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AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 13:07:15


Post by: stahly


Wow. The old Skaven Clanrats were pretty great models at their time, but the new ones make them feel dated. Great poses, lots of character.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 13:09:12


Post by: Mad Doc Grotsnik


Also, it might just the pose in the comparison photo. But the news look to be a wee bit smaller.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 13:10:37


Post by: Inquisitor Gideon


Ohh now those are rats of unusual size.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 13:11:58


Post by: Shadow Walker


New rats are good but I wonder if there will be options to not have models with shield in right hand, I hate it.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 13:16:07


Post by: Ignispacium


They look as if they'll at least rank up somewhat decently on squares, too.



AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 13:28:02


Post by: lord_blackfang


Their wooden bastions are as likely to fall apart as stop an attack from a Stormcast Eternal


4+ save on clanrats confirmed


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 13:45:08


Post by: StudentOfEtherium


these are simply just incredible


this one is my favorite. the diseased, rotting skin looks so good, especially because it doesn't feel like it overlaps with Nurgle (as it otherwise might have)

but also, these don't feel overcomplicated. there's a lot of detail, but i imagine that once you start batch painting these guys, it's going to go quickly


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 13:48:53


Post by: ImAGeek


 stahly wrote:
Wow. The old Skaven Clanrats were pretty great models at their time, but the new ones make them feel dated. Great poses, lots of character.


I thought I was pretty happy with the old ones until I saw the new ones. Really like these and I really liked the old ones anyway.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 13:50:26


Post by: Malika2


I feel those Clan Rats also have a lot of Warhammer Old World potential!


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 13:52:54


Post by: Scottywan82


 Shadow Walker wrote:
New rats are good but I wonder if there will be options to not have models with shield in right hand, I hate it.

Yeah, I really want to know what options they have. Like are the two that are double-handing their weapons different from the others? Do they have to have shields? Any options to swap heads or arms around? I assume not with the starter set, but the I am more wondering about the eventual solo release.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 13:56:48


Post by: Shadow Walker


 Scottywan82 wrote:
 Shadow Walker wrote:
New rats are good but I wonder if there will be options to not have models with shield in right hand, I hate it.

Yeah, I really want to know what options they have. Like are the two that are double-handing their weapons different from the others? Do they have to have shields? Any options to swap heads or arms around? I assume not with the starter set, but the I am more wondering about the eventual solo release.

If they are like Liberators than it does not matter if you give them shields or not, same profile.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 13:57:44


Post by: GaroRobe


It depends on if the starter models end up being the ones that get a wider release


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 14:00:52


Post by: Shadow Walker


 GaroRobe wrote:
It depends on if the starter models end up being the ones that get a wider release

Termagants were starter ones with an upgrade sprue so it may be similar here. Or simply rats will have no options that matter in game, and what you have in starter is what you will get later in a unit box.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 14:01:03


Post by: BertBert


Love em.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 14:11:56


Post by: SamusDrake


So, it looks like the Stormcasts are going to be playing Wak-a-Rat for 4th edition.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 14:12:44


Post by: SnotlingPimpWagon


I like these clanrat sculpts a lot. Hope to see going through the same good level of transition. And rat ogres.. that should be too hard though, as they were too dated, especially compared to other kits of the same era.

The warp weapon guy is too cartoony. Fingers crossed, that rogres don’t go in the same direction.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 14:13:29


Post by: GaroRobe


Did this rat eat through his leg or something?

[Thumb - 42002CCD-B08C-4E1A-8EC1-18FD0188DB9A.jpeg]


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 14:18:57


Post by: Rihgu


It's wrapped around the leg with it's shoulder in front of the leg.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 14:20:31


Post by: kodos


 Shadow Walker wrote:
New rats are good but I wonder if there will be options to not have models with shield in right hand, I hate it.
from those pics at least the core box models have their shields fixed to the body, so no swapping things around with those


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 14:38:08


Post by: RaptorusRex


Pretty spot-on to the 7th sculpts, just re-adjusted to modern proportions and scale. Nothing that particularly marks these out as AOS. I can appreciate that, but on the other hand, it feels “safe”. That said, that makes me wonder if they do intend these to do double duty once TOW’s initial release is settled.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 14:45:51


Post by: Inquisitor Gideon


They've made it pretty damn explicit at this point that they want no crossover between systems.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 14:51:09


Post by: chaos0xomega


 Malika2 wrote:
I feel those Clan Rats also have a lot of Warhammer Old World potential!


*hiss*

These are age of sigmar models now, keep your grubby square-base loving paws to yourself.


Automatically Appended Next Post:
 Inquisitor Gideon wrote:
They've made it pretty damn explicit at this point that they want no crossover between systems.


Denial is a hell of a drug.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 14:53:37


Post by: BertBert


I'm eager to see the other sculpts, but those clanrats will absolutely feature in my old world army.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 14:56:00


Post by: Inquisitor Gideon


chaos0xomega wrote:
 Malika2 wrote:
I feel those Clan Rats also have a lot of Warhammer Old World potential!


*hiss*

These are age of sigmar models now, keep your grubby square-base loving paws to yourself.


Automatically Appended Next Post:
 Inquisitor Gideon wrote:
They've made it pretty damn explicit at this point that they want no crossover between systems.


Denial is a hell of a drug.


Whatever you say man.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 14:56:49


Post by: Belthanos


 Scottywan82 wrote:
 Shadow Walker wrote:
New rats are good but I wonder if there will be options to not have models with shield in right hand, I hate it.

Yeah, I really want to know what options they have. Like are the two that are double-handing their weapons different from the others? Do they have to have shields? Any options to swap heads or arms around? I assume not with the starter set, but the I am more wondering about the eventual solo release.


Rulewise odds are zero difference whatsoever how you build them.

