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Made in us
Fixture of Dakka



Chicago, Illinois

Space Wolves ability allows it to take more than 4 of the normal HQ now my question is does this allow you to take Auxillary armies as well.

For instance ,

Can you take Wolf Priest, Wolf Lord, Greyknight Champ, Cannoness

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
The Hammer of Witches





A new day, a new time zone.

Probably not, since I think it refers to SW HQ choices, IIRC. I don't have the codex handy, so I can't confirm, though.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in gb
Proud Phantom Titan







No since they don't have the *Leader of the pack.

But you could still take 1eltites 2troop and 1 fast from both DH and WH ... you just need to work which one you really want to have the only spare HQ slot (Daemon hunters inquisitor for me)
   
Made in us
Fixture of Dakka



Chicago, Illinois

That isnt a special rule that models have its a notation on HQ selected. Im looking at the book there. Although it states is that Space Wolf armies can have 4 HQ choices.


There isnt a special rule that the HQ choices actually have called "leader of the pack".


Also your logic is not sound


I as the FOC states have two "normal" hq choices.


I use my HQ choices on annoness, and on a GK champ.


I use my ""extra" special other 2 that I get on

Wolf Priest
wolf priest



Anyway you I can use those 2 extra slots for Wolf HQ and meet the requiremnt for it being a wolf army.


it doesnt matter if you consider that you cannot use the extra slots or not.


For instance

I take 1 HQ from Daemonhunters


I stil lcan take 3 Space Wolf HQ choices.


Ultimately which the rules i do not believe allow I could not have 2 Greyknights and 1 Witchunters and 1 Space Wolf


As the rules for allying within that codex state 0-1.



Otherwise there is multiple arguments for it and none against it.



if you argue:

Wolves HQ have to be taken by leader of the pack "special rule"

You have made the argument that wolves may not take allies


If you argue

Those extra slots are for wolves only ; then my previous statement stands


Automatically Appended Next Post:
Here is the actual writing by the way:


In a Space Wolves army, each HQ 'slot' allows you to take up to two HQ choices.

This message was edited 1 time. Last update was at 2009/10/26 18:45:03


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Hanging Out with Russ until Wolftime







Look at the codex. Only the Space Wolf HQ's have the Asterisk, thus only those Units have Leader of the Pack Apply to them

End of story.

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Made in us
Fixture of Dakka



Chicago, Illinois

it doesnt even remotely state that gwar. It just states Space Wolves can take 2 hqs per choice.


regardless if you want to argue that


I still have 4 HQ choices.

2 normal

2" leader of the pack.

Unless you are now argueing that space wolves cannot take allies.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Proud Phantom Titan







Hollismason wrote:it doesnt even remotely state that gwar. It just states Space Wolves can take 2 hqs per choice.


regardless if you want to argue that


I still have 4 HQ choices.

2 normal

2" leader of the pack.

Unless you are now argueing that space wolves cannot take allies.
They may take allies but the allies don't have "HQ*" without the "*" the HQ take up to a whole HQ slot
   
Made in us
Fixture of Dakka



Chicago, Illinois

Also the asterix is at the top next to the big letters HQ which is a reference to read that portion or note. Reading that note states none of what you are argueing for.


there are no asterix next to logan grimnar bjorn or whatever all it states is to refer to the note on HQS


Automatically Appended Next Post:
Alright I will attempt to explain this as clearly as I can nowhere does it state these have to be Space Wolf Codex HQS.


It just states under the FOC that space wolf armies can have 4 HQ choices.


It does not state:


Taking one Space Wolf HQ gives you two.


you are inferring something that is just not there.


Even if you argue by your point I could still take 2 wolfpriest and a Greyknight Leader.



What i am argueing is that these HQ slots are not specifically assigned which they are not to Space Wolf HQ selections only.

This message was edited 1 time. Last update was at 2009/10/26 19:19:26


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Proud Phantom Titan







How do you know that Logan is a HQ not an elites choice?


... might have something to do with him apearing under "HQ*"
Why a Star?


... might have something to do with the *LEADER OF THE PACK RULE

not being rude ... ok i am but just making sure you're not going to keep missing the rule.

This message was edited 3 times. Last update was at 2009/10/26 19:23:28


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Your strawman argument is not a valid point of contention as he is listed as a HQ choice and making that argument only validates my point.


Then argue against this

My HQ choice is
2 Wolf Priests

1 Greyknight Terminator Squad w. Brother Captain



Regardless of what you argue i am still correct.

I take 1 HQ that is a Daemonhunter ; The space wolf codex states I get another choice do to leader of the pack.

I choose a Space Wolf Priest


I take one HQ as a Inquistor from Witchhunters; The space wolf codex states i get two choices for this one. I take a Wolf Priest as my choice.



I am not as your "logic" states ; earning one additional ally slot.

This message was edited 1 time. Last update was at 2009/10/26 19:25:18


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Proud Phantom Titan







Hollismason wrote:Your strawman argument is not a valid point of contention as he is listed as a HQ choice and making that argument only validates my point.


