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A filthy casual thread @ 2021/05/13 10:41:51


Post by: Nazrak


Given the tendency for any discussion of causal play elsewhere in the forum to veer off into the perennial argument as to whether casual/competitive play is better/valid, I wondered if it might be worth having a thread for those of us who take a, let's say, less-competitive approach to the game to chat about what we're up to, bounce ideas around etc without having that argument take over everything, as it so often tends to.

NB – No judgement on how you choose to approach the game, competitive people – you guys do you – but just as "casual" chat is discouraged in the various tactics threads, maybe this one's not for you. Please try and remember this if you want to join in with this thread.

So what's everyone up to, chill-40K-wise? My current project is trying to finish painting the contents of the Command Edition set by the end of the month. Our local game shop is re-opening next week and my wife and I are going to go and spend an afternoon playing through the Command Manual introductory scenarios – for me it'll be a way of easing into 9th ed, which I haven't had a chance to try yet, and for her, despite not being particularly invested in the hobby, it's a chance to do something a bit different after being cooped up in various lockdowns for so long. Also think it'll help me focus on getting some stuff painted if I've got a gaming-related deadline looming over me. Anyone else played through that stuff and, if so, any thoughts?


A filthy casual thread @ 2021/05/13 10:56:23


Post by: beast_gts


I'm bouncing around some ideas for a fluffy 'High Lords of Terra' themed list:

Roboute Guilliman (and some Ultramarines)
Captain-General Trajann Valoris (with Custodes)
Morvenn Vahl ( and Battle Sisters)

I'm just not sure who or what else to take - Lord Kaldor Draigo or Grand Master Voldus? Lord Inquisitor Kyria Draxus or Inquisitor Greyfax? Another named Chapter Master? Tempestus Scions as Lucifer Blacks?


A filthy casual thread @ 2021/05/13 11:03:24


Post by: Nazrak


beast_gts wrote:
I'm bouncing around some ideas for a fluffy 'High Lords of Terra' themed list:

Roboute Guilliman (and some Ultramarines)
Captain-General Trajann Valoris (with Custodes)
Morvenn Vahl ( and Battle Sisters)

I'm just not sure who or what else to take - Lord Kaldor Draigo or Grand Master Voldus? Lord Inquisitor Kyria Draxus or Inquisitor Greyfax? Another named Chapter Master? Tempestus Scions as Lucifer Blacks?

I'm probably the wrong person to respond to this, as I've been fairly vigorously anti-named-characters ever since they were first introduced, but one of the few models that's ever made me waver on that is Cawl, the massive Techpriest lad. If you're going with the theme of "all the biggest, most in-charge guys go palling around battering fools", is there room for him in there?


A filthy casual thread @ 2021/05/13 12:05:10


Post by: Pyroalchi


It's a real long term goal, but I want to have enough Ogryns/proxies in my collection to run an almost pure Abhuman force. So far I have 3 GW Bullgryn, 3 Mortian Bullgryn and Ogryn each, one big Gorilla and one (still unpainted) bear, both as bodyguard proxies.

Apart from that I have on my wishlist:
3 GW Ogryn
GWs Necromunda Slave Ogryn Gang
3 Ogryn and a Nork Dedogg from Victoria
1 Bullgryn and Ogryn each from Warploque
1 Bullgryn Commando from Mortian.

So if I come around to this I should have one Nork, 3 Bodyguards, 10 Ogryns and 13 Bullgryns. So 180 + 300 + 455 =935 points. Enough for a funny 1000 points force.



On a kind of related note I collect Death rider (or rough rider) proxies and would like to have enough to field a maxed our detachment of them, so 30 riders, 12 command squad riders and 3 commanders. So far I have 2 Commanders, 1 Command Squad and 15 riders.

I'm fully aware that both are not competetive lists, but I would Love to See this in the table top...


Oh and last but not least: If money and time were no concern I would like to own a maxed out sentinel force... 9 scout, armored and powerlifter sentinels each dir the same reason that it would look hilarious.


A filthy casual thread @ 2021/05/13 12:12:31


Post by: The Warp Forge


I'm concentrating on current army projects.

Currently I'm almost done buying up all my Night Lords for my first 2000pt 9th ed. list. Then I gotta paint it...

Then I have my other armies I'm gonna concentrate (In Order)

Black Templars
Necrons
Red Corsairs
Iron Warriors


A filthy casual thread @ 2021/05/13 12:13:10


Post by: endlesswaltz123


beast_gts wrote:
I'm bouncing around some ideas for a fluffy 'High Lords of Terra' themed list:

Roboute Guilliman (and some Ultramarines)
Captain-General Trajann Valoris (with Custodes)
Morvenn Vahl ( and Battle Sisters)

I'm just not sure who or what else to take - Lord Kaldor Draigo or Grand Master Voldus? Lord Inquisitor Kyria Draxus or Inquisitor Greyfax? Another named Chapter Master? Tempestus Scions as Lucifer Blacks?


I'd go down the custom inquisitor route for the inquisitorial representative, as in tool them out as you please from the basic data sheet.

I think there's enough options, including a Cawl count as for the Fab Gen of the mechanicus.

An assassin of your choosing for the grand master.

As powerful a human/marine psyker rules you can get your hands on to be a count as of the Telepathica.

Another point to focus on is that most of the high lords are going to be fairly unremarkable when it comes to other metahumans on the council so you can almost get away with doing what you want in regards to count as etc.


A filthy casual thread @ 2021/05/13 12:14:38


Post by: PaddyMick


@Nazrak
Whats the Command Manual?

@beast_gts
Sounds like a fun project. If I don't count the two paragraphs in Rogue Trader my only knowledge of the high lords comes from 'If the Emporer had a text to speech device' videos but it's a very interesting corner (centre?) of the 40k universe.

My casual fluffy army project, which I have most of the models for now but have yet to start painting, is a Blood Axe warband loosely based on the very first army list published in WD #123. It will feature Ogryns, Human Mercs and a 'Human Advisor' - a Xenos Inqusitor. I'm adding enslaved ratlings with grot blasters, warbikers on space marine bikes, ridgerunners as buggies and goliath trucks as, well, trukks.

I'll do a P&M blog when I start properly I reckon.



Also I am interested in making Open Play a thing, here's a good vid on the subject with a very apt title for this thread:

https://www.youtube.com/watch?v=nf8LN1RQM1E





Automatically Appended Next Post:
@Pyroalchi
Sounds cool! Don't forget the Ratlings for that abhuman list, the big guys need little buddies - or go old school and get some beastmen.
I've forced myself to stop at 15 death riders - I'm using Junker Sandrunners as it's a desert themed army.
Also don't you wish there was rules or even fluff for a HQ sentinel?


A filthy casual thread @ 2021/05/13 12:26:07


Post by: Nazrak


 PaddyMick wrote:
@Nazrak
Whats the Command Manual?

It's the introductory scenario book that comes with the Command Edition starter set. As far as I can tell, it takes you through the mechanics a scenario at a time, starting with like 5 Necron Warriors / 3 Marines then adding the various phases and more units as you go. Once we've got through that lot, I reckon we might have a go with the new Open War deck (sorry "Mission Pack") – I was a big fan of the one they did around the release of 8th ed.

I've already painted all the Necrons (plus a bunch more) bar the Overlord, and if I get the Marines side done plus a Redemptor I have lying around, that's a little 25PL Combat Patrol all set. Seems like a fairly manageable project for the next month or so I reckon.


A filthy casual thread @ 2021/05/13 12:36:03


Post by: PaddyMick


Ah okay sounds good. A friend gave me the models from an old box set - assault on black reach - so similar to you, the marines from that are my little starter army for learning the game.


A filthy casual thread @ 2021/05/13 12:41:32


Post by: the_scotsman


my current project is a custom ruleset for more interesting Combat Patrol scale games - basically a bridge between Kill Team and full scale 40k, with an emphasis on bringing back some of the mechanics that the recent editions carved away for the sake of time/complication, and increasing durability so that small armies don't just instantly obliterate each other.

ive gotten to play 2 games with the ruleset so far, and I'm really enjoying it.

in terms of silly lists I want to try, I've got wonderful 3d print files for Wracks, and i'm tempted to try a list I'm calling 'Wrack Street Back Alright!'

Basically its just Necrons by way of muscly green wrestleboys. I've got Cronos Pain Engines who can resurrect wracks, a haemonculus who can resurrect wracks, and an army trait that brings d3 wracks back to life any time they destroy an enemy unit.


A filthy casual thread @ 2021/05/13 12:44:08


Post by: Gert


Currently, I am building as many armies as I can (mostly through repurposed old minis) so that when I can start gaming again I can take a different army to each game.
Right now the count stands at:
- A Word Bearers Host, complete with cultists, Gal Vorbak, and lots of runes.
- An Emperors Children force containing all the noise marine I can muster.
- A Druhkari Realspace Raid force that is going to include some of the original Kabalites models to play as Trueborn.
- Two Deathwatch Watch Companies, one Primaris, and one Firstborn. I'm trying to make as many chapters with as few duplicates as possible, while also including the player characters of my group's Deathwatch RPG campaign.
I also have armies of Black Legion, repurposed from my CSM/Space Wolves/leftover 30k models, Mantis Warriors, made from an old 30k army with 3d printed shoulder pads, and my crown jewel Renegades and Heretics army that is about roughly 200ish power, the easiest way to calculate such a big army. I tried to buy as little as possible last year and I had to sell off my AoS armies to give myself space for games I actually play, so doing multiple projects using only what I had was a refreshing experience.


A filthy casual thread @ 2021/05/13 12:44:34


Post by: Amishprn86


My dream army would be Beastmen/Abhuman army. I really want to make a Beastmen either Scions/Catachan or GSC Abhuman, but it would take a huge amount of time and money (Priced it out, talking over $3,000 USD). If I got a better job or came into money within the next 2yrs I'll do it for sure.

I would rather do Scions b.c I like the Prime transports and Abhumans fit with Guard anyways. But at the same time the playstyle fits with GSC and Catachan better, more melee focused and horde. IDK which one i would do honestly lol.


A filthy casual thread @ 2021/05/13 12:50:12


Post by: mrFickle


I’m not interested in competitive play, I’d like to build an army that is creations of bile, fallen and demon soup just cos I love em. Maybe some chaos knights aswell.

I can make a cool story in my head about why all this factions are working together


A filthy casual thread @ 2021/05/13 13:16:46


Post by: Nazrak


Anyone have any experience of both the 8th and 9th ed Open War decks? Was a big fan of the former but haven’t had a chance to mess about with the latter yet – would be interested to hear any thoughts anyone has.


A filthy casual thread @ 2021/05/13 13:24:10


Post by: Deadnight


Can we also talk about other games in the 40k-iverse?

I'm planning on filling out my necromunda gangs- escher and orlock (punks v bikers). Generally play 'low powered games so a focus on knives, Las and Auto weapons and shotguns. I have a plan on expanding my escher by converting blissbarb archers into an escher 'pleasure cult' gang.

Other than that, finishing my Minotaurs primaris force, magore's fiends and khagras reavers for underworlds.

In the non 40k-iverse, I'm finishing some wmh models for a homebrew system that I can best describe as late-19th century infinity, plus magic.


