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![[Post New]](/s/i/i.gif) 2009/05/10 18:52:54
Subject: Usage of Ex-Sly Marbo
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Stalwart Veteran Guard Sergeant
Kansas
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Recently, I've become intrigued by Marbo, and I'm seriously thinking of using him. a sniper pistol at BS5 that wounds on 4's and nothing gets armor saves, a blade with 4 attacks at WS5 that wounds on 2's. Fleet, MTC, HaR, and Stealth. 65 points
if he by himself can kill a Carnifex with 4 wounds in a single turn, which is possible with proper rolling, then he just made back much more than his point cost, and with Hit and Run makes assaulting with him even better. he can be placed just about literally anywhere on the field, even though he can't move/assult, but can still shoot. but I guess the best use of him is to drop him behind cover, then next turn move him out, fleet, shoot, assault, run back. things will die, and at 65 points he's a perfect filler with good benefits.
Here's some strategy:
Assuming you have some Ratlings for pinning, and possibly a Psyker Battle Squad, you could move Marbo within 6" of an enemy squad, pin them with the Ratlings, unleash the PBS's Soulstorm, then pick off one more with the ripper pistol and clean up the mess in the following assault phase, then walk away, whistling a jaunty tune.
With that strategy, you can perfectly fill up all 3 Elite spaces, at a maximum of 275 (filled for effectiveness) or a minimum of 155 which either way can prove very worthful and possible, even in a small point battle.
Any thoughts/opinions?
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Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." |
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![[Post New]](/s/i/i.gif) 2009/05/10 18:58:27
Subject: Usage of Ex-Sly Marbo
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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If I was to use him I would use him to complement a squad which itself had some close combat hitting power although he can get his points back easily against Carnifexes as you mentioned.
If you like him, take him. He reminds me of Solos in Warmachine/ Hordes.
If you compare him to anything, compare to Rough Riders for general anti-MEQ counter-charge.
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![[Post New]](/s/i/i.gif) 2009/05/10 19:05:53
Subject: Usage of Ex-Sly Marbo
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Stalwart Veteran Guard Sergeant
Kansas
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I didn't say it was easy for him by himself to kill a Fex in one turn, I just said it was possible if your dice decided to be Happy Go Lucky lol
And as long as he survives, I think he'd end up being more useful than Riders, from what I hear about them. Since their HL's are one-hit-wonders, they're good for only one assault, while as Marbo could very well survive 2-3 assaults. But with 2 wounds and a 5+ armor save, that may be a little hard.
I didn't know a squad could join him? what squad do you think would compliment him the most? I'd say my GK Marines, but I'm not too sure if he can be considered as joining their squad, even if within 2"... any clarification on that?
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Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." |
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![[Post New]](/s/i/i.gif) 2009/05/10 20:43:28
Subject: Usage of Ex-Sly Marbo
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Mekboy Hammerin' Somethin'
Spreading the word of the Turtle Pie
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Marbo is basially a 65pt demo charge that arrives anywhere on the board. Marbo himself is a bonus.
Marine squad breaking cover to take an objective? Marbo will hit them with a demo charge. Mob of bunched up orks about to charge your lines? Marbo with his demo charge is ready and waiting.
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![[Post New]](/s/i/i.gif) 2009/05/11 13:54:10
Subject: Usage of Ex-Sly Marbo
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Decrepit Dakkanaut
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Marbo cannot be joined by anyone, as he is not an IC, and can never take orders. Big loner
Anyway, 65pts for an elite demo charge without many decent elite choices? Seems fairly good. His rifle and ripper are damn good as well...and 4 WS5 attacks means you haev some shortlived CC punch. basically a 40K DElf assasin...
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![[Post New]](/s/i/i.gif) 2009/05/11 16:39:42
Subject: Usage of Ex-Sly Marbo
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Foolproof Falcon Pilot
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He is a 65 point demo charge and distraction unit ...nothing more.
He cannot kill a Carnifex by himself, because he will never get the chance. He does not have a Sniper pistol, because he will never get to use it. Why?
Because he cannot assault the turn he comes in, he will throw his demo pack, and then get shot and killed during your opponenent's chooting phase - this is why is is merely a 65 point Demo charge and distraction unit. You can never, ever count on him doing anything but throw the demo charge against any competent opponent.
On the other hand, 65 points for a demo charge and the best distraction unit in the codex? Seems like a pretty good buy, as long as you have the empty elite slot in your list...and don't mind giving up an easy kill point for the opportunity of a demo charge
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![[Post New]](/s/i/i.gif) 2009/05/11 17:00:23
Subject: Usage of Ex-Sly Marbo
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Martial Arts Fiday
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I disagree, Alerian. If you get past the knee-jerk reaction of "pop out throw Demo charge" there are other uses. Against Nids I've placed him behind their lines in a C&C mission where my opponent was counting on me not going for his objective and stealing mine. I placed him out of LOS and away from anything but one Dakkafex. next turn he moved the fex towards him but couldn't see him or assault. Then I hopped out and threw the Demo, assaulted (with 6 Attacks) and killed it. Leaving Sly standing on the enemy objective.
You don't have to just throw the demo and get shot, you can be sneaky (just like Sly!) with him as well.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2009/05/11 19:53:08
Subject: Re:Usage of Ex-Sly Marbo
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Regular Dakkanaut
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You got lucky if you killed a Fex with 6 non power weapon attacks. At best he hits on a 3+ against a fex, which means 4 landed attacks, 3.32 wounds, and 1.1 wound unsaved.
And then the fex promptly hits Morbo with a S9 attack and pasties him across the board.
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![[Post New]](/s/i/i.gif) 2009/05/11 20:33:53
Subject: Usage of Ex-Sly Marbo
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Regular Dakkanaut
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He is primarily there to throw the charge. However, if he lives, you can put out a world of hurt with the melta-bombs and fair amount of hand to hand. As someone else mentioned, due to the poor nature of guard elites, he does OK for that slot.
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![[Post New]](/s/i/i.gif) 2009/05/11 20:49:28
Subject: Usage of Ex-Sly Marbo
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Tinkering Tech-Priest
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If he's placed in cover and can throw his Demo charge from there, he's fairly resilient to shooting thanks to stealth. He also has melta bombs, so he could run around enemy support tanks, blowing them up, after he's dropped the bomb on someone.
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This message was edited 1 time. Last update was at 2009/05/11 20:50:39
Check out my painting and Modeling Blog
http://www.dakkadakka.com/dakkaforum/posts/list/228997.page
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![[Post New]](/s/i/i.gif) 2009/05/12 22:20:17
Subject: Usage of Ex-Sly Marbo
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Stalwart Veteran Guard Sergeant
Kansas
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and also, even though majority of nid fexes/hive tyrants save on a 2+ or 3+, just the other day I killed my friend's HT with a TL Laspistol. So Mathhammer is sometimes irrelevant lol, but anyway, he's a good choice in small point battles, where it's easy to fit him in and the biggest thing you'd be giving up would be a possible Chimera or tank sponsons.
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Love Me, Hate Me, Say What You Want About Me. But Everyone Knows All The Girls Want To "If You Seek Amy." |
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![[Post New]](/s/i/i.gif) 2009/05/12 23:17:24
Subject: Re:Usage of Ex-Sly Marbo
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Regular Dakkanaut
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Mathhammer is there to supply statistical averages. The key word being averages, meaning your mileage may vary, but in the long run it will balance out.
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![[Post New]](/s/i/i.gif) 2009/05/13 00:43:04
Subject: Re:Usage of Ex-Sly Marbo
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Towering Hierophant Bio-Titan
UK
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275pts you say? Complimentary choices, independantly effective... Excellent - will fill up my unused elite slots perfectly (bar 25pts trimmed) for a 1750pt game. Danke
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This message was edited 1 time. Last update was at 2009/05/13 00:43:27
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/05/13 05:24:33
Subject: Usage of Ex-Sly Marbo
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[MOD]
Otiose in a Niche
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On the psychology front I find that everyone loves Rambo. Me, observers, even my opponents can't wait for Rambo to pop out and see what he does.
The combination of absurdly powerful deployment and weapons with pitiful protection just make him fun.
I consider him a must-take.
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![[Post New]](/s/i/i.gif) 2009/05/13 17:05:38
Subject: Re:Usage of Ex-Sly Marbo
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Mutilatin' Mad Dok
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Liquidwulfe wrote:Mathhammer is there to supply statistical averages. The key word being averages, meaning your mileage may vary, but in the long run it will balance out.
There are three types of lies; Lies, damned lies, and statistics. Statistics do not even out in the long run, they theoretically even out in the eternal run, but everyone knows someone who gets lucky all the time.
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![[Post New]](/s/i/i.gif) 2009/05/14 02:44:47
Subject: Usage of Ex-Sly Marbo
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Morally-Flexible Malleus Hearing Whispers
Well I kind of moved near Toronto, actually.
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I did not realize he worked that way. He's the same as an assassin, really. AN ASSASSIN WITH A DEMO CHARGE.
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![[Post New]](/s/i/i.gif) 2009/05/14 11:49:17
Subject: Re:Usage of Ex-Sly Marbo
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Regular Dakkanaut
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Or you could give two vet squads melta bombs and demo charges for less.
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![[Post New]](/s/i/i.gif) 2009/05/14 14:54:46
Subject: Re:Usage of Ex-Sly Marbo
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[MOD]
Otiose in a Niche
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Liquidwulfe wrote:Or you could give two vet squads melta bombs and demo charges for less.
Rambo's only 65 points.
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![[Post New]](/s/i/i.gif) 2009/05/14 15:00:29
Subject: Usage of Ex-Sly Marbo
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Hardened Veteran Guardsman
The vast open plains of North America
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2 x Demolitions doctrine = 60 points I think Liquidwulfe was talking about squads one had already purchased.
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This message was edited 2 times. Last update was at 2009/05/14 15:01:28
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![[Post New]](/s/i/i.gif) 2009/05/14 16:23:44
Subject: Usage of Ex-Sly Marbo
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Mekboy Hammerin' Somethin'
Spreading the word of the Turtle Pie
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Biophysic wrote:2 x Demolitions doctrine = 60 points
I think Liquidwulfe was talking about squads one had already purchased.
Do they pop up anywhere on the board?
Thought not. Ram- ahem, Marbo pops up, gives your opponent no chance to shoot him at all, and blows up a squad. Then dies, but hey, he's made his points back easily.
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![[Post New]](/s/i/i.gif) 2009/05/14 16:23:45
Subject: Re:Usage of Ex-Sly Marbo
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Towering Hierophant Bio-Titan
UK
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1" just rocks. I mean, deployement wise. You can actualy hide behind a whirldwind!
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/05/14 17:46:17
Subject: Usage of Ex-Sly Marbo
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Hardened Veteran Guardsman
The vast open plains of North America
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Mekboy wrote:Biophysic wrote:2 x Demolitions doctrine = 60 points
I think Liquidwulfe was talking about squads one had already purchased.
Do they pop up anywhere on the board?
Thought not. Ram- ahem, Marbo pops up, gives your opponent no chance to shoot him at all, and blows up a squad. Then dies, but hey, he's made his points back easily.
I'm not arguing that he's not better than the 2x Demolitions doctrine purchase, I was just trying to clarify another poster's comment. As the old saying goes, "A bird in the hand is worth two in the bush". Marbo is the closest this game gets to a bird in the hand with his no-scatter-deep-strike and BS5 demo charge.
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![[Post New]](/s/i/i.gif) 2009/05/14 19:48:11
Subject: Usage of Ex-Sly Marbo
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Guardsman with Flashlight
Kapiti Coast, New Zealand
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Why cant marbo throw the charge and fire his pistol (one wpn in each hand) upon arrival?
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![[Post New]](/s/i/i.gif) 2009/05/14 19:59:58
Subject: Usage of Ex-Sly Marbo
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Towering Hierophant Bio-Titan
UK
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mtaylor666 wrote:Why cant marbo throw the charge and fire his pistol (one wpn in each hand) upon arrival?
.... Because hes not a monsterous creature?
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2009/05/14 22:48:56
Subject: Usage of Ex-Sly Marbo
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Regular Dakkanaut
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Rules wise he may not be a monstrous creature, but the ability he possesses to psychologically cripple an opponents opening maneuvering should make him count as one in spirit.
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This message was edited 1 time. Last update was at 2009/05/14 22:49:14
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![[Post New]](/s/i/i.gif) 2009/05/15 04:00:43
Subject: Usage of Ex-Sly Marbo
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Storming Storm Guardian
Bellingham, WA
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Named characters are lame, your points are better spent elsewhere.
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![[Post New]](/s/i/i.gif) 2009/05/15 04:12:20
Subject: Usage of Ex-Sly Marbo
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Killer Klaivex
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haderach wrote:Named characters are lame, your points are better spent elsewhere.
Everyone, welcome to the least informed post ever.
Abbadon is not lame. Vulkan is not lame. Eldrad definitely is NOT lame (even if he is a dick). The named characters offer things that nobody can deliver on. Abbadon is a simple killing machine, Vulkan makes your meltaguns, flamers and thunderhammers re-rollable, and Eldrad... well, ask any Eldar player why he's more or less mandatory. And those are just three examples.
Marbo offers a BS5 AP2 sniper pistol (so it can pin for some reason), a BS5 S8 demo charge that can pretty much obliterate a full squad of marines, and wounds on a 2+ in CC with WS5/ Init 5. If that's available for a measly 65 points, I can't help but wonder what Robin the Arbitrary has in store next.
/fanboyism
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People are like dice, a certain Frenchman said that. You throw yourself in the direction of your own choosing. People are free because they can do that. Everyone's circumstances are different, but no matter how small the choice, at the very least, you can throw yourself. It's not chance or fate. It's the choice you made. |
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![[Post New]](/s/i/i.gif) 2009/05/15 04:29:14
Subject: Usage of Ex-Sly Marbo
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Committed Chaos Cult Marine
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I usually don't do Named. but Sly is a little ole one wound sucker who dies in one turn and is ripped from a kick ass movie
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And whilst you're pointing and shouting at the boogeyman in the corner, you're missing the burglar coming in through the window.
Well, Duh! Because they had a giant Mining ship. If you had a giant mining ship you would drill holes in everything too, before you'd destory it with a black hole |
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![[Post New]](/s/i/i.gif) 2009/05/15 04:54:48
Subject: Usage of Ex-Sly Marbo
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2nd Lieutenant
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sexiest_hero wrote:I usually don't do Named. but Sly is a little ole one wound sucker who dies in one turn and is ripped from a kick ass movie
Marbo Cannot Die.
Back to the topic, he is worth the 65points if he can blow up 200+ points worth of marines, who cares if he dies, if the enemy targets him - thats one less casualty on your other units and one less nuicence of a tactical squad. Marbo is win, your just blinded by ignorance to understand that.
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This message was edited 1 time. Last update was at 2009/05/15 04:55:59
*Ex Username: Gutteridge*
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![[Post New]](/s/i/i.gif) 2009/05/15 06:42:09
Subject: Usage of Ex-Sly Marbo
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Junior Officer with Laspistol
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Gutteridge wrote:sexiest_hero wrote:I usually don't do Named. but Sly is a little ole one wound sucker who dies in one turn and is ripped from a kick ass movie
Marbo Cannot Die.
Back to the topic, he is worth the 65points if he can blow up 200+ points worth of marines, who cares if he dies, if the enemy targets him - thats one less casualty on your other units and one less nuicence of a tactical squad. Marbo is win, your just blinded by ignorance to understand that.
Honestly, I think he is so cheap, and so effective for the points cost, and uses an under-valued Elite slot, that if you're playing Guard competitively, with no regard for background or theme, then you should always take him.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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