Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Why no new humans? @ 2018/05/17 08:11:56


Post by: Tiberius501


I've been sort of sitting around for a new human faction to surface and watching all these outrageous factions come out with beautiful models. While I think they're awesome and I'm glad people have a lot of unique variety, I'm still finding myself itching for good old humble humans. I'd get free people's but they feel so out of place in amongst all the cool new stuff. Where's the cool spartan style peeps or Tyreon's aelfs from the realm of heaven?!

Perhaps the barbarians coming soon could be what I'm looking for.

Anyway, that's my pointless post


Why no new humans? @ 2018/05/17 08:45:12


Post by: CthuluIsSpy


Not been released yet, sadly.
Though they might be coming soon; in one of the more recent pieces of art there's what appears to be a human soldier fighting marauders. Its hard to make out as he's more in the background, but he's there.

I hope they keep a bit of the 16th century Holy Roman Empire look. I liked the Empire's aesthetic.


Why no new humans? @ 2018/05/17 09:49:07


Post by: Mr Morden


There is plenty of them in the fluff - but likely GW were wary of making models that either they already do or that someone else does which covers an awful lot of historical style figs.

So instead they have focussed on very unique ranges with the hope that people will buy them as no real alternative. Make sense.

However hopefully they will do something with the many very cool human units that are mentioned in the stories. - from Knightly orders serving Alarielle.


Why no new humans? @ 2018/05/17 14:50:00


Post by: FrozenDwarf


my take is they simply dont fit in AoS.

by the resent new tomes, it is very clear that GW want pure fantasy armys whos inspiration and design idea can only come from heavy use of exotic mushrooms.
traditional fantasy humans, dwarfs and elfs is something you wont see in aos, apart from the leftovers that once was the fantasy game.


Why no new humans? @ 2018/05/17 14:58:32


Post by: auticus


They have had no way to fit them in yet. Humans are easily IP-ganked by 3rd party companies.

I have no doubt they'll show up.

One day.

They mostly come out at night.

Mostly.


Why no new humans? @ 2018/05/17 15:04:39


Post by: Mr Morden


 FrozenDwarf wrote:
my take is they simply dont fit in AoS.

by the resent new tomes, it is very clear that GW want pure fantasy armys whos inspiration and design idea can only come from heavy use of exotic mushrooms.
traditional fantasy humans, dwarfs and elfs is something you wont see in aos, apart from the leftovers that once was the fantasy game.


They are already in much of the linked fiction.


Why no new humans? @ 2018/05/17 15:06:46


Post by: Stux


I can't see them doing new releases for a humble free people type faction, for the reasons others stated. I'm sure they'll get something sooner rather than later, but I would expect something as bizarre in aesthetic as the Overlords or Idoneth. I have no idea exactly what though!


Why no new humans? @ 2018/05/17 15:26:37


Post by: Kroem


I think they will do them eventually as well. They haven't been afraid of keeping Skellies and Zombies in AoS and they are pretty generic!

I think the Empire range is just so flexible and cool that they are in no rush to replace the kits.


Why no new humans? @ 2018/05/17 15:28:12


Post by: Mr Morden


Some Realm themed people would be cool.


Why no new humans? @ 2018/05/18 02:39:30


Post by: Tiberius501


Yeah I wouldn't mind if they suited the wacky unique styles, some Greek inspired dudes would be just as cool. I just want some new humans haha


Why no new humans? @ 2018/05/18 05:11:03


Post by: Tibs Ironblood


A flagellant themed army would be pretty cool I think. You know how they took the slayers and grew that concept into Fyreslayers? Do that with Flagellants and you have a pretty unique army.


Why no new humans? @ 2018/05/18 09:16:17


Post by: MalfunctBot


Yeah if they were to introduce new humans I'd imagine it'd be through updating Devoted of Sigmar like they did Daughters of Khaine. Free Peoples I feel are both a little too generic for what GW wants to do with its armies, and already have enough of a base where they don't necessarily NEED to do anything for them. Devoted already have s good base to expand upon and I think they could go pretty wild with the faction.


Why no new humans? @ 2018/05/18 09:34:09


Post by: GuardStrider


On Malign Portents stuff, I've seen a couple of Freeguild stories where they mentioned "cog forts", perhaps a hint for a future Freeguild/Ironweld unit?


Why no new humans? @ 2018/05/18 09:38:53


Post by: Mr Morden


 GuardStrider wrote:
On Malign Portents stuff, I've seen a couple of Freeguild stories where they mentioned "cog forts", perhaps a hint for a future Freeguild/Ironweld unit?


They would be cool but they are huge having batteries of cannons - they might do a mini one though or just make it small like they did with the Overlords ships.


Why no new humans? @ 2018/05/18 09:54:19


Post by: Tiberius501


 Mr Morden wrote:
 GuardStrider wrote:
On Malign Portents stuff, I've seen a couple of Freeguild stories where they mentioned "cog forts", perhaps a hint for a future Freeguild/Ironweld unit?


They would be cool but they are huge having batteries of cannons - they might do a mini one though or just make it small like they did with the Overlords ships.


Could also be hinting towards what sort of tech a new free peeps faction could have. Possibly too close to the Overlords though


Why no new humans? @ 2018/05/18 10:09:21


Post by: CthuluIsSpy


 Tiberius501 wrote:
 Mr Morden wrote:
 GuardStrider wrote:
On Malign Portents stuff, I've seen a couple of Freeguild stories where they mentioned "cog forts", perhaps a hint for a future Freeguild/Ironweld unit?


They would be cool but they are huge having batteries of cannons - they might do a mini one though or just make it small like they did with the Overlords ships.


Could also be hinting towards what sort of tech a new free peeps faction could have. Possibly too close to the Overlords though


If it worked in WHFB it can work in AoS. They just have to give the humans worse fire arms than the dwarfs


Why no new humans? @ 2018/05/18 10:25:57


Post by: Mr Morden


 Tiberius501 wrote:
 Mr Morden wrote:
 GuardStrider wrote:
On Malign Portents stuff, I've seen a couple of Freeguild stories where they mentioned "cog forts", perhaps a hint for a future Freeguild/Ironweld unit?


They would be cool but they are huge having batteries of cannons - they might do a mini one though or just make it small like they did with the Overlords ships.


Could also be hinting towards what sort of tech a new free peeps faction could have. Possibly too close to the Overlords though


Its Ironwelds so plenty of dwarves involved in the building and firing and the canons also use special ammo like fire diamonds which both ignite and explode as shrapnel.

You could def do a whole new swathe of stuff in the same was as Daughters of Khaine and Deepkin are very different.


Why no new humans? @ 2018/05/18 11:59:51


Post by: Tiberius501


Well this is an exciting theory and I could totally get behind it. The idea of steam tanks and artillery and cool infantry; could be the guardsman army I've been waiting for in 40k, let alone Sigmar haha.

