VERY excited by the new Ossiarch and really hope its more than a warband/underworld team.
Automatically Appended Next Post:
NAVARRO wrote: What is that? I cant figure out whats armour and whats bone... messy painting?
It's all bone and all armour. It's an Ossiarch. There isn't exactly muscle and sinew going on there. It's a construct out of reformed bone.
They do wear armours as well, though sometimes its melded into their very design. This doggy/critter is basically a pure ossiarch with a bit of armour attached do its breastplate.
Kanluwen wrote: The Ossiarch is most likely WarCry related. Doesn't seem to be a busy sculpted base like Underworlds.
Don't forget that we did get two non-box releases with the Kruleboyz and Fyreslayers.
It could well be a Warcry set.
Which at least means its a viable armed unit.
That said the Ossairchs did get an archer in their earlier Underworld team and most Underworld teams that contain troops do have units that are regular units for the army. So its possible that there's a release for Ossiarchs in the works and heck they could do with a second wave of models. I'd even welcome GW pulling back on their durability and lowering point costs so that they'd have more room to take more models on the field.
Generic Archer infantry boxed set. Just your bog standard archers, no alternate builds just archers
Warhounds set - box of doggies designed to do battle. I'd also welcome it being a motley of smaller animalistic constructs of various kinds
Large construct - dragon come on GW give them a dragon; but honestly another large construct would be welcome to go along with the huge trebuchet that they've got right now
Generic medium sized unit for something.
New leader (because its nearly impossible to not get them these days
regarding KT, there's pretty consistent rumors about what's next, so i guess here is where we're going to be seeing the BB team (can't remember what was going to be facing off against it. votann?)
curious if munda is getting something significant, or just some more resin models
40k:
-CSM boxset with the Chaos lord with a jumpack, Blackstone fortress Terminator lord (from the DA boxset pic down bellow), Chaos Terminators
AOS -Abraxia the spear of Archaon
-Demon prince Khul
-The full cinematic trailer for AOS 4th edition with maybe two preview models for Ruination SE & Skryre rats
Warcry
-OBR confirm but i say it be fighting a Kurnothi Warband. The whole theme of hunted and hunter the harvesters of bones and the defender of life. There some possible rumor engines pointing to Kunrnothi
Underworld
-Nurgle demon warband vs Cities of Sigmar Flagglants? don't know with this one i'm kind of confident with nurgle demon but don't know their competition since it going to be a new season
The Old World
-Dwarfs with a King on shield bearers. Im assuming we're done with O&G correct me if im wrong if so wow that was kind of underwhelming reveals did they even show off any of the goblins?
Kill team
-Votann pionners on foot vs Genestealer brood brothers
Killteam -the Votann Pioneer Rangers
Old World- Dwarfs, interested to see what they are bringing back as I'm not expecting much new stuff beyond a resin or two
Maybe a new Grombrindal model as his 500th issue is coming up?
Warcry- hoping for Kurnothi are the war band facing off against the Ossiarchs, like the Dawnbringer short.
lord_blackfang wrote: Nice way to manage expectations, systems marked out as only getting teasers. Counting teasers, pretty much every not-Epic scaled game is there?
Blood Bowl is missing, but they have just had the Gnomes previewed outta nowhere, so maybe that covers that system for now.
Dragon-knight77 wrote: 40k:
-CSM boxset with the Chaos lord with a jumpack, Blackstone fortress Terminator lord (from the DA boxset pic down bellow), Chaos Terminators
The BSF Chaos Lord has a plasma pistol, not a combi-bolter. He also lacks the trophy rack.
Dragon-knight77 wrote: 40k:
-CSM boxset with the Chaos lord with a jumpack, Blackstone fortress Terminator lord (from the DA boxset pic down bellow), Chaos Terminators
The BSF Chaos Lord has a plasma pistol, not a combi-bolter. He also lacks the trophy rack.
Obsidius Mallex has that exact hammer though (and not terminator armour) is an interresting observation I hadnt thought of.
Anyway, it would be really nice to finally see an underworlds team of regular duardin -to boost the character options for The Old World
I’m hoping it’s a teaser for the Mechanicum. Seem early given we’ve barely, just about, sort of got Solar Auxilia. But I’d still love for Mechanicum to get some plastic love.
I’m hoping it’s a teaser for the Mechanicum. Seem early given we’ve barely, just about, sort of got Solar Auxilia. But I’d still love for Mechanicum to get some plastic love.
You're at least a year out imo. At least. There still aren't melee arms for marines for example.
lord_blackfang wrote: I think it will be an early teaser for something substantial that's beyond the roadmap, like a new Battlegroup, armour mark or Knight.
I'd be happy with a new roadmap, since this one is about done.
I was about to say this. GW hinted that there was going to be new MESBG stuff this year, at least a campaign book or something, so it's disappointing that nothing is being shown at Adepticon.
I’d love to see an Eshin/Night Runner Warcry warband, might have a decent chance of it too since Skaven are getting a glow up soon and the Night Runner kit is ancient.
I was under the impression that MESB was stuck in rights negotiation hell. Embracer bought the rights to lord of the rings a couple of years ago. They also bought Asmodee so they may want to make their own LOTR miniatures game, but they have been in pretty poor shape financially of late so they may be asking for more money or trying to sell the rights on.
Trying to have Asmodee of all companies produce a miniature game based on a cold property over just cashing in the cheque from GW is something even Embracer wouldn't do, especially now.
I was under the impression that MESB was stuck in rights negotiation hell. Embracer bought the rights to lord of the rings a couple of years ago. They also bought Asmodee so they may want to make their own LOTR miniatures game, but they have been in pretty poor shape financially of late so they may be asking for more money or trying to sell the rights on.
Edit. Maybe I spoke too soon.
MESBG got one of its largest expansions three years ago. My theory is that the Team has been relegated to Legions Imperialis, HH and Old World afterwards. Now that these are out we hopefully get something proper again soon.
lord_blackfang wrote: I think it will be an early teaser for something substantial that's beyond the roadmap, like a new Battlegroup, armour mark or Knight.
Big daddy Emps getting a model now that the end has ended and the death has deathed?
lord_blackfang wrote: I think it will be an early teaser for something substantial that's beyond the roadmap, like a new Battlegroup, armour mark or Knight.
Big daddy Emps getting a model now that the end has ended and the death has deathed?
If they’re ever going to do, it would make sense for it to be soon, but there’s probably a few more daemon primarchs before they get to the Big E. Plus it will need to be paired with Horus Ascendant, which will drive everybody nuts, because his scenic base will have to have an entire primarch on it…
Edit: how did I miss that they already did Horus ascended?! When did that happen?!
lord_blackfang wrote: I think it will be an early teaser for something substantial that's beyond the roadmap, like a new Battlegroup, armour mark or Knight.
Here's a thought, Solar Auxilia superheavy. It's pretty obvious from pictures on WarCom that GW has a plastic 28mm Shadowsword in reserve.
lord_blackfang wrote: I think it will be an early teaser for something substantial that's beyond the roadmap, like a new Battlegroup, armour mark or Knight.
