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[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/10/29 09:08:02


Post by: broxus


++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++

Mortarion [24 PL, 470pts]


++ Battalion Detachment +3CP (Chaos - Death Guard) [81 PL, 1530pts] ++

Daemon Prince of Nurgle [9 PL, 180pts]: Malefic talon, Miasma of Pestilence, Wings

Typhus [9 PL, 175pts]

Plague Marines [7 PL, 134pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Plague Marines [7 PL, 134pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Plague Marines [7 PL, 134pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Blightlord Terminators [14 PL, 226pts]
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator Champion: Bubotic Axe

Foul Blightspawn [4 PL, 77pts]

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Plagueburst Crawler [8 PL, 156pts]: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler [8 PL, 156pts]: 2x Entropy cannon, Heavy Slugger

++ Total: [105 PL, 2000pts] ++


Automatically Appended Next Post:
If I didn’t take Mortarian I would replace him with an additional Plague Burst Crawler and 2x Bloat drones. Both of these units are an amazing value for their points. Another option would be to include more foul blightspawns which are also amazing.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/10/30 10:36:41


Post by: ultrapogo


You are missing powers on Morty and Typhus.
Is the DP sitting with the PMs for the re-rolls on overcharged plasmas?


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/10/30 13:52:07


Post by: sennacherib


For me pwersonally I feel that plague marines are not nearly as good as pox walkers. They are way too expensive for what they do. Pox walkers and cultists for the win.

Cultists have weight of fire and build up your pox walker herd to massive size. Worth taking.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/10/31 22:44:41


Post by: broxus


The DP goes forward to kill and engage units. The bloat drone, mortatian, blightlord terminators, and Typhus are all charging the enemy lines turn 2.

I don’t have any poxwalkers painted. They may be good but require typhus to baby sit them and are extremely slow. I may find a way to add a unit of them. I do like plaguemarines to hold objectives and provide plasma fire onto elite infantry units. They are pretty darn resilient.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/01 14:02:09


Post by: spoonlamp


 sennacherib wrote:
For me pwersonally I feel that plague marines are not nearly as good as pox walkers. They are way too expensive for what they do. Pox walkers and cultists for the win.

Cultists have weight of fire and build up your pox walker herd to massive size. Worth taking.


When you've got three plasma guns in the unit the Plague Marines are well worth it, and that's before considering the re-rolls from the DP...


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/01 17:05:05


Post by: O'Shovah's Desciple


ultrapogo wrote:
You are missing powers on Morty and Typhus.
Is the DP sitting with the PMs for the re-rolls on overcharged plasmas?


You don't need to have power selected. You choose them at the beginning of the game.

You list is ok. A lot of wasted points in terminators. They are really bad because of how freaking slow they are.

You want your DP to have superating plate. Best thing about the book honestly.

Honestly, I would look into plague drones. They are a power house unit.

Morty is too damn good not to take btw. You just have to be smart about how you play him.

Also, if you are going to take Typhus, you need to take pox walkers. They are the second best part of the codex.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/01 21:20:13


Post by: kilfrg7864


I like the list! But Also agree on putting pox walkers in there with Typhus. Also how come not combi-meltas on the blightlords


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/02 22:04:24


Post by: Iago40k


What is so great about plague drones? Heard that a couple of times but i cant see why.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/03 03:44:15


Post by: Rhyltran


Iago40k wrote:
What is so great about plague drones? Heard that a couple of times but i cant see why.


They are cheap for what they do, are extremely hard to put down, are one of our fastest moving units in the codex, and can fly. They really have no downsides. As for the post at hand, I agree with the posters here. I just can't get terminators to really pull their weight for me.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/03 09:27:24


Post by: broxus


Yep the daemon prince has the plate relic. I really disagree about the blightlords being bad. They really do some work for me. I put them and Typhus down on turn one 9” in front of my opponent’s lines. This forces them to have an option of shooting at the blightlords, Mortarian, the bloat drone, the DP, or Typhus. In turn two everything else hits their lines. I do think keeping them cheap at 225pts is the way to go. Typhus always casts putrid blades on them every turn. This makes them lawnmowers in combat. They hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3. With the flail, wow that kills some units alone. Against imperial forces hit rolls of 6+ give extra attacks. Finally, don’t forget their 16 combi-bolter shots. All this to being one of the most survivable infantry units in the game.

So far play testing everything seems to really work well together. Of note, the plague crawlers are much better than I thought. I may have to add a third.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/03 09:49:23


Post by: p5freak


Iago40k wrote:
What is so great about plague drones? Heard that a couple of times but i cant see why.


Are you joking ?

Its 111 pts. Move 10", FLY, T7, W10, 3+armor sv, 5+ invuln sv, 5+ FNP, 9 attacks in CC at 4+ with S8 AP-2 and D2 with the fleshmower. Plague weapon rerolls wound rolls of 1. With 0 wounds it explodes on a 4+ and everything within 7" suffers 1 MW. There is a 1 CP stratagem with simply lets it explode at 0 wounds, no dice roll needed.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/03 11:29:14


Post by: broxus


p5freak wrote:
Iago40k wrote:
What is so great about plague drones? Heard that a couple of times but i cant see why.


Are you joking ?

Its 111 pts. Move 10", FLY, T7, W10, 3+armor sv, 5+ invuln sv, 5+ FNP, 9 attacks in CC at 4+ with S8 AP-2 and D2 with the fleshmower. Plague weapon rerolls wound rolls of 1. With 0 wounds it explodes on a 4+ and everything within 7" suffers 1 MW. There is a 1 CP stratagem with simply lets it explode at 0 wounds, no dice roll needed.


That is a bloat drone. Plague drones are a different daemon unit.

PS the fleshmower mower sucks. Go for the plague spitters always.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/03 15:58:39


Post by: p5freak


broxus wrote:
p5freak wrote:
Iago40k wrote:
What is so great about plague drones? Heard that a couple of times but i cant see why.


Are you joking ?

Its 111 pts. Move 10", FLY, T7, W10, 3+armor sv, 5+ invuln sv, 5+ FNP, 9 attacks in CC at 4+ with S8 AP-2 and D2 with the fleshmower. Plague weapon rerolls wound rolls of 1. With 0 wounds it explodes on a 4+ and everything within 7" suffers 1 MW. There is a 1 CP stratagem with simply lets it explode at 0 wounds, no dice roll needed.


That is a bloat drone. Plague drones are a different daemon unit.

PS the fleshmower mower sucks. Go for the plague spitters always.


I guess he meant bloat drone ? Anyway plague spitters are pathetic.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/03 17:07:59


Post by: kilfrg7864


broxus wrote:
Yep the daemon prince has the plate relic. I really disagree about the blightlords being bad. They really do some work for me. I put them and Typhus down on turn one 9” in front of my opponent’s lines. This forces them to have an option of shooting at the blightlords, Mortarian, the bloat drone, the DP, or Typhus. In turn two everything else hits their lines. I do think keeping them cheap at 225pts is the way to go. Typhus always casts putrid blades on them every turn. This makes them lawnmowers in combat. They hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3. With the flail, wow that kills some units alone. Against imperial forces hit rolls of 6+ give extra attacks. Finally, don’t forget their 16 combi-bolter shots. All this to being one of the most survivable infantry units in the game.

So far play testing everything seems to really work well together. Of note, the plague crawlers are much better than I thought. I may have to add a third.


Previously saw you saying meltas were the way to run blightlord, has your mind changed?


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/04 00:20:32


Post by: broxus


kilfrg7864 wrote:
broxus wrote:
Yep the daemon prince has the plate relic. I really disagree about the blightlords being bad. They really do some work for me. I put them and Typhus down on turn one 9” in front of my opponent’s lines. This forces them to have an option of shooting at the blightlords, Mortarian, the bloat drone, the DP, or Typhus. In turn two everything else hits their lines. I do think keeping them cheap at 225pts is the way to go. Typhus always casts putrid blades on them every turn. This makes them lawnmowers in combat. They hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3. With the flail, wow that kills some units alone. Against imperial forces hit rolls of 6+ give extra attacks. Finally, don’t forget their 16 combi-bolter shots. All this to being one of the most survivable infantry units in the game.

So far play testing everything seems to really work well together. Of note, the plague crawlers are much better than I thought. I may have to add a third.


Previously saw you saying meltas were the way to run blightlord, has your mind changed?


If you have points I would give them meltas. I think it is aweful to give them plasma as some suggest. It really depends on what you want their role to be and points available.

I see lots of bad advice in these forums regretfully. No, plague spitters are hands down the best weapon option on bloat drones.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/04 07:11:58


Post by: p5freak


broxus wrote:
No, plague spitters are hands down the best weapon option on bloat drones.


I disagree. Mathhammer says your spitters do 2,33 damage (7 hits average) against T4, 3+ armor Sv. Fleshmower does 5 damage. It gets even worse against T7, 3+ armor sv. The spitters only do 1,17 wounds, the fleshmower does 4. And your spitters cost 34, the mower only 12. Three times the cost for a lot less damage.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/04 23:39:23


Post by: broxus


p5freak wrote:
broxus wrote:
No, plague spitters are hands down the best weapon option on bloat drones.


I disagree. Mathhammer says your spitters do 2,33 damage (7 hits average) against T4, 3+ armor Sv. Fleshmower does 5 damage. It gets even worse against T7, 3+ armor sv. The spitters only do 1,17 wounds, the fleshmower does 4. And your spitters cost 34, the mower only 12. Three times the cost for a lot less damage.


Yes but you likely won’t get into combat until turn 2-3. You also can’t run and assault with mower, but can run and shoot spitters 9”. You also can retreat with spitters and shoot at a different target, but can’t with mower. This is important so blob units can’t tie you up. Not to mention people hate charging 2 spitters.

Your math is also wrong.
The mower only does 5.83 damage in combat against (T3). Kills 3 guardsmen
The spitters do 5.67 damage at range against (T3). Kills 5 guardsmen

The mower only does 3.11 damage in combat against (T4). Kills 2 space marines.
The spitters do 2.72 damage at range against (T4). Kills 2 space marines

The biggest thing that really makes plaguespitters awesome is when Mortarian drops the toughness of marines to T3, the spitters auto hit, and wound on a 2+ rerolling 1s.

Overall the spitters are just so much more flexible and are absolutely better than the mower. The mower is the poor mans/worse daemon prince with talons. If you want the mower just get a Prince with wings.

Note I did t add the probe to either damage calculations. Since they both have them.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/05 10:43:53


Post by: p5freak


broxus wrote:


Yes but you likely won’t get into combat until turn 2-3. You also can’t run and assault with mower, but can run and shoot spitters 9”. You also can retreat with spitters and shoot at a different target, but can’t with mower. This is important so blob units can’t tie you up. Not to mention people hate charging 2 spitters.



