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[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2017/12/20 16:02:21


Post by: Nurglitch


Hello Everyone,

I've spent the last few (6? good lord...) years making a game in my off-hours between kids, work, and Warhammer 40k, and I feel like it's developed enough to move forward with production. I'm in what I think the gaming developers might call 'beta,' and building towards a Kickstarter in November 2-23rd, 2018 to get the game into people's hands. It's all about using your giant robot ('Titan') to mash other people's cities and defend your own!



The Facebook Group:
https://www.facebook.com/groups/172129640097323/

My development blog:
http://titanomachina.blogspot.ca/

Titanomachina's BoardGameGeek entry: https://boardgamegeek.com/boardgame/252790/titanomachina

KICKSTARTER


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2017/12/20 19:26:48


Post by: kestral


Good luck with it! I hope one gets to smash lots of buildings. The indestructibility of terrain is one of the things I hate about Titanfall.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2017/12/20 19:59:34


Post by: Nurglitch


Thanks! The next thing to print should be buildings (smashing them makes them either more easily damaged next time, smaller from Large to Medium and Medium to Small, or destroyed that scores points).


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/01/06 15:56:09


Post by: Nurglitch


Alright, got some modular buildings on the way. Their modular construction means there's room for a terrain expansion involving different buildings with different effects.



http://titanomachina.blogspot.ca/2018/01/terrain-modular-buildings.html?m=1


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/01/11 15:29:39


Post by: Nurglitch


I'm currently getting a turret added to the Rhea, and four more weapons to reflect the configurations used in demo/play-testing games I've been running. The turret is more like an armature, so a third weapon can come over one of her shoulders.

She's currently armed with what I'm provisionally calling a Claw (original, right?) and a Macro Gun. She's armed with a Missile Pod for her third weapon, once her turret is installed. The other version, the Tethys, will be armed with a Buzzsaw, a Gun Battery, and a Plasma Shotgun.

http://titanomachina.blogspot.ca/2018/01/titanomachia-turrets-and-guns.html


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/01/12 16:10:20


Post by: Nurglitch


Right, added a turret to the Reaper Titan, so she can support a third weapon and fire it all round.

http://titanomachina.blogspot.ca/2018/01/titanomachia-turrets-and-guns.html


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/01/24 03:06:14


Post by: Nurglitch


Alright, got a building printed out:


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/01/24 03:43:41


Post by: gigasnail


best of luck!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/01/24 17:31:52


Post by: Nurglitch


Thanks Giga!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/02/15 14:58:07


Post by: Nurglitch


Alright, getting some traction here. I'm in progress getting some high-quality printings of the Titan, and I've got the initial set of 12 weapons complete. I need to go back and get the Titan broken up for mold-cutting, but in terms of having a proto-type to resemble the finished version, I'm getting close. I'm really looking forward to showing off the Rhea with various weapons.

It's kind of fascinating to see how the bits being produced for the prototypes in 3D printers need to be different from the bits being produced for consumers in MUD molds.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/02/21 15:22:17


Post by: Nurglitch


Alright, I managed to get more building tops produced, and the building middle section made into a more open-and-shut moldable shape by making them out of four walls:

More Buildings!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/02/26 14:30:24


Post by: Nurglitch


I've got an artist working on cover art, and the first sketch was gorgeous,

Needless to say I'm pretty excited to show off the cover art when it's done.

Edit: See first post for completed cover art!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/02/28 03:11:06


Post by: Nurglitch


As a follow-up, I managed to get the recalcitrant weapons onto my higher quality print, and received a sketch of the box art I've commissioned for the game from Loic Billiau:

Blog Post


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/02/28 22:42:45


Post by: stonehorse


Looking good, will have to see how this pans out.

Edit, Just seen your user name. Are you on Tyranid hive by any chance?


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/02/28 22:46:41


Post by: ph34r


What's the 'style' of this game? There are a Lot of games about being a big robot and/or smashing stuff, so what's the 'angle'?


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/03/01 13:19:45


Post by: Nurglitch


stonehorse: Yes, I'm there with the same name as well.

ph34r: The angle is that humanity has come back down from the Singularity to reclaim a corporeal existence on Earth. The AIs minding them have taken on the roles of ancient gods, and occasionally stride forth to fight each other over territory, prestige, and pride. In essence they replicate the Titanomachy of ancient greek myth. But they don't go alone, and each god-machine is supported by a crew that helps connect the Titan's vast, ineffable Mind with the immediate, practical concerns of operating a vast robotic war-machine (If you think of it like HHGTG's Heart of Gold ship's computer collaborating with the vending machine to produce a cup of tea, you're not far off).

On a more practical level the robots are designed to be modular, so you can swap out systems (kind of like FTL) and weapons to give them different capabilities. Crew are treated as flexible systems that can move around inside the system diagram. So far there's 12 different kinds of weapon, four kinds of limb, shields, sensors, jump jets, capacitors, and extra armour. Systems can be combo'd, or used to react to enemy action at reduced effect. That's just the robots. There's also buildings, fully destructible, that players place on the field when their Titans detect them with their sensors. Building can block line of sight, paths of movement, and score points at the end of the game. Some of them have other effects like helping to charge systems, providing extra shields, repairing injured crew, helping repair damage systems, and helping to detect other buildings.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/03/01 17:26:01


Post by: DarkTraveler777


 Nurglitch wrote:


Hospital Building Top



One suggestion with the hospital, many major hospitals have flat roofs for a helipad to enable emergency trauma patients to be airlifted in to the facility. Might be worth re-shaping the roof and making an octagonal space for a chopper to land.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/03/01 20:47:39


Post by: Nurglitch


That's a great idea!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/03/05 13:42:10


Post by: Nurglitch


Alright, got the nigh-final box art.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/03/06 16:05:57


Post by: Nurglitch


And now with a few small tweaks:

Kind of reminds me of those "Can you spot the # differences?" pictures.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/03/09 13:23:29


Post by: Nurglitch


Alright, as an update I'd like to announce that I've managed to retain Loic Billau, the box art cover artist, for the other elements of the game (cards, rules pamphlet, dashboards, board, etc).


