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![[Post New]](/s/i/i.gif) 2008/09/27 09:36:58
Subject: Build Request: Necrons Ard Boyz
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Fixture of Dakka
.................................... Searching for Iscandar
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Ah Necrap, how I've missed looking at your one-dimensional book.
Makes Dark Angels almost look good. ALMOST.
Well, I think there are alot of builds out there.
Most don't remove the Necrons primary weakness (and in many games, amazing ability to lose games).
I think this one does.
I think most of the 'standard' Necron builds focus entirely on shooting and playing keep-away.
This list will come right at you.
Phalanx? Why yes, I've got your Phalanx right here...
==================================================
2500 Pts - Necrons Roster
1 Lord @ 205 Pts
WarScythe; Gaze of Flame; Solar Pulse; Veil of Darkness
1 Gaze of Flame @ [15] Pts
1 Solar Pulse @ [20] Pts
1 Veil Of Darkness @ [60] Pts
10 Pariahs @ 360 Pts
Gauss Blaster; WarScythe
10 Immortals @ 280 Pts
Gauss Blaster
10 Immortals @ 280 Pts
Gauss Blaster
10 Warriors @ 200 Pts
Gauss Flayer; Disruption Field
10 Warriors @ 200 Pts
Gauss Flayer; Disruption Field
10 Scarab Swarms @ 160 Pts
Disruption Field
10 Scarab Swarms @ 160 Pts
Disruption Field
10 Scarab Swarms @ 160 Pts
Disruption Field
3 Tomb Spyder @ 165 Pts
Particle Projector x 3
3 Tomb Spyder @ 165 Pts
Particle Projector x 3
3 Tomb Spyder @ 165 Pts
Particle Projector x 3
Total Roster Cost: 2500
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![[Post New]](/s/i/i.gif) 2008/09/27 12:17:09
Subject: Build Request: Necrons Ard Boyz
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Longtime Dakkanaut
Springhurst, VIC, Australia
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Sorry if this comment is out of place, as am unfamiliar with necrons and there way for way.
there isnt must varity, or character to this list.
Do the necrons have a big dek? or one very small one?
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![[Post New]](/s/i/i.gif) 2008/09/27 13:31:17
Subject: Re:Build Request: Necrons Ard Boyz
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Fresh-Faced New User
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The smallest you have ever seen... This list is has max varity
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![[Post New]](/s/i/i.gif) 2008/09/27 14:15:28
Subject: Build Request: Necrons Ard Boyz
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Monstrous Master Moulder
Sacramento, CA
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What are the disruptor fields on the warriors for?
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2008/09/27 14:57:35
Subject: Build Request: Necrons Ard Boyz
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Longtime Dakkanaut
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Raxmei wrote:What are the disruptor fields on the warriors for?
I'd guess for glancing Land Raiders, and anything else that isn't back armor 10.
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![[Post New]](/s/i/i.gif) 2008/09/27 16:10:08
Subject: Build Request: Necrons Ard Boyz
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Regular Dakkanaut
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derek wrote:Raxmei wrote:What are the disruptor fields on the warriors for?
I'd guess for glancing Land Raiders, and anything else that isn't back armor 10.
More then likely. The fact it's for an 'ard Boyz build would confirm this thought as the amount of high AV vehicles some lists are packing means EVERY unit that can deal with armour effectively needs to capitalise on it. What do pariah's do? The necron Dex is one of the few I don't have.
Auretious Taak.
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![[Post New]](/s/i/i.gif) 2008/09/27 16:49:32
Subject: Build Request: Necrons Ard Boyz
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Monstrous Master Moulder
Sacramento, CA
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If the Land Raider moves at all he's better off shooting it. Hit on 3+ vs 4+. Disruption fields only help against stationary Land Raiders, Demolishers, and Drop Pods or against Dreadnoughts.
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2008/09/27 17:08:12
Subject: Build Request: Necrons Ard Boyz
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Longtime Dakkanaut
Beaver Dam, WI
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Squig_herder wrote:Sorry if this comment is out of place, as am unfamiliar with necrons and there way for way.
there isnt must varity, or character to this list.
Do the necrons have a big dek? or one very small one?
LOL... embrace the machine. This is what necrons are all about...
They are not known for variety.
Refresh me, are destroyers 35 or 50? If the former, wouldn't they get you more firepower than immortals? Or do you have an evil plan with all those swarms?
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![[Post New]](/s/i/i.gif) 2008/09/27 17:21:28
Subject: Build Request: Necrons Ard Boyz
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Destroyers are 50.
The list is interesting, though it has a scary low Necron count for Phase Out, and no Monoliths or Resurrection Orbs to help keep your guys standing. That many Scarabs should do a nice job keeping stuff busy so it can't shoot at you however.
With that many Pariahs a Nightmare Shroud on the Lord could be really wicked.
Didn't you once tell me not to give Particle Projectors to Tomb Spiders because they need every attack they can get in HtH?
Nothing I can come close to replicating, as I have no Pariahs or Tomb Spiders, much less 10 of each. I think I could only must ~20 bases of Scarabs as well. I've thought about how I would make both Pariahs and Tomb Spiders, and have speculated a maxed spider army in the past, so who knows, maybe next year. Thanks for a look inside your head though.
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![[Post New]](/s/i/i.gif) 2008/09/27 17:22:55
Subject: Build Request: Necrons Ard Boyz
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Oh, and the Disruption Fields on the Warriors are probably so the unit's not an auto loss should they get charged by a Dreadnought.
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![[Post New]](/s/i/i.gif) 2008/09/27 17:55:37
Subject: Build Request: Necrons Ard Boyz
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Fixture of Dakka
.................................... Searching for Iscandar
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Aduro wrote:Oh, and the Disruption Fields on the Warriors are probably so the unit's not an auto loss should they get charged by a Dreadnought.
Correct.
To the other points...
Necrons ARE boring.
This isn't really a assault list, it's a push-into-the-middle list.
So, the Tomb Spyders are there to provide heavy marine killing capability.
They'll not be running forward the whole game, they'll be moving forward and generating swarms as they advance, sitting safe behind the scarab wall.
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![[Post New]](/s/i/i.gif) 2008/09/27 18:06:47
Subject: Build Request: Necrons Ard Boyz
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Grisly Ghost Ark Driver
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Interesting idea, but I do not think this would do very well. The scarabs and tomb spyders will be hard to kill, but it still seems that this list is not very strong.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2008/09/27 18:08:14
Subject: Build Request: Necrons Ard Boyz
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Necrons can be simplistic to build, what with no options inside the individual units, but I find enough unit variety to field different enough armies. Never found them boring to play, but them I am easily entertained. I do look forward to a new Codex, just because it will (should) add cool new toys in the forms of units and models.
Right now the list I'm looking at taking next month is;
1 Lord @ 150 Pts
Staff of Light; Destroyer Body; Solar Pulse
1 Destroyer Body @ [30] Pts
1 Solar Pulse @ [20] Pts
1 Lord @ 200 Pts
Staff of Light; Resurrection Orb; Veil of Darkness
1 Resurrection Orb @ [40] Pts
1 Veil Of Darkness @ [60] Pts
10 Warriors @ 180 Pts
Gauss Flayer
11 Warriors @ 198 Pts
Gauss Flayer
11 Warriors @ 198 Pts
Gauss Flayer
11 Warriors @ 198 Pts
Gauss Flayer
5 Destroyers @ 250 Pts
Gauss Cannon
5 Destroyers @ 250 Pts
Gauss Cannon
5 Destroyers @ 250 Pts
Gauss Cannon
3 Heavy Destroyers @ 195 Pts
Heavy Gauss Cannon
3 Heavy Destroyers @ 195 Pts
Heavy Gauss Cannon
1 Monolith @ 235 Pts
Gauss Flux Arc; Particle Whip; Power Matrix
1 Power Matrix @ [0] Pts
Total Roster Cost: 2499
Created with Army Builder
Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved.
I may lose one unit of Heavy Destroyers, or rather not have them finished in time, and take a second Monolith instead.
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![[Post New]](/s/i/i.gif) 2008/09/27 20:52:37
Subject: Build Request: Necrons Ard Boyz
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Fixture of Dakka
.................................... Searching for Iscandar
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extrenm(54) wrote:Interesting idea, but I do not think this would do very well. The scarabs and tomb spyders will be hard to kill, but it still seems that this list is not very strong.
Most (ok, all) Necron armies aren't very strong.
It's been a sliding scale since they came out.
You can either make a list everyone knows how to beat and wait for that to happen, or you can try something different.
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![[Post New]](/s/i/i.gif) 2008/09/28 15:34:31
Subject: Re:Build Request: Necrons Ard Boyz
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Ladies Love the Vibro-Cannon Operator
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You can either make a list everyone knows how to beat and wait for that to happen, or you can try something different.
That's a pretty good reason to run an army like this.
Scarabs can be a pain (if the enemy has no multiple template weapons) and also Tomb Spiders are rather tough; I never faced such an army.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2008/09/29 16:01:36
Subject: Build Request: Necrons Ard Boyz
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Stoic Grail Knight
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So I just have to kill all the nercon's to phase you out not very good list.
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Hydra Dominatus
World Wide War Winner |
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![[Post New]](/s/i/i.gif) 2008/09/29 18:04:27
Subject: Build Request: Necrons Ard Boyz
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Fixture of Dakka
.................................... Searching for Iscandar
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Congrats on your subtle understanding of the Necron Codex.
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![[Post New]](/s/i/i.gif) 2008/09/29 19:15:01
Subject: Build Request: Necrons Ard Boyz
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Thunderhawk Pilot Dropping From Orbit
wait wait wait wait... huh..?
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Stelek wrote:Congrats on your subtle understanding of the Necron Codex.
jeez, how mean...
Oh well. This looks like a pretty good list. If for no other reason than because most people will hesitate for a turn, maybe two, before realizing that they just need to kill off 31 of your warriors and immortals in order to win. However, good commanders (as always I am not insinuating that anyone specifically is not a good commander, I just mean someone who has a good grasp of tactics) will not give you this opportunity, and will probably destroy you. An IG player with 2 basilisks surrounded by infantry would probably beat you.
The biggest weakness in this army is that you will have to expose your warriors to some enemy fire in order to capture objectives. The waves of scarabs will help a lot, but I'm not sure that it will be enough
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I play (homegrown chapter)
Win 8
Draw1
Loss1
Follow the word of the Turtle Pie. Bathe your soul in its holy warmth and partake in its delicious redemption. Let not the temptation of Lesser desserts divert you, for All is Pie, and Turtle is All
97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are |
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![[Post New]](/s/i/i.gif) 2008/09/29 19:23:04
Subject: Build Request: Necrons Ard Boyz
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Fixture of Dakka
.................................... Searching for Iscandar
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IG fold to this list, fyi.
IG can't beat scarabs in CC, no matter how Mathhammer Fu one might try to apply.
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![[Post New]](/s/i/i.gif) 2008/09/29 19:25:54
Subject: Build Request: Necrons Ard Boyz
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Longtime Dakkanaut
Brotherhood of Blood
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Interesting build. Not as boring as the tri-monolith builds everyone uses as a crutch.
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![[Post New]](/s/i/i.gif) 2008/09/29 19:33:58
Subject: Build Request: Necrons Ard Boyz
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Horrific Hive Tyrant
London (work) / Pompey (live, from time to time)
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So I just have to kill all the nercon's to phase you out not very good list.
erm, how do you shoot trough a solid wall of metal to get to them?
just a little hitch
like the build for a necron army, and im getting tired of watching mon spam armies get stuffed alot of the time.
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Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor. |
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![[Post New]](/s/i/i.gif) 2008/09/29 20:10:04
Subject: Re:Build Request: Necrons Ard Boyz
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Longtime Dakkanaut
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I've played a fairly similar lists at a few tourneys, do a search for Mechagodzilla and you ought to find the batreps.
It crushes assault armies, as the tomb spyders/scarabs (and I had Big D to break hard units) simply obliterate the enemy. I think your big deal is going to be enemy's shooting your guys down for the phaseout, but between WBB and going to ground behind scarabs it shouldn't be that hard.
Scarabs getting a 2+ cover save on the roudn they turboboost is hilarious as well.
Edit: Argh, wtf is up with the Pariahs? Get more phaseout insurance. Necrons dance while spyders rush everything. I used Flayed Ones to make the point, but warriors/immortals are probably better in a real list.
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This message was edited 1 time. Last update was at 2008/09/29 20:11:03
All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).
-Therion
_______________________________________
New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. |
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![[Post New]](/s/i/i.gif) 2008/09/29 23:05:47
Subject: Build Request: Necrons Ard Boyz
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Fixture of Dakka
.................................... Searching for Iscandar
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The Pariahs use night fighting (one turn) and veil to protect themselves while they setup a countercharge as the jetbikes hold the enemy.
Nothing wrong with big D, he's just expensive.
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![[Post New]](/s/i/i.gif) 2008/09/29 23:46:47
Subject: Build Request: Necrons Ard Boyz
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Pariahs can't Veil, they're not Necrons.
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![[Post New]](/s/i/i.gif) 2008/09/30 00:20:51
Subject: Build Request: Necrons Ard Boyz
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Missionary On A Mission
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Immortals would probably be a better bet than Pariahs since they are not necrons. Pariahs might work since in such a large game they might be ignored, but the loss of WBB seems huge. They are not that good in assault with only 1 attack each (two on the charge) and being slow (why would you ever run with a 2 shot 24" Str5 AP 4 weapon?).
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![[Post New]](/s/i/i.gif) 2008/09/30 00:39:26
Subject: Build Request: Necrons Ard Boyz
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Random thought. The big Strength as Stelek said is the Spiders getting into combat. The weakness is a lack of Necrons, leading to Phase Out. What if you drop all the Immortals and Pariahs, replace them with Flayed Ones, and have them all Outflank. Coming in from Reserves keeps them from being killed quickly, and gives the Spiders time to get to where they need to be. Plus with so much other close combat stuff, the Flayed Ones would mesh well when they do show up.
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![[Post New]](/s/i/i.gif) 2008/09/30 00:50:58
Subject: Build Request: Necrons Ard Boyz
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Fixture of Dakka
.................................... Searching for Iscandar
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Oops I worded that poorly.
The Pariahs use the Lord first turn to stop shooting.
The lord veils immortals into place as usual for immortals.
Pariahs don't have to be protected more than 1 turn, and if you are shooting Pariahs...I'm not phasing out, so grats you.
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![[Post New]](/s/i/i.gif) 2008/09/30 02:28:23
Subject: Build Request: Necrons Ard Boyz
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Bounding Assault Marine
Los Angeles
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Stelek, have you considered using the Nightbringer?
I personally have seen it do exceedingly well in 5th, with the rn rule, especially when the necron player gets first turn in dawn assault. the Nightbringer starts 24" in and runs toward the nearest unit. the opponent has one turn of shooting to take it down, and then it's in. the best part is that the one turn of shooting is all directed at the night bringer allowing you to bring your necron units to bear.
the nightbringer was crap in 4th. But in 5th I think it might be one of the necrons best choices.
reguardless this is an interesting build that recognizes the weaknesses of necrons in 5th. i.e. Close combat. the washing machine no longer owrks because if you get charged, you are dead. period. if you lose by 3-4 you are making a morale check on a 6-7, and if you fail, you are dead, do not collect $200.
the 3 monolith build in 5th is not a crutch, it is death. 600+ points of no help. same for a resorb lord. 200 points of no help.
the immortals will wilt opposing assault forces, the scarabs will tie up assault forces so that you don't have to take multiple assaults at once, and the spyders/paraiahs win assaults.
all the warriors have to do is stay alive, and at ld10 they are very unlikely to run off the board from shooting. put them in cover and gtg, and this list will survive for a long time.
try fighting 9 MC's in CC and see how well you do.
this is a look into the future of good necron builds. I look forward to the other changes that 5th will bring to the necron list before they are completely re-done.
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Not enough 殺氣 ( sorry i have to apologize i honestly dunno how to say this in english ... ) "kill aura" xD -Lunahound |
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![[Post New]](/s/i/i.gif) 2008/09/30 03:33:38
Subject: Build Request: Necrons Ard Boyz
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Fixture of Dakka
.................................... Searching for Iscandar
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I have. I think pariahs + lord could be sacrificed to bring him in.
Someone wanted a effective build to run pariahs in.
This was about all I could figure out.
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![[Post New]](/s/i/i.gif) 2008/09/30 16:35:34
Subject: Build Request: Necrons Ard Boyz
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Confessor Of Sins
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List no Pariahs
1 The Deceiver (HQ)
1 Necron Lord (HQ)
Staff of Light
Phylactery
Resurrection Orb
10 Immortals (Elites)
3 x 15 Warriors (Troops)
5 Destroyers (Fast Attack)
3 Monolith (Heavy Support)
Necrons: 61
Phase Out at: 15
Models in Army: 65
Total Army Cost: 2500
List with pariahs:
1 The Deceiver
10 Pariahs (Elites)
2 x 14 Warriors (Troops)
3 x 5 Destroyers (Fast Attack)
3 x 3 Heavy Destroyers (Heavy Support) @ 195 Pts
The Deceiver's abilities are based on the LD characteristic therefore if you take him with the pariahs you will gain a lot. You are left with little shooting by doing this so you need to run the max on destroyers to do some damage back. Add in the 9 heavy Gauss cannons each turn and you're set. going against orks? use the 45 str 6 AP 4 shots and then assault what gets close with the deceiver/ pariahs. Its a simple list...
Necrons: 52
Phase Out at: 13
Models in Army: 63
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