Switch Theme:

How much Dakka do you need to kill a 30-strong Boyz Mob?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Towering Hierophant Bio-Titan



UK

The question is pretty much all in the title.

Im quite happy for replies concerning tau, eldar, necrons, space marines or Imperial Guard.. Any will do really.

Ive just not had any experience of these very large mobs and would like some tactical low-down.

Thanks

This message was edited 1 time. Last update was at 2009/09/18 00:31:51


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in ca
Avatar of the Bloody-Handed God





Inactive


Not sure but i think even 3 flamers will give them a hard time.

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in us
Warplord Titan Princeps of Tzeentch





Pat that askala, O-H-I hate this stupid state

Flamers and pie plates are some of your friends.

Then it comes to be that the soothing light at the end of your tunnel, its just a freight train coming your way!
Thousand Sons 10000
Grey knights 3000
Sisters of battle 3000
I have 29 sucessful trades where others recommend me.
Be sure to use the Reputable traders list when successfully completing a trade found here:
Dakka's Reputable Traders List 
   
Made in us
Dominar






If you're relying on X 'shot' weapons, like bolters, heavy bolters, or autocannons, then far, far too many. So many that you may as well just have him pick up 10 models, put them to the side, and you set your Predator on fire because it'll amount to the same thing.

For example, one of the shootiest vehicles in the game, the Dakka Pred:

2 autocannon shots, 6 heavy bolter shots: less than 2 dead Orks after 4+ cover saves, or 2.5 after 5+ cover saves.

Shot weapons are fail.

Blasts and templates are better, especially cover-ignoring templates because you can basically double your kill total by ignoring all relevant saves.

The real ranged killers against Orks, though, are the multiple small blast (or in the case of Manticores, large blasts) weapons like Thunderfire cannons, Grotzookas, and Executioner plasma Russes. Because of spacing limitations in actual gameplay, it's almost impossible for an ork player to position his units so you don't hit at least 4 on a direct hit. In theory it's easy, in practice I've never seen it done 100% effectively. Many times you can get 5+ on a direct hit.
   
Made in us
Focused Fire Warrior





Doomstadt, Latveria

Tau: Hammerhead w/submunition railshot w/burst cannons.

Burst Cannon/Flamer combo w/Multi-Tracker on Crisis Suits.

9 man squad of stealth suits.

3 (just to make sure) 12 man Firewarrior teams at Rapid Fire range...and PRAY they kill enough guys.

What I did was peg my friends 40+ man unit with missile pods but I still couldn't kill enough of his boyz. Fricken mob was too huge. It would just soak the hits until he bumrushed my tau line. The mob was so huge I didn't have enough room to maneuver. Wiped out most of my men...

The Rights of the Individual Will Be Protected So Long As They Do Not Conflict With the Beliefs Of The State - Inscription on Latverian Courthouse


N'drasi Tau Commander Dark Shroud - Farsight Sympathizer  
   
Made in gb
Towering Hierophant Bio-Titan



UK

I can think of Faaaar shootier non-template vehicles.

Land Raider Crusader or the Punisher full H.bolter russ or a Chimera with Harker (1x h.bolter) and a h.bolter vet team, 4 shotties/lasguns and 3 special weapons.

But anyways, yes, I can see it does require an inordinate amount of shot X firepower... most of the time.

Edit: My understanding of the KFF is that units have to be reasonably close meaning that you can only just cover two large mobs per one KFF mek and that with both mobs within 6" with the mek on the inside egde. But then ofcource 60 boyz is alot of boys.. and will provide a more than adequete cover-wall for those behind. (Okay, fair enough, it can be done, to a degree.)

This message was edited 2 times. Last update was at 2009/09/18 01:19:21


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Death-Dealing Devastator






Bolters have a 50% chance of wounding boyz.
That is 60 bolter hits.
That is 90 bolter shots. 180 if they are 'ard boyz or are in cover.

"Each must find their own way. If those in our heartland had witnessed the savageries of the void as have we they would know this. The hand of each of the great starfarers is turned against the other; none will join their strength together just to to see their ancient enemies prosper. Neither should we."
- Commander Farsight. 
   
Made in us
Committed Chaos Cult Marine






You can't kill enough at range. Kill them in HtH.
Failing that, blasts as sourclams said.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Surely you only have to kill 21 boyz to start seriously threatening the integrity of the Haeeoowuuge squad?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Dominar






Razerous wrote:I can think of Faaaar shootier non-template vehicles.

Land Raider Crusader or the Punisher full H.bolter russ or a Chimera with Harker (1x h.bolter) and a h.bolter vet team, 4 shotties/lasguns and 3 special weapons.



