Blacklist Games, publisher of Altar Quest dungeoncrawl and Fantasy Series 1 miniatures, will have a KS on 3/30 for their FS2 miniatures and Lasting Tales miniatures skirmish game.
Offhand, the only other solo / coop generic fantasy miniature skirmish games out there are Rangers of Shadowdeep and Sellswords and Spellslingers?
Designer Diary answers some questions.
* Coop with monster AI.
* Players generate their own characters, who level up from 1st to 10th.
* Random scenarios and a campaign in the rulebook.
* Written by Mark Latham, who did the Call to Arms and Walking Dead games.
* The basic Test system is 2D6 + a specified characteristic.
* Next diary discusses further mechanics, such as Fate.
Probably gonna go for it. Though I am already a fan of Dungeon Universalis, but this might scratch a slightly different itch...
It's also a nice way to get much unused stuff on the table again.
Addition: what I love about the concept of this and what really thrills me: a book and some six sided dice. No thousand tokens, cards in three sizes and five types of proprietary dice. I really miss those games and the flexibility and ease they had. All that clutter looks nice but I often choose not to play a boardgame because I am tired of rummaging through all that stuff.
Really looking forward to this, I backed the first KS since it had 200 minis for a ridiculously low price. Some repeat sculpts, sure, but I remember the days when everything from GW was monopose and it wasn't all bad having single-piece sculpts with simple detail that are extremely easy to batch paint.
With contrast paints now a thing I'm expecting it to be some of the fastest painting I do, probably around 1-2 hours for a batch of 5.
The first KS nearly covered the entire wandering monster table for Frostgrave, including obscure stuff like vapour snakes and constructs so I'm hoping the second will finish it off.
As for the rules, co-op games are a great idea, there's a really great interview with the designer here that goes into a lot of detail, the original warhammer quest is a big inspiration, it'll be a case of heroes vs. monster hordes in linked narrative campaigns, you get one in the core book and they're hoping to release more as expansions: https://techraptor.net/tabletop/interview/lasting-tales-mark-latham-interview-fantasy-series-1-preview
Garfield666 wrote: Probably gonna go for it. Though I am already a fan of Dungeon Universalis, but this might scratch a slightly different itch...
It's also a nice way to get much unused stuff on the table again.
Addition: what I love about the concept of this and what really thrills me: a book and some six sided dice. No thousand tokens, cards in three sizes and five types of proprietary dice. I really miss those games and the flexibility and ease they had. All that clutter looks nice but I often choose not to play a boardgame because I am tired of rummaging through all that stuff.
Very good point. I've tried reading SW: Legion rules but they seem so complex. I really used to enjoy playing Advanced Heroquest solo although being young I did cheat quite a bit. Need to dig it out again. Will look in on this one. Hope they do a play-through vid.
Pity they're US-based. With uncertainty around import taxes & the expense of postage, I might have to give this one a miss unless they do a PDF pledge.
Pity they're US-based. With uncertainty around import taxes & the expense of postage, I might have to give this one a miss unless they do a PDF pledge.
I'll be getting my series 1 KS delivery soon, they've confirmed no import fees as they have both a UK and an EU distribution hub in place. I think the shipping was about £15 for the 2 pledges I got, wasn't too bad, it's shipping from China to the UK without touching America.
GBP/USD exchange rate is much better than it was 8 months ago, so if anything it might be cheaper to back series 1 during this KS than the original one for UK backers.
I'm interested. Call To Arms is a dang fun game but being limited on character selection to NPCs from the Videogames hurts overall enthusiasm for the game in my group.
PVC plastic. Good stuff, although it depends on what you're looking for. Pretty much the same quality bucket as CMON, Monolith, Reaper, etc. I only paint to advanced tabletop, so I'm looking forward to using them for RPGs and miniature gaming.
Pity they're US-based. With uncertainty around import taxes & the expense of postage, I might have to give this one a miss unless they do a PDF pledge.
I'll be getting my series 1 KS delivery soon, they've confirmed no import fees as they have both a UK and an EU distribution hub in place. I think the shipping was about £15 for the 2 pledges I got, wasn't too bad, it's shipping from China to the UK without touching America.
GBP/USD exchange rate is much better than it was 8 months ago, so if anything it might be cheaper to back series 1 during this KS than the original one for UK backers.
Well we won't have to pay import costs, but in the EU & UK the seller needs to show the vat payed, which means most of the companies on KS will charge vat if you're from the EU or UK. So that will easily add 20% to the price
Not for the previous Kickstarter. Might come with this one.
Though I never had to pay any VAT, no matter from where the KS was sent - except CMON with MD2 - where they enforced this despite not mentioning it in advance and received a verityble Gakstorm as a result...
Garfield666 wrote: Not for the previous Kickstarter. Might come with this one.
Though I never had to pay any VAT, no matter from where the KS was sent - except CMON with MD2 - where they enforced this despite not mentioning it in advance and received a verityble Gakstorm as a result...
because of the whole brexit thing, the rules reading vat have been changed, so now we do need to pay vat.
Its great to see a solo skirmish game, I might have to go all in and see if I can score the FS1. I only got the lurker pack for altar quest
Brexit is a UK "thing", not a global event. It has no bearings on someone from within the EU participating in a US Kickstarter.
If the project is labeled as EU-friendly, that means no taxes and a european distribution hub for sending the packages. All else is fraudulent.
Some companies, like Reaper, don't offer EU friendly, which is fine as well. As long as they are open about it, this is their decission.
Blacklist Games have so far always provided EU friendly shipping. I received three KSers from them and there never was VAT or customs etc. I expect and hope this will be the same. Why shouldn't it?
Garfield666 wrote: Brexit is a UK "thing", not a global event. It has no bearings on someone from within the EU participating in a US Kickstarter.
If the project is labeled as EU-friendly, that means no taxes and a european distribution hub for sending the packages. All else is fraudulent.
Some companies, like Reaper, don't offer EU friendly, which is fine as well. As long as they are open about it, this is their decission.
Blacklist Games have so far always provided EU friendly shipping. I received three KSers from them and there never was VAT or customs etc. I expect and hope this will be the same. Why shouldn't it?
A law has been introduced this year (already in place for UK, hitting this summer for EU) which means that importers need to provide evidence that VAT is being paid correctly. In the past you could import and just mark tax as paid and it wasn't queried (or do what a lot of companies were and mark production cost for the products rather than actual value so the VAT was a fraction of what it should be).
All these companies should have been paying tax for years but some clearly haven't been or have been using the above work around. They are now looking to move that cost onto the recipient and have them pay in the pledge manager. CMON have already started to do this (retroactively on Massive Darkness 2 and placed warnings on the two new Kickstarters). It looks like Flying Frog will also be applying retroactively with the most recent Kickstarter. Flyos games are eating the cost themselves for "Vampire: The Masquerade – CHAPTERS" as they didn't advise backers during the KS but will be applying it in future Kickstarters.
Sanderson games have been charging tax for several years now on EU shipments. They consider EU friendly to mean no paying for shipping to the EU hub and no import taxes. They consider that it's still EU friendly if a backer pays VAT. This is a stance that all the big firms now appear to be taking unfortunately.
Tax is tax, it needs to be paid. As far as I'm concerned "EU friendly" just means I don't personally have to deal with the functionally illiterate sociopaths at customs. It's a bigger consideration for me than the final cost of the goods.