This could even keep similar aspects of their Holy Roman Empire aesthetics, even if it's just hints with feathers and breast plates or something.

A man can hope, anyway. Cool idea


Why no new humans? @ 2018/05/18 14:08:25


Post by: Galef


Human factions are boring and overdone? That's my take.


Why no new humans? @ 2018/05/18 14:44:10


Post by: jreilly89


 Galef wrote:
Human factions are boring and overdone? That's my take.


Please point me to actual humans in WHFB or AoS. The few I remember were the Empire or Brittonia. In AoS, we have the Free Peoples and the Wanderers (pretty underrepresented from what I've seen) or crazy super humans like the Bloodbound, Chaos Warriors, Stormcast, etc. Doesn't seem like there's been too many actual human factions.


Why no new humans? @ 2018/05/18 14:55:14


Post by: pm713


The only humans in AOS are Ironweld humans and Free Peoples. Neither of which do much really.


Why no new humans? @ 2018/05/18 14:55:45


Post by: CthuluIsSpy


 jreilly89 wrote:
 Galef wrote:
Human factions are boring and overdone? That's my take.


Please point me to actual humans in WHFB or AoS. The few I remember were the Empire or Brittonia. In AoS, we have the Free Peoples and the Wanderers (pretty underrepresented from what I've seen) or crazy super humans like the Bloodbound, Chaos Warriors, Stormcast, etc. Doesn't seem like there's been too many actual human factions.


WHFB also had Kislev (who did have rules) and marauders.


Why no new humans? @ 2018/05/18 14:59:11


Post by: auticus


Empire, Bretonnia, Kislev, Tilean Dogs of War, Estalia Dogs of War, the Norse Marauders were all in whfb.


Why no new humans? @ 2018/05/18 15:07:24


Post by: dosiere


Well, I don’t think “regular” humans fit the rules very well either. I think the game plays better with a smaller number of miniatures, and hordes of humans with sticks/Spears/swords running around is not very fun. A big part of what eventually put me off when the game first came out was using my Empire infantry models in my games.

Managing hundreds of models on the table is not very enjoyable for either side. Between movement and piling in it’s just not cool. My other two big fantasy collections are skaven and orcs n gobbos... so our games just dragged on unmercifully for hours.

I shelved all my state troops and use almost entirely Knights, DGKs, and a smattering of artillery and characters now. I don’t think I’d consider any list with more than about 40 models.


Why no new humans? @ 2018/05/18 15:20:07


Post by: auticus


Common complaint. And unfortunate as what drew me into the game was the spectacle of actual armies clashing on the table.



Why no new humans? @ 2018/05/18 15:22:48


Post by: pm713


Moving the models in my army makes me miss movement trays.


Why no new humans? @ 2018/05/18 15:24:09


Post by: CthuluIsSpy


Do you even have to use the models in lose formation?
Like, if I were to rank them up and move them as a block, would I be at a disadvantage?


Why no new humans? @ 2018/05/18 15:25:51


Post by: Mr Morden


pm713 wrote:
The only humans in AOS are Ironweld humans and Free Peoples. Neither of which do much really.


They do in the novels


Why no new humans? @ 2018/05/18 15:27:47


Post by: GuardStrider


I am the opposite, playing as regular humans (faith, steel and gunpowder) in a setting where everything is ridiculous op made me start a Free Peope's army as my first dedicated AoS army (the Imperial Guard logic) even if I have to move dozens and dozens of models (before I have been playing with my old High Elf stuff as generic order and then Tempest's eye)

Although I confess I do use a lot of artillery and that's a huge points sink


Why no new humans? @ 2018/05/18 15:29:00


Post by: pm713


 Mr Morden wrote:
pm713 wrote:
The only humans in AOS are Ironweld humans and Free Peoples. Neither of which do much really.


They do in the novels

That's because the lore in AOS is nonsensical and awful. I write better and I'm not even that good at writing.


Why no new humans? @ 2018/05/18 15:42:15


Post by: Mr Morden


pm713 wrote:
 Mr Morden wrote:
pm713 wrote:
The only humans in AOS are Ironweld humans and Free Peoples. Neither of which do much really.


They do in the novels

That's because the lore in AOS is nonsensical and awful. I write better and I'm not even that good at writing.


Have you read Spear of Shadows or other novels - I found them enjoyable and full of interesting characters but each to their own

http://whfb.lexicanum.com/wiki/Spear_of_Shadows_(novel)



Why no new humans? @ 2018/05/18 15:47:49


Post by: pm713


 Mr Morden wrote:
pm713 wrote:
 Mr Morden wrote:
pm713 wrote:
The only humans in AOS are Ironweld humans and Free Peoples. Neither of which do much really.


They do in the novels

That's because the lore in AOS is nonsensical and awful. I write better and I'm not even that good at writing.


Have you read Spear of Shadows or other novels - I found them enjoyable and full of interesting characters but each to their own

http://whfb.lexicanum.com/wiki/Spear_of_Shadows_(novel)


Does it explain why Sigmars so stupid?

I've read some stuff but not that. At this point I've given up on sigmar lore. I'd rather spend money on books I'll enjoy and want to reread than GW's writing.


Why no new humans? @ 2018/05/18 16:02:53


Post by: Mr Morden


pm713 wrote:
 Mr Morden wrote:
pm713 wrote:
 Mr Morden wrote:
pm713 wrote:
The only humans in AOS are Ironweld humans and Free Peoples. Neither of which do much really.


They do in the novels

That's because the lore in AOS is nonsensical and awful. I write better and I'm not even that good at writing.


Have you read Spear of Shadows or other novels - I found them enjoyable and full of interesting characters but each to their own

http://whfb.lexicanum.com/wiki/Spear_of_Shadows_(novel)


Does it explain why Sigmars so stupid?

I've read some stuff but not that. At this point I've given up on sigmar lore. I'd rather spend money on books I'll enjoy and want to reread than GW's writing.


er ok then.....


Why no new humans? @ 2018/05/18 16:35:23


Post by: Sal4m4nd3r


 auticus wrote:
They have had no way to fit them in yet. Humans are easily IP-ganked by 3rd party companies.

I have no doubt they'll show up.

One day.

They mostly come out at night.

Mostly.


https://i.imgur.com/XS5LK.gif

Arent regular humans in the game in the form of Slaves to Darkness? They whorship the dark god's sure but they are humans nonetheless. Unless you meant humans on the side of "good" or order.. then yeah. Maybe in the future.. but I see GW probably paying destruction some attention and also I would put money on Slaanesh coming out in Jan.


Why no new humans? @ 2018/05/18 16:45:52


Post by: dosiere


 CthuluIsSpy wrote:
Do you even have to use the models in lose formation?
Like, if I were to rank them up and move them as a block, would I be at a disadvantage?


