Hyper-hyped for this announcement. I so want to play SWAT squads disembarking and shooting down their targets methodically. I almost started playing T'au just for Breachers in their Devilfish.
Hoping for at least a 5++ for protection, I can't play with vehicles that don't have an invuln. since I started Mechanicus. 12 men capacity, 12" move, a 5++ and affordable euro and points price is all I ask.
As for the comparison with the Drill, for the price let's see: a Drill pays minimum 134 pts for T8, 10W, 3+ save, Deep-strike, a D3 shot Meltagun, 2 Storm bolters, a really good melee weapon (this thing can deal 23 damage with max luck) and 12 slots.
If we compare to a basic Rhino at 72 pts, and pimp it up with my suggestions we could get a small increase for the +2 cap, and a chunk for the 5++. Slap a Cognis Heavy Stubber that costs 2 pts on this and I think it would be reasonable to assume 92-97 pts for the thing.
I don't want anything fancier than a tanky box to place my Skitarii inside, if they start adding unnecessary rules to it it'll get more expensive for nothing.
Transports aren't overpriced this edition, people just get all huffy because mathhammer is only useful in determining kill percentages and survival percentages --- with no measure for adding value for things like transport capacity.
Elbows wrote:Transports aren't overpriced this edition, people just get all huffy because mathhammer is only useful in determining kill percentages and survival percentages --- with no measure for adding value for things like transport capacity.
Right!
if it isnt useable in metabusting screw your opponent play, it obviously sucks & isnt worth anything.
Man that outlook must be boring as hell.
My Metalica Carbon60 Skitarii cant wait for this. Praise the Omnissiah!
I think filling them with vanguard or peltasts would be really good(in normal non-cuthroat play). Hoplites might work as well. It'll be interesting to see what the capacity will be. I hope it os something like 12ish so a dominus or enginseer can accompany them.
Elbows wrote: Transports aren't overpriced this edition, people just get all huffy because mathhammer is only useful in determining kill percentages and survival percentages --- with no measure for adding value for things like transport capacity.
I'd say the rhino and repulsor are. One just outright and the other from all its guns
Anyway. For all we know Admech might just get access to vehicles like inquisitors, people have already made the case that they make them anyway. That being said I have no idea what to expect.
Another crawler, hover tank, regular tank, or like the forgeworld 30k transport?
First off, as much crap as I sometimes GW this " NEW " GW, the video for the transport request was funny. Kudos for that and I imagine the Ad mech players are supposed to be the skittari and the Priest is GW, so funny that.
That said, yes I will get at least 1, if not 2 almost regardless. If they are over the top price gouging that may change. If they are meh, it may just end up as one but we have been demanding this again and again.
I am hopeful they make it good and priced cost wise reasonably for buying and using on the board. Will they be bleeding edge ? Probably not, but I know as one ad mech player this is a good press forward. Finally after making all the vehicles for everyone else, they are going to make 1 more for themselves, heck yes.
AngryAngel80 wrote: First off, as much crap as I sometimes GW this " NEW " GW, the video for the transport request was funny. Kudos for that and I imagine the Ad mech players are supposed to be the skittari and the Priest is GW, so funny that.
That said, yes I will get at least 1, if not 2 almost regardless. If they are over the top price gouging that may change. If they are meh, it may just end up as one but we have been demanding this again and again.
I am hopeful they make it good and priced cost wise reasonably for buying and using on the board. Will they be bleeding edge ? Probably not, but I know as one ad mech player this is a good press forward. Finally after making all the vehicles for everyone else, they are going to make 1 more for themselves, heck yes.
Same feeling here, if this is going to be $80 like the repulsor, it better be badass or I'm only gonna buy 1. I'm not delusional and thinking its gonna be $37.50 like a rhino but man if its in between those 2 I'll prob buy 3.
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Lemondish wrote: The video implies that the incessant request for AdMech transports will be granted provided the AdMech players never again ask for anything else.
Yeah I envision it being about 50, maybe 55 - 60 US dollars. Seems about their standard, I'd scan other newish transports for cost idea. So I'm seeing around Rockgrinder cost. Though for that I'd hope it had some good options and maybe a dual use kit ?
If we bug them enough, they give us what we want. That what I’ve seemed to learn with this announcement and the new forge father. Spam new primaris vehicles/melee troops.
