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What was GW's best new idea in 2015? @ 2016/01/01 08:53:33


Post by: Kilkrazy


I say the announcement of the return of Specialist Games.

I can't see a downside to this right now. Granted, it's always possible for GW to muck up individual releases (e.g. Dread Fleet) but that must be balanced against the possibility of excellent games like Space Hulk.


What was GW's best new idea in 2015? @ 2016/01/01 09:04:05


Post by: BrookM


For me it has to be the (hopeful) start of a range of Horus Heresy plastics.

But the return of Specialist Games is also a welcome announcement, I've missed out on way too many of their "good" gaiden games, so it will be fun to catch up and see what they were all about.


What was GW's best new idea in 2015? @ 2016/01/01 09:07:28


Post by: Azazelx


I had the same thoughts as Brook before opening the thread. Either plastic HH in a starter box game, or the return of Specialist Games.



What was GW's best new idea in 2015? @ 2016/01/01 09:36:54


Post by: PsychoticStorm


As I said on the mistakes thread I am fearful of the execution not the ideas.

Specialist games is a good idea can they deliver it? do the new jobs advert saying we want people who can churn games in 6-9 months time frame gives any hope?

So far I think no, time will tell.


What was GW's best new idea in 2015? @ 2016/01/01 09:40:21


Post by: BrizzleRob


Making tentative steps to improved engagement with the (Internet) community? More video tutorials, and requesting input into tutorials, ePubs (admittedly with a heavy Apple focus). Granted it may not seem a great deal as written but it's more progressive than GW has been in ~15 years.


What was GW's best new idea in 2015? @ 2016/01/01 09:49:26


Post by: Bottle


-



What was GW's best new idea in 2015? @ 2016/01/01 09:57:14


Post by: jonolikespie


Ignoring the Specialist Games thing since I'm not even sure the announcement is actually official yet, I'd say the HH box set. People have wanted plastic heresy era marines for a long time, I don't think anyone wanted the board game but GW either listened to it's fans or make one hell of a lucky guess.


What was GW's best new idea in 2015? @ 2016/01/01 10:01:53


Post by: wuestenfux


HH box set paving the way into FW.


What was GW's best new idea in 2015? @ 2016/01/01 10:25:06


Post by: Herzlos


Battlescrolls. They reduce the complexity of the core rules whilst still allowing all of the flavour.


What was GW's best new idea in 2015? @ 2016/01/01 11:50:25


Post by: Zywus


Battle at Calth. Plastic heresy marines allowing existing HH collectors to expand their armies more cheaply and luring new players into taking the first step towards heresy resin-ruination.


What was GW's best new idea in 2015? @ 2016/01/01 12:21:56


Post by: thenoobbomb


They did quite a few good things, I'd say.

-Specialist Games returning
-Plastic Horus Heresy miniatures, possibly a new range?
-Ad Mech/Skitarii miniatures
-Rules included in boxes


What was GW's best new idea in 2015? @ 2016/01/01 12:29:07


Post by: AlexHolker


A plastic kit for an old mark of power armour that can be used by CSM or loyalist SM players is something even I have argued they should make. Whether or not the return of Specialist Games is a good thing depends on whether they feth it up, and how much effort they put into it. I still doubt they're going to get me back with a multipart plastic House Escher kit, but it's worth watching what they do.


What was GW's best new idea in 2015? @ 2016/01/01 12:31:09


Post by: Lithlandis Stormcrow


 Kilkrazy wrote:
I say the announcement of the return of Specialist Games.

I can't see a downside to this right now. Granted, it's always possible for GW to muck up individual releases (e.g. Dread Fleet) but that must be balanced against the possibility of excellent games like Space Hulk.


I will hold my judgement on the return of SG until we see the very first one.

Until then - Betrayal at Calth.


What was GW's best new idea in 2015? @ 2016/01/01 12:40:45


Post by: Ineedvc2500


I really like daemonkin but i think Calth is the winner


What was GW's best new idea in 2015? @ 2016/01/01 12:50:30


Post by: jonolikespie


 Lithlandis Stormcrow wrote:
 Kilkrazy wrote:
I say the announcement of the return of Specialist Games.

I can't see a downside to this right now. Granted, it's always possible for GW to muck up individual releases (e.g. Dread Fleet) but that must be balanced against the possibility of excellent games like Space Hulk.


I will hold my judgement on the return of SG until we see the very first one.

Until then - Betrayal at Calth.
Aye. They already brought back Path to Glory and it was... not the same.