We tried that. We’d deploy on our movement trays, and then take them off when we needed to.

It probably takes longer to remove the models from the trays than you save by deploying them.

At one point we were just leaving them on their trays and kind of fudging/educated guessing piling in and attacks and stuff.

At that point I decided I either might as well play an actual ranked fantasy game or adapt and use different armies. So I did both! Yay me. We use KoW for the big stuff, and intentionally steer towards more “elite”units in AoS with a dramatically reduced model count.

Keep in mind you can technically keep them on their trays, but you won’t be able to pile in. The position of every model matters for some reason, so I guess yeah you’d be limiting your number of attacks and getting surrounded.

On a slightly related note, I’ve found the way Star Wars Legion uses the unit leader to measure movement to be a good system. There you just measure things with the leader, and then the troops just move to anywhere within a certain distance of the leader. You don’t have to worry about measuring with every single model every dang time you do anything. I think it would make it easier to handle the enormous units we sometimes see in AoS and 40k. There really needs to be a faster system for movement, combat, and shooting than there is now.


Why no new humans? @ 2018/05/18 17:26:26


Post by: Davor


pm713 wrote:The only humans in AOS are Ironweld humans and Free Peoples. Neither of which do much really.


Game wise or lore wise? The way I see it, is humans are cockroaches, they are everywhere, but are so week they get squashed easily. If you don't workship Sigmar then you worship Chaos. I haven't seen anything in the fluff that says there are humans that worship neither and go on with their lives.

As much as I hate to say this, since Age of Sigmar is not a real fantasy game, we might as well as Steam Punk to the game now so "weak" humans can start using machanery in the game and start having tank type or mech weapons for them to survive agaisnt Sigmar if they don't believe in him and everyone else. Other wise how can you add in regular humans into this game now?

Magician guild? I guess but very low model count. Knights? How can they be strong enough? After all we have Stormcasts now who are the epotine of a fighter. So does this mean Knights are like the Imperial Guard? I guess. Weak army but with lots of minis. Seems boring though. Not sure if we have an answer that is not Steam Punk.


Why no new humans? @ 2018/05/18 17:48:38


Post by: jreilly89


 Sal4m4nd3r wrote:
 auticus wrote:
They have had no way to fit them in yet. Humans are easily IP-ganked by 3rd party companies.

I have no doubt they'll show up.

One day.

They mostly come out at night.

Mostly.


https://i.imgur.com/XS5LK.gif

Arent regular humans in the game in the form of Slaves to Darkness? They whorship the dark god's sure but they are humans nonetheless. Unless you meant humans on the side of "good" or order.. then yeah. Maybe in the future.. but I see GW probably paying destruction some attention and also I would put money on Slaanesh coming out in Jan.


Tough to say. Marauders and Chaos Warriors are definitely described as tainted humans, in my eyes a bit more in line with super humans.

From the Marauders GW page: Natural born fighters, swollen by the corrupting taint of Chaos, the Chaos Marauders are a terrifying sight to behold on the battlefield. Charging toward the enemy in great numbers, their faces twisted into snarling parodies of humanity, they fall upon their prey and tear it apart with axe, blade and flail - their sheer number and grisly determination have propelled the Slaves to Darkness to blight every mortal realm save Azyr.


Why no new humans? @ 2018/05/18 18:42:28


Post by: Nova_Impero


Davor wrote:
pm713 wrote:The only humans in AOS are Ironweld humans and Free Peoples. Neither of which do much really.


Game wise or lore wise? The way I see it, is humans are cockroaches, they are everywhere, but are so week they get squashed easily. If you don't workship Sigmar then you worship Chaos. I haven't seen anything in the fluff that says there are humans that worship neither and go on with their lives.

As much as I hate to say this, since Age of Sigmar is not a real fantasy game, we might as well as Steam Punk to the game now so "weak" humans can start using machanery in the game and start having tank type or mech weapons for them to survive agaisnt Sigmar if they don't believe in him and everyone else. Other wise how can you add in regular humans into this game now?

Magician guild? I guess but very low model count. Knights? How can they be strong enough? After all we have Stormcasts now who are the epotine of a fighter. So does this mean Knights are like the Imperial Guard? I guess. Weak army but with lots of minis. Seems boring though. Not sure if we have an answer that is not Steam Punk.

I think there are humans that worship Nagash.There is also the monk who was seen in the Malign Portents trailer too who seemed to worship none of the gods.


Why no new humans? @ 2018/05/18 19:53:41


Post by: xking


pm713 wrote:
 Mr Morden wrote:
pm713 wrote:
The only humans in AOS are Ironweld humans and Free Peoples. Neither of which do much really.


They do in the novels

That's because the lore in AOS is nonsensical and awful. I write better and I'm not even that good at writing.


I don't think you know anything about the lore. or read any of the novels.


Why no new humans? @ 2018/05/18 19:54:26


Post by: Davor


I am making my human army now. Not sure how I can use it game wise.


Why no new humans? @ 2018/05/18 19:54:41


Post by: pm713


xking wrote:
pm713 wrote:
 Mr Morden wrote:
pm713 wrote:
The only humans in AOS are Ironweld humans and Free Peoples. Neither of which do much really.


They do in the novels

That's because the lore in AOS is nonsensical and awful. I write better and I'm not even that good at writing.


I don't think you know anything about the lore. or read any of the novels.

You can think whatever you like. It won't make the writing any better.


Why no new humans? @ 2018/05/18 20:01:28


Post by: xking


pm713 wrote:
xking wrote:
pm713 wrote:
 Mr Morden wrote:
pm713 wrote:
The only humans in AOS are Ironweld humans and Free Peoples. Neither of which do much really.


They do in the novels

That's because the lore in AOS is nonsensical and awful. I write better and I'm not even that good at writing.


I don't think you know anything about the lore. or read any of the novels.

You can think whatever you like. It won't make the writing any better.


It's not about what I think. You have said you not read much, you are speaking out of ignorance. It makes your opinion on the lore irrelevant.


Why no new humans? @ 2018/05/18 20:04:27


Post by: CthuluIsSpy


Davor wrote:
pm713 wrote:The only humans in AOS are Ironweld humans and Free Peoples. Neither of which do much really.




Magician guild? I guess but very low model count. Knights? How can they be strong enough? After all we have Stormcasts now who are the epotine of a fighter. So does this mean Knights are like the Imperial Guard? I guess. Weak army but with lots of minis. Seems boring though. Not sure if we have an answer that is not Steam Punk.


Its almost as if they need to use a glowing green rock that rat people once used to power their weapons...

Who said it has to be steampunk? Magitech is just as possible.
Apparently they seem to hold their own in those short stories too. Turns out most monsters really don't like being shot in the face with a cannon.