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/03/12 17:06:15


Post by: Nurglitch


Nothing quite like some last-minute tinkering with the rules, in this case bowing to popular demand from play-testers to add extra crew members.

So rather than players choosing a single Crew system, they can have a number of crew members, each acting like a loose, flexible system that can move around the Titan's System Diagram. To utilise them, the Damage Control action and most of the combos require the crew member to move into that square of the System Diagram. This means, of course, that if your precious crew member moved into a leg to help it kick, or into an arm to help it aim a weapon, then they might go squish the next time the limb is hit by a High Explosive weapon, or simply mangled if they're exposed and can't escape that System Diagram square in time...

I've also been working up the rules to make them like the finished rules pamphlet will be, a 12-page booklet in a box chock-full of plastic.

http://titanomachina.blogspot.ca/2018/03/titanomachia-rules-and-cards-update.html


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/03/14 17:50:45


Post by: Nurglitch


Okay, updated box plan.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/03/20 14:43:42


Post by: Nurglitch


Okay, the retail price I'm looking at is $50 USD. Speaking of, here's some nice WIP pictures:

Working on the dashboards. These will help players track systems as they charge (charge areas should all be more like the Charge 2), and the status and position of systems, shields, and crew on the system diagram.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/03/22 16:53:58


Post by: PilotedChimp


I think in the color photo on the cover there should be an outline on the yellow closer to the front titan. This would underline the 3d space of the image. also it seems like theres a touch of dead space above the titan's heads. It'd seem like more of an action shot if it more closely cropped to the relevant images, the firing titan and the one evading with the city and destruction as background. just a thought


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/03/22 17:08:43


Post by: Nurglitch


PilotedChimp:

The general spec for it was based on the cover of GW's Adeptus Titanicus, so the space between the Titans is kind of a shout-out to that. I never really noticed the dead space above their heads though. Maybe I'll go back and chat with the artist about it.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/03/23 20:12:07


Post by: Nurglitch


The dashboard has been tweaked.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/03/26 17:08:50


Post by: PilotedChimp


What are the common titan "builds" you expect people to make in general and are you expecting corner case "combo" builds with specific win conditions to arise?


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/03/27 15:50:33


Post by: Nurglitch


@PilotedChimp

I think you're going to see the dominant strategies, the right weapons with the right number and size of buildings, come out eventually. In fact I'd count myself lucky if it did, because that means that a whole bunch of smart people are coming together in places like Dakkadakka to suss out how to win games of Titanomachina, and presumably it means that there's a fanbase that can sustain sales of the basic box and any expansions that I can put out.

In the meantime, I'm expecting to see something like players trying out all the big guns in one build, and all the close-combat weapons, and all the rapid-firing Charge 1 weapons. Everyone tries jumping behind an opponent at some point.

Specific corner-case combo-builds are going to happen in any game with enough brain-power directed at it; it's the nature of a-symmetric (games like Chess and Go are symmetric) that eventually we discover the Nash Equilibrium, the option or build that's no worse than any others and better than some.

Much of the development of the game was taking something where either nothing happened, or something happened that an opponent couldn't ameliorate somehow, and figuring out a way that it could be carried out in a satisfying way to the acting player, and the reacting player.

Take shields, for example. Titans have shields, meaning they have a Shields system and shield markers to go in their System Diagram. These shield markers go in the System Diagram so that players have to actively manage their shields, either bringing them back online when they're shot down, or moving them to anticipate or intercept incoming attacks.

However, where another player has spent the last fifteen minutes setting up the shot and making sure they have the right combo (weapon + sensors + crew) to land a palpable hit and getting that shot entirely voided by a shield sucked.

After fiddling around with various ways of resolving attacks I had on the notion that shields didn't cancel attacks, but they could cancel damage dice.

So in the game when an attack hits a square in a target's system diagram the topmost system is affected, and you compare the weapon's effect to that system's armour to see how many damage dice you roll. If Effect < Armour you roll 1D6, if Effect >= Armour you roll 2D6 and pick the highest, and so on. So a shield might entirely void a weapon with a weaker effect, while only voiding the worst damage of a weapon with a much stronger effect.

A Plasma Shotgun hitting a Shield system, Effect 4 vs Armour 2 would be 3D6 and choose the highest. Moving a shield marker into that square would mean the highest result would be cancelled out by the shield marker (and the shield marker discarded), but leave the lower 2D6 with the lowest result being 1-3 light damage. So the attacker gets to kidney-punch their target, while the target gets to try and prevent a destroyed result from taking out the Shield system in one hit.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/01 23:01:24


Post by: Nurglitch


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[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/02 05:07:59


Post by: Kid_Kyoto


Looks interesting, and I like the Romanesque robots.

I think they look a bit bottom heavy though, could the shoulders be beefed up? Not to absurd GW/Warmachines level, but so that they are a bit wider than the legs.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/02 12:38:05


Post by: Nurglitch


@Kid_Kyoto:

Great to hear from you!

Regarding the bottom-heaviness: the Titans were designed to have those narrow shoulders. In part it's because I wanted feminine robots rather than the usual hyper-masculine (broad shoulders, narrow/non-existent hips, etc) robots, but without exaggerating too much.

For the other part I wanted something very much like Gareth Edward's Godzilla (2014) design where something very big is very bottom-heavy. Bottom-heavy really does some work as a visual-trope for 'zogging gigantic.'

We're not into production yet, although I ordered some printed prototype copies last week, so it's certainly up for debate. After all, big shoulders sell a lot of successful products.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/02 16:05:40


Post by: PilotedChimp


thanks for the reply. Dont you think it will be hard for new players to decide specifically individually where to place every piece of terrain? it seems like theres alot of design and finesse that would go into that kind of a strategic decision and it isn't obvious to a new player. I for one have trouble imagining how I would use the terrain to either block shots or force my enemy down a path and whether anything I place on the map woudl do either as intended. Weapons and propulsion have a logical, movement and destruction quantifiable objective but terrain is I just feel like whatever I do with these things I'm going to get punished for them until I've played alot of games.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/02 16:56:43


Post by: Nurglitch


@PilotedChimp:

The terrain thing harkens back to when I was starting on the game, six years ago. Basically I collated all the background material I could find on GW's Titans, as this started as a re-build of GW's Adeptus Titanicus game. Pretty much the only way that Titan-vs-Titan combat (particularly duels) had any tension was in a built-up area so that Titans could hide, ambush from, and duck behind terrain. So terrain felt like it needed to be a necessary part of the game.

