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Post by: MrFlutterPie
Howard A Treesong wrote: MrFlutterPie wrote:I also want to add that I am worried about the stock review thing. As a sister player that kind of talk worries me.
Perhaps we will be martyred to the Emperor soon after all...
Or
They could get rid the metal models so they didn't have to bother with metal at all and reboot us with new plastics.
Faith...I must have faith...
They won't give any warning though. Just like when they pulled the plug on specialist games and there was a panic as the stock suddenly dried up overnight. The lesson is that if you want something you should get it now and not keep putting it off, as you'll get no warning when it goes. Just another of those 'communication' things GW doesn't do.
With the risk of being squatted hanging over my head I think the last thing I would want to do is to buy more models from that army.
I suspect change is coming down the pipeline in some shape for form and the best way to weather it is to buy nothing. I have a ton painting to catch up on so I can still be busy the next several months as everything pans out.
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Post by: BeAfraid
TheAuldGrump wrote: kronk wrote:Marlov wrote:I am disappointed. They seem to have done ok in 2015 on their 40k releases, and I was hoping, PRAYING that this would be burnout for 40k buyers. I guess enough elder players went to buy scatbikes to pull GW through the year.
Still hoping GW dies and dies fast!
Why?
What have they done to you, personally?
What do you gain if they fail?
If you don't like them, play something else.
I can get not liking a company, but to PRAY that they fail? That's just sick, man.
You just don't understand religion, that's all.
I druther they straighten up and get things back on a friendly footing, but barring that....
I am not sure which is worse, a slow decline and fall that drags out for another decade, or a fast decline that is brutal, but allows another to take over the properties before they lose all value.
I really think that half a quarter of the problems that GW has stem from them seriously overvaluing their IP.
It is not as unique as they feel, nor is it nearly as much of a moat and castle as they have claimed - if the Chapterhouse case proved nothing else, people can legally make compatible products.
The Auld Grump
Think of it like this:
• You have an iron spike that has been driven through your chest in an accident at a train station. The spike is about 2" around, and is 2' long, going through your right chest, right above your lung, and through the muscles of your pectorals and trapezius in the front/back.
It hurts terribly.
The doctors go to remove it, without anesthetic. They can either:
- Quickly drive the spike through you, and then close the wound.
- Slowly pull it through, while stopping every now and then to keep you from trashing around.
• You have an abscessed tooth. But you are on a desert island. You can either:
- Knock the tooth out with an ice-skate that has washed up on shore
- Leave it to fester, hoping you do not die of an infection in the process, or starve to death because you are unable to eat.
• You trapped beneath a rock. The only way to get you out is to amputate your leg. You can either:
- Chop the leg off at one go with a big axe.
- Cut it slowly off with the saw blade from your swiss army knife.
...........................................
I think these are the choices people feel they are facing with GW. While the issue with GW is not nearly as dire as a possibly mortal wound, it can be agonizing just the same, to watch something you love die a slow death (like a pet with cancer, you can either watch it linger, starving to death and suffering, or you can put it quickly and painlessly out of its misery).
What GW are doing is certainly a mystery.
MB
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Post by: Talys
@BeAfraid - how about this analogy?
You work 40-60 hours a week, have a family and a little spare time and extra money. So you go and buy $50-$100 boxes of toys every week or so and gleefully assemble and model them when you can, and then get together with friends and play a game and have a good time.
What GW is doing isn't a mystery at all. It's targeting this described demographic, and believe it or not, there are a lot of people like this. From dentists to mechanics to police officers.
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Post by: Achaylus72
Combine this report and last report they still posted a sales decline of 15.465 million pounds, a sales decline is still a sales decline.
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Post by: Talys
Achaylus72 wrote:Combine this report and last report they still posted a sales decline of 15.465 million pounds, a sales decline is still a sales decline. How do you figure that? This report is for the *whole year* (12 months), and includes the last half-year (6 months) report, so you can't add them together. In the 12 month period, their sales decline unadjusted for currency is GBP 4.4 million, and at the half-year mark it was closer to 10 million, which means the second half of the year was quite good. The adjusted currency revenue is 123.1 versus 123.5 million, or GBP 400k -- which is literally not even a rounding error -- it is 0.3% In terms of operating profit, they're at GBP 16.5m, and that's after investing something like GBP 25m+ on tooling new molds and stuff (I saw someone say that above; I didn't pull it from the statements myself) -- which means TONS of new products in the pipeline for 2015/2016. Automatically Appended Next Post: Herzlos wrote: Rayvon wrote:Seems pretty much standard for a UK based business in this climate, It shows nothing to worry about as far as I am concerned. How do you explain the growth of, well, everyone else in the gaming industry (including Warlord/Perry/Mantic/Renedra who are all local to Nottingham)? How much have they grown? People say this but since they are private companies, how do we know (a) how much they've grown and (b) how much they sell and (c) how profitable they are?
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Post by: Achaylus72
Talys wrote: Achaylus72 wrote:Combine this report and last report they still posted a sales decline of 15.465 million pounds, a sales decline is still a sales decline.
How do you figure that? This report is for the *whole year* (12 months), and includes the last half-year (6 months) report, so you can't add them together.
In the 12 month period, their sales decline unadjusted for currency is GBP 4.4 million, and at the half-year mark it was closer to 10 million, which means the second half of the year was quite good.
The adjusted currency revenue is 123.1 versus 123.5 million, or GBP 400k -- which is literally not even a rounding error -- it is 0.3%
In terms of operating profit, they're at GBP 16.5m, and that's after investing something like GBP 25m+ on tooling new molds and stuff (I saw someone say that above; I didn't pull it from the statements myself) -- which means TONS of new products in the pipeline for 2015/2016.
Automatically Appended Next Post:
Herzlos wrote: Rayvon wrote:Seems pretty much standard for a UK based business in this climate, It shows nothing to worry about as far as I am concerned.
How do you explain the growth of, well, everyone else in the gaming industry (including Warlord/Perry/Mantic/Renedra who are all local to Nottingham)?
How much have they grown? People say this but since they are private companies, how do we know (a) how much they've grown and (b) how much they sell and (c) how profitable they are?
Why is it so hard for folks to understand, take the FULL YEAR REPORT 2013/14 and ADD IT to the FULL YEAR REPORT 2014/15 and it ADDS UP TO 15.465 Million Pounds SALES DECLINE.
Also there is a difference between sales revenue and operational profit, did you know that.
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Post by: Joyboozer
I'd suggest anyone who is gleefully assembling miniatures from any manufacturer may be suffering some form of mania.
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Post by: Talys
Achaylus72 wrote:Why is it so hard for folks to understand, take the FULL YEAR REPORT 2013/14 and ADD IT to the FULL YEAR REPORT 2014/15 and it ADDS UP TO 15.465 Million Pounds SALES DECLINE.
Also there is a difference between sales revenue and operational profit, did you know that.
Because that isn't meaningful.
No more so than if you added up 10 good years and say, 'wow, sales went up 80 million!!!'
Comparing the revenue from 2012, 2013, 2014, 2015 is meaningful. Comparing profits or losses and the reasons why is even more meaningful.
Revenues without the context of profit or long term investments is meaningless. Is a $100 million in profit good? Not if the sales are $30 billion. Spectacular if the sales are $200 million. Is $100 million in revenue good? Not if it took $150 million to make. Usually. Automatically Appended Next Post: Joyboozer wrote:I'd suggest anyone who is gleefully assembling miniatures from any manufacturer may be suffering some form of mania.
You may be on the wrong website then  The homepage and the pages of miniatures there might have been a giveaway.
Assembling and painting miniatures is perhaps the most gleeful part of my day!
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Post by: Red Harvest
Azreal13 wrote:I believe it's now been officially downgraded to a hedge, according to the latest report.
Just a hedge? Not even a hedgerow? (Hmmm, what kind of bustle would there be in Games Workshop's hedgerow? Something to be alarmed about, I'm certain.)
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Post by: RandomNoob
Forge World mail order store. To protect our sales we are building a new Forge World mail order store on the same platform
and hosting environment as our Citadel mail order store and migrating all products and imagery. It is on track with a
scheduled go live date in the summer of 2015. It will cost £1.1 million.
Have a look through the thread but 30 pages is a bit to go through,
Thoughts on this being good solid ground from where all the GW will sell FW through their stores?
On the other hand, just moving it to the same hosting environment to link some things in like accounts etc. and migrating all of it to this platform may be all they mean, Id expect the word integrate if it were getting folded the games workshop website.
Different websites with the same ability to ship to stores / buy at stores. Same payment processing?
Very interested in all this...
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Post by: Eldarain
Hoping region based gouging doesn't make Forge World even more price prohibitive than it is now.
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Post by: Achaylus72
Talys wrote: Achaylus72 wrote:Why is it so hard for folks to understand, take the FULL YEAR REPORT 2013/14 and ADD IT to the FULL YEAR REPORT 2014/15 and it ADDS UP TO 15.465 Million Pounds SALES DECLINE.
Also there is a difference between sales revenue and operational profit, did you know that.
Because that isn't meaningful.
No more so than if you added up 10 good years and say, 'wow, sales went up 80 million!!!'
Comparing the revenue from 2012, 2013, 2014, 2015 is meaningful. Comparing profits or losses and the reasons why is even more meaningful.
Revenues without the context of profit or long term investments is meaningless. Is a $100 million in profit good? Not if the sales are $30 billion. Spectacular if the sales are $200 million. Is $100 million in revenue good? Not if it took $150 million to make. Usually.
Ok I get where you are coming from, and you are correct.
Cheers
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Post by: H.B.M.C.
Eldarain wrote:Hoping region based gouging doesn't make Forge World even more price prohibitive than it is now.
This is my biggest fear.
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Post by: argonak
RandomNoob wrote:Forge World mail order store. To protect our sales we are building a new Forge World mail order store on the same platform
and hosting environment as our Citadel mail order store and migrating all products and imagery. It is on track with a
scheduled go live date in the summer of 2015. It will cost £1.1 million.
Have a look through the thread but 30 pages is a bit to go through,
Thoughts on this being good solid ground from where all the GW will sell FW through their stores?
On the other hand, just moving it to the same hosting environment to link some things in like accounts etc. and migrating all of it to this platform may be all they mean, Id expect the word integrate if it were getting folded the games workshop website.
Different websites with the same ability to ship to stores / buy at stores. Same payment processing?
Very interested in all this...
GW doesn't even sell all their own products in stores anymore. I doubt they'll start stocking all of FW's line. They want all their stores to only have commonly sold items, and send people to online ordering for anything else. FW is a niche within a niche.
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Post by: Talys
argonak wrote:GW doesn't even sell all their own products in stores anymore. I doubt they'll start stocking all of FW's line. They want all their stores to only have commonly sold items, and send people to online ordering for anything else. FW is a niche within a niche.
The big thing is that you'll be able to order it to a store without paying shipping. You can also look at a kit, and say, "No" or return it physically at a store because you don't like the quality of the cast or whatever.
5 of the 6 people in our group don't buy FW because you must mail order it, the P&P is ridiculously high, and ship time is even longer. That would change, at least to some degree, if it's available locally. Besides, a lot of people all want the same stuff. Sicaran battle tank. Knight Castigator. Imperial Armor. Revenant Titan. etc.
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Post by: frozenwastes
Talys wrote:@BeAfraid - how about this analogy?
You work 40-60 hours a week, have a family and a little spare time and extra money. So you go and buy $50-$100 boxes of toys every week or so and gleefully assemble and model them when you can, and then get together with friends and play a game and have a good time.
What GW is doing isn't a mystery at all. It's targeting this described demographic, and believe it or not, there are a lot of people like this. From dentists to mechanics to police officers.
I believe this is the case and GW is simply failing to reach them at a rate that would return them to growth. Relying on word if mouth and a sparse retail presence is insufficient to reach tthis demographic. If this and 14 year old boys are their ttwo major targets, the 14 year olds have a built in social situation called school for the word of mouth to work while the working adult does not and likely has a much smaller pool of potential peers.
3% price hike + decline in sales = further withering of products sold and number of people sold to. This means less word of mouth advertising and this social factor has been compounding against GW for quite some time. Each year less people buy less product and tell less people about GWs products.
GWs only plan seems to be open more stores and try to sell to stockists even harder! Do more of what hasn't been working.
So I think we'll see sixth months from now an uptick in revenue from AoS (it is an edition launch and those are proven money makers for GW) but the slow grind into irrelevancy will continue as GW continues to segregate itself from the larger hobby gaming industry by shifting more and more revenue onto direct ssales while talking about a plan to boost trade sales that goes nowhere.
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Post by: Korinov
In the unfortunate event that some fire completely destroys GW HQ in Nottingham, we'll read Talys here saying it's good news since now they can build a new, shiny and way more structurally efficient HQ building
No hard feelings Talys, it's just that extreme optimism ends up looking a bit like blindness when faced with constant and endless bad news. A drop in sales and revenue can never, ever, be a good thing. Companies are expected to slightly grow in terms of revenue each year just to cope with inflation.
The full year report, although a bit better than what some of us were expecting, says GW keeps shrinking despite all their cost-cutting measures, price hikes and new expensive shiny releases.
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Post by: Talys
@Korinov - I think the way to look at it is that 2H 2014 was a weak half year; and 1H 2015 is a strong half year. They average each other out (and this is not unusual), leaving GW essentially flat with 2013-2014.
Would GW shareholders prefer growth? Of course! But is this terrible news? I don't think so.
If GW can keep up their performance of 1H 2015 for a few more half-years, they'll be on great footing and be headed in the right direction. If they slip back into the pattern of the several half-years before that, they'll need to re-evaluate and make adjustments, and perhaps do things that they don't really want to do.
Either way, it won't be a crowning triumph or an unmitigated disaster, the former because the market is too mature for GW to explode with growth, and the latter because GW has a pretty strong core of dedicated customers.
Is that fair?
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Post by: Achaylus72
Talys wrote:@Korinov - I think the way to look at it is that 2H 2014 was a weak half year; and 1H 2015 is a strong half year. They average each other out (and this is not unusual), leaving GW essentially flat with 2013-2014.
Would GW shareholders prefer growth? Of course! But is this terrible news? I don't think so.
If GW can keep up their performance of 1H 2015 for a few more half-years, they'll be on great footing and be headed in the right direction. If they slip back into the pattern of the several half-years before that, they'll need to re-evaluate and make adjustments, and perhaps do things that they don't really want to do.
Either way, it won't be a crowning triumph or an unmitigated disaster, the former because the market is too mature for GW to explode with growth, and the latter because GW has a pretty strong core of dedicated customers.
Is that fair?
GW sales had been growing since its boom year of 2008/09 when it made a whopping 15.4 million pounds increase from the previous year rising each year (except 2010/11) until it reached its zenith in 2012/13 with 134.6 million pounds sales revenue, however
we have seen consecutive sales decline of 11.009 million pounds (2013/14) and a further 4.465 million pounds (for 2014/15) and now it posted 119.1 million pounds. GW is in a state of decline
We will see if AoS is the saving grace GW has its hopes pinned on, we'll see this in the half yearly report of 2015 in November.
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Post by: Talys
@Achaylus72 - Three things worth mentioning. First, it's only fair to adjust for the LoTR boom, because that has little to do with their core businesses, and was destined to fade with the movies. Second, it's worth mentioning that when people who don't like GW look at the 2014 results, they like to cite the 12m profits, not taking into account the 4.5m in exceptional charges, as a way to say "look how much GW lost!". Then, when looking at 2015 , they like to look at the 2014 as 16.5m as a measuring stick and say, "look GW made less money!". Either view is fine with me, as long as the reader picks one and sticks with it. Third, there's only a sales decline when revenues aren't adjusted for currency, and such an adjustment for revenue is a standard practice for comparative purposes when a significant portion of the company's business is not conducted in its home currency. For instance, if I sell $50m in USD in both Year 1 and Year 2, but GBP is worth 2.0USD in year 1 and GBP is worth 1.8USD in year 2, my revenues haven't changed at all for comparative purposes of "did I sell more or less stuff?", despite that on my financial statements, as stated in GBP, will be lower in year 2. It's particularly important in a company like GW's case, because GW doesn't adjust its prices for home currency fluctuation. When GBP is weak, it doesn't charge more in USD for its product, or the reverse when it's strong. With the currency adjustment, revenues suffer a decline of something like 0.3%, which is not a significant figure (likewise, if it increased by 0.3%, that would also mean revenues were flat). Obviously, the market accepts the company narrative, as GAW has had an uptick since the release of the financials. In my view, the most important takeaway for GW is that they appear to have at least short term success doing what they want to do. From a personal perspective, I like most of what they do so I'm happy about this: I want them to keep launching lots of new models and books at their current cadence (ie something to look forward to weekly); I like (love) the 2015 40k releases; I like model upgrades; and I like narrative-focused gaming. While I am price sensitive, I'm comfortable with the current prices, and I buy a pretty substantial amount of product. I really enjoy the hobby AND the gaming aspects, though I put a higher emphasis on the quality of the models than the quality of the games. If Games Workshop is indeed targeting people like me (and my play group), and there are enough people like me to sustain that business, personally, I will be happy. I would be even happier if Games Workshop could be inclusive, and appeal to other demographics too, as long as it doesn't take away from my fun. So, for example, I'm happy if they write more balanced rules (I wish they would!). But I'll be unhappy if they decide to go to 5 year codex releases. I'm happy if they don't increase the prices of kits; but I'll be unhappy if this means they don't refresh them. I will go out on a limb and prognosticate: with Space Marines, Age of Sigmar, and potentially 30k and Forge World all crammed into 2H 2015, GW's next half-year will probably be pretty good. The question, really, is if there's lasting power for at least a couple of years after that.
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Post by: Vyxen
Talys wrote:Third, there's only a sales decline when revenues aren't adjusted for currency, and such an adjustment for revenue is a standard practice for comparative purposes when a significant portion of the company's business is not conducted in its home currency. For instance, if I sell $50m in USD in both Year 1 and Year 2, but GBP is worth 2.0USD in year 1 and GBP is worth 1.8USD in year 2, my revenues haven't changed at all for comparative purposes of "did I sell more or less stuff?", despite that on my financial statements, as stated in GBP, will be lower in year 2. It's particularly important in a company like GW's case, because GW doesn't adjust its prices for home currency fluctuation. When GBP is weak, it doesn't charge more in USD for its product, or the reverse when it's strong.
With the currency adjustment, revenues suffer a decline of something like 0.3%, which is not a significant figure (likewise, if it increased by 0.3%, that would also mean revenues were flat). Obviously, the market accepts the company narrative, as GAW has had an uptick since the release of the financials.
Talys, that is the best description of the whole "constant currency thing" I've yet read.
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Post by: kenofyork
The only financials that really matter to me is that I can no longer afford to be a customer. It was a deliberate business decision on the part of GW to exclude me from their hobby.
I was pushed out some time ago, and now I just keep an eye on things from the sidelines.
I guess if I wanted to I could afford the odd squad or so. But the value is simply not there. There are just too many better ways to drop $50. I think this is the problem they need to address. To convince enough people that their products are worth it.
Or to keep selling to the super fans who will buy everything at any price. Are there enough of them to sustain things?
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Post by: Nomeny
I have to agree with Talys. Good, objective analysis there dude.
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Post by: Korinov
Talys wrote:@Korinov - I think the way to look at it is that 2H 2014 was a weak half year; and 1H 2015 is a strong half year. They average each other out (and this is not unusual), leaving GW essentially flat with 2013-2014.
Would GW shareholders prefer growth? Of course! But is this terrible news? I don't think so.
If GW can keep up their performance of 1H 2015 for a few more half-years, they'll be on great footing and be headed in the right direction. If they slip back into the pattern of the several half-years before that, they'll need to re-evaluate and make adjustments, and perhaps do things that they don't really want to do.
Either way, it won't be a crowning triumph or an unmitigated disaster, the former because the market is too mature for GW to explode with growth, and the latter because GW has a pretty strong core of dedicated customers.
Is that fair?
I'm not talking about shareholders' opinion here, just the health of the company.
First half of 2015 has probably been decent in terms of sales, it's allowed them to turn the tide in what seemed to be another highly disappointing fiscal exercise.
However I still don't see how the 2014-15 results can be something for GW to be proud of. Sales keep declining, and we've reached a point where they probably don't have many cost-cutting measures left to implement.
To be fair, I do agree with the notion that GW simply is in no position to grow and at the same time has a core of dedicated customers strong enough to keep surviving - and it's a 'core' because they've already lost the rest, either as a consequence of their management decisions or due to merely pricing them out.
I don't think that's a very promising picture in the context of a growing market. If I had to make a prediction, I believe GW's sales and profit numbers will keep declining slowly during the next years. Not a debacle yeah, just a moderate shrink. I don't even believe the second half of this year is going to be that great, it's true Space Marines are the usual strong sellers but their 6th edition codex (which introduced true new kits to the game, like Centurions) failed to make a big impact in the big scheme of things, so I don't think the 7th edition one will make a big difference. Actually I'd bet something the Mechanicum releases in these past months have probably made a bigger difference than what spess mehreens will do for the first half of 2015-16. The AoS starter set will probably produce good figures, but I don't think the game will go much further than that, the rest of the range has outrageous prices (5 sigmarines for 40€ lol, easily some of the models with the absolute worst price/quality ratio in the whole market) and at the same time they're losing virtually all the sales Fantasy provided them. In fact, I wouldn't rule out the possibility that some kind of Fantasy buying spree ( get 'em while they last!) has also helped GW to have a good first half of 2015.
In short, come december, I wouldn't be surprised to find another 5% drop in both revenue and profits in the official report.
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Post by: Barfolomew
This pretty simple:
Revenue down 4% - bad
Profit is flat - not good
Cost down 5% - good
GW is still not that far away from breaking even as they are only making 16% margin.
Someone would need to show how many more products were released in 2015 vs. 2014 to see how much of the revenue was due to the fast pace of releases. They released several items that have been sought after for decades and can't really go back to that well again next year.
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Post by: frozenwastes
Talys wrote:First, it's only fair to adjust for the LoTR boom, because that has little to do with their core businesses, and was destined to fade with the movies. Actually GW was completely caught off guard from the LOTR bubble popping. They even went so far as to sustain their dividend by borrowing money to pay it. They didn't understand the full nature of the shift until after they started losing money. You don't borrow money to sustain a dividend if you think sales are going to continue to drop and you'll have to embark on year after year of endless (and expensive) cost cutting and restructuring. Kirby even went so far as to describe their behavior in the face of this change as having become fat and lazy. They were not on the ball at all in terms of reacting to the decline of LOTR. It was the only loss making time in company history and I think their shock at such a turn of events has lead to their hawkish watching of costs and protection of their margins through high prices. With the currency adjustment, revenues suffer a decline of something like 0.3%, which is not a significant figure (likewise, if it increased by 0.3%, that would also mean revenues were flat). Obviously, the market accepts the company narrative, as GAW has had an uptick since the release of the financials. I actually think this is one time where the currency fluctuations have been large enough and quick enough that it should be considered as you have. Prices up with inflation but no revenue growth = shrinking in real terms regardless of currency. Not a huge retraction and more than offset by cost cutting. In my view, the most important takeaway for GW is that they appear to have at least short term success doing what they want to do. My only concern is that they seem to be planning on shrinking more. Converting more customers to direct to capture more margins, raising prices with each new release and selling less product to make the same amount of money. All their return to growth talk in this report is the same as in previous ones. Just vague statements about doing better selling people on the product in the form of opening more stores and trying to get more trade accounts. Nothing actually changes though. I will go out on a limb and prognosticate: with Space Marines, Age of Sigmar, and potentially 30k and Forge World all crammed into 2H 2015, GW's next half-year will probably be pretty good. The question, really, is if there's lasting power for at least a couple of years after that. This matches my predictions as well. AoS and plastic 30k (Warhammer: Age of Heresy?) and the resetting of the product line might mean they have a good future in terms of getting that greater amount of money from a smaller number of customers that they seem to have been concentrating their business on over the last 6 years. --
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Post by: Talys
Barfolomew wrote:GW is still not that far away from breaking even as they are only making 16% margin. Someone would need to show how many more products were released in 2015 vs. 2014 to see how much of the revenue was due to the fast pace of releases. They released several items that have been sought after for decades and can't really go back to that well again next year. A little bizarre  Either they are breaking even or making a profit. If they're making a profit, they are doing better than breaking even  Unless you mean, revenues stabilizing? There are many, many more wells for GW to draw on. Sisters of Battle and Inquisition come to mind. The entire 30k line, revamps of many popular kits (for instance on the SM side -- scouts, command, captain, a better standard bike kit). If they fix terminators and sell a new kit with a new weapon (grav terminators! better cyclones!) that will give them a huge sales boost. If they drop aspect warriors in plastic, Eldar players will go crazy. This is part of the success of 40k -- the line is so broad and deep, and the players who enjoy that are always pining for new models, because GW isn't capable of keeping all bazillion kits up to date with their latest tooling methods concurrently. frozenwastes wrote:Actually GW was completely caught off guard from the LOTR bubble popping. They even went so far as to sustain their dividend by borrowing money to pay it. They didn't understand the full nature of the shift until after they started losing money. You don't borrow money to sustain a dividend if you think sales are going to continue to drop and you'll have to embark on year after year of endless (and expensive) cost cutting and restructuring. Kirby even went so far as to describe their behavior in the face of this change as having become fat and lazy. They were not on the ball at all in terms of reacting to the decline of LOTR. It was the only loss making time in company history and I think their shock at such a turn of events has lead to their hawkish watching of costs and protection of their margins through high prices. Sure, but my point was just that there WAS an LoTR bubble, as an explanation for a few incredibly good years. frozenwastes wrote:My only concern is that they seem to be planning on shrinking more. Converting more customers to direct to capture more margins, raising prices with each new release and selling less product to make the same amount of money. All their return to growth talk in this report is the same as in previous ones. Just vague statements about doing better selling people on the product in the form of opening more stores and trying to get more trade accounts. Nothing actually changes though. ... This matches my predictions as well. AoS and plastic 30k (Warhammer: Age of Heresy?) and the resetting of the product line might mean they have a good future in terms of getting that greater amount of money from a smaller number of customers that they seem to have been concentrating their business on over the last 6 years. Right, and I've mentioned (perhaps elsewhere) that this is the most valid criticism of Games Workshop. It's not about them making more or less revenue, nor even profit; the criticism would be that they are willing to sacrifice their playerbase for profits; to reduce the breadth of their ecosystem to please the players who spend the most and who enjoy the hobby most like them. I think that the thought process is something like: The 20% and 80% are just for argument's sake. 1. Let's look at the purchasing curve of our customers. Wow, 20% buy 80% of the product! 2. What do those 20% want? 3. Ok let's make that 20% really happy. The 80% will be pissed? Oh well, too bad. 4. Well, we gave the 20% what they want, but now that there are fewer players, the 20% will have to pay more, because we don't want to make less. 5. The 80% get even more mad and buy less stuff or quit 6. The 20% buy more stuff because they're happy It happens that the 20% that are buying a lot of stuff enjoy the hobby in the same way that GW imagines that 100% of their customer base should. That is, models first, fluff second, game third. Large armies, large collections, narrative-based play, fluffy lists, elaborate setups over small games, quick pickup games, list-to-win, rapid setup and competitive play. Inevitably, some of the 80% will cross over and do things "the GW way"; but a lot more will leave for something that is a better fit. In the long term (decades), this will either lead to a stable core of players that like things the way GW does and attract like-minded players, or it will leave 40k with an insufficient playerbase to attract new players, and the game will lose relevance (or become irrelevant). Obviously, this is an oversimplification to some degree and just a hypothesis with no basis in fact. I would be happier if GW were more inclusive, though I do not want to GW to do things that would take away from things I enjoy -- for instance, I love the rapid release cycle, and I'm happy with shorter cycle rules, two things that make a lot of people more casual to 40k angry. I don't mind meta shifts at all, and I want to see fresh new kits, and am willing to pay more for updates to kits, two more things that a lot of casual players don't like. Of course, like everyone else, I'd like cheaper models!
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Post by: frozenwastes
I think you're on to something with that 80/20 split. I think one of the main reasons people are (justifiably) negative towards GW is that they have basically been fired as GW customers and just haven't been explicitly told or realized it for themselves.
While I may think GW is better off embracing a variety of approaches, the management team Kirby has built feels differently. They see a certain utility in intentionally shrinking their customer base to concentrate on the 20% (or whatever it is). Imagine GWs revenue if they get to a point of growth in recruitment and everyone they recruit is one of the 20%.of their former customer base.
They just need to figure out how to get there. I know they've been doing what they can to find people for the one person store manager position and have been expanding trade sales, but with their terrible wwages and freeze on wages, I just don't see them attracting the necessary talent to make growth possible. I'm sure one of the advantages of hiring for attitude rather than skill is they can scrape the bottom of the barrel and get people who are happy with less money than a similar position in another industry. I'm sure the next report will mumble on about new stores and new trade accounts being the way forward just like the last several. At least hiring for attitude is cheaper in the short term so GW will keep its costs down as they flail about for tthe right combination of staff and retail locations.
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Post by: Guildsman
See, I think that argument makes no sense. You're assuming that only a small fraction of customers make up a majority of profits for a multinational corporation. You're assuming that ostracizing the vast majority of your customers will potentially improve the profitability of that small fraction. You're assuming that the 20% (in this example) are the casual, "I just like to paint and push models around over a beer" crowd, instead of the competitive tournament player that buys an entire new army every tournament season. So many assumptions, with nothing to back them up but a gut feeling.
Also, how many times do we have to repost the "We do not ask the market what it wants" quote from the frikkin chairman of the company before people take them at their word? Even if all of those wildly unsubstantiated claims were true, the whole strategy would still be a coincidence, because GW does no market research. They don't know and don't care what any of their customers want. They've publicly stated so in a legal document.
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Post by: Talys
Guildsman wrote:See, I think that argument makes no sense. You're assuming that only a small fraction of customers make up a majority of profits for a multinational corporation. You're assuming that ostracizing the vast majority of your customers will potentially improve the profitability of that small fraction. You're assuming that the 20% (in this example) are the casual, "I just like to paint and push models around over a beer" crowd, instead of the competitive tournament player that buys an entire new army every tournament season. So many assumptions, with nothing to back them up but a gut feeling. Also, how many times do we have to repost the "We do not ask the market what it wants" quote from the frikkin chairman of the company before people take them at their word? Even if all of those wildly unsubstantiated claims were true, the whole strategy would still be a coincidence, because GW does no market research. They don't know and don't care what any of their customers want. They've publicly stated so in a legal document. First, I'm not crazy in knowing that there are superfans. It's not the way you characterize it. Out of the 6 in our group that play 40k, 4 are solidly superfans. We buy most Games Workshop releases related to 40k, with one fella buying mountains of Forge World. We take great pride in painting and modelling our armies, and we have a lot of fun playing them. Most of our games are not competitive games in the sense of "My 1850 vs your 1850, FIGHT!". We construct interesting encounters with *tons* of terrain and fortifications, and create objectives beyond either "kill each other" or "run around and tag stuff for 6 turns". Often, the armies are purposely unbalanced, with other factors or objectives creating the fairness in the encounter. Very often, we rerun a scenario rebalanced after we discover that our theoryhammer was way off, and the game didn't work the way we thought it would. Since we have 3 tables set up in a private basement, we can leave scenarios to the next time we game, or keep stuff the way it s and just lay a poly sheet over it (to keep dust off the models); plus we have the benefit of not having to transport our large models and terrain. It's not that the game isn't competitive (yes, I try to and want to win!), but the enjoyment comes from playing with cool models in an interesting scenario, and a loss is just as good as a win as long as it was fun. I am certain we are not the only 6 people lie this in the world; in fact, I know that we aren't even the only 6 like this locally. How many people worldwide would it take to buy GBP 100,000,000 a year in product, if they were spending 5,000 GBP each? Well, that's easy. Only 20,000. That's a TINY number! With respect to "We do not ask the market what it wants..." -- this is exactly what I was alluding to. My theory (unsubstantiated) is that GW would ideally like the market that is most compatible with its philosophy. It doesn't want to adapt its philosophy to the market. GW feels that the niche of players who fit its model is large enough to keep it in business. I hypothesize that, perhaps correctly, GW estimates that these core customers are willing to pay a higher price as long as they get what they want. That means more kits in the aesthetic that they want, with lots of cool detail and technical upgrades through the years and faster rules refresh cycles that update them to the 'latest and greatest GW idea' (like formations, Decurion, etc). Again, two things are important here respecting my opinion: 1. It's only my opinion. It's unsubstantiated, though there is logic used to deduce what GW might be thinking, based on what it does and what choices it makes. But I could be 100% wrong; I freely admit that. 2. I'm not saying this is a good idea or a good path for GW. I criticize this all the time and would prefer a more inclusive ecosystem, because I think it's possible to make both the superfans and more average gamer "happy enough". All I'm just saying is: I *think* this is what is going through their heads. Feel free to think I'm full of ****  I take no offense. This is the kind of thing my gaming buddies and I BS about over pizza.
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Post by: ninety0ne
frozenwastes wrote:I think you're on to something with that 80/20 split. I think one of the main reasons people are (justifiably) negative towards GW is that they have basically been fired as GW customers and just haven't been explicitly told or realized it for themselves.
While I may think GW is better off embracing a variety of approaches, the management team Kirby has built feels differently. They see a certain utility in intentionally shrinking their customer base to concentrate on the 20% (or whatever it is). Imagine GWs revenue if they get to a point of growth in recruitment and everyone they recruit is one of the 20%.of their former customer base.
They just need to figure out how to get there. I know they've been doing what they can to find people for the one person store manager position and have been expanding trade sales, but with their terrible wwages and freeze on wages, I just don't see them attracting the necessary talent to make growth possible. I'm sure one of the advantages of hiring for attitude rather than skill is they can scrape the bottom of the barrel and get people who are happy with less money than a similar position in another industry. I'm sure the next report will mumble on about new stores and new trade accounts being the way forward just like the last several. At least hiring for attitude is cheaper in the short term so GW will keep its costs down as they flail about for tthe right combination of staff and retail locations.
Talys very much is correct
http://www.investopedia.com/terms/e/empirical-rule.asp?
