103619
Post by: Monkeysloth
Yep. You read that right. Mythic and Privateer are doing a boardgame version of Monsterpocalypse. I personally think this is a great team up as PP has a less the stellar record with plastics and Mythic has a less then stellar record with rules. https://www.kickstarter.com/projects/1162110258/monsterpocalypse-board-game This is just the current Monstpoc in plastic and a lot cheaper. And is really tempting. Base pledge There's also a $60 veteran pledge for those that already have the resin version Privateer makes.
4003
Post by: Nurglitch
Isn't Monsterpocalypse already a board game? Is the only difference this is going to be in plastic and mass-marketable? What does the current crop of retailers think about their current stock?
72439
Post by: eflix29
Wow Monsterpocalypse just got a LOT cheaper !!
The price of those plastics is a quarter of the metal/resin.
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Post by: lord_blackfang
Balls to that, I'm still mad about first edition.
103619
Post by: Monkeysloth
Nurglitch wrote:Isn't Monsterpocalypse already a board game? Is the only difference this is going to be in plastic and mass-marketable? What does the current crop of retailers think about their current stock? Not really. It's a wargame. You can play it on a board but don't have too. But there's no real difference between some boardgames and wargames (Mythic Battles comes to mind) so it's probably a moot point. Does anyone outside of the discount retailers even really carry it? I've never seen it in a game store. Someone did ask a somewhat similar question in the comments about the future of the game and this was the response from Mythic Right now we have licensed MonPoc from Privateer Press. As for the future, this is something we don't know as we are focused on producing and hopefully fully distributing this product out. Once that is complete, we will be able to go into talks about the future.
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Post by: Manchu
This is the way I have always wanted this game to be produced ~ BACKED
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Post by: sh4mike
I'm in. By the end, that $119 Core box might have $1K worth of relative content from the existing line.
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Post by: LunarSol
This is my favorite game probably ever and the new edition has been a huge improvement on everything that makes the game appealing. The pawns just aren't as important as they were in first edition, but there's dramatically more emphasis on building destruction and throwing monsters around the map. Fantastic game and I'll be more than happy to jump in on the Veteran pledge to add to my collection. If I didn't own most of this already, the Core box would be an absolute no brainer.
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Post by: Nurglitch
@Monkeysloth: Interesting! I should do the $10 pledge for the peanut gallery...
71820
Post by: Chillreaper
In for $1.
I'd like to keep an eye on this, depends how big it gets with the SGs, but based on the playthrough with Sam Healey, I'm not sure that I'm down with the rules.
It might end up being a pass, but at least I'll have been paying attention.
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Post by: Monkeysloth
LunarSol wrote:This is my favorite game probably ever and the new edition has been a huge improvement on everything that makes the game appealing. The pawns just aren't as important as they were in first edition, but there's dramatically more emphasis on building destruction and throwing monsters around the map. Fantastic game and I'll be more than happy to jump in on the Veteran pledge to add to my collection. If I didn't own most of this already, the Core box would be an absolute no brainer.
Just be aware that Veteran doesn't get Streach Goals but they'll all be available as add ons.
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Post by: frankelee
I hadn't heard about this at all until I just saw an ad on Facebook. I really liked Ash's batreps for it, and although I saw models at my local store for half off, they were still pretty expensive, so I just didn't bother. Grabbing a bunch of stuff in one go for a big discount is exactly what I wanted.
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Post by: LunarSol
Monkeysloth wrote: LunarSol wrote:This is my favorite game probably ever and the new edition has been a huge improvement on everything that makes the game appealing. The pawns just aren't as important as they were in first edition, but there's dramatically more emphasis on building destruction and throwing monsters around the map. Fantastic game and I'll be more than happy to jump in on the Veteran pledge to add to my collection. If I didn't own most of this already, the Core box would be an absolute no brainer.
Just be aware that Veteran doesn't get Streach Goals but they'll all be available as add ons.
Yeah, I just have an enormous collection already. I could already play with what I own forever. The Stretch Goals alone can easily be worth it, but I'm trying these days to be less of a completionist and focus more on getting play out of my favorites.
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Post by: BobtheInquisitor
As much as I want this, I’ll have to wait until retail.
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Post by: Daedalus81
So, my kid is totally into Godzilla and kaiju in general at the moment. People who like or dislike this game - could you elaborate more as to why?
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Post by: highlord tamburlaine
I loved first edition, tried to get into second, but this is basically what I wanted from the game in the first place.
Instant back. You really do have everything you need in that core set to play as well, including a full city. That right there is one of the best parts.
I'm guessing we'll see other factions in versus boxes or something along those lines.
Curious if some of the expansion sets like the big boss monster gangups or city campaigns will show up.
107281
Post by: LunarSol
Daedalus81 wrote:So, my kid is totally into Godzilla and kaiju in general at the moment. People who like or dislike this game - could you elaborate more as to why?
Its just a fantastic blend of resource management and positioning coupled with a great set of wrestling mechanics that result in attacks moving monsters all over the board and reducing the city to rubble. There's just a great feeling both when you start looking over this dynamic looking city and end the game with your monster standing alone amongst little more than burning tiles.
A quick overview; you spend dice as a resource, initially on the unit side to spawn tanks and things and use them to go out and hold objective points or capture buildings. A group of units can even combine their attacks and hurt the enemy monster if they're lucky. All the dice you spend on the units go over to your monster pool so that on your next turn you can use those dice to move your monster around and make attacks. All the dice you spend on your monster go back to the unit pool to spend their next turn. You don't have to spend all the dice in one pool though, and efficiently managing how much you put into attacks can often let you take consecutive turns with your monster to keep the pressure on your opponent or avoid retaliation.
What really makes the game sing is that all your attacks generally just deal one damage, meaning if you stick to the basics, its just going to be a slap fight. Enter power dice. Power dice are earned by capturing objectives and buildings (or destroying them) and destroying enemy units. Power dice are high probability dice that you can spend to do power attacks. Pick up the enemy monster and body slam them into an adjacent space. Throw them across the map, rampage through buildings to crush a line of units (destroyed units go back into the pool to be respawned) and more. Power attacks are where you deal real damage. A body slam will still do one damage, but colliding with a building is another and landing in burning wreckage will tack on a third. The new edition ups this a bit by making 2v2 the default, letting you deal major damage by coordinating things like throwing a monster to your buddy so they can slam them into a couple buildings for a big hit.
It's just exactly the kind of monster wrestling feel that makes the genre so exciting that's backed up by a really solid resource system and an excellent reliance on positioning and board management. It's just.... a really good game. It would be a really good game without the kaiju wrestling, but.... then you also get the kaiju wrestling and as I've said, it may simply be my favorite game ever.
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Post by: Gitzbitah
I went in for the core set and battle royale- one of my boys hates fighting against us, so the cooperative rules are perfect! I agree, this is the format it always should have been in.
3806
Post by: Grot 6
Good to see Privateer Press still trying to stay alive.
Great to see a proper board-game of this, too bad they had to go Kickstarter.
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Post by: ced1106
> Great to see a proper board-game of this, too bad they had to go Kickstarter.
Retail won't pay the costs of the steel molds for plastic. Reaper Miniatures had the same issue with Bones. Retail doesn't give you the upfront costs you need to make steel molds for a plastic miniatures line. I'm pretty sure that's why PP initially had metal miniatures for their restart of MonPoc.
> So, my kid is totally into Godzilla and kaiju in general at the moment.
fyi, There's now a licensed IP Godzilla game that's MUCH less expensive, especially during the holidays. The game mechanics are entirely different than MonPoc. (You get to throw subway card tokens, frex.)
> People who like or dislike this game - could you elaborate more as to why?
Manager at the FLGS recommended it in the CMG days, and I like the themes: kaiju, Cthulhu, building destruction.
> As much as I want this, I’ll have to wait until retail.
If you're on the fence for any KS game, you might find it retail on sale. That's how I pick up CMON games. That said, it's the SG's that will add to the so-called "value" of the KS. With three monsters unlocked, we'll get half a core box's worth of monsters on day one! But you only use one monster in a game, so the SG's value assumes you'll be playing the game often, or just like the sculpts. OTOH, If you *expect* the game retail, I've seen other expensive deluxe games not make it there.
> Yeah, I just have an enormous collection already.
fwiw, Backers are asking for the v.2. monster stat cards, which will allow you to use your v.1 game components (not to mention proxies), to be sold separately. Mythic said they're seeing what they can offer in the PM. The v.2. rules are available online, and I'm sure you can find a review of v.2 vs. v.1. somewhere.
BTW, Even if you don't own previous MonPoc miniatures, the stat cards may be worth buying. You should be able to reasonably proxy one faction monster or minion for another, and you may have toys you can proxy. MonPoc liberally "homages" various IP's and any kaiju collector should have some 6" monsters of a genre in MonPoc!
> In for $1.
fwiw, A KSE building is only available if you make a pledge during the KS, but I don't think that's much of an incentive if you're on the fence.
> Isn't Monsterpocalypse already a board game?
It's not sold as one. The v.2. has you buying metal models individually, and boardgamers aren't going to pay $25 for a single model, although they'll drop $100+ or $300+ on a boardgame and its expasions.
> I'm still mad about first edition.
I didn't like the CMG model either, since I'm only really fond of one faction and trading's more than I want to do for the game. Even on clearance, dropping $70 got me models of two factions I didn't want, and two minor models of the one I did. IMO, Many of the v.1. buildings are ugly, and one of the faction's orange-and-teal paint schemes I don't like for the same reason some movie viewers don't like orange-and-teal in their movies.
Looks like the SG's are currently filling out the not-Cthulhu faction. Lookit all dem monsters...
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Post by: anab0lic
Been wanting to get into this game for a good while now, but was always turned off by the cost, especially those resin buildings, at this price though its an auto back . Hoping for neoprene mats add on, they are a must for all my wargames nowadays, just feels so much better to move models around on and roll dice on... if not, I guess I can always grab the ones PP have already produced. Disappointed there isn't the ape faction available here (yet) those were always at the top of my Wishlist.
Mythic games kickstarter's always see huge delays though, not expecting this one to show up until 2023 unfortunately.
61850
Post by: Apple fox
Ahh yeess!
I been waiting for something like this, so this is great to see. And looks like doing well.
35086
Post by: Daedalus81
LunarSol wrote: Daedalus81 wrote:So, my kid is totally into Godzilla and kaiju in general at the moment. People who like or dislike this game - could you elaborate more as to why?
Its just a fantastic blend of resource management and positioning coupled with a great set of wrestling mechanics that result in attacks moving monsters all over the board and reducing the city to rubble. There's just a great feeling both when you start looking over this dynamic looking city and end the game with your monster standing alone amongst little more than burning tiles.
A quick overview; you spend dice as a resource, initially on the unit side to spawn tanks and things and use them to go out and hold objective points or capture buildings. A group of units can even combine their attacks and hurt the enemy monster if they're lucky. All the dice you spend on the units go over to your monster pool so that on your next turn you can use those dice to move your monster around and make attacks. All the dice you spend on your monster go back to the unit pool to spend their next turn. You don't have to spend all the dice in one pool though, and efficiently managing how much you put into attacks can often let you take consecutive turns with your monster to keep the pressure on your opponent or avoid retaliation.
What really makes the game sing is that all your attacks generally just deal one damage, meaning if you stick to the basics, its just going to be a slap fight. Enter power dice. Power dice are earned by capturing objectives and buildings (or destroying them) and destroying enemy units. Power dice are high probability dice that you can spend to do power attacks. Pick up the enemy monster and body slam them into an adjacent space. Throw them across the map, rampage through buildings to crush a line of units (destroyed units go back into the pool to be respawned) and more. Power attacks are where you deal real damage. A body slam will still do one damage, but colliding with a building is another and landing in burning wreckage will tack on a third. The new edition ups this a bit by making 2v2 the default, letting you deal major damage by coordinating things like throwing a monster to your buddy so they can slam them into a couple buildings for a big hit.
