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Post by: Dekskull
OOC Thread for Coordinating our next W&G Game:
Background: St. Boniface's Reach has long been dominated by three powerful men. Administrator Friedrich von Gaussenberg, the Militant Governor Louisy, and Cardinal Richemont maintained a careful balance of power for decades. But the demise of Gaussenberg coupled with the Governor's mysterious disappearance has plunged the world into chaos. Now...as the shadowy omens of the forthcoming 4th Tyrannic War loom, our heroes are called upon to undertake a desperate mission to bring stability to this world before it is too late.
Rules:
Open to the following character archetypes: (Can also use a character from a previous game on these forums. Including the old Only War Campaign!)
Imperial Guardsmen
Inquisitorial Sage
Inquisitorial Acolyte
Scavy (Mutant)
Ministorum Priest
Hive Ganger
Eldar Corsair (A little different but welcome in this "Ocean's 11" type scenario
You can also choose a custom archetype: In that case you would be a standard human with a background of your choosing, and a wider selection of combat gear to start.
Format:
Goal is to post about once per 24 hour period during the week (Monday through Friday). If you plan to be away, just notify on OOC thread.
I'll keep it rules light. Game will be focused on your choices and I'll automate a lot of the dice rolling. I.E. In a combat, just indicate what actions you are taking, and I'll narrate a result. If a fight starts to go badly you'll get an option to retreat (most of the time) but that will be another choice you have to make.
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Post by: Pyroalchi
I don't know what exactly you have in mind, but if possible I would like to play von Bülow, the designated successor of von Gaussenberg, who was not really up to the task. As Gaussenberg he is from Mordia and has served in the Mordian Iron Guard before getting into the Administratum. He is a competent man, but the shoes Gaussenberg left have been too big for him in the sense that he didn't manage to establish himself as one of the triumvirat of rulers of the world but "just" as head of the Administratum.
The twist of the character I would like to have is that other then Gaussenberg who was with calculating artillery solutions in the Iron Guard, von Bülow was (and still is) quite a competent duelist with a powersword and no slouch with a duelling laspistol either (if that is not to much to ask).
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Post by: Maréchal des Logis Walter
Right, I very much love to explore the Kallenese armed forces through the lenses of his various soldiers, so if nobody wishes to paly the guard, I think I'll do it.
This time, rather than an inexperienced but dedicated trainee like the late Gaston, I think i'd go with a crippled, retired NCO who was taken as an intendant to governor Loisy. While his skills are severly hampered by his wounds, he brings with him a wide network of acquaintances, authority, from the governor himself, and fine knowledge of how all of this show is run in the backstage. Unlike Loisy or Gaston, he is a pragmatic, realistic folk, that archetype of desillusionned but competent NCO.
Kind of a smart guy, in fact, with good persuasion/charisma stats to mirror it, good skills with weapons, but a handicap on physical stats such as speed or the like. Thinking of it, an inquisitorial sage archetype could do fine as well!
I'd name him Adjudant-chef Hervé Lachanal.
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Post by: Maréchal des Logis Walter
Besides, i'd like to thank you who are willing to take up the mantle of GM for our enjoyment! If you don't mind, I think i'll try to make that lore article on this saga of ours that if developping, some day!
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Post by: Dekskull
Sounds like a good plan.
I don't want to give too much away, but the plot involves being hired by a third party to make both Loisy and the Cardinal "disappear" so that another person can take over.
Note: The title Rise of the Governor is NOT talking about Loisy lol.
Essentially you'll be orchestrating a coup. Whether it ends up being a violent one or not will depend on the approach the characters end up taking. Should be fun.
I'd also love to see some more of our "Only War" friends return. I'll give it a good week or so for character creation and signing up. [Once I know the gist of the character I can take care of crafting character sheets for you all. Pyro, since you have the rules you can still do that yourself though]
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Post by: Maréchal des Logis Walter
Oh I see, in fact there could also be room for a double agent in there... could it not? Or an old, loyal NCO that just wants his beloved master to retire and stop straining himself with the risk of leaving no heir!
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Post by: Pyroalchi
@ Dekskull: I see, in that case I think von Bülow would be less fitting as he would be too well known and too high stationed to be up for such a mission.
Instead I would take up the opportunity and would reactivate Tambo from our only war game. So a veteran scout from a feral/feudal world regiment known for their flexible style of ressource procurement. Good with a Longlas as well as with a sword (a normal one, not a power weapon or anything), excellent in sneaking around, even if he might be a bit on the wrong foot in a hive instead of the jungle.
Last we left him he was put into a special operations unit, in my head cinema something like CIA Blackops if you want. So I leave it up to you if he is there as some kind of mercenary doing this in his downtime, if he acts on command of a higher authority in the Astra Militarum or even as an associate of the Inquisition. Come to think about it he doesn't even have to know if it was the later, if the Inquisitor in question prefers to stay anonymous. I think if one of them approaches an Astra Militarum General and asks "could I borrow one or two black ops soldiers who won't be missed and whom I always can denounce should they be captured" they would surely not hear a "No" for that.
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Post by: Easy E
Hmmmm.... I will have to think on that one. It is tempting to bring back my Only War character as I think I had a good feel for his way of thinking and his knack with Tech could be helpful here.
However, I think I will try something different. I have a few options, and would love to hear what my fellow players would prefer:
1. Redemptionist Zealot and trained assassin who finds both Governor's lacking in zealousness and faith. A fanatical type with a streak of prgmatism.
