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Made in us
Swift Swooping Hawk






As the name suggests, I was thinking about getting into Eldar, but dont really know anything about the newest codex, can any veteran players make some recommendations so that I could get painting?

I have a mix of figures, and will probably need to buy some anyways, so dont worry about what to/not to include.

Ill be fighting orks more than anything, so keep that in mind.

Thanks all!
T-

let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
Made in us
Swift Swooping Hawk






Either 500pts, 750pts or even 1000pts would be great too!

Thanks all!
T-

let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
Made in us
Sneaky Striking Scorpion




farseer and/or avatar depending if you want to hoof it or not

depends on the craftworld or style you want

to me the main five craftworld that really show all spectrums of play for an eldar army

let us know what your playstyle is, what you like and what you dont like

and of course, you should have your favorite aspect in the army
   
Made in ca
Avatar of the Bloody-Handed God





Inactive


Dire Avengers / warwalkers

Both great to have in every army

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Made in us
Fresh-Faced New User




Is the 2006 codex the newest?
   
Made in us
Swift Swooping Hawk






Well, Ive always loved Iyanden, I actually have 10 wraithguard and a Wraithlord, plus Yriel, so that's an option.
I guess the only one I dont want to get into is Saim Hann because I only have 4-5 Jetbikes.
I love warp spiders and swooping hawks too, so would be thrilled to get them on the table.
I have a lot of guardians but no DA's yet. I also dont have any Grav Tanks currently.

Id be interested to see something along the 750pt range if possible, since you were kind enough to ask, the list is way different than the last time I played Eldar, so Id love some help on this one!

Thanks a lot!
T-

let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
Made in us
Jovial Plaguebearer of Nurgle




Well, I think the hardest part about Eldar is telling your parents, but....

Wraithguard are pretty cool, use 'em with the lord.

I have seen people just buy like one of each of the aspect boxes as a start and go from there.

The army is literally the most versatile in the game, but also one of the most fragile, second only to Guard infantry.

I would suggest using guardians only to field on a non-combat objective, then put DAs in tansports, mixing in your HQ in transports along with other aspect warriors.

Only aspect you want to have more than one of is DA (which i don't think are even an aspect, anyways). As long as you hide them in transports you can be sure they're somewhat safe.

The true followers of the God-Emperor will never forget their name! We are the Imperial Guard!
Now and forever serving the God-Emperor, and Him alone! 
   
Made in us
Sneaky Striking Scorpion




if you like iyaden, the you should go with what you like

wraithguard are tough, and a wraithlord is the highest toughness model in the game iirc
   
Made in us
Sneaky Striking Scorpion




here is a sample 750 point lost of something you might be looking for? i is a bit tough because of wraith-guard high point cost

HQ:

Farseer - 73
-Singing Spear
-Doom

Troops:

Guardian Defender (10 w/ Warlock) - 135
-Scatter Laser
-Singing Spear
-Conceal

Wraithguard (10 w/ Spiritseer) - 399
-Singing Spear
-Conceal

Heavy Support:

Wraithlord - 140
-Wraithsword
-Bright Lance

it may be totally off base from what you are looking for, but it's very iyaden-ish and allows you to use the wraithguard as troops, there were a few small points left over so i threw in singing spears for a little extra anti tank

This message was edited 1 time. Last update was at 2009/04/21 05:50:41


 
   
Made in us
Swift Swooping Hawk






Thanks everyone for the replies!
I love the look of the list EasyE, but let me ask you this, Ill be facing orks most likely, how do you think this list would do against orks with bikes, deff koptas, warboss on bike, maybe nobs on bikes, and the usual pile of orks coming in with them?


Thanks!
T-

let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

They'll be more mobile than you with that list and will give you a run for your money, but your wraithguard will be tough to take down especially with conceal helping when you have no cover. Their main problem will be being tarpitted in CC. You'll probably get one good volley of fire before being assaulted or assaulting. Make it count.

The guardians will be your weak point - you might want to drop conceal and give them embolden to help keep them from breaking. Use the scatterlaser vs. the biker nobs and koptas. Try to keep them on the move.

