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40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/15 12:41:11


Post by: shmvo


Hi ho,


So this is a little reboot of sorts; it's been a while since I've updated my previous blog, and I've had a bit of a rethink in some areas so I figured a fresh start would be good. For the mind. Or something.


I'm not much of a writer, but there's a little background and thought to the army. A quick pitch of the force as a whole: The main bulk of the numbers are the inhabitants of what was an Imperial agri world now turned to Chaos; workers, planetary defense, goveners, and whatever else might be involved. The human rabble is led by a small group of Heretic Astartes with a big superiority complex and a lust for domination and conquest. The Astartes aren't particurly zealous for the most part; they generally aren't big Chaos worshippers, nor are they on a destrcutive crusade against the Imperium. Their goals are more along the lines of following their ambitions and having autonomy, creating their own little empire through subjugation and brute strength. They're maybe not as powerful as they think they are, but picking on the little guys in a backwater imperial farm world sure does make them feel tough. It's this combination of two factions that makes up the army, which a clear power gradient across the ranks; the hierachy is rigid, strength is king and the Astartes are at the top. In battle, the humans will be herded forward to die in droves, while the Astartes will mostly linger back in relative safety.




I'll start with what's the most done - mutants. 19 of the little buggers, basecoated and ready to go. A renegade mutant rabble, all with shotguns. Unit champion is still WIP... I'll get to him someday. I'm still working on the paint scheme... trying to get a skin tone that feels right. There's a little test model in the mix that I'm not entirely happy with - the technique and overall texture of the skin I do like, but the colours need work.



Conceptually, the lowest worker class of a small ex-imperial agri world, hunched field-working abhumans permanently deformed after generations of stooping over the dirt, bred in isolation. Slaves now to Chaos in much the way they were slaves before to the Imperium, except this time they were handed shotguns and poked until they ran in the right direction. They are the very bottom rung in what aims to be a strongly hierarchical army, the weakest and most easily dominated of all.



THE ASTARTES. My old ones were okay, I liked the concept and the general feel of them, but there was a little too much awkwardness in the posing (particularly in the legs) for me to be completely happy with them. This was largely because I was converting them from somewhere in the range of 10,000-12,000 different kits. I finally got my hands on some of the primaris sprues and felt stupid for not exploring that option sooner. While there is still a healthy amount of kit-bashing and converting required, at least I have a single base model - in the primaris marines - with the correct proportions.

The idea behind the Astartes is unchanged; dirty, cowardly, renegade scum. Damaged, missing and non-standard armour; the more decrepit and unfamiliar the better. There will be few helmets, particularly among the lower-ranking marines, most will have bare heads or shoddy, improvised masks. I've played around with the weapon and armour parts to try and make them a little esoteric and archaic looking; there's the odd reference to Rogue Trader era miniatures in the mix too.

One of my older models has now been relegated to a test piece (and he's sadly missing his head </3)

>

The idea is that they're a disparate band of rebels, marked out by the yellow stripes self-painted onto their armour. I'm trying to ignore the standard 'armour panels one colour, trim another colour' sort of paint scheme that is often seen for Chaos Marines. Again, I want the miniatures to feel a little disparate from each other; they don't hail from any one chapter, legion, or era. I may explore this in a Deathwatch-esque way at some point, with subtle nods and design cues carried from various chapters into the mix.


FOR NOW THOUGH, I have 1 (ONE!!) finished-ish new model to show, an Aspiring Champion. A unit leader from a standard CSM squad, not a particularly spectacular or influencial fellow, but a leader nonetheless. I tried to make his pose kinda stoic and authoritative, which will hopefully mesh well enough with the poses to come, but also make him a little distinct. Like I am planning with most of the Astartes, he's a little sparse on armour in places. He's poor and under-supplied, okay? Leave him alone. Also he's too cool for that 'protection' lark anyway - that being said, he must have lost that leg somehow... Maybe some greaves would've helped?







The excellent Cawdor upgrade kits from Forgeworld supplied the head and axe (the axe albiet is heavily modified), and the rest is pulled from I don't remember where. Bit of Thallax in the bionic leg, and I think bits and pieces from the Nurgle Blood Bowl kit elsewhere. I am still opting to sculpt the shape of the torso, just to give them enough distinction to avoid them looking like CHAOS PRIMARIS. The process is a LOT easier than using mini-marine bits though, as I don't have to 'size-up' the torso underneath the greenstuff to get it to work.




I've got a few more bits 'n' pieces that'll get around to posting at some point - some Traitor Guard, the starts of some Warp Talons, Renegade Commander etc...


Thanks for looking all, and thanks for wading through all that text if you could be bothered!! Comments and abuse is welcome! Cheers.


[better-res pics below]
Spoiler:






40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/15 12:59:21


Post by: Tyranid Horde


I like the look of this already. That Aspiring Champion is just badass and I can't wait to see him painted up!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/15 13:33:21


Post by: KernelTerror


Brilliant start and great backstory, looking forward to the next members of that twisted and corrupt society.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/15 13:45:08


Post by: Pneumo


I've seen your mutants on your old blog and they were already pretty good, but the Marine really is the icing on the cake. Inceredible job done there! It's a really great character, that easily reads as a Chaos marine even though he is a bit undersupplied. Quite a different concept to all the other ones out there as they tend to be more on the opposite end.
Just out of curiosity, you used a Primaris as a base for this? So he'd be quite a bit taller than your mutants (maybe a scale shot, pretty please? )
Keep up the good work!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/15 16:38:23


Post by: amazingturtles


I remember the other thread! I still love those mutants, and look forward to the marines


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/15 21:36:45


Post by: Boss Salvage


Those are actual screws, aren't they? Yessssssssss

Love your ramshackle CSM, excited for more!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/15 23:57:16


Post by: shmvo


Thank you all for the kind comments :] appreciated

 Pneumo wrote:
Quite a different concept to all the other ones out there as they tend to be more on the opposite end.
Yes that is definitely what i am aiming for! I do think the direction GW are taking the new CSM is really nice, and I think the newer models look excellent... That being said, I think they are excellent Black Legion models; I think there's a lot more scope to explore different themes with renegade marines, and I am finding it a lot of fun to intentionally steer as far away from that very 'Black Legion' aesthetic. I am glad you think they still read clearly as Chaos!

 Pneumo wrote:
Just out of curiosity, you used a Primaris as a base for this? So he'd be quite a bit taller than your mutants (maybe a scale shot, pretty please? )
Of course! Next to a mutant and Psyker to represent a more normal human:



40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/16 14:28:19


Post by: mcmattila


I did not see your previous thread, but I'm surely keeping my eyes on this one! Excellent conversions and paint work! I got to say that while I'm not a fan of the stock FEC ghoul models, I've seen some really great conversions turning them into various hunchbacked mutants, and yours are some of the best I've seen!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/18 14:52:49


Post by: shmvo


 mcmattila wrote:
I did not see your previous thread, but I'm surely keeping my eyes on this one! Excellent conversions and paint work! I got to say that while I'm not a fan of the stock FEC ghoul models, I've seen some really great conversions turning them into various hunchbacked mutants, and yours are some of the best I've seen!
Thank you! Agreed on the original ghoul models; I think it's the arms and faces being a little too whacky... I think they're so much more appealing with those substituted.

So there has been a little progress in the world of hobby, first up and probably less interesting; a little bolter dude, looking awkward and unfinished:



I really love the utterly filthy expression on that head sculpt... It's from the Catachan Command set and while it's a little small, I kinda it; it helps emphasise the physical bulk of the marines a bit. Now that I am looking at it, this is a terrible photo that illustrates very little worth talking about... I guess I'll save any explanation for another time!


Next up, Warp Talons. These have always seemed heavily under-explored in terms of miniatures to me. I understand that though, the necessity of them being in a dual kit with raptors somewhat hamstrings the ability to make them unique. In the fluff, they seem very far from Raptors, a lot further apart than a weapon swap. They're supposed to be demonic, barely human predators. I wanted to try and take that angle a little more seriously, and tilt their aesthetic further form the human and more to the bestial. I took a lot of inspriation from harpies and vultures; I think there's some slightly unsettling body horror in having arms instead of wings and an elongated vulture-like neck.

Now I'll treat you to some highly awkward and terrible photos of me holding the as-yet unbased model I have so far (currently trying to source some Inceptor -style flying stands from literally anywhere):







Still quite a lot of work to be done, but the feel of the model is about right I think.



Thanks for looking, comments, criticism and character assassinations are welcome [:


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/18 15:18:41


Post by: DeathKorp_Rider


Ah man, you make me jealous. I feel like my models are crap now... Still you did an amazing job and I commend you sir!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/18 15:48:21


Post by: Flinty


That is a lovely raptor. Nice work. More please


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/18 17:45:06


Post by: PossumCraft


That 's a genuinely freaky looking bird marine.
Fantastic idea, and excellent execution!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/21 14:43:08


Post by: shmvo


Thanks for the comments PossumCraft and Flinty!
DeathKorp_Rider wrote:
Ah man, you make me jealous. I feel like my models are crap now... Still you did an amazing job and I commend you sir!
Thank you! but also :[ at the risk of sounding patronising: don't talk yourself down! Any piece of art is never an achievement, only a footstep. I feel like many of my models are crap... part of the reason I move on so quickly Never good to dwell




And so... Another update. I am trying to update semi-regularly even if there's not all that much EXCITEMENT so sorry if this is dull! First up I have finished* another of my CSM. Not especially exciting maybe, but it's an important step for me nailing down the feel for Astartes as a whole. The Champion turned out nicely, but it's the rank and file that I think will dictate the army's feel most strongly.

*Upon further inspection, I realise I have yet to fix the shins :[






I worked quite a lot on the posing, I'm trying to keep them low, hunched, cowardly looking. Primaris Marines are very cool/ heroic/ dynamic looking and just doesn't fit what I'm going for. It also contrasts nicely with the very upright pose of the Champion. Rogue Trader era marines were actually a really useful reference here; a lot of the posing back then was more hunched and 'real' and a little less heroic. I opted to modify the bolter to align with those old designs too, with the forward mounted mag. I used the Bolt Rifle because frankly, it's a far superior sculpt to any standard boltgun available... But the size is in line with what a Boltgun should be.