Along with Adeptus Titanicus, I played a lot of board games (Carcassonne, Settlers of Catan, Santorini) where once the game was done it really felt like you'd accomplished something because over the course of the game you (and your opponents) had constructed a map. It also incorporates what can be interminable and possibly biased set up into a PvP part of the game.

In incorporating terrain set-up into the game, balanced against building a robot, I planned for the game to balance bigger robots vs smaller robots by enabling the smaller robots to make up the difference in firepower/whatnot by affecting their opponents' pathing and scoring.

Play-testing that I've done suggests that players get a hang of placing terrain within the first couple of turns, after they see terrain get in the way of movement, interfere with lines of sight, and puts them in the lead for scoring. It's not any more punishing, I think, than learning that Carcassonne tiles should be placed to maximize the number of cities bordering on farms, or learning that how village placement works in Settlers of Catan.

For example, at the outset you can detect buildings in front an opponent's Titan, boxing them them in. But you're not necessarily forcing them to go around the buildings, because they can potentially destroy the buildings and score points. If you just want to block their movement then the small buildings you lay down are really easily destroyed, because all it takes it Heavy Damage to remove them, and score a point each. If you want to block their lines of sight and path of movement with a medium building then it's more difficult to destroy, but yields a lot more points (3pts each).

Which is the game, that players are betting on certain actions working as intended, and the other player(s) is(are) betting on their reactions/counter-play disrupting that.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/02 17:21:28


Post by: DP9Dave


Looking pretty nice! Looking forward to trying it out.
-Cheers


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/03 13:04:23


Post by: Nurglitch


@DP9Dave: Thanks!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/03 19:22:33


Post by: DarkTraveler777


Liking those equipment art pieces!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/04 12:39:31


Post by: Nurglitch


@DarkTraveler777:

Thanks, there's going to be ten more of those soon.

Here's a couple more:

The Claw (it cuts as it crushes as it shmushes)

The Fusion Lighter (like the plasma shotgun, but more...focused)

Finally, a trial colour image of that important system, the Arm! You can use can arm, and other limb systems, to move the Titan, extend the arc of any arm-mounted weapons and sensors, and in combo with a crew member punch anything or anyone nearby. The colour matches the portrait on the dashboard, as the card art should be reminiscent of the Titan's interface, and with one yellow Titan and one Blue the colour green is both neutral and rather pleasant to me.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/07 12:32:27


Post by: Nurglitch


Just got this back from a local printer who's printing me up the buildings for the demo/gaming video copy. In game terms it would be a 'small building' and the body section is stackable with two being a medium buildings, and three being a large building. In production the walls will be in four pieces, and push-fit, but for printing it's easier as a single piece. All buildings can block line of sight, paths of movement, and score points.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/09 15:40:02


Post by: Nurglitch


Here's some nigh-complete card art: I feel like the gems containing the stats should be the same as the blade of the Buzzsaw so that they pop.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/12 16:52:59


Post by: Nurglitch


Here's a lovely update.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/14 14:45:41


Post by: Nurglitch


And I got the prototypes!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/18 13:23:32


Post by: Nurglitch


Here's some crew members, although their cards are incomplete.

The Initiate, the newest and most enthusiastic member of the Titan's crew:

The Adherent, middle-aged and wondering if it's all worth it.

The Master, old and wise, and perhaps a little nuts.



[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/18 16:16:13


Post by: DarkTraveler777


Pretty cool! So do all three team members control a single Titan?

I like the Triple Goddess aspect of the crew members. Very maiden, mother, crone-ish.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/18 18:06:47


Post by: Nurglitch


Thanks, that's slightly un-intentional but I like the direction!

There's going to be four crew per Titan. I split them up 4 women and 4 men, but these were the first to be nigh-completed by the artist, Loic Billiau. He still needs to add the 'jewels' (effect, charge, points cost), but I'm pretty pleased with the portraits. Four of the crew get to double up on the personality cards, so hopefully a bit more of that comes through when those are complete.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/19 01:15:37


Post by: PilotedChimp


cool card art. it has a great style to it. Have you ever considered campaigns either as expansions or as something done online? maybe people would post in forums game modes or maps that players could try?


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/19 13:39:18


Post by: Nurglitch


I think it would be pretty cool to see a campaign done, but I feel like I'd need to figure out how to make something for it that actually adds value. Because otherwise players can link their own games together however they feel - I've been in a few Warhammer campaigns and even those cool hexagonal campaign tiles didn't really add much value. It's basically a series of games and not much else. I'm inclined to ladder campaigns myself as they both move toward a conclusion in a narrative fashion, and they're easier to organize than map-based ones.

Speaking of maps, one of the ways in which I think Titanomachina offers something is by letting players bring their own maps. Or rather, players bring their own terrain to complement their Titan and its Personality. And part of the game is building the map with their terrain. Terrain (placing and destroying it) is also the main way that players score in Titanomachina.

Something I've considered in a planned terrain-expansion is re-armament buildings, essentially buildings that come with a Weapon system that the Titan can swap out with an existing weapon mounted in its System Diagram. Likewise having buildings like this that function as goals might be one way of adding more value to a campaign, for example by making an optional rule that destroying that particular building (or preserving it on the board till the end of the game) can trump an opponent winning 2/3 in a three-game series or something.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/20 16:23:17


Post by: Nurglitch


Here's some more Crew members.

Another Initiate, and filled with the un-earned over-confidence of youth!

Old, and maybe even wiser (or maybe just more cynical), the Adherent gets to run sergeant on the fresh meat.

