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TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2017/12/20 19:26:48


Post by: kestral


Good luck with it! I hope one gets to smash lots of buildings. The indestructibility of terrain is one of the things I hate about Titanfall.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2017/12/20 19:59:34


Post by: Nurglitch


Thanks! The next thing to print should be buildings (smashing them makes them either more easily damaged next time, smaller from Large to Medium and Medium to Small, or destroyed that scores points).


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/01/06 15:56:09


Post by: Nurglitch


Alright, got some modular buildings on the way. Their modular construction means there's room for a terrain expansion involving different buildings with different effects.



http://titanomachina.blogspot.ca/2018/01/terrain-modular-buildings.html?m=1


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/01/11 15:29:39


Post by: Nurglitch


I'm currently getting a turret added to the Rhea, and four more weapons to reflect the configurations used in demo/play-testing games I've been running. The turret is more like an armature, so a third weapon can come over one of her shoulders.

She's currently armed with what I'm provisionally calling a Claw (original, right?) and a Macro Gun. She's armed with a Missile Pod for her third weapon, once her turret is installed. The other version, the Tethys, will be armed with a Buzzsaw, a Gun Battery, and a Plasma Shotgun.

http://titanomachina.blogspot.ca/2018/01/titanomachia-turrets-and-guns.html


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/01/12 16:10:20


Post by: Nurglitch


Right, added a turret to the Reaper Titan, so she can support a third weapon and fire it all round.

http://titanomachina.blogspot.ca/2018/01/titanomachia-turrets-and-guns.html


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/01/24 03:06:14


Post by: Nurglitch


Alright, got a building printed out:


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/01/24 03:43:41


Post by: gigasnail


best of luck!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/01/24 17:31:52


Post by: Nurglitch


Thanks Giga!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/02/15 14:58:07


Post by: Nurglitch


Alright, getting some traction here. I'm in progress getting some high-quality printings of the Titan, and I've got the initial set of 12 weapons complete. I need to go back and get the Titan broken up for mold-cutting, but in terms of having a proto-type to resemble the finished version, I'm getting close. I'm really looking forward to showing off the Rhea with various weapons.

It's kind of fascinating to see how the bits being produced for the prototypes in 3D printers need to be different from the bits being produced for consumers in MUD molds.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/02/21 15:22:17


Post by: Nurglitch


Alright, I managed to get more building tops produced, and the building middle section made into a more open-and-shut moldable shape by making them out of four walls:

More Buildings!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/02/26 14:30:24


Post by: Nurglitch


I've got an artist working on cover art, and the first sketch was gorgeous,

Needless to say I'm pretty excited to show off the cover art when it's done.

Edit: See first post for completed cover art!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/02/28 03:11:06


Post by: Nurglitch


As a follow-up, I managed to get the recalcitrant weapons onto my higher quality print, and received a sketch of the box art I've commissioned for the game from Loic Billiau:

Blog Post


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/02/28 22:42:45


Post by: stonehorse


Looking good, will have to see how this pans out.

Edit, Just seen your user name. Are you on Tyranid hive by any chance?


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/02/28 22:46:41


Post by: ph34r


What's the 'style' of this game? There are a Lot of games about being a big robot and/or smashing stuff, so what's the 'angle'?


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/03/01 13:19:45


Post by: Nurglitch


stonehorse: Yes, I'm there with the same name as well.

ph34r: The angle is that humanity has come back down from the Singularity to reclaim a corporeal existence on Earth. The AIs minding them have taken on the roles of ancient gods, and occasionally stride forth to fight each other over territory, prestige, and pride. In essence they replicate the Titanomachy of ancient greek myth. But they don't go alone, and each god-machine is supported by a crew that helps connect the Titan's vast, ineffable Mind with the immediate, practical concerns of operating a vast robotic war-machine (If you think of it like HHGTG's Heart of Gold ship's computer collaborating with the vending machine to produce a cup of tea, you're not far off).

On a more practical level the robots are designed to be modular, so you can swap out systems (kind of like FTL) and weapons to give them different capabilities. Crew are treated as flexible systems that can move around inside the system diagram. So far there's 12 different kinds of weapon, four kinds of limb, shields, sensors, jump jets, capacitors, and extra armour. Systems can be combo'd, or used to react to enemy action at reduced effect. That's just the robots. There's also buildings, fully destructible, that players place on the field when their Titans detect them with their sensors. Building can block line of sight, paths of movement, and score points at the end of the game. Some of them have other effects like helping to charge systems, providing extra shields, repairing injured crew, helping repair damage systems, and helping to detect other buildings.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/03/01 17:26:01


Post by: DarkTraveler777


 Nurglitch wrote:


Hospital Building Top



One suggestion with the hospital, many major hospitals have flat roofs for a helipad to enable emergency trauma patients to be airlifted in to the facility. Might be worth re-shaping the roof and making an octagonal space for a chopper to land.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/03/01 20:47:39


Post by: Nurglitch


That's a great idea!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/03/05 13:42:10


Post by: Nurglitch


Alright, got the nigh-final box art.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/03/06 16:05:57


Post by: Nurglitch


And now with a few small tweaks:

Kind of reminds me of those "Can you spot the # differences?" pictures.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/03/09 13:23:29


Post by: Nurglitch


Alright, as an update I'd like to announce that I've managed to retain Loic Billau, the box art cover artist, for the other elements of the game (cards, rules pamphlet, dashboards, board, etc).


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/03/12 17:06:15


Post by: Nurglitch


Nothing quite like some last-minute tinkering with the rules, in this case bowing to popular demand from play-testers to add extra crew members.

So rather than players choosing a single Crew system, they can have a number of crew members, each acting like a loose, flexible system that can move around the Titan's System Diagram. To utilise them, the Damage Control action and most of the combos require the crew member to move into that square of the System Diagram. This means, of course, that if your precious crew member moved into a leg to help it kick, or into an arm to help it aim a weapon, then they might go squish the next time the limb is hit by a High Explosive weapon, or simply mangled if they're exposed and can't escape that System Diagram square in time...

I've also been working up the rules to make them like the finished rules pamphlet will be, a 12-page booklet in a box chock-full of plastic.

http://titanomachina.blogspot.ca/2018/03/titanomachia-rules-and-cards-update.html


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/03/14 17:50:45


Post by: Nurglitch


Okay, updated box plan.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/03/20 14:43:42


Post by: Nurglitch


Okay, the retail price I'm looking at is $50 USD. Speaking of, here's some nice WIP pictures:

Working on the dashboards. These will help players track systems as they charge (charge areas should all be more like the Charge 2), and the status and position of systems, shields, and crew on the system diagram.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/03/22 16:53:58


Post by: PilotedChimp


I think in the color photo on the cover there should be an outline on the yellow closer to the front titan. This would underline the 3d space of the image. also it seems like theres a touch of dead space above the titan's heads. It'd seem like more of an action shot if it more closely cropped to the relevant images, the firing titan and the one evading with the city and destruction as background. just a thought


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/03/22 17:08:43


Post by: Nurglitch


PilotedChimp:

The general spec for it was based on the cover of GW's Adeptus Titanicus, so the space between the Titans is kind of a shout-out to that. I never really noticed the dead space above their heads though. Maybe I'll go back and chat with the artist about it.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/03/23 20:12:07


Post by: Nurglitch


The dashboard has been tweaked.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/03/26 17:08:50


Post by: PilotedChimp


What are the common titan "builds" you expect people to make in general and are you expecting corner case "combo" builds with specific win conditions to arise?


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/03/27 15:50:33


Post by: Nurglitch


@PilotedChimp

I think you're going to see the dominant strategies, the right weapons with the right number and size of buildings, come out eventually. In fact I'd count myself lucky if it did, because that means that a whole bunch of smart people are coming together in places like Dakkadakka to suss out how to win games of Titanomachina, and presumably it means that there's a fanbase that can sustain sales of the basic box and any expansions that I can put out.

In the meantime, I'm expecting to see something like players trying out all the big guns in one build, and all the close-combat weapons, and all the rapid-firing Charge 1 weapons. Everyone tries jumping behind an opponent at some point.

Specific corner-case combo-builds are going to happen in any game with enough brain-power directed at it; it's the nature of a-symmetric (games like Chess and Go are symmetric) that eventually we discover the Nash Equilibrium, the option or build that's no worse than any others and better than some.

Much of the development of the game was taking something where either nothing happened, or something happened that an opponent couldn't ameliorate somehow, and figuring out a way that it could be carried out in a satisfying way to the acting player, and the reacting player.

Take shields, for example. Titans have shields, meaning they have a Shields system and shield markers to go in their System Diagram. These shield markers go in the System Diagram so that players have to actively manage their shields, either bringing them back online when they're shot down, or moving them to anticipate or intercept incoming attacks.

However, where another player has spent the last fifteen minutes setting up the shot and making sure they have the right combo (weapon + sensors + crew) to land a palpable hit and getting that shot entirely voided by a shield sucked.

After fiddling around with various ways of resolving attacks I had on the notion that shields didn't cancel attacks, but they could cancel damage dice.

So in the game when an attack hits a square in a target's system diagram the topmost system is affected, and you compare the weapon's effect to that system's armour to see how many damage dice you roll. If Effect < Armour you roll 1D6, if Effect >= Armour you roll 2D6 and pick the highest, and so on. So a shield might entirely void a weapon with a weaker effect, while only voiding the worst damage of a weapon with a much stronger effect.

A Plasma Shotgun hitting a Shield system, Effect 4 vs Armour 2 would be 3D6 and choose the highest. Moving a shield marker into that square would mean the highest result would be cancelled out by the shield marker (and the shield marker discarded), but leave the lower 2D6 with the lowest result being 1-3 light damage. So the attacker gets to kidney-punch their target, while the target gets to try and prevent a destroyed result from taking out the Shield system in one hit.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/01 23:01:24


Post by: Nurglitch


[placeholder]


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/02 05:07:59


Post by: Kid_Kyoto


Looks interesting, and I like the Romanesque robots.

I think they look a bit bottom heavy though, could the shoulders be beefed up? Not to absurd GW/Warmachines level, but so that they are a bit wider than the legs.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/02 12:38:05


Post by: Nurglitch


@Kid_Kyoto:

Great to hear from you!