I've also been trying to think about the anatomy of power amour a little too; if there's a piece missing somewhere, you have to decide what's underneath it. One of the big things I settled on was the rubber-looking joints that you usually see in the crooks of elbows and knees etc. I sculpted versions of these wherever something was absent at a joint; under the missing knee pad and shoulder guard, at the seam between the gloved hand and his bare arm (also visible at the shoulder joint of the Champion). I think this adds a layer of believably, and brings into focus a detail that I think is often overlooked when you think of space marine armour.

I also played around with battle damage on the backpack:





Outside of the world of CS I got my hands on some Blackstone Fortress Traitor guard, and I set about kitbashing them with Cadians, still have filling etc. to do:



Nothing particularly exciting or mind-blowing here, but it actually feels really nice to go in for a bit of an easier conversion lol... The Mutants and Astartes are a lot of work. The intention is to change the base models enough, that I can put them next to the 7 Blackstone models and have them look like different sculpts.

For those who don't know, in the Renegades and Heretics list there are 2 'tiers' of human fodder, Cultists and Militia. They a pretty much the same stat-wise and conceptually, but Militia have poor WS/BS compared to the 4+/4+ of the Cultists (as they are in the CSM dex too). The Traitor Guard will be 'Cultists', their better stats reflecting their status of being the planet PDF; actual trained soldiers. The Militia - when I get around to them - will be more worker-types in a similar vein to the Mutants.



In other news, a shamefully expensive little package arrived today that I am very excited about...





...And I will leave you with that! Thanks for looking all.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/26 22:52:07


Post by: NotVaughan


Geniunly love that vulture fella. How many are you planning on making?


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/26 22:58:48


Post by: Veteran Sergeant


I love this project so far. Your converted Renegade Marines are awesome.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/26 23:37:49


Post by: youidiotkid


This is a true pleasure to see. You've managed to break out of the Astartes silhouette in some pretty groundbreaking ways, and I'm excited to see where you take them next.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/27 09:40:32


Post by: Not Online!!!


For those who don't know, in the Renegades and Heretics list there are 2 'tiers' of human fodder, Cultists and Militia. They a pretty much the same stat-wise and conceptually, but Militia have poor WS/BS compared to the 4+/4+ of the Cultists (as they are in the CSM dex too). The Traitor Guard will be 'Cultists', their better stats reflecting their status of being the planet PDF; actual trained soldiers. The Militia - when I get around to them - will be more worker-types in a similar vein to the Mutants.


God i miss IA 13.....

Btw nice progress, any idea for psykers?


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/27 10:44:10


Post by: CREEEEEEEEED


Very cool stuff. I wish I could green stuff that well.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/27 11:37:25


Post by: shmvo


Thanks all for the comments! I am glad people are finding something interesting in my playing around!
 NotVaughan wrote:
Geniunly love that vulture fella. How many are you planning on making?
Uhhh ideally 5, for a full GAME LEGAL Warp Talon unit... That being said I am not much of a gamer and my focus can be... lacking. The first guy took a lot of work to get to where he is (which is still a ways off done) so it may be a while before I get all 5... I am planning a unit champion soon-ish though which will be a little bit different.

Not Online!!! wrote:
Btw nice progress, any idea for psykers?
I think I actually let out an audible 'ugh' when I read this... not your fault! but I have had many ideas for psykers yes. Where are they? They've all been terrible. I've tried 4 or 5 different psyker coven models and I just can't get anything I'm happy with. It has been very frustrating so they are currently On The Back Burner™. That being said, have a cheeky photo of my most recent attempt anyway:
Spoiler:




In recent news there has been painting! My phone camera does not get on with picking up the yellow on the overall quite drab models... so they're looking even flatter on the screen than in person lol...



I am pretty much done with the head of the champion, I'm pretty happy with that. The rest of it is obviously a ways off, but I think the final look of the model is a little easier to visualise at this point. Need to push the contrast on the grey blends a little further and get edge highlighting the browns next.



In the modelling corner I have begun on my first human leader-type: A high-class lady with big status aaaannd... limited combat potential. Astartes and normal human for scale:



It's probably about time I evoked the ubiquitous John Blanche, it's hard to do anything 40k without doing so... Her posing was heavily inspired by the following:
Spoiler:
There's a lot of work left to do here, but her basic form is shaping up well. I have some slightly tricky plans for her left arm, and a lot of details that I'd like to add. She's got yet another FW Necromunda upgrade kit head... They are some damn nice kits...



Thanks for looking all!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/27 12:14:28


Post by: Theophony


Really great work on these guys , also I like this less chaotic/mutated version (except the raptor who is awesome) of renegade Astartes better than your previous ones. Nothing wrong in any way with the previous ones, it’s just you don’t see too many marines who have taken on the “ it, I’m taking my share” approach without going full chaos.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/27 14:46:15


Post by: Not Online!!!


I think I actually let out an audible 'ugh' when I read this... not your fault! but I have had many ideas for psykers yes. Where are they? They've all been terrible. I've tried 4 or 5 different psyker coven models and I just can't get anything I'm happy with. It has been very frustrating so they are currently On The Back Burner™. That being said, have a cheeky photo of my most recent attempt anyway:


First nicely done, second, it seems you need to place them on the foodchain somewhere just like you did with the rest of your army in their background.

Are they worth more then the traitor guardsmen? Then they need to be better clothed,etc.
If you can answer that question you have the baseline for your model.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/27 16:24:42


Post by: axiom


These renegades of yours are everything I always wanted renegade marines to be - not regimented chaos versions of imperial marines, but rag-tag space pirates with no master but themselves.

The conversions are top notch - I love the esoteric mix of mis-matched and damaged wargear, and that battered paint scheme with the distinctive yellow stripe is perfect.

I can't wait to see more!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/02/28 02:01:21


Post by: kestral


This some brilliant stuff - and I think your cheeky psyker was great. Love in the inclusion of the sickle, and overall style of conversion. Great work!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/03 08:08:29


Post by: MacPhail


This is fantastic work... greenstuff+grimdark. Well done.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/03 16:29:19


Post by: gobert


Cool grimdark renegades. I always thought there should be something between Imperium and Chaos Marines and your renegades suit the aesthetic well. Consider me subscribed!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/03 23:04:37


Post by: IGtR=


Awesome vision here, and perfect execution. Whilst you can see in the grey/green pre-paint pictures where most of the bitz come from, the painted composites look so original and are truly seamless.

Brilliant work. Subbed instantly


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/06 16:12:31


Post by: shmvo


Thank you all for the comments and feedback; it is great motivation knowing that other people are taking an interest!! Much appreciated.

Not Online!!! wrote:
Are they worth more then the traitor guardsmen? Then they need to be better clothed,etc.
If you can answer that question you have the baseline for your model.
Answering these questions is actually where I've been struggling... Being an HQ choice logic dictates that they should be worth more, therefore better off, than the standard troops. But when I think of a rogue psyker I think of them being unsanctioned psykers; not trained or skilled in anyway, just maniacs who have been playing with the powers of the warp and are pretty heavily out of their depth (this is reflected in their rules, with them being able to cast powers more easily at the cost of wounds). So yeah... I am finding it difficult to marry the idea of 'crazed, out of control, volatile madmen' with the idea of them having a sense of superiority. My latest idea revolves around them being somewhat feral, a lot of ripped clothing etc. and a bit of a swamp witch vibe going on, as if they have no cares or even awareness of how they look. Finding the right bits is proving to be troublesome... Thanks for the ideas though!!



I've had pretty limited hobby time lately so there's not been too much going on, but I have more-or-less finished painting my first model! This will be the first thing I have fully painted in like... 8 or 9 years. It feels good! I am waiting on some basing supplies so I can get the finishing touches done, and the back definitely needs work. But he's like 90% there!!

[I am finding out that my phone's camera has an AWFUL time trying to photograph this paint scheme... I know very little about cameras but it seems to just not be able to cope with the contrast swings in the miniature; either the yellows and highlights appear completely washed out and flat, or the rest of the model looks really dark. These photos are a little on the dark side but I think the best I can do with current equipment and skill level... I'll include some of lighter, more washed-out ones in a spoiler below.]




The back needs a lot of work, there's a few details that need touching up, and the odd part I'm not entirely happy with, BUT I am trying to push on and not get bogged down too much in nitpicking. 'Perfection is the enemy of progress' ...or whatever. Painting-wise I've taken a lot of inspiration from the INQ28 crowd (Ex Profundis and Iron Sleet being my 2 favourite blogs on the subject), and I've tried to capture a similar miserable, 'grimdark' atmosphere. INQ28 and 'blanchitsu' seems pretty enamoured with washes, but I just can't grasp them. It's probably my background of painting on paper or canvas rather than miniatures; I just can't seem to get the knack of painting with washes. My comfort zone is in blending, so there's a lot of that and not much else on this mini lol. The flesh parts are the only bits I managed to use washes, and those are some of my least favourite bits...


Feedback on the axe would be appreciated; I am not that happy with the way it looks, but I don't really know what else I could do... Any ideas? Does it look fine?

High-res images and some brighter photos, real-life look is somewhere between the two:
Spoiler:











Thanks for looking all, let me know what you think!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/06 16:25:32


Post by: amazingturtles


I like the axe, though the body of the blade does look a bit plain. Maybe something more where the blade meets the handle?


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/09 00:31:15


Post by: shmvo


Hmm yes that flat black bit is pretty dull... I may have a go at another red fade emanating from the handle? Or have a go at some glowing chaosy runes...


Did a little facepainting tonight I may as well share:



Unsure whether or not to do more on the mouth, and I might add another little red stripe on the headband to mirror the champion, maybe some kind of ad hoc squad marking... Decisions, decisions...


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/10 21:49:28


Post by: Not Online!!!


Actually, the answer to your psyker is probably no, they are not worth more then their traitorguard buddies.