Rank hath its privileges, including growing a bushy beard. Maybe he has a Russian accent.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/23 13:24:39


Post by: Nurglitch


Speaking of the missing crew members, the cards are complete and here's the two whose prior art wasn't available. They're both Initiates.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/26 12:33:21


Post by: Nurglitch


The card art is completed. The punchboard art for the tokens is complete. The board is nigh-complete, and I'm just fiddling with the layout of the board.

Shield systems are pretty important, as they give Titans a defensive option to tank enemy fire on parts of their body (squares in their system diagram). In combo with sensors a Titan can extend those shields to protect important buildings. In combo with crew they can be over-charged to maximize their defensive power. And in reaction to enemy fire they can be shifted around the Titan's system diagram, to try to cover gaps.

Extra Armour does nothing when activated, doesn't combo, and can't be reacted with, but it beats getting your leg shot off if you get outflanked!

Speaking of legs, you can use them to walk your Titan around, but in combo with a crew you can walk and kick! In theory you can also use them to swing a weapon around, if you have a weapon mounted in the same system diagram square. And if someone manages to outflank you, a leg can be used to come about, and maybe your vulnerable Jump Jets or Plasma Capacitor won't be exposed!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/04/29 18:48:47


Post by: Nurglitch


Here's some more completed systems:

The Sensor (C) resembles a head, but it's protected by the Extra Armour (C), the vast, prow-mounted armour system, which is good because Sensors are really useful systems.

There's also Sensors (R) and (L) mounted on the sides of the Titan so that they have a 270 degrees of coverage for detecting and re-evaluating Terrain, and giving Effect bonuses to Weapons.

Then there's the Arms and Turrets, enabling those Weapons to extend their usual 90 degree arcs up to 180 and 270 respectively. In a pinch they can also be used to walk the Titan, come about in reaction to attacks, and punch anyone, Titan or Terrain, within reach (essentially a kick, but with an arm rather than all the weight and power of a leg).


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/05/01 01:40:13


Post by: Nurglitch


I'm currently waiting on a prototype game board and a couple of packs of the prototype cards. With the dice I have laying around, and some judicious printing (and gluing to bristol-board) for the dashboards and tokens, and I'll have a prototype can I can comfortably demo. Hopefully by the end of the week!

I'm going to a local gaming thing called Geekfest: Spring Offensive in Haligonia, and I'm hoping to have it ready to show off there.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/05/01 17:26:32


Post by: PilotedChimp


Have you ever considered using ramps for titans to walk to higher ground maybe on top of existing terrain. that'd make some wacky looking games


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/05/02 00:13:36


Post by: Nurglitch


It's certainly an idea. Ideally 'walkable' terrain will be part of the game as size 0 stuff where the core game is successful enough to support expansions.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/05/03 17:39:26


Post by: Nurglitch


Update:

I have some prototype Dashboards and Tokens ('punchboard') printed up. I need to manually cut out the tokens by hand and glue them to their backs. The round, green shield tokens, for example, should have red art on their backs to indicate when they've been over-charged. The tokens labelled 'light' are to indicate light damage inflicted on a system, because if the system suffers further light damage the token can be flipped to read 'heavy' to indicate heavy damage. If the system suffers heavy or destroyed damage, then the system itself is taken off the system diagram, because light+heavy equals destroyed. All the systems and crew have 'destroyed' on the reverse.

There's also the Deadline token. When a player discards a card without playing it, then the Deadline token moves along the turn track. There's eighteen squares on that track, starting at 1, and when it hits 18 the game is over.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/05/07 23:25:19


Post by: Nurglitch


The prototype cards and board came in today, and it's hard to complain that they were supposed to be in on Friday when they're right in front of me. I took these pictures right away, but I'll get some better ones taken, and I have a date with a videographer scheduled for Saturday so I can put out a game-play video!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/05/10 01:42:21


Post by: PilotedChimp


thanks for the response. I would usually think I would simply put shields on and rotate my titan based on where I want my enemy to attack from and I cant imagine why else I would put it in that quadrant of the titan or whatever. if I put them where I'm worried he'll go he stays put and shoots me anywa. is there something Im missing? is the decision more complicated but I'm not imagining the board and systems that would change that?

The game systems seem very elusive on reading. It should be fun to play around and see what works. there are a lot of different systems all intertwined. I worry about stuff like puting down structures and giving my opponent victory points but it makes it more interesting than just dropping down stuff to get in the way. Titan does have a meshlike feel where everything connects in some way. It'll be cool to see a video of how a game plays out.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/05/10 14:11:32


Post by: Nurglitch


Notably you might not always have a Shields system in hand to rotate your shields, and since they can only be moved to an adjacent square you might find a facing on your Titan undefended after only a couple of shots. Not to mention rotating a shield token means you're going to have to use a Shield system, meaning it'll have to charge before you can use it again (and you may need to activate the system to restore shield tokens lost to attacks).

Likewise rotating your Titan to take the attack on a particular facing requires activating a Limb system like an Arm, Leg, or Turret, which you may need later to walk, or kick/punch, or combo with a weapon to catch a target trying to evade fire by walking out of the weapon's arc.

The notion is that both actions and reactions require you to play the system card that lets you do those things, and that reactions aren't as efficient as actions.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/05/14 01:13:38


Post by: Nurglitch


Had the game-play video filmed on Saturday, and the edit should be done in a week or so. I grabbed some pictures with my phone camera though:


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/05/18 16:28:26


Post by: Nurglitch


I have the BoardGameGeek.com entry up here:

https://boardgamegeek.com/boardgame/252790/titanomachina

Just waiting on the game-play video to hit the KS-button!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/05/22 17:36:19


Post by: PilotedChimp


yeah cool, thats for the msg. I think perhaps I'm having trouble projecting the arithmetic of placing buildings versus being worried about taking them down. I think it'll maybe get better after I play and note some big mistakes I make. speaking of what mistakes do you find new players making very often? Is there anything you do to steer them in the right direction


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/05/22 19:40:09


Post by: Nurglitch


@PilotedChimp:

I think the biggest mistake that new players make is ignoring the turn track. Each time a player passes on their actions or reactions, or discards an additional card instead of playing it, the deadline token moves along the turn track. So the end of the game creeps up on players that don't realize you need to have the most points when the deadline marker hits 18 on the turn track.