A filthy casual thread @ 2021/05/13 13:37:22


Post by: PenitentJake


Right now, my Ascendant Lord Archon is financing two competing wych cults; they get stronger as they duel in the arena. He's also reclaiming the various territories of his Splinter Realm, which were lost to daemons after the Ynarri-spawned daemonic incursion into Commorragh.

In another forum, we did a special set of Kill team rules for Rogue Traders- it includes rules for Navigators and Astropaths. I'm doing a House Locarno Kill Team, so Espern Locarno head on a Delaque body. The second in command is a Locarno Bastard, so he's an Astropath rather than a full-on Navigator; his Locarno head is modified to have just the Aquila, but still fits the aesthetic. They run with a Sister Famulous, converted from a GSC Magus a battle sister and some Fleurs de Lis from a simulacrum. The team as rounded out with a pair of battle sister escorts for the Famulous and a handful of Locarno House Guards represented by Palanite Enforcers.

I want to put together a Null Maiden Vanguard that Greyfax can lead into battle to shut down strong psychic armies.

Karamzov has a Penitent Detachment that he leads, consisting almost entirely of Penitent Engines and Mortifiers; I will be building another consisting of Morvenn and Paragons; these two will fit together to form a pure walker army.

And I'm getting close to building my sisters valkyrie and knight(s).

Glad this thread exists.


A filthy casual thread @ 2021/05/13 13:55:47


Post by: the_scotsman


Deadnight wrote:
Can we also talk about other games in the 40k-iverse?

I'm planning on filling out my necromunda gangs- escher and orlock (punks v bikers). Generally play 'low powered games so a focus on knives, Las and Auto weapons and shotguns. I have a plan on expanding my escher by converting blissbarb archers into an escher 'pleasure cult' gang.

Other than that, finishing my Minotaurs primaris force, magore's fiends and khagras reavers for underworlds.

In the non 40k-iverse, I'm finishing some wmh models for a homebrew system that I can best describe as late-19th century infinity, plus magic.


I've got an extremely extensive Escher gang setup, and I've taken advantage of the plastic sculpts to make a 'Champ-ified" versions of all my Juve models, with more expensive weaponry, extra tattoos, scars, and cybernetic bits.

Definitely going to buy the great Escher sculpts from Ghamak at some point now that I have a 3d printer to expand my gang even further.


A filthy casual thread @ 2021/05/13 16:30:04


Post by: Insectum7


On the casual side right now I'm painting up some RT era Terminators to put to use in Space Hulk and 2nd Ed 40k. I get to play some nice laid-back 40k when I play older editions with good friends. I'll probably post some pics when I'm done with those.


A filthy casual thread @ 2021/05/13 16:37:30


Post by: Unit1126PLL


I'm building an Armageddon Steel Legion mechanized force and am struggling really badly with visualizing the TO&E.

Platoons in the older editions were Squads + Command Squad. ASL had to take Chimeras for everyone. Platoons had 1-5 squads plus support.

Looking at other mechanized armies (like the Soviet BMP units in the Afghanistan area), platoons had 24-30 guys, which is pretty perfect for a 2 squad platoon with a command squad. Problem is that the Soviets put a lot of weight into having equal combat power in each vic, so the platoon and deputy platoon commanders were actually vehicle commanders and the platoon squads themselves were 3x6 men (6 in each tank). So I can get the number of men correct but not distributed evenly.

Also, I can't give orders out of a chimera so IDFK why I even try.


A filthy casual thread @ 2021/05/13 17:15:23


Post by: Racerguy180


Unit1126PLL wrote:
Spoiler:
I'm building an Armageddon Steel Legion mechanized force and am struggling really badly with visualizing the TO&E.

Platoons in the older editions were Squads + Command Squad. ASL had to take Chimeras for everyone. Platoons had 1-5 squads plus support.

Looking at other mechanized armies (like the Soviet BMP units in the Afghanistan area), platoons had 24-30 guys, which is pretty perfect for a 2 squad platoon with a command squad. Problem is that the Soviets put a lot of weight into having equal combat power in each vic, so the platoon and deputy platoon commanders were actually vehicle commanders and the platoon squads themselves were 3x6 men (6 in each tank). So I can get the number of men correct but not distributed evenly.

Also, I can't give orders out of a chimera so IDFK why I even try.

I'll allow it!
Amishprn86 wrote:My dream army would be Beastmen/Abhuman army. I really want to make a Beastmen either Scions/Catachan or GSC Abhuman, but it would take a huge amount of time and money (Priced it out, talking over $3,000 USD). If I got a better job or came into money within the next 2yrs I'll do it for sure.

I would rather do Scions b.c I like the Prime transports and Abhumans fit with Guard anyways. But at the same time the playstyle fits with GSC and Catachan better, more melee focused and horde. IDK which one i would do honestly lol.

He'll yeah but gonna cost ya.
Nazrak wrote:Anyone have any experience of both the 8th and 9th ed Open War decks? Was a big fan of the former but haven’t had a chance to mess about with the latter yet – would be interested to hear any thoughts anyone has.

Out of the 3-400 games of 8th 75% were open war deck.
BEST.
$15.
EVER!!!


Bravo on thread title!

It seems like I'm not the only beastman/ogryn heavy person on here.

I'm trying to have a decent chunk of my Traitor Guard be abhuman(albeit more ab and less human).

Currently I have 10 beastmen(BSF) & 2 servitor ogryns. Ideally I'd like to have 3 x 10 beast squads & 15 ogryns(mix of slave, chaos, bull & regular gryn).


A filthy casual thread @ 2021/05/13 17:19:25


Post by: Rihgu


Also, I can't give orders out of a chimera so IDFK why I even try.

isn't there a stratagem to allow for this? Or is this force not for 8e/9e?


A filthy casual thread @ 2021/05/13 17:34:43


Post by: Valkyrie


My 40k is a little on hold at the moment, just having a change of projects, but I'd like to go back to my Guard force at some point.

It's a highly armoured force but some thought's gone into the fluff behind it. Every model, even the tank commanders, has a Hostile Environment kit, with the sole exception of the Commander, who I converted from a Princeps to be smoking a cigar. I like to think he's forced the AdMech to give him augmetic lungs so he can smoke and not need the HE pack.

The list itself has some casual units in, including a Valdor and Stormhammer, the latter of which got horribly nerfed in the latest update. Would be nice to incorporate this into a list for fun at some point.


A filthy casual thread @ 2021/05/13 17:35:52


Post by: tauist


PenitentJake wrote:
Right now, my Ascendant Lord Archon is financing two competing wych cults; they get stronger as they duel in the arena. He's also reclaiming the various territories of his Splinter Realm, which were lost to daemons after the Ynarri-spawned daemonic incursion into Commorragh.

In another forum, we did a special set of Kill team rules for Rogue Traders- it includes rules for Navigators and Astropaths. I'm doing a House Locarno Kill Team, so Espern Locarno head on a Delaque body. The second in command is a Locarno Bastard, so he's an Astropath rather than a full-on Navigator; his Locarno head is modified to have just the Aquila, but still fits the aesthetic. They run with a Sister Famulous, converted from a GSC Magus a battle sister and some Fleurs de Lis from a simulacrum. The team as rounded out with a pair of battle sister escorts for the Famulous and a handful of Locarno House Guards represented by Palanite Enforcers.

I want to put together a Null Maiden Vanguard that Greyfax can lead into battle to shut down strong psychic armies.

Karamzov has a Penitent Detachment that he leads, consisting almost entirely of Penitent Engines and Mortifiers; I will be building another consisting of Morvenn and Paragons; these two will fit together to form a pure walker army.

And I'm getting close to building my sisters valkyrie and knight(s).

Glad this thread exists.


I'm also very much into esoteric KillTeams! I got a lot of ideas on all sorts of whacky teams I want to kitbash together for sone fun Rogue Trader -inspired games. I even bought most of the Blackstone Fortress boxes so I'd have a bunch of minis to use as foundations for the teams. Right now, I'm just thinking of using Open Play Kill Team rules without any additions, since ditching the battleforged requirement from KT already gives immense possibilities for fun experimentations!

On the 40K front, our group is preparing to start our 9th Ed games with a Crusade, and I'm building my lifelong dream army of Blood Angels to field as my Crusade force. I got about 50PL worth of stuff sketched out but still very much unfinished, will probably have to start the Crusade with unfinished models, but I don't recall ever playing a game where everything on the board was painted so its all good.

My terrain backlog is also immense (I don't even want to go into details hehehe)

Filthy casuals 'til Death!



A filthy casual thread @ 2021/05/13 17:44:07


Post by: Illumini


I`m doing a Vogen narrative campaign, and building armies and terrain for that


A filthy casual thread @ 2021/05/13 18:57:42


Post by: ccs


The concentration of the core group I play with has largely shifted from 40k to AoS for the moment.

* We're 2.5 weeks into a 6 week Sigmar Escalation League at the one local shop. The aim is to grow that portion of the community in the same way we succeeded with the 40k Crusade we just recently finished. It's working quite well - we've got like 30 players, most of whom are new to the fantasy side of GW or drawn back after so long that they're effectively new. (one guys last Fantasy game was waaaay back in WHFB 4th ed!)
A lot of us are involved in this League, so it's naturally using up game time that was previously spent on 40k.

* Starting in July(?) things'll switch to a Kill Team League.

* 6 (maybe 7) of us are also starting up our own private map based Sigmar campaign this weekend. This is normal for us. We'll do a 40k campaign, then a WHFB/Sigmar campaign/Path to Glory, then some WWII, etc.
This, while designed to be a slower paced campaign, will of course use up potential 40k time....

* 40k games at the moment are sporadic, but still played. Depends upon who's available & what we feel like atm.
Especially at the most local shop my core group frequents as there's a couple of high school kids who only have 40k forces. So we're making sure to schedule some 40k so they aren't left sitting out/only playing each other in the coming weeks. And we're going to make an AoS "Store Army" & teach them to play that system if they're interested. (No gamer left behind. )

* One of the guys is already starting to brainstorm ideas for the next 40k Crusade/campaign.

Project wise 40k?
* Mostly finishing up painting assorted Necron units who earned glory (and paint) in the now wrapped Crusade. The running joke is that my models have to "Earn their paint". Do something noteworthy, gain enough xp, etc? You get painted!
* Long term project: Building my Drukhari free Drukari force. A vanguard detachment of 3x3 Talos, 3x3 Cronos, & a single elf of some sort in the HQ slot to lead them. I'm building two Talos/Cronos per month. So I'm looking at it hitting the table next Jan/Feb.
*Primaris Project: I've finally settled on a paint scheme for my pile-o-Primaris. Now to start building.....


A filthy casual thread @ 2021/05/13 19:00:36


Post by: beast_gts


Deadnight wrote:
I'm planning on filling out my necromunda gangs- escher and orlock (punks v bikers).

I only recently realised I have five gangs - Goliath, Orlock, GSC, Chaos Cult & Slave Ogryns (plus old-school Pit Slaves - just need to work out how to run those). I'm tempted by the Delaque squid things but shouldn't start another gang...