You might want to swap out the BL for an EML on the wraithlord as it's a bit more versatile against orks. The plasma is good for blasting hordes and the krak is still effective against tanks and tougher units like nobs.

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in gb
Emboldened Warlock







DA versus orks every time. combined with a cheap doomseer, youre onto a winner.

watch out for wraithlords vs orks, their powerfists are so well hidden, and with only 2 attacks, that lord is going down.

war walkers very good - if the orks are closing with you, nothing screams HAHA! like some outflanking scatterlasers.

that said, scatterlasers will deal with pretty much anything the orks will throw at you at this level.

DC:80S++G++M+B++I+Pw40k99+D++A+++/mWD219R++T(T)DM+ 
   
Made in us
Swift Swooping Hawk






Good advice, the only problem is that I dont own any Dire Avengers or War Walkers. I do happen to have Yriel, Asurman, Eldrad, about 6 Warlocks, 6 Scorpions w/Exarch, 10 more Guardian Defenders w/ whatever weapon platform I want, 5 Rangers/Pathfinders, 4 Jetbikers, 7 Warp Spiders w/ Exarch, 7 Swooping Hawks w/Exarch (love the look of that Sunrifle!)

Based on just the list that EasyE made, do any of you think it stands a chance against an ork army of 750pts?
It'll probably be something like Warboss on a bike, 3 Nobs on bikes w/2 PKs, no elites that I can think of yet, 20 shootas, 12 choppas in trukk, 4 koptas and no heavies that I can recall.

I like the idea of this list (and the low model count = easy to paint lol). Anyone else have any suggestions or ideas for this list, while keeping it Iyanden themed?

Farseer - 73
-Singing Spear
-Doom

Troops:

Guardian Defender (10 w/ Warlock) - 135
-Scatter Laser
-Singing Spear
-Conceal

Wraithguard (10 w/ Spiritseer) - 399
-Singing Spear
-Conceal

Heavy Support:

Wraithlord - 140
-Wraithsword
-Bright Lance

This message was edited 1 time. Last update was at 2009/04/21 22:43:57


let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
Made in us
Fresh-Faced New User




Hey Trogdor, since your fielding and circulating your army around the high toughness and good save Wraithguard's and Wraithlord, you think in this case maybe Fortune > Doom? (If im remembering correctly, Fortune = Reroll Saves)
   
Made in us
Executing Exarch






Odenton, MD

HQ:

Farseer - 73
-Singing Spear
-Doom

Troops:

Guardian Defender (10 w/ Warlock) - 135
-Scatter Laser
-Singing Spear
-Conceal

Wraithguard (10 w/ Spiritseer) - 399
-Singing Spear
-Conceal

Heavy Support:

Wraithlord - 140
-Wraithsword
-Bright Lance


Conceal on guardians is a waste since more than likely they will get a 4+ cover save from terrain or the wraithguard, Embolden is a guardians best friend! But I would drop the warlock all together.

Also Wraithswords are garbage! spend the 15 points and get a EML, why buy a BL and then get weapon that can only be used in melee.

I would also drop the spear on the farseer, you will be assaulted more often than you will get a chance to shoot the spear. So you might as well have +1 attack in CC and save a couple points. Also runes of warding are great, so enemies it will be a wasted 15pts but if you play CSM, Eldar, Nids, or any thing with a psyker it will be worth ten times its points.
   
Made in us
Swift Swooping Hawk






Mostly going to be fighting Orks.
Not necessarily trying to gear my army towards fighting Orks specifically, but thats all I have as far as my opponent goes.
Maybe the Spear on the Farseer, but why drop the warlocks? they have a weapon that can do a little damage as opposed to the Guardians which have ...none..lol.

let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
Made in us
Sneaky Striking Scorpion




i love spears, they are diry cheap and and awesome, if you're getting into CC with the guardian unit you're screwed anyway
   
Made in us
Executing Exarch






Odenton, MD

Guardians should be viewed as a 95 point BS 3 Scatter laser that can hold objectives.