Players have a finite amount of time to place buildings using their sensor systems, and a similarly finite amount of time to destroy enemy buildings using their weapon and/or limb systems. Since a building either scores you points, or scores an opponent points (2-4 player game), just throwing buildings down means you're hanging a lot of points out there unless you can provide a credible distraction.

Notably sensor systems can combo with weapon systems to increase their number of damage dice, turning the occasional inconvenient loss of shields into the loss of systems as the shields tokens have to be stacked pretty high to completely absorb 4D6-worth of damage dice. What does this mean? You can either hit hard with a weapon system, or place terrain on the board to potentially score.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/05/26 14:09:05


Post by: Nurglitch


Speaking of weapon systems, I wrote a blog post about weapon system traits ans their game effects: Development Blog Post on Weapon System Traits


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/06/01 19:29:23


Post by: Nurglitch


I've added a blog post about development since the production of the prototype: This is why prototypes are useful!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/06/03 19:21:44


Post by: Nurglitch


Here's the game-play video up on Youtube!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/06/06 04:32:22


Post by: PilotedChimp


thanks for the gameplay vid. the art design of the whole thing looks great and it really draws you in and makes you wonder what all these diagrams do and how they relate to one another and it really draws you into the experience!

I feel like with enough time and money it'd be good to have more indepth videos that go over individual mechanics like how actions and reactions work, and how priority is passed. I know I had to watch the netrunner videos like 5 times because I had no friends to teach me to play it. such is a degenerate's lot in life I suppose


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/06/06 15:15:28


Post by: Nurglitch


I'm currently updating Titan-specific parts of the game to match their models, Terrain and Titans. Part of updating the Titan-specific Systems to match their models is getting the cards done in yellow, blue, and pink as well as the original green. Also getting a green and a pink Titan models printed up to match. And then dashboards, tokens to go on the dashboards, and some more terrain!




[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/06/07 03:23:26


Post by: DP9Dave


Woot! it's looking really good! The art is really nice.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/06/07 18:54:47


Post by: Nurglitch


Thanks Dave! I really like how it's turning out with the new colour scheme. Speaking of how stuff is turning out, here's the new dashboards.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/06/13 18:37:56


Post by: Nurglitch


I got the final art in from the artist, updating the Titan-specific system cards, dashboards, and tokens with a specific colour: Now Yellow, Blue, and Pink as well as Green. The notion is that when you crack open your fresh new kickstarted box of fun, you know which dashboard uses the which cards, tokens, Titan, and building tops. The generic parts shared among players are Grey, so Grey Weapon system cards & tokens, Grey Crew cards & tokens, Weapon parts, building base-sections, board, deadline token, and dice.

Here's the Sensor C system. By itself it can be activated to detect up to two pieces of terrain in its 90 degree arc. When combo'd with Crew it can replace a friendly building with a different building. When combo'd with a Weapon it can add its Effect of 2 to that Weapon's Effect. When combo'd with Shields systems it can put shield tokens in a square on the board rather than just the Titan's System Diagram.



[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/06/19 12:50:35


Post by: Nurglitch


Alright, added Pink & Green! Just waiting on the prototype printing of the cards:





[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/06/19 18:11:32


Post by: PilotedChimp


Love the colors and gradient. really good to quickly visually parse.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/06/20 16:00:39


Post by: Nurglitch


Thanks! Here's a slightly better view of the token sheets:

Front:


Back:


Titanomachina: Token Sheets! Titanomachina Tokens Explained

The tokens will be done in a nice thick 2mm punchboard.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/06/21 00:41:30


Post by: DP9Dave


I think the extra crew is a good idea. Maybe some iconic building toppers like Chrysler building etc would make nice kickstarter bonuses.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/06/22 01:07:57


Post by: Nurglitch


Yeah, having four crew crawling around in the Titan is pretty fun.

Speaking of, updated terrain prototypes arrived today:


Adding in some different terrain toppers sounds like a good idea for a stretch goal.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/06/26 12:19:00


Post by: Nurglitch


I'm currently working on the rulebook (lots of diagrams) and the Kickstarter layout, and as part of that I wanted to highlight the fact that Titans in Titanomachina have modular weapons. With 3 hardpoints each, and 12 weapon options, players can customize their Titan to suit its personality (Sagacious, Gracious, Pugnacious, and Rapacious) and their strategy. Ideally, once enough cash is in hand, I'll be able to produce a 2nd edition where all the parts of the Titans are modular. In the meantime, it's all swapping weapons!






[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/07/04 15:35:14


Post by: Nurglitch


I'm currently waiting for the latest prototype of the cards to arrive in my grasping claws, and in the meantime I figured it might help if I posted an article to my blog about setting up the game. After all, part of the game is choosing your strategy, that combination of right systems, right crew, right terrain, right initiative, and right shield configuration to maximise your score when the deadline counter hits 18!

http://titanomachina.blogspot.com/2018/07/titanomachina-game-set-up.html


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/07/05 16:43:00


Post by: PilotedChimp


board looks interesting. Definitely makes you wonder what all the knobs and buttons do. just like the millenium falcon


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/07/08 03:28:41


Post by: JohnHwangDD


I had no idea that this had been under development for 6 years. That's a long time, but I get that it's not been your primary focus. I think the game really shows the effort in getting this to production.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/07/19 17:12:59


Post by: Nurglitch


Thanks John! My hope is that all the development pays off when people give the game a try.

@PilotedChimp:

I've been working on a play-through document that will hopefully give a feel for what's going on in the game:

https://tinyurl.com/y8hahpv7

Edit: Updated to the 2nd draft, now with more pictures and more explanatory text!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/07/21 19:08:06


Post by: PilotedChimp


"God Machines" huh. Yeah you may have gone too far this time. Bright new dawn indeed


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/07/23 12:00:20


Post by: Nurglitch


@PilotedChimp

Yup! From the "Deus ex machina" of classical lit.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/07/26 16:09:23


Post by: Nurglitch


My hope is that people will let me know what's not clear, what needs more explanation (rules-wise, as there's supposed to be a lot of loose threads, narratively), and so on before I pull the trigger on the KS.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/08/03 14:37:53


Post by: Nurglitch


Right, one month before the Kickstarter.