It's just exactly the kind of monster wrestling feel that makes the genre so exciting that's backed up by a really solid resource system and an excellent reliance on positioning and board management. It's just.... a really good game. It would be a really good game without the kaiju wrestling, but.... then you also get the kaiju wrestling and as I've said, it may simply be my favorite game ever.
Thanks for taking the time to write that. I appreciate it. Going to go back it now.
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Post by: Eumerin
Neat!
The original was a great game, aside from the blind purchase aspect. The combat actually felt like a mobile, fluid brawl.
ced1106 wrote:
Looks like the SG's are currently filling out the not-Cthulhu faction. Lookit all dem monsters...
More of a mix and match, actually. In order, the unlocks are Planet Eaters, two GUARD unit groups, not-Cthulu, Terrasaurs, and two not-Cthulu unit groups . The next monster unlock has been revealed, and - as one might expect - will be GUARD. There's an obvious pattern there, which will no doubt loop after the GUARD monster unlock, but with Terrasaur and Planet Eater units instead. The question then will be whether - if we get four monsters for each group unlocked - they'll move onto the combiners for the four factions, or add the Martians and giant ninjas first.
Though oddly enough, the Battle Royale box has a monster from a completely different Destroyer faction (Necroscourge).
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Post by: lord_blackfang
ced1106 wrote: I'm still mad about first edition.
I didn't like the CMG model either, since I'm only really fond of one faction and trading's more than I want to do for the game. Even on clearance, dropping $70 got me models of two factions I didn't want, and two minor models of the one I did. IMO, Many of the v.1. buildings are ugly, and one of the faction's orange-and-teal paint schemes I don't like for the same reason some movie viewers don't like orange-and-teal in their movies. I'm not mad about it being collectible, I'm mad about them suddenly cancelling it after having already previewed the next set, leaving half the factions incomplete (without combiners and faction buildings), and without even the decency of ever giving us an explanation, not a single word in the 10 years since. PP dropped a passionate, devoted fanbase like a used goo sock without a second thought for its own convenience and they'll do it again if it suits them.
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Post by: AduroT
Game has rules for 1, 2, or 3 Monsters per side, though 2 Monsters each is the standard game size.
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Post by: Psychopomp
I'm very on the fence. I tossed in $1 and I'll see what I think closer to the end.
Wasn't there a flying saucer faction? The make or break for me might be whether or not that gets offered up during the KS.
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Post by: Aeneades
They are releasing a couple of addon boxes a week according to the comments with first dropping on Friday. I expect we will see the flying saucer faction and the Apes in one of those.
Sooner rather than later for the Apes as they are shown in the Kickstarter promo video.
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Post by: LunarSol
lord_blackfang wrote:
I'm not mad about it being collectible, I'm mad about them suddenly cancelling it after having already previewed the next set
The prepaint market just died off completely. Literally dozens of prepaint lines vanished at this time and no one got an explanation for any of them, but for some reason MonPoc is the only one I've seen where people build crazy elaborate conspiracy theories about it. The models were just impossible to produce at a price that anyone would be willing to pay and moving to something new would effectively demand relaunching the whole product which would have seen it "dead" for years either way. Companies never talk about this stuff, particularly in the days before Kickstarter when production was mostly a behind the curtains process.
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Post by: highlord tamburlaine
Apes are coming, as some of their minions are in fact the next stretch goal!
Looking like this will be quite the offering by the time it's done!
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Post by: Eumerin
Psychopomp wrote:I'm very on the fence. I tossed in $1 and I'll see what I think closer to the end.
Wasn't there a flying saucer faction? The make or break for me might be whether or not that gets offered up during the KS.
The Martians. They were one of the original six factions. And considering that they're featured prominently in some of the art on the page, I think it's safe to say that they're planned.
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Post by: LunarSol
If I was a gambling man, I'd wager the next 4 to be:
Empire of Apes (Kong)
Shadow Sun Syndicate (Ultraman)
UberCorp (MechaG)
Martians (War of the Worlds)
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Post by: Eumerin
The Martians and Shadow Sun are featured prominently in the art on the page. So they're a safe bet. The Ape unlock goal has already been noted (I'm surprised they didn't do the fourth monster from the starter factions, personally). The oddity is the fifth monster in the Battle Royale box. It's from a faction that didn't appear until v2 of the game - Necroscourge.
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Post by: LunarSol
Eumerin wrote:The Martians and Shadow Sun are featured prominently in the art on the page. So they're a safe bet. The Ape unlock goal has already been noted (I'm surprised they didn't do the fourth monster from the starter factions, personally). The oddity is the fifth monster in the Battle Royale box. It's from a faction that didn't appear until v2 of the game - Necroscourge.
Gallamaxus was introduced as the 2v1 opponent in the co- op Megaton Mashup expansion. Since the KS features the Megaton Mashup rules I assume he exists largely to serve the same purpose here.
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Post by: NewTruthNeomaxim
I loved the original game, but 2nd Ed has just been so expensive while also encouraging awful things to be "competitive" like expecting players to track down perpetually sold out buildings...
That said, this KS' value proposition is so much better that it is far easier to recommend.
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Post by: grahamdbailey
I'm torn, I like the look of the KS and do like PP's stuff, but I really don't like Mythic-their service is piss-poor, as is their customer service, and they ALWAYS have long delays.
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Post by: Nurglitch
Hopefully the shipping crisis is solved when they ship.
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Post by: Monkeysloth
grahamdbailey wrote:I'm torn, I like the look of the KS and do like PP's stuff, but I really don't like Mythic-their service is piss-poor, as is their customer service, and they ALWAYS have long delays.
The long delays is very true and usually around them struggling with rules (though not always). having all the rules done and written by Privateer should hopefully cut down on a bit problem with Mythic's kickstarters.
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Post by: Chillreaper
Don't worry, 12 months down the line, Mythic can release the 1.5 errata pack to correct any iffy rules. This is not a bad thing; obviously, in an ideal world, they'd get it right the first time, but at least they put the effort in.
After the delays of JoA 1.5, I decided that I'd filled my shelves with enough Mythic boxes to last me the rest of my life, but this may drag me back in.
I still think that Mythic Battles: Pantheon is one of the greatest games ever, Monsterpoc has a similar feel with its equivalent of Gods (and Titans) supported by a number of troops.
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Post by: Monkeysloth
The funny thing is Mythic Battles rules weren't written by Mythic. Monolith, who Mythic worked with on the title, bought the rights to an existing game.
So it's kind of like Monpoc except Mythic only licensed the game instead of buying it.
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Post by: Schmapdi
Nice. A very low buy-in for the all-in pledge and a ton of value for your money.
Assuming it's a BG-like plastic but that should be OK for Monpoc since they aren't super detailed like normal minis.
Seems like it's doing Gangbusters so far. Which is good to see.
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Post by: Chillreaper
Monkeysloth wrote:The funny thing is Mythic Battles rules weren't written by Mythic. Monolith, who Mythic worked with on the title, bought the rights to an existing game.
So it's kind of like Monpoc except Mythic only licensed the game instead of buying it.
Ah.
I was never sure who was responsible for what with MB: P. What with Monolith being in the background first time round and Leo being the public face.
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Post by: Monkeysloth
Chillreaper wrote: Monkeysloth wrote:The funny thing is Mythic Battles rules weren't written by Mythic. Monolith, who Mythic worked with on the title, bought the rights to an existing game. So it's kind of like Monpoc except Mythic only licensed the game instead of buying it. Ah. I was never sure who was responsible for what with MB: P. What with Monolith being in the background first time round and Leo being the public face. Here's the BGG link to the original https://boardgamegeek.com/boardgame/125996/mythic-battles Rules were pretty much the same as MB: P 1.0 from what I understand.
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Post by: LunarSol
LunarSol wrote:If I was a gambling man, I'd wager the next 4 to be:
Empire of Apes (Kong)
Shadow Sun Syndicate (Ultraman)
UberCorp (MechaG)
Martians (War of the Worlds)
I was wrong, looks like the next stretch goal is Elemental Champions.
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Post by: Eumerin
LunarSol wrote: LunarSol wrote:If I was a gambling man, I'd wager the next 4 to be:
Empire of Apes (Kong)
Shadow Sun Syndicate (Ultraman)
UberCorp (MechaG)
Martians (War of the Worlds)
I was wrong, looks like the next stretch goal is Elemental Champions.
They're a bit all over the place with the stretch rewards, which is a bit troubling. There's a third monster for each of the starting factions, which is fine. But there's only an extra set of units for three of those factions. There aren't any extra Terrassaur units. Now we've got extra Ape units, followed by an Elemental Champions monster. But there's no Ape monster, nor are there Elemental Champion units. The Agenda thing means that mixing and matching is allowed. But it does mess up the thematic aspect.
I'm puzzled by the thinking here.
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Post by: Llamahead
Heres the rest of the Apes and elementals in an add-on box maybe?
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Post by: LunarSol
It's worth noting that it's not all that different from how second edition was released. Incinerus was added pretty early and didn't get any actual units until the second round of starter boxes that were released in late spring this year. The game has never put much emphasis on faction purity, which is something that bothered me more in 1E but I find more fitting now that 2E is primarily played with 2v2 monster team ups.
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Post by: NewTruthNeomaxim
New add-on explains some of the random stretches and is also a great value.
$35 for two Ape monsters, two Corp monsters and a selection of their units, plus the faction HQs.
Basically its the current excellent product at like 90% off retail. Wild.
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Post by: LunarSol
Likely means the stretch goals are ahead of schedule. Probably planned to offer this and then reveal the ape units.
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Post by: NewTruthNeomaxim
Right, but as a happy accident(?) it makes the add-on seem like an even better deal as the box is that much more fleshed out.
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Post by: LunarSol
NewTruthNeomaxim wrote:Right, but as a happy accident(?) it makes the add-on seem like an even better deal as the box is that much more fleshed out.
They mentioned double stretch goals a ways back. Likely always the plan in that regard.
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Post by: frankelee
I really the value of that add-on. $35 for four main monsters and two groups of support seems very reasonable.
People shouldn't get too worried about the "here and now" details of stretch goal releases. I have a feeling they're planning to give core backers a taste of several factions, with one big monster and some supports, and then you can buy the add-on to get the rest of the faction if you want it. The stuff will all be there in the end.
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Post by: Eumerin
frankelee wrote:
People shouldn't get too worried about the "here and now" details of stretch goal releases. I have a feeling they're planning to give core backers a taste of several factions, with one big monster and some supports, and then you can buy the add-on to get the rest of the faction if you want it. The stuff will all be there in the end.
The fact that Terrasaurs didn't get a stretch goal of units while the other three starter factions did is odd. I would think that there would be an attempt to keep the initial four factions balanced as far as releases go.. But we'll see what comes up.
The next stretch goal is going to be a first. It looks like it'll have figures from two different factions - apes and Martians.
Edit - looks like that stretch goal is the first goal that's split between the core game and an add-on
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Post by: hazefrog
So these plastic minis are going to be of the same quality as the resin minis? same detail level?
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Post by: Bossk_Hogg
hazefrog wrote:So these plastic minis are going to be of the same quality as the resin minis? same detail level?
Unlikely, but Mythic's PVC is quite good IMO.
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Post by: NewTruthNeomaxim
At the rate the KS is adding existing content, we're going to have half the line in dirt cheap PVC, but the end. My sympathy to the store owners sitting on tons of the super pricey stock.
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Post by: highlord tamburlaine
The resins are alright. A lot I've had came with big nasty gates in spots that should have been smooth and flat, which ended up marring the surfaces in really obvious spots, even with me sanding those down.
The fact that I'm not having to do major cleaning or deal with metal/ resin hybrids, which a lot of the big monsters are, is a major plus for me.
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Post by: anab0lic
I wonder if the success of this KS will lead to Privateer Press teaming up with Mythic for a relaunch/new edition of warmachine... would probably be a smart business move on their part.