Tow players more relevant for those


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 14:58:35


Post by: Scottywan82


 Shadow Walker wrote:
If they are like Liberators than it does not matter if you give them shields or not, same profile.


I am sure you're right. I meant more for making each unit look unique. Even if it does nothing in-game, options are always a positive in my book.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 14:58:52


Post by: Belthanos


chaos0xomega wrote:
 Malika2 wrote:
I feel those Clan Rats also have a lot of Warhammer Old World potential!


*hiss*

These are age of sigmar models now, keep your grubby square-base loving paws to yourself.


Automatically Appended Next Post:
 Inquisitor Gideon wrote:
They've made it pretty damn explicit at this point that they want no crossover between systems.


Denial is a hell of a drug.


Gw denied squares ever coming back as well.

And doesn't matter what gw says. Models work in tow just fine and we have rules.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 15:11:51


Post by: chaos0xomega


Until you look at the prices. Have fun building your skaven army spending $60 for a unit of 10, you'll only need about 10 boxes to cover your core needs for the typical army.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 15:16:26


Post by: BertBert


chaos0xomega wrote:
Until you look at the prices. Have fun building your skaven army spending $60 for a unit of 10, you'll only need about 10 boxes to cover your core needs for the typical army.

There will be plenty of sprues around for cheaper than that when the new starter hits the shelves. Gotta be fast


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 15:25:51


Post by: chaos0xomega


 BertBert wrote:
chaos0xomega wrote:
Until you look at the prices. Have fun building your skaven army spending $60 for a unit of 10, you'll only need about 10 boxes to cover your core needs for the typical army.

There will be plenty of sprues around for cheaper than that when the new starter hits the shelves. Gotta be fast


I'm not so sure. They massively overproduced last time on Dominion. One of two things will happen this time:

1. They will scale back production numbers and dramatically underprivileged, failing to account for the parasitic demand caused by TOW. There will be a mass shortage of AoS4 launch boxes, vicious wailing will ensue.

2. They will not scale back production numbers and will accurately account for TOW demand effects, but the poorly performing (according to AoS haters/TOW fans) Stormcast range will have no demand behind it, leading to a skaven shortage and the price of clanrat sprues inflating to the point it offers minimal savings.

2 is honestly more likely once you factor in the release of the 3 "levels" of starter sets. I expect there will be a lot of excess stormcast sets on the market that skaven fans won't even be able to pay people to take (which will limit the value savings to be had to skaven players).


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 15:28:27


Post by: Belthanos


chaos0xomega wrote:
Until you look at the prices. Have fun building your skaven army spending $60 for a unit of 10, you'll only need about 10 boxes to cover your core needs for the typical army.


Gw doesn't sell clanrats in boxes of 10 though.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 15:30:54


Post by: BertBert


I also expect the second case to be more likely. Little demand for Stormcast seems rather fabricated and will absolutely depend on the design and quality of those new sculpts. One of dominion's biggest issues was the kruleboyz side which had a tepid reception. Even without ToW demand accounted for, Skaven are a much more heavily anticipated release and much more popular faction within the Warhammer IP.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 15:40:25


Post by: NAVARRO


I expect nothing. I mean they just nuked sacrosant who would expect that.

Rats are meh, not really something special and to be fair, quite boring.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 15:46:45


Post by: Dudeface


Belthanos wrote:
chaos0xomega wrote:
Until you look at the prices. Have fun building your skaven army spending $60 for a unit of 10, you'll only need about 10 boxes to cover your core needs for the typical army.


Gw doesn't sell clanrats in boxes of 10 though.


Doesn't sell them in boxes of 10 yet.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 15:49:06


Post by: rybackstun


These clanrats look neat, kinda excited to see what the Stormvermin will look like.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 15:49:51


Post by: Shadow Walker


 Scottywan82 wrote:


I meant more for making each unit look unique. Even if it does nothing in-game, options are always a positive in my book.

Agreed. I too like my models having even a little differences between themselves.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 15:53:54


Post by: ImAGeek


Dudeface wrote:
Belthanos wrote:
chaos0xomega wrote:
Until you look at the prices. Have fun building your skaven army spending $60 for a unit of 10, you'll only need about 10 boxes to cover your core needs for the typical army.


Gw doesn't sell clanrats in boxes of 10 though.


Doesn't sell them in boxes of 10 yet.


They’ve shown 13 models with no double ups.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 16:26:29


Post by: Mallo


 Inquisitor Gideon wrote:
They've made it pretty damn explicit at this point that they want no crossover between systems.



Better have the Warhammer Police on standby then as I've already been using stormcast for WFB, so I'm looking forward to the new FOMO 4th Ed AoS set simply to re-enforce my Skaven & Slaanesh Old world forces with new conversion materials.

I also intend to run a campaign weekend where a chaos siege take place against both an old world dwarf fortress, and their Duardin & KO decedents in the mortals realms concurrently.

They can try to separate the systems, but at this late stage they will slowly figure out its not worth the effort.



AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 16:46:55


Post by: chaos0xomega


 ImAGeek wrote:
Dudeface wrote:
Belthanos wrote:
chaos0xomega wrote:
Until you look at the prices. Have fun building your skaven army spending $60 for a unit of 10, you'll only need about 10 boxes to cover your core needs for the typical army.


Gw doesn't sell clanrats in boxes of 10 though.


Doesn't sell them in boxes of 10 yet.


They’ve shown 13 models with no double ups.


Big brain move, they're releasing clanrats in boxes that feature the Horned Rats favored number


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 16:50:04


Post by: Dudeface


 ImAGeek wrote:
Dudeface wrote:
Belthanos wrote:
chaos0xomega wrote:
Until you look at the prices. Have fun building your skaven army spending $60 for a unit of 10, you'll only need about 10 boxes to cover your core needs for the typical army.


Gw doesn't sell clanrats in boxes of 10 though.


Doesn't sell them in boxes of 10 yet.