It will take one turn more to get into CC, thats right. But the higher damage makes up for that. Why should i retreat with my fleshmower ?? Its a CC weapon. If my opponent retreats he cannot shoot and charge, good for me. And why should i charge spitters ?? Thats stupid. I simply shoot the drone from a distance. Your spitters are still useless against anything with T7 and more, random number of hits is pathetic.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/05 11:21:59


Post by: AutocannonSidearm


Since I've built one of each, and if you're going to argue the math you might as well show your working:

vs. MEQ - T4, 3+, 1W
Spitters get 7 hits, wound on 3+, save on 4+
7*(2/3)*(1/2) = 2.33
Mowers get 9 attacks, hit on 4+, wound on 2+, save on 5+
9*(1/2)*(5/6)*(1/3) = 2.5

vs. GEQ - T3 5+, 1W
Spitters get 7 hits, wound on 2+, save on 6+
7*(5/6)*(5/6) = 4.86
Mowers get 9 attacks, hit on 4+, wound on 2+, no save
9*(1/2)*(5/6) = 3.75

vs. T7, 3+, 2+W
Spitters get 7 hits, wound on 5+, save on 4+
7*(1/3)*(1/2) ] = 1.17
Mowers get 9 attacks, hit on 4+, wound on 3+, save on 5+, 2 damage
9*(1/2)*(2/3)*(2/3)*2 = 4.0

assuming we're looking for an expectation value here.

TLDR; mower seems better against most targets attack-per-attack, but the extra range and ability to fall back and fire make the spitters worth the cost too.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/05 13:09:29


Post by: p5freak


AutocannonSidearm wrote:


vs. GEQ - T4 5+, 1W
Spitters get 7 hits, wound on 2+, save on 6+
7*(5/6)*(5/6) = 4.86
Mowers get 9 attacks, hit on 4+, wound on 2+, no save
9*(1/2)*(5/6) = 3.75


Explain to me how spitters wound T4 on 2+ if their strength is 6.



[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/05 13:49:33


Post by: AutocannonSidearm


Oops, they don't, copypasta error. GEQ is toughness 3.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/05 19:44:48


Post by: broxus


You failed to show the plague probe for the spitters which is an additional 3 attacks. That is why my math only showed the 2D6 plaguespitters vs the 6 flesh mower attacks.

Flesh mower should have 3 probe attacks and 6 mower attacks
Spitters should have 3 probe attacks and 2D6 spitter attacks

http://www.mathhammer8thed.com Use this to help you out. Also dont forget to add in your reroll ones to wound. Finally just because you do x amount of damage that really doesn’t mean you kill x amount of models. That is why I included damage and # of wounds. It is almost always better to have more weaker attacks vs fewer stronger attacks.

When you do the math it will show the results I posted above since I used this program.

I take it you havent played may infantry hordes which is the hotness now. Having only plague spitters prevents you from getting bogged down from bubble wrap units. Being able to shoot at one target and charge another is critical. If you get charged by something you don’t want to be in combat with fly out and shoot it or something else. They can eat the overwatch again.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/06 00:23:08


Post by: DarklyDreaming


I like the list, that's a lot of shooting, in order to make it even better I would suggest to take the Prince as General and give him the archcontaminator trait, then replace the plasma gun with blightlaunchers, and then you stick him in the middle with the PMs and the Crawlers.
The Blightlords equipment is perfect: the bolter is cheap and you need some light shootin, and btw you re gonna be in CC the most of times, so why buy some expensive meltas to shoot just once?


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/06 02:14:51


Post by: broxus


 DarklyDreaming wrote:
I like the list, that's a lot of shooting, in order to make it even better I would suggest to take the Prince as General and give him the archcontaminator trait, then replace the plasma gun with blightlaunchers, and then you stick him in the middle with the PMs and the Crawlers.
The Blightlords equipment is perfect: the bolter is cheap and you need some light shootin, and btw you re gonna be in CC the most of times, so why buy some expensive meltas to shoot just once?


Actually, I have been considering all of these things. I’m curious what a list without Mortarian would look like. I could even throw the helm on the DP to make his aura 9”.

Really loving my bloghtlords with Typhus casting Blades of Putrefaction on them. It just surprises people how much damage they deal in combat and how hard they are to kill.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/06 13:43:26


Post by: armypainter


Drones are a fast part of a slow army (thanks captain obvious), so it is easy to overcommit them. If played with a defined role in the army they are great, and can be downright annoying with their hit and run ability.

Not throwing shade are anyones gaming experience as i am uninformed of it, but i find that deathgaurd players tend underestimate their drones and throw them at their opponent as sacrifice. In this regard, if you want to have a more aggressive strategy, tailor your list toward that. Dont fall into the binary appoach of " My army is really shooty and tough, lets add something fast to even everything out". Your army should work like a cohesive machine of destruction, dont try to make a tank faster with a spoiler.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/06 18:51:51


Post by: DarklyDreaming


Typhus with the Terminators is amazing, tried many times. Actually without mortarion the list could be better: you need poxes to screen your shooting, if you go against orks or tyranids you gonna me tarpitted in a turn; and Mortarion is not a brainless unit, he needs support to be effective. But you need to test everything, tell us how it goes!


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/06 19:58:32


Post by: O'Shovah's Desciple


It is so easy to ignore terminators. Against my list, you won't get to deepstrike them any closer than your deployment. I did it all weekend at SoCal open. No one ever deep struck anything closer than 21" from my front lines. You are over estimating the power of deepstriking this edition. It is so easy to counter.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/06 23:36:01


Post by: Zid


O'Shovah's Desciple wrote:
It is so easy to ignore terminators. Against my list, you won't get to deepstrike them any closer than your deployment. I did it all weekend at SoCal open. No one ever deep struck anything closer than 21" from my front lines. You are over estimating the power of deepstriking this edition. It is so easy to counter.


Thats bad feedback... What list and what army? Give the guy something to work with other than "deepstriking sucks, don't do it"


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/07 06:15:07


Post by: broxus


Deepstriking all comes down to timing. If you drop to early you may not have room. However, turns 2-3 it gets pretty hard not to find an opening. I can’t recall ever not getting them close to where I needed them. Patience is key.

As far as dealing with hordes I have three answers. Daemon Prince with plate, Mortarian, blightlords with blades buff. Using these three things helps clear out large infantry units. Also, the foul blightspawn not allowing charging units to go first really helps force my opponent bad options. I was killing 60+ orcs a turn using them.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/07 13:40:40


Post by: p5freak


And until round 2-3 you are at a disadvantage because you dont use the points you put in those units. Deepstriking sucks.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/07 21:31:23


Post by: broxus


p5freak wrote:
And until round 2-3 you are at a disadvantage because you dont use the points you put in those units. Deepstriking sucks.


It also forces my opponent to make multiple decisions which some they will get wrong. It also continues to give me options. Just the threat of deepstriking in blightlords is likely more important than what actually occurs when they do arrive. If you keep blightlords cheap like I did the those points will likely be wisely spent.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/08 06:04:36


Post by: p5freak


broxus wrote:
p5freak wrote:
And until round 2-3 you are at a disadvantage because you dont use the points you put in those units. Deepstriking sucks.


It also forces my opponent to make multiple decisions which some they will get wrong. It also continues to give me options. Just the threat of deepstriking in blightlords is likely more important than what actually occurs when they do arrive. If you keep blightlords cheap like I did the those points will likely be wisely spent.


Wow, psychological warfare. I will keep that in mind when i put 50% of my points into terminators, and threaten to deepstrike them all at the same time. My opponent will have brown underpants


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/08 07:03:44


Post by: kilfrg7864


broxus wrote:
p5freak wrote:
And until round 2-3 you are at a disadvantage because you dont use the points you put in those units. Deepstriking sucks.


It also forces my opponent to make multiple decisions which some they will get wrong. It also continues to give me options. Just the threat of deepstriking in blightlords is likely more important than what actually occurs when they do arrive. If you keep blightlords cheap like I did the those points will likely be wisely spent.


Have you had a chance to play this list yet?


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/08 08:03:23


Post by: broxus


Automatically Appended Next Post:
kilfrg7864 wrote:
broxus wrote:
p5freak wrote:
And until round 2-3 you are at a disadvantage because you dont use the points you put in those units. Deepstriking sucks.


It also forces my opponent to make multiple decisions which some they will get wrong. It also continues to give me options. Just the threat of deepstriking in blightlords is likely more important than what actually occurs when they do arrive. If you keep blightlords cheap like I did the those points will likely be wisely spent.


Have you had a chance to play this list yet?


Yes about 10 games. I have tabled every opponent by turn 4 except in one game.


Automatically Appended Next Post:
p5freak wrote:
broxus wrote:
p5freak wrote:
And until round 2-3 you are at a disadvantage because you dont use the points you put in those units. Deepstriking sucks.


It also forces my opponent to make multiple decisions which some they will get wrong. It also continues to give me options. Just the threat of deepstriking in blightlords is likely more important than what actually occurs when they do arrive. If you keep blightlords cheap like I did the those points will likely be wisely spent.


Wow, psychological warfare. I will keep that in mind when i put 50% of my points into terminators, and threaten to deepstrike them all at the same time. My opponent will have brown underpants


Who is talking about 50% of your lists points? Maybe you can’t make it work, but others can use it to great effect. It does take practice and understanding other list types.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/08 18:16:21


Post by: O'Shovah's Desciple


 Zid wrote:
O'Shovah's Desciple wrote:
It is so easy to ignore terminators. Against my list, you won't get to deepstrike them any closer than your deployment. I did it all weekend at SoCal open. No one ever deep struck anything closer than 21" from my front lines. You are over estimating the power of deepstriking this edition. It is so easy to counter.


Thats bad feedback... What list and what army? Give the guy something to work with other than "deepstriking sucks, don't do it"


You're right. Pretty much anything that has efficient screen units. Guard (conscripts), demons (brimstones & nurglings), CSM (cultists/pox walkers), Eldar (rangers). The list goes on. My point is, your expensive unit of terminators that move slow AF are going to drop down, maybe make a charge into a cheap screen unit, maybe kill said unit, probably not depending on the unit, and then get tied up again from another screen unit. So you have spent 300+ points on a unit to maybe kill a screen unit. In the case of going against nurglins, you are most likely going to have deep strike your terminator unit in your deployment zone. In the case of eldar, who you can expect to see a lot of because of their recent codex, you are never going to even get close enough to even charge. They just are not worth it. Plan and simple.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/09 20:15:27


Post by: broxus


I always make sure I save a reroll for one of those charge dice. I only reroll if I have a 5 or 6 one one of the dice though.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/09 23:51:04


Post by: DarklyDreaming


Is your list going so well? Tell us more! I'm really curious about the Crawler's performance


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/10 01:26:43


Post by: broxus


Only thing I can say is PBC are one of the best units in my list. I want 3 of them. I honestly can’t think of any game except one where a PBC was destroyed. They are just so tough. Also they do a surprising amount of damage. If you run the math numbers they are actually more survivable than a land raider and put out more damage than a 4-las cannon predator. They are great at holding objectives.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/10 16:38:01


Post by: O'Shovah's Desciple


broxus wrote:
I always make sure I save a reroll for one of those charge dice. I only reroll if I have a 5 or 6 one one of the dice though.


As you should, however if you are spending cp to ensure you get a charge on a unit of brimstones, I am ok with that exchange. Like I said, with how prevalant big cheap units of troops are, I find it hard to take a 300+ point unit of terminators to maybe kill said unit, seems like a waste of points. I would take those points and get more PBC. Such a better use of points.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/10 18:16:08


Post by: broxus


This is why I have said repeatedly I keep my blightlords cheap at 225pts. They are something people must deal with and they can provide a suprisjng amount of firepower. I have had one unit of blightlords with blades buff delete units of 30 orks mobs a turn. They are simply my solid options that are capable of drawing fire away from Mortarian.