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Post by: frozenwastes
Guildsman wrote:See, I think that argument makes no sense. You're assuming that only a small fraction of customers make up a majority of profits for a multinational corporation. I don't think it's unreasonable to assume that the majority of GW's customers buy a starter or a couple kits or whatever, some paint and then maybe a kit every now and again and a large minority (*not* a "tiny fraction") buy multiples of that amount. You're assuming that ostracizing the vast majority of your customers will potentially improve the profitability of that small fraction. No, I think it was a stupid move and hasn't really worked. Until GW figures out how to reach more of these ideal customers they will continue to shrivel. Fortunately for GW they were correct that a subset of their customers were true believers who would pay a higher price for less to make up for the lost sales, so the shrivelling is largely in volume of products sold and number of customers rather than revenue. Less people are buying less product, but they're paying so much more for it. You're assuming that the 20% (in this example) are the casual, "I just like to paint and push models around over a beer" crowd, instead of the competitive tournament player that buys an entire new army every tournament season. So many assumptions, with nothing to back them up but a gut feeling. It's not based on a gut feeling but on observed behavior. Geeky purchases tend to be made shallowly by most customers and then a slmall group go super deep. You'll see it in people's signatures here on Dakka where they list multiple armies at thousands of points. Or people who post "shelfie" pictures of all their gaming books or graphic novel collections. It's also a common thing amount MTG players where you have people who buy packs every now and again and then others preorder entire cases or spend $1100 on a new modern deck that happened to win a tournament. Also, how many times do we have to repost the "We do not ask the market what it wants" quote from the frikkin chairman of the company before people take them at their word? Even if all of those wildly unsubstantiated claims were true, the whole strategy would still be a coincidence, because GW does no market research. They don't know and don't care what any of their customers want. They've publicly stated so in a legal document. This isn't the type of thing they'd need to consult the market about because they have the sales data. They know the purchasing behaviour of their customers and I'm guessing a lot of decisions have been made with this information in mind. I bet a quick analysis of purchase totals in GW stores and through Mail Order would bear out something like the 80/20 idea. Just like how GW learned that demand was higher for new products than existing products so they switched from across the board price adjustments and instead starting jacking up the prices on new releases as their means of protecting their margins. It's also based on comments made in GW financial reports after the LOTR bust. Their plan during the LOTR years was volume, volume, volume. Their earnings per share during the height of the LOTR boom was actually lower than today [not quite]*. Their margins weren't as good and they opened so many stores and expanded their manufacturing as if it would go on forever. They even explicitly described their customer base in some of their reports and they see them as being the truly dedicated purchaser of their products. This premium pricing approach of margin protection and cost cutting was a direct result of their previous approach endangering the company. They tried the mass volume approach and it left them vulnerable to a sudden downturn in popularity of a movie franchise. Now they are sacrificing volume for higher margins. This opens them up to new vulnerabilities though. *EDIT: My bad. Earnings per share in 2004 were 40.1. From 2010-2013 they were 48.4, 36.1, 46.8 and 51.5. In 2014 they dipped to 25.2 but now they are up in the same area at 38.3. It's important to remember that in terms of actual money earned per share in the company, GW had been equaling (or even surpassing) the height of the LOTR boom. During a time of stagnation in volume. This wasn't an accident but a plan born out of the restructuring following the collapse of the LOTR boom. I may happen to think the plan is short sighted, but GW seems to be chugging along year over year finding enough new ideal customers to make their premium price, low volume approach work. I have serious concerns about their lack of marketing and reliance on word of mouth and tiny retail locations with bad hours when it comes to finding their ideal customers in relation to the rate of losing existing customers though. --
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Post by: Yodhrin
There's a problem though Talys; I know lots of people who play the way you do. Hell, I much prefer to play the way you do and try to whenever I can(hard these days since all my regular Warhammer mates moved away for work/family). But I also know a lot of folk from that group, including myself, who find GW's corporate behaviour alternately confusing, counter-productive or repugnant, and their prices prohibitive. Many to the extent that they've stopped buying from GW or like me have drastically cut spending with them.
So it can't just be "models > fluff > > > game" people they're targeting unless they're doing a pretty gakky job of it. The problem is I can't figure out who else they could be targeting, because no matter which sub-group of gamers comes to mind GW have taken actions that seem tailored to drive them off.
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Post by: Radiation
GW stock is up from a couple of days ago.
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Post by: MWHistorian
Revenue is still down. There's no way to make this sound like an achievement.
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Post by: frozenwastes
MWHistorian wrote:Revenue is still down. There's no way to make this sound like an achievement.
Largely this. It's volume x price = revenue where revenue is lower. A year over year ceding of market share as less people buy less product for a higher price. Their earnings per share might be around the same as during the LOTR boom, but their customer base is a fraction of the size. Well, I guess the earnings per share should also be adjusted for both changes in outstanding shares as well as inflation. So once you factor that in, the current earnings are actually only about 75-80% of 2004.
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Post by: Talys
The expectations were set very low, and almost everyone (me included) expected a weaker earnings report. Then, BOOM. stock price jumps, because the current price was adjusted for a poor 2H showing. My Econ prof's favorite expression was that it's not useful in the stock market to be right, because lots of people are right. If you want to make money, you have to be right when pretty much everyone else is wrong! @Yodrhrin - Yep, I fully understand that if my thought process is correct, it leaves some people, who would be an ideal customer in every way other than budget, priced out of the game (which is actually what's happening to some, for sure).
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Post by: Herzlos
H.B.M.C. wrote: Eldarain wrote:Hoping region based gouging doesn't make Forge World even more price prohibitive than it is now.
This is my biggest fear.
I'd be more worried about the massive FW price rises to bring it into line with GW, if they share a website. There's no way GW will allow FW to produce resin mini's for less than the plastic equivalents cost.
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Post by: Rayvon
Herzlos wrote:
I'd be more worried about the massive FW price rises to bring it into line with GW, if they share a website. There's no way GW will allow FW to produce resin mini's for less than the plastic equivalents cost.
Good point, looks like Australasia might be about to get shafted some more.
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Post by: Kirasu
frozenwastes wrote: Guildsman wrote:See, I think that argument makes no sense. You're assuming that only a small fraction of customers make up a majority of profits for a multinational corporation.
I don't think it's unreasonable to assume that the majority of GW's customers buy a starter or a couple kits or whatever, some paint and then maybe a kit every now and again and a large minority (*not* a "tiny fraction") buy multiples of that amount.
--
It's perfectly reasonable to assume a large percentage of the profit comes from a small group of fanatics. Something like 60% of alcohol sales are a result of alcoholics (which constitute a small percentage of alcohol drinkers). Hobbies by their nature are money pits and a fanatic will spend way more than casual customers.
Take myself for example. I've probably spent more money on GW than 500+ of the average customers that spend 100$ on a boxset.
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Post by: Ashitaka
frozenwastes wrote:
This isn't the type of thing they'd need to consult the market about because they have the sales data. They know the purchasing behaviour of their customers and I'm guessing a lot of decisions have been made with this information in mind. I bet a quick analysis of purchase totals in GW stores and through Mail Order would bear out something like the 80/20 idea. Just like how GW learned that demand was higher for new products than existing products so they switched from across the board price adjustments and instead starting jacking up the prices on new releases as their means of protecting their margins.
You might remember this as well, but in Canada they used to take your postal code at the GW stores with a sale, so they were able to track purchases in store as well as online.
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Post by: A Town Called Malus
If I were GW then I'd cross reference every email address subscribed to their newsletter against email addresses used to purchase from the website in the past 6 months. Any email address which hasn't bought anything gets invited to take part in a survey to find out why they haven't bought anything. If they complete it they get a £5 online voucher. Would allow GW to assess how many customers had stopped buying but were possibly still interested in future releases (and so hadn't unsubscribed from the newsletter), let them know why customers had stopped buying and so be in a better position to make products or changes which former fans wanted, and possibly tempt them back in to make a purchase with the voucher. Considering that there isn't a lot you can buy from GW for £5 they will still make money from those voucher purchases.
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Post by: Barfolomew
MWHistorian wrote:Revenue is still down. There's no way to make this sound like an achievement.
Yeap, revenue is down, which is more of a problem when every year has some level of inflation. Based on the Bank of England inflation calculator, the UK has about 3% inflation per year. Inflation means GW needs to show a positive increase in revenue of 3% per year to match inflation, otherwise they are falling behind. If you adjust GWs revenues from 2011 (based on the report for that year) then the numbers look like this when inflation is applied to those numbers:
2011 - 138.2 (122.8 raw)
2012 - 142.9 (130.8 raw)
2013 - 143.9 (135.6 raw)
2014 - 129.7 (125.9 raw)
2015 - 123.1 (123.1 raw)
2011 to 2015 shows about a 11% reduction in revenue when inflation is taken into account (which makes sense as the raw numbers are basically equal). Investors a buying the stock now because it's paying a dividend, but from a long term perspective, having no or retracting growth is a bad thing.
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Post by: Nomeny
Overall inflation is just an adjusted average of a basket of commodities, and tends not to reflect specific increases in costs.
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Post by: Talys
Revenues 1/2011 $29.0B 1/2012 $29.5B 1/2013 $29.3B 1/2014 $28.3B 1/2015 $24.8B OMG This company's revenue growth isn't keeping up with inflation. What a POS company that must be totally mismanaged. DEATHS SPIRAL! SELL NAO. Can anyone guess what company it is? http://www.streetinsider.com/ec_earnings.php?q=IBM Yeah... IBM. Games Workshop is the closest thing that this niche (miniature wargaming) has to a blue chip stock. And I don't mean that just because it's the only traded company; GW steadily pays dividends, it's not a growth stock, and its profitability per period has a pretty small variance. It's a large company in its sector and is as likely to plummet as it is to skyrocket (both are highly unlikely). That's why it's comfortable writing those fat dividend checks -- GW doesn't feel any need to horde money, because it knows more cash is coming in, and is extremely confident of that cashflow.
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Post by: Tannhauser42
There is a rather significant difference between millions and billions.
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Post by: Talys
Not when you're arguing "Revenue is revenue" and "a company not growing is dying". You could say that there's a significant difference between a $250m and $25m and $2.5m too, which is likely the difference in sizes between some wargaming companies. Here's an example of a company that's badly run: 2011 32B 2012 30B 2013 28B 2014 28B 2015 27B Looks similar, right? The stock is HPQ (Hewlett Packard), a horribly managed company that's destroyed a century's worth of reputation in engineering and innovation in a decade. My point is, looking at revenues and revenue growth as a sole (or even primary) indicator of a company's success or failure is a great way to lose all your money at the stock market. And also, with a few exceptions (like AAPL) longtime industry leaders in stable markets tend to simply follow (or be a part of defining) the industry trend, rather than significantly outpace it.
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Post by: Lanrak
I think we are all agree that GW plc is chasing the 'easiest to please.'
The 'super fans' who will buy everything GW plc release, at the price GW set.
Those difficult customers who want rules sets to be proof read and edited professionally , and play tested to arrive at enough balance for random pick up games.
Are far too much hassle for GW plc.
Those people on average wages , who can not keep up with GW plc retail price increases, and bleat about wanting better value for money.
Are not the sort of people GW plc want to sell things to any way.
Since when was it good business practice to shrink your business to fit your 'super fans' , instead of growing your business by appealing to a wider market?
IF you make PLASTIC TOY SOLDIERS that is !
(Before some idiot compares GW to a company in a different market, like Bugatti or Ferrari etc.)
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Post by: Talys
@Lanrak - there's more than one way to look at "chasing the easiest to please". The first question is, can they make the superfans AND the less-super-fans happy at the same time?
I'm not certain.
1. Upgraded kits are more important to superfans. For instance, the new Assault kits, a lot of people didn't care about, but the people that GW identifies with most, *LOVES* them. But those kits cost something to develop and to tool, so GW isn't going to put them up for sale at the same price as the old kits, which haven't had a price increase in quite a while.
So how do you please both crowds?
2. Rapid release cadence of models is really pleasing to superfans. They love the new models, and could care less how it disrupts the meta or the game, because likely, they own the models or are willing (or happy to) buy models to adjust their game. Non-collector gaming types are going to hate this.
3. Rapid release of rules is going to really annoy people who only play the game 10 times a year. I mean, you buy a book, and play it 10 times, then buy a new book? That's crazy. But if you get lots of use out of it, that's a whole different story. So how do you please both?
I believe that GW consciously seeks to please the fans it most identifies with. Knowing this will shrink their customer base and being unwilling to reduce total profits, it has no choice but to increases prices, to make the fans that are getting what they want pay for it.
A reasonable compromise, of course, would be for GW to simply make less profit, and increase the price a little bit instead of a lot. Also, to increase price of products across the board, instead of just new products, which make new releases seem incredibly expensive, especially in comparison to old kits. But again, this shifts to the superfan-focus -- they'll sell a lot more new kits to superfans, and they're not going to sell a lot of old kits to them (because they've already bought a whole bunch).
With respect to "better rules" -- I totally agree that more balanced units in the rules would make everyone happier, and in this, GW has historically done a terrible job, since 1988. To be fair, I also believe that the factions post-2015 (with the exception of the not-really-complete-factions of Harlequins and Assassins) are largely well-balanced to each other.
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Post by: Barfolomew
Talys wrote:Revenues
1/2011 $29.0B
1/2012 $29.5B
1/2013 $29.3B
1/2014 $28.3B
1/2015 $24.8B
OMG This company's revenue growth isn't keeping up with inflation. What a POS company that must be totally mismanaged. DEATHS SPIRAL! SELL NAO. Can anyone guess what company it is?
http://www.streetinsider.com/ec_earnings.php?q=IBM
Yeah... IBM.
Games Workshop is the closest thing that this niche (miniature wargaming) has to a blue chip stock. And I don't mean that just because it's the only traded company; GW steadily pays dividends, it's not a growth stock, and its profitability per period has a pretty small variance. It's a large company in its sector and is as likely to plummet as it is to skyrocket (both are highly unlikely). That's why it's comfortable writing those fat dividend checks -- GW doesn't feel any need to horde money, because it knows more cash is coming in, and is extremely confident of that cashflow.
Really big companies are hard to determine year over year revenue without knowing if the company sold off a portion of itself, thus producing more revenue with less cost, even though the revenue is lower than the previous year.
However, GW is very small and we know that it has defiantly not sold off any portion of itself, meaning revenue is still basically flat or declining with the same market and costs.
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Post by: Lanrak
@Talys.
I agree that GW plc identifies with customers who think that GW products are as premium as GW plc thinks they are.
I will try to address these 'issues' that GW plc can not find solutions for.
1)The upgrade kits the super fans want , are developed specifically for super fans, not the game players.
So the development and production costs should be applied to the upgraded kits.The super fans will pay any price as they are super fans remember.
And continue to sell the old kits at the old price for gamers that are not super fans or can not afford to be super fans.
EG New upgraded kits for super fans with super gribble and super load out options £100 for 5 minatures.(Or £200 for 5 minatures perhaps?)
And the old kits for game players are still sold for £25 for 5 minatures.Because they are just delux playing pieces for gamers.(Gribble free standard options.)
Not the jewel like objects of wonder for super fans.
2)Rapid release of new kits for OLD UNITS does not change the way the rules for random pick up game work.(For gamers with old units using rules for random pick up games.)
But the super fans get FREE to DOWNLOAD (code with every super fan unit ) scenario rules for narrative campaigns!
3) Rapid releases no longer effect the core 'random pick up and play' rules .The super fans get super narrative rules for super scenarios and super campaigns.
This means the average gamer/fan gets to pay average prices for average (good enough) playing pieces for a good enough rule set for random pick up games.
(80% of customers buying 50% of sales, high volume lower profit per sale.)
And the super fans get super kits and super rules, at a super price , because they are so super. (And GW plc thinks they are super special too!))
(20% of customers buying 50% of sales low volume high profit per item.)
So the average gamers /fans get the average game and minatures they want.
And the super fans get all the super stuff they want to pay super prices for .
What is so wrong with that?
Unless GW plc realizes the super fans may not be so super, IF they get the chance to be average fans?
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Post by: Talys
@Lanrak - There are 2 groups of fans: Group A spends $200-$2,000 each month, with a lifespan measured in decades (perhaps with breaks in there). Group B has a one-time spend of $200-$400, and an annual spend of $100-$300, with a gaming lifespan measured in years. Of course, there are people in between, too. Games Workshop has determined that it is better to make things optimal golden for Group A, and do nothing at all for Group B, so *everything* is geared towards Group A -- at least, this is how I perceive it. But to your points: 1) This doesn't work. Everyone wants the new kits, because the new kits have new weapons and new stuff. Case in point: the old devastator kits and Assault Marines, and old Windriders are available at my FLGS at 50% off of the original MSRP. So literally, like $20 boxes. They've sat there since the new kits have come out, and *dozens* of the new kits have moved. Who is going to buy a devastator box without a grav cannons? Player A says, "SWEET! GRAV CANNONS! EVISCERATORS!!!" Player B says, "Are you kidding? I gotta play $50 for a 4 Grav cannons?!?!" I should point out that Player B doesn't want to ever buy a new Assault Marine, because it's just a game piece; while Player A will happily replace all their ASMs every 5-10 years, because it's a cool model AND a game piece. Which do you think GW wants to support? 2) Rapid releases are often of new units. They are meta-changing, often; for example, Imperial Knight, Windrider. The problem is, player A says, "SWEEET, I get to add 5 Imperial Knights to my collection!" Player B says, "WTF, how am I supposed to beat these Imperial Knights with my existing models?!?!" Player B wants to build an army of a finite size for a known price, and wants to game with it in a way that is relevant to modern battle forces and useful for a very long time; Player A is going to add a lot of models to their collection anyhow, and loves trying out new stuff. 3) Player A says, "AWESOME. Superformations ROCK. All I need to do is buy another $400 in models." Player B says, "WTF. I don't want to shelve half my army. There's no way I'm going to sink another $400 in a crap game." It's just 2 sides of the same coin. But one side, GW thinks, is more profitable, and they want to keep those players at any cost, even if it means pissing off the other. I am not entirely convinced that they can make both sides very happy at the same time; though I am pretty sure there is a better middle ground.
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Post by: Lanrak
@Talys.
There are 2 groups of fans: Group A spends $200-$2,000 each month, with a lifespan measured in decades (perhaps with breaks in there). Group B has a one-time spend of $200-$400, and an annual spend of $100-$300, with a gaming lifespan measured in years. Of course, there are people in between, too.
I totally agree.
Games Workshop has determined that it is EASIER to make things optimal golden for Group A, and do nothing at all for Group B, so *everything* is geared towards Group A -- at least, this is how I perceive it.
I agree with this slightly changed statement.
1) It does not work if you invalidate the old units like GW plc do.
IF grav cannons are only used in the super narrative super scenarios for super fans. Gamers playing the standard rules for pick up and play games , can buy the new minatures IF they think they are worth the price for cosmetic reasons . OR use the old minatures if they do not.
Gamers are primarily concerned with GAME PLAY. oddly enough.And minatures are to a degree less important to them than collectors.
2)Rapid releases are for super fans who want lots of new shiney minatures to collect.if they have new shiney free scenarios to use them in , NOT affecting the standard game for gamers.Super fans get what they want , and GW plc do not piss off the standard gamers.
3) Forcing everyone to buy the new models because you invalidate the rules for the old models in the standard game.IS JUST pandering to super fans and making normal gamers pay the price too.
Targeting the opposing ends of the spectrum separately means BOTH get what they want and pay for what they want.And the folks in the middle fan pick and choose exactly what they want from a wider spectrum.
Just picking one set of customers at the detriment of all the others is not a good option IMO.
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Post by: Talys
I would add that GW historically has always liked campaigns and noncompetitive play more than tournaments and list-building for advantage. This really has nothing to do with profitability; it's just the way the founders of the company and many in management still feel the game is best enjoyed. I've always maintained that GW should pick a better middle ground. You can't really expect them to create two environments for one game, though, no more than you could expect PP to make a version of WMH that would suit people who want to play 200 model armies on 8x12 tables, because, after all, that would make a segment of wargamers very happy. Once upon a time, people who didn't really like GW's rules and style of game put up with it because there was nothing else. Now, it's not like GW's rules are worse, they just are built with the same philosophy as decades past, with the caveat that 30 years adds a lot of models, and people have choice, so some will naturally flock to other games that are a better fit (as it should be!). In other words, it's not like GW's been inconsistent with it's vision; it's just that there are now other choices. The people I really feel for are the people who philosophically are compatible with GW's playstyle, but are just priced out of the game (like Yodhrin) -- some because it's just actually too expensive, others because they don't want to spend that much on a game. I don't feel bad, for example, for people who just want a small model count skirmisher and aren't happy with 40k, or who want a larger scale game that's perfect for a tournament setting, because never since RT was this what the game was about, though of course, there have been add-on rules both official and fan-based that make these more feasible.
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Post by: Lanrak
@Talys.
I can remember ages ago when the GW devs used to write stuff that was just for fun and with opponents permission in the WD. And they also provided 'Errators' and 'F.A.Q.s' to correct the worst issues with game play .
And some times they would release 'collectors' edition minatures, Not any thng much to do with the games but just really cool minatures.
So when the game devs were in charge of game development they appealed to both ends of the customer spectrum.
However, when the sales department took over the studio schedule, they were under pressure to maximize sales.
And so they just picked the most profitable lines of return , without understanding thier market properly .
Currently GW sell quality minatures and hobby supplies aimed at collectors.
If they provided good rules and better value for money as well as quality minatures , they could sell to more people, including the collectors who want to , but can not afford to any more....
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Post by: Pacific
Talys, once again I feel the need to ask you to look out of your window, and to tell me how many moons you see or whether you inhabit a binary star cluster.
There is a sliding scale between something being a tight, balanced rule system and something akin to an RPG where complete freedom is allowed on behalf of the player and self-moderation on their part. Different wargames occupy different spots along this scale, I would say for some that 'balance' being more of a priority than with others (something like WMH or Infinity for instance), but what is true is that when you are creating a game where victory is predicated on finding tactical advantage, and the analytical thought of players will direct them towards any imbalances and loopholes.
I would argue that 4th and 5th edition of 40k were at least an attempt to make the game more tournament friendly, representing a gradual progression from the RPG with miniatures settings of early WHFB and Rogue Trader, and an evolution of design, a cutting away of the extraneous. The designer of 5th edition, Alessio Cavatore, has said as much about it and tried to make a balanced system. It wasn't perfect by any means (you could say it was impossible considering the release schedule of different armies, written by different authors with different design philosophies) but the tournament scene exploded during that period.
What's happened now, and this is evident both in the way the 40k rules have developed, and in the creation of AoS and dumping of WHFB, is that at some point the design philosophy has switched from 'lets make a game that players can enjoy, and buy our miniatures to use in that game' to 'lets sell miniatures that can also be used in a game'. Or, depending on how cynical you are, you could say 'let's remove any elements of this game that stop people from buying as many of our miniatures as possible'. This is written through and through the design of these games. It's not just me and countless other veteran wargamers saying it, it's the people who made the games themselves and have since left GW. The modern games 'design team' work under a yoke of maximising sales of plastic kits and new releases, at the expense of making a game that has tactical elements (i.e. a 'wargame'), and this is why the force composition rules (which effectively govern how it's possible to have a 'balanced' game in a PUG setting) have effectively destroyed the use of these games in a tournament setting.
This is a very real change that has happened within the company, it is most certainly not, 'how it has always been'. And saying this is an insult to the numerous game designers and developers that made some of the previous, very well designed, games that GW has produced in the past.
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Post by: Vermis
Exalt. 'Nuff said.
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Post by: MWHistorian
Pacific wrote:
This is a very real change that has happened within the company, it is most certainly not, 'how it has always been'. And saying this is an insult to the numerous game designers and developers that made some of the previous, very well designed, games that GW has produced in the past.
Exalted (not that that actually does anything)
Also, We've always been at war with East Asia.
Just like, " GW's never supported tournaments."
Or, " WHFB has never sold well."
Or, "Points were never useful for making armies."
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Post by: Azreal13
Ok, just going to make broad points rather than address specific quotes.
"Focusing on the 20%" suffers from the same flaw as engineering a virus just to wipe out the bottom 20% of humanity. Sooner or later, we're all in that percentage. Or, not in that percentage in this case. Unless we're making the (fundamentally flawed) assumption that the top 20% love all of the same things equally all of the time, there are inevitably going to be things that sell in greater or lesser amounts, so what do GW then? Start focusing on the things that sold well, making those who liked the things that didn't sell so well feel less included, until GW are ultimately selling to the top 20% of the original 20%?
Trying to sell to a minority of your customer base which is fanatical enough to buy whatever you're putting out anyway is the complete inverse of what any company should be doing. With notable exceptions, selling to the broadest market possible is the way forward, GW are not one of those exceptions. The easiest route to growth is not trying to squeeze ever increasing amounts of money out of an ever decreasing customer base, it lies in looking at the customers who would like to buy, but aren't, and those that are spending a little bit that could be induced to spend a lot, or at least more.
But, of course, only knowing the whats of what sold and not the whys of what sold (or didn't) makes this a near impossible undertaking. Imaging what it would do to their figures if they could just get every customer who purchased a box last year to buy two next year? Whereas getting all of the customers who bought one of everything to buy one of everything again would just keep things level.
I also think that the constant currency thing is a bit of a red herring.
Let's not forget that the justification for regional pricing is supposedly to protect them from currency fluctuations, the current U.S. prices are probably the closest to UK RRP, but at time of writing a £30 box of Sigmarines is priced at $50US. That's a price of £32 GBP. So even with a strong pound, they've still got a built in buffer of over 6%.
2014/15 has seen a 5 year high for the pound, but it has, in the same period, seen a 5 year low.
http://www.xe.com/currencycharts/?from=GBP&to=USD&view=5Y
Now, those peaks and troughs don't necessarily coincide with GW accounting, but I'm fairly confident that we wouldn't be hearing about constant currency if there were notable growth.
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Post by: Talys
Pacific wrote:I would argue that 4th and 5th edition of 40k were at least an attempt to make the game more tournament friendly, representing a gradual progression from the RPG with miniatures settings of early WHFB and Rogue Trader, and an evolution of design, a cutting away of the extraneous. The designer of 5th edition, Alessio Cavatore, has said as much about it and tried to make a balanced system. It wasn't perfect by any means (you could say it was impossible considering the release schedule of different armies, written by different authors with different design philosophies) but the tournament scene exploded during that period. I'd argue that there were periods in 4th and 5th where the game was much more unbalanced that it is today. Also, I'm not saying that GW doesn't want to have a balanced game in 40k. What seems to happen is that because the release cycles for the codex system is spread over a period of time, someone gets a bright idea mid-cycle, and GW is willing to adopt that idea, before all the other books are done. For example, lowering the power level was a good idea in 7e codexes. So was Decurion style formations. But doing half one way, and half the other way is terrible for balance. GW has always been like this: they have no problem in just shifting gears, because they figure that players will be like them, and just make adjustments in their own play groups. I sincerely believe that in their minds, they believe that players would rather have the lastest cool idea, then wait for a fresh new cycle, perhaps 2+ years down the road. Overall, GW places a much greater emphasis on a narrative, sportsmanship, and being an interesting player over building smart lists more than any tabletop wargame that I know. it's the ONLY tabletop wargame I can think of that, in its core rules, stresses so, prominently, all over the place. Just like AoS is the only game that I know of where the game designers say, "Yeah, the broken auto-win combination is there intentionally: but if you use it, expect to have nobody to play against." I mean, feel free for disliking GW for eschewing the segment of competitive players who enjoy list-to-win and basically giving them the middle finger. But I think they've wanted to do it for like, 30 years. Pacific wrote:What's happened now, and this is evident both in the way the 40k rules have developed, and in the creation of AoS and dumping of WHFB, is that at some point the design philosophy has switched from 'lets make a game that players can enjoy, and buy our miniatures to use in that game' to 'lets sell miniatures that can also be used in a game'. Or, depending on how cynical you are, you could say 'let's remove any elements of this game that stop people from buying as many of our miniatures as possible'. This is written through and through the design of these games. It's not just me and countless other veteran wargamers saying it, it's the people who made the games themselves and have since left GW. The modern games 'design team' work under a yoke of maximising sales of plastic kits and new releases, at the expense of making a game that has tactical elements (i.e. a 'wargame'), and this is why the force composition rules (which effectively govern how it's possible to have a 'balanced' game in a PUG setting) have effectively destroyed the use of these games in a tournament setting. This is a very real change that has happened within the company, it is most certainly not, 'how it has always been'. And saying this is an insult to the numerous game designers and developers that made some of the previous, very well designed, games that GW has produced in the past. Well, the people who buy everything buy all the models regardless of what the rules are anyhow. "Unbound" style rules simply give them an avenue to play them under official rules. The people who enjoy them would argue that it allows you to put humans and dwarves and elves together in a reasonable way; the people who hate it would argue that it would allow sigmarites and chaos demons to be on the same army. They're both right. GW just doesn't care about the players who would stick sigmarites and demons on the same army anyhow, and expect the former group to just say "no" to them when they want to play a game. Lanrak wrote:@Talys. I can remember ages ago when the GW devs used to write stuff that was just for fun and with opponents permission in the WD. And they also provided 'Errators' and 'F.A.Q.s' to correct the worst issues with game play . Yeah, like I've said many times, a lot of what I post is trying to understand GW's thought process than agreeing with what they're doing. There are many things they could do better, and FAQs and Errata that are meaningful and timely would be greatly appreciated. From a models perspective, I love what they're doing, and as of very recently (after January 2015) I've liked what they're doing in 40k. It's too early to say that I like what they're doing in 40k as a game, because they haven't finished a cycle yet. I do not like how the 2014 part of the 40k 7e cycle is drastically different from the 2015 part, and I'm curious as to how GW addresses that, if at all. Lanrak wrote:And so they just picked the most profitable lines of return , without understanding thier market properly . Currently GW sell quality minatures and hobby supplies aimed at collectors. If they provided good rules and better value for money as well as quality minatures , they could sell to more people, including the collectors who want to , but can not afford to any more.... I would argue that quality scifi miniatures in 2015 are simply more expensive than quality scifi miniatures in 1985, relative to disposable incomes and inflation. I would further assert that although the size of the wargaming market may be somewhat larger, the size of the wargaming market interested in large scale wargames is smaller. There is a large part of the wargaming market that wants small scale wargames -- a lot of this has to do with more people taking transit (or cycling) instead of driving cars, people having less money, and people having less time. If you took all the terrain and models that we use for one night, you'd have trouble cramming it in the trunk of a car -- I actually have to put down my SUV seats to accommodate my stuff, when we want to take our gaming somewhere, though a lot of that is terrain that's up to 24" tall, and packs very awkwardly. I think the people who remain interested in wargames with 75-150 models (per side) that are of various sizes and difficult to transport, with terrain that is also hard to transport, are generally less price sensitive than those interested in a lower model-count game. So if you're going to make a game that appeals to that crowd specifically, the price is going to be higher (relative to inflationary forces). Unlike some people, I do not think GW has any obligation to try to make a cheap large scale scifi wargame; as someone who likes large scale miniature scifi, I recognize it's a relatively small niche and I'm willing to pay the premium. The smart move for Games Workshop would be to make OTHER skirmish level games to appeal to the folks who want smaller scale miniature wargames. Smaller scale games are also MUCH easier to balance -- the more strange, large stuff you take out, the easier that will be. That would also make for better tournament play, assuming GW has any interest in appealing to that niche. I think that WMH is a good model for GW to look at in terms of a successful skirmish level game. I also think that the prices for WMH models and battle boxes are very fair (and not terribly different from GW's), considering today's market. Incidentally, GW plastic stuff IS their cheap line of products, with Forge World resin being their expensive line of premium collector models. Just look up how much a squad of ten 30k models costs
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Post by: Sigvatr
Talys wrote:
Overall, GW places a much greater emphasis on a narrative, sportsmanship, and being an interesting player over building smart lists
Sorry, but that's about as irrational as you can get. It's pure GW kool aid. GW does not give a single dime about narrative, sportsmanship or "interesting" players. If you seriously think that they do, then you're horribly misled and blind to reality. GW is a business and not only do their business practices show that they don't care for their customers at all, they also publicly admit to looking down on their customers and consider them being clichéed jokes. The company that just dumped years over years of fantasy lore cares about narratives? The company that openly admits to hating tournaments which are the epitome of good sportsmanship cares about the latter? The company that actually WANTS its players to INSULT each other and give bonuses to players who do? You have to be kidding me.
If you want to see a really good company, then try one that actively engages with its community, initiates publi betas and incorporates actual player feedback into their rules. A company that not only acknowledges, but also cooperates with its community. If you really want to find one, you will soon discover not only one, but quite a few of those.
GW was one of those companies. Storm of Chaos was absolutely amazing until they turned full slowed and went 180° on everything. That GW, however, is dead and GW has decided to go for a minimum effort-maximum profit approach that only focuses on short-term profits and throws stuff out with minimum effort.
Sorry to burst your bubble.
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Post by: A Town Called Malus
Yeah, there is absolutely nothing in GWs rules that makes it any more suitable to narrative gaming than any other game system.
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Post by: frozenwastes
One of the dangers of intentionally shrinking volume and the size of the customer base is that it increases the damage done each time a customer stops buying. Both in terms of less sales as each customer represents a greater portion of their revenue but also in terms of word of mouth and social momentum for local communities. I know that through the tail end of 7th Ed fantasy, many gaming groups and local communities for that game lost a key individual or reached a network effect tipping point and WHFB gaming in many areas went from a regular, reliable occurrence to a rarity. 40k has had this process occur in some areas. There are places where an active and vibrant 40k community has lost a key person or dwindled to the point of the game being played becoming a rarity. 40k is a lot more popular than WHFB, but when the decline of fantasy accelerated, it faded fast. With GW's abandonment of a broad customer base in favor of superfans, local gaming groups and communities are increasingly vulnerable to a sudden drop off in the popularity of their games. The loss of a superfan is more than just their revenue. Their excitement can inspire other more casual players to start a new army as people talk during painting night. They'll talk about the fiction and lend people novels and host games and generally give some real momentum to a local scene. When the customer base is wide and varied their loss can be irrelevant, but when it's narrow and concentrated their loss can be devastating to a local community and by extension, GW's sales. --
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Post by: Talys
@Sigvatr - I will respectfully disagree with you.
End Times, Shield of Baal, the 264 page AoS book, Realmgate Wars -- that's just recently -- are all highly campaign and narrative focused. Crack open 7e brb and check the first page of text, and look at all the grey boxes that indicate how they think the game should be played.
It's ok to think they're nuts because you don't like a game that is played that way. But there ARE people who like tabletop miniatures played in that fashion and could give a rats ass about competitive play, and would sooner never play with someone with a hypercompetitive list.
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Post by: Azreal13
A Town Called Malus wrote:Yeah, there is absolutely nothing in GWs rules that makes it any more suitable to narrative gaming than any other game system.
Exactly.
Perhaps you could enlighten us as to what specifically about GW rules lends them more towards narrative play over, say, Infinity's?
Other than they don't work played any other way, of course.
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Post by: Lord Corellia
Azreal13 wrote: A Town Called Malus wrote:Yeah, there is absolutely nothing in GWs rules that makes it any more suitable to narrative gaming than any other game system.
Exactly.
Perhaps you could enlighten us as to what specifically about GW rules lends them more towards narrative play over, say, Infinity's?
Other than they don't work played any other way, of course.
Ummm... Because they *TELL* us to "forge the narrative" duhh...
Seriously though, I always had fun scenario games with the Lord of The Rings and Hobbit stuff. Of course, they're dropping those just as they're telling us to forge the narrative sooo... Lol
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Post by: Talys
Azreal13 wrote: A Town Called Malus wrote:Yeah, there is absolutely nothing in GWs rules that makes it any more suitable to narrative gaming than any other game system.
Exactly.
Perhaps you could enlighten us as to what specifically about GW rules lends them more towards narrative play over, say, Infinity's?
Other than they don't work played any other way, of course.
How about campaign specific rules, sourcebooks and models?
As I mentioned, most recently, the age of sigmar 264 page book, the upcoming Realmgate wars book, the whole End Tines, and Shield of Baal.
Formations and scenarios like those out of Baal, models like Nagash and Karlaen, and sourcebooks that are really good for nothing else.
That there exists a model (and rules) for the God of the freaking undead? Or a manifestation of the God of Blood? These things make as much sense as Hades in a game about Greeks vs Persians -- unless it's narrative based, and the heroes must defeat Hades at the end of a long adventure. It would make no sense to run into the God of the Underworld in EVERY ENCOUNTER.
So yes, you can do whatever you like with your game and miniatures, but GW writes it in a way most enjoyed by the storytelling folks and least enjoyed by the tournament types -- at least, without modification. If you don't think that GW puts a lot of effort into their campaign stuff, it's probably because you don't buy their campaign stuff ;D if they put half as much effort into tournament rules, those would probably be great. But that's not their focus, and no matter how loudly people scream at them for lousy RAW competitive rules, they won't make it their focus.
