monthly basis, we are all in our late 20's to mid 30's.

I really think the biggest effect on the people complaining is who you play with. we all like the challenge of building a competitive list and don't play with TFG. Also we normally do a bit of pre planning and say if we are going to play a cut throat game of have a bit of fun. I would recommend making a FB group for your city or region to help with good discussion.

I agree with the original poster that most of the flakk GW gets is from a very few loud group. what is even more amusing is the fact that at least in our area the people that complain the most haven't played since 4th or 5th

Are the rules prefect no, but no game is and don't say they are.
Is it expensive yes but don't say other games are cheaper. on a per model basis GW is about equal to other models of similar quality.
also from someone who has played on every inhabited continent its the only game of its type i have found that can be found everywhere with relative ease.

Also I think GW is trying to take a Apple approach to there product. really think about it. a premium product model wise. they keep stuff pretty darn secretive, expensive. GW is the Apple of wargaming lol

anyways thats just my 2 cents

just my 2 cents


40k - Why So Salty? @ 2015/12/31 23:10:46


Post by: vipoid


 Ckilleen wrote:
I agree with the original poster that most of the flakk GW gets is from a very few loud group.


Anyone remember when people actually provided evidence for their statements?


40k - Why So Salty? @ 2015/12/31 23:16:57


Post by: Deadnight


 Ckilleen wrote:
40k in my area is not at all dead, We have a group of about 20ish guys that play on at least a monthly basis, we are all in our late 20's to mid 30's.

I really think the biggest effect on the people complaining is who you play with. we all like the challenge of building a competitive list and don't play with TFG. Also we normally do a bit of pre planning and say if we are going to play a cut throat game of have a bit of fun. I would recommend making a FB group for your city or region to help with good discussion.


Probably the best approach, if you ask me. I wonder if age has something to do with it though? I find as I get older, (or maybe it's just that I mainly play against other folks more in their late twenties and thirties) that a bit of maturity has seeped into us all, and this helps make our gaming a bit better. That or alcohol.

 Ckilleen wrote:

Are the rules prefect no, but no game is and don't say they are.


Said no one, ever.

To be fair, there's having flaws, and there's having flaws and being completely uninterested in fixing them, . Gw's rules writing and approach to balance is terrible and amateurish. There is no denying this, and it is a huge hurdle. Gw lead the pack in this category I afraid.


 Ckilleen wrote:

Is it expensive yes but don't say other games are cheaper. on a per model basis GW is about equal to other models of similar quality.
also from someone who has played on every inhabited continent its the only game of its type i have found that can be found everywhere with relative ease.


But other games are cheaper. That's a huge point that must be made, and repeated. 'Per model' comparisons are also quite misleading - cost of entry, total cost of play and upkeep costs are far more relevant in these discussions than the price per model.

And just an FYI- 40k isn't the only 'universal' game out there. Five years ago you would certainly have been correct and while it is still somewhat true, it's less true than it was, and ive also found that other games have cought up in the universality stakes - it's quite easy to get games in for warmachine, infinity, flames of war, malifaux, bolt action and so on. I can get games in of every commonly played Wargame within an hours drive of where I live here in Scotland if I had a mind to. We are in a golden age of gaming right now. It's quite great.

 Ckilleen wrote:

Also I think GW is trying to take a Apple approach to there product. really think about it. a premium product model wise. they keep stuff pretty darn secretive, expensive. GW is the Apple of wargaming lol


I'll be honest with you. gw do a lot of things deserving of criticism, but they do some things great. They can be slick. I went to warhammer world for the first time last Monday, and by the golden throne, was I impressed. Paid my money to go in and see the exhibitions and I was blown away. They've still got it. I will go back, if only for a pint at bugmans!


40k - Why So Salty? @ 2015/12/31 23:17:41


Post by: Ckilleen


vipoid did you read the sentence directly after that? I did provide evidence. to be exact there is only 3 people in my area that are vocal about how terrible Games Workshop is. I could supply names but that seems unnecessary.