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Post by: Eumerin
anab0lic wrote:I wonder if the success of this KS will lead to Privateer Press teaming up with Mythic for a relaunch/new edition of warmachine... would probably be a smart business move on their part.
Privateer has already been doing a stream of Kickstarter for its sci-fi Warmachine spin-off. I suspect if they did decide to use KS for Warmahordes, they'd follow the same path that they did with the spin-off game.
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Post by: Chillreaper
Okay, so we've got Shadow Sun and 8th Dimension in a box, the Martians (which have to be my favourite looking group) have to be coming in a few days.
Which Protector faction do they get boxed with? Draken? Mutates? Please don't let it be the Greenies...
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Post by: Sunno
Eumerin wrote: anab0lic wrote:I wonder if the success of this KS will lead to Privateer Press teaming up with Mythic for a relaunch/new edition of warmachine... would probably be a smart business move on their part.
Privateer has already been doing a stream of Kickstarter for its sci-fi Warmachine spin-off. I suspect if they did decide to use KS for Warmahordes, they'd follow the same path that they did with the spin-off game.
Im not happy about the use of kickstarter by PP but the kickstarters for NeoMechanica and for Riot Quest have essentially been pre-order systems to enable the company to better manage production for initial demand followed by a very quick release to what passes for normal distribution these days. Howeer there are now a few kits and models for Riot Quest that are kickstarter only.
And for that reason I don't want kickstarter anywhere near WM/H. It would completely set the wrong tone and give the wrong impression. And imagine if your fctions new updates or models were reliant on a kickstarter campaign receiving funding? Id eave the game entirely. BUT if PP partner with another company to help them churn out full plastic kits, id be up for it. Been saying for years that PP needs to partner up in this area if they are ever to regain ground in the wargames market.
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Post by: Eumerin
Chillreaper wrote:Okay, so we've got Shadow Sun and 8th Dimension in a box, the Martians (which have to be my favourite looking group) have to be coming in a few days.
Which Protector faction do they get boxed with? Draken? Mutates? Please don't let it be the Greenies...
Elemental Champions seems like a possible thematic pairing. And both factions already have one monster in the core pledge add-ons.
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Post by: rybackstun
I'm waiting for Martians before I make any pledges into this KS. Given that they're in a bunch of the art it shouldn't be an issue with them getting in, plus Phobos is already one of the goals.
This seems like a pretty good buy for the game especially for people who were interested that have never gotten in before.
It's too bad Voltron will likely never see a reprint or change-up =/
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Post by: deleted20220509
I get the feeling they will be placing Martian Menace with the Dragons. Its the best option for the protectors to be opposite them.
I hope that where they go at least. The other options either dont have enough material to flesh out as part of a faction addon box, or are too dumpy to imagine their inclusion.
Im pretty chuffed for this game though. Its a good game I like to play when my friends bring over their monpoc stuff, but now I can buy in at 85% off of retail.... its just crazy good.
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Post by: lord_blackfang
Guys, Phobos-7 was unlocked at 440k
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Post by: AduroT
What’s the scale on this? I had someone telling me today that the models and map squares with these are larger than the current resin figs but I can’t find a quick reference to back that up.
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Post by: deleted20220509
We're talking about the inevitable faction box addon that contains one protector faction and one destroyer faction, and who would appear opposite the martians. The only two factions it could be, that has the numbers to fill a faction, is the draken armada and legion of mutates.
AduroT wrote:What’s the scale on this? I had someone telling me today that the models and map squares with these are larger than the current resin figs but I can’t find a quick reference to back that up.
Monpoc doesn't have a scale, and if it technically does, then none of the sculptors ever follow it. ever.
But the base size has remained consistent across all versions of the game. 60mm square for monsters, 30mm square for units. So you can use the CMG era models on the post 2018 release monpoc maps.
The v2 models are a bit bigger than the originals, but its nothing that should prevent you from using them in either version if you so choose. Scale has no relevance to monpoc. Automatically Appended Next Post: Bossk_Hogg wrote:hazefrog wrote:So these plastic minis are going to be of the same quality as the resin minis? same detail level?
Unlikely, but Mythic's PVC is quite good IMO.
Seconded. While they wont have the same exact detail as resin/metal, their PVC/Abs blend is shockingly good detail quality and they feel durable without that floppy sword syndrome.
I urge those who want first hand spectacle of that quality to check out one of their latest releases, solomon kane. While not GW quality, they are impressive, especially for boardgame minis.
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Post by: lord_blackfang
Wiz Warrior wrote:
But the base size has remained consistent across all versions of the game. 60mm square for monsters, 30mm square for units. So you can use the CMG era models on the post 2018 release monpoc maps.
The v2 models are a bit bigger than the originals, but its nothing that should prevent you from using them in either version if you so choose. Scale has no relevance to monpoc.
I have every original model ever made outside the Quantums that PP repainted in-house for the last first edition Gencon prize pool. Is there any way to get just the new rules/stats?
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Post by: OrlandotheTechnicoloured
sounds like the veteran pledge may be what you want
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Post by: Eumerin
Wiz Warrior wrote:
We're talking about the inevitable faction box addon that contains one protector faction and one destroyer faction, and who would appear opposite the martians. The only two factions it could be, that has the numbers to fill a faction, is the draken armada and legion of mutates.
What's wrong with the other Protector factions? All you need is two (non-stretch goal) monsters from the faction to go in the box, and a handful of units. While a glance at the Privateer store shows only two Elemental Champions up for sale (which I'm guessing means that they're the only two brought to v2), and one of those is already a stretch goal, you've still got Tritons, for instance.
rybackstun wrote:It's too bad Voltron will likely never see a reprint or change-up
Just glanced at my Voltron box where I'd tucked it away. I've never played with the set, but I'm glad I grabbed it. Didn't it get released just a bit too early to enjoy the benefits of the new series? I would imagine that the license would cost quite a bit more, now.
Also, from what I understand, the combiners weren't brought back in v2. So the game currently can't support Voltron.
On another note, a glance at the Privateer news section shows that the game got new releases just last month (a new Necroscourge monster, and something from a faction called Vegetyrants). Makes me wonder how the game will be handled once the kickstarter is released. Will Mythic's involvement be a one-off thing, with the Kickstarter basically acting as a potential introduction for a large number of people? Or will the two companies continue to collaborate on this? Also, since it appears that some of the monsters from v1 haven't been introduced in v2, I'm wondering if any of those will show up in the kickstarter? The figure designs already exist, so the only new content needed would be the updated cards.
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Post by: rybackstun
Eumerin wrote:
rybackstun wrote:It's too bad Voltron will likely never see a reprint or change-up
Just glanced at my Voltron box where I'd tucked it away. I've never played with the set, but I'm glad I grabbed it. Didn't it get released just a bit too early to enjoy the benefits of the new series? I would imagine that the license would cost quite a bit more, now.
Also, from what I understand, the combiners weren't brought back in v2. So the game currently can't support Voltron.
Negative. Voltron released close to the end of v1 and after that Monpoc went AWOL for a few years. I know the combiner rules are no longer in the game but since it would be a special product outside the normal releases it wouldn't be an issue to rerelease those monsters/units outside the normal game flow once again, should they be able to cover the licensing fee of course. Would be awesome to see Legendary Defender in the game.
But I would also understand why they wouldn't even try going for that again as well.
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Post by: deleted20220509
Eumerin wrote: Wiz Warrior wrote:
We're talking about the inevitable faction box addon that contains one protector faction and one destroyer faction, and who would appear opposite the martians. The only two factions it could be, that has the numbers to fill a faction, is the draken armada and legion of mutates.
What's wrong with the other Protector factions? All you need is two (non-stretch goal) monsters from the faction to go in the box, and a handful of units. While a glance at the Privateer store shows only two Elemental Champions up for sale (which I'm guessing means that they're the only two brought to v2), and one of those is already a stretch goal, you've still got Tritons, for instance.
Like i said, they dont have the produced numbers by pp yet to fill, what we are seeing now in v2, as the bare minimum requirement of 3 monsters and 15 unit models to be conwidered a viable standalone faction.
And those 2 preotector factions, are all thats left to fit the criteria to be part of a combined faction addon for the ks campaign.
Id love to see some tritons and swwrm more fleshed out, but pp seem to insist on working on new factions before bothering. I am desperate for elemental champions, but so far, we have 2 monsters and 1 unit, with another unit released next month. And still no faction base for them after all this time.
Its annoying, but at least its new content for monpoc.
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Post by: Eumerin
Wiz Warrior wrote:
Like i said, they dont have the produced numbers by pp yet to fill, what we are seeing now in v2, as the bare minimum requirement of 3 monsters and 15 unit models to be conwidered a viable standalone faction.
But the Agenda system means that they don't need that. All that they need is enough figures to fill their half of the add-on box. Allied figures from different factions in the same agenda will fill up the slack in a game.
Also, as I mentioned above, some of it depends on what Mythic and Privateer intend to do with the kickstarter. Four monsters (not counting the combiners) were released for each of the twelve v1 factions, plus units. A number of those models haven't yet been released for v2 (including, apparently, to my surprise, one of the GUARD monsters), but the designs exist. And based on what we've seen with v2 so far, there's no reason to expect that the designs would be changed. Given that, Mythic could quickly and easily put plastic versions of all of those figures into production. Privateer would simply need to produce the cards. Now whether that would happen before this kickstarter hit an absurdly high add-on number is anyone's guess. But it is a possibility.
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Post by: deleted20220509
Im just going by precedent and what Leo from mythic flatly and explicitely stated that each faction add on box would contain 2 factions, one from each agenda.
I cant help you beyond that.
[Edited for brevity, as nothing more need to be said]
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Post by: NewTruthNeomaxim
I'm really excited for this KS as it is a stellar way into current MonPoc, but following this has mostly made me wish I hadn't missed the Mythic Battles 1.5 KS. :-(
Anyone looking to sell theirs?
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Post by: Chillreaper
NewTruthNeomaxim wrote:I'm really excited for this KS as it is a stellar way into current MonPoc, but following this has mostly made me wish I hadn't missed the Mythic Battles 1.5 KS. :-(
Anyone looking to sell theirs?
The pledge manager for MB: Ragnarok is still open (until the end of the year, I think). You can get all the MB: Pantheon stuff in it either instead of or as well as the Ragnarok stuff.
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Post by: LunarSol
AduroT wrote:What’s the scale on this? I had someone telling me today that the models and map squares with these are larger than the current resin figs but I can’t find a quick reference to back that up.
They're probably talking about the Apex versions of monsters, which are larger than the original versions by quite a bit. The map and tile size remains the same and is compatible with everything else. Automatically Appended Next Post: Eumerin wrote:Also, as I mentioned above, some of it depends on what Mythic and Privateer intend to do with the kickstarter. Four monsters (not counting the combiners) were released for each of the twelve v1 factions, plus units. A number of those models haven't yet been released for v2 (including, apparently, to my surprise, one of the GUARD monsters), but the designs exist. And based on what we've seen with v2 so far, there's no reason to expect that the designs would be changed. Given that, Mythic could quickly and easily put plastic versions of all of those figures into production. Privateer would simply need to produce the cards. Now whether that would happen before this kickstarter hit an absurdly high add-on number is anyone's guess. But it is a possibility.
The initial 6 factions had 5 monsters in 1.0 if you include the combiners. PP has been releasing some of the combiners as stand alone monsters without the gimmick (Tyrannix and Legionairre)
Lore wise, Laser Knight was wrecked and is not coming back to Guard. The Green Fury faction salvaged him and rebuilt him as Earth Knight.
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Post by: deleted20220509
Any guesses as to how Mythic is going to handle offering additiinal buildings?
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Post by: sh4mike
Building add-on.
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Post by: Sacredroach
I'm pondering the utility of a second complete pledge...in addition to having sufficient units of a type for each sub-faction, it would also allow for the Hyper/Mega evolution of the monsters...all lovingly sprayed in some appropriate neon burns-your-eyes-to-stare-at colors.
I'll dig out my old 1.0 stuff and see what holes exist to make a minimum of 15 units per subfaction...