2. Spy beholden to the monied interests on St. Bonifacious Reach, with a criminal background. A go-along-to-get-along schemer, infiltraitor, and merc.
3. A Sister of Battle who has soured on the Cardinal after the loss of so many of her sisters. A woman with PTSD and slowly losing her faith.
What do you guys think?
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Post by: Pyroalchi
seeing that this shapes up to be more of a heist/Oceans 11 setup I would tend to the spy-guy. But the sister of battle also sounds very interesting.
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Post by: Dekskull
Those are all great concepts. Whatever you want to go with is fine with me. Honestly, I'd love to see Tambo back though. This is a perfect mission for him.
Your party will have options to exercise stealth and subterfuge, but combat abilities and raw firepower never hurts either.
Add yes...of course an Inquisitor is organizing the whole thing. That's a given! :thumbs-up:
Here's to hoping we get another player as well!
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Post by: Maréchal des Logis Walter
if an inquisitor oversees this, then the double agent from Loisy could reeally become a fun option to explore for my character but would demand some finesse to play and GM
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Post by: Pyroalchi
@ Dekskull: I would try and come up with a character sheet. Which tier/amount of XP do you aim for?
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Post by: Dekskull
That would be great. Tier I 100 XP is my preference for this one. If you go with a custom archetype (which might be a good choice since the Imperial Guard archetype ability Look out sir is kind of terrible) you lose the archetype ability but you get more flexibility for armor and weapons.
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Post by: Dekskull
Here is the in character start thread. Feel free to introduce your characters and start roleplaying. I won't move past the first scene until all characters are ready though.
https://www.dakkadakka.com/dakkaforum/posts/list/815125.page#11710252
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Post by: Pyroalchi
OK, here is my character sheet. I tried my best, hope everything is OK with it.
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Post by: Easy E
No access to the rules here, so I will be of zero help in that department.
I think I will play the Mercenary Infiltraitor, who was nominally part of a trading guild and specialized in Guild vs. Guild operations. So skills in disguise, deception, and stealth. Not as much in the killing department.
He will probably have a some sort of weak, easily hidden silenced pistol, and a hi-tech, concealable garrote of some type.
He's been an Infiltraitor for so long, he is not 100% sure who he is at this point, with identities all swirling together.
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Post by: Dekskull
Nice character sheet!
@easy E no worries. I can gen you up a character N/P
The pistol says hand cannon but you can still make it "silenced" lol
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Post by: Maréchal des Logis Walter
Can't do my own sheet either, but I think for once I'll definietly go for the double agent of sorts being officially a governor's intendant but fearing that the governor could be manpulated and must designate an heir at long last before the poor man breaks...
Qutoing the concept as I worte it ealier: "This time, rather than an inexperienced but dedicated trainee like the late Gaston, I think i'd go with a crippled, retired NCO who was taken as an intendant to governor Loisy. While his skills are severly hampered by his wounds, he brings with him a wide network of acquaintances, authority, from the governor himself, and fine knowledge of how all of this show is run in the backstage. Unlike Loisy or Gaston, he is a pragmatic, realistic folk, that archetype of desillusionned but competent NCO.
Kind of a smart guy, in fact, with good persuasion/charisma stats to mirror it, good skills with weapons, but a handicap on physical stats such as speed or the like. Thinking of it, an inquisitorial sage archetype could do fine as well!
I'd name him Adjudant-chef Hervé Lachanal."
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Post by: Maréchal des Logis Walter
Besides, I'm a bit late, but I've got a heck of a trouble looking for a job with France economy crumbling before our eyes and trying to find a home and trying to find a car lol
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Post by: Pyroalchi
It's that bad over there? Best of luck to you
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Post by: Maréchal des Logis Walter
it is, no one has got any job left, firms barely have got work left for those they have already hired and lots are getting fired at this point from everywhere I hear. Plus examples of Arcelor, Michelin, Auchan and the like firing lots of folks too... Yeah, that's getting bad over here.
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Post by: Dekskull
No worries man. I'll get a char sheet made up for you this evening (EST).
Just play at a pace that works for you and best of luck with the job hunt!
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Post by: Maréchal des Logis Walter
Thanks mate, i'll keep you updated if I do manage to find something!
In the meantime i'm busy with moving over to Verdun and looking for a car as well, at least, i'll try to sort that out while i'm stuck!
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Post by: Maréchal des Logis Walter
I assume that Lachanal knows Strausberg from one source or the other due to his position as very high up intendant, but not that Strausberg is unknowingly piloted by the inquisition.
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Post by: SkepticAllosaurus
Hey people, @Maréchal has been telling me about this RP thread for a while now, and it looks like a third session is coming?
If y'all are still open to new characters (and players  ), I'd be very happy to join you.
If that's the case, I'd like to play as Parsen, an impulsive, cigar smoking, STD-ridden industrial tycoon with a maimed left hand due to prior mafia-like conflict with a rival. Involved in all kinds of shady business, he was accused of heresy by the Ecclesiarchy and had to buy his way out of it by giving away a part of his industrial empire to Cardinal Richemond.
Today, the Inquisition wants to use him to achieve their goal. The information they have about his hidden scandals are a great way of "persuading" him, and his grudge held against Richemond will certainely prove useful...
He doesn't have many combat gear himself, and lets his goons do the dirty work. Still, he has a one handed double-barreled sawn-off shotgun, called "Mirage", who saved him a couple times from assassins...
Tell me if submissions are closed or if I have to change/add something to the character!
