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Made in ca
Furious Fire Dragon






Updating first post, getting kinda long with all different lists in here, thought should make it more clear:

HQ
Wolf Lord 195 Thunderwolf Mount, Wolf Claw, Storm Shield

Elites
Iron Priest 165 Thunderwolf Mount, Wolftooth Necklace, 4 x Cyberwolves

Troops
Grey Hunters 5 80 Melta
Grey Hunters 5 80 Melta
Grey Hunters 5 80 Melta

Fast Attack
Thunderwolf Cavalry 3 180 Powerfist, meltabomb
Thunderwolf Cavalry 3 180 Powerfist, meltabomb
Thunderwolf Cavalry 3 180 Powerfist, meltabomb

Heavy Support
Predator 120 Autocannon, Lascannon Sponson
Predator 120 Autocannon, Lascannon Sponson

Razorback 40
Razorback 40
Razorback 40
1500


ORRRRR

HQ
Wolf Lord 195 Thunderwolf Mount, Wolf Claw, Storm Shield

Elites
Iron Priest 165 Thunderwolf Mount, Wolftooth Necklace, 4 x Cyberwolves

Troops
Grey Hunters 5 75 Flamer
Grey Hunters 5 75 Flamer
Grey Hunters 5 75 Flamer

Fast Attack
Thunderwolf Cavalry 4 225 Powerfist
Thunderwolf Cavalry 4 225 Powerfist

Heavy Support
Predator 120 Autocannon, Lascannon Sponson
Predator 120 Autocannon, Lascannon Sponson

Razorback 75 Lascannon, TL Plasma
Razorback 75 Lascannon, TL Plasma
Razorback 75 Lascannon, TL Plasma

1500

This message was edited 1 time. Last update was at 2010/02/09 03:54:21


   
Made in us
Perfect Shot Dark Angels Predator Pilot





Why not a unit of fenrisian wolves instead of the landspeeder? Would keep with the list theme.

2,200 (18% Painted)
4,000 (94% Painted)
1,000 (74% Painted)
800 (7% painted)
222 Painted 147 Incomplete 
   
Made in ca
Furious Fire Dragon






Ringarin wrote:Why not a unit of fenrisian wolves instead of the landspeeder? Would keep with the list theme.


uhmmm........more points, and to make it 70 points is not a lot of wolves which will die quickly

   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Ringarin wrote:Why not a unit of fenrisian wolves instead of the landspeeder? Would keep with the list theme.

How many fenrisian wolves can blow a single tank? This list is already not rich in AT fire.

Tokugawa plays:  
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Here's my suggestions. Dread needs a buddy and the Dakka Preds aren't going to do much for you.

Drop the dread and both Dakka preds. Take 2 Las-sponson Preds for 240 points that leaves 55 points for more goodies.

Make al 3 rhinos into Razorbacks upgrading one to TL lascannon. That's 50. Put one 5 point upgrade on a TWC for wound allocation (don't care what).

That will increase your fire power against vehicles, as you are now sporting 5 lascannons one of which is twin linked. Also means your Grey hunters have fire support from their transports.

Meanwhile you are still covered against horde because the Grey hunters and TWC will cut through hordes like a hot knife through butter. The only reduction is you've swapped 4 heavy Bolters for 2 twin linked ones. Not a huge loss considering what you've gain elsewhere.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I agree with Flingit on every aspect of his changes. My only other suggestions are to try and make a third unit of Thunderwolf Calvary. This way you don't get tied up in any Tarpits and you aren't easily encircled and Destroyed.

