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Made in us
Lurking Gaunt





Not 100% sure this was the right forum but it does deal with army list's, just a bit more opinion based, so here is my question, out of all the armies, races and make up's which single unit is the most devastating on the battle field, who do you NOT want to see on the other side, it can be a single IC or unit, an example would be...

Not sure of all the stats but it was Orks, squad of 5 nobs, with painboy and warboss, they had 3-4 power wep's, cybork body, and they got to reroll wounds against them all in all about 300-400points I believe, they single handedly killed a shooty fex, 3 warriors and 2 squads of 8 stealers... in return I killed 2 of his nobs... I DONT want to see that squad soon again.

I look forward to hearing other units that reak havoc on the battlefield.

PS, Full wraitguard unit with sorc, are nasty too, I havent played against them but I keep hearing how nasty they are in my buddies list... on a side side note, somehow I pulled out a tie against that Ork player!!

Freaka

This message was edited 1 time. Last update was at 2008/05/25 15:12:00


 
   
Made in gb
Crazed Gorger




England

umm.. hmm.. let me think..

I went to a Games Day once with my IG, and I faced this other IG player with a basalisk... that basalisk accounted for a leman russ, 10 ratlings, 2 squads of guard and my HQ... it was horrific..

It was as if he had a tape measure in his brain

So i kind of freak out when i see a basalisk with indirect fire now

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Made in us
Hurr! Ogryn Bone 'Ead!





Western pa

Crisis suit/stealth suits when i play my Sons or IG I HATE THEM jumping out shoot you up and then jump back behind cover.

The hardiest steel is forged in battle and cooled with blood of your foes.

vet. from 88th Grenadiers

1K Sons 7-5-4
110th PDF so many battle now sitting on a shelf
88th Grenadiers PAF(planet Assault Force)
waiting on me to get back

New army:
Orks and goblins
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Made in sg
Executing Exarch





Gary, really? Even though there's no more guessing involved?

In 4th, FDs or Harlies in a Falcon are ahead by a mile. In 5th, I'm not really sure. Basic Ork boys are a headache, but you're asking about single units.

This message was edited 1 time. Last update was at 2008/05/26 06:31:01


Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in cn
Regular Dakkanaut




vancouver bc

how about Farsight Council of Doom - 8 suits with BS4 plasma rifles, 7BS4 missile pods and 14 shield drones. That will put a HUGE dent in your army, especially if they deepstrike way out down one flank, bouncing around cover to wipe out a squad [or two] a turn.

Obviously has some issues in terms of catching objectives and getting tied down in combat, but until it gets to capturing objectives or until you get that nasty CC unit in there, is is one hell of a ride.

Otherwise my favourite is a squad of 5 shining spears with attached autarch and farseer, turbo boosting with fortune into your deployment zone first turn. Against most armies, particularly gunline armies, this unit can roll up your army Really fast.

At a 2k tournament my final game was with my eldar against a more shooty-mech army than mine, but i pulled this trick on him first turn with my jetbikes and ruined his day extremely fast. I rolled well, but after Doom, bladestorming dire avengers, guided warpspiders, 3 falcons, and a few smaller squads worth of shooting, the squad only lost 1-2 models. After that, even if they couldn't do much to tanks they completely dominated the middle of the board and let me pick off his tanks in quite isolated positions. Fun times.

Those are my two nastiest units to run, and they regularly dish out a lot of pain. Of course, they are both from the armies I own - i don't know much about other armies' sickest squads..Right now any max-sized ork squad with a decent WAAGH! roll is entirely terrifying, with fear factor exponentially increasing with number of such unit.

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Made in us
Fixture of Dakka






.................................... Searching for Iscandar

ibushi wrote:Otherwise my favourite is a squad of 5 shining spears with attached autarch and farseer, turbo boosting with fortune into your deployment zone first turn. Against most armies, particularly gunline armies, this unit can roll up your army Really fast.


Ten man Seer Council on bikes with Farseer attached. Guide, Doom, Embolden, Enhance.

It's humorous.

Kills everything.

Doesn't die to much of anything.