What was GW's best new idea in 2015? @ 2016/01/01 13:04:34


Post by: OrlandotheTechnicoloured


The reappearance of a variety of bundles with real discounts attached harking back to the battleforces of old

(I'd say specialist games, but since they've not really released anything yet i'll leave that until we see what they come up with)


What was GW's best new idea in 2015? @ 2016/01/01 13:34:48


Post by: leopard


I think the best idea they had is more subtle, its the way they have allowed out the idea that perhaps, just perhaps, they are slowly changing direction and perhaps realising a little bit of creativity is to return.

Time will tell what they do with it


What was GW's best new idea in 2015? @ 2016/01/01 16:48:57


Post by: warboss


I'll say Betrayal at Calth for best product/idea. I think the sprues are stamped 2014 but using the only metric that counts (an on the shelf ready to sell product) it's a 2015 product. I suspect the return of Specialist Games will be my vote for 2016 best product/idea as it should have something physical to show in that year. I can't count a few sentences of a press release for much especially since the "new" idea is nothing new but rather bringing back what they previously canned.

If they do a good job with that as well as continuing to support BaC 30k products in plastic, I'd say that GW has finally pulled its corporate head out of its ass far enough to see daylight in one eye for the first time in years.


What was GW's best new idea in 2015? @ 2016/01/01 16:57:44


Post by: SickSix


BaC was clearly their best idea.


What was GW's best new idea in 2015? @ 2016/01/01 17:59:52


Post by: Jehan-reznor


 Kilkrazy wrote:
I say the announcement of the return of Specialist Games.

I can't see a downside to this right now. Granted, it's always possible for GW to muck up individual releases (e.g. Dread Fleet) but that must be balanced against the possibility of excellent games like Space Hulk.


I would say this if they had something to show for it. For me it was the Horus Heresy Betrayal at Calth that opened my wallet for the first time in a while for GW.


What was GW's best new idea in 2015? @ 2016/01/01 18:03:09


Post by: Da Boss


Free rules for AoS, even if the game is not to my taste, is a very good idea.

I definitely approve of Battlescrolls as a concept, and I think it is a much more modern and accessible way to distribute content than gigantic, expensive, hardbound books.

Return of Specialist Games could be great, but I will wait and see what they mean by it before I decide.


What was GW's best new idea in 2015? @ 2016/01/01 18:10:37


Post by: KaptinBadrukk


 Kilkrazy wrote:
I say the announcement of the return of Specialist Games.

I can't see a downside to this right now. Granted, it's always possible for GW to muck up individual releases (e.g. Dread Fleet) but that must be balanced against the possibility of excellent games like Space Hulk.


The specialist games are returning?!

Which ones?


What was GW's best new idea in 2015? @ 2016/01/01 18:16:44


Post by: Azreal13


You're obviously on here a lot, might be worth hanging out in News and Rumours a little more!

http://www.dakkadakka.com/dakkaforum/posts/list/670148.page


What was GW's best new idea in 2015? @ 2016/01/01 19:01:02


Post by: Vermis


 Da Boss wrote:

I definitely approve of Battlescrolls as a concept, and I think it is a much more modern and accessible way to distribute content than gigantic, expensive, hardbound books.


There are other, arguably better alternatives to gigantic, expensive, hardbound books, though.

Which sums up my general feeling about the topic. There are... not-bad things that GW have done, but like PsychoticStorm, I can't shake the feeling they could've done them in better ways, or under better circumstances. Difficult to pick one out from that mass of grey. I'd maybe go with their 30K starter set. Absolutely no interest in it myself, but HH afficionados seem to like it.


What was GW's best new idea in 2015? @ 2016/01/01 19:19:22


Post by: Kilkrazy


The good thing about Battle Scrolls is they collect all the essential info about each type of unit into a single place. You can copy or print out just the ones you need for a game, and everything is there.

I have bad memories of the 5th edition Tyranid Codex, which sometimes required me to look up info on eight separate pages in two different books to use a single unit.


What was GW's best new idea in 2015? @ 2016/01/01 19:22:48


Post by: wuestenfux


 Kilkrazy wrote:
The good thing about Battle Scrolls is they collect all the essential info about each type of unit into a single place. You can copy or print out just the ones you need for a game, and everything is there.

I have bad memories of the 5th edition Tyranid Codex, which sometimes required me to look up info on eight separate pages in two different books to use a single unit.

The idea of the battle scrolls is paste and copy of WMH.
I like the idea of AoSification of 40k.


What was GW's best new idea in 2015? @ 2016/01/01 20:43:07


Post by: Talys


I agree with you, KK. Specialist games return is the best idea of 2015

I don't know if it's true or not, but Forge World being sold through retail, or at least 30k becoming more accessible, is also near the top.


What was GW's best new idea in 2015? @ 2016/01/01 22:16:21


Post by: NAVARRO


Free stuff; Rules, Painting tutorials, advent calendar tuts and battle brothers.