40k - Why So Salty? @ 2015/12/31 23:35:55


Post by: vipoid


 Ckilleen wrote:
vipoid did you read the sentence directly after that?I did provide evidence.


I did:

 Ckilleen wrote:
what is even more amusing is the fact that at least in our area the people that complain the most haven't played since 4th or 5th


That's not evidence. That's just an unrelated anecdote.

 Ckilleen wrote:
to be exact there is only 3 people in my area that are vocal about how terrible Games Workshop is.


Well, that's at least closer to evidence, though certainly wasn't what you said in your previous post.

However, you're making two assumptions - firstly that only the "vocal" (a really useless word) people have a problem with GW/40k (as opposed to some people disliking GW/40k, but not wanting to say so in public to avoid arguments or such), and 2) that the people in your area are more representative than any or all online forums.


40k - Why So Salty? @ 2015/12/31 23:51:28


Post by: Ckilleen


Deadnight I do agree the rules are the weakest point in the hobby. but that's when you take them at a tournament setting and people try to waac. If you put some comp restrictions on tournaments and some more "soft scores" it would help a lot.

Yes infinity is cheaper than 40k but the game is designed around a small skirmish scale. Warmahordes same thing but if you built an equal sized model count army is is about equal. Xwing yes you play with only a few ships that cost about $15 a pop but you need so many extra ships to get the cards that are "good" Ive been playing xwing since it came out and damn it is expensive to keep up completive buying 4 gak ships just to get the 4 upgrade cards you need for the 4 good ships you are playing. I haven't played FOW so I can't say for sure but having looked at my friends collections and knowing how much it they cost it seems just as expensive.

I was just in Japan 2 months ago and the only games i could find that had an active community was 40k, MTG and Yu-gio




Automatically Appended Next Post:
 vipoid wrote:
 Ckilleen wrote:
vipoid did you read the sentence directly after that?I did provide evidence.


I did:

 Ckilleen wrote:
what is even more amusing is the fact that at least in our area the people that complain the most haven't played since 4th or 5th


That's not evidence. That's just an unrelated anecdote.

 Ckilleen wrote:
to be exact there is only 3 people in my area that are vocal about how terrible Games Workshop is.


Well, that's at least closer to evidence, though certainly wasn't what you said in your previous post.

However, you're making two assumptions - firstly that only the "vocal" (a really useless word) people have a problem with GW/40k (as opposed to some people disliking GW/40k, but not wanting to say so in public to avoid arguments or such), and 2) that the people in your area are more representative than any or all online forums.


It really comes down to this though, People that are unhappy will complain and tell as many people as will listen. (very easy to do on the internet) and people that are happy do not care or want to waste the time they are busy having fun and playing a game they love. (I am stuck at work and can't be playing or building models ) GW is the big fish in a very small pond and people will keep them under a microscope for that very reason.


Automatically Appended Next Post:
Anyway I am done with work for the weekend have a great New Year!


40k - Why So Salty? @ 2016/01/01 00:31:19


Post by: Deadnight


 Ckilleen wrote:
Deadnight I do agree the rules are the weakest point in the hobby. but that's when you take them at a tournament setting and people try to waac. If you put some comp restrictions on tournaments and some more "soft scores" it would help a lot.


No, not always. What happens when its fifth ed, and I simply love the idea of airborne guard? Or when I love the idea of saim hann biker eldar and my mate loves blood Angels?

You don't need 'tournaments' and 'waac' to break the game, and often, you don't even need to be remotely malicious to accomplish it either. It just happens, because I like x and you like y. And it's unfair on both to say 'sorry, you can't play that'.

Comp is a terrible idea as well. I've never seen a good comp system, and most boil down to the writer punishing others for having fun the wrong way with the wrong cool toys.

And soft scores as well - you shouldn't be 'rewarded' for being a good sport for example- that's common courtesy, and frankly, something you should be doing anyway. Same with painting - not everyone views it in the same light.