Here's a thought, Solar Auxilia superheavy. It's pretty obvious from pictures on WarCom that GW has a plastic 28mm Shadowsword in reserve.
Maybe a Zone Mortalis themed starter? A new 2P box would be worth a teaser/trailer right?
lord_blackfang wrote: It's pretty obvious from pictures on WarCom that GW has a plastic 28mm Shadowsword in reserve.
Designing the model at 28mm scale is just part of the process to release it in Epic scale. It doesn't mean that there will be a full size plastic release at any point; it could equally mean an updated resin version (Arvus Lighter) or no model at all (Dire Wolf titans).
If they didn't bother with plastic versions of the Fellblade and other marine super-heavies, I can't imagine a SA-specific super-heavy would make it into plastic either. I think the studio is more likely to put those resources into more plastic Knights, such as the Mechanicum variants.
I thought it was implied to be Valkia as well in the latest campaign book, but Abraxia has popped up in white dwarf stories and other places, so it’s likely a new character
Looks like it matches rumor engines and older leaks but that doesn’t mean much
It sounds plausible but that's the problem with it, really? Other than some of the AoS chaos stuff which I don't know enough about to know if it was talked about somewhere, it seems to all be something that we already have had rumours about it coming.
It would be a bit odd to have nothing that wasn't already expected.
I mean, i'd be surprised to have another Nighthaunt warband so soon after the Headman's curse. Also Kurnothi seem to a thing that always seems to be on the edge of appearing but never does.
Kurnothi seems like its trapped in the same trap as Dark Oath - almost like a pet project of someone that proved interesting but then either never got green lit or the staffer left and no one picked it up or its budget keeps getting messed with along with longer term plans shifting around.
Sometimes the wheels at GW move in strange and slow directions at the same time.
That said if they add Kurnothi they can at least retire all the old Wood Elf stuff into Old World model range.
Oh wait you're right GW removed the last of the Wood Elves from Cities of Sigmar (or at least its not appearing on the new webstore). I'd not noticed that lot leave (or if I had I've forgotten it)
GaroRobe wrote: I thought it was implied to be Valkia as well in the latest campaign book, but Abraxia has popped up in white dwarf stories and other places, so it’s likely a new character
Abraxia isn't Valkyia she The Lady of Ruin & the Varanguard second in command to Archaon
She currently fighting the Slave to darkness civil war against Be'lakor separatist. In a White dwarf we get a preview of her using a spear that can turn anyone into chaos spawn and the story ended with her getting new that the Harbinger of Decay failed her (it kind of funny really how he went off script to fight the ghoul herald and died) and she storm off to Hammerhald
I have no real information to suggest otherwise, but I feel those rumors aren’t likely to be true.
Seems unrealistic we would get A) A 2nd Votann Kill Team B) A demon Warband in the Underworlds box right after the last box had demons C) A second Nighthaunt Warband so soon after the Headman’s Curse and D)neither of the Warbands for Warcry being Skaven and both a Warcry band and unit for their AOS army book.
We are definitely getting Bonereaper something after seeing the bone dog, and I heard there were rumors of a Brood Brother Kill Team, but I don’t really buy the rest. I could see the 40k stuff I guess.
Kanluwen wrote: We're getting a Drukhari killteam after having just received one in Soulshackle.
You are welcome to believe them. They just don’t seem like they follow GW’s trends very closely. I suppose a 2nd Votann Kill Team isn’t that surprising, as I think they are already scrapping the bottom of the barrel in KT (Specific Marine forces already). The rest seems pretty unlikely to me also. Also I don’t think Kunrothi heard mentioned since Beastgrave…I’m guessing they were a one and done thing.
Kanluwen wrote: We're getting a Drukhari killteam after having just received one in Soulshackle.
You are welcome to believe them. They just don’t seem like they follow GW’s trends very closely. I suppose a 2nd Votann Kill Team isn’t that surprising, as I think they are already scrapping the bottom of the barrel in KT (Specific Marine forces already). The rest seems pretty unlikely to me also. Also I don’t think Kunrothi heard mentioned since Beastgrave…I’m guessing they were a one and done thing.
Kurnothi is something that been shown and talk about ever since Beastgrave
Cursed city gave us a pre-blessed Kurnothi elf
The Neave Blacktalon show in Warhammer+ had kurnothi faun show up
then recently we got Belthanos who is the leader of the kurnothi and one accelerating the blessed created with the Wild hunt.
I just want the trophies to not be primaris. This marine has been fighting for thousands of years but the only worthy trophy is from the relatively recent primaris marines?
lord_blackfang wrote: I think it will be an early teaser for something substantial that's beyond the roadmap, like a new Battlegroup, armour mark or Knight.
Here's a thought, Solar Auxilia superheavy. It's pretty obvious from pictures on WarCom that GW has a plastic 28mm Shadowsword in reserve.
Maybe a Zone Mortalis themed starter? A new 2P box would be worth a teaser/trailer right?
I don't know why but I keep circling back to this.
Do we think a ZM starter could happen? Veletaris are missing Vanguard options and their Command Squad right?
Well, we’ve got Zone Mortalis terrain available via Necromunda, and have done for some years now. Indeed I’ve an inadvisable amount awaiting the tender attentions of my biggest drybrush.
Even a book ZM expansion for AoD would move all those gubbins up my production slate.
Hard to say. Zone Mortalis, if memory serves, originated with Heresy, with the big resin board sections. And given early adopters of Heresy have provably bottomless wallets, it may not be that much of an issue. But rendering an expensive existing collection could be.
I think zone mortalis rules first appeared in IA4: Anphelion Project as the rules for fighting in the close quarters of the base itself (clearly inspired by Space Hulk).
Tastyfish wrote: I think zone mortalis rules first appeared in IA4: Anphelion Project as the rules for fighting in the close quarters of the base itself (clearly inspired by Space Hulk).
Sort of, kind of. The original IA4 had it's own set of rules for 3rd edition. Zone Mortalis was supposed to form part of a planned but unreleased Imperial Armour book based on a penal colony where the prisoners revolt. This were supposed to be an angle to weave in Tzeentch and Slaanesh Dæmon engines as well as probably the usual imperial faction (Most likely Red Scorpions, Elysian or Death Korps Variants, etc). Obviously it was canned, and they released the rules as a free PDF. This was around the time of IA11 / HH Book 1.
It's a warcry band of some kind I think, as there are a lot of rumour engines that look similar but don't seem obviously from that kit.
Perhaps flaggellant style work crews from the Dawnbringers?
Just a minor lore-note:
The Freeguilders in the Dawnbringer Crusades are the work crews. When they first get to a site, the Steelhelms and Fusiliers are the ones to establish the basic buildings as quickly as possible.
Flagellants is a good guess though. We know that they already did design work on them too.
Some new take on Flaggellants as a Warcry band wouldn’t be too out there I suppose. Could also be a priest from the Order of Azyr as we lately have had a couple groups of unique characters added to that Warcry faction, but no generic team.
Would be really cool to see some sort of dedicated group of undead hunters like the Black Knights of Morr from the Old World. The model’s right hand might have a piece of Ossiarch in it.
dan2026 wrote: Is it finally time for GW to acknowledge Skaven exist?