What was GW's best new idea in 2015? @ 2016/01/01 22:28:34


Post by: Joyboozer


Managing to not reinstate Kirby as CEO for a whole year.


What was GW's best new idea in 2015? @ 2016/01/01 22:39:56


Post by: SeanDrake


I guess a plastic version of existing FW 30k stuff and a return of sg are both good but I would not say either is really new.

There only really new ideas is AoS "shudder"


What was GW's best new idea in 2015? @ 2016/01/01 23:29:43


Post by: Mario


In addition to Specialst Games the idea (or potential) of AOS. I thought the End Times idea was great and to move the timeline forward for the new edition. I like the combined stats line (hero plus dragon and so on, also the AOS bit about degrading stats with accumulated wounds). The idea of collapsing some army lists onto each other could work and create a faster release schedule for all armies. A WHFB that is streamlined and where the startup cost is much cheaper also sounds really nice.

AOS (from the name) also sounded like they went back in time for their new WHFB skirmish system part (like Mordheim is not set in the present day, or now ancient history, of the warhammer world). A skirmish game set in Sigmar's time about kicking chaos around for a bit and having a bigger variety of armies/warbands than Mordheim had, also better scaling for slightly larger games and a way into the WHFB army rules.

Yeah, that didn't happen but the idea (or my imagination of it) was really great (at least in my opinion).


What was GW's best new idea in 2015? @ 2016/01/02 01:40:25


Post by: ZergSmasher


I might actually say Khorne Daemonkin was a great idea. Wait, do not laugh! Khorne Daemons were probably the least-used units in the Daemons codex, and Mark of Khorne was probably the least-used Mark in the CSM codex. GW decided to make a book that combines the two and adds some flavorful mechanics (like the Blood Tithe table) to make Khorne relevant again (other than a few artifacts/wargear in CSM). The army may not be as OP as Necrons or Eldar or the new Tau, but to me it is a definite improvement over regular CSM. Of course, it helps that they had just released a model that makes a truly wonderful centerpiece for a Khorne Daemonkin army...


What was GW's best new idea in 2015? @ 2016/01/02 02:58:49


Post by: Thokt


Revitalizing specialist games.


What was GW's best new idea in 2015? @ 2016/01/02 03:27:37


Post by: Tannhauser42


Sad, isn't it, that bringing back something old (Specialist Games) is considered by many to be the best "new" idea from GW in 2015?

Anyway, for something actually new, I'll got with plastic Horus Heresy.


What was GW's best new idea in 2015? @ 2016/01/02 04:52:28


Post by: JohnHwangDD


Best new idea? Age of Sigmar. Taking a chainsaw to Fantasy and cleaning up the core ruleset was a great idea. Stripped out the unnecessary tables, non-standard dice, custom templates and all of that stuff. It's just models, measuring tape and d6s. Too bad GW only went halfway in cleaning things up, because the unit rules are still unnecessarily chromey for what should be a simple game. Monsters weren't standardized at 12 wounds. Silly horde bonuses still exist. But the core engine and simplification to one page of stats & rules per unit is a good half step forward.

All this talk of Specialist Games is premature until at least one classic Specialist Game revamp hits the ground. Unless we're talking about Betrayal at Calth 30k and/or Assassinorum Execution Force. IMO, assuming GW actually releases a new Necroumunda / Mordheim / Blood Bowl / Epic / BFG, that should easily answer the question for 2016.


What was GW's best new idea in 2015? @ 2016/01/02 14:06:49


Post by: puree


Age of sigmar. Simple rules, no templates etc as above poster says. Default concept of play what ever models you have etc.

I also like the unit sheets, and monsters not all having 12 wounds.

I don't really think the total dropping of the old world was a good idea though. Something still recognizable as the old world I think would have been better. That said it doesn't bother me per se, it just seems odd to ditch all that background.


What was GW's best new idea in 2015? @ 2016/01/02 14:08:25


Post by: Stormwall


Betrayal of Calth.


What was GW's best new idea in 2015? @ 2016/01/02 15:18:25


Post by: privateer4hire


 JohnHwangDD wrote:
Best new idea? Age of Sigmar. Taking a chainsaw to Fantasy and cleaning up the core ruleset was a great idea. Stripped out the unnecessary tables, non-standard dice, custom templates and all of that stuff. It's just models, measuring tape and d6s. Too bad GW only went halfway in cleaning things up, because the unit rules are still unnecessarily chromey for what should be a simple game. Monsters weren't standardized at 12 wounds. Silly horde bonuses still exist. But the core engine and simplification to one page of stats & rules per unit is a good half step forward.

All this talk of Specialist Games is premature until at least one classic Specialist Game revamp hits the ground. Unless we're talking about Betrayal at Calth 30k and/or Assassinorum Execution Force. IMO, assuming GW actually releases a new Necroumunda / Mordheim / Blood Bowl / Epic / BFG, that should easily answer the question for 2016.
Agreed.