 Ckilleen wrote:

Yes infinity is cheaper than 40k but the game is designed around a small skirmish scale. Warmahordes same thing but if you built an equal sized model count army is is about equal.


Irrelevant. Pointless point is pointless, inaccurate and misleading. You don't play 'equal sized model count armies'. So the argument that 'if you took more stuff that you normally wouldn't, then it would cost as much as 40k, so therefore they cost the same' is one of the worst arguments you can make.

 Ckilleen wrote:

I was just in Japan 2 months ago and the only games i could find that had an active community was 40k, MTG and Yu-gio


Where in Japan, if I may ask? First thing I did when I moved to Scotland was find out what got played and where. And basically, everything is played here. Some of it was a bit more underground, but I found it eventually.

And I've been places where 40k was simply not played - it, and all other gw games were dead.


40k - Why So Salty? @ 2016/01/01 01:11:19


Post by: Accolade


I think there is a lot going on with GW that explaining the discourse as people being overcritical is being disingenuous.

Going back to 5th edition (the highpoint for GW in terms of profits and sales), the ubiquity of 40k was at its pinnacle. Codexes were softcover, but cost $35, and cycled every 4 years or so. The same applied to the main rulebook (around $70). Collector editions of things existed, but were rather few and in-between. The cost of the Collector's 5th edition was $90. All armies were books until themselves, and so required (at least the attempt at) balancing to keep games fair.

6th edition was released, and heralded the release of hardcover books. While the quality of these books increased notably, the cost did as well. This became quickly compounded by 7th edition, which cut the release time of all books in half. You were now paying much more for books that lasted much less time, regardless of the technical quality of the books themselves. Collector's editions became a parody of themselves, codexes often costing double the cost of the previous main rulebook! (and promptly invalidated just as quickly). Additionally, as armies became able to be allied, new supplement-grade books started coming out, only still maintaining the cost of the previous codexes (i.e. Harlequins, Imperial Knights).

Price increases have continued unabated over the last ten years, now appearing heavily in new releases. And beyond all of that, the size of the game- that is, the cost of playing the same 1500pt experience of older editions- has risen and risen.

I think the voices of dissent have grown over the last few years, a symptom of the growing frustration of the customer base. And I believe that this is reflected in the declining revenue of GW.


40k - Why So Salty? @ 2016/01/01 02:39:25


Post by: Davor


 jonolikespie wrote:
GW is making less and less money every year.

If something does not change then eventually they will not make enough money to pay their rather outrageous costs.

That leads to bankruptcy.


I agree. A lot of us have been saying that for over 15 years. I gave up about 10 years ago saying that is what is going to happen. I am still shocked they haven't yet. I am glad they are not, but shocked non the less. I guess all the cutting to the bone for the last 2 years really helped them. I guess they would have been in the red if they didn't do the cost cutting measures.


Yes, they can do lots of things to try and change the current downwards trend, but they have had years to do so and haven't yet. Maybe the new CEO will be able to turn it around and it's just a slow process, butn things like AoS aren't helping.


Yes I believe the new CEO may turn the company around. We are seeing changes now, thing is isn't the new CEO a Kirby crony so basically doing what Kirby wants, or is he actually doing things his way now?

Also you do you have proof of AoS not helping? Just asking because I really like to know how well AoS is going for GW.


Automatically Appended Next Post:
 Ckilleen wrote:
Also I think GW is trying to take a Apple approach to there product. really think about it. a premium product model wise. they keep stuff pretty darn secretive, expensive. GW is the Apple of wargaming lol



I agree GW seems to be taking the Apple approach, but seeing how Microsoft is doing really well for their Surface and Apple loosing ground, maybe GW needs to do some changes now.

Also GW is not a premium product. Taken as a whole, their are pretty rubbish when including rules, support for rules etc, GW can't say they have a premium product. Heck a lot of other companies have better minis now than Citadel so GW can't say that either. One thing I do give GW is their Customer Service people. They are top notch.