Someday I'll bring along Harlequins and everyone who plays me will punch me out. lol

   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Oh and there's really nothing else I'd say is in there with that unit. Nobz on bikes with warboss and painboy gives it a run, but in the end you're probably playing against a whopping twenty nobs and nothing else...and you should avoid running right into combat until you can fry 'em down a bit.

Besides that, the Broodlord + Stealers with feeders, acid maw, and talons is one hella expensive unit but it's something I keep my seer council away from. They got eett once. lol but I don't think anything can really stand up to that unit...they literally can kill anything one on one, and even three on one. If you think of yourself as Tau about to eat it from an assault unit, you won't be far off.

This message was edited 1 time. Last update was at 2008/05/26 08:44:35


   
Made in de
Sinister Chaos Marine




paderborn (germany!)

i vote for necron nightbringer, fighting him is always a pain, even if he doesnt get into cc before being shot he can take enough fire that would be needed elsewhere to stop the ongoing flow of nec warris.
if he gets into cc he's as close to unbeatable as it gets ( i tried once, lost a DP, and a full squad of termies )
only downer is his speed but as a counter assault unit to save the less gifted in hand to hand he pretty much owns, as you don't even want to get near this guy thus not being able to assault anything in a 12" radius around him.

"Iron within Iron without!"
 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Well, I would vote for Logan Grimnar, you know that steeler squad that Stelek talked about? He ate them, for breakfast. Killed all of them though only had one wound left. Now that was funny as hell, cause right before that the lord ran through two squads of bloodclaws and a squad of grey hunters without losing a model...

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Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Ratbarf wrote:Well, I would vote for Logan Grimnar, you know that steeler squad that Stelek talked about? He ate them, for breakfast. Killed all of them though only had one wound left. Now that was funny as hell, cause right before that the lord ran through two squads of bloodclaws and a squad of grey hunters without losing a model...


Hmmm seems unlikely if there's a broodlord running around. At least, not in 5th edition.

It's a staggering amount of wounds to shrug off with only a 2+/4+ but hey it can happen with those special dice that only roll

Jk.

   
Made in gb
Dakka Veteran






Derby, UK

Broadsides battle suits for the Tau-one of the Few things that actually worry my Monoliths

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Made in gb
Voracious Kroothound



derby uk

im going with farsight and his 7 battlesuits used them a few times they kill anything with those rapid firing plasma rifles

rawr... and stuff  
   
Made in us
Lurking Gaunt





True enough, most devastating unit you've ran into OR that you run... I dont really have a unit and this may not be the most unique but it has been making its mark since I been running this guy in my list, the Flyrant with twin linked devo's, 12 shots reroll to hit and reroll to wound! I on average with him get 10 S5 wounds, wounds(3's to hit 2's to wound)! He's gunned down whole squads by himself, plus with warpfield he gets a +2/+6 save and 4 wounds, he's usually my MVP.

Freaka
   
Made in gb
Crazed Gorger




England

Mofreaka wrote:Flyrant with twin linked devo's, 12 shots reroll to hit and reroll to wound! I on average with him get 10 S5 wounds, wounds(3's to hit 2's to wound)! He's gunned down whole squads by himself, plus with warpfield he gets a +2/+6 save and 4 wounds, he's usually my MVP.


eep :S

how many points is he?

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Made in us
Grisly Ghost Ark Driver





NC

I have to vote for a black templar terminator squad.

I played a game once with a friend of mine where he took
700 points of just black templar terminators, and I took 2000 points of necrons.

However, his rolls were amazing. I think he only lost one or two models a shooting phase and then zealed 6 inches alot of the time. Once he got into combat, every time he won, he consolidated 6 inches in my turn, then moved and assaulted in his turn, so I was done pretty fast. He killed every model I had and he had taken less then 50% casualties.

Its been almost a year since that game, but I still shudder when I see terminators going up against my Necrons.

This message was edited 1 time. Last update was at 2008/05/26 16:50:39


Falcon Punch!