I think if they do release humans, they should give them a rule where if they fight in a close order formation they get some sort of bonus, to represent the fact that humans actually have to rely on training and tactics to win, rather than "hurr, charge forward and smash with magic!"


Why no new humans? @ 2018/05/18 20:09:18


Post by: pm713


xking wrote:
pm713 wrote:
xking wrote:
pm713 wrote:
 Mr Morden wrote:
pm713 wrote:
The only humans in AOS are Ironweld humans and Free Peoples. Neither of which do much really.


They do in the novels

That's because the lore in AOS is nonsensical and awful. I write better and I'm not even that good at writing.


I don't think you know anything about the lore. or read any of the novels.

You can think whatever you like. It won't make the writing any better.


It's not about what I think. You have said you not read much, you are speaking out of ignorance. It makes your opinion on the lore irrelevant.

Excuse me? I stopped reading it because I found it bad therefore my opinion is invalid?


Why no new humans? @ 2018/05/18 20:17:50


Post by: xking


pm713 wrote:
xking wrote:
pm713 wrote:
xking wrote:
pm713 wrote:
 Mr Morden wrote:
pm713 wrote:
The only humans in AOS are Ironweld humans and Free Peoples. Neither of which do much really.


They do in the novels

That's because the lore in AOS is nonsensical and awful. I write better and I'm not even that good at writing.


I don't think you know anything about the lore. or read any of the novels.

You can think whatever you like. It won't make the writing any better.


It's not about what I think. You have said you not read much, you are speaking out of ignorance. It makes your opinion on the lore irrelevant.

Excuse me? I stopped reading it because I found it bad therefore my opinion is invalid?


Yes, It would be like if I read one warhammer 40k story that I did not like and decided all of 40k lore and novels are garbage. What stories did you read and What specifically did you not like in the story?


Why no new humans? @ 2018/05/18 20:28:33


Post by: pm713


That is absolutely ridiculous. It's completely irrational to say that because someone hasn't read all the material you'll just ignore their opinion.


Why no new humans? @ 2018/05/18 20:36:01


Post by: xking


pm713 wrote:
That is absolutely ridiculous. It's completely irrational to say that because someone hasn't read all the material you'll just ignore their opinion.


What stories did you read and What specifically did you not like in the story?


Why no new humans? @ 2018/05/19 07:54:03


Post by: Zontarz


I'm hoping new humans will arise in the following 2019 year, I jumped into 40k because I could sympathise with the Guardsmen and I enjoyed the idea of human endurance against all odds, I picked up Kharadrons, but I'll certainly pick these up on the double if they ever come out.
I think someone spotted within one of the new arts that there seems to be a few free people fighting alongside Stormcast in this picture.

The image in question



A bigger closeup


You can see they are clearly fighting the Darkoath/Chaos horde in the picture.


Personally I already like the feel of these guys, giving me some gladiator-esque vibes and at this point I'm tired of looking at the old freeguild models. With the high fantasy they can explore some deeper themes, I mean we have Sea-Elves, Fire-Dawri, Sky-Dawri, Tree people, Star Lizards. It would pair well with the Greek theme the Idoneth give off, especially with those hoplite helmets on the eel rider. While we are at it, lets update the Marauder line, the Darkoath Warqueen is a fantastic model and if they came out with a range I could very well see myself dipping into Chaos for the first time as well.


Why no new humans? @ 2018/05/19 07:57:55


Post by: CthuluIsSpy


Helmets look more conquistador to me, but I can see where you're getting gladiator.


Why no new humans? @ 2018/05/19 08:12:27


Post by: Crimson


I really hope they keep some of the renaissance flair. As fantasy humans go, that is pretty unique. Maybe more Italian/Spanish renaissance style than German though.

The snippets we've heard of Free People seem to indicate that they have some crazy fantasy tech. I'm particularly intrigued by the Cog-forts. I think renaissance humans with all sort of Leonardo-dialed-to-eleven tech would be cool.

Another angle that could be simultaneously explored are the survivors. Those people who remained in the Realms when rest fled to the Azyrheim. They would be post-apocalyptic fantasy humans, perhaps with strong connection to the magics of their home Realm. Beasmasters of Ghur, Fireshamans of Aqshy, etc.

But I really, really want to see some proper order humans. I've grown to like the surreal high fantasy of AOS, but I still want some baseline humans, otherwise all that weirdness kinda just loses some of its impact.


Why no new humans? @ 2018/05/19 08:56:46


Post by: CthuluIsSpy


I do too. I really liked the 16th century German HRE aesthetic that the Empire had.
If they went for an exaggerated 16th century Italian Renaissance look that would be a faithful reinterpretation of the Empire. Same century, different area. Except with weird Da Vinci tech.
Even in WHFB there was tech like that. That Steam Tank unit? In fluff it was invented by Leonardo da Miragliano, who's clearly a Da Vinci expy. Miragliano is a city that's blatantly based off of Venice; its a city that's full of canals and waterways, just like Venice.


Why no new humans? @ 2018/05/19 10:20:23


Post by: Lord Kragan


pm713 wrote:
That is absolutely ridiculous. It's completely irrational to say that because someone hasn't read all the material you'll just ignore their opinion.


You're pontificating that, as a whole, AoS lore is garbage. You've never articulated that thought of yours nor referenced WHAT you've read, you're essentially pulling stuff out of your hindquarters. Furthermore, you outright stated with, and I paraphrase here:

"because it's nonsensical, I can do better"

*Mr. Morden quote*

"does it explain why sigmar is a moron?"


Which really doesn't help your case. At all.


Why no new humans? @ 2018/05/19 13:40:33


Post by: Kanluwen


I am, personally, leaning towards Free Peoples going to be a 'multifaction' list. I could see us getting the Dispossessed, Freeguild, and some of the 'City Aelves' in one combined list.

I am thinking that the humans in that art are going to be part of a new faction or added into the 'Devoted of Sigmar' to give a more regimented option for those who want it instead of the Flagellants.


Why no new humans? @ 2018/05/19 16:52:24


Post by: Tiberius501


Man those close ups of those paintings is getting me hyped for what they could be. It looks to me like it could be interpreted as still having a little renaissance in there but having a gladiatorial design in there too. Mix that with da Vinci style tech and I'd be all in


Why no new humans? @ 2018/05/20 06:12:16


Post by: MadMarkMagee


We won't see humans because they are hard to copyright and GW are crap and care about being able to copyright things and sue people over actually being nice to their fans.

And instead of punishing GW for squatifying peoples armies (particularly the human ones), armies belonging to people who had made a huge investment in money and time and who were loyal to the company, people went out and bought Sigmar and drank the cool aid (rewarded the behaviour).

So you're never going to see any human armies. Just 50/50 copyrightable races and Sigmaries(vomits).