40k - Why So Salty? @ 2016/01/01 05:58:07


Post by: jonolikespie


Davor wrote:
Also GW is not a premium product. Taken as a whole, their are pretty rubbish when including rules, support for rules etc, GW can't say they have a premium product. Heck a lot of other companies have better minis now than Citadel so GW can't say that either. One thing I do give GW is their Customer Service people. They are top notch.

I see GW in a really weird position here. Either they are a wargaming company and they have better models than their competition, but have utter gak rules and support so can't call their product premium, or they are a model company (as they claim) and the rules don't weigh them down. The problem is then you're not comparing model quality to Mantic or PP, your comparing it to Tamiya and Nocturna. Actual model companies with no game attached. And GW's model quality just falls on it's face compared to actual collector model companies.

Then there is the whole thing where PP's new resin/metal hybrids and CB's metals are both better detailed than any GW plastic characters I've seen recently.


40k - Why So Salty? @ 2016/01/01 07:34:24


Post by: Peregrine


 jonolikespie wrote:
The problem is then you're not comparing model quality to Mantic or PP, your comparing it to Tamiya and Nocturna. Actual model companies with no game attached. And GW's model quality just falls on it's face compared to actual collector model companies.


Exactly. Historical kits have better detail than anything GW produces and (usually) cost less. If you take away the gaming aspect of the hobby you're left with a product line that has limited detail, blocky designs, loose fit tolerances, etc. GW does some nice stuff relative to the rest of the miniature wargaming industry but they lose badly when you compare them to anything outside of that niche.


40k - Why So Salty? @ 2016/01/01 08:57:43


Post by: Kilkrazy


 vipoid wrote:
 Ckilleen wrote:
I agree with the original poster that most of the flakk GW gets is from a very few loud group.


Anyone remember when people actually provided evidence for their statements?


To be fair, people who have quietly walked away don't make any noise, although they still exist as lost customers.


40k - Why So Salty? @ 2016/01/01 12:57:59


Post by: CREEEEEEEEED


I'm not sure that GW is necessarily loosing money just because they have a poor business model. If they'd have been doing things the way they do them now ten years ago, they'd still be doing quite well.

IMO, it is more the emergence of new and probably objectively better companies on the fantasy/sci-fi market that is causing GW profits to go down.
It seems to me that people take the opinion 'Why bother throwing money at GW when I can throw less money at a better organised company with a better written rule set to back it up?'

To para-phrase something I saw on the forums about a year ago, "GW used to be the 400 pound gorilla in the near-empty room when it came to non-historical wargaming. Now it's still the 400 pound gorrila, just surrounded by 200 pound chimps"

I still love playing 40k, and I'll probably continue throwing my money at GW well into the future for less and less return, but it's about time I branched into something else.


40k - Why So Salty? @ 2016/01/01 13:40:29


Post by: Ushtarador


I think we all have to admit that the competitive player will always destroy the casual player in any tabletop, no matter how well balanced the factions are.
And while there is an inherent imbalance between Blood Angels and Eldar, it's still possible to play an enjoyable game if the Eldar player isn't a dick! For the record, my main army is actually Blood Angels, so I know what I'm talking about

Or when I love the idea of saim hann biker eldar and my mate loves blood Angels?


Just don't equip every bike with a special weapon, it's gonna be a lot more fun.


40k - Why So Salty? @ 2016/01/01 13:47:54


Post by: Makumba


I think we all have to admit that the competitive player will always destroy the casual player in any tabletop, no matter how well balanced the factions are.

the first time I played in a tournament I was using my boyfriends eldar list, it was a team tournament and they lost a player. I was 4 weeks in to playing the game and my IG werent fully assembled by then. In fact my first won game in w40k was also my first game of w40k. And I wasn't playing vs a bad army either, and my opponent was an expirianced table top player.