With heir ancient model range.
I can’t tell if this is sarcasm lol
Skaven has a decent range refresh with Island of Blood, they got 3 underworlds teams, two new plastic HQ models, plus some life in the end times. They haven’t had a huge AOS release but most of the models hold up
Fireslayers could have been a cool concept, but I think they have missed their window of opportunity. The multi unit kits haven't helped them a great deal, as those kits hampered what could be done due to having 2 units in mind.
I think they'd need a full model refresh to get them to work, and be successful.
They don't need a model refresh, their sculpts are all modern AoS. What they DO need is a big range addition so that they've got more actual choices to put on the table and a lot more variety. They need more than the heroes that GW has thrown them for the last few years - and to be fair they've quite a good roster of them now.
They just need something more in their infantry, cavalry, troops, monsters, artillery - SOMETHING that isn't leaders.
That said with Flesheaters getting an update and with Skaven now slated for the big updated of the edition; time must be getting close for the last part of AoS to see some love.
Fyreslayers - The remains of regular Dwarves in Cities of Sigmar - GW making some kind of actual choice on what the heck they are doing with the Dark Elf range (since they seem to want to keep it in AoS and not move it to Old World).
You guys say Fyreslayers are unpopular and I just think of the massive fail at translating the freaking absolute awesome legendary old dwarf slayer armies in metal that every collector wanted to have.
Tastyfish wrote: The array of slightly different lightning bolts is the only thing that makes me wonder. Could be a warband of Blood Axe style orruks or hobgoblins?
Feels like a corrupted Stormcast in a way. Like a chaos marine almost.
Not going to be chaos though because the edition launch box has to have some version of proper stormcast.
fyreslayers are unpopular because they have two units (10 dwarves and 5 dwarves). the recent warcry warband was really well received, so i have no doubts that if they got a fuller range, people would flock to it (a unit of dwarves riding mid-sized magmadroths, in particular. that should exist)
Sigmar lied, there was a way to fit even more lightning bolts onto a model
CHAIS DWARVES are back!
I thought about that too when I saw the silhouette. Yes, the old models had lightnings in their design. But could be a Hobgrot shaman as well.
I too thought of Chaos Dwarfs, but the arm you see looks way to slender for a dwarf. And good riddance, that silhouette looks like a terrible model to be honest.
I'd lean more towards Warcry as a new set of themed guys with the chains and bodged lightning - another mad cult to add to the cult of the wheel, perhaps even the Ayzr obsessed Shrine to the Last Day's Warning.
Hang on, are the chains and pointy up metal bits to attract and then ground themselves against Lightning?
I think the Necrodog is more likely to have a home in Underworlds (the place for pets) given that we're expecting the edition launch preview.
Warcry seems to get the larger new stuff along a theme treatment whilst Underworld's tends to flesh out an existing one in a more unusual way kind of thing.
I'm not really invested in this one since Heresy is only slated to get a teaser, probably of something we already know is coming, but I'll probably still end up watching.
Mad Doc Grotsnik wrote: I’m not sure that last pic is a Stormcast. The arms are much too skinny, and the lightning bolts too irregular.
Could be something Undead? Perhaps for War Cry or Underworlds.
It has blatantly obvious Sigmar's comet pendant in hand (and looks like overhead thing has it too). Unless it's a trophy or like, it's something Sigmarite, probably CoS...
How? The old world is set 500 years before he was born and he already had a plastic model that likely will come back since it’s with the war altar
Plus TOW reveals likely dwarfs
That's not TOW, it's AoS.
Also, you must be new to GW.
No one is ever *really* dead.
Besides, it wouldn't be the first time Volkmar's been brought back to life - Be'lakor did it in the run-up to the Storm of Chaos campaign. But then Storm of Chaos got ret-conned, and then... Y'know, this is about as bad as a comic book.
CMLR wrote: Chaos Lord, Chaos Lord with Jump Pack.
No new Chaos Termies nor Chaos Raptors
Why would there be new Terminators? The current ones are only 5 years old. Sure they aren't scaled to the new SM Terminators but that doesn't mean they aren't pretty new
Automatically Appended Next Post: OBR vs Sylvaneth for Warcry
love the ossiarchs. the army as it exists feels split in different ways, and none of them are properly served well (sorta bone horrors, sorta roman skeleton legions) and this pushes it in one direction a lot better
sylvaneth are neat but not super distinct within the army imo
StudentOfEtherium wrote: love the ossiarchs. the army as it exists feels split in different ways, and none of them are properly served well (sorta bone horrors, sorta roman skeleton legions) and this pushes it in one direction a lot better
sylvaneth are neat but not super distinct within the army imo
Agreed. I love the Ossiarchs, and I've not liked anything from the range yet. The Sylvaneth are fine, but I don't really think they are particularly interesting.
If I had any practical use for two priests in a trenchcoat, I would... ok, probably still not buy this because GW prices. But it's a fantastic miniature.
If I had any practical use for two priests in a trenchcoat, I would... ok, probably still not buy this because GW prices. But it's a fantastic miniature.
these brood brothers seem to have a pretty extensive upgrade sprue, at least. they seem different enough that they can't just act as an IG infantry squad. if their 40k equivalent is more like a specialists sort of thing, that could be neat? i was expecting to hate this, but this seems entirely fine for being a new unit to the army (which is more than i expected)
Automatically Appended Next Post: also i think it's interesting that the box is going to be coming with the patriarch/magus/primus kit as well. might even consider checking the box out for that purpose, since i don't have that yet
Tuned into the video, and regretted it. Not sure why they ditched the desk and went for couches and chairs.
So far... eh.
The underworlds warbands are not any kind of my cup of tea. Goofs and goofiers.
CSM getting a jump pack lord back feels almost like a taunt. This one model (and the pointless foot one) could have happened years ago, and would have cut a lot of rabble-rabble from CSM fans.
Warcry stuff looks good for those factions.
Dunno that AoS chaos needs a 'more bigger' lizard lord.
Haven't seen good pics of the other stuff yet.
Ooo 'ground up rewrite' of the rules, first since the first edition. That's a line from GW that always, always promises good things.
Was combat range an issue that it needed to be handwaved to be 3" always? Accessibility and elegance are buzzwords now. Lovely.
Sweeping changes to factions. And small game format. Vote now on what's going in the bin!
Wow. They re-invented the idea that champs, standards and musicians can just be basic rules and not be rewritten on each and every warscroll. Amazing!
Voss wrote: Tuned into the video, and regretted it. Not sure why they ditched the desk and went for couches and chairs.
So far... eh.
The underworlds warbands are not any kind of my cup of tea. Goofs and goofiers.
CSM getting a jump pack lord back feels almost like a taunt. This one model (and the pointless foot one) could have happened years ago, and would have cut a lot of rabble-rabble from CSM fans.
Warcry stuff looks good for those factions.
Dunno that AoS chaos needs a 'more bigger' lizard lord.
Haven't seen good pics of the other stuff yet.
Ooo 'ground up rewrite' of the rules, first since the first edition. That's a line from GW that always, always promises good things.