Why sink 1/3 of their points into a model that wont enhance there shooting, or improve there chances to win a fight. The only thing the warlock does for you is to keep them from running, or add a flame template.

I also chose to drop him so you could get the EML on your wraithlord, which BTW you will really be glad you took against orks, (and extra instant kill vs nobs)

As for the spear, if you have the points and want to try it go ahead, I find more often than not I would rather save the points and get an extra CC attack. You are going to be hiding the farseer in the unit with the wraithguard anyways, so why add another short ranged attack instead of beefing up there CC ability.
   
Made in us
Wraith




O H I am in the Webway...

The list is a tad slow but its pretty strong with a wraithbone wall. The guardians should just sit back in a bunker lol... Rangers/Pathfinders may suit your needs better but guardians can be a good counter-assault unit, shooting their shuriken cats could really hurt an ork mob. Wraithguard will eat Nob units alive. High shot weaponry is best for taking out Ork Bikerz, not bikers are just nasty but wraithguard could kill a lot of them if he fails his cover save =P. Dropping the guardians warlock could be a good idea, but I would advise against it in this list mainly because you only have 2 troops and it would be nice to be able to keep the more fragile from running off the board... (Embolden would be a good idea to get the guardians)

Fortune and Guide would also be good powers to add to your seer to help those wraithguard Live/Hit.

Another option would be to:

Farseer
Doom
Singing Spear

Wriathguard (5, Spiritseer)
Conceal

Guardian defenders - 10
- Scatter Laser

Rangers -5

Swooping Hawks - 5

Wriathlord - EML; Shuriken Cannon

The Wraithguard are smaller, but you gain some infiltrating rangers that could take down things like Deffkoptas and Lootas and the Swooping Hawks would add a TON of firepower to the list. They are great ork killers (Warp Spiders would be another good choice here: Hit and run WILL save you: and the Wraithlord IMO won't need a B-Lance, and an EML should take care of most of the ork armor.




He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Swift Swooping Hawk




Since Im a recently returned Eldar player thought I would drop in some thoughts as well.

Farseer is a must, Runes of witness and probably runes of warding. Spear is cheap but so limited in use....I only take it if the fig Im using has a spear on him. Doom is fantastic, in a small point game tho, take Mind war as well. You may well get a shot at the orc warboss, or at the very least a power fist...well worth the points.

Since you have a wraithlord, use him. With BS 4 hes the place for a lance, and actually a sword is reasonable on him. Even with a power fist orcs arent going to be taking down a toughness 8 wound 3 lord fast, and if you have mind warred out the nob with the fist the rest of that mob of boys is tied up for the rest of the game.

Since you you also have guardians, use them. They arent ideal in most eldar armies now, but in small point games and especially agaisnt orcs they arent bad. First point tho, only take a warlok if you give him destructor, the cover save is not nearly as important now as it was in previous editions. You want 10 guardians and either a scatter laser or a missile launcher. With BS 3 you either want a lot of shots or you want a blast. 95 or 100 points per squad, with *maybe* one squad with warlok destructor.

Wraithguard are really too pricey in a 500 point game, might work with a small unit in 750.

A better way to geta little flash into your game than the wraithguard would be either a unit of rangers or a unit of hawks. Hawks in general are pretty weak now...but they do have that lovely grenade large blast str 4 ap 5 marker when they deep strike. Against orcs, consider a squad of 5 with exarch and use the exarch to make them bounce hawks. The hawks deepstrike in, drop their blast marker on the orcs, then the exarch takes them off the map back into reserve the same turn. This tactic is only mildly useful against most armies, but against orc or nid swarms it can net you some big kills. And it keeps the big mobs spread out, once they realize whats happening.

In a small point army tho, I would be tempted to just go Farseer, wraithlord, and then all the 10 man guardian squads that will fit. If the orcs are coming in smaller mobs, the missiles may actually pin a few, if they come in a couple large mobs use the lord to lock up one and missile the other one as much as you can. Or scatter lase. Either will be rough on orcs.