Let's look at these:

Crusader: 4 dead Orks. At twice the cost of the Dakkapred.

Punisher triple HB without Pask: 5 dead Orks.

Chimera with Harker and H.bolter vets: 4 dead Orks. Again, significantly more points than the Dakka pred.

Cover just rapes shot weapons to pieces. You need blasts or combat resolution.
   
Made in ca
Hardened Veteran Guardsman





Valkyries with Multiple Rocket Pods and heavy bolter sponsons give boyz a REAL hard time. Just remember to bust out the flamer, thats all you really need for them.
   
Made in us
Stealthy Warhound Titan Princeps






my favorite anti-horde is my 9 man sternguard squad + librarian....

unload in front of it, fire avenger + 2 combi-flamers... then rapid fire with hellfire rounds (wounds on a 2+, ignores armor, hopefully at that range no cover).

usually reduces a 30 man squad to less than nothing.
   
Made in us
Tough-as-Nails Ork Boy




You dont really need to kill the whole squad. Just kill enough greenies that they are manageable in CC. Kill off ~20 of them and then assault them with something survivable.
   
Made in ca
Graham McNeil





North of you!

Flamer templates are deadly, especially if you can use a tank to tank shock them into very good position for your flame throwers (or poison weapons etc..). The real reason ork players take lootas is because of Hellhounds - we all know it

Ignoring cover is another huge factor (which flame templates have)as a lot of the time the orks will be atleast under a 5+ cover save (if not 4+); so i guess an eradicator would be actually useful here

Ok so what you need basically... which has been said many times before Blast, templates (Ignoring cover is nice to but not 100% needed) and that weapons with something like heavy 3 or even heavy 20 is only marginally useful

DC:90-S+++G+MB-I+Pw40k02#++D+A+++/aWD-R++T(T)DM+

I refute you're reality and substitute my own!

"He who laughs last, thinks the fastest"  
   
Made in us
Mutilatin' Mad Dok






What kills all of my 30 man squads are boyz are whirlwinds and their missiles that ignore cover

Just those and lots of Flamers.

This message was edited 1 time. Last update was at 2009/09/18 03:07:25


"See a sword is a key cause when you stick it in people it unlocks their death" - Caboose


 
   
Made in ph
Rough Rider with Boomstick






Units firing multiple blast templates indirectly...preferably s6 above so as to wound on a 2+....

Manticore, shadow weaver batteries, griffon squadrons....

or a tough CC unit with a LOT of attacks that charges first, so that the fearless orks get a lot of extra wounds after combat resolution...ie 5-6 man ogryn squad, or a full squad of zerkers.....

This message was edited 1 time. Last update was at 2009/09/18 03:15:56




40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Longtime Dakkanaut





Florida

1 Vortex Missile.

Comparing tournament records is another form of e-peen measuring.
 
   
Made in ph
Rough Rider with Boomstick






thehod wrote:1 Vortex Missile.


or 3.....



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Use the right tools for the job, don't use meltas!

Templates and Ordnance are your friends.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

I wonder how the Baal Pred would do? I mean Blood Angels players seem to think of it as "the true dakka pred" (And they can get meltas for anti-vehicle elsewhere)

But what everyone else has been saying holds true as well. Templates will ruin an ork's day, even if it's from a missile launcher! Frag missiles hurt. Submunitions hurt as well, and every Nob Biker Gang knows to stay FAR away from the Vindicator (then, at the last moment, rush in and assault it!)

But a full squad of rapid fire hurts as well. Imagine 24 fire warriors rapid firing your Ork boyz? (that's 48 shots!) If they fail to kill them, then maybe there's someone nearby with an awesome armor save that can charge the boyz so the FireWarriors don't get charged next turn.

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in de
Mekboy Hammerin' Somethin'




Lubeck

30 boyz will most probably roll with a Big Mek with KFF, because it's hard to get everyone behind normal cover. So I calculated with 32 T4 wounds with 5+ coversave to kill...

...you need:

288 lasgun shots at BS3
144 bolter shots at BS4 (double efficiency!)
144 plasma rifle shots at BS3 (so Tau are as good as Marines in this case)

That means you need 96 FRFSRF guardsmen in rapid-fire range. Two full-strength regular infantry platoons.
Or you can roll with 7 tactical marine squads...almost a whole company!
The next way would be 12 fire warrior teams of 12...

...interesting. You can only field that much pure small-arms firepower in a guard army, because you get FOC problems with the other ones.