Was combat range an issue that it needed to be handwaved to be 3" always? Accessibility and elegance are buzzwords now. Lovely.
Sweeping changes to factions. And small game format. Vote now on what's going in the bin!
Couldnt agree more. Nothing has really caught my attention
So that's why it was pre-recorded, they didn't want to show any models.
Kinda worried AoS will become either Fantasy but round bases or 40K but fantasy setting, which I don't mind but there's already a market for those who don't want to play the exact same game but different color (except daemon players I guess).
Worst review show in like 18 months! This format was not good for a reveal show. Particularly three videos with the fluff for the chaos character. The teasers were such nothings they could have just been filler articles on a random day of the week.
Votan look cool
AOS video was cool
No models was not cool
StudentOfEtherium wrote: i'm not sure if they're saying 4th edition will have full indexes, or just rewritten warscrolls. definitely hope it's the latter
Free warscrolls for everything at launch was mentioned.
I expect they'll do it they way they did 40k in 10th and have a couple 'cards' of faction rules and 'enhancements' (artifacts). And then start the book cycle over.
And the article is up:
As a result, each faction in the new edition will receive a free downloadable faction pack at launch. Each pack will contain all of the rules needed to play – battle traits, subfactions, enhancements, spell lores, and warscrolls for every unit. This also means that the battletomes from the current edition will not be compatible with the new rules, and that every faction will receive a new battletome over the next few years.
I suspect several things aren't surviving the jump
---
So Warcom finally caught up.
Squats with shotguns and sniper rifles and missile launchers, because the range disparity makes sense (features the handheld launcher from the rumor engine, by the by)
GSC just have brood brothers now as their own kit. Quite a few look like they can be head swapped back to looking like normal guard squads to add some variety.
If they only showed Launch Box minis, then Dwarfs would've been my runner-ups for tonight, but Abrazia and specially that terrain are a not at all a bad third place.
KT also ranks really high up there, and kitty paws Jump Lord has grown on me.
Actually, I quite liked everything shown, maybe that's why I didn't felt betrayed by the abscence of 4E stuff.
I like the CSM lord with jump pack. But only because I can now use my old model again. Hopefully they can join warptalons. Also 8 detachments? One more than SM? Holy crap
xeen wrote: I like the CSM lord with jump pack. But only because I can now use my old model again. Hopefully they can join warptalons. Also 8 detachments? One more than SM? Holy crap
Haha, 'cuz 8 is Chaos funny number.
I'd be amazed if other Chaos specific warbands get the same number of detachments as their respective holy numbers.
I’m hoping it’s a teaser for the Mechanicum. Seem early given we’ve barely, just about, sort of got Solar Auxilia. But I’d still love for Mechanicum to get some plastic love.
xeen wrote: I like the CSM lord with jump pack. But only because I can now use my old model again. Hopefully they can join warptalons. Also 8 detachments? One more than SM? Holy crap
Haha, 'cuz 8 is Chaos funny number.
I'd be amazed if other Chaos specific warbands get the same number of detachments as their respective holy numbers.
Basic warband
Veterans of the long war
Siege company
Infiltration and cult leaders
Demonic pact
Terror assault
Cult of excess
Piratical renegades
Should cover everything csm that isnt it's own book right now
Matrindur wrote: New CSM combat patrol posted on twitter. Probably a mistake since it was posted instead of the second battleforce but revealed now anyway:
That's a pretty stacked Combat Patrol. I'm glad this CP mode is fair and balanced across all factions.
Decent show. Sculpts excellent all round. Sad that some armies are still only getting heroes as their one thing for the edition...?
Might just be the Dwarf Lord and STD faction terrain (are we back to doing those then?) for me. Would like the sigmar fanatics but then I remembered Underworlds starter prices...
GSC just have brood brothers now as their own kit. Quite a few look like they can be head swapped back to looking like normal guard squads to add some variety.
Are the brood brothers not just an upgrade sprue for the Cadian kit?
Ghoul underworlds team is cool, wish we had a whole squad of winged guys like the one in it.
Not-flagellats- 2 cool minis, the rest are kind of a miss for me, even though the concept is nice.
Votann killteam may be the first models of that faction I like.
Genecult - nothing too out of the ordinary. Neophytes still look better.
Chaos space marines - the basic lord is quite alright.
AoS chaos mounted Lord - to cartoonish, the mount is lacklustre.
Dwarf lord and other characters- very very cool,happy for dawi players and looking forward to seeing what they bring back. And the battalion definitely beats the orc one.
Necromunda - nothing to comment really.
Warcry - both warbands suck and old dryads somehow look more menacing and better.
AoS cinematic is weaker, than HH and 40k one. Maybe it’s impossible to make the stormcasts look anything other than goofy in their current style. Which hasn’t changed much from the 1st edition. And the whole gimmick of “sigmar lied” turned out to
be cringe. I actually wish they had new designs for the “getting tired and worn” stormcasts batallions with crumbling armour and souls. I’m not even sure what new goodies are we waiting for? We had the winged ones with spears, paladins with hammers. New skaven stuff is where it’s at:
Mounted lord, jezzails, clan rats, turret on wheels, rat ogre with warpthrower.
zamerion wrote: There Will be Warhammer fest online preview or something, Next month? I need to know more about necromunda..
They haven't announced anything but presumably there will be some form of preview stream coming. Teasers like the ones for HH & Necromunda tend to be around a month before further solid details, and we also need more info on the next 40k codexes & AOS. I'd expect something towards the end of April / early May.
GSC just have brood brothers now as their own kit. Quite a few look like they can be head swapped back to looking like normal guard squads to add some variety.
Are the brood brothers not just an upgrade sprue for the Cadian kit?
Ok so first up the new Ossiarchs are FREAKING AWESOME and its a direction I'm really pleased to see GW take the army in. I could not be happier and I really hope some of those units, like the centaur design, are hallmarks of main battleline and hero models that we'll see coming further for the Ossiarchs. Really feels like whoever got to work on that kit really went all out along that design path and its a great one that I think brings a freshness to the Ossiarch army and a design approach that I think they need! Really looking forward to more.
Chaos does really strong in this release, from the Skaven exploding in AoS (is that where the last few months of Warhammer+animation budget went?) through to the new leader on mount in AoS and the new pair of leaders in 40K. Both of which look really solid core additions to their armies and I think the two new sets that 40K has coming, whilst not being interesting for existing fans perhaps with huge armies; will be great starting points for new and newish fans.
Overall some really neat stuff in this release not a huge amount for me personally for armies I've got (yes I'm going to resist and not re-start Skaven after selling mine off only a few months ago - seriously I'm not!); but some really solid good additions.
Not necessarily on purpose haha. There was a leaked sprue for the ratling gun thing in the trailer, and a very pixely rat ogre head. They’ve not officially shown any models from the new starter yet.
Gimgamgoo wrote: Are those really the new Votann names?
I guess the leader will be the Yaegir Maester.
Yaegir kinda makes sense to me with German. In German you have the Umlaute ä ö ü which, when written in a language without those letters, are written as ae oe ue.