Regarding the bottom-heaviness: the Titans were designed to have those narrow shoulders. In part it's because I wanted feminine robots rather than the usual hyper-masculine (broad shoulders, narrow/non-existent hips, etc) robots, but without exaggerating too much.

For the other part I wanted something very much like Gareth Edward's Godzilla (2014) design where something very big is very bottom-heavy. Bottom-heavy really does some work as a visual-trope for 'zogging gigantic.'

We're not into production yet, although I ordered some printed prototype copies last week, so it's certainly up for debate. After all, big shoulders sell a lot of successful products.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/02 16:05:40


Post by: PilotedChimp


thanks for the reply. Dont you think it will be hard for new players to decide specifically individually where to place every piece of terrain? it seems like theres alot of design and finesse that would go into that kind of a strategic decision and it isn't obvious to a new player. I for one have trouble imagining how I would use the terrain to either block shots or force my enemy down a path and whether anything I place on the map woudl do either as intended. Weapons and propulsion have a logical, movement and destruction quantifiable objective but terrain is I just feel like whatever I do with these things I'm going to get punished for them until I've played alot of games.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/02 16:56:43


Post by: Nurglitch


@PilotedChimp:

The terrain thing harkens back to when I was starting on the game, six years ago. Basically I collated all the background material I could find on GW's Titans, as this started as a re-build of GW's Adeptus Titanicus game. Pretty much the only way that Titan-vs-Titan combat (particularly duels) had any tension was in a built-up area so that Titans could hide, ambush from, and duck behind terrain. So terrain felt like it needed to be a necessary part of the game.

Along with Adeptus Titanicus, I played a lot of board games (Carcassonne, Settlers of Catan, Santorini) where once the game was done it really felt like you'd accomplished something because over the course of the game you (and your opponents) had constructed a map. It also incorporates what can be interminable and possibly biased set up into a PvP part of the game.

In incorporating terrain set-up into the game, balanced against building a robot, I planned for the game to balance bigger robots vs smaller robots by enabling the smaller robots to make up the difference in firepower/whatnot by affecting their opponents' pathing and scoring.

Play-testing that I've done suggests that players get a hang of placing terrain within the first couple of turns, after they see terrain get in the way of movement, interfere with lines of sight, and puts them in the lead for scoring. It's not any more punishing, I think, than learning that Carcassonne tiles should be placed to maximize the number of cities bordering on farms, or learning that how village placement works in Settlers of Catan.

For example, at the outset you can detect buildings in front an opponent's Titan, boxing them them in. But you're not necessarily forcing them to go around the buildings, because they can potentially destroy the buildings and score points. If you just want to block their movement then the small buildings you lay down are really easily destroyed, because all it takes it Heavy Damage to remove them, and score a point each. If you want to block their lines of sight and path of movement with a medium building then it's more difficult to destroy, but yields a lot more points (3pts each).

Which is the game, that players are betting on certain actions working as intended, and the other player(s) is(are) betting on their reactions/counter-play disrupting that.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/02 17:21:28


Post by: DP9Dave


Looking pretty nice! Looking forward to trying it out.
-Cheers


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/03 13:04:23


Post by: Nurglitch


@DP9Dave: Thanks!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/03 19:22:33


Post by: DarkTraveler777


Liking those equipment art pieces!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/04 12:39:31


Post by: Nurglitch


@DarkTraveler777:

Thanks, there's going to be ten more of those soon.

Here's a couple more:

The Claw (it cuts as it crushes as it shmushes)

The Fusion Lighter (like the plasma shotgun, but more...focused)

Finally, a trial colour image of that important system, the Arm! You can use can arm, and other limb systems, to move the Titan, extend the arc of any arm-mounted weapons and sensors, and in combo with a crew member punch anything or anyone nearby. The colour matches the portrait on the dashboard, as the card art should be reminiscent of the Titan's interface, and with one yellow Titan and one Blue the colour green is both neutral and rather pleasant to me.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/07 12:32:27


Post by: Nurglitch


Just got this back from a local printer who's printing me up the buildings for the demo/gaming video copy. In game terms it would be a 'small building' and the body section is stackable with two being a medium buildings, and three being a large building. In production the walls will be in four pieces, and push-fit, but for printing it's easier as a single piece. All buildings can block line of sight, paths of movement, and score points.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/09 15:40:02


Post by: Nurglitch


Here's some nigh-complete card art: I feel like the gems containing the stats should be the same as the blade of the Buzzsaw so that they pop.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/12 16:52:59


Post by: Nurglitch


Here's a lovely update.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/14 14:45:41


Post by: Nurglitch


And I got the prototypes!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/18 13:23:32


Post by: Nurglitch


Here's some crew members, although their cards are incomplete.

The Initiate, the newest and most enthusiastic member of the Titan's crew:

The Adherent, middle-aged and wondering if it's all worth it.

The Master, old and wise, and perhaps a little nuts.



TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/18 16:16:13


Post by: DarkTraveler777


Pretty cool! So do all three team members control a single Titan?

I like the Triple Goddess aspect of the crew members. Very maiden, mother, crone-ish.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/18 18:06:47


Post by: Nurglitch


Thanks, that's slightly un-intentional but I like the direction!

There's going to be four crew per Titan. I split them up 4 women and 4 men, but these were the first to be nigh-completed by the artist, Loic Billiau. He still needs to add the 'jewels' (effect, charge, points cost), but I'm pretty pleased with the portraits. Four of the crew get to double up on the personality cards, so hopefully a bit more of that comes through when those are complete.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/19 01:15:37


Post by: PilotedChimp


cool card art. it has a great style to it. Have you ever considered campaigns either as expansions or as something done online? maybe people would post in forums game modes or maps that players could try?


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/19 13:39:18


Post by: Nurglitch


I think it would be pretty cool to see a campaign done, but I feel like I'd need to figure out how to make something for it that actually adds value. Because otherwise players can link their own games together however they feel - I've been in a few Warhammer campaigns and even those cool hexagonal campaign tiles didn't really add much value. It's basically a series of games and not much else. I'm inclined to ladder campaigns myself as they both move toward a conclusion in a narrative fashion, and they're easier to organize than map-based ones.

Speaking of maps, one of the ways in which I think Titanomachina offers something is by letting players bring their own maps. Or rather, players bring their own terrain to complement their Titan and its Personality. And part of the game is building the map with their terrain. Terrain (placing and destroying it) is also the main way that players score in Titanomachina.

Something I've considered in a planned terrain-expansion is re-armament buildings, essentially buildings that come with a Weapon system that the Titan can swap out with an existing weapon mounted in its System Diagram. Likewise having buildings like this that function as goals might be one way of adding more value to a campaign, for example by making an optional rule that destroying that particular building (or preserving it on the board till the end of the game) can trump an opponent winning 2/3 in a three-game series or something.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/20 16:23:17


Post by: Nurglitch


Here's some more Crew members.

Another Initiate, and filled with the un-earned over-confidence of youth!

Old, and maybe even wiser (or maybe just more cynical), the Adherent gets to run sergeant on the fresh meat.

Rank hath its privileges, including growing a bushy beard. Maybe he has a Russian accent.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/23 13:24:39


Post by: Nurglitch


Speaking of the missing crew members, the cards are complete and here's the two whose prior art wasn't available. They're both Initiates.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/26 12:33:21


Post by: Nurglitch


The card art is completed. The punchboard art for the tokens is complete. The board is nigh-complete, and I'm just fiddling with the layout of the board.

Shield systems are pretty important, as they give Titans a defensive option to tank enemy fire on parts of their body (squares in their system diagram). In combo with sensors a Titan can extend those shields to protect important buildings. In combo with crew they can be over-charged to maximize their defensive power. And in reaction to enemy fire they can be shifted around the Titan's system diagram, to try to cover gaps.

Extra Armour does nothing when activated, doesn't combo, and can't be reacted with, but it beats getting your leg shot off if you get outflanked!

Speaking of legs, you can use them to walk your Titan around, but in combo with a crew you can walk and kick! In theory you can also use them to swing a weapon around, if you have a weapon mounted in the same system diagram square. And if someone manages to outflank you, a leg can be used to come about, and maybe your vulnerable Jump Jets or Plasma Capacitor won't be exposed!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/04/29 18:48:47


Post by: Nurglitch


Here's some more completed systems:

The Sensor (C) resembles a head, but it's protected by the Extra Armour (C), the vast, prow-mounted armour system, which is good because Sensors are really useful systems.

There's also Sensors (R) and (L) mounted on the sides of the Titan so that they have a 270 degrees of coverage for detecting and re-evaluating Terrain, and giving Effect bonuses to Weapons.

Then there's the Arms and Turrets, enabling those Weapons to extend their usual 90 degree arcs up to 180 and 270 respectively. In a pinch they can also be used to walk the Titan, come about in reaction to attacks, and punch anyone, Titan or Terrain, within reach (essentially a kick, but with an arm rather than all the weight and power of a leg).


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/05/01 01:40:13


Post by: Nurglitch


I'm currently waiting on a prototype game board and a couple of packs of the prototype cards. With the dice I have laying around, and some judicious printing (and gluing to bristol-board) for the dashboards and tokens, and I'll have a prototype can I can comfortably demo. Hopefully by the end of the week!

I'm going to a local gaming thing called Geekfest: Spring Offensive in Haligonia, and I'm hoping to have it ready to show off there.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/05/01 17:26:32


Post by: PilotedChimp


Have you ever considered using ramps for titans to walk to higher ground maybe on top of existing terrain. that'd make some wacky looking games


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/05/02 00:13:36


Post by: Nurglitch


It's certainly an idea. Ideally 'walkable' terrain will be part of the game as size 0 stuff where the core game is successful enough to support expansions.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/05/03 17:39:26


Post by: Nurglitch


Update:

I have some prototype Dashboards and Tokens ('punchboard') printed up. I need to manually cut out the tokens by hand and glue them to their backs. The round, green shield tokens, for example, should have red art on their backs to indicate when they've been over-charged. The tokens labelled 'light' are to indicate light damage inflicted on a system, because if the system suffers further light damage the token can be flipped to read 'heavy' to indicate heavy damage. If the system suffers heavy or destroyed damage, then the system itself is taken off the system diagram, because light+heavy equals destroyed. All the systems and crew have 'destroyed' on the reverse.