A filthy casual thread @ 2021/05/13 19:49:45


Post by: Mr. Burning


My friend has made an .stl figure which consists of bee heads....bee heads perfectly proportioned to fit marine and Termie bodies.....

I feel dirty doing it, but by god I will have Bee marines counting as Space Wolves. Riding Thunderbees with MurderSting the Dreadnought.


A filthy casual thread @ 2021/05/13 19:53:49


Post by: Blndmage


I'm slowly working on an invasion of a Kroot world by Necrons, starting a single Monolith dropping into a valley and being stumbled across by some Knarlock Riders and the Baggage Harnessed Great Knarlocks they're leading.

From there I have lists written two games deep based on who wins or loses.


A filthy casual thread @ 2021/05/13 21:18:41


Post by: beast_gts


The other thing I've always fancied doing is a 2nd ed. style Marine Crusade list:

CRUSADE
The Space Maine Codex army list can be used to represent any one of the Codex Chapters of which the Ultramarines are the most famous. It can also be used to represent a crusading force formed from several different Chapters.
Every so often the Adeptus Terra announces a crusade against an alien world, and calls for the Space Marines to provide troops for an army. The Chapters regard it as a matter of pride to contribute units towards a crusade, so small groups of Space Marines come from all over the galaxy. They joit and serve together for the duraton of the crusade, earning great honour for their Chapter.
A crusading force is chosen from the Codex army exactly as normal. However, there is no need for all the units to come from a single Chapter. You can include units from as many different Codex Chapters as you wish.


A filthy casual thread @ 2021/05/13 22:04:36


Post by: Jimbobbyish


I'm currently focusing on SW, TWC specifically. But I started playing with 4 squads of 16 Bloodclaws Core part of all of my lists, it always caught my opponents off guard seeing ~80 Marines across the table. Did I win often? No, but it was fun smashing against nids and orks!


A filthy casual thread @ 2021/05/13 23:52:11


Post by: waefre_1


 Unit1126PLL wrote:
I'm building an Armageddon Steel Legion mechanized force and am struggling really badly with visualizing the TO&E.

Platoons in the older editions were Squads + Command Squad. ASL had to take Chimeras for everyone. Platoons had 1-5 squads plus support.

Looking at other mechanized armies (like the Soviet BMP units in the Afghanistan area), platoons had 24-30 guys, which is pretty perfect for a 2 squad platoon with a command squad. Problem is that the Soviets put a lot of weight into having equal combat power in each vic, so the platoon and deputy platoon commanders were actually vehicle commanders and the platoon squads themselves were 3x6 men (6 in each tank). So I can get the number of men correct but not distributed evenly.

Also, I can't give orders out of a chimera so IDFK why I even try.

I heartily second giving you the option to do orders from a Chimera anyways. Losing that rule was just dumb.

Also, for the TO&E - some of the old Forgeworld books had some if you're looking for in-universe inspiration:
Spoiler:


My own WiP is a rough copy-paste of a platoon of the Tallarn light infantry plus some Salamanders and Tauros Venators (infantry from Victoria, Salamanders are kit-bashed Chimeras plus a conversion kit from Models and Minis, and I'm currently debating whether to use Mortian Not!Tauros or continue kitbashing with some early-WW2 British Armored cars and assorted GW bits as the Venators).


A filthy casual thread @ 2021/05/14 01:41:05


Post by: Cheex


Hey Filthy Casuals, got a question for you.

How do you feel about homebrew Crusade rules for those codexes that don't have their codex yet? (I know the "right" answer is to check with my group, but I also want your opinions.)

When 8th edition came out and Codexes started blasting from the release faucet that GW had open at the time, the armies that didn't have a codex received some "get you by" rules in Chapter Approved. Nowhere near as extensive as a codex, but just a couple of stratagems, Warlord Traits and Relics to keep people happy in the meantime.

This made me wonder if it's possible to do something similar for Crusade to add a little flavour to the armies that don't have codexes yet.

For example, CSM would get pretty much a direct copy of the Chaos Boons that are in the DG codex, while Chaos Daemons might get customisable Loci for their characters, that sort of thing.

Would you feel comfortable with this kind of homebrew? If you have a codex that has no Crusade rules, what would you like to see for your faction?


A filthy casual thread @ 2021/05/14 07:58:59


Post by: Nazrak


 Insectum7 wrote:
On the casual side right now I'm painting up some RT era Terminators to put to use in Space Hulk and 2nd Ed 40k. I get to play some nice laid-back 40k when I play older editions with good friends. I'll probably post some pics when I'm done with those.

I'm a big fan of the more recent Space Hulk Terminators, but the part of my brain that's forever 11 years old still thinks there's nothing cooler than the OG metal Terminators. Space Hulk seems like a perfect use for them too.

I'd love to dip back into 2nd ed; some of my fondest 40K memories are from that era, but realistically I just don't think I've got the mental capacity for more than one 40K ruleset these days, particularly one as complex as 2nd can get.


A filthy casual thread @ 2021/05/14 09:25:35


Post by: Not Online!!!


is there a point where you have too many Renegade Militia in battle formation? My answer? no.


A filthy casual thread @ 2021/05/14 09:48:35


Post by: Cybtroll


I am building an heavily converted Alpha Legion armies with a Black Ops feeling, no Cultist, no Demons and no Marked unit and a mix of 30k HH miniature and third party.

A lot of footslogging Marine and Chosen, Raptors and a Contemptor. Nothing evidently chaotic (no Demon Engine, Possessed or Obliterators).

I except it to suckh
event in a fully casual environment


A filthy casual thread @ 2021/05/14 09:55:34


Post by: Not Online!!!


Sounds fun.
Also can state though that in a casual environment it works actually.

But then again i am the proud owner on a Red corsair csm spam army.


A filthy casual thread @ 2021/05/14 09:55:47


Post by: Mad Doc Grotsnik


 Nazrak wrote:
 Insectum7 wrote:
On the casual side right now I'm painting up some RT era Terminators to put to use in Space Hulk and 2nd Ed 40k. I get to play some nice laid-back 40k when I play older editions with good friends. I'll probably post some pics when I'm done with those.

I'm a big fan of the more recent Space Hulk Terminators, but the part of my brain that's forever 11 years old still thinks there's nothing cooler than the OG metal Terminators. Space Hulk seems like a perfect use for them too.

I'd love to dip back into 2nd ed; some of my fondest 40K memories are from that era, but realistically I just don't think I've got the mental capacity for more than one 40K ruleset these days, particularly one as complex as 2nd can get.


I totally agree. Modern Terminators are of course somewhat larger, and have arguably better posing. But something got lost in translation since their original metal models. They somehow don’t look quite as pugnacious and impressive.

I’ve been trying for years but I just can’t put my finger on what it is. It might be the helmets. The originals had a very much “built in” look the newer ones lack. Maybe the newer ones are just too dynamic?


A filthy casual thread @ 2021/05/14 10:25:33


Post by: Nevelon


@Cheex : The problem in general with homebrew is that it’s really hard to categorize. I’m not opposed to it’s concept, but a lot of the time it’s brokenly overpowered, or just fiddly and fussy and dose nothing but bog down the game. With the 9th ed codexes there does seem to be a feeling of haves vs. have nots. Most of my crusade games were with my Ultras, but when I took the Nids out for a few games, I could feel the lack of power there. Some of it might just be the underlying bias of the game towards marines, where all the generic stuff fits them. But also some of the stuff in their book helped a LOT. Like the ability to just flat boost the WS or BS of a unit by one with a battle honor. I’d be fine with letting a have-not book “borrow” some upgrades from those who have. Just need to be careful to keep things thematic, and not letting them cherry pick a god list out of the options.

--

Marines are lucky that our TOE is fairly well defined and easy to use. I’m actually a little irritated that they made it a little fuzzy with primaris. My casual project is to build a second battle company, all primaris. To stand beside my firstborn company. Some problems are similar (how many battleline units do I need to buy/paint that will probably never see the table) and some are new (I’ve got ~20 brothers for fast attack/heavy support, how do I allocate them to specialized units) Right now I’m about 25% painted, 50% built, and 75% purchased. Eventually these guys are going to get squad markings and everything.


A filthy casual thread @ 2021/05/14 10:29:17


Post by: aphyon


I get my fix of dirty casual play by playing our house rules 5th ed games and by building every army i ever wanted for 40K in epic scale.



A filthy casual thread @ 2021/05/14 11:24:16


Post by: princeyg


So I got two things on the go atm casual wise,

Firstly, my long gestating Ghazkull/Nazdreg Piscina based goff/bad Moon alliance is almost complete (just need new ghazzy, and suggestions on what relics/equipment to give a warboss to represent Nazdreg..im thinking BIGGEST GUN EVAR!!!). This is to go along with myt decades old dark angels army.

Ive also got a crusade campaign coming up and ive decided to use my forces of the hive mind. To that end, Im gonna start with a custom GSC and slowly add nids with requisition points until i can field a separate nid battalion at which point the Hive fleet will have arrived on planet

Of all the things I like about 9th, the crusade system is undoubtedly top, yes, it can get a bit silly with upgrades, and my group has increased the remove unit injuries thing requisition to 2 points (might even go up to three) to dissuade just simply getting rid of them immediately. We are finding that having to live with certain downsides gives units a lot ,more character in game (anyone else done this?)

My One big wish? when the nids finally get their codex, we get a warzone book like the necron one with terrain rules allowing nids to tyrannoform the battlefield. The whole concept of the nids forcing local flora and fauna to grow at unprecedented rates and become hyper aggressive is something that has not been explored since the old 2nd ed pre game tables (yes, i do remember playing against them, and no, i dont want anything that broken )


A filthy casual thread @ 2021/05/14 12:44:00


Post by: Unit1126PLL


 waefre_1 wrote:
 Unit1126PLL wrote:
I'm building an Armageddon Steel Legion mechanized force and am struggling really badly with visualizing the TO&E.

Platoons in the older editions were Squads + Command Squad. ASL had to take Chimeras for everyone. Platoons had 1-5 squads plus support.

Looking at other mechanized armies (like the Soviet BMP units in the Afghanistan area), platoons had 24-30 guys, which is pretty perfect for a 2 squad platoon with a command squad. Problem is that the Soviets put a lot of weight into having equal combat power in each vic, so the platoon and deputy platoon commanders were actually vehicle commanders and the platoon squads themselves were 3x6 men (6 in each tank). So I can get the number of men correct but not distributed evenly.

Also, I can't give orders out of a chimera so IDFK why I even try.

I heartily second giving you the option to do orders from a Chimera anyways. Losing that rule was just dumb.

Also, for the TO&E - some of the old Forgeworld books had some if you're looking for in-universe inspiration:
Spoiler:


My own WiP is a rough copy-paste of a platoon of the Tallarn light infantry plus some Salamanders and Tauros Venators (infantry from Victoria, Salamanders are kit-bashed Chimeras plus a conversion kit from Models and Minis, and I'm currently debating whether to use Mortian Not!Tauros or continue kitbashing with some early-WW2 British Armored cars and assorted GW bits as the Venators).


This is amazingly helpful, thank you - though it looks like with a 5-track platoon with 5 squads I'll be limited to one mech platoon per game, points permitting! Still, I will build out for this. Thank you so much! You have an exalt!