With the usual Votann modifications Yaegir sounds very close to Jäger which is the German word for Hunter which fits them well.
I really feel that GW are going too far with the CSM release strategy. Having to buy not one but two CSM bundles to get both of the new Lords seems excessive.
I appreciate that they will be released separately at some point, but it still leaves a bit of a bad taste.
Undead_Love-Machine wrote: I really feel that GW are going too far with the CSM release strategy. Having to buy not one but two CSM bundles to get both of the new Lords seems excessive.
I appreciate that they will be released separately at some point, but it still leaves a bit of a bad taste.
You don't need to buy either.
Given that the limited KT, Dark Angels, and Solar Auxillia releases this year all took around a month to be parted out separately it's probably not even that long to wait too.
GW has been a LOT faster with getting individual models out though. I know there was a time long long ago, esp when they did the duel army boxes (so you not only had to buy an army box but also sell half of it unless you were lucky that you wanted both parts) that it could be a year or more for some to get their own release.
They seem to have shifted gears on two fronts going from duel to single army sets, which is honestly a huge boon; and going to faster release rates in general (I'm sure there's still a few stragglers, but my impression is they are quicker than they were)
Undead_Love-Machine wrote: I really feel that GW are going too far with the CSM release strategy. Having to buy not one but two CSM bundles to get both of the new Lords seems excessive.
I appreciate that they will be released separately at some point, but it still leaves a bit of a bad taste.
Interesting preview, though not a fan of half-nurgle elves. Chaos dragon girl is big winner here. And ossiarchs, while nice, feel like they are following necrons a lot (only with body, not mental deformations, though centaur matches destroyer lords), all we need for bingo is a lore of one of the ex-death gods devoured by Nagash cursing them with madness
I also don't get why Nagash would make a deal with the Skaven, didn't they screw up his big pyramid plot? Nagash is, like, the definition of spiteful and holding a grudge past its expiration point, that and blowing up his plot to rule in WFB. Did his loss against Lumineth forced him to compromise for once or something?
Mad Doc Grotsnik wrote: I’m not sure that last pic is a Stormcast. The arms are much too skinny, and the lightning bolts too irregular.
Could be something Undead? Perhaps for War Cry or Underworlds.
It has blatantly obvious Sigmar's comet pendant in hand (and looks like overhead thing has it too). Unless it's a trophy or like, it's something Sigmarite, probably CoS...
LOL at people who said undead/ork/dwarf, told you the comet on pendant/headpiece was way too obvious even in black
Matrindur wrote: Yaegir kinda makes sense to me with German. In German you have the Umlaute ä ö ü which, when written in a language without those letters, are written as ae oe ue.
With the usual Votann modifications Yaegir sounds very close to Jäger which is the German word for Hunter which fits them well.
Might be even close in some other nordic language
I was guessing Aegir myself (god of the sea, which would kind of fit for explorers), especially with dumb way silent letters work in English:
Irbis wrote: Interesting preview, though not a fan of half-nurgle elves. Chaos dragon girl is big winner here. And ossiarchs, while nice, feel like they are following necrons a lot (only with body, not mental deformations, though centaur matches destroyer lords), all we need for bingo is a lore of one of the ex-death gods devoured by Nagash cursing them with madness
I also don't get why Nagash would make a deal with the Skaven, didn't they screw up his big pyramid plot? Nagash is, like, the definition of spiteful and holding a grudge past its expiration point, that and blowing up his plot to rule in WFB. Did his loss against Lumineth forced him to compromise for once or something?
At the same time the Skaven Underworld is probably one of the few that really resists his conquest heavily. He might be willing to cut deals to try and find other ways to conquer the Skaven and claim their souls. Sometimes you gotta play the long game.
Same as how Sigmar has to still use Morathi as an ally/aid even though she's backstabbed him several times. She might be totally untrustworthy, but she's dead set on fighting the Chaos infection of the Realms and that's Sigmar's long term goal too.
GSC just have brood brothers now as their own kit. Quite a few look like they can be head swapped back to looking like normal guard squads to add some variety.
Are the brood brothers not just an upgrade sprue for the Cadian kit?
there was an upgrade sprue for cadians, but that was only for the old kit, so it went away with the new one. there's also the generic GSC upgrade sprue, but that's just that: generic, meant to go with a wider range of kits
GSC just have brood brothers now as their own kit. Quite a few look like they can be head swapped back to looking like normal guard squads to add some variety.
Are the brood brothers not just an upgrade sprue for the Cadian kit?
there was an upgrade sprue for cadians, but that was only for the old kit, so it went away with the new one. there's also the generic GSC upgrade sprue, but that's just that: generic, meant to go with a wider range of kits
No, I mean this new one in the Kill Team set. I’m pretty sure it’s just an upgrade sprue for the new Cadian kit but Voss is implying it’s a full kit.
First, a bit miffed that given this was not a live reveal, poor play by GW to schedule the event at 10 PM US CST, 3 AM GMT. Since it was all pre-recorded, they could have easily scheduled for a more sensible time. When they did this in the past as a live panel it made sense given the event's overarching schedule.
Did they have a group watch session at Adepticon? Were there any GW studio or community staff on hand at all?
As for the reveals themsleves, mostly meh, though partly because not really invested in most of the factions shown off. We knew AOS 4 was coming so just getting a trailer and some high level marketing speak about the rules was a nothing burger and a bit of let down that there wasn't a single mini reveal.
My biggest takeaway is that GW clearly has no intention of getting away from the 3-year, churn-and-burn release schedule for new editions. Might as well stuff new editions of the side games in there between AoS and 40k while you're at it. It's disappointing, to say the least.
On the bright side, it means 40k 10th will not be around for very long, and we can all rejoice in that.
Undead_Love-Machine wrote: I really feel that GW are going too far with the CSM release strategy. Having to buy not one but two CSM bundles to get both of the new Lords seems excessive.
I appreciate that they will be released separately at some point, but it still leaves a bit of a bad taste.
You don't need to buy either.
I never said that you did?
"having to buy".
Now you did clarify later but still 1st phrase indicates have to.
No discount box and 2nd character alone is of course option. Might not be very popular.
Both in one box would be best but that's optimistic wish.
Five years is my personal minimum time period for an edition of a game (whether board, rpg, or wargame) that wasn't completely messed up at the design stage to begin with. Three is too short especially when it's bloated enough that you have to maintain a breakneck pace to cover your existing factors before you rinse lather and repeat. By seven years, it's starting to get a bit long in the tooth but that last two years gives you some time to revisit the first year or two of factions for tweaks/updates as well as test out optional mechanics in the wild for the next edition ahead of time and weed out the potential stinkers. That 3rd-5th year should be where the game's ecosystem/foundation are solid and folks can just enjoy new scenarios/campaigns/styles if they want or just have their wallet take a breather while they enjoy what you've already set up.
warboss wrote: Five years is my personal minimum time period for an edition of a game (whether board, rpg, or wargame) that wasn't completely messed up at the design stage to begin with. Three is too short especially when it's bloated enough that you have to maintain a breakneck pace to cover your existing factors before you rinse lather and repeat. By seven years, it's starting to get a bit long in the tooth but that last two years gives you some time to revisit the first year or two of factions for tweaks/updates as well as test out optional mechanics in the wild for the next edition ahead of time and weed out the potential stinkers. That 3rd-5th year should be where the game's ecosystem/foundation are solid and folks can just enjoy new scenarios/campaigns/styles if they want or just have their wallet take a breather while they enjoy what you've already set up.