Automatically Appended Next Post:
puree wrote:
Age of sigmar. Simple rules, no templates etc as above poster says. Default concept of play what ever models you have etc.

I also like the unit sheets, and monsters not all having 12 wounds.

I don't really think the total dropping of the old world was a good idea though. Something still recognizable as the old world I think would have been better. That said it doesn't bother me per se, it just seems odd to ditch all that background.


Also agreed.


What was GW's best new idea in 2015? @ 2016/01/02 15:32:21


Post by: angelofvengeance


Age of Sigmar-as above. Massively decluttering of rules and Warscrolls- all the info for weapons and the models right there at your fingertips. The monster mechanic is pretty nice I thought. Plus the AoS app- very useful!
HHBaC- really nice game as well as the models. A nice gateway into Horus Heresy too.


What was GW's best new idea in 2015? @ 2016/01/02 19:40:19


Post by: coldgaming


AoS for me as well. Got me inspired about the hobby again. I think GW is doing a lot of things right these days.


What was GW's best new idea in 2015? @ 2016/01/02 21:46:44


Post by: Talys


Funny thing. Asked my wife what she thought -- she is to only very tangentially interested in GW but listens to me and some friends yak about it all the time -- and she also says Age of Sigmar. Why? She probably would never have remotely considered a miniature wargame otherwise.

That people actually love or despise AoS is not a bad thing for GW. If 95% of potential customers rate it as 'not bad', say 7 / 10, few people will leave whatever their favorite game is to invest in AoS (likely, there's a game that ranks higher) to any significant degree. But if 70% of potential people rate it as 1/10 and 30% rate it as 10/10, AoS will actually win over some players (and collectors/hobbyists).

What remains to be seen is whether, over time, AoS fans will gobble up model kits Ata rate high enough to keep all stakeholders happy -- that includes everyone from sculptors to executives to shareholders, to players and hobbyists.


What was GW's best new idea in 2015? @ 2016/01/02 22:11:40


Post by: conker249


1. Battle for Calth Box
2. Bringing back Specialist games.I can't wait for the Battlefleet Gothic reboot. Finally may be able to afford the ships


What was GW's best new idea in 2015? @ 2016/01/02 23:55:37


Post by: the_Armyman


A brand new "old" faction for 40K in the Adeptus Mechanicus codexes; certainly the most detailed plastic kits produced for 40K to date.


What was GW's best new idea in 2015? @ 2016/01/02 23:59:42


Post by: TheAuldGrump


BfC and (hopefully) bringing back SG.

The Auld Grump


What was GW's best new idea in 2015? @ 2016/01/03 00:29:09


Post by: Grot 6


Bringing back Specialist games......


Just sayin'


What was GW's best new idea in 2015? @ 2016/01/03 00:32:33


Post by: Ghaz


 NAVARRO wrote:
... Painting tutorials...

Their first YouTube painting tutorial was the Imperial Knight, published in March 2013.


What was GW's best new idea in 2015? @ 2016/01/03 00:38:45


Post by: MWHistorian


I'll believe the SG's when I see them.
I think BC was the best thing they've done. It's a good place for beginners to start a 40k army.
Also good for veterans that want to get into 30k.



What was GW's best new idea in 2015? @ 2016/01/03 00:42:27


Post by: Matt.Kingsley


Since the Warhammer World party had some concept art and models for a new Blood Bowl game I'm going to have to say bringing back a Specialist Games Studio!

Also going to have to say BaC, too. Certainly one of their best ideas in ages.


What was GW's best new idea in 2015? @ 2016/01/03 02:04:01


Post by: Talys


I'm going to pop in a new one. The 28 day countdown for best selling model kit!

Especially since I got basically no hobby time this holiday, it turned into something pretty fun. And enlightening!

I'd still love to know where Dark Vengeance, AoS, and Calth fit onto that list!!


What was GW's best new idea in 2015? @ 2016/01/03 02:35:46


Post by: MeanGreenStompa


Lots of good things happening, frankly, the change in CEO seems to have shaken things up and I'm finally optimistic again after several bleak years.

Ad Mech, Forge World continuing to knock it out of the park, Calth, actually discounted boxed starter sets and above all other things, the return of Specialist Games.


What was GW's best new idea in 2015? @ 2016/01/03 10:13:41


Post by: ImAGeek


 MWHistorian wrote:
I'll believe the SG's when I see them.
I think BC was the best thing they've done. It's a good place for beginners to start a 40k army.
Also good for veterans that want to get into 30k.


http://www.dakkadakka.com/dakkaforum/posts/list/1800/660641.page#8354540


What was GW's best new idea in 2015? @ 2016/01/03 10:18:22


Post by: wuestenfux


Not sure if bringing back SG is such a good idea. These games are nice little skirmish games but I doubt they will contribute enough to the whole.