Rulebook DRAFT 8

I'm looking at:

2x Titans (Blue & Yellow)
2x Dashboards (Blue & Yellow)
6x Bulding Tops (Blue & Yellow)
12x Weapons (Grey)
20x Building Walls (Grey)
12x D6 (Grey)
1x Rulebook
52x System, Crew, & Personality cards
1x Board
1x Punchboard with:
50x System & Crew tokens
12x Shield tokens
1x Deadline token
30x Damage tokens

The other two Titans, with weapons, dashboards, cards, and tokens to match, are stretch goals!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/08/10 14:21:51


Post by: Nurglitch


Still working on my Titanomachina game, getting the Kickstarter firmed up (stuff signed for fulfillment with partners, etc) and ready for September. In the meantime, running demo games and getting excitement drummed up!

If we hit the goal it's 2 Titan models, 2 dashboards, 30 system tokens and cards, 8 crew tokens and cards, 12 weapon system tokens and cards, 4 personality cards, 12 shield tokens, 30 damage tokens, 1 Deadline token, 12 buildings (12 colour-coded tops indicating ownership, 20 body/wall sections), 12D6, 1 9x9 grided board with a turn track, and 1 twelve-page rulebook. That means two-player games out of the box, and 3-4 player games if players combine boxes.

If we hit all the stretch goals then all the stuff for 2-4 players games will be in the box! And hopefully a sticker sheet for the buildings...



[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/08/23 03:25:30


Post by: Nurglitch


Speaking of new stuff, here's the high-quality print that'll be painted up for the Kickstarter:



It's neat because it was done in translucent material and looks pretty much exactly like it looked when it was getting designed.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/08/23 06:34:39


Post by: JohnHwangDD


Question, how are you liking Shapeways for price and quality?


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/08/23 15:58:15


Post by: Nurglitch


I'd like it to be cheaper, but the quality is excellent. I'd definitely recommend them for prototypes.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/08/23 17:28:28


Post by: JohnHwangDD


Thanks! I've been looking into getting something printed, so it's good to hear that Shapeways delivers quality.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/08/25 19:46:37


Post by: Nurglitch


I'd recommend borrowing some time on a local friend's PLA deposition-style printer if you need to workshop the prototypes. It's also worth noting that different materials have different tolerances.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/08/25 21:22:26


Post by: JohnHwangDD


Thanks for the advice. I'll have to do a bit more research to see what works. Thanks again


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/08/31 21:33:49


Post by: Nurglitch



We have achieved box! The Kickstarter is on schedule for the 2nd week of September too!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/01 20:35:23


Post by: PilotedChimp


I like the box art, the 3d feel from round the corners are a nice way of cropping the image into a dense action shot that sort of unfolds. Maybe I play too many video games this seems like a weird thought. Well played sir


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/01 21:44:43


Post by: JohnHwangDD


IMO, the logo doesn't "pop" from the background. A stronger outlining effect might be helpful?


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/02 15:02:59


Post by: Nurglitch


That's a good suggestion.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/02 23:46:13


Post by: JohnHwangDD


If you look at the GW games boxes, the typography is really crisp and clear. Zero confusion as to the company or product.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/04 17:05:09


Post by: Nurglitch


@JohnHwangDD: I was just taking a peek at the GW boxes since I agree that the Titanomachina logo could 'pop' a bit more. Mostly they seem to be a light logo over a dark background, so we'll see what we can do. Thanks for pointing that out!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/04 18:22:59


Post by: JohnHwangDD


You could possibly "backlight" it, doing the inverse. The thing that I recall most is high contrast titles. White/Yellow lettering on Black/Navy.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/05 18:39:02


Post by: Nurglitch


It's a good idea. So far the graphic designer is a bit busy completing all the campaign images, but I'll show off the box again once we get that squared away.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/14 14:13:32


Post by: Nurglitch


Here's some artwork from the in-progress Kickstarter. Looks like three weeks to go:



[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/14 16:25:05


Post by: JohnHwangDD


The dork is awful. Replace him with something else, a generic icon. Or just the logo. Or nothing. I don't understand why you wouldn't use the yellow titan head fro the player board instead.

Also, not sure why you specify 1 Rulebook and 1 Gameboard, when it's just Rulebook & Gameboard.

Dice count seems high - are these the little starter dice, or larger dice? I'd prefer 6x Zombicide size dice vs 12x tiny generics. Starting with 6 small generics allows you to upgrade to customs and larger dice as SGs. Also sell additional sets.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/14 16:45:58


Post by: Nurglitch


Those are 16mm dice. Extra dice are added as part of stretch goals.

As for the dork, well, I just get such a "Well, actually..." vibe that kind of suits the enumeration of everything in the box.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/14 16:48:06


Post by: JohnHwangDD


No worries. It's just a quick reaction


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/14 17:43:35


Post by: Nurglitch


I like to think of him as a Euro-Shinji. He's also the face of the Pugnacious personality in the game, where you score extra points for smashing opposing Titans.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/14 18:46:25


Post by: JohnHwangDD


Oh, OK, but unless you introduce him during the KS, as a point of introducing pilots, people won't know that. Are pilots as important as robots? I assume not, as they're not included as miniatures nor featured on the box cover art.

From what I see peripherally, from the outside, the yellow robot is your iconic image and you should lead with that, using the blue robot for contrast.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/14 19:40:07


Post by: Nurglitch


The yellow robot is being used on a bunch of other KS pieces.

On a fluff note, the robots don't have pilots. They do have crews, whose main task is to provide maintenance, and sometimes a meatbag-eye's view of the immediate tactical situation.

Speaking of the stars of the show, someone is taking well to their new coat of paint:


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/27 13:04:12


Post by: Nurglitch


Got some updates:

Building stickers:


What you get in the box:


Making sure the stretch goals all fit in the box:




[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/27 15:13:40


Post by: DarkTraveler777


Congratulations, Nurglitch! This is really shaping up to look like a fun game. Following your progress and then seeing the fruits of your labors is exciting.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/27 17:38:21


Post by: JohnHwangDD


The orange on black cards look great!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/27 18:59:17


Post by: Mysterio


 DarkTraveler777 wrote:
Congratulations, Nurglitch! This is really shaping up to look like a fun game. Following your progress and then seeing the fruits of your labors is exciting.