That would be nice, and that it isn't that way is one of the reasons I'm pretty much just a modeler / painter now, I haven't played a game in years. LoTR is the only rules from GW I still enjoy, and unfortunately my models for that are the other side of the Atlantic.
It's ok, there's a mountain of conversions people have sat on a shelf/in the bin given the outrage from when the option went in 9th, so I doubt many people who care need the new one anyway.
GSC just have brood brothers now as their own kit. Quite a few look like they can be head swapped back to looking like normal guard squads to add some variety.
Are the brood brothers not just an upgrade sprue for the Cadian kit?
there was an upgrade sprue for cadians, but that was only for the old kit, so it went away with the new one. there's also the generic GSC upgrade sprue, but that's just that: generic, meant to go with a wider range of kits
No, I mean this new one in the Kill Team set. I’m pretty sure it’s just an upgrade sprue for the new Cadian kit but Voss is implying it’s a full kit.
I thought it was. If its just some bits and bobs for a shock trooper sprue then its much less exciting than new bodies with options.
It also seems entirely in keeping with current GW to hard lock the different army ranges and not allow cross-faction models.
Love the new Votann unit, the ToW dwarfs look great- the plastic Lord on Shield is a nice surprise and they seem to be bringing back a ton of stuff which is great.
GSC just have brood brothers now as their own kit. Quite a few look like they can be head swapped back to looking like normal guard squads to add some variety.
Are the brood brothers not just an upgrade sprue for the Cadian kit?
there was an upgrade sprue for cadians, but that was only for the old kit, so it went away with the new one. there's also the generic GSC upgrade sprue, but that's just that: generic, meant to go with a wider range of kits
No, I mean this new one in the Kill Team set. I’m pretty sure it’s just an upgrade sprue for the new Cadian kit but Voss is implying it’s a full kit.
I thought it was. If its just some bits and bobs for a shock trooper sprue then its much less exciting than new bodies with options.
It also seems entirely in keeping with current GW to hard lock the different army ranges and not allow cross-faction models.
just because the models are identical does not mean it is not a full standalone kit
just using the same digital base to make to models (and save time & money)
kodos wrote: just because the models are identical does not mean it is not a full standalone kit
just using the same digital base to make to models (and save time & money)
Just like how new Chaos Jump Lord is just the current Dante flipped horizontally and retextured?
The Power Cosmic wrote: My biggest takeaway is that GW clearly has no intention of getting away from the 3-year, churn-and-burn release schedule for new editions. Might as well stuff new editions of the side games in there between AoS and 40k while you're at it. It's disappointing, to say the least.
On the bright side, it means 40k 10th will not be around for very long, and we can all rejoice in that.
I won't rejoice, I'm quite enjoying myself at the moment and kinds getting tired of perpetual invalidation of stuff.
The Power Cosmic wrote: My biggest takeaway is that GW clearly has no intention of getting away from the 3-year, churn-and-burn release schedule for new editions. Might as well stuff new editions of the side games in there between AoS and 40k while you're at it. It's disappointing, to say the least.
On the bright side, it means 40k 10th will not be around for very long, and we can all rejoice in that.
I won't rejoice, I'm quite enjoying myself at the moment and kinds getting tired of perpetual invalidation of stuff.
fwiw, i don't expect them to totally rewrite the rules between editions again. the 8th edition rules rewrite lasted two editions, so i expect this new ruleset to last at least as long
kodos wrote: just because the models are identical does not mean it is not a full standalone kit
just using the same digital base to make to models (and save time & money)
Just like how new Chaos Jump Lord is just the current Dante flipped horizontally and retextured?
You piqued my interest, so I had to check. It's tough to tell because the images aren't 100% from the same angle, but they're really, REALLY close. Do I think they took the Dante file and reskinned it to chaos? No, but I'd bet they have a common ancestor.
GW do use digital sculpting now (and have done for a long while) so you could very well get the same creator using poses, assets and so forth that are known to work repeating their use.
Considering that GW has to produce everything for plastic injection moulding it might even be policy to investigate new designs using poses and positions that have worked before so that the cutting and parting can be more developed already.
Much the same as how if you look back at classic hand sculpted models you'd also spot similarities in many of the poses as they'd again aim to try and use styles that would work for the nature of casting
Overread wrote: Much the same as how if you look back at classic hand sculpted models you'd also spot similarities in many of the poses as they'd again aim to try and use styles that would work for the nature of casting
A lot of GW's old metal range featured the same base models replicated throughout the range with different details added on. It's by no means something specific to digital sculpting.
Overread wrote: Much the same as how if you look back at classic hand sculpted models you'd also spot similarities in many of the poses as they'd again aim to try and use styles that would work for the nature of casting
A lot of GW's old metal range featured the same base models replicated throughout the range with different details added on. It's by no means something specific to digital sculpting.
Yep, the first that came to my mind is that standard "standing square and facing you whilst holding the gun across their chest at an angle" pose that was pretty common.
Digital sculpting and some very complex cutting has really opened GW's pose options up a lot, but they still have limits as to how far they can take it so chances are using known patterns and positions is still a very key part. It's just a lot easier to hide now that they can repose and adjust on the fly with digital sculpts.
From this reveal I like the fantasy dwarfs and slaves to darkness.
Really dissapointed by the sylvaneth. I have a big collection of sylvaneth I just collect for the models, but these guys do nothing for me. They need to do more large bugs, not swirly plastic blob swarms.
The CoS zealots look particulary stupid, but that game system can afford some weird units and thats great for variation of the game atleast.
Overread wrote: Much the same as how if you look back at classic hand sculpted models you'd also spot similarities in many of the poses as they'd again aim to try and use styles that would work for the nature of casting
A lot of GW's old metal range featured the same base models replicated throughout the range with different details added on. It's by no means something specific to digital sculpting.
which is sad as the advantage of digital should be to make it easier to have more different poses/sculpts and not just saving even more time to make more of the same
also with modelling by hand you never got perfect copies as things were always a little different by default, with digital it is much more obvious of you just replace the armour pattern
kodos wrote: which is sad as the advantage of digital should be to make it easier to have more different poses/sculpts and not just saving even more time to make more of the same
also with modelling by hand you never got perfect copies as things were always a little different by default, with digital it is much more obvious of you just replace the armour pattern
They've produced literally hundreds of humanoid models per year for decades. At this point the only way to avoid similar poses is to add more limbs.
If this is about digital vs classic, both are tied to the material they were casted, one more than the other.
As for poses from an artistic point of view... no. If you look at collectors painting miniatures market you will see plenty on untapped poses for humans... theres so much that can be done there. If you look at classic fine art sculpting then the scope is even wider. Theres really room for so much better clever posing.
Gimgamgoo wrote: Are those really the new Votann names?