40k - Why So Salty? @ 2016/01/01 13:47:58


Post by: vipoid


 CREEEEEEEEED wrote:
I'm not sure that GW is necessarily loosing money just because they have a poor business model. If they'd have been doing things the way they do them now ten years ago, they'd still be doing quite well.


Aside from the fact that you're really only guessing, what difference does that even make?

 CREEEEEEEEED wrote:

IMO, it is more the emergence of new and probably objectively better companies on the fantasy/sci-fi market that is causing GW profits to go down.
It seems to me that people take the opinion 'Why bother throwing money at GW when I can throw less money at a better organised company with a better written rule set to back it up?'


To which the logical response is 'who's fault is that'? GW have been writing rules for longer than any of these other companies, so why are their rules among the worst on the market, instead of the best? Likewise, they've had far longer than any of their competitors to get organised.

 CREEEEEEEEED wrote:

To para-phrase something I saw on the forums about a year ago, "GW used to be the 400 pound gorilla in the near-empty room when it came to non-historical wargaming. Now it's still the 400 pound gorrila, just surrounded by 200 pound chimps"


Actually, I'd say that GW are now a 600 pound gorilla. Tragically, the extra 200 pounds is made of fat and tumours. Also, it appears to be suffering from terminal-flatulence.


40k - Why So Salty? @ 2016/01/01 14:16:33


Post by: jonolikespie


 vipoid wrote:

To which the logical response is 'who's fault is that'? GW have been writing rules for longer than any of these other companies, so why are their rules among the worst on the market, instead of the best? Likewise, they've had far longer than any of their competitors to get organised.

I find it especially dumb that most of their competition is on their second editions of their game because they released a game, let it go for a while, then reeled it in and revised it, aiming to work out all the kinks and learn from any mistakes, then put out a fixed up, better, 2nd edition which is good enough to stand up for many more years than a GW edition ever has.

GW has had 7 tries at 40k and it is as broken as ever, the companies that are growing right now got it right the second or third time.


40k - Why So Salty? @ 2016/01/01 14:25:31


Post by: CREEEEEEEEED


 vipoid wrote:
 CREEEEEEEEED wrote:
I'm not sure that GW is necessarily loosing money just because they have a poor business model. If they'd have been doing things the way they do them now ten years ago, they'd still be doing quite well.


Aside from the fact that you're really only guessing, what difference does that even make?

 CREEEEEEEEED wrote:

IMO, it is more the emergence of new and probably objectively better companies on the fantasy/sci-fi market that is causing GW profits to go down.
It seems to me that people take the opinion 'Why bother throwing money at GW when I can throw less money at a better organised company with a better written rule set to back it up?'


To which the logical response is 'who's fault is that'? GW have been writing rules for longer than any of these other companies, so why are their rules among the worst on the market, instead of the best? Likewise, they've had far longer than any of their competitors to get organised.

 CREEEEEEEEED wrote:

To para-phrase something I saw on the forums about a year ago, "GW used to be the 400 pound gorilla in the near-empty room when it came to non-historical wargaming. Now it's still the 400 pound gorrila, just surrounded by 200 pound chimps"


Actually, I'd say that GW are now a 600 pound gorilla. Tragically, the extra 200 pounds is made of fat and tumours. Also, it appears to be suffering from terminal-flatulence.


All valid points. I concede everything to you?


40k - Why So Salty? @ 2016/01/03 01:22:05


Post by: tyrannosaurus


I didn't realise how bad 40k was as a ruleset until I began to play other games. I often defended 40k, and GW, in threads such as this. Then I tried other games, and realised how objectively outdated, poorly written, and sales driven the 40k ruleset was. I also admitted to myself that I just wasn't having fun playing 40k anymore, despite really wanting to. Now, I am at the point where I can't ever see myself playing 40k ever again, despite being in love with the fluff and the IP for around 30 years. Why do people take the time to post negative comments? Probably because they have invested huge amounts of money and time into a hobby run by a company that has consistently kicked them in the nuts for years and years. Customers in this hobby are incredibly loyal and enthusiastic, but once they'e had enough, that's it. YMMV, frankly I don't care as this game is now a non-entity for me.