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Post by: rybackstun
Has anyone gone through the Rulebook on the KS to see how different from the War Game this is? I'm curious as to how growing from one to the other will end up playing out.
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Post by: Eumerin
AFAIK, the pdf rulebook on the site is the same as the one released by Privateer Press. But I don't have v2, so I can't compare.
Also, Mythic hasn't ruled out some tweaks to the rules. However, they *have* said that any changes to the rules need to be cleared by Privateer first. When all is said and done, this is still Privateer's game.
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Post by: decker_cky
The rules are all Privateer Press. Mythic is not responsible for the rules at all for this kickstarter. It is literally a repackage of the existing game with cheaper models and slightly updated graphics for cards and rules.
Ongoing rules updates will come through Privateer Press.
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Post by: deleted20220509
rybackstun wrote:Has anyone gone through the Rulebook on the KS to see how different from the War Game this is? I'm curious as to how growing from one to the other will end up playing out.
I havent yet seen any difference beyond formatting and quality of life improvements. But the pdf in the ks is also not final print copy, so we shall see if there are any changes beyond minor rearrangements in format/wording/grammar/etc. Automatically Appended Next Post: Sacredroach wrote:I'm pondering the utility of a second complete pledge...in addition to having sufficient units of a type for each sub-faction..
Since this is different enough from v1, the utility of duplicates is pretty limited in v2. Not many buildings i can imagine id use in vs beyond 2x, with the exception of media building competitively.
Same with the units. Maybe a second repair truck, maybe another crawler. I would buy an addon that gave us a duplicate of each unit tbat only had one model, but i wouldnt buy an entire core pledge just for the units.
There seems to be enough steam for rwquests of duplicate single models in the ks comments, so its a safe bet we will have the option during pledge manager.
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Post by: decker_cky
There's a couple of specialists that make sense to double up on, but not enough to warrant a double pledge.
Most of the popular ones to duplicate are available from PP here:
https://store.privateerpress.com/games/monsterpocalypse/single-units/
Disagree on non-duplication of buildings. Its very justifiable to take up to 4 power plants (if mechanical), 4 highrise (if living, 6 are already in the core pledge), 4 media (good chance this gets nerfed before the KS is delivered), and 4 Tokyo Triumph (if you are armoured).
That said, you certainly don't need to load up on buildings to that extent.
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Post by: deleted20220509
At those prices, i could justify buying double pledges from Mythic for not much more, and double everything instead of getting just a dozen models.
Im just not seeing any benefit to give PP my money thats not been filtered through Mythic first.
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Post by: hazefrog
Wiz Warrior wrote:At those prices, i could justify buying double pledges from Mythic for not much more, and double everything instead of getting just a dozen models.
Im just not seeing any benefit to give PP my money thats not been filtered through Mythic first.
maybe the resin models will get put on clearance due to the massive decline in demand thanks to the plastic models?
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Post by: Eumerin
LunarSol wrote:
The initial 6 factions had 5 monsters in 1.0 if you include the combiners
Which is why I explicitly stated I wasn't counting them.
Lore wise, Laser Knight was wrecked and is not coming back to Guard. The Green Fury faction salvaged him and rebuilt him as Earth Knight.
And the latest Necroscourge monster is the reanimated form of one of the missing Tritons. However, there's nothing stopping Privateer from putting either of them back into the game in their "original" versions. The rationale would be that players are fighting an "early" battle before the monsters in question were defeated. Further, it's not as if they haven't "canonically" killed off other monsters in the past. IIRC, the GUARD monster featured in the first comic book (I have a vague recollection that it was Sky Sentinel) killed its opponent in that issue (I didn't read any of the later issues, so I can't comment on them). Hasn't stopped that opponent (and I can't remember who it was) from being reissued. It's also strongly suggested that Uber Corp's monsters are based off of the remains of defeated monsters that Uber Corp has had the opportunity to study. That hasn't stopped the original versions of those monsters from being rereleased, either.
It makes sense to make all of the original monsters available. And the kickstarter is a good opportunity to do so.
maybe the resin models will get put on clearance due to the massive decline in demand thanks to the plastic models?
Based on what I've seen and heard, I suspect that there aren't all that many resin models out there. And it might be a while before the plastics are released. From the look of things, Privateer doesn't seem to be that concerned about it. They just released new figures last month. And they've apparently got some new ones with a Mesoamerican theme due out in January. So it looks like they anticipate that resin sales will continue for the time being even with the kickstarter.
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Post by: deleted20220509
It looks like king kondo is finally about to join the fray soon.
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Post by: NewTruthNeomaxim
Chillreaper wrote:NewTruthNeomaxim wrote:I'm really excited for this KS as it is a stellar way into current MonPoc, but following this has mostly made me wish I hadn't missed the Mythic Battles 1.5 KS. :-(
Anyone looking to sell theirs?
The pledge manager for MB: Ragnarok is still open (until the end of the year, I think). You can get all the MB: Pantheon stuff in it either instead of or as well as the Ragnarok stuff.
Awesome! Thanks so much for this. I've heard Mythic Battles: Pantheon is like a best in class level competitive game, do we know/think Ragnarok might be of similar quality with Mythic out of the picture?
Sorry, not trying to derail as I am also 100% in on MonPoc!
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Post by: Chillreaper
NewTruthNeomaxim wrote: Chillreaper wrote:NewTruthNeomaxim wrote:I'm really excited for this KS as it is a stellar way into current MonPoc, but following this has mostly made me wish I hadn't missed the Mythic Battles 1.5 KS. :-(
Anyone looking to sell theirs?
The pledge manager for MB: Ragnarok is still open (until the end of the year, I think). You can get all the MB: Pantheon stuff in it either instead of or as well as the Ragnarok stuff.
Awesome! Thanks so much for this. I've heard Mythic Battles: Pantheon is like a best in class level competitive game, do we know/think Ragnarok might be of similar quality with Mythic out of the picture?
Sorry, not trying to derail as I am also 100% in on MonPoc!
My only encounter with Monolith only products was the MB: P 1.5 upgrade and the Dionysus addon. They seemed to be maintaining the same quality level as when Mythic were involved.
Back to Monsterpocalypse, I've got JoA and Reichbusters, which were both Mythic only productions and I have no complaints about the material quality. Some people have expressed disappointment with the rules and rulebooks and 1.5 versions of the rulebooks have been released.
Hopefully this shouldn't be an issue with this game, being as it's pretty much based on a game that's been around for a few years.
My big problem at the moment is not getting addon fever, like I usually do with Kickstarters!
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Post by: LunarSol
Chillreaper wrote:
My big problem at the moment is not getting addon fever, like I usually do with Kickstarters!
Hard not to. There are single models out of some of those add ons I've wanted that cost as much as the whole thing in resin.
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Post by: sh4mike
Best in class is perhaps too strong. Many players enjoy its theme, dice resolution mechanic, skill/health relationship, and card activation structure. But it's not for everyone.
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Post by: deleted20220509
Chillreaper wrote:Back to Monsterpocalypse, I've got JoA and Reichbusters, which were both Mythic only productions and I have no complaints about the material quality. Some people have expressed disappointment with the rules and rulebooks and 1.5 versions of the rulebooks have been released.
Hopefully this shouldn't be an issue with this game, being as it's pretty much based on a game that's been around for a few years.
My big problem at the moment is not getting addon fever, like I usually do with Kickstarters!
I doubt it will be a problem.
Mythic are doing what they do best: Models.
Privateer contributed what they do best: Rules.
Wonder Twin Powers activate: Form of... a high quality game.
The addons are all solid. This recent addon of martians and mutants doesnt have me worried, since, as already mentioned, the addon is the same price as one monster. So I think Mutants are dumb, but its still a really smokin deal.
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Post by: rybackstun
YUS! Martians in an Add-On! Just backed. Excited to play this 365 days from now
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Post by: deleted20220509
Leo mentioned Building add on tonight after streams ends of their Co-Op game on monpoc.
Too good to be true? Well he is the big guy at Mythic apparently, so... Automatically Appended Next Post: Come get your Buildings!
10 for $30!
Come get em before the kaijus smash them all down!
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Post by: zend
Have they said whether you can get additional add-ons later on through backer kit/whatever pledge manager they use?
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Post by: deleted20220509
Im pretty sure they confirmed that you could.
I think the only stipulation was the mythic HQ building being free only if you did at least the vet pledge. otherwise, if you choose the dollar minion pledge you get charged $15 if you want that building.
Beyond that, Im afraid you gotta ask them on the KS page. I dont know anything more.
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Post by: sh4mike
It's a typical KS, add whatever you want in PM.
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Post by: hazefrog
new SG is the alternative elite models. exactly what i was hoping for
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Post by: deleted20220509
hazefrog wrote:new SG is the alternative elite models. exactly what i was hoping for
I was hoping they would add options, instead of removing them. The replacement of a grunt for an alt sculpt is pretty short sighted marketing that isnt helping gameplay. Its actually a detraction.
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Post by: Cronch
Privateer contributed what they do best: Rules.
Didn't PP basically murder Warmachine with 3rd ed rules?
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Post by: LunarSol
Cronch wrote:
Privateer contributed what they do best: Rules.
Didn't PP basically murder Warmachine with 3rd ed rules?
Eh.... kind of? The community really actively tore itself apart over them, but honestly I think 3rd is a big improvement. A lot of people just wanted off the competitive treadmill 2nd had become and every tiny grievance that could be found in the edition became a sword worth falling on. I see it more as the consequences of pandering to an established audience and failing to attract new players. The actual quality of the 3rd edition rules is overall an improvement, IMO, but the fanbase had gotten far too toxic and destroyed itself.
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Post by: deleted20220509
Hmmm touche. Point taken.
I dont play warmahordes so thats likely why I made that statement. They were originally at least lauded for their rules and gameplay. I know monpoc was pretty decent even if it felt not as accessible as I would have originally liked for what I expected from a kaiju brawler game.
But IIRC, they have dispersed a lot of their fanbase to the winds with some controversial design choices, or lack thereof when it comes to monpoc v1.
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Post by: flaherty
I think fatal blow was as much about model quality as rules. GW opened up such a lead on production quality, and PP had some serious misfires. E.g., in the midst of moving to third edition, PP tried moving the Collosals/Gargantuans into plastic, but the mold quality was horrifically bad. Pair that with bendy PVC infantry and easy-to-chip metal solos and it was just a crap hobby experience compared to the increasingly large, complex, and impressive plastics that GW was cranking out at the same time. Pair that with a slightly toxic WAAC core player base and an owner that clearly wanted to use the companies as a springboard into making movies, and they fell into a pit from which it was hard to escape.
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Post by: LunarSol
And at the core of it all... the rules are still pretty good, even if I personally prefer the more streamlined, smaller modern games Warmachine inspired these days. It's still one of the top 10 systems I play, if not top 5.
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Post by: deleted20220509
flaherty wrote:Pair that with a slightly toxic WAAC core player base and an owner that clearly wanted to use the companies as a springboard into making movies, and they fell into a pit from which it was hard to escape.
Those same WAAC players are sqaurely the fault of PP, by design fiat.
What was that famous ridiculous quote again? Ah yes...
"Play like you've got a pair."
How quaint.
Dug themselves a hole promoting that toxicity.
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Post by: Sacredroach
As a former warmahordes player (Skorne/Protectorate) I still love the lore and often re-read the books...but the miniatures drove me away. Really, really bad PVC and the aforementioned issues with the Colossals...I just quit. I still have about 50 Protectorate and 100+ Skorne painted, but they have been moved to a display shelf instead of my travel cases.
As far as MonPoc, I still love it. I still have all the v1 stuff, and am all in on the KS.
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Post by: eflix29
It's weird the upcoming stretch goals aren't announced, when the last one ( 695k ) is already reached ( currently 715k ) Usually you see a few strech goals in the future.
I wish they did faction packs, like full terrasaurs...