I guess the leader will be the Yaegir Maester.
Yaegir kinda makes sense to me with German. In German you have the Umlaute ä ö ü which, when written in a language without those letters, are written as ae oe ue.
With the usual Votann modifications Yaegir sounds very close to Jäger which is the German word for Hunter which fits them well.
Might be even close in some other nordic language
Yes.
Swedish: Jägare
Danish: Jæger
Norwegian: Jeger
Civilian reading: Hunter
Military reading: Ranger / Special forces
So, the Yaegirs are basically Rangers - and their leader can thus be called Yaegir Maester (Jägermeister)
... and would definitely look cool with a deer with a cross on a personal banner.
NAVARRO wrote: If this is about digital vs classic, both are tied to the material they were casted, one more than the other.
As for poses from an artistic point of view... no. If you look at collectors painting miniatures market you will see plenty on untapped poses for humans... theres so much that can be done there. If you look at classic fine art sculpting then the scope is even wider. Theres really room for so much better clever posing.
Both hands in the air is still a thing for GW XD
Don't forget some of the 3rd parties are casting in resins which can have a softer mould and allow undercuts, something you can't do with a solid metal mould and plastic. People already complain at GW's creative cutting and parts in modern models and some more outlandish poses might require even more strange and tricky to assemble cuts. Esp when you also consider that these days GW does a lot more (in general) to hide the join areas on models. Not every time, but some models go together today without almost a single join being visible and they aren't Tyranids who can get away with it with ball and socket joints.
I'm sure there are indeed more poses GW can use, but I can understand why we do see repeats when its likely quite a complex process for them to develop new poses
NAVARRO wrote: If this is about digital vs classic, both are tied to the material they were casted, one more than the other.
As for poses from an artistic point of view... no. If you look at collectors painting miniatures market you will see plenty on untapped poses for humans... theres so much that can be done there. If you look at classic fine art sculpting then the scope is even wider. Theres really room for so much better clever posing.
Both hands in the air is still a thing for GW XD
Don't forget some of the 3rd parties are casting in resins which can have a softer mould and allow undercuts, something you can't do with a solid metal mould and plastic. People already complain at GW's creative cutting and parts in modern models and some more outlandish poses might require even more strange and tricky to assemble cuts. Esp when you also consider that these days GW does a lot more (in general) to hide the join areas on models. Not every time, but some models go together today without almost a single join being visible and they aren't Tyranids who can get away with it with ball and socket joints.
I'm sure there are indeed more poses GW can use, but I can understand why we do see repeats when its likely quite a complex process for them to develop new poses
It's more an issue with the scale than the material used. Smaller scales struggle with displaying an anatomy that permits a more natural posing, so all is exaggerated. Although GW considers itself the best on the market when it comes to kits etc... If you take metal out and just look at plastics... vehicles are far superior at tamiyas etc... but human alternative poses dynamics which is the subject are already displayed in such small companies like wyrd.
It's not that they cant do it or its impossible to find new poses... its more they are not willing to do it at this point. Maybe its a commercial thing and sculptors have tight deadlines so they reuse assets. Dont know. It's doable for sure.
I wonder if its a reflection of GW using more 3rd party short term contracts for sculptors? It might be that results in more generic "use these stock poses and styles" whilst more in-house artists are fewer but get the more complex projects; but those take much longer to complete. Perhaps even involving multiple "lets make a cheap mould and see if it actually works" back and forth steps.
So it winds up being something done less often than the standard.
Overread wrote: I wonder if its a reflection of GW using more 3rd party short term contracts for sculptors? It might be that results in more generic "use these stock poses and styles" whilst more in-house artists are fewer but get the more complex projects; but those take much longer to complete. Perhaps even involving multiple "lets make a cheap mould and see if it actually works" back and forth steps.
So it winds up being something done less often than the standard.
Quite plausible in todays companies. To be fair the last influx of miniatures you can see them having a go at it. Typically a mini tiptoeing a rock or terrain to make it more dynamic and you have seen those poses a bit spammed everywhere on the new kits.
My comment although regarding poses is not all minis need to be jumping or super mega stretched, alternative poses can be more natural and even stoic, contemplative etc. That would be good to see too.
Well big silly guns means big hands and if you have two you cannot holster something that is bigger than your full body. Bit ridiculous hey.
Ugh, tell me about it. I don't think a single holster on any modern mini can actually hold the gun it's designed for. I assume all 40k technology folds up compact when not in use...
Overread wrote: I wonder if its a reflection of GW using more 3rd party short term contracts for sculptors? It might be that results in more generic "use these stock poses and styles" whilst more in-house artists are fewer but get the more complex projects; but those take much longer to complete. Perhaps even involving multiple "lets make a cheap mould and see if it actually works" back and forth steps.
So it winds up being something done less often than the standard.
Don't think there's really any evidence of them doing anything like this. You'd expect to hear former contractors talking about it and marketing their services on that basis; meanwhile, the trainee designer pathway is open pretty much permanently on the GW careers site, suggesting regular recruitment of full-time, permanent staff.
Don't think there's really any evidence of them doing anything like this. You'd expect to hear former contractors talking about it and marketing their services on that basis; meanwhile, the trainee designer pathway is open pretty much permanently on the GW careers site, suggesting regular recruitment of full-time, permanent staff.
And also suggesting a regular amount of turnover, in what I imagine isn't that deep of a pool of positions. So while it might not suggest contractors it could certainly suggest people being taken on, then after not that long moving on for one reason or another. Having a stock 'armature' for all intents and purposes could therefore be used by the newbies.
Don't think there's really any evidence of them doing anything like this. You'd expect to hear former contractors talking about it and marketing their services on that basis; meanwhile, the trainee designer pathway is open pretty much permanently on the GW careers site, suggesting regular recruitment of full-time, permanent staff.
And also suggesting a regular amount of turnover, in what I imagine isn't that deep of a pool of positions. So while it might not suggest contractors it could certainly suggest people being taken on, then after not that long moving on for one reason or another. Having a stock 'armature' for all intents and purposes could therefore be used by the newbies.
The same thing would apply – former Citadel designers marketing themselves as such if they've left and gone freelance and we don't see a lot of that. It takes time to train people and GW's volume of releases is very high and broadly increasing, while kits are also getting larger. Nothing suggests churn instead of gradual recruitment into a growing department.
Something like a stock armature is obviously possible, or plausible, for its own reasons, but it's wildly speculative to link that to anything about recruitment, retention or contracting practices, in my opinion, and the speculation does not seem well supported..
Don't think there's really any evidence of them doing anything like this. You'd expect to hear former contractors talking about it and marketing their services on that basis; meanwhile, the trainee designer pathway is open pretty much permanently on the GW careers site, suggesting regular recruitment of full-time, permanent staff.
And also suggesting a regular amount of turnover, in what I imagine isn't that deep of a pool of positions. So while it might not suggest contractors it could certainly suggest people being taken on, then after not that long moving on for one reason or another. Having a stock 'armature' for all intents and purposes could therefore be used by the newbies.