40k - Why So Salty? @ 2016/01/03 01:53:28


Post by: Deadnight


 tyrannosaurus wrote:
I didn't realise how bad 40k was as a ruleset until I began to play other games. I often defended 40k, and GW, in threads such as this. Then I tried other games, and realised how objectively outdated, poorly written, and sales driven the 40k ruleset was. I also admitted to myself that I just wasn't having fun playing 40k anymore, despite really wanting to. Now, I am at the point where I can't ever see myself playing 40k ever again, despite being in love with the fluff and the IP for around 30 years. Why do people take the time to post negative comments? Probably because they have invested huge amounts of money and time into a hobby run by a company that has consistently kicked them in the nuts for years and years. Customers in this hobby are incredibly loyal and enthusiastic, but once they'e had enough, that's it. YMMV, frankly I don't care as this game is now a non-entity for me.


Coming from you tyrannosaurus, that's a big shift in position. Proper 180! I remember you used to be properly zealous in favour of the game, and against those who complained about the game. What changed it all to such an extent that it's now a 'non-entity' for you? Because, damn, but that's a shame after all that time. Iirc you always said you were in a group that pushed a casual 'don't break the game' attitude, and while I think that attitude can make it functional, and can work with the right people/attitude, what stopped it from working for you guys, if you don't mind me asking?


40k - Why So Salty? @ 2016/01/03 01:54:43


Post by: godardc


Do you have an example of an "outdated" thing in the ruleset ?
By poorly written, you mean that it is not always crystal clear, or just the randomness ?
The other companies have clear rules ?
Just curious to know.


40k - Why So Salty? @ 2016/01/03 02:51:13


Post by: Akiasura


 godardc wrote:
Do you have an example of an "outdated" thing in the ruleset ?

I suppose this depends on what you mean as "outdated".
Common complains would be;
The AP system
The way cover works
The WS chart
Leadership in general
Lack of to hit modifiers
The system still using a 1-10 system and a d6.

 godardc wrote:

By poorly written, you mean that it is not always crystal clear, or just the randomness ?

Psyker rules are very strange, especially the brotherhood of psykers.
The warlord having random abilities from weak to powerful is also quite strange and immersion breaking.
Just to name a few. Pretty much the whole chaos dex and the mutations table is an example of randomness gone wrong, and the maelstorm missions are a great example of too much randomness.
The rules are often unclear (especially in regards to formations and unit types...see GMCs and the Tau formation) and too random.

 godardc wrote:

The other companies have clear rules ?
Just curious to know.

WMH has very clear rules, there is rarely a debate or problem. If there is, it's answered by the company very quickly.


40k - Why So Salty? @ 2016/01/03 02:51:13


Post by: jonolikespie


 godardc wrote:
Do you have an example of an "outdated" thing in the ruleset ?
By poorly written, you mean that it is not always crystal clear, or just the randomness ?
The other companies have clear rules ?
Just curious to know.

I'd call codexes outdated, most other games have free rules online as well as official (or just allowed) army builders.
Roll to hit, to wound, and to save is outdated. It's too many rolls for such a simple mechanic and slows the game down.
Randomness is bad, but there are very few cases of RAI vs RAW in most other games. The RAW simply are the RAI.


40k - Why So Salty? @ 2016/01/03 05:21:19


Post by: MWHistorian


 tyrannosaurus wrote:
I didn't realise how bad 40k was as a ruleset until I began to play other games. I often defended 40k, and GW, in threads such as this. Then I tried other games, and realised how objectively outdated, poorly written, and sales driven the 40k ruleset was. I also admitted to myself that I just wasn't having fun playing 40k anymore, despite really wanting to. Now, I am at the point where I can't ever see myself playing 40k ever again, despite being in love with the fluff and the IP for around 30 years. Why do people take the time to post negative comments? Probably because they have invested huge amounts of money and time into a hobby run by a company that has consistently kicked them in the nuts for years and years. Customers in this hobby are incredibly loyal and enthusiastic, but once they'e had enough, that's it. YMMV, frankly I don't care as this game is now a non-entity for me.