Why no new humans? @ 2018/05/20 07:30:24


Post by: Marleymoo


I think it's just a matter of time before we get humans in Aos. They're in the stories. They just need models and a release slot.

I think we'll most likely see Ironweld and Darkoath first.

Remember when everybody wanted a aelves? Now we got aelves.


Why no new humans? @ 2018/05/20 07:39:30


Post by: Crazyterran


If we are basing all of Sigmar lore on a bad book or too, we have to base the HH and 40k on Damnation of Pythos and the Dawn of War book by Goto.


Why no new humans? @ 2018/05/20 07:47:38


Post by: Arbitrator


 Galef wrote:
Human factions are boring and overdone? That's my take.

Yet Space Marines - the most overdone GW models and factions - see more support than anybody in AoS and are about to see their third Not!Chapter.

As many others have said, humans are easy for 3rd Parties to support and they're more difficult to copyright the hell out of. For all of GW's other smoke and mirror improvements, they still have their obsession with clinging tightly to making even the trees something protected.



Why no new humans? @ 2018/05/21 11:24:33


Post by: Tiberius501


Based on the 4 harbingers and 2 of them already getting armies in June and GW saying there are 2 other armies on the way, I think it’s safe to say Goblin Moonclan Grots and Darkoath Barbarians are coming next for this year. But I really hope Order get a sweet human faction soon, maybe next year along with stuff like Skaven (seeing as Skaven got a Shadespire box of Roman looking rat Bros). And if the humans look anything like these dudes with sweet gladiatorial helms I’ll die happy


Why no new humans? @ 2018/05/22 02:16:56


Post by: Zontarz


MadMarkMagee wrote:
We won't see humans because they are hard to copyright and GW are crap and care about being able to copyright things and sue people over actually being nice to their fans.

And instead of punishing GW for squatifying peoples armies (particularly the human ones), armies belonging to people who had made a huge investment in money and time and who were loyal to the company, people went out and bought Sigmar and drank the cool aid (rewarded the behaviour).

So you're never going to see any human armies. Just 50/50 copyrightable races and Sigmaries(vomits).


Whew lad, think you might need to go see a Doc with salt levels that high


CthululsSpy wrote:If they went for an exaggerated 16th century Italian Renaissance look that would be a faithful reinterpretation of the Empire


To each their own but I hope they don't goes this route, completely ditch the italian/germanic gunpowder-eqsue theme and get something different and not overly borrowed from the old Empire




Why no new humans? @ 2018/05/22 20:56:45


Post by: Popsghostly


I think an Amazonian-type human race would be cool. All girls… but wait that’s generic. If they can move away from historical types, it would be great but what is there other than steamish-types and knightish-types. Maybe go Asianish?


Why no new humans? @ 2018/06/06 15:22:14


Post by: FrozenDwarf


hmm, if i could make a human aos army, i would prefer a guild of human engineers who design and creates a heap of clockwork machines.

it would be a pet relationship style of army.
you have the clockworks that makes up the fighting units and then you have its human inventor as the unit leader.



Why no new humans? @ 2018/06/06 15:44:06


Post by: Nova_Impero


 FrozenDwarf wrote:
hmm, if i could make a human aos army, i would prefer a guild of human engineers who design and creates a heap of clockwork machines.

it would be a pet relationship style of army.
you have the clockworks that makes up the fighting units and then you have its human inventor as the unit leader.


Sounds like the Ironweld Arsenal to me.


Why no new humans? @ 2018/06/06 16:32:58


Post by: NinthMusketeer


Battletome: Ironweld! Lesser cog fort miniature! Do it GW!


Why no new humans? @ 2018/06/06 16:35:12


Post by: Kanluwen


We might have gotten a preview of something to come soon with the Evocator Warscroll.

Spoiler:

"Redeemer" isn't a keyword I've spotted before, or if it is I paid no attention to it.

It was literally a "I paid no attention to it" thing. I didn't like Liberators and never even really bothered looking at their keywords in-depth.


Why no new humans? @ 2018/06/06 17:49:31


Post by: Hive City Dweller


I too am eagerly awaiting Humans in AoS.

As much as I love the models for several of the factions, I definitely find the idea of mere humans relying on courage, training and technology in the face of demigods and monsters to be quite alluring.

I would be happy with updated freeguild or Darkoath humans. Seeing as Nighhaunt got their models based around the Knight of Shrouds aesthetic, and the new chamber of Stormcast are based on the Lord Ordinator, I fully expect a Darkoath faction of humans based around this aesthetic styling sometime in the not-too-distant future:




Why no new humans? @ 2018/06/20 13:46:45


Post by: Tiberius501


Yeah I highly suspect Darkoath are coming soon, possibly being one of the two factions GW said are coming this year


Why no new humans? @ 2018/06/20 16:10:10


Post by: EnTyme


I don't think we'll see them this year. My expectation is that we'll see Darkoath around Q2 of next year. We haven't seen any rumors about them, and none of the Rumor Engine previews seem to fit, but I still think they're coming. My guess is they'll be after AoS Slaanesh, which I'm guessing will be January or February 2019.


Why no new humans? @ 2018/06/20 22:15:49


Post by: McMagnus Mindbullets


Darkoath are coming. They are coming soon. I think they will be next faction after stormcast and nighthaunt, then followed by goblins. This is because the malign portents models are clearly the ranges they intend to release soon. Around the time of malign portents we even got a lot of teasers for darkoath- more than any others anyway. I imagine darkoath and goblins are going to follow a similar pattern to what happened with 40k- box set armies being fleshed out, codexes coming out and then new ranges being released.


Why no new humans? @ 2018/06/20 22:24:42


Post by: Future War Cultist


 FrozenDwarf wrote:
hmm, if i could make a human aos army, i would prefer a guild of human engineers who design and creates a heap of clockwork machines.

it would be a pet relationship style of army.
you have the clockworks that makes up the fighting units and then you have its human inventor as the unit leader.



So in a way, like a fantasy clock punk version of the Cult Mechanicus? Count me in.

For the humans, GW needs to rediscover the likes of these guys here:



Really think outside the box.

You know what I would like them to do? Take the Freeguild, human aspects of the Ironweld Arsenal and the Collegiate Arcane and put them back together under one banner, but with different command traits and artifacts of power for them. Think of how Chaos has it's regular mortal units, it's 'elite' mortal units (bloodbound, arcanies etc.) and demons. Something like that.

Gunpowder units should have the Ironweld Arsenal keyword added to them. Not just for humans, but Duardin too. This should show the companies/clans who are in the patronage of the IA as their security detail, hence the gunpowder weapons. Hence, an IA artillery train could have handgunners, Pistoliers and Outriders as its battleline troops, allowing an all IA army without needing allies.