What was GW's best new idea in 2015? @ 2016/01/03 10:58:57


Post by: PsychoticStorm


 wuestenfux wrote:
Not sure if bringing back SG is such a good idea. These games are nice little skirmish games but I doubt they will contribute enough to the whole.


Contribute in what way?

They are cheap gateway games.


What was GW's best new idea in 2015? @ 2016/01/03 11:05:12


Post by: BrookM


Or neat tie-ins for bigger campaign play sort of games.


What was GW's best new idea in 2015? @ 2016/01/03 12:05:14


Post by: Fenrir Kitsune


 PsychoticStorm wrote:
 wuestenfux wrote:
Not sure if bringing back SG is such a good idea. These games are nice little skirmish games but I doubt they will contribute enough to the whole.


Contribute in what way?

They are cheap gateway games.


Any evidence of them being cheap when they come out?


What was GW's best new idea in 2015? @ 2016/01/03 12:11:46


Post by: Kilkrazy


I think they will cost £60 to £100, depending on the contents and how much GW think they can push the price. £75 is pretty average for a modern "Ameritrash" table/board game with lots of components and plastic figures, like Twilight Imperium III, or Super Dungeon Explore.

In my view, GW should try for a lower rather than a higher price, especially for titles like Blood Bowl (confirmed for 2016 release with Humand and Orcs in the starter box) because a lower buy in price encourages a good network effect and more players to buy add-on teams.

I hope GW will also release one-off boxed games that don't need expansions.


What was GW's best new idea in 2015? @ 2016/01/03 12:17:57


Post by: wuestenfux


 PsychoticStorm wrote:
 wuestenfux wrote:
Not sure if bringing back SG is such a good idea. These games are nice little skirmish games but I doubt they will contribute enough to the whole.


Contribute in what way?

They are cheap gateway games.

Cheap and small. This is not what our gaming group is looking for. We are more into larger battles.


What was GW's best new idea in 2015? @ 2016/01/03 12:27:20


Post by: PsychoticStorm


 Fenrir Kitsune wrote:
 PsychoticStorm wrote:
 wuestenfux wrote:
Not sure if bringing back SG is such a good idea. These games are nice little skirmish games but I doubt they will contribute enough to the whole.


Contribute in what way?

They are cheap gateway games.


Any evidence of them being cheap when they come out?


They will be cheaper than the average cost of entering any of GW games properly, so cheap in that regard, I am sure they will be more expensive than the competition will offer.


What was GW's best new idea in 2015? @ 2016/01/03 16:37:09


Post by: JohnHwangDD


If one looks at Kickstarter, the market will pay $100+ for a nice minis boardgame. GW sat out at least 3 years of this, and is getting back in late with SG.


What was GW's best new idea in 2015? @ 2016/01/03 16:59:26


Post by: Kilkrazy


^^ What he said.

$100 is £75 in the UK once you've added VAT and that is what AoS retails for.

AoS has figures, rules, fluff, scenarios... GW ought to have included some cardboard terrain pieces to make it a complete "battle in a box" game, but that's exactly what they can do with new SGs, and reduce the cost of the included figures a bit.


What was GW's best new idea in 2015? @ 2016/01/03 20:13:49


Post by: Talys


 Kilkrazy wrote:
In my view, GW should try for a lower rather than a higher price, especially for titles like Blood Bowl (confirmed for 2016 release with Humand and Orcs in the starter box) because a lower buy in price encourages a good network effect and more players to buy add-on teams.

I hope GW will also release one-off boxed games that don't need expansions.


I think GW underestimates or at least undervalues the network effect of gateway games. I don't have a problem with expansions, though, and they're a good way to get a marginally profitable board game into the realm of profitability, since they're usually not as good value (therefore more profitable) and are less risky.


What was GW's best new idea in 2015? @ 2016/01/03 22:56:43


Post by: Mymearan


- Age of Sigmar. Finally a way for me to get into Fantasy.
- Betrayal at Calth. This was a no-brainier but they sat on the idea for a long while and when they did it they did it right.
- more discounted bundles. With a focus on beginners as well, it seems GW are trying to bring in new blood.
- AdMech. They knocked it out of the park.
- Specialist Games returning. Hopefully these will be gateway games. Again with the new blood.
- Warhammer TV. So many great painting tutorials. Again... Great for new blood. See a pattern?
- Updated Ebooks. Now they look like the printed thing!
- Free rules. Rules in boxes, AoS rules are free... lowering the barrier to entry.