 
   
Made in us
Khorne Veteran Marine with Chain-Axe




Mississippi

Stelek: What makes the jetbike seer council so deadly? They wound on a 2+, but don't have power weapons. Does rerolling hits and wounds just cause so many wounds that a squad can't save enough to survive? I'm guessing they hardly ever die either, with rerolling saves and all. That does sound nasty. And no one would ever see it coming. Most people would laugh if you threatened them with warlocks.

This message was edited 1 time. Last update was at 2008/05/26 23:47:11


 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

Rbb wrote:Stelek: What makes the jetbike seer council so deadly? They wound on a 2+, but don't have power weapons. Does rerolling hits and wounds just cause so many wounds that a squad can't save enough to survive? I'm guessing they hardly ever die either, with rerolling saves and all. That does sound nasty. And no one would ever see it coming. Most people would laugh if you threatened them with warlocks.


WS 5. I5. +1 on both for the farseer. 2 attacks base on everyone, +1 on the charge.

Turbo boost turn 1, have a re-rollable 3+ invulnerable save on T4.

Turn 2, move 12" and assault 6" ignoring terrain.

Then you have a 3+/4+ re-rollable save, still on T4 (it really does matter).

Toss in a doom for humors sake and you drag everybody down.

My 1 seer council unit can take alot of armies apart by themselves.

30 attacks on the charge + the farseers 3 = 33/3 = 22 hits on WS4 or lower, with doom on that's usually 22 wounds.

Most units can't hack that kind of output, fists are nerfed in 5th and the bikes are T4 on power weapons...and having a re-rollable save is so much bull.

Then add in the multi-charge into tanks for free S9 wacks and you end up killing alot of stuff.

Most of the time I never bother firing my shurikens. Too big a chance (with say doom on) of annihilating the enemy or forcing a fallback.

Seer council is best in close combat with multiple units and a tank if you can swing it.

   
Made in us
Khorne Veteran Marine with Chain-Axe




Mississippi

That unit will be half your army at 1500 points. Well worth it tho, it would seem. You really can't run from em, and you damn near can't kill em. Hmmm, I did just get alot of warlocks and some farseers in a trade. Might have to get some bikes to put em on.
   
Made in us
Giggling Nurgling



Lost in south Alabama

what do i not want to see? honestly, necrons. I just hate the devils. monoliths are over powered, rez orbs all over, can't kill squat and have them stay dead. very annoying.

If I had to pick a unit other than them, dark eldar's big dude on combat durgs. Been a few years but I always hated dark chedar

 
   
Made in ca
Hardened Veteran Guardsman





Ottawa

10 Nobz, 'eavy armour, power klaws, lead by a warboss with a klaw. I just began removing units when he charged them.
   
Made in gb
Crazed Gorger




England

open_sketchbook wrote:10 Nobz, 'eavy armour, power klaws, lead by a warboss with a klaw. I just began removing units when he charged them.


I frequently face a similar unit mounted in a looted rhino... blowing the rhino is always a high priority for me, since it can buy a precious few turns of tranquility

This message was edited 1 time. Last update was at 2008/05/27 16:52:31


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Made in us
Longtime Dakkanaut



Brotherhood of Blood

DC and a Chaplain seem to do alright for me.
   
Made in us
Dakka Veteran




Perrysburg, OH

From the old Chaos Codex -
Chaos lord with rentinue
Mark of Slaanesh
daemonic rune (can not be ID)
daemonic essence (+1 wound)
daemonic strength (+1 str)
daemonic aura (5+ inv)
combat drugs
bike with melta gun
power fist
lightning claw
furious charge
psyker with 10 minor psychics and warp talisman
Plus a few extra items

Chosen Retinue (5+ guys).
Bikes
Combat drugs
2+ armor save
5+ Inv
lighting claw
power fist
Furious charge
I needt o double check the points, but won't be able to until I get home tonight.

This unit destroys just about anything in the game. Especially in HTH. They ignore the first unsaved wound in HTH (unless by an ID weapon). The lord is str 6/7 on the charge with rerolls to wound with 5 attacks. Str 10 with PF and will ID most characters. Can reduce weapon skill of opponent in HTH.

Harlequins and genestealers - no problem. 5+ inv and ignore the first 5 unsaved wounds in HTH. Hive tyrants go down like crazy.

Even with max attacks and a rerollable inv the Farseer council is going down fast to this. You simply won't be able to do enough wounds at 2+ save again ignoring the first unsaved wounds. Plus the lord and bikers swing first (except for the farseer).

Going against hoard forces - turbo with 2+ inv save. Then chew them up with LCs.

Going against vehicles. Hardly anything will stand up to 25 Str 10 powerfist attacks.

Wraithlords - 20 Str 6 rerollable wounding attacks plus 5 Str 7 rerollable wounding attacks.





- Greg



 
   
Made in cn
Regular Dakkanaut




vancouver bc

That is truly horrific. I just have to ask how many points it is for 6 models though. really, how many points... thats got to be insane.

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Made in gb
Dakka Veteran






Derby, UK

Now I think about it:
Abbadon
Retuine of 10 Terminators
-mark Of Khorne
-Champion Upgrades
-Lightning Claws
-Combi Weapons (if you feel like it)

Devestating in HtH combat

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
Made in us
Dakka Veteran




Perrysburg, OH

ibushi wrote:That is truly horrific. I just have to ask how many points it is for 6 models though. really, how many points... thats got to be insane.


The lord was 400 points. I typically ran it with a similar lieutenant at 300 points. The slaanesh chosen bikers for 6 were priced at 666.
Granted that was not optimized for the bikers, but it made it kinda fluffy at 666.

The thing is - the lord by himself could get almost anywhere on the board with the turbo boost. Plus one of the cool options was the minor psychic power that allowed me to make an extra attack for each armor save that I made. It was always fun to add those in at the end of the HTH phase. I played Jay from Da Boyz in the Gladiator two years ago. We had a great game, but the highlight for me had to be him losing his Trygon in one round of combat to this biker lord. Melta gun removed the mass point and then the STR 10 PF proceeded to remove the rest of the wounds. Plus he caused two wounding hits, from which I saved one and ignored the other. The result - (1) Dead Trygon and an unscathed biker lord.




- Greg



 
   
Made in us
Fixture of Dakka






.................................... Searching for Iscandar

My old Slaanesh biker unit was fun.

Everyone had combat drugs, bike, lightning claw, mutation, strength, furious charge (and all were champions).

It was amusing. Wiped a Khorne army by itself.

   
Made in us
5th God of Chaos! (Yea'rly!)




The Great State of Texas

V4
*the lowly necron warrior. Can kill anything in the game.
*firedragons. Same to same.
*dropping platoon HQ escort armed with meltaguns. Same to same, and dirt cheap.

-"Wait a minute.....who is that Frazz is talking to in the gallery? Hmmm something is going on here.....Oh.... it seems there is some dispute over video taping of some sort......Frazz is really upset now..........wait a minute......whats he go there.......is it? Can it be?....Frazz has just unleashed his hidden weiner dog from his mini bag, while quoting shakespeares "Let slip the dogs the war!!" GG
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Made in ca
Drone without a Controller




Ottawa, Canada

dmkjesus wrote:im going with farsight and his 7 battlesuits used them a few times they kill anything with those rapid firing plasma rifles


Farsight [170]

x7 Shas'Vre Bodyguard[245]
x7 Plasma Rifle; x7 Fusion Blaster; x7 Targeting Array; x7 HW Multi-Tracker [309]

724pts total.

Ouch much? And that's not even overkilling them with stuff. You could easily give them all Stimulant injectors and 2 shield drones a piece.

This message was edited 1 time. Last update was at 2008/05/28 21:39:34


Heaven's not a place where you go when you die: it's that moment in life when you actually feel alive, so live for the moment. 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Western pa

Ouch!! with that damn jump out and then jump back in wish i had my indirect defiler back .

The hardiest steel is forged in battle and cooled with blood of your foes.

vet. from 88th Grenadiers

1K Sons 7-5-4
110th PDF so many battle now sitting on a shelf
88th Grenadiers PAF(planet Assault Force)
waiting on me to get back

New army:
Orks and goblins
Take the Magic: The Gathering 'What Color Are You?' Quiz.
 
   
 
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