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Post by: Maréchal des Logis Walter
Salut frangin!
(yey, he my literal brother lol)
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Post by: Pyroalchi
Welcome to the party!
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Post by: Dekskull
We are definitely still recruiting. Welcome to the club! I'll go ahead and work on creating your character sheet but for right feel free to jump into the in character thread and start Roleplaying.
And here is the sheet for Lachnal. (Will do the last character tomorrow). Inquisitorial Sage did seem like a good fit. He is a little weaker on the combat side as he has no armor currently (though you all could try to get him some in game). But he has some augmetics that make him faster and can also video record plus he has a nice archetype ability.
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Post by: Maréchal des Logis Walter
Fits real good, that special trait is just spot on with what he brings to the team!
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Post by: SkepticAllosaurus
Yey, glad to be aboard da RP train, I'll head over the in character section now hehe
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Post by: Dekskull
And last but not least, our shotgun totting gangster.
The talent I gave him is called die hard. Basically once per scene, if he goes to 0 wounds, he gets to auto heal 1 wound and keep fighting full tilt.
His archetype ability could also come in handy if you wish to acquire more weapons and gear.
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Post by: Dekskull
Once you all have a chance to chat a bit more we'll move the action to the nearest train station (it seems like that is the consensus)
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Post by: SkepticAllosaurus
Marvelous, thanks for the sheet!
I have no idea what the different stats mean, but I'm trusting you haha
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Post by: Dekskull
It's all good. I'll find ways to give you opportunities to use your abilities. And the one where he gets back up after being shot. I'd be surprised if that one DIDN't get used lol.
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Post by: Maréchal des Logis Walter
talking a bit more to bring the scene to an end that looks cinematic enough.
As far as the train checks go, I suppose Lachanal will uphold his promise and use his rank and position to get them all aboard at the expense of the mandatory scan for good measure.
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Post by: Dekskull
It sounds like you all have a good plan. Using the atache's rank as a cover should be relatively easy as far as getting passed routine security measures. I'll move the action along to the next scene sometime tomorrow so you have a little bit more time for dialogue.
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Post by: Maréchal des Logis Walter
Nice! We're still in the safehouse as far as I 'm concerned, so I'll wait for all players to wrap up the safehouse scene and then post with Lachanal pulling of administrative stunts to pass through the routine checks... and see how that goes!
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Post by: Maréchal des Logis Walter
Oh wow, Looks Like I was right not to linger out for too long
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Post by: Pyroalchi
I First wrote Tambo warning the bystanders but reconsidered
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Post by: Easy E
It might have been a targeted attack, or just hitting the highest ranking PDF trooper at the station. Hard to tell at this point.
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Post by: Maréchal des Logis Walter
Yeah. So in game terms, I will actually try to scan somewhat the wagons just in case, but actually make use of my authority to go talk with train staff and see if anything of rumours or such that could mean tensions are rising or somebody seems to know of them showing up...
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Post by: Pyroalchi
So just to clear up: until now, no shot was fired yet, right?
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Post by: SkepticAllosaurus
@pyro if I understood well, not yet. It was a close call but we were fast enough to keep our heads intact lol.
@Dekskull same as @Maréchal, I'm going to stroll around the train to see if anyone suspicious is inside, or to look for signs of sabotage (Parsen isn't really a mechanic, but something really obvious could maybe draw his attention?)
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Post by: Dekskull
That's correct, Tambo spotted the sniper before any shot was fired. Though the sniper hasn't disappeared yet.
@Marechel. Very smart move boarding that train when you did!
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Post by: Easy E
As a long time Shadowrun player, this has all the hallmarks of a "Mirrorshades" mission.
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Post by: Maréchal des Logis Walter
what is a mirrorshade mission?
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Post by: Easy E
Get in, get out, and try not to let anyone know you were even there.
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Post by: Dekskull
That's part of the fun.
It's up to you all to figure out how you will pull this off. It may require many different approaches/strategies.
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Post by: SkepticAllosaurus
Where are the new informations available? the ones on the data slates? Like do we have PDAs linked to the Inquisition or something?
btw i feel gak's about to go down with this stealth mission lmao, Parsen is the antithesis of stealth hahaha
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Post by: Dekskull
That information came from Strausberg. The only message from the inquisition was at the beginning of the adventure.
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Post by: SkepticAllosaurus
Ok, makes sense, thx
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Post by: Easy E
I outlined a simple plan to get into the compound in my post.
I hope we are all thinking along the same lines.
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Post by: Dekskull
Very nice! I love seeing how all of you are working together on this mission. This is super cool!
It sounds like you all are almost ready to launch the mission. Let's say one more post to wrap up the prep and then we can get going!
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Post by: Pyroalchi
I think it best fits here: Tambo would try to get his hands on the following pieces of equipment if possible:
Comm-beads (encrypted, enough range that we can communicate within the facility)
A means of night vision (goggles or a scope for his longlas)
1-2 grenades (preferably krak, stun, EMP or blinding. Something that can take a gunservitor off its target)
A Hotshot- or Duelling laspistol (thats just icing on the cake, but he figures Strausberg might have one or two of those and they might come in handy)
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Post by: Easy E
Yeah, H would want some tech to deal with electronic and magnetic locking mechanisms, password hacking cogitators, and anti-tracking surveillance/tracking gear. He would also want to disguise his identity via facial modifications and other simple identity altering gear.
He would know what is available even if I do not.