I'm in no hurry to buy another set of miniature skirmish game rules, so I'm hoping for a PDF as well. PDFs are useful because you can print out only the section you need: combat rules for another player, army list of armies played in the game, the scenario that you're playing, etc.
I don't see them offering it, but my breaking point would be a $20 softcover plus PDF, including monster stats for FS1, FS2, Horror, and ideally Altar Quest. Give away the software, sell the hardware!
Lasting Tales translates the RPG experience fully into a miniatures skirmish game. There are races, classes, levels, equipment, skills, spells — everything you’d expect in, say, D&D. Except for a Dungeon Master. Lasting Tales was designed from the ground up for solo and co-op play. Player Characters get to Move, Attack, and perform an Action each turn. Running, at a baseline, prevents you from making a Ranged Attack or performing an Action that turn. Interestingly, casting spells (whether “Arcane” or “Divine”, in D&D terms) is an Action.
Resolution is a matter of adding a figure’s relevant stat, plus or minus any modifiers, to a 2d6 roll against a TN: Simple [8], Normal [10], or Hard [12]. For example, hitting in melee combat is a matter of rolling a TN or above based on the relative Melee attributes of the attacker and target. If the attacker’s Melee attribute is the same as the target’s, then the attacker must pass a Normal test; if the attacker’s Melee attribute is at least double or half as much than the target’s, the test is then Simple or Hard, respectively.
Borrowing one of the “innovations” of D&D 5E (itself borrowed from the OSR community), Lasting Tales also allows for advantage and disadvantage, namely adding a third d6 to your 2d6 roll and discarding the lowest or highest result, respectively. Certain rolls, such as attack rolls, also allow for the possibility of critical results: add a d6 (of a different color) to your 2d6 roll and, if that die rolls a 6, it’s a critical. Player Characters have a Fate attribute, a limited resource that can be spent for a number of purposes, including (as I understand it) to reroll any or all dice. Rerolls may not be rerolled.
A successful attack does a randomized amount of damage based on the weapon or attack type, plus or minus modifiers. Incoming damage is reduced by the figure’s Resistance attribute and, potentially, armor/shield. Armor is handled like a save, with a chance on a number of d6 (depending on the armor type) to further reduce damage. Player Characters who take damage equal to their Health attribute are knocked out rather than killed and can spend a Fate point to get back into the action. Aside from healing spells and potions, any Player Character can perform a “Take A Breath” action to regain a single health point. Monsters classified as minions are put into a two-stage redeployment system when vanquished and have a chance of returning on subsequent turns.
The books will come with set piece scenarios but also promises to include a scenario generator.
I am constantly looking for a good solo ruleset, and it seems to have a potential. Are these demo rules only available for Ash etc. or can they be downloaded (I do not see them on their website)?
Shadow Walker wrote: I am constantly looking for a good solo ruleset, and it seems to have a potential. Are these demo rules only available for Ash etc. or can they be downloaded (I do not see them on their website)?
Pretty sure that nothing is available yet. I believe the demo rules Ash is using will be available when the KS launches though.
Shadow Walker wrote: I am constantly looking for a good solo ruleset, and it seems to have a potential. Are these demo rules only available for Ash etc. or can they be downloaded (I do not see them on their website)?
Pretty sure that nothing is available yet. I believe the demo rules Ash is using will be available when the KS launches though.
They haven't delivered FS1 (or Horror Series 1), but have delivered Altar Quest and other BLG games (check their KS history). Should be easy to find AQ unboxing videos.
AFAIK, FS1 has minions in sets of five for their games. I think FS1 was greatly helped by the Altar Quest add-on, and a plug during the Frostgrave KS, so I don't expect FS2 to be the deal it was. During the Horrors Series 1 KS, the FS1 add-on was $125. Still a good price for what you got, but don't be surprised if the pledge level is higher than $65 and you get less stuff for your dollar when the KS ends.
We'll see in less than two weeks! I suspect miniature collectors who already have a ton of generic fantasy miniatures might not be as receptive to FS2 as they were to FS1.
I went for the full monty. I had never even heard of Blacklist Games until I saw Guerrilla Miniature Gaming's Fantasy Series 1 video, and was kicking myself for missing the KS. That got me looking at Altar Quest which I bought off Ebay for not too much more than a KS pledge, and I've been painting that over the last few weeks. I'm glad Series 1 has had shipping delays, or I would've bought a 2nd hand pledge for that too.
I'm a sucker for PVC minis lately. Modern PVC is such a nice material for gaming miniatures: decent detail and no worries about breaking miniatures. priming it with colored Vinyl Dye makes painting super quick and durable. I love Infinity, but really despise metal miniatures breaking and bending and chipping. Modern GW figures are wonderfully detailed, but everything is so small and thin and fragile that I'm scared to play with some of it, the most recent Underworlds warband had broken staffs inside the box.
But nothing to interest me so far. The system is competent, neat but unambitious. The initial mini offering likewise, and not even as interesting as wave 1. Would rather play Perilous Tales, which is basically the same game but in a pulp adventure/horror trope setting, with scenarios riffing on classic movies. Ash played it with an X-files reskin.
I'm a fan of PVC too for most of the same reasons you've mentioned. But I don't see the need to buy into a bunch of stuff I already have (though not all of it PVC). Art direction is a big reason. Just don't care for the style (it's why I didn't back Alter Quest) and that I don't need to replace already good minis just for the sake of replacing them.
Rules sound decent, but yeah, I personally have no interest in the miniatures. I guess if I played D&D it would be different, but there's such random useless stuff. I'm never going to find a use for a female elf barbarian, or half the other stuff.
I love my series 1 stuff and am happily all-in again.
The rules are just up my alley and can one ever have enough miniatures?
Yes, sure, but I am hopeless in that regard.
That's my take too. It accommodates an odd number of players, and can be played with people who don't have to spend a ton of money on their own stuff before they can get involved. It would also allow me and some of the other older gamers a chance to dust off/reason to paint some of the models in our collections.
Always looking for games with low barrier to entry and flexible player numbers for the local club.
Haven't pledged beyond $1 yet, but seriously considering it.
Does anyone know if the rules are written to allow for someone to DM the monsters if they'd want? Beyond simply having someone dedicated to moving them about and rolling the dice.
If you’re short on variety in your collection, Blacklist Games has you covered – every Adversary in Fantasy Series 1 & 2 has rules in the core book, so if you pick up the rules alongside the Fantasy Series minis in the Kickstarter, you’ll have everything you need for an epic adventure!
The system allows players to pick an Adversary Force any way they like, as long as it roughly balances to the power level of the Party. There are a few restrictions when choosing the force – for instance a percentage have to be Minions (low-level foot-soldiers, such as Orc warriors or Skeleton archers), and all the Adversaries must be suitable for use in the Environment you’ve chosen
In addition to the Adversary Force, some adventures specify the use of Lurkers, which enter play randomly. Usually a single model (although it can be a group), Lurkers are an opportunity to incorporate cool ‘wandering monsters’ into your games. They tend to be a higher level than most of the other Adversaries in play, so in early games a Lurker might be a Troll or Dire Bear, but when the Party is at higher levels, it could be a Giant or Hydra!
When Adversaries activate, they follow a simple sequence depending on their broad type – either Melee or Ranged. Melee Adversaries try to charge the nearest member of the Party, while Ranged Adversaries move to a vantage point and shoot them instead. Pretty self-explanatory, right? ... This system is deliberately simple, because it allows us to modify Adversary behaviors in special circumstances. So an adventure rule might have Adversaries always target the closest Hero to an objective, while a special Adversary might make other Adversaries nearby move towards them to protect them.