To do this, I would just drop the Thunderwolf packs down to 3 men each with one Thunderhammer, drop the Land Speeder because a Thunderwolf is just as good at popping armor if not better. From there, you'll have about 100 points left over...for this you would spend on Storm Shields and Melta Bombs for the units so you end up with a list looking like this:

Wolf Lord: Thunderwolf Mount, Wolf Claw x 2, Wolftooth Necklace, Wolf Tail Talismen, Belt of Russ -225

Grey Hunter 5: Melta -120
Razorback
Grey Hunter 5: Melta -120
Razorback
Grey Hunter 5: Melta -155
Razorback Twin Linked Lascannon

Thunderwolf Cavalry 3: Thunder Hammer, Storm Shield, Melta Bomb (1) -215
Thunderwolf Cavalry 3: Thunder Hammer, Storm Shield, Melta Bomb (1) -215
Thunderwolf Cavalry 3: Thunder Hammer, Storm Shield -210

Predator: Autocannon, Lascannons -120
Predator: Autocannon, Lascannons -120

1500

Can handle armor at range, be able to destroy everything pretty much in Close Combat and Horde will be easy pickin's for these guys. Best of Luck!


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in ca
Furious Fire Dragon






^^ I like that suggestion, heres something I came up with to get an ironpriest on cav in:

Wolf Lord: Thunderwolf Mount, Frost Blade, Belt of Russ, Wolftooth Necklace, Wolftail Talismen -210 (changed wolf claws to frost blade, no re-roll to wound, but better strength)

Iron Priest: Thunderwolf Mount, Wolftooth Necklace, 4 x Cyberwolves -165

Grey Hunters 8: Meltagun, Mark of Wulfin, Power weapon -155
-Rhino
Grey Hunters 8: Meltagun, Mark of Wulfin, Power weapon -155
-Rhino
Grey Hunters 5: Meltagun -80
-Rhino

Thunderwolf Cavalry 4: Thunder Hammer -230
Thunderwolf Cavalry 4: Thunder Hammer -230

Predator: Autocannon, Heavy Bolter -85
Predator: Autocannon, Heavy Bolter -85

1500

So some pretty big changes, changed the wolf lords gear, added a iron priest (gives me another thunder hammer, and he has the servo arm, which is 1 power fist attack), he also gets 4 cyber wolves which is more CC.

Kept the preds for horde control, but im not opposed to losing them. I also upgraded the grey hunters to larger squads so they can atleast stand up in a fight.

   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

To be honest...Power Weapons aren't what they used to be anymore for the Boys in Grey...I think the addition of the Iron Priest fits better in the overall theme of the Calvary force; however, I really feel like the Predators are more of a hindrance than a help.

So ways to keep you ugly without softening things up too much:

1) To be honest, the survivability of your Grey Hunters should really depend on how aggressive you want to play them. With the viciousness of the Wolf Lord, Thunderwolves and the Iron Priest I wouldn't really bank on the Grey Hunters getting in Close Combat with anything. At this point level, to maximize the Calvary, I would keep the Grey Hunter units small while giving them the ability to bring the pain. You need to maximize as much long range firepower as possible and right now you're just not going it. The Predators can help out yes; however, Horde Control will be a null issue as long as you set up your assaults correctly and maximize your killing ability.

All you need to take away from this is to keep the whole force fast and killy, nothing static.

6 Grey Hunters: Melta, MotW, Razorback -150
Quick, puts out a lot of fire and can achieve late game scoring.

2) Like I said before, try and keep those Thunderwolf packs small and efficient. At this point level, everything is about efficiency. Sure it isn't as impressive to roll out with 3 squads of 3 as compare to 3 squads of 5 but you simply cannot afford it. Everyone in their mother will be shooting at them and will throw everything they have into trying to slow them down. I saw 2 5 man Thunderwolf Groups slam into a 40 Man IG Infantry Blob with a Commissar, Priest and Mad Power Fists...it didn't go well for the dogs needless to say...you never want to be in this situation.

3) Drop the Predators. Nothing needs to be static in this list, if it can't move and shoot effectively, it will get left behind. If it is left behind, it will be cut off and die.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in ca
Furious Fire Dragon






Unholy_Martyr wrote:To be honest...Power Weapons aren't what they used to be anymore for the Boys in Grey...I think the addition of the Iron Priest fits better in the overall theme of the Calvary force; however, I really feel like the Predators are more of a hindrance than a help.