Sliggoth

Why does my eldar army run three fire prisms? Because the rules wont let me use four in (regular 40k). 
   
Made in us
Wraith




O H I am in the Webway...

I agree with some of what Sliggoth said, but NEVER take destructor on normal guardians. Storm guardians are a better place for that. I know that you don' want one of the runes lol. I think it is Witnessing. It increases the chance of perils of the warp = bad... Bouncing hawks are a good idea, that grenade will not be kind on your opponent. Wraithguard can have a place in small games, and really, your list can work the way you kept it! Conceal is meh for guardians, but again, Embolden will help more lol. Again, if you are solely facing orks, just pack in as many shots are feasibly possible in your list. Tons of shots will massacre orks. Nobz will be your biggest fear, they are the main damage dealers truthfully lol. (Boyz do well, but a nob squad on the charge is just devestating)

Eldritch storm is also a consideration at higher points due to the fact that its another pie plate.

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Sneaky Striking Scorpion




i have used conceal and fortune to make an -amazing- damage sponge out of my guardian squads in the past, in a small points game it gets it's best success, because they now have less units to target, you make them attack your guard-sponge and your other units are very well protected
   
Made in gb
Emboldened Warlock







EzeKK wrote:Wraithguard will eat Nob units alive.


Not with 3 PK's in the unit, they wont.

both have 18" effective range, unguidedm, wraiths will get 6 hits, 5 wounds, maybe 3 failed cover saves (if youre lucky), meaning one dead nob. Of course, statistically, youll get a 6 to wound, then theres a 50% chance that a single nob will be dead from that, so the wraiths will kill ~1.5 nobs.

Unsure of the lance at this point level - the extra AT power is wasted as he has no tanks - Id swap for a scatter, then maybe an EML also, to put the pain on stuff.

This cobo will also be more effective vs hordes, and saves points.

Also on Doom, most of your weapons are S6 or wound on 2+, so doom doesnt have too much of a place. Eldritch storm for pinning, fortune for keeping stuff (wraithguard) alive, or guide for the wraiths are all possibles.

DC:80S++G++M+B++I+Pw40k99+D++A+++/mWD219R++T(T)DM+ 
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

I agree with Xenith here, and Sliggoth on his unit selections. The runes are a pointsink against orks, so forget them.

I think EzeKK's list is pretty good, too, and that's the one I'd use as a base. Bouncing hawks are great anti-horde, but picking up the exarch and his abilities are going to eat into your available points. For a similar investment in points, you might want to try using warpspiders instead of swooping hawks - deathspinners are pretty good against horde, their mobility can help to hit rear armor on trukks, and S6 is handy against biker nobs. If you can afford it, give the exarch a spinnerette rifle and task them against heavy armor targets. Firedragons are another option, but expect them to go down quick since they have to get pretty close to be effective, firing once at around 12", then having any in-range survivors move up and then assault. It'd be nice if Fleet let you move in the Assault round even if you're not assaulting instead of the it does now, huh?

Rangers are a great selection since they can sit on backfield objectives, but if he's fielding deffkoptas keep something nearby to keep them away. I always upgrade mine to pathfinders since you really can't beat the bonuses you get for only 5pts a model. They are a great way to cut down a nobz squad, but their lack of mobility (or rather being effective while mobile) really puts the squeeze on them. Especially when it sounds like some of the units you'll play against are more mobile than your own.

Make sure to take flamers on your WL... try and keep them away from PK nobz. Mindwar can snipe them out, but then you'll need to find points for it and fortune/guide and you might as well get spirit stones for the seer if you do, so you're talking another 50+ points to squeeze from somewhere. Hard to do at 750, but that's part of the challenge.

The list I recently played against necrons ran along these lines:

Eldrad (cheese I know, but you get 3 powers/turn, T4, and a power weapon that wounds on 2+)
Dire Avengers x10 Exarch, Bladestorm
Pathfinders x5
Firedragons x10
Wraithlord Brightlance, Scatterlaser

The pathfinders outflanked to sit on his objective in cover and take on his backline destroyers while the firedragons took out the scarabs and warriors that were far enough from his lord to not benefit from his rez orb. Eldrad and the Wraithlord sat mid-field dooming, fortuning, and guiding while pouring the heavy firepower into the unit with the Lord. The Avengers played the right flank and after bladestorming a leftover unit of warriors, ran to take the mid-field objective to win the game. Admittedly, if my opponent were more savvy things would have gone against me quickly, but that's the way the game plays.


