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Made in au
Hurr! Ogryn Bone 'Ead!





melbourne

Please I need some vsing orks on the weekend.

This message was edited 1 time. Last update was at 2009/03/17 09:35:58


 
   
Made in us
Grisly Ghost Ark Driver





NC

take lots of destroyers, lots of immortals, and a lord with res orb and veil. You will have a hideous amount of firepower and a highly mobile force.

Falcon Punch!


 
   
Made in us
Elite Tyranid Warrior





Laying siege to the Temple of Pecans.

Start a new army.












 
   
Made in au
Hurr! Ogryn Bone 'Ead!





melbourne

LOL!!!!
   
Made in de
Screamin' Stormboy





Sternguard_rock wrote:LOL!!!!


...


However, do you know what points level we are looking at?
   
Made in au
Hurr! Ogryn Bone 'Ead!





melbourne

Yeah 1500.
   
Made in us
Committed Chaos Cult Marine






Tactic 1: Put your head between your legs.
Tactic 2: Kiss your ass goodbye.

Check out my blog at:http://ironchaosbrute.blogspot.com.

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Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

monolith x2 (orks are fethed when it comes to killing them)
night bringer if possible (orks can fight, but he will slaughter them)
warrior spam.

im not sure on necrons points wise since i dont have the dex, but if its possible to take monolith x3 + night bringer then that will kick ass seriously.

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in us
Hellacious Havoc






I agree with the monoliths, at least 2. Warrior spam.
or
Wraith storm running with a lord on destroyer body w/ warscythe. And as many destroyers you can fit.



MARTIAL LAW-FTW

There is no "cheese", just whiney rats who lose too much!




 
   
Made in us
Hierarch




Pueblo, CO

JD21290 wrote:monolith x2 (orks are fethed when it comes to killing them)
night bringer if possible (orks can fight, but he will slaughter them)
warrior spam.

im not sure on necrons points wise since i dont have the dex, but if its possible to take monolith x3 + night bringer then that will kick ass seriously.


Well, as great as an idea as that is, you've just eaten up about 1000 points, and left yourself having somewhere in the neighborhood of 27 necron warriors to fill out the ranks.

When you consider phase out, you've left yourself in a position that, using technical, strategic terms, leaves you entirely, massively, and totally screwed.

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in gb
Towering Hierophant Bio-Titan



UK

2 monoliths is fine at 1500pts. Most people arent sensible enough to completely ignore the two monoliths and concentrate on killing your sub-optimal number of necrons, forcing a phase-out.

Fortuneatly theres also a few things you can do with monoliths that make your necrons harder to kill (espically in CC) so Id say that makes up for it.

They can also completely block TLOS. Use this. You can pivot on the spot for free...so make good use of thise when deploying your necrons from the portal - either hidden, or much more forward in rapid fire range, for example.

A lord with gaze of flames, a phylatery and a rez orb. Go on, try and kill me. Dedicated assault units (which are like that because they can generally move quickly and get +1 attacks compared to non-dedicated troops and specail weapons) will get to fight first neways, even if it were with standard troops, vs I3. They loose thier bonous attack. And the WBB+Rez orb completely negates the usefulness of funky power weapon....Unless ofcourse you get white-washed & run down.
A veil is expensive and your dual-monoliths can basically do the same thing.

Oh... larger sqauds. 12man sqauds ive always found to be (bloody annoying to get rid of!) good.

This message was edited 2 times. Last update was at 2009/03/19 13:42:52


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Steadfast Grey Hunter





I would suggest you get a bunch of Destroyers, immortals, 1-2 Monoliths, and then a bunch of warriors. If you go all-out for shootieness and then teleport your warriors behind the orks when they are almost at your lines you can run circles around them. You could also wait for a new codex .

-A.

Haddi wrote:
Hello Guardsmen, look at your Leman, now back to mine, now back to your Leman, now back to mine. Sadly, your Leman isn't mine, but if they stopped using standard engines and switched to Lucifer Pattern, they could move like they're mine. Look down, back up. Where are you? Your in a battlefield with the Rhino your Leman could move like. Whats in your hand, back at me, I have it, it's the fire control for the Twin-linked Assault Cannons aimed at you. Look again, it's a Deep-Striked Land-Raider. Anything is possible when your Tanks move like Blood Angels, and not like Guardsmen. I'm on a Baneblade. 
   
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Regular Dakkanaut




Flower Mound Texas

Believe it or not you don't necessary need monoliths. Necrons can be played in a point denial fashion. The trick is you would need to keep them highly mobile.
Use warriors to hold objectives on your end of the board. Then use destoryers tactically to cripple units and and contest objectives. If you do use a monolith it nice to bully people off of objectives.

All out of witty one-liners. 
   
Made in us
Grisly Ghost Ark Driver





NC

30 scarabs
30 immortals
30 warriors
lord with orb.

very simple, tons of firepower, and enough scarabs to ensure your phalanx never gets assaulted.

Falcon Punch!


 
   
Made in us
Regular Dakkanaut




Flower Mound Texas

Where would you get so many scarabs?

All out of witty one-liners. 
   
Made in us
Foul Dwimmerlaik







gdurant wrote:Where would you get so many scarabs?


"Hey kid! Nice Necron army! Wow!"

"Thanks mister! Wanna see my super awesomesauce necronbersekerkrootlordwho has a shadowfield and dreadnohgt weapons?"

"Heck yeah! Wel....oh my god! Look over there! Its so horrible!"

*kid looks away*

*You push dat kid down, you take doz scarabs....and split!*
   
Made in us
Regular Dakkanaut




Flower Mound Texas

Hellfury wrote:
gdurant wrote:Where would you get so many scarabs?


"Hey kid! Nice Necron army! Wow!"

"Thanks mister! Wanna see my super awesomesauce necronbersekerkrootlordwho has a shadowfield and dreadnohgt weapons?"

"Heck yeah! Wel....oh my god! Look over there! Its so horrible!"

*kid looks away*

*You push dat kid down, you take doz scarabs....and split!*


Heh, just about, thats why I never took the idea of scarabs and ripper swarms seriously

All out of witty one-liners. 
   
Made in us
Hierarch




Pueblo, CO

Razerous wrote:2 monoliths is fine at 1500pts. Most people arent sensible enough to completely ignore the two monoliths and concentrate on killing your sub-optimal number of necrons, forcing a phase-out.


2 monoliths are fine, I was referring to the last line of the post... 3 monoliths and a C'tan would be an utter waste.

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Dronze wrote:
Razerous wrote:2 monoliths is fine at 1500pts. Most people arent sensible enough to completely ignore the two monoliths and concentrate on killing your sub-optimal number of necrons, forcing a phase-out.


2 monoliths are fine, I was referring to the last line of the post... 3 monoliths and a C'tan would be an utter waste.


Also illegeal as you can only have 3, not 4, heavy support choices. But JD did only mention 2 monoliths & a C'tan, I assume you typo'ed

Anyways.. a deciver is a better force multiplyer in a necron force.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Been Around the Block





C'tan are HQ, not heavy support. 3 liths and a Ctan is dumb but legal. I don't see what all of the discussion is about, if you take the Nightbringer you deny anything but Nobs the ability to assault your army. Just pack your army in tight around the Nightbringer and walk around the board, shooting with impunity.
   
Made in us
Regular Dakkanaut




Flower Mound Texas

Slyde wrote:C'tan are HQ, not heavy support. 3 liths and a Ctan is dumb but legal. I don't see what all of the discussion is about, if you take the Nightbringer you deny anything but Nobs the ability to assault your army. Just pack your army in tight around the Nightbringer and walk around the board, shooting with impunity.


I think the argument is revolving around phaseout. Monoliths are awesome, they of necron force multipliers. They give your army better defense, shooting and mobility. Problem is at nearly the cost of a land raider they soak up many points that you need to be spending on you troops and destroyers. As a force multiplier they are kind of worthless without a force to multiply. Three monliths and a C'tan is something like 1000 pts. If you have Three monoliths you don't have enough units in your army to be viable. Not to mention Tau have a tendancy to pop you monoliths, that makes it dangerous in tourney settings.

All out of witty one-liners. 
   
Made in us
Hierarch




Pueblo, CO

gdurant wrote:
Slyde wrote:C'tan are HQ, not heavy support. 3 liths and a Ctan is dumb but legal. I don't see what all of the discussion is about, if you take the Nightbringer you deny anything but Nobs the ability to assault your army. Just pack your army in tight around the Nightbringer and walk around the board, shooting with impunity.


I think the argument is revolving around phaseout. Monoliths are awesome, they of necron force multipliers. They give your army better defense, shooting and mobility. Problem is at nearly the cost of a land raider they soak up many points that you need to be spending on you troops and destroyers. As a force multiplier they are kind of worthless without a force to multiply. Three monliths and a C'tan is something like 1000 pts. If you have Three monoliths you don't have enough units in your army to be viable. Not to mention Tau have a tendancy to pop you monoliths, that makes it dangerous in tourney settings.


