As rumored by Sad Panda. Although not only one but three boxed games
Preorder on June 25
*Updates*
locarno24 wrote: Just to note: The Stormcloud Attack app has just been updated.
~ Ground Attack rules are now added
~ Scenario Tables added (although it's a D6 table to choose from the 6 missions so we'd kind of figured that out!)
~ Rules for terrain if flying low level missions added
~ Pilot skills corrected so the Ravenwing fighters point at Dark Angels skills, not Blood Angels.
20.6.16. - Rules for every Citadel flyer kit soon to be available
via the 40kFB page
We've seen reports online of some keen-eyed plane spotters reporting the approach of a new game.
Well, we don't want you guys to have to go scouting for rumours, so we got clearance from ground control to fill you in on Stormcloud Attack.
Stormcloud Attack is a brand new game of Flyer combat in the 41st Millennium. There will be not one, not two, but three(!) new sets on the way this Saturday, all of which include a rulebook and two opposing aircraft.
But you don’t need to wait until the weekend to prepare your aerial armada: rules for every Flyer currently available as a Citadel miniature will also be released alongside the new game.
Maybe it's time to paint that new Flyer you were thinking about?
Chocks away!*
www.games-workshop.com/Aircraft
*Turns out a ‘chock’ is a bit of wood used to prop up a wheel and stop a plane rolling away. We think it's probably quite unlikely that most races of the 41st Millennium use these. Please disregard this remark.
Faith and Heresy might be worth getting. I don't have CSM, so I could probably offload the Heldrake and still make a profit. Heck, I wouldn't mind keeping it just to paint.
Pretty nifty thinking GW, amazed at how many standalone rule sets they have released in the past 12 odd months, Overkill, Renegade, Assassinorum, Silver Tower, Lost Patrol, Calth. Maybe the sales of those have told them that this is the way to go?
Thraxas Of Turai wrote: Pretty nifty thinking GW, amazed at how many standalone rule sets they have released in the past 12 odd months, Overkill, Renegade, Assassinorum, Silver Tower, Lost Patrol, Calth. Maybe the sales of those have told them that this is the way to go?
Thraxas Of Turai wrote: Pretty nifty thinking GW, amazed at how many standalone rule sets they have released in the past 12 odd months, Overkill, Renegade, Assassinorum, Silver Tower, Lost Patrol, Calth. Maybe the sales of those have told them that this is the way to go?
Considering they just cut 90% of WHFB rules development, they probably have a lot of time to come up with extra standalone rules
I don't get the rules thing, though. I'm guessing most of the buyers are those who will split the box for miniatures, so why not just sell a box of two models without any extras? Is there an actual market for a set with two expensive and complex miniatures and some quickly patched together kiddie rules?
Thraxas Of Turai wrote: Pretty nifty thinking GW, amazed at how many standalone rule sets they have released in the past 12 odd months, Overkill, Renegade, Assassinorum, Silver Tower, Lost Patrol, Calth. Maybe the sales of those have told them that this is the way to go?
Considering they just cut 90% of WHFB rules development, they probably have a lot of time to come up with extra standalone rules
I don't get the rules thing, though. I'm guessing most of the buyers are those who will split the box for miniatures, so why not just sell a box of two models without any extras? Is there an actual market for a set with two expensive and complex miniatures and some quickly patched together kiddie rules?
In GWs eyes there is no difference in a purchase for the rules/gaming experience and a purchase where the rules are discarded.
I quite like these box sets. The rules are okay and offer a quick hit. IMO these would be good for retail.
Why oh why! isn't it Eldar vs Necrons and Tau vs Orks?
That fits the fluff perfectly for rivalry. Has the Tau even met the Necrons? I can't recall them doing so other than with Blueberry 4chan fanfic.
MadCowCrazy wrote: Why oh why! isn't it Eldar vs Necrons and Tau vs Orks?
That fits the fluff perfectly for rivalry. Has the Tau even met the Necrons? I can't recall them doing so other than with Blueberry 4chan fanfic.