What was GW's best new idea in 2015? @ 2016/01/04 02:00:22


Post by: Kenshinzo 7


I think Age of Sigmar was the best. It got me excited about GW again.


What was GW's best new idea in 2015? @ 2016/01/04 02:14:10


Post by: pax macharia


AoS and even though it was stingy... re-releasing the knight with an extra sprue. Ethically, it made them jerks, financially, they had their cake and ate it too.


What was GW's best new idea in 2015? @ 2016/01/05 00:38:58


Post by: grumpy_newenglander


Love the models from the AoS box set. Painting them currently, will definitely be picking up more once I'm done.

Need more Sigmarines, need them now.


What was GW's best new idea in 2015? @ 2016/01/05 02:15:23


Post by: DarkBlack


Specifically: Warscrolls, I hate looking up rules all over 2 books to play each unit, not to mention rules that I could miss entirely and/or forget.

In general: Making fantasy more accessible and versatile.

After 10 years of wargaming I finally got into Warhammer (ended up with daemons so 40k too), because I didn't have to spend R1000 on just the rules AND ~R700 for an army book (I have since spent more than this in ~6 months) before I buy a single mini AND pay the value of several ancients armies for one warhammer army. Not to mention having to buy models I don't really want (or at least more than I care for) for core tax .
Let's not forget the daunting task of learning how to play, which involves reading a tome and getting people to spend their time explaining and playing learning games with you, which is GW asking you to get yourself interested and maintain that interest through this process. From a marketing point of view this would lose a lot of people who were initially excited before they buy anything.

Now it's get cool stuff and have fun , no "but buy this first". Which makes the "cool factor" of all the models much easier for GW to monetize.

The way AoS is set up it is very easy to "add layers" making the game very versatile. This allows us to be creative (which is something everyone enjoys at some level in some way) and makes it possible to make many situations work (i.e. have a games with a variable number of players bringing a variable number of models).

The new setting allows much more creative space too, no need for shared borders (or other global systems like the colour of the sky or how magic (or gravity) works) means that each realm can be entirely different, with a different feel, aesthetic and scenery that can be very much more fantastical . Also portals/ realmgates make the very epic and cinematic "stand to keep the invader out" battle more plausible, I mean entire mountain rangeS with only ONE pass, really!? Just no.


What was GW's best new idea in 2015? @ 2016/01/05 04:43:38


Post by: Thokt


 Tannhauser42 wrote:
Sad, isn't it, that bringing back something old (Specialist Games) is considered by many to be the best "new" idea from GW in 2015?

Anyway, for something actually new, I'll got with plastic Horus Heresy.


At the same time, a plastic version of something that already exists isn't really anything new either.


What was GW's best new idea in 2015? @ 2016/01/05 07:09:18


Post by: Ensis Ferrae


 Kenshinzo 7 wrote:
I think Age of Sigmar was the best. It got me excited about GW again.



This right here... I went from abandoning most forms of TT gaming with the end of 5th edition, to buying into AoS, jumping into a campaign at my store.... Buying 7th Ed. stuff for 40k and basically completely rejoining the hobby in a more substantial way than merely painting odd minis.


What was GW's best new idea in 2015? @ 2016/01/05 09:54:05


Post by: wuestenfux


AoS was actually a quite good idea. But the implementation was lacking. No balancing mechanism and no proper missions to play. But I guess this was planned by GW. The community has step in and make the game playable since GW is only a miniature making company.


What was GW's best new idea in 2015? @ 2016/01/05 12:38:55


Post by: Rayvon


AoS for me too.

I like the free rules, I like warscrolls and I even like the abandonment of the points, it makes a nice change.

There was no need to totally scrap WHFB though.


What was GW's best new idea in 2015? @ 2016/01/05 15:13:40


Post by: Storm Lord


Imperial Knights.
When I first saw mention of them in Mechanicum a few years back I liked the idea of how they operate and functioned. Then having seen the models I realised I liked the fact they almost filled the role of budget titans. I always wondered about building a Titan for larger games, but never felt I'd have the skills or the money to do so, but knights go some way towards scratching that itch both aesthetically and functionally

Edit: Not sure how I got my years mixed up... As people have pointed out I'm a year too late. My mistake

I'll change my answer to the Calth set. Old power armour marks certainly something to be happy about


What was GW's best new idea in 2015? @ 2016/01/05 16:39:11


Post by: warboss


 Storm Lord wrote:
Imperial Knights.
When I first saw mention of them in Mechanicum a few years back I liked the idea of how they operate and functioned. Then having seen the models I realised I liked the fact they almost filled the role of budget titans. I always wondered about building a Titan for larger games, but never felt I'd have the skills or the money to do so, but knights go some way towards scratching that itch both aesthetically and functionally


Didn't knights come out in 2014? They were just tweaked (model) and rehashed (codex) in 2015.