As for my next project, it's AOS related; trying to figure out how to make my Slaanesh mortals work in 3rd. The Soul Grinder battalion is going to disappear, so the rumors say...


A filthy casual thread @ 2021/05/14 13:20:42


Post by: Tyranid Horde


I'm working on my space marine army of Excoriators (Imperial Fists successor) with the sole intention of going for rule of cool and generally adhering to standard company structure.. I currently have the majority of my Indomitus minis painted with 3 Outriders to go, then I have a Repulsor, a slew of Intercessors and Hellblasters to round me out at over 2000 points. I am likely to pick up another tank at least before the army gets wrapped up. It's likely to be completely uncompetitive, but that's fine as I already have one army for that purpose.

My intention is for every model to have something different about them so I've done some kitbashing, added battle damage and all of the bases are/will be custom made for this project which is proving to be quite fun! The theme is a boarding action on a Space Hulk and the basing will reflect the more warped aspect of the hulk as the army goes deeper into the amalgamation of ships.

A chaplain I finished at the start of the week:


A filthy casual thread @ 2021/05/14 13:32:33


Post by: the_scotsman


My group wants to run a Crusade league, and the part of me that hates myself wants to enter that league with a completely Unbound mishmash of imperium Ordo Xenos nonsense, and play most games with no chapter tactics, no doctrines, no regiment bonus, no forgeworld dogma, no nothing. Just field a random mix of Inquisition, Rogue Trader, Deathwatch, Assassins, Admech, Adeptus Ministorum, Necromunda Gangs as Guard, and Adeptus Ministorum.


A filthy casual thread @ 2021/05/14 13:33:08


Post by: Gert


Pure unbridled Chaos. Glorious


A filthy casual thread @ 2021/05/14 14:03:23


Post by: the_scotsman


Man I wish inquisitorial acolytes had good rules. Doubling the point cost of a guardsman for +1 attack and either a boltgun or hotshot lasgun is so fething rough, and theyre even worse in terms of power level.

So, let's take a look at how to represent various units:

Nitchs squad - looks good as-is. Thats a functional unit in small point games.

Rein and Raus - I like these for the sniper guy and demo charge guy from the last chancers.

Knosso Prond - seems good as is.

Otherwise I probably wont run any of the other weird rogue trader units. I do have a particularly favored double laspistol escher who could be the rogue trader with double pistols.


A filthy casual thread @ 2021/05/14 16:49:46


Post by: Some_Call_Me_Tim


I'm working on making models for an AOS list. It's gonna be 4 rogue idols, wardokk, wurrgog prophet. Or, might just ask my group if i can have 100 extra points and just run 5 rogue idols . The kicker is, they're scratchbuilt... out of actual rocks i've busted up with a hammer. It's funny how often i use rocks for rocks, popsicle sticks for wood, and metal for metal when modeling.


A filthy casual thread @ 2021/05/14 17:05:52


Post by: overlord inspiron


I'm drafting up an army based on the vex from destiny, although I don't really know what faction to use it as although I am thinking tyranid since they have a lot of monstrous creatures, but necrons or eldar would be easier to wysiwyg


A filthy casual thread @ 2021/05/14 18:33:18


Post by: NOLA Chris


A new local Crusade Campaign starting up;

making my general a Possessed Warphead
(from the old "Freebooter" book)
with a daemon of Tzeench in him...

use the Super CybOrk gubbinz to represent daemonic toughness, (5+++)

get the crusade Relic 4++ invuln save (refractor field) for his 1st advancement
as the daemonic save

and then Warlord Trait: Kunnin' but Brutal
as advice from the Tzeench daemon trapped inside him
(which he will usually ignore!)


I've got grot tanks, deffkoptas, Gretchin, and DeffDreads to go crazy all over the table!

His Overall Objective for the Crusade is to make a WeirdBoy Tower on a Battlewagon
(an old Epic mini I always loved playing)...
where he can speed into battle on top of it
like the scene in Priscilla, Queen of the Desert


A filthy casual thread @ 2021/05/14 18:52:34


Post by: Mezmorki


Great post topic!

My big project has been ProHammer (see link in sig) and digging back through all the old codex's and playing interesting matchups has been a blast. My main gaming partner and I have been playing over Tabletop Simulator (TTS) and the abundance of models available has been a fun way to try out all sorts of lists and armies that we'd never be able to try out for real so readily.

We both take a strong TAC approach to list building because we never know week to week which army of one of us could be playing - which is pretty fun. There's no tailoring our lists to the meta or whatever as a result, which is cool.

I've been building out a bunch of tools for TTS to support ProHammer - including a bunch of retro-style tokens and markers.



I've been slowly writing a whole new pack of missions to go along with ProHammer, which we've been slowly testing out. They are designed to be somewhat competitive, but are structured around far stronger narrative-based objectives (and ignore all the secondary mission point-jockeying BS that the standard competitive missions are built around).



A filthy casual thread @ 2021/05/14 19:02:51


Post by: Racerguy180


 NOLA Chris wrote:
Spoiler:
A new local Crusade Campaign starting up;

making my general a Possessed Warphead
(from the old "Freebooter" book)
with a daemon of Tzeench in him...

use the Super CybOrk gubbinz to represent daemonic toughness, (5+++)

get the crusade Relic 4++ invuln save (refractor field) for his 1st advancement
as the daemonic save

and then Warlord Trait: Kunnin' but Brutal
as advice from the Tzeench daemon trapped inside him
(which he will usually ignore!)


I've got grot tanks, deffkoptas, Gretchin, and DeffDreads to go crazy all over the table!

His Overall Objective for the Crusade is to make a WeirdBoy Tower on a Battlewagon
(an old Epic mini I always loved playing)...
where he can speed into battle on top of it
like the scene in Priscilla, Queen of the Desert


I wholeheartedly endorse this!


A filthy casual thread @ 2021/05/14 21:20:14


Post by: VonGerrow


So, I've started writing up a narrative/doing world building for a campaign I hope to run when the lockdowns lift.

I'm building terrain and backstory for an Ork world that's being invaded by the Imperium. (So, building garages, grot barracks, Ork huts, ect, for the settlements.)

I've ordered a few 3d printed monsters to paint up as dangerous fauna to include in games on the world, (does anyone have a link to a copy of those old 4th edition rules for dangerous beasts?) and I'm planning to order some 3rd printed exotic mushrooms to make up some of the Orkoid ecosystem.

Once I've got a suitable number of buildings constructed, I want to build some classic 8'x4' boards with sculpted foam hills; and, for the big Ork city, some playable grot caves in the canyon walls.

This has also led into me, maybe, buying just a tinnnny few greenskins, and letting my inner Mek out to play to build a kitbashed Bubblechuka (Pure GW parts! 100% looted from the Imperium!) I must say, they are a lot more fun to paint than my guardsmen; and I may continue down this vein; the Rukkatrukka Squigbuggy is calling me; and think of how many squigs I could fit on a battlewagon...



A filthy casual thread @ 2021/05/15 00:34:51


Post by: Unit1126PLL


On an unrelated note (and reminded by all the talk of campaigns!) I have a primer for a Horus Heresy Narrative Event my club is running as part of a small con in June that I can share if anyone wants to critique.

Like all HH games, it uses a modified version of 7th edition for the rules, so if you read the special rules section you will have to keep that in mind!


A filthy casual thread @ 2021/05/15 00:40:16


Post by: Racerguy180


I'm interested


A filthy casual thread @ 2021/05/15 06:37:21


Post by: aphyon


digging back through all the old codex's and playing interesting matchups has been a blast


Yeah Mez it is so much fun, i think a lot of the new players are missing out on the 40K that was, as you have been discovering with your adventure in the 3.5 chaos dex.

If you can get a copy of the 4th ed main rulebook it has the rules/scenerios in it for combat patrol missions and the original kill teams.


A filthy casual thread @ 2021/05/15 07:52:10


Post by: Jidmah


I have convinced a guy to cut out the pages for the Obolis Invasion Campaign from his Book of Rust, so I'm looking forward playing that with a friend. Despite all the (IMO fully justified) vitriol the book is getting, the small campaign looks really good and fun to play.

For everyone here, let's not have this thread devolve into another discussion about how your own ruleset/past editions/HH is much better than current 40k. We've had literally dozens of threads on that topic.


A filthy casual thread @ 2021/05/15 12:51:25


Post by: MacPhail


Glad to see a few Inquisition posts above! My take on the Ordos is to build a force around an Astra Militarum list in which every elite and HQ selection is a counts-as member of the Inquisitor's personal retinue. They in turn lead the rank and file, a kooky mix of elite Inquisitorial stormtroopers, local PDF troops, and ragtag militias raised from mining camps and whatnot. With a single actual Inquisitor, a couple of psykers as junior Inquisitors, a counts-as Straken, Harker, Sly Marbo, and Nork Deddog as the inner circle, I think I could pull off a more authentic feel than the currently awful acolyte rules. Fill in the rest with Scions in Valkyries, Bullgryn in Chimeras, a few artillery tanks, and some objective campers, and I think it would be a fun and fluffy list that didn't lose every game.


A filthy casual thread @ 2021/05/15 19:10:45


Post by: Illumini


 waefre_1 wrote:
 Unit1126PLL wrote:
I'm building an Armageddon Steel Legion mechanized force and am struggling really badly with visualizing the TO&E.

Platoons in the older editions were Squads + Command Squad. ASL had to take Chimeras for everyone. Platoons had 1-5 squads plus support.

Looking at other mechanized armies (like the Soviet BMP units in the Afghanistan area), platoons had 24-30 guys, which is pretty perfect for a 2 squad platoon with a command squad. Problem is that the Soviets put a lot of weight into having equal combat power in each vic, so the platoon and deputy platoon commanders were actually vehicle commanders and the platoon squads themselves were 3x6 men (6 in each tank). So I can get the number of men correct but not distributed evenly.

Also, I can't give orders out of a chimera so IDFK why I even try.

I heartily second giving you the option to do orders from a Chimera anyways. Losing that rule was just dumb.

Also, for the TO&E - some of the old Forgeworld books had some if you're looking for in-universe inspiration:
Spoiler:


My own WiP is a rough copy-paste of a platoon of the Tallarn light infantry plus some Salamanders and Tauros Venators (infantry from Victoria, Salamanders are kit-bashed Chimeras plus a conversion kit from Models and Minis, and I'm currently debating whether to use Mortian Not!Tauros or continue kitbashing with some early-WW2 British Armored cars and assorted GW bits as the Venators).


That TO&E is so sexy! Weird that they have never made the medical chimera. I miss the non/light combat vehicles forgeworld used to make. In the past, I couldn't afford them, and now, they hardly make them anymore. I think I need to convert myself a salamander a least


A filthy casual thread @ 2021/05/15 20:17:31


Post by: waefre_1


 Illumini wrote:
Spoiler:
 waefre_1 wrote:
 Unit1126PLL wrote:
I'm building an Armageddon Steel Legion mechanized force and am struggling really badly with visualizing the TO&E.