I'd imagine because they don't want to sell a ton of one box, and have a ton of the other box sitting there collecting dust. Besides, here's your meeting of the Tau and Necrons right here. Not everything needs to be based on already existing material. It's a big universe, with near limitless room for expansion.
H.B.M.C. wrote: So... can you make a Stormhawk or a Blastajet with these kits, 'cause if not that's pretty gakky.
They list a lot of the optional builds in the text, but I don’t see those names. As they were pretty thorough about all the multi-kit options you could make, I’m guessing the new sprues are not included.
MadCowCrazy wrote: Why oh why! isn't it Eldar vs Necrons and Tau vs Orks?
That fits the fluff perfectly for rivalry. Has the Tau even met the Necrons? I can't recall them doing so other than with Blueberry 4chan fanfic.
They have, there's fluff of Tau trying to make peace with a Necron Tomb World and to get them to join the greater good before getting vaporised.
Even then, the area of the galaxy where the Tau live is right on the Sautek Dynasties's (The most powerful dynasty at this time). They'd be bound to meet eventually if they hadn't already.
So they make attack flyers snapshot against each other , and then make two boxes wherein attack flyers are meant to dogfight with one another. Talk about terrible rules writing and inconsistencies.
I mean, these are separate games entirely.
That argument is like saying they made Super Heavy Walkers immune to Weapon Destroyed results and because Imperial Knights: Renegade allows you to damage and destroy weapons its instantly a bad and inconsistent game.
Matt.Kingsley wrote: I mean, these are separate games entirely.
That argument is like saying they made Super Heavy Walkers immune to Weapon Destroyed results and because Imperial Knights: Renegade allows you to damage and destroy weapons its instantly a bad and inconsistent game.
The loss of skyfire was done in order to represent that certain aircraft were unfit for air to air engagements. This box then goes against that notion by having attack flyers engage in air to air combat. What this does is imply, or denote, that air to air combat between attack flyers is common and feasible within the universe. The rules are there to represent the capabilities of the units in the universe and when those rules are inconsistent, the capabilities that those rules represent become unknown.
Both of these games take place in the same universe, and thus the rules should at least attempt to represent the universe in a cohesive manner.
Sledgehammer wrote: Both of these games take place in the same universe, and thus the rules should at least attempt to represent the universe in a cohesive manner.
Did the Imperial Knight Renegade boxed set also rustle your jimmies for using a completely different set of rules?
Sledgehammer wrote: Both of these games take place in the same universe, and thus the rules should at least attempt to represent the universe in a cohesive manner.
Did the Imperial Knight Renegade boxed set also rustle your jimmies for using a completely different set of rules?
Did you even read what they wrote? The problem is not different rules for different games, it's that one set of rules says "this aircraft fluff-wise is a clumsy ground attack unit that can not dogfight effectively" and the other says "this aircraft fluff-wise is a great dogfighter and should be the focus of a dogfighting game". That's a pretty major fluff inconsistency.
H.B.M.C. wrote: So... can you make a Stormhawk or a Blastajet with these kits, 'cause if not that's pretty gakky.
The blurb underneath the Ork/ Eldar and Tau/ Necron pictures does indicate that you can build the models as you like. No mention of the Blasterjet. It doesn't seem to be that specific for the Marine box.
Still, if all you're after is a Dakkajet, team up with a buddy and avoid the extra tax just for the new sprues you don't want to use.
I am with H.B.M.C on this. A Stormtalon has no place, for reasons, in my BA army. So a Stormhawk would be great, then again it may be being used as a way to get rid of old sprues (Is the Stormhawk just based on a retooled Stormtalon sprue rather than an additional sprue?).
It is only a saving of 6 EUR for the Nec/Tau set. It would be the same if they included the old Talon and Dakkajet boxes. So I guess they dont come with the new sprues.
There are new decal sheets mentioned, with flyer ace symbols if I understand it correctly.
Only with an additional discount these sets get in the region of interesting savings.