Agreed!

Hard to believe how far our lil' Nurglitch has come, through all these years...

Wishing him much success with his campaign!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/28 16:51:06


Post by: Nurglitch


Thanks guys!

Speaking of new stuff, I have a company logo.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/28 19:50:48


Post by: JohnHwangDD


Nice, but no color in the logo? Straight B&W?


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/28 19:59:47


Post by: War Drone


Really like the building stickers. Pics of them applied?

The game as such isn't my thing ... I'm not into this particular aesthetic ... but it's obviously a passion project for you and I think it's incredibly cool that you're realising it! Seriously, congratulations.



[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/28 21:31:31


Post by: Nurglitch


 JohnHwangDD wrote:
Nice, but no color in the logo? Straight B&W?

Yup. When I start turning a profit its possibly something to revisit. I'd rather put the resources to the game first.


Automatically Appended Next Post:
 War Drone wrote:
Really like the building stickers. Pics of them applied?

The game as such isn't my thing ... I'm not into this particular aesthetic ... but it's obviously a passion project for you and I think it's incredibly cool that you're realising it! Seriously, congratulations.

Thanks! I think getting some stickers printed and applied to the prototype is the next order of business.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/28 21:34:48


Post by: JohnHwangDD


Thanks for clarifying. I assume it would be orange and green if/when you ever colorize it?


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/28 22:14:25


Post by: Nurglitch


 JohnHwangDD wrote:
Thanks for clarifying. I assume it would be orange and green if/when you ever colorize it?
I'd be more partial for pink/purple for the company logo.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/09/28 22:41:27


Post by: JohnHwangDD


I can see that, and think it would work well


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/10/11 15:45:45


Post by: Nurglitch


@JohnHwangDD

Good suggestion with the highlight!



[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/10/11 16:28:48


Post by: JohnHwangDD


Oh, that is much better, much clearer!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/10/11 18:01:45


Post by: Nurglitch


Feedback is both useful and appreciated!

The video is a place-holder, and you'll need to use a login, but here's a preview of the KS: Link


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/10/24 18:11:45


Post by: Nurglitch


Here's the nigh-complete video. Any nitpicks that might improve it?




[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/10/25 12:47:09


Post by: DP9Dave


I like the 90's vibe of the colours and style in the video. The Swappability of the weapons harkens back ot the beetleback warlords of old Epic battles but better done.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/10/25 19:12:45


Post by: PilotedChimp


Nice trailer. Exactly what I predict the future will look like.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/10/26 00:40:49


Post by: Nurglitch


Thanks! I'm super-jazzed about it!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/10/26 01:58:39


Post by: insaniak


The film chop/jump effect is possible a little overused in there... It was giving me a headache by the end of the video.

Otherwise, very cool retro vibe.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/10/26 19:24:10


Post by: Nurglitch


Thanks insaniak!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/10/27 22:17:05


Post by: RiTides


I loved the development here, but I think the sculpts are going to hold it back. Is there any chance of taking another pass on them to add detail?



[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/10/27 22:21:59


Post by: ph34r


Way way way way way too much of that jumping / error effect in the trailer.

I wish you only the best of luck with this project. In my opinion the sculpts need 2 to 10 times as much detail as they currently have.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/10/27 22:59:43


Post by: Nurglitch


 RiTides wrote:
I loved the development here, but I think the sculpts are going to hold it back. Is there any chance of taking another pass on them to add detail?

I'd love to have the details on the model match all the little details that the 2D artist put on the cards.

At this stage I'm aiming for more of a board-game experience rather than trying to compete with model-oriented games like Adeptus Titanicus, Monsterpocalypse, and GKR: Heavy Hitters. I can't match the big producers for funding so hopefully people will like the product enough to help me kickstart a business developing and expanding it (new Titans, new systems, new buildings, more detailed kits, etc).

Ideally if the Kickstarter is successful I want to produce a premium Titan kit with all the original modularity and detail in place.


Automatically Appended Next Post:
 ph34r wrote:
Way way way way way too much of that jumping / error effect in the trailer.

I wish you only the best of luck with this project. In my opinion the sculpts need 2 to 10 times as much detail as they currently have.

Yeah, that seems to be the consensus that the frizz is dialed up way too high. Hopefully we'll get to that ideal level of detail in the KS. I like the uncluttered look, but as I said above I love the additional details on the cards, and getting that in plastic would be great!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/10/29 13:21:19


Post by: Nurglitch


Speaking of content, here's a crew enjoying not being on fire:


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/03 16:18:29


Post by: PilotedChimp


Nice looking art. I'll try to pledge. Hope it works out.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/05 18:23:34


Post by: Nurglitch


Thanks John! You know, if 28,000 people threw in buck, the KS would fund and I'd be able to sell 1,000 copies of Titanomachina!

Note: I started a thread strictly for the KS (here) but everyone probably has this one bookmarked, so I'll carry on here.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/05 19:53:56


Post by: OrlandotheTechnicoloured


I'll show support too, good luck


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/05 20:33:31


Post by: Nurglitch


Thanks! "Every little bit helps," remarked the Titan as she hammered another building into rubble!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/05 21:48:25


Post by: JohnHwangDD


"The Bright Dawn of the Far Future!"

Is that actually the tag line for the game?

Hm. Somehow, the feel I had been getting was more "Rusty Sunset of the Coming Age".

TBDotFF has more of a neo-AElf resurgence wiping everything else in the 40k universe, terraforming everything as it goes... a pseudo-Utopia


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/06 15:42:33


Post by: Nurglitch


It's a bit sarcastic, I agree.

So the background I've worked out so far is that Humanity, and its custodial Titans, physically escaped from Gaia umpteen years ago, and went into space. Mentally, Humanity went into the comfortable virtual reality of Elysium where some of them were culturally exhausted by it and eventually wanted to return to Gaia and live 'real' lives.