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Post by: SkepticAllosaurus
Sorry @Easy I don't really agree with your plan, Parsen is an old dude who isn't in the best physical shape: he's more likely to drown down there than getting shot down in the complex lol
I think some kind of support role, like managing the diversion (when his gang arrives to fight the rivals for example) or just watching for outside help/PDFs interfering.
And also I used the stash to give an Autocannon to Tambo, hopefuly his knows how to use it
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Post by: Easy E
Sounds good by me.
You can do the attack on the power station to make sure they have to switch to back-up power and allow Tambo and H to ex-fil?
Thoughts?
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Post by: Maréchal des Logis Walter
Looks like Parsen just upgraded to auto canon totting gangsta
Since we are all supposed to meet at the hotel, I guess the next scene will be staring us discussing the final plan.
@GM is that what you had in mind?
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Post by: Dekskull
I was ready to get right on the the action but a final scene to discuss in character the final plans sounds good to me!
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Post by: Pyroalchi
How is the terrain around the Mechanicum Compound? Is there a good place to set up the Autocannon, blow a hole in the wall and then slink back into the wilderness towards the sewer-tunnel entrance?
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Post by: Dekskull
It's out in the countryside. Some hilly terrain, sparse woods and a few semi abandoned storage sheds. Plenty of good spots to do something like that.
While the autocannon could probably damage the powerstation, I'm not sure if it could blow through a thick ferrocrete wall though. (Certainly not quickly enough to make a quick escape or entry)
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Post by: Pyroalchi
The powerstation it is then
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Post by: Maréchal des Logis Walter
Possibly still out if action for a little time
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Post by: Easy E
Technical question, I brought some specialist equipment to hack my way in, but am unsure of the chances of failure/success. Thoughts?
I want to gauge if it is easier to snag a badge from a tech-adept instead?
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Post by: SkepticAllosaurus
@pyro were you referring to me or to @GM about the rolls? I don't know the rules so i don't even know how or what to roll lol Btw @GM, what side of the power plant is the shed facing? Front entrance or one of the sides/behind? It's important for the whole 'breach the wall if you can't blow up the station'
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Post by: Dekskull
I'll do the rolls although in this case it's pretty much an auto success. The shed is facing the western side of the station.
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Post by: Pyroalchi
Yeah, I was referring to the GM. Easier to just let them roll instead of writing back and forth about difficulty levels etc.
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Post by: SkepticAllosaurus
gak I was waiting for GM's answer to type my wall of text but I got cut off ^^' well, feth it we ball now!
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Post by: Maréchal des Logis Walter
quick question, do the beads work in and out the sewers?
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Post by: Dekskull
Yes they do. Feel free to use them!
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Post by: Dekskull
Getting good now. Will try and post again tomorrow night!
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Post by: Pyroalchi
Just to post a good response to Parson: how much is left of the mutants head after taking a duelling laspistol to the head point blank? It does 10+1ED damage like a Longlas. I was under the expression that his head should practically have exploded and the corpse should go through as "killed by a mine".
Is this roughly correct, or do we have to further deal with the mutants body?
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Post by: Dekskull
Definitely an auto kill under the circumstances. However Tambo and Parson are in a TON of trouble right now. Like Parsen said, not much time at all. I'll post an update and give you some options.
Hilarious though...the actual infiltrator and saboteur part has gone off without a hitch. The people trying to help get him out is where it all fell apart lol.
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Post by: Pyroalchi
Isn't it always like that?
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Post by: SkepticAllosaurus
I might, JUST might have made the situation just a teeny tiny bit harder btw @GM, how many of Parsen's guys remain? Seeing how much of a MF he is, he would just send them die against the Skitarii without hesitation if it meant giving Tambo and him enough time to crawl through the secondary tunnel
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Post by: Maréchal des Logis Walter
Busy rn, I'll be replying tomorrow but I feel like I'm absolutely useless lol
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Post by: Dekskull
SkepticAllosaurus wrote:I might, JUST might have made the situation just a teeny tiny bit harder
btw @ GM, how many of Parsen's guys remain? Seeing how much of a MF he is, he would just send them die against the Skitarii without hesitation if it meant giving Tambo and him enough time to crawl through the secondary tunnel
You have about 7 gangers left. They'd be cut down by the skitari in short order but yeah, it would buy you some and Pyro sometime.
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Post by: SkepticAllosaurus
Parsen cookin' like he's Gordan Ramsey. Or not, maybe he's the one being cooked.
Thanks for the info btw!
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Post by: Easy E
Do I see Lachanal anywhere as I move to the ex-fil location?
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Post by: Pyroalchi
Ok,
1. @H: before they lost contact, Tambo sent a message, that the sewer route is not clear. Just so you know that H should be aware of that
2. What was the last thing we heard through the combeats? Did we get Lachanals plan?
3. When Lachanal gets down, do we get reception again? Do we hear him shouting?
4. Can Tambo estimate if we are still being followed and how much lead we have?
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Post by: Maréchal des Logis Walter
I think you would have heard me in the beads as I assume I almost instantly replied to Parsen, or at least in the following minute - but it the GM's call naturally!
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Post by: Dekskull
I like choices, so I amended that part so Tambo and parson could piece together some of the comm traffic.
@H, yes he should have gotten the message that the sewer route was compromised, but first thing's first. He'll have to deal with that servo skull!
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Post by: Maréchal des Logis Walter
Reverse question from Pyro, can Lachanal hear Parsen scream in (faked) agony?