Rogue psykers are untrained, unstable, tendency for possesion, are frowned upon still, the marines will probably also be afraid of them / hate them from previous experiences, have a nasty tendency to blow up allies instead and are cuckoo crazy.

So if your warband here is not tzeentch then they will be stuck mostlikely at the bottom as your mutants.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/10 21:51:10


Post by: Flapjack


Lovely stuff. All of it. Great paintjobs and your conversions are top notch.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/10 22:00:12


Post by: Babouin


What a cool stuff we have here ! Fantastic job on your "poor" marines, you really gave them something unique !

I can't wait to see more of this !


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/10 22:01:05


Post by: Fifty


That is all awesome.Most people who are good with the greenstuff are less so with the painting, or vice versa, but you have both skills in abundance.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/11 00:34:25


Post by: Snake Tortoise


Love the way you've painted the skin on that last marine posted.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/11 23:29:57


Post by: shmvo


Thank you all for the words of encouragement!!

 Fifty wrote:
That is all awesome.Most people who are good with the greenstuff are less so with the painting, or vice versa, but you have both skills in abundance.
Very kind of you! Though I assure you that it is more that I have far too much time on my hands!

Not Online!!! wrote:
Actually, the answer to your psyker is probably no, they are not worth more then their traitorguard buddies.

Rogue psykers are untrained, unstable, tendency for possesion, are frowned upon still, the marines will probably also be afraid of them / hate them from previous experiences, have a nasty tendency to blow up allies instead and are cuckoo crazy.

So if your warband here is not tzeentch then they will be stuck mostlikely at the bottom as your mutants.
Hmm I see your point... You've made me think of something from the excellent Gardens of Hecate:
Spoiler:
...Maybe that's the way to go? As filthy and hateful as possible. I've always wanted to do something inspired by the follwoing Beksinski piece, too:
Spoiler:
Somewhere between those two images there could be a really cool idea for some Psykers I think? Definitely an idea to mull over...




Today, another poor and filthy astartes! This time with a special weapon. I've always been a little irked by space marines with special weapons being completely indistinct from normal marines. Take one guy's Flamer and give it to another guy and bam, the role is passed on. Devastator marines are a little better, with their optics and big backpacks, but they're still lacking I think. I wanted to push the boat out a little with this concept; take the guy's weapon away and it should still be abundantly clear what weapon he is supposed to be wielding.

I went with a Flamer because... Flamers and tubes and little fuel tanks are cool. I started out with the obvious respirator head, then I considered going with the aforementioned backpack approach, (with the addition of a gratuitous number of tubes) but it just felt a little stale to me. However, I have not ever seen all the tanks and gribbly bits strapped onto the front of someone before though, and that's an interesting visual departure I think. The Foul Blightspawn model has a weird crank handle thing on the side of the marine (an easy detail to miss on a miniature so overcrowded!), and for a while that's been in my mind; there's something quite off-putting and creepy to me about the idea of him turning his little crank handle on the side of his armour while he lumbers towards you... Unfortunately the model itself doesn't much capitalise on that, opting for his hands to be elsewhere occupied. Inspired in part by the crank on the Blightspawn, I thought it'd be fun to have him tinkering with valves and levers on his little array of tanks. I think it does look pretty weird. I can't really explain why but it makes me deeply uncomfortable lol... Probably something Freudian.





Definitely shaping up but there's still a bit of work to do here; the Flamer is obviously not done, there's the odd gap to fill and another tube going into the weapon to sculpt. There was a lot of fiddly work done on this guy, and I butchered 5 different kits for the tiny details of the tanks alone, but I had a lot of fun with it. At the moment there's nothing special about the backpack but I may add another tank there for good measure. I am a little concerned about the torso area getting slightly overcrowded, but I am hoping by keeping the rest of the model pretty spartan I can mitigate that somewhat.


Thanks for looking folks, please let me know what you think!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/19 15:11:21


Post by: shmvo


Just a little progress this time around:

Yet again, my mind has moved onto another idea. Seeing the Kill Team Elites announcement really made me want to make a Terminator for some reason... Obviously terminator armour will be extremely scarce among my little group of astartes, and I don't plan to make more than maybe 5 or 6. For now though, it'll just be the one.

The scaling for the terminators will be based on the Custodes Aquilon Terminators; they're pretty perfect size-wise for Primaris scaled Terminators. That being said, there's definitely changes to be made. The armour of the Aquilons is way too CUSTODES to be usable; the couters on the arms, the venting on the back, the shape of the gorget, etc. The legs are the only component that are suitably neutral to actually be usable (with a little scalpel work), which is just as well because the kit is ******* expensive!!!!!!!! The arms will come from Primaris Inceptors, as they are obviously very well scaled with the other Primaris kits, and have a lot more bulk to them than the normal Mk. X armour. I have tried working with the standard Terminators before and I just don't like the kits - awful for conversions - so I'm staying Primaris. That leaves the torso, which I don't really see an option for other than mostly building it myself. My main reference here is Simon Egan's beautiful Horus sculpt, which has just the right shape and feel to the torso armour. I want to bulk out the torso a little compared to the standard Terminators; even the Aquilons seem to have rather skinny torsos, instead making up the extra bulk in the huge shoulder pauldrons. Bringing more bulk to the torso itself is true to most artwork of Terminators, and I think makes the armour look a lot more cumbersome and brutish - definitely the direction I want to go.

With the power armour torsos I have sculpted so far, the defining visual feature is definitely the top edge, with the line of studs below. I wanted to carry that element through to the terminator armour to give a little visual continuity between the two armour types. I repositioned and reproportioned a few elements too; I lowered the arms a little so they look more natural in respect to the head (a frequent criticism of the current Terminator design) and I made the cowl bit of the armour less wide than the main chest piece - something common to the Horus model and many of the art depictions of terminator armour.

Here's what I've got so far, with a couple of friends in shot for scale:



So that's the basic frame for the armour, but I want to add a decent amount to it. Obviously I want it to be in keeping with the rest of my marines, with a lot of scavenged and damaged parts. In order for it to not look silly though, I think I'll have to avoid there being entire chunks of armour missing, so it will mainly be stuff stuck on top of the armour. I think I'll be forgoing trophy racks, though if I get around to a unit champion that might be something fun to experiment with.


Thanks for stopping by, comments/ criticisms/ beratements welcome!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/19 15:24:33


Post by: DV8


Some brilliant conversions, and I really love how clean your GS work is! Looking forward to see more progress with your army!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/19 18:37:28


Post by: Not Online!!!


Hmm I see your point... You've made me think of something from the excellent Gardens of Hecate:


Glad to be off help, i think these would kinda fit the bill, kinda because you allready have a Mutant type established.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/25 01:12:41


Post by: shmvo


A little progress! Flamer dude is more or less ready to prime:



Terminator is shaping up:





I've been sculpting on this guy more than I've ever sculpted on a single mini before... it's a lot of fun but damn is it slow. I've got a newfound respect for people who do this much sculpting on a regular basis. I feeling the temptation to do more Terminators, purely because the size gives so much freedom to add details. The guy I've got on the go currently is looking a little sparse detail-wise to my eye, and there's a lot of little things I've been wanting to add to my astartes but as of yet I haven't found the space. I am definitely excited to paint it to, I've got an itch to try a little object source lighting for the first time...

That's all for now, thanks for looking.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/25 14:29:19


Post by: Waaaghbert


That Flamer Dude is amazing! So much character. Just Brilliant


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/03/25 14:43:31


Post by: whalemusic360


These are some really well done conversions on a fun theme. I dig it.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/04/21 15:09:46


Post by: shmvo


Thanks for the comments folks [:

Been slow progress still as of late, but I've got a terminator and my flamer dude finished and primed:



And a couple of pre-priming shots with a normal human for scale:




Thanks for looking and let me know what you think!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/04/21 15:35:20


Post by: Flapjack


That terminator looks awesome. I like the skull for the pouldron, the chain through the eye is a nice touch.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/04/21 19:27:28


Post by: r_squared


Intriguing backstory, excellent conversions, and a bang on paint job. I'll look forward to your updates.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/04/25 06:39:13


Post by: Hawky


Very nice. I like the randomness in their equipment. Especially the damaged parts.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/07/31 20:42:09


Post by: shmvo


It has certainly been a while!! No-one cares about reasons so let's get talking models.

#1 - A half-painted thing from months ago:









I really like the track the termie is on paint-wise, but I took a bit of a hobby hiatus after getting him to that state... so finishing him may be a challenge...



#2: A slight refocus



Time off hobbying means thinking time, and I want to refocus a bit in certain areas of this little project. Bit of a recap/ clarification; this little force of mine (that probably needs a name) has 2 main components, Astartes and humans. I've got a few Astartes projects on the go but they are slow-burns; I'll save them for another time. I want to focus a little more on the human side of the army and consequently more on VOLUME. More goddamn models. I am way too slow at modelling Astartes.



Drilling down a little further into the human side of the army, the intention is for it to be subdivided into civilians and soldiers. Initially, the civilians were what I was most interested in, but honestly after finishing my mutant workers I'm a little tapped out on that front for the time being; I spent FAR too long on just building those 20 miniatures. So that leaves us with the militarised portion, which I've gotten quite excited about lately.


Rules-wise - for the Renegades and Heretics - Cultists have higher BS and WS than Militia and Mutants; so they do a good job of representing actual trained soldiers, rather than a civilian rabble. The intention is that they represent a small planetary defence force; smaller in number than the civilians, but still significantly more numerous than the Astartes. I have some Traitor Guard models from Blackstone Fortress, and while they are great models (that I plan on finishing up the conversion on soon!), the squad leader model is pretty boring. So, to ease myself back into things, I've converted up a little Cultist Champion.











He's based on the Necromunda Scabs model (incidentally, I am looking to offload the Kal Jerico model if anyone is looking!), with some old empire head. I really love Scab's tattered coat; very fitting for a filthy renegade that has torn it off a dead commissar. I've not done a whole lot of conversion work here; most of it was reposing the legs so he wasn't sprinting, which required more sculpting than I had bargained for but hey ho... I may do a little more work on him; I might replace his pistol with a Las one and give him some boots to match the Traitor Guard.