I don't think that is true. GW does what ever the hell they want. If they wanted they can make a faction right now that replaces an already existing one, without anyone asking for it.
Lemondish wrote: The video implies that the incessant request for AdMech transports will be granted provided the AdMech players never again ask for anything else.
Nah, just stop bugging them for a transport. Admech makes transports for every other imperial faction and used to have them in 30k...so the lack of a transport was most likely a choice back when they decided which how to invest their sprue budgets in the admec release.
GW doesn't take FW products into account when balancing factions I think, there's still this weird separation like the two are almost concurrent. And I'm glad GW doesn't expect me to buy a 93€ piece of RESIN to complete my GW plastic army.
Stephanius wrote:
Lemondish wrote: The video implies that the incessant request for AdMech transports will be granted provided the AdMech players never again ask for anything else.
Nah, just stop bugging them for a transport. Admech makes transports for every other imperial faction and used to have them in 30k...so the lack of a transport was most likely a choice back when they decided which how to invest their sprue budgets in the admec release.
In 7th Skitarii had the Scout move and Relentless that allowed them to have a balancing side to the lack of transport, it was meant this way as they wanted to define AdMech to be this relentless marching army for some reason. Now that they've stripped us of this Scout move and Relentless too (can't move and shoot with the Arquebuses now, not even a simple -1 to Hit) they're right to give us our transport option.
I sure hope it's not a light flying vehicle with good weaponry and 5 man capacity, what would we do with that ? We need a Rhino equivalent with a 5++, not some weird 8" move transport that serves no purpose.
NoiseMarine with Tinnitus wrote: Knowing GW they could just turn round and FAQ Skitarii so they have access to Valks and Chimera.
Don't expect to get a Macrocarid.
I very much doubt it GW's hit upon a theme for 40k Admech, which is that they walk everywhere. all their vehicles are walkers etc. I expect as shuch we're going to see a transport that follows this design philophesy. which is actually potentialy kinda cool.
Lemondish wrote: The video implies that the incessant request for AdMech transports will be granted provided the AdMech players never again ask for anything else.
I'm kinda excited for this depending on what it ends up looking like but GW has really made most imperial transports garbage this editions.
Land raiders have been bad for a while, Rhinos, DPs and Chimeras are pretty trash and you only take RBs for the guns. Between massive point increases and a general loss of firing points or weird restrictions on what can get into what a lot of classics are in a bad spot.
Haighus wrote: I'd much rather they went for something like an AT-TE than an AT-AT personally. I think the lower profile and heavier firepower would look better.
yeah after I posted that it occured to me an AT-TE would proably fit the aestetic better.
yeah that really does look like something I could see on the battlefields of M.41
HoundsofDemos wrote: I'm kinda excited for this depending on what it ends up looking like but GW has really made most imperial transports garbage this editions.
Land raiders have been bad for a while, Rhinos, DPs and Chimeras are pretty trash and you only take RBs for the guns. Between massive point increases and a general loss of firing points or weird restrictions on what can get into what a lot of classics are in a bad spot.
Land Raiders are ok - a bit better after CA18. The problem is they can't thrive in a meta of Castellans and things used to kill Castellans. That dynamic may very well change soon. A list build around actually using transports can do well instead of onesie twosie transports and no other target saturation.
And if assassins every take root then you're going to really want transports.
It's kinda hard to spam transports as a marine army when both what I'm putting in the transport and the transport itself isn't exactly cheap. Rhino's suffer the worst from this since they went up in cost and lost there fire points which kills their offensive output.
Back when they were 35 points they were a great transport because that's what they did, move a unit around and let them fire from relative safety. Now it really doesn't do any of those things and that's not even getting into the absolute mess that is the DP right now.
I'm hopping Skitarii get a transport and not a high cost tank that happens to have a transport capacity.
HoundsofDemos wrote: It's kinda hard to spam transports as a marine army when both what I'm putting in the transport and the transport itself isn't exactly cheap. Rhino's suffer the worst from this since they went up in cost and lost there fire points which kills their offensive output.
Back when they were 35 points they were a great transport because that's what they did, move a unit around and let them fire from relative safety. Now it really doesn't do any of those things and that's not even getting into the absolute mess that is the DP right now.