Besides, luck that his recording if so because he catches Parsen's theatrics in video lol
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Post by: Pyroalchi
Feel free to let Parson spit some venom at Tambo the traitor
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Post by: Dekskull
@Easy E
Question, is H heading down into the sewers also? It's a viable option, just wanted to make sure since Tambo had warned him that the route had been compromised.
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Post by: Easy E
Yes, but did he also heard that Lachanal went down there and had a plan? Right?
I don't know guys, I could easily do something else too. Thoughts?
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Post by: SkepticAllosaurus
I mean, you did your job flawlessly until now, but crossing the Skitarii could put you in danger. Lachanal and Tambo could always say they never knew you as to not blow up the entire mission, but a mere tech-janitor escaping through the sewers is going to be something... Plus someone might have seen you escape and alerted Logica 7 through the Noosphere. I think your best bet is to lay low, wait for the Skitarii to go back the way the came, and reunite with the whole crew.
That's my thoughts.
By the way we are so back with this one, we clawed our way through DEEP gak haha.
(I can already hear @GM laughing as he still has thousands of tricks up his sleeve)
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Post by: Easy E
Okay, let me re-read some of the thread, and I will update my action tomorrow or so.
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Post by: Dekskull
SkepticAllosaurus wrote:I mean, you did your job flawlessly until now, but crossing the Skitarii could put you in danger. Lachanal and Tambo could always say they never knew you as to not blow up the entire mission, but a mere tech-janitor escaping through the sewers is going to be something... Plus someone might have seen you escape and alerted Logica 7 through the Noosphere. I think your best bet is to lay low, wait for the Skitarii to go back the way the came, and reunite with the whole crew.
That's my thoughts.
By the way we are so back with this one, we clawed our way through DEEP gak haha.
(I can already hear @ GM laughing as he still has thousands of tricks up his sleeve)
LOL It's way more fun though when you guys create all the problems yourselves!
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Post by: Easy E
All you have to do is figure out how to get me..... if you want......
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Post by: Pyroalchi
No worries, H knows too much. So one way or the other, we WILL "get you"
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Post by: SkepticAllosaurus
lol
We should try to get him out but I doubt Parsen, Tambo or Lachanal could do it themselves. The whole crisis is, from the PoV of the Skitarii, finished so the three of them have no business staying here.
I guess if the truck that lead H. in in the first place is still there, Lachanal could persuade the driver to get the crate back on the truck?
btw @GM, did the whole power shutdown have any impact in the end? I don't remember H using it and we in the sewers were already plunged in darkness
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Post by: Maréchal des Logis Walter
Fair. Point, I assumed the truck to have departed at this point, GM's call. Otherwise, Lachanal will let Tambo and Parsen vanish, and come back with a PDF contingent from the station to go fetch the driver I assumed the truck which tyres I blew up was a random one and hope they weren't the same
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Post by: Dekskull
I think we'd say Lachanal had his own truck since Lachanal wouldn't want the driver to know he was up to anything.
Good idea about trying to get the driver to help them drive back and pick up the crate. By all means give it a try!
The skitari WERE on their way to the power station when they heard the mine go off. So in a way, you all canceled out the advantage you had created. Good recovery though.
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Post by: Easy E
Oh dear. Now they are on alert.
We could theoretically just wait until the scheme plays out before worrying about an ex-fil?
At that point, it is a Fait Accompli and our new Governor can help us out of the jam? Just a very, unexciting thought.
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Post by: Maréchal des Logis Walter
"quick" reply, waiting for allosaurus and Tambo as well to plan properly
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Post by: SkepticAllosaurus
@Easy you mean calling Strausenberg? That would be hilarious hahahaha
"Yeah so a guy broke into your compund but no worries he's a guy of mine, it was a prank to test your defenses  "
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Post by: Dekskull
Easy E wrote:Oh dear. Now they are on alert.
We could theoretically just wait until the scheme plays out before worrying about an ex-fil?
At that point, it is a Fait Accompli and our new Governor can help us out of the jam? Just a very, unexciting thought.
Very interesting thought. But it sure depends on a LOT of IFs happening. I don't think H is going to be able to wait around for days on end hiding in a box!
You all are of course welcome to talk to Strausberg again. You also have a pretty nice safehouse to fall back to and wait things out to see what happens.
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Post by: Easy E
**Snipped and moved to the right place**
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Post by: Pyroalchi
Easy: I think you posted in the wrong topic.
@GM: as I as a player struggle to evaluate this: Tambo has the Element of surprise, a lot more range with his longlas and if they run towards him, they run into Parsen and Mirage. So I would assume I can take the 5 PDF guys out. Or is this wildly off?
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Post by: Dekskull
Pyroalchi wrote:Easy: I think you posted in the wrong topic.
@ GM: as I as a player struggle to evaluate this: Tambo has the Element of surprise, a lot more range with his longlas and if they run towards him, they run into Parsen and Mirage. So I would assume I can take the 5 PDF guys out. Or is this wildly off?
Yes exactly. This is a great situation for Tambo to put his sniping skills into practice as he has the element of surprise.
The only question is, does he want to try to eliminate all 5 targets in one round? He could do that with a multi-attack, with each successive target increasing the difficulty by +2.
That would take some impressive rolling to pull that off, but not outside the realm of possibility. More likely outcome is that you would get between 2-4 targets hit in that first round where you have the element of surprise.
BTW: Will take a break from posting until Friday so we can all enjoy the holiday! See you all then
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Post by: Pyroalchi
A mechanical question:
Do I first make the call that I make a multiattack on.. lets say 3 guys and then either hit all three or miss all three with no in between
OR:
Say I make a multiattack, roll and then we see how many he hit depending on the result?