FYSA I also am playing the ITC missions so people just camping doesn’t work. You have to move to capture objectives. I just have had zero problems ever deep striking them in. You know where people are going to move to and once they start moving it is easy to find deep seining holes (or just DS them on to an undefended objective). I think this may be why we all have different experiences with deep striking units.

Though you are right about the PBCs rocking. I want 3 of them in my list.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/10 18:36:07


Post by: Zid


broxus wrote:
This is why I have said repeatedly I keep my blightlords cheap at 225pts. They are something people must deal with and they can provide a suprisjng amount of firepower. I have had one unit of blightlords with blades buff delete units of 30 orks mobs a turn. They are simply my solid options that are capable of drawing fire away from Mortarian.


FYSA I also am playing the ITC missions so people just camping doesn’t work. You have to move to capture objectives. I just have had zero problems ever deep striking them in. You know where people are going to move to and once they start moving it is easy to find deep seining holes (or just DS them on to an undefended objective). I think this may be why we all have different experiences with deep striking units.

Though you are right about the PBCs rocking. I want 3 of them in my list.


I'd like to read some Batt Reps from this list. I keep hearing how good PBC's are on paper, and I'm very tempted to take a couple myself. The few reps I've seen them in (Reecius and a couple others) they haven't done much


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/10 21:37:46


Post by: Iago40k


p5freak wrote:
Iago40k wrote:
What is so great about plague drones? Heard that a couple of times but i cant see why.


Are you joking ?

Its 111 pts. Move 10", FLY, T7, W10, 3+armor sv, 5+ invuln sv, 5+ FNP, 9 attacks in CC at 4+ with S8 AP-2 and D2 with the fleshmower. Plague weapon rerolls wound rolls of 1. With 0 wounds it explodes on a 4+ and everything within 7" suffers 1 MW. There is a 1 CP stratagem with simply lets it explode at 0 wounds, no dice roll needed.

I meant plague drones. Thats why I said "plague drones".
And for bloats its always spitters, no question.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/11 18:49:51


Post by: kilfrg7864


What spells are you usually taking with typhus?


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/13 00:06:10


Post by: DarklyDreaming


Miasma and Blades to cast on the terminators are by far the best; Vitality to cast on the poxes with a buffing Daemon Prince.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/13 00:43:25


Post by: broxus


 DarklyDreaming wrote:
Miasma and Blades to cast on the terminators are by far the best; Vitality to cast on the poxes with a buffing Daemon Prince.


I usually always take Blades and Plague Wind on Typhus. Sometimes I will substitute putrescent vitality for plague wind.

Mortarian always has Miasma, curse of the leper, and plague wind

Deamon Prince always has Miasma

I am not really a fan of gift of contagion since it is so random.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/13 13:18:19


Post by: Irontenth


Some really interesting thoughts in here for me as a bit of a DG noob. Ive got a TT coming up and would definitely welcome any thoughts on it, needs to be able to deal with a lot of cheese. If we do get the Chapter Approved points reductions do you think that makes Deathshrouds valid as a bodyguard for Morty?

++ Super Heavy

Mortarion

++ Battalion

- DP wings, malefic talon, suppurating plate, revoltingly resilient (warlord)
- Typhus

Plague Marines x5
2x Standard
1x Champion with Plaguesword
2x Blight Launchers

Plague Marines x5
2x Standard
1x Champion with Plaguesword
2x Blight Launchers

Plague Marines x5
2x Standard
1x Champion with Plaguesword
2x Blight Launchers

Plague Marines x5
2x Standard
1x Champion with Plaguesword and Plasma Gun
2x Blight Launchers

Poxwalkers x20
Poxwalkers x20

Myphitic Bight Hauler

PBC - Entropy Cannon
PBC - Entropy Cannon

1996

The idea being to have the four squads of PM occupy the centre in 2+ cover and the poxwalkers/Typhus march up the middle with Typhus and PV making the poxwalkers T5/S5.

Ive played a few variations of this list - ditched Typhus and Poxwalkers for another DP and more Plague Marines, ditched Typhus for 3 Deathshroud Termies e.t.c not really sure which is the most reliable for an all-comers list.

Looking at something like Grey Knights for example, with four DK’s deep striking in T1 with charge re rolls - I played against this and got hammered due to an absence of anything to screen the main bulk of the force. Not having 1st turn with the heavy plague marine list seemed to be quite unforgiving.

Any thoughts on the right balance?



[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/13 14:18:55


Post by: Vomikron Noxis


Iago40k wrote:

I meant plague drones. Thats why I said "plague drones".
And for bloats its always spitters, no question.


I'm curious; why do you rate Plague Drones so highly? Not that I disagree necessarily, just wondering why you like them so much.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/15 22:20:44


Post by: kilfrg7864


broxus wrote:
Yep the daemon prince has the plate relic. I really disagree about the blightlords being bad. They really do some work for me. I put them and Typhus down on turn one 9” in front of my opponent’s lines. This forces them to have an option of shooting at the blightlords, Mortarian, the bloat drone, the DP, or Typhus. In turn two everything else hits their lines. I do think keeping them cheap at 225pts is the way to go. Typhus always casts putrid blades on them every turn. This makes them lawnmowers in combat. They hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3. With the flail, wow that kills some units alone. Against imperial forces hit rolls of 6+ give extra attacks. Finally, don’t forget their 16 combi-bolter shots. All this to being one of the most survivable infantry units in the game.

So far play testing everything seems to really work well together. Of note, the plague crawlers are much better than I thought. I may have to add a third.


Can you elaborate how they "hey hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3."


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/16 04:48:10


Post by: COLD CASH


kilfrg7864 wrote:
broxus wrote:
. Typhus always casts putrid blades on them every turn. This makes them lawnmowers in combat. They hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3. With the flail, wow that kills some units alone.

So far play testing everything seems to really work well together. Of note, the plague crawlers are much better than I thought. I may have to add a third.


Can you elaborate how they "hey hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3."


Blade's of putrefaction(spell) and demon prince aura + plague weapon! he actually tells you all this reread above!!


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/16 06:30:24


Post by: broxus


COLD CASH wrote:
kilfrg7864 wrote:
broxus wrote:
. Typhus always casts putrid blades on them every turn. This makes them lawnmowers in combat. They hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3. With the flail, wow that kills some units alone.

So far play testing everything seems to really work well together. Of note, the plague crawlers are much better than I thought. I may have to add a third.


Can you elaborate how they "hey hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3."


Blade's of putrefaction(spell) and demon prince aura + plague weapon! he actually tells you all this reread above!!


Yep aura of rust, blades of putrefaction, and plague weapons. If you want to get really froggy use veterans of the long war.

With these buffs and their Combi Bolter fire they will shred a 30 unit of orcs no problem.



[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/18 09:42:08


Post by: broxus


Played against the IG last night in a very bloody game. My two PBCs and plague marine units were golden. Also, my blight lords sucked up two rounds of his army shooting and took down a few squads and vehicles before dying. Typhus as usual really underperformed. I may have to replace him with something more useful.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/18 12:05:28


Post by: DarklyDreaming


Im having the same experience lately, we do not shoot too much but we endure fire a lot better, so we can win the shooting game, and the blightlords must be cheap cs the re gonna eat a ton of fire, DS with them Typhus is not gonna do much against defensive armies, but the mixture of fightin and psychic (smite ftw) is amazing, and he s gonna draw a lot of fire too.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/19 11:33:58


Post by: blackmage


this is the list i intend bring to a tournament next week end

Legion
Black Legion spearhead +1cp

HQ
Abaddon the Despoiler

Heavy Support

Mark of Slaanesh, 3x Obliterator

Mark of Slaanesh, 3x Obliterator

Mark of Slaanesh, 3x Obliterator

Battalion Detachment +3CP (Chaos - Death Guard)
HQ
Daemon Prince of Nurgle
Blades of Putrefaction, Malefic talon, The Suppurating Plate, Wings

Typhus
putrescent vitality, Miasma of Pestilence

Troops

Chaos Cultists
17x Chaos Cultist w/ Autogun
Chaos Cultist w/ special weapon
Flamer
Cultist Champion
Shotgun

20x Poxwalker

20x Poxwalker

Fast Attack

5x Plague Drone, Plaguebringer

Heavy Support

Plagueburst Crawler
2x Plaguespitter, Heavy Slugger

Plagueburst Crawler
2x Plaguespitter, Heavy Slugger


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/20 18:39:20


Post by: kilfrg7864


I just tried out blightlords with mortarion last night (vs Ad Mech) using an army similar to yours.... and mortarion and the blightlords just got wrecked by the end of my opponents turn 1. I had 1 more blightlord left and mort had 1 wound left. my bloat drone and daemon prince were at least 2 more turns before they could get in charge range.

also... at shooting range blightlords did practically nothing with combibolters, and could not get in range to charge the enemy.

Any suggestions on keeping mortarion and the blight lords alive?


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/21 05:44:09


Post by: broxus


Well I use my blightlords to draw fire from Mortarion. If your opponent is able to do that much damage turn one then he was either very lucky, you were very unlucky. or there was not enough terrain on the table. I have never experienced that much firepower even against IG lists. Try to always drop your BLs into terrain for a cover save bonus against AP weapons.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/21 07:56:46


Post by: Iago40k


broxus wrote:
Well I use my blightlords to draw fire from Mortarion. If your opponent is able to do that much damage turn one then he was either very lucky, you were very unlucky. or there was not enough terrain on the table. I have never experienced that much firepower even against IG lists. Try to always drop your BLs into terrain for a cover save bonus against AP weapons.

Mortarion is very vulnerable to Dakkastelans with Wrath of Mars and Icarus Onager (Neutronagers even more if he fails his 4++). AdMech is very well suited to kill Magnus, Morti or a Knight in the first round of shooting.
Also, Phosphor is ignore cover and -2 AP. Brutal to anything but our DG termies have better chances to survive than a lot of units.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/21 16:35:52


Post by: kilfrg7864


broxus wrote:
Well I use my blightlords to draw fire from Mortarion. If your opponent is able to do that much damage turn one then he was either very lucky, you were very unlucky. or there was not enough terrain on the table. I have never experienced that much firepower even against IG lists. Try to always drop your BLs into terrain for a cover save bonus against AP weapons.



I dropped my terms into cover, but most of the ad mech weps were AP -2 or -3 or more so with many I was doing invul saves. Running combi bolters on the blightlords seemed extremely lackluster too, I was only able to drop 1 model out of his vanguard unit when they had 3+ saves (all of his units had a +1 save due to his mars cantacle thing).

I think the main issue was I tried to use warptime to get mort up field faster. So he was ahead and then I dropped BL and typhus ahead of him, my bloat drones and daemon prince were will at least 2 turns away before being able to charge.

In terms of terrain there really wasnt any in the middle of the table. but I am not sure that would have helped to be honest. Mort is such a huge model and can be focused fired down pretty readily. 2 D6 dmg shots that I failed to block at 4+ and made zero or only 1 DR save.


How long does it usually take you to get mort up field and charge, same question for your bloat drone and your daemon prince (like I said before even with warptime I wasnt able to get him to charge range at the end of turn 2). I think my biggest problem is not having any heavy firepower to thin out their shooting line. I think I will have to invest in some blight crawlers eventually, but still not sure how effective they will truly be .