What was GW's best new idea in 2015? @ 2016/01/05 16:43:52


Post by: Ghaz


 warboss wrote:
 Storm Lord wrote:
Imperial Knights.
When I first saw mention of them in Mechanicum a few years back I liked the idea of how they operate and functioned. Then having seen the models I realised I liked the fact they almost filled the role of budget titans. I always wondered about building a Titan for larger games, but never felt I'd have the skills or the money to do so, but knights go some way towards scratching that itch both aesthetically and functionally


Didn't knights come out in 2014? They were just tweaked (model) and rehashed (codex) in 2015.

They came out in late February/early March 2014.


What was GW's best new idea in 2015? @ 2016/01/05 19:45:38


Post by: Talys


My prediction is that there will be a brand new plastic Knight for 2016


What was GW's best new idea in 2015? @ 2016/01/05 19:49:41


Post by: JohnHwangDD


Assuming GW ever gets around to a Chaos Codex, I can even guess what it might be...


What was GW's best new idea in 2015? @ 2016/01/05 20:04:23


Post by: theHandofGork


Anyone else amused at how often AOS appears in both the best and worst of GW 2015 threads?


What was GW's best new idea in 2015? @ 2016/01/05 20:05:24


Post by: Kilkrazy


I think it wouldn't have if GW hadn't canned WHFB.


What was GW's best new idea in 2015? @ 2016/01/08 17:33:24


Post by: Strombones


As much as I lament GWs current state I have to admit that the AdMech stuff was 10/10.

If specialist games indeed return I will be very interested.


What was GW's best new idea in 2015? @ 2016/01/10 16:08:44


Post by: aka_mythos


Double sized nuln oil paint pot. "I put that [MOD EDIT - Do NOT circumvent the expletive filter - thanks! Alpharius] on everything."

Didn't mean to circumvent . It's a copy/paste of a company's copyrighted slogan: https://m.facebook.com/Franks-Red-Hot-I-put-that-sht-on-everything-146264141270/


What was GW's best new idea in 2015? @ 2016/01/11 09:51:33


Post by: MrMoustaffa


If I had to say GW did one thing right this year it was the admech models they released. They are some of the only models I would even consider at that price, and they pulled them off in plastic, which is incredible as well. Literally the only complaint is that they're split between two books. If GW combines them this year then they'll fix the only other mistake.

When they've been releasing so many terrible models lately (the new dwarves, everything new the space wolves got, etc. Etc.) The admech stuff was dead on the money. Every model looks exactly how it should, a mix of technology and stagnated traditionalism. The cables, the bionics, the ornately crafted weapons, the nightmarish looking dominus, rust stalkers, and walkers, everything just hit the nail on the head.

Which confuses me as everyone freaks out over Calth. Yeah, they're not bad, but they're literally a recut of the current tac box with older mark armors. No real creativity or anything there, and the quality doesn't hit near as high as the admech stuff did. It's like an 8/10 compared to admech where it was as close as I can give to 10/10.

Only GW screwed up because they've proved that they could easily pull off plastic sisters now. With all the crazy stuff I've been seeing on the admech sprues I've been building, there's no excuses left


What was GW's best new idea in 2015? @ 2016/01/11 09:58:07


Post by: sing your life


The beginning of 30k Marines in plastic as opposed to really expensive FW resin was easily my highlight of the year, not that's saying much considering what other ideas they had this year though.


What was GW's best new idea in 2015? @ 2016/01/11 10:40:45


Post by: zedmeister


In order?

1: Specialist Games return announcement
2: Forgeworld's direction (including, BaC, Warlord Titan, etc etc)
3: AdMech


What was GW's best new idea in 2015? @ 2016/01/11 16:14:41


Post by: ProtoClone


The return of Specialist Games. How can that be a bad idea...wait, never mind.

Also, now before I say this I say hear me out...WHFB reboot.

The end result itself, AoS, was not great. But the idea of giving WHFB a new start was good. They had a seemingly great campaign with End Times and even as someone who doesn't play WHFB, I followed it. I was really curious to see how things would turn out and how things would grow from the ashes. Hell, I was even tempted to start up a Lizardmen/Dwarves/Tomb Kings army and partake in the campaign as it was developing because it was so exciting.

I have always been a fan of GWs big campaigns that do result in a direct effect on the games. To me, the WHFB was a good idea that never was used to its best potential.


What was GW's best new idea in 2015? @ 2016/01/11 17:48:30


Post by: JohnHwangDD


 ProtoClone wrote:
I have always been a fan of GWs big campaigns that do result in a direct effect on the games.

The problem is that every single one of GW's previous campaigns had no impact. Global Storm of Chaos campaign? Nothing. And people were mad that there was no result after the claimed stakes and so on.