So ways to keep you ugly without softening things up too much:

1) To be honest, the survivability of your Grey Hunters should really depend on how aggressive you want to play them. With the viciousness of the Wolf Lord, Thunderwolves and the Iron Priest I wouldn't really bank on the Grey Hunters getting in Close Combat with anything. At this point level, to maximize the Calvary, I would keep the Grey Hunter units small while giving them the ability to bring the pain. You need to maximize as much long range firepower as possible and right now you're just not going it. The Predators can help out yes; however, Horde Control will be a null issue as long as you set up your assaults correctly and maximize your killing ability.

All you need to take away from this is to keep the whole force fast and killy, nothing static.

6 Grey Hunters: Melta, MotW, Razorback -150
Quick, puts out a lot of fire and can achieve late game scoring.

2) Like I said before, try and keep those Thunderwolf packs small and efficient. At this point level, everything is about efficiency. Sure it isn't as impressive to roll out with 3 squads of 3 as compare to 3 squads of 5 but you simply cannot afford it. Everyone in their mother will be shooting at them and will throw everything they have into trying to slow them down. I saw 2 5 man Thunderwolf Groups slam into a 40 Man IG Infantry Blob with a Commissar, Priest and Mad Power Fists...it didn't go well for the dogs needless to say...you never want to be in this situation.

3) Drop the Predators. Nothing needs to be static in this list, if it can't move and shoot effectively, it will get left behind. If it is left behind, it will be cut off and die.


Hey man really appreciating the advice. Only thing I have a problem with is the melta in the razorback is kinda useless. Youll never get to fire that melta unless you get out, but why do you want to get out? lol. For the same points you can get las/plas razorbacks with 5 guys and probably much more efficient at killing things.

Anyways, Im gunna take your advice and try and work up something, I defintly need some range AT, but I also feel I need some serious horde control, I have 0 flamers....Not sure not sure......Thinking I need something deepstriking or drop podding to offer meltas and flamers (IE...deepstriking speeders, or podding dreads)

   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

You might just want to trade out your wolf lord for canis and save some points.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in ca
Furious Fire Dragon






Anpu42 wrote:You might just want to trade out your wolf lord for canis and save some points.


why.......

No invul, wargear isnt as good, wolf lord has "better" options. and I dont really want to run fenris wolves, they can never capture objectives so having them as troops doesnt mean a lot (other than I can fill my FA slot and then move them to troops), but I still need GH to capture objectives

biggest downside, canis can be isnta killed, and one bad die roll (or lucky for other person), and poof there goes 180 points down the toilet. atleast the wolf lord gets an invul to stop said poofing

   
Made in us
Steadfast Grey Hunter






I would find some way to free up like 20 points per thunderwolf squad to give them cheap wargear, such as one having a bolter and one with meltabombs so you have them all be different and thus allowing wound allocation.
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Leaving the Meltas in the Grey Hunters really is for when they pop out to guarantee that if there is any armor left or big nasty they can take care of it. I run my Grey Hunters this way because I tend to "Wolf Pack" my units in a way where my whole army separates the other force and I gang up on each unit individually to make sure they are dead. This is especially handy when I face off against Mechanized Imperial Guard. I'm almost always facing around 7-10 Tanks and the only way for me to tackle them all is combined assault and firepower.

Going Lascannon/ Plasma Guns works out sometimes, especially against Marine Equivalents, and surprisingly Mechanized Imperial Guard. I somehow get the ability to out maneuver my opponent as they focus on my Thunderwolves and can usually strike from the side and just roll up their force. Also, for Objective missions, it is amazing in the way that it threatens even the hardiest of troops. But be careful as you start to eat up A LOT of points quickly with the upgraded turrets for the Razorbacks.

Keep in mind that even the most basic Thunderwolf has the ability to tear down a Leman Russ (6 rending attacks at S5...you have a good chance of that Russ not causing you trouble.)