ALSO: doesn't the blightlord term champion have to have at least a combi bolter equipped?


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/24 21:24:27


Post by: broxus


kilfrg7864 wrote:
broxus wrote:
Well I use my blightlords to draw fire from Mortarion. If your opponent is able to do that much damage turn one then he was either very lucky, you were very unlucky. or there was not enough terrain on the table. I have never experienced that much firepower even against IG lists. Try to always drop your BLs into terrain for a cover save bonus against AP weapons.



I dropped my terms into cover, but most of the ad mech weps were AP -2 or -3 or more so with many I was doing invul saves. Running combi bolters on the blightlords seemed extremely lackluster too, I was only able to drop 1 model out of his vanguard unit when they had 3+ saves (all of his units had a +1 save due to his mars cantacle thing).

I think the main issue was I tried to use warptime to get mort up field faster. So he was ahead and then I dropped BL and typhus ahead of him, my bloat drones and daemon prince were will at least 2 turns away before being able to charge.

In terms of terrain there really wasnt any in the middle of the table. but I am not sure that would have helped to be honest. Mort is such a huge model and can be focused fired down pretty readily. 2 D6 dmg shots that I failed to block at 4+ and made zero or only 1 DR save.


How long does it usually take you to get mort up field and charge, same question for your bloat drone and your daemon prince (like I said before even with warptime I wasnt able to get him to charge range at the end of turn 2). I think my biggest problem is not having any heavy firepower to thin out their shooting line. I think I will have to invest in some blight crawlers eventually, but still not sure how effective they will truly be .


ALSO: doesn't the blightlord term champion have to have at least a combi bolter equipped?


I don’t have anyone with warptime, but it is something I have considered. Mortarian usually always starts hitting enemy lines on turn #2. Simultaneously the Bloat drone, Daemon Prince, Blightlords, and Typhus are also in their lines. In total this puts 1200 of my army’s points charging them, giving them target overload. Simultainously, my plague marines and PBCs are targeting ranged threats while I advance.

My blightlord champion does have a Combi Bolter and axe. I have learned keep the blightlords cheap, use blades of putrefaction, and get them into combat ASAP to mince enemy units. Make sure you never shoot at the unit you plan on charging target units behind them so that you don’t make your charges longer from model


Automatically Appended Next Post:
My list is now 50pts cheaper and 68pts cheaper when I trade my plasma guns for blight launchers (10pts each is a steal). Meaning I can add a new Support character to my list. Which should I add Tallyman, plague surgeon, or noxious blightbringer? Wish I had the points to add a secon foul blightspawn.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/25 09:50:32


Post by: kilfrg7864


broxus wrote:
++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++


Blightlord Terminators [14 PL, 226pts]
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator Champion: Bubotic Axe


The amount that your army totals up to on battle scribe is 2002 pts. just FYI, the 2 points extra coming from the required combi-bolter for the champion which you left out of your list.

Where are you cutting points from to get those reduced numbers? Do you think it would be possible/worth it to drop some special weps from the plague marines and take a second foul blightspawn? If not I think a Tallyman would probably be your best bet out of the three


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/25 11:04:54


Post by: Pandabeer


broxus wrote:
You failed to show the plague probe for the spitters which is an additional 3 attacks. That is why my math only showed the 2D6 plaguespitters vs the 6 flesh mower attacks.

Flesh mower should have 3 probe attacks and 6 mower attacks
Spitters should have 3 probe attacks and 2D6 spitter attacks

http://www.mathhammer8thed.com Use this to help you out. Also dont forget to add in your reroll ones to wound. Finally just because you do x amount of damage that really doesn’t mean you kill x amount of models. That is why I included damage and # of wounds. It is almost always better to have more weaker attacks vs fewer stronger attacks.

When you do the math it will show the results I posted above since I used this program.

I take it you havent played may infantry hordes which is the hotness now. Having only plague spitters prevents you from getting bogged down from bubble wrap units. Being able to shoot at one target and charge another is critical. If you get charged by something you don’t want to be in combat with fly out and shoot it or something else. They can eat the overwatch again.


Umm, Fleshmower drone gets 9 mower attacks. Why would you ever use it's plague probe?


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/26 00:53:32


Post by: broxus


Pandabeer wrote:
broxus wrote:
You failed to show the plague probe for the spitters which is an additional 3 attacks. That is why my math only showed the 2D6 plaguespitters vs the 6 flesh mower attacks.

Flesh mower should have 3 probe attacks and 6 mower attacks
Spitters should have 3 probe attacks and 2D6 spitter attacks

http://www.mathhammer8thed.com Use this to help you out. Also dont forget to add in your reroll ones to wound. Finally just because you do x amount of damage that really doesn’t mean you kill x amount of models. That is why I included damage and # of wounds. It is almost always better to have more weaker attacks vs fewer stronger attacks.

When you do the math it will show the results I posted above since I used this program.

I take it you havent played may infantry hordes which is the hotness now. Having only plague spitters prevents you from getting bogged down from bubble wrap units. Being able to shoot at one target and charge another is critical. If you get charged by something you don’t want to be in combat with fly out and shoot it or something else. They can eat the overwatch again.


Umm, Fleshmower drone gets 9 mower attacks. Why would you ever use it's plague probe?


Read the rules for the weapon. It says you can make 6 additional attacks with this weapon. Meaning you make 3 normal attacks with the probe and 6 additional attacks with the mower. This is similar to how the Daemon Prince even if using an axe gets an extra attack with a malefic talon.



Automatically Appended Next Post:
kilfrg7864 wrote:
broxus wrote:
++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++


Blightlord Terminators [14 PL, 226pts]
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator Champion: Bubotic Axe


The amount that your army totals up to on battle scribe is 2002 pts. just FYI, the 2 points extra coming from the required combi-bolter for the champion which you left out of your list.

Where are you cutting points from to get those reduced numbers? Do you think it would be possible/worth it to drop some special weps from the plague marines and take a second foul blightspawn? If not I think a Tallyman would probably be your best bet out of the three


Wow didn’t see that list error. Well with the new points reduction it wont make much of a difference. I am considering the following changes to my list:
+ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++

Mortarion [24 PL, 470pts]


++ Battalion Detachment +3CP (Chaos - Death Guard) [81 PL, 1530pts] ++

Daemon Prince of Nurgle [9 PL, 180pts]: Malefic talon, Miasma of Pestilence, Wings (Will have “The Suppurating Plate”)

Typhus [9 PL, 175pts]

Chaos Lord [5 PL, 78pts] (Powersword) (Will have “Fugarius’ Helm“)

Plague Marines [7 PL, 118pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blightlaucher
. Plague Marine w/ Special Weapon: Blightlaucher

Plague Marines [7 PL, 118pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blightlaucher
. Plague Marine w/ Special Weapon: Blightlaucher

Plague Marines [7 PL, 118pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blightlaucher
. Plague Marine w/ Special Weapon: Blightlaucher

Blightlord Terminators [14 PL, 228pts]
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator Champion: Bubotic Axe, Combi-bolter

Foul Blightspawn [4 PL, 77pts]

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

++ Total: [110 PL, 2000pts] ++


————————
The Chaos Lord sits back and gives his 9”/10” aura bonuses to the PBCs and Plague Marines. I took out the Bloat drone to do this and changed out all my plasma for blight launchers since they are only 10pts now.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/26 07:17:32


Post by: COLD CASH


Dont you get to choose which weapon your using which would be the fleshmower so it is 3+6=9.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/26 09:28:34


Post by: broxus


COLD CASH wrote:
Dont you get to choose which weapon your using which would be the fleshmower so it is 3+6=9.


Yes but the weapon’s profile is very specific. You only get the additional 6 attacks from the mower not all 9.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/26 10:06:10


Post by: COLD CASH


broxus wrote:
COLD CASH wrote:
Dont you get to choose which weapon your using which would be the fleshmower so it is 3+6=9.


Yes but the weapon’s profile is very specific. You only get the additional 6 attacks from the mower not all 9.


Thats not what the weapon says "each time a foetid bloat drone Fights, it can make 6 additional attacks with this weapon" There is nothing stopping you from choosing the 1st 3 attacks as the fleshmower.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/26 10:12:40


Post by: broxus


COLD CASH wrote:
broxus wrote:
COLD CASH wrote:
Dont you get to choose which weapon your using which would be the fleshmower so it is 3+6=9.


Yes but the weapon’s profile is very specific. You only get the additional 6 attacks from the mower not all 9.


Thats not what the weapon says "each time a foetid bloat drone Fights, it can make 6 additional attacks with this weapon" There is nothing stopping you from choosing the 1st 3 attacks as the fleshmower.


Please show me where it says you can make the first 3 attacks with the mower. It seems pretty clear to me that you only get 6 attacks with the fleshmower. If they wanted to make it what you are arguing they would have stated, “If a bloat drone equips this weapon it gains an additional 6 attacks.” I guess it depends on if your opponent will allow it. I wouldn’t mind it since I think it isnt really a good value for its points. It is silly the Fleshmower didn’t replace the probe and allow all 9 attacks.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/26 10:36:17


Post by: p5freak


broxus wrote:

Please show me where it says you can make the first 3 attacks with the mower. It seems pretty clear to me that you only get 6 attacks with the fleshmower. If they wanted to make it what you are arguing they would have stated, “If a bloat drone equips this weapon it gains an additional 6 attacks.” I guess it depends on if your opponent will allow it. I wouldn’t mind it since I think it isnt really a good value for its points. It is silly the Fleshmower didn’t replace the probe and allow all 9 attacks.


Read the core rules. I quote :

4. Choose Melee Weapon
Each time a model makes a close combat attack, it uses a
melee weapon – the weapons a model is equipped with
are described on its datasheet. If a datasheet does not list
any melee weapons, the model is assumed to fight with a
close combat weapon, which has the following profile:
If a model has more than one melee weapon, choose
which it will use before rolling the dice. If a model has
more than one melee weapon and can make several
close combat attacks, it can split its attacks between
these weapons however you wish
– declare how you will
divide the attacks before any dice are rolled.

I have marked the relevant part in red. You can make the first three attacks with the mower, and then you make 6 additional attacks with it.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/26 21:28:34


Post by: broxus


p5freak wrote:
broxus wrote:

Please show me where it says you can make the first 3 attacks with the mower. It seems pretty clear to me that you only get 6 attacks with the fleshmower. If they wanted to make it what you are arguing they would have stated, “If a bloat drone equips this weapon it gains an additional 6 attacks.” I guess it depends on if your opponent will allow it. I wouldn’t mind it since I think it isnt really a good value for its points. It is silly the Fleshmower didn’t replace the probe and allow all 9 attacks.


Read the core rules. I quote :

4. Choose Melee Weapon
Each time a model makes a close combat attack, it uses a
melee weapon – the weapons a model is equipped with
are described on its datasheet. If a datasheet does not list
any melee weapons, the model is assumed to fight with a
close combat weapon, which has the following profile:
If a model has more than one melee weapon, choose
which it will use before rolling the dice. If a model has
more than one melee weapon and can make several
close combat attacks, it can split its attacks between
these weapons however you wish
– declare how you will
divide the attacks before any dice are rolled.

I have marked the relevant part in red. You can make the first three attacks with the mower, and then you make 6 additional attacks with it.