Platoons in the older editions were Squads + Command Squad. ASL had to take Chimeras for everyone. Platoons had 1-5 squads plus support.

Looking at other mechanized armies (like the Soviet BMP units in the Afghanistan area), platoons had 24-30 guys, which is pretty perfect for a 2 squad platoon with a command squad. Problem is that the Soviets put a lot of weight into having equal combat power in each vic, so the platoon and deputy platoon commanders were actually vehicle commanders and the platoon squads themselves were 3x6 men (6 in each tank). So I can get the number of men correct but not distributed evenly.

Also, I can't give orders out of a chimera so IDFK why I even try.

I heartily second giving you the option to do orders from a Chimera anyways. Losing that rule was just dumb.

Also, for the TO&E - some of the old Forgeworld books had some if you're looking for in-universe inspiration:


My own WiP is a rough copy-paste of a platoon of the Tallarn light infantry plus some Salamanders and Tauros Venators (infantry from Victoria, Salamanders are kit-bashed Chimeras plus a conversion kit from Models and Minis, and I'm currently debating whether to use Mortian Not!Tauros or continue kitbashing with some early-WW2 British Armored cars and assorted GW bits as the Venators).


That TO&E is so sexy! Weird that they have never made the medical chimera. I miss the non/light combat vehicles forgeworld used to make. In the past, I couldn't afford them, and now, they hardly make them anymore. I think I need to convert myself a salamander a least

Same, by the time I wanted to get them FW had stopped making Salamanders/Venators and had been out of stock for some time (years, I'd presume). That said, kitbashing Salamanders is pretty easy and there's many ways to do it if you're comfortable working with plasticard/greenstuff, so if you're willing to get your hands dirty I'd say go for it!


A filthy casual thread @ 2021/05/15 20:36:40


Post by: amazingturtles


I've been slowly refinding and rebuilding my battle for macragge figures. I'm going to play through the missions with my nephews. Maybe find a way to let them play it co-op style.


A filthy casual thread @ 2021/05/16 23:45:22


Post by: Zustiur


I'm currently on a massive terrain making binge. After that I expect I'll return to working through my backlog of Dark Angels, which at this point mostly consisted of half painted bikes and unpainted terminators.
Game wise, my play group is running Crusade at the moment and liking the change of pace it has brought.


A filthy casual thread @ 2021/05/17 00:01:22


Post by: Commisar Marbh


 Pyroalchi wrote:
I

On a kind of related note I collect Death rider (or rough rider) proxies and would like to have enough to field a maxed our detachment of them, so 30 riders, 12 command squad riders and 3 commanders. So far I have 2 Commanders, 1 Command Squad and 15 riders.

I'm fully aware that both are not competetive lists, but I would Love to See this in the table top...


Cavalry units can just be plain fun. Back when WD has the Kroot army list, I made a ten man squad of mounted kroots and each one was unique. Did ok on board, but very fun to assemble.


A filthy casual thread @ 2021/05/17 00:41:06


Post by: Oborosen


I'm currently trying to add some more finishing touches to my GK and IG armies, mostly being models that I've either missed out on, or models that I've needed to replace/update. Namely all of my librarians as they've gone through the years with the most basic of paint jobs and the three paladin squads that I've made to be partner to them. This also covers one Brother Captain who's so awkward looking due to his paint job, that I just need to clip and completely redo him.

icture a gun metal paladin with two sanguine red stripes going down his one silver arm. With several horribly converted blood angel pieces, such as a sanguine guard mask that's been filed down to be smooth... damn he looks horrible. Honestly, I should take a nice before picture, posting it and then do a whole project on what I'd like to do with him on here.

If I could, I'd repaint my IG as what I originally envisioned. An arm of the guard that was meant to serve as throw away for the GKs. Dark greys, coal colorations, and a red stripe on the helmet.

I've also had a project for a new nemesis dreadknight kicking around for a while. Making it into a centaur, but I don't have the sculpting skills just yet.


A filthy casual thread @ 2021/05/19 12:13:14


Post by: the_scotsman


I'm also embarking on a new adventure in Meshmixer to create something I've wanted to do for a while - a fully clowned-up Wraithknight for my harlequin-centered pan eldar army.

I've decided on Tarot for the overall theme, because I have STL files for all the major arcana and I like the way they look embedded into the titanic wraithshield, and of course I'll be sculpting the face into a big grinning skull mask, but what else can I do to make him ridiculously over the top and silly?


A filthy casual thread @ 2021/05/19 14:15:08


Post by: Nevelon


 the_scotsman wrote:
I'm also embarking on a new adventure in Meshmixer to create something I've wanted to do for a while - a fully clowned-up Wraithknight for my harlequin-centered pan eldar army.

I've decided on Tarot for the overall theme, because I have STL files for all the major arcana and I like the way they look embedded into the titanic wraithshield, and of course I'll be sculpting the face into a big grinning skull mask, but what else can I do to make him ridiculously over the top and silly?


Bunting, banners, and ribbons. Like a cheesy, flamboyant prom is waltzing across the battlefield to kick your teeth in.


A filthy casual thread @ 2021/05/19 14:19:35


Post by: Tycho


So I came into this thread thinking I had found a bunch of like-minded competitive players to complain about the filthy casuals that are always hanging around talking about "narrative". I am very disappointed by what I found. Total click-bait title!

Joking of course. I'm currently wrapping up my Inquisitorial strike force which has been ongoing since late 6th edition. It involves almost a full chapter of Red Hunters, A large Mechanicus contingent, two Knights, an IG contingent of 3 russes, 2 chimeras, 2 infantry squads, 6 HW teams, a Wyvern, 3 bullgryns w/Commisar, a Valkyrie, a Vulture, and some Scions, and an Inquisitor I converted from some mechanicus, IG, and Necron parts. They're all themed to look like one big, cohesive force.

Once that's done I'm debating on building out my Orks more, or starting the Genestealer Cult army I've been threatening to begin ever since they came out. Planning on lots of conversions for that.

Also almost done with my Agents of Bile army.


A filthy casual thread @ 2021/05/19 14:58:56


Post by: the_scotsman


 Nevelon wrote:
 the_scotsman wrote:
I'm also embarking on a new adventure in Meshmixer to create something I've wanted to do for a while - a fully clowned-up Wraithknight for my harlequin-centered pan eldar army.

I've decided on Tarot for the overall theme, because I have STL files for all the major arcana and I like the way they look embedded into the titanic wraithshield, and of course I'll be sculpting the face into a big grinning skull mask, but what else can I do to make him ridiculously over the top and silly?


Bunting, banners, and ribbons. Like a cheesy, flamboyant prom is waltzing across the battlefield to kick your teeth in.


Well, my harlequin wraithlord is muscal themed, and has a lot of that. She's got ribbons with musical notes streaming off her arms and shoulders, I reposed the legs into a dancing pose, notched the shoulder pipes to look like organ pipes, and turned the hand-held bright lance that comes in the kit into a trumpet kind of thing.

Hmmm...maybe the Wraithknight could be a little less colorful and a little more spooky. I'm going for a grinning skull mask for the head, and since I'm going for the sword and shield build I do have a free hand to work with (the one that has the shield) - I could give him kind of a skull cane and make him voodoo/baron saturday themed.

.......

....is there any way to append a top hat on a wraithknight's unusually shaped head without it looking collossally stupid, I wonder?


A filthy casual thread @ 2021/05/19 15:41:41


Post by: Karol


Use a bowler instead of top hat. same effect more aerodynamic and doesn't break up the flow of the model head unit.


A filthy casual thread @ 2021/05/19 15:48:42


Post by: the_scotsman


Karol wrote:
Use a bowler instead of top hat. same effect more aerodynamic and doesn't break up the flow of the model head unit.


I'll probably do that if I end up just putting a very small hat on top of the head, and then leaving the big swooping back part of the head. First, I want to see if I can get away with having a larger top hat that occupies the space in the big swooping back part.


A filthy casual thread @ 2021/05/19 15:55:16


Post by: Karol


I don't think it would be possible, it could be pulled off it was held by the night in some sort of tiping the audiance move. Top hats are really big and knight heads are too slim and too long to look proper. Unless you are going for some sort Oliver Twist or Great expectations hoodlum used up and boosted king of a top hat. The maybe it could be bend and twisted enough to look good. But I am not very good with imagining asymetrical things. Bowlers are nice, because they are spherical in nature.

Maybe a top hat could work, if it was more of the New Orlean type with ribbons and flowers. Ridding top hats for females in XIXth century looked like that.


A filthy casual thread @ 2021/05/22 05:49:24


Post by: Shadowbrand


It's rough, you see something that makes you go. "Oh damn that's tight let me buy it." Four years pass by and now there is a figurative mountain of things to put together. I've lately had thoughts of making a 30k themed Death Guard army, but model it so I can also use it for 40k. Since 30k seems like it's on it's way out. I also don't think theres much of a incentive to play it locally.

I think my Flesh Tearer's are the closest army I have to having '100% done' my Ulthwe might be a distant second. but I also on a whim decided to get a bunch of GK kits.

Emperor help me.


A filthy casual thread @ 2021/05/22 09:12:56


Post by: vict0988


I made some maps on TTS that go against everything competitive players say should be in a competitive map, three of the maps have bottomless chasms inspired by the 3rd ed Necron codex, they are unstable positions so you cannot end your move on top and difficult ground to give the feeling of the difficulty of jumping over them. One of my opponents agreed to use one of the maps, he ended up using a barricade to get airtime for his Rhino to jump over a bottomless chasm which was really fun. I based the maps roughly on my Tomb World theatre of war rules that I've never used. I'm still a little hesitant about Crusade for whatever reason, despite the good reception I have seen and my earlier plans to engage in some crusading. I think once I polish up my Tomb World maps fully I'll see if I cannot rope some people into Crusade + Theatre of War gameplay, ideally using the Beta Maelstrom of War missions.
 Pyroalchi wrote:
I

On a kind of related note I collect Death rider (or rough rider) proxies and would like to have enough to field a maxed our detachment of them, so 30 riders, 12 command squad riders and 3 commanders. So far I have 2 Commanders, 1 Command Squad and 15 riders.

I'm fully aware that both are not competetive lists, but I would Love to See this in the table top...

You can't really get 3 W with 5+ FNP and 4+ Sv cheaper than with Death Riders. Combined with outflank and high mobility they are really good for their pts. You might catch some stink eye depending on exactly how casual you proclaim your army to be. Just a heads-up, but maybe it's also encouraging that you might be more effective on the table than you feared


A filthy casual thread @ 2021/05/22 10:08:31


Post by: VonGerrow


Tycho wrote:
It involves almost a full chapter of Red Hunters


A full chapter of Marines? :O


A filthy casual thread @ 2021/05/22 10:35:44


Post by: Bellerophon


I'm painting my way through my backlog for various factions, whatever I feel like building/painting at the time with very little thought for having a particular army list at the end of it, so I'm right at home in this thread.

I'm currently working on my Warlord Titan for the Legio Metalica, some Martyred Lady Battle Sisters, Zephyrim, Mortifiers and a Canoness. I'm probably soon going to build and paint the Warmaster for my AT scale Metalica, contemplating doing some Metalica AdMech support for the big titan, and always planning on expanding my Biel-Tan. In fact it's been a couple of months since I last painted any Eldar so I should probably rectify that reasonably soon.