Currently you get more like a sample of everything, so you still need to buy some metal and resin stuff from PP if you want 20 units and 2 monsters of the same theme...
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Post by: Chillreaper
These days, Mythic are masters of running KS campaigns.
They have done quite a few of them so far and are aware of Kicktraq. They know that the vast majority of the money pops up in the first and last 48 hours, there's a lot of dull, unmotivated days in-between; this is why most of the campaigns have dropped in duration to a couple of weeks. Everything that they reveal is planned out way ahead of time. The trickle of add-ons? All planned to keep the momentum and excitement to a more steady pace - just wait for the All-in bundle to pop up, that's when you know that they're done.
The stretch goals being dribbled out is so they can judge the pace and modify accordingly. Blasting through the numbers? 35k stretch goals. Crawling along? Drop it back down to 25k. It's all about maintaining the excitement train. If they put up the next three or four goals at once, they lose that flexibility.
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Post by: Sacredroach
eflix29 wrote:It's weird the upcoming stretch goals aren't announced, when the last one ( 695k ) is already reached ( currently 715k ) Usually you see a few strech goals in the future.
I wish they did faction packs, like full terrasaurs...
Currently you get more like a sample of everything, so you still need to buy some metal and resin stuff from PP if you want 20 units and 2 monsters of the same theme...
I believe that this is fully by design. What I think is happening is the next marketing phase of Monpoc: A large value game to get into the series, and a grouping of 5-10 2-faction boosters.. Just enough models to get to the table, but nothing competitive. For that, you will need to either purchase multiples of the core/starters, or buy Unit packs/singles from PP.
Frankly, it works. I expect to see the core game at retail for $160, and the 2-faction boosters for $50 or so. Quite a bargain for what you get, but you will still need more units to be competitive. After all, if you want to run a single faction and not just Destroyers, you will definitely need more stuff.
It is a very good strategy, and I hope this will usher in a larger player base for the game. BUT...there needs to be more buildings...
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Post by: Eumerin
eflix29 wrote:It's weird the upcoming stretch goals aren't announced, when the last one ( 695k ) is already reached ( currently 715k ) Usually you see a few strech goals in the future.
The $740K one is the one that's being hinted now.
It would be nice to see what's coming on the horizon. But at the same time, for something like MonPoc where everything that they're releasing is already available in a different format, I don't know that it would make much difference.
just wait for the All-in bundle to pop up, that's when you know that they're done.
There are 6 days left. 4 if you ignore the weekend, since I doubt any new add-ons will be announced until Monday. I suspect that we'll get one more add-on, and then the All-In pack will be announced - possibly in conjunction with another add-on or two (if the second one is a building pack similar to Wreckburg). All of the Wave 1 and Wave 2 factions have had a release in either a core or add-on except for Elemental Champions and Swarm. And one of those has only had one monster re-released, while the other had one of its two re-released monsters as a stretch goal. So they likely won't be in an add-on. That leaves the new v2 factions as future add-on fodder, and I'm not familiar with them or what's available for them (both units and monsters).
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Post by: deleted20220509
eflix29 wrote:It's weird the upcoming stretch goals aren't announced, when the last one ( 695k ) is already reached ( currently 715k ) Usually you see a few strech goals in the future.
I wish they did faction packs, like full terrasaurs...
Currently you get more like a sample of everything, so you still need to buy some metal and resin stuff from PP if you want 20 units and 2 monsters of the same theme...
It makes me wonder if the retail release will be better organized than what we see in the ks, with units put in core, then some in faction boxes... its all so confusing. When i get all this, am i going to have to dig through 4 boxes to form one army? Its looking like this is so.
t makes me feel that i hope they ship in bare minimum packagung since it seems likely all of its going in the trash and well be forced to figure out our own storage solutions, as has been true historically for the game.
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Post by: Aeneades
Wiz Warrior wrote:hazefrog wrote:new SG is the alternative elite models. exactly what i was hoping for
I was hoping they would add options, instead of removing them. The replacement of a grunt for an alt sculpt is pretty short sighted marketing that isnt helping gameplay. Its actually a detraction.
The latest update acknowledges this feedback and the alt sculpts are now in addition to the four original sculpts rather than replacing one of them.
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Post by: Eumerin
eflix29 wrote:
Currently you get more like a sample of everything, so you still need to buy some metal and resin stuff from PP if you want 20 units and 2 monsters of the same theme...
I suspect that if all goes according to plan, you'll have one of each monster that's been released when this kickstarter is done. The complication is that some factions - such as the Swarm - only have one monster in v2. You're not going to be able to turn to resin and metal figures to fill out the faction since those figures don't exist. Units are also something of a hodge podge with most of the factions. Some factions have a good array of units available. Others don't. For example, the Wave 2 faction Elemental Champions only has a single unit pack right now, that contains four of one model and one of another. This is what Privateer is offering. And from the look of things, the kickstarter is not going to fill in the models that haven't been rereleased.
While I haven't sat down and gone through the minutiae, it appears that Mythic is aiming to offer everything that Privateer has released to date. So a lot of factions are going to have to rely on allies to fill out their numbers.
There's apparently been an announcement about some new Mesoamerican-themed monsters in January, but I'm guessing that those won't be in the kickstarter unless it somehow hits two million dollars or something similarly incredible.
What was that famous ridiculous quote again? Ah yes...
"Play like you've got a pair."
How quaint.
Dug themselves a hole promoting that toxicity.
The quote tells people that the game is best played with self-confident tactics on the table. Or in other words, it's not for people who like to turtle up. That has nothing to do with toxicity, which is about a lack of sportsmanship. You can intentionally build a weak list, be courteous to your opponent, and be an all-around fun person to play with, and still "play like you've got a pair."
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Post by: deleted20220509
And how many years of backtracking online and and issues of No Quarter did they have to publish in an attempt to right that ship so that others would say what you just said?
Im not ignorant of that history.
And I imagine, most others on this site aren't either.
The quote originally informed people of something much different than that toed line now.
[edit] Regardless, Im pretty happy somebody other than PP is involved with Monpoc now. It seems to finally be getting the attention it deserves, in hopefully, more competent hands.
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Post by: Eumerin
Wiz Warrior wrote:And how many years of backtracking online and and issues of No Quarter did they have to publish in an attempt to right that ship so that others would say what you just said?
I have no idea what you're talking about. I didn't read No Quarter, so I can't have been influenced by backtracking. I barely played Warmahordes. But I did know a *lot* of people who played it. It was extremely popular at my FLGS, and back then I was told that we had some of the best players in the region play there. They were also some of the nicest people that you could square off against in a game, if you had the opportunity to do so, and which I did (Warmahordes wasn't the only thing that many of them played).
In any case, this is a topic that has nothing to do with Monsterpocalypse, and that shouldn't have been introduced into the thread to begin with. I *did* play Monsterpocalypse back in the day, and like everyone else who did, I can tell you that the biggest problem with the game was the blind draw aspect of it. I understand why Privateer did it (it had to do with SKUs in big chain stores), but no one liked it, and it made collecting figures a real pain. "Toxic" attitudes by the publisher were not to blame for MonPoc's failure back in the day.
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Post by: Eumerin
The latest add-on has monsters from four different factions. It's time to start winding things down.
There's also currently no unreached stretch goal listed to unlock, which is unusual. In the past, they've had stretch goals not get updated for a bit after they were unlocked. But I think this is the first time since it was funded that they haven't had any upcoming stretch goals at all. An oversight? Or have they run out of stuff?
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Post by: rybackstun
The 815 stretch goal is there.
The following Goal is also listed in the email if you backed as part of the updates and is also in the update section with each update.
The 4 faction box was interesting, I wonder how many more of those they'll pop?
Also there's still plenty of units missing for a lot of factions at this point, I'm hoping these alt sculpts aren't taking up space for stuff that should be completing available factions.
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Post by: Eumerin
I must have caught the page at just the right moment. There was evidently a small time period between when they pulled the 790 stretch goal down, and when the 815 goal went up and the 790 goal was placed in the "unlocked" section.
The following Goal is also listed in the email if you backed as part of the updates and is also in the update section with each update.
The 4 faction box was interesting, I wonder how many more of those they'll pop?
Also there's still plenty of units missing for a lot of factions at this point, I'm hoping these alt sculpts aren't taking up space for stuff that should be completing available factions.
There's not that much missing. There are 48 units listed for sale on the Privateer Press shop, and there are currently 41 (not including the alternate sculpts) on the kickstarter page. That's seven missing, and doesn't include whatever's in the next stretch goal (which looks like two units, but might include another alternate sculpt). Note that "units" in this case means a unit "bundle", since they're ordinarily sold in sets on the Privateer Press website (the kickstarter mimics this), and those sets can contain more than one unit. I count 47 monsters currently in the kickstarter, and 57 on the shop page, plus two in the Privateer starters, which aren't included in the 57. So 59 total. But three of those 59 on the shop page are alternate sculpts, so there are 56 unique monsters. That means that we're missing nine. I'm guessing that we'll have exactly one more add-on before this is done, which will give us four more monsters, and two more units.
So that leaves five more monsters and five more units for stretch goals (including the next unlockable), not counting alternate sculpts. With four days left, that's not bad.
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Post by: Nurglitch
It's over $1M!
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Post by: Turnip Jedi
I'm kind of tempted, does it function well as a filler game ? ie a game to roll out at the club every so often ?
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Post by: lord_blackfang
Turnip Jedi wrote:I'm kind of tempted, does it function well as a filler game ? ie a game to roll out at the club every so often ?
I would say no, the demands it places on your headspace put it deep into main game territory.
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Post by: highlord tamburlaine
I'm pretty happy with the campaign so far. If I had to wishlist anything the only thing I want would be more apex monsters. That's about it. Don't mind if they're stretch goals or add ons. The overwhelming bulk of the current line is accounted for, and I even got my boy Tyrranix making a return in plastic.
Plus maybe an option for more non- unique buildings as an add on. Those are always nice to have.
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Post by: Sacredroach
highlord tamburlaine wrote:I'm pretty happy with the campaign so far. If I had to wishlist anything the only thing I want would be more apex monsters. That's about it. Don't mind if they're stretch goals or add ons. The overwhelming bulk of the current line is accounted for, and I even got my boy Tyrranix making a return in plastic.
Plus maybe an option for more non- unique buildings as an add on. Those are always nice to have.
Well, given the options from previous Mythic KS projects, I could see that actually being a thing. Actually, offering Faction Unit Boosters in the pledge manager would probably see a TON of extra $$$...
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Post by: deleted20220509
Im feeling the weight of the cost, but i am still all in. If this was a game that was still being developed or some other unknown quantity, i would laugh at them loudly and publicly about their hubris.
But, monpoc is a good game, and im glad i can finally get my own stuff to play with now instead of borrowing friends toys to play with.
I really want two of every building though. The prospect of buying two all in pledges is not something i would like to admit to any sane person that i am contemplating such as a valid purchasing option.
I hope they offer a way to get duplicate buildings without forced to get duplicate monsters added.
It may not be as easy as many beleive to sell duplicate monsters when the market will be so saturated. I think id be lucky to give them away. So that means being stuck with duplicate monsters.
Using them as hyper forms isnt an option, since ill be quite done wanting to paint them by the time monster #57 crosses my painting desk. I guess they could make cool dooorstops.
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Post by: LunarSol
I don't think the bases are so important that you NEED 2 of them. Just order a pair of the building add on if you want some duplicates and you'll have far more than you need anyway.
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Post by: deleted20220509
Nah, of course there is no need.
But its also fair to say that the bases arent just bases either. They add to the gameplay regardless of who takes them. Not all bases are equal *glares at jungle fortress* but theres an argument to be made that two of each building is a decent place to be without wishing more were on hand.
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Post by: ced1106
I'll proxy if it comes to that. Or fiddle with a building draft / first turn house rule.
Also, compared to V1, the V2 stats are on cards, separate from the minis. Assets won't be in the ks (or so someone said Mythic said!) so we're going to either buy the PP set or proxy.