There's also the Deadline token. When a player discards a card without playing it, then the Deadline token moves along the turn track. There's eighteen squares on that track, starting at 1, and when it hits 18 the game is over.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/05/07 23:25:19


Post by: Nurglitch


The prototype cards and board came in today, and it's hard to complain that they were supposed to be in on Friday when they're right in front of me. I took these pictures right away, but I'll get some better ones taken, and I have a date with a videographer scheduled for Saturday so I can put out a game-play video!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/05/10 01:42:21


Post by: PilotedChimp


thanks for the response. I would usually think I would simply put shields on and rotate my titan based on where I want my enemy to attack from and I cant imagine why else I would put it in that quadrant of the titan or whatever. if I put them where I'm worried he'll go he stays put and shoots me anywa. is there something Im missing? is the decision more complicated but I'm not imagining the board and systems that would change that?

The game systems seem very elusive on reading. It should be fun to play around and see what works. there are a lot of different systems all intertwined. I worry about stuff like puting down structures and giving my opponent victory points but it makes it more interesting than just dropping down stuff to get in the way. Titan does have a meshlike feel where everything connects in some way. It'll be cool to see a video of how a game plays out.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/05/10 14:11:32


Post by: Nurglitch


Notably you might not always have a Shields system in hand to rotate your shields, and since they can only be moved to an adjacent square you might find a facing on your Titan undefended after only a couple of shots. Not to mention rotating a shield token means you're going to have to use a Shield system, meaning it'll have to charge before you can use it again (and you may need to activate the system to restore shield tokens lost to attacks).

Likewise rotating your Titan to take the attack on a particular facing requires activating a Limb system like an Arm, Leg, or Turret, which you may need later to walk, or kick/punch, or combo with a weapon to catch a target trying to evade fire by walking out of the weapon's arc.

The notion is that both actions and reactions require you to play the system card that lets you do those things, and that reactions aren't as efficient as actions.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/05/14 01:13:38


Post by: Nurglitch


Had the game-play video filmed on Saturday, and the edit should be done in a week or so. I grabbed some pictures with my phone camera though:


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/05/18 16:28:26


Post by: Nurglitch


I have the BoardGameGeek.com entry up here:

https://boardgamegeek.com/boardgame/252790/titanomachina

Just waiting on the game-play video to hit the KS-button!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/05/22 17:36:19


Post by: PilotedChimp


yeah cool, thats for the msg. I think perhaps I'm having trouble projecting the arithmetic of placing buildings versus being worried about taking them down. I think it'll maybe get better after I play and note some big mistakes I make. speaking of what mistakes do you find new players making very often? Is there anything you do to steer them in the right direction


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/05/22 19:40:09


Post by: Nurglitch


@PilotedChimp:

I think the biggest mistake that new players make is ignoring the turn track. Each time a player passes on their actions or reactions, or discards an additional card instead of playing it, the deadline token moves along the turn track. So the end of the game creeps up on players that don't realize you need to have the most points when the deadline marker hits 18 on the turn track.

Players have a finite amount of time to place buildings using their sensor systems, and a similarly finite amount of time to destroy enemy buildings using their weapon and/or limb systems. Since a building either scores you points, or scores an opponent points (2-4 player game), just throwing buildings down means you're hanging a lot of points out there unless you can provide a credible distraction.

Notably sensor systems can combo with weapon systems to increase their number of damage dice, turning the occasional inconvenient loss of shields into the loss of systems as the shields tokens have to be stacked pretty high to completely absorb 4D6-worth of damage dice. What does this mean? You can either hit hard with a weapon system, or place terrain on the board to potentially score.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/05/26 14:09:05


Post by: Nurglitch


Speaking of weapon systems, I wrote a blog post about weapon system traits ans their game effects: Development Blog Post on Weapon System Traits


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/06/01 19:29:23


Post by: Nurglitch


I've added a blog post about development since the production of the prototype: This is why prototypes are useful!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/06/03 19:21:44


Post by: Nurglitch


Here's the game-play video up on Youtube!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/06/06 04:32:22


Post by: PilotedChimp


thanks for the gameplay vid. the art design of the whole thing looks great and it really draws you in and makes you wonder what all these diagrams do and how they relate to one another and it really draws you into the experience!

I feel like with enough time and money it'd be good to have more indepth videos that go over individual mechanics like how actions and reactions work, and how priority is passed. I know I had to watch the netrunner videos like 5 times because I had no friends to teach me to play it. such is a degenerate's lot in life I suppose


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/06/06 15:15:28


Post by: Nurglitch


I'm currently updating Titan-specific parts of the game to match their models, Terrain and Titans. Part of updating the Titan-specific Systems to match their models is getting the cards done in yellow, blue, and pink as well as the original green. Also getting a green and a pink Titan models printed up to match. And then dashboards, tokens to go on the dashboards, and some more terrain!




TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/06/07 03:23:26


Post by: DP9Dave


Woot! it's looking really good! The art is really nice.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/06/07 18:54:47


Post by: Nurglitch


Thanks Dave! I really like how it's turning out with the new colour scheme. Speaking of how stuff is turning out, here's the new dashboards.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/06/13 18:37:56


Post by: Nurglitch


I got the final art in from the artist, updating the Titan-specific system cards, dashboards, and tokens with a specific colour: Now Yellow, Blue, and Pink as well as Green. The notion is that when you crack open your fresh new kickstarted box of fun, you know which dashboard uses the which cards, tokens, Titan, and building tops. The generic parts shared among players are Grey, so Grey Weapon system cards & tokens, Grey Crew cards & tokens, Weapon parts, building base-sections, board, deadline token, and dice.

Here's the Sensor C system. By itself it can be activated to detect up to two pieces of terrain in its 90 degree arc. When combo'd with Crew it can replace a friendly building with a different building. When combo'd with a Weapon it can add its Effect of 2 to that Weapon's Effect. When combo'd with Shields systems it can put shield tokens in a square on the board rather than just the Titan's System Diagram.



TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/06/19 12:50:35


Post by: Nurglitch


Alright, added Pink & Green! Just waiting on the prototype printing of the cards:





TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/06/19 18:11:32


Post by: PilotedChimp


Love the colors and gradient. really good to quickly visually parse.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/06/20 16:00:39


Post by: Nurglitch


Thanks! Here's a slightly better view of the token sheets:

Front:


Back:


Titanomachina: Token Sheets! Titanomachina Tokens Explained

The tokens will be done in a nice thick 2mm punchboard.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/06/21 00:41:30


Post by: DP9Dave


I think the extra crew is a good idea. Maybe some iconic building toppers like Chrysler building etc would make nice kickstarter bonuses.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/06/22 01:07:57


Post by: Nurglitch


Yeah, having four crew crawling around in the Titan is pretty fun.

Speaking of, updated terrain prototypes arrived today:


Adding in some different terrain toppers sounds like a good idea for a stretch goal.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/06/26 12:19:00


Post by: Nurglitch


I'm currently working on the rulebook (lots of diagrams) and the Kickstarter layout, and as part of that I wanted to highlight the fact that Titans in Titanomachina have modular weapons. With 3 hardpoints each, and 12 weapon options, players can customize their Titan to suit its personality (Sagacious, Gracious, Pugnacious, and Rapacious) and their strategy. Ideally, once enough cash is in hand, I'll be able to produce a 2nd edition where all the parts of the Titans are modular. In the meantime, it's all swapping weapons!






TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/07/04 15:35:14


Post by: Nurglitch


I'm currently waiting for the latest prototype of the cards to arrive in my grasping claws, and in the meantime I figured it might help if I posted an article to my blog about setting up the game. After all, part of the game is choosing your strategy, that combination of right systems, right crew, right terrain, right initiative, and right shield configuration to maximise your score when the deadline counter hits 18!

http://titanomachina.blogspot.com/2018/07/titanomachina-game-set-up.html


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/07/05 16:43:00


Post by: PilotedChimp


board looks interesting. Definitely makes you wonder what all the knobs and buttons do. just like the millenium falcon


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/07/08 03:28:41


Post by: JohnHwangDD


I had no idea that this had been under development for 6 years. That's a long time, but I get that it's not been your primary focus. I think the game really shows the effort in getting this to production.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/07/19 17:12:59


Post by: Nurglitch


Thanks John! My hope is that all the development pays off when people give the game a try.

@PilotedChimp:

I've been working on a play-through document that will hopefully give a feel for what's going on in the game:

https://tinyurl.com/y8hahpv7

Edit: Updated to the 2nd draft, now with more pictures and more explanatory text!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/07/21 19:08:06


Post by: PilotedChimp


"God Machines" huh. Yeah you may have gone too far this time. Bright new dawn indeed


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/07/23 12:00:20


Post by: Nurglitch


@PilotedChimp

Yup! From the "Deus ex machina" of classical lit.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/07/26 16:09:23


Post by: Nurglitch


My hope is that people will let me know what's not clear, what needs more explanation (rules-wise, as there's supposed to be a lot of loose threads, narratively), and so on before I pull the trigger on the KS.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/08/03 14:37:53


Post by: Nurglitch


Right, one month before the Kickstarter.


Rulebook DRAFT 8

I'm looking at:

2x Titans (Blue & Yellow)
2x Dashboards (Blue & Yellow)
6x Bulding Tops (Blue & Yellow)
12x Weapons (Grey)
20x Building Walls (Grey)
12x D6 (Grey)
1x Rulebook
52x System, Crew, & Personality cards
1x Board
1x Punchboard with:
50x System & Crew tokens
12x Shield tokens
1x Deadline token
30x Damage tokens

The other two Titans, with weapons, dashboards, cards, and tokens to match, are stretch goals!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/08/10 14:21:51


Post by: Nurglitch


Still working on my Titanomachina game, getting the Kickstarter firmed up (stuff signed for fulfillment with partners, etc) and ready for September. In the meantime, running demo games and getting excitement drummed up!