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Post by: Dekskull
I think when you do a multi attack you declare it, then you roll separately for each target and the Difficulty increases by 2 for each subsequent target.
Base difficulty for first target is 3, (+1 DN for shooting at night). Second target will be DN 5. Etc Etc. You have 3 glory and 2 wrath to burn so its within the realm of possibility. Let me know if you want me to do the roll or not. Either way fine with me!
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Post by: Dekskull
So anyway folks, I have an exciting announcement to make for the new year.
I'm going to start building a community on Discord where people can play TTRPGs using text chat and a dice roller.
You all can be the first ones to get in on this, and I can give out admin roles if anyone is interested in helping me build up.
My goal is after the current game is finished up I'll be able to keep running games at the new location.
Hope to see you all there, and then see if we can expand it out further to the wider Dakka community and beyond!
https://discord.gg/9BtcHYn7
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Post by: Maréchal des Logis Walter
Well, whether discord or Dakka, I'll embark on the fun
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Post by: Dekskull
Thanks man! I'll keep the current game going on these forums and then will advertise more broadly for the new set up. My goal is to just have a place where people can play off beat TTRPGs like (Warhammer based stuff) in a text format with a dice roller for support. We'll see what happens!
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Post by: Pyroalchi
Ah, I see, 0 wounds is not the end to the PDF guys. Hmm... that's... unfortunate
Let's see if Parsen fares better.
I'll edit the end of my last post to better reflect that Tambo did not just get up after a job well done, but is severely hit instead.
Edit: rolled a 4 and a 6 for Determination. So I should still be on. Do I get this right that thanks to the 6 I don't gather shock? Or did I missunderstand?
Anyway: Parsen! Save us!
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Post by: SkepticAllosaurus
Hey guys, sorry for the prolonged absence, christmas holidays didn't really make me think about our little team's endeavors I'll cook something to try and get us out of here Tambo, no worries. Or maybe you can worry after all lol By the way @GM, is the autocannon's ammo visible from outside the shed? Like, can Parsen peek from some corner and have a direct line of sight on them? And @Pyro what combat gear do you have left that Parsen could use to make it out of the combat? Also, is my ability to come back to life due to sheer spite, or is it related to some kind of drug Parsen could use on Tambo to patch him up?
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Post by: Pyroalchi
Technically I'm still alive
But regarding relevant gear:
Sword, combat knife
Longlas
Laspistol
Duelling laspistol
Stun grenade (to stun a servitor, no idea what that does to a human)
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Post by: Dekskull
Pyroalchi wrote:Ah, I see, 0 wounds is not the end to the PDF guys. Hmm... that's... unfortunate
Let's see if Parsen fares better.
I'll edit the end of my last post to better reflect that Tambo did not just get up after a job well done, but is severely hit instead.
Edit: rolled a 4 and a 6 for Determination. So I should still be on. Do I get this right that thanks to the 6 I don't gather shock? Or did I misunderstand?
Anyway: Parsen! Save us!
Pyro: Good determination roll. You are down to 1 remaining shock and 1 remaining wound. So, not dying which is good. After a short "rest" he will recover all wounds without medical attention (as long as he doesn't hit again!)
Skeptic: Yes, you would be able to see the autocannon and the ammunition. It's lying on the ground near where the soldiers are. Parson does have direct line of sight, though he is out of range with his shot gun. He would be able to sprint up close enough and take a shot though.
And yes, his ability to not die after losing all wounds is most likely out of spite, but if you want to explain it with some drug that is also fine!
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Post by: SkepticAllosaurus
I was planning on using the drugs on Tambo to bring him back up but I feel it's a bit cheesy considering it's supposed to be only usable on my own demise. I'll do something else. So new set of questions: I'm assuming the area is surrounded in grass? I don't remember the weather being talked about: is it perhaps, by chance, hot and/or dry? I could set fire to the grass around if it were the case using the good ol' cigars/lighter Parsen always carries to cause a distraction...
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Post by: Pyroalchi
@ Skeptic: just to be clear: Tambo is hurt, but he is very much still alive, contious and able to fight.
Edit: @ DM: the idea to shoot the Autocannon ammo sounded not to bad. If Tambo manages to hit it, how many of the PDF soldiers would be caught up in the blast? And how likely is it that the car would survive?
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Post by: Dekskull
Pyroalchi wrote:@ Skeptic: just to be clear: Tambo is hurt, but he is very much still alive, contious and able to fight.
Edit: @ DM: the idea to shoot the Autocannon ammo sounded not to bad. If Tambo manages to hit it, how many of the PDF soldiers would be caught up in the blast? And how likely is it that the car would survive?
I'm not sure about how basic chemistry and physics works but hey...this is science fiction! Make it a called shot total difficulty is 6. Blast should take out the remainder of the PDF soldiers.
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Post by: SkepticAllosaurus
@Pyro oh mb, I understood he was wounded enough as to be unable to fire his firearm. That would've changed many things lol. That being said, shooting the ammo was to kill the fleeing goon mostly, Parsen doesn't really care about the PDFs or the autocannon that much. So if you're able to shoot the ammo, feel free to try to shoot the fugitive too
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Post by: Dekskull
SkepticAllosaurus wrote:@Pyro oh mb, I understood he was wounded enough as to be unable to fire his firearm. That would've changed many things lol. That being said, shooting the ammo was to kill the fleeing goon mostly, Parsen doesn't really care about the PDFs or the autocannon that much. So if you're able to shoot the ammo, feel free to try to shoot the fugitive too
You can rewrite your post if you want SkepticAllosaurus!