I'm hopping Skitarii get a transport and not a high cost tank that happens to have a transport capacity.
I think that making vehicles a wound sink for infantry is a bad idea. Its not really how APCs are usually used. Especially given how easy it is to survive the destruction of a vehicle in 40k. That said, GW way over values transport for point cost, and most transports should be a lot cheaper than they are.
MrMoustaffa wrote: Dude an AT-TE style Admechh transport/fire support unit would be pretty cool. Basically just make it a bigger Onager and jobs a good un.
A stretch Dunecrawler, so to speak?
HoundsofDemos wrote: I'm hopping Skitarii get a transport and not a high cost tank that happens to have a transport capacity.
That's an odd reaction - mind you, they do say that hop is the first step on the path to disappointment...
If it's anything like as cool-looking as most of the rest of the AdMech range (hopefully, rather than being as goofy as the electropriests and robots), I reckon I'll deffo pick up at least one.
I look forward to buying a couple to loot for my orks and counts as trukks or battlewagons.
I have a small admech army that has never seen play but will likely get one to paint up there as well (the models are gorgeous easily in my top 3 beast lookign gw armies)
HoundsofDemos wrote: It's kinda hard to spam transports as a marine army when both what I'm putting in the transport and the transport itself isn't exactly cheap. Rhino's suffer the worst from this since they went up in cost and lost there fire points which kills their offensive output.
Back when they were 35 points they were a great transport because that's what they did, move a unit around and let them fire from relative safety. Now it really doesn't do any of those things and that's not even getting into the absolute mess that is the DP right now.
I'm hopping Skitarii get a transport and not a high cost tank that happens to have a transport capacity.
I find it's actually pretty easy to spam transports as Marines. It's just that I rarely put anything inside, and use them like little tanks. If I do put things inside, it's for drop reduction so that I can also get first turn, and they bail and start shooting when I go.
The utility of transports is based on things needing to go places. Rhinos and Immolators carrying troops are a core part of my Sisters of Battle lists, because without carriers, we don't make it into weapon range to threaten anything. Similarly, my friends' Chaos lists generally have a few Rhinos in them to carry their Berzerkers to the enemy.
Space Marines in particular have no need for a unit that carries troops to the enemy. Between the Raven Guard ability to move up troops, units with infiltrate, naturally fast units like Bikers, and a lack of really deadly light-medium melee units, there's no need to actually transport things with transports.
All I know is that the new vehicle better have some fun and funky weapon options! I would actually hope to see something like a Eradication Beamer since its actually a decent gun that is vastly overshadowed by the much better neutron laser. Maybe even some vulkite weapons!
And I think one of the major issues with most transports is that half the time whatever they are transporting costs waaaay less than the transport itself, which goes against some classic ideas of the game where transports are cheap, disposable, and mostly useless outside of being....a transport. The only exception should be the transports that bring way more to the battle in terms of guns or duarbility like the Repulsor, Falcon, or Land Raider. Rhinos, drop pods, and Chimeras should see a reasonable drop in points to make them more effective as their contents tend to be fairly cheap and disposable. I would LOVE to get my Armageddon Steel Legion and Taurox Primes out more often if they had a price reduction.
generalchaos34 wrote: All I know is that the new vehicle better have some fun and funky weapon options! I would actually hope to see something like a Eradication Beamer since its actually a decent gun that is vastly overshadowed by the much better neutron laser. Maybe even some vulkite weapons!
And I think one of the major issues with most transports is that half the time whatever they are transporting costs waaaay less than the transport itself, which goes against some classic ideas of the game where transports are cheap, disposable, and mostly useless outside of being....a transport. The only exception should be the transports that bring way more to the battle in terms of guns or duarbility like the Repulsor, Falcon, or Land Raider. Rhinos, drop pods, and Chimeras should see a reasonable drop in points to make them more effective as their contents tend to be fairly cheap and disposable. I would LOVE to get my Armageddon Steel Legion and Taurox Primes out more often if they had a price reduction.
as an eldar player (mostly play just craftworlds and orks)... no falcons do not need a signifigant price drop. it has signifigant firepower on its own and still is amazing to bring up some fire dragons up and jsut vaporize pretty much any vehicle up to a knight (and even then it is possible)
generalchaos34 wrote: All I know is that the new vehicle better have some fun and funky weapon options! I would actually hope to see something like a Eradication Beamer since its actually a decent gun that is vastly overshadowed by the much better neutron laser. Maybe even some vulkite weapons!