Speaking of hordes, we always assume in Lasting Tales that the Adversaries in play are part of a larger force, waiting in the wings. For this reason, we have the Spawn mechanic. ... When an Adversary of the Minion type is removed as a casualty, it’s placed to one side of the gaming area in the Spawn pool. This pool is split into two halves – the Graveyard, and the Reserve pool. A model is first placed in the Graveyard. In the Adversaries phase, you roll a die to see if it moves across to the Reserve pool (if the D6 score equals or beats the model’s Spawn Value, it’s a success). You also roll a die for any model already in the Reserve pool – if that roll is successful, the model enters play at one of several pre-ordained Spawn Points. ... Elite Adversaries don’t respawn – this rule is purely to represent hordes of lesser foes streaming into battle, whereas the Elites are rare monsters and characters. Spawning also maintains focus on objectives – you’re never guaranteed to destroy every single Adversary, because there’s always a chance, however slim, that more can spawn. The only way to win the game, therefore, is to meet the victory conditions, and that’s true whether you’re fighting a pair of Cyclopes or thirty Giant Rats.
Still no sign of a PDF, afaik. I already have a coop miniatures skirmish game I haven't played yet, and numerous miniature skirmish games to work through.
163 mini's so far. Will buy two FS2 miniatures to spread out shipping costs, then wait for the rules retail on sale or something.
You can, but, unless you pledge at one of the non-$1 tiers, you will pay a "slightly" higher price. See the FAQ's (and the comment section currently), although, imo, it's kinda confusing.
Can I get multiple copies of a pledge level?
Yes. Additionally, as long as you’ve pledged for a full pledge (Lasting Tales Tier and above), you’ll be able to add additional content at the Kickstarter Exclusive Prices.
Can I pledge any amount and gain access to the pledge manager in order to upgrade to a full pledge at that time?
Yes you can! In the pledge manager, you will be able to upgrade to a full pledge and/or include any add-ons you missed; note that the “Kickstarter Exclusive Price” tiers will be slightly more expensive in the pledge manager.
Request to KS backers - could you please ask the creators:
1. Could they make a list of every creature that has a stat in the rulebook? It would be helpful to see what minis are needed to play all scenarios.
2. When do they plan to release the book in retail?
3. Are the listed in demo base sizes cosidered to be a necessary requirement or are they ''flexible''? In other words, can we use whatever bases we want?
^ I think I've figured out enough of those over the course of the campaign:
1. Still in development, but every miniature in Fantasy Series 1 & 2 and Horror Series 1 will get stats.
2. I don't think they're sure themselves, they have announced free pdfs with every book purchase at least, so we'll have our hands on the rules a bit faster.
3. It should be flexible, really doesn't seem like a strict tournament play ruleset, the expressed intent is that it is completely mini agnostic. The base sizes are given as guidelines, and it's a co-op game so there isn't really a competitve advantage to be had from min-maxing base sizes.
Campaign is going really well, it has equalled the mini count of FS1 (201 minis)... and they're still going, they're not closing it off there, plenty more to come! I think they'll run it to $1m with 10 more stretch goals to go.
Makes sense since the base pledge this time is $75 rather than $65, it gives them some scope for extra stretch goals.
I'm going all-in with 3x core minis pledge, and an extra FS1 pledge to add to the two already on the way. I won't be keeping all 1200+ minis (will probably slim down to ~900), but the pile sure will give me some weird and wonderful gaming options to play with.
1. Still in development, but every miniature in Fantasy Series 1 & 2 and Horror Series 1 will get stats.
2. I don't think they're sure themselves, they have announced free pdfs with every book purchase at least, so we'll have our hands on the rules a bit faster.
3. It should be flexible, really doesn't seem like a strict tournament play ruleset, the expressed intent is that it is completely mini agnostic. The base sizes are given as guidelines, and it's a co-op game so there isn't really a competitve advantage to be had from min-maxing base sizes.
I think I'm going to leave it. I've been on the fence pretty much since day 1, but given I'd pretty much just need the book to enable the use of a bunch of refugee models from other games, and that it's over a year away, I might as well just pick the book up at retail and not buy another box of stuff™ that I'd have to store.
I'm on the fence strictly because it is all pre-baked scenarios. It feels like the game is a procedural mission generator away from being really special.
The recent 5-Parecs From Home from Modiphius is just such a perfect product in that regard.
While you only need the book the cards and accessory pack is stuff you'd get in a traditional starter box and honestly probably needed to smoothly play so you're not page skipping. At an additional $65 that's $105 for the game before you even add minis or shipping.
While you're getting a large number of cards for the game for that price it's a very steep buy in for what it is. That's more then I spent on Gloomhaven which I think is a fair comparison for the total content offered. I feel the game book and rules are subsidizing the cost of the minis. While it's still a good deal if you're wanting to get everything--including the minis--those of us just wanting to get the game aren't getting as good of a deal and since the focus is more on the minis it makes be worry that the rules/game will just get discarded after release for another random ruleset as they do with each KS campaign. Since they appear to pay lip service to rule sets I worry about the final quality of the product.
I think, if it ever hits general retail, it will also be much cheaper. But I'll pick up the PDF sometime after launch just to see if I think it's worth investing in.
From the KS update: ''The core rules for Lasting Tales are officially done, and Mark is putting the finishing touches on the campaign rules. One of the biggest parts of the book, the bestiary which will hold all the incredible monsters and other foes you'll face on your journeys, is currently being fleshed out in order to ensure each adversary feels unique, exciting and unpredictable! Oh and of course, playtesting continues to make sure everything is awesome ''
, and some renders:
I'm not sure how I missed the Kickstarter campaign, but I late pledged for the rulebook.
I'm getting a nice classic Warhammer Quest vibe off the previews and the demo, but with support for out-of-dungeon as well as dungeon crawls. I've been looking for a decent modern take on classic Quest, as that's my favorite game GW ever made. Hopefully, this will scratch that itch.
I'm both really looking forward to this and dreading it, since I bought Fantasy1 as an addon for Fantasy2 and the rulebook. Gonna need to move to a bigger house I think.
I had FS1 delivered a couple of weeks ago and an really happy with it, around 4kg of minis, the Dragon is huge.
Price point was cheaper than the material cost of resin prints (possibly similar with careful print hollowing).
The simpler generic sculpt designs are making them really easy to paint too - I'm doing them in batches of 5, contrast and quick highlight takes about 90 minutes per batch.
With the heroes, they'll get done when I need them for a game, 20 of them are getting nicer paintjobs for use as frostgrave warbands.
Material used is good stuff, details sharp, quite hard, not much in the way of bent/misshapen parts.
Wonderfully so. I love it. They will fit so well in so many settings.
Exactly. Although I personally have no interest in PVC minis (HIPs only for me) I can see why these shown would be appealing to so many people. Majority of games would be great with any of them, especially solo/co-op ones that are often setting/mini agnostic.
lord_blackfang wrote: So generic that this is the first time I passed up a good deal on a crate of minis. Might be good if you're just starting out I guess.
Yep! And there have been (at least) two other staple generic fantasy miniatures KS lately, by Next Level Miniatures and Juergorama. Plus, Archon has some sort of miniatures with its terrain KS. The more entry points into the hobby, the better, since some new backers today of these bulk miniatures will later move on towards the smaller niche miniature lines. Keep expanding the hobby!