Stormonu wrote: ...and Tyranids are out in the cold once again
It kinda sucks but they could only really do a FMC box, yeah? Since the Nids don't have fighter craft. But what would they choose to pit one of the FMC with? A Daemon Prince? Flying Thirster?
Stormonu wrote: ...and Tyranids are out in the cold once again
It kinda sucks but they could only really do a FMC box, yeah? Since the Nids don't have fighter craft. But what would they choose to pit one of the FMC with? A Daemon Prince? Flying Thirster?
Not necessarily; they could have done Crone/Harpy vs. Heldrake, that'd been a heck of box - "Monster vs. Machine". That could have also meant they changed the Imperial vs. Chaos to be two Imperial flyers and give Chaos rules for using those fighters (like the Chaos Knight in the Renegade box).
Stormonu wrote: ...and Tyranids are out in the cold once again
It kinda sucks but they could only really do a FMC box, yeah? Since the Nids don't have fighter craft. But what would they choose to pit one of the FMC with? A Daemon Prince? Flying Thirster?
Not necessarily; they could have done Crone/Harpy vs. Heldrake, that'd been a heck of box - "Monster vs. Machine". That could have also meant they changed the Imperial vs. Chaos to be two Imperial flyers and give Chaos rules for using those fighters (like the Chaos Knight in the Renegade box).
Is there a picture that I don't see? It's clearly a stormtalon on the box, not a stormhawk. If it is a stormhawk, I'd probably buy a couple of boxes. Since I only bought one of the model when it was released, that would make 3, and Helldrakes would be cool.
Unfortunately, all 3 boxes have a model that I don't care about or don't care to have more of, the game doesn't look that substantial, so I'm not sure. The most exciting thing to me...
Those look like cool transfer sheets. I may end up picking up up one or more of the box sets mostly just for the transfers >.<
I hope they do the same thing with tanks at some point I would love more tanks from various factions more than more flyers.
Talys wrote: Unfortunately, all 3 boxes have a model that I don't care about or don't care to have more of, the game doesn't look that substantial, so I'm not sure. The most exciting thing to me...
Same boat. If it were a Stormhawk in there, I'd get it in a heartbeat because the Stormhawk looks cool, and I don't have a Hell Turkey. But just the Space Guppie? Nah. No sale.
Fluff wise, wouldn't it make more sense to have Eldar and Necron in the same set? Ancient Enemies or something? Tau and Orks also make more sense, but what do I know?
It is absolutely not problematic to me to have rules for dogfighting with a flyer in a standalone game but in a different game abstracting that said flyer fulfils a different battlefield role better, and restricting/removing air-to-air capability.
Stormonu wrote: ...and Tyranids are out in the cold once again
It kinda sucks but they could only really do a FMC box, yeah? Since the Nids don't have fighter craft. But what would they choose to pit one of the FMC with? A Daemon Prince? Flying Thirster?
Not necessarily; they could have done Crone/Harpy vs. Heldrake, that'd been a heck of box - "Monster vs. Machine". That could have also meant they changed the Imperial vs. Chaos to be two Imperial flyers and give Chaos rules for using those fighters (like the Chaos Knight in the Renegade box).
I actually like that idea a lot more :p
Whatever the opposing flyer to the tyranid flyer is needs to have an upgrade sprue for windshield wipers
Thraxas Of Turai wrote: Pretty nifty thinking GW, amazed at how many standalone rule sets they have released in the past 12 odd months, Overkill, Renegade, Assassinorum, Silver Tower, Lost Patrol, Calth. Maybe the sales of those have told them that this is the way to go?
Considering they just cut 90% of WHFB rules development, they probably have a lot of time to come up with extra standalone rules
I don't get the rules thing, though. I'm guessing most of the buyers are those who will split the box for miniatures, so why not just sell a box of two models without any extras? Is there an actual market for a set with two expensive and complex miniatures and some quickly patched together kiddie rules?
The standalone games have recently been getting quite a praise so yeah seems there is interest...It's not like developing those is huge resource sink and seems it attracts some sales as well.