A filthy casual thread @ 2021/05/22 12:53:15


Post by: Jidmah


 vict0988 wrote:
I made some maps on TTS that go against everything competitive players say should be in a competitive map, three of the maps have bottomless chasms inspired by the 3rd ed Necron codex, they are unstable positions so you cannot end your move on top and difficult ground to give the feeling of the difficulty of jumping over them. One of my opponents agreed to use one of the maps, he ended up using a barricade to get airtime for his Rhino to jump over a bottomless chasm which was really fun. I based the maps roughly on my Tomb World theatre of war rules that I've never used. I'm still a little hesitant about Crusade for whatever reason, despite the good reception I have seen and my earlier plans to engage in some crusading. I think once I polish up my Tomb World maps fully I'll see if I cannot rope some people into Crusade + Theatre of War gameplay, ideally using the Beta Maelstrom of War missions.

Care to provide links to those maps? I'm always looking for cool maps for crusade games.


A filthy casual thread @ 2021/05/22 12:58:03


Post by: vict0988


I will send a link when I am done polishing them and get around to uploading them. I still need to find a way to represent reanimation nodes and add some effects to some of the maps.


A filthy casual thread @ 2021/05/23 06:21:33


Post by: Afrodactyl


I'm currently working on my Necromunda gang; a Venator gang of guard gone AWOL into the hive and the followers they've accrued over time. Been de-chaosing the renegade guard and the cultists from BSF.

Other than that, whichever ideas for silly and horrendously expensive Ork vehicles pop into my head.


A filthy casual thread @ 2021/05/24 17:05:40


Post by: gaovinni


We are starting up a crusade with my friends. We are not really playing it as a campaign but instead so that any of us can arrange a crusade game with any other participant whenever they want and we will progress the story of our force. Some of us may play more games than others but we are all fine with that. Also some of us may have several different crusade forces as we own multiple armies. We have a few things agreed in our group for the crusade.
1. No points for having a painted army.
2. The crusade rules specify that you can either roll or choose battle traits, battle scars etc but we decided that choosing is only allowed for characters. (One of us directly decided to roll everything anyway)

Other stuff... well I am an incredibly lazy painter. I am trying to get my drukhari painted sloooowly. Most of my models are unpainted and a huge chunk of my murder elves are ten years old. I build but painting is a different story.

I am planning to get some 60mm bases. I managed to get some old metal Catachan heavy weapon teams and they need bases.

I should propably paint my terrain too...


A filthy casual thread @ 2021/05/25 05:19:45


Post by: Cheex


gaovinni wrote:
1. No points for having a painted army.

Good news: this isn't a thing in Crusade anyway. It's specific to the Eternal War and GT mission packs.

Other stuff... well I am an incredibly lazy painter. I am trying to get my drukhari painted sloooowly. Most of my models are unpainted and a huge chunk of my murder elves are ten years old. I build but painting is a different story.

One suggestion that I'm thinking about posing to my group for our next campaign: set up monthly painting challenges for yourselves. It can be as ambitious or simple as you like, but at the end of the month anyone who achieves their challenge gets a Requisition Point reward, scaled to how difficult the challenge was.

Just a thought!


A filthy casual thread @ 2021/05/25 05:25:42


Post by: gaovinni


 Cheex wrote:
gaovinni wrote:
1. No points for having a painted army.

Good news: this isn't a thing in Crusade anyway. It's specific to the Eternal War and GT mission packs.


Was it erratad out of crusade? I just read it yesterday and I think it was in the core book crusade rules along with the mention of the mission spesific objectives being able to score you 90 points. I can be mistaken so should check again.


A filthy casual thread @ 2021/05/25 06:20:56


Post by: Blndmage


Re Necron terrain rules
In 8th, I took the list from the 3rd Ed book and tried to follow as closely to the spirit of the rules as I could.

I feel like it wouldn't be too hard to make it work for 9th.

Roll 2d6 to determine the terrain effects:

2: Sandstrom: Sandsorms are frequent and dangerous occurrences of the dead worlds the Necrons claim. Within the Tombs themselves the storms may hide something more sinister.

Roll 1d6 at the beginning of each player turn. On a roll of 1, movement is slowed for all models, reducing the Movement characaterstic, Advance roll, Charge roll, Consolidation and Pile In distances by 1. Further more, all attacks (including psyker powers) reduce their range by 4", a Rapid Fire 24" weapon becomes Rapid Fire 20" for example.

3: Abyss: a bottomless pit or crevasse with a sole narrow walkway crossing it. Ceaseless winds, and other forces make the crossing treacherous.

The abyss is no bigger than 6" by 6", with the walkway being no wider than 2". Only INFANTRY models can cross using the walkway, and each model that starts or ends it's move on the walkway must roll 1d6, on a 1 the model is slain, falling into the pit.

4: Obelisks or Columns: On the surface these obelisks are common on Necron worlds, inside the Tombs, they represent support pillars.

Place d6 standing stones in a regular pattern, aggreable to both players, with the stones 9" apart.

5: Mesa: A raised plateau of rock. Within the Tomb these structures represent plinths, or ziggurats of a far more regular form.

No larger than 12" by 12" and between 3" and 9" tall, these function as Hills (pg 251 of the 8th edition rulebook).

6: Rocky Ground: An area of boulders, rocks, and shifting sands that hampers movement. Within the Tomb, this represent sections that have become damaged and unstable over the aeons.

No larger than 12" by 12", this area slows movement, reducing all Advance and Charge rolls by 2".

7: Ruined Tomb Structure: Semi ruined walls, and tumbled structure litter the ground.

A 6" by 6" area of ground level only Ruins (pg 248 of the 8th edition rulebook).

8: Tomb Entrance: One of the sealed entrances to the other area of the Tomb.

A 6" by 6" entrance way, either on a wall, or on the ground. In larger games this can be used to link separate tables, one on the surface, and one inside the Tomb.

9: Large Tomb Structure: An impressive and large Necron structure, sometime accompanied by smaller structures.

A substantial 12" by 12" structure, with up to four smaller (no larger than 6" by 6") structures placed within 6". Functions as Hills (pg 251 of the 8th edition rulebook).

10: Dried River Bed: Dried for countless millennia, this old river cuts deeply through the battle. Within the Tomb, these tend to be formed by the collapse of floor panels.

Entering at one board edge and exiting through another, and wide enough for some vehicles. Any unit Advancing or Charging into or out of the riverbed will subtract 2" from its roll. Movement along the bed is unaffected. Any models in the riverbed gain the Benefit of Cover against any attack made by units outside of the bed.

11: Power Conduit: Arcane energy arcs and cracks around this structure striking anything that gets too close.

No larger than 3" around. Any unit ending its movement within 6" rolls 1d6 for each model in range, on a 1 the units suffers a Mortal Wound.

12: Adeptus Mechanicus Research Post: a rough collection of buildings and barricades representing a previous, doomed attempt to uncover the Tomb's secrets.

A collection of four to six small prefabricated buildings and up to 12" of Barricades (pg 249 of the 8th edition rulebook).


A filthy casual thread @ 2021/05/25 06:24:41


Post by: Jidmah


 Cheex wrote:
gaovinni wrote:
1. No points for having a painted army.

Good news: this isn't a thing in Crusade anyway. It's specific to the Eternal War and GT mission packs.


Crusade Mission Pack, step 15, second paragraph. Page 335 if your are using the BRB.

You are no longer allowed to have fun before you have painted your miniatures.


A filthy casual thread @ 2021/05/25 06:52:33


Post by: vict0988


 Blndmage wrote:
Re Necron terrain rules
In 8th, I took the list from the 3rd Ed book and tried to follow as closely to the spirit of the rules as I could.

I feel like it wouldn't be too hard to make it work for 9th...

I disagree, I don't think you can make random terrain placement work in 9th or in 8th either for that matter. Did you playtest it?

Has anybody tried any of GW's random terrain placement rules for 40k? It worked okay in 8th edition WHFB, but the downside was the terrain collection needed to for the terrain tables, even playing in a large club with lots of terrain you will need to proxy stuff, especially if you roll the same result several times, having 3 grail chapels, 3 chaos altars... is too much. On TTS part of being able to keep the time down despite technical difficulties of some manouvres is pre-prepared terrain. Of course one player could roll on whatever terrain table their opponent agreed to and set everything up before the game, but I don't see how that would be better than just setting up terrain in a manner that your opponent will agree to. Below are GW's Tomb World theatre of war rules that I've tuned to be more balanced and less of a smack to the face for Psykers. I tried to use the battlefield twists to change the location of the theatres of war, I think GW's battlefield twists rarely make sense and don't really change where the battlefield takes place.

NECRON TOMB WORLD
Spoiler:
To do battle upon an awakened tomb world such as Tredica Ardaxis in Psychic Awakening: Pariah is perilous indeed. These rules allow you to transform your battlefield into just such a deadly locale.

When fighting a battle on a Necron tomb world, the following rules apply:

IMPROBABILITY FIELD
These strange energy emanations scramble technological and empyric communications alike.

The maximum range of all abilities and psychic powers that affect friendly models is reduced to 12".

NULL-FIELD MATRIX
Tomb worlds are protected from psychic and daemonic manifestation by these merciless anti-empyric fields.

When a model would lose a wound as a result of a mortal wound in the Psychic phase, roll one D6; on a 6+ that wound is not lost.

BATTLEFIELD TWISTS
Before the battle, one player rolls one D3 and consults the battlefield twists table below, or both players can agree on the most suitable option. The result is an additional rule for the battle. This roll cannot be re-rolled.

1 Sandstorm: Sandstorms are dangerous and frequent occurrences on the surfaces of the dead worlds that many Necrons favour.

Subtract 1" from the Movement characteristic of all units and subtract 1 from hit rolls against enemy units more than 12" away from the firing model.

2 Fade Into the Dark: The shadowy and disorienting interiors of tomb worlds contain bottomless chasms great and small.

When you roll a 1 for the Advance roll of a unit without FLY a single model flees from that unit.

3 Cryptoscience Facility: Unspeakable experiments are conducted against all manner of lifeforms in this facility.

When a Morale test is failed, one additional model flees.

MYSTERIOUS OBJECTIVE MARKERS
If you are fighting a battle that uses any objective markers, before deployment, one of the players should roll one D3 and consult the mysterious objective markers table below to see what additional rules apply to the objective markers on the battlefield. This roll cannot be re-rolled.

1 Teleportation Gates: Shimmering green portals hang in the air, leading deeper into the labyrinthine tomb complex.

At the end of your Movement phase in any turn after the first battle round select up to one INFANTRY unit from your army wholly within 6" of any objective markers. Remove that unit from the battlefield and set it up anywhere on the battlefield wholly within 6" of an objective marker and more than 9" away from any enemy models.

2 Atomic Reconstitution Field: Nano-scarab repair beams pan this area, their emitters ill-equipped to distinguish friend from foe.

At the start of your turn, each VEHICLE model in your army can regain up to 1 lost wound if they are within 3" of any objective markers.