If we hit the goal it's 2 Titan models, 2 dashboards, 30 system tokens and cards, 8 crew tokens and cards, 12 weapon system tokens and cards, 4 personality cards, 12 shield tokens, 30 damage tokens, 1 Deadline token, 12 buildings (12 colour-coded tops indicating ownership, 20 body/wall sections), 12D6, 1 9x9 grided board with a turn track, and 1 twelve-page rulebook. That means two-player games out of the box, and 3-4 player games if players combine boxes.

If we hit all the stretch goals then all the stuff for 2-4 players games will be in the box! And hopefully a sticker sheet for the buildings...



TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/08/23 03:25:30


Post by: Nurglitch


Speaking of new stuff, here's the high-quality print that'll be painted up for the Kickstarter:



It's neat because it was done in translucent material and looks pretty much exactly like it looked when it was getting designed.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/08/23 06:34:39


Post by: JohnHwangDD


Question, how are you liking Shapeways for price and quality?


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/08/23 15:58:15


Post by: Nurglitch


I'd like it to be cheaper, but the quality is excellent. I'd definitely recommend them for prototypes.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/08/23 17:28:28


Post by: JohnHwangDD


Thanks! I've been looking into getting something printed, so it's good to hear that Shapeways delivers quality.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/08/25 19:46:37


Post by: Nurglitch


I'd recommend borrowing some time on a local friend's PLA deposition-style printer if you need to workshop the prototypes. It's also worth noting that different materials have different tolerances.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/08/25 21:22:26


Post by: JohnHwangDD


Thanks for the advice. I'll have to do a bit more research to see what works. Thanks again


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/08/31 21:33:49


Post by: Nurglitch



We have achieved box! The Kickstarter is on schedule for the 2nd week of September too!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/01 20:35:23


Post by: PilotedChimp


I like the box art, the 3d feel from round the corners are a nice way of cropping the image into a dense action shot that sort of unfolds. Maybe I play too many video games this seems like a weird thought. Well played sir


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/01 21:44:43


Post by: JohnHwangDD


IMO, the logo doesn't "pop" from the background. A stronger outlining effect might be helpful?


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/02 15:02:59


Post by: Nurglitch


That's a good suggestion.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/02 23:46:13


Post by: JohnHwangDD


If you look at the GW games boxes, the typography is really crisp and clear. Zero confusion as to the company or product.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/04 17:05:09


Post by: Nurglitch


@JohnHwangDD: I was just taking a peek at the GW boxes since I agree that the Titanomachina logo could 'pop' a bit more. Mostly they seem to be a light logo over a dark background, so we'll see what we can do. Thanks for pointing that out!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/04 18:22:59


Post by: JohnHwangDD


You could possibly "backlight" it, doing the inverse. The thing that I recall most is high contrast titles. White/Yellow lettering on Black/Navy.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/05 18:39:02


Post by: Nurglitch


It's a good idea. So far the graphic designer is a bit busy completing all the campaign images, but I'll show off the box again once we get that squared away.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/14 14:13:32


Post by: Nurglitch


Here's some artwork from the in-progress Kickstarter. Looks like three weeks to go:



TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/14 16:25:05


Post by: JohnHwangDD


The dork is awful. Replace him with something else, a generic icon. Or just the logo. Or nothing. I don't understand why you wouldn't use the yellow titan head fro the player board instead.

Also, not sure why you specify 1 Rulebook and 1 Gameboard, when it's just Rulebook & Gameboard.

Dice count seems high - are these the little starter dice, or larger dice? I'd prefer 6x Zombicide size dice vs 12x tiny generics. Starting with 6 small generics allows you to upgrade to customs and larger dice as SGs. Also sell additional sets.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/14 16:45:58


Post by: Nurglitch


Those are 16mm dice. Extra dice are added as part of stretch goals.

As for the dork, well, I just get such a "Well, actually..." vibe that kind of suits the enumeration of everything in the box.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/14 16:48:06


Post by: JohnHwangDD


No worries. It's just a quick reaction


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/14 17:43:35


Post by: Nurglitch


I like to think of him as a Euro-Shinji. He's also the face of the Pugnacious personality in the game, where you score extra points for smashing opposing Titans.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/14 18:46:25


Post by: JohnHwangDD


Oh, OK, but unless you introduce him during the KS, as a point of introducing pilots, people won't know that. Are pilots as important as robots? I assume not, as they're not included as miniatures nor featured on the box cover art.

From what I see peripherally, from the outside, the yellow robot is your iconic image and you should lead with that, using the blue robot for contrast.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/14 19:40:07


Post by: Nurglitch


The yellow robot is being used on a bunch of other KS pieces.

On a fluff note, the robots don't have pilots. They do have crews, whose main task is to provide maintenance, and sometimes a meatbag-eye's view of the immediate tactical situation.

Speaking of the stars of the show, someone is taking well to their new coat of paint:


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/27 13:04:12


Post by: Nurglitch


Got some updates:

Building stickers:


What you get in the box:


Making sure the stretch goals all fit in the box:




TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/27 15:13:40


Post by: DarkTraveler777


Congratulations, Nurglitch! This is really shaping up to look like a fun game. Following your progress and then seeing the fruits of your labors is exciting.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/27 17:38:21


Post by: JohnHwangDD


The orange on black cards look great!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/27 18:59:17


Post by: Mysterio


 DarkTraveler777 wrote:
Congratulations, Nurglitch! This is really shaping up to look like a fun game. Following your progress and then seeing the fruits of your labors is exciting.


Agreed!

Hard to believe how far our lil' Nurglitch has come, through all these years...

Wishing him much success with his campaign!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/28 16:51:06


Post by: Nurglitch


Thanks guys!

Speaking of new stuff, I have a company logo.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/28 19:50:48


Post by: JohnHwangDD


Nice, but no color in the logo? Straight B&W?


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/28 19:59:47


Post by: War Drone


Really like the building stickers. Pics of them applied?

The game as such isn't my thing ... I'm not into this particular aesthetic ... but it's obviously a passion project for you and I think it's incredibly cool that you're realising it! Seriously, congratulations.



TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/28 21:31:31


Post by: Nurglitch


 JohnHwangDD wrote:
Nice, but no color in the logo? Straight B&W?

Yup. When I start turning a profit its possibly something to revisit. I'd rather put the resources to the game first.


Automatically Appended Next Post:
 War Drone wrote:
Really like the building stickers. Pics of them applied?

The game as such isn't my thing ... I'm not into this particular aesthetic ... but it's obviously a passion project for you and I think it's incredibly cool that you're realising it! Seriously, congratulations.

Thanks! I think getting some stickers printed and applied to the prototype is the next order of business.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/28 21:34:48


Post by: JohnHwangDD


Thanks for clarifying. I assume it would be orange and green if/when you ever colorize it?


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/28 22:14:25


Post by: Nurglitch


 JohnHwangDD wrote:
Thanks for clarifying. I assume it would be orange and green if/when you ever colorize it?
I'd be more partial for pink/purple for the company logo.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/09/28 22:41:27


Post by: JohnHwangDD


I can see that, and think it would work well


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/10/11 15:45:45


Post by: Nurglitch


@JohnHwangDD

Good suggestion with the highlight!



TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/10/11 16:28:48


Post by: JohnHwangDD


Oh, that is much better, much clearer!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/10/11 18:01:45


Post by: Nurglitch


Feedback is both useful and appreciated!

The video is a place-holder, and you'll need to use a login, but here's a preview of the KS: Link


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/10/24 18:11:45


Post by: Nurglitch


Here's the nigh-complete video. Any nitpicks that might improve it?




TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/10/25 12:47:09


Post by: DP9Dave


I like the 90's vibe of the colours and style in the video. The Swappability of the weapons harkens back ot the beetleback warlords of old Epic battles but better done.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/10/25 19:12:45


Post by: PilotedChimp


Nice trailer. Exactly what I predict the future will look like.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/10/26 00:40:49


Post by: Nurglitch


Thanks! I'm super-jazzed about it!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/10/26 01:58:39


Post by: insaniak


The film chop/jump effect is possible a little overused in there... It was giving me a headache by the end of the video.

Otherwise, very cool retro vibe.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/10/26 19:24:10


Post by: Nurglitch


Thanks insaniak!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/10/27 22:17:05


Post by: RiTides


I loved the development here, but I think the sculpts are going to hold it back. Is there any chance of taking another pass on them to add detail?



TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/10/27 22:21:59


Post by: ph34r


Way way way way way too much of that jumping / error effect in the trailer.

I wish you only the best of luck with this project. In my opinion the sculpts need 2 to 10 times as much detail as they currently have.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/10/27 22:59:43


Post by: Nurglitch


 RiTides wrote:
I loved the development here, but I think the sculpts are going to hold it back. Is there any chance of taking another pass on them to add detail?

I'd love to have the details on the model match all the little details that the 2D artist put on the cards.

At this stage I'm aiming for more of a board-game experience rather than trying to compete with model-oriented games like Adeptus Titanicus, Monsterpocalypse, and GKR: Heavy Hitters. I can't match the big producers for funding so hopefully people will like the product enough to help me kickstart a business developing and expanding it (new Titans, new systems, new buildings, more detailed kits, etc).

Ideally if the Kickstarter is successful I want to produce a premium Titan kit with all the original modularity and detail in place.


Automatically Appended Next Post:
 ph34r wrote:
Way way way way way too much of that jumping / error effect in the trailer.

I wish you only the best of luck with this project. In my opinion the sculpts need 2 to 10 times as much detail as they currently have.

Yeah, that seems to be the consensus that the frizz is dialed up way too high. Hopefully we'll get to that ideal level of detail in the KS. I like the uncluttered look, but as I said above I love the additional details on the cards, and getting that in plastic would be great!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/10/29 13:21:19


Post by: Nurglitch


Speaking of content, here's a crew enjoying not being on fire:


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/03 16:18:29


Post by: PilotedChimp


Nice looking art. I'll try to pledge. Hope it works out.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/05 18:23:34


Post by: Nurglitch


Thanks John! You know, if 28,000 people threw in buck, the KS would fund and I'd be able to sell 1,000 copies of Titanomachina!

Note: I started a thread strictly for the KS (here) but everyone probably has this one bookmarked, so I'll carry on here.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/05 19:53:56


Post by: OrlandotheTechnicoloured


I'll show support too, good luck


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/05 20:33:31


Post by: Nurglitch


Thanks! "Every little bit helps," remarked the Titan as she hammered another building into rubble!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/05 21:48:25


Post by: JohnHwangDD


"The Bright Dawn of the Far Future!"