Could some nice KS backer ask the creators what is the maximum number of the enemies you could face in various scenarios? I assume it is 5 (because the demo, and that their minis come in packs of 5) but would like to be sure.
Shadow Walker wrote: Could some nice KS backer ask the creators what is the maximum number of the enemies you could face in various scenarios? I assume it is 5 (because the demo, and that their minis come in packs of 5) but would like to be sure.
Okay, now I'm curious...
I checked the demo, and the demo scenario first tells you how many Adversaries you have. Adversaries start in Play and in the Reserve Pool. During the player's turn, roll 1d6 for each Minion in the Reserve Pool and check the die result against its Spawn value. If the die roll matches or exceeds this value, the Minion returns to play. That's the gist and an adventure can have additional monsters and rules.
So the maximum value is specified by the scenario (eg. against two Heroes, 3 Skeleton Warriors start in play, and 1 Banshee is in Reserve). Only if the adventure somehow calls for more miniatures than you have, then you run out of miniatures. Of course, we expect BLG to make sure their adventures (including randomly generated ones) call for no more miniatures than in their FS miniature sets!
Shadow Walker wrote: Could some nice KS backer ask the creators what is the maximum number of the enemies you could face in various scenarios? I assume it is 5 (because the demo, and that their minis come in packs of 5) but would like to be sure.
Okay, now I'm curious...
I checked the demo, and the demo scenario first tells you how many Adversaries you have. Adversaries start in Play and in the Reserve Pool. During the player's turn, roll 1d6 for each Minion in the Reserve Pool and check the die result against its Spawn value. If the die roll matches or exceeds this value, the Minion returns to play. That's the gist and an adventure can have additional monsters and rules.
So the maximum value is specified by the scenario (eg. against two Heroes, 3 Skeleton Warriors start in play, and 1 Banshee is in Reserve). Only if the adventure somehow calls for more miniatures than you have, then you run out of miniatures. Of course, we expect BLG to make sure their adventures (including randomly generated ones) call for no more miniatures than in their FS miniature sets!
Yeah, the enemies numbers change depending on number of heroes, and the spawning mechanism reuses them so it is very probable that the starting number (depending of number of heroes) will not increase. Still it is a demo, and I would like to be sure that I have the minis needed for the maximum cap of enemies, be it 5 or whatever. I ask also because in the pages of the book posted by me on the previous page, it is mentioned that the civilians number (unless otherwise instructed by the scenario) is d6 + 1, so it could be 7, which changes the supposed max 5 cap.
The hat on the Dwarf Bard does not look quite right. It looks like it is sitting “perched” on top of his head rather than being actually worn on his head. Like a plastic kitbash done in a rush.
Grumpy Gnome wrote: The hat on the Dwarf Bard does not look quite right. It looks like it is sitting “perched” on top of his head rather than being actually worn on his head. Like a plastic kitbash done in a rush.
Grumpy Gnome wrote: The hat on the Dwarf Bard does not look quite right. It looks like it is sitting “perched” on top of his head rather than being actually worn on his head. Like a plastic kitbash done in a rush.
And his drum should be inversely.
Clearly, it's a mini of an absolutely hammered Dwarf Bard at a party.
Grumpy Gnome wrote: The hat on the Dwarf Bard does not look quite right. It looks like it is sitting “perched” on top of his head rather than being actually worn on his head. Like a plastic kitbash done in a rush.
And his drum should be inversely.
Clearly, it's a mini of an absolutely hammered Dwarf Bard at a party.
So I just bought two singles from FS1, a boar and a shambling mound, and boy am I glad it was only the two, they're about half the size I expected. Especially the boar is about the size of a terrier.
lord_blackfang wrote: So I just bought two singles from FS1, a boar and a shambling mound, and boy am I glad it was only the two, they're about half the size I expected. Especially the boar is about the size of a terrier.
What was the quality like? How crisp are the details?
lord_blackfang wrote: So I just bought two singles from FS1, a boar and a shambling mound, and boy am I glad it was only the two, they're about half the size I expected. Especially the boar is about the size of a terrier.
What was the quality like? How crisp are the details?
Mine (I got the whole series from the Kickstarter) were really nice, with good detail. The most annoying thing was getting them off their bases because they were seriously attached in some cases.
lord_blackfang wrote: So I just bought two singles from FS1, a boar and a shambling mound, and boy am I glad it was only the two, they're about half the size I expected. Especially the boar is about the size of a terrier.
What was the quality like? How crisp are the details?
Mine (I got the whole series from the Kickstarter) were really nice, with good detail. The most annoying thing was getting them off their bases because they were seriously attached in some cases.
I have found them on par with the CMON Zombicide miniatures, not bad but not amazing. Certainly better than a lot of boardgame pieces turned wargaming miniatures. Some annoying mold lines. I did not try removing them from their bases, so can not comment on that but that sounds about right.
Kitbashed conversion of various multi-part sets on the left and Blacklist Fantasy 1 bandit on the right. You can see that awkward mold line that defied all my attempts to remove it.
> Kitbashed conversion of various multi-part sets on the left and Blacklist Fantasy 1 bandit on the right. You can see that awkward mold line that defied all my attempts to remove it.
Great paintjob!
For mold lines, try Vallejo plastic putty. Spread over the mold line, wait to cure, then file down the recesses with a jeweler's file. For the gap join in the multipiece miniature's arm, fill in with plastic putty. Haven't tried Liquid Green Stuff, but comments about it aren't that positive and LGS is more expensive.
Speculation! The overseas investor's also paying for the Horror miniatures shipment. Of course, with the Russian war, cargo ship costs are going up AGAIN. At least FS1 is in the QML warehouse, not the ships.
ced1106 wrote: > Kitbashed conversion of various multi-part sets on the left and Blacklist Fantasy 1 bandit on the right. You can see that awkward mold line that defied all my attempts to remove it.
Great paintjob!
For mold lines, try Vallejo plastic putty. Spread over the mold line, wait to cure, then file down the recesses with a jeweler's file. For the gap join in the multipiece miniature's arm, fill in with plastic putty. Haven't tried Liquid Green Stuff, but comments about it aren't that positive and LGS is more expensive.
Speculation! The overseas investor's also paying for the Horror miniatures shipment. Of course, with the Russian war, cargo ship costs are going up AGAIN. At least FS1 is in the QML warehouse, not the ships.
Thanks! I appreciate the tips. I was a bit lazy with the join gap on the multipart piece as I was rushing to get things on the table for our scheduled Frostgrave game with some visiting guests. That said, such gaps do not bother me as much as mold lines for some reason.
Has there been any word on whether rulebook-only pledges will ship when ready, or if they'll be chained to the miniature production timeline? Given the delays they're still having with FS1, this is becoming a big concern for me.
Book: ''Graphical Design/Layout: COMPLETE. The Lasting Tales book is officially laid out in its entirety, all 264 pages of it! Same with all accessories. We’re going over a final review of it all internally, and then we will begin the process of hosting the PDF of the core book online so that we can send everyone who pledged for it a copy. We hope to have it ready to send to eligible backers’ emails within 2 weeks, so we’ll post an update when it’s ready so you can check your inboxes.'' That means that we can soon expect more info about the rules etc. from the backers who pledged for the book. Also some renders:
I'm finally trying out the free demo rules and I wish there was more handholding. I have unlearn rules from other miniature skirmish games and do the usual page-flipping to look up terminology.