I'm also very curious as to your reasoning as your conclusions mirror my own. I was once a staunch defending of GW. But once I tried other games it was like going from dial up to high speed.


40k - Why So Salty? @ 2016/01/03 06:48:46


Post by: jonolikespie


 jonolikespie wrote:
 godardc wrote:
Do you have an example of an "outdated" thing in the ruleset ?
By poorly written, you mean that it is not always crystal clear, or just the randomness ?
The other companies have clear rules ?
Just curious to know.

I'd call codexes outdated, most other games have free rules online as well as official (or just allowed) army builders.
Roll to hit, to wound, and to save is outdated. It's too many rolls for such a simple mechanic and slows the game down.
Randomness is bad, but there are very few cases of RAI vs RAW in most other games. The RAW simply are the RAI.
Just to continue on with this now that I have a keyboard, I'd say that the To Hit and To Wound charts are both very outdated.
Most other games use a much simplified target number. Warmachine for example just says your to hit number is X, your armour is Y. When trying to hit an opponent you roll your dice and are simply aiming for X. When wounding every point of damage you roll over Y is 1 wound. No charts. They use 2d6+stats though.

Kings of War uses a 1d6 system like 40k, but again much simpler. If your Melee stat is 3, you hit on a 3+, if your Defense is 5, your opponent wounds you on a 5+.

Infinity uses opposed rolls that are much more complex, Xd20 vs 1d20, each player is aiming to get as high as possible, but still under their stat. If I shoot at my opponent with a two shot weapon and roll a 13 and a 16 against a stat of 15 I discard the 16 and compare my roll to my opponents. With his skill of 17 he rolled a 14. My 16 was a miss, but his 14 beats my 13. Instead of shooting him I get shot in the face by an opponent that was waiting for me to come around the corner guns blazing. Sounds a lot more complicated than 40k, but at no point do I ever need to check anything other than my BS skill.


40k - Why So Salty? @ 2016/01/03 12:34:11


Post by: MWHistorian


 jonolikespie wrote:
 jonolikespie wrote:
 godardc wrote:
Do you have an example of an "outdated" thing in the ruleset ?
By poorly written, you mean that it is not always crystal clear, or just the randomness ?
The other companies have clear rules ?
Just curious to know.

I'd call codexes outdated, most other games have free rules online as well as official (or just allowed) army builders.
Roll to hit, to wound, and to save is outdated. It's too many rolls for such a simple mechanic and slows the game down.
Randomness is bad, but there are very few cases of RAI vs RAW in most other games. The RAW simply are the RAI.
Just to continue on with this now that I have a keyboard, I'd say that the To Hit and To Wound charts are both very outdated.
Most other games use a much simplified target number. Warmachine for example just says your to hit number is X, your armour is Y. When trying to hit an opponent you roll your dice and are simply aiming for X. When wounding every point of damage you roll over Y is 1 wound. No charts. They use 2d6+stats though.

Kings of War uses a 1d6 system like 40k, but again much simpler. If your Melee stat is 3, you hit on a 3+, if your Defense is 5, your opponent wounds you on a 5+.

Infinity uses opposed rolls that are much more complex, Xd20 vs 1d20, each player is aiming to get as high as possible, but still under their stat. If I shoot at my opponent with a two shot weapon and roll a 13 and a 16 against a stat of 15 I discard the 16 and compare my roll to my opponents. With his skill of 17 he rolled a 14. My 16 was a miss, but his 14 beats my 13. Instead of shooting him I get shot in the face by an opponent that was waiting for me to come around the corner guns blazing. Sounds a lot more complicated than 40k, but at no point do I ever need to check anything than my BS skill.