Guess they figured GAMES part in name Games Workshop can be used to something
Breotan wrote: Fluff wise, wouldn't it make more sense to have Eldar and Necron in the same set? Ancient Enemies or something? Tau and Orks also make more sense, but what do I know?
Absolutely. But the problem is, these are like, 2 of the best fliers in the game, both rules and model-wise -- people would go out and buy 3 boxes of Eldar v Necron and the other sets might as well not be made
If Orks were bumped out of the Eldar box, it would have been neat to pair them up with either IG or SM, since humans vs Orks is one of the first matchups since RT. Frankly, I'd rather have another Valkyrie than another Stormtalon. Tau just need a prettier flier. And, there's always Dark Eldar.
We've seen reports online of some keen-eyed plane spotters reporting the approach of a new game.
Well, we don't want you guys to have to go scouting for rumours, so we got clearance from ground control to fill you in on Stormcloud Attack.
Stormcloud Attack is a brand new game of Flyer combat in the 41st Millennium. There will be not one, not two, but three(!) new sets on the way this Saturday, all of which include a rulebook and two opposing aircraft.
But you don’t need to wait until the weekend to prepare your aerial armada: rules for every Flyer currently available as a Citadel miniature will also be released alongside the new game.
Maybe it's time to paint that new Flyer you were thinking about?
Chocks away!*
www.games-workshop.com/Aircraft…
*Turns out a ‘chock’ is a bit of wood used to prop up a wheel and stop a plane rolling away. We think it's probably quite unlikely that most races of the 41st Millennium use these. Please disregard this remark.
Dunno about the chocks bit. Orks probably do, and I wouldn't put it past the Imperium even on dropships Still rules for all flyers even the ones not in the boxed sets is cool.
GoatboyBeta wrote: Dunno about the chocks bit. Orks probably do, and I wouldn't put it past the Imperium even on dropships Still rules for all flyers even the ones not in the boxed sets is cool.
I don’t know about orks and chocks. You could just shove a grot under the wheels to keep the plane in place. That said, beating someone to death with a set of chocks sounds like a fun time... So it’s a toss up.
I think the SM flyers all use landing pads, not wheels. Not sure about guard flyers. But if there are wheels, there are probably chocks.
I have to say, putting the data sheets up for free was nice. I wish they'd done that with the AOS Silver Tower compatible heroes. So, who wants to bet on a tank battle game next?
Ghaz wrote: I assumed that would be obvious in the 'Stormcloud Attack' thread.
True, but I figured I would clarify. In other news, my God do the Australians get fethed hardcore on prices.
That's the New Zealand site, not Australia.
There's a difference?
J/K, I see that now though.
Automatically Appended Next Post:
Barzam wrote: I have to say, putting the data sheets up for free was nice. I wish they'd done that with the AOS Silver Tower compatible heroes. So, who wants to bet on a tank battle game next?
I hope so. I would actually look into buying that.
I did just notice that each boxed set comes with a special sheet of transfers. Looking at some of the stuff on it, I kinda want to pick one of the sheets up if it hits ebay.
Is the only way to get the rules for the game itself the boxed sets?
I want to play with my existing flyers... it seems like it might be fun enough to pick up a few more...
The Stormcloud Attack: My Pilot app has popped up on iTunes this morning, and for a fiver it apparently contains the full rules for the game, along with rules for all current flyers and the ability to track your Pilot's skills. Might be worth a look for anyone sitting on the fence about this.
They've also been left out of the recent tank season/game they did a month or so back.
Its strange they made several new model kits for the faction, but keep excluding them from these sort of things, like they don't actually want people to play games with them.
Stormcloud Attack: Voidraven Bomber wrote:Void Mine: Once per game, when making a ground
attack, a Voidraven Bomber can use a void mine to
attack a ground target. When it does so, add 2 to the
ground attack roll.
Stormcloud Attack: Voidraven Bomber wrote:Void Mine: Once per game, when making a ground
attack, a Voidraven Bomber can use a void mine to
attack a ground target. When it does so, add 2 to the
ground attack roll.
Ground target?