LT won't change your mind if you have a favorite miniatures skirmish game, or only play one-shot games. LT has extensive support for levelling up your character through a campaign or several scenarios, including "between adventure" events. Coop is mostly simple AI rules and monsters coming back into play as a game timer, so you could always use a gamemaster. Rangers of Shadowdeep is the closest to LT. I'd pick LT over Rangers for the campaign support and because you choose your enemies for a scenario, rather than the scenario calling for specific miniatures and the expectation that you play the scenarios in a certain order (in other words, the owner playing the first scenario again and again...).
BTW, If you have the TerraTiles game tiles, they work great to generate a random board. TerraTiles will have a Gamefound project soon.
Got my full rulebook pdf over the weekend but I haven't had a chance to really dig in to the rules. Watched the character creation video linked and the he also posted the first scenario video today. I'm digging it so far, I really like that it sticks to the traditional D&D tropes, that was a big turnoff for 5 Leagues from the Borderlands, which has races that can counts-as dwarves, and can counts-as elves etc, but this is one less mental gymnastic to do. Elves in LT just get bonus to agi and ranged attacks but lose a defense. Dwarves get a simple stat bonus and stout rule, etc. Just enough to have a small effect on the stats. Doesn't need to be gamechanging, but for me I need something to differentiate an elf from a dwarf from an orc, and this looks like it fits that really well. When a statline can be anything, there's no reason for it to be anything.
Now to figure out what I want to get ready to fight and where to fight it over. One great thing about RoSD is it certainly steered you in a clear direction for enemies and terrain in each scenario
Questions to you guys with the PDF:
1. Is 5 the max for the enemies of a single type (like in demo)? For example, will I encounter max 5 skeletons on the table (I know enemies can resurrect) in a single game = do I need max 5 skeletons to play this game?
2. Do I get to choose ranged or melee enemies of the same type or is it always specified? For example, do I need to field melee orcs or can I choose ranged ones if I want unless scenario says otherwise?
3. What is the max nr of civilians needed for this game? Previously it was d6+1. Is it still valid?
Also all other info about the game you could share here would be welcome
> 1. Is 5 the max for the enemies of a single type (like in demo)?
> For example, will I encounter max 5 skeletons on the table (I know enemies can resurrect) in a single game = do I need max 5 skeletons to play this game?
Sort of! You select and "purchase" the number of adversary models at the beginning of the game. These aren't the exact rules (see p.67), but here's the gist:
1. Total the number of levels in your party. Frex, you have two first-level Heroes, so that's two levels.
2. Spend this number of levels on adversaries. So that's two level's worth of adversaries. For Skeleton Warriors, two levels of skeletons is five models. But if you don't own any skeleton models, you could spend two levels of zombies, which are also five models.
Of course, the undelivered FS miniatures have enough mini's for your typical game. If you want an atypical game with more of the same monster, you can. So with five level 2 heroes, you can have 5 skeletons (1x Level 2) and 20 zombies (4x Level 2).
> 2. Do I get to choose ranged or melee enemies of the same type or is it always specified?
You get to choose, unless the scenario says otherwise. For better or for worse, the rules give you enough leeway with adversaries and terrain that you can have a broken game. For example, you could put fences around each spawning point, or choose nothing but slow melee units (eg. zombies). Since I cheat I prefer a randomizer for terrain (another plug for Terra Tiles) and monsters (FS card deck or whatever).
> 3. What is the max nr of civilians needed for this game? Previously it was d6+1. Is it still valid?
Yes, but they don't last long. They make excellent cannon fodder to keep adversaries from your heroes. All they can do is Move, but that's enough.
> Also all other info about the game you could share here would be welcome
Taunting is hilarious. (Taunting seems to be fixed in the Core Rules.) You spend your Action to Taunt, and Adversaries within 12" treat you as the target. You spend your Action Taunting so can't Run, which means your Adversaries eventually catch up to you -- on Open ground. If you're on a hill, you Taunt and your Adversaries have to make Agility checks to climb up, and slow down on the Difficult terrain. When your opponents are Giant Rats, they're shorter than you are, so their checks to climb are harder. My strategy may be to hire new heroes or Followers each scenario so they can taunt once we run out of Civilians.
Spawning is slow in the Demo, but seems to be fixed in the Core Rules. In the Demo, only a few models spawned.
Ranger was easier to play than the Thief. Ranger has a bow, and 8" ranged attacks are much better than melee and 6" thrown, since you can attack more often. The board is 3x3, so even 8" means you can cover a fair area. In the Demo, the Wizard was more useful to pass INT checks for Clues than for spellcasting. The Demo has you putting two Clues on terrain elements of your choice, so I put them on the hills and gave the Wizard the climbing rope. Climbing and jumping away from a trapped pit was more important than spellcasting for him, although he Distracted a zombie to get out of his way and used up half of his Power points to kill a lousy skeleton. Maybe you'll have better luck!
Burn Fate. If you have a player who fails but thinks they'll just try again next turn, you will lose the Demo scenario. The Demo (and other) scenarios are timed. You'll have to split the party and make sure each smaller group succeeds as soon as possible. You don't want to wait for someone on the other side of the board to make a check while the monsters are coming after you!
Alpha player: The Demo scenario, imo, requires each smaller group to succeed in collecting the Clue token they're going after, so it's easy for an Alpha player to make another player do what he wants. However, you could select scenarios that forgive independent actions, and have a gamemaster and modify play so that better players have more enemy spawns near them, etc.
Treasure: Don't know if it's better to try to open Treasure or spend the additional Action for something else, like Running.
Big thanks for the anwers!
More questions, if you do not mind 1. What weapons are available for heroes, both melee and ranged? Is it important if I have axe or sword or spear or halberd etc. or are they all handled as the hand weapon/two handed weapon/polearm etc.?
2. What party level are huge monsters like giant, hydra, dragon? I expect you need a very experienced party to face them?
3. Are there limits for enemy spellcasters that you could include or do they work like the rest of enemies?
4. What types of followers could be included in the party?
> 1. What weapons are available for heroes, both melee and ranged? Is it important if I have axe or sword or spear or halberd etc. or are they all handled as the hand weapon/two handed weapon/polearm etc.?
Good question. For heroes, each specific weapon will have a stat, and you can choose your weapon and armor, depending on your class. All Adversaries of the same type will all be armed with the same weapon.
> 2. What party level are huge monsters like giant, hydra, dragon?
Haven't tried four Level 2 heroes vs. a Mature Dragon, though...
> 3. Are there limits for enemy spellcasters that you could include or do they work like the rest of enemies?
Typically, an Adversary spellcaster will roll on their table before activating. See the Demo Necromancer!
> 4. What types of followers could be included in the party?
HIrelings: Apothecary, Archer. Hirelings can be hired in a settlement and stay with the party after the scenario.
Ally: Djin, Town Guard. Allies join usually through special events and only stay with the party until the end of a scenario.
*****
I also should mention that each player may want to control two heroes. A chaotic player may want to do something "interesting" each turn, but this may result in reckless actions that will lose the game. So while the cleric was critical in the Demo to obtain a Clue token and consecrate the Cursed Tomb, he didn't need to do anything else during the game. The Barbarian mostly spent the game protecting the Cleric, rather than going on the offensive. We need more reckless non-cooperative coop games where one player's stupidity doesn't affect your chances of winning.
So only 4 followers? I was expecting more to choose from, especially some animals. As to enemy spellcasters - by limits I meant if you can include more than 1 or are you free to add as many as your party level allows? In other words, can I face a witch coven?