In other news I had a moment and bought a Forge World Mars Alpha Leman Russ... Living in the UK I definitely get the right end of the stick pricing-wise but damn, £70 for a Leman Russ is still a tough pill to swallow... I can nearly get 3 for that price from the FLGS. Unfortunately, the model is so lovely (like anything from the siege of Vraks range, really) that my heart overpowered my wallet :[

I'm normally a very meticulous planner when it comes to hobby stuff, but I'm making myself be a little more free form with these planetary defence soldiers, so I'm not entire sure where I'll go with the tank in the end. For now, all I've done is modify the sponson guns so they sit inside the hull, rather than protruding out. I am really not a fan of the boxy sponsons, and they look particularly out of place on the Krieg tanks because of the redesigned front hull.

Full credit for the conversion idea to >>> https://beyondthetabletop.com/converting-a-leman-russ-adding-internal-sponsons

...I basically just copied his design. He sells resin conversion kits if you wanted to buy them, but I just made mine out of plasticard, since it's not an overly complex job.







I think they're looking pretty nice, some details to add and gaps to fill but a good start. The profile is low enough that with the gun removed the side of the tank is totally flush; I may make a magnetised panel to go over the gap for if I want the sponson guns removed.


Thanks for looking all and I hope you saw something of interest! Let me know what you think.







40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/01 06:36:08


Post by: gobert


Welcome back shmvo! I still can’t get over how cool your Space Marines look. The whole premise of them scanvenging anything they can is just great. The scabby renegade sgt is going to look awesome all painted up. I agree his boots don’t look very military at the moment, so a swap might help there.

Keep ‘em coming


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/01 14:01:58


Post by: Gwyn chan 'r Gwyll


I think that would look great with a magnetized armour panel to go over it! But perhaps if you rivet it up and make a "plug" to go in the gun socket, you may not need to. As is I think it looks a little empty without the gun. But I love the idea of the inset gun rather than the big bulky sponson!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/01 20:42:18


Post by: Captain Brown


shmvo,

Terminator progress looks quite nice, you have captured the ruined feeling of Chaos.

Cheers,

CB


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/02 02:40:15


Post by: kestral


That cultist champion is outstanding!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/02 09:19:49


Post by: Not Online!!!


Finally, altough i'd skip the cultists and go directly for Disciples, especially since the R&H cultists also got a pricehike even tough they are worse then CSM cultists

Great work as always.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/11 21:08:40


Post by: shmvo


Thanks for the comments all!

Not Online!!! wrote:Finally, altough i'd skip the cultists and go directly for Disciples, especially since the R&H cultists also got a pricehike even tough they are worse then CSM cultists
Yeah I was thinking I'd probably just run them as CSM cultists for this reason; there will be a detachment of marines anyway so it wouldn't be hard to slot them in. Disciples is a good idea though; if I were to run them as solo R&H at any point.

Gwyn chan 'r Gwyll wrote:I think that would look great with a magnetized armour panel to go over it! But perhaps if you rivet it up and make a "plug" to go in the gun socket, you may not need to. As is I think it looks a little empty without the gun. But I love the idea of the inset gun rather than the big bulky sponson!
That is a much better idea and I did just that - with a bit from the back of a sponson gun. Thanks!





So I've made a little progress on my first PDF squad:







A few new guys and a few older models in the mix, all (barring the champion) based on the Blackstone Fortress traitor guard. I really like the original models, and I wasn't really trying to change them drastically, just modify them enough that I can run a full squad of lasguns without duplicates. I've done most the hard work; I've got a heavy stubber guy still to make but then I'll be able to add the 2 lasgun guys as they are out of the Blackstone Fortress box without modifcation - which will be a first for this army lol. The champion now has 1 boot! I haven't been bothered to sculpt the other yet but I think it helps him look a little more military. He also has a laspistol in place of his old stub gun. A quick note about the las-weaponry: For the most part I want the PDF to have lasguns rather than autoguns; they're identical in game terms, but lore-wise autoguns represent a much more crude and low-tech approach to weaponry. Lasguns on the other hand are more sophisticated and reliable. It follows, then, that actual trained soldiers would be armed with the superior lasguns, whereas the civilian rabble and mutants etc. are left with the more basic autoguns and slug-firing shotguns.




I've also made a lot of headroom on the Leman Russ; there's still some rough patches that need filling, most notably on the resin turret gun, but I'm pretty much done with the important structural stuff so it's on to adding details next. This is the first vehicle I've built since returning to the hobby, and uh... I really could spend months tinkering with it. I will have to stop myself at some point though so I can do something else with my life. I need to buy some magnets but I've been working on the interchangeable weapon options and side panels:














The plastic turret took a bit of modification to make it work. The pivot point is positioned further back on the original plastic kit, which means the unmodified turret sits too far forward on the resin body, so I altered that to be in line with the resin turret. The cupola is way too big and bulky in the plastic kit, so I modified that too. It may be a little silly to have interchangeable weapons AND 2 different turrets but eh, I like the slightly different look of each turret and I can do different things with them when it comes to painting.



Thanks for looking all! Next up I should have a couple of astartes-relating things to share that I am quite excited about...








40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/11 21:18:28


Post by: Flapjack


Hey, lovely updates! Very nice paintjob so far on the astartes, and the champion looks cool as well. Looking forward to see what he looks like painted up.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/15 22:23:17


Post by: shmvo


Thanks Flapjack [:


I have finished another Astartes! Building one, at least. I've tried something a little different with this guy; I feel the previous marines I have built do a good job of locking down the general feel and overall character that I am going for, but I want to drill a little deeper into in the individual aspect of each marine. The army as a whole has got a pretty low count of Astartes, so I can afford to spend some extra time on making each on a little unique.

First up is an idea I've had floating around for a little while. I really like the idea of power structures breaking down and rebuilding when armies and individuals turn to Chaos; a lot of the hierarchies and chains of command in loyalist forces are based on things like experience, age, respect and other more tradition-based values. These sorts of qualities, I imagine, hold much less importance for selfish, power-hungry renegades. Raw martial might as well as cunning and manipulation are probably the chief driving factors of rank for these heretics; those that might previously have held high ranks as loyalists are not guaranteed to hold the same influence when going renegade. I think there's some nice irony in this idea; older, more experienced warriors lack the hotheadedness and ambition of younger ones, and in the transition to Chaos they get somewhat left behind, despite the fact they were perhaps very respected and high ranking individuals in the past.

This is where the next miniature picks up. He was once a Chapter Ancient; a rank of great honour afforded to particularly exceptional veterans. Ancients are bearers of a Chapter Standard, which in itself is an item that is greatly revered. As this individual turned renegade, his position - as well as his once holy artefact - quickly became insignificant. Now just a regular battle brother among his fellow rebels, he uses the remnants of his old chapter banner as a shawl, and what's left of the banner pole as a walking stick. Any reverence for the old artefact is now gone; it's nothing more than a scrap of cloth and a stick. Using the standard in such a way also ties in with the broader theme of my Astartes, scavenging and making do with what meagre supplies they have.

A little pre-priming shot; did quite a bit of sculpting on this one:



Not all that easy on the eyes with all the different coloured parts, so here's the primed version with a size comparison:














I had a lot of fun modelling this guy. I really wanted to try and sell the idea that he was a really old veteran. I guess canonically the Astartes don't age, but I figure his elderly form is more metaphorical than literal ...Or it's just the warp. 40k's get out of jail free card; blame it on the warp. His hands and arms are a lot smaller and skinnier than a normal marine (bits from necromunda), which is again intended to make him look old and frail in comparison. He's based on the intercessor kit, and I tried to make his armour look old too. I carved the greaves so they resemble Mk II armour and went with a very simple, bulky chest area. Then there's the more obvious details like the old-style power pack and the studded shoulder pad.

I think the level of detail has been lacking a little in my earlier marines. In part this was intentional; I wanted there to be plenty of plain panels to do weathering and striping on. But reflecting on what I have done, I definitely think there's room for some more densely detailed areas. For starters I made sure to represent his full suite of wargear; bolter, bolt pistol, frag/ krak grenades. They're placed on the back of the model, which is definitely an area I am very guilty of neglecting in the past. I also added some studs, bits of trim, and plenty of copper wire pieces. I am very much liking how the copper wire bits look; it's a level of fineness in freestanding bits that you just can't get in resin or plastic. I have plan for the little shield on his backpack, which will be common among most/ all of the Astartes, but I'll save talking about that until I've got some painting to show.

There's some iconography on the banner that's sculpted quite roughly and faintly (just there as a vague guide for the painting stage); it's a Soul Drinkers Chapter symbol, betraying his heritage. Why Soul Drinkers? Well, really just because I wanted the banner to be purple. But it turns out that the Soul Drinkers are kind of heretics anyway, so it's a happy accident! I am very much looking forward to painting this fella.



It feels a bit weird putting so much thought and modelling effort into just a standard marine with a Bolter, but I'm really happy with the result. Let me know what you think!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/15 22:26:39


Post by: ph34r


Looks great, the Mk2 style legs fit the old styling well.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/16 02:07:40


Post by: ghostmaker


I love everything about this. Keep it up!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/16 09:49:56


Post by: gobert


Sweet that’s a great model you’ve put together shmvo. He looks to be striding forward to battle a minor foe, calmly reloading his Bolter. Just as an ancient would, being sure that they were out of harms reach and preparing to open his can of whoop-ass!

Keep the amazing coming!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/16 14:45:44


Post by: Flapjack


This has got to be my favorite blog on dakka. Each update you post is even cooler then the last. Keep up the good work while I eagerly await your next update.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/17 02:45:29


Post by: The Riddle of Steel


Beautiful sculpting and painting. I can't imagine how much time you put into each miniature. Very inspirational stuff you are doing with all the interesting details and the obvious attention to scale.