3 Laid Bare: Parasitic power-siphons steal away even the most esoteric protective energies.

When resolving an attack made against a unit within 3" of any objective markers, an invulnerable saving throw or Reanimation Protocol roll cannot be made.

TERRAIN TRAITS
Before the battle, one player should roll one D3 and consult the terrain traits table below, or both players can agree on the most suitable option. The result is an additional rule applied to the specified terrain features for the battle, other than BUILDING units. This roll cannot be re-rolled.

1 Stilled Zone: Noctilith steles jut from the structures of the Tomb World, deadening the energies of the warp.

When manifesting a psychic power with a PSYKER within 6" of a Ruins terrain feature, halve any distances mentioned in that psychic power.

2 Power Conduit: Arcane power arcs through the air near the structures of this Tomb World, whether part of a genius design or the result of aeons of gathering static electricity from dust particles is debated by adepts of the Adeptus Mechanicus.

Each time a unit ends its move within 3" of a Ruin it suffers 1 mortal wound.

3 Reanimation Nodes: The Master Program itself watches over this location with a portion of its machine intelligence and prioritizes the self-repair of Necrons where necessary.

When making a Reanimation Protocols roll for a NECRONS model from your army whilst its unit is within 6" of a Ruins terrain feature, re-roll a roll of 1. You cannot re-roll Reanimation Protocol rolls for NECRONS models that are more than 6" from a Ruins terrain feature.

STRATAGEMS
If your army is Battle-forged, you have access to the Stratagems shown below whilst using this Theatre of War.

SCARAB REPLICATION MICROFACTORY
Tomb Worlds play host to energy wells that manufacture and spew forth chittering swarms of Canoptek Scarabs

1CP: Use this Stratagem when a vehicle is destroyed before removing it from the table, one destroyed model from each friendly CANOPTEK SCARAB SWARM unit within 6" of this unit is Reanimated (see Codex: Necrons).

UNCANNY PREDICTIONS
This unit has developed its intuition to the point where enemy deep-striking troops can be predicted.

2CP: Use this Stratagem after your opponent sets up a unit on the battlefield as reinforcements within 12" of any units from your army. Select one of those units from your army to shoot at that enemy unit as if it were your Shooting phase; when resolving these attacks, subtract 1 from hit rolls.


A filthy casual thread @ 2021/05/25 13:15:45


Post by: Unit1126PLL


 Jidmah wrote:
 Cheex wrote:
gaovinni wrote:
1. No points for having a painted army.

Good news: this isn't a thing in Crusade anyway. It's specific to the Eternal War and GT mission packs.


Crusade Mission Pack, step 15, second paragraph. Page 335 if your are using the BRB.

You are no longer allowed to have fun before you have painted your miniatures.


Today I learned that 10VP is the difference between having fun or not having fun for Jidmah. And here I thought competitive play was about more than just winning... oh this is Crusade, it's definitely about more than just winning. It's also, arguably, the place where painting is most important.

Narrative player tip: I take your narrative less seriously if your army isn't painted, because to me it shows a lack of commitment to your army's narrative. That's an opinion and isn't objective, but part of narrative can be coming up with the way your army differentiates itself or why it is painted the way it is. For example, the camouflage on Imperial Guardsmen can be based on the current warzone they're operating in, their normal regimental uniform, or even personal gear with nothing more than the Departmento Munitorum badge to identify themselves as a regiment at all. How your army is painted can tell me a lot about the narrative - are they prideful in their regimental colors, wearing their uniforms into combat like the Mordians? Are they "Reasonable Marines" who apply camouflage? Are their lasguns industrially-produced blued steel like Armageddon or do they have a lacquered wood finish like Vostroyans? Do they wear personal gear because they come from a fractured society (either House Guard-types for nobility or gangs/tribes)? Even if issued with Cadian-pattern equipment as the majority of regiments are, do they wear face-paint in the tradition of their feral world, fierce and hand-applied? Do they trace/scrimshaw elegant gold patterns into their armor panels after issue as a display of status? Etc.


A filthy casual thread @ 2021/05/25 16:49:58


Post by: Racerguy180


Continuing with filth...

Here are the beginnings of my chaos Ogryn for my traitor guard.

WYSIWYG

[Thumb - 20210525_094406.jpg]


A filthy casual thread @ 2021/05/25 17:23:01


Post by: Not Online!!!


Racerguy180 wrote:
Continuing with filth...

Here are the beginnings of my chaos Ogryn for my traitor guard.

WYSIWYG


oh snazy bunch.


A filthy casual thread @ 2021/05/25 17:26:49


Post by: Tycho


A full chapter of Marines? :O


Yeah, but that's over the course of a VERY long time. Mostly buying them from bits boxes and cheap ebay sales, and just plain getting lucky. We had a LGS that decided to stop carrying 40k at one point. They were mostly a model train and RC shop and just couldn't move GW items. They somehow had a bunch of AoBR box sets an edition or two after it was relevant and practically gave them away when they dumped everything.

It's also largely old school marines. I have probably 60 Primaris type models (between Intercessors and the other new types) and some "Primaris" vehicles, but about 98% of it is models I got on the cheap and "rescued" over the course of a decade, so it's not as daunting or expensive as it sounds.


A filthy casual thread @ 2021/05/25 17:38:26


Post by: Racerguy180


Not Online!!! wrote:
Racerguy180 wrote:
Continuing with filth...

Here are the beginnings of my chaos Ogryn for my traitor guard.

WYSIWYG


oh snazy bunch.

Thank you, next step is a box of bullgryns getting the same treatment.

I cannot overstate how cool the servitor kit is, many, many ways to make them not look the same


A filthy casual thread @ 2021/05/25 17:39:13


Post by: Karol


Wish something like that happened here. When my old store went down, they didn't sell anything for cheaper. Just put out everything online.


A filthy casual thread @ 2021/05/25 17:43:23


Post by: Illumini


Cool chaos ogres.

I agree that painted forces and terrain are a big part of narrative gaming. Non-painted is more of a competitive / pickup game thing IMO. But I`ve reached the age where it is easier to get painting time than gaming time, so I understand that active gamers struggle more with finding the time to paint.

I`ve started a solo & coop 40k light-weight RPG campaign, using five parsecs from home to generate the party and campaign progress. It works very well, even if it is not originally intended for 40k. First campaign turn report here for anyone curious: https://mandollies.com/2021/05/22/rogue-trader-chronicles-01-a-fresh-start/

I have to say that I have never had more "filthy casual" fun than after I dropped GW rulesets. Onepage40k is a perfect 40k substitute, Kings of war works well as a WFB substitute, and now five parsecs for "RPG" style gaming.


A filthy casual thread @ 2021/05/25 18:18:32


Post by: Jidmah


-removed-


A filthy casual thread @ 2021/05/26 03:45:42


Post by: ccs


 Unit1126PLL wrote:

Narrative player tip: I take your narrative less seriously if your army isn't painted, because to me it shows a lack of commitment to your army's narrative. That's an opinion and isn't objective,


That's you problem.

 Unit1126PLL wrote:
but part of narrative can be coming up with the way your army differentiates itself or why it is painted the way it is. For example, the camouflage on Imperial Guardsmen can be based on the current warzone they're operating in, their normal regimental uniform, or even personal gear with nothing more than the Departmento Munitorum badge to identify themselves as a regiment at all. How your army is painted can tell me a lot about the narrative - are they prideful in their regimental colors, wearing their uniforms into combat like the Mordians? Are they "Reasonable Marines" who apply camouflage? Are their lasguns industrially-produced blued steel like Armageddon or do they have a lacquered wood finish like Vostroyans? Do they wear personal gear because they come from a fractured society (either House Guard-types for nobility or gangs/tribes)? Even if issued with Cadian-pattern equipment as the majority of regiments are, do they wear face-paint in the tradition of their feral world, fierce and hand-applied? Do they trace/scrimshaw elegant gold patterns into their armor panels after issue as a display of status? Etc.


The key phase in there is that early can be. Doesn't have to be.
My own Necron's narrative though? Involves them earning their paint. Everyone starts out with a basic spray of Leadbelcher. After that, as individual models/units achieve glory, XP, & honors? Their paint jobs improve/evolve.


A filthy casual thread @ 2021/05/26 04:27:11


Post by: Cheex


 Jidmah wrote:
 Cheex wrote:
gaovinni wrote:
1. No points for having a painted army.

Good news: this isn't a thing in Crusade anyway. It's specific to the Eternal War and GT mission packs.


Crusade Mission Pack, step 15, second paragraph. Page 335 if your are using the BRB.

You are no longer allowed to have fun before you have painted your miniatures.

Huh. I stand totally corrected, thank you. Not sure why I had it in mind that it didn't exist in Crusade - maybe I just habitually ignore it because our group doesn't use the rule.

In any case, I suggest that we keep the discussion of this rule out of this thread since it has already been discussed recently.


A filthy casual thread @ 2021/05/26 05:24:33


Post by: gaovinni


ccs wrote:
My own Necron's narrative though? Involves them earning their paint. Everyone starts out with a basic spray of Leadbelcher. After that, as individual models/units achieve glory, XP, & honors? Their paint jobs improve/evolve.


I actually like this idea. I've also had the idea of adding trinkets and trophies for models that have done well or just absolutely crazy things in game. Plays to the narrative nicely.

My main problem with painting has been the motivation. I don't really have it but I am hoping that in the long run contrast paints will negate that. They make painting so easy.


A filthy casual thread @ 2021/05/26 06:51:32


Post by: ccs


gaovinni wrote:
ccs wrote:
My own Necron's narrative though? Involves them earning their paint. Everyone starts out with a basic spray of Leadbelcher. After that, as individual models/units achieve glory, XP, & honors? Their paint jobs improve/evolve.


I actually like this idea. I've also had the idea of adding trinkets and trophies for models that have done well or just absolutely crazy things in game. Plays to the narrative nicely.

My main problem with painting has been the motivation. I don't really have it but I am hoping that in the long run contrast paints will negate that. They make painting so easy.


That's my exact reasoning behind "Earn Your Paint".
Me painting an entire army has always been one of those things that I'm honestly just not motivated to do. Never have been. So it can take an incredibly long time. Add to that that I really only tend to paint en-masse when seriously depressed/stressed.... If I'm painting a lot it's a sure sign that something is really really wrong.
Random models here & there though? That I can handle. "Earn Your Paint" is just an organized way of selecting some of those random models.


A filthy casual thread @ 2021/05/26 07:02:21


Post by: Not Online!!!


Racerguy180 wrote:
Not Online!!! wrote:
Racerguy180 wrote:
Continuing with filth...

Here are the beginnings of my chaos Ogryn for my traitor guard.

WYSIWYG


oh snazy bunch.

Thank you, next step is a box of bullgryns getting the same treatment.

I cannot overstate how cool the servitor kit is, many, many ways to make them not look the same


Well Gotta Look into that for my own traitors then.
Allbeit i am tempted to wait for wargames Atlantic ones , hopefully Big zweihänder will be common in the kit so i can make some berzerkers.


A filthy casual thread @ 2021/05/26 09:23:42


Post by: gaovinni


One thing about filthy casual gaming came up and I was wondering does anyone else do it.