Not quite -- "The total Levels of all a Hero’s Followers may never exceed the Hero’s own Level (for example, a Level 3 Hero may recruit three Level 1 Followers, or a Level 1 and a Level 2, etc.)."
11 different hirelings. You'd probably only want to hire a hireling that compliments your group (eg. men-at-arms if you don't have enough fighters). HIrelings cost gold, while Heroes you split XP with.
Allies join your party through events or items (eg. Djinn only appears if you have the lamp Legendary Item), so I don't think you have a choice of who joins.
> animals
You can gain an Animal Companion (eg. cat) or Familiar (only adds Power to the character). eg. A Druid can have an Animal Companion as a subclass choice. A Wizard may gain a Familiar as a Skill. Or you roll the even "Stray Dog" and acquire a Dog Companion. Animal Companions increase Living Expenses.
> In other words, can I face a witch coven?
Sure can! You can also have a party of wizards. Obviously, a specialized party or group of adversaries may be more vulnerable, but may be thematic or who cares if you're playing solo.
EDIT: I'M GOING TO BE A PALADIN 'CUZ I GET A POLE ARM. Pole arms are two-handed for 1d6+2, while a sword and shield is 1d6 and an armor roll, which has a 1/3 chance of reducing damage by one. However, Fighters can't get them, only Paladins can.
I'm a munchkin so ended up with these guys. When going after objectives, split the party in two.
* Two Dwarf Paladins (high defense) with Pole Arms (higher damage than hand weapons). Dwarves will alternate Taunting 12" away from each other to force Adversaries to run back and forth between them. * Two Elf Rangers (high ranged attacks) with crossbows and spears (higher damage than bows and hand weapons). Hide in trees or behind Dwarves while Dwarves Taunt.
* One Half-Orc Bard (above average STR and WIL for miscellaneous Tests). Bards can give Advantage (roll extra die and drop worst die) to himself and nearby friendly models. Not sure if he's worth using.
Yeah, good luck to me finding models for these guys...
Big thanks! I hope that they will make a PDF available for non backers soon because print version in retail will probably not be seen in many months yet.
Shadow Walker wrote: Big thanks! I hope that they will make a PDF available for non backers soon because print version in retail will probably not be seen in many months yet.
My thoughts exactly. Have any backers seen any mention of release to the rest of us?
> Paladins - now I want one too. Halberds for the win!
I wanna throttle whoever thought dwarven paladins with pole arms (1d6+2 damage, two-handed) was a good idea. Of course, you could use a two-handed longsword instead, if you don't mind something similar to a Great Weapon (1d6+3, Cumbersome (-2 attack penalty), Two-Handed) on your model. For the OCD modellers, you could house-rule that short swords are the Hand Weapons doing 1d6, while two-handed long swords have Pole Arm stats, and Great Weapons are, afaik, not worth the attack penalty at first level!
> Have any backers seen any mention of release to the rest of us?
I'll let you know if and when I find out. BLG didn't originally intend to give FS1 backers the PDF, so who knows when they intend to sell the PDF. IMO, PDF is much better than the hardback. Frex, for "Create a Hero", you can print out the "Level 1 Hero Base Profile", "Secondary Characteristics", and "Armor and Weapon page for each player, as well as their Race, Class, and any terminology (eg. Stout for the Dwarf). Blank character sheets are included, but who needs to write when you can circle and highlight on a printout? You can also only print out the scenario that you're playing, as well as only the stats for the models you'll use in the game.
BTW, If you want exactly weapon loadouts for your models, look at the Hand of Glory miniatures, which has swappable weapons, shields, hands, etc. They don't have every body type you may want, though (eg. no half-orcs or orcs). I did find a half-orc bard proxy -- a Mantic orc beating a war drum!
> Have any backers seen any mention of release to the rest of us?
I'll let you know if and when I find out. BLG didn't originally intend to give FS1 backers the PDF, so who knows when they intend to sell the PDF. IMO, PDF is much better than the hardback. Frex, for "Create a Hero", you can print out the "Level 1 Hero Base Profile", "Secondary Characteristics", and "Armor and Weapon page for each player, as well as their Race, Class, and any terminology (eg. Stout for the Dwarf). Blank character sheets are included, but who needs to write when you can circle and highlight on a printout? You can also only print out the scenario that you're playing, as well as only the stats for the models you'll use in the game.
Thanks much. I really hope they do let us purchase the pdf. For the reasons you outlined as well as for update-ability. lol I'll even most likely buy the hardback just to have it but an up to date pdf is much appreciated over printing out FAQ and Errata sheets.
> Have any backers seen any mention of release to the rest of us?
Well, we just had an update, and all for the book we have is "Book: Files have been sent to the factory, currently under revision". No mention of a PDF for sale, so I asked in the update.
ced1106 wrote: > Have any backers seen any mention of release to the rest of us?
Well, we just had an update, and all for the book we have is "Book: Files have been sent to the factory, currently under revision". No mention of a PDF for sale, so I asked in the update.
''Hello Backers! As we finish up September, we are pleasantly surprised to be showing off Polyurethane (PU) samples of the base box miniatures today, rather than the next round of red wax samples.
As mentioned in the last update, the normal process starts with the engineering phase, 3D printed whites (for scale), red wax, polyurethane, T1, then T2 samples. So what this means, is that the metal moulds for this set of minis has already been created! What you're seeing, is the first injection sample (using polyurethane vs the PVC process of the final product), to test out the integrity of the moulds. Let's see how the quality turned out!''
Alex Lim just commented on a post on the Facebook group 30 min ago about Contra and Buddy Cop. Here is what was posted. "Actually, quite the opposite! UFL, the fulfillment company in Hong Kong who is doing the actual air shipping through EasyShip has give us the green light last night after we approved the SOPs. Today, EasyShip set up the API in their dashboard and we did a small push of a few backers to test out fulfillment through the dashboard. Tomorrow, I have a meeting with EasyShip to see if everything went smooth with that test batch, then we'll start the full fledged air ship. So not quite funny, but because EasyShip and Blacklist Games wanted to make sure that things run smooth, I wasn't going to mention anything until tomorrow when we start the full batch. So more productive than hilarious 😉 Rest assured, you were definitely not one of our initial pushes today."
From the latest update #40: "Hello Backers! Last week we just got in the first batch of Polyurethane (PU) samples from the Stretch Goals!
As mentioned in the last update: The normal process starts with the engineering phase, 3D printed whites (for scale), red wax, polyurethane, T1, then T2 samples. So what this means, is that the metal moulds for this set of minis has already been created! What you're seeing, is the first injection sample (using polyurethane vs the PVC process of the final product), to test out the integrity of the moulds.
I believe the way we're receiving them, there will be 2 more batches of Red Wax, then PU samples to follow and approve (then the printed items). But until then let's check out these PU samples now!''
Originally scheduled for this or last week, the payment to QML for our FS1 stuff in North America will take "a few more weeks". Well, better late than Alex Lim.
We’re almost to the end of the setup! Once again, we want to thank you for your patience as we work through the details for facilitating the Fantasy Series 1 fulfillment. This is very much an unexplored cooperation between publisher and fulfillment partner, and we’re taking our time to make sure all the bases are covered. We’ve been working very closely with PledgeManager and there are only a couple of steps left to complete.
This isn’t as straightforward of a process as normal crowdfunding pledge management goes and PledgeManager has been a big help in assisting us to make sure we figure everything out. We’re working through some specific accounting measures to make sure that the funds collected through this process are legally correct, managed by QML and with minimal risk for everyone involved. We expect this to only take a few more weeks.
If anything changes in that timeline we’ll share that in a quick update here. Once this is complete, we’ll be ready to launch!
If you don't get the updates, QML is sending out the "Pledge Manager" for backers to send additional (shipping) payment to QML Tuesday, (and some Monday invites to test the system). From the comments, shipping to USA is up to $35 per set, and to Canada $95 CAD, on top of what backers already paid. ☹️ That's still about $125 for 200 generic fantasy miniatures.
Monkeysloth wrote: That's still only $.62 per mini for US backers. Still a better deal then the last bones Kickstarter which is around $1 per mini before shipping.
The difference between 25mm and 32mm scale I suppose
Monkeysloth wrote: That's still only $.62 per mini for US backers. Still a better deal then the last bones Kickstarter which is around $1 per mini before shipping.
The difference between 25mm and 32mm scale I suppose
Are the Blacklist minis supposed to be 25mm? I bought one off eBay (the half orc bard) and he is the same size/ scale as my bones stuff.
I'm not interested in any bulk fantasy mini deals, but this manticore is pretty plainly an homage to John Blanche's classic original cover and interior illustration depictions of the beast in Steve Jackson's gamebook, Sorcery! 1: The Shamutanti Hills. Hope it'll be available separately in the future.
ced1106 wrote: If you don't get the updates, QML is sending out the "Pledge Manager" for backers to send additional (shipping) payment to QML Tuesday, (and some Monday invites to test the system). From the comments, shipping to USA is up to $35 per set, and to Canada $95 CAD, on top of what backers already paid. ☹️ That's still about $125 for 200 generic fantasy miniatures.
$51 shipping and taxes for two sets to California, USA. The initial shipping was slightly higher for two sets than one ($27 vs $24 or something?).
Well, Flinty posted a 3D printer for $90 in the Holiday Sales section. "If anyone wants to start a new part of the hobby, Mars 2 monochrome resin printer for $99". Obviously more DIY, but no delays, unexpected costs, or drama. KS has *many* .stl projects, often posted in the Reaper forums. Not looking forward to Horror or FS2. ): : https://www.elegoo.com/pages/elegoo-bf2022
Someone doesn't 3d print much. There's always failures, Maintenace and other things that come up. 3D printing is great but it's not some magical wonder box.
Printing is not for everyone, but hopefully every game group will end up with at least one enthusiast who can take care of everyone. Took me a long while of teeth gnashing - 18 months I'd say - to get in the groove, now I consider it hassle free. And as far as brands go, you could do a lot worse than a Mars 2. Mine is still perfect after 2 years of work, now sat in a box labeled "backup printer". At 99€ new, there's not sense in selling it off.
Gotcha -- Well, I meant no two-year drama-laden delays of product in limbo, additional costs to pay accumulating warehousing fees as the creator drags its feet, that sort of thing Hopefully, the box won't have any fumes.
Anyway, ksbsnowowl on the Reaper forums noted that "the page where you add another ($125) set shows $86 or $81 shipping, but once you add it and click to the next few pages, supposedly the added shipping cost for the extra set drops to $31."
I've never had a print plate turn out quite as disastrously as this Kickstarter did. (I was lucky though, I've basically had nothing but an easy time since my third try. Mars 2 Pros are great.)
Someone doesn't 3d print much. There's always failures, Maintenace and other things that come up. 3D printing is great but it's not some magical wonder box.
It is for scenery! Just have to spend to get the stress-free options, my Prusa mini has been an absolute workhorse, and there are even better modern options now (Bambu P1P or X1 are a dream).
For minis though?
Not dealing with a Walter White setup for resin printing in my house. Not while HIPs and PVC remain as affordable as they currently are.
I bought this KS, and the 2nd one too, loads of stuff at an insanely low price, any time I need a mini for something, odds are I can crack open the blacklist box and it's in there. I recently needed an iceblade for kings of war, the official mini is a female half-elf barbarian with two swords. You'd think that would be too specific to just have lying around, but nope, I checked the blacklist box and there was one in there!
Currently playing a blood bowl league with necromantic horror since FS1 has everything needed for it in there.
This has to be the understatement of the century. Uphill battle indeed...
Will Blacklist Games produce new games?
Yes. Although it seems like an uphill battle still, we still have a lot of exciting games in the queue that we put a pause on because of the shipping issues. Some of which were expanded content for specific games we have in our catalog. But before we can think about these, we are keeping our focus and resources completely locked in with finding solutions for shipping.
To be fair, after finally getting FS1, the quality is really good for the little I spent (including the extra QML shipping cost). If I was able to buy FS2 from a retailer, I'd jump on it.
I got my figures for Fantasy Series 1, they are great, I painted them all and use them in DnD all the time. Kick Starters undertaken in the past 3 years have all seen horrible cost blowouts and the smaller companies havent been capitalized enough to absorb them. If these figuires turn up, I'll be happy, if they dont, I'll be circumspect but understanding.
I made the cut-off deadline for refunds but haven't seen it. Will I ever see it?
Yes, it is something that will happen. Currently, there are no extra funds to use for refunds as our accountant has locked down what we have for FS2/LT while it's still in production. As is, everything is super tight because we have no cashflow coming in since we haven't sold any product for a year because all of our inventory had been locked down. We have no new product and we haven't been attending any conventions. The funds locked for FS2/LT is reserved for upcoming freight, picking/packing, shipping materials, shipping/fulflllment, though with the inflated cost of shipping still, that amount is unknown and won't be the same as even today's rates.
Having said that, after FS1 fulfills, we'll figure out how to access our inventory and try to find simple ways to create some kind of cashflow. Once we do, we will absolutely honor those refunds that made it within the refund deadline.
That doesn't sound good. But then again, I'm not really knowledgeable on that part of business so it could actually be a good thing for us customers that an accountant is keeping a close eye on everything.
I'm not sure if I will ever receive anything, but the first series was nice and I enjoyed painting them. That said, it wasn't that expensive and they did promise a downright insane number of minis for that. So we'll have to see.
I don't think that it was a scam as some people are claiming. There are far more effective scams to run. They suffered from the pandemic and probably were/are a little too much on the hobby side and not enough on the business one.
The most annoying thing is that the book will probably never see the retail in print or even PDF. Based on the demo it looked promising, and would be really fun to have for all solo/co-op fantasy gamers out there.
Shadow Walker wrote: The most annoying thing is that the book will probably never see the retail in print or even PDF. Based on the demo it looked promising, and would be really fun to have for all solo/co-op fantasy gamers out there.
Is that Lasting Tales? It's not out? I've seen it played on youtube what feels like years ago. Looked fine indeed. Like a variant of Rangers of Shadowdeep that leaned more into D&D mechanics.
Shadow Walker wrote: The most annoying thing is that the book will probably never see the retail in print or even PDF. Based on the demo it looked promising, and would be really fun to have for all solo/co-op fantasy gamers out there.
I had the same thought and then randomly stumbled upon it here a few weeks ago: Lasting Tales
Looks like an interesting set of rules to me, so I'm glad it made it at least this far.
lord_blackfang wrote:
Is that Lasting Tales? It's not out? I've seen it played on youtube what feels like years ago. Looked fine indeed. Like a variant of Rangers of Shadowdeep that leaned more into D&D mechanics.
It was a demo played by GMG (and others). No gameplay from the finished rules as far as I know. And yes, it was more like D&D turned into skirmish wargame but allowed for more freedom than Rangers when it comes to heroes, enemies and terrain.