They’ve shown 13 models with no double ups.


That's a much more logical reason for asserting they'll sell them in 20's, it's still not a certainty and it's definitely more grounded than stating what they sell the old ones in.

Regards the models I always wanted a skaven army, but these are a little more in the monkey-rat aesthetic of the older sculpts which I'm not a fan of and they're honestly too detailed and well done for a horde army imo.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 16:59:55


Post by: kodos


 BertBert wrote:
chaos0xomega wrote:
Until you look at the prices. Have fun building your skaven army spending $60 for a unit of 10, you'll only need about 10 boxes to cover your core needs for the typical army.

There will be plenty of sprues around for cheaper than that when the new starter hits the shelves. Gotta be fast
assuming people buy the starter for the Stormcast to sell of the Rats and not the other way around, like it was in the past were no one really wanted the Stormcast models and of the other army is of no interest either the starter does not sell at all


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 18:13:54


Post by: Coenus Scaldingus


Dudeface wrote:
Spoiler:
 ImAGeek wrote:
Dudeface wrote:
Belthanos wrote:
chaos0xomega wrote:
Until you look at the prices. Have fun building your skaven army spending $60 for a unit of 10, you'll only need about 10 boxes to cover your core needs for the typical army.


Gw doesn't sell clanrats in boxes of 10 though.


Doesn't sell them in boxes of 10 yet.


They’ve shown 13 models with no double ups.


That's a much more logical reason for asserting they'll sell them in 20's, it's still not a certainty and it's definitely more grounded than stating what they sell the old ones in.

Regards the models I always wanted a skaven army, but these are a little more in the monkey-rat aesthetic of the older sculpts which I'm not a fan of and they're honestly too detailed and well done for a horde army imo.
Arms do seem a little dangly and the posture is somehow between the previous 2 types it seems (previous ones were quite upright but with very crooked upper spine/neck, these are a bit more forwards leaning overall), and I'm baffled by the amount of left-handed rat-man (and the lore; the idea that they've improvised all their gear during/on the way to battle is pretty ridiculous). But still great little models, and when painted similarly will probably form a pretty nice swarm alongside the previous incarnation. Still glad I panic-bought 2 of the old sets from local stores when their disappearance was announced, but depending on the prices might mix these in for sure. I do enjoy how many little rats are running around near them too, even if painting them will be annoying. Given lack of scale creep, I'm looking forward to the Stormvermin now.

The new warplighting weapon guy looks bland though, I think the old weapon teams had much more character than what has been shown thus far from the new artillery/heavy weapons.

EDIT: But honestly, the biggest improvement? The fact they stopped painting the complete arms/heads of the Skaven in pink skin colour. Never looked right to me.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 18:30:42


Post by: StudentOfEtherium


 RaptorusRex wrote:
Pretty spot-on to the 7th sculpts, just re-adjusted to modern proportions and scale. Nothing that particularly marks these out as AOS. I can appreciate that, but on the other hand, it feels “safe”. That said, that makes me wonder if they do intend these to do double duty once TOW’s initial release is settled.


they seem to fit the same base sizes, but also, i doubt GW is going to do anything more with skaven than they've already done with the PDF, so the extent of these models in TOW is that you could use them if you want without any issue except maybe an especially curmudgeonly and time period accurate opponent


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 18:43:16


Post by: Gallahad


New Skaven look really great.

Biggest downside will be assembly since you will have to find multiple part numbers for every guy with few to no options for customization. Will take ages to put together a proper swarm and you will have many repeated sculpts.

But I like how they look!


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 18:45:46


Post by: Dysartes


If I had a Skaven army for TOW, I could certainly see picking up a set or two of these Clanrats to add even more variety to units.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 19:14:09


Post by: CMLR


They're so good I totally forgot what happened last week!

Belthanos wrote:
Gw doesn't sell clanrats in boxes of 10 though.


They could now!



D'oh!

 ImAGeek wrote:
Dudeface wrote:
Belthanos wrote:
chaos0xomega wrote:
Until you look at the prices. Have fun building your skaven army spending $60 for a unit of 10, you'll only need about 10 boxes to cover your core needs for the typical army.


Gw doesn't sell clanrats in boxes of 10 though.


Doesn't sell them in boxes of 10 yet.


They’ve shown 13 models with no double ups.


They sell Plague Marines in 7s.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 19:18:36


Post by: Apple fox


I probably would use all the minis in the started box this time, skaven I need for a Mordheim project.
But I lost half my minis for age of sigma, I only just finished them :( and I am unhappy.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 19:54:48


Post by: Mad Doc Grotsnik


They’ve shown 13 models with no double ups.


Likely 10 bodies, three having options between Clanrat and Command?


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 20:02:09


Post by: ImAGeek


 Mad Doc Grotsnik wrote:
They’ve shown 13 models with no double ups.


Likely 10 bodies, three having options between Clanrat and Command?


Their bodies aren’t repeated in the other 10.

Clanrats are like the quintessential 20 model unit. I really don’t see them being sold in 10s.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 20:45:24


Post by: CMLR


 Mad Doc Grotsnik wrote:
They’ve shown 13 models with no double ups.


Likely 10 bodies, three having options between Clanrat and Command?


10 squad, command sold separately, like lots of Old World

Solved


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 21:01:56


Post by: Kanluwen


 ImAGeek wrote:
 Mad Doc Grotsnik wrote:
They’ve shown 13 models with no double ups.


Likely 10 bodies, three having options between Clanrat and Command?


Their bodies aren’t repeated in the other 10.

Clanrats are like the quintessential 20 model unit. I really don’t see them being sold in 10s.