Fwiw, I already use Toob World Landmark s and Around the world for Eldritch Horr or.
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Post by: deleted20220509
Hmm good point. These prices on the ks are a good deal, but 3d printing does offer more flexibility, visual variety without the hassle of being stuck with duplicate monsters.
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Post by: LunarSol
Also, just generally speaking, most of the building bonuses in 2.0 are spread in such a way that a variety of buildings is better than redundancy. The 4x limit was one of the big turn offs for me initially until I saw that competitively, it was pretty rare to even see 2 of something in lists.
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Post by: NewTruthNeomaxim
... except for Media Buildings... lol.
But hopefully that'll be long dead by the time this KS delivers.
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Post by: deleted20220509
I actually like the media building rules. If they made it a unique status, a rule which now only exists in v1, it would be much less of a stupid problem.
Of course, uci can copy it, and such, but thats part of the joy on monpoc is creative synergies.
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Post by: LunarSol
Wiz Warrior wrote:I actually like the media building rules. If they made it a unique status, a rule which now only exists in v1, it would be much less of a stupid problem.
Of course, uci can copy it, and such, but thats part of the joy on monpoc is creative synergies.
The action isn't what breaks the Media Company; its the passive that doesn't even require capturing the building that makes it completely abusable to drop all over the opponent's half of the table.
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Post by: deleted20220509
Thats what i mean. If it was a unique, like monuments were, then that would curtail its abuse. Even just one is still nasty disruption, but manageable.
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Post by: LunarSol
Wiz Warrior wrote:Thats what i mean. If it was a unique, like monuments were, then that would curtail its abuse. Even just one is still nasty disruption, but manageable.
Right, but UCI can only copy the action, so it can't copy the problem part.
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Post by: deleted20220509
Ahh right. Yep. I understand now. Totally my mistake. Thanks for the correction. Helps me save face during actual games.
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Post by: NewTruthNeomaxim
All-In Pledge is up for $449, and includes three new add-ons which seem to have all of the remaining units.
MSRP of essentially the entire line is about $4100, so yeah... Its a top tier, excellent tabletop game for about 87% off.
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Post by: deleted20220509
Oh wow. Smashville is in there. I have always been curious about that campaign stuff.
Anyone have experience with it yet?
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Post by: ced1106
Media building rl. Just add logo. V1 monpoc publishing house is the same sculpt as apartments. For a skyscraper, add an antenna?
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Post by: rybackstun
Well there are the rest of my Martian Units!
I'm tempted to go All-In but i really don't need EVERYTHING, even tho I'm only 150 short of actually going all in.
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Post by: frankelee
I definitely think I will use the 3d printer to get leftovers for this one. There are really good Media Building proxies already available, I might even sculpt my own Skyscraper (then sell it for cash! heeheehee...)
I'd have preferred if I got the Martian units by buying the Martian expansion, I might also use the 3d printer and Necron ship files for that. I'm excited about this game, but not $500 excited.
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Post by: ced1106
> I'm tempted to go All-In but i really don't need EVERYTHING, even tho I'm only 150 short of actually going all in.
Yep. Compared to the core, the add-ons don't seem to be overpriced, a rarity among KS.
I pledged about $150 for the core and buildings. May wait for the PM for stat cards and second map. I doubt I'll play this game more than twice. not that that's stopped me before.
The core has 18 monsters, 79 units, 14 apartments, and 4 buildings. Each faction add-on has 5 monsters, 15 units, and 2 buildings.
Core: $120. Roughly same price as 4 add-ons.
BR: $40. Price from Crusher pledge.
Factions: $35 x6 = $210
Buildings and Units: $30 x3 = $90
Maps: $15 x2 = $30
Total: $490 with Crusher discount of $10.
All-in: $450.
The PM will be open for awhile, so I guess it depends on how the holidays go and what other KS I'll be backing...
Saw someone paint the 8th dimension figures in iridescent paints. Not bad...!
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Post by: LunarSol
I picked up the Veteran Pledge, Map Packs, a couple of the add ons that I didn't have much of and the monster mash. Still tempted to go all in simply because there's often one model or something I kind of want and its cheaper here than retail currently.
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Post by: highlord tamburlaine
That's about where I am. Considering an add on is almost the cost of a single resin monster, it's hard not to resist the temptation of just grabbing a bunch of them.
Maybe I'll just switch to an all- in pledge by the time the PM hits. Something to think about I guess.
I still hope for some big fancy million dollar stretch goal. It feels weird having a Mythic campaign that doesn't have gigantic playing pieces showing up in the campaign. Yes, I know it's not exactly their IP, but I've been spoiled on some of the monsters from Joan of Arc and Mythic Battles!
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Post by: Nurglitch
The Monsterpocalypse models are pretty big, and the Apex figures are almost 150mm tall.
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Post by: deleted20220509
I went all in.
My only regret is that a couple factions i like more than others are underrepresented. But thats pps fault and not mythic. Otherwise, im not to bothered by how some units are a bit scattered around different boxes.
I still dont know wether i should get a second set of buildings or not though.
Regardless, thete will be plenty of time to add to more than that during the pledge manager in january.
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Post by: Chillreaper
This has been the weirdest KS that I've ever followed, I think!
I guess it doesn't help that we have an idea of what they could be releasing.
I started off thinking that the Martians looked great... cool, we get one in the Core Box. You've piqued my interest, I'll wait to see what the addon box looks like. Hmm... It's packed with the Mutates, I have no interest in them. Hey ho, fine...
But I really, really love the '60s War of the Worlds flyers! What about them? Another addon box? Ah well, cheaper than getting them from PP. But look at all the stuff I get in that box as well - I could get the add-ons to go with them, too!
I don't think that I've ever felt so manipulated into getting all of the stuff, it's ok, my will is strong...
Mind you, those 8th Dimension guys are like the Quintessons from Transformers Cyberverse... Dammit!
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Post by: Bossk_Hogg
Are these slated for retail at all?
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Post by: LunarSol
Chillreaper wrote:This has been the weirdest KS that I've ever followed, I think!
I guess it doesn't help that we have an idea of what they could be releasing.
I started off thinking that the Martians looked great... cool, we get one in the Core Box. You've piqued my interest, I'll wait to see what the addon box looks like. Hmm... It's packed with the Mutates, I have no interest in them. Hey ho, fine...
But I really, really love the '60s War of the Worlds flyers! What about them? Another addon box? Ah well, cheaper than getting them from PP. But look at all the stuff I get in that box as well - I could get the add-ons to go with them, too!
I don't think that I've ever felt so manipulated into getting all of the stuff, it's ok, my will is strong...
Mind you, those 8th Dimension guys are like the Quintessons from Transformers Cyberverse... Dammit!
Keep in mind, the game has kind of a tag team thing going on where you don't really play a faction as much as a blend of factions. 8th and Martians are a pretty great looking combo though.
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Post by: deleted20220509
I never heard of the Masters of the 8th dimension prior to this ks.
But other than the dumpy looking magistrate, they are actually kind of fire. They pull off abstract pretty well, and their rules are tasty as well.
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Post by: LunarSol
Wiz Warrior wrote:I never heard of the Masters of the 8th dimension prior to this ks.
But other than the dumpy looking magistrate, they are actually kind of fire. They pull off abstract pretty well, and their rules are tasty as well.
Yeah, they're one of the new factions. I'm a bit disappointed the Kickstarter doesn't have The Conductor because..... man is that a good looking monster:
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Post by: deleted20220509
Yeah he is.
I bet thats gonna look great with colorchanging prismatic iridescent paint that makes them all look they are made of the metal bismuth.
I bet he is going to be a part of this project, even if we have to pay for him in pledge manager.
Shockingly. An on topic comment about news and rumors of this thread, is that apparently there is going to be a kickstarter exclusive monster for this campaign unlocked at the 1 million dollar mark, according to a live stream with Leo from Mythic games.
!
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Post by: Eumerin
Wiz Warrior wrote:
Shockingly. An on topic comment about news and rumors of this thread, is that apparently there is going to be a kickstarter exclusive monster for this campaign unlocked at the 1 million dollar mark, according to a live stream with Leo from Mythic games.
!
Well, they've hit 1 million. So I guess it'll be unlocked. The stretch goals still haven't been updated, though.
Hopefully we'll see some info tomorrow.
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Post by: Manchu
All in for me. This is the way this awesome game should always have been produced.
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Post by: Stormonu
Dammit, I have a good sized collection of v1 stuff, but I couldn't resist a good Kiaju game - went in for the base + martian stuff.
I'm not familiar with the v2 stuff- how usable is my old v1 stuff - namely the miniatures? I'd heard the v2 is noticeably larger?
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Post by: Aeneades
Its a KS exclusive Anglax. You can see it on the main page now but no update sent out yet.
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Post by: deleted20220509
Stormonu wrote:Dammit, I have a good sized collection of v1 stuff, but I couldn't resist a good Kiaju game - went in for the base + martian stuff.
I'm not familiar with the v2 stuff- how usable is my old v1 stuff - namely the miniatures? I'd heard the v2 is noticeably larger?
Not everything from v1 has made it to v2. Roughly half the units in each faction have yet to be included in v2.
As for scale, the v2 models are barely bigger than v1. Noticable? Sure, but not immediately. All bases sizes remain consistent across versions, and thats whats actually important.
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Post by: LunarSol
Stormonu wrote:Dammit, I have a good sized collection of v1 stuff, but I couldn't resist a good Kiaju game - went in for the base + martian stuff.
I'm not familiar with the v2 stuff- how usable is my old v1 stuff - namely the miniatures? I'd heard the v2 is noticeably larger?
It's all pretty useable still. A lot of things have updated rules now, though there's a chunk still missing. I think the thing that really stands out as noticeably bigger is the buildings, but as said, everything is on the same base size and largely works. I think the big challenge with the buildings is just that in 1.0 a lot of them weren't very distinct and so you might not want to translate them 1 to 1 by their name so much as what their sculpt inspired in 2.0.
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Post by: ced1106
> I'm not familiar with the v2 stuff- how usable is my old v1 stuff - namely the miniatures? I'd heard the v2 is noticeably larger?
Another option is the Veteran's pledge. You get stat cards for all the v2 monsters and units (dunno about buildings), so would be able to use your v1 miniatures with v2 rules. You'll then get the Apex monsters, KSE Mythic Building, and KSE Anglax.
IIRC, Scale varied among the miniatures (eg. units)? It's the painted vs. unpainted I'd notice first. Bases also differ. You might be able to get the KS textured bases in the PM if you want to (ugh) rebase your V1 mini's.
AFAIK, V2 simplified (perhaps oversimplified) V1, and you can throw monsters into buildings better in V2? So if you like V1, don't feel pressure to buy V2.
I think the v2 buildings are much better than v1, although they're unpainted. Otherwise, I'd personally be fine with mixing v1 and v2 buildings, since IRL buildings vary quite a bit, although mebbe you'd label the buildings for gameplay so your opponent doesn't get confused.
Did the Smashville assets exist in v1?
So now Rising Tides looks better with Anglax. Guess I'll give in an pick up the set with a map pack. Which map pack do you recommend? Line of Sight didn't like the Isle from Map 1, and the second map on Map 2 is new. :
https://www.loswarmachine.com/reviews-1
Edit: Thanks, LunarSol!!!
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Post by: LunarSol
Smashville didn't exist in V1. The Construction Crane did, but it was completely different.
As for V1 vs V2, there's a few of changes that pretty drastically change the game, IMO and personally I believe for the better:
- Monsters pretty much across the board gained 2 DEF and 2 Boost dice. This doesn't hugely affect monster vs monster combat, but it makes it dramatically harder to efficiently deal 2-3 damage on unit turns with multiple combined attacks. The result is units focus more on farming or disrupting power dice generation and monsters focus more on attacking one another.
- There's no action dice cost for movement, which dramatically ups the playability of melee units and the ability to capture midfield buildings.
- Stepping is super open ended and makes your monster dice pool open for a ton of movement tricks that weren't possible in the original, particularly with the 2v2 monster format.