Then argue against this

My HQ choice is
2 Wolf Priests

1 Greyknight Terminator Squad w. Brother Captain


Thats fine because the Wolf priests take up one HQ slot because they are "HQ*"; the Greyknight Terminator Squad w. Brother Captain is a elites slot unless your taking the IC brother captain and a retinue in which case that is one HQ slot.

Regardless of what you argue i am still correct.
No you are only correct if you can prove it. We have explained that HQ* and *leader ofthe pack work together but you ignore it.

I take 1 HQ that is a Daemonhunter ; The space wolf codex states I get another choice do to leader of the pack.

I choose a Space Wolf Priest


I take one HQ as a Inquistor from Witchhunters; The space wolf codex states i get two choices for this one. I take a Wolf Priest as my choice.


I am not as your "logic" states ; earning one additional ally slot.


Simples maths for you
wolf priest = 1/2
DH HQ =1
WH HQ=1
1+1+1/2+1/2 = 3 since you don't have 3 HQ slots some ones got to go.


This message was edited 1 time. Last update was at 2009/10/26 19:28:57


 
   
Made in gb
Hanging Out with Russ until Wolftime







Hollismason, you are a troll.

Also, 2 Wolf Priests & 1 Greyknight Terminator Squad w. Brother Captain is a Legal Selection, Consisting of 2 HQ FoC Selections (and an Elites Selection if the GK terminators are not a Retinue)

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Made in us
Fixture of Dakka



Chicago, Illinois

Whatever the man is called.


Taking

I take

Wolf Priest he is a HQ selection he under being a Space Wolf HQ allows for another selection of HQ do to this rule. I take Brother Captain with retinue.

Again i take a wolf priest he is a HQ selection of under the Space wolf selection as such allows for another HQ to be selected.

I select a Withchunter HQ.


No where did I violate your supposed logic on how it is done.



No where does it state.


These extra HQs that you earn can only be used to purchase Space Wolf HQs.


Thats my argument against that statement.


Next


You still have not address whether


i can take 3 wolfpriests and a greyknight brother captain whatever.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Proud Phantom Titan







.... Look we play things your way ... DH and WH don't have and HQ* so you can't take any HQ since the SW FOC has no slots for HQ only HQ* (which is a new and wonderful HQ type)

This message was edited 1 time. Last update was at 2009/10/26 19:33:52


 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Also, you are argueing against something that does not exist.


All that is stated is again

In a Space Wolves army , each HQ 'slot' allows you to take up to two additional HQs. This means that in a Standard Mission a Space Wolves army may take one, two, three , or even four HQ choices.


go back and reread it.



It has no special restrictions at all.



All it states is that when selecting a Space Wolf Army you can have upt to 4 HQ choices.


Thats it.


Where the hell are you getting these other inferments from.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Hanging Out with Russ until Wolftime







Excessive



Line



Breaks



Make


Arguments








Very




















Convincing.







You are still wrong, as only in the special rule "Leaders of the Pack" does it state they can take 4HQ, so only models affected by LEaders of the Pack may use it.

This message was edited 1 time. Last update was at 2009/10/26 19:38:19


Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Well my way uses sound logic and doesnt infer interpretation.


We play my way then you most certainly can have 4 HQ , 2 SW and 1 DH, 1 WH.


My way says that all that is is a reference to when creatig a space wolf army that you should remember that you may have up to 4 hqs.



Your argument is the one that is illogical unsound and not based on actual reading or interpretation of what a reference point is.

By your argument Space Wolves all have a "special" leader of the pack rule which they dont.

Which would me no to taking allies.


Again Leader of the Pack is not a rule for HQs of Space Wolves but about Space Wolf HQ selection.


The Two are not mutually exclusive.


Automatically Appended Next Post:
The make a argument agaisnt


Me taking 2 Wolf Priest and 1 HQ from Greyknights.

This message was edited 1 time. Last update was at 2009/10/26 19:39:03


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Proud Phantom Titan







Right so this * just magically appears at the start of a rule that lets you take 2 HQ per slots and also every time HQ is mention? I think not
   
Made in gb
Hanging Out with Russ until Wolftime







Hollismason wrote:The make a argument agaisnt


Me taking 2 Wolf Priest and 1 HQ from Greyknights.
THIS IS A LEGAL SELECTION. WE ALREADY TOLD YOU THIS.

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Gwar! wrote:Excessive

Line

Breaks

Make

Arguments

Very

Convincing.


You are still wrong, as only in the special rule "Leaders of the Pack" does it state they can take 4HQ, so only models affected by LEaders of the Pack may use it.


even not counting the proof at the end, gwar wins a morale victory for highlighting the annoying posting habit! perhaps hollimason could be more convincing in all caps with bold and italics on... and little dancing flame animated gifs... yes, that would make up for the lack of evidence.