Something that's possible is that there's a specific "set" of legs/torsos or whatever that are used for the command stuff. There's been a few instances of late where there's a unique series of bits keyed specifically for that which build a wildly different "basic" trooper.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 21:28:28


Post by: lord_blackfang


 Kanluwen wrote:
Something that's possible is that there's a specific "set" of legs/torsos or whatever that are used for the command stuff. There's been a few instances of late where there's a unique series of bits keyed specifically for that which build a wildly different "basic" trooper.


They've also gotten better at obfuscating such dual builds with photography angles.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 21:40:00


Post by: nels1031


 Coenus Scaldingus wrote:

EDIT: But honestly, the biggest improvement? The fact they stopped painting the complete arms/heads of the Skaven in pink skin colour. Never looked right to me.


Had the same thought. Looks so much better.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 21:50:00


Post by: CMLR


I know I know, heroic scale and all, but don't you think nü-rats' hands are considerably larger now? almost comically?


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 21:53:46


Post by: Overread


It's one of those "make them true scale and they are tiny and hard to paint/detail" or "make them heroic and they look oversized but are much easier to paint and detail" aspects.

I know there's some 3d prints that I've got which are truer scale and the hands are just freaking utterly tiny things to work with.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 21:55:57


Post by: Jammer87


 CMLR wrote:
I know I know, heroic scale and all, but don't you think nü-rats' hands are considerably larger now? almost comically?


When compared to the old rats. Nah doesn’t look comically bigger. I’m just comparing the photo with the liberator and comically isn’t coming to mind.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 21:56:48


Post by: Overread


Anther thing to consider is they likely look better with GW's scale of weapons if the hands are a little bigger than perfect true scale - since the weapons aren't.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 22:04:14


Post by: Jammer87


 Overread wrote:
Anther thing to consider is they likely look better with GW's scale of weapons if the hands are a little bigger than perfect true scale - since the weapons aren't.


Always thought that GWs weapons were unrealistically enormous. I guess it gives you more details and makes them less likely to snap when handling but visually it looks off. I’m going to get blasted for this but in my opinion the worst offender is the Space Marine bolter. Those things are obnoxiously massive.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 22:05:18


Post by: Overread


 Jammer87 wrote:
 Overread wrote:
Anther thing to consider is they likely look better with GW's scale of weapons if the hands are a little bigger than perfect true scale - since the weapons aren't.


Always thought that GWs weapons were unrealistically enormous. I guess it gives you more details and makes them less likely to snap when handling but visually it looks off. I’m going to get blasted for this but in my opinion the worst offender is the Space Marine bolter. Those things are obnoxiously massive.


Not just easier to see and less risk to damage, but also likely easier to cast more reliably as well. In 3D printing its still an issue learning what can work and what is just too thin to be practical in anything but a high grade resin


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/08 22:09:16


Post by: Dryaktylus


 CMLR wrote:
I know I know, heroic scale and all, but don't you think nü-rats' hands are considerably larger now? almost comically?


Um... no? Same size as those from the recent kit. 'Comic' you'll get when looking at the old ones and the nearly as old Night Runners.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/09 05:30:40


Post by: kodos


 Kanluwen wrote:
 ImAGeek wrote:
 Mad Doc Grotsnik wrote:
They’ve shown 13 models with no double ups.

Likely 10 bodies, three having options between Clanrat and Command?

Their bodies aren’t repeated in the other 10.
Clanrats are like the quintessential 20 model unit. I really don’t see them being sold in 10s.

Something that's possible is that there's a specific "set" of legs/torsos or whatever that are used for the command stuff. There's been a few instances of late where there's a unique series of bits keyed specifically for that which build a wildly different "basic" trooper.
and those are still the core box snap fit models, and we had it before that the unit size in the core box is not related to the later box or unit size given by the army book
and the Hobgrots come in boxes of 20 with 2 command options and as those are also snap fit the skaven will be similar


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/09 08:00:36


Post by: Belthanos


Dudeface wrote:
Belthanos wrote:
chaos0xomega wrote:
Until you look at the prices. Have fun building your skaven army spending $60 for a unit of 10, you'll only need about 10 boxes to cover your core needs for the typical army.


Gw doesn't sell clanrats in boxes of 10 though.


Doesn't sell them in boxes of 10 yet.


Got evidence gw planning to radically alter their rules?


Clanrats come in blocks of 20 and gw sells minimum sized units as bare minimum with every new release


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/09 08:10:23


Post by: leopard


Belthanos wrote:
Dudeface wrote:
Belthanos wrote:
chaos0xomega wrote:
Until you look at the prices. Have fun building your skaven army spending $60 for a unit of 10, you'll only need about 10 boxes to cover your core needs for the typical army.


Gw doesn't sell clanrats in boxes of 10 though.


Doesn't sell them in boxes of 10 yet.


Got evidence gw planning to radically alter their rules?


Clanrats come in blocks of 20 and gw sells minimum sized units as bare minimum with every new release


they won't sell a unit that needs 20 in a box of 10, that would be silly

it will of course be a box of nine


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/09 08:57:45


Post by: Dudeface


Belthanos wrote:
Dudeface wrote:
Belthanos wrote:
chaos0xomega wrote:
Until you look at the prices. Have fun building your skaven army spending $60 for a unit of 10, you'll only need about 10 boxes to cover your core needs for the typical army.


Gw doesn't sell clanrats in boxes of 10 though.


Doesn't sell them in boxes of 10 yet.


Got evidence gw planning to radically alter their rules?


Clanrats come in blocks of 20 and gw sells minimum sized units as bare minimum with every new release


They're indexing and resetting the entire game and you're asking for evidence they're radically changing the rules?

Note, I was being silly with the boxes of 10 comment, they will likely be in 20's still, but it's an unknown and nobody can confidently comment either way.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/09 20:22:11


Post by: CMLR


If we want to be ̶p̶e̶d̶a̶n̶t̶i̶c̶ technical, Plague Marines also come in 3s.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/09 23:32:19


Post by: MajorWesJanson


 CMLR wrote:
If we want to be ̶p̶e̶d̶a̶n̶t̶i̶c̶ technical, Plague Marines also come in 3s.