-Rids


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/24 02:28:48


Post by: shmvo


Thank you all for the comments it is much appreciated! Happy to know people are enjoying my little blog!!



Lately I've gotten pretty fixated on another Astartes... Yes, I was supposed to be focusing on the PDF and sidelining the marines, but I'm easily excited and not very disciplined :[ I've accidentally made some quite ambitious plans, and there's a lot of sculpting work I've been doing so I figured I'd share a little instead of just not updating until the thing is done!


I've been experimenting with filigree in a few areas; the first example is a little older and will eventually become an axe for a Master of Executions:







It is a big damn axe - made out of plasticard. It definitely needed a little detail so tried my hand at some filigree work to fill out the middle section. The first attempt was with green stuff. This... failed. I find green stuff really good for creating volumes but damn, even after a few attempts I really couldn't get a good result for this kind of detail work. It looks much too mushy, and in person much uglier than even in the photo. My next attempt I used copper wire and two pairs of tweezers to bend it. MUCH better. And something that doesn't require a whole lot of skill, just a lot of patience. This is my first attempt with that technique on the axe, and whilst there definitely are improvements to be made, I think it's a perfectly adequate bit of detailing.





Next up is some work for my upcoming marine; some leg armour. I want to have some much more slender armour for this particular miniature (for reasons that will become clear when I post the finished mini ...Ooh suspense!). I originally planned on using Reiver legs, but despite them being a good deal more slender than intercessor legs, they are still much too bulky. The only choice then, is to put a bit more effort in. I used the legs from a Blood Bowl Elf miniature as my starting point, which are FAR too skinny but perfect in length for Primaris-scale marines. So there's our two goalposts; I am aiming for something that is bulk-wise somewhere between Reiver legs and Elf legs:





I really like the plated armour of the Elf leg, and I wanted to retain as much of that as possible while making look a little more like power armour. I took cues from the Reiver legs for this, copying the shape of the armour panels on the rear of the calves, the little ankle-ball-thing that is common across Mk. X armour, and the classic space marine knee pad. I also beefed up the existing shin armour and the thigh area to be more in-keeping with the additions. I applied some of my filigree learnings too to add a bit of decoration, blended into some green stuff trim to get a semi-normal space marine armour trim feel. There's still work to do on the thigh area, but from the knee down it is mostly done I think.

Overall it's maybe a little too 'medieval plate armour' and not enough '40k power armour' but I looks nice enough so I think I'm happy. I will take suggestions though on how to 40k it up if anyone has ideas?





Aaand a second little detail for my next marine; another slender thing, a sword. Again, I couldn't quite find something that was the right balance been slender and astartes-bulk. Finding the bit for the hand was the spark for this (not sure what it's from; some kind of AoS banner holder - maybe an Idoneth). It's a really nice hand pose, with the extended forefinger looking like some quite proper rapier-holding form (some careless cutting meant I had to rebuild that bit...).







The guard isn't overly fancy or cool looking, but fits the vibe I am going for. It is made from two pieces of copper wire glued together and bent with tweezers. Again, this is a pretty forgiving technique for creating this kind of thin curved detail, and I something I think most people could have some success with. The blade is cut and carved plasticard, and while I like the overall shape of the blade, the sharpness of the bevel is something that is lacking. There isn't really that nice crisp line between the flat of the sword and the start of the cutting edge (sorry to any sword-aficionados; I don't know the correct terms!). I've had trouble with this when attempting to make blades out of plasticard before. Maybe there's a knack to it? Or a better material to use? It might just be my skill level limiting me; regardless, I think I will try to simulate that detail in the painting stage instead.




Thanks for looking all I hope there is something of interest here! Next update will be more exciting, honest. Any feedback or suggestions on how to improve would be appreciated!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/25 21:50:46


Post by: Syro_


Some very cool stuff you're working on, shmvo. I'm looking forward to seeing what these slender marine parts will be used for. Cool work with the axe also.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/29 19:25:00


Post by: shmvo


Thanks, Syro [:



Today, another Astartes! This time, a concept taken from a very different angle:


The last marine I posted represents a pretty grounded and definite character, with (hopefully!) a pretty clear and readable story. We know where he has come from quite specifically, and some of the other marines in this force will be similar in that regard. However, I think there needs to be some mystery in the mix; I want to work in some characters that don't have a clear or definite origin, but at the same time are obviously unique. This is where the stranger side of the renegades can show itself; the misfits, the freaks, the outcasts. There are all kinds of strange and esoteric things in 40k, and I want to tap into that slightly alien and disturbing feeling that the setting captures so well.

This might an army of renegades, but it is definitely not a full-blown warp-tainted chaos host. Whilst they don't share the strong prejudices of the Imperium, mutation and other warp-born oddities are definitely viewed with suspicion and unease - mutants can find a place among these outcasts, but they do well to not show their deformities too obviously. So here we have the next Astartes on the list, an Aspiring Champion. A mutant, but an unwilling one. Maybe a bit of mutation is all it takes to turn an Astartes into a reluctant renegade; after all, what place would a mutant have in the Imperium? You haven't got to be a Chaos worshipper to suffer mutation, there's any number of things that could cause someone to become deformed. Even a minor mutation as a byproduct of unsafe warp travel or exposure to empyrean energies in battle would be roundly condemned as a sign of impurity and heresy. Where do those Astartes go? Well, they probably wash up with all of the other dregs of their kind, in scrappy little warbands like the one on this here blog ...That or they get shot in the head by the nearest Chaplain.

This guy has taken a lot of work, and was originally sparked by this piece of art:

Spoiler:


It concept artwork from Dark Souls III's Sunset Armour set. The Dark Souls games are full of strange, dark, miserable things, and I love the feeling this artwork conveys. Whatever is underneath that armour doesn't quite look human, and I wanted to stretch that concept a bit and apply it to an Astartes.

I mainly wanted to focus on the general form and silhouette of this miniature to achieve this, with a lot of focus on elongated forms and flowing shapes. I was going for something kind of wraith-like, almost ghostly. I made a little turnaround GIF - check me out!. With one really off-colour frame for some reason. lol.





Between his long neck and tall helmet I think you can see there's clearly something atypical and deformed about his body, I want that to be immediately obvious without you being able to put your finger on exactly what's wrong. Another big part of that is the cloth wrappings; the less you can see the better. There is nothing you can specifically point at and call a mutation, but he supposed to look not quite human. I tried to keep his sword and his armour as long and lithe as I could get away with, to emphasise the his strange form. Same goes with the chest piece (another carved up intercessor bit), which has a very low neckline, exaggerating the tall neck and head. I don't really think it's a neckline, but I don't know what else to call it: the big curved edge at the top of the torso with the studs lining the bottom side of it.

I had a lot of fun playing with the style of the armour, I want it look like something specific, without you knowing what that specific thing is. I guess kinda like if he was from some kind of different original space marine chapter, with its own design cues and stylings that distinguish it from the other chapters, but obviously it's not a chapter that exists or ever will exist; just a visual identity of its own that no one can really pin down. Does that make any sense? It does in my head, but typed in words I think it doesn't... There's definitely some fanciness to his armour; it was probably some form of fine artificer armour from when he was loyal. Maybe another little fall-from-grace story brewing with this guy; it's a theme I enjoy greatly.

His head is a bit of an experiment. I think my intentions can be explained a little more clearly with the help of some DRAMATIC LIGHTING. You can kinda see it in the other photos but this one is a bit more clear :



Lighting the miniature from above simulates my plan for painting him, and hopefully makes what I tried to do with the head more obvious. The brim of his helmet casts enough of a shadow that the area where his face should be is in total darkness; this pitch-black area is framed by the cloth shroud around his face, and the only things coming out of the gloom are a couple of ocular enhancements. I'm not sure if the head entirely works, but I think I will have to wait until I've painted the thing before judging it... Hopefully it'll have the right amount of mystery and it will be obvious where is face is supposed to be. Otherwise it might just be a confusing mess!



This is probably the miniature I have spent the most time on yet (which is saying something!) and I think I like the fella, he definitely pushes the look and silhouette of the Astartes pretty far (maybe too far to be recognisable?), which is something I wanted to achieve. He is very different to the other marines, perhaps too different, but I am hoping cohesion will come once he's all painted up... fingers crossed I guess!



Thanks for checking this out folks let me know what you think! Is this Champion a little too weird to work as a space marine? Does the head make sense?? Any feedback would be appreciated!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/30 09:34:14


Post by: Hawky


When I saw the hat I though... Is that a traffic cone? It wasn't.
Will you make a model with a traffic cone hat?

Also, lovely stuff you do.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/30 13:52:45


Post by: Syro_


Wow! You did a really great job giving that figure the same form and feel as that concept art


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/08/31 03:03:50


Post by: The Riddle of Steel


Very impressive sculpting. You captured the feel of the art, for sure.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/10/15 14:27:34


Post by: shmvo


Thank you all for the comments!

 Hawky wrote:
Will you make a model with a traffic cone hat?
Hmm, not a space marine, no! Maybe a cultist somewhere down the line though...



Somewhere between failure, regret and moving house, I have found some hobby time! Not all that much to show, but I've done a couple of bits.

First up, a rework of an older model:



In the spirit of amping up the character and individuality of the astartes, I think a bit of modification was in order. Hopefully now this guy has a little more 'personality', and more of a wealth of detail to paint.



I spent a while looking for some decent bare lower legs for an astartes conversion, and whilst there are a few that are okay (Kairic Acolytes being chief among them), nothing really fit the posing that I wanted, and the selection was pretty small. I have also been trying to push my sculpting skills lately, so I begrudgingly accepted that I should probably scratch make some. I was pretty intimidated by the idea of sculpting some 28mm scale bare legs - particularly feet - from scratch, but then a thought crossed my mind...

"feth it, I've seen enough Tarantino movies to know what feet look like; how hard can it be?"





I am pretty satisfied with the outcome I think; definitely some roughness here and there, which I have this far been too lazy to clean up, but it shouldn't be too hard to smooth out. What are these legs built in service of you ask? Well, this mess...