There's also a couple of changes that have a big impact that I can see people seeing as a loss, though I personally don't mind:
- You can no longer flip between normal and hyper forms at will, it just happens when you take a certain amount of damage. There were some cool designs lost by this, but on the whole I don't really miss it.
- The standard 2v2 format makes it a lot harder to position yourself in total safety. One monster can clear your screen while another comes in for a power attack and you have to be VERY careful not to expose yourself to a chain of power attacks that can come close to taking out a monster in one turn if you're not careful. One consequence of this is brawl and blast attacks on monsters can feel a little suboptimal and if you're not making good use of their abilities, can lead to monsters feeling a little more homogenous until you start counterplaying the basic strategies and leaning into their more unique tricks.
Overall, I find v1 plays more like Warmachine, where you kind of turtled your monster behind the army, which did most of the real damage. In that regard it was probably a little more tactical to be honest, but I vastly prefer v2. It just rewards more aggressive play and thrives more on monsters smashing each other through the city. The games are more explosive and dependent on key swings in momentum than the originals drawn out wars of attrition. V2 is just more of what I want out of a kaiju game without sacrificing what made the original great.
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Post by: deleted20220509
I think thats an excellent summation.
I also think there are elements of v1 that can fairly easily be ported into v2 without too much effort.
But even then, im not even sure thats worth it.
I think pp was smart from the design stand point to reign a lot of stuff regressively, and then add later if it merits it, rather than just keep adding more and more rules to fix the cargo load of already bloated rules. At least for the most part.
The more i play v2, the more i recognize how much i like it better than v1.
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Post by: deleted20220509
This kickstarter is really pumping right now. The creators are stuggling to keep up on stretch goals as they get fufilled. Lol
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Post by: Eumerin
LunarSol wrote:Yeah, they're one of the new factions. I'm a bit disappointed the Kickstarter doesn't have The Conductor because..... man is that a good looking monster:
It's in now! Looks like the ks is getting a nice surge of last day purchases, and has blown through multiple stretch goals.
That, and Mythic is piling in the missing monsters before the end. The current "to be unlocked" goal has two monsters (from The Waste and Green Fury), along with some units.
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Post by: Stormonu
Geez! 8 additional add-ons since I looked at this last night, and another incoming with less than 4 hours to go!
I certainly enjoy all their adding, but I sure hope they don't get in over their heads (like a certain Robotech KS that soured me several years ago...)
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Post by: LunarSol
Ugggggghhhhhhh...... I do NOT need so much of the core set but there's add ons that are probably worth it on their own..... gaaaaah.
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Post by: Eumerin
Stormonu wrote:Geez! 8 additional add-ons since I looked at this last night, and another incoming with less than 4 hours to go!
I certainly enjoy all their adding, but I sure hope they don't get in over their heads (like a certain Robotech KS that soured me several years ago...)
Remember that most of this (including the last minute monsters) is existing designs. I suspect that they'd hoped and planned from the start to do these.
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Post by: Nurglitch
Typically a Kickstarter is a success when it's 99% complete and what it needs is a pre-order and press.
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Post by: frankelee
I think this campaign did pretty good for being a reprint of an existing line, but the last few days do suggest the chaotic nature of their sales job left money on the table. It's hard to even tell what you get in the core box without spending 10 minutes counting up, which obviously does not hit a person very viscerally if you're trying to make sales here.
Also I think the add-on split up could have been done better, Mythic is still just a little but stuck in 2015 when companies thought they'd trick the money out of you with gimmicks. It's guaranteed plenty of people got their reminder email and went there to find everything spread piecemeal across waaay too many expansions and just backed away. It's gotta have a high all-in cost because they're making a ton of stuff, and that'll turn off a lot of people too, but you can at least try to ameliorate that by letting people pick and choose what they want more effectively. As it is it's a mess of extra content.
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Post by: Chillreaper
Stormonu wrote:Geez! 8 additional add-ons since I looked at this last night, and another incoming with less than 4 hours to go!
I certainly enjoy all their adding, but I sure hope they don't get in over their heads (like a certain Robotech KS that soured me several years ago...)
I'm not worried, it's not their first rodeo. I'm fully expecting delays in fulfillment of 6-12 months, but it will get there.
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Post by: deleted20220509
frankelee wrote:I think this campaign did pretty good for being a reprint of an existing line, but the last few days do suggest the chaotic nature of their sales job left money on the table. It's hard to even tell what you get in the core box without spending 10 minutes counting up, which obviously does not hit a person very viscerally if you're trying to make sales here.
Also I think the add-on split up could have been done better, Mythic is still just a little but stuck in 2015 when companies thought they'd trick the money out of you with gimmicks. It's guaranteed plenty of people got their reminder email and went there to find everything spread piecemeal across waaay too many expansions and just backed away. It's gotta have a high all-in cost because they're making a ton of stuff, and that'll turn off a lot of people too, but you can at least try to ameliorate that by letting people pick and choose what they want more effectively. As it is it's a mess of extra content.
Some of the people on their marketing team are just collecting paychecks in that regard. But that seems to be true of a lot of people in marketing. I gaurantee Sam was only hired due to his visibility from Dice Tower. Seeing what he contributes is kind of... head scratching. There has been issues with language barriers a bit, with mostly patrons doing the work of translation for the marketing team.
I think Mythic does an awesome job, and seeing Leo get asses and elbows on the job lets you know work is getting done behind the scenes. But they need to hire some actual marketing talent to match the quality of their products.
. Automatically Appended Next Post: What an anticlimactic ending.
I think the corgi disappointed more people than were excited by it. The place is dead, Jim. No activity. Everyone just had a collective "oh" and then walked away.
I guess theres not much to say when you know the last stretch goal is just a giant dog. A bit of a marketing backfire when there are still legitimate kaiju left to include.
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Post by: Nurglitch
There's still ~80 minutes left.
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Post by: rybackstun
I decided with so much cool stuff in the KS that I'd just all in back the project and sort everything else out next year when it gets here.
I end up with a few more monsters/units that I thought I might want and anything else can help out other players with playing things they may not want to spend money on just yet.
Very happy with the way this KS turned out, even if I will have spent more money than originally intended.
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Post by: deleted20220509
Well that last goal was hit and there is even still time to spare.
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Post by: decker_cky
Wiz Warrior wrote: frankelee wrote:I think this campaign did pretty good for being a reprint of an existing line, but the last few days do suggest the chaotic nature of their sales job left money on the table. It's hard to even tell what you get in the core box without spending 10 minutes counting up, which obviously does not hit a person very viscerally if you're trying to make sales here.
Also I think the add-on split up could have been done better, Mythic is still just a little but stuck in 2015 when companies thought they'd trick the money out of you with gimmicks. It's guaranteed plenty of people got their reminder email and went there to find everything spread piecemeal across waaay too many expansions and just backed away. It's gotta have a high all-in cost because they're making a ton of stuff, and that'll turn off a lot of people too, but you can at least try to ameliorate that by letting people pick and choose what they want more effectively. As it is it's a mess of extra content.
Some of the people on their marketing team are just collecting paychecks in that regard. But that seems to be true of a lot of people in marketing. I gaurantee Sam was only hired due to his visibility from Dice Tower. Seeing what he contributes is kind of... head scratching. There has been issues with language barriers a bit, with mostly patrons doing the work of translation for the marketing team.
I think Mythic does an awesome job, and seeing Leo get asses and elbows on the job lets you know work is getting done behind the scenes. But they need to hire some actual marketing talent to match the quality of their products.
.
Automatically Appended Next Post:
What an anticlimactic ending.
I think the corgi disappointed more people than were excited by it. The place is dead, Jim. No activity. Everyone just had a collective "oh" and then walked away.
I guess theres not much to say when you know the last stretch goal is just a giant dog. A bit of a marketing backfire when there are still legitimate kaiju left to include.
Literally the entire current line ended up being part of the kickstarter aside from 1 monster, and the 2 current starter sets.
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Post by: Eumerin
And they were able to include a monster that hasn't been seen since v1 was shut down.
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Post by: ced1106
If you did, when did you decide to go all-in?
I'm at core and Wreckburg. Thinking of Rising Tides and one or two maps. Not sure if I should go further. Trying to min/max sculpts that I like (mostly core and tidal forces), gameplay (almost none) and money.
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Post by: Chillreaper
I've managed to say no to Smashville and three faction add-ons, so yay for willpower.
That's only $134 short of everything. All in comes to $449, which apparently saves $45 over getting them all separately. So, for an extra $90 over what I've budgeted (budgeted? who am I kidding?), I could have everything. This makes it very tempting.
Were it not for the fact that I've fallen for this trap before...
Twice.
Both were Mythic Games productions...
This has resulted in shelves full of MB: P and JOA boxes. There are a lot of them and they're really big. For this reason alone, I'm not going All In; the stuff that I've chosen so far is more than enough to last me far longer than I'll ever want.
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Post by: NewTruthNeomaxim
So Chillreaper, if you ever need to sell those to get your space back... ;-)
As to MonPoc, I had been all-in throughout, upgrading at the end for the additional savings. My wife and I loved V1 and resisted V2 due to price, so this KS was tailor made for us.
We'll probably add one further buildings expansion during Pledge Manager.
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Post by: deleted20220509
I think smashville is an autoinclude right after wreckburg.
They should have released to rulesbook as a pdf during the campaign. Its a hard sell when the majority of people have no idea what the expansion is even for.
They see campaign and write it off because they likely wont play it, and thats a shame, because smashville actually enhances absolutely anygame of monpoc that you play.
It offers alternate win conditions, new concepts to the map that add a bit more nuanced play through assets, and you cant know any of this without reading the rulebook.
I really do think people are doing themselves and the game they are buying a disservice by overlooking smashville as an optional buy.
Especially since they will be kicking themselves in the ass after this all gets delivered and they read the inevitable reviews pouring in about an expansion that actually positively impacts the longevity of the game
Its not optional at all. Its compulsory.
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Post by: ced1106
Thanks all!
I posted Smashville article links in the MonPoc KS comments.
Sorry, should have asked after the final components were added:
* Core: $120 : "23 Monsters, 24 buildings and 93 Units. Plus Anglax and the Mythic HQ Building."
* Faction Add-On: $35 : "5 monsters, 2 buildings and 16 units!"
So the Core has about 5x more content, but is about 4x the price of a dual faction add-on. Plus most of the sculpts I like are in the core, anyway. I'm pure faction, but my wallet and storage space isn't!
*****
Any info on Map Pack 2? LineOfSight had a good review of the Calamity Park map, but Comet Catastrophe is new. I read that CC is a 3-4 player map? I dunno if I'll get this game to the table often (or at all, not that that stops me from buying a game!), so think I'll skip Battle Royale. I'm hoping if we have a 3-4 player game, we can use CC?
Edit: I have two v1 starters of dice.
So far, Core + Wreckburg + Map 2 (?) + Stat cards (?).
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Post by: hazefrog
So this was my first ever kickstarter and from what I can tell covid hit at the most inopportune time and destroyed mythics ability to continue their business model with these kickstarters?
Can anyone with more knowledge of this whole situation tell me if theres even a slight chance that i didnt waste 450$?
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Post by: Eumerin
hazefrog wrote:So this was my first ever kickstarter and from what I can tell covid hit at the most inopportune time and destroyed mythics ability to continue their business model with these kickstarters?
Can anyone with more knowledge of this whole situation tell me if theres even a slight chance that i didnt waste 450$?
I don't think it was COVID. Mythic had a *lot* of Kickstarters at the time that were supposed to be in production. I suspect (but don't know for certain) that they'd started to use successful kickstarters to pay for earlier kickstarters, with the expectation that eventually they would have one that would allow them to "catch up" on the funding. But that's just a suspicion on my part. I'm not aware of any official explanation provided as to what exactly went wrong.