And I think one of the major issues with most transports is that half the time whatever they are transporting costs waaaay less than the transport itself, which goes against some classic ideas of the game where transports are cheap, disposable, and mostly useless outside of being....a transport. The only exception should be the transports that bring way more to the battle in terms of guns or duarbility like the Repulsor, Falcon, or Land Raider. Rhinos, drop pods, and Chimeras should see a reasonable drop in points to make them more effective as their contents tend to be fairly cheap and disposable. I would LOVE to get my Armageddon Steel Legion and Taurox Primes out more often if they had a price reduction.
as an eldar player (mostly play just craftworlds and orks)... no falcons do not need a signifigant price drop. it has signifigant firepower on its own and still is amazing to bring up some fire dragons up and jsut vaporize pretty much any vehicle up to a knight (and even then it is possible)
I did not know that! All my "tournament type" friends tell me its garbage all day long so I have no real gauge on its effectiveness since I'm not a filthy Xenos lover =P
I would just prefer a plastic version of the FW drill transport. I've been playing games with two drills using proxies, and it's a great transport that can deepstrike with the ability to cause some serious destruction on its own; unlike a Rhino, your opponent will want to focus fire on the transport even after infantry have disembarked. Kind of like a deepstriking dreadnought that can carry 10 skitarii. Also fits more into the AdMech vibe than a flyer, tank or repulsor transport.
Haighus wrote: I'd much rather they went for something like an AT-TE than an AT-AT personally. I think the lower profile and heavier firepower would look better.
yeah after I posted that it occured to me an AT-TE would proably fit the aestetic better.
yeah that really does look like something I could see on the battlefields of M.41
An AT-TE fits everything better. But that's my bias for the beautiful thing showing.
I'm okay with a walker as long as it moves at least 12", if it's slow what's the point ? I really hope it will be a cheap box with small guns that can transport efficiently instead of, as said earlier, a battle tank that transports dudes.
A T7 model instead of a bunch of T3 models for the times you don't get first turn?
Skitarii are better deployed as screens or fire support, and Electro-Priests need a delivery system (so either a speedy transport or the DSing drill). What would you put in a slow transport?
A T7 model instead of a bunch of T3 models for the times you don't get first turn?
Skitarii are better deployed as screens or fire support, and Electro-Priests need a delivery system (so either a speedy transport or the DSing drill). What would you put in a slow transport?
Vanguard, especially plasma, or transuranic arquebuses if it allows us to move and shoot. Heck even if it doesn't I've been noticing lots of people really hate arquebuses so this would give them more staying power. That's assuming open topped of course, something not very likely sadly.
If it's not open topped? It'd need to have firepower, be exceptionally durable, or have some buff abilities to be useful. For example stuff like broad spectrum data tethers or a heavy weapon like Onagers get. Heck even if it's an Onager with a transport capacity instead of a gun, it would still be very durable point for point. Especially if it gets the same shield. In addition they become bunkers to hide models in if you don't get first turn or allow you to reduce drops. Especially if it can carry kataphrons, then you've got a ready made bunker and can pop them out on your turn unharmed.
A T7 model instead of a bunch of T3 models for the times you don't get first turn?
I can have a T7 model that allows the passengers to actually go faster than an foot, the point being closing the distance to go grab objectives and use their 18" guns on something of value. I expect to see 10 man squads of Vanguards with 3 Plasma a lot more if they can ride this.
Aaranis wrote: I'm okay with a walker as long as it moves at least 12", if it's slow what's the point ? I really hope it will be a cheap box with small guns that can transport efficiently instead of, as said earlier, a battle tank that transports dudes.
I really do think GW should follow the rhino/razerback, taurox/taurox prime, wave serpant/falcon model on all transports, give us a basic transport, and then another more expensive option with more gun options.
Aaranis wrote: I'm okay with a walker as long as it moves at least 12", if it's slow what's the point ? I really hope it will be a cheap box with small guns that can transport efficiently instead of, as said earlier, a battle tank that transports dudes.
I really do think GW should follow the rhino/razerback, taurox/taurox prime, wave serpant/falcon model on all transports, give us a basic transport, and then another more expensive option with more gun options.