And 1s, alongside tactical marines and terminators.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/10 15:52:01


Post by: RaptorusRex


So, stratagems but on the datasheets now, too.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/10 16:22:50


Post by: Fayric


Could be fun to get extra CP if the opponent is in the lead.
Otherwise it feels a little bit like AoS is picking up stuff that 40k 10th tried to get away from.
At least its not full "build your army to maximise CP", as far as this article explain.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/10 16:31:35


Post by: Lord Damocles


Ok, votes on how long it takes for an ability to be added which generates you additional command points.

I'm going 5th new battletome.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/10 16:45:30


Post by: kodos


I say Stormcast


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/10 17:27:06


Post by: LunarSol


 RaptorusRex wrote:
So, stratagems but on the datasheets now, too.


This is what I thought they'd do with the 9th edition bloat.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/10 20:26:21


Post by: Belthanos


 RaptorusRex wrote:
So, stratagems but on the datasheets now, too.


Where you saw that? The chariot didn't have one at least.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/10 20:30:54


Post by: lord_blackfang


Not a fan

Especially of the absolute asinine syntax of calling buffs "reactions" to your own actions.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/10 22:34:01


Post by: chaos0xomega


 RaptorusRex wrote:
So, stratagems but on the datasheets now, too.


Tbh I prefer this.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/10 22:36:10


Post by: Shakalooloo


 lord_blackfang wrote:
Not a fan

Especially of the absolute asinine syntax of calling buffs "reactions" to your own actions.


It does avoid having to come up with another term.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 02:20:48


Post by: Laughing Man


 lord_blackfang wrote:
Not a fan

Especially of the absolute asinine syntax of calling buffs "reactions" to your own actions.

I'm guessing it's better than you think. Given how they've said everything is abilities now, I'm betting we'll see reactions in a lot of places, with more triggers than just your own rolls (which AOD already has, too). Classifying them as reactions means they're not locked to a specific phase either, so you could All Out Defense or All Out Attack in the hero phase, for instance, if you (or your opponent) has an ability that lets you fight there. We can already see this sort of interaction being doable with Counter Charge and Forward to Victory.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 02:59:10


Post by: CMLR


Three words: Idc


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 07:46:40


Post by: SU-152


So they keep double turn but add lots of reactions (more bloat).


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 08:19:51


Post by: lord_blackfang


Laughing Man wrote:
 lord_blackfang wrote:
Not a fan

Especially of the absolute asinine syntax of calling buffs "reactions" to your own actions.

I'm guessing it's better than you think. Given how they've said everything is abilities now, I'm betting we'll see reactions in a lot of places, with more triggers than just your own rolls (which AOD already has, too). Classifying them as reactions means they're not locked to a specific phase either, so you could All Out Defense or All Out Attack in the hero phase, for instance, if you (or your opponent) has an ability that lets you fight there. We can already see this sort of interaction being doable with Counter Charge and Forward to Victory.


Sounds like making excuses for dumb gak to me. I'm not sure why you would think a "buff" is intrinsically locked to some phase but a "reaction" isn't.

"Okay I declare attacks and I react to my own attacks to give myself +1 to hit" sounds psychotic.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 11:20:39


Post by: ritualnet


 lord_blackfang wrote:


Sounds like making excuses for dumb gak to me. I'm not sure why you would think a "buff" is intrinsically locked to some phase but a "reaction" isn't.

"Okay I declare attacks and I react to my own attacks to give myself +1 to hit" sounds psychotic.


Why does it sound like Magic the Gathering?

"In your x step, I'll do this!"
"In response to that, I'll do that!"


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 11:32:30


Post by: Overread


It very much sounds like GW trying to do MTG.

It's like they are trying with universal key words; reaction play and alternate activation mechanics just whilst trying to stick to whole army activation games; unique key words, unique abilities and a 3 year product cycle all at once .


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 13:03:04


Post by: Groat


I like that this changes forward to victory to require you to commit to the reroll up front. Forces a hard choice on which charge is a must pass.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 13:24:08


Post by: Belthanos


 ritualnet wrote:
 lord_blackfang wrote:


Sounds like making excuses for dumb gak to me. I'm not sure why you would think a "buff" is intrinsically locked to some phase but a "reaction" isn't.

"Okay I declare attacks and I react to my own attacks to give myself +1 to hit" sounds psychotic.


Why does it sound like Magic the Gathering?

"In your x step, I'll do this!"
"In response to that, I'll do that!"


So gw games since nearly decade minimum then


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 14:24:58


Post by: lord_blackfang


For the record I'm perfectly fine with reactions to an opponent's actions, but calling enhances to your own actions reactions is stupidly counterintuitive and it's going to throw newbies off.

In GW syntax "reaction" doesn't actually mean a response, it means "ability that triggers when X happens"

Reaction: When this model moves, it gets +2" to its movement distance.

Hmm yes that's a reaction alright.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 16:08:50


Post by: CMLR


I don't like a rule or change = bloat


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 16:41:34


Post by: Laughing Man


SU-152 wrote:
So they keep double turn but add lots of reactions (more bloat).

There's a net total of two new Commands...


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 17:12:14


Post by: His Master's Voice


 lord_blackfang wrote:

Reaction: When this model moves, it gets +2" to its movement distance.

Hmm yes that's a reaction alright.


Dunno, maybe it's the former MtG player talking, but I don't see the issue. When X, do Y. Yeah, that reads like a reaction to me.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 17:34:23


Post by: Fayric


 His Master's Voice wrote:
 lord_blackfang wrote:

Reaction: When this model moves, it gets +2" to its movement distance.

Hmm yes that's a reaction alright.


Dunno, maybe it's the former MtG player talking, but I don't see the issue. When X, do Y. Yeah, that reads like a reaction to me.