This message was edited 2 times. Last update was at 2009/10/26 19:45:08


 
   
Made in gb
Decrepit Dakkanaut




HQ* tells you to look for that rule.

IN CONTEXT, which is something you are ignoring, this tells you that the HQ selections underneath the heading "HQ*" can be doubled up.

Do you have a rule that allows units not under the entry "HQ*" to be double up? No? then you cannnot do it.

Your argument is logical - just logically flawed in that you keep ignoring the rules.
   
Made in us
Fixture of Dakka



Chicago, Illinois

Okay so we have established that you believe that taking 1 Space Wolf HQ allows you to take an additional HQ.

Correct?


Is that your statement?


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Proud Phantom Titan







Hollismason wrote:Okay so we have established that you believe that taking 1 Space Wolf HQ allows you to take an additional HQ.

Correct?


Is that your statement?


No

"Two Space wolves HQ take up 1 HQ slot" and "HQ from other armies take up 1 HQ slot"
   
Made in gb
Hanging Out with Russ until Wolftime







Hollismason wrote:Okay so we have established that you believe that taking 1 Space Wolf HQ allows you to take an additional HQ.

Correct?


Is that your statement?

No. Leaders of the Pack allows you to take 2 HQ units as 1 HQ Selection.

For someone crying strawman, you certainly have a lot of hay in your pockets...

Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
Please do not PM me unless really necessary. I much prefer e-mail.
Need it Answered RIGHT NOW!? Ring me on Skype: "gwar.the.trolle"
Looking to play some Vassal? Ring me for a game!
Download The Unofficial FAQs by Gwar! here! (Dark Eldar Draft FAQ v1.0 released 04/Nov/2010! Download it before the Pandas eat it all!)
 
   
Made in us
Fixture of Dakka



Chicago, Illinois

My argument is pretty simple.


if you have a space wolf army youay take 4 HQs.


You are argueing that there is a special rule to space wolf HQs which there is.

Leader of the pack states no where in it or in any of the text that when you select a Space Wolves HQ that it gives you an additional FOC.


Nor does it state which HQ you must select with your earned HQ.


Regardless of what you state.

Using Leader of the pack gains you additional HQs. Thats it thats all it does.


Also I like line breaks as it makes it easier to read and absorb. I feel this is important.



Automatically Appended Next Post:
Where does it state then under leaders of the pack that those extra HQs must be from the Space Wolf codex?


I use my 2 HQ slots for Rune Priests. I gain 2 additional HQs.


Where does it state that those HQs must be from the space wolf codex.


Automatically Appended Next Post:
Show me that in the rules. As written what that states is just that 1 HQ earns you two.

I use two HQ choices now I have 2 more.

This message was edited 2 times. Last update was at 2009/10/26 19:52:10


If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Proud Phantom Titan







OK Hollismason Leader of the pack is a space wolves rule do you know when it is call upon? Thats right every time a SW HQ is chosen why? because all SW HQ have HQ*. The star links you to the rule. Do DH or WH have a link to the rule? no so each time one of them is taken they take up a whole HQ slot no sharing

This message was edited 1 time. Last update was at 2009/10/26 19:54:45


 
   
Made in us
Kid_Kyoto






Probably work

Oh God, it's so painful to watch, yet I can not look away.


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Fixture of Dakka



Chicago, Illinois

Its painful to watch people not understand basic concept.


leader of the pack allows that when you select a space wolf HQ it gives you an additional HQ choice.

Nowhere under those headings does it say Space Wolf HQ choice.

I take a rune priest as a HQ choice ; I have an additional HQ choice

i take a wolf priest as a hq choice ; I now have an additional HQ choice.


I use those extra HQs to take allies.

The rule is based on HQ selection when making a Space Wolf army ; not on the actual HQs taken.

Even if I take 1 Space wolf HQ choice I still have 3 empty space wolf HQ choices.

Because its not the actual selection of a HQ that gives you this but the special rule that Space Wolf armies may have up to 4 normal choices instead of two.



The rule for leader of the pack is pretty fething simple.

Again

Each HQ 'slot' not HQ selected lets not read into it allows to take up to two HQ selections.

If it was written.

Each Space Wolf HQ selected allows an additional Space Wolf HQ you would be correct.

it doesn't so your wrong.

If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in gb
Decrepit Dakkanaut




Hollis - um, can you answer where you are getting this extra HQ choice from?

A SW rule, referenced by "HQ*"

Do other codices reference that rule? NO

Can other codices benefit frmo the 2 for one? NO, as they lack the rule

It is really as simple as that. Not sure if you're trolling or pulling straws now....

This message was edited 1 time. Last update was at 2009/10/26 20:04:11


 
   
Made in us
Regular Dakkanaut




wooooo... let me go grab the popcorn... and stop trying to milk more awesome things out of an amazing codex

Edit: in other words i agree with 2 hq's per force org slot is only for spacewolved

This message was edited 1 time. Last update was at 2009/10/26 20:09:33


 
   
 
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