Yeah. Or at least, give us the pure transport version. Some of the "transports' They put out have transcapacity as a complete afterthought like Repulsives. I feel that every time I bring my Goliaths with my GSC. "Boy, I sure am glad 20% of the cost of this vehicle is in non-optional guns that hit on 5s whenever the transport does its job of moving infantry around. I'm glad it feels super worthless unless it's sitting there being a stationary gunbox in range of an aura ability."
Aaranis wrote: I'm okay with a walker as long as it moves at least 12", if it's slow what's the point ? I really hope it will be a cheap box with small guns that can transport efficiently instead of, as said earlier, a battle tank that transports dudes.
I really do think GW should follow the rhino/razerback, taurox/taurox prime, wave serpant/falcon model on all transports, give us a basic transport, and then another more expensive option with more gun options.
Yeah. Or at least, give us the pure transport version. Some of the "transports' They put out have transcapacity as a complete afterthought like Repulsives. I feel that every time I bring my Goliaths with my GSC. "Boy, I sure am glad 20% of the cost of this vehicle is in non-optional guns that hit on 5s whenever the transport does its job of moving infantry around. I'm glad it feels super worthless unless it's sitting there being a stationary gunbox in range of an aura ability."
repulser was useless, gw should have doen better. Sm had the best cheap transports for years (arguably still do, though that is relative to other transports which are all overcosted)
as for GSC they have the option to take chimeras which are cheaper and can be drifthammered up as a mobile LOS blocking device.
Aaranis wrote: I'm okay with a walker as long as it moves at least 12", if it's slow what's the point ? I really hope it will be a cheap box with small guns that can transport efficiently instead of, as said earlier, a battle tank that transports dudes.
I really do think GW should follow the rhino/razerback, taurox/taurox prime, wave serpant/falcon model on all transports, give us a basic transport, and then another more expensive option with more gun options.
Yeah. Or at least, give us the pure transport version. Some of the "transports' They put out have transcapacity as a complete afterthought like Repulsives. I feel that every time I bring my Goliaths with my GSC. "Boy, I sure am glad 20% of the cost of this vehicle is in non-optional guns that hit on 5s whenever the transport does its job of moving infantry around. I'm glad it feels super worthless unless it's sitting there being a stationary gunbox in range of an aura ability."
repulser was useless, gw should have doen better. Sm had the best cheap transports for years (arguably still do, though that is relative to other transports which are all overcosted)
as for GSC they have the option to take chimeras which are cheaper and can be drifthammered up as a mobile LOS blocking device.
I mean they can take chimeras in the same way that any imperium faction can take chimeras.
Aaranis wrote: I'm okay with a walker as long as it moves at least 12", if it's slow what's the point ? I really hope it will be a cheap box with small guns that can transport efficiently instead of, as said earlier, a battle tank that transports dudes.
I really do think GW should follow the rhino/razerback, taurox/taurox prime, wave serpant/falcon model on all transports, give us a basic transport, and then another more expensive option with more gun options.
Yeah. Or at least, give us the pure transport version. Some of the "transports' They put out have transcapacity as a complete afterthought like Repulsives. I feel that every time I bring my Goliaths with my GSC. "Boy, I sure am glad 20% of the cost of this vehicle is in non-optional guns that hit on 5s whenever the transport does its job of moving infantry around. I'm glad it feels super worthless unless it's sitting there being a stationary gunbox in range of an aura ability."
repulser was useless, gw should have doen better. Sm had the best cheap transports for years (arguably still do, though that is relative to other transports which are all overcosted)
as for GSC they have the option to take chimeras which are cheaper and can be drifthammered up as a mobile LOS blocking device.
I mean they can take chimeras in the same way that any imperium faction can take chimeras.
I can't put, like, my GSC units in them.
yea, the "drifthammer" method is move transports sideways, run units behind them and just block LOS to shots on them . its not ideal but it works
Aaranis wrote: I'm okay with a walker as long as it moves at least 12", if it's slow what's the point ? I really hope it will be a cheap box with small guns that can transport efficiently instead of, as said earlier, a battle tank that transports dudes.
I really do think GW should follow the rhino/razerback, taurox/taurox prime, wave serpant/falcon model on all transports, give us a basic transport, and then another more expensive option with more gun options.
Agreed - more guns at the cost of transport capacity, that is. Rhino/Razorback/Predator is a great progression (if not in practice, but concept) and I’d enjoy a similar progression w/ Admech (assuming Onager is on the Predator end of the chain).
Heck, a hitched (walking) trailer drawn by the Onager would be awesome too.
I’m just hoping for a non-subterranean drill transport. Seems to me that such a transport would unacceptably destroy machinery as it burrowed if it was deployed in a factory-like area. And I imagine that Admech would often be deployed to protect/retake such worlds...
No chance whatsoever that the Warhammer Community would make a teaser for a FW product. It's just a coincidence that the release of a few Mechanicum stuff for 30k comes out after this news, and you can be sure the Warhammer Community will post a whole article about the new AdMech transport. Is there hope they'll show it at Warhammer Fest this week-end ?
EDIT: Just my opinion but why are the 30k AdMech vehicles so ugly ?
Aaranis wrote: No chance whatsoever that the Warhammer Community would make a teaser for a FW product. It's just a coincidence that the release of a few Mechanicum stuff for 30k comes out after this news, and you can be sure the Warhammer Community will post a whole article about the new AdMech transport. Is there hope they'll show it at Warhammer Fest this week-end ?
EDIT: Just my opinion but why are the 30k AdMech vehicles so ugly ?
I personally love the more gritty 30k admech style but i can agree that it doesnt fit perfectily with the 40k lineup.
I think the way the article was worded there is a high chance we get something on the transport this weekend. Maybe not a full reveal + preorder, but maybe we'll get to see the model itself
Aaranis wrote: No chance whatsoever that the Warhammer Community would make a teaser for a FW product. It's just a coincidence that the release of a few Mechanicum stuff for 30k comes out after this news, and you can be sure the Warhammer Community will post a whole article about the new AdMech transport. Is there hope they'll show it at Warhammer Fest this week-end ?
EDIT: Just my opinion but why are the 30k AdMech vehicles so ugly ?
I personally love the more gritty 30k admech style but i can agree that it doesnt fit perfectily with the 40k lineup.
I think the way the article was worded there is a high chance we get something on the transport this weekend. Maybe not a full reveal + preorder, but maybe we'll get to see the model itself
I mean I love the other models like the Thalax, Thanatar, Domitar etc. but the full vehicles feel bland.
I'm digging it. Has that mass produced skitarii aesthetic which we needed more of. The landing craft turned out well, while I'm sad it's not a walking transport, a hover one will be a lot more useful. Hoping against hope it'll have some sort of assault ramp ability.
The tank was a surprise, I expected it to be a razorback style thing, not just a straight up tank. While the more vehicles the merrier, I'm wondering if it'll suffer from overlap with the Onager. Either way, more skitarii vehicles is cool to see.
Wonder how hard it'll be to magnetize. Looks like the tank turret plates just slot in to the crew compartment so that'll be easy. Hard bit will the assault ramp and front hover bit.
Nazrak wrote: If it's anything like as cool-looking as most of the rest of the AdMech range (hopefully, rather than being as goofy as the electropriests and robots), I reckon I'll deffo pick up at least one.
I'm really digging the new model and wasnt expecting a dual kit. The tank version looks rad & concur the WWII landing craft aesthetic kicks ass. It appears to be open topped and hope that it has rules for shooting. My Vanguard cannot wait to utilize this new toy.
Praise the Omnissiah!
One thing that I'm a little tepid about is how much its gonna cost.
MrMoustaffa wrote: I'm digging it. Has that mass produced skitarii aesthetic which we needed more of. The landing craft turned out well, while I'm sad it's not a walking transport, a hover one will be a lot more useful. Hoping against hope it'll have some sort of assault ramp ability.
The tank was a surprise, I expected it to be a razorback style thing, not just a straight up tank. While the more vehicles the merrier, I'm wondering if it'll suffer from overlap with the Onager. Either way, more skitarii vehicles is cool to see.
Wonder how hard it'll be to magnetize. Looks like the tank turret plates just slot in to the crew compartment so that'll be easy. Hard bit will the assault ramp and front hover bit.
I think it'll work alright along side the Onager, Onager I think is a long range "fire support" design. this new one is described as close range so my guess is the intent will be for it to rush forward under covering fire from Onegars and blow gak up
I imagine the two crew for the side guns will be used for conversions, kitbashes, and dioramas, since they are full models that don't necessarily need to be there for the tank version (assuming it's a duel kit).
Luke_Prowler wrote: I imagine the two crew for the side guns will be used for conversions, kitbashes, and dioramas, since they are full models that don't necessarily need to be there for the tank version (assuming it's a duel kit).
It's a dual kit, and the crew can be given Ranger or Vanguard heads(included).
I think peltasts shooting out of it should probably hurt. Depending on how fast it is, if it is just a skimmer or if it actually has fly keyword.
Any guesses on stats?
I think M10-12 WS6 BS4 A4 S4+ or something like this.
weapon options could get interesting.
APC, Twin Ironhail Heavy Stubbers, 2 Heavy Stubbers, smoke, data tether.
Tank, from pics I saw missiles, cannon(new nameTM), Stubbers. Dunno if they'll have same weapons as onager, but prob have new options.
MrMoustaffa wrote: I'm digging it. Has that mass produced skitarii aesthetic which we needed more of. The landing craft turned out well, while I'm sad it's not a walking transport, a hover one will be a lot more useful. Hoping against hope it'll have some sort of assault ramp ability.
The tank was a surprise, I expected it to be a razorback style thing, not just a straight up tank. While the more vehicles the merrier, I'm wondering if it'll suffer from overlap with the Onager. Either way, more skitarii vehicles is cool to see.
Wonder how hard it'll be to magnetize. Looks like the tank turret plates just slot in to the crew compartment so that'll be easy. Hard bit will the assault ramp and front hover bit.
The side plates are either two different sets or there is some kind of extension for the tank one.
Skeptical of the hovercraft look, I would honestly rather have had treads. I don't think a hovercraft has enough moving parts to properly glorify the Omnissiah.
Well I had this idea for an aquatic themed AdMech army for over a year now, I've just had too many project to work on it. Now they go and make this... guess I'm starting AdMech now.
AnomanderRake wrote: Skeptical of the hovercraft look, I would honestly rather have had treads. I don't think a hovercraft has enough moving parts to properly glorify the Omnissiah.
I had expected it to have legs like most AdMech vehicles (treads being reserved for infantry, of course!) Still, I hope the design will grow on me.
I will look into magnetising it to allow the tank and transport builds. This may be impossible but worth a try.
Mark.
<edit> That ramp looks wide enough for a Kataphron to get down it, although you probably wouldn't be able to fit more than 1-2 in the transport area </edit>
Really like it, But hovercraft seems a bit dumb for them. Seems like it would be better themed as a grav of some kind. Even if low grav that skirts a few feet max above ground.
Then could be dropped from drop ships all space Normandy style :O
Apple fox wrote: Really like it, But hovercraft seems a bit dumb for them. Seems like it would be better themed as a grav of some kind. Even if low grav that skirts a few feet max above ground.
Then could be dropped from drop ships all space Normandy style :O
But.... it.... is.... grav? It just has a rounded bottom 'rail' rather than the big, clunky antigrav plates on the Godawful Marine stuff. I really like it.
I get the feeling that the Enginseers spend an awful lot of time replacing the little light fitting that appears to be installed at the front of the assault ramp.
I'm not a fan. Yes it's a hugely recognizable design and therefore something people can relate to, but I personally don't think it was a good choice for the army.
Looks great, I like it. Quite pleased that it's a dual kit and I hope that it's simple enough to magnetise. I think I'll be picking up two of these to start and possibly get more in the future. A list full of these transports, drills and Onagers will probably be pretty fun to play.
It definitely looks unique (vs other 40k stuff) and likely better than an anti-grave plates transport would have looked.
I just don’t think it fits their steampunk vibe, though. I really like their 30k transports with the big exposed gears and tracks and am still waiting for a reason to buy one :(
Apple fox wrote: Really like it, But hovercraft seems a bit dumb for them. Seems like it would be better themed as a grav of some kind. Even if low grav that skirts a few feet max above ground.
Then could be dropped from drop ships all space Normandy style :O
But.... it.... is.... grav? It just has a rounded bottom 'rail' rather than the big, clunky antigrav plates on the Godawful Marine stuff. I really like it.
Is it grav? If it’s grav I think it looks kinda worse down on the bottom. Hovercraft can be cool, if done well and have a good base for its reasoning. But it feels a little off here for me. It’s ok in the end, since I like most of it. But I still think it ends up looking kinda meh as a whole for it.
As long as we never forget that the Admech is bassakwards when it comes to technology and temper our expectations it'll be ok. For all we know a Tech-Priest found a blueprint of a hovercraft in the depths of Mars one day and 4000yrs later, proof Skorpius. We also dont know what the actual propulsion/hover tech being used.
Not Online!!! wrote: The transport, yay i guess, maybee too WW2 esque? Still good.
The tank version got a severe case of wierd box. More on the Nay side there imo.
No more WWII than a Leman Russ. I like Admech stuff to look futuristic but always grounded with classic design cues. Anachronistic, stuff soo advanced that they have no idea how to replicate it but have figured out how to repair it.
I think this bodes well for the future of Admech(not just skitarii).
I agree with others about magnetization options and hope there is some basic interchangeability. The crew sculpts should add some variety to rangers and vanguard.
I was planning to run a squad of 10 Fulgrite priests, but hated the idea of the drill.
I wonder what the forgeworld synergies will be. I was going to run Stygies VII for the deepstrike chance at getting my priests into combat but if this transport is tough enough I could deepstrike a a squad of dragoons, priests in transport and a squad of infiltrators to infiltrate, and you have a hell of a lot of melee awesomeness, and one of the best faction gunlines at the back.
The transport (At the right points cost) will make mono-faction admech really fun.
Other than wishing it wasn't a hover tank I like the look of both. The transport is a nice throw back to the Higgens boat landing craft and isn't loaded up with a silly amount of guns. The tank version is nice and boxy like most IOM vehicles should be.
Actually on further inspection, I guess it isn't clear if it is a hover tank since it doesn't have a flying base and I can't seem to find a shot of the underside.
Not Online!!! wrote: The transport, yay i guess, maybee too WW2 esque? Still good.
The tank version got a severe case of wierd box. More on the Nay side there imo.
No more WWII than a Leman Russ. I like Admech stuff to look futuristic but always grounded with classic design cues. Anachronistic, stuff soo advanced that they have no idea how to replicate it but have figured out how to repair it.
I think this bodes well for the future of Admech(not just skitarii).
I agree with others about magnetization options and hope there is some basic interchangeability. The crew sculpts should add some variety to rangers and vanguard.
Imo it would've needed that interwar look, with sponsons, then it would be perfect and fit the established line better, that or go full walker with it as many admech things are.
Here is my thoughts, love the transport. So long as its priced reasonably ( in money and pts ) I'll get multiple.
The tank version unless it's easy to magnetize probably not. I'm just not sure what it's supposed to have that the Onager doesn't as far as anti tank goes, the onager also covers anti air and they don't really need much help for anti infantry and the transport already seems to have anti infantry on it.
I guess we'll see when the kit gets closer to drop what the options are. I'm cautiously happy, don't screw it up GW, please.
Kanluwen wrote: There was some talk from people at the event that the tank can be squadroned ala the Achilles Ridgerunner.
If that's true that's good. Heavy support slot is pretty crowded. Unless it's a fast attack which would be a dream because then I can just run a brigade without splitting my striders
Lord Clinto wrote: If this has "Fly" I feel that there are some nice conversion possibilities on the way with the blimp dwarfs from AoS. =)
O dont even get me started on that. That would be badass. Arkanaught frigate kitbash sounds dope. Damnit now I'm thinking even more about making a new 40k Squats army.
Lord Clinto wrote:If this has "Fly" I feel that there are some nice conversion possibilities on the way with the blimp dwarfs from AoS. =)
It really, really doesn't look aesthetically like something that flies. It looks like several tons of metal brick barely held a few cm off the ground, regardless of whether by compressed air, grav technology or aether-flux.
xlDuke wrote:Looks great, I like it. Quite pleased that it's a dual kit and I hope that it's simple enough to magnetise. I think I'll be picking up two of these to start and possibly get more in the future. A list full of these transports, drills and Onagers will probably be pretty fun to play.
it looks like it will be a pain to magnetise (especially swapping out the ramp for the front bit of skirt), but I'm going to have a go...