Why no new humans? @ 2018/06/22 01:53:40


Post by: Tiberius501


@McMagnus, I'm more suspecting Goblins before Darkoath, but only because of the rumour engines. However, I wouldn't be disappointed if the Darkoath come before, as they'll be pretty sweet based on the 2 models they have currently.

@Future War Cultist, those dudes updated would be cool and suit Sigmar. If they did a proper IW army release, taking advantage of that Da Vinci style tech and making this awesome invention based army, I'd be totally down. Putting all the factions together could be interesting but I don't know if that'll happen. What could happen is that all the current IW units might get divvied out to their respective factions again, and get a whole new release themselves.


Why no new humans? @ 2018/06/22 11:05:45


Post by: Haighus


I'd be well up for crazy Rennaisance Italians with Da Vinci dialled up to 12.

The Rennaisance theme would make them fit in with the existing humans, but distinct due to the regional differences. The Italian inspiration would also allow them to draw on lots of classical themes too- the Rennaisance Italians venerated the classics, and this lead to artistic choices, like the barbute helmet clearly inspired by the Greek corinthian helmet.

I think that would fit nicely with the picture showing soldiers that look both Rennaisance and gladiatorial in style.


Why no new humans? @ 2018/06/22 13:25:32


Post by: timetowaste85


Man, I miss the Birdmen! They were some of my first GW models! I just wish I painted better back then (and didn’t lose them).


Why no new humans? @ 2018/06/22 16:07:10


Post by: Future War Cultist


 Tiberius501 wrote:
@Future War Cultist, those dudes updated would be cool and suit Sigmar. If they did a proper IW army release, taking advantage of that Da Vinci style tech and making this awesome invention based army, I'd be totally down. Putting all the factions together could be interesting but I don't know if that'll happen. What could happen is that all the current IW units might get divvied out to their respective factions again, and get a whole new release themselves.


I just had this image of a human made cannon, organ gun and gyrocopter/bomber going to the freeguild faction while in return the dispossessed receive a duardin style steam tank, helblaster and hellstorm in return.

But this is actually a good idea. What they could do is simply give the original factions their ironweld units back and say that these were simply designed by themselves, either independently or under IA supervision. And then the actual IA can be completely redesigned as a proper combined human/duardin faction with a distinctly Azyr asthetic that's also more in line with this Da Vinci idea too. It could be that the IA are always inventing and focusing on the latest stuff (the opposite of the Cult Mechanicus), so the more established stuff (handguns for example) get handed down to the freeguilds and the dispossessed.


Why no new humans? @ 2018/06/23 10:11:24


Post by: Ir0njack


I know that the free peoples/guild are supposed to in general represent human sigmar worshipper armies, but some friends and I had discussed the idea of the "free peoples of the realms" basically the humans living in the different realms. I would'nt think it would be hard to take them and just add thematic rule or two for each realm and in back say what realm can ally with which forces. Its not fancy new models but for me would be cool to see the living and dead of Shyish marching to war.


Why no new humans? @ 2018/06/23 10:26:31


Post by: Baron Klatz


Actually, some interviews with the devs had them reveal that's what they're leaning towards for Freeguild, multiple realm focused humans.

I'm hoping that means we'll see all the fantastical epicness the realms can offer for the cities and kingdoms that are settled there like realm of Life knightly orders riding exotic beasts backed up by Heaven and Fire realm main army troops with a assortment of baroque plate armors and weaponry while specialist auxiliary troops from the other realms fill the gaps with everything from Ghur tribesmen slaying monsters, Chamon gunners using clockwork animals for defense or mounts and Shyish monks calling on spirits to attack and demoralize the enemy.

CogForts being glorious centerpieces of steampunk forts on spider-like piston legs that make a devastating slow advance would be top-notch too.


Why no new humans? @ 2018/06/23 13:23:34


Post by: Galas


If you read the new rulebook, in every realm lore page, theres drawings of different human warriors/cultures proper to those realms.


Why no new humans? @ 2018/06/23 13:39:46


Post by: Future War Cultist


Nice! Can you tell us anything about them?


Why no new humans? @ 2018/06/23 13:47:48


Post by: Galas


Not really, I just did take a look because this past weekend the organizers of the Santiago GT (40k team tournament, 18 teams, 64 players) had a copy of the new AoS starter to take a look at the endless spells, miniatures and rulebook. I spend like 2 minutes looking at the new lore, specially the nice drawings, etc... but is really , really complete, and as the organizer I was talking too said, this is the first time AoS feels like a complete universe.
And the fact this is all, for the most part, new lore, is refreshing after 20 years of reading the same thing again and again in 40k and fantasy.

Theres like 2 full pages for realm, and each one of them has drawings of "citizens" of the realm. The ones I saw where some kind of aztec human from the realm of Life full of flowers and palm leafs, other from the realm of metal with a ton of clockwork stuff, etc... but my memory is a little muddy with the details of what those humans where wearing.


Why no new humans? @ 2018/06/23 14:32:13


Post by: Future War Cultist


 Galas wrote:
Not really, I just did take a look because this past weekend the organizers of the Santiago GT (40k team tournament, 18 teams, 64 players) had a copy of the new AoS starter to take a look at the endless spells, miniatures and rulebook. I spend like 2 minutes looking at the new lore, specially the nice drawings, etc... but is really , really complete, and as the organizer I was talking too said, this is the first time AoS feels like a complete universe.
And the fact this is all, for the most part, new lore, is refreshing after 20 years of reading the same thing again and again in 40k and fantasy.

Theres like 2 full pages for realm, and each one of them has drawings of "citizens" of the realm. The ones I saw where some kind of aztec human from the realm of Life full of flowers and palm leafs, other from the realm of metal with a ton of clockwork stuff, etc... but my memory is a little muddy with the details of what those humans where wearing.


Now this I like! Really looking forward to seeing these for inspiration.


Why no new humans? @ 2018/06/23 17:09:11


Post by: Baron Klatz


Indeed!


Why no new humans? @ 2018/06/26 07:18:27


Post by: Bloviator


It's been years--well over a decade--since I had any hopes that GW would do "the right thing." But they're doing enough things right, right now that maybe they'll come through with some amazing trademarkable human faction(s).


Why no new humans? @ 2018/06/28 13:18:07


Post by: Rogerio134134


I was having a great time playing Warhammer total war recently and got a real temptation to start an Averland army, the thing is I hadn't played tabletop for years and when I went to see about collecting Warhammer fantasy again I found age of sigmar! I checked it out and was totally put off by the lack of humans I just don't find out relatable to fight in a world without humans having at least a decent role.


Why no new humans? @ 2018/06/28 14:59:42


Post by: Tiberius501


Rogerio134134 wrote:
I was having a great time playing Warhammer total war recently and got a real temptation to start an Averland army, the thing is I hadn't played tabletop for years and when I went to see about collecting Warhammer fantasy again I found age of sigmar! I checked it out and was totally put off by the lack of humans I just don't find out relatable to fight in a world without humans having at least a decent role.