Perhaps a meta question. Its not the models that move and react to themself, its the player that react to the fact his mini soldiers wont get far enough with their normal move.
Anyway, an effect triggered by a cicumstance sounds like a reaction to me.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 17:50:35


Post by: lord_blackfang


 His Master's Voice wrote:

Dunno, maybe it's the former MtG player talking, but I don't see the issue. When X, do Y. Yeah, that reads like a reaction to me.


There's no such thing in MTG, what you describe are Triggered Abilities. You do respond to opponents' plays and in fringe cases you do respond to your own plays, but normal people say "I hold priority and do this second thing" not "I'm responding to myself"


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 17:54:03


Post by: kodos


might be a language thing, but a reaction is always a response to something someone else is doing
you are never reacting to your own actions

my action can trigger a reaction from the opponent, but cannot trigger a reaction from me as I am the acting player
my action can trigger another action or ability from me

might be that native speakers see this different but I am here with lord blackfang, it just makes no sense


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 17:58:58


Post by: Overread


I get what GW mean, but I agree it feels clunky.

Honestly I think the 3 year cycle is burning the writers hard trying to think up new things to change and get it all done in a very short timeframe. I think its the same as how 40K 10th wound up with psy weapons that don't actually do anything different to normal weapons in game; save from being potentially blocked by a few anti psy abilities (ergo having it is a negative for the player owning the psy model).

Or models that were created that wound up doing nothing (eg the new little neuro floaties for the Tyranids that are very clearly made to be more than a marker in the game and yet that's all they wound up doing).


So this could well be the case of an idea they had that they never coined a simple good term for and just had to go with reactions because it "kind of works" and because they had to send it off to the printers.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 18:03:49


Post by: Shadow Walker


I am with @lordblackfang - calling a reaction something that is basically giving yourself a bonus is counterintuitive.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 19:16:12


Post by: The Power Cosmic


You know what would work better than an ever-expanding list of reactions (there are sure to be more with the coming books)?

Ditching IGoUGo.

Would fix the "double turn" problem too.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 19:22:27


Post by: kodos


you know what is funny, we have the double turn because GW ditched IGoUGo and keeps that in 4th because per popular request to keep IGoUGo away (as for them it was the best solution for removing it)

if you actually mean that GW should change random player turns to random activations, than you should be more clear because GW is listening to what people say and not what people might mean


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 19:54:54


Post by: Jaxmeister


As more nonsense is released, the happier I am that we're sticking with 3rd as a group. With a few changes through house rules we're happy with what we have. Decent enough rules, battletomes and warscroll cards printed out and all the models we need.
So no 4th edition for our group. We get to keep playing the armies we want. Big plus is the money we save as a group not buying into it. Money we're already looking at spending elsewhere from GW. Happy days.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 20:50:45


Post by: CMLR


You can't do that! You must burn your armies and get angwy at evil multi million quid corpo!


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 21:54:14


Post by: Shakalooloo


 kodos wrote:
might be a language thing, but a reaction is always a response to something someone else is doing
you are never reacting to your own actions

my action can trigger a reaction from the opponent, but cannot trigger a reaction from me as I am the acting player
my action can trigger another action or ability from me

might be that native speakers see this different but I am here with lord blackfang, it just makes no sense


A reaction is just a respone to an action, it doesn't have to come from another party. If I were to drop a cup with my left hand, I could react to catch it with my right.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 21:59:22


Post by: Overread


 Shakalooloo wrote:
 kodos wrote:
might be a language thing, but a reaction is always a response to something someone else is doing
you are never reacting to your own actions

my action can trigger a reaction from the opponent, but cannot trigger a reaction from me as I am the acting player
my action can trigger another action or ability from me

might be that native speakers see this different but I am here with lord blackfang, it just makes no sense


A reaction is just a respone to an action, it doesn't have to come from another party. If I were to drop a cup with my left hand, I could react to catch it with my right.


I think the thing is if you're playing a strategy game then in theory you shouldn't be dropping your cup and then reacting to yourself dropping your cup.

The dropping of the cup itself is an open choice and your follow up to dropping it is a further choice you made.


Ergo you plan each step you make in sequence, you aren't reacting to the previous step because the previous step is part of your two (or more) step plan.



Reacting to your own choices suggests that you're playing very much in the moment and not thinking through your choices.
Now yes MANY people do play like that, but its not really the kind of thinking or approach to a game that a strategy game should encourage.






But that is honestly overthinking things. This is just GW creating a mechanic within the game and rolling it out and giving it a name. Like Wounds or Health Points, Reactions are just a mechanic name and thus on some level their normal use in the real world steps aside for their game use. It's just a term people are disliking the choice of and its getting hyper assessed right now because we've so few bits of the rules to focus on. Time will tell if it was a well chosen name or not; but the real test is if its a fun mechanic that works in the game.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 22:10:40


Post by: StudentOfEtherium


i don't see why clearer rules is a bad thing. this new system has clearly defined points where you can use an ability, and then describes what it's doing. people rag on GW all the time for unclear rules, so here's a step to avoid that


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/11 22:50:29


Post by: ProfSrlojohn


 StudentOfEtherium wrote:
i don't see why clearer rules is a bad thing. this new system has clearly defined points where you can use an ability, and then describes what it's doing. people rag on GW all the time for unclear rules, so here's a step to avoid that



Yeah, I just think maybe a different term for reactions that focus on yourself might have been a better idea. "Quick Thinking" Perhaps? "Clever Ploy"?