Is someone interested in calculating if it is even possible for 96 guardsmen to be a) completely in rapid-fire range AND b) not less than 6" from the orks away? (Because less than 6" would mean that the Orks would have assaulted last round)
   
Made in us
Stealthy Warhound Titan Princeps






yea, but the marines would just fire a flamer + bolt pistols, and then charge... and take the orks in hand to hand.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

I'm going to math hammer this

3x Baal Predators fire at a mob of Ork Boyz

Baal Preds fire 12 twin linked s6 rending shots, and 18 s5 heavy bolter shots.

Of these, ~9 of the twin linked shots hit, and ~12 of the bolter shots hit.

Of those, ~7 of the Assault cannon rounds will wound, and 6 of the bolter shots.

The orks (assuming KFF) save two or three of those wounds, so you killed around 11-10 orks, way better than anything else, but STILL not ideal, and still not wiping them out. Edit: Btw, never played MathHammer before, it dosn't seem like a fun game to me :(

This message was edited 3 times. Last update was at 2009/09/18 05:57:52


Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in de
Mekboy Hammerin' Somethin'




Lubeck

Postscriptum:

I just did the math for my last question. Assuming that the Ork mob moves in a rather circular formation with a diameter of ~6", the guardsmen need to be in a ring around this circular formation with a clearance of 6".

I also assumed that the guardsmen can only use one quarter of this ring in real gameplay, because otherwise the Orks would have already attacked them in another direction.



Apparently, one is able to fit at least 300 guardsmen in this area! So this would probably even work in "real game". I think an IG horde would be an awesome counter for an ork horde, just for the looks of it...
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

I just imagined the air full of Dakka if the targets of your IG shooting were 'Ard Shoota Boyz or something

I'm actually not sure if Tau can 'shoot orks to death,' they need to either get lucky, or get creative with their crisis suits (IE: use some heatwaves as firefighters to jump on assaulty units, yes, I'm actually advocating an assault, but having fought 3+ armor saves with ork boyz it takes FOREVER for the boyz to kill that, and if you charge the mob on the side farthest away from the Nob you might even win)

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

All IG player have to do is get chimera... 2x heavy flamer ,
3 flamer riding in the chimera >.>

BBQ everywhere

Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
           ◂◂  ►  ▐ ▌  ◼  ▸▸
          ʳʷ   ᵖˡᵃʸ  ᵖᵃᵘˢᵉ  ˢᵗᵒᵖ   ᶠᶠ 
   
Made in de
Mekboy Hammerin' Somethin'




Lubeck

Yeah, flamers are probably a far better solution for this. However, the Chimera will have to move to be in optimal flamer range, so can only fire turret HF or hull HF. So we have one HF and probably three Fl from the hatch...a boyz mob this big will need to be packed to move in between terrain pieces, let's assume each of them is able to hit 8 boyz.

8 hits with HF = 5.33 dead orks
24 hits with Fl = 12 dead orks

So, 17 dead orks per chimera. IG can get Chimeras kitted like this for 140 points each, so it's no problem to field two of them - which means the 30 orks are getting toasted quite easily!
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

Witzkatz wrote:
24 hits with Fl = 12 dead orks


Hey, exactly the same as the baal Preds, only it took three of them, but they were 30" away.

I guess every army has an anti horde gun, for most it's the trusty flamethrower. (especially since they ignore cover saves) The assault cannon can do alright I guess, but it's better turned on MCs (rending) or MEQs (again, rending) It's kinda pointless to shoot a rending weapon at orks, who don't have a good armor save that the rending shots will ignore.

This message was edited 1 time. Last update was at 2009/09/18 06:22:25


Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in ca
Angry Blood Angel Assault marine




ottawa, ontario, canada

Best way ive dealt wit them is with 3 10 man LC termie assault squads. jsut as many termies as they have boyz!

tho the Op asked for shooty solutions, mine is a plasma blastgun from my warhound as I really only encounter a 30 boy mob in apocalypse.

but in the good ol' days of 3rd ed when the 30 mob was prevelent 3 basilisk worked mighty well. so did a guard infantry platoon. the current one should rule them. 160 frfsrf bs 3 lasgun shots, 150 frfsrf conscript lasgun shots, 6 plasma shots 9 frfsrf lasgun shots and a demo charge from special weapons team and 45 heavy bolter shots.

This message was edited 2 times. Last update was at 2009/09/18 06:56:37


Armies and records
3000 pts W:41 L:16 T:3
1250 pts W:0 L:0 T:0
7000 pts W:352 L: 224 T: 121
15000 pts W:666 L: 234 T: 18
3000 pts W:142 L: 62 T: 9
5th ed record
287 w / 68 l / 37 T 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd charge it with a Seer Council, 10 Warlocks and a Farseer with fortune.
The math shows that the Boyz are dead in one or two rounds of cc.

Shooting them? Forget it.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
Forum Index » 40K General Discussion
Go to: