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Made in ca
Drone without a Controller




Ottawa, Canada

The only thing is, a squad that big would have trouble doing the JSJ combo to get out of LOS. Then again, I doubt there'd be anything left after the S part of it.

Heaven's not a place where you go when you die: it's that moment in life when you actually feel alive, so live for the moment. 
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

Maybe not the best unit, but has the most potential. Urikel(sp?) for DE, the special char with the flamer that auto wounds with an AP of D6. Take him and some grotesques. His uber ones are a steal and they auto break enemies in HTH. That can be very dangerous with a well placed raider or two, and Wytches to support.

NoTurtlesAllowed.blogspot.com 
   
Made in au
Crazed Spirit of the Defiler






I think that an Archon with shadow field, agoniser, combat drugs, and Hellmask or similar, with 7 incubi with S4 I5 power weapons with 3 attacks on the charge, an Incubi master with combat drugs as well as other CC gear and maybe an Archangel of Pain or something, and Drazgul the named Incubi, who can swap places with the Lord so that aimed charges against the Lord bounce.

All up, it adds to 5 -6 agoniser attacks at I7 (or at ASF if needed), and 28 I5 S4 power weapon attacks. And with the right gear, the enemy is already at -1 or 2 LD to begin with.

 
   
Made in ca
Drone without a Controller




Ottawa, Canada

That sounds nasty. How many points does it add up to?

Heaven's not a place where you go when you die: it's that moment in life when you actually feel alive, so live for the moment. 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Hey moose, Farsight can't take experimental weapons, so no stimulant injectors for you. Though giving them all a shield generator, a hardwired multitracker, and hard wired drone controller with two sheild drones each creates a unit that just wont die. although admittedly it comes up to around 900 points, but damn is it nasty. (Not to mention they auto regroup if the enemy is out of range.)

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Dakka Veteran




Perrysburg, OH

lords2001 wrote:I think that an Archon with shadow field, agoniser, combat drugs, and Hellmask or similar, with 7 incubi with S4 I5 power weapons with 3 attacks on the charge, an Incubi master with combat drugs as well as other CC gear and maybe an Archangel of Pain or something, and Drazgul the named Incubi, who can swap places with the Lord so that aimed charges against the Lord bounce.

All up, it adds to 5 -6 agoniser attacks at I7 (or at ASF if needed), and 28 I5 S4 power weapon attacks. And with the right gear, the enemy is already at -1 or 2 LD to begin with.


Interesting concept, though we could do a comparison between this DE unit and the slaanesh bikers. Giving the Incubi the charge.

Archon with 6 attacks - 4 hits and wounds - for a total of 1.33 ignored and .66 saved.
The incubi with 28 attacks - 14 hits and 4.66 wounds - for a total of 3.1 ignored wounds and 1.56 saved.
So that sums up to be about 4.43 ignored wounds, which would not even kill one biker.

Bikers strike simultaneously with the incubi - 10 attacks, 5 hits. Wounding on 3s with rerolls, so ~4 incubi dead. This does not even include the biker lord. Unless the bike lord attacks the Archon, you can count on another 2-3 dead incubi or a dead Drazgul with a STR 6 lightning claw.

Basically, within two to three turns of combat, the incubi with archon will be wiped or broken and very minimal number if any dead bikers.

On the flip side, if the bikes charge - all of the incubi will most likely die before they even get to swing because of furious charge and the mark of slaanesh allowing them to swing first. The lord and drazgul then proceed to be pounded the next round with 14 PF attacks. In this case, no dead bikers.

Farsight is the next to go down.

This message was edited 1 time. Last update was at 2008/05/29 14:33:49


- Greg



 
   
Made in ca
Drone without a Controller




Ottawa, Canada

Ratbarf wrote:Hey moose, Farsight can't take experimental weapons, so no stimulant injectors for you. Though giving them all a shield generator, a hardwired multitracker, and hard wired drone controller with two sheild drones each creates a unit that just wont die. although admittedly it comes up to around 900 points, but damn is it nasty. (Not to mention they auto regroup if the enemy is out of range.)


He can't have them, but everybody else can.

And yah, originally I was thinking shield gen. but the extra BS from the targeting array would be so much more devastating.

Heaven's not a place where you go when you die: it's that moment in life when you actually feel alive, so live for the moment. 
   
Made in gb
Dakka Veteran






Derby, UK

How good would they be in a proper game though, especially in 5th ed? Would you have enough Troops to take and hold objectives? So as a unit it's a bit worrying, but the rest of the army should be taken into account. (And yeh, I know this forum is only about 1 unit, but even so)

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
Made in us
Dakka Veteran




Los Angeles, CA

In 5th the farsite unit becomes even more annoying as you can equip many of the guys slightly differently so the wounding (by the model type) gets spread arround the squad. Will drive people nuts though.

O, and stim injectors are 1 per army i believe.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

"He can't have them, but everybody else can."

Nope its special issue gear, and his faction under the "Breakaway faction" special rule dissalows any member of an army including farsight to having special issue gear.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Longtime Dakkanaut





I'm with Stelek on the Warlock Biker Unit, it's a total beast.

Next in line I say is a wych retinue with a WYchlord coming out of a portal in a raider to anywhere on the table instant melee death.

After that, Drop Pod Ven Dread with Heavy FLamer, Assault Cannon and Extra Armor. Harlequin B Gone. Usually eats an entire non SM unit the turn it shows up, then goes into melee... Plus the pods make broken units run off the board, sprinkle with fear bomb and viola!
   
Made in us
Longtime Dakkanaut





Deathguard also, I always hated the feel no pain rule, essentially T5 4+ save Inv fearless units...

and 5x Destroyers, they suck!
   
Made in ca
Drone without a Controller




Ottawa, Canada

Ratbarf wrote:"He can't have them, but everybody else can."

Nope its special issue gear, and his faction under the "Breakaway faction" special rule dissalows any member of an army including farsight to having special issue gear.


It makes sense, but I read all over the 'dex and couldn't find anything saying such. Point me in the right direction?

I just realised that cypher is right in this case, stims are only 1 per army. So much for that.

This message was edited 1 time. Last update was at 2008/05/30 20:40:13


Heaven's not a place where you go when you die: it's that moment in life when you actually feel alive, so live for the moment. 
   
Made in gb
Nurgle Predator Driver with an Infestation




Hive Fleet Kraken

I would have to say Broodlord and Genestealers. Fully Upgraded and 12" away from you on the first turn.
I once used them to attack a Blood Angels army flank. That Blood Angels player was never the same again. After removing his command squad (including Dante which was a major shock. I thought that his iron halo would save him.)
The single squad then sat there eating his men in his battle formation. This gave me time to charge the rest of my Tyranids in.
I won the game with minimal loses.
I would hate to verse that unit in combat.

 
   
Made in us
Torch-Wielding Lunatic




Knoxville, TN

I second the Broodlord.

I hate him so much, and if you bring along the optional Tyranid Surveying Crew, he can be placed exactly 12" from you on turn 1, which results in (assuming the 'nids player goes first) the utter demise of your army.

Every servant has his place, no matter how lowly or modest. To know it is his greatest comfort, to excel within his greatest solace, and his master's contentment is his greatest reward. -Codex Administratum  
   
Made in sg
Executing Exarch





Infiltrate requires that the unit be placed more than 12" away from the enemy, and Broodlords can't Fleet. Hence, first-turn charges are impossible. How many times must we go through this?

This message was edited 1 time. Last update was at 2008/05/31 13:46:37


Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in gb
Nurgle Predator Driver with an Infestation




Hive Fleet Kraken

Actully you can be exactly 12 inches away. Only if you are more than 6 inches into trees or out of LoS. Also all Tyranids have move through cover this means an extra D6 to be rolled when moving through terrain. This means that it is completely possible when the right circumstances to get combat on the first turn.

This message was edited 1 time. Last update was at 2008/05/31 13:57:31


 
   
Made in sg
Executing Exarch





No. Reread your rules.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

^ Im pretty sure he can fleet.

@ Moose

Check the rules for Farsight, its in the breakaway faction bit.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Regular Dakkanaut





Ratbarf wrote:^ Im pretty sure he can fleet.


^ No, he cannot fleet.

He does not have the fleet rule. Read the top of page 74 on asterisks. A unit with a special rule marked with a (*) loses said ability when joined by an IC that does not have the same special rule.

Also, Read page 84 Space_hoppo. It clearly states more than 12 inches.

These are common mistakes. Though they are usually quickly pointed out to those who get it wrong.

Some are glass as glass half-full type of person.

Some are a glass half-empty.

I'm a glass half broken and shoved into someones face kinda guy... 
   
Made in sg
Executing Exarch





So much certainty, so little knowledge.

Wehrkind wrote:Sounds like a lot, but with a little practice I can do ~7-8 girls in 2-3 hours. Probably less if the cat and wife didn't want attention in that time.
 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

As to the 12 " thing, if you are exactly 12"s away you still wouldn't have enough movement to get within contact. You would need 12+"s.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in ca
Morally-Flexible Malleus Hearing Whispers






Well I kind of moved near Toronto, actually.

what are we talking about.

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Made in us
Fixture of Dakka






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Made in us
Kabalite Conscript




Come on now simple answer, an orc nob squad simply because they can be WS 14! I mean the codex states any nob may be given a wagh banner which gives everyone +1 ws. In a nob unit they all can take a banner and thus be the biggest greenest orky unit in the world.


WAAAAAAGH!!!!

   
Made in gb
Flashy Flashgitz





Devon, England

Er, no. "A Mob including a Waaagh! Banner has +1 WS". That's not the same as "A Waaagh! banner gives the unit +1 WS", which is what I'm guessing you interpreted it as.

"Hello? You'll have to speak up, I'm wearing a towel." 
   
Made in gb
Dakka Veteran






Derby, UK

What use would weapon skill 14 be anyway, the chart only goes up to 10!

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

Lol, you hit everything on a 2 cause your orky!

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in gb
Dakka Veteran






Derby, UK

On a roll of 1 they're too bust screaming Waaaagh to hit anything...

"To be truely evil you must acknowledge the right thing to do in a situation, and then do completely the oposite"  
   
 
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