With End Times, GW actually did the end times, and then (some) people were mad that GW actually followed through.

Can't win.


What was GW's best new idea in 2015? @ 2016/01/11 18:12:42


Post by: Azreal13


That's not true.

Good ideas poorly executed is the hallmark of modern GW. There was great enthusiasm for End Times, that could have been parlayed into renewed enthusiasm for WHFB in a refreshed setting.

Instead we get the nuclear option of AOS and are left with something barely recognisable as what came before it.


What was GW's best new idea in 2015? @ 2016/01/12 01:02:54


Post by: Mario


 JohnHwangDD wrote:


With End Times, GW actually did the end times, and then (some) people were mad that GW actually followed through.

Can't win.


Nice try but that's not how it went. The could have stopped after End Times — with the consolidated armies — and then explored stories from from there. That way End Times would actually have had an impact on the game but instead they made in irrelevant again. The result just don't matter anymore if you jump thousands of years into the bubble-verse future. Replacing WHFB with the actual 40k would have had the same effect of not really progressing the story in an useful way.



What was GW's best new idea in 2015? @ 2016/01/12 07:23:30


Post by: jonolikespie


 JohnHwangDD wrote:
 ProtoClone wrote:
I have always been a fan of GWs big campaigns that do result in a direct effect on the games.

The problem is that every single one of GW's previous campaigns had no impact. Global Storm of Chaos campaign? Nothing. And people were mad that there was no result after the claimed stakes and so on.

With End Times, GW actually did the end times, and then (some) people were mad that GW actually followed through.

Can't win.

It's almost as if when people asked for the story to be advanced they meant continue the same story, not blow it all up and create a new one.


What was GW's best new idea in 2015? @ 2016/01/12 08:53:30


Post by: Kilkrazy


 JohnHwangDD wrote:
 ProtoClone wrote:
I have always been a fan of GWs big campaigns that do result in a direct effect on the games.

The problem is that every single one of GW's previous campaigns had no impact. Global Storm of Chaos campaign? Nothing. And people were mad that there was no result after the claimed stakes and so on.

With End Times, GW actually did the end times, and then (some) people were mad that GW actually followed through.

Can't win.


If your football team ended the season up or down you can be pleased or disappointed. If none of the league places ever changed, whatever the results, you probably would get bored. If your team was simply disbanded, how do you think you would feel?


What was GW's best new idea in 2015? @ 2016/01/14 01:27:53


Post by: Wolf_in_Human_Shape


 Kilkrazy wrote:
 JohnHwangDD wrote:
 ProtoClone wrote:
I have always been a fan of GWs big campaigns that do result in a direct effect on the games.

The problem is that every single one of GW's previous campaigns had no impact. Global Storm of Chaos campaign? Nothing. And people were mad that there was no result after the claimed stakes and so on.

With End Times, GW actually did the end times, and then (some) people were mad that GW actually followed through.

Can't win.


If your football team ended the season up or down you can be pleased or disappointed. If none of the league places ever changed, whatever the results, you probably would get bored. If your team was simply disbanded, how do you think you would feel?


Like I needed to move on with my life.


What was GW's best new idea in 2015? @ 2016/01/14 08:52:52


Post by: Kilkrazy


Do you feel like you need to move on with your life from complaining about people not moving on with their lives that you think ought to?


What was GW's best new idea in 2015? @ 2016/01/15 11:25:03


Post by: wuestenfux


 sing your life wrote:
The beginning of 30k Marines in plastic as opposed to really expensive FW resin was easily my highlight of the year, not that's saying much considering what other ideas they had this year though.

This will only make sense if we will see further releases of HH units/models in the near future.


What was GW's best new idea in 2015? @ 2016/01/15 17:24:07


Post by: Talys


The rumor going around now is Deimos pattern rhino in the new year (as it's no longer available on FW)

Would be a cool model to build a couple of.


What was GW's best new idea in 2015? @ 2016/01/15 17:28:46


Post by: Lithlandis Stormcrow


 Talys wrote:
The rumor going around now is Deimos pattern rhino in the new year (as it's no longer available on FW)

Would be a cool model to build a couple of.


Hm... If the price was I would definitely get one to convert to a command Rhino for my Unforgiven


What was GW's best new idea in 2015? @ 2016/01/15 17:34:46


Post by: JohnHwangDD


 Talys wrote:
The rumor going around now is Deimos pattern rhino in the new year (as it's no longer available on FW)

Would be a cool model to build a couple of.


Eh. I've got the original, and it's no great shakes.


What was GW's best new idea in 2015? @ 2016/01/15 18:09:53


Post by: Kilkrazy


Presumably this would be a new conversion sprue that you add to s a standard Rhino kit.