In games the games I play winning is not really a major thing in the end. The playing itself is the main purpose. So when the situation is clear that you are not going to win my tactics change completely. I go with "can this unit pull off an assault to their lines" "could I manage do that" "that character could go full on rambo" and such.

I always keep playing as long as I have models on the board unless my opponent is unwilling to continue (I wont force them to play) no matter how many models I have left. One of my favorite games ever was when I managed to keep my last three models alive for two turns.


A filthy casual thread @ 2021/05/26 09:33:58


Post by: Jidmah


ccs wrote:
That's my exact reasoning behind "Earn Your Paint".
Me painting an entire army has always been one of those things that I'm honestly just not motivated to do. Never have been. So it can take an incredibly long time. Add to that that I really only tend to paint en-masse when seriously depressed/stressed.... If I'm painting a lot it's a sure sign that something is really really wrong.
Random models here & there though? That I can handle. "Earn Your Paint" is just an organized way of selecting some of those random models.


"Earn your paint" also has been a great driver for me. If an unfinished model has been doing well or at least been involved in some interesting situations repeatedly, I'm much more motivated to finish them.


A filthy casual thread @ 2021/05/26 09:34:38


Post by: Nazrak


gaovinni wrote:
One thing about filthy casual gaming came up and I was wondering does anyone else do it.

In games the games I play winning is not really a major thing in the end. The playing itself is the main purpose. So when the situation is clear that you are not going to win my tactics change completely. I go with "can this unit pull off an assault to their lines" "could I manage do that" "that character could go full on rambo" and such.

I always keep playing as long as I have models on the board unless my opponent is unwilling to continue (I wont force them to play) no matter how many models I have left. One of my favorite games ever was when I managed to keep my last three models alive for two turns.

Yeah, totally – this is a fairly big thing for me; I hardly ever win anything but I still enjoy myself and try to make a point of playing through to the end. Maybe it's exposure to the "Orks is never beaten" mantra at an impressionable age, but if the game's going badly, I just tell myself "huh, I wonder if my warbles can punch that tank to death before the end of the game?" or something.

BTW everyone, can we please not derail this into yet another thread arguing about whether or not you like painting your figures? Some people like it/think it's important, some don't; it's been done to death and always just turns into the same, boring, circular argument. I'd like this thread to be a little bit of a haven from all the exact same topics that roll around every couple of months then degenerate into a fight.


A filthy casual thread @ 2021/05/26 10:32:15


Post by: Nevelon


gaovinni wrote:
One thing about filthy casual gaming came up and I was wondering does anyone else do it.

In games the games I play winning is not really a major thing in the end. The playing itself is the main purpose. So when the situation is clear that you are not going to win my tactics change completely. I go with "can this unit pull off an assault to their lines" "could I manage do that" "that character could go full on rambo" and such.

I always keep playing as long as I have models on the board unless my opponent is unwilling to continue (I wont force them to play) no matter how many models I have left. One of my favorite games ever was when I managed to keep my last three models alive for two turns.


I used to do that all the time when I still gamed in shops. Less so now that I’m just playing at home vs. The Boy.

But it was a good way of dealing with lopsided matchups. Set your own “secondary objectives” and base yourself on that.

Back in 5th? a friend of mine and me were playing in a doubles game. Across the table was some horrible meta win lists, and us with our more mediocre TAC ones. He looks over at me and says “If we’re not tabled by the end of 3, I’m calling it a win.” We did hold out (until the end actually, but barely) lost on all the metrics the game measured, but called it a win in out hearts.

Also, if a unit is going to die, I try to have them die well. And let your opponent do the same. There are times where what happens on a table quarter will have zero impact of the final score. You could just handwave skipping them to speed the game up. (and if it’s getting close to meal time, this happens) Or you could break free of the treeline you have been hiding in all game, and go show those scrubs who have been taking potshots at you all game in the nearby ruins what happens to those who irritate you. But if it looks like these tree-huggers are not going to make it before the timer runs down, abandon your ruins and go stab them. The Emperor saw fit to issue you combat knives for a reason. Don’t just have the artillery flatten them because they ran out of real targets turns ago.

Have fun, play for the moment (but still keep score)


A filthy casual thread @ 2021/05/26 11:23:48


Post by: Not Online!!!


gaovinni wrote:
One thing about filthy casual gaming came up and I was wondering does anyone else do it.

In games the games I play winning is not really a major thing in the end. The playing itself is the main purpose. So when the situation is clear that you are not going to win my tactics change completely. I go with "can this unit pull off an assault to their lines" "could I manage do that" "that character could go full on rambo" and such.

I always keep playing as long as I have models on the board unless my opponent is unwilling to continue (I wont force them to play) no matter how many models I have left. One of my favorite games ever was when I managed to keep my last three models alive for two turns.


I guess depends a bit for me.
Casual get a game in, pickup or just for fun, generally my aim is still to win as is the overall aim of the game technically since, well wargame, overall though the game is at the center. The endresult is that i want to have played a fun match. It also gives me the option to do wierd stuff, like the AL cultists and illusion prayer list, stuff like that. Often i experiment more with gimmicks.

I also vary with playstyle when i pick any of my armies, as in i play diffrently like the army would be behaving.

Narrative matches as part of a campaign increase that later behaviour, but then again i often field my more backgrounded forces for those occaisions.


A filthy casual thread @ 2021/05/26 13:01:13


Post by: Tycho


 Jidmah wrote:
ccs wrote:
That's my exact reasoning behind "Earn Your Paint".
Me painting an entire army has always been one of those things that I'm honestly just not motivated to do. Never have been. So it can take an incredibly long time. Add to that that I really only tend to paint en-masse when seriously depressed/stressed.... If I'm painting a lot it's a sure sign that something is really really wrong.
Random models here & there though? That I can handle. "Earn Your Paint" is just an organized way of selecting some of those random models.


"Earn your paint" also has been a great driver for me. If an unfinished model has been doing well or at least been involved in some interesting situations repeatedly, I'm much more motivated to finish them.


This is a cool idea. Thank you for posting it. We have a few people in our group in the same boat where they want to want to paint. But they just don't. Our opinion is, it's your hobby, do the parts you like, so it's fine, but they're always looking for ways to motivate themselves. I will suggest this next time I see them!


A filthy casual thread @ 2021/05/26 13:08:28


Post by: Rihgu


Currently trying to figure out whether I want to spend actual money on a crazy unit idea that nobody will ever let me play...

Khorne-marked Havocs riding Juggernauts. A unit of 3 with lascannons. It... it isn't that hard to pull off (the conversion). It's so tempting.


A filthy casual thread @ 2021/05/26 13:28:54


Post by: Not Online!!!


Rihgu wrote:
Currently trying to figure out whether I want to spend actual money on a crazy unit idea that nobody will ever let me play...

Khorne-marked Havocs riding Juggernauts. A unit of 3 with lascannons. It... it isn't that hard to pull off (the conversion). It's so tempting.


Khorne prefers Autocannons.
Also, why not run as lord discordant?


A filthy casual thread @ 2021/05/26 13:36:18


Post by: Rihgu


Not Online!!! wrote:
Rihgu wrote:
Currently trying to figure out whether I want to spend actual money on a crazy unit idea that nobody will ever let me play...

Khorne-marked Havocs riding Juggernauts. A unit of 3 with lascannons. It... it isn't that hard to pull off (the conversion). It's so tempting.


Khorne prefers Autocannons.
Also, why not run as lord discordant?


Lascannons work better modeling wise as they're held up on the shoulder, away from the beast. Autocannons being held low means more major modifications. Currently, using my "real" havocs as a guideline, it looks like I only really have to cut the metal plated loincloth away and I can stick it on a juggernaut with a missile launcher or lascannon.

It would be much too small (and getting far away from what I consider a faithful representation) of the Lord Discordant. Although, in casual games it probably wouldn't matter much and would allow me to run up to... 4!


A filthy casual thread @ 2021/05/26 13:42:46


Post by: Not Online!!!


Rihgu wrote:
Not Online!!! wrote:
Rihgu wrote:
Currently trying to figure out whether I want to spend actual money on a crazy unit idea that nobody will ever let me play...

Khorne-marked Havocs riding Juggernauts. A unit of 3 with lascannons. It... it isn't that hard to pull off (the conversion). It's so tempting.


Khorne prefers Autocannons.
Also, why not run as lord discordant?


Lascannons work better modeling wise as they're held up on the shoulder, away from the beast. Autocannons being held low means more major modifications. Currently, using my "real" havocs as a guideline, it looks like I only really have to cut the metal plated loincloth away and I can stick it on a juggernaut with a missile launcher or lascannon.

It would be much too small (and getting far away from what I consider a faithful representation) of the Lord Discordant. Although, in casual games it probably wouldn't matter much and would allow me to run up to... 4!


pft, you need to think bigger, think about tactical rock base

And yeahm from taking a look at my own 15 havocs, you only need to remove the chainmail tabard / loincloth and you can use them for that.
Albeit it seems still like a bit of waste money wise to run the three of them as havocs...
Why not run as obliterators? (nvm that you are forced to run 5 havocs and only 5... because chaos is homogenised more recently thanks to GW streamlining...)



Edit: anyways, did inventory recently, managed to make my Auxillia for my traitor guard nearly into 1000pts of militia and elites , time for a test drive soonish with a master of the horde build.


A filthy casual thread @ 2021/05/26 13:49:22


Post by: vict0988


Rihgu wrote:
Currently trying to figure out whether I want to spend actual money on a crazy unit idea that nobody will ever let me play...

Khorne-marked Havocs riding Juggernauts. A unit of 3 with lascannons. It... it isn't that hard to pull off (the conversion). It's so tempting.

Could use them as Obliterators.


A filthy casual thread @ 2021/05/26 14:16:11


Post by: Rihgu


You know what, running them as Obliterators wouldn't be an absolutely terrible idea. I don't have any real obliterators to check the height on them but the base size is correct, I think (50mm?)

Khorne Marked Obliterators aren't exactly the best unit in the world but hoo boy will people be shocked when they charge and fight twice

edit: and also at that point, I could probably do a bit more modding and cut the barrels off of the lascannons and swap them for reaper chaincannons (although it would be missing the ammo feed...) which would better represent that Assault 6 weapon.


A filthy casual thread @ 2021/05/26 15:40:52


Post by: Not Online!!!


Rihgu wrote:
You know what, running them as Obliterators wouldn't be an absolutely terrible idea. I don't have any real obliterators to check the height on them but the base size is correct, I think (50mm?)

Khorne Marked Obliterators aren't exactly the best unit in the world but hoo boy will people be shocked when they charge and fight twice

edit: and also at that point, I could probably do a bit more modding and cut the barrels off of the lascannons and swap them for reaper chaincannons (although it would be missing the ammo feed...) which would better represent that Assault 6 weapon.


Fix ac barrel in mouth of a jugger.

And size wise, they aren't too far off if memory serves right, with the nublits.
Also, don't laugh but obliterators aren't half bad in melee either, and their guns are assault soooooooo. Getting stuck in might well be worth it to not get shot easily.

Still not as good as slaanesh but the whole stratagem nonsense can go die in a fire imo....