It would appear that some missions have those yes.
Don't think Tyranids are really the sort for dogfighting... if they wanna kill something, they'll throw lots of beasties at it. Not one-on-one.
I could see a Tyranid match-up vs. a Stormwhatever that would be something along the lines of BSG's Scar vs. Starbuck. If Tyranids can have the swarmlord, Old One Eye, Deathleaper, Red Terror and other unique beasties, I can imagine them having "aces" who thirst to take down enemy aircraft and might instinctively even seek out enemy aces to eliminate them to make preying on lesser pilots easier. Regardless, with the Harpy/Crone model available, it is surprising they didn't put up some form of rules for using them in this game. I mean, if the heldrake can get in on this, why not the Harpy/Crone, even if they have to modify it from the 40K rules slightly?
It has all the rules needed to play, and all the current data sheets. You need to poke around the app to find the rules, listed under a rules tab. If you already have the flyers and want to try the game out it is good enough.
I wonder if they would consider doing an expansion that adds things like flying creatures and certain skimmers? On the latter, I seem to remember that the Tau skimmers (hammerhead, devilfish, skyray) are actually able to fly about the lower atmosphere for combat drops and the like. I could also see Eldar jetbikes, Tau pirahna, SM Land Speeders and possibly even jump troops (like we see the Rokkit Boyz assault on Valkeries in Space Marine) being part of an air combat - not to mention demons, discs of Tzeenech, Flyrants and the like.
It has all the rules needed to play, and all the current data sheets. You need to poke around the app to find the rules, listed under a rules tab. If you already have the flyers and want to try the game out it is good enough.
Technically it's missing something covering ground attack; ground attack missions have targets having a 'robustness' - a stat not mentioned in the rules - and abilities of weapons referring to ground attack imply that there's a chapter not copied over.
At the same time, it's perfectly serviceable for a dogfight.
Cool. I only have 2 flyer vehicles and lot of nids flying monster creature... I think this game is only for flyer vehicles.
Technically there are only stats for vehicles, but there is absolutely no reason you couldn't use a Winged Hive Tyrant with Devourers as a Heldrake with Hades Autocannon (indeed that's what we did!); the same essential stats 'feel correct' - lower maximum speed, safer tight turns at low speed, a wide arc of fire, lots of medium power shots, and the ability to do 'slash damage' at someone as you overfly them.
The Hive Crone works well, similarly, as a baleflamer heldrake.
We had a few games last night. It works well, but you really, really want a print-out of the datasheets in front of you - trying to run a game using only the app takes too much flicking back and forwards.
I wonder if they would consider doing an expansion that adds things like flying creatures and certain skimmers?
As noted, it would take little effort to produce 'official' rules for tyranid flying monstrous creatures. I would, in practice, only expect the Harpy and Hive Crone - the base size is a big deal (movement is done in 'base lengths') so the Hive Tyrant is at an artificial disadvantage, plus it looks a bit weird in amongst everything else on a flyer base.
Speeders and other skimmers do 'combat drop' themselves, but they're really not capable of 'dogfighting' in the same way - I'd be surprised to see them.
The games were good; we had one heldrake vs heldrake and one heldrake vs dakkajet. The two fighters do feel very different - the dakkajet wants to be going fast and making quick, straight-line attack runs then breaking off to turn around at a safe distance - it's ability to overfly someone with an extended strafing run is satisfying and cool, whilst the heldrake wants a slow turning fight where its wider arc of fire and the ability to grab someone with its talons comes into play.
Are they still going to do the epic scale air combat game we heard rumors about, or is this what those rumors were really about?
Given how badly (sales-wise) aeronautica imperialis performed, I'd be surprised if they want to bring it back. This is a pretty good substitute, though - especially if Forgeworld have the sense to do Stormcloud Attack datasheets for all the (many) flyers they make themselves - ideally including the super-heavies!
You guys seem to be forgetting that Dark Eldar have two flyers that could theoretically be used as an Opfor in the theoretical Tyranid boxed set.