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/12 10:44:46


Post by: Geifer


 StudentOfEtherium wrote:
i don't see why clearer rules is a bad thing. this new system has clearly defined points where you can use an ability, and then describes what it's doing. people rag on GW all the time for unclear rules, so here's a step to avoid that


GW's method of writing clearer rules tends to be criticized for the loss of readability. What GW has done for the last few editions of their main games is usually called legalese, but it's more like a programming language with clear sequencing and strict terminology. It's probably of great benefit to the writers themselves for getting their rules right since it provides a template that is easily followed and checked. It provides mechanical clarity for the robots who play at tournaments. But one may doubt that a lingo with a required catalogue of specific terms reads and teaches as well to a more casual audience as more free-form, idea-based rules written in plain English.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/12 11:00:06


Post by: Overread


 Geifer wrote:
 StudentOfEtherium wrote:
i don't see why clearer rules is a bad thing. this new system has clearly defined points where you can use an ability, and then describes what it's doing. people rag on GW all the time for unclear rules, so here's a step to avoid that


GW's method of writing clearer rules tends to be criticized for the loss of readability. What GW has done for the last few editions of their main games is usually called legalese, but it's more like a programming language with clear sequencing and strict terminology. It's probably of great benefit to the writers themselves for getting their rules right since it provides a template that is easily followed and checked. It provides mechanical clarity for the robots who play at tournaments. But one may doubt that a lingo with a required catalogue of specific terms reads and teaches as well to a more casual audience as more free-form, idea-based rules written in plain English.


Every game has term-centric rules to itself; even games like Football have terms and concepts that are unique to it which require a period of learning.

And most people can grasp those rules.


The problem GW continues to have is that they keep re-writing the rules and changing the terms coupled to a style of writing and information presentation whcih makes simple concepts much harder to take on board. This is then compounded by their desire to segment rules into multiple books so suddenly you've got bits here, bits there all without easy cross referencing elements (eg page number marks) and the like.

Instead of sitting on a 30 year matured rules system with set terms; clear writing and adjustments to feedback; GW are constantly sitting now on a 3 year rules system that's immature and only finding its feet. Constantly we hit the same problem that they just about start to get things working; casual and competitive players are just getting into the real swing of learning and playing the game and then BOOM all change. It's rather like being at the Mad Hatters Teaparty where every few moments you have to swap chairs to a new seat. You hardly get to enjoy your cup of tea before its all change.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/12 11:42:05


Post by: Geifer


 Overread wrote:
Every game has term-centric rules to itself; even games like Football have terms and concepts that are unique to it which require a period of learning.

And most people can grasp those rules.


Every game doesn't use three different ways of formatting terms to tell you that they are specific terms that must be read a specific way. Have a look at this:



RUN, fully capitalized and bolded
run roll, bolded
Move, capitalized and bolded

None of that is necessary. Most people could grasp that a charge has specific meaning after reading the close combat rules in days of yore. But in pursuit of airtight rules GW deemed it necessary to change a charge to a CHARGE ability, and variations like the charging unit to a unit using that CHARGE ability.

GW's use of terms extends to sentence structure and formatting far beyond what other companies do with game specific terms. It's not about the existence of unique or specific terms, but how they influence the writing.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/12 11:47:37


Post by: lord_blackfang


Sadly so, and compounded by the terminology not being consistent between games. In HH, for example, reactions are exactly what you'd expect.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/12 11:48:20


Post by: BorderCountess


I think what's really influencing the rules writing is all the ad nauseum debates about 'rules as written' versus 'rules as intended'. It seems to me they're just trying to do a better job of clearly writing the rules as intended.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/12 11:49:29


Post by: Dudeface


 Geifer wrote:
 Overread wrote:
Every game has term-centric rules to itself; even games like Football have terms and concepts that are unique to it which require a period of learning.

And most people can grasp those rules.


Every game doesn't use three different ways of formatting terms to tell you that they are specific terms that must be read a specific way. Have a look at this:



RUN, fully capitalized and bolded
run roll, bolded
Move, capitalized and bolded

None of that is necessary. Most people could grasp that a charge has specific meaning after reading the close combat rules in days of yore. But in pursuit of airtight rules GW deemed it necessary to change a charge to a CHARGE ability, and variations like the charging unit to a unit using that CHARGE ability.

GW's use of terms extends to sentence structure and formatting far beyond what other companies do with game specific terms. It's not about the existence of unique or specific terms, but how they influence the writing.


They're used to dealing with people that put 12 exalted eightbound in a rhino at events because it didn't call out the unit precisely by spelling/name on the restrictions. I don't fully blame them.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/12 11:49:36


Post by: lord_blackfang


Also



AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/12 12:28:29


Post by: Overread


 Geifer wrote:
 Overread wrote:
Every game has term-centric rules to itself; even games like Football have terms and concepts that are unique to it which require a period of learning.

And most people can grasp those rules.


Every game doesn't use three different ways of formatting terms to tell you that they are specific terms that must be read a specific way. Have a look at this:



RUN, fully capitalized and bolded
run roll, bolded
Move, capitalized and bolded

None of that is necessary. Most people could grasp that a charge has specific meaning after reading the close combat rules in days of yore. But in pursuit of airtight rules GW deemed it necessary to change a charge to a CHARGE ability, and variations like the charging unit to a unit using that CHARGE ability.

GW's use of terms extends to sentence structure and formatting far beyond what other companies do with game specific terms. It's not about the existence of unique or specific terms, but how they influence the writing.


Agreed, this all links into my point that its not the terminology but how GW displays information.

Indeed most of the competitive attempts to abuse the rules often come from the wonky way GW presents them.