As I said maybe your opponent will allow you to do this. The flesh mower’s RAW are pretty clear. I wouldn’t have a problem with it since I think the fleshmower option is overpriced due to being forced to buy a probe. Maybe they will FAQ or errata it to allow it officially.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/26 21:39:07


Post by: p5freak


broxus wrote:

As I said maybe your opponent will allow you to do this. The flesh mower’s RAW are pretty clear. I wouldn’t have a problem with it since I think the fleshmower option is overpriced due to being forced to buy a probe. Maybe they will FAQ or errata it to allow it officially.


The core rules are pretty clear as well. No need for a FAQ or errata on this one.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/27 04:56:21


Post by: broxus


p5freak wrote:
broxus wrote:

As I said maybe your opponent will allow you to do this. The flesh mower’s RAW are pretty clear. I wouldn’t have a problem with it since I think the fleshmower option is overpriced due to being forced to buy a probe. Maybe they will FAQ or errata it to allow it officially.


The core rules are pretty clear as well. No need for a FAQ or errata on this one.


As I said just clear it with your opponent they may or may not be ok with it. I know in my last tournament they ruled you only got 6 attacks per the weapon profile. No need to hijack my list thread with a rules query ask in the rules thread.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/27 11:00:04


Post by: Belsibub


I find PW to be a gamewinner, wouldnt it be an Idea to have Typhus walk up with a unit (runing). Your Prince would be able to rush up the board to cast Misma on your Blightlords, and even be protected by them.
While Typhus comeback runnit with a unit PW?


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/27 16:56:00


Post by: broxus


Belsibub wrote:
I find PW to be a gamewinner, wouldnt it be an Idea to have Typhus walk up with a unit (runing). Your Prince would be able to rush up the board to cast Misma on your Blightlords, and even be protected by them.
While Typhus comeback runnit with a unit PW?


PW= Pox Walkers?

I wouldn’t put miasma on my blight lords, I save that for Mortarian. I want people to shoot at my terminators and bloat drone to take pressure off Mortarian and ensure he makes it across the board with most of his wounds. Pox walkers are good but you must build your entire army around them. I really don’t like the slow horde army style that doesn’t reach my enemy for 3+ turns. With the recent Plague marine point cuts they are now also pretty darn viable option that can start killing stuff turn 1. Biggest thing is I don’t want to paint that may models or I could have played Orks.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/27 17:51:35


Post by: Belsibub


Yes, You are right, You must build the army so it will fit.
I have limited experience with DG, to me your list seems to lack bodies, or are DG THAT resiliant?
PW, Pox Walkers, when they start roling and with buffs, there is not mutch in this game stoping them.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/28 08:23:46


Post by: broxus


The 15x Plague Marines and Blightlords are darn resilient for their points. PW are not bad, but not my cup of tea in lists.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/28 09:20:46


Post by: blackmage


i would like play Plague marines but really cant fit them, with 3 DP's+mortarion+3 bloated drones.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/28 09:23:44


Post by: Yoda79


Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++

Mortarion [24 PL, 470pts]


++ Battalion Detachment +3CP (Chaos - Death Guard) [81 PL, 1530pts] ++

Daemon Prince of Nurgle [9 PL, 180pts]: Malefic talon, Miasma of Pestilence, Wings (Will have “The Suppurating Plate”)

Typhus [9 PL, 175pts]

Chaos Lord [5 PL, 78pts] (Powersword) (Will have “Fugarius’ Helm“)

Plague Marines [7 PL, 118pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blightlaucher
. Plague Marine w/ Special Weapon: Blightlaucher

Plague Marines [7 PL, 118pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blightlaucher
. Plague Marine w/ Special Weapon: Blightlaucher

Plague Marines [7 PL, 118pts]
. Plague Champion: Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blightlaucher
. Plague Marine w/ Special Weapon: Blightlaucher

Blightlord Terminators [14 PL, 228pts]
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator Champion: Bubotic Axe, Combi-bolter

Foul Blightspawn [4 PL, 77pts]

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

++ Total: [110 PL, 2000pts] ++



I'm new in death guard so I can't contribute as much as I want but I got one question since I'm considering a list close to this.

A) a battalion and a spearhead seems valid and better for +1 cp as your list has both 3 hq 3troops and 3 heavys. Correct?
B) swapping one group of marines with something hordish better? I think I like typhus with the other buffer to move midfield with my zombies or I d really like to ask what's the best for you guys.
C) that new myphutic haulers wotrh it?
D) noxius worth it?
E) nurglins?

Sorry if you think I'm getting off topic don't answer but my list is this and I try to see some variations as termies don't seem to work for me as they are now!


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/29 08:21:32


Post by: broxus


A) Yes this will give you the 7CP (6 after you buy the extra relic)
B) I’m sure could swap out a unit of marine for horse units. Maybe 3x units of cultists.
C) I haven’t tried the haulers but honestly, the bloat drones and PBCs seem to be much better for the points.
D) The Noxious Blightringer is not a bad choice. My personal favorite if the foul blightspawn. They are just so strong!!!
I haven’t tried nurglings. After the daemon codex drops I will likely experiment with them.

Make sure you are casting blades of puterification on them before they go into combat. Using Veterans of the long war also helps make them absolutely brutal in close combat. Very few units can survive their charge.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/11/29 10:03:32


Post by: Yoda79


Won't use atm detachments out of death guard . Not yet figured out how to do it effectively. Seems like this list you provided and me trying to make it happen is full of points with no more options. Just wondering about how to play this plan.

Atm look like this.

Troop
2*5 marines blight
20 pox that's what I got.

Simple!e chaos spearhead with plagburst.

And ofc added one fast drone with h blight to protect them.

I don't use termies. Though with out them seems like my frontal assault is luckluster! Don't seem to make anything good out of it. Either got have a big marine unit footsloging with pox typhus etc or some more fast option. Don't see how to utilise this list atm effectively and I don't have or like termies atm. One prince Mortarion will be dead till pox or anything else arrives.

Seems easier to get a rhino with chars and marines and go the grenade way ?? Or make a 3 prince plan don't know. Can't make it work atm!


Thanks for your time for answers and all help.



[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/01 08:29:05


Post by: Ecdain


broxus wrote:
p5freak wrote:
broxus wrote:

Please show me where it says you can make the first 3 attacks with the mower. It seems pretty clear to me that you only get 6 attacks with the fleshmower. If they wanted to make it what you are arguing they would have stated, “If a bloat drone equips this weapon it gains an additional 6 attacks.” I guess it depends on if your opponent will allow it. I wouldn’t mind it since I think it isnt really a good value for its points. It is silly the Fleshmower didn’t replace the probe and allow all 9 attacks.


Read the core rules. I quote :

4. Choose Melee Weapon
Each time a model makes a close combat attack, it uses a
melee weapon – the weapons a model is equipped with
are described on its datasheet. If a datasheet does not list
any melee weapons, the model is assumed to fight with a
close combat weapon, which has the following profile:
If a model has more than one melee weapon, choose
which it will use before rolling the dice. If a model has
more than one melee weapon and can make several
close combat attacks, it can split its attacks between
these weapons however you wish
– declare how you will
divide the attacks before any dice are rolled.

I have marked the relevant part in red. You can make the first three attacks with the mower, and then you make 6 additional attacks with it.


As I said maybe your opponent will allow you to do this. The flesh mower’s RAW are pretty clear. I wouldn’t have a problem with it since I think the fleshmower option is overpriced due to being forced to buy a probe. Maybe they will FAQ or errata it to allow it officially.


No he is right the rules are clear, the reason it is worded as such is so the 6 additional attacks are specifically only with the mower. Whereas the first three could be with anything it might have to swing with(including the mower). I am sorry to burst your bubble but 100% all of the drones attacks can be with the mower.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/03 09:13:16


Post by: broxus


Ecdain wrote:
broxus wrote:
p5freak wrote:
broxus wrote:

Please show me where it says you can make the first 3 attacks with the mower. It seems pretty clear to me that you only get 6 attacks with the fleshmower. If they wanted to make it what you are arguing they would have stated, “If a bloat drone equips this weapon it gains an additional 6 attacks.” I guess it depends on if your opponent will allow it. I wouldn’t mind it since I think it isnt really a good value for its points. It is silly the Fleshmower didn’t replace the probe and allow all 9 attacks.


Read the core rules. I quote :

4. Choose Melee Weapon
Each time a model makes a close combat attack, it uses a
melee weapon – the weapons a model is equipped with
are described on its datasheet. If a datasheet does not list
any melee weapons, the model is assumed to fight with a
close combat weapon, which has the following profile:
If a model has more than one melee weapon, choose
which it will use before rolling the dice. If a model has
more than one melee weapon and can make several
close combat attacks, it can split its attacks between
these weapons however you wish
– declare how you will
divide the attacks before any dice are rolled.

I have marked the relevant part in red. You can make the first three attacks with the mower, and then you make 6 additional attacks with it.


As I said maybe your opponent will allow you to do this. The flesh mower’s RAW are pretty clear. I wouldn’t have a problem with it since I think the fleshmower option is overpriced due to being forced to buy a probe. Maybe they will FAQ or errata it to allow it officially.


No he is right the rules are clear, the reason it is worded as such is so the 6 additional attacks are specifically only with the mower. Whereas the first three could be with anything it might have to swing with(including the mower). I am sorry to burst your bubble but 100% all of the drones attacks can be with the mower.


As I said this should be in the rules thread. I just stated RAW many people don’t see it you way. Multiple events and games I have played also have ruled it that you don’t get all 9 attacks with the mower. I’m fine playing it either way since I think the flesh mower bloat drone underperforms for its points.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/03 10:25:45


Post by: Pandabeer


broxus wrote:
p5freak wrote:
broxus wrote:

As I said maybe your opponent will allow you to do this. The flesh mower’s RAW are pretty clear. I wouldn’t have a problem with it since I think the fleshmower option is overpriced due to being forced to buy a probe. Maybe they will FAQ or errata it to allow it officially.


The core rules are pretty clear as well. No need for a FAQ or errata on this one.


As I said just clear it with your opponent they may or may not be ok with it. I know in my last tournament they ruled you only got 6 attacks per the weapon profile. No need to hijack my list thread with a rules query ask in the rules thread.


WTF? Such blatant misrulings would be reason for me to pack my stuff and leave if I brought a Fleshmower drone.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/06 16:20:25


Post by: kilfrg7864


Have you had a chance to run your new CA list? Im curious to see how it does without the additional front line threat from the foetid drone.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/06 17:24:36


Post by: Ecdain


Pandabeer wrote:
broxus wrote:
p5freak wrote:
broxus wrote:

As I said maybe your opponent will allow you to do this. The flesh mower’s RAW are pretty clear. I wouldn’t have a problem with it since I think the fleshmower option is overpriced due to being forced to buy a probe. Maybe they will FAQ or errata it to allow it officially.


The core rules are pretty clear as well. No need for a FAQ or errata on this one.


As I said just clear it with your opponent they may or may not be ok with it. I know in my last tournament they ruled you only got 6 attacks per the weapon profile. No need to hijack my list thread with a rules query ask in the rules thread.


WTF? Such blatant misrulings would be reason for me to pack my stuff and leave if I brought a Fleshmower drone.