I think 'mess' is definitely a good word for this guy at the moment ...It will work out in the end though! I promise. I think he'll be cool. Prizes for anyone who guesses what unit he is supposed to be, lol.



Thanks for looking and let me know your thoughts!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/10/15 17:11:27


Post by: neil101


such a fresh take on he space marine theme .. really inspiring work.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/11/01 12:36:11


Post by: shmvo


Hello all, it's time for another meagre update! Firstly, the image in my previous post is apparently broken, so I will repost it here:




Secondly, I have made some progress on the first HQ choice for the Astartes... This guy has been somewhat of a marathon; it seems each new model I spend longer on than the last!

I have been wanting to make a sorcerer for a while, but it's been a little hard to find a concept that I really liked. There's a very 'classic' image that I think can be associated with a 'sorcerer', and I wanted to avoid as much of that as possible. It is very tempting to go with flowing robes and a big staff, but that has been done plenty of times before, and I don't think it fit very well with this army. My version of a sorcerer was sparked by the unfortunately now OOP Magos Dominus from Forgeworld:
Spoiler:
I love the weird metal cowl-thing coming out the back of its head, the skulls lining its underside are really quite unnerving I find, and I wanted to try something similar with human faces. There's definitely precedent in the 41st (or 42nd...) millennium for physical augmentation of psykers with strange arcane devices and I wanted to tap into that angle of the whole 'sorcerer' thing.

I have made quite a lot of progress, but there's still some work left to do, particularly in the head area:




The sculpting on this guy has definitely been challenging, and I've attempted to sculpt faces for the first time. I figured this concept offers a good opportunity to try it; it demands many faces in differing stages of decay, so I think I can get away with some of them looking sub-par! All of the faces used a plastic skull as its base/ armature, which is DEFINITELY something I would recommend if someone wants to try this; it makes such a difference having the scale and proportions already mapped out for you, so you can just focus on the face itself.

^ The first face I sculpted is at the far left of the above image (tactically semi-obstructed by some cabling later on!!) I think it turned out okay, but a little alien looking? I don't think I really got the brow or the nose right. The subsequent attempts are to the right of the first face, and I think get quite a bit better.


^ A few unfinished faces on this side, but my most recent sculpt is the one on the middle-right. I think definitely my best attempt so far, and it goes some way to showing some emotion, rather than just having the vague likeness of a face. I still have a LOT of improving to do, but it has definitely been fun to practice, and I will probably try some more corpse-faces in the future to build my confidence, hopefully I will eventually be somewhere near good enough to sculpt a face that can serve as the focal point for a miniature!


Thanks for looking all let me know any thoughts or feedback!!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/11/01 13:23:55


Post by: CommissarKhaine


Well darn, that's some nice gs work. Very inspired!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/11/01 16:05:55


Post by: Pomander Cask


Really grotesque and wonderful!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/11/01 17:09:36


Post by: gobert


Just when I thought this thread couldn’t get any better! I really love how the faces get more decayed the further they get from the sorcerers head, it’s almost like he’s grown the metal out like a horn and added more fresh victims! Perfect for this time of year!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2019/11/02 00:19:12


Post by: Tobber1202


Some really breathtaking dedication to details here, lovely stuff! Makes me wanna jump right back into the hobby full-time again.
Keep up the good work and please grace us with more of these fantastic conversions


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/04 17:30:35


Post by: shmvo


A belated thank you all for the comments, it is appreciated!


It's been quite some time since I have posted here and for that I apologise! Whilst I have not been idle since my last post, I do not have as much to share as I would like. I've done a lot of modelling and experimenting, which has helped me develop quite a few things related to this little project, but I've not got much worth showing from those experiments.
 
Instead, I will be making a return to this project with a reinterpretation of another of GW's miniatures; this time with more arrogance, hubris and vitriol than before! Strap in and get ready for some reading! Or just skip to the pictures... your choice [:

_______________________________________


I hate the current Chaos Raptor miniatures. I think they are awful. I think they are mainly awful because:

1. GW's miniature designers can't pose flying miniatures for gak; they all look awkward and floaty and BAD.
2.They have no unique identity; they're normal chaos guys with jump packs strapped on




Raptors are a great example in microcosm of GW's BAD POSING. 

 

What are these guys supposed to be doing? What direction are they moving? How fast are they moving? These questions are either poorly answered or left completely unanswered by the above sculpts. In classic GW style they have one or more feet off the ground, which is supposed to be our indicator that they're flying, but none of them look like they are actually travelling through the air. There is no clear sense of direction on any of these. There should be a line of travel; they should be /flying/ not floating like jellyfish. Partially as a result of the problem of direction, there is a big problem of speed. These are jump infantry that move twice as fast as footsloggers on the tabletop and even faster than that in the lore. The sculpts should capture SPEED. Flying miniatures should have a strong sense of fast, forward motion. They can be landing, taking off, flying through the air - it doesn't matter, but they need to be clearly moving at pace. This is problem number 1 that I am trying to solve.

The current Raptors kits has a serious identity issue in my opinion; they are extremely boring miniatures. The kit can build Warp Talons too, who are even WORSE and I have already made a little sketch mini to try and improve on those (earlier on this blog, but doesn't fit with the theming of the army so it's shelved for a different project). 



I don't really know what the design intention even was with the detailing on these guys; they've gone with this wobbly, chunky and just plain ugly armour trim all over. I think it's an attempt to sell the demonic element of the Warp Talons whilst keeping the DEMON restrained enough that it doesn't make the Raptors look too demonic. It completely fails in the case of both kits builds though; they just look like they have ugly 3rd party knock off chaos marine armour design. I could bash on this for ages but I'll stop for the sake my - and your - sanity and just say this: To explore the full potential of Chaos Raptors in miniature form they need unique defining characteristics. They are not just Chaos Marines with jump packs and funny armour trim. This is problem number 2. THEY SHOULD BE UNIQUE.



Okay so, moving on from things I don't like onto something a little more positive: There are a couple of things GW have done that I do quite like in relation to this project:
Arco Flagellants



Great sculpts with some actual MOVEMENT to them. Theses guys and gals really capture the look of 'sprinting maniacs'. I will definitely be taking some cues from the posing in this kit. Also worth noting is the bare feet. I think an often unappreciated way of conveying real, organic movement is through little extensions of fingers and toes. It really makes a big difference when you can show the toes on a running person being outstretched or curled in as they move; it goes a long way to capturing natural-looking movement. 

Inceptors... sort of
Controversial sculpts I think it's fair to say, and not a sculpt to my taste. BUT, there's a little detail I really like in concept:



Bouncy boots... also controversial but this time I really quite like the idea. Unfortunately their execution on the Inceptors does not work. I think they don't work for 2 main reasons: 1) the legs look way too bottom-heavy. The bouncy bits in combination with the classic flared greaves just makes the feet look so wide, awkward and - most damningly - heavy. 2) there's no real visible shock absorber. It's not easy to visualise the bouncy bits actually moving and absorbing an impact. There's just a little circle connector at the ankle, which also doesn't make a lot of sense to me when thinking about it; the bouncy bits absorb the shock and transfer it to ...the ankle? Where the shock would have gone anyway? I dunno man doesn't work in my head. ANYWAY, I like the baseline idea of this detail and I want to steal it.


_______________________________________



Enough of what GW have done, what have I done?!?!?! 



...I started by modelling some bouncy looking shock absorbers. I knew I wanted to take inspiration from the world of Oscar Pistorius. No, I won't be murdering my wife in cold blood - it's his legs I'm interested in:



His prosthetics are basically springs, and I think the curved profile really allows you to understand that easily. It LOOKS like there is a lot of bounce to them, like they can absorb an impact and also spring off after. That's exactly what I want to be communicating in my miniature. I may go with some actual prosthetic lower legs for a future Raptor, but for now it's just that shape and feel that I want to capture and use for some shock absorbers:



Quite a lot going on here so I'll address it in a list:
- Curved profile to the bouncy feet bits, intended to look springy and lightweight.
- An attempt to create some kind of shock absorption mechanism that you can read visually. Hopefully it's easy to imagine how the mechanism would move in order to absorb an impact. It also feeds into the knee joint, instead of just stopping at the ankle like on the Inceptors.
- Bare feet and lower legs. Capitalising on one of my favourite parts of the Arco-Flagellants sculpt. In addition, not having full armoured greaves helps the lower legs look in proportion, even with the shock absorbers. Again, this is a response to the very bottom-heavy looking legs on the Inceptors. The bare legs also segue onto the next element...



To help give the Raptors a unique identity of their own, I wanted to lean into the bare legs element: The logic is that these Raptors want to move FAST. As reckless Chaos idiots they want to increase their speed and hit-and-run capabilities at the cost of all else; a contrast to the more measured and reasonable approach a codex-reading loyalist might have. As a result, they've opted to strip down their armour to remove as much unnecessary weight as possible. Protection is focused around their centre of mass, which their extremities left unprotected to allow as much speed and freedom of movement as possible...

No armour on the lower legs:



No amour on the arms:




Exposed cabling where side armour plates have been removed:







Aaaaand onto the full model as it stands, still very much WIP:













He's a little awkward to photograph but hopefully you get the idea. The chainsword is unfinished and the head is a placeholder. I like the Unmade masks a lot so the final head will most likely be based on that bit, maybe just as it comes maybe with some modification; we'll see how lazy I get. The jump pack is clearly missing, as that is a part that I am working on and have plans for. I am petty happy with this guy and excited to explore the unit further - after all there are special weapons and champions to deal with, and if you've followed this blog for any length of time you'll know I like to do things a little special with them...



Thanks for looking and let me know what you think! I welcome comments and abuse [:



40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/04 17:32:28


Post by: Not Online!!!


I kinda get where you come from on the Raptors.
Kinda.

That said this one here looks quite nice.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/04 18:08:57


Post by: Flapjack


The legs look great, awesome idea. Always nice to see your updates!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/05 07:53:28


Post by: gobert


Great attention to detail shmvo, and you’ve certainly captured more of a sense of speed that the stock raptors display. Will you be using a standard raptor jump pack or switching up to something more custom?