The same thing would apply – former Citadel designers marketing themselves as such if they've left and gone freelance and we don't see a lot of that. It takes time to train people and GW's volume of releases is very high and broadly increasing, while kits are also getting larger. Nothing suggests churn instead of gradual recruitment into a growing department.
Something like a stock armature is obviously possible, or plausible, for its own reasons, but it's wildly speculative to link that to anything about recruitment, retention or contracting practices, in my opinion, and the speculation does not seem well supported..
people talking about that or not might be part of the contract/NDA
and like in the case of the TOW Khemri dragon we had a designer talking about that he was one of several people making parts of that model, and some of them already left GW before it was released, which would indicate that no 1 designer is making single models or single lines anymore but everyone just doing parts for the database which are than combined later
and this would also fit what we are seeing here
not one making a new Chaos Lord based on an existing model, but one making new weapons, the other the armour parts, and a third putting them over a base template
in addition it looks like GW has started a while ago to make a lot of jobs/positions "replaceable" so they can switch people around and don't need one person to stick to a project to get it done (might be learning from Horus Heresy)
which would also explains the way the recent rules are written which really looking like different people worked on different parts without ever talking to each other
I can totally see using different designers and also using a pool of generated assets, brushes, parts and so forth. You don't need everyone to remake a bolter from scratch every time you need one. Such a resource would be very normal with a sculpting team
It seems stranger to me that a single model would have multiple direct sculpting staff and that they'd move around so often. I wonder if more staff, esp more remote staff working that way has resulted in GW's managers approving each step to slow down things over a smaller number of employees all in the office just working alongside each other.
But still kind of surprising to see a single model designed by a team; though I could see a dragon with rider pulling two staffers - one to do the dragon and one the rider parts. So I can see how that would come around (esp since its a skeleton dragon)
Overread wrote: I can totally see using different designers and also using a pool of generated assets, brushes, parts and so forth. You don't need everyone to remake a bolter from scratch every time you need one. Such a resource would be very normal with a sculpting team
It seems stranger to me that a single model would have multiple direct sculpting staff and that they'd move around so often. I wonder if more staff, esp more remote staff working that way has resulted in GW's managers approving each step to slow down things over a smaller number of employees all in the office just working alongside each other.
But still kind of surprising to see a single model designed by a team; though I could see a dragon with rider pulling two staffers - one to do the dragon and one the rider parts. So I can see how that would come around (esp since its a skeleton dragon)
From the HH thread about the new White Scars character:
FWIW, the initial sculptor said he'd originally sculpted the character to be quite stripped down and simple, but that since leaving the sculpting team it must have been handed back to someone else to gussy up, so there might be some incongruity in whatever else was added on
Yep constant trainee positions open, fast turnaround and multiple sculptors tapping into parts of the model all suggests to me they are working from Library templates and that the romantic artistic idea of author/artist/sculpture is long long gone at GW. It's pretty much where many companies are going guys, so nothing new. Next step manage to use library of assets with AI. Discard every artist and have prompt fiddlers for peanuts.
Overread wrote:I can totally see using different designers and also using a pool of generated assets, brushes, parts and so forth. You don't need everyone to remake a bolter from scratch every time you need one. Such a resource would be very normal with a sculpting team
From what I remember that's been a thing since forever in traditional sculpting. Even just GW had "assets" like bolters and many other standardised weapons at hand so sculptors wouldn't need to sculpt them from scratch out of green stuff for every miniature). That were the late 80s to early 90s (and it probably happened earlier, way before I knew that miniature sculpting was a job). If I remember correctly the plastic Vyper jetbike sculpt was also initially planned out and sculpted on top of a elongated regular Eldar jetbike but then they went with a distinct design because the proportions didn't work too well on the older smaller frame of the regular jetbike.
With nearly everything being digital these days they should have an immense library of useful assets to save time when it comes to sculpting generic details (from props like weapons and pouches) to greeble and decoration like skulls or purity seals. GW also has a distinct style (from design language to proportions) though its IPs which only enables that (even from fantasy to SF).
And yeah, there's always the "danger" of stumbling down the easy path and just rearranging existing parts and giving a 3D model little individuality but having an organised asset library (where you roughly know what you have and where to find it) can also save you a lot of generic busywork and buy you time that you can spend better on what makes a miniature distinct. And yeah (again), with Marines all being so similar it can be a fine line between smart reuse of assets and some miniature feeling like a lazy C&P job (plus minor adjustments).
Bob naismith? I think, described removing all the heads of perry sculpted miniatures and swapping them around and recasting them for variety. Like with the original squat range. Seems in essence the same thing
One ig regiment was basically mordians with new head sculpted.
No proof but there were in old days often very similar metal models but head/weapons different. Commisars etc. Could imagine them doing mid-sculpt casts to get body same and do rest for each variant?
Various sculptors from the old metal days have talked about changing up old minis (often by cutting up and replacing parts on the original green once it had been used to make figure number one)
for example from Trish Carden on facebook
Trish Carden Miniatures and Design
Here are the only greens I have left of the Marauder Miniatures Wood Elf range.
You can see in the photos that the putty is two different colours. The darker colour is the original sculpt and the lighter green is where that original sculpt was converted, something that was frequently done to quickly increase the amount of figures in a range. The dark colour is the result of a dusting of graphite powder which was used as a mould release. As the originals went through the process twice they had two dusting hence their grey look!
On the whole Green Stuff would survive casting reasonably well. Thin pieces or awkward shapes were more likely to break and leave you with a bag of rubble!
An old article I read awhile back credited Brian Ansell with the idea of taking a basic model, making several copies, and then sculpting on things like pouches, weapons, and armor bits to make one model into several different models.
Belthanos wrote: One ig regiment was basically mordians with new head sculpted.
Praetorians. They weren't originally created as a general release, though. They were conversions for a battle scene display. Later released in a limited edition box due to demand, and then later again rereleased more widely.
No proof but there were in old days often very similar metal models but head/weapons different. Commisars etc. Could imagine them doing mid-sculpt casts to get body same and do rest for each variant?
Yes, this is what I referred to back up the thread a ways. Vast swathes of early metal ranges did this. The early metal space marine range had many, many examples of it, and the original metal Necromunda gangs had many of their models duplicated with different arms, heads and detail bits.
GW certainly weren't the only ones doing it either, either. It's an easy timesaver for expanding a range on a budget.
In this interview with the Perry twins, they do mention how the different Dogs of War pikemen regiments were the same basic poses with different details sculpted on. This thing's been going on forever.
That was such a nice interview. Thanks for the link!
I love how they talk about sneaking in more historical looking miniatures into the line before somebody further up the corporate ladder could ask for more "fantasy" details. The little historic aside about how the studio started using Green Stuff was also good. It's rather funny that they even used Fimo but it wasn't for them so the usage of Green Stuff spread through the studio when during Rackham's initial rise in popularity everybody was wondering how they were sculpting their miniatures and it turned out they did them in Fimo (which doesn't cure on its own and needs baking).
I still very much like Braganza's Besiegers. The mix of heavy armour, pavises, and the captains pose just makes them one of the most interesting regiments GW ever made (and I have a soft spot for sallet-like helmets).