Right?? I've attended 6 tournament in 2 different towns since 8th dropped and have NEVER seen that ruling. That's like saying you don't get to do your main attacks with a chainsword(additional attack with this weapon). Ever hear an argument about someone not getting to use the chainsword for their original attacks? Me neither (except this silly one right now xD), cause that's exactly what is being said here...


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/08 23:29:56


Post by: broxus


kilfrg7864 wrote:
Have you had a chance to run your new CA list? Im curious to see how it does without the additional front line threat from the foetid drone.


I have two upcoming tournaments. I’ll let you know how it works out. I did play a blood angels player earlier this week using the new codex rules and tabled him turn 2.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/09 17:58:41


Post by: Pellegrino


How do you get Death Guard plasma gun model from?

There are 2 plasma gun in plaque marine box.

I looked at "Easy To Build: Death Guard Plague Marines" and one of the backpack is carrying plasmaguns on it.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/13 08:33:03


Post by: broxus


So here is my updated tournament list I plan to use. ++ Battalion Detachment ++

+ HQ +
-Daemon Prince of Nurgle [9 PL, 180pts]: Malefic talon, Miasma of Pestilence, Wings
-Typhus [9 PL, 175pts]: Blades of Putrefaction, Plague Wind

+ Troops +
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers

+ Elites +
-5x Blightlord Terminators [14 PL, 228pts] 4x Blightlord Terminators w/ Bubonic Axes / Combi-bolters and 1x Blightlord Terminator w/ Flail of Corruption
-Foul Blightspawn [4 PL, 77pts]

+ Fast Attack +
-Foetid Bloat Drone [8 PL, 158pts]: 2x Plaguespitters and Plague probe

+ Heavy Support +
-Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger
-Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

++ Super-Heavy Auxiliary Detachment ++
-Mortarion [24 PL, 470pts]


++ Total: [112 PL, 2000pts] ++

Future versions of this will try doing the following:
-removing a plague marine squad):
-adding a second Foul Blightspawn

-Or-

-removing a squad of plague marines
-adding a Chaos Lord
-swapping the drone for a third plageburst crawler

I’ll let you know how well it works.


Automatically Appended Next Post:
 Pellegrino wrote:
How do you get Death Guard plasma gun model from?

There are 2 plasma gun in plaque marine box.

I looked at "Easy To Build: Death Guard Plague Marines" and one of the backpack is carrying plasmaguns on it.


I bought 4x marine boxes and easy build boxes. However you can also buy them from a 3rd party vendor. Look at these from evilcraft.eu:

http://evilcraft.eu/chaos-plasma-rifles



[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/13 21:25:18


Post by: kilfrg7864


broxus wrote:
So here is my updated tournament list I plan to use. ++ Battalion Detachment ++

+ HQ +
-Daemon Prince of Nurgle [9 PL, 180pts]: Malefic talon, Miasma of Pestilence, Wings
-Typhus [9 PL, 175pts]: Blades of Putrefaction, Plague Wind

+ Troops +
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers
-5x Plague Marines [7 PL, 105pts] 3x Plague Marines w/ boltguns and 2x Plague Marines w/ Blight Launchers

+ Elites +
-5x Blightlord Terminators [14 PL, 228pts] 4x Blightlord Terminators w/ Bubonic Axes / Combi-bolters and 1x Blightlord Terminator w/ Flail of Corruption
-Foul Blightspawn [4 PL, 77pts]

+ Fast Attack +
-Foetid Bloat Drone [8 PL, 158pts]: 2x Plaguespitters and Plague probe

+ Heavy Support +
-Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger
-Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

++ Super-Heavy Auxiliary Detachment ++
-Mortarion [24 PL, 470pts]


++ Total: [112 PL, 2000pts] ++

Future versions of this will try doing the following:
-removing a plague marine squad):
-adding a second Foul Blightspawn

-Or-

-removing a squad of plague marines
-adding a Chaos Lord
-swapping the drone for a third plageburst crawler

I’ll let you know how well it works.


Automatically Appended Next Post:
 Pellegrino wrote:
How do you get Death Guard plasma gun model from?

There are 2 plasma gun in plaque marine box.

I looked at "Easy To Build: Death Guard Plague Marines" and one of the backpack is carrying plasmaguns on it.


I bought 4x marine boxes and easy build boxes. However you can also buy them from a 3rd party vendor. Look at these from evilcraft.eu:

http://evilcraft.eu/chaos-plasma-rifles




what made you switch back to the bloat drone and 2 PBC from your previous list with the chaos lord and 3 pbc?


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/13 23:05:34


Post by: broxus


Pretty simple they ran out of them at my FLGS so I have one on order.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/18 08:04:52


Post by: broxus


Played the new list above with the 4 plague marines in a tournament this weekend. I went 6-0. The marines are solid with all those blight launchers. They are great since the points cut and now am sold on using them over plasma since the points cut.

One change I did make was making the foul blight spawn my warlord. I also gave him arch-contaminator and fulgaris helm for a 10” aura. This was an amazing change which greatly helped all my blight launchers and plagueburst mortar to kill stuff. This also increased his revolting stench aura which and saved units from charges multiple times.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/18 16:35:11


Post by: kilfrg7864


broxus wrote:
Played the new list above with the 4 plague marines in a tournament this weekend. I went 6-0. The marines are solid with all those blight launchers. They are great since the points cut and now am sold on using them over plasma since the points cut.

One change I did make was making the foul blight spawn my warlord. I also gave him arch-contaminator and fulgaris helm for a 10” aura. This was an amazing change which greatly helped all my blight launchers and plagueburst mortar to kill stuff. This also increased his revolting stench aura which and saved units from charges multiple times.


nice job! Did you find that your daemon prince died any faster without the plate? Also, is there a reason you take miasma on both Mort and the daemon prince when the psychic power can only be attempted once per turn?

Id love to hear your overall general strategies with the armies that you run and general tactics and strategies on how you make everything work together


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/18 19:43:08


Post by: broxus


I kept the plate on the DP also (it is just to good not to).

I played my list pretty straight forward. I screened my big stuff with the plague marines which worked well for me and used those blight launchers to great effect. I kept a fire base with the PBCs (I love these things) which always drew tons of fire (and survived). My bloat drone would charge towards ranged AT units and tie then up. My DP would go unit hunting. My big hammer was my blightlords with Typhus. They always have blades of puterification on them and if needed VoTLW. I used the foul blightspawn in the center of my lines with his 20” arch-contamiator aura and revolting stench aura. This is important because if someone tried to charge my lines, I had the option to always interrupt and kill the unit after a my opponent’s charging unit outside of the aura fought.

Motarian I used differently each game he was either full offense if they had little ranged AT or counter punch if they had lots of ranged AT until I could kill some of the ememy’s units and move him forward.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/18 20:29:30


Post by: Continuity


In your tournament, did you deal with any tough eldar lists? Such as lists with a lot of dark reapers or alaitoc flyers rendering the PBC useless. On paper I consider eldar one of mono-DG's toughest matchups (with the new plasma spam dark angels a close second)


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/18 22:53:06


Post by: blackmage


broxus wrote:
I kept the plate on the DP also (it is just to good not to).

I played my list pretty straight forward. I screened my big stuff with the plague marines which worked well for me and used those blight launchers to great effect. I kept a fire base with the PBCs (I love these things) which always drew tons of fire (and survived). My bloat drone would charge towards ranged AT units and tie then up. My DP would go unit hunting. My big hammer was my blightlords with Typhus. They always have blades of puterification on them and if needed VoTLW. I used the foul blightspawn in the center of my lines with his 20” arch-contamiator aura and revolting stench aura. This is important because if someone tried to charge my lines, I had the option to always interrupt and kill the unit after a my opponent’s charging unit outside of the aura fought.

Motarian I used differently each game he was either full offense if they had little ranged AT or counter punch if they had lots of ranged AT until I could kill some of the ememy’s units and move him forward.

would be nice know the lists you played against with general hints and strategy.i have a similar list planning to play it in january, but i play poxwalkers and nurglins and 4 bloated drones. instead plague marines.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/19 07:03:06


Post by: broxus


I didn’t play any Eldar lists. I played necrons, Blood Angels, Dark Angels, and Girlyman Imperial soup lists. I have also played IG, Orcs, and Chaos recently and have had great success.

Pox walkers can be good but the issue is they don’t do much for a few turns best case. This means my opponent will deal with my bigger stuff first. I like PMs because they can’t be ignored. They were killing hellblasters, bikers, Flyers, and other lighter vehicles. If Mortarian lowers the toughness on vehicles they usually are wounding on 3s or 4s rerolling (with warlord trait). They knocked multiple flyers out of the sky. 16x STR 6, -2 AP, D3 damage is not something you can ignore. They chew up elite units and are a pain to kill when in cover.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/19 20:00:20


Post by: blackmage


without warp time did you find anything slow? i mean ok ur hammer was blights+thypus but they move 4" and if fail 1st charge not easy they get something valuable in CaC.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/19 21:27:02


Post by: broxus


 blackmage wrote:
without warp time did you find anything slow? i mean ok ur hammer was blights+thypus but they move 4" and if fail 1st charge not easy they get something valuable in CaC.


My list is deceptively fast. The blightlords and Typhus are not the hammer of my list they are there to create headaches and target saturation for my opponent. Usually Typhus or the lords makes it into combat if I use a reroll. Typhus is one of the guys I may replace at some point since he really doesn’t do much for my list. His psychic powers are the most important and I can replace him with a sorcerer in terminator armor which could give warptime. My big melee hammer is the DP, Bloat drone, and Mortarian. Between everything I have 1200 points in combat turn 1 or 2. The other 800pts are providing overwatch, taking out key elite units, and securing objectives.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/19 23:25:22


Post by: Sarevokk


I will test your list against a Primaris/GK opponent soon Broxus. He got 15 hellblasters and 4 Lascanons. Do you think termies are revelant against this? He got a Banner each time they die he can re shoot with them.
Another question: What list you will do if you were playing 1800-1850 pts games?


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/20 05:15:03


Post by: broxus


A few things to make sure you do to beat that list:
1) use your PBCs and PM’s blight launchers to kill those hellblasters. Just stay at range and you will be fine. (you will kill on average 10 hellblasters a turn with them even if they are in cover)
2) use your Bloat drone to charge towards those hellblasters and tie them up and flame them.
3) once the Bloat drone is close to the hellblasters and lascannons drop your terminators and Typhus near them. Then use the cloud of flies strategem so they can’t be targeted. Now they can even charge and your opponent won’t get overwatch since they are not the closest.
4) if your opponent has no deep striking feel free to keep Mortarian at range a turn or two to prevent rapid fire hellblasters. Cast miasma on the Bloat drone to make it last longer. (It makes their overheating much more dangerous)
5) the DP should closely follow the Bloat drone and get in combat asap.
6) the end result is everything will hit his lines turn 2. Likely the Bloat drone will die or be very week but his hellblasters and lascannons will be irrelevant and the bulk of your forces will arrive unmolested.
7) when you do get into combat make sure you show him Nurgle’s generosity by using the Nurgle’s rot bomb strategem, Typhus’ Nurgle gift, and Mortarian’s Host of Plagues resulting in potentially 7 additional mortal wounds on every enemy unit before your psychic abilites are used.