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Post by: Azreal13
Oh right, so the GW rules allow for more creative play because they tell you how to be creative?
Have another go.
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Post by: Talys
Azreal13 wrote:Oh right, so the GW rules allow for more creative play because they tell you how to be creative?
Have another go.
Yes, campaign sourcebooks and campaign models direct gameplay, and help those who can't or don't have the time to write them from scratch a way of playing adventures.
If you're really creative, for it... Sculpt your own minis, write your own story, and express your creativity! It's the same reason people buy D&D sourcebooks, man.
You asked for concrete examples of GW doing more for campaign players than other game systems. I gave you End Times, ET models, and Shield of Baal AoS Book (with Shimmerfall) and Realmgate Wars, all produced in the last year, Bd containing models, rules, and background. The Ork campaign too.
So either refute those as not being pro-campaign, or concede that GW likes their campaigns and does stuff for people that like campaigns.
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Post by: Azreal13
Still doesn't answer the question of what about any game (I used Infinity, feel free to use another example) means there's no way that a player could write their own campaign, or the producers of whatever game you choose couldn't decide to make campaign books in the same manner?
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Post by: Talys
Azreal13 wrote:Still doesn't answer the question of what about any game (I used Infinity, feel free to use another example) means there's no way that a player could write their own campaign, or the producers of whatever game you choose couldn't decide to make campaign books in the same manner? Put on the other shoe, Az. There's also no reason that players can't write their own Tournament rules for Age of Sigmar, either (just look at what ITC rules are for 40k). You don't care about campaign sets, and you think players can write those themselves. Others don't care about tournament/competitive rules, and think that players can write those themselves, too. The thing is, Games Workshop caters to one group, and that happens to not be yours. Everyone has different priorities, which is all I'm trying to get you to understand, and there are a significant number of players who care about narrative-based, less competitive, more friendly gaming than some people give credit for. That number is certainly not zero, and despite attrition in revenues (That's maybe stabilized a little? We'll see in the next few years.) it is high enough to keep GW as probably the most profitable miniature/wargame company out there. And even if you were to write your own campaign, 99.999% of gamers could never sculpt a Nagash  Or a Dragonfate Dias, Balefule Realmgats, Ophidian Archway, or Numinous Occulum -- all terrain that you can certainly use in your own adventures, but are also campaign features.
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Post by: A Town Called Malus
It is a lot easier to make a campaign on your own than it is to balance an unbalanced system. For example, lets say D&D never released any world information (Forgotten Realms, Darksun etc.), just character races and classes in the players handbook, the enemies in the monster manual and basic guidelines about building encounters in a mini DMs guide. People could take that and easily construct their own campaign worlds using those rules provided. They can easily create encounters tailored to the level of the party and know whether it will be challenging, easy or whatever. Now, what if DnD released the players handbook, monster manual and DMs guide but none of the monsters in the Guide had levels or XP values. It is a lot harder for the person creating the campaign to work out what would be a balanced encounter for their players. The DM has to try and work out on their own how much more dangerous a Lich is than a Beholder and whether it is a good idea to throw the 1st level party up against an ancient silver dragon. Or it could be that the Monster Manual had XP values and levels but some monsters were far more effective and dangerous than their XP and level would suggest, which is akin to what we have in 40K with undercosted, overpowered units. This imbalance could result in unfair encounters and frustration amongst the DM and players, just as it can in 40K.
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Post by: Talys
@ A Town Called Malus - Yes, as I've repeatedly said, I think 40k would be a better game with better balance. I also think that there should be more restrictions on really powerful stuff so that they're not a part of the main game, for those who want to compete.
I'm only specifically replying to the Az's assertion that GW does nothing more for people who like campaigns than any other gaming company. It's just untrue, as GW does *tons* for people who like campaigns -- almost as much as they do for people who just want nice models.
Comparatively, they do almost nothing for people who want to run tournaments or competitions.
It's not a judgment of "better or worse"; it's a statement of observable facts: everything from fortifications to campaign terrain to sourcebooks to rules and premium character models ... to a game where the vast majority of the printed material that isn't artwork or photography screams "campaign".
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Post by: Azreal13
Talys wrote: Azreal13 wrote:Still doesn't answer the question of what about any game (I used Infinity, feel free to use another example) means there's no way that a player could write their own campaign, or the producers of whatever game you choose couldn't decide to make campaign books in the same manner?
Put on the other shoe, Az. There's also no reason that players can't write their own Tournament rules for Age of Sigmar, either (just look at what ITC rules are for 40k).
Don't deflect. It's much easier to unbalance something balanced than the reverse. Besides, that still doesn't answer my question.
You don't care about campaign sets
Says who?
, and you think players can write those themselves. Others don't care about tournament/competitive rules, and think that players can write those themselves, too. The thing is, Games Workshop caters to one group, and that happens to not be yours.
Rubbish. There's nothing inherent to campaign/narrative gaming that requires a poorly balanced ruleset.
Everyone has different priorities, which is all I'm trying to get you to understand, and there are a significant number of players who care about narrative-based, less competitive, more friendly gaming than some people give credit for. That number is certainly not zero, and despite attrition in revenues (That's maybe stabilized a little? We'll see in the next few years.) it is high enough to keep GW as probably the most profitable miniature/wargame company out there.
I understand that different people have different priorities (have you got your patronising hat on today?) the issue is that one set of priorities needn't clash with the other, well written, there's room for both approaches.
Still doesn't answer why GW's rules are better at narrative games than anyone else's.
And even if you were to write your own campaign, 99.999% of gamers could never sculpt a Nagash  Or a Dragonfate Dias, Balefule Realmgats, Ophidian Archway, or Numinous Occulum -- all terrain that you can certainly use in your own adventures, but are also campaign features.
So? The rules are the topic right now, not the miniatures. There's plenty of miniature agnostic rulesets and rules agnostic minis out there, this is utterly irrelevant. Automatically Appended Next Post: I'm just reposting the original challenge, so while Talys tries to answer another question, the actual question isn't lost..
Azreal13 wrote: A Town Called Malus wrote:Yeah, there is absolutely nothing in GWs rules that makes it any more suitable to narrative gaming than any other game system.
Exactly.
Perhaps you could enlighten us as to what specifically about GW rules lends them more towards narrative play over, say, Infinity's?
Other than they don't work played any other way, of course.
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Post by: A Town Called Malus
Also, most of those things you listed as "campaign books" wouldn't really fit the criteria for me. With how they were written, victory in a single battle had no impact on subsequent battles in the "campaign". They're thematically linked (Orks vs Space Wolves in Sotrmclaw, for example) but apart from that the actual battles themselves are disjointed. Grukk could be killed in the first mission of Stormclaw but then still has to turn up at the end if you're playing from the book. It has nothing to take those kinds of events into consideration. They are just mission books, not campaigns. There is no army progression, no rewards for units who achieve objectives etc. If you want to see a proper guide for campaign play in 40K then look in the back of the 4th Ed main rulebook, where it gives you examples of different campaign styles (tree, map etc.), units earning XP which can be spent on upgrades if they achieve certain conditions in battles (and also people modelling their units to show off the trophies earned in battle) etc.
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Post by: frozenwastes
Anyone who wants to know what GW thinks of supporting a deep and we'll crafted game experience should take a look at the AoS warscrolls for your favorite 7th or 8th edition WHFB army.
What's important to GW is making as much money as possible while spending as little as possible so they can maximize their earnings per share and their dividend payments. The latest financial report talks about large investments in product production and a coming reset of the 40k product line.
AoS is also a pretty clear demonstration as to what elements GW believes will make a successful product. Expect this approach to be spread to 40k (much of which is already there) as GW believes (and their revenue bears out) that there's enough people willing to pay a premium price for this approach.
I happen to believe they'd be making more money now if they had found a way to be more inclusive of a variety of approaches, but such speculation is theoretical.
The end result is that I, and many others here , are not GW's target audience and even if we don't like their current approach they are finding enough people who do. I believe it will eventually lead them to a catastrophic failure, but not within the predictable future. They're watching their costs too closely and have earnings per share comparable with the LOTR days. Instead, we'll see a continued slide towards irrelevancy as they segregate their market and become more and more direct only, concentrating on finding tthe ttype of customers Talys is talking about.
One way it can work: they actually do end up finding the right combination of staff and locations for their stores and multiply their direct sales by reaching their ttarget audience through their retail operation. Their report indicates they are going this route, but doesn't really ttalk about much of a plan or planned future investment to make it happen. So likely they'll just continue to have flat revenue as they sell less product to more people at a higher price.
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Post by: MWHistorian
I'm one of those friendly, campaign loving, fluff playing types. I need stories behind the games I play. Never been to a tournament, don't want to.
However, it was the horrible rules and worse balance that pushed me out of 40k. When my Bad A Zerkers suck in CC, it kind of breaks the narrative for me. I loved my SOB army, but it was mono build. My Penitent Host type army was boarderline useless on the table. And that broke the Narrative for me. I didn't want to get punished just for liking certain armies or styles.
A good rule set isn't just nice to have for a narrative game. It's necessary.
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Post by: frozenwastes
MWHistorian wrote:I'm one of those friendly, campaign loving, fluff playing types. I need stories behind the games I play. Never been to a tournament, don't want to.
However, it was the horrible rules and worse balance that pushed me out of 40k. When my Bad A Zerkers suck in CC, it kind of breaks the narrative for me. I loved my SOB army, but it was mono build. My Penitent Host type army was boarderline useless on the table. And that broke the Narrative for me. I didn't want to get punished just for liking certain armies or styles.
A good rule set isn't just nice to have for a narrative game. It's necessary.
I think GW's idea of narrative gaming is one where you don't care about the quality of the narrative and just enjoy the Michael Bay type experience. Where the narrative iis basically a big joke and the game isn't taken seriously and somehow it's supposed to work because.. Jewel like objects of magic and wonder reasons. Shut off your brain, open your wallet and make yourself believe it was good. The real hobby is purchasing GW's wonderful miniatures and then relying on the sunk cost fallacy to cause people to enjoy it because actually seeing the weak gameplay and total narrative disconnect with the fluff might mean having to face the idea of having wasted both money and years of your life on derivative corporate pablum.
So just keep your eyes on the jewel like objects of magic and wonder and buy every new release because now with unbound you can use it all in the same army.
If that doesn't sound good to you, you are not the droids GW is looking for.
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Post by: Talys
@Azrael - since you're the one who gets sidetracked easily. I'll keep it really short.
1. Premium models ideal for campaign play like the God of the Undead, Nagash
2. Campaigns like Shield of Baal
3. Campaign box sets like Deathstorm
4. Almost all printed material for a game system being campaign related
5. Campaign related terrain, like balefule realmgates
6. A game system that purposely shuns competitive play
All of these things are actions of a company that loves campaigns and goes out of their way to keep away the competitive types. True or false?
Some of these things are designed for campaign play that no other company does, at least not to the degree of GW. True or false?
Personally, I don't care how you play or don't play. I will hapilly play my games, be content with the rules and our modifications where we see fit, and nlbe content that products to my liking will continue to be manufactured for a long time to come.
As I said,there are enough people like me that my gaming pool is larger than I can play with anyhow, and to keep GW in business, which is really all that impacts me.
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Post by: Azreal13
Ok, so nothing inherent to GW rules?
Cool.
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Post by: Talys
You don't consider model rules, formations, scenarios, and special rules for campaign terrain.... Rules?
@MWHistorian - I certain agree that more balanced rules and changes that would make more efficient gameplay would make a better game. I even agree that elements of other game systems are superior to 40k/ AoS.
The day a company offers all that GW does PLUS better rules, I'll switch. But for my priorities, Models rank 10/10, fluff ranks 7, and game rules rank 4 or lower. We largely write our own scenarios, but I really enjoy reading them, more so than fiction.
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Post by: Azreal13
I don't consider them things inherent to GW, no.
You seem confused between things GW do and things only GW could do.
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Post by: Talys
Azreal13 wrote:I don't consider them things inherent to GW, no. You seem confused between things GW do and things only GW could do. I'll keep it to two simple questions. What company makes campaign specific terrain pieces other than GW? What miniatures war games company writes as much campaign specific material and builds as many campaign specific models as GW? Edit: sorry, let me add a third --- What miniatures war game company releases as much campaign related stuff as a ratio of its total releases as GW? What I'm trying to get at is what I said right from the top: GW loves its campaigns and GW loves its collectors and modellers. GW doesn't love its competitive players, at least not in the same way. So if your priorities are collecting, modelling, and/or campaigns, you'll love GW a lot more than if you're into competitive play.
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Post by: Azreal13
Let me boil it down even more simply?
What wargaming company couldn't do any of that?
Are you fuzzy on the meaning of inherent?
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Post by: Talys
Azreal13 wrote:Let me boil it down even more simply?
What wargaming company couldn't do any of that?
Are you fuzzy on the meaning of inherent?
Who cares what wargaming company COULD do that? What wargaming company DOES do that?
Any wargaming company can do anything at all. It's what they DO that matters, not what thy are able to do.
PP COULD make a large scale multipart plastic game and make me happy. But they don't...
GW COULD give things point values, but they don't...
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Post by: Azreal13
But the question was "what is inherent to GW's rules that makes them better at narrative wargaming?"
The answer appears "not a lot, but they make some stuff, most of which doesn't really qualify as anything narrative in the way most of us consider it - ie tells a story from game to game where the outcome and events of one game affect the next."
Imperial Assault is a better narrative game than anything GW has on the market right now.
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Post by: Talys
It's inherent to GW's games, including rules, and way of doing business. Truth. inherent: existing in something as a permanent, essential, or characteristic attribute GW's game works like this. "Our story needs the God of Death. Sculptors, go ye forth and make an awesome, giant God of Death model! Writers! Create a storyline for the God of Death! Create a storyline for the Rat-King becoming a God! Rules Writers.... do whatever you want... just make the guy awesome!" Everyone else's game more or less works like this: " WTF do you mean the God of Death? That would totally wreck game balance. You gotta be kidding!" It is an essential and characteristic attribute of Games Workshop's games that Cool > Balanced, and Models & Story > Game; it's permanent insofar as it's reigned for 3 decades, longer than the lifespan of almost any other relevant miniature wargaming company. Feel free to be critical of it, or debate its relevancy in today's market, but it doesn't change the facts. In 6 months, we'll see if going all the way and appealing to campaign players TO THE EXCLUSION of competitive play is good for GW's bottom line or not. Personally, I don't much care, as AiS is nit my thing, but I think a lot of people are actually afraid of GW being successful at a game so blatantly noncompetitive.
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Post by: heartserenade
What "facts"? So far you haven't demonstrated why it's inherent to GW's games. I can't say why they're specifically made for narrative gameplay.
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Post by: Talys
heartserenade wrote:What "facts"? So far you haven't demonstrated why it's inherent to GW's games. I can't say why they're specifically made for narrative gameplay. Warhammer 40k isn't specifically for narrative gameplay. But narrative gameplay is inherent to GW's games, and the way Games Workshop intends for its games to be best enjoyed. Don't believe me? It even says so in the BRB. In lots of places! It talks about forging the narrative, being reasonable with other players, collections of miniatures, like minded hobbyists, and all that stuff that people who just want to be hardcore gamers think is "blah blah blah in grey boxes". It doesn't make it the ONLY way it can be played. It's just Games Workshop's vision for it, and an explanation of why they do what they do, and why they prioritize what they do (although of course, profits drive this too). I would argue that Age of Sigmar is pretty much specifically made for narrative gameplay -- though of course, it can be played in other ways. If you don't believe me, flip through the 360 pages of rulebook that have been written so far. It's 4 pages of rules versus 360 pages of narrative, scenarios, background, models, inspirational artwork, and photography.
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Post by: A Town Called Malus
Talys wrote: heartserenade wrote:What "facts"? So far you haven't demonstrated why it's inherent to GW's games. I can't say why they're specifically made for narrative gameplay. GW's games aren't made specifically for narrative gameplay. But narrative gameplay is inherent to GW's games, and the way Games Workshop intends for its games to be best enjoyed. Don't believe me? It even says so in the BRB. In lots of places! It talks about forging the narrative and like minded hobbyists, and all that stuff that people who just want to be hardcore gamers think is "blah blah blah in grey boxes". It doesn't make it the ONLY way it can be played. It's just Games Workshop's vision for it, and an explanation of why they do what they do, and why they prioritize what they do (although of course, profits drive this too). Narrative gameplay is not inherent to GWs games. If it were then units would perform on the tabletop as they do in the fluff and GW would have provided guidelines to forming your own narrative campaigns beyond "here are some missions, if you want to make a campaign then play them in order"
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Post by: Talys
A Town Called Malus wrote:Narrative gameplay is not inherent to GWs games. If it were then units would perform on the tabletop as they do in the fluff and GW would have provided guidelines to forming your own narrative campaigns beyond "here are some missions, if you want to make a campaign then play them in order" I think AoS is as close as anyone has ever come to that in a table top miniature game. I mean, just flip through the 264 page book. And the description of Realmgate Wars. Gladius, Skyhammer, Decurion, Warhost, First Company, Warlock Conclave, Angel's Fury -- all of these are ways to encourage players to play their models per the fluff, instead of nonfluffy lists. GW's goal, post 2015 (which I love) is to encourage people with huge bonuses for playing models on the tabletop as they are described in fluff.
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Post by: Marlov
Talys is right. GW loves their campaigns. They go out of their way to make the fluff bunny crowd happy and piss everyone else off.
But it doesn't change that this is a dumb way to play a wargame. Just my opinion, but if you want to play a campaign go buy Dragon Age or something.
I'll be honest, I hate GW because they care way too much about models and narratives. Just give me a GD game where we all make our armies and then do our best to kill each other. I don't need a story or a reason. Is that so much to ask?
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Post by: Azreal13
The "forge the narrative" crap is a recent introduction, only one edition ago.
Prior to that, in 4th and 5th edition, GW ran its own sanctioned tournaments, and somewhere out there is a quote from Alessio about how he aimed to eliminate rules bloat and create a tighter, leaner ruleset.
Looking at his other works, wibbly wobbly fuzzy narrative gak isn't something inherent to Rick Priestley's philosophy, we know it isn't Alessio's, Andy Chambers may not be blameless, but when it boils down to it has done good work.
No, the person who was still at GW after everyone else left and who has publicly declared that wish washy bs "be a good sport to let us off the hook" is his approach to gaming is now the one in charge.
Trying to imply that "this is the way it's always been" is ill-informed at best. There's a notable improvement in terms of rules clarity and efficiency edition by edition until 6th, where the wheels start falling off again.
Unless you happen to be a massive Johnson fan
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Post by: Tannhauser42
Marlov wrote:Talys is right. GW loves their campaigns. They go out of their way to make the fluff bunny crowd happy and piss everyone else off.
That must be a new thing, because it used to be that they went out of their way to piss off the fluff bunny crowd, too. Anybody else remember the end to the Storm of Chaos campaign?
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Post by: Talys
Marlov wrote:Talys is right. GW loves their campaigns. They go out of their way to make the fluff bunny crowd happy and piss everyone else off. But it doesn't change that this is a dumb way to play a wargame. Just my opinion, but if you want to play a campaign go buy Dragon Age or something. I'll be honest, I hate GW because they care way too much about models and narratives. Just give me a GD game where we all make our armies and then do our best to kill each other. I don't need a story or a reason. Is that so much to ask? The other side of that coin is, "if you want a great competitive game, just go buy StarCraft". I don't think such arguments are really valid, but anyways, I understand that everyone has their thing. Gotta go, BBQ awaits, too much time on this thread. Then, actual playing 40k instead of typing about it on Dakka. We put together an 8x12 table for tonight, some massive terrain pieces, too. 10 hour game incoming. Peace & out -- good gaming to all. You too, Az, have fun playing whichever game you are enjoying these days.
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Post by: The_Stormrider
frozenwastes wrote:
I think GW's idea of narrative gaming is one where you don't care about the quality of the narrative and just enjoy the Michael Bay type experience. Where the narrative iis basically a big joke and the game isn't taken seriously and somehow it's supposed to work because.. Jewel like objects of magic and wonder reasons. Shut off your brain, open your wallet and make yourself believe it was good. The real hobby is purchasing GW's wonderful miniatures and then relying on the sunk cost fallacy to cause people to enjoy it because actually seeing the weak gameplay and total narrative disconnect with the fluff might mean having to face the idea of having wasted both money and years of your life on derivative corporate pablum.
So just keep your eyes on the jewel like objects of magic and wonder and buy every new release because now with unbound you can use it all in the same army.
I happen to really enjoy 40k, although I mostly play 30k now, and I don't play competitively. I also happen to love infinity and it's complexity and strategy. Quotes like this one though, for me are pretty clearly a violation of rule number 1. Frankly speaking, if most of the mods didn't share an anti Gw stance they'd probably you know, moderate them.
The hobby is for everyone to enjoy the way they want to enjoy it. Play a game you like to play. Paint your models or don't. Find people who think like you do. Get on with having fun with your hobby. To imply that anyone who enjoys 40k in its present state is brainwashed, or brain dead is absurd. That you feel one way about a game or system doesn't make you objectively correct. Even if you are correct this is a hobby. Enjoyment to be had.
Do what you enjoy and let everyone else do the same. Don't be that miserable kid on the playground who has nothing better do do than pee in the sandbox to ruin everyone else's afternoon.
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Post by: Azreal13
Just because you're offended by something doesn't make it offensive.
"Jewel like objects" is a direct quote from Kirby himself, so if you're objecting to that then I suggest you revise your attitude to the whole company.
Automatically Appended Next Post: Oh, and the hobby being "buying GW miniatures?"
Alan Merret, head of GW IP
While under oath.
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Post by: The_Stormrider
Azrael if you were responding to my post, I'm not personally offended. I just find someone saying that the only way 40k can be enjoyed is to turn off your brain and open your wallet and exist in some sort of fantastic state of denial is pretty silly and fairly rude. Clearly that's not the case. It's hip to bash on Gw here, I totally get it. I have several criticisms with how they've run their business. Even if I decided to abandon Gw though I would never imply that anyone who was happy to buy the models or play the games was mentally incapacitated.
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Post by: Azreal13
He was incorporating several well known quotes from senior managers, like I say, if you find the content of that post in any way offensive, you need to reconsider where you direct your ire. I'm not sure it's bashing Gw when it is their own words that are a matter of public record being used.
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Post by: The_Stormrider
The first two words I quoted were "I think". I'm not sure why you're caught up on the magical wonder. I just think that any discussion of why someone likes or hates a game should be confined to the game itself. Or the company.. Not so much the mental capacity of someone based on their choice of amusement. I don't really do the Internet argue thing. I Just felt like a civil reminder about that might help the discussion.
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Post by: Azreal13
But you chronically misinterpreted the tone of the post because you were unaware of the references it contained.
References which make if very hard not to draw the conclusions about GW management's attitude towards their customers that frozenwastes did.
To paraphrase an oft cited quote "don't hate the player, hate the company that makes the game."
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Post by: The_Stormrider
Just want positivity for everyone man.
Feels like for some people Gw was the first girlfriend. You loved her, she was your first time. You spent all this money on her and showed her off to all your friends. Then she left you for some rich guy. Now she's showing off all her fancy new stuff and you're on her facebook posting stuff like "it'll never last it's doomed to fail".
All the while there's a lot of other lovely ladies out there. Just find one you love and be happy man. It's all good.
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Post by: Azreal13
Well, to counter one tired old cliche with another one, if you want positivity, post positively, don't post criticising other people.
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Post by: MWHistorian
Infinity put out a large campaign book full of great stuff. Campaign Pardiso.
Also, they have third parties make their scenery, faction specific scenery.
I say that Infinity is inherently a better narative game due to the more personal nature of the smaller forces and also the mission. The missions aren't just "Hold this random spot." They're "hack this terminal in this locked room." Now that's the kind of stuff you build a narrative around.
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Post by: Gwaihirsbrother
I think Talys is off in much of his theory about what is happening with the game. Sure there are a lot of pieces that fit his theory that GW is targeting the superfan, garage fan or whatever you want to call it, but I don't think that is really what is going on. I think that with almost anything GW does, so long as it doesn't stop developing stuff the superfan is going to be happy. Good rules, they're happy. No balance. They're happy because they self regulate well. Quick releases, they're happy with all the new shiny. Slower releases, they're happy with the chance to explore the nuances in what they have. Kits that aren't WYSIWIG, cool we can convert. Kits that are WYSIWYG, cool I can make one of every option and/or magnetize. Rules for 14 different marine chapters, cool I can make 14 different marine armies. Rules for one marine chapter, cool I can make 14 different armies.... Basically no matter what, there is something they can like. So GW is heading in their direction no matter which direction it is going. It looks like they are the target when the reality is, GW is blindly stumbling all over trying to find all the other fans that are getting increasingly frustrated and walking away.
I don't mean this as a critique of super fans. I sort of see myself as being like them with food. I am not super picky and prefer variety to a single dish executed with perfect tecnique. I'd prefer to go to a buffet and get to try a bunch of decent stuff than to go to a slightly better restaurant and have a more limited selection.
What I think GW is doing is using rules to try to push sales knowing that people will buy stuff that is effective on the tabletop. So we see whole army concepts that work great in one edition be mostly invalidated by the next only to be resurrected in a third (after the models have been sold off or otherwise discarded). Superfan garage guy probably didn't just have assault when it ruled and just shooting when shooting ruled and when editions change only needs to add a unit or two to his huge army to adjust to the new paradigm. Meanwhile WAAC tournament guy has to replace his entire army. Then formations come out and make all those underpowered units nobody likes awesome. Guess what? Superfan already has them and doesn't need to buy any more units. You know who does? WAAC tournament guy who didn't have all that stuff because it wasn't very good. Basically these changes that are being pitched as targeting superfan are in my more cynical mind aimed at forcing tournament players to keep buying whole new armies.
Here's what makes no sense to me. Superfan garage guy and his cool group of friends who aren't WAAC and who self regulate, need GW to tell them it is ok to take LOW, superheavies, flyers, allies, unbound and what have you in a standard game? The rulebook says it is just a guideline, do what you want and have fun. Or they need GW to make a fluffy formation so they can take fluffy lists? Wait, I thought that taking fluffy lists is what these guys did by default, so how is anything being added?
Wouldn't an solid, balanced core ruleset benefit superfan, tournament guy and everyone in between? GW was close with 5th. Couldn't GW have used 6th, and 7th to further refine and used expansion books to target superfan with all the cool shinies they will tirelessly scoop up, while keeping tournament guy engaged as well. Imagine instead of flyers becoming part of the core game, coming out with the flyers supplement book giving all the rules to add flyers and countermeasures to your game. Superfan gobbles that up along with all the units. Some others do as well. The core game isn't dramatically altered in a way that ticks off some fans. Then psychic supplement book. Now you can add a fourth phase in your 40k games, new rules, powers and units for every faction. Same as with flyers supplement. Then the titans supplement. Then the mobile war supplement (all vehicles, no infantry, special new vehicle rules, units and formations for every army). Then the formations supplement. On and on and on. Balance isn't as important in all these supplements because they are targeted at superfan who doesn't really want or need balance. The core game being solid balanced keeps the rest fairly happy. Tournaments can be as broad or as narrow incorporating these supplements as they want. How is superfan not engaged and happy with this scenario which has the benefit of keeping a much larger client base happy as well?
By the way, if you have a large base of customers who are happy with the game giving it good advertising by word of mouth, doesn't that increase the chances of new superfans being drawn in by people who aren't quite at their level? Sure the thousands of guys that only spend 50$ a month may not give GW as much profit as a single superfan, but if just one of those thousands introduces a superfan to the game, doesn't GW benefit? Basically GW has advertisers that pay for the privilege of advertising. Why throw that away? Are superfans only recruited by other superfans? Does GW have special recruiters on staff that know where to find new superfans?
--
Regarding new kits coming out replacing old ones at higher prices. I get how that can be frustrating when you are on a budget and went through that personally when the new warwalker and wraithlord kits came out. Much, much better than the old kits and I really wanted them, but had too tight a budget to get as much as I would like. Had to mix and match old and new in my army. The athstetic wasn't as nice as I would like, but I had to make due. It was still better to have a new model and an old one compared to two old ones. The new kit brought new excitement and opportunities and was much, much better. I can't see how upgrading kits, thereby making others sort of obsolete (sort of because you can still use them, they just aren't quite as fun and shiny as they were before getting outclassed by the new kits) could be a major problem for a significant part of GWs audience. If you are too broke for the new stuff you can still enjoy the little you can get. At least that was my experience. That is not a problem with what GW is doing. They have plenty of kits they need to update like many of the aspect warrior kits.
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I could see a superfan making huge purchases in a given month here and there, but am having a hard time figuring out how some of the numbers being tossed around make much sense every month. I mean how could you assemble, paint and play with all that stuff? Even if you are commissioning it all, I don't see the time. Once you have 10 of everything, is GW putting out enough new product, resculpts, ect to keep dropping $5,000 a month or whatever?
--
Wow, that seems very ranty. I really don't want to attack superfans. I think it is awesome that they have the time, money, attitude and cameraderie to enjoy the game as much as they apparently do. I think that no other game company offers a combination of asthetic, quality, creativity (yes it is derivative, but the sum of it all is unique and facinating to me), and scale quite like GW so I get how they can be so immersed in the product.
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Post by: Herzlos
Talys wrote:I think AoS is as close as anyone has ever come to that in a table top miniature game. I mean, just flip through the 264 page book. And the description of Realmgate Wars.
Only if you ignore the entire genre of historics, and anything in existing settings like Star Wars.
Sure AoS is going to be the first one to spoon feed scenarios to gamers, but campaign gaming has existed since before GW,
With a little bit of imagination it's pretty easy to make up campaigns as well, but they aren't so good for selling minis. Automatically Appended Next Post: Talys wrote:
I'll keep it to two simple questions.
What company makes campaign specific terrain pieces other than GW?
What miniatures war games company writes as much campaign specific material and builds as many campaign specific models as GW?
Firstly, why would companies want to make campaign specific material, rather than, say, generic material that can be used a campaign?
Secondly, he's asking you about narrative gaming, not campaigns.
Since GW is all about "forging the narrative"; what makes it better at forging said narrative than, say, Bolt Action or Infinity? Why does that conflict with clarity and tournament play?
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Post by: frozenwastes
I was trying to capture some of the veiled contempt that GW expresses for their customers from time to time as well as what they've said about their own product and who they see buying them.
Here's another test to see if you're who GW is looking for in a customer. Finish this sentence:
At its core, the miniatures hobby is about
A) painting or building miniatures, terrain, etc.,.
B) playing games with your miniatures
C) building a large collection
GW wants customers who pick C. As Alan Merrit pointed out, the hobby is buying their miniatures.
I think there are some cool elements left over in 40k and the old world from when the studio had a by gamers, for gamers approach. But as the one time managing director and owner of GW pointed out, the studio has become the promotional department of a toy company. Fortunately they've been somewhat slow in excising the original good ideas and replacing them with ideas born entirely out of commercial priorities. Well, I guess they did ditch the Old World so they could revamp WHFB so it could be about selling space marines for fantasy.
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Post by: AllSeeingSkink
MWHistorian wrote:I'm one of those friendly, campaign loving, fluff playing types. I need stories behind the games I play. Never been to a tournament, don't want to. However, it was the horrible rules and worse balance that pushed me out of 40k. When my Bad A Zerkers suck in CC, it kind of breaks the narrative for me. I loved my SOB army, but it was mono build. My Penitent Host type army was boarderline useless on the table. And that broke the Narrative for me. I didn't want to get punished just for liking certain armies or styles. A good rule set isn't just nice to have for a narrative game. It's necessary.
This is exactly where I'm coming from which is why it gives me an aneurysm when people act like friendly/fluffy/narrative gaming is somehow disconnected. I enjoy playing campaigns which actually build on themselves, I enjoy fielding an army that fits a certain fluffy style, I have absolutely no interest in tournaments and never have. The problem is I set up a fluffy army for a fluffy game and the rules fall flat on their face when the fluffy units fall flat on their face. The very basic narrative of "Two similarly matched armies face off in a drawn out gruelling arm wrestle". That should form the basis of a good game, narrative or competitive it doesn't matter. After that you can start thinking about narratives like "this deadly close combat unit is actually occasionally deadly in close combat" and "this general doesn't get hit on the head and invent a new specialisation each battle"
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Post by: jonolikespie
Personally I'd say with Maelstrorm of War missions, random warlord traits, unbound and generally poor balance 40k is one of the worst narrative games out there.
You can't theme a battle around any kind of objective.
Your commander of your ambush based Raven Guard style army might roll up being a siege expert.
Were before it wasn't hard to just bend the rules a bit and bring some space marines with your imperial guard, now there is no reason nid and Ultramarines can't team up.
And a super elite Dark Angels 1st company, made entirely of terminators, some of the most powerful units in the setting, is going to lose every game.
I really feel like GW is very uncreative, or they expect their fans to be uncreative. A narrative game should play out like an RPG, that means giving players the choices to make to build an army and a leader the way they want, allowing people to pick a leader with certain talents and an army that fits a role, then act in that role.
GW's design philosophy seems to be to make everything random so people don't need creativity, it is replaced with a d6. Instead of being imaginative and creating a scenario where the highly elite army is outnumbered massively but strike suddenly at the heart of the enemy to try and kill the opposing warlord, using the terrain to their advantage and attacking with surprise you roll a dice. The dice says it is a pitched battle. Next the dice tell you your elite team need to capture an X at location Y. They the dice tell you to go to location Z. Then kill target A, even though you might not have weapons capable of doing that, or your enemy didn't bring one, or even use a psyker power despite the fact your race doesn't have psykers.
It feels to me like putting the cart before the horse. You are rolling dice, seeing the results and then building a story off the results. Creativity to me has alway been the opposite in narrative gaming, you write a chapter of the story, then roll for the results, then write the next chapter with the result effecting it.
I absolutely agree Infinity is better at this than 40k (maybe not age of sigmar since at least the players are choosing the sudden death conditions) since their missions have a single, coherent story to them and the campaign book they have done has one battle affect the next rather than just playing 6 battles in a row.
Hell, the theme lists in Warmachine are nice and fluffy and they do have (often ignored entirely) rules for forming bonds with warjacks if they survive a number of battles in campaign play.
The fact that both Corvus Belli and PP both produce and advertise RPGS (well, CB is still working on theirs) is enough imo to put GW behind them in terms of narrative gaming. GW licenced out their RPG line ages ago but I have seen more advertising for the Infinity RP than I have ever seen for the 40k line from GW themselves.
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Post by: -Loki-
jonolikespie wrote:The fact that both Corvus Belli and PP both produce and advertise RPGS (well, CB is still working on theirs) is enough imo to put GW behind them in terms of narrative gaming. GW licenced out their RPG line ages ago but I have seen more advertising for the Infinity RP than I have ever seen for the 40k line from GW themselves.
Devils Advocate - Corvus Belli aren't making the RPG. They're actively giving input and producing miniatures for it, but it's being developed by Modiphius.
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Post by: jonolikespie
-Loki- wrote: jonolikespie wrote:The fact that both Corvus Belli and PP both produce and advertise RPGS (well, CB is still working on theirs) is enough imo to put GW behind them in terms of narrative gaming. GW licenced out their RPG line ages ago but I have seen more advertising for the Infinity RP than I have ever seen for the 40k line from GW themselves.