That was the point I was, indeed, making. at 2000 points, however, 3 'liths and a C'tan becomes a little more viable, if still not the wisest thing in the world... especially against Orks, as you've got a few more points to play around with to get your phase out count to a reasonable number.

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in us
Pyre Troll






having played my orks against my friends necrons in just about every game i've gotten to play so far, the destroyers are effective, and managed to cause problems when i couldn't get something to them and tie them up.

i would say use the scarabs to keep your warriors out of cc, since orks will eat them there, at least from the games i've played in
   
Made in es
Regular Dakkanaut




Madrid, Spain, Europe ^^'

If you go with monoliths, you should go with something like this:
- 2x Monoliths
- 2x20 Necron Warriors
- 1 Lord (or Destroyer body and scythe OR orb)
- As many scarabs as you can buy

The point of the scarabs is that they are fearless and they allow your necrons to being teleported out of CC with the liths.

---

Other viable choice is going heavy on Inmortals and/or Destroyers.

The downside of this kind of list is that once you are in CC, you are dead. Maybe going heavy on destructors buy you some more time, but your necron Warriors are gonna be destroyed.

30 Inmortals and 20 Necron Warriors comes at 1200 points. Playing at 1500 you don't have a lot of margin to play with...

---

Anyway, Orks are (probably) the best Codex and Necrons are the (probably) the worst.

That said, whatever you accomplish in these circumstances is really a big win

Just two things:
1. English is not my mother tongue. I´m really sorry for the misunderstandings and the kicks to the dictionary. Don´t be too hard on me, OK?
2. With the best intentions sometimes comes the worst advice. But you asked for it, didn't you? 
   
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Bloodthirsty Bloodletter



Anchorage

30 Scarabs are easy, just buy enough of the army boxes to have 120 warriors. Now you have enough scarabs, as well as several destroyers. And a good start on enough warriors for an apocalypse battle. And assembling 30 scarab swarms isn't that bad. Painting them is a pain though. It's fun to see peoples faces though when you drop 30 swarms on the table in a cityfight though.
   
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Regular Dakkanaut




Flower Mound Texas

dancingcricket wrote:30 Scarabs are easy, just buy enough of the army boxes to have 120 warriors. Now you have enough scarabs, as well as several destroyers. And a good start on enough warriors for an apocalypse battle. And assembling 30 scarab swarms isn't that bad. Painting them is a pain though. It's fun to see peoples faces though when you drop 30 swarms on the table in a cityfight though.


A slightly less pricey option is to water down scarabs. Do three per bas instead of two. I had a friend that had lots of extra warriors so he put two scarabs per base with one necron warrior emerging from the ground

All out of witty one-liners. 
   
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Jovial Plaguebearer of Nurgle




At 1500 pts 2 monoliths with warrior spam is pretty much your only choice, give your lord an orb and get the biggest warrior squads you can get.

Oh, i just rolled my be back roll, now i'll transport my dudes away and blast you again with ranged fire.

Shroud just makes this better. It's the only successful way to play necrons from what ive seen

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Fresh-Faced New User




Actually, large squads of Warriors get swept rather easily, and take massive chunks out of phase. I like scarabs as blockers, and monoliths as firepower when going against orkz or nidz. Two flux arcs pumping 2D6 5/4 shots at everything within a foot is pretty solid. Scarabs delay melee, and Gaze of Flame is the tits vs. cc.
C'tan are fun against greenskins, as they're impervious to most of their weaponry (sans Power Klaws) and suicide bomb when kiled in h2h.
But waiting for the next codex is probably the safest plan.
   
Made in nl
Longtime Dakkanaut




As other people have said, Necrons just aren't viable in a tournament setting. However, I do believe Necrons can beat any Ork army besides Nob Bikers.

I would suggest an army like this:

Necron Lord with Resurrection Orb
2x10 Necron Warriors
2x5 Destroyers
2x Monolith

Use the Monoliths to keep your Necron Warriors out of combat and shoot them with the Particle Whip. The Destroyers shoot dance around and shoot the Ork's strong shooting units (Loota's). Your Monolith and Warriors phalanx should be able to push the Orks away from any objective.
   
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Regular Dakkanaut




Flower Mound Texas

Also consider how much of a head ache tau are for monolith heavy armies. Over here my friend never plays without 5 railguns on the table.

All out of witty one-liners. 
   
 
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