I'm currently sucking it up and collecting some Free Peoples along side their Stormcast leaders. Honestly, in person they're actually pretty cool. Crude for sure, but full of character and, with a suitable colour scheme, don't look odd amongst other Sigmar forces. Plus the Freeguild General on Griffon is easily one of the best models


Why no new humans? @ 2018/06/28 15:22:53


Post by: Baron Klatz


Humans definitely have a decent role in the mortal realms but it's just not represented in the models yet.

There's kingdoms, cities and villages throughout the realms that are usually human-centric with the realm of fire being the most active now as Hammerhal provides a crucial link between it and the realm of life. The humans push forth and claim territories long lost to chaos with mobile bastions known as CogForts while older civilizations recover from minor ones like the volpone kingdom to the major cities shown in the Firestorm campaign.

On the life realm side of things you have more sparse human settlements and cities but lots of knightly orders and the industrial flying city of Greywater that's been a large resource to supplying Order's forces with weaponry.

It's a shadow compared to human civilization in the Age of Myth where wonders and empires covered the realms but we're seeing the lands developing now and trying to reclaim their former glorious amongst the turmoil of constant threats from enemy forces and lands savaged during the Age of Chaos.

Hammerhal is definitely the biggest step in this and is quite the nice lore chunk for humans and order civilization in general.

Shinros has a lore thread that you can read up on it in the quest section.
https://www.dakkadakka.com/dakkaforum/posts/list/710601.page


Why no new humans? @ 2018/06/29 06:07:57


Post by: Rogerio134134


 Tiberius501 wrote:
Rogerio134134 wrote:
I was having a great time playing Warhammer total war recently and got a real temptation to start an Averland army, the thing is I hadn't played tabletop for years and when I went to see about collecting Warhammer fantasy again I found age of sigmar! I checked it out and was totally put off by the lack of humans I just don't find out relatable to fight in a world without humans having at least a decent role.


I'm currently sucking it up and collecting some Free Peoples along side their Stormcast leaders. Honestly, in person they're actually pretty cool. Crude for sure, but full of character and, with a suitable colour scheme, don't look odd amongst other Sigmar forces. Plus the Freeguild General on Griffon is easily one of the best models


That's the thing, I really like the empire models especially grestswords and hippogryph Knights but with the crazy speed of AOS releases I just think they will stop making the old empire figures at some point.

For now I'll stick with my Scythes of the emperor in 40k but if there is a decent human faction is be so tempted to pick them up. Especially if they are anything like Knights etc similar to bretonnians.


Why no new humans? @ 2018/06/29 06:29:56


Post by: Baron Klatz


I wouldn't worry about that too much. The Empire look is pretty ingrained in the art and lore so far as the main look of the Azyrite people due to being with Sigmar so long during the Age of Chaos and going through a renaissance of the world that was tactics and dress. Likely when new human models are made there will be multiple types with Azyrheim going that direction but replacing skulls with lightning bolts.

Though it'll probably be around 2021 when that happens as they announced the next five years of AoS products were ready in 2016 and by dev accounts they're still working on new human designs so it'll be quite awhile.

Also, demigryphs not hippogryphs. Those are half horse and hooved like the Vanguard models.


Why no new humans? @ 2018/06/29 06:57:38


Post by: Future War Cultist


We mustn’t forget all the ‘good’ barbarian tribes of humans too. The ones who Stormcast are apparently mostly recruited from. They play a very minor role in the Overlord novel for example. Though funnily enough, the free guild rules actually could represent them well if you chose your models carefully. Some people have possibly already explored them already:

Spoiler:



Why no new humans? @ 2018/06/29 14:13:18


Post by: Vankraken


Bretonnia needs to return (with whatever copyrightable name they want to throw at them). I always love the common man standing up against the monsters and horrors that exist in the Warhammer universe which is something that is lost when everything related to humanity are super humans. Brets also have the wonderful medieval imagery which is something that the empire doesn't quite have (they seem more renaissance in nature to the brets more dark age tech).


Why no new humans? @ 2018/06/29 14:14:28


Post by: pm713


You might get medieval knights but you'll never get Brets. Arthurian Knights aren't copyrightable.


Why no new humans? @ 2018/06/29 14:26:12


Post by: Haighus


I always thought Brettonians were a bit boring and anachronistic within the tech level available to the Old World humans.

Having said that, the infantry were interesting. It was the knights that were a boring fairy tale stereotype.


Why no new humans? @ 2018/06/29 15:33:59


Post by: Nova_Impero


 Vankraken wrote:
Bretonnia needs to return (with whatever copyrightable name they want to throw at them). I always love the common man standing up against the monsters and horrors that exist in the Warhammer universe which is something that is lost when everything related to humanity are super humans. Brets also have the wonderful medieval imagery which is something that the empire doesn't quite have (they seem more renaissance in nature to the brets more dark age tech).

Calling Bretonnia the common man is kind of ironic given half of their army is literally nobles and knights and other supernatural things as well.


Why no new humans? @ 2018/06/29 16:05:02


Post by: Tiberius501


I'd be interested to hear what you guys have as your current human armies if you have any and their fluff, or if you have any ideas for what you want to do.

I have Krailos, who was once a king of a vast kingdom but was turned to Khorne by the desire of a strength he yearned for (being a sickly cripple). He was struck down by Ghal Maraz eventually and found himself reforged as a Celestant of the Celestial Vindicators, to seek his vengeance on the chaos who poisoned his mind and broke his people. He returned to his shattered kingdom to rally them and rebuild what was now lost to chaos where he found a man who had already risen up and taken the title of Emperor, Markus Albrecht. Going off the legends of the mighty Karl Franz, Markus is now rebuilding the kingdom as an empire, with Krailos at his side as his Magister, bringing with him his host of rage filled Demi-gods to inspire the people. Markus, with his growing army, hopes to bring a new age to the realm, and to recreate what Karl Franz had done in the world-that-was.


Why no new humans? @ 2018/06/29 17:36:42


Post by: Kanluwen



From the new Stormcast book...the guys with very little armor are supposed to be from 'Devoted of Sigmar'. There's also "Stormcherubs"( )


Why no new humans? @ 2018/06/29 18:36:13


Post by: Future War Cultist


Noice!

The devoted of Sigmar could become a sort of AoS answer to the sisters of battle, with acts of faith as their alligence ability. Flagellants as battleline sure, but also armoured warrior monks too. And witch hunters. Flesh them out into a full unit armed. The excelsior warpriest is a good start too.


Why no new humans? @ 2018/06/29 19:03:35


Post by: Charistoph


What about a literally fleshed out army of Khemri? Egyptian-styled humanity who imbue statues with movement and control would probably sell well, even if they aren't skeletal.