Is that actually the tag line for the game?

Hm. Somehow, the feel I had been getting was more "Rusty Sunset of the Coming Age".

TBDotFF has more of a neo-AElf resurgence wiping everything else in the 40k universe, terraforming everything as it goes... a pseudo-Utopia


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/06 15:42:33


Post by: Nurglitch


It's a bit sarcastic, I agree.

So the background I've worked out so far is that Humanity, and its custodial Titans, physically escaped from Gaia umpteen years ago, and went into space. Mentally, Humanity went into the comfortable virtual reality of Elysium where some of them were culturally exhausted by it and eventually wanted to return to Gaia and live 'real' lives.

The Titans agreed, and returned settlers to Gaia where they helped Humanity re-settle. This is the bright new dawn, a new era for Humanity to build a utopia. The trouble being that with the Titans' control was loosened, and the long ages of caring for Humanity had perhaps loosened the Titan's own grip on sanity.

Regarding Humanity as a combination livestock/pets, the Titans found themselves pruning the new cities that spread across the face of Gaia, or at least those belonging to other Titans that didn't properly respect municipal borders. The natural disorder and entropy of free-range Humanity had brought its guardian Titans into conflict.

In this case, the 'bright new dawn' refers both to the Utopian ideals of Humanity, and many of the Titans' preference for nuclear weaponry.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/06 17:32:48


Post by: JohnHwangDD


Ah, thanks for the explanation


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/07 15:23:59


Post by: Nurglitch


You're welcome! Warhammer 40k was very much part of my inspiration when I started the project, including making sure that I had every piece of Titan lore available from GW. Things rather diverged in development though, and probably for the best considering GW re-released Adeptus Titanicus!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/07 20:37:17


Post by: JohnHwangDD


Yeah, this is definitely NOT Epic / AT. To me, it has a lot more in common with WETA's Heavy Hitters boardgame or MonPoc.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/08 14:41:02


Post by: Nurglitch


Yup, I'm aiming for something a little less grimdark, and as a product it's much more a board game than a war game. It's not a premium product like GKR (who can match GW or Weta for production and art direction?), but something a little more mass-market.

Of course, you can paint your models. Here's a high quality print from Shapeways a friend airbrushed for me:





TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/08 15:54:29


Post by: JohnHwangDD


Hm. That's a nice paint job, but it looks like a 40k model where I've been seeing bright colors


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/08 16:53:16


Post by: Nurglitch


Yeah, originally I wanted a paint-job reminiscent of Okoye in Black Panther, but the painter's schedule was kind of crunched. It goes well with the darker Titan in the background of the box cover, I think though.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/08 18:23:22


Post by: JohnHwangDD


Ah... I'm a little surprised you didn't commission it as a yellow one to match the headliner. But now that you mention the BP link, I can see the influence.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/09 13:25:49


Post by: Nurglitch


Here's some rough footage of a demo-game I filmed, which I should cut into something more watchable:




TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/10 15:12:09


Post by: Nurglitch


A friend of mine let me play with his light-box before wiping out my Tyranids with his Custodes:




TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/10 16:18:31


Post by: BobtheInquisitor


 Nurglitch wrote:
It's a bit sarcastic, I agree.

So the background I've worked out so far is that Humanity, and its custodial Titans, physically escaped from Gaia umpteen years ago, and went into space. Mentally, Humanity went into the comfortable virtual reality of Elysium where some of them were culturally exhausted by it and eventually wanted to return to Gaia and live 'real' lives.

The Titans agreed, and returned settlers to Gaia where they helped Humanity re-settle. This is the bright new dawn, a new era for Humanity to build a utopia. The trouble being that with the Titans' control was loosened, and the long ages of caring for Humanity had perhaps loosened the Titan's own grip on sanity.

Regarding Humanity as a combination livestock/pets, the Titans found themselves pruning the new cities that spread across the face of Gaia, or at least those belonging to other Titans that didn't properly respect municipal borders. The natural disorder and entropy of free-range Humanity had brought its guardian Titans into conflict.

In this case, the 'bright new dawn' refers both to the Utopian ideals of Humanity, and many of the Titans' preference for nuclear weaponry.


I love this background. I can't help picturing a mix of The Culture and Primal Rage.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/10 20:55:00


Post by: Nurglitch


I like to think of the Titans as being voiced by Ellen McLain.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/14 14:43:46


Post by: Nurglitch


The Kickstarter is still going, although not on target to make the MVP goal of $28,000.

Right now it's looking like I should pull the plug soon and come back in the spring with a collection of reviews, and 'how-to-play' videos. I've received a considerable amount of feedback, and that content is a common theme.

It looks like my job now is to produce some review copies to send to various reviewers, and to get back to the videographer who produced an earlier version of the 'how-to-play' video for round 2.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/14 17:37:15


Post by: JohnHwangDD


If you're going to produce stuff, consider to have the titan repainted in yellow, to match the box art?


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2018/11/14 17:56:34


Post by: Nurglitch


That's definitely on the list of things I need to do. The MS Photo filter is nice, but I suspect a fancier, yellower paint-job is required.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/12 13:12:07


Post by: Nurglitch


Okay, so the plan is to run the new Kickstarter on April 9th, 2019.


Automatically Appended Next Post:
Also, the first review is in:
https://gamingwithsidekicks.com/2019/03/12/game-preview-titano-machina/


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/14 12:16:36


Post by: Nurglitch


I've whipped up a Print'n'Play document for people that would like to try the game.

You can find it here: http://titanomachina.blogspot.com/2019/03/titanomachina-printnplay.html


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/14 22:44:19


Post by: DP9Dave


Cool! Looking forward to it!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/16 16:31:02


Post by: PilotedChimp


Sounds good, thanks for the print n play


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/17 22:18:40


Post by: Nurglitch


You're welcome, Chimp! My hope is that the more people try it, the more will like it. The next step, I think, is to sharpen up the Titans.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/20 13:26:36


Post by: Nurglitch


I'm also working on gussying-up the Titans:

https://www.shapeways.com/product/AXH97AEYW/titan-2-comp

What do you think?


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/20 17:58:24


Post by: JohnHwangDD


 Nurglitch wrote:
I'm also working on gussying-up the Titans:

https://www.shapeways.com/product/AXH97AEYW/titan-2-comp

What do you think?


I think the eye line should be consistent across all head designs.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/20 18:12:57


Post by: Nurglitch


I'd agree. I think that might have been an artefact of the concept sketches provided to the artist. It's in progress so I'm mooting it to try and hit that sweet-spot that's missing from when I had the original model made to my particular tastes.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/22 17:00:48


Post by: JohnHwangDD


IMO, the most important thing about the armoring is consistency in style, so that the model has visual coherency. If the shield motif if thematic, then echoing as you've done is the superior option. Or, if you want it to be giant Greco-Romans, then do that. Pick a theme and run with it throughout.

Or, as your reviewer suggested, do both, so you might have a Greco-Roman version *and* a Medieval version (as a SG). This leads down the Sid Meier's Civilization route, and works really well for a very large game company like GW / Hasbro.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/22 17:59:13


Post by: Nurglitch


I like the suggestion of civilizations colliding. In particular because I'm hoping to finance an expansion product by which players buy a basic Titan frame, and a variety of armour plates and systems that they can load onto that frame; really give player the opportunity to customize their Titans.

edit: need to emphasize the fully modular Titan would be an expansion.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/22 18:23:56


Post by: JohnHwangDD


For a GW wargame, frame + options is ideal.

As a boardgamer, it's not a good idea. The ideal boardgame is immediately playable as-such OOTB. You will get a lot of complaints from the BGG crowd about how you have to assemble the minis in order to play, even if it's not strictly true. Remember, the BG crowd is very happy with rubbery monopose Zombicide minis. If you have the space to have 2 sets option parts, you have the space to provide 2 distinct models. Offer that, instead, and people will be very happy.

If you have 4 different sculpts in the box that's even better yet again! Think Monopoly tokens, Roborally minis, etc. People love that.
____

Clash of Civilzations? Check this out: https://www.zynga.com/games/dawn-of-titans/


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/22 19:18:38


Post by: Nurglitch


Indeed. That's why the core product isn't fully modular, but gives players a taste of being able to swap out weapons and crew. The fully modular expansion product would be more like a box of Space Marines compared to the Battle for Macragge core boxed set, which featured convenient push-fit models that people could play with out of the box.

Four different sculpts would be a great idea, but we have to stick the four-player version of the game in the stretch goals because Octopodi Games, being a nobody, do not have a large established fan-base of thousands that we can use to make that commercially viable. Two sculpts for something we can affordably produce and you can affordably buy is doable.

Speaking of, which chestplate should we go with:

https://www.shapeways.com/product/PF6Y5B3WX/titan-2-rework-armor-plates-various-combos


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/22 20:50:49


Post by: JohnHwangDD


The 4th is the best


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/22 21:13:38


Post by: Nurglitch


I'm inclined to the 4th one too, with the 2nd as my 2nd choice. I've put some polls out there to see what people are saying.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/27 12:55:39


Post by: Nurglitch


Alright, how's this looking? Who wants to start a fight?



TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/28 13:18:54


Post by: Nurglitch


Speaking of who wants to start a fight, a minor cosmetic adjustment to the first head.



Edited for better picture...


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/28 17:53:45


Post by: JohnHwangDD


IMO, if you are "posing" a model, it's important to incorporate some torso twist to convey action.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/29 01:50:43


Post by: Nurglitch


Agreed. At the time the models were in two pieces for printing. I've updated the pictures. Plus I've added one of the updated weapons. Now with more gribbles. The plasma weapons, and the mega gun still need updating, but those are in progress.



TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/29 08:03:10


Post by: JohnHwangDD


Question: is there a reason why you need so many *different* weapons? Are there no duplicates, so players draft or bid for their weapons?


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/29 13:18:58


Post by: Nurglitch


Yup. Players draft their weapons and crew. It's built in that players can build their Titans and buildings via a points-system, but the basic set-up is players to take turns picking from 8 crew and those 12 weapons.

There's a stretch goals for extra weapons so players can play with duplicates, but having one of each gives them an opportunity to try a variety of ranges, effects, and traits.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/29 16:12:40


Post by: BobtheInquisitor


 Nurglitch wrote:
Alright, how's this looking? Who wants to start a fight?



He looks ready to take on an entire IKEA.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/03/29 18:48:05


Post by: Nurglitch


I lol'd.

But there-on lies a tale. Some years ago my youngest had a collection of vinyl Sesame Street figures. Very tough, nice solid heft, and they had a hexagonal slot. This hexagonal slot let you fix them onto the round pegs on various playsets and vehicles. Just enough contact to hold them on, but not to strong that little hands couldn't twist them off.

An earlier design had round pegs where this one has hexagonal pegs for exactly that reason, but we found that as the weapons with hexagonal slots were used the fit became too lose. Hexagonal pegs hold the weapons on better, particularly after extensive use on 3D vinyl prints.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/01 12:57:18


Post by: Nurglitch


The next review is up, this time at Board's Eye View, which has the incredibly cool gimmick of a panoramic view of games. Go for the TITANOMACHINA review and a stay for hours checking out all the other cool reviews!

https://www.boardseyeview.net/single-post/2019/02/17/Titanomachina


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/05 14:51:25


Post by: Nurglitch


Alright, all ready for the Kickstarter launch next week!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/05 16:41:59


Post by: PilotedChimp


Nice to read some reviews, looks nice. great to see some progress!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/09 14:39:12


Post by: Nurglitch


Thanks Chimp! The KS launch is slightly delayed, but in the meantime, enjoy this new version of the rules:

TITANOMACHINA RULES


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/11 11:55:26


Post by: Nurglitch


The How to Play video is up!



TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/15 16:42:03


Post by: Nurglitch


Alright, Kickstarter is on schedule for launch tomorrow at 11:00am EST.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/16 16:13:08


Post by: Nurglitch


Votive-reactors are lit, plasma jets are activated.

TITANOMACHINA KICKSTARTER LAUNCH!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/17 14:25:34


Post by: Nurglitch


Got a preview up, this time from A Pawn's Perspective:

A Pawn's Perspective


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/19 18:55:35


Post by: Nurglitch


Got a video preview up, from Down the Vent:




TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/21 00:15:46


Post by: JohnHwangDD


Looks like you've got much better publicity for the relaunch! That's great!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/21 11:04:42


Post by: RiTides


The campaign page looks so much better! You can really see the extra work that went into it this time around.

However, until you update those titan sculpts, I think unfortunately it's going to be a very strong uphill climb =/. I've backed quite a few games just for cool mechs, but never a game where I didn't like the mechs, especially when it's such a central focus. So, just something to consider as you gauge the reception this time around.

Best of luck no matter what, the progress has been inspiring!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/21 17:05:29


Post by: Nurglitch


Thanks John & RiTides!

I really like the mechs, but I can see how they might not be everyone's cup of tea. I wanted something a little outside of the usual mech designs (especially since games like Giga Robo covered anime designs, GKR covered the Weta-style for lack of a better term in my vocabulary, and Adeptus Titanicus has its gothic 40k mechs). In particular I wanted that bottom-heavy look that Godzilla has, for that huge, heavy look, and female but not cheesecake.

It's worth mentioning that the plan is, once the game has been kickstarted, to go back and make a expansion kit where the mech is fully modular so you can put in your choice of legs, arms, head, etc. I'd love to have you on board for that.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/22 12:37:20


Post by: RiTides


I can dig your design reasoning there, for sure - I'm talking detailing rather than overall style. It just needs "more" I think!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/22 14:15:13


Post by: Nurglitch


More gribbling is certainly popular. GW has made a ton of money leveraging the fact that more gribbles means more fun to paint. I can't compete with GW (or Weta for that matter) in terms of in-house miniature design power, but there's something to be said for cribbing from the playbook of success.

One of those notes has been modular kits, and for a minimum-viable-product I think that GW was right to have a raft of weapons in the original Adeptus Titanicus, and for those weapons to be not only modular, but plug-and-play. I have deeply fond memories of the original 'beetle-back' after a few years of mucking around with lead Ral Partha Battlemechs. They were ugly, but they were also very playable and fun. Mecha-Barbie needs accessories!

Adding gribblies is certainly something we can do between funding and production, without using the funding intended for production to upgrade the robots. Some of the weapons, for example, have already been redone to better match the artwork on the cards (claw, buzzsaw, rocket pod).




Automatically Appended Next Post:
Speaking of stuff, Octopodi Games is teaming up with The Givewaway Geek to give away a copy of TITANOMACHINA.

The Giveaway Geek



TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/24 15:59:20


Post by: Nurglitch


Here's a resin print of the Tethys, the Blue Titan in TITANOMACHINA. This is how they'll look when cast in PVC. The weapons are a different colour because they're separate components. Part of setting up a game is drafting these weapons for your Titan. I like to call this configuration "Devastator-Barbie"



TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/25 14:21:14


Post by: Nurglitch


Alright, so I've lots of interesting feedback since I launched the Kickstarter and now I'm asking for even more.

Keep in mind there's an option to support the Kickstarter by pledging a dollar. If 30,000 people pledged $1USD the project would not only fund, but I would have 1,000 copies of TITANOMACHINA that I could then sell. If 500 people pledged the Adherent level of 1 box, I would have 500 copies of TITANOMACHINA that I could then sell. The more copies I can sell, the more funds available for the next steps (more Titans, more buildings, more content).

What would I need to do to earn your pledge?


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/26 11:15:58


Post by: Visceral_Mass


 Nurglitch wrote:
Alright, so I've lots of interesting feedback since I launched the Kickstarter and now I'm asking for even more.

Keep in mind there's an option to support the Kickstarter by pledging a dollar. If 30,000 people pledged $1USD the project would not only fund, but I would have 1,000 copies of TITANOMACHINA that I could then sell. If 500 people pledged the Adherent level of 1 box, I would have 500 copies of TITANOMACHINA that I could then sell. The more copies I can sell, the more funds available for the next steps (more Titans, more buildings, more content).

What would I need to do to earn your pledge?


For me, my biggest issue with the game is its aesthetics. I do not like the art style or the way the mechs look. I have seen you mention the bottom heavy look of Godzilla as inspiration, and while that look works for kaiju (especially monsters with tails), I think it makes the mechs look clunky. Without the visual appeal to draw me in, the game would have to be incredibly engaging to get me to invest in it, and I'm not getting that vibe from the gameplay videos.

To answer your question, there isn't anything you can do to earn my pledge in your current campaign. I do not mean to sound harsh, it is just that there are so many new games coming out, and so many good mech games already available that it is hard to justify buying another one that doesn't really stand out to me.

Good luck with your game. I hope you are able to find a way to publish it.




TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/26 12:45:31


Post by: Nurglitch


@Visceral_Mass:

Thank you for the feedback! It's always good to have, even if it isn't some variation of "Shut up and take my money!"

Speaking of the gameplay, here's a video of a game I played Wednesday night. Unfortunately the camera's battery died before the game ended, and just as I realized the building I was targeting was one of my own... Nonetheless, it's pretty representative of a 2-person game.




TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/26 19:03:00


Post by: JohnHwangDD


I get the intent for kaiju proportions. Elephantine legs/feet with lighter arms/torso make sense, but this isn't a "hard" SF game, either. As I've been actively cutting back across the board, so I'm really dialing back pledges. Sorry.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/26 19:33:46


Post by: Nurglitch


No worries John. I think my first warning should have been when Weta's District 9 KS tanked. If they could fail to fund with something like that, I think KS is coming up on a reckoning on what it wants to be as a platform, either a pre-order site for large companies, or a short-run Patreon or something. It's what I get for being late out the door after 2018 with so much being released.

Skinny legs and especially ankles on mechs always bug me, particularly in settings that are trying hard to convince you a hard sci-fi background would include mecha.

The original design for these Titans (and I'm leaning more towards rebranding as Titanides every day) included modular parts after the fashion of the Space Marine MkII-VIII armour patterns. That would have been much more costly to produce, so part of the goal with the KS was literally that, to kickstart or bootstrap my way there.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/26 19:40:36


Post by: Theophony


I think Visceral Mass said everything I could, just more elegantly.

Also with getting 4 of the same mechs just different colors I think I’d personally really want more of my aesthetics choice to be there. Also your facing off versus Adeptus Titanicus with beautiful models. It might not be exactly the same, but if I had a choice of playing one of the other, titanicus would win for a few reasons. Style of design, being able to find someone willing to play it and something gorgeous to paint.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/26 20:35:57


Post by: Nurglitch


 Theophony wrote:
Also with getting 4 of the same mechs just different colors I think I’d personally really want more of my aesthetics choice to be there. Also your facing off versus Adeptus Titanicus with beautiful models. It might not be exactly the same, but if I had a choice of playing one of the other, titanicus would win for a few reasons. Style of design, being able to find someone willing to play it and something gorgeous to paint.


Those are some interesting points. So, thinking out loud here:

I've started playing a lot more board games, as opposed to miniature war-games, in the past few years. There are many, many good ones out there, and as a community it is much more liberal in trying new things (and being about rules rather than hobbying). But they don't quite have that miniature war-game feeling, even when they are literally war-games (not a fan of chits). The notion being to give people that war-game feeling in a board-game package. Part of that meant easier, friendlier rules (24 pages), considerably shorter game time (~1hr), everything in one convenient box, and so on. The intention was to hit an under-exploited sweet-spot between the labour-intensive miniature war-gaming crowd and the casual/hobby board-gaming crowd. And heavily weighted to board-gaming. Dakka is heavily-weighted to miniature war-gaming, but there's some overlap.

In part the notion was that I could have a miniature war-game that I could play with my young children, who definitely do not have the patience or wherewithal to play something like Warhammer, or non-wargamer friends that we could pick up and play in about an hour, and something that tournament gamers would be able to sink their teeth into without all the issues I found with TCGs. So a fraction of the cost of something like AT played in a fraction of the time, and without all the hobby investment. I have Warhammer for that! So a complete fail on the collectable miniatures front, but as mentioned I can't compete with GW on that front and trying without a world-class design team like Weta, or the guys that did the mecha for Pacific Rim, is foolish. So style of design I pretty much conceded from the get-go, going with what I like (as I didn't want to make something I didn't want to play). Apparently what I like is a minority taste. That's on me, I think.

That said, something has definitely failed on my end if being able to find someone to play is a big stumbling point. The notion being that unlike a product like AT or Monsterpocalypse where you need at least two people to buy something, you should be able to buy a box and play the game in it with a friend or two. Only one of you needs to own a box, and there's added value to owning one each. One of the cool things about board-games is that if you can't find a friend or family member willing and able, it's easy to find groups of like-minded people online thanks to places like BoardGameGeek.com and board-game cafes are becoming a thing (I love my local Boardroom Cafe). I've found it so much easier to find people to play board-games with than miniature-games. On the other hand, this is Dakka and the audience is mostly hobby-gamers.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/26 22:03:53


Post by: JohnHwangDD


 Nurglitch wrote:
The intention was to hit an under-exploited sweet-spot between the labour-intensive miniature war-gaming crowd and the casual/hobby board-gaming crowd.


Miniatures boardgames are a big market where a game can break out, but I see it as competing with things like Malifaux on the wargaming side, and CMoN / Memoir '44 on the boardgame side. Plus GW's constantly releasing new gateway games like Necromunda / Kill Team / Shadespire (sp).

I suspect the root of the problem is that your minis aren't sexy enough for the wargame crowd, but too expensive for the boardgamers who would be just fine playing with chits and tokens.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/26 22:21:55


Post by: Visceral_Mass


 JohnHwangDD wrote:
 Nurglitch wrote:
The intention was to hit an under-exploited sweet-spot between the labour-intensive miniature war-gaming crowd and the casual/hobby board-gaming crowd.


Miniatures boardgames are a big market where a game can break out, but I see it as competing with things like Malifaux on the wargaming side, and CMoN / Memoir '44 on the boardgame side. Plus GW's constantly releasing new gateway games like Necromunda / Kill Team / Shadespire (sp).

I suspect the root of the problem is that your minis aren't sexy enough for the wargame crowd, but too expensive for the boardgamers who would be just fine playing with chits and tokens.


In addition to that, the component art might not be sexy enough for boardgamers. The board is extremely plain and doesn't do much to help evoke the sense of a battle in the middle of a city.

Does the game use or even have rules for terrain?


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/26 23:07:04


Post by: Theophony


I may have used AT as the main competition, but there’s also Battletech, which has decades of source material to use. Either Thoseor other mech games have multiple robots to face off against each other, not just one body with changeable weapons. I’m not trying to be mean, but your models are not competing in style, price, ability with other manufacturers. I just don’t see anything new/innovative or jaw dropping that would pull money out of people’s pockets. There’s plenty of rules out there to be had for free that can be adapted.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/26 23:08:47


Post by: Nurglitch


 Visceral_Mass wrote:
 JohnHwangDD wrote:
 Nurglitch wrote:
The intention was to hit an under-exploited sweet-spot between the labour-intensive miniature war-gaming crowd and the casual/hobby board-gaming crowd.


Miniatures boardgames are a big market where a game can break out, but I see it as competing with things like Malifaux on the wargaming side, and CMoN / Memoir '44 on the boardgame side. Plus GW's constantly releasing new gateway games like Necromunda / Kill Team / Shadespire (sp).

I suspect the root of the problem is that your minis aren't sexy enough for the wargame crowd, but too expensive for the boardgamers who would be just fine playing with chits and tokens.


In addition to that, the component art might not be sexy enough for boardgamers. The board is extremely plain and doesn't do much to help evoke the sense of a battle in the middle of a city.

Does the game use or even have rules for terrain?

It does. For the MVP those have been limited to three sizes of building. The number and size of buildings determines a player's starting score, and destroying enemy buildings and keeping your own intact scores points.


Automatically Appended Next Post:
 Theophony wrote:
I may have used AT as the main competition, but there’s also Battletech, which has decades of source material to use. Either Thoseor other mech games have multiple robots to face off against each other, not just one body with changeable weapons. I’m not trying to be mean, but your models are not competing in style, price, ability with other manufacturers. I just don’t see anything new/innovative or jaw dropping that would pull money out of people’s pockets. There’s plenty of rules out there to be had for free that can be adapted.

It's not coming across as mean. I've played years of Battletech too. The dashboards were originally something of a cross between Battletech record sheets and the Space Marine II Titan aiming diagrams. Again, the advantage hasn't really been communicated.

There's a great game out there called Tokaido, where you can adapt any character in the game by slotting a prayer token in the character card. It's a really neat game. I borrowed that for the Titan Dashboards so that players literally plug in the weapons, crew, and other systems into the dashboard. This works well when the material is 1mm thick card. The weapon, crew, and system tokens have rounded corners so they're easy to pop out in case they're destroyed or the crew member moves to a new area of the Titan.

Likewise the buildings are modular, and part of the game is for players to choose the size, number, and position of their buildings with an eye towards protecting them. I've noticed that terrain tends to be an afterthought in games like Battletech, a passive, non-destructible background rather than an active part of the game. And that bugs me, so I wanted it to be as much a part of the game as the Titans. Down in the Game Design forum I've been working on expanded building rules where they can be upgraded to have systems mounted on them like shields, power generators, weapons, and so on. But in the MVP they still act to affect scoring, pathing, and line of sight. They certainly take up most of the room in a box.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/29 16:12:36


Post by: Nurglitch


Given all the feedback I've received about the Titans I thought it might be worth digging back into their development to figure out a new direction. Here is the artist's first sketch of the cover art, following a fairly loose set of specs. I had it worked over to better resemble the models in the box as I felt it was important that was people see on the cover is what they get in the box. But apparently people aren't thrilled with the models in the box, so maybe this is a better direction?



TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/29 17:16:39


Post by: JohnHwangDD


Visually, this is a much bolder vision. It's more dynamic (lighter, quicker), less plodding (elephantine). Also, much sexier.

Me, I'd lighten up the models even more, narrower shoulders, thinner waist, thinner arms, more curve in the thigh, narrow knees. More hourglass, diamond and cone shapes than barrel/cylinder shapes.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/30 13:05:51


Post by: Nurglitch


There you go. That's positive.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/30 21:14:46


Post by: Stormonu


 JohnHwangDD wrote:
Visually, this is a much bolder vision. It's more dynamic (lighter, quicker), less plodding (elephantine). Also, much sexier.

Me, I'd lighten up the models even more, narrower shoulders, thinner waist, thinner arms, more curve in the thigh, narrow knees. More hourglass, diamond and cone shapes than barrel/cylinder shapes.


I must agree. Sleek robots sell, and there’s a reason for it. The “Godzilla” aesthetic works for the movies because when the camera looks up, it creates a forced perspective that makes him look massively tall. For minis that your looking down over, it just makes them look like they have a lot of baby fat. If you want them to look massive and pondering on the tabletop, I’d suggest the reverse - large on top like the GW mechs of AT, slimming downwards towards somewhat spindly legs.

Also, while I’m not familiar with the world you’ve built for TITANOMACHINA, might I suggest you make a plug-in for the head. The current mech looks Roman/Greek, and I for one would be much more interested in heads that were Egyptian styled, like one that had an Eagle’s or Bull’s head.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/30 22:07:05


Post by: Carlovonsexron


I'd prefer gender netural models myself - the bottom heavy design looks like it coykdnt support the weapon mounts on the arms, and “breasts” on a giant robot as in the art above looks ridiculous.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/04/30 22:55:01


Post by: Theophony


Carlovonsexron wrote:
I'd prefer gender netural models myself - the bottom heavy design looks like it coykdnt support the weapon mounts on the arms, and “breasts” on a giant robot as in the art above looks ridiculous.


Exactly


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/01 01:40:33


Post by: Nurglitch


 Stormonu wrote:
 JohnHwangDD wrote:
Visually, this is a much bolder vision. It's more dynamic (lighter, quicker), less plodding (elephantine). Also, much sexier.

Me, I'd lighten up the models even more, narrower shoulders, thinner waist, thinner arms, more curve in the thigh, narrow knees. More hourglass, diamond and cone shapes than barrel/cylinder shapes.


I must agree. Sleek robots sell, and there’s a reason for it. The “Godzilla” aesthetic works for the movies because when the camera looks up, it creates a forced perspective that makes him look massively tall. For minis that your looking down over, it just makes them look like they have a lot of baby fat. If you want them to look massive and pondering on the tabletop, I’d suggest the reverse - large on top like the GW mechs of AT, slimming downwards towards somewhat spindly legs.

Also, while I’m not familiar with the world you’ve built for TITANOMACHINA, might I suggest you make a plug-in for the head. The current mech looks Roman/Greek, and I for one would be much more interested in heads that were Egyptian styled, like one that had an Eagle’s or Bull’s head.

That weird perspective thing where a giant robot game involves a change in perspective from a movie is one of the things that was part of the design. I don't think trying to imitate GW is really a good way to go; they already do it, y'know? I'm not sure how to successfully avoid imitating success though...

It's worth mentioning I originally designed the game so the Titans would be more like the MkII-VIII Space Marine armours, modular so players could swap bits in and out. It might be good work putting in a choice of heads though. One of the neat things is that the heads (sensor system) can be functionally different as well as cosmetically.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/01 03:03:33


Post by: Stormonu


 Nurglitch wrote:
 Stormonu wrote:
 JohnHwangDD wrote:
Visually, this is a much bolder vision. It's more dynamic (lighter, quicker), less plodding (elephantine). Also, much sexier.

Me, I'd lighten up the models even more, narrower shoulders, thinner waist, thinner arms, more curve in the thigh, narrow knees. More hourglass, diamond and cone shapes than barrel/cylinder shapes.


I must agree. Sleek robots sell, and there’s a reason for it. The “Godzilla” aesthetic works for the movies because when the camera looks up, it creates a forced perspective that makes him look massively tall. For minis that your looking down over, it just makes them look like they have a lot of baby fat. If you want them to look massive and pondering on the tabletop, I’d suggest the reverse - large on top like the GW mechs of AT, slimming downwards towards somewhat spindly legs.

Also, while I’m not familiar with the world you’ve built for TITANOMACHINA, might I suggest you make a plug-in for the head. The current mech looks Roman/Greek, and I for one would be much more interested in heads that were Egyptian styled, like one that had an Eagle’s or Bull’s head.

That weird perspective thing where a giant robot game involves a change in perspective from a movie is one of the things that was part of the design. I don't think trying to imitate GW is really a good way to go; they already do it, y'know? I'm not sure how to successfully avoid imitating success though...

It's worth mentioning I originally designed the game so the Titans would be more like the MkII-VIII Space Marine armours, modular so players could swap bits in and out. It might be good work putting in a choice of heads though. One of the neat things is that the heads (sensor system) can be functionally different as well as cosmetically.


Well, I'm not sure if you're aware, but you are already somewhat mimicking a look that already exists in Gigantor.

Spoiler:



and... (which I actually like better)

Spoiler:





Automatically Appended Next Post:
Also, your aesthetic somewhat reminds me of the robots from Mazinger; I have a fondness for the ol' "Shogun Warrior" toys of the 70's, and if you could pull the design more in the direction of that look, I would find that more appetizing.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/01 05:28:50


Post by: JohnHwangDD


 Stormonu wrote:
 JohnHwangDD wrote:
Visually, this is a much bolder vision. It's more dynamic (lighter, quicker), less plodding (elephantine). Also, much sexier.

Me, I'd lighten up the models even more, narrower shoulders, thinner waist, thinner arms, more curve in the thigh, narrow knees. More hourglass, diamond and cone shapes than barrel/cylinder shapes.


I must agree. Sleek robots sell, and there’s a reason for it. The “Godzilla” aesthetic works for the movies because when the camera looks up, it creates a forced perspective that makes him look massively tall.

For minis that your looking down over, it just makes them look like they have a lot of baby fat.

If you want them to look massive and pondering on the tabletop, I’d suggest the reverse - large on top like the GW mechs of AT, slimming downwards towards somewhat spindly legs.

Also, while I’m not familiar with the world you’ve built for TITANOMACHINA, might I suggest you make a plug-in for the head.


The Godzilla look is partly tied to putting a man in a suit, partly tied to being as tall as the typical building in Tokyo - which is why modern Godzilla is ridiculously tall compared to OG Godzilla, and the American GINO didn't work at all.

I.e. "elephantine", as I put it.

The GW look is a good one, and it's got 20+ years of design refinement behind it. There's no need to copy the details, but the proportions aren't bad. IMO, tjhe Epic 2E proportions were awful - don't do that.

A plug-in head would go well with the plug-in hands, and could be another draftable component. I like the suggestion as a SG because it opens up gameplay. .


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/01 14:31:56


Post by: Nurglitch


@Stormou: Yeah, like that! The term 'retro' was bandied about. I was just trying to avoid stuff that was already out there, and stuff I personally didn't like.

@JohnHwangDD: Going with the original design of entirely draftable mechs seems like the most do-able thing at this point. Mainly because, as an MVP, it can be done without miniatures. Those match up with the dashboards where there's tokens representing systems that slot in and out.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/01 17:42:35


Post by: RiTides


That's actually a really interesting idea, Nurglitch - it seems like the current mechs are either a negative, or at least not a draw, for most people. What about looking into a board game version without miniatures, where upgrades are just tracked on a dashboard like you described above?

I would honestly be much more interested in something like that, personally - it lets you try out the cool mech combat idea, but in a much slimmed-down format.

It would let you make the game footprint much smaller on the table, too - it might even be a really portable game.

This would ideally bring production costs wayyyy down, without closing the door on making a "deluxe" version with miniatures in the future. But for that, I really think you would need the budget for a complete overhaul of the mech design (likely outsourcing it). And this might help you take a step in that direction and what's more, get people playing and trying the game you've been working on.

It actually sounds much more unique, and like it might stand out a bit more, in the above format. It would of course have to contend with the broader board game market, so the game itself would have to be really fun and good... but making that the focus might be the better plan, I think!


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/01 19:17:44


Post by: Nurglitch


Swapping out the plastic components for printed components would certainly make it cheaper to produce. I suppose the impact on the game's tabletop appeal would be minimal... The game is really fun and engaging, but the problem is so are all the other games on the market.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/01 19:28:25


Post by: JohnHwangDD


Right now, your minis are HUGE, which I assume to be the point, but what if they were only 40mm tall, Terminator-sized? That would be a smaller mold, so cheaper to cut.

What if your buildings were nesting pyramid stackable? That would shrink your box size and also reduce cost.

Gameplay-wise, your game could reduce to something like a Cheapass box, with 4-6 colored pawns and a fold-out map.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/01 19:34:41


Post by: Theophony


Couldn’t the buildings be made out of cardboard/paper/cardstock instead of plastic? If they could flat fold that would also save space for storage and printed buildings would not require stickers.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/01 23:52:32


Post by: Stormonu


As some one mentioned above, I think you should consider a version with only cards and/or cardboard components. Until you can get some traction, you might also want to consider standees instead of minis. Battletech did start that way, and as you get more popularity, you can introduce plastic components.

Also, swinging back to the swappable head; besides cosmetic differences and possibly “sensor” differences, you could also align head styles to factions, and possibly even give them special traits for that. For example, the current head might symbolize the Hoplites, who azure known for aggressively closing with the enemy and using “lance” close range weaponry and energy shields. Meanwhile, the Minotaurs revel in destruction and maneuvering through the maze-like corridors of buildings and streets...


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/02 13:24:34


Post by: Nurglitch


I'd agree that it's a good idea to start small at this point. There's the advantages of pushing down the price, the cost of manufacture, and adding more actual content (2-6 players, additional systems, different types of building, etc). The tricky part is then ensuring a premium product with plastic components is doable as well.

I'm not 100% sold on factions in part because they were cosmetic for Battletech prior to the Clans, and the neat thing about AT was that you could use all 6 Titans in the box for your personal Titan legion or share them as Loyalist vs Renegade for 3-on-3 with a friend. Also, faction-wise the plan was to follow the Hellenic mythology of factions being things like the Titanes, the Gigantes, the Hekatoncheires, the Cyclops, the Olympians, etc.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/02 16:55:33


Post by: JohnHwangDD


As I see it, you'd start with standees. Sell a Miniatures pack, and a Terrain (buildings) pack.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/02 17:19:45


Post by: Nurglitch


Standees wouldn't work so well. I'm thinking octagonal markers with a portrait matching the one on the Titan Dashboard, and an arrow indicating facing to match the System Diagram.

But yes, part of the original plan was to sell a multi-part Titan kit, and then an Extra Building kit.

Currently, looking at getting quotes for a purely printed copy I'm trying to determine how to fold the drafting and army-listing modes together. Currently there's cards, tokens, and plastic models colour coded yellow, blue, green, and pink. Colour-coding is still useful for determining who owns what buldings, but is it useful for giving players a broader range of options to draft than just weapons? Or just kicking that can down the road again and offering the minimum modularity offered by existing art and components.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/02 17:37:06


Post by: JohnHwangDD


For things that are supposed to be super tall, standees are preferable to flats.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/02 18:25:03


Post by: Nurglitch


I suppose. My plan so far would be to have building tiles replacing the grey building wall sections, and they would still be stacked to show how big the building is, so one tile would be a small building, two would be a medium building, and three tiles would be a large building. The flats would be punchboard.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/02 18:28:26


Post by: Visceral_Mass


I just watched the game play video you posted on the 26th. In that game, there seems to be a lot of open space on the board and the majority of the fight seemed to take place in one corner. Is that normal?

When I designed Giant Monster Rampage, static fights was something I kept trying to prevent, but they kept happening. It didn't take me long to realize that those types of fights are common in games where there are single combatants and no real reason to keep the combatants moving.

I recently reworked my entire game from the ground up with an eye towards forcing a more dynamic style of play and an increased number of combatants. Watching your gameplay video, I can't help but wonder if your game suffers from many of the same issues that my early design faced.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/02 19:33:44


Post by: Nurglitch


It's more normal for the buildings to be set up in the middle of the board, but I made something of a strategic error in setting my buildings up in the corners*, and my opponent followed suite. He was much better equipped to destroy buildings, and at range, so I should have set up in the middle for an ambush so I could take out his Rocket Pod and Laser Blade while he used them on big, tempting targets.

As it was I made an increasingly bad series of decisions, the first of which was spreading out my buildings where I couldn't protect them with my shields. As it was we turned the game into a race to destroying building, and my opening gambit to hobble my opponent at the starting line backfired.

Much of the game-play is also off-board in the cards and on the dashboards, which we should have put into the picture better. The Titans standing around while we hemmed and hawed over which cards to play did indeed lend itself to the impression of a static game. That said I managed to visit all four quadrants of the board. Since I lost by 3 VPs, or the cost of a Medium Building, I should have started on the enemy building in the quadrant I started in rather than rushing into a confrontation and losing that building anyways.

Certainly that was a problem with two-player games since I started the project 10 years ago, and a problem with a variety of games before that (Battletech, Adeptus Titanicus). I took the approach that it should be like a boxing match in which someone is on the offensive, and the other on the defensive, with the opportunity of a successful counter to switch the roles. I feel like it's successful in terms of meshing the card-driven and initiative-integrated action with the positions on the board.

More importantly players find it engaging to play and want to play again. Which is great for me because I enjoy playing it as well.

*Why? In my previous game I'd set up in the middle of the board, and my opponent had set up in the corners. She proceeded to mash my buildings while I futilely tried to stop her. What I should have done was drop shields on the buildings to protect them and headed off to run a circuit around the board picking off her buildings. So not only fighting the last war, but applying the wrong lessons-learned as well.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/02 23:09:14


Post by: Bossk_Hogg


If I can offer one suggestion - the cover art for the box really turned me off. Rather than have two mecha in mighty combat, it's one running away while being shot in the ass. Not really an epic narrative.


TITANOMACHINA Kickstarter is Launched! Video Preview from Down the Vent @ 2019/05/03 12:43:33


Post by: Nurglitch


@Bossk_Hogg: It was supposed to be an ambush, but part of the issue of communicating with artists is they tend to quote by the hour and don't do words greatly. The most effectively solution I've found is to draw them a picture which they will then de-nurglitch.