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/05 08:34:37


Post by: Arakasi


Thank you for the level of detail you went to in that post - it is both informative and impressive. Your Chaos Raptor is coming along nicely too .


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/17 01:52:18


Post by: shmvo


Not Online!!! wrote:I kinda get where you come from on the Raptors.
Kinda.
You like the Raptor models then? I am curious to hear your opinion!!

gobert wrote:Great attention to detail shmvo, and you’ve certainly captured more of a sense of speed that the stock raptors display. Will you be using a standard raptor jump pack or switching up to something more custom?

A something more custom for sure!! A great segue into another bit of over-explanation!

...The normal Raptor jump packs as well as the standard assault marine ones have a lot of sideways projection - they restrict the posing of the arms quite a lot. I based my Jump Pack on the single-thruster style ones used in the Heresy and by blood angels. I like that design a lot more for it's less intrusive size, but it has the shortcoming of being a little too slight; not enough of a profile when viewing a mini from the front. I took inspiration from Fallout 4 to fix that issue:



I like the retro sci fi feel and the kinda ramshackle look of the big side jets, so I stole them...







Partly scratch-built, based on a single thruster from a FW Ashen Circle (I think?) jump pack. It's quite rough looking, but should look a lot better with a coat of primer. The side jets on this particular jump pack are my baseline; I am planning on varying up the shape and number of them for future models, to feed into a bit of a ramshackle/ DIY aesthetic that I want them to have. As mentioned earlier, the main aim of the extra jets is to give the jump pack a noticeable silhouette from the front:



Nothing too exciting here but you can definitely see it!!


So with that part done and a bunch of other much smaller details knocked out my first Raptor is looking pretty much fully built:




One down... many more to go! Hmm... How many times have I said that in this thread I wonder? Maybe I'll finish a unit this time!!!! My ambitious plan for the champion tells me other wise... Stay tuned I guess!!!!!!!


Let me know what you think. Cheers!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/17 02:14:51


Post by: MegaDave


Wow, that thing is crazy in the best way possible! A lot of work, I'm sure, but it's wonderful for what you're doing. Can't wait to see it painted up!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/17 10:15:10


Post by: amazingturtles


That is some really impressive work! I like the bouncy boots, and also like that you call them that.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/17 14:31:15


Post by: tinfoil


Extraordinary. Your craftsmanship few of us can hope to emulate, but it's fascinating seeing your process and hearing how you've thought things through, step-by-step. Thank *very much for sharing!!

What's particularly impressive is that, unlike (I assume) GW sculptors, you are working at "real" 28 mm scale. Mind-boggling, really.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/17 14:46:45


Post by: Boss Salvage


Aye, the raptor is brilliant and I particularly appreciate hearing your thoughts behind the design choices. I daresay you've put far more thinking into this one raptor's design than GW did for any of theirs, which amount to slapping bat wings or all-the-filigree or whatever to some CSM and giving it a SKU.

Good luck with the next one


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/17 14:49:10


Post by: Vermis


Can't tell you how much I enjoy your rationale, process and results for your raptor conversion. Marines of any stripe are way down my to-do list, and I'd probably just stick old jump packs on one of the primaris types, but this is getting mentally bookmarked for reference!

Also, your sculpted surfaces and details (styrene as well as putty) are excellent. I'd be very interested to check out any complete sculpts you do, if they don't exist already. Looks like you already have a good handle on pose, proportion and finish. Only other thing is the rough bulk, and that's a doddle in comparison!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/17 15:10:45


Post by: Karvanoppa


Simply stunning work there! Not simply is the execution flawless, but the the ideas you have for your models are on another level too. Can't wait to see more!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/17 18:13:31


Post by: Not Online!!!


You like the Raptor models then? I am curious to hear your opinion!!


Raptors accordingly to the fluff are trying often to impersonate daemons and they share their models with warptalons.

For that they fit excedingly well, HOWEVER, and this is why i kinda agree with you, the mixture is in some cases a bit wierdly in the ehhhhhhh territoriy atleast for me.
As in, i believe that they could've gone with a better mixture personally.
$
Also flying stands,.. as you said gw isn't great with them and the most recent exemple with the new marine autocannon jump troops comes to mind imediatly.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/18 13:28:56


Post by: Gwyn chan 'r Gwyll


GW should hire you to do this redesign. This is a brilliant Raptor, and it really feels like the "light but elite assault troop" that I think the Raptor should!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/19 17:22:40


Post by: IGtR=


Gosh that is a fantastic re-do of the Raptor! Great conversion


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/19 21:11:50


Post by: shmvo


Thank you all for your coments, it is much appreciated! I am glad to hear people enjoyed my explanantions; it's the sort of thing I like to read from other people but I am alway afraid of being oververbose and boring!!!


amazingturtles wrote:That is some really impressive work! I like the bouncy boots, and also like that you call them that.
It would be a better world if "Bouncy Boots" was a piece of wargear listed in a GW codex... maybe one day...

tinfoil wrote:What's particularly impressive is that, unlike (I assume) GW sculptors, you are working at "real" 28 mm scale. Mind-boggling, really.
Thank you! It is very nice to be able to 'steal' from sculptors working in CAD though! It's definitely a good little cheat to cut off the really fine details from GW minis to enhance soomething created in-scale. Bits like the little numbers on the thigh armour on the Raptor (from the Arco flagellants) or various tiny icons cut from shoulder pads and the like would be very difficult or impossible to make in a timely manner in that scale. Having such a rescourse of amazingly detailed little bits that are CAD-designed or originally sculpted on a larger scale is a really good resource.

Vermis wrote:Also, your sculpted surfaces and details (styrene as well as putty) are excellent. I'd be very interested to check out any complete sculpts you do, if they don't exist already. Looks like you already have a good handle on pose, proportion and finish. Only other thing is the rough bulk, and that's a doddle in comparison!
Saw some of your sculpts in your gallery and they are very impressive! The compliment means a lot [: I've never made a complete sculpt - it's something I keep wanting to do but haven't found the right project yet. It's just so convenient to use plastic minis as a base to quickly get the bulk etc nailed down. I spend enough time on each mini so saving time where I can feels like something I should be doing - but now I am just making excuses


Not Online!!! wrote:Raptors accordingly to the fluff are trying often to impersonate daemons and they share their models with warptalons.

For that they fit excedingly well, HOWEVER, and this is why i kinda agree with you, the mixture is in some cases a bit wierdly in the ehhhhhhh territoriy atleast for me.
As in, i believe that they could've gone with a better mixture personally.
$
Also flying stands,.. as you said gw isn't great with them and the most recent exemple with the new marine autocannon jump troops comes to mind imediatly.
The idea of impersonating demons wasn't one I was familiar wiht and is definitely an interesting concept to explore. I am sketching out some things for the unit champion who will be a little more ornate, so that's something that might fit really well into that guy hmm hmmmm.....

Their track record for flying stand minis certainly isn't great, but it's not neccessarily that they need to be off the grund, just moving clearly in a direction. I'll try to illustrate that point better with a future Raptor.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/04/19 23:57:56


Post by: Veteran Sergeant


This project is so fun.

I definitely feel you on Raptor Legs. I ended up using them to represent Marines standing on low walls, rocks, etc, by repositioning the feet to be flat and cutting off the silly spikes.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/05/10 20:46:37


Post by: shmvo


Hello!!!!! Hope all is well with you all!! Another update from me...

Sentinel

First up something from a little while ago - a Sentinel. The intention is for this vehicle to form a fast moving outrider group wiht the Raptors and possibly some Bikers, but I will save elaborating more on that for now...







I really like the Sentinel kit, so I didn't want to change anything too drastic here. I added a few details to help it feel a little more rugged. I bulked out the upper legs and tweaked the main chassis a bit too, but no major reworks. The posability of the base kit is also pretty decent, so again there wasn't much work that needed to be done; modifying the toes to have some articulation was probably the most major change, and needs neatening up. It's a lot of fun trying to convey motion in a vehicle like this, imagining its mechanical gait and the way it would run was a challenge, but I think I like the way it turned out. The driver is WIP and part of yet another lengthy bit of discussion that will be saved for later.


That's it for anything conrete in this update; the rest is just a lot of sketchy stuff and rambling:


Raptors:
Spoiler:
Yikes I set myself another big challenge on this one. I am at a WIP stage with another standard chainsword/ pistol guy but I am also trying to bash a Champion concept into submission. The basic concept comes from this sketch, by Dan Morison (@DarkMechanic on twitter):



It's supposed to be some kind of sci fi vampire thing but for me it will be a space marine. I very much like his wretched, skinny frame and oversized jump pack thing. Definitely want to go for lightning claws for the Champ's weapon too, since it harkens back to the Raptor minis and old Chaos Lord with Jump Pack that were around when I first got into the hobby as a kid; it just always seem right for me for a Raptor Champion to have a pair of lighting claws.

I have made some headroom on this mini, it doesn't look like much at the moment, but a lot of the really difficult parts have been done; the pose is pretty much blocked in, got the proportions looking right (by 'right' I mean 'how I want them to be' - this guy is going to be a little freaky so his proportions aren't really normal), got the legs mostly sorted too (going with full-on prosthetics with this guy):





Lots of work to do for sure, but he's been a bastard to get to this point. Next up is getting the arms and shoulders built/ sculpted. I've also spent time working on the jump pack, with pretty limited success:



A first attempt, and not too shabby. Unfortunately far to sparse with the blades, and I want them to be thicker. Turns out it's very difficult to do that while keeping the profile of the turbine low. I felt like all I did for a week was try to cut and bend tiny pieces of soda can into turbine blades....



I'm waiting a while for the frustration of these failed endeavors to burn off before I attempt this again; a common tactic of mine!



Leman Russ:
Spoiler:
So I've been down a bit of scale model tank rabbit hole over the last few months - not in terms of my own modelling, rather looking at other peoples' work. It has gotten me to seriously reconsider how I want to model my vehicles - the Leman Russ in particular since I have one!! There's a lot of talk online about how the Russ isn't 'realistic', and whilst I don't expect my sci-fi wargame set 38,000 years in the future to be real I do at least want it to be plausible.