Again for a 30-40 year company and game these are really basic things that should have steadily been ironed out over the years as they polished a rules system.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/12 13:48:56


Post by: His Master's Voice


 lord_blackfang wrote:


There's no such thing in MTG, what you describe are Triggered Abilities. You do respond to opponents' plays and in fringe cases you do respond to your own plays, but normal people say "I hold priority and do this second thing" not "I'm responding to myself"


I know MtG rules, thanks. What I'm saying is that this level of abstraction isn't a problem to me, just like the stack, priority or state based actions aren't.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/12 14:31:56


Post by: Dudeface


So basically detachments from 40k, but they get 4 per index.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/12 15:20:10


Post by: StudentOfEtherium


i think this could have been expected

detachments in 10th are pretty hit or miss, but i think on the whole the concept is a success. subfaction rules have always been hit or miss, but i don't mind the execution. pretty reasonable to bring it to AOS


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/12 16:27:51


Post by: lord_blackfang


It's definitely not worse than 3.0 battalions.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/12 20:25:38


Post by: CMLR


4 detachments per factions = Unaffected lizard enjoyer (as far as numbers go).

Usually there's like 6 subfactions per tome so one has to wonder who's gonna get indexed.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/12 20:29:48


Post by: Overread


So long as they are just indexing subfactions and not models I'm fine with that; though it can be a right pain for any who build a dedicted theme list, esp in larger forces like Skaven where subfactions often come with a lot of unit restrictions and allowances and thus has a big impact on army composition.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/13 12:03:03


Post by: Fayric


 Overread wrote:
So long as they are just indexing subfactions and not models I'm fine with that; though it can be a right pain for any who build a dedicted theme list, esp in larger forces like Skaven where subfactions often come with a lot of unit restrictions and allowances and thus has a big impact on army composition.


Isnt the restrictions and compositions in the battalions though?
Subfactions is basicly just "give your force a keyword and get a bonus".
Ofcourse they often go hand in hand, but the article specificly called out Battle Formations to be "the subfactions of old" and battalions are not tied to subfactions.

Disclaimer: Its just an honest question, I dont actually play the game, but enjoy reading the battletomes of the armies I collect.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/13 12:06:00


Post by: BorderCountess


 Fayric wrote:
 Overread wrote:
So long as they are just indexing subfactions and not models I'm fine with that; though it can be a right pain for any who build a dedicted theme list, esp in larger forces like Skaven where subfactions often come with a lot of unit restrictions and allowances and thus has a big impact on army composition.


Isnt the restrictions and compositions in the battalions though?
Subfactions is basicly just "give your force a keyword and get a bonus".
Ofcourse they often go hand in hand, but the article specificly called out Battle Formations to be "the subfactions of old" and battalions are not tied to subfactions.

Disclaimer: Its just an honest question, I dont actually play the game, but enjoy reading the battletomes of the armies I collect.


Effectively, they're doing what they did to 40k: Use whatever Chapter Tactics you want, regardless of how your army is painted.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/13 13:15:29


Post by: Belthanos


 Manfred von Drakken wrote:
 Fayric wrote:
 Overread wrote:
So long as they are just indexing subfactions and not models I'm fine with that; though it can be a right pain for any who build a dedicted theme list, esp in larger forces like Skaven where subfactions often come with a lot of unit restrictions and allowances and thus has a big impact on army composition.


Isnt the restrictions and compositions in the battalions though?
Subfactions is basicly just "give your force a keyword and get a bonus".
Ofcourse they often go hand in hand, but the article specificly called out Battle Formations to be "the subfactions of old" and battalions are not tied to subfactions.

Disclaimer: Its just an honest question, I dont actually play the game, but enjoy reading the battletomes of the armies I collect.


Effectively, they're doing what they did to 40k: Use whatever Chapter Tactics you want, regardless of how your army is painted.


Which in turn is gw just codifying what players did anyway


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/13 15:11:29


Post by: Kid_Kyoto


With the new edition coming, and with this page at 235 pages I think it's time to shut it down and start a new thread.

Plus as an order thread it has the 'new page' bug which has been fixed.

Any objections?


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/13 15:33:40


Post by: Shadow Walker


Yeah, let's start a new one, without the bug!


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/13 16:55:40


Post by: ingtaer


I was going to ask nels1031 if they would mind setting up a new thread when thd edition drops as they have done a fantastic job of updating this one.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/13 17:32:05


Post by: Fayric


Might as well start with the new edition thread. As far as discussion and rules goes we are already in the new edition.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/13 17:37:12


Post by: ingtaer


Well if someone want to commit to running it and keeping the thread title up to date then they are welcome to. I haven't got the computer time currently.


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/14 01:00:59


Post by: Overread


Belthanos wrote:
 Manfred von Drakken wrote:
 Fayric wrote:
 Overread wrote:
So long as they are just indexing subfactions and not models I'm fine with that; though it can be a right pain for any who build a dedicted theme list, esp in larger forces like Skaven where subfactions often come with a lot of unit restrictions and allowances and thus has a big impact on army composition.


Isnt the restrictions and compositions in the battalions though?
Subfactions is basicly just "give your force a keyword and get a bonus".
Ofcourse they often go hand in hand, but the article specificly called out Battle Formations to be "the subfactions of old" and battalions are not tied to subfactions.

Disclaimer: Its just an honest question, I dont actually play the game, but enjoy reading the battletomes of the armies I collect.


Effectively, they're doing what they did to 40k: Use whatever Chapter Tactics you want, regardless of how your army is painted.


Which in turn is gw just codifying what players did anyway


And in fairness that really only happened because of that one 40K edition where GW came up with the idea of letting you take multiple Force Organisations in one single army; and let you take them from different allied/subfaction groups. Groups that often are "I'm the close combat subgroup; I'm the ranged; I'm the psy" etc... So people just took those models and put them in the subgroup that gave them the best boon. So suddenly 1 army was 3 or 4 subfactions (or in the case of marines entire different chapters)


AOS N&R (Adepticon p211, Range Purge p221) @ 2024/04/14 05:26:37


Post by: Kid_Kyoto


And with that I will close this thread, I messaged nels1031 and hopefully the new thread for the new edition will be just as good.


Automatically Appended Next Post:
New thread

https://www.dakkadakka.com/dakkaforum/posts/list/0/813543.page#11658734