The list has a great deal of shooting firepower and excels against space marines and Primarius marines in particular. Remember his banner only allows him to shoot again on a 4+ (3+ with relic)

I haven’t played any 1800 or 1850 lists. I would likely drop 2x unit of PMs and pickup some Cultists to fill out my list. Another option would be to look at removing a PBC.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/20 11:46:30


Post by: Iago40k


well with 1850 you can kick out the PBC and a unit of Plague Marines, adding a second Blightspawn in the mix and getting 15 to play with (-.-).
Another way would be kicking a PBC and Typhus for a sorcerer in terminator armour and having 60 pts left...maybe for 10 Poxwalker or kitting out the Terminators with combi-plas minus the axe on the champion.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/20 13:21:21


Post by: Sarevokk


broxus wrote:
A few things to make sure you do to beat that list:
1) use your PBCs and PM’s blight launchers to kill those hellblasters. Just stay at range and you will be fine. (you will kill on average 10 hellblasters a turn with them even if they are in cover)
2) use your Bloat drone to charge towards those hellblasters and tie them up and flame them.
3) once the Bloat drone is close to the hellblasters and lascannons drop your terminators and Typhus near them. Then use the cloud of flies strategem so they can’t be targeted. Now they can even charge and your opponent won’t get overwatch since they are not the closest.
4) if your opponent has no deep striking feel free to keep Mortarian at range a turn or two to prevent rapid fire hellblasters. Cast miasma on the Bloat drone to make it last longer. (It makes their overheating much more dangerous)
5) the DP should closely follow the Bloat drone and get in combat asap.
6) the end result is everything will hit his lines turn 2. Likely the Bloat drone will die or be very week but his hellblasters and lascannons will be irrelevant and the bulk of your forces will arrive unmolested.
7) when you do get into combat make sure you show him Nurgle’s generosity by using the Nurgle’s rot bomb strategem, Typhus’ Nurgle gift, and Mortarian’s Host of Plagues resulting in potentially 7 additional mortal wounds on every enemy unit before your psychic abilites are used.



The list has a great deal of shooting firepower and excels against space marines and Primarius marines in particular. Remember his banner only allows him to shoot again on a 4+ (3+ with relic)

I haven’t played any 1800 or 1850 lists. I would likely drop 2x unit of PMs and pickup some Cultists to fill out my list. Another option would be to look at removing a PBC.


Thanks for your answers Broxus,

My opponent got deepstrike unit : Draigo + strike squad and maybe 3 paladins. This was designed to kill my daemons. So he got deepstrike.
When you say use your PBCs you are forced to move them at 36'' for the Entropy canon right?
Have you ever tried Chaos lord with 2 PBCs? You kill on average one 1 more primaris on cover with him. Not worth?

Which is the better list of the 2 for you :


++ Battalion Detachment +3CP (Chaos - Death Guard) [77 PL, 1330pts] ++

+ Heavy Support +

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: Hellforged sword, Wings

Typhus [9 PL, 175pts]

+ Elites +

Blightlord Terminators [14 PL, 236pts]
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator Champion: Bubotic Axe, Combi-bolter

Foul Blightspawn [4 PL, 77pts]

Noxious Blightbringer [4 PL, 65pts]: Plasma pistol

+ Fast Attack +

Foetid Bloat-drone [8 PL, 136pts]: Fleshmower, Plague probe

+ Troops +

Plague Marines [7 PL, 105pts]
. Plague Champion: Boltgun, Plague knife
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

Plague Marines [7 PL, 105pts]
. Plague Champion: Boltgun, Plague knife
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

Plague Marines [7 PL, 105pts]
. Plague Champion: Boltgun, Plague knife
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++

+ Lord of War +

Mortarion [24 PL, 470pts]

++ Total: [101 PL, 1800pts] ++

Or


++ Battalion Detachment +3CP (Chaos - Death Guard) [81 PL, 1381pts] ++

+ Heavy Support +

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

+ HQ +

Chaos Lord [5 PL, 80pts]: Balesword, Bolt pistol

Daemon Prince of Nurgle [9 PL, 180pts]: Hellforged sword, Wings

+ Elites +

Blightlord Terminators [14 PL, 236pts]
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator Champion: Bubotic Axe, Combi-bolter

Foul Blightspawn [4 PL, 77pts]

Noxious Blightbringer [4 PL, 65pts]: Plasma pistol

+ Fast Attack +

Foetid Bloat-drone [8 PL, 136pts]: Fleshmower, Plague probe

+ Troops +

Plague Marines [7 PL, 105pts]
. Plague Champion: Boltgun, Plague knife
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

Plague Marines [7 PL, 105pts]
. Plague Champion: Boltgun, Plague knife
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

Plague Marines [7 PL, 105pts]
. Plague Champion: Boltgun, Plague knife
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++

+ Lord of War +

Mortarion [24 PL, 470pts]

++ Total: [105 PL, 1851pts] ++




[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/20 22:50:22


Post by: broxus


Iago40k wrote:
well with 1850 you can kick out the PBC and a unit of Plague Marines, adding a second Blightspawn in the mix and getting 15 to play with (-.-).
Another way would be kicking a PBC and Typhus for a sorcerer in terminator armour and having 60 pts left...maybe for 10 Poxwalker or kitting out the Terminators with combi-plas minus the axe on the champion.


Yea all very viable. I really like the Foul Blightspawn (when I get to use him)


Automatically Appended Next Post:
@Sarevokk

I like parts of both of your lists but I would say the first thing is in both lists lose the noxious blightbringer and the blight launcher on the blightlords and instead field a second Foul Blightspawn.

Not having a way to cast blades of puterification on the blightlords in the second list will severely make them far worse in combat so I feel you need Typhus or a sorcerer to make them worth it.

I really like taking 2 PBCs in the second list.

The problem taking a Chaos Lord is the simple fact you now have 3 characters rerolling ones. That is lots of redundancy!


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/21 00:28:16


Post by: Sarevokk






The problem taking a Chaos Lord is the simple fact you now have 3 characters rerolling ones. That is lots of redundancy!


THe chaos lord is here for stay all the game near the 2 pbcs


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/21 04:42:43


Post by: broxus






The problem taking a Chaos Lord is the simple fact you now have 3 characters rerolling ones. That is lots of redundancy!


THe chaos lord is here for stay all the game near the 2 pbcs


Yea kinda expensive to do that. Rerolling ones gives an 8%ish damage boost. Not sure that is worth it for only 2 PBCs. You could use the arch-contaminator warlord trait and the helm to increase the range on the Foul Blightspawn and give a damage boost instead and save the points.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/21 14:34:26


Post by: Sarevokk


Ok so here is my list with all your advice ;
( Note that i am forced to take some options on my blight lords : i have 20-25 pts i dont know what to do


++ Battalion Detachment +3CP (Chaos - Death Guard) [80 PL, 1380pts] ++

+ Heavy Support +

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: Hellforged sword, Wings

Sorcerer in Terminator Armour [8 PL, 127pts]: Blades of Putrefaction, Combi-bolter, Miasma of Pestilence, Power axe

+ Elites +

Blightlord Terminators [14 PL, 253pts]
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator: Blight launcher, Bubotic Axe
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator Champion: Bubotic Axe, Combi-melta

Foul Blightspawn [4 PL, 77pts]

+ Fast Attack +

Foetid Bloat-drone [8 PL, 136pts]: Fleshmower, Plague probe

+ Troops +

Plague Marines [7 PL, 105pts]
. Plague Champion: Boltgun, Plague knife
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

Plague Marines [7 PL, 105pts]
. Plague Champion: Boltgun, Plague knife
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

Plague Marines [7 PL, 105pts]
. Plague Champion: Boltgun, Plague knife
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++

+ Lord of War +

Mortarion [24 PL, 470pts]

++ Total: [104 PL, 1850pts] ++



[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/21 20:37:06


Post by: kilfrg7864


broxus wrote:
A few things to make sure you do to beat that list:
1) use your PBCs and PM’s blight launchers to kill those hellblasters. Just stay at range and you will be fine. (you will kill on average 10 hellblasters a turn with them even if they are in cover)
2) use your Bloat drone to charge towards those hellblasters and tie them up and flame them.
3) once the Bloat drone is close to the hellblasters and lascannons drop your terminators and Typhus near them. Then use the cloud of flies strategem so they can’t be targeted. Now they can even charge and your opponent won’t get overwatch since they are not the closest.
4) if your opponent has no deep striking feel free to keep Mortarian at range a turn or two to prevent rapid fire hellblasters. Cast miasma on the Bloat drone to make it last longer. (It makes their overheating much more dangerous)
5) the DP should closely follow the Bloat drone and get in combat asap.
6) the end result is everything will hit his lines turn 2. Likely the Bloat drone will die or be very week but his hellblasters and lascannons will be irrelevant and the bulk of your forces will arrive unmolested.
7) when you do get into combat make sure you show him Nurgle’s generosity by using the Nurgle’s rot bomb strategem, Typhus’ Nurgle gift, and Mortarian’s Host of Plagues resulting in potentially 7 additional mortal wounds on every enemy unit before your psychic abilites are used.


The list has a great deal of shooting firepower and excels against space marines and Primarius marines in particular. Remember his banner only allows him to shoot again on a 4+ (3+ with relic)

I haven’t played any 1800 or 1850 lists. I would likely drop 2x unit of PMs and pickup some Cultists to fill out my list. Another option would be to look at removing a PBC.


Not sure if #3 counts. I think cloud of flies makes that unit act similar to a character. And when characters charge they def get over watched still regardless if there was a unit in front of the character.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/21 20:49:29


Post by: blackmage


he is saying to use cloud on termies not on drone (and you cant on drone anyway).


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/21 20:59:10


Post by: kilfrg7864


 blackmage wrote:
he is saying to use cloud on termies not on drone (and you cant on drone anyway).


I know. But he is saying with cloud of flies on the term they can't get over watched if there is a unit in front of them, which is think is incorrect, since it makes them act like characters and when characters charge they can still get over watched even if there is a unit in front of them.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/21 22:24:21


Post by: blackmage


yes i misread


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/21 22:48:55


Post by: kilfrg7864


kilfrg7864 wrote:
 blackmage wrote:
he is saying to use cloud on termies not on drone (and you cant on drone anyway).


I know. But he is saying with cloud of flies on the term they can't get over watched if there is a unit in front of them, which is think is incorrect, since it makes them act like characters and when characters charge they can still get over watched even if there is a unit in front of them.


Although.....the stratagem reads that enemy models can only shoot this unit if it's the closest visible unit. Does this apply only to shooting phase or overwatch as well?

I know under the character rules it specifies that they can only be targeted if they are the closest unit in the shooting phase. But the stratagem doesn't specify a certain phase..... hmmmmm not sure now.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/21 23:55:11


Post by: broxus


Yea I’m not sure about this either anymore.

@Sarevokk yea I like that list. Use the points for another melta on Terminators and som PM blightswords?


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/22 02:35:35


Post by: kilfrg7864


broxus wrote:
Yea I’m not sure about this either anymore.

@Sarevokk yea I like that list. Use the points for another melta on Terminators and som PM blightswords?


After asking around the general consensus is that it does block overwatch shots


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/23 13:44:47


Post by: Sarevokk


Ok so i have fought the the Primaris / GK player yesterday with the slight tweaked list.