The Titans agreed, and returned settlers to Gaia where they helped Humanity re-settle. This is the bright new dawn, a new era for Humanity to build a utopia. The trouble being that with the Titans' control was loosened, and the long ages of caring for Humanity had perhaps loosened the Titan's own grip on sanity.

Regarding Humanity as a combination livestock/pets, the Titans found themselves pruning the new cities that spread across the face of Gaia, or at least those belonging to other Titans that didn't properly respect municipal borders. The natural disorder and entropy of free-range Humanity had brought its guardian Titans into conflict.

In this case, the 'bright new dawn' refers both to the Utopian ideals of Humanity, and many of the Titans' preference for nuclear weaponry.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/06 17:32:48


Post by: JohnHwangDD


Ah, thanks for the explanation


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/07 15:23:59


Post by: Nurglitch


You're welcome! Warhammer 40k was very much part of my inspiration when I started the project, including making sure that I had every piece of Titan lore available from GW. Things rather diverged in development though, and probably for the best considering GW re-released Adeptus Titanicus!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/07 20:37:17


Post by: JohnHwangDD


Yeah, this is definitely NOT Epic / AT. To me, it has a lot more in common with WETA's Heavy Hitters boardgame or MonPoc.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/08 14:41:02


Post by: Nurglitch


Yup, I'm aiming for something a little less grimdark, and as a product it's much more a board game than a war game. It's not a premium product like GKR (who can match GW or Weta for production and art direction?), but something a little more mass-market.

Of course, you can paint your models. Here's a high quality print from Shapeways a friend airbrushed for me:





[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/08 15:54:29


Post by: JohnHwangDD


Hm. That's a nice paint job, but it looks like a 40k model where I've been seeing bright colors


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/08 16:53:16


Post by: Nurglitch


Yeah, originally I wanted a paint-job reminiscent of Okoye in Black Panther, but the painter's schedule was kind of crunched. It goes well with the darker Titan in the background of the box cover, I think though.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/08 18:23:22


Post by: JohnHwangDD


Ah... I'm a little surprised you didn't commission it as a yellow one to match the headliner. But now that you mention the BP link, I can see the influence.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/09 13:25:49


Post by: Nurglitch


Here's some rough footage of a demo-game I filmed, which I should cut into something more watchable:




[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/10 15:12:09


Post by: Nurglitch


A friend of mine let me play with his light-box before wiping out my Tyranids with his Custodes:




[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/10 16:18:31


Post by: BobtheInquisitor


 Nurglitch wrote:
It's a bit sarcastic, I agree.

So the background I've worked out so far is that Humanity, and its custodial Titans, physically escaped from Gaia umpteen years ago, and went into space. Mentally, Humanity went into the comfortable virtual reality of Elysium where some of them were culturally exhausted by it and eventually wanted to return to Gaia and live 'real' lives.

The Titans agreed, and returned settlers to Gaia where they helped Humanity re-settle. This is the bright new dawn, a new era for Humanity to build a utopia. The trouble being that with the Titans' control was loosened, and the long ages of caring for Humanity had perhaps loosened the Titan's own grip on sanity.

Regarding Humanity as a combination livestock/pets, the Titans found themselves pruning the new cities that spread across the face of Gaia, or at least those belonging to other Titans that didn't properly respect municipal borders. The natural disorder and entropy of free-range Humanity had brought its guardian Titans into conflict.

In this case, the 'bright new dawn' refers both to the Utopian ideals of Humanity, and many of the Titans' preference for nuclear weaponry.


I love this background. I can't help picturing a mix of The Culture and Primal Rage.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/10 20:55:00


Post by: Nurglitch


I like to think of the Titans as being voiced by Ellen McLain.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/14 14:43:46


Post by: Nurglitch


The Kickstarter is still going, although not on target to make the MVP goal of $28,000.

Right now it's looking like I should pull the plug soon and come back in the spring with a collection of reviews, and 'how-to-play' videos. I've received a considerable amount of feedback, and that content is a common theme.

It looks like my job now is to produce some review copies to send to various reviewers, and to get back to the videographer who produced an earlier version of the 'how-to-play' video for round 2.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/14 17:37:15


Post by: JohnHwangDD


If you're going to produce stuff, consider to have the titan repainted in yellow, to match the box art?


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2018/11/14 17:56:34


Post by: Nurglitch


That's definitely on the list of things I need to do. The MS Photo filter is nice, but I suspect a fancier, yellower paint-job is required.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2019/03/12 13:12:07


Post by: Nurglitch


Okay, so the plan is to run the new Kickstarter on April 9th, 2019.


Automatically Appended Next Post:
Also, the first review is in:
https://gamingwithsidekicks.com/2019/03/12/game-preview-titano-machina/


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2019/03/14 12:16:36


Post by: Nurglitch


I've whipped up a Print'n'Play document for people that would like to try the game.

You can find it here: http://titanomachina.blogspot.com/2019/03/titanomachina-printnplay.html


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2019/03/14 22:44:19


Post by: DP9Dave


Cool! Looking forward to it!


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2019/03/16 16:31:02


Post by: PilotedChimp


Sounds good, thanks for the print n play


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2019/03/17 22:18:40


Post by: Nurglitch


You're welcome, Chimp! My hope is that the more people try it, the more will like it. The next step, I think, is to sharpen up the Titans.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2019/03/20 13:26:36


Post by: Nurglitch


I'm also working on gussying-up the Titans:

https://www.shapeways.com/product/AXH97AEYW/titan-2-comp

What do you think?


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2019/03/20 17:58:24


Post by: JohnHwangDD


 Nurglitch wrote:
I'm also working on gussying-up the Titans:

https://www.shapeways.com/product/AXH97AEYW/titan-2-comp

What do you think?


I think the eye line should be consistent across all head designs.


[Kickstarter] TITANOMACHINA is April 9th (First Review is p.6) @ 2019/03/20 18:12:57


Post by: Nurglitch


I'd agree. I think that might have been an artefact of the concept sketches provided to the artist. It's in progress so I'm mooting it to try and hit that sweet-spot that's missing from when I had the original model made to my particular tastes.