Devils Advocate - Corvus Belli aren't making the RPG. They're actively giving input and producing miniatures for it, but it's being developed by Modiphius.
Sorry that's correct. Forgot about that. Making models for it is still quite a bit of support were GW seem content to ignore the things they license out.
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Post by: Talys
frozenwastes wrote:
Here's another test to see if you're who GW is looking for in a customer. Finish this sentence:
At its core, the miniatures hobby is about
A) painting or building miniatures, terrain, etc.,.
B) playing games with your miniatures
C) building a large collection
GW wants customers who pick C. As Alan Merrit pointed out, the hobby is buying their miniatures.
You're almost there.
GW wants customers who believe that, at its core, the miniatures hobby is about building and painting large collections of miniatures. They believe that the miniature gaming is about giving a social context for gatherings of people who own such collections.
Of course, they'll take customers who just buy stuff and stick it in the closet -- but then again, let's be real, who wouldn't? the sports memorabilia guy wouldn't care if I bought $100,000 of hockey jerseys and just hung them in a closet. But their ideal customer is one who buys stuff, spend thousands of hours working on them, and hangs out with friends who also spend thousands of hours on their large collections of miniatures. And hopefully encourage others to build and paint large collections of miniatures.
In this context, you can see why I don't have contempt for GW, as you put it. I believe that at its core, the miniatures hobby is about building, painting, and socializing about large collections of miniatures. To me, 40k is just that -- a modelling hobby with quasi-competitive, nerd social interaction that is a sharp contrast with the rest of my life.
I like (love) competitive games, but not on the tabletop -- I far prefer them on the PC; as I've said a bazillion times before, because I rather play competitively with matchmaking, to ensure similarly skilled players, and also because I don't feel bad about destroying a stranger in the same way I would a real person 5 ft from me.
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Post by: Azreal13
I don't believe they care if the models are built or painted.
They probably care about selling you the idea of building and painting them, so you buy glue and paint, but I don't see any real benefit to them to encourage you to do it, so long as you keep buying.
"The GW hobby is buying miniatures from GW."
I think the idea of network marketing is probably dead now, there's too many dead and broken links in that chain to be effective these days.
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Post by: Talys
@Az - I disagree. On the surface, Warhammer World, Warhammer Visions, 'Eavy Metal stuff, Golden Demons, all that. They have tournaments for painted models, but not for games. Or, just paint a nice miniature, email it to GW, and you might be surprised at how much back-and-forth and modelling/painting chatter they engage in. In my conversations with people at GW (and I don't mean retail staff), it's pretty clear to me that folks at HQ really love miniatures, well modelled miniatures, and interesting painting techniques. But, of course, you're entitled to think differently.
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Post by: MWHistorian
And if they put any effort into the game, they'd have the gamers in their pockets as well. Seems kind of blind or ignorant of them.
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Post by: Talys
MWHistorian wrote:And if they put any effort into the game, they'd have the gamers in their pockets as well. Seems kind of blind or ignorant of them. No disagreement there. They have competitions for painting, magazines for painted models, tips for painting, and tips for assembly, right down to stuff like how to match parts once you've de-sprued them (and lost their marking numbers), types of heraldry to paint, what era armor comes from, and so on. Yet, there are never tips on how to get a better game going, how to improve your game, build an army or anything like that. There are no longer any meaningful battle reports (model A runs to model B on an open table and dies in 3 turns doesn't count...). They are clearly pro-modelling/painting/collecting, IMO. GW cares more about how good mark II bits look against Mark V bits, or making a new shoulder pad that's ridged but fits under a jump pack, than they do whether either finished model is even worth taking in the game. They'll make a ton of alternatives for a model that is essentially unplayable if you want to win, and say, "Isn't that cool?". If they put a fraction of the effort into the gaming aspect of it, they would do much better with those who put a higher emphasis on playing the game.
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Post by: frozenwastes
Talys wrote:GW wants customers who believe that, at its core, the miniatures hobby is about building and painting large collections of miniatures. They believe that the miniature gaming is about giving a social context for gatherings of people who own such collections.
The games and the idea of painting the miniatures so they look awesome are an aspirational tool used to sell miniatures. Here are miniatures you can buy! Aren't they awesome? That's not reason enough for you to buy them? Check out what you might do with them. Pretty cool eh?
As for the definitions possible for the miniatures hobby, I can't arrive at a single conclusion because too many people want too many different things. GW though, wants it to be one thing. The collecting of their product inspired by the idea of what you might do with it.
In this context, you can see why I don't have contempt for GW, as you put it.
Oh no, I said the opposite. That GW has some level of contempt for you. That you'll plunk down your money regardless of price and will see whatever they do as wonderful even if it is the most derivative, lazy, callously commercial, over the top, or juviniele product they've ever made.
Murderfang with Murderclaws! Oh, he's also the mayor of Murdertown. Space Marines are popular, but fantasy sales have faded. I bet our remaining customers would lap it up if we revamp it so it too can be about selling space marines. Oh, and we'll have this big End Times thing where we sell fans of the Old World expensive books and kits so they can pay to participate in the destruction of the game they love. We may as well get as much cash as we can from the last gasp of WHFB before we take it out back and put two in its head.
I happen to think they are right and there are enough super fans who just eat it all up that if GW can get the right store locations in place, they can have a stable and even growing business. As well, a truly reset product line might actually be made as a viable product line for trade sales and those sales too could potentially return to growth.
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Post by: MWHistorian
My fear is that AOS will lower the standards of wargaming, that people will come to expect this kind of game, a simplistic and shallow one with no subtly or depth to the lore.
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Post by: Herzlos
MWHistorian wrote:My fear is that AOS will lower the standards of wargaming, that people will come to expect this kind of game, a simplistic and shallow one with no subtly or depth to the lore.
The standards of wargaming rules in general is improving at a huge rate though, so I think for most people GW will be left behind.
I do worry that such a poor set of rules as an introduction will put off a lot of new blood that'd otherwise really enjoy the hobby. It's hard enough trying to get people to break the GW mindset when they get into the larger pool of options ( IGOUGO, mini's being tied to the rules, to hit/to wound/to save, the terrible balance, and those prices).
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Post by: MWHistorian
Herzlos wrote: MWHistorian wrote:My fear is that AOS will lower the standards of wargaming, that people will come to expect this kind of game, a simplistic and shallow one with no subtly or depth to the lore.
The standards of wargaming rules in general is improving at a huge rate though, so I think for most people GW will be left behind.
I do worry that such a poor set of rules as an introduction will put off a lot of new blood that'd otherwise really enjoy the hobby. It's hard enough trying to get people to break the GW mindset when they get into the larger pool of options ( IGOUGO, mini's being tied to the rules, to hit/to wound/to save, the terrible balance, and those prices).
Agreed. I failed to mention the 'intro to gaming' part of my worries. I don't want little Timmy to get AOS and think that's the be all end all of gaming and then look at other games as "complicated" and prefer the mindless dice rolling of AOS.
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Post by: RiTides
Let's get back to the topic of this thread please - GW financials!
Please take further discussion of AoS / gameplay / rules to the other appropriate threads in this section... thanks
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Post by: MWHistorian
RiTides wrote:Let's get back to the topic of this thread please - GW financials!
Please take further discussion of AoS / gameplay / rules to the other appropriate threads in this section... thanks
AOS is divisive and has split the remaining fanbase even further. This will impact GW's financials in a negative way. Even if AOS sells more fantasy kits, I doubt it will balance out with the players they've lost and are curently pushing away.
I see them giving 40k the same treatment and this will be detrimental to their finances. At this day and age, GW can't afford to lose more players and maintain their current position.
They lost revenue in spite of more and bigger releases than before. I don't see AOS or any future release stopping this decline until they work to repair their player base...which they wont.
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Post by: frozenwastes
AoS is also important because it gives us a look at what GW sees as the priorities of their target audience. WHFB was a game that met the priorities of their former customers and when those sales dropped off for long enough, it was only natural they'd replace it with something they thought would appeal to what GW imagines to be their target audience.
The real question is: will we see a new edition revenue bounce? Although to be fair, the last time they updated 40k to a new edition, it didn't do that much for them.
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Post by: Azreal13
Talys wrote:@Az - I disagree. On the surface, Warhammer World, Warhammer Visions, 'Eavy Metal stuff, Golden Demons, all that. They have tournaments for painted models, but not for games.
Or, just paint a nice miniature, email it to GW, and you might be surprised at how much back-and-forth and modelling/painting chatter they engage in. In my conversations with people at GW (and I don't mean retail staff), it's pretty clear to me that folks at HQ really love miniatures, well modelled miniatures, and interesting painting techniques.
But, of course, you're entitled to think differently.
You're confusing specific examples for general points (again.)
I've no doubt that the sort of people who you email pictures to (do you really do that?!) that spend their days painting, modelling and designing miniatures love what they're doing and respond enthusiastically?
Have you tried emailing Kirby, or the head of accounts?
Pretty much every tournament has a three colour minimum, including the WHW gaming tournaments, and certainly the likes of visions and GD which encourages people who like to paint to buy models to paint aren't going to hurt sales, but I still maintain they simply need to sell an idea of something to do with the models you buy, and GD etc neatly appeal to the people who don't game, but whether you do or not is totally irrelevant to their approach.
There's an old saying in sales "sell the sizzle, not the sausage" and GW selling you the idea of painting a GD winning model is exactly the same concept as selling you the idea of an all conquering army that sweeps all before it on the table while your opponent tears up at the sheer awesomeness of your painting.
Whether you do this or not means nothing, GW just needs you to believe you can long enough to hand over your cash.
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Post by: Talys
@Az - What you like to do is say, "this company doesn't do this at all!" Then when cited examples, you say, "but anyone can do that!" or " That's just general!" So really, I have no idea what you're talking about. GW does everything it possibly can for people who model and paint their miniatures. Think of it, and they do it. They have TONS of free videos on how to paint your model. They have books and books and books of painting guides with gigantic blowpup pictures and step by steps. Almost every magazine features painted miniatures, how to paint miniatures, and miniatures painted by readers. They have painting competitions. They do Parade Grounds. There are local events to show off your models. There is a specific, $10 / month picture book that serves no purpose other than to show off painted models by their studio and their readers. So put on the other shoe: tell me, what does any other company do for their miniature painters? Who else has a painting competition that is anything close to the Golden Daemon? What other company supports its painters with the sheer volume of painting tutorials that GW does? In the GW world, a winning model IS an awesomely painted model. There is no prize for being the best player. There are many prizes n many categories for being the best painter. There are zero videos on "how to play imperial guard", but lots of videos on "how to paint scions" or "how to paint taurox prime". There are zero books that describe space marine strategy, yet endless books on how to model and paint yoru space marines. In all of the hundreds of videos on Warhammer TV, there isn't ONE that shows a game table, with an actual GAME. Not one! But hundreds of hours of dioramas and of explanations of how to go from plastic to beautiful diorama. On a separate note, yes, sure I email pictures to the GW guys. I mean, why not? They're nice people, they are like-minded as me, and they enjoy chatting. Sometimes you get a model put in a publication, which is cool too -- I have a model that will soon appear as a Reader's Model of the Week Just the other day, I emailed a photo of a Sanguinor, and the model has a defect (strangely warped backpack). Shortly thereafter I got a phone call asking for my address so that they could send me a replacement model. They opened a new web account for me (the one I already have uses a different, personal email), added my details, and sent out a whole new model by FedEx (my email signature has my work phone number). Here it is -- check out the right side of the backpack. So yes, they do a lot for people who love their minis. They most certainly go the extra mile, in a way that they don't for gamers. No, I haven't emailed Kirby. I haven't emailed Bill Gates, or Satya Nadella either. Or Tim Cook. Or Mark Mondragon. I assume these are pretty busy people who have better things to do than to shoot emails back and forth with me, and I wouldn't expect a reply if I sent an email to them. Sure, a company's direction is controlled by its management, not its frontline staff. But a company's management dictates the company's culture, and this trickles down right from the top down. They hire people who have similar values as them. If GW wanted to truly be a "Games Company" instead of a "Miniatures Company", all they'd have to do is put the same effort into writing a great game, that they currently put out for the painting & modelling folks. Imagine if all the Wahammer TV videos were of strategy and gameplay. If instead of painting guides, they were tactica volumes and detailed battle reports. If instead of campaign books, they were complex scenarios. It would be a different company. One that would appeal to different people.
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Post by: Mario
How can one use Golden Daemon as an argument that GW cares about the painting/modeling aspect of the hobby when they more or less eviscerated that part last year to save some money (what's left of about five to seven yearly Golden Daemon competitions?). If they really thought it is such an important part of the hobby then they would keep spending the money and use it as an investment to engage this part of their customer-base.
On the other hand the idea of focusing on the super fans is also kinda dubious. From all the descriptions these people are the ones who spend a lot of money and really like most of GW's work and seem to be less discerning about some parts of the hobby because they are so invested in it that they forgive or ignore some things that other people (who spend less) are not willing to compromise on. Wouldn't it be financially even better if GW were to try to create something that non-super-fans would like (if we assume a similar cost structure) to get some of that business as the super fans will just buy it anyways.
I don't think I have ever heard somebody complain about too solid rules, way too transparent release announcements, prices not rising, GW not lashing out with legal attacks, or GW taking a little more care of their lore. All these things have made people leave while super fans stuck with GW despite stuff getting worse in some way (because super fans were interested in some other part and that kept them going). Wouldn't improvements in this regard be financially sensible instead of GW kinda going for the boiling frog approach of shedding fans. In this case the super fans can be seen as the boiling frog as long as GW doesn't change whatever keeps the super fans happy.
Would any of the above mentioned things (solid rules, less price increases, transparent communication, less lawyers, less murderfang) make super fans stop buying? I don't think so and I also think that these things could be improved without costing the company too much money (smaller companies manage to do it after all). How is this focus on super fans financially optimal or better than trying to get more people into buying their stuff? To me it seems that at some point (when they survive on super fans only) they will end up like some very specially evolved organism in a very special environment where the smallest disturbance in the eco system dooms them because they can't adapt (figuratively speaking, I'm not saying GW is some unique bird that evolved in isolation and that will face extinction because someone imported some other critter to an island).
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Post by: jonolikespie
Talys wrote:
GW does everything it possibly can for people who model and paint their miniatures. Think of it, and they do it.
Painting competitions. I can't make it to the UK for Golden Demon and there isn't one in Australia. Nor have I ever seen a white dwarf one. Because I live near a GW store I can enter unofficial ones every month which are lucky to get 6 entrants. If I didn't live near a store there would not even be unofficial ' GW' events.
Talys wrote:So put on the other shoe: tell me, what does any other company do for their miniature painters? Who else has a painting competition that is anything close to the Golden Daemon? What other company supports its painters with the sheer volume of painting tutorials that GW does?
Privateer Press.
They do OFFICIAL comps in their magazine every issue. They do more in depth painting guides than I see in white dwarf these days, as well as conversion guides for things like making your allies fit in more thematically with your army. They do painting competitions at conventions with massive prize support and a lot more than 20 entries (apparently GWs last 'mini games day' was a total bust with 45 entrats and only 20 in the single category golden demon).
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Post by: Talys
PP does not do nearly as much to help people get into the hobby of painting and modelling miniatures -- just go on GW's site, look at the number of books and eBooks published on the subject, go to WarhammerTV and look on the number of super-high-quality videos on the subject, and compare with PP. PP's DVD, Core Techniques (which I own and have watched), frankly, is junk. The equivalent Citadel DVD featuring Duncan Rhodes is like, 1000x better. Golden Demon is by far the most prestigious (and recognized) miniature competition. Winning one will actually up your value as a painter (for commissions), if that's your thing. Local painting contests are generally horrible, because this is a pretty niche hobby, and the same people (and very small number of people) generally have the best models every time. Don't get me wrong; I'm not saying that PP doesn't do stuff for its modellers. I'm just saying GW has published, and continues to publish (both for free and as paid items) a lot more.
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Post by: jonolikespie
Golden Demon WAS the most prestigious once.
That was not joking or hyperbole about 20 people entering the last one, which had only one single category.
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Post by: Azreal13
Talys wrote:@Az - What you like to do is say, "this company doesn't do this at all!" Then when cited examples, you say, "but anyone can do that!" or " That's just general!"
So really, I have no idea what you're talking about.
No, you really don't do you?
The fact that most everyone else seems to, means that I'm probably doing all I can at this end.
GW does everything it possibly can for people who model and paint their miniatures. Think of it, and they do it. They have TONS of free videos on how to paint your model. They have books and books and books of painting guides with gigantic blowpup pictures and step by steps. Almost every magazine features painted miniatures, how to paint miniatures, and miniatures painted by readers. They have painting competitions. They do Parade Grounds. There are local events to show off your models. There is a specific, $10 / month picture book that serves no purpose other than to show off painted models by their studio and their readers.
So put on the other shoe: tell me, what does any other company do for their miniature painters? Who else has a painting competition that is anything close to the Golden Daemon? What other company supports its painters with the sheer volume of painting tutorials that GW does?
What other company needs to?
There's a million resources out there freely available, only GW is so keen to control the exposure of their customers that they feel compelled to try and prevent them looking outside of their ecosystem.
In the GW world, a winning model IS an awesomely painted model. There is no prize for being the best player.
http://warhammerworld.games-workshop.com/events-hall/gaming-events/throne-of-skulls/
There are zero videos on "how to play imperial guard", but lots of videos on "how to paint scions" or "how to paint taurox prime". There are zero books that describe space marine strategy, yet endless books on how to model and paint yoru space marines. In all of the hundreds of videos on Warhammer TV, there isn't ONE that shows a game table, with an actual GAME. Not one! But hundreds of hours of dioramas and of explanations of how to go from plastic to beautiful diorama.
You know why? Because an actual game looks nothing like the sizzle they're selling. A real game has dice and tape measures and templates, a real game has units in sub optimal visual positions.
Battle reports won't win any prizes for cinematography, and I guess we're glossing over the many many dozens that were featured in WD?
Besides, modern GW doesn't want to tell us how to play with our toy soldiers, that's too proscriptive.
On a separate note, yes, sure I email pictures to the GW guys. I mean, why not? They're nice people, they are like-minded as me, and they enjoy chatting. Sometimes you get a model put in a publication, which is cool too -- I have a model that will soon appear as a Reader's Model of the Week
I mean, of course you should do what you like, but it just seems at odds with your stated belief that you don't care about what GW thinks of you or what it gets up to etc etc from previous threads as long as they're making models you love to then find out you actively solicit endorsement from them.
Just the other day, I emailed a photo of a Sanguinor, and the model has a defect (strangely warped backpack). Shortly thereafter I got a phone call asking for my address so that they could send me a replacement model. They opened a new web account for me (the one I already have uses a different, personal email), added my details, and sent out a whole new model by FedEx (my email signature has my work phone number). Here it is -- check out the right side of the backpack.
So yes, they do a lot for people who love their minis. They most certainly go the extra mile, in a way that they don't for gamers.
Finecast is poor and customer services are decent, not really news?
No, I haven't emailed Kirby. I haven't emailed Bill Gates, or Satya Nadella either. Or Tim Cook. Or Mark Mondragon. I assume these are pretty busy people who have better things to do than to shoot emails back and forth with me, and I wouldn't expect a reply if I sent an email to them.
So, essentially you've emailed other hobbyists who just happen to work for GW? I'd be surprised if you hadn't got the sort of reaction you did.
Sure, a company's direction is controlled by its management, not its frontline staff. But a company's management dictates the company's culture, and this trickles down right from the top down. They hire people who have similar values as them.
Certainly not for skills, eh?
Given the wider perception of GW amongst some people, I'm not sure that made the point you were going for.
If GW wanted to truly be a "Games Company" instead of a "Miniatures Company", all they'd have to do is put the same effort into writing a great game, that they currently put out for the painting & modelling folks.
Imagine if all the Wahammer TV videos were of strategy and gameplay. If instead of painting guides, they were tactica volumes and detailed battle reports. If instead of campaign books, they were complex scenarios. It would be a different company. One that would appeal to different people.
Again, if you take GW at their word, they want you to find your own way of playing. Painting is very much a matter of learned technique and practiced skill. Besides, I'm pretty sure I've seen writing in WD around new releases discussing how they can be incorporated into existing armies, just because there's no videos doesn't mean they don't address it.
Personally, I think it's because the game lacks any real depth and there's insufficient material to do those sorts of things without exposing that flaw.
They don't do campaign books, they do scenario compilations, Warhammer is very scenario heavy in both incarnations, but it lacks any real narrative component to call it campaign.
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Post by: Talys
Az, you just don't understand. Some of us like the cinematography, the sizzle, the awesomeness models and collections, and just don't care about all the stuff that you care about, or at least, not as much. One day, maybe you'll realize that your priorities are not universally shared and that there is value in recognizing other points of view. Enough people share this perspective to give GW a quarter billion US dollars last year, give or take, more than any other miniature wargaming company, so either we're a pretty big group, or we all spend a lot of money. It's not because we're forced to, or uninformed; it's because we feel that GW products and GW as a company happen to be the best fit for us. I do see your point of view. I understand it, and simply do not share it, because I have different priorities than you. So I will hang out with people who are like-minded with me, and enjoy our collections of cool miniatures, play games that are made for these collections, and you can go find and play games that are more amusing to you. I bid thee well.
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Post by: Azreal13
You don't even know what my priorities are.
You don't know what I spend my gaming time doing, you just assume because I'm not some unquestioning fanboy and I'm critical of GW that you do.
But hey, the opposing poster doing a half arsed attempt at some sort of last word post before declaring to be leaving the thread is the closest it gets to a win on an Internet forum, so I'll take it.
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Post by: Savageconvoy
Talys wrote: One day, maybe you'll realize that your priorities are not universally shared and that there is value in recognizing other points of view.
I think this fairly sums up GW's diminishing sales and the growth of other miniature companies.
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Post by: Talys
Azreal13 wrote:You don't even know what my priorities are. You don't know what I spend my gaming time doing, you just assume because I'm not some unquestioning fanboy and I'm critical of GW that you do. But hey, the opposing poster doing a half arsed attempt at some sort of last word post before declaring to be leaving the thread is the closest it gets to a win on an Internet forum, so I'll take it. Feel free to have the last word, man. Your priorities and your opinions are no less important or valid as mine. To take it back to the original topic of this thread ( GW financials), I only point out that nearly (or a little more than?) quarter billion dollars in the last year went to GW last year from people who like GW enough to give them money, so we're not totally irrelevant, and I'm not some sort weird outlier. It seems odd that you'd say I'm unquestioningly critical of GW, as I criticize them all the time. But feel free to take the Internet win -- whatever that means. It literally means less to me than winning a game of 40k (and lost to with BA to Tyranids not once, but TWICE last night, ARRRGH!). All I was trying to do is to share with you my perspective, which we clearly don't share (and this doesn't bother me), whatever your priorities may be. You Win!
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Post by: jonolikespie
Savageconvoy wrote: Talys wrote: One day, maybe you'll realize that your priorities are not universally shared and that there is value in recognizing other points of view.
I think this fairly sums up GW's diminishing sales and the growth of other miniature companies.
Yep.
Hell I am much more of a painter than a gamer these days but with rules as bad as GWs the games aren't fun enough for me to want am army, I only grab a box here and there to paint, but with other games I'll empty my wallet to get an army I can enjoy painting then take to a tourney and spend a day with other hobby enthusiasts.
I feel like I would be GWs target customer with the amount I spend on the hobby each month but nope, they seem happy to push me away rather than listen to and criticism at all.
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Post by: H.B.M.C.
We don't know that yet, and, assuming that you are correct, we don't know if incoming new customers has made up for that loss (assuming there is a loss). Again, we don't know that yet. We have no financial data to back that up (yet) and thus must wait 'til the next report. MWHistorian wrote:Even if AOS sells more fantasy kits, I doubt it will balance out with the players they've lost and are curently pushing away.
We shall see, but it's too early (and we lack enough information) to make those calls yet. MWHistorian wrote:I see them giving 40k the same treatment and this will be detrimental to their finances. At this day and age, GW can't afford to lose more players and maintain their current position. They lost revenue in spite of more and bigger releases than before. I don't see AOS or any future release stopping this decline until they work to repair their player base...which they wont.
I don't disagree here. Measures are needed. AoS'ing 40K is not the answer. Talys wrote:Feel free to have the last word, man. Your priorities and your opinions are no less important or valid as mine.
He said, trying to get the last word.
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Post by: Jehan-reznor
Talys wrote:PP does not do nearly as much to help people get into the hobby of painting and modelling miniatures -- just go on GW's site, look at the number of books and eBooks published on the subject, go to WarhammerTV and look on the number of super-high-quality videos on the subject, and compare with PP.
PP's DVD, Core Techniques (which I own and have watched), frankly, is junk. The equivalent Citadel DVD featuring Duncan Rhodes is like, 1000x better.
Golden Demon is by far the most prestigious (and recognized) miniature competition. Winning one will actually up your value as a painter (for commissions), if that's your thing. Local painting contests are generally horrible, because this is a pretty niche hobby, and the same people (and very small number of people) generally have the best models every time.
Don't get me wrong; I'm not saying that PP doesn't do stuff for its modellers. I'm just saying GW has published, and continues to publish (both for free and as paid items) a lot more.
Talys take of those GW pink glasses for a sec. PP magazine has lots of info on conversion, painting, background, RPG campaigns, new models with rules, painting competitions, tournaments, you know the things that white dwarf used to have before it became a catalog for this weeks new releases.
Recent golden demons have been less than during GW heyday. Last Golden demon was more a sales day than a golden demon.
I wonder what your opinion on this is
off course not a good as GW but still
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Post by: Talys
@Jehan-reznor - of course, this is beautiful  Angel's work is awesome. I occasionally buy No Quarter, but I find the amount of model photography in it only a tiny fraction of what's in GW publications (Visions, and 4 weeks of White Dwarf). Most of it doesn't really inspire me to go out and paint something cool. Of course, part of the problem is just that I don't like WMH models as much as 40k models (that's just a personal preference; I'm not making a dig at PP). Infinity models are great. But there aren't many models for any faction and there aren't vehicles and such (which I love). I also love plastic. But... what is that robot thing? It is very cool, and I have not seen it for sale before. I do stand by what I say though. Go to youtube, hit WarhammerTV, and look at how many free videos there are of extremely high production value. Sure, they're not going to get you anything an award winning, but it's achievable by any painter with a little patience, and the results are very nice. It's also totally free. My point really wasn't that nobody else does anything for painters but GW (the comparatives got thrown in there in the heat of the argument). What I trying to say, undiluted, was: " GW does lots for painters & modellers and comparatively very little for competitive players." I don't know why anyone wants to argue that point, as I think it couldn't possibly be plainer. The conclusion I draw from that is that GW *cares* about the modellers and painters a lot more than competitive players. Maybe that has something to do with profit, but I'm pretty sure it's deeper than that. It just feels like (to me) a company that is into models and collections and isn't into competitive gaming, so it sets those priorities accordingly.
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Post by: Mr. Burning
Talys.
If GW truly became a miniature making and selling company and ditched their game rules completely would you still purchase?
I think you may.
What if without the game rules there was a drop in the production of fiction 'fluff'?
What if they produced some technically excellent models that had no background or reason to exist other than that it could be made?
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Post by: Herzlos
Azreal13 wrote:Pretty much every tournament has a three colour minimum, including the WHW gaming tournaments, and certainly the likes of visions and GD which encourages people who like to paint to buy models to paint aren't going to hurt sales, but I still maintain they simply need to sell an idea of something to do with the models you buy, and GD etc neatly appeal to the people who don't game, but whether you do or not is totally irrelevant to their approach.
There's an old saying in sales "sell the sizzle, not the sausage" and GW selling you the idea of painting a GD winning model is exactly the same concept as selling you the idea of an all conquering army that sweeps all before it on the table while your opponent tears up at the sheer awesomeness of your painting.
This is exactly it; I start up whole armies on a regular basis based on the idea of painting them (this week I've bought 12mm Orcs, 15mm Samurai, 1/600th scale biplanes, Frostgrave), and in reality about 75% of the stuff I buy gets sold on unpainted after a few years.
Even as someone who paints more than games, I've long gone off GW, as I can get more interesting things to paint, for less. I had to restrain myself from spending $100's on reaper metals at the weekend, settling for a single barbarian. Automatically Appended Next Post: Talys wrote:
" GW does lots for painters & modellers and comparatively very little for competitive players."
I'll agree on that point, GW does make a big thing about painting, but they are not the only (or even best) example of a pro-painting company. Nothing they produce for free (or for money) is any better than that available elsewhere.
It's just they really seem to dislike competitive players. Maybe they just don't buy enough, or keep moaning about vague rules.
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Post by: Talys
Mr. Burning wrote:Talys.
If GW truly became a miniature making and selling company and ditched their game rules completely would you still purchase?
I think you may.
What if without the game rules there was a drop in the production of fiction 'fluff'?
What if they produced some technically excellent models that had no background or reason to exist other than that it could be made?
If GW ceased writing the rules, I wouldn't have friends to play the game with, and my interest would most certainly wane.
I would buy some models, but an infinitely smaller number of them, because I would not be building an army anymore. For example, the reason I'm building 60 tacticals is to be able to build a full company (with squads of 10). I'm built 3 stormravens to be able to deploy angel's fury. I'm building 9 drop pods and 6 razorbacks so that I can take advantage of those formation benefits. Et cetera. The whole thing will be at about 250 models and 18 months, and then I'll move to another army and return in 10-15 years.
Then I'll leave them for another army and come back to them in 10-15 years when GW has added a whole lot more meat to the Blood Angels soup again.
GW actually does produce technically excellent models that I buy for no reason other than the models (because I totally ignore their fluff). For example, Nagash and Treeman Ancient.
Privateer Press produces many models that I like and purchase, even though I don't follow their fluff at all, and have maybe played 7 games in my life. I buy almost every infinity model my store brings in, and I don't follow that at all, nor have I convinced anyone to play with me. And I buy and paint random Reaper Bones minis just for fun, because they're cheap and some are cool.
But let's put it this way... my 40k spend is about 10 times everything else put together, because I enjoy modelling and playing 40k armies.
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Post by: Deadnight
Talys wrote:.
I occasionally buy No Quarter, but I find the amount of model photography in it only a tiny fraction of what's in GW publications (Visions, and 4 weeks of White Dwarf). Most of it doesn't really inspire me to go out and paint something cool.
so what? No quarter has actual content. Guts n gears. Gavin Kyle files. New releases. Pros and cons. (As in high level players, and conventions), painting tutorials, conversion tutorials, fiction, puzzles, interesting battle reports, and a wealth of information for their rpg. It's about more than just painting toy soldiers.
Or are you saying that white dwarf is so void of content that all they can do is fill it with pictures?
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Post by: Talys
Deadnight wrote: Talys wrote:.
I occasionally buy No Quarter, but I find the amount of model photography in it only a tiny fraction of what's in GW publications (Visions, and 4 weeks of White Dwarf). Most of it doesn't really inspire me to go out and paint something cool.
so what? No quarter has actual content. Guts n gears. Gavin Kyle files. New releases. Pros and cons. (As in high level players, and conventions), painting tutorials, conversion tutorials, fiction, puzzles, interesting battle reports, and a wealth of information for their rpg. It's about more than just painting toy soldiers.
Or are you saying that white dwarf is so void of content that all they can do is fill it with pictures?
I'm just saying that White Dwarf contains stuff I'm interested in, in almost every issue. No Quarter contains less stuff that I'm interested in. I didn't say it was a bad magazine. Different strokes, man. Buy what you like.
But anyways, the #1 thing I'm looking for in a miniature gaming magazine is photos of nice miniatures, and the #2 thing is the context in which those models might be useful. I happen to be a person who is excited for each issue of Warhammer Visions, which effectively has nothing in it *but* photos of models.
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Post by: jah-joshua
Deadnight wrote: Talys wrote:.
I occasionally buy No Quarter, but I find the amount of model photography in it only a tiny fraction of what's in GW publications (Visions, and 4 weeks of White Dwarf). Most of it doesn't really inspire me to go out and paint something cool.
so what? No quarter has actual content. Guts n gears. Gavin Kyle files. New releases. Pros and cons. (As in high level players, and conventions), painting tutorials, conversion tutorials, fiction, puzzles, interesting battle reports, and a wealth of information for their rpg. It's about more than just painting toy soldiers.
Or are you saying that white dwarf is so void of content that all they can do is fill it with pictures?
No Quarter is a great magazine, but that does not make Visions a bad magazine...
they are two different beasts, and both have their place...
personally, i buy both, as well as Ravage, and used to buy (when they were still being published) Harbinger, Game Forces, and Cry Havoc...
all of those were, and are, purchased for the pictures of painted models...
nothing wrong with a little diversity, but at the end of the day, for me, it is ALL about painting toy soldiers...
the stories, illustrations, battle reports, and background articles in the magazines are part of what inspires the desire to paint, but it's the pictures of painted models that really give the most inspiration...
while it is sad that the White Dwarf that i knew and loved since 1984 is dead and gone, i can still enjoy the beautiful eye candy of Visions...
one does not have to have a myopic view in order to be a GW fan...
it is possible to be happy with the quality of the GW art, fiction, and models even while being aware of, and buying, the products of other miniature wargames companies...
i really don't get why people seem to assume that if you are a supporter of GW, then you must be blind to all of the better things that are available in the industry...
yes, i did say better...
i would never claim that anything GW produces is the end all, be all, or the best thing produced in the industry...
i have always said, though, that it is the company who's miniatures i enjoy painting the most, with the settings that i have enjoyed, and been inspired by, the most...
as long as GW continues to produce great models, then they will continue to get my money...
that doesn't mean that i can't enjoy the products for WarmaHordes, Infinity, Freebooter's Fate, Confrontation (RIP), Helldorado, Dark-Age, or the random minis from Studio McVey, Andrea, Pegaso, Nuts Planet, Scale 75, Knight Models, or anyone else...
the more the merrier, really...
it is simply the fact that i gravitate more towards the look of GW's aesthetic combined with the 'Eavy Metal painting style (when it is at its best) that sees GW getting 75% of my hobby money, while the other's get the rest...
cheers
jah
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Post by: Herzlos
jah-joshua wrote:
No Quarter is a great magazine, but that does not make Visions a bad magazine...
No, Visions is a pretty bad magazine in it's own right. Duplicate pictures, poor framing/placement (cutting out detail in the centrefolds), essentially no actual written content. It's objectively worse than every other gaming magazine in production in every measure other than "pictures of GW mini's". It's certainly not ahead in terms of cost, reading time, tutorials, inspiration. I can't read an issue of WI or WS&S without wanting to start a new project, Visions just leaves me wondering why I bothered.
Sure, it has pretty pictures of GW mini's, but they are often rehashed and usually available on the website.
I guess someone has to like Visions though, if it's still on the go.
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Post by: jonolikespie
Deadnight wrote: Talys wrote:.
I occasionally buy No Quarter, but I find the amount of model photography in it only a tiny fraction of what's in GW publications (Visions, and 4 weeks of White Dwarf). Most of it doesn't really inspire me to go out and paint something cool.
so what? No quarter has actual content. Guts n gears. Gavin Kyle files. New releases. Pros and cons. (As in high level players, and conventions), painting tutorials, conversion tutorials, fiction, puzzles, interesting battle reports, and a wealth of information for their rpg. It's about more than just painting toy soldiers.
Or are you saying that white dwarf is so void of content that all they can do is fill it with pictures?
Yeah.... gotta agree there. If you're measure of quality is 'how many pictures of painted models' that's great, but I think you're in the minority compared to people who want actual, you know, content.