Why no new humans? @ 2018/06/30 02:21:00


Post by: Tiberius501


Those dudes look awesome as, I'd be keen, though the flagellants as troops would suck. But new religious looking human dudes would be pretty sweet, especially with those cool masks and hammers and stuff


Why no new humans? @ 2018/07/02 17:51:37


Post by: SeanDrake


The humans in that picture do look pretty cool.

However gw spend 5+ years trying to come up with copyrightable humans and we end up with fanatical warrior's fighting for there God with gold sigils embedded in the foreheads.

Gee"we are never influenced by other media"Dubs never changes.


Why no new humans? @ 2018/07/03 16:00:07


Post by: AndrewGPaul


I'd be interested to see where they said "we are never influenced by other media".

As distinct from not copying, that is - there's a fairly important distinction.


Why no new humans? @ 2018/07/03 16:09:36


Post by: Kanluwen


 Future War Cultist wrote:
Noice!

The devoted of Sigmar could become a sort of AoS answer to the sisters of battle, with acts of faith as their alligence ability. Flagellants as battleline sure, but also armoured warrior monks too. And witch hunters. Flesh them out into a full unit armed. The excelsior warpriest is a good start too.

You might want to have a read of the little booklet that comes with the fluff for Soul Wars.

There's a mention of one of the mortal heroes leading "three lances of mounted Warrior Priests" to go after a Vampire's lieutenant and impaling it on a spear.


Why no new humans? @ 2018/07/03 16:12:50


Post by: Ghaz


 Charistoph wrote:
What about a literally fleshed out army of Khemri? Egyptian-styled humanity who imbue statues with movement and control would probably sell well, even if they aren't skeletal.

There is this out of the 'Godbeasts' book. Not human, but it does show that Tomb Kings could make a comeback at some point in the future...



[Thumb - Obsidian Monarchy.jpg]


Why no new humans? @ 2018/07/03 16:17:09


Post by: Future War Cultist


Remind me, the ‘newer’ Tomb King models, were they resin or plastic? I know that the older ones (the chariots, troops etc.) were old plastics from the early 2000s.


Why no new humans? @ 2018/07/03 16:21:23


Post by: Matt.Kingsley


 Future War Cultist wrote:
Remind me, the ‘newer’ Tomb King models, were they resin or plastic? I know that the older ones (the chariots, troops etc.) were old plastics from the early 2000s.

Tomb Guard, the Sphinxes, and the Knights & Stalkers were all plastic. The new Heros were resin (aside from the King/Prince in the Sphinx kit).


Why no new humans? @ 2018/07/03 16:24:55


Post by: Future War Cultist


 Matt.Kingsley wrote:
 Future War Cultist wrote:
Remind me, the ‘newer’ Tomb King models, were they resin or plastic? I know that the older ones (the chariots, troops etc.) were old plastics from the early 2000s.

Tomb Guard, the Sphinxes, and the Knights & Stalkers were all plastic. The new Heros were resin (aside from the King/Prince in the Sphinx kit).


What about those big statue archer guys?

Damn, the more I look at this, the more I’m regretting what they did. But would they be able to bring them back in a new form surely?


Why no new humans? @ 2018/07/03 16:49:06


Post by: Ghaz


 Future War Cultist wrote:
 Matt.Kingsley wrote:
 Future War Cultist wrote:
Remind me, the ‘newer’ Tomb King models, were they resin or plastic? I know that the older ones (the chariots, troops etc.) were old plastics from the early 2000s.

Tomb Guard, the Sphinxes, and the Knights & Stalkers were all plastic. The new Heros were resin (aside from the King/Prince in the Sphinx kit).


What about those big statue archer guys?

Damn, the more I look at this, the more I’m regretting what they did. But would they be able to bring them back in a new form surely?

Ushabti were originally metal I believe.


Why no new humans? @ 2018/07/03 16:50:56


Post by: Kanluwen


 Future War Cultist wrote:
 Matt.Kingsley wrote:
 Future War Cultist wrote:
Remind me, the ‘newer’ Tomb King models, were they resin or plastic? I know that the older ones (the chariots, troops etc.) were old plastics from the early 2000s.

Tomb Guard, the Sphinxes, and the Knights & Stalkers were all plastic. The new Heros were resin (aside from the King/Prince in the Sphinx kit).


What about those big statue archer guys?

Damn, the more I look at this, the more I’m regretting what they did. But would they be able to bring them back in a new form surely?

The Ushabti Archers were resin, same as the original melee ones(although those started life as metals).


Basically, the range broke down like this:
The Chariots and Tomb King specific parts were new-ish. The steeds pulling the chariots and the skeletons that the parts were used on were old.


Why no new humans? @ 2018/07/04 08:49:58


Post by: SeanDrake


 AndrewGPaul wrote:
I'd be interested to see where they said "we are never influenced by other media".

As distinct from not copying, that is - there's a fairly important distinction.


Chapter house court case was while they were describing there creative process cannot remember which staff member though. At the time it was said it was pointed out that it was horse gak but they stuck to it anyway.

Well given GW literally cannot separate influenced/copying/compatible When dealing with outside companies I figure that would be the same internally.

All though to be fair given that is the only real picture/info it could be just the artist being given a rough outline rather than any specifics and had just watched SG.


Why no new humans? @ 2018/07/04 09:27:31


Post by: Baron Klatz


Yeah we really can't judge anything until it's there in solid plastic.

A new Devoted range will likely be that picture plus a mix of the eccentric Sigmar worshipping dress we saw in Hammerhal's art. (Which will likely be a 50% split between "those models are gorgeous, look at all those detailed talismans!" & "meh, they look too.....busy" ala the Grot Shaman model. )

 Future War Cultist wrote:
 Matt.Kingsley wrote:
 Future War Cultist wrote:
Remind me, the ‘newer’ Tomb King models, were they resin or plastic? I know that the older ones (the chariots, troops etc.) were old plastics from the early 2000s.

Tomb Guard, the Sphinxes, and the Knights & Stalkers were all plastic. The new Heros were resin (aside from the King/Prince in the Sphinx kit).


What about those big statue archer guys?

Damn, the more I look at this, the more I’m regretting what they did. But would they be able to bring them back in a new form surely?


Of course, the Death realm alone is filled with deserts and ancient civilizations that have either living or the dead ruling over them. We also have examples of such lost kingdoms in the other realms that have usually ended up a necromancer's/Nagash's recruitment source but with the recent NecroQuake causing the dead to stir in every realm and rise then they have tons of opportunities to build a new undead race upon.

On the note of statue archers, you can always go with Stonecast judicators conversions or if more ambitious a tomb king force made of Sylvaneth undeadified for your giants and skeletons in Seraphon parts (their hides optional) for a Jungle Kings force that you can place as a undead kingdom in the realm of life.