Of course, there's nothing inherently wrong with just throwing a stun grenade to distract them. I can count that as a successful interaction attack which will make them all hindered next round. So if they get a chance to shoot again it will be even harder to hit anything.
Also...the vehicle would likely remain operational after a minor explosion like that
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Post by: Dekskull
Alright folks. So in the interest of speeding things along toward a conclusion, I rolled for Tambo. He got a wrath critical and succeeded in taking out the remaining PDF soldiers.
And Lachanal starts to get an inkling that something is not quite right but won't be able to warn the team in time to effect the next two hours.
So...to wrap things up. I need to know if Tambo and Parsen are going to try and rescue H, or if they are going to exfiltrate on their own. That decision will steer us toward a fitting conclusion to this little endeavor.
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Post by: Maréchal des Logis Walter
Well, since I'm back to the palace, I suppose there is very little I can do now. So I'll just try to get my meeting with the governor for the coolness of the RP but I suppose you can consider me out, in some way!
"My job here is done"
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Post by: Pyroalchi
Tambo will try to exfill H or die trying - with or without Parsen.
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Post by: SkepticAllosaurus
To be honest, Parsen wouldn't bother that much by himself. He could very well be convinced otherwise, but his default stance would be to get back to HQ, and attend to his regular matters. Seeing Markov's incompetence lately and with some goons leaving him, he has some sorting to do within his ranks. @Pyro, let me see how you can convince the old man to help you! @GM are the autocannon and the van still usable or not? The ammo is obviously not, but let's see what Parsen can scavenge
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Post by: Dekskull
The van should be operable as it would only have taken some superficial damage. I'll give you one remaining point of ammo for the autogun,
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Post by: Pyroalchi
Depending on how Parsen evaluates his surviving goons usefulness, Tambo would depose of him too. I can edit this in if you want.
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Post by: Dekskull
Up to you all! That's an instant success if you want to off him lol.
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Post by: SkepticAllosaurus
First i wanted the guy dead. Then, Parsen being Parsen, came up with yet another goofy idea. @Pyro Tell me what you think of it, I believe it's Parsen's magnum opus
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Post by: Maréchal des Logis Walter
that whole affair sounds like Payhammer 2. Or maybe Warday 2.
"Alright gang!"
"harlowe's been taken into custody!"
"Ah! I need a medic baag!"
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Post by: Easy E
Oh dear, getting out looks like it won't be easy.
Points of order, are the people themselves being scanned or are they scanning badges of some type?
Also, is there any blindspots between the Rangers with scopes and the vehicle convoy?
There are a few ways I can play this:
1. If a badge, I will need to acquire a badge.
2. If not a badge, I need to do the classic "cling to the undercarriage" action movie trope for one of the vehicles. For that to work I need to get to it unseen.
Anyone else got any better thoughts?
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Post by: Dekskull
You'd be able to infer that everyone coming into the compound is being subject to a retinal scan from the servo skulls.
There are no blind spots per say, but you would be able to use the vehicles as cover if you were making a dash for it.
Clinging to the vehicle and going un-noticed is possible but it would be a very high difficulty (difficulty 6).
This is also a chance for the other characters to intervene as well, so let's give everyone a chance to jump into the scene if they want to and see what happens!
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Post by: SkepticAllosaurus
I'm still waiting for @Pyro to tell me what he thinks of
A) creating a distraction by giving Parsen's last goon as an offering (to rebuild the Servo Skull, turn em into or servitor or smth)
B) Making the van into a mobile bomb using the last shell as both a weight on the pedal (Wolfenstein The New Order style if you have the reference) and a bomb by strapping some tissue to the butt of the cartridge and hopefully make it into some usable exposive. Otherwise it'll just ram into the building and I'm pretty sure that also causes a distraction lol
C) Shoot the last shell somewhere?
D) Tambo's big brain may have better ideas lol
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Post by: Pyroalchi
Sorry, I was a bit stuck the last days. I'll write something up. But I assume an a does not autocannon shell has not enough propellant to make a meaningful explosion.
Nonetheless, the general idea has a ring to it.
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Post by: Dekskull
No worries good post.
We'll hopefully have the H situation wrapped up and then on to the exciting conclusion...which will be a somewhat surprise ending + set things up for further adventures if you want them!
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Post by: SkepticAllosaurus
Can Lachanal hear us now, or is he too far away? I have implied Parsen has called Markov by then but no idea if he replied or if he was actually able to send a vehicle. Maybe Lachanal would be able to provide the extract vehicle? Btw @pyro the plan was not to blow up an entire wall or anything, just that I while we were at it, we could very much enhance the distraction by making the shell explode. And destroy evidence: we were in that van for quite a long time. But I like your plan. Just lacks the whole "getting rid of the vehicle", but maybe it could be the actual target of the Autocannon?
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Post by: Pyroalchi
Sounds good. I half expect the Cogboys to blow the truck up. After what happened last night, if I were a Skitarii guard and a Truck without a driver was coming towards our main gate, followed up with an autocannon shell hitting some piece of equipment, I wouldn't ask twice and open fire on the vehicle to blow it up. Better safe then sorry.
At least that is what Tambo counts on.