You can argue about the proportions and shape of the 40k tanks all day long, but ultimately it's a pointless discussion in my eyes; there's only so much in that regard you can change without losing the identity of the original. That's the biggest issue I see with most Leman Russ 'realism' conversions - they use chimera hulls, scratch-building, model kit tank hulls etc. and in the process totally change the iconic shape of the tank. And the Leman Russ is ICONIC for sure; the design is ancient and very ingrained in 40k's image.

I think the FW Mars Alpha kit does a good job of tweaking little elements to make the tank look better subtly; the slight slimming and repositioning of the turret is a great change whilst keeping it looking 'right'. I plan on having a few more tanks, but I don't plan on spending £70 on one again, so I'll be adopting those changes onto any future plastic kits I buy. So, what else needs changing? Well it's only one thing, but it's a huge one: the tracks.

The tracks (and the side panels they mount on) take up a massive amount of space on the vehicle, and there's a lot wrong with them in terms of 'realism'. For those not aware of the problem:



The red line is the bottom the tracks, and the blue line is the bottom of the armour panel. That means the gap between the two lines is the maximum amount of suspension the tank can have ...so it wouldn't be able to drive over a pebble without getting stuck. Here's a real tank (a Sherman):



No big armour plate on the side means there's a huge distance the suspension can move before bottoming out, which is obviously extremely important for something that is supposed to be an all-terrain vehicle. Instead of there being side armour panels, the limiting factor here is the bottom of the tank's main hull, which you can see on the Russ here:



The ground clearance of the hull is totally fine, so it's just the tracks that need changing, right?

WRONG. I've been reading about how tank tracks work and now I'm going to tell YOU.



That front wheel is the drive sprocket, which is powered; it is rotated by the engine and turns the tracks. The rear wheel is the idler wheel, which acts as a pulley of sorts, and isn't powered but helps the tracks rotate. All those wheels in the middle are road wheels; they are the bits that actually support the weight of the vehicle, and are not powered. The little wheels up top are return rollers, and just support the track as it moves across the top part of the tank.

Wow! Fascinating! But what the feth does any of that matter?

Well look at THIS. It's the wheel layout for the Leman russ (can be seen in the detailing on the outer amour on the current kit, and also in the old kit which actually had wheels):



Some tanks have the front wheel powered, and some the rear one. The Leman russ is pretty clearly intended to be powered from the rear, given the position of the wheels and engine. WHICH MEANS - that big wheel at the back is the drive sprocket. IT'S TOUCHING THE GROUND!!! I believe in certain other application it's not impossible for the drive sprocket to touch the ground, but as far as I am aware that is not the case in any existing tanks. The drive sprocket isn't intended to bear any weight, so it doens't have any suspension. This brings us back to the first point; the tank needs space for the suspension to move, and if the rear wheel is totally static then the suspension can't work. So the solution?



Easy. Gotta lift the drive wheel off the ground. It's also important to note here that I've resized the wheel too; I want to keep the profile of the tracks as similar as possible to the original, so shrinking the wheel means the angle of the rear track portion can stay the same.

...So why are the wheel so imprtant anway?

Because tank wheels look gnarly as feth. They look clunky, utilitarian, brutal, low tech. Perfect for the weird, anachronistic 40k universe. And back the scale model thing; armour modellers do rerally cool things with weathering tank wheels and tracks. I definitely want the wheels to be a prominent part of my Leman Russ models. Here's a rough sketch, done before I decided how to tackle the drive sprocket issue:



Lots is subject to change, but it's the rough look. Still a nice big area of armour plating where sponsons can be mounted, but also with plenty of space around it to show off the wheels. In particular at the bottom, where I want there to be lots of visible suspension stuff. Again, trying to make it look more low-tech and clunky.

I wonder if anyone read all of that... Phew.... Next update I should have some actual modelling to show!




That's it for now folks! Thanks for reading and let me know your thoughts; particularly if anyone has any input on the Russ or Raptor! [:


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/05/11 01:22:48


Post by: Arakasi


Yes, read all that. I think I need to digest and comment later!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/05/11 06:11:48


Post by: Vejut


Almost wondering if you could do something to imply the sprocket was in front, with the rear one just an idler, possibly with some weird cricket leg spring or something to make it easier on yourself, but either way, will be interesting to see. Possible suggestion for more wheels if you need them is lego-the midsize technic wheel and tire sets have a nice sprokety pattern to one side and decent size.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/05/11 06:59:08


Post by: Arakasi


In front sprocket would probaby make everything easier - and could still be driven by the engine in the back (like any rear wheel drive car, but around the other way).

With the sprocket at the back, and moved up, isn't it now the limiter of your clearance? You might have to lose that last road wheel in this setup as well - can't see it having much room to travel with the sprocket above it.

I'd also look to keep most of the armour plating - just raise the bottom to the new clearance level - but that's just me. I can fully appreciate wanting to show off all of that cog goodness - but presumably the armour plating is there to protect those cogs rather than give you clearance conniptions .


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/05/12 03:43:41


Post by: MacPhail


If you'd posted those concepts in the opposite order, I'd have said about the tank wheels "fun thoughts, but nobody actually builds stuff like that" and then got to your soda-can turbine and said, "holy crap, it might be possible!"

The Sentinel pose is top notch too... now I'm off to start over at the beginning of your blog.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/05/12 16:37:48


Post by: tinfoil


Wow, that raptor champion project looks really promising. In your skilled hands... will be following avidly!!!


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/05/12 16:41:02


Post by: Warboss_Waaazag


I'm really impressed with all the work you've put into this project. Fantastic stuff.


40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/05/13 00:31:15


Post by: shmvo


Thanks all for your input [:

Vejut wrote:Almost wondering if you could do something to imply the sprocket was in front, with the rear one just an idler, possibly with some weird cricket leg spring or something to make it easier on yourself, but either way, will be interesting to see. Possible suggestion for more wheels if you need them is lego-the midsize technic wheel and tire sets have a nice sprokety pattern to one side and decent size.
Lego is a very good idea! I do need to source a good sprocket wheel and it's looking to be pretty expensive to pick up a model kit one...

Arakasi wrote:In front sprocket would probaby make everything easier - and could still be driven by the engine in the back (like any rear wheel drive car, but around the other way).

With the sprocket at the back, and moved up, isn't it now the limiter of your clearance? You might have to lose that last road wheel in this setup as well - can't see it having much room to travel with the sprocket above it.
In regards to both comments about the sprocket being at the front; it's definitely an option. In terms of the final positioning of the rear wheel, that's something I'll address once I've finished the suspension for the road wheels, since that's the hardest part and also gives me the actual amount of suspension travel the tank will have - as long as there's enough space for the suspension I build to bottom out then it'll all be good.

Having suspension on the rear wheel is somehting I thought about, but I think it'd be really difficult to make look good, because the wheel is in that tight little corner of the tracks. That means the suspension can't be mounted above, and having the suspension come from the side/ diagonal will likely interfere with the suspension for the road wheels. Lot of little details and issues to wrap my head around! hopefull it'll all become clear when there's a bit more actually built.

Arakasi wrote:I'd also look to keep most of the armour plating - just raise the bottom to the new clearance level - but that's just me. I can fully appreciate wanting to show off all of that cog goodness - but presumably the armour plating is there to protect those cogs rather than give you clearance conniptions .
I can alway use the excuse "it's a chaos army" to explain away any missing armour plates




So I have spent the last couple of mornings and evenings trying to nail down layout of the road wheels and the suspension design. I picked up some of the old GW Leman Russ wheels from ebay a month or so ago so I can lay it out pretty easily. I won't be using the big GW wheels as they have so little detail, but the small ones should be good:



As people have mentioned already, that rear wheel might need tweaking. The 4/5 road wheels along the bottom though I am set on the position of. Next up is how to mount them;
there's a variety of different designs of tank suspensions out there, the simplest being:


(not my image)

Making that would be a relatively simple project, but it's made difficult once again by the weird shape of the Leman Russ. Each of those individual suspension arms mounts behind the wheel, which create big issue when you get to the front road wheel along the flat the bottom of the track; there's another wheel right where the suspension needs to mount. This style of suspension is also pretty low-profile, which I am sure is a desirable thing in real tank design, but damnit where's the fun in that?!

After a lot of searching, I settled on the suspension 'bogie' design used on the Sherman tank:



It mounts above the wheels, which is perfect, and also has pretty seriously chunky look to it. I spent quite a while working out how the hell to make such a thing until I stumbled upon a very useful image:

Spoiler:


After a long time picking apart how that all works and getting frustated with getting things scaled right and not looking awful I had my own - much less impressive - group of parts:



Add a few brass roads, some realisations that some parts where made wrong, some swearing, some more swearing, and far too much time and...



Something that looks alright came out the other side! Very susprised to be honest, and also optimistic that the other 3 I have to make won't be such a nightmare. The top part of the assembly won't be visible, so don't worry about how awful that bit looks. I opted to beef up the actual suspension springs a little and position them somewhere where they'll be more visible. I'll mount some coiled copper wire around the brass rods once I know how I want the suspension to be sitting. Speaking of which, it's all fully articulated and - as far as I can tell - moves like the real thing:







I was already thinking of adding bases to my vehicles, and now I definitely have to so I can have this tank driving over some kind of rough terrain and actually make use of the work this took!


Thanks for reading folks, hopefully next time I check in I'll have all 4 suspension bogies done and I can actually attach them to a vehicle...







40k Agri World Renegades & CSM - Functional Leman Russ Suspension; a hideous scratchbuild @ 2020/05/13 00:42:17


Post by: Arakasi


Crazy mad! Question - would it be easier to cast some of these parts rather than attempting to make extra copies? It would (hopefully) allow to keep the same consistency. Suggestion - instead of coiled copper wire (which I absolutely have faith you can do) - have you thought about using actual springs?