I got the first turn and moved forward the ennemy. The PBCSs killed 3-4 hellblasters during the game and scored so much points on Maelstorm war that they were very useful ( and at the end more important they done the job but i will come to this ).

At around T2 mortarion was in position to charge T3. I decided to DS my termies + sorcerer to provide layer in front of mortartion against GKS.

During the T2 of my ennemy he killed 3 termies and deepstrike GKS ( 4 paladins + Draigo + 5 strike squad). He inflicted some wounds on morty.

But the worst was coming T2 for me. Mortarion declared 2 charges against paladins and Strike. I rolled respectively 4 and 5 after reroll, i needed 6 to charge..
Mortarion was right in front of them and did nothing. I killed some hellblasters and inceptors them i moved forward and capped a lot of points. I was at 6 objectives point and my opponent 1.

Then the beating begun, 9 automatic Mortalwounds with Gks and a charge from kaldor draigo put morty to grave. Hopefully he done a putrid demise and good host of plagues and done some damage even without hitting with scythe.

After that was quick, the blightspawn killed paladins and draigo and score objective priorty . MVP of the game 100%

The score was 9 to 1. Drone and Daemon prince was killed . I decided to flee with my PBCS and blightspawn ( the only survivors) during two turn and won the game! My opponent got 9 hellblasters + pedro + lieutannt + apoth + tactical squad left.





[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/23 14:01:14


Post by: blackmage


mortarion is great but in actual meta he suffers a lot, too much smites/mortal wounds, heavy fire phase every top army can handle him pretty quick.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/24 06:31:23


Post by: broxus


@Sarevokk. Great news yea blightspawn is great. How many squads of PMs did you have?

@blackmage. Mortarian does fine against mortal wounds and since the changes to smite it helps him even more. Not to mention he can dispel 3 powers. It honestly,ty depends on which meta you play in but Mortarian is always a solid choice.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/24 08:45:16


Post by: blackmage


broxus wrote:
@Sarevokk. Great news yea blightspawn is great. How many squads of PMs did you have?

@blackmage. Mortarian does fine against mortal wounds and since the changes to smite it helps him even more. Not to mention he can dispel 3 powers. It honestly,ty depends on which meta you play in but Mortarian is always a solid choice.


you should play in Italian ETC enviroment and see how you ll change ur mind ;D


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/25 13:41:48


Post by: Sarevokk


broxus wrote:
@Sarevokk. Great news yea blightspawn is great. How many squads of PMs did you have?

@blackmage. Mortarian does fine against mortal wounds and since the changes to smite it helps him even more. Not to mention he can dispel 3 powers. It honestly,ty depends on which meta you play in but Mortarian is always a solid choice.


3 squad of 5 PMs , i think i will break some arms on my close combat marines and do a 4th squad they are cheap and are a annoying threat!

Mortarion seems always to be a good choice, even if he dies without charging he draws a lot of fire and pressure the ennemy


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/25 17:10:52


Post by: blackmage


i wont play a 470pts model just to let it dies and do nothing, sorry.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/28 06:33:36


Post by: broxus


 blackmage wrote:
i wont play a 470pts model just to let it dies and do nothing, sorry.


You just have to play him smartly. I see to many people just charge him in only to have him die. Play him more conservatively and he won’t disappoint. Of course in some matchups he excels.

If you did replace him you could field an extra PBC, Foetid Drone, and I would recommend adding an extra daemon prince.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/28 08:34:51


Post by: blackmage


usually i play with 4 or 5 Dp's, never disppointed me... they kill anything and until i want they are impossible to target.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/28 09:07:48


Post by: p5freak


How do you make all your 4-5 demon princes impossible to target against snipers ?


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/28 11:55:42


Post by: blackmage


they can use snipers with 3+/5++/5+ dr i dont care of them. If i should worry of snipers you can imagine with Mortarion who can be targeted by everything. Never lost 1 single Dp for snipers.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/29 23:30:56


Post by: Sarevokk


3 Daemon prince cost 70 pts more than Mortarion. And morty is still more resilient than 3 of them even if he can be targeted.
And with the new beta rules for characters you can no longer do the hide my daemon prince behind another daemon prince nonsense .


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/30 04:23:28


Post by: swanson4969


Yeah but that’s why you take plague drones. They are an ideal screen


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/30 10:44:05


Post by: blackmage


but Dp cant be targeted, that's a big difference, resilience or not you cant hide Mortarion, 5 Dp can, and im sure if i charge Morty with 3 princes he has big problems.
With bloated drones and alpha legion cultists i can have all the screens i need for my dp's, i lost my Dp's 99% in CaC not during shooting phase, just learn how screen them properly. That wont mean Mortarion is useless or weak at all, is just a rock paper scissor piece, against some armies he is virtually untouchable against others he melts in 1-2 turns regardless what you do, at least in heavy competitive enviroments like ETC, i guess most of you aren't really aware the amount of firepower you must face in ETC.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/31 09:18:04


Post by: broxus


I just never have had issues keeping Morty alive and I have played some nasty killshot RB ultramarine lists. I just don’t push him forward until I have dealt with enough anti tank units. Their plan usually revolves around killing Morty early and when you deny them that they struggle.

Of course there is always some rock, paper, scissors lists. Against some lists Mortarian is almost unbeatable and in others he is far less effective.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/31 10:18:26


Post by: blackmage


in ETC you dont have terrain big enough to hide Mortarion, so keep him back wont help, they can target him everywhere everytime they want, as i told here is different.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2017/12/31 18:09:03


Post by: broxus


Yea no terrain will really hide him. The good news is that most anti tank weapon ranges are less than 48”. The best way to protect him is place him last. During your deployment weight one side heavier and force anti tank units towards the weighted side. Then deploy Mortarian in the opposite back corner, out of range of those anti tank units.

Now this forces your opponent to do one of three things. First, start moving towards Mortatian to get within range usually resuming in them stretching their lines for deepstriking boightlords. Second, they get in a gun battle with your main force and fight a battle of attrition. This is something the Deathguard excel at. Then on turn or three bring in Mortarian on mop up duty. Third your opponent will split fire and fire at multiple targets which is the worst thing they can do.

Remember also with miasma it requires space marines an average of about 50ish lascannon shots to bring Mortarian down. If you throw in a few rerolls and that number goes even higher. For guard powers that number is even worse and requires 70 lascannon shots. Simply put Mortarian is no delicate wall flower.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/01 11:41:04


Post by: p5freak


I would be glad if morty is hiding in a corner, i would simply ignore him. A 470 pt. unit doing nothing the first two turns is a perfect waste of points.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/01 14:11:24


Post by: blackmage


p5freak wrote:
I would be glad if morty is hiding in a corner, i would simply ignore him. A 470 pt. unit doing nothing the first two turns is a perfect waste of points.

indeed it is, considering most of tournament matches last average 3-4 turns.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/01 14:47:30


Post by: p5freak


If i had morty he would lead my army, if i get first turn i would warptime him to get alpha strike turn 1. If i dont get first turn he will probably have to eat most of the enemys fire, at least leaving the rest of my army unscathed.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/01 15:49:55


Post by: blackmage


p5freak wrote:
If i had morty he would lead my army, if i get first turn i would warptime him to get alpha strike turn 1. If i dont get first turn he will probably have to eat most of the enemys fire, at least leaving the rest of my army unscathed.

usually is how it works, when i field Morty i always have access to warptime, without it he's less dangerous, 1st turn charge is something opponent have to take into account.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/01 23:18:53


Post by: broxus


p5freak wrote:
I would be glad if morty is hiding in a corner, i would simply ignore him. A 470 pt. unit doing nothing the first two turns is a perfect waste of points.


I don’t have to do this every game just occasionally against massive RB gun lines. I have had pretty good success so far with this tactic. As I said people feel they must deal with mortarian so moveout of position and make mistakes.

Right now my Death Guard game/tournament record is 20-0.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/01 23:25:53


Post by: blackmage


20-0 mean something only when you play against very competitive lists or skilled players, just my opinion, wont say you are not a good player. I saw many list around that have nothing of competitive or players making tons of mistakes.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/02 16:51:41


Post by: Wibe


Is there a reason for using the Foul Blightspawn? For a list like this, is RevoltingStench better than a Tallyman's FesteringZealot? I can't really see how his ability helps plaguemarines that much.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/03 00:25:09


Post by: Sarevokk


Wibe wrote:
Is there a reason for using the Foul Blightspawn? For a list like this, is RevoltingStench better than a Tallyman's FesteringZealot? I can't really see how his ability helps plaguemarines that much.

We use Blighspawn mainly for the flamer, the rest is bonus


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/03 07:15:54


Post by: broxus


His ability to not allow charging units to go first within 10” is pretty huge. Not to mention the flamer is insanely good against everything.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/03 11:44:19


Post by: blackmage


broxus wrote:
His ability to not allow charging units to go first within 10” is pretty huge. Not to mention the flamer is insanely good against everything.

agree his aura ability could be game changing, let 20 poxwalkers hit first (for example) also if charged is huge.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/03 13:47:59


Post by: Claas


 blackmage wrote:
broxus wrote:
His ability to not allow charging units to go first within 10” is pretty huge. Not to mention the flamer is insanely good against everything.

agree his aura ability could be game changing, let 20 poxwalkers hit first (for example) also if charged is huge.


I'm still waiting on him to arrive in the mail so haven't tried him yet. However in the batrep videos i have watched he has had a big impact on every game.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/03 17:04:46


Post by: Wibe


Claas wrote:
 blackmage wrote:
broxus wrote:
His ability to not allow charging units to go first within 10” is pretty huge. Not to mention the flamer is insanely good against everything.

agree his aura ability could be game changing, let 20 poxwalkers hit first (for example) also if charged is huge.


I'm still waiting on him to arrive in the mail so haven't tried him yet. However in the batrep videos i have watched he has had a big impact on every game.


I still have a problem seeing how he would be better than having a Chaos Lord with the helm and arch contaminator giving a reroll 1s bubble. He can even stand back boosting the crawlers if needed.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/03 20:48:03


Post by: blackmage


but... lord and blightspawn do different things, if you are charged and your unit is wiped out is pointless you have re rolls for lord... have 30 poxwalkers and make them hardly to charge can change things, if you play a list with lot of plague weapons maybe lord might be better if not blightspawn have more sense, lord and blightspawn cover different roles, period,


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/03 21:25:53


Post by: Wibe


 blackmage wrote:
but... lord and blightspawn do different things, if you are charged and your unit is wiped out is pointless you have re rolls for lord... have 30 poxwalkers and make them hardly to charge can change things, if you play a list with lot of plague weapons maybe lord might be better if not blightspawn have more sense, lord and blightspawn cover different roles, period,


True, but whenever I get charged by "something" that can kill of 5+ plagemarines in one turn, then I feel having a chance to fight first with half of the units don't really do much...


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/04 11:57:41


Post by: blackmage


when you attack 1st with something like 30 poxwalkers (60 attacks str5 +2 to wound) you see how much blightspawn is worth.


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/05 17:13:42


Post by: Wibe


Well, yeah, but OP's list don't have poxwalkers, it got 5man units of plaguemarines...


[2000] - Death Guard - Mono-faction competitive tournament list @ 2018/01/09 19:00:00


Post by: kilfrg7864


Still planning to keep your list mono DG with the new daemon strategem that would allow you to DS mort in?