Also the reason why he presighted the autocannon so that Parsens goon only has to pull the trigger. He expects the Skitarii to be quick enough to catch up with whoever pulls the trigger before they can get away, so that will sure as hell not be Tambo himself. As soon as the deed is done, he plans to blow off the goons head for good and with a little bit of luck, none of the Skitarii/Techpriests will be the wiser.
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Post by: Dekskull
SkepticAllosaurus wrote:Can Lachanal hear us now, or is he too far away? I have implied Parsen has called Markov by then but no idea if he replied or if he was actually able to send a vehicle. Maybe Lachanal would be able to provide the extract vehicle?
Btw @pyro the plan was not to blow up an entire wall or anything, just that I while we were at it, we could very much enhance the distraction by making the shell explode. And destroy evidence: we were in that van for quite a long time. But I like your plan. Just lacks the whole "getting rid of the vehicle", but maybe it could be the actual target of the Autocannon?
Sounds good. We'll say you guys can contact Lachanal at this point as he said he was driving back toward the compound anyway.
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Post by: Easy E
Okay, I started a post about making a break for it..... hopefully it will end successfully!
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Post by: Pyroalchi
Just to get this right:
we have 3 Skitarii gunners. One just shot, the other two are also looking outside.
=> do the other two stand in a way that they will immediatly take aim at H? Or do they need a moment and it would be wiser to try and take out the one that already shot first?
=> did Tambo have time to aim?
=> how long would H need to get into cover?
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Post by: Maréchal des Logis Walter
I leave to you GM to determine if I manage to park close enough to H lol
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Post by: Dekskull
Pyroalchi wrote:Just to get this right:
we have 3 Skitarii gunners. One just shot, the other two are also looking outside.
=> do the other two stand in a way that they will immediatly take aim at H? Or do they need a moment and it would be wiser to try and take out the one that already shot first?
=> did Tambo have time to aim?
=> how long would H need to get into cover?
Based on the angles of the walls you only have to deal with two skitari gunners. (The one that shot at Tambo no longer has line of site to the outside perimeter). They are about 36 meters away from Tambo and in cover (+2 defence for them). In addition, smoke from the blast makes all shooting +1 difficulty. Also Tambo has taken damage so that's an additional +1. Total difficulty=6. Tambo also may be out of wrath at this point!
But he does have time to aim!
The gunners aren't aiming at H per se but would likely fire on him if he moves into their line of site. (Unless they start taking fire from somewhere else).
@Merch. We're moving at the speed of drama here so yes, you can park close to H. We will say within running distance of him. (About 10 meters or so).
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Post by: Maréchal des Logis Walter
Good, in this case, I'll post accordingly
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Post by: Pyroalchi
Hmm... If I'm correct I get 10 dice (6 from Ballistics + Agility + 2 from aiming and +2 from surprise). So I have a good chance to take one, but both of them seems... optimistic. What's it gonna be, Harlow? Should I try to get them both or focus on one, hoping the other doesn't kill you?
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Post by: Easy E
At this point, go for a Kill shot. One less guy rolling dice at me.
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Post by: SkepticAllosaurus
The real question is: does Parsen somehow know of his special ability to resurrect and goes "f*ck it we ball" shotgun in hand, or does he stay in character? One course of action is funnier than the other, but less believable... More seriously though, that Ranger miss is HUGE. That trip is LIT bois
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Post by: Maréchal des Logis Walter
Infinite luck indeed lol
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Post by: Maréchal des Logis Walter
It's funny tonme how the story for lachanal circles back to him being able to ask how in the world they know of his hidden intents.
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Post by: SkepticAllosaurus
Parsen has had enough. Parsen is dying. Parsen is sad. Retweet if you want to make Parsen happy. Or hate on Parsen because he might have just destroyed the entirety of the efforts the team had put until then. Or laugh at Parsen because he's both Old and Hole'd. Idk.
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Post by: Easy E
That's so Parsen!
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Post by: Dekskull
The character Parson is just wonderful. I'm loving every bit of it.
I'll leave at this...the ending just might get even more interesting now!
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Post by: SkepticAllosaurus
Glad you guys like him lol, he's as insufferable as they get, but hey, he stays true to himself!
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Post by: Dekskull
Alright, good game guys!
BTW, I'm planning to move my text based GMing over to Discord. I'm going to send out another invite to the broader Dakka community early.
My hope is to build a community where people play more table top RPGs over text. I've got an easy dice roller as well that can help facilitate more games.
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Post by: SkepticAllosaurus
Great game everyone, it was an absolute blast! And we didn't even lose anyone, that's something worth pointing out lol Be sure to send the invite over here so we can join you on discord for the next adventures!
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Post by: Maréchal des Logis Walter
That was great fun, hoping to discover more of Saint Bonifatius through the following RP games and see if our motley crew manages anything!
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Post by: Dekskull
Yes definitely for sure. That game was a great segway to what could be a long running campaign if we want it to be. We'll see what happens.
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Post by: Easy E
Thanks all. Fun to see St. Bontifatius grow and evolve.
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Post by: Maréchal des Logis Walter
Or more accurately, devolve lol
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Post by: Dekskull
Yes, indeed we'll see what happen. If we do keep the campaign going it'll probably be an opportunity to build the setting out into other planets within the Saint Boniface solar system.
Here's a link to the discord if you haven't joined yet and are interested in keeping the momentum going. Like, I said, I'm hoping to build up a place where many Gms are running text based TTRPGs games.
https://discord.gg/zhyYQ2xb
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Post by: Maréchal des Logis Walter
Already subbed and ready to jump in on another adventure!
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