As things currently stand, the MonPoc kickstarter has not been cancelled, and the last word from Mythic (March, 2023) was that Mythic still planned to get the product produced and sent out.. Mythic has sold some of the properties that it kickstarted. The remaining kickstarters are being worked on and released in the order that they were funded. MonPoc is at the end of that list, since it was the last kickstarter that Mythic ran. So it will be the last one released. That assumes that Mythic doesn't run out of money in the meantime.
Right now, Mythic seems to be keeping itself afloat by the aforementioned property sales, and by selling excess product produced for each of the kickstarters that its released so far. As a MonPoc subscriber, I'm on their e-mail list. So I occasionally get e-mails about the latest game that's been released, and an alert that I now have a chance to buy that game. The most recent was 6: Siege, which released earlier this year. The question is whether that will be enough to allow them to complete all of the kickstarters that they've promised to deliver.
Unfortunately, I don't know how many kickstarters are still in their pipeline.
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Post by: Ghool
Anastyr was Mythics final KS and not MonPoc.
As for them completing it? I say fat chance.
They sold Anastyr and Hel to CMON and Solomon Kane and Reichbusters to Monolith.
Mythic took a second ranso….er….contribution for wave 2 of Darkest Dungeon and has been radio silent for over 6 months.
If there is even a chance that they have the ability to deliver MonPoc, expect to pay almost as much as you’ve already paid, plus shipping (again) to get your pledge.
Every game they have released and not sold, you either pay again or get nothing. Which is why the sunk cost fallacy is keeping them afloat.
If you’ve backed any projects from Mythic, just accept that will get nothing in return, and they’ll sell your pledge to some one else if you don’t pay for it twice.
Just flip through the comments of any of their last 6 campaigns and you’ll see what I mean.
Mythic is done. Expect nothing from them going forward. And even if there is, you’ll be shelling out for your pledge again.
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Post by: Monkeysloth
At this point I feel Mythic is just sitting on MonPoc to ransom back to PP/SteamForge for as much as they can so Leo and the others can just disappear with the money as it's the last thing they haven't sold off or delivered (that I'm aware of). It is truly a cursed game system.
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Post by: Overread
Indeed I feel really sorry for PP as every time Mon Apoc gets its head up it gets slapped down by something outside of their firm. And the game sells well too; its not that there isn't a market and isn't market interest - there's 100% an interested market for the game.
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Post by: Eumerin
Monkeysloth wrote:At this point I feel Mythic is just sitting on MonPoc to ransom back to PP/SteamForge for as much as they can so Leo and the others can just disappear with the money as it's the last thing they haven't sold off or delivered (that I'm aware of).
It is truly a cursed game system.
Can they? I would think that PP reserved the right to make miniatures for it if they chose to do so. At the very least, if Mythic did have some sort of exclusive rights, then the contract should have included a reversion clause in the event that Mythic was unable to deliver product within a certain amount of time for any reason at all.
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Post by: MarkNorfolk
I think PP were releasing new models during the kickstarter, but it was the fact that it was a kickstarter that killed the mainline production. People spent a fortune on Mythic (with their track record!) and so didn't buy the regular production stock. and when it went down the toilet they'd rather wait it out than buy a basic starter set and play a great game.
Monpoc seems cursed. The designers can turn out a grerat game but then some management idiot somehow makes a decision that kills it.
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Post by: lord_blackfang
PP always wanted to be a licensing company that creates great IPs and then sells them. I guess MonPoc is working as intended?
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Post by: LunarSol
PP can absolutely still make MonPoc stuff. Mythic doesn't own it or anything like that.
MonPoc's issue is honestly just that it can really expand so far. It might be my favorite game of all time, but it doesn't take very much to run out of meaningful design space. They've designed like 80 monsters and nearly two dozen factions. There's hundreds of little support units who by their nature aren't really supposed to do that much not to mention all the buildings and the complications they add.
In PPs announcement about selling WM, they said they wanted to do something with Monpoc other than continue to expand it and I completely get it. The game has done everything it needs to do. It really doesn't need anything more.
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Post by: Overread
The thing is the KS has your most loyal, most keen and biggest chunk of active fanbase. If their money is all tied up in it then they've all got a huge negative experience. Which scuppers the parent firm wanting to invest into it again because their core market is currently not very happy.
IF PP release totally new stuff it might not sell because those people are still waiting/hoping/readying to pay a huge sum of cash to get the KS stuff
If PP releases anything even close to what the KS was going to release then you've got very angry KS fans
So they are kind of stuck in a limbo. Going a new directly with the game entirely would at least "refresh" things and there's a chance to start clean; but it can also be a huge gamble that it doesn't recapture the original market.
PP really needs a line drawn under the KS so its a closed issue. Even if its cancellation with no refunds it at least draws a line and lets people move on.
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Post by: lord_blackfang
PP has never been never shy to screw customers over.
I expect that just like last time they will leave the fans hanging without even a word of acknowledgement that something went wrong, maybe reboot the game in 10 years again once nostalgia has overpowered the resentment.
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Post by: NewTruthNeomaxim
lord_blackfang wrote:PP has never been never shy to screw customers over.
I expect that just like last time they will leave the fans hanging without even a word of acknowledgement that something went wrong, maybe reboot the game in 10 years again once nostalgia has overpowered the resentment.
I don't know, but for me the well is truly poisoned. I will never forget Mythic robbing me of $600, and though it isn't PP's fault I can never not associate it with the brand.
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Post by: Overread
NewTruthNeomaxim wrote: lord_blackfang wrote:PP has never been never shy to screw customers over.
I expect that just like last time they will leave the fans hanging without even a word of acknowledgement that something went wrong, maybe reboot the game in 10 years again once nostalgia has overpowered the resentment.
I don't know, but for me the well is truly poisoned. I will never forget Mythic robbing me of $600, and though it isn't PP's fault I can never not associate it with the brand.
Yep and that's the big issue Mon Apoc has now. About the only way I could see PP saving it is if they can raise enough funds to basically pay Mythic to complete the KS on behalf of their customers.
Which is the opposite of the way it should have gone in general, but it might be the only way to save the franchise. Or at least not have to start-over rebuilding it with basically zero fans (this assumes most of the core demographic of active fans got burned on the KS in some form)
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Post by: ced1106
And that's why, if you own a license, you *should* be careful to whom you license it out, not that you and I could name some IP's whose licensing turned out badly. Of course, at the time, PP probably didn't know the risk of Mythic. That doesn't mean backers of the Mythic MonPoc have ill feelings toward MonPoc and PP as well. And speaking of licensing...
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Post by: lord_blackfang
PP already got paid for the license, mission accomplished. Everything else is our problem.
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Post by: OrlandotheTechnicoloured
at the time PP licenced it out it looked more likely that PP was on the way out than mythic
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Post by: Eumerin
lord_blackfang wrote:PP already got paid for the license, mission accomplished. Everything else is our problem.
In the short-term, sure. But in the long-term, it's damaged the reputation of the game among the potential playerbase. That affects PP.
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Post by: Sunno
Eumerin wrote: lord_blackfang wrote:PP already got paid for the license, mission accomplished. Everything else is our problem.
In the short-term, sure. But in the long-term, it's damaged the reputation of the game among the potential playerbase. That affects PP.
PP barely exists as a company. I mean WM/H, P3 paints and everything else is all part of Steam Forge Games. I thought that what was left of PP was a subsidiary of SFG now as well with like half a dozen employees if that.
PP is probably never going to produce anything independently again. Its their own fault. Really glad the SFG picked up their stuff tho.
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Post by: lord_blackfang
Eumerin wrote: lord_blackfang wrote:PP already got paid for the license, mission accomplished. Everything else is our problem.
In the short-term, sure. But in the long-term, it's damaged the reputation of the game among the potential playerbase. That affects PP.
They literally already did this with MonPoc once before and it didn't stop the KS raking in 1,3 million bucks.
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Post by: grahamdbailey
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Post by: Das_Ubermike
grahamdbailey wrote:https://frontlinegaming.org/2024/10/14/controversial-board-games-company-mystic-games-dissolves/
Guess I'm now officially never receiving my Darkest Dungeon kickstarter refund or product. In a just world Mythic would face some level of consequence for what they've done. As is, I imagine they'll just disperse and start up new cons under different names. Sorry MonPoc fans, but we knew it was always going to end this way.
Edit: The article reads like an A.I. Google search. Yeesh.
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Post by: OrlandotheTechnicoloured
and look at the link (mystic games, not mythic games)
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Post by: Wasteland
Yeah, Copyleaks flags that article as AI as hell. Boooo.
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Post by: Monkeysloth
It's mythic in the article however.
If true, which wouldn't surprise me, I think it was Solomon Kane that started the domino effect. that game was way more expensive then planned not just in time it took but also the sheer amount of writing and translation involved. When I bought my set, for pennies basically, from Miniature Market I was shocked at how much paper was in the game (which all went into the recycle bin) as each set was more then your average Role playing game book. From there they were never able to write the ship but kept hoping to have something that would catch in retail -- which never happened.
Maybe things were already going wrong pre Kane but they had been pretty decent up until then from what I remember.
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Post by: totalfailure
Mythic did exactly what a lot of people predicted - collected all the money they could, and used it to get 6:Siege out the door. With no more scary lawyers and deep pockets in sight with Ubisoft out of the picture, they disappeared into the night, leaving backers holding the bag.
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Post by: Fugazi
It’s true.
https://annonces-legales.leparisien.fr/annonce/23cba43f-8a82-48c1-8f57-6a2285e239c3
English translation:
Under the minutes of the extraordinary general meeting dated October 1, 2024, the partners of the company MYTHIC GAMES FRANCE SARL with capital of €2,000, whose registered office is located at 17Bis Rue de Sofia in 75018 PARIS, registered 843 586 348 RCS PARIS, have decided on the early dissolution of the Company as of the same day and its liquidation and appointed as Liquidator Mr. Pascal Léonidas VESPERINI residing at 14 Rue d'Orsel in 750148 PARIS, previously manager of the company, with the broadest powers to carry out the liquidation operations and achieve its closure. The headquarters of the liquidation has been set at 17Bis Rue de Sofia in 75018 PARIS, address to which all correspondence must be sent, and acts and documents relating to the liquidation must be notified. The filing of acts and documents relating to the liquidation will be made at the RCS PARIS.
The Mythic guy also posted on BGG two weeks ago and got about what you’d expect in return. https://boardgamegeek.com/thread/3375274/page/1
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Post by: NewTruthNeomaxim
I briefly "worked" for FLG as an article writer. It was 100% about crapping volume of content, with zero oversight, just to "earn" max store credit. I tried to take it seriously and was laughed at by a peer for trying at all.
Now that AI writing is a thing, I guarantee you that's where 90% of that gak comes from.
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Post by: Monkeysloth
Fugazi wrote:It’s true.
https://annonces-legales.leparisien.fr/annonce/23cba43f-8a82-48c1-8f57-6a2285e239c3
English translation:
Under the minutes of the extraordinary general meeting dated October 1, 2024, the partners of the company MYTHIC GAMES FRANCE SARL with capital of €2,000, whose registered office is located at 17Bis Rue de Sofia in 75018 PARIS, registered 843 586 348 RCS PARIS, have decided on the early dissolution of the Company as of the same day and its liquidation and appointed as Liquidator Mr. Pascal Léonidas VESPERINI residing at 14 Rue d'Orsel in 750148 PARIS, previously manager of the company, with the broadest powers to carry out the liquidation operations and achieve its closure. The headquarters of the liquidation has been set at 17Bis Rue de Sofia in 75018 PARIS, address to which all correspondence must be sent, and acts and documents relating to the liquidation must be notified. The filing of acts and documents relating to the liquidation will be made at the RCS PARIS.
The Mythic guy also posted on BGG two weeks ago and got about what you’d expect in return. https://boardgamegeek.com/thread/3375274/page/1
I was wondering why I was getting emails about that planet of the apes game that were just strangely worded. They're from Leo's new company. Wasn't interesting but now I'm not for sure. Might keep subscribed to the email just to know what to never back even if he's just doing marketing and consulting.
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