Indeed. The Devourer and the Dark Kin would be (narratively, at least) a perfectly understandable one - there are several cases in the background of the Dark Eldar joining in attacks on the Hive Fleets - in fact the climactic bit of Warzone Valedor was a Razorwing flight weaving in and out of capillary towers to cut the hive ships off from the planet's digestion pools. Equally, I seem to recall the Haemonculus covens 'pocket universe-ing' a planet being consumed to provide them with specimens.
Plus the Razorwing is a seriously pretty kit.
Alternatively, you could pair up a Valkyrie with it. That's statted up too.
The games come with 80 page rulebooks according to the webshop. Only the Faith&Heresy game is available with a translated manual though so it seems they are all the same. The additional fluff book for 26 EUR also has 80 pages. Sounds like those will have at least similiar content. I thought the boxes werent that interesting but if they come with some of that fluff books' content it sounds okay. There are campaign rules, too. A lot more than what was in the Renegade manual it seems.
Also the state of the GBP makes the games cost less than 56 EUR if bought with a discount from british online stores and paying with a credit card in GBP instead of Paypal. Nearly 33% off already and still diving. Start collecting boxes are currently at 48 EUR with free shipping. 2008's pricing is back.
Automatically Appended Next Post: The gameplay sounds interesting, thanks for reporting, Locarno24
Must be me. Looks lovely and great to see them producing such a game, but I just see another release from GW that will involve spending a ton of money. They could of done this on a smaller scale, giving you more models.
In the missions tab, missions where there is a ground target say 'mission special rules: Ground attack', but the rules say (taking the example of Duel: The Raid) that "the target has a robustness of 7 and a damage capacity of 2" - well since robustness is not the same as toughness, and many results on the damage table (including results like 'break left') don't make sense for a static structure
The Burna Bomma says "if the ground attack roll is a double...." - I can't find the actual rules for the ground attack roll anywhere. If I'm missing it, I apologise!
Just to note: The Stormcloud Attack app has just been updated.
~ Ground Attack rules are now added
~ Scenario Tables added (although it's a D6 table to choose from the 6 missions so we'd kind of figured that out!)
~ Rules for terrain if flying low level missions added
~ Pilot skills corrected so the Ravenwing fighters point at Dark Angels skills, not Blood Angels.
locarno24 wrote: Just to note: The Stormcloud Attack app has just been updated.
~ Ground Attack rules are now added
~ Scenario Tables added (although it's a D6 table to choose from the 6 missions so we'd kind of figured that out!)
~ Rules for terrain if flying low level missions added
~ Pilot skills corrected so the Ravenwing fighters point at Dark Angels skills, not Blood Angels.
Good stuff, thanks for posting. Like with BaC and ST we will probably get a PDF faq in the not so distant future
In case it has not been mentioned, the datasheets are on the GW site now, in each of the flier models pages.
It was mentioned in a front-page headline banner thingy, taking you to the list of flier models and the games sets.
I guess only through playing one will truly find out.
However, from what I've glanced from the rules, some are fragile speedsters while others are more akin to lumbering bricks that hit hard, but need time to realign for another run.
CptJake wrote: Are they still going to do the epic scale air combat game we heard rumors about, or is this what those rumors were really about?
I hope we see an epic scale air combat game, I really doubt it though. I find 28mm scale air combat games entirely unappealing, but Aeronautica Imperialis, the 6mm game, was a really good game that suffered from having no decent advertising and poor availability.
What I hope FW do with the new 8mm epic is split it into 3 games with compatible rules. Adeptus Titanicus for the titans and knights, Space marine for mass infantry and tanks, with Aeronautica Imperialis for the flyers.
Having read through the rules in the app for a bit I can't wait until Tuesday now to give it a go, as it looks like dogfighting and aerial duels with 28mm scale aircraft may actually work, without the usual worries or constraints found within a regular game of 40k.
Sorry for the slight necro, but owners of the app will now also have access to the Corvus Blackstar rules, though I'm sure the pdf will pop up next Saturday when the Corvus goes up for pre-order.