What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in gb
Sadistic Inquisitorial Excruciator






The Midlands

Start thinking about a couple of Fire Prisms, they help a lot. And a Wave Serpent for a transport. Then think about you're aspect warriors, start with warp spiders, I don't like howling banshees they never work. Also some dark reapers. Then a Phoenix Lord or Autarch and some Jetbikes.

 
   
Made in us
Swift Swooping Hawk






Wow! Thanks everyone who replied! This has been an awesomely big help!
I really like the slight variation to the original list, which still keeps in Wraithguard and the Wraithlord, which is very Iyanden, but also brings in some versatile units like the Hawks and Rangers!

Im liking the look of it!

Farseer: Singing Spear, Doom. 83pts.

Wraithguard: x5, w/Warlock, Singing Spear, Conceal. 218pts.

Guardian Defenders: x10, Warlock w/ Singing Spear, Embolden, Scatter Laser. 138pts.

Rangers: x5. 95pts.

Swooping Hawks: x5, w/Exarch, Sunrifle, Skyleap. 147pts.

Wraithlord: EML, Shuriken Cannon. 125pts.


Ok, this came to around 806pts. Any ideas to get it down to 750pts? Im up for suggestions, as always! lol
Thanks again everyone!
T-

let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
Made in us
Sneaky Striking Scorpion




personally, if i had 10 wraithguard and was going to run iyaden feel i would deal with the cost and keep them, just for sheer coolness, it is a unique army
   
Made in us
Swift Swooping Hawk






First of all, thanks very much for all the replies, it's great to get on here and get some great advice!

What I might do then....is run the original list as is, which is 747pts.

Farseer - 73
-Singing Spear
-Doom

Troops:

Guardian Defender (10 w/ Warlock) - 135
-Scatter Laser
-Singing Spear
-Conceal

Wraithguard (10 w/ Spiritseer) - 399
-Singing Spear
-Conceal

Heavy Support:

Wraithlord - 140
-Wraithsword
-Bright Lance

Do you guys think that adding the
Rangers: x5. 95pts.
Swooping Hawks: x5, w/Exarch, Sunrifle, Skyleap. 147pts

Is a good move to get up towards 1000pts? That would leave the list at 989pts. total. That adds a lot of shooting, plus another scoring unit.

Anyone?
T-

let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
Made in us
Longtime Dakkanaut






Scyzantine Empire

How about this?


Farseer - 73
-Singing Spear
-Doom

Troops:

Guardian Defender (10 w/ Warlock) - 138
-Scatter Laser
-Singing Spear
-Embolden

Wraithguard (10 w/ Spiritseer) - 399
-Singing Spear
-Conceal

Pathfinders (x5) - 120


Fast Attack:
Swooping Hawks (5 w/ Exarch) - 147
-Sunrifle
-Skyleap


Heavy Support:

Wraithlord - 120
-EML


Total: 997

What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money

"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell

DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+

 
   
Made in us
Swift Swooping Hawk






A few questions!

Is my seer lacking anything? As in, should he be doing more?

Is Embolden a better bet for Guardians than Conceal? Orks can't shoot for crap, but I know from playing them that they roll a lot of shots. I get saves, but not against the Big Shootas/Rokkits.

Everything else looks pretty sweet actually.

Spirit Seer can cover the Wraithguard in his unit and the Lord if I keep him relatively close.

Swooping Hawks just seem awesomely cruel to use! lol

Thanks for the help, as always!

Anyone have anything else?
T-

This message was edited 1 time. Last update was at 2009/04/23 22:08:53


let the galaxy burn

Let your passion for battle burn like the fires of the forge. 2000pts and growing!

starting up! 
   
 
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