Taarnak wrote:
I had the same thought and then randomly stumbled upon it here a few weeks ago: Lasting Tales
Looks like an interesting set of rules to me, so I'm glad it made it at least this far.
Wow, did not expect that, and therefore never looked for it. Big thanks for the info
lord_blackfang wrote:
Is that Lasting Tales? It's not out? I've seen it played on youtube what feels like years ago. Looked fine indeed. Like a variant of Rangers of Shadowdeep that leaned more into D&D mechanics.
It was a demo played by GMG (and others). No gameplay from the finished rules as far as I know. And yes, it was more like D&D turned into skirmish wargame but allowed for more freedom than Rangers when it comes to heroes, enemies and terrain.
I like these rules better than Rangers of Shadow Deep or 5 Leagues. I intend to use 5 Leagues for the world building; 5 Leagues, Rangers, Lasting Tales, and many others for scenarios. And since I have so may of the figures already, the setting will be The Old World or the Mortal Realms.
I've long written off ever receiving anything physical from this campaign. I think it was the other Blacklist Games thread that I joked about getting a $300 PDF.
Still, I'm kinda pleased to see it was put up for sale on DrivethroughRPG since I think it's a better solo game than 5 Leagues and Rangers of Shadowdeep, but it's been so long since I played it that I don't quite remember why it's any better. I did like that it was set up for more traditional D&D style fantasy, so even without th Fantasy Series 1 and 2 minis, it's easy enough to use your Wizkids/Reaper/GW collection.
Overall, I'd recommend the game, despite the KS shenanigans.
It seems that they're still trying to do something as there's been an update on Gamefound. I still maintain some hope, but we'll have to see what happens in the end. At least I do have the feeling that they're trying to deliver.
Steamforged just announced they acquired Street Masters from Blacklist games so that's where some of the money to finish this appears to be coming from.
Looks like they're able to finishing delivering the expansion for that as well.
As some of you will know, there’s been a delay between finalising the acquisition and today’s announcement. It’s been hard for us to keep this news quiet — especially because the Indiegogo campaign, Street Masters: Tide of the Dragon, is still waiting to be fulfilled — and we’re glad to finally be able to shed some light on the situation.
We want to do everything we can to make sure backers of the Indiegogo campaign aren’t left high and dry. So, after we’d acquired Street Masters and gotten access to all the details, we immediately started analysing the inventory to figure out exactly what inventory there was to fulfil the outstanding pledges. With our Kickstarter experience of 15 fulfilled campaigns, we’d estimated this would take a few weeks to a month at most.
It was at this point we discovered some things we hadn’t been made aware of upon purchasing the IP, which turned this into a far more complex and lengthy process than it should have been.
Once we got stuck into the details, it became clear the inventory was spread out across multiple warehouses around the world. There were also unpaid storage bills we needed to negotiate and, due to a miscommunication with the supplier, two items hadn’t been manufactured.
Thankfully, because we have good, long-standing relationships with fulfilment partners, we were able to agree deals which would let us secure the available stock, while making sure the various companies were treated fairly. Many thanks to Quartermaster, Aetherworks, and VFI.
There are some final hurdles we still need to clear, but we didn’t want to keep you waiting any longer for an update. What we can confirm at this stage is we’re now confident that enough inventory a) does exist, and b) is available for us to fulfil the Indiegogo campaign.
Our next major hurdle is to get that inventory to the right places. Right now, it’s spread across the globe, but now we know what exists and where it needs to be, we'll soon start moving boxes to get backer rewards to the right hubs. This is a costly process and will take a little time, but again, we've been able to cover this by working with our partners.
We're also working with those partners to calculate rates for shipping pledges from the hubs to backers. Right now we don't have a clear idea of this, but we should have more details soon.
If you’re a backer of the Indiegogo campaign, we’d ask that you be patient just a little longer while this is completed. We will send out an update to all backers once everything is ready to begin the process of fulfilling the campaign.
> Still, I'm kinda pleased to see it was put up for sale on DrivethroughRPG since I think it's a better solo game than 5 Leagues and Rangers of Shadowdeep, but it's been so long since I played it that I don't quite remember why it's any better. I did like that it was set up for more traditional D&D style fantasy, so even without th Fantasy Series 1 and 2 minis, it's easy enough to use your Wizkids/Reaper/GW collection.
The between-scenario random encounters in Lasting makes the campaign feel like a string of unattached episodes, rather than 5L and Ranger's campaign, but that's narrative, not mechanics. You could definitely come up with a narrative to tie together the encounters. And I like the between-scenario random encounters very much. 5L just has you selecting from a set of tasks between adventures, and Rangers doesn't have between-scenario events. LT does have a "premade" campaign that feels like a campaign narrative.
LT and 5L are terrain-friendly, as you can select pretty much any terrain in your dungeon, wilderness, and settlement collection. With dungeon, you'll still want a large battlefield, and a settlement some buildings, such as Battle System's Village Set. It's only an aesthetic choice, but I stopped playing Rangers (and Frostgrave) because the scenarios called for specific terrain which I don't have. I can certainly proxy, but I've spent thousands of dollars on terrain and would actually like to play with what I bought!
LT has a good magic system. For one thing, your mage and cleric have different spells, and you can try out a good variety of them and they will make battles more interesting. 5L limits you in that it's difficult to learn new spells, and the best / most versatile spells are just modifiers or prevent an opponent from moving. Rangers doesn't have magic, iirc.
LT was harder (ie. the other games were cakewalks) in that you have to fulfill an objective (although bad terrain placement would make some scenarios too easy). With 5L, I spent a game year (: to arm everyone with crossbows and objective were not mandatory, so we pretty much mowed down everyone charging us. With Rangers, I only played the first scenario, and it was too easy to control the board. In all three games, the crossbow is OP.
LT is also harder in that the level system is... random. When you go up a level, you could receive a melee special ability for a character you made for ranged combat. You *can* change skills if you pay enough gold for retraining. But the monsters get more numerous and tougher as your party gains levels. The minions can take down a hero if he doesn't control the board and use terrain.
Since I play solo, I exhaust content faster than a weekly game. So I've played several game systems and think a miniature skirmish gamer is better off trying a new system, rather than replaying an existing one. The cost of miniature skirmish game for myself is the terrain and miniatures, not the rules. I'd add Sellswords and Spellslingers to the list of solo miniature skirmish games. Even though I finished the scenarios quickly, the base game is only $8.
I really like this one, it has no narrative but there's a strong setup generator with high replayability, so much that there's an area for tracking your high score for each scenario (monster).
The theme is pulp monster hunting but Ash reskinned it to X-files.
Woof, so he's sold off all the rights to the miniatures a lot of people paid for, and maybe - if the new owners are really nice - the minis backers might get STLs instead? And for the book backers who've already paid cost and shipping, he just needs another $100K to actually get them made and shipped to us?
Well, he's not getting any of that $100K from me. I'll just eat the cost for my $60 PDF and count the print book a failed KS. It's honestly a miracle the book got produced to a final PDF format.
FS2 backer - though I've long since written off the project, and Kickstarter in general.
If Wildspire does follow through with delivering the STLs, I might get one or two printed as/when needed - but my need for bulk fantasy miniatures is pretty low now compared to 4 years ago.
Yep, FS2 backer here as well, it's actually my first non-delivered kickstarter.
Market has changed a lot in 4 years and 3d printing kinda invalidates the need for a pile of grey, especially when the minis are mostly 5x a single identical pose.