Actually, Infinity is quite simple if you think of it like blackjack. You want to get as close to the target number as possible without going over.


40k - Why So Salty? @ 2016/01/03 17:09:09


Post by: Mozzyfuzzy


I'm salty because 6th and 7th killed off any interest in 40k in my area.

*shakes fist at magic the gathering*


40k - Why So Salty? @ 2016/01/03 20:13:34


Post by: Tamwulf


I play many different games, and 40K satisfies a certain "itch" for me. 40K wasn't my first table top game, but it's hung around a long time. It has a lot of issues, and I really don't like the direction the game is going. If GW gives it the "Age of Sigmar" treatment, that will be the end of 40K for me.

GW needs to get off this ridiculous "We are a Model company" horse and get back to it's roots: a GAME company. GW had some of the best games on the market- Battlefleet Gothic, Mordheim, Epic, Necromunda, and Blood Bowl just to name a few. What happened? Why did they can the entire Specialist Games range, destroy Fantasy and give us the unholy abomination Age of Sigmar? Why is Fantasy Flight Games producing board games and card games for Games Workshop?

I'll tell you what happened: GW went public, and the focus of the company went to making money and generating profits for the share holders. They have totally isolated themselves from their customers, accepting no feedback and conducting no market research beyond sales figures. They are an Ivory Tower company now, driven by profit and giving their customers what they think they want without listening to what the customer asks for.

I'd be more upset about this if 40K was the only game I played. It's not, and that has given me insulation and distance from the train wreck the company and 40K has become. Every time I see another stupid rule or bad move by GW, I just shrug my shoulders as it's one step closer to the precipice for GW. I hope I'll be able to play a 40K game five years from now, but I have my doubts 40K will exist in a recognizable form that it is now.

My prediction- 40K will become a series of box sets and campaign rules with no codexes and simplified rules. You'll buy the "Battle of Money and Profits" with 30-ish snap together models, all the rules for the models will be included, and it'll be a "streamlined, fast system" just like Age of Sigmar. Additional special models/characters that will cost a premium will be made available for each box set. Additional DLC for money will also be made available for each campaign. I hope I am so wrong because that will kill 40K for me.


40k - Why So Salty? @ 2016/01/03 20:41:46


Post by: vipoid


 Tamwulf wrote:

I'll tell you what happened: GW went public, and the focus of the company went to making money and generating profits for the share holders. They have totally isolated themselves from their customers, accepting no feedback and conducting no market research beyond sales figures. They are an Ivory Tower company now, driven by profit and giving their customers what they think they want without listening to what the customer asks for.


Which is ironic, given that their revenue has been declining each year.


40k - Why So Salty? @ 2016/01/04 08:52:01


Post by: Bartali


 vipoid wrote:
 Tamwulf wrote:

I'll tell you what happened: GW went public, and the focus of the company went to making money and generating profits for the share holders. They have totally isolated themselves from their customers, accepting no feedback and conducting no market research beyond sales figures. They are an Ivory Tower company now, driven by profit and giving their customers what they think they want without listening to what the customer asks for.


Which is ironic, given that their revenue has been declining each year.


Revenue that's been declining three years in a row after aggressive price rises and cost cutting.

Re the rules discussion. The base mechanics of 40K that we've had since 2nd/3rd aren't terrible - they seemed to have calmed down on introducing random tables to roll on, which was one of my biggest bugbears.
The main problems are that the rules themselves and poorly written and ambiguous with an erratic approach to balance. After GW has charged the customer for the rules, they then expect the customer to sort these things out via house rules.


40k - Why So Salty? @ 2016/01/04 09:02:02


Post by: Kilkrazy


Revenue, meaning actual sales, has declined significantly. Profits are up, thanks to a lot of cost-cutting like moving to smaller shops with fewer staff in cheaper locations, and closing all the regional HQs.