*Edit*
Trying to make that sound a little better and maybe a little more relevant to the topic, sitting down and being able to read an in universe report from the Iron Kingdom's top spy on one of my favourite characters and get a wealth of fluff relating to her childhood, training, early career and a deeper look into where her loyalties really lay is amazing. It is an enthralling read. It makes it feel like a lot of effort went into making the magazine. That makes it well worth the price imo.
White Dwarf, and this may well be a symptom of being weekly, feels to me very much like the minimal amount of effort was put in to slap together some pictures of studio painted minis that I can see on GWs website, and have seen before, and a bunch of advertizing the latest thing. It makes it feel cheap, and not worth the (actually rather small) asking price.
I can find better painted minis online, with a much wider variety too, just by checking my facebook feed.
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Post by: Tannhauser42
Talys wrote:
But anyways, the #1 thing I'm looking for in a miniature gaming magazine is photos of nice miniatures, and the #2 thing is the context in which those models might be useful. I happen to be a person who is excited for each issue of Warhammer Visions, which effectively has nothing in it *but* photos of models.
Except, it's not actually a miniature gaming magazine you're looking for, then, but a miniature catalog.
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Post by: Gwaihirsbrother
Maybe the reason GW has so much stuff for painters is that they've mastered the techniques and because what works always works. With the game always changing it is necessary to constantly generate new content and ideas, and those could easily be open to ridicule since they could be shown to be wrong when analyzed. So keep showing painting techniques. That is easy safe and proven. And there they've had enough sense to refine what works instead of jumping wildly from one direction to the next.
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Post by: TheAuldGrump
Azreal13 wrote:
If GW wanted to truly be a "Games Company" instead of a "Miniatures Company", all they'd have to do is put the same effort into writing a great game, that they currently put out for the painting & modelling folks.
Imagine if all the Wahammer TV videos were of strategy and gameplay. If instead of painting guides, they were tactica volumes and detailed battle reports. If instead of campaign books, they were complex scenarios. It would be a different company. One that would appeal to different people.
Again, if you take GW at their word, they want you to find your own way of playing. Painting is very much a matter of learned technique and practiced skill. Besides, I'm pretty sure I've seen writing in WD around new releases discussing how they can be incorporated into existing armies, just because there's no videos doesn't mean they don't address it.
Personally, I think it's because the game lacks any real depth and there's insufficient material to do those sorts of things without exposing that flaw.
They don't do campaign books, they do scenario compilations, Warhammer is very scenario heavy in both incarnations, but it lacks any real narrative component to call it campaign.
Truth - painting is a lot easier to teach with videos than strategy and tactics are.
When my group plays games we try to have two or three games going at the same time - because most people want to play, not watch others play. (I am an exception - but that is also why I win more often than anyone else in my group... I consider watching the others play as akin to sending scouts to gather intelligence.)
White Dwarf used to have some solid articles on tactics - right into 3rd edition WH40K.
The thing to compere is not videos of how to play an army, it is to watch Battle Reports - where the folks explain what and why they are doing what they do.
As for 'forging the narrative'....
There have been decent narrative campaigns for Fantasy - some of the old, long out of print, scenario packs were awesomely fun. (The last that I remember was the one about a Vampire Count - sadly nowhere near as memorable as Lichemaster or MacDeath.)
Allowing people to bring what they want, and field as much as they want, with no means of balancing the scenario... is not forging the narrative. It is the game devolving into a kid playing with a bag of cheap toy soldiers with another kid that has a bag of cheap plastic dinosaurs.
The Auld Grump - I really enjoyed playing US Marines vs. the Invasion of the Cheap Plastic Dinosaurs... but that does not mean that it forged a strong narrative....
*EDIT* Much snipping.... On topic, or, more accurately, stating the matter that I kind of skirted - AoS, as it is now, creates no more tactical game than two bags of cheap plastic toys - which is how I got started, if I want to be honest.... (I can even remember the rules that eight year old Grump used.... You didn't want to be a US Marine in close combat with a dino....)
What it isn't is a rewarding experience for somebody that enjoys playing out full battles....
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Post by: Kilkrazy
In my view it is since GW gave up the pretence of balanced games in favour of forging a narrative (WHFB 8th, 40K 6th) that their revenues have gone into continuing decline.
To be fair I think the massive increase in price of the rules and army books was the major factor.
At lest AoS gets around that problem.
To go back to the actual financial statements, the fact is that GW's revenue declined again. However the constant currency conversion may show that unit sales declined less than previously.
If Germans spent 10 million Euros buying stuff in 2013-14, and the same in 2014-15, the revenue will have declined due to the weaker Euro to GBP conversion rate, but the 10 million Euros represents nearly the same number of boxes shifted.
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Post by: Talys
Tannhauser42 wrote: Talys wrote: But anyways, the #1 thing I'm looking for in a miniature gaming magazine is photos of nice miniatures, and the #2 thing is the context in which those models might be useful. I happen to be a person who is excited for each issue of Warhammer Visions, which effectively has nothing in it *but* photos of models. Except, it's not actually a miniature gaming magazine you're looking for, then, but a miniature catalog. No, because I don't want to see box art (except for stuff that hasn't come out, yet). I want to see other people's original, creative renditions. Perhaps be inspired to try something. The game, as I've said, is still important to me, because it gives a context for building the army, and a purpose for the army after it's built. So I like to see and hear about changes to the game; I just don't care much one way or the other how the tweak it or about balance, because we balance 40k "the AoS way" anyhow, where if something looks wrong, we just fix it before we start. I mean, I know it sounds radical and all, but if you know those Dark Eldar are gonna lose against the Necron.... just adjust what's in the Decurion so that it evens up a bit, or toss the Dark Eldar a bone. So to put it another way, what bothers me is when they take out Vect; what doesn't bother me is when they nerf Wyches. One may argue that with Internet resources, painting guides in books and videos are "not necessary, because better stuff is all out there". Yes, there are awesome resources on the Internet, but it takes a lot of work to find stuff, and a great deal of it is contradictory. On forums it gets downright argumentative. As someone who has helped more than a hundred people start out with their miniatures or improve their painting, and who regularly PMs folks and gets PMs from folks on Dakka (sometimes, I just want to avoid the "this paint is better than that paint" debate, which is a total waste of time), there isn't a better "how to get started" guide than Duncan Rhodes' video that comes with the Citadel book. It's cohesive, easy to understand, and something that anyone who is getting started can follow; and if you follow it, with a little practice, the models you paint will easily be within the top 20 percentile of the gaming tabletop universe. Compare it for example to MiniWargaming, which has a brick ton of videos (I've seen, or at least listened to, a lot of them) -- if someone is starting out, it's not nearly as useful a resource, and you can get lost in a maze of some decent stuff, versus a lot of just watching a paintbrush in speed mode. To take it back to GW's financials, GW caters to one group of customers nearly to the exclusion of another group. Is this good? Will it work? I'm a more inclusive type of guy, so my natural instinct is to build products that make more people happy, not fewer. However, if a company were to decide to make only ONE group happier, which group spends more money? The group that prioritizes paints, models, and collects, or the group that prioritizes gaming? I don't know, but I actually suspect that it doesn't matter. Contrary to the CW here, I don't think GW is doing it for the money; they're doing it because this is what they like, and they're supporting hobbyists that are like them.
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Post by: Azreal13
Talys wrote:Contrary to the CW here, I don't think GW is doing it for the money; they're doing it because this is what they like, and they're supporting hobbyists that are like them.
Let's all take a moment to ponder this statement everybody.
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Post by: Pacific
Talys wrote:
However, if a company were to decide to make only ONE group happier, which group spends more money? The group that prioritizes paints, models, and collects, or the group that prioritizes gaming? I don't know, but I actually suspect that it doesn't matter. Contrary to the CW here, I don't think GW is doing it for the money; they're doing it because this is what they like, and they're supporting hobbyists that are like them.
Why does it have to be one or the other? Are they mutually exclusive?
Of course not, which is why GW pandered successfully to both miniature collectors and gamers (of all varieties) for many, many years.
About the last point, I have no doubt that GW's creative department is still crewed by gamers and hobbyists like many of us. But, we have read quotes from several ex-studio workers (some of whom effectively helped build the company into what it is today, and were responsible for most of its IP) who have all said the same thing; all of the new releases, the direction in which the company travels with everything, are directed and filtered by the sales team. You can make any statements you like about 'feeling' things, this is straight from the horse's mouth. The horse that fething made 40k, amongst others
If this means that these releases are good for you? Well that's great, you're lucky, congratulations. But you must, must look up the word 'subjective', and realise that GW effectively saying 'nope, sorry you're not catered for' is possibly not the most customer-pleasing route to take when you consider that they did cater to those customer sub-sects for the vast majority of their history. Producing games that could be regarded as actual 'miniature wargames', not 'my wallet is bigger than yours', was one of those areas.
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Post by: Talys
By the way, I don't think they're TOTALLY ignoring profits, Az -- not to take it the wrong way -- but their support for the painting / modelling / collecting crowd is not just, "well, these guys spend more money". Whether anyone thinks they do a good or bad job of it, they obviously like that crowd more, and I don't think it's only because they've got deeper pockets (which might not even be so, anyways). @Pacific - Of course it shouldn't have to be mutually exclusive. That's why in the paragraph before, I said if it were up to me, I'd be more inclusive Obviously, things must at some point to filtered by the sales team, because, like, they do have to stay in business. But that doesn't drive *why* the do things the way they do, and even with the constraints placed by the sales department, they have some freedom. Pacific wrote: If this means that these releases are good for you? Well that's great, you're lucky, congratulations. But you must, must look up the word 'subjective', and realise that GW effectively saying 'nope, sorry you're not catered for' is possibly not the most customer-pleasing route to take when you consider that they did cater to those customer sub-sects for the vast majority of their history. Producing games that could be regarded as actual 'miniature wargames', not 'my wallet is bigger than yours', was one of those areas. I agree. And I'm not saying pissing off a large portion of your customer base is a great idea -- though I do think their games ARE miniature wargames, and that they are fun, too. And more fun than their competitors' -- though on Dakka I'm probably in the minority, I'm certainly not alone in this preference.
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Post by: jah-joshua
Herzlos wrote: jah-joshua wrote:
No Quarter is a great magazine, but that does not make Visions a bad magazine...
No, Visions is a pretty bad magazine in it's own right. Duplicate pictures, poor framing/placement (cutting out detail in the centrefolds), essentially no actual written content. It's objectively worse than every other gaming magazine in production in every measure other than "pictures of GW mini's". It's certainly not ahead in terms of cost, reading time, tutorials, inspiration. I can't read an issue of WI or WS&S without wanting to start a new project, Visions just leaves me wondering why I bothered.
Sure, it has pretty pictures of GW mini's, but they are often rehashed and usually available on the website.
I guess someone has to like Visions though, if it's still on the go.
no, Visions is a pretty bad magazine for you, and anyone else who doesn't like it...
as someone who lives abroad, a thousand miles from the nearest GW retailer, i still get excited each month when it is time for a new issue to download on the iPad...
the iPad layout is flawless, so i have not seen what you mean with duplicate pictures and poor framing, aside from one photo someone shared of an Empire cannon in the print version...
i buy Visions because i want to see the 2/3 of the mag that is not just new releases...
there is Army of the Month, with nicely photographed hobbyists' armies presented on GW's beautiful tables...
there is Parade Ground, with various competition minis from around the world...
there is Kitbash, with great conversions...
there is Blanchitsu, with many different people's take on Inq28...
many of these "pictures of GW minis" are ones that i had not seen online before...
i would say that at least half of the content is stuff that i would not have seen otherwise...
i get that you may not like it, but it is worth the price for me...
i don't need actual wargaming content, nor do i need tutorials...
i do want to see competition quality minis, cool Inq28 minis, and great conversions...
sure i can find some of those things online, but Visions shows my plenty of stuff that i have not stumbled across on the internet...
@Tannhauser: with 2/3 of the content being user submitted, i think that it is really unfair for people to just dismiss Visions as a catalog...
why wouldn't you be stoked that fellow hobbyists have a chance to be published in a showcase magazine???
why be so dismissive???
i get that it is not a proper "wargames magazine", but it is a lot more than just a catalog...
cheers
jah
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Post by: TheAuldGrump
jah-joshua wrote:Herzlos wrote: jah-joshua wrote:
No Quarter is a great magazine, but that does not make Visions a bad magazine...
No, Visions is a pretty bad magazine in it's own right. Duplicate pictures, poor framing/placement (cutting out detail in the centrefolds), essentially no actual written content. It's objectively worse than every other gaming magazine in production in every measure other than "pictures of GW mini's". It's certainly not ahead in terms of cost, reading time, tutorials, inspiration. I can't read an issue of WI or WS&S without wanting to start a new project, Visions just leaves me wondering why I bothered.
Sure, it has pretty pictures of GW mini's, but they are often rehashed and usually available on the website.
I guess someone has to like Visions though, if it's still on the go.
no, Visions is a pretty bad magazine for you, and anyone else who doesn't like it...
cheers
jah
Which seems to be the majority - my local bookstores dropped it two issues in.
The obvious reason being that the magazine did not sell. (Obvious on all levels - since I saw what stock they had, and what they ended with....)
If a magazine does not interest the intended audience, then it is a bad magazine.
Visions is one such bad magazine.
The Auld Grump
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Post by: jah-joshua
@TheAuldGrump: we could go around and around all day...
i like the mag, so obviously, it is not a bad magazine to me...
how am i not a part of the intended audience???
as this is the financials thread, i am just trying to explain why 75% of my hobby spending goes to GW, not get into arguments about why people dislike anything...
how you spend your hobby money is your prerogative...
GW minis, books, and mags happen to be the products on the market that i enjoy the most...
what floats your boat may be different, for completely personal reasons, which is totally understandable...
if i am in the minority of fans, that doesn't make my likes wrong, just different to yours and many others...
to me, there is great value in all of my purchases...
i don't regret a single penny i have ever spent on GW products, and am even able to make a living off of my time spent enjoying their settings and models...
cheers
jah
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Post by: Kilkrazy
To be fair to Talys's point that maybe GW like painters not gamers, GW have spent the past 15 years gradually reducing the number of game systems they publish from dozens to three, only one of which actually has been published in the past 15 years. It isn't a production schedule you would expect from a games company.
Osprey is currently putting out a new rulebook every two months.
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Post by: Knockagh
Guys GW are very healthy. Who ever wrote that a 16% margin is just about breaking even isn't in the real world! I work in agriculture, I put food on your table, it's a massively high cash flow business with margins around 2 to 3 %. And we survive and some years we actually do pretty good we just have to do a lot of it! I would and many business's would cut their limbs off for the type of figures GW show. Yes sometimes they make bad decisions but so does everyone, sometimes they will leave you scratching your head but sometimes I look back on decisions I made in my business and wonder what I was at. That's life business and all in between. I just bought that realm gate wars novel and I'm heading to bed thinking I must be mad.....I don't even know who wrote the flippin thing.
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Post by: Talys
@Knockagh - yeah, this is what I have said before. Most CEOs would give their left nut to have a company that generates 16% NET profits on GW's revenue numbers, especially when this is after more than that is reinvested into future product.
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Post by: TheAuldGrump
jah-joshua wrote:@TheAuldGrump: we could go around and around all day...
i like the mag, so obviously, it is not a bad magazine to me...
how am i not a part of the intended audience???
as this is the financials thread, i am just trying to explain why 75% of my hobby spending goes to GW, not get into arguments about why people dislike anything...
how you spend your hobby money is your prerogative...
cheers
jah
It is here because this is a Financials thread.
If the magazine is not selling, and evidence supports that it is not selling, then financially it is a BAD MAGAZINE.
Because bookstores have dropped the thing it is a BAD MAGAZINE.
Get it now?
I did not say 'pretty pictures bad!'
I said 'It does not sell'.
Personally, I really do not like the magazine, but that would be okay if it was selling in spite of my dislike. I had stopped reading White Dwarf years before it disappeared from the shelves - but it was still on those shelves until Visions took its place.
And that is why Visions is a BAD MAGAZINE - it replaced something that was at least selling well enough that it was kept on the bookstore shelves.
It decreased the exposure of the company.
And that is financially a bad thing.
The magazine market is pretty miserable to begin with - if you have ever hear Lisa Stevens of Paizo talking about 'the evil, organized crime controlled, magazine industry' then you know why.  (If you haven't, then go looking for Auntie Lisa's Story Hour - from PaizoCon and GenCon. They are fun to listen to.)
Mind you, I also think that Visions is a bad magazine in the sense that I have no urge to read it, and it does not have enough pages to hang on the nail in an outhouse.
But the reason I felt it worth mentioning is that it is not selling.
And so, financially, is a BAD MAGAZINE.
So, if you want to 'go round and round on this', bear in mind that what I am saying is based purely on the circulation - which has dropped.
Not on the fact that I have no interest in the damned thing.
The Auld Grump
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Post by: Vertrucio
Honestly, I think the magazine, like a lot of GW, is kind of financial mill they're using to hide numbers that are worse than it appears.
Just think about how every time they have a new release, or this magazine, a lot of store are obliged or even required to buy them. That's a whole lot of pre-sold items on top of the die hards picking things up at random before reviews.
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Post by: jonolikespie
Knockagh wrote:Guys GW are very healthy. Who ever wrote that a 16% margin is just about breaking even isn't in the real world! I work in agriculture, I put food on your table, it's a massively high cash flow business with margins around 2 to 3 %. And we survive and some years we actually do pretty good we just have to do a lot of it! I would and many business's would cut their limbs off for the type of figures GW show. Yes sometimes they make bad decisions but so does everyone, sometimes they will leave you scratching your head but sometimes I look back on decisions I made in my business and wonder what I was at. That's life business and all in between. I just bought that realm gate wars novel and I'm heading to bed thinking I must be mad.....I don't even know who wrote the flippin thing.
A 99% margin means nothing if you're not selling any product.
I know my view on this differs from those in the US and the UK but GW is as good as dead here.
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Post by: jah-joshua
@theAuldGrump: i get why you think it is financially a bad magazine...
i just disagree with you...
you are making assumptions that Visions is not reaching its intended audience...
you are also making assumptions that your local area is representative of the whole world...
you also seem to be leaving out the switch to digital magazines by the customers...
a magazine that is not selling as well as it could does not equate to not selling at all...
a magazine that is still considered valuable enough for GW to publish every month would indicate that they don't agree with your assessment of it being a bad magazine...
i happen to think it is a very nice magazine, and and am happy give them my money for it...
things that i consider to be bad don't get my money, so there must be some good in the mag, if a portion of the community are still buying it...
cheers
jah
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Post by: jonolikespie
jah-joshua wrote:
a magazine that is not selling as well as it could does not equate to not selling at all...
a magazine that is still considered valuable enough for GW to publish every month would indicate that they don't agree with your assessment of it being a bad magazine...
GW changing the format, which I believe happened recently, has historically always been a reaction to their magazine(s) not selling well enough.
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Post by: Talys
jonolikespie wrote:Knockagh wrote:Guys GW are very healthy. Who ever wrote that a 16% margin is just about breaking even isn't in the real world! I work in agriculture, I put food on your table, it's a massively high cash flow business with margins around 2 to 3 %. And we survive and some years we actually do pretty good we just have to do a lot of it! I would and many business's would cut their limbs off for the type of figures GW show. Yes sometimes they make bad decisions but so does everyone, sometimes they will leave you scratching your head but sometimes I look back on decisions I made in my business and wonder what I was at. That's life business and all in between. I just bought that realm gate wars novel and I'm heading to bed thinking I must be mad.....I don't even know who wrote the flippin thing.
A 99% margin means nothing if you're not selling any product.
I know my view on this differs from those in the US and the UK but GW is as good as dead here.
I agree. But GBP 120m isn't "not selling any product". I don't know where you live, as it shows a little American flag Automatically Appended Next Post: jonolikespie wrote: jah-joshua wrote:
a magazine that is not selling as well as it could does not equate to not selling at all...
a magazine that is still considered valuable enough for GW to publish every month would indicate that they don't agree with your assessment of it being a bad magazine...
GW changing the format, which I believe happened recently, has historically always been a reaction to their magazine(s) not selling well enough.
The new format (in printed form) is WAY better than the old one. It was also about a year old, and due for a review. It isn't the best selling magazine in the world for sure, but for people interested in photographs of miniatures (a very specific niche), it's great.
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Post by: jonolikespie
I think it gives me a US flag when I'm on my phone, I'm in Australia.
Where we have heard from multiple sources that FLGSs GW sales are drying up and in more than a couple fell from 50%~ to 10-15% of their revenue. Not sales, revenue. In a country where single character blisters have broken the $60 mark. The Combat Company, which prides itself on being the largest FLGS in the southern hemisphere (I have no way to verify that, but they are large enough to have their own con) said when 7th ed 40k came out Dystonian Wars 2nd ed, released within a week of it, was outselling 40k 7 to 1.
They normally enjoy showing off the PALLETS of stock they get for new things like the recently releas Halo fleet battle game. They didn't make one mention of Age of Sigmar anywhere, not even the newsletter they sent out shortly after it was released that told us all about the new stuff they just got in and are getting. That is the biggest red flag for AoS locally imo.
Anyway, I ranted enough. Point it in Australia GW gaming is really drying up in a lot of places.
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Post by: Talys
jonolikespie wrote:I think it gives me a US flag when I'm on my phone, I'm in Australia. Where we have heard from multiple sources that FLGSs GW sales are drying up and in more than a couple fell from 50%~ to 10-15% of their revenue. Not sales, revenue. In a country where single character blisters have broken the $60 mark. The Combat Company, which prides itself on being the largest FLGS in the southern hemisphere (I have no way to verify that, but they are large enough to have their own con) said when 7th ed 40k came out Dystonian Wars 2nd ed, released within a week of it, was outselling 40k 7 to 1. They normally enjoy showing off the PALLETS of stock they get for new things like the recently releas Halo fleet battle game. They didn't make one mention of Age of Sigmar anywhere, not even the newsletter they sent out shortly after it was released that told us all about the new stuff they just got in and are getting. That is the biggest red flag for AoS locally imo. Anyway, I ranted enough. Point it in Australia GW gaming is really drying up in a lot of places. Ahhhh, okay. Yeah, I totally get that GW's pricing in Australia sucks in the worst way. This is a bit contrary to GW's numbers, though -- GW has 43 stores in 2015 in Oz up from 40 the year prior (though the number of 1-man stores went up from 29 to 36). The retail and trade sales are up slightly, though essentially flat. Unless by "sales" versus "revenue" you mean unit sales, rather than dollars sold -- which would be true in all regions. I think we all agree that GW sold fewer models and books, generally speaking, at a higher price -- without any specific information to break that down. Since I don't think it's because an Australian peed on Tom Kirby's shoe, I am really curious as to why the cost of doing business in Australia is so much more expensive than every other region.
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Post by: jonolikespie
We have high expenses and cost of living, but in today's retail world you still need to be able to compete with online retailers.
The part that stings is that they have made it against the rules for retailers outside of Australia to sell to us so we can't just pay American prices + shipping and get things still at 2/3rds the price (we could do that for a while and it was great).
Opening more stores down here doesn't surprise me, it seems that because it worked in the UK GW believes more stores = more money.
Anecdotally a friend in Sydney had a really great FLGS, then a GW store opened literally across the road. No idea if that GW is still open but by all accounts it was just sad seeing it totally empty while the FLGS continued to see tons of customers.
Funny thing is we are a county with an excess of space, it is probably the ideal country for GW to drop a battle bunker in every major city and hit that market saturation they have in the UK. As it is one man stores are just sad when every FLGS is capable of hosting 30 person events easily while the local GW needs to close to host an 8 man event.
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Post by: H.B.M.C.
Azreal13 wrote: Talys wrote:Contrary to the CW here, I don't think GW is doing it for the money; they're doing it because this is what they like, and they're supporting hobbyists that are like them. Let's all take a moment to ponder this statement everybody.
I'm at work and I'm afraid that if I ponder it too much people might start looking at me weirdly when I fall off my chair in a fit of hysterical laughter. jonolikespie wrote:Anecdotally a friend in Sydney had a really great FLGS, then a GW store opened literally across the road. No idea if that GW is still open but by all accounts it was just sad seeing it totally empty while the FLGS continued to see tons of customers.
Parramatta's the same deal. AoS launch weekend, I think they may have had a few tumbleweeds in the store, but no customers. Meanwhile, the gaming store right above it, packed to the rafters with people hoarding the new Magic expansion. GW that was 5 mins up the road from me? Couldn't make enough to pay the rent. Ditto for the one in North Sydney. Ditto for the one in Chatswood, but that one's still open... on the other side of Chatswood, in the part of that suburb where all the store signs are in Korean, and near where the old Video Ezy used to be (a complete dead zone!). GW in Australia? It's on fething life support! Maybe us Aussies should all pool our vast amounts of excess wealth that we have due to our higher minimum wage and invent a machine that allows us to cross into alternate realities. We can visit Talys then, and see what it's like to live in a world where GW is awesome.
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Post by: insaniak
Talys wrote:
This is a bit contrary to GW's numbers, though -- GW has 43 stores in 2015 in Oz up from 40 the year prior (though the number of 1-man stores went up from 29 to 36). The retail and trade sales are up slightly, though essentially flat.
IIRC, they had a small surge in sales when the regional trading rules went up. I think they expected that blocking people from buying overseas would push all of those sales back into Oz. What happened instead is that people eventually either found ways around it or gave up and started looking for alternative games.
I would be very surprised if that store count continues to increase for anything other than the short term.
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Post by: Talys
Vertrucio wrote:Honestly, I think the magazine, like a lot of GW, is kind of financial mill they're using to hide numbers that are worse than it appears. Just think about how every time they have a new release, or this magazine, a lot of store are obliged or even required to buy them. That's a whole lot of pre-sold items on top of the die hards picking things up at random before reviews. Visions is not a required stocking item. White Dwarf is autoship (you tell them how many, it comes every week); Visions stores have to explicitly order. I know this because my store misses it sometimes, and then I have to go to a different store to grab one >.< Automatically Appended Next Post: H.B.M.C. wrote:Maybe us Aussies should all pool our vast amounts of excess wealth that we have due to our higher minimum wage and invent a machine that allows us to cross into alternate realities. We can visit Talys then, and see what it's like to live in a world where GW is awesome. All you need is an aerospace transport vehicle, the first of which was invented slightly more than a century ago. They now have these really large versions and it's pretty cheap. And mostly safe. But don't use Malaysian. Or set waypoints over warzones. Just purchase transport the alternate reality of Kan-A-Da Hey, just for kicks, let me demonstrate how much better us Canucks have it. Age of Sigmar boxed set is CAD $150. I purchased 2 copies at 33% on launch day (25% is not hard to get) -- CAD $99. In USD, that's $74.25. In Australia, the box set is AUD $200. That's around $150 USD, and I understand significant discounts are uncommon. See? ALTERNATE REALITY. (To be fair, the best price most people can normally get it for now is CAD $112.50 -- or about $84 USD, which is 25% off) If you really wanted to build your 10,000 point army, it would be a lot cheaper to buy a ticket, fly to Vancouver, book a 5-star hotel suite for a night, buy your stuff, and fly back. Automatically Appended Next Post: insaniak wrote: Talys wrote:
This is a bit contrary to GW's numbers, though -- GW has 43 stores in 2015 in Oz up from 40 the year prior (though the number of 1-man stores went up from 29 to 36). The retail and trade sales are up slightly, though essentially flat.
IIRC, they had a small surge in sales when the regional trading rules went up. I think they expected that blocking people from buying overseas would push all of those sales back into Oz. What happened instead is that people eventually either found ways around it or gave up and started looking for alternative games.
I would be very surprised if that store count continues to increase for anything other than the short term.
I see. That makes sense! I wonder why they would have popped more stores.
Were I in Oz, I probably would not buy GW models either. The price difference just seems way too huge, and I'd feel discriminated against.. Mind you, I recall a buddy in Australia bought a game console (can't recall, XB1 I think, but might have been PS4), and was complaining that he overpaid, too.
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Post by: Herzlos
jah-joshua wrote:you are making assumptions that Visions is not reaching its intended audience...
What is it's intended audience? Because I genuinely don't know.
What I do know is that I barely see anywhere stocking it, and even my FLGS (largest GW reseller in the country by quite a margin) only sells maybe 1 or 2 of them a month. The 3 copies sit in the local chain newsagent here whilst the stacks of WI, WS&S and MW whittle down, it's no longer in the smaller newsagents. They even admitted in the annual report that the sales were disappointing. Automatically Appended Next Post: Talys wrote:
This is a bit contrary to GW's numbers, though -- GW has 43 stores in 2015 in Oz up from 40 the year prior (though the number of 1-man stores went up from 29 to 36). The retail and trade sales are up slightly, though essentially flat.
It's not really contrary. The increase of 15 one-man stores means that they likely closed 12 stores in expensive areas and moved them to backwaters, with a 3 additional backwater stores. That's not a growth by any stretch, and is just a massive cost saving measure that hurts growth. In real terms it means a reduction in staff (by at least 12) and most likely a reduction in total rent/liabilities as well.
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Post by: jah-joshua
@Herzlos: i would think that the intended audience for Visions are people like me, who are unapologetic fans of GW's miniatures and settings, and who put a higher priority on converting and painting of those miniatures than the gaming aspect of the hobby...
people who want a magazine dedicated to what fellow hobbyists and HQ staff are doing with their GW models, without space having to be dedicated to rules, other companies' games or minis...
all of the alternative magazines mentioned here will have a lot of things that i am not interested in, or only have a very passing interest in...
take Ravage for example, it will have an article on Infinity background that i am into, a Jen Haley painting article that is interesting (simply for a chance to read a different perspective on painting, which i enjoy doing), an X-wing article which i am mildly interested in reading, a Dark-Age battle report which is fun, a Zombicide article which i have Zero interest in, some boardgame blurbs that tell me about a game i will never buy, and a set of Sedition Wars scenarios that i have zero interest in...
for $5, i am happy to buy it for some bog reading each month...
for $3 more (less with a subscription), i get Visions, filled from back to front with things that i am 100% interested in...
i get to see pictures of the new releases that are presented differently to the online store pics, the same with the Forge World pics...
i get to read about the army of the month, and a little battle report with the that month's studio releases...
i get to check out some cool conversions by the staff, with nice paintjobs...
i get Blanchitsu, with the great Inq28 collections, and i get to pour over beautiful Golden Demon minis, that make me say, "how did he do that effect, or build that base, and how would i do it differently???", which inspires me to progress my skills...
even better, i get all of that on my iPad, a thousand miles and a border away from my local shop, and can access it on the day it is available, and have it at my fingertips even when i don't have internet access...
when living in the Third World, especially during hurricane season, the power goes out a few times a week, and having Visions downloaded on my iPad has saved me from complete boredom on many a hot sweaty night...
keep in mind, i did not say the mag is selling as well as it should, just that i don't find it to be a bad magazine at all...
cheers
jah
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Post by: Herzlos
Fair enough, but the seemingly awful sales of Visions seems to imply that few people share your exact set of requirements in a magazine.
Personally, I tend to gloss over the painting sections unless it's something I'm particularly interested in and spend most of my time reading the game reviews, scenarios and history. To me Visions is useless, and WD:W is little better.
I got bored of Blanchitsu almost immediately, as far as I can tell it's the same mini's all the time.
Though in defence of WD:W and WH:V; maybe the in-store sale are so poor because all the superfans are buying it a table? But if so, why doesn't the same apply to the rest of the industry?
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Post by: Sarouan
Herzlos wrote:Fair enough, but the seemingly awful sales of Visions seems to imply that few people share your exact set of requirements in a magazine.
It doesn't really matter. What matters is if it sells well enough for GW customers as GW define them.
For example, AoS is a game made for collectors, IMHO - so that they can easily play with their favorite GW models when they feel like it. If you like game systems for themselves, that's not really a good rule system - because everything is about the model, even if it is not really relevant for game purpose.
The true question is to know if that will be sufficient to sell enough products on the long term. We shall see in the next financial report, that should be very interesting.
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Post by: Red Harvest
Azreal13 wrote: Talys wrote:Contrary to the CW here, I don't think GW is doing it for the money; they're doing it because this is what they like, and they're supporting hobbyists that are like them.
Let's all take a moment to ponder this statement everybody.
It is a Zen Kōan, no?
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Post by: Knockagh
Visions......... Shiver trickle down my spine at the mention.... It's great that people like it but it annoys me no end that I can't get white dwarf anywhere but GW. I used to be able to pick it up in a few places including super markets along side the house hold food shop. Now I'm expected to subscribe or get in the car drive 25 minutes out of my way pay £4 to park my car and try and buy WD on a Saturday. But more times than enough it's sold out and I have wasted my trip. So now I've given up. I no longer get the magazine I loved for years and I have no interest in visions. But this thread is about finances folks....
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Post by: TheAuldGrump
Talys wrote: jonolikespie wrote:Knockagh wrote:Guys GW are very healthy. Who ever wrote that a 16% margin is just about breaking even isn't in the real world! I work in agriculture, I put food on your table, it's a massively high cash flow business with margins around 2 to 3 %. And we survive and some years we actually do pretty good we just have to do a lot of it! I would and many business's would cut their limbs off for the type of figures GW show. Yes sometimes they make bad decisions but so does everyone, sometimes they will leave you scratching your head but sometimes I look back on decisions I made in my business and wonder what I was at. That's life business and all in between. I just bought that realm gate wars novel and I'm heading to bed thinking I must be mad.....I don't even know who wrote the flippin thing.
A 99% margin means nothing if you're not selling any product.
I know my view on this differs from those in the US and the UK but GW is as good as dead here.
I agree. But GBP 120m isn't "not selling any product". I don't know where you live, as it shows a little American flag
Automatically Appended Next Post:
jonolikespie wrote: jah-joshua wrote:
a magazine that is not selling as well as it could does not equate to not selling at all...
a magazine that is still considered valuable enough for GW to publish every month would indicate that they don't agree with your assessment of it being a bad magazine...
GW changing the format, which I believe happened recently, has historically always been a reaction to their magazine(s) not selling well enough.
The new format (in printed form) is WAY better than the old one. It was also about a year old, and due for a review. It isn't the best selling magazine in the world for sure, but for people interested in photographs of miniatures (a very specific niche), it's great.
But the change in format also happened too late to help circulation - it is not on local bookstore shelves - White Dwarf was.
While I was not buying White Dwarf other folks were, enough that the bookstore kept ordering the magazine.
Folks did not buy Visions.
So the bookstores dropped it - removing some of GW's positive exposure.
As far as exposure is concerned, neither subscriptions nor GW stores matter - the folks that go into GW stores already know about GW, as do folks getting a subscription.
So the majority of current circulation neither affects nor effects exposure.*
The initial two issues to hit the shelves - and the only two issues to hit the shelves locally - acted as a deterrent not an attraction.
I think that GW simply classifies exposure as one of those things like market research and advertising... something to be avoided.
The Auld Grump
* For what it is worth, Commodore Business Machines made a similar decision, and only advertised the Amiga in Amiga targeted magazines... again, people that already knew about the product that they were advertising.
Commodore has been out of business for quite some time now, but used to be bigger than GW is now....
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Post by: A Town Called Malus
Does Visions actually have any conversions in it?
From everything I've seen of GWs current approach they appear to view conversions as something to be avoided.
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Post by: Bronzefists42
Blanchitsu is nothing but bizarre (and cool) conversions and JB has hinted at being aware of Inq28's existence a few times.
They aren't as conversion happy as they were before.
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Post by: AllSeeingSkink
A Town Called Malus wrote:Does Visions actually have any conversions in it?
From everything I've seen of GWs current approach they appear to view conversions as something to be avoided.
I'm sure they are more than happy with conversions if it means buying an extra $50 box of models to get the 1 arm you need to make the conversion
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Post by: Talys
A Town Called Malus wrote:Does Visions actually have any conversions in it?
From everything I've seen of GWs current approach they appear to view conversions as something to be avoided.
Yes, there are conversions in Visions.
They had a full pager on someone who created some humongous (bigger than Thunderhawk) monstrosity out of every flyer kit that GW makes  Many of the models would be impractical for gaming, most of the dioramas are not representative of any game. There are also many terrain conversions, like Battlefield Gorgantum or whatever it was called (about 3 issues ago), which look really cool but would be impossible to game in. There are things like hacked up skyshields to make giant balconies, or skyshields on 24" towers, Malefactorums extended into vertical structures, tall multilevel buildings... things that would just be impossible to actually put models on for anything other than a diorama.
Kitbashes are very common in Visions.
I'm not sure why you would say GW discourages conversions.
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Post by: A Town Called Malus
Because basically every special character without an official model has been removed from their respective codex? Go and say that GW encourages conversions to the Dark Eldar players who had converted their own Baron, Duke, Vect, Malys, etc.? Also, all of those conversions you mentioned are just combinations of GW kits. Do they give any limelight to scratchbuilt models?
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Post by: Herzlos
A Town Called Malus wrote:Does Visions actually have any conversions in it?
From everything I've seen of GWs current approach they appear to view conversions as something to be avoided.
The've moved to kitbashing - adding bits from one kit to a model from another, and moved away from actual conversions.
Automatically Appended Next Post:
Talys wrote:
I'm not sure why you would say GW discourages conversions.
Because none of that is converting in the conventional sense, it's just buying half a dozen scenery kits and assembling a giant structure from it. There's no plasticard, or green stuff, or anything beyond gluing something from GW to something else from GW.
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Post by: jah-joshua
@Herzlos: i'm not sure why you would interpret me saying what i like about Visions as being my exact set of requirements...
i didn't see a need for White Dwarf to change, but it did, and i have adapted...
since i gave examples of five other mags that i have collected as well, it is clear that i don't have an exact set of requirements...
what i do have, is a greater passion for GW's minis, books, and magazines than any other company's...
that doesn't mean that i expect anyone else to share my preference, though i do hope that there are enough like-minded people out there to keep GW profitable...
as for the definition of conversions, i have always called a kitbash a conversion...
taking a Marauder Horseman's head, and gluing it to a SW Scout is a conversion in my book...
scratch-building is its own beast...
it makes sense for a company to promote the use of their kits for conversion purposes, as that would equate to the sale of two boxes of models...
the current state of affairs is upsetting to people because things used to be different, which i completely understand...
when change happens, some people will decry the loss of how things were in the good old days, and maybe stop buying GW products, or adapt and continue to enjoy themselves...
i am more than happy to adapt, because the books, minis, and magazines still inspire me...
cheers
jah
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Post by: H.B.M.C.
Compare the 2nd Ed Chaos Codex with the modern 'Buy all our playsets and toys!' mentality and it's unsurprising that conversions are a thing of the past in official GW material.
Wouldn't want to publish a picture of something that someone can't just buy! They might give ideas to those evil third party bitz makers who keep stealing all of GW's totally-original-created-in-a-vacuum concepts, such as arrows and skulls.
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Post by: A Town Called Malus
For another glimpse into how it has changed compare the 4th Ed Ork Codex with the current one. In one of them you'll find pictures of awesome scratch-built Battlewagons, Dreadnoughts, orky buildings and the massive Black Toof river display with a scratch-built Gargant and Squiggoth. In the other you will find generic Ork kits, exactly the same as on their page on the website.
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Post by: Silent Puffin?
H.B.M.C. wrote:Compare the 2nd Ed Chaos Codex with the modern 'Buy all our playsets and toys!' mentality and it's unsurprising that conversions are a thing of the past in official GW material.
I still remember Andy Chambers heavily converted Iron warriors playtest army alongside whatever mess that John Blanche had knocked out for the same reason being heavily featured in a WD when the 2nd ed codex was released.
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Post by: insaniak
Talys wrote:
I'm not sure why you would say GW discourages conversions.
They don't specifically discourage them (although the old website had a comment on their legal page that claimed that conversions are technically an IP violation) but they've also stopped encouraging them. As others have pointed out, there are very, very few conversions shown in rulebooks or codexes now, and since the Chapterhouse case they started removing any unit that didn't have a model from the codexes.
These days, it's all just about buying the appropriate kit, rather than creating stuff. Which is ironic, given them modelling potential opened up by the current army building system...
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Post by: Talys
Herzlos wrote: Because none of that is converting in the conventional sense, it's just buying half a dozen scenery kits and assembling a giant structure from it. There's no plasticard, or green stuff, or anything beyond gluing something from GW to something else from GW. I'd suggest that you look into an issue of Visions before you say that, because it just isn't true Sure, there are a lot of models and terrain that are kitbashes (I happen to think these are cool), but there are also many, many models that have been augmented with GS and such. Some are spectacular. I mean, nobody's asking you to buy it, but if you just randomly open an issue and flip through it, you'll see plenty of stuff that doesn't come from boxes and bits -- whether it's a catachan holding a coffee cup by a tank or a Chaos lord on a gruesome throne. My favorite model in the last couple of issues was "Howling Banshee" by Steve Party, which has a very unique-looking howling banshee with a custom facemask/hair, unique pose & weapons, and sculpted wraithbone terrain. Automatically Appended Next Post: insaniak wrote: Talys wrote: I'm not sure why you would say GW discourages conversions.
They don't specifically discourage them (although the old website had a comment on their legal page that claimed that conversions are technically an IP violation) but they've also stopped encouraging them. As others have pointed out, there are very, very few conversions shown in rulebooks or codexes now, and since the Chapterhouse case they started removing any unit that didn't have a model from the codexes. These days, it's all just about buying the appropriate kit, rather than creating stuff. Which is ironic, given them modelling potential opened up by the current army building system... Well, I understand the codex perspective, because from a gaming point of view, they want to showcase stuff that you can buy, assemble, and play (relatively easily), right? The GW thing to do if they add something new is to just sell you an updated kit, anyhow, and it drives people crazy if there's some game option that's not in the kit (like grav guns for bikes). I suppose they could show you customized models of stuff that has no game function, but then if it were cool, people would want it, and then they'd just monetize it and release it as a plastic kit Unlike a lot of other gaming/modeling systems, the GW kits give you tons of creative potential without having to resort to sculpting (or requiring only minimal sculpting), which is a pretty big attraction to a lot of folks -- and that's just because of the sheer size of their sprue/bits library.
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Post by: insaniak
Talys wrote:I suppose they could show you customized models of stuff that has no game function, but then if it were cool, people would want it, and then they'd just monetize it and release it as a plastic kit
Or they could do what they used to do, and show you how to make it and sell you a bundle that included the kits you needed for it.
Having all of a unit's options in the kit doesn't preclude conversions. Not in the slightest... because a lot of the draw of a hobby like this is seeing the unique ways that people come up with to personalise their armies.
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Post by: Talys
insaniak wrote: Talys wrote:I suppose they could show you customized models of stuff that has no game function, but then if it were cool, people would want it, and then they'd just monetize it and release it as a plastic kit
Or they could do what they used to do, and show you how to make it and sell you a bundle that included the kits you needed for it.
Having all of a unit's options in the kit doesn't preclude conversions. Not in the slightest... because a lot of the draw of a hobby like this is seeing the unique ways that people come up with to personalise their armies.
In the context of kitbashes, they do this once in a while in WD -- there was a recent one on how to combine SM kits, and of course the issues the upgrade kits, for example. They tell you exactly what kits the pieces come from (the column is sprues and glue, usually). You won't find it in visions, because a lot of the models are not built by GW, and the magazine is almost entirely devoted to photography.
There aren't ever tutorials on greenstuff sculpting and building custom terrain anymore, and that would be cool, I agree.
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Post by: PlaguelordHobbyServices
A Town Called Malus wrote:Because basically every special character without an official model has been removed from their respective codex?
Go and say that GW encourages conversions to the Dark Eldar players who had converted their own Baron, Duke, Vect, Malys, etc.?
Also, all of those conversions you mentioned are just combinations of GW kits. Do they give any limelight to scratchbuilt models?
Looks at awesome converted Duke model... weeps into palms...
Yeah, GW have been shifting away from conversions to kitbashes for a while now, I think it really started in the 4th edition Chaos dex (the really bad one with no flavor, all generic bland crap) There was only one "conversion" in the book and it was a kitbash Slaaneshi marine, (go figure)
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Post by: Talys
The Golden Demon competition allows you to scratch build a model that is set in the 40k universe, so why wouldn't they feature such a model, if it were really awesome?
If you flip through a Visions, there is LOTS of stuff, especially peripheral to the model, that's not from a kit. A lot of what's modeled is dioramas and models on intricate bases, where only the basic model is a GW model. In many cases, those models are also modified, with GS, sculpted bits, etc.
Here are two that I really enjoyed. By Julian Bayliss, "Warlord of the Norscan Giants" from issue 19:
And by Steve Party, "Howling Banshee" in issue 18:
To me, it is a real treat to flip through a magazine that has lots of models like that, and I'll happily shell out $10 for a magazine with pictures like that, that's around 180 pages. It's certainly not a catalog. If it is, tell me where I can buy that model unpainted, and I'm there!
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Post by: Herzlos
Talys wrote:Herzlos wrote:
Because none of that is converting in the conventional sense, it's just buying half a dozen scenery kits and assembling a giant structure from it. There's no plasticard, or green stuff, or anything beyond gluing something from GW to something else from GW.
I'd suggest that you look into an issue of Visions before you say that, because it just isn't true 
I've seen enough of it online to be put off entirely.
I mean, nobody's asking you to buy it, but if you just randomly open an issue and flip through it, you'll see plenty of stuff that doesn't come from boxes and bits -- whether it's a catachan holding a coffee cup by a tank or a Chaos lord on a gruesome throne.
I can't, it's in a sealed bag so my only option is to buy it, and I just can't bring myself to do that.
My favorite model in the last couple of issues was "Howling Banshee" by Steve Party, which has a very unique-looking howling banshee with a custom facemask/hair, unique pose & weapons, and sculpted wraithbone terrain.
Did they explain that stuff to you, along with how to do it? Or do you just know that's what's done because you're familiar with the models and technique?
Well, I understand the codex perspective, because from a gaming point of view, they want to showcase stuff that you can buy, assemble, and play (relatively easily), right? The GW thing to do if they add something new is to just sell you an updated kit, anyhow, and it drives people crazy if there's some game option that's not in the kit (like grav guns for bikes). I suppose they could show you customized models of stuff that has no game function, but then if it were cool, people would want it, and then they'd just monetize it and release it as a plastic kit 
They didn't used to be like that though, they were all for you augmenting your GW stuff with whatever you wanted. Hell, WD used to contain patterns to make vehicles out of cereal packets! Now the emphasis seems to be on buying GW.
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Post by: H.B.M.C.
They used to have a guy who just did terrain, Nigel Stillman IIRC. Dude just made terrain. Big landing pad, spiked trees, crashed shuttle, bunkers galore, you name it he made it.
Now? Only GW terrain on that Godawful imagination-stiffling Realm of Battle boards.
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Post by: Baragash
It was a guy called Owen who did the terrain including the landing pad, I can't remember his surname right now though.
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Post by: winterdyne
Dave Andrews is (still, I think) the primary terrain / table design person.
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Post by: jonolikespie
H.B.M.C. wrote:They used to have a guy who just did terrain, Nigel Stillman IIRC. Dude just made terrain. Big landing pad, spiked trees, crashed shuttle, bunkers galore, you name it he made it.
Now? Only GW terrain on that Godawful imagination-stiffling Realm of Battle boards.
What, having every battle on the same skull filled hill doesn't inspire you to forge narrative after narrative?
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Post by: Grimtuff
Baragash wrote:It was a guy called Owen who did the terrain including the landing pad, I can't remember his surname right now though.
Patten. A friend of mine who works at WHW making terrain IIRC. He, myself and another regular at our then local GW were known as the Jokearo for a reason.
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Post by: TheAuldGrump
Talys wrote:Herzlos wrote:
Because none of that is converting in the conventional sense, it's just buying half a dozen scenery kits and assembling a giant structure from it. There's no plasticard, or green stuff, or anything beyond gluing something from GW to something else from GW.
I'd suggest that you look into an issue of Visions before you say that, because it just isn't true 
However, for the first several issues it was largely true.
There is an old saying that you have one chance to make a good first impression - and the first impressions of Visions were not good.
And, for many of us, those first impressions are not only all that it took, it is all that we had - my local stores no longer carry Visions - so I cannot take a look and see if it has improved.
The format was bad - with pictures falling into the well between pages.
The editing was bad.
The price was high.
All of which added up to a magazine that bookstores could not sell, so dropped it from their lists.
It may well have improved - but they had already lost the chance to make a good impression.
The Auld Grump
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Post by: Kilkrazy
How relevant are WD and Visions to the financial position?
Surely they primarily sell to superfans. Is there an important role in recruiting new customers too?
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Post by: Azreal13
White Dwarf lost nearly all capability to do that when it went direct channels only.
Shame really, because the bite size, lower cost, weekly version may well have attracted the occasional curiosity purchase were it still available in conventional news agents.
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Post by: TheAuldGrump
Kilkrazy wrote:How relevant are WD and Visions to the financial position?
Surely they primarily sell to superfans. Is there an important role in recruiting new customers too?
It used to serve a role in that regard - now?
Not so much.
Visions... I think was supposed to replace White Dwarf in the public eye - but it being so... very bad... the first few issues meant that instead it dropped off the radar.
Not the first time to see a gaming magazine take a header like that - anyone remember Inphobia?
The Auld Grump
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Post by: A Town Called Malus
H.B.M.C. wrote:They used to have a guy who just did terrain, Nigel Stillman IIRC. Dude just made terrain. Big landing pad, spiked trees, crashed shuttle, bunkers galore, you name it he made it. Now? Only GW terrain on that Godawful imagination-stiffling Realm of Battle boards.
It was Nigel Stillman. I have one of the books he made "How to make Wargames Terrain" featuring guides to make your own hills, cairns, rivers, bridges, houses, trees, silos etc. And all made out of cheap, easy to get stuff like cardboard, polystyrene, cork, filler and so on.
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Post by: Talys
Kilkrazy wrote:How relevant are WD and Visions to the financial position?
Surely they primarily sell to superfans. Is there an important role in recruiting new customers too?
This is a good point -- they're not really relevant to GW's success or failure -- though I'd argue that they reflect GW's priorities really well, which is what makes a lot of people irate or happy (and contributes to that bottom line in some positive or negative way that we have no means of measuring).
It's really clear to me that Visions is targeted specifically to people who want to see model photography of GW products, which is most definitely a niche of a niche. On the bright side, they don't bundle any value of any other sort on it, so it's not like gamers are paying for 95% of something they don't want to get 5% of stuff they do. A lot of companies do this to force product to non-target demographics.
White Dwarf is targeted to all fans, super or not. Now, you could argue that any remaining fan of GW is a superfan, but I don't think so. There are plenty of people who like GW products (I mean, enough to spend a lot of money with them...), and it's not like everyone who buys an issue of WD blows a thousand bucks on GW stuff every month, right?
When I made less money, I didn't used to buy every white dwarf issue, even when it was monthly -- I'd just buy it if the issue had a focus on something that I was interested in, which would be maybe 6 issues (out of 12) a year. I'm sure people do this with the weekly ones too; in our play group, I think only half of us buy *every* issue.
TheAuldGrump wrote:And, for many of us, those first impressions are not only all that it took, it is all that we had - my local stores no longer carry Visions - so I cannot take a look and see if it has improved.
I won't disagree with that. Though I liked even early issues, the magazine slowly improved and the current format is a dramatic improvement. Note that the paper used in the current issues is cheaper than in the original format, probably how they balanced the cost. The old ones were a thick, glossy stock; the new ones are thinner, matte paper that doesn't show photographs as brilliantly.
The pictures being spread across 2 pages, by the way, happened on really, really few images other than GW's dioramas (and who cares, there, anyhow?). A lot of those are even fold-outs, turning into 3 page or 4 page butterfly spreads. Almost every pictures that is not a GW studio diorama is on a page or less.
Herzlos wrote:I can't, it's in a sealed bag so my only option is to buy it, and I just can't bring myself to do that.
Stores were actually given a copy to leave unwrapped for a couple of issues, when the new format came out.
Herzlos wrote:Did they explain that stuff to you, along with how to do it? Or do you just know that's what's done because you're familiar with the models and technique?
No. A lot of the models in there are 300+ hour models. The fun is just in seeing them; I'm not looking for a masterclass book on painting a Golden Demon.
Herzlos wrote:They didn't used to be like that though, they were all for you augmenting your GW stuff with whatever you wanted. Hell, WD used to contain patterns to make vehicles out of cereal packets! Now the emphasis seems to be on buying GW.
For White Dwarf, I would agree. In the current incarnation, 75% of the magazine is there to push next week's releases. But Visions is clearly NOT a catalog. It might serve zero purpose to people who mostly just game, or would prefer to look at models on the Internet, where it's free, and there's more than ample supply at any number of websites. However, some of us still enjoy printed magazines of such things, you get a good mix of stuff, and see some things that some of us otherwise wouldn't.
Again, to me, it's a reflection of GW's pro-modelling/painting priorities, as there is no similar magazine for people who mostly want to game. If the population of this microniche is nearly zero, the sales of the magazine should be so poor as to be unsustainable. As to its cost (or perceived high price), it's entirely because the magazine is targeted to a very small niche. Heck, go check the price of an issue of Architectural Digest on the news stand. Specialty magazines are really expensive; for the number of pages it is, Visions is actually cheap, though useless if you don't want what's in it.
Incidentally, I feel resistance against kitbash type or modular modelling, versus scratchbuilt and sculpted modelling. Personally, I like to see both; clearly, GW promotes the former. I think it's both because (a) there's a sales opportunity in kits and (b) it's a lot more accessible, because you're targeting people who can afford stuff rather than people who have the time and skill to build things out of nothing. I used to scratch build a lot of terrain, sometimes with good results and sometimes not. I must say, though, building things out of modular kits is a LOT easier; it takes a tenth the time, and the results almost always look great. It's easy to keep it thematically unified (and if you LIKE the GW imperium look, all is golden), and everything fits amazingly well together. Like, the buildings and sidewalks all line up.
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Post by: frozenwastes
Their last report mentioned a decline in magazine sales, but I don't think this one did.
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Post by: TheAuldGrump
Talys wrote:
TheAuldGrump wrote:And, for many of us, those first impressions are not only all that it took, it is all that we had - my local stores no longer carry Visions - so I cannot take a look and see if it has improved.
I won't disagree with that. Though I liked even early issues, the magazine slowly improved and the current format is a dramatic improvement. Note that the paper used in the current issues is cheaper than in the original format, probably how they balanced the cost. The old ones were a thick, glossy stock; the new ones are thinner, matte paper that doesn't show photographs as brilliantly.
The pictures being spread across 2 pages, by the way, happened on really, really few images other than GW's dioramas (and who cares, there, anyhow?). A lot of those are even fold-outs, turning into 3 page or 4 page butterfly spreads. Almost every pictures that is not a GW studio diorama is on a page or less.
Ironically enough, I do!
I like dioramas - and a nice diorama is not impacted by crappy rules. Dioramas are the only thing that I have heard about Warhammer World that at all tempts me. (I loved McVey's Warhammer Quest diorama....)
But it was not just dioramas that had the problem - the spread for the Tyranids also vanished into the folds.
Which also had repeated images, and images that were just too similar to bother with. They needed more 'Nids to work with.
The magazine felt slapped together - more of a mock-up than an actual magazine, hurried into production with no where near the amount of work it needed.
But something else to bear in mind about a magazine built around pretty pictures*... it comes into direct competition from free content on the internet - and the material on the internet is often better looking than the then current pictures featured in Visions.
When a pricey magazine is compared to free material, and comes up wanting, then there is a problem.
Visions is supposed to be a showcase - but it kind of failed in that regard, for the first few issues at least.
I very much doubt that it has recovered the circulation lost by those first few, inept, issues.
The Auld Grump
* Yes, that does include Pr0n.... it's what the internet is for....
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Post by: Kilkrazy
To be frank, my impression of Visions and WD was that one major purpose was to economise on expensive hand drawn artwork by using cheap digital photography of models that had to be painted for box art in any case and might as well be quickly arranged into a different layout, snapped from several angles and Photoshopped.
Obviously this approach has the added benefit of showing off this month's new purchasing opportunities.
Call me a sad old cynic if you will.
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Post by: jah-joshua
@Killkrazy: old cynic
that dismisses the 2/3 of Visions that is not dedicated to new releases, but showcases the creativity of the community...
if anyone feels it is not worth the asking price, that is understandable, but for people who don't take a look in, and then go on to say that GW does not interact with the community, except to fleece our wallets, it is so frustrating (this observation is not directed at you, as such)...
it is like how earlier, Az found it odd that Talys would send pics to the WD crew, but is more than happy to say that nobody at HQ listens to the community, or how people have criticized me for saying that i correspond with writers, painters, and sculptors as name dropping...
readers's models are featured each month, and Dan at WD actively solicites submissions from painters who have done good work...
i know i was blown away the first time he sent me an email asking me to submit some photos...
on Facebook i am in touch with at least half of the studio...
being able to interact with the writers, painters, and sculptors goes a long way to make one feel included, compared to Kirby and Crew's ivory tower separation from the community..
@TheAuldGrump: as a digital buyer, the layout of Visions was perfect from issue #1, so i got a different first impression of the magazine...
i don't feel like it competes with free pictures on the internet, because the majority of what i have seen in each issue are pics that i have not stumbled across in the vast labyrinth that is the internet...
compared to the new weekly White Dwarf, which just looks like a PDF on the iPad, Visions looks like a work of art...
the digital presentation is beautiful, and i have become a fan of the interactive features of the enhanced editions of GW's iPad publications...
the amount of Dakka users who have switched to tablets for the convenience of having their publications all together on one small is pretty significant, so i would keep in mind that print has to compete with that nowdays...
@H.B.M.C.: i don't see how anything that GW creates is "imagination-stiffling"...
this whole hobby is about using your imagination to bring the settings to life...
anyone who is predisposed to going beyond the standardization of the kits will create very imaginative kit bashes, conversions, scratch builds, and terrain...
for others, who's imaginations are not as unfettered as the mad geniuses in the P&M blogs, there are the beautiful RoB tiles from Forge World, and plastic terrain...
it doesn't seem to me like the potential for expressing one's creativity is stiffled by GW, as much as it feels like they are determined to provide one-stop-shopping, for better or worse, depending on your perspective...
it seems to me, there are a lot of people who are predisposed to dislike anything that GW is doing these days, because the direction of the company doesn't live up to the way things were in the old days...
for some, modern GW can do no right, and you have taken your hobby money elsewhere...
that is totally understandable...
my main issue is with how you guys respond to those of us who still like the product as if we think GW can do no wrong, or live in some GW only bubble, and that we are lacking in critical thinking ability, and are somehow blind to what the competition is capable of...
i only reward GW's current moves with my money because i see improvements to the product line, such as plastic characters, vehicles, and squad boxes, and iPad enhanced edition publications...
those are the only things that i buy, as they are the only three things that meet the standards in order to qualify for my money...
there are plenty of GW products that don't, just as there are huge amounts of the competitors' products that don't meet my standard for spending, none of which have anything to do with price, but everything to do with quality...
cheers
jah
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Post by: Azreal13
Automatically Appended Next Post: Also, I didn't find it odd that Talys should submit photos, I found it at odds with his insistence in previous threads that what GW thought of him as a customer irrelevant.
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Post by: TheAuldGrump
jah-joshua wrote:@TheAuldGrump: as a digital buyer, the layout of Visions was perfect from issue #1, so i got a different first impression of the magazine...
i don't feel like it competes with free pictures on the internet, because the majority of what i have seen in each issue are pics that i have not stumbled across in the vast labyrinth that is the internet...
compared to the new weekly White Dwarf, which just looks like a PDF on the iPad, Visions looks like a work of art...
the digital presentation is beautiful, and i have become a fan of the interactive features of the enhanced editions of GW's iPad publications...
the amount of Dakka users who have switched to tablets for the convenience of having their publications all together on one small is pretty significant, so i would keep in mind that print has to compete with that nowdays...
cheers
jah
Which does not address the loss of the print magazines in stores as a form of exposure.
Nor does it need to be the same images on the internet that the magazine needs to compete with - it is competing with Cool Mini or Not, and with every gamer that has a showcase on his website. (Not as many as what was once the case - there used to be lots of showcases on GeoCities... I miss them more than I do White Dwarf.)
Further, in that first issue of Visions - many of the images did appear in the internet - on GW's own site!
That said, I do not disagree with the convenience of having the rules on a reader - that is how I usually access my Pathfinder books.
But I do not bother with subscription magaines on my reader - I much prefer print for magazines.
The Auld Grump
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Post by: Talys
Azreal13 wrote:Also, I didn't find it odd that Talys should submit photos, I found it at odds with his insistence in previous threads that what GW thought of him as a customer irrelevant. But that isn't what you said, Az. You said, with respect to sharing photos with GW -- Context is also important. I have consistently said that everyone at GW I have ever had contact with has been pleasant and has gone out of their way to be helpful. They are nice folks. I've also said that I could care less about how corporate management thinks of me (for example, a statistic? a target demographic? a highly valued customer? who knows, who cares?), any more than I do a company like Microsoft or Apple. Keep in mind that I've had dealings with TONS of other vendors that are absolutely miserable if I ever call them. Yet I still buy things from them or use their product(s). It's not really mutually exclusive to like the way a company treats you, yet not particularly buy more of their product; or not like the way a company treats you, and not particularly buy less of their product. Of course, I'm going to be more well-disposed to a company I like, but at the end of the day, for me, I buy generally products I want, and not really to support a company I like or hurt a company I dislike. And all things being equal, I'll give the company I like my business -- the thing is, very often, things are not equal.
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Post by: Azreal13
You don't read well do you?
How do you find "do you really do that?" In any way evidence that I don't find it at odds with what you've previously said? In fact, I'd say it's fairly indicative that it was exactly what I was thinking.
Either way, there's a fair deal of cognitive dissonance going on here, but whatever it takes for you to balance your mental books.
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Post by: Talys
@Az - "Do you really do that?!" implies that you find it strange (or odd). At least it would to most reasonable people. Whatever cognitive dissonance is going on, I'm happy doing what I do  I don't think GW is a perfect company, but their products give me lots of enjoyment -- both in the modelling and the gaming aspects -- and as long as that continues, they'll keep getting my money. Not really much more complicated than that.
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Post by: Azreal13
Yep. Exactly what I said. I found it odd.
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Post by: Talys
Now I'm really confused.
Azreal13 wrote:Also, I didn't find it odd that Talys should submit photos, I found it at odds with his insistence in previous threads that what GW thought of him as a customer irrelevant.
Oh well, whatever. Has nothing to do with GW financials
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Post by: Azreal13
Something is "at odds" with something else if it appears to contradict it.
Surely you can understand that if I found something contradictory, I would also find it odd/strange/confusing/whatever?
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Post by: Jehan-reznor
Yeah, the whole but i think it is ok argument is nice, but the financials say, that you are a minority, and GW wants you to be the majority.
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Post by: PlaguelordHobbyServices
Am I the only one who doesn't see what's so darn special about that howling banshee model? I mean, it's a stock Bansee leader model with minor green stuffing and stuff... The sword is stock, the gun is stock, the helm and body is stock... Not a conversion, not even a kitbash, The scenery is nice, but not exactly wraithbone construct. It's just generic alien terrain with an oddly flat surface on top...
I can see stuff like that (or better...mostly better) on facebook these days, for free...so I don't need a $10 magazine to gawk at it, when I can speak with the content creator and even learn how to do it myself from other means like on facebook... a $10 magazine doesn't afford you such luxuries.
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Post by: insaniak
PlaguelordHobbyServices wrote:Am I the only one who doesn't see what's so darn special about that howling banshee model? I mean, it's a stock Bansee leader model with minor green stuffing and stuff... The sword is stock, the gun is stock, the helm and body is stock... .
The arms are reposed, and the helmet most certainly isn't stock. Looks to be a sculpt. And YMMV, obviously, but I think the base is awesome... and that's coming from someone with an extreme distaste in general for models posed up on pillars for dramatic effect...
The fact that you look at it and see what looks like a stock model is actually a part of what makes it a great model. Not a model I would personally pay money to see, but it's a lovely piece of work.
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Post by: PlaguelordHobbyServices
insaniak wrote: PlaguelordHobbyServices wrote:Am I the only one who doesn't see what's so darn special about that howling banshee model? I mean, it's a stock Bansee leader model with minor green stuffing and stuff... The sword is stock, the gun is stock, the helm and body is stock... .
The arms are reposed, and the helmet most certainly isn't stock. Looks to be a sculpt. And YMMV, obviously, but I think the base is awesome... and that's coming from someone with an extreme distaste in general for models posed up on pillars for dramatic effect...
The fact that you look at it and see what looks like a stock model is actually a part of what makes it a great model. Not a model I would personally pay money to see, but it's a lovely piece of work.
I wouldn't call it a conversion, and I have certainly seen that helmet before, because I have a banshee helmet that looks just like that (the hair is different)
If anything, it's a minor reposition of existing pieces, not conversion. a Conversion would be taking a kit, like a Bloodletter, and making it look completely different (IE not a bloodletter) Making a banshee look like another banshee is...not a conversion. And since they don't show you how to do it yourself, it's all useless, If i'm paying someone $10 for a magazine with pretty models, I expect tutorials, etc. All of which I can get on facebook these days. GW is marketing to a non-market nowadays. In the realm of the internet, information is king. Pretty pictures for $10 is useless to us.
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Post by: insaniak
So... exactly the same, aside from the different bits?
The hair is certainly sculpted. And the shape of the mouth grill is different to the standard models, which leads me to believe that the whole head is sculpted.
If anything, it's a minor reposition of existing pieces, not conversion.
If it involves modifying the original parts in any way, it's a conversion.
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Post by: PlaguelordHobbyServices
insaniak wrote:
So... exactly the same, aside from the different bits?
The hair is certainly sculpted. And the shape of the mouth grill is different to the standard models, which leads me to believe that the whole head is sculpted.
If anything, it's a minor reposition of existing pieces, not conversion.
If it involves modifying the original parts in any way, it's a conversion.
w/e, just mincing semantics at this point, can we at least agree a magazine should be doing more for $10 than just showing me pretty pictures? because I can look at better pictures on facebook groups, etc.
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Post by: insaniak
Sure. I already said I wouldn't be interested in paying for it.
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Post by: jah-joshua
PlaguelordHobbyServices wrote: insaniak wrote:
So... exactly the same, aside from the different bits?
The hair is certainly sculpted. And the shape of the mouth grill is different to the standard models, which leads me to believe that the whole head is sculpted.
If anything, it's a minor reposition of existing pieces, not conversion.
If it involves modifying the original parts in any way, it's a conversion.
w/e, just mincing semantics at this point, can we at least agree a magazine should be doing more for $10 than just showing me pretty pictures? because I can look at better pictures on facebook groups, etc.
@PHS: that Banshee is incredible, and definitely fits with the definition of a conversion...
i don't know why you would want to dismiss the hard work and originality that went into the piece...
the real question is, had you seen the piece online before Talys posted it???
i hadn't, so GW did their job of providing me inspiration with their mag...
a subscription to Vision costs $80usd for 12 issues...
that's just over $6.50usd per issue versus $8.99usd when bought individually...
i am more than happy to pay around $6.50 a month for pretty pictures that i would not have seen otherwise...
even better, that is GW themselves providing a discount to its customers...
the problem with the internet, is that there is so much information, you have to wade through a lot of rubbish to get to the good stuff...
i've not seen a single poorly painted model showcased in Visions, but i see hundreds each month online...
the point being, i am more than willing to contribute to GW's revenue, because i look more at what GW is producing (and i like it), rather than dwelling on what they are not doing, or what they used to do...
cheers
jah
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Post by: H.B.M.C.
jah-joshua wrote:@H.B.M.C.: i don't see how anything that GW creates is "imagination-stiffling"...
this whole hobby is about using your imagination to bring the settings to life...
anyone who is predisposed to going beyond the standardization of the kits will create very imaginative kit bashes, conversions, scratch builds, and terrain...
for others, who's imaginations are not as unfettered as the mad geniuses in the P&M blogs, there are the beautiful RoB tiles from Forge World, and plastic terrain...
it doesn't seem to me like the potential for expressing one's creativity is stiffled by GW, as much as it feels like they are determined to provide one-stop-shopping, for better or worse, depending on your perspective...
I didn't say that anything they create stifles imagination. I said the RoB board does, because it does. A playing surface should be flat. You then put terrain on that surface. You build the world you're playing on with the terrain you have. The RoB doesn't do that. It has that hill, split into 4, and it's always there. You can't do anything about it. It's always going to be that hill. There's always going to be those skulldanium veins. And GW replaced all their surfaces with it.
Nice open field for warhammer? Still has that hill.
Forested area? Long as it has that hill!
City battle? Taking place on a hill!!!
It is, in my mind, one of the worst products that GW has ever produced both because of how limiting it is and also because it's so expensive and you could better spend that money on more actual terrain. Compare it to one of GW's best terrain products, the Citadel Battlemat. Simple. 6x4 flat, featureless green. Can be used for just about anything (other than cities). And you get to choose where the hills go, or even have the choice to not use hills at all.
And the FW tiles? They don't need to be tiles. The terrain features on those tiles are great, but in now way to any of them need to be tied to big 2x2 boards.
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Post by: PlaguelordHobbyServices
I'm sure I've seen that Banshee before, the base is pretty distinctive, I follow a *lot* of miniature painting blogs/pages/groups on facebook.
Of course, it kinda pales when I see stuff like this
And how about this scratch build chaplain?
See? I don't *need* Visions to see beautiful models or scratch builds or conversions. What I want is more interactive experiences, like getting tutorials on *how* to do the amazing things seen.
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Post by: jah-joshua
@H.B.M.C.: fair enough  ...
@PHS: i'm sorry, but i don't see how the Banshee pales in comparison to Demidov's Titan...
they are both beautiful, but i appreciate the simplicity of the Banshee's style just as much as i appreciate the complex freehand of the Titan...
they are equally original works, in two completely different ways...
Joe Orteza's version of Grimaldus is a nice piece, for sure...
if you don't like a certain GW product, i can't argue with that...
i just don't share your perspective...
the internet is a great resource for inspiration, and in my opinion, so are GW publications...
the fact that GW gives hobbyists a chance to have their work showcased in an industry publication, gives them a whole other value over self-publication online...
who doesn't like a little recognition for their hard work???
cheers
jah
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Post by: PlaguelordHobbyServices
jah-joshua wrote:@H.B.M.C.: fair enough  ...
@PHS: i'm sorry, but i don't see how the Banshee pales in comparison to Demidov's Titan...
they are both beautiful, but i appreciate the simplicity of the Banshee's style just as much as i appreciate the complex freehand of the Titan...
they are equally original works, in two completely different ways...
Joe Orteza's version of Grimaldus is a nice piece, for sure...
if you don't like a certain GW product, i can't argue with that...
i just don't share your perspective...
the internet is a great resource for inspiration, and in my opinion, so are GW publications...
the fact that GW gives hobbyists a chance to have their work showcased in an industry publication, gives them a whole other value over self-publication online...
who doesn't like a little recognition for their hard work???
cheers
jah
I don't expect you to share my perspective, but I do expect you to understand my perspective, which hasn't been understood from my cursory reading of this thread.
Why help another company make money with your creation instead of making that money for yourself? Why help a brand that shows disdain for it's own customers instead of boosting your own brand?
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Post by: jah-joshua
i do understand your perspective...
you feel you don't need to give money to GW, and have a dislike for the current state of the company, right???
i have no problem with helping another company make money with my creation, because they do the same for me...
that is the point...
if you are a commission painter, and you get a miniature published by GW, that will bring more attention to your work...
it does not cost anyone anything to submit their photos to the WD crew...
Kirby may have disdain for the customers, Dan Harden (who is the guy that solicites the miniatures that will be showcased) is a really nice guy, and has never shown me any disdain...
neither has anyone i have ever come into contact with in the studio...
i'm not trying to convince you of anything, by the way...
i'm just explaining why i am still a happy customer...
cheers
jah
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Post by: PlaguelordHobbyServices
jah-joshua wrote:i do understand your perspective...
you feel you don't need to give money to GW, and have a dislike for the current state of the company, right???
i have no problem with helping another company make money with my creation, because they do the same for me...
that is the point...
if you are a commission painter, and you get a miniature published by GW, that will bring more attention to your work...
it does not cost anyone anything to submit their photos to the WD crew...
Kirby may have disdain for the customers, Dan Harden (who is the guy that solicites the miniatures that will be showcased) is a really nice guy, and has never shown me any disdain...
neither has anyone i have ever come into contact with in the studio...
i'm not trying to convince you of anything, by the way...
i'm just explaining why i am still a happy customer...
cheers
jah
Kirby still moves the company's extremities, the company's sales policies and pricing policies only seek to alienate their customer base. Why support that?
Yeah, there are good guys who work for the company, but they're not in a position to change anything, they have no real power in the company. Kirby made it very clear that he thought the hobby was just buying boxes of models and displaying the boxes like collectibles, never opening them or playing with them. His views are what alienate the customer base.
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Post by: jah-joshua
i support GW because, at the end of the day, they make my favorite miniatures...
cheers
jah
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Post by: Talys
I don't know how you can possibly say the Howling Banshee is just a kitbash or not a conversion. It's 100% a conversion, and a beautiful one at that. The mask is not a stock mask, and the hair is not what the model normally looks like, nor is there a streamer; the shoulder pads don't look like that.. et cetera. The stock howling banshee kit is here, in case you're curious, right above the conversion, to make it easy to see how different they are: If it's not your cup of tea, whatever -- everyone has different tastes. I think it's pretty awesome, and I wish I had the skill to create that. By the way, the best conversions IMO are the most subtle ones. Yes, there is a lot of free stuff on the Internet. But just because I can get news free on the Internet doesn't mean I won't buy subscriptions to periodicals, either. PlaguelordHobbyServices wrote:Kirby still moves the company's extremities, the company's sales policies and pricing policies only seek to alienate their customer base. Why support that? Yeah, there are good guys who work for the company, but they're not in a position to change anything, they have no real power in the company. Kirby made it very clear that he thought the hobby was just buying boxes of models and displaying the boxes like collectibles, never opening them or playing with them. His views are what alienate the customer base. I don't find the prices extreme because the 2 companies that I like miniatures from the most are Games Workshop and Privateer Press, and the cost of the miniatures are about the same. I also like Infinity models, and they're about the same price too. There are lots of vendors that have odd models I like, but I like modelling armies mostly, and you can't model armies out of odd models. Would I like cheaper prices? Who wouldn't? But that's neither here nor there. Whether I paint 20 GW, PP, or Infinity models, I'll be paying about the same price for the lot of them. There is no particular sales policy that really bothers me. The most often quoted is "direct only" -- which actually means web only, and after asking around a bit, I discovered that any vendor who agrees to maintain minimum stocking levels gets 1 free shipping web order per month (and free shipping on all regular orders). It's not unreasonable: they just need to stock at least 1 of a bunch of items, including all the popular books and the most popular kits. The number of items that are on games workshop's website that is in stock and that my independent can't order is... I think, zero. The limited release thing can be annoying, I guess. But there are so few items in that category. In the last 24 months, Plasma Obliterator and VSG are the only 2 items I could have possibly cared about. Australian sales policies are a whole other ball of wax, and if I lived there it would be different. But I don't, so it's hard for me to be outraged. I happen to like their products, and I love their rapid release schedule. Some people seem to be puzzled (and some disappointed) that GW isn't going through a financial crash and burn. I'm just trying to give you some perspective as to why I buy stuff from them, and obviously, if there are more people like me (who are happy) they'll do ok; I'm not trying to make you a convert, or to like them any more. Regarding what Jah said about getting a mini published -- no doubt it's helpful if you're a commission painter! It's no different than a designer having a kitchen or living room featured in a magazine. But even if you're not a pro, it's still exciting and cool. And why shouldn't it be? Shameless plug: one my minis is the model of the week in this week's issue, WD80
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Post by: Xca|iber
Talys wrote:
Australian sales policies are a whole other ball of wax, and if I lived there it would be different. But I don't, so it's hard for me to be outraged.
So what you're saying is... "Got mine, don't care."
I mean, you're basically telling us that if GW raised everything to Australian prices everywhere except your town, you'd still think they were a great company with a well-valued product... and that it was just "too bad" for everyone living outside your city.
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Post by: Talys
@Xcaliber: That's not really fair, because a LOT of stuff in Australia seems to be very expensive. For example, a friend bought an XB1 with a crappy title in Australia for over $600 AUD not too long ago. Yet an XB1 in Canada (where the dollar is about equal to AUD) with the Master Chief Collection is $350. Now, granted he got the Kinect, which is a $100 difference, but he said he couldn't get it at the time without. But w/e, even comparing $350 to $500 -- especially when you throw in Master Chief Collection -- that's just huge. To put this into perspective, too, the XB1 with Halo Master Chief Collection is $350 Canadian or $262 USD. But it's like, $340 USD just across the border. People from Washington State literally drive up to buy them in Vancouver because it's like, 22% cheaper. Yet when it comes to printed books, Canadians almost always get screwed. Do I hate Microsoft? Am I outraged? No. I have no idea why some stuff is more expensive there. I don't know wherefore there are such dramatic price differences. I wish it weren't so. But I don't think every company is out there to just screw Australians, and it's unrealistic to expect that everyone in the world adjust their buying habits to support only companies that give all countries relatively equitable pricing -- because then you'd end up not buying much of anything at all. I do not apply a lower standard of what I find acceptable to Games Workshop than I do other companies. I just happen to also not apply a higher standard, either.
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Post by: -Loki-
Talys wrote:@Xcaliber: That's not really fair, because a LOT of stuff in Australia seems to be very expensive. For example, a friend bought an XB1 with a crappy title in Australia for over $600 AUD not too long ago. Yet, compare Australian prices from other miniatures companies. GW is in a league of their own with miniature pricing.
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Post by: Talys
-Loki- wrote: Talys wrote:@Xcaliber: That's not really fair, because a LOT of stuff in Australia seems to be very expensive. For example, a friend bought an XB1 with a crappy title in Australia for over $600 AUD not too long ago. Yet, compare Australian prices from other miniatures companies. GW is in a league of their own with miniature pricing. Right, I'm not trying to justify what GW (or Microsoft is doing). In the context of GW, they claim that because they want a local distribution center and a bunch of local stores, the prices have to be higher -- I don't know if this is true, or a load of baloney. I assume there must be some rational reason for it other than, "we hate Australians", especially since there's a lot of revenue coming out of Oz. All I'm saying is that I apply the same standard to GW as I do to other companies, which is that I do not make buying decisions based on higher regional pricing in regions that don't affect me. I don't think it's right, or fair, or whatever, but such a huge number of companies do it somewhere in the world for some reason that it's just impossible, self-defeating, and pointless for me to boycott companies on this basis. I can't imagine that most other people do this for most products, either, as a matter of living on this planet. If you want to separate out hobby companies, and only apply this standard to them but not other aspects of your life, of course, that's your prerogative.
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Post by: H.B.M.C.
You're only just seeing this now?
And no, I'm trying to interject another snarky remark about Talys. I'm being dead serious. "Got mine, don't care" is his whole shtick. You telling me none of you have noticed the none-too-subtle arrogance coming from Talys since he first showed up? His "don't care 'bout no but but myself" way of referring to anything GW does?
There's a difference between "This does not effect me, so I don't have an opinion" and Talys' more specific "This does not effect me, therefore it isn't really a problem" attitude.
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Post by: Herzlos
Talys wrote:
Herzlos wrote:I can't, it's in a sealed bag so my only option is to buy it, and I just can't bring myself to do that.
Stores were actually given a copy to leave unwrapped for a couple of issues, when the new format came out.
I did not know that. But then I haven't been in a GW store in probably 11 months. They really make a poor job of advertising to people who wouldn't buy it anyway.
Herzlos wrote:Did they explain that stuff to you, along with how to do it? Or do you just know that's what's done because you're familiar with the models and technique?
No. A lot of the models in there are 300+ hour models. The fun is just in seeing them; I'm not looking for a masterclass book on painting a Golden Demon.
For the money, a lot of us would quite like at least a hint about how it's done, rather than a 5 word description. For less money, I can get a magazine that gives me a brief guide, or for a little bit more, I can get an actual book.
Herzlos wrote:They didn't used to be like that though, they were all for you augmenting your GW stuff with whatever you wanted. Hell, WD used to contain patterns to make vehicles out of cereal packets! Now the emphasis seems to be on buying GW.
For White Dwarf, I would agree. In the current incarnation, 75% of the magazine is there to push next week's releases. But Visions is clearly NOT a catalog. It might serve zero purpose to people who mostly just game, or would prefer to look at models on the Internet, where it's free, and there's more than ample supply at any number of websites. However, some of us still enjoy printed magazines of such things, you get a good mix of stuff, and see some things that some of us otherwise wouldn't.
I love printed magazines (I buy 3 on a regular basis), but because of what they provide - a coherent editorial on a subject matter, with considered articles. WD:W is certainly lacking in that regard, and so is Visions. Maybe it's changed but the first issue was a serious case of WTF and disbelief.
Again, to me, it's a reflection of GW's pro-modelling/painting priorities, as there is no similar magazine for people who mostly want to game. If the population of this microniche is nearly zero, the sales of the magazine should be so poor as to be unsustainable. As to its cost (or perceived high price), it's entirely because the magazine is targeted to a very small niche. Heck, go check the price of an issue of Architectural Digest on the news stand. Specialty magazines are really expensive; for the number of pages it is, Visions is actually cheap, though useless if you don't want what's in it..
Why does it cost so much more than, say, Figure Painter, or scale modeller? Both sit beside it on the racks here and contain much better content for the painter/modeller.
Also if it's such an obscure niche, why are they bothering? Why not just go the whole hog and make it a quarterly boutique coffee table book instead of this half-assed thing. I'd be more likely to buy that than a £7.50 magazine.
GW themselves have admitted that sales are poor, and almost no-one seems interested in it, so there's obviously not enough demand. I'm also curious as to how many of the customers are still on the old £3/month direct debit and just can't be bothered cancelling it.
I get that you're happy to pay $10 for a magazine with photos of GW mini's, but most of us wish it could be a little bit more. Because personally, there's probably 100 items in the newsagents I'd rather spend my $10 on (I can get a Black Library paperback for £0.49 (~$0.80) more over here, let that sink it for a moment).
So I think we'll need to disagree. Some people think Visions is awesome, some people think Visions is a waste of time. The poor sales of it indicate that there are more of the latter than the former.
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Post by: Talys
H.B.M.C. wrote: You're only just seeing this now? And no, I'm trying to interject another snarky remark about Talys. I'm being dead serious. "Got mine, don't care" is his whole shtick. You telling me none of you have noticed the none-too-subtle arrogance coming from Talys since he first showed up? His "don't care 'bout no but but myself" way of referring to anything GW does? There's a difference between "This does not effect me, so I don't have an opinion" and Talys' more specific "This does not effect me, therefore it isn't really a problem" attitude. First, it's *affect* not *effect*. Second, you're putting words in my mouth. If you want to be innacurate, cold and callous, an observation might be: "This does not affect Talys. Therefore, he does not care." Which isn't true at all. The more accurate version would be, "This does not affect Talys. Therefore, he does not care enough to do anything differently." I'm perfectly capable of seeing a problem, like high prices of models in Australia. I certainly have an opinion on it. I definitely care. But I don't care enough, or have a strong enough opinion to stop buying toy soldiers. Guess what who else doesn't care enough to stop buying their toy soldiers? AUSTRALIANS AND NEW ZEALANDERS! Enough to generate 7.5% of Games Workshop's Trade & Retail sales. -- 7.6m GBP out of about 93m GBP of non-mail purchases. And since the population of Australia plus New Zealand is MUCH SMALLER than 7.5% of the populations of Europe and North America combined. Even accounting for higher prices, AU+NZ populations don't even account for half that. So one would actually argue that Australians are more price insensitive than either North Americans OR Europeans! Sheesh. Automatically Appended Next Post: Herzlos wrote:Why does it cost so much more than, say, Figure Painter, or scale modeller? Both sit beside it on the racks here and contain much better content for the painter/modeller. Also if it's such an obscure niche, why are they bothering? Why not just go the whole hog and make it a quarterly boutique coffee table book instead of this half-assed thing. I'd be more likely to buy that than a £7.50 magazine. GW themselves have admitted that sales are poor, and almost no-one seems interested in it, so there's obviously not enough demand. I'm also curious as to how many of the customers are still on the old £3/month direct debit and just can't be bothered cancelling it. I get that you're happy to pay $10 for a magazine with photos of GW mini's, but most of us wish it could be a little bit more. Because personally, there's probably 100 items in the newsagents I'd rather spend my $10 on (I can get a Black Library paperback for £0.49 (~$0.80) more over here, let that sink it for a moment). So I think we'll need to disagree. Some people think Visions is awesome, some people think Visions is a waste of time. The poor sales of it indicate that there are more of the latter than the former. Figure Painter Magazine is ridiculously expensive at the only hobby shop that carries it here (I think it's $10) -- I think it must be freight. I have no idea. But I do buy it Also, keep in mind the cost of freight for WD. A lot of the independents only get 5 copies autoship (it comes every week by itself, and independent of any other product). That's $20 retail, less 40% trade discount = $12. Less free courier shipment via UPS, and what do you think the profit to Games Workshop is? Can't be huge. Even for a store that buys 10 copies, that's not much. Once a year, stores may also send back any unsold printed product for credit. I can only imagine that White Dwarf and Visions are actually at least break-even, because GW doesn't do a whole lot that isn't profitable. If it were truly not a money-maker, they would go back to a monthly magazine, right? The production and distribution costs would be a lot lower. The Digital versions, for sure, are great money makers.
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Post by: Herzlos
Talys wrote:
Figure Painter Magazine is ridiculously expensive at the only hobby shop that carries it here (I think it's $10) -- I think it must be freight. I have no idea. But I do buy it
So it's the same price as Visions? How do you compare the two magazines?
I can only imagine that White Dwarf and Visions are actually at least break-even, because GW doesn't do a whole lot that isn't profitable. If it were truly not a money-maker, they would go back to a monthly magazine, right? The production and distribution costs would be a lot lower.
Visions obviously costs little enough that they can design, print and ship it to people paying £3/month via Direct Debit. And lets face it, there's almost nothing to Visions - it's allmost all photos of mini's; no artwork, no real descriptive text, nothing expensive. Sure you need the photos taken, but that's a fairly quick process with a studio set up, it's invariably the same pre-made terrain, in the same room, with the same setup. I'm curious as to how long it'd take to design Visions, I'm assuming maybe 2 or 3 man days start to finish.
The compare it to literally any other magazine, that has words in it. They must take dozens of man days to do, and still cost half the price.
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Post by: Azreal13
Figure Painter was/is mainly intended as a digital publication (where it costs US$2 an issue.) IIRC they decided to make a very small number of physical copies each issue, and consequently the price is very high.
Or not, if you compare it to Visions.
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Post by: Herzlos
I may be thinking of something else with a similar name. I'll check tonight.
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Post by: Azreal13
It's quite possible you've seen it out there, I've only ever bought digital copies, so never looked, either way, for an approximately equally price to visions, it is way more diverse with a much larger quantity of editorial content.
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Post by: keezus
For what it is worth. GW's Gencon presence was pitiful. The "Age of Simgar" display was around 10x10 and contained the box contents on display plus their AoS diorama display. That's it! No demos, no product, no nothing. Just two guys giving vague answers to questions. On top of this, it was way in the back of the hall behind a bunch of independent retailers next to the artists section. I was told by the other blokes I went with that apparently GW had another stand somewhere selling product, but it's not listed anywhere on the Exhibit Floor map.
On the upside, they confirmed that the wall terrain kits seen in the AoS diorama were going to come to market. Eventually. On the downside, they confirmed that the lack of points cost and unbalanced issues with summoning was a problem that the gaming community was supposed to figure out on their own!
To give some perspective:
Privateer Press' section was gigantic. Probably 20x bigger than GW's. It had a full sales section, displays, demo tables, and area for P3 Grandmaster Painting Contest displays.
Wyrd's section was at least 10x bigger than GW's. It had full displays, demo tables and sales area.
Ninja Division, Corvus Belli and DARK AGE'S section was at least 5x bigger than GW's. It also had full displays, demo tables and sales area.
Spartan Games, GREENBRIAR GAMES: (Some guys I was unaware of: Did the Fairy Tale Fights kickstarter) had a section 3x the size of GWs!!!!!!
Kingdom Death had a booth the same size as GW, and sported a demo table in addition to showcasing the swag they had in their prerelease box!
I realize Gencon may not represent their intended target market, but considering how pathetic their presence was, I'm surprised they attended at all.
-edit- On an aside: The painting contest at Gencon attracts some very talented painters, now that Golden Demon is kind of a non-event in North America. Even the P3 Grandmaster has very high level entries.
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Post by: kronk
keezus wrote:For what it is worth. GW's Gencon presence was pitiful. The "Age of Simgar" display was around 10x10 and contained the box contents on display plus their AoS diorama display. That's it! No demos, no product, no nothing. Just two guys giving vague answers to questions. On top of this, it was way in the back of the hall behind a bunch of independent retailers next to the artists section. I was told by the other blokes I went with that apparently GW had another stand somewhere selling product, but it's not listed anywhere on the Exhibit Floor map.
Forge World had a decent sized booth. Bigger than last year's GenCon booth, and about the same size as the one they had at Adepticon. While I was in line on Thursday, I saw 3 Warlord Titans get picked up (pre-ordered). The location sucked, though. It was in the far right corner, where there is a narrow walkway and a side entrance from the play-testing/demo hall. I had to throw my shoulder into a few people to get through. I'm sure that grandmother's hip will grow back, though.
I snagged FW HH book 5, an Adeptus Mechanicus Coffee Mug, and the Event-Only Princep model.
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Post by: keezus
@Kronk: The Forgeworld booth was just a sales kiosk though, like last year? No demo games, no displays?
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Post by: kronk
keezus wrote:@Kronk: The Forgeworld booth was just a sales kiosk though, like last year? No demo games, no displays?
Right. They had some banners, and a table full of FW goodies to buy! But no displays, sadly.
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Post by: Talys
Herzlos wrote: Talys wrote: Figure Painter Magazine is ridiculously expensive at the only hobby shop that carries it here (I think it's $10) -- I think it must be freight. I have no idea. But I do buy it
So it's the same price as Visions? How do you compare the two magazines? No, no, you misunderstand. Figure painter is SUPPOSED to be cheaper. I mean, it is elsewhere. But where *I* live, they charge $10 for it, after my 25% discount (not because they hate me, because for whatever reason, my guy's cost is higher on it than just the cover cost). Automatically Appended Next Post: Azreal13 wrote:It's quite possible you've seen it out there, I've only ever bought digital copies, so never looked, either way, for an approximately equally price to visions, it is way more diverse with a much larger quantity of editorial content. Yes, Visions is cheaper digital too. I am someone who really enjoys his paper magazines. Codex too. I'm weird that way  I have a very bizarre affinity to paper. By the way, I do buy Figure Painter. Some of my buddies (I think) are really strange. They buy both the paper AND digital versions of White Dwarf/Visions/Codex releases. This is something I cannot really fathom  Their reasoning is that they like to read it the first time in print, and then in the future digital. To which I've offered to just lend them my print version of the expensive ones -- they can even have first dibs, because it's not like I'm in a rush -- but they're all good O.o Automatically Appended Next Post: Herzlos wrote: Visions obviously costs little enough that they can design, print and ship it to people paying £3/month via Direct Debit. And lets face it, there's almost nothing to Visions - it's allmost all photos of mini's; no artwork, no real descriptive text, nothing expensive. Sure you need the photos taken, but that's a fairly quick process with a studio set up, it's invariably the same pre-made terrain, in the same room, with the same setup. I'm curious as to how long it'd take to design Visions, I'm assuming maybe 2 or 3 man days start to finish. The compare it to literally any other magazine, that has words in it. They must take dozens of man days to do, and still cost half the price. Visions is something like a $10 magazine here. It's effectively 100% photography -- but actually, that's what I want out of it -- I enjoy it more than White Dwarf, or even the old monthly White Dwarf. But like I said, the great thing about Visions, and I think to GW's credit, is that it bundles no other value, giving people who are NOT interested in model photography NO reason to buy it or waste money on a product where they have zero interest in 95% of it, and buy it for some content that is interesting and only 5% of the product.
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Post by: keezus
No offense to the blokes that like Visions. I think that GW is vastly overestimating who is going to BUY this product given the proliferation of hobby blogs and the ability for anyone to use Google/CMON to find high quality versions of just about any model. Sure, it's a product targeted at a very tiny segment of the market - but what's not apparent is if this tiny segment can keep Visions afloat. GW has axed other less profitable products in the past *cough* Fantasy.
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Post by: Talys
@keezus - well, I think at nearly 2 years into the magazine, they won't be overestimating anything  they should know exactly (a) how many get sold to trade & retail and (b) how many get returned. By the way, Issue 19 (the one that came out last week) uses a cheaper paper than previous issues. It is not as glossy, colors don't pop as much, and feels cheaper. I mean, it's still *nice*, just not super premium nice, like prior issues, and I can tell that some of the colors are not accurately represented, based on models like the Sigmarites that were previously featured in WD77. The photo of the Howling Banshee was taken out of #19.
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Post by: Kilkrazy
That's interesting.
As a former magazine publisher, I can say that using a cheaper paper is a standard way of reducing costs but as noted by Talys can lead to adverse effects like reduced colour fidelity, feel in the hand and less value for money.
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Post by: Mario
keezus wrote:No offense to the blokes that like Visions. I think that GW is vastly overestimating who is going to BUY this product given the proliferation of hobby blogs and the ability for anyone to use Google/CMON to find high quality versions of just about any model.
Also if people want a slightly more curated experience than CMON they can use puttyandpaint (including stuff like this Daniel Craig/Vladimir Putin Crimson Fists Terminator Captain).
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Post by: Talys
It's not like there's anything wrong with great models and photos online for free. But, Visions will still appeal to some people like to flip through paper magazines (like me) or others, who are looking specifically for GW stuff organized into neat chunks and released as a periodical, or even others to whom $6-$12 is just not a lot of money (it can be less than a beverage and snack at Starbucks), so why not?
At the end of the day, it doesn't have to be "either / or", but can be both. It's like saying, who would buy Newsweek when CNN.com (or newsweek.com) is free? Well, the content isn't exactly the same, and some people buy the print magazine just because they want it. If there aren't enough people to make it financially viable, then GW should (and will) kill the print version, or perhaps make it a quarterly or semi-annual, and just mostly focus on Golden Demon. If it at least breaks even, I think it's worthwhile for GW to continue. It's right up their alley of "things they like to do" IMO.
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Post by: AllSeeingSkink
Talys wrote:And since the population of Australia plus New Zealand is MUCH SMALLER than 7.5% of the populations of Europe and North America combined. Even accounting for higher prices, AU+NZ populations don't even account for half that. So one would actually argue that Australians are more price insensitive than either North Americans OR Europeans! Sheesh.
One might argue that if one was silly enough to think price sensitivity was the only or even the primary measure of market penetration.  Of course it's not, so to argue so would mostly just show a lack of understanding The far more logical thing is to note GW has more stores per head of population in Australia than anywhere else in the world other than the UK itself (noting also that the UK has the highest sales per head of population in the world for GW). If one were to look a little bit deeper one would also note Australia has the worst ratio of retail:trade of any region, indicating to me that GW downunder is living off the backs of the superfans that are willing to buy direct from GW (quite possibly because they also game in the GW stores) while prices and bad marketing practices is destroying 3rd party sales. So it's not really logical to assume Australians are more price insensitive in general, rather that superfans are more price insensitive and for whatever reason Australia has more superfans per head of population. Going by the estimate that the average GW gamer spends about 800GBP per year (based off a recent poll**) we can guess around 1 in 2500 or less people of the general population in Australia are actually GW customers, so it's a stretch to make any comment about the general population based on that **recent poll: https://docs.google.com/forms/d/1Q3mp07LWw-Bz_hxksF08H0uYWSShcMeLPQFUDmBVEsY/viewanalytics?usp=form_confirm
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Post by: Talys
@AllSeeingSkink -
Given the revenue numbers, either a small number of Australians buy a super-duper amount of stuff, there are relatively more superfans generally, or there are a higher ratio of regular fans. You might be right that Australia has a higher ratio of superfans, but I think that it is more likely some combination of the above.
At the end of the day, *of course* some people are more price sensitive than others, with higher wage earners generally being less price sensitive.
I did mention the extra stores earlier on, by the way. But it is notable that independents' revenues was essentially flat (insignificant uptick).
My point was really in response to HB saying that 'Talys thinks if a problem doesn't affect him, he thinks it isn't a problem'. While that is patently untrue, I wanted to note that Australians (collectively, not one homogenous group) spent more so it isn't a problem at least for some Australians. If we accept that some Australians are priced out, either others bought more stuff or there are new customers (since prices basically stayed flat).
In my own defense, as I said, I do understand and empathize with the problem of hobby ( GW and/or other companies) being too expensive, but I'm not going to stop my own hobby activities because of that, no more so than I would skip buying an iPhone because it was too expensive for others (just to give a hypothetical example -- I'm actually a windows phone guy, though I did buy a 5S  ).
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Post by: insaniak
Talys wrote:
I did mention the extra stores earlier on, by the way. But it is notable that independents' revenues was essentially flat (insignificant uptick). .
Revenue down here overall had been essentially flat for the last 15 years, from a quick dig back over the financials. Given how much the prices have increased in that same time, that would seem to indicate that either fewer Australians are buying, or they're buying less.
Or, at least, buying less from Australian stores...
Given how much 40k gaming boomed down here through 4th and 5th edition, it seems likely that it's the latter, and more people who are buying are doing so from elsewhere.
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Post by: Talys
insaniak wrote: Talys wrote: I did mention the extra stores earlier on, by the way. But it is notable that independents' revenues was essentially flat (insignificant uptick). .
Revenue down here overall had been essentially flat for the last 15 years, from a quick dig back over the financials. Given how much the prices have increased in that same time, that would seem to indicate that either fewer Australians are buying, or they're buying less. Or, at least, buying less from Australian stores... Given how much 40k gaming boomed down here through 4th and 5th edition, it seems likely that it's the latter, and more people who are buying are doing so from elsewhere. Yep, in a long term trend, I would certainly agree -- worldwide, too, not just Australia. However, looking at the last fiscal year, that's not so, because prices didn't go up, and revenues stayed (essentially) flat. So either less people each bought more, or the number of fans and their volume of purchases stayed the same. I really don't think the third option, of more people buying less stuff, is very likely; nor that a deficit is entirely borne by people who buy extraordinary amounts of stuff.. I suspect the truth lies somewhere in between the first two. GW probably didn't bleed as many customers as some people think based on personal and anecdotal observations; and of the customers that remained (and no doubt, some new and returning ones) probably bought a little more, based on a more rapid release schedule. In other words, I don't think GW lost half its Australian customers, and made up for it by the rest buying twice as much.
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Post by: insaniak
Talys wrote: However, looking at the last fiscal year, that's not so, because prices didn't go up,...
Yes, they did.
We didn't have an across-the-board price rise, but we had a lot of new codex releases with shiny, new and improved pricetags.
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Post by: Talys
insaniak wrote: Talys wrote: However, looking at the last fiscal year, that's not so, because prices didn't go up,...
Yes, they did. We didn't have an across-the-board price rise, but we had a lot of new codex releases with shiny, new and improved pricetags. I guess you're right, to an extent. But let's go on the theory that superfans don't constitute half of the fanbase (that would be extraordinary). But even so, they'd have to buy twice as much if the non-superfan half fled -- and that just doesn't sound possible to me. I think I'm a pretty big GW fan, and I didn't come close to doubling my spend in 2014. At most, maybe I spent 20% more, and part of that was because I wanted to do a Blood Angels reboot (where I basically decided to start the faction from scratch, because I wanted everything painted to a higher and more consistent standard). I doubt that even really dedicated fans buy everything that GW puts out, even if you limit it only to game related books, core models, and hobby supplies (ie excluding FW, BL, etc.). Not that I'm disagreeing with you in principle. My theory is that some people left, and the ones that stayed (or started up) spent a little more.
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Post by: Silent Puffin?
That is ridiculously good.
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Post by: Baragash
insaniak wrote: Talys wrote: However, looking at the last fiscal year, that's not so, because prices didn't go up,...
Yes, they did.
We didn't have an across-the-board price rise, but we had a lot of new codex releases with shiny, new and improved pricetags.
GW even declared they believe the price rises to be equivalent to 3% across the range in the report.
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Post by: Herzlos
Talys wrote:By the way, Issue 19 (the one that came out last week) uses a cheaper paper than previous issues. It is not as glossy, colors don't pop as much, and feels cheaper. I mean, it's still *nice*, just not super premium nice, like prior issues, and I can tell that some of the colors are not accurately represented, based on models like the Sigmarites that were previously featured in WD77. The photo of the Howling Banshee was taken out of #19.
It was also unwrapped in my local newsagent this time, so maybe they are listening to feedback / trying to improve it, and has a decent heft to it. A quick skim showed decent pictures but still minimal content. I didn't see any painting specific magazines to compare it to as I didn't have much time. I didn't buy it because I can't justify it.
It's a fairly big book for the money, but I think it'd sell so much better if they halfed the page count and the price, and they could probably do that without losing much (there's still a lot of almost duplicated images).
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Post by: Talys
Baragash wrote: insaniak wrote: Talys wrote: However, looking at the last fiscal year, that's not so, because prices didn't go up,...
Yes, they did.
We didn't have an across-the-board price rise, but we had a lot of new codex releases with shiny, new and improved pricetags.
GW even declared they believe the price rises to be equivalent to 3% across the range in the report.
Well, I think the uptick in revenue for the region was something like 0.7%. So I would be happy to agree that prices accounted for 3% revenue in the region, overcompensating for some of the difference reflected in customer loss. But that's a really small number. Automatically Appended Next Post: Herzlos wrote: Talys wrote:By the way, Issue 19 (the one that came out last week) uses a cheaper paper than previous issues. It is not as glossy, colors don't pop as much, and feels cheaper. I mean, it's still *nice*, just not super premium nice, like prior issues, and I can tell that some of the colors are not accurately represented, based on models like the Sigmarites that were previously featured in WD77. The photo of the Howling Banshee was taken out of #19.
It was also unwrapped in my local newsagent this time, so maybe they are listening to feedback / trying to improve it, and has a decent heft to it. A quick skim showed decent pictures but still minimal content. I didn't see any painting specific magazines to compare it to as I didn't have much time. I didn't buy it because I can't justify it.
It's a fairly big book for the money, but I think it'd sell so much better if they halfed the page count and the price, and they could probably do that without losing much (there's still a lot of almost duplicated images).
Yeah, the first section is all photography that we've seen or will see (at least a part of) elsewhere. Like, they show the whole diorama, and in other photos, they show a smaller part of it. In some ways, it is useful if you want to paint things to the studio scheme (for instance, this time around, I used the Visions as a guide when painting my Space Hulk set, because I wanted 1 set more or less "just like" the box/studio art for the board game).
Unless you mean, images that are really similar to each other, which is true, especially in that first section, too.
Also, in the back, there are a few pages of readers' models that are decent, but often unspectacular. But in fairness, I like this: I'm sure the folks that get their stuff printed there that don't have award-winning quality art are tickled pink, so if it fits into the budget to make a few people really happy, why not?
I am not at all opposed to a section in every magazine with some tutorial, in lieu of some of the photography, especially stuff we've seen elsewhere, or a page containing "this month's releases", white-dwarf style.
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Post by: AllSeeingSkink
Baragash wrote: insaniak wrote: Talys wrote: However, looking at the last fiscal year, that's not so, because prices didn't go up,...
Yes, they did. We didn't have an across-the-board price rise, but we had a lot of new codex releases with shiny, new and improved pricetags. GW even declared they believe the price rises to be equivalent to 3% across the range in the report.
I wonder how they calculated that. We know from previous data that stuff sells the most when it is new, so if everything that is new in a year goes up by 6% (random number plucked from the air) it's probably better than raising the entire range by 3% (again, random number plucked from the air). Talys wrote:@AllSeeingSkink - Given the revenue numbers, either a small number of Australians buy a super-duper amount of stuff, there are relatively more superfans generally, or there are a higher ratio of regular fans. You might be right that Australia has a higher ratio of superfans, but I think that it is more likely some combination of the above.
I think the fact spending at GW stores outstrips spending through trade by a large margin and the total volume of stores says more about it than anything else. Because we can estimate that the number of active GW customers is possibly around 1 in 2500 (probably less) and I personally think the actual potential market is far larger than that, the observation should be "how big could their customer base be if prices were lower? Maybe Australia is even more price sensitive than the rest of the world, but we just love wargames more and/or have more exposure to wargames?" Anecdotally, 40k is a shadow of what it was 10-15 years ago over here and WHFB is less than a shadow. I tend to think the fact GW has reasonably high revenue in Australia is mostly a commentary on how the dedicated GW store is more effective in Australia than it is in the USA (but not as much so as the UK).
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Post by: H.B.M.C.
No, he's not right to an extent. He's just right. Period.
You can try and get a bunch of true Scotsmen to help you move those goalposts again Talys... as you immediately started doing in the next sentence of your post... but you cannot change the fact that insaniak is 100% factually correct. GW raised their prices. Maybe they didn't in your reality, and I'm quite willing to accept that in your dimension GW's prices are reasonable, but in this world which you've chosen to visit, the prices went up.
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Post by: Talys
H.B.M.C. wrote:
No, he's not right to an extent. He's just right. Period.
You can try and get a bunch of true Scotsmen to help you move those goalposts again Talys... as you immediately started doing in the next sentence of your post... but you cannot change the fact that insaniak is 100% factually correct. GW raised their prices. Maybe they didn't in your reality, and I'm quite willing to accept that in your dimension GW's prices are reasonable, but in this world which you've chosen to visit, the prices went up.
If GW's price increase is about 3%, and sales are flat (or up half percentage point), but more products were released more rapidly (are any of these in dispute?)... in YOUR estimation:
1. What percentage of GW's Australian customers left GW?
2. Given that Australian prices are higher than European prices, in YOUR reality, why did Australia so dramatically outperform Europe, in terms of revenue per capita and year over year revenue?
My conclusion, looking at the data, is that Australian GW fans aren't as price sensitive as Europeans. Also, that the anecdotal observations of some Australians that GW support in their country has disappeared is not supported by regional revenue numbers. I believe that more likely, it's confirmation bias: I think it's too expensive, I see him think it's too expensive, so EVERYBODY who is rational must think it's too expensive.
Anyways, clearly, there are a lot of Australians that don't think that GW's prices aren't a problem, or that don't care about it, or don't care enough to stop buying GW. In fact, more so than any other core region. That was my point, and if you wish, take a stab at refuting that.
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Post by: Kilkrazy
I thought GW had stopped reporting sales by geographic region and changed to doing it by channel, e.g. retail, web.
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Post by: AllSeeingSkink
Talys wrote: why did Australia so dramatically outperform Europe, in terms of revenue per capita and year over year revenue?
Because revenue per capita is not a good measure of actual performance or price sensitivity or anything much that you've tried to use it for to be honest. It's interesting to look at, but really it's silly to try and read much in to it without looking at the whole picture which is not what you're doing when you relate sales per capita to price sensitivity. There's just far too many variables in between to draw that conclusion. 1. What percentage of GW's Australian customers left GW?
I don't have numbers going back to the period which I'm talking about (10-15 years) as I can't find any financial reports going back that far. BUT, lets look at 2011-2012 compared to 2014-2015. 2015 total revenue in Oz was £7.6M, in 2012 it was £11.3M. Now the exchange rate has changed over that time, accounting for the exchange rate £11.3 in 2012 was about £8.85M in 2015. If we then also adjust that for inflation, it's £9.46M. That's a decrease of 19.5%  I would have to check, but I tend to think GW's price rises in that period probably outstrip inflation, but even if we just estimate that it's similar to inflation, that means Australians are buying nearly 20% less than they were just a few years ago. That's also in spite of GW opening more stores in that period (I can't find data for 2012 number of stores, but they seem to be increasing stores by 3 a year last year and also the year before so I'm going to guess there wasn't a decrease in 2012 -> 2013). So when you look at the 2015 report and see Oz revenue is flat, you have to take in to account it's flat after having falling quite significantly in previous years. I believe that more likely, it's confirmation bias: I think it's too expensive, I see him think it's too expensive, so EVERYBODY who is rational must think it's too expensive.
And I think you are suffering from confirmation bias by wanting to read price sensitivity from revenue per capita Even looking at the anecdotal evidence (like I said 40k is a shadow of itself). Having a decent revenue per capita doesn't invalidate that in the slightest, it just means it's fallen from a higher height and/or GW has spread in to other regions of Australia while dying in the one I'm in. Again I mention the statistic of it being likely that GW customers number in the region of 1 in 2500 people... that makes looking at any sort of statistics like you are trying to do almost meaningless because market penetration is going to be one of the key variables and price sensitivity is only a small part of that. I think the primary factor in GW's decent revenue per capita in Australia is that when GW started expanding out of the UK, they followed the same model as they used in the UK. They opened their own stores in shopping centres and on the high street. That strategy worked in Australia and didn't work in the USA (for lots of reasons that I could guess at). Even GW realises that, they are closing more stores than they open in North America, but continue to open more stores than they close in Australia.
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Post by: Talys
@Skink -- But let's not look at all the previous years. Let's look at the one year in isolation. Just 2014-2015. Do you think, in this one year, there was a large outflow of customers that left GW, in this period? I certainly do not deny that GW's revenue has decreased since its peak. I think LoTR is a big factor here, but let's not get into that; at the end of the day, the two questions worth answering are: (a) whether GW is stabilizing, continuing a slow decline, or continuing in an accelerated decline; and (b) why did Australians outperform Europeans in 2014-2015, when they clearly have the highest prices in this same period? The first question is pertinent for all sorts of obvious reasons. If GW has indeed shed itself of the customers it doesn't really want, and has stabilized its revenues based on a core that it is its ideal customer base, and is making them happy -- that's good for GW, and bad for a whole bunch of ex-fans (because in this scenario, GW would unlikely change the things that disappoint the ones that left). The second question is relevant for all sorts of reasons too. Is Australia the test market for GW pricing? If GW increased its prices in other regions to Australian levels, would their revenues actually go up? Or is it that Australians are richer, ore that there are more diehard Australian 40k'ers? Or is this just a one-year fluke? By the way, I think revenue per capita IS important. If you have region with a small population buy a lot of product, the question becomes, what makes that product so popular in that region? It's even more startling (and counterintuitive) when you consider that the prices are HIGHER in that region, by a really substantial amount. Population of Australia is 23m + 4m or so for NZ, for a total of 27m. Population of US is 320m, Canada is 35m for 355m -- let's exclude Mexico's 122m for argument's sake. That's a factor of 13! Yet sales is 7.6m vs 27.5m, or a factor of 4. That discrepancy is massive. If the ratio held, the Australian sales (retail and trade combined) should be closer to 2.1m GBP. Automatically Appended Next Post: Kilkrazy wrote:I thought GW had stopped reporting sales by geographic region and changed to doing it by channel, e.g. retail, web. No, it's Retail, then retail regions breakdown; Trade, then retail regions breakdown. But web is not broken down by region. Specifically, I'm talking about this: Looking at this one year in isolation, I'm looking for a better answer than crazy superfans went nuts and made up for the half of GW customers that quit. Yes, there were more releases. But not TWICE as many releases, and anyways, it's not like even superfans buy every release of every GW property. Plus, Australia did a lot better than Europe, and North America (relatively).
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Post by: -Loki-
Talys wrote:@Skink -- But let's not look at all the previous years. Let's look at the one year in isolation. Just 2014-2015.
That's not how analysing trends works.
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Post by: Talys
-Loki- wrote: Talys wrote:@Skink -- But let's not look at all the previous years. Let's look at the one year in isolation. Just 2014-2015. That's not how analysing trends works. Yes, but I'm not trying to analyze a trend. Plus, we don't have region-by-region breakdowns for each year ( GW didn't always provide it). I'm trying to determine what happened in 1 year, and why in this one year, Australia/NZ outperformed Europe. Is it just a fluke? I'm willing to accept that as a possible answer.
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Post by: Xca|iber
AllSeeingSkink wrote:
Even GW realises that, they are closing more stores than they open in North America...
Yep. Of the nine stores that were once open in my state, there are now only four remaining, and only two of those are within an hour's drive of where I'm at. Thank goodness I've got no more reasons to go there.
That being said, one would wonder why GW is even investing in Brick & Mortar stores in NA; it's not like they provide much of anything in the way of events, products, or service. Hell, the only one with decent gaming space in my area was the damn battle bunker - which is one of the ones that got closed down.
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Post by: Talys
Well, looking at the 2011-2012, and 2013-2014 data, which also contains region-by-region breakouts, it looks like in YE2013, Australia ALSO overperformed versus Europe, and in YE2012, Australian sales followed similar ratios to declines in Europe and North America. (not to ignore our New Zealander friends, I'm just not typing the region out fully each time) So my question holds: Why don't the higher prices have a more significant impact on the loss of customers in Australia? Come on, that's not so unreasonable a question. Automatically Appended Next Post: Xca|iber wrote:one would wonder why GW is even investing in Brick & Mortar stores in NA; it's not like they provide much of anything in the way of events, products, or service. Hell, the only one with decent gaming space in my area was the damn battle bunker - which is one of the ones that got closed down. I have personally wondered the same thing, before. However, GW in my area is clever. They moved their store away from an area where there was good service, to an underserviced area that has high population, and therefore (probably) does alright. I, personally, can't imagine why I'd what to pay 15%-30% more for exactly the same thing, either. But hey, I game with a guy who buys all his 40k stuff from GW's website.
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Post by: jonolikespie
If I might put forwards a theory about Australia outperforming Europe I'd say it is because GW currently seems to be moving as much of their sales direct as possible. This means they get a 100% profit instead of the 60 or so from a trade sale.
I think in Australia this is working, their falling sales are generally being covered by increased profit per sale.
People one might call 'GW hobbyists' retreat to the official GW stores as poor trade terms and inconsistent releases (in terms of quality). This means greater profit. Then the group we could call 'general hobbyists' for lack of a better term continue to play at their FLGS and simply stop buying GW.
Despite profit or revenue values I would theorize that the actual sales volumes are plummeting in Oz. This is of course based on mostly anecdotal and what I've seen with the reports, but it seems like while GW is successfully herding the superfans to their stores, outside of direct sales channels their sales are depressingly bad.
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Post by: AllSeeingSkink
Talys wrote:@Skink -- But let's not look at all the previous years. Let's look at the one year in isolation. Just 2014-2015. Do you think, in this one year, there was a large outflow of customers that left GW, in this period?
Who cares about just one year? I don't think anyone has said that there's been a huge outflow of customers specifically in the last 12 months (there *might* be in the next 12 months because of AoS, that remains to be seen). 2014-2015 is a singular flat year in a trend of a declining customer base. You can't go saying Australians are more price insensitive based on 1 flat year when GW has been continually raising prices and losing customers for the past 15 years. I certainly do not deny that GW's revenue has decreased since its peak. I think LoTR is a big factor here, but let's not get into that; at the end of the day, the two questions worth answering are:
When talking specifically about Australia we're talking about larger declines than the rest of the world and the period I'm talking about (2012-2015) is quite recent and hard to blame on LotR. (b) why did Australians outperform Europeans in 2014-2015, when they clearly have the highest prices in this same period?
You're still stretching to say Australia outperforms Europeans. Because... a) Revenue per capita is not a measure of performance. b) Looking at only 1 year's worth of data is meaningless. c) What exactly is "Europe"? Australia is one country (2 if NZ is included, I'm not sure if it is), we have half a dozen major cities that hold most our population (in fact, 40% of the population of Australia is contained in just TWO cities, Melbourne and Sydney and their greater metropolitan areas). If you're comparing to "Europe" you're comparing to a bunch of countries with population spread over dozens of different cities and a wide range of cultural and economic differences. I'm not sure what GW classifies is "Europe", but I'm guessing it includes the likes of Poland with their extremely low wage or the likes of Greece with their 25% unemployment rate. Personally, I think Australia's densely packed suburbs are a very large contributor to GW's success (per capita) in Australia because it suits the way they set up their stores. The second question is relevant for all sorts of reasons too. Is Australia the test market for GW pricing? If GW increased its prices in other regions to Australian levels, would their revenues actually go up? Or is it that Australians are richer, ore that there are more diehard Australian 40k'ers? Or is this just a one-year fluke?
And again you're extremely tunnel visioned if you're seeking an answer to that question while only looking at a single year's data. Don't pretend that GW just raised prices this year in Australia and miraculously revenue didn't go through the floor. GW have been raising prices for years and the market has slowly been falling away. If you have region with a small population buy a lot of product, the question becomes, what makes that product so popular in that region? It's even more startling (and counterintuitive) when you consider that the prices are HIGHER in that region, by a really substantial amount. Population of Australia is 23m + 4m or so for NZ, for a total of 27m. Population of US is 320m, Canada is 35m for 355m -- let's exclude Mexico's 122m for argument's sake. That's a factor of 13! Yet sales is 7.6m vs 27.5m, or a factor of 4. That discrepancy is massive. If the ratio held, the Australian sales (retail and trade combined) should be closer to 2.1m GBP.
It's an important question but you're only looking at the absolute most surface level of it. You can't just look at prices and revenue per capita for a single year and ignore all the other stuff to think people are price insensitive. That's just crazy Australia isn't the BEST performing region by capita, the UK is. Australia is 2nd and the USA is miles off. GW has achieved better market penetration in Australia (though not as good as the UK) I think largely because their strategy of opening dedicated stores worked better in Australia than it did in the USA. And you have to remember, we're talking about a long time period, not just 2014-2015. Personally I think this comes down to geography and potentially cultural differences. Australia has its population in densely packed surburbs (get outside the few major cities and you'll find very few GW stores, if any, which is sufficient because the population also tends to disappear) compared to the USA which likes to spread itself more thinly (my observation having driven across large portions of both countries). From what I've been told, the USA also had a stronger "play wargames at home" culture before GW even showed up on the scene, which I don't really think was the case in the Australia before GW showed up. You also have the fact that given the smaller population, you can reach a larger amount of it for less money. GW can't just go opening 5 stores in every in every major North American city, they don't have the finances to do it, they have to slowly build it up. They can, however, do that in Australia. We have 40 stores and if I recall correctly about 30 of those are only in the capital cities, mostly in Melbourne and Sydney, by doing that GW is reaching a larger portion of the total population AND maintaining more customers per store than is possible in North America. When it comes to revenue per capita, market penetration >> price insensitivity and while price sensitivity is certainly a factor in market penetration, it's not the only one and I would say not even the biggest one (unless your prices are just batgak insane like $1000 per model  ). So rather than trying to draw links between price insensitivity and revenue per capita, you should be looking at... a) Why does GW have greater market penetration in Australia (which is an interesting question to which the answer is a complex analysis of geography, culture and financial strength of a region)? b) If you are genuinely interested JUST in price insensitivity, you can't just go around looking at 1 year's worth of data comparing vastly different regions  You have to look at the trend over several years within individual regions, not across them. As someone who does research for their job, if someone told me they came to a conclusion based on 1 data point when there's at least half a dozen variables between the measured quantity and the conclusion, I would laugh at them Looking at this one year in isolation, I'm looking for a better answer than crazy superfans went nuts and made up for the half of GW customers that quit.
I don't think anyone is stupid enough to suggest half of GW customers in Australia left in just 1 year, if they did can you please point me to them so I can whack them over the head with my hat, cheers.
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Post by: Herzlos
Talys wrote:
Yes, but I'm not trying to analyze a trend. Plus, we don't have region-by-region breakdowns for each year ( GW didn't always provide it).
Any speculation as to why that is?
Why would a company, which will have fairly detailed trading reports for each store/country/region, keep changing their reporting regions, and now get rid of them entirely by moving to channels?
Do you think it makes it easier for them to report, do is it more likely it's an effort to hide poor numbers?
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Post by: H.B.M.C.
-Loki- wrote: Talys wrote:@Skink -- But let's not look at all the previous years. Let's look at the one year in isolation. Just 2014-2015.
That's not how analysing trends works.
But is the best way to move goalposts.
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Post by: Talys
@Herzlos & Skink - Prior to the current financial statements, mail order was not attributed to the sales region. In 2014-2015, mail order was separated out. The regions also moved around a bit; for example, in some years, UK & Continental Europe are stated together, in other years, it's separated (though this is easy to fix; just add them together where separate). This makes regional comparisons very hard to do between statements. For example, Europe including Mail Order in 2014 was 64.3m. Europe without Mail Order, as stated in the current statement, is only 50.5m. Since we don't have the mail order breakdown, we can't directly compare Europe 2013 to 2015; though we can compare 2013 to 2014; and 2014 to 2015. Does that make sense as to why direct meaningful analysis between multiple periods requires assumptions that may not prove accurate? For instance, we could attribute web orders proportionately to the regions, but in fact, web orders could be much more popular in North America, and much LESS popular in Europe, because in Europe, independents are allowed to sell via web stores and with a discount (within the region). I'm not trying to be difficult; it's just we can only do what we can do with the data we have. It seems that there are some years (such as 2013-2014) where Australia underperforms Europe; but in other years, such as 2012-2013, where Austria basically follows Europe. I chose to use Europe as a comparable, as the fundamentals in Australia, I believe, are more similar to Europe than North America. For example, costs of fuel, housing, living, and luxury items are all generally and significantly cheaper in the United States than either Australia or the UK/Continental Europe. Just compare the price of an XB1 in the UK vs US. And while you are right, Skink, that Europe is not just one country, the Eurozone does share a common currency have free borders, and trade freely in many instance. Conversely, you could say Mississippi is nothing like Washington State. At the end of the day, it is simply to satisfy a curiosity: I see that the prices are really high in Australia. So much so, that I, being a pretty big GW fan, would take pause before making purchases. Not that I'd necessarily buy *nothing*, but I might certainly buy significantly less at Australian prices. Yet, it seems that in the last report, Australia did a little better than other regions. I'm not claiming it to be a trend and it doesn't really matter in the long term, but it IS curious and begs the question of whether GW has hit a sweet spot (so far as the Company's profits are concerned) in the price elasticity in Australia. @HBMC - I'm not moving goalposts. My goalposts were always the same: 1. to point out to you, specifically, that Australians as a whole didn't react to GW's higher prices in their own region in any manner of outrage by boycotting GW product en masse during the period. So it would be hardly surprising that I, being a Canadian, wouldn't be outraged at GW Australian prices or boycott GW either. That's not to say that I don't comprehend that SOME Australians find the prices totally unreasonable and have quit; nor that if I were in Australia, I might find the prices too high for my liking too (maybe: I'm not sure). 2. And more generally, that revenues in Australia having stabilized in the last year *might* herald GW reaching a "good place" as far as it's concerned, for pricing. In other words, its at the right price to retain most of its remaining core customers, and possibly to attract new customers in that demographic. Of course, 1 year is not a trend; we'll see this play out in the next few years. But it's still interesting to talk about, no?
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Post by: -Loki-
Talys wrote:2. And more generally, that revenues in Australia having stabilized in the last year *might* herald GW reaching a "good place" as far as it's concerned, for pricing. In other words, its at the right price to retain most of its remaining core customers, and possibly to attract new customers in that demographic. Of course, 1 year is not a trend; we'll see this play out in the next few years. But it's still interesting to talk about, no? No matter how you argue it, no growth in a period of cost cutting and increasing RRP is not stabalising. It's negative growth. The cut costs and increased prices kept the revenue flat, which meant less was sold. This has been the argument against you for a long time. You can't fall flat revenue when GW is doing their fething hardest to cut costs, increase prices and move discounted trade sales to full price direct purchases stable, because it's simply not. When you're operating costs have fallen, and sales remain at least stable, revenue should increase. As it should when you increase prices. When you do both, and revenue is flat, all you're showing is that you're counteracting less sales and keeping revenue the same. It's simply not possible for sales volume to increase or even stay stable and revenue to be flat in that situation. As you say, we can only do what we can with the data we're given. But if you cherry pick data that supports you and misread (intentionally or not) that data, then you're not going to come to the correct conclusion.
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Post by: AllSeeingSkink
Talys wrote:@Herzlos & Skink - Prior to the current financial statements, mail order was not attributed to the sales region. In 2014-2015, mail order was separated out.
I hadn't noticed that, but it doesn't change the numbers all that much because we can still see the falling revenue from 2012-2014 while mail order was still included in the stats, the 19% drop I spoke of occurred in the time when they were still reporting the numbers the same way. So no matter which way you slice it, revenue has fallen significantly in Australia since 2012 off the back of rising prices which means far less product leaving the shelves. And this is only in the last 3 to 4 years.... personally I think the damage was done in Australia before then. Actually, the way they are reporting numbers now we're going to be getting less meaningful information about future regional data because they've removed much of the data necessary for proper evaluation. Talys wrote:1. to point out to you, specifically, that Australians as a whole didn't react to GW's higher prices in their own region in any manner of outrage by boycotting GW product en masse during the period OF ONLY ONE YEAR . So it would be hardly surprising that I, being a Canadian, wouldn't be outraged at GW Australian prices or boycott GW either. That's not to say that I don't comprehend that SOME Australians find the prices totally unreasonable and have quit; nor that if I were in Australia, I might find the prices too high for my liking too (maybe: I'm not sure).
I fixed that for you. You say you're not trying to be difficult but at the same time you are ignoring some key data in coming to the conclusion that "Australians [haven't ] react[ed] to higher prices". If those are your goalposts then you might as well just remove them from the field because you're ignoring too much information to come to your conclusion. Talys wrote:Yet, it seems that in the last report, Australia did a little better than other regions. I'm not claiming it to be a trend and it doesn't really matter in the long term, but it IS curious and begs the question of whether GW has hit a sweet spot (so far as the Company's profits are concerned) in the price elasticity in Australia. ... 2. And more generally, that revenues in Australia having stabilized in the last year *might* herald GW reaching a "good place" as far as it's concerned, for pricing. In other words, its at the right price to retain most of its remaining core customers, and possibly to attract new customers in that demographic. Of course, 1 year is not a trend; we'll see this play out in the next few years. But it's still interesting to talk about, no?
But how can you possibly say that after knowing that in previous years the revenue was falling? If it flattened out after rising, then yes, you could say they might have hit a sweet spot. But it was falling, not rising. The damage was already done in previous years. So more likely they've hit a point where their remaining customers are the ones who are indeed quite price elastic. Just because Australia has higher revenue per capita than other regions ( not including the UK) doesn't mean it's a sweet spot, for all we know the sweet spot for Australia might be twice the revenue they currently have (and it might not, we can only guess, but certainly coming off the back off falling revenue is not an encouraging sign that they might have hit a sweep spot). Obviously the true "sweet spot" will have to take into account the amount of money required to sell X amount of product, but that's something we have no information about because GW doesn't publish those figures consistently by region from one year to the next AND we would somehow have to account for aggressive cost cutting. Automatically Appended Next Post: -Loki- wrote: Talys wrote:2. And more generally, that revenues in Australia having stabilized in the last year *might* herald GW reaching a "good place" as far as it's concerned, for pricing. In other words, its at the right price to retain most of its remaining core customers, and possibly to attract new customers in that demographic. Of course, 1 year is not a trend; we'll see this play out in the next few years. But it's still interesting to talk about, no? No matter how you argue it, no growth in a period of cost cutting and increasing RRP is not stabalising. It's negative growth. The cut costs and increased prices kept the revenue flat, which meant less was sold. This has been the argument against you for a long time. You can't fall flat revenue when GW is doing their fething hardest to cut costs, increase prices and move discounted trade sales to full price direct purchases stable, because it's simply not. When you're operating costs have fallen, and sales remain at least stable, revenue should increase. As it should when you increase prices. When you do both, and revenue is flat, all you're showing is that you're counteracting less sales and keeping revenue the same. It's simply not possible for sales volume to increase or even stay stable and revenue to be flat in that situation. As you say, we can only do what we can with the data we're given. But if you cherry pick data that supports you and misread (intentionally or not) that data, then you're not going to come to the correct conclusion.
I think you're mistaking revenue for profit. Revenue is the one before you subtract costs, so it's only a measure of product shifted, if sales and prices remain stable then revenue should also be stable regardless of what's happening to costs. EDIT: Sorry, lots of small edits, I'm doing other work while typing this and keep thinking of different things
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Post by: Knockagh
Kilkrazy wrote:To be frank, my impression of Visions and WD was that one major purpose was to economise on expensive hand drawn artwork by using cheap digital photography of models that had to be painted for box art in any case and might as well be quickly arranged into a different layout, snapped from several angles and Photoshopped.
Obviously this approach has the added benefit of showing off this month's new purchasing opportunities.
Call me a sad old cynic if you will.
Agree, WD lost a lot of its magic when they stopped the beautiful art covers. Old covers were fantastic, flick through your old copies and see what I mean! It probably did loose money but it's the thing I miss the most, so I will continue to mourn my beloved WD of old. (With its lovely drawn covers!)
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Post by: Grimtuff
H.B.M.C. wrote: -Loki- wrote: Talys wrote:@Skink -- But let's not look at all the previous years. Let's look at the one year in isolation. Just 2014-2015.
That's not how analysing trends works.
But is the best way to move goalposts.
Remember you've got to use Bizarro-world logic here, where up is left, down is right, burgers eat people and nothing is what it seems.
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Post by: keezus
Talys wrote:I see that the prices are really high in Australia. So much so, that I, being a pretty big GW fan, would take pause before making purchases. Not that I'd necessarily buy *nothing*, but I might certainly buy significantly less at Australian prices.
I see that Talys has finally admitted there is a ceiling - even for Superfans. If Australian super-prices are approaching the limit for a superfan, one might think the normal prices are pretty much strangling the gak out of normal fans. But GW is still making profit. Nothing to see here.
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Post by: TheAuldGrump
Play nice kids, I'm trying to take a nap.
At this time we have a snapshot of GW's financial position - which is better than last year, if only because last year was terrible for them.
Next year... I am pretty sure we will see a bump from AoS - but that it will only be a bump.
I do not see AoS taking over the lead from WH40K, nor do I see it lasting more than a couple of years as a meaningful bump to GW sales.
AoS's success is being measured from 8th edition WHFB - which was part of the big decline that affected GW last year. (*More on that below.)
AoS has a nice shine of newness to it for the moment - but if nothing else, it should shore up GW for another year.
The Auld Grump
* WHFB 8 just did not grab the target audience - in my local area it led to a mass exodus to Kings of War (and even to the ancient Battle System by TSR).
Part of that departure was pricing - the hardcover army books were a terrible idea. The price of the core rulebook was also pretty damned steep.
The starter box... was a good value - I have painted four boxes of the danged thing for commissions, though only one of the Skaven armies in the box. (The High Elves are much, much better than I had expected them to be, and deserve calling out as such.)
But those excellent High Elves are being used for a Kings of War army.
I think that GW would have been better served, in the long run, by examining the reasons that WHFB 8 failed, rather than trying to reinvent the game.
But there is nothing to stop GW (or Forge World) from releasing a Heritage Edition of Warhammer - I actually hope that it goes over to Forge World - they seem to have their heads about them.
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Post by: MWHistorian
TheAuldGrump wrote:
I think that GW would have been better served, in the long run, by examining the reasons that WHFB 8 failed, rather than trying to reinvent the game.
And we have a winner. This is what more rational companies that cared about their games and customers would have done.
Fantasy was fine (sales wise) before 8. So, what changed? Assuming there wasn't a drastic change in the player base themselves, it must be the change from 7th to 8th. What changed in the game that drove players away? Why not fix that/those problem(s)?
For a company that claims to care about the narrative, they sure tossed out years of lore at the drop of a hat.
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Post by: Azreal13
It's our fault for not enjoying all the thoughtful changes more. I mean, they go to all that trouble deciding what we're going to like, and we just turn around and go off and play other things!
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Post by: Talys
@TheAuldGrump - My intuition tells me that you're right: AoS will give GW a bump that will taper off, because it doesn't seem like it's a game "with legs"; in other words, something that, while cool, shiny, new, and fun, does not have the ability to suck a player in to a lifelong addiction of miniatures, dice, and paint.
But I've been wrong plenty of times before, so who knows. Beyond GW's success, I'm much more interested to see if a game like AoS, which whether we like it or not, is radically different from other games on the market and is not written to appeal to the current majority of wargamers, can actually succeed. Or, if GW must in a year or two course-correct for its Fantasy line again.
@Skink - Look, I don't disagree with much of what you're saying. Yes, there's a big revenue drop from GW's peak. But whatever the reason for that isn't what perks my interest at the moment. What has gotten me curious through this line of discussion is a simple question of why Australian sales don't decline more, specifically relative to other markets. Intuitively, one would believe that with higher prices in Australia (and I'm not talking a small percentage), there would be a BIGGER drop in revenue during each year, as compared to other regions.
In 2014-2015, doing the arithmetic, Australia/NZ experienced a 1.2% increase in revenue in Trade and Retail. That's in contrast to Europe, which suffered a -7.8% downtick, and North America, which went up by 3.9%. These don't include mail-order, but again, intuitively, Europe's mail order should be less, because other companies compete with GW at webstores in Europe. It's just counter-intuitive to me, and figuring out the reason why is interesting. Is it because Australians are somewhat desensitized to higher prices on goods anyhow, so they *expect* higher prices? Is it that there are more superfans in Australia? Is it just that there are more wargamers in Australia? Curious minds want to know (at least this one does) .
keezus wrote: Talys wrote:I see that the prices are really high in Australia. So much so, that I, being a pretty big GW fan, would take pause before making purchases. Not that I'd necessarily buy *nothing*, but I might certainly buy significantly less at Australian prices.
I see that Talys has finally admitted there is a ceiling - even for Superfans. If Australian super-prices are approaching the limit for a superfan, one might think the normal prices are pretty much strangling the gak out of normal fans. But GW is still making profit. Nothing to see here.
This is how this thread of conversation started -- I said that I'd re-evaluate my GW purchases at the current AUD prices, and I'd no doubt feel differently about pricing.
To which a few people pounced and said basically that I don't care about the plight of Australians, or whatever -- implying that I shouldn't support a company like GW, which has significantly higher prices. My position is just that (a) if I took that attitude and applied it to every vendor, I'd end up with an empty house and (b) there seem to be a disproportionate number of Australians who aren't mad enough at GW to quit 40k (and I guess other GW properties pre- AoS).
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Post by: Herzlos
Talys wrote:
In 2014-2015, doing the arithmetic, Australia/NZ experienced a 1.2% increase in revenue in Trade and Retail. That's in contrast to Europe, which suffered a -7.8% downtick, and North America, which went up by 3.9%.
2014-2015 is the year GW got permission to change the trade terms? So I'd imagine that some of that boost in profit is the closing of retailer accounts in Aus and the resulting customers being forced to go direct to GW for more profit.
Bear in mind that even they admit prices went up by an average of 3% in the same time period, so even ignoring inflation they are still down.
So it certainly sounds like sales in Australia are still down but they've managed to claw some of it back by cutting out some of the middlemen. Will they be able to do the same next year? I can't imagine how.
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Post by: Kilkrazy
Talys wrote: -Loki- wrote: Talys wrote:@Skink -- But let's not look at all the previous years. Let's look at the one year in isolation. Just 2014-2015.
That's not how analysing trends works.
Yes, but I'm not trying to analyze a trend. Plus, we don't have region-by-region breakdowns for each year ( GW didn't always provide it).
I'm trying to determine what happened in 1 year, and why in this one year, Australia/NZ outperformed Europe. Is it just a fluke? I'm willing to accept that as a possible answer.
I think it's irrelevant. The uptick in ANZ sales was minute, only a bit over 1%. The AUD strengthened by about 4% versus the GBP during the year. That would tend to indicate that actually unit sales fell.
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Post by: TheAuldGrump
Talys wrote:@TheAuldGrump - My intuition tells me that you're right: AoS will give GW a bump that will taper off, because it doesn't seem like it's a game "with legs"; in other words, something that, while cool, shiny, new, and fun, does not have the ability to suck a player in to a lifelong addiction of miniatures, dice, and paint.
But I've been wrong plenty of times before, so who knows. Beyond GW's success, I'm much more interested to see if a game like AoS, which whether we like it or not, is radically different from other games on the market and is not written to appeal to the current majority of wargamers, can actually succeed. Or, if GW must in a year or two course-correct for its Fantasy line again.
The biggest problem is that the two games did not even overlap all that much, concept wise.
Had they kept the old scale for the miniatures then GW could have introduced AoS as a game that could be played those same figures, but with a much smaller force than WHFB - used AoS as an entry drug for their larger battle game.
AoS... just feels like something rushed out the door to make up for lost revenue.
A smaller problem is that it leaves another market open for their competition - Kings of War, HotT, and other large scale wargames are already out (and KoW is making hay while the sun shines - coming out with Not-Beastmen, Not-Empire, Not-Tomb Kings, and Not-Skaven) and I am certain that somebody else will make moves to occupy the territory as well.
At this rate, GW will be left with only 40K....
The Auld Grump
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Post by: Talys
There's also the possibility that people will buy AoS models for games like KoW, especially with the new reduced prices for models and if that trend continues. I think that at $3 - $5/model, Citadel plastic miniatures become awfully attractive for large scale fantasy. For high fantasy, the terrain pieces are also nice; and the large kits (like dragons) are much better than competitors' kits at similar price points, if you're looking for a "premium" model (as opposed to a Reaper Bones dragon, for instance). On the other hand, I think some stores are cautiously optimistic about AoS. Maybe it'll flop, maybe it will retain a core that's at least as big as the WHFB core that's into the AoS storyline enough that they'll buy a bunch of expensive books. The couple of stores I go to all the time says that the best sellers for them are actually the books -- they've sold a lot of the $75 264-pager, with a long list of preorders for the next 240-pager. The shop I get most of my stuff from says they actually sold more of the 264 pager than Eldar codexes to date (I have no idea how that's possible). If GW can cash in on that, they will be one happy company. I mean, holy crap markup, right? There isn't even much text in those books. There are so many places where it's, full page photo, half page art plus a little text in a 2 page spread. And all of it is big print big spacing that's a super easy read -- Gary Gygax's Dungeon Master's Guide this is not.
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Post by: Azreal13
Talys wrote:
For high fantasy, the terrain pieces are also nice; and the large kits (like dragons) are much better than competitors' kits at similar price points, if you're looking for a "premium" model (as opposed to a Reaper Bones dragon, for instance).
I'm sorry, all the usual disclaimers about taste aside, but if you're using the word "premium" to describe this rangy, anorexic, wooden monstrosity then we have very different ideas about what constitutes premium.
The only good thing about that kit is the wings for converting other stuff.
Automatically Appended Next Post: Bones dragon for less than half the money..
Automatically Appended Next Post: Actual premium dragon..
This cuts to the heart of GW proper, unlike FW, they're trying to be premium, and they're just.. not.
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Post by: Mr. Burning
GW's premium tag would have worked if it wasn't for that pesky technology, social media, and competitors producing objectively better product.
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Post by: jah-joshua
Mr. Burning wrote:GW's premium tag would have worked if it wasn't for that pesky technology, social media, and competitors producing objectively better product.
wait a minute...
how is any competitor's product objectively better???
out of the three dragons Az posted, i like the GW one the best...
it harks back to the old Dragon Masters dragon, the was projecting from the rock, but this one is much bigger...
it is HIPS, rather than metal, so it is easier to assemble, and more durable...
it comes with two cool High Elf riders (a Lord and a Wizard), and is easy to convert to a Dark Elf dragon, which is cool, because i like this one better than the DE one...
the Reaper one does nothing for me, and i am not a fan of Bones...
i have bought a ton of Reaper metals, especially the Werner Klocke sculpts, but just cannot get up the desire to paint them...
yet, i have no trouble getting inspired to paint a GW mini...
the third dragon is definitely the most badass of the sculpts, but doesn't have the cool flying pose, or riders...
while i like it, it does look very much like the Rackham dragon, so i don't know if i would buy another dragon that looks so much like one i already own...
i also suspect that it will be cast in resin, rather than HIPS, which is a bit more of a pain to work with, and more delicate, just like the Rackham one is...
of these three, i have bought the High Elf one, so i know where my money went...
given people's varying preferences for material, aesthetic, and price points, i think it is pretty hard to say any one company's product is objectively better than another's, but very easy to determine a personal preference...
cheers
jah
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Post by: Jehan-reznor
Personal tastes do not pertain to the quality of the sculpt
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Post by: Azreal13
I know they both start with the same syllable, but 'preference' =\= 'premium.'
That's why it's perfectly acceptable to prefer a Big Mac to a fillet steak, but one is on a sticky wicket if one starts trying o argue that makes the Big Mac superior.
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Post by: Talys
Yes, but n this case, Az, the High Elf one is MUCH better made than Reaper dragons. I own 3 Reaper Bones dragons, and they're cheap, with shoddy fit that requires as much GS around the pieces as metal dragons of old. The GW plastic dragons are a marvel to assemble and paint compared to everything else I've come across.
If you want to talk about the coolest of them all, and resin is on the table... Smaug does that for me.
Incidentally, I'm working on this (metal) dragon ATM. It's an old GW one, and man, prepping it is major work.
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