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Speedy Swiftclaw Biker




Warrensburg

I actually really like Unholy_Martyr's list. And the suggestion for Canis. Canis does everything you want better than your wolf lord, for cheaper. Granted, minus the invul save. However, someone mathhammered out WC vs. FB, and the WC does better against almost every opponent, when used to reroll wounds.

Some suggestions to Unholy's list

If you must keep the wolf lord, (still think canis will do what you want better), make him TH/SS w/ WTN, for S10 always hits on 3+ goodness. Plus he has your invul save. Or give him your wargear options, minus one WC. and a SS instead of BoR.

For the TWC units, if you run them as 3 mans, save 10 points and drop the MB' on those squds. just give one a TH, one an SS, and leave one plain, for wound wargear allocation purposes.

And a trick w/ canis. The point of him is to take a sqaud of FW and just run around behind them. That way, they give everyone behind a 4+ cover save. Just an idea for canis and longevity of your entire force.

@Unholy_Martyr: I'm prolly gonna give your list a run, w/ some of my slight modifications to it. I believe that thing is beastly. Will let you know how it works!
   
Made in ca
Furious Fire Dragon






Thanks UM, really aprecciating the advice.

As to canis being better than WL, I still fail to see this....And I even compared stats/wargear and still fail to see it. Heres why:

Canis vs. WL: Canis has worse WS (doesnt matter for to hit, but matters when someone goes to hit you), S & T is the same, same amount of wounds, initiative is the same, same amount of attacks (canis gets +1 for 2 WC though), Canis has a WORSE leadership (makes a big difference actually), and the biggest one of all no 3++.

All wargear options are the same, minus the saga of the wolfkin, which in my propsed list doesnt matter since I have 4 cyber wolves and nothing else. And Canis gets his ability to use more attacks in the extremely rare case you can get more than 5 guys in base contact with you (I guess this is assuming you run canis all by him self and hope he doesnt get insta killed along the way, otherwise youll never get more than 5 guys in base contact with him if he's in a squad). Anyways, I think that ability isnt enough to make me want canis.

The points difference: 20 points.......

Id love to hear why Canis is better though, I might be missing something?? (unless you think his ability to get more attacks is what makes him better)

   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

In my honest opinion, Canis just doesn't cut it as a stand alone Character. He is a great support character and a great distraction as he cannot be ignored.

Here is a similar list that I threw together a while back that I used. A LOT of people underestimated him at first and then realized their focus needed to be the Thunderwolves, all the while ignoring my Grey Hunters:

H.Q.

Canis Wolfborn -185

Wolf Lord
Thunderwolf Mount, Storm Shield, Frost Blade, Wolf Tooth Necklace, Saga of the Warrior Born -245

Troops

Grey Hunters x6
Flamer, Mark of the Wulfen, Razorback -145

Grey Hunters x6
Flamer, Mark of the Wulfen, Razorback -145

Fenrisian Wolves x9 -72

Fenrisian Wolves x9 -72

Fast Attack

Thunderwolf Cavalry x3
Storm Shield, Thunder Hammer -210

Thunderwolf Cavalry x3
Storm Shield, Thunder Hammer -210

Thunderwolf Cavalry x3
Storm Shield, Frost Blade -205

Total: 1497

Sure when you do Math Hammer you see that Wolf Claws can give you a greater advantage with their re-rolls but I prefer raw strength over statistical power. With the Wall of Wolves up front, the Grey Hunters survived the entire game and even 2 Land Raider Armies were afraid as I could block the access points with the Wolves and Annihilate 400 and 500 point units.

This message was edited 1 time. Last update was at 2010/02/05 18:52:48



"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Speedy Swiftclaw Biker




Warrensburg

First off, points difference is 40, from your 225 WL vs. 185 Canis, 25 for your second. For 25, meh, not that big of a deal and the invul save is nice. However, (this might be a flavor thing) 1 WC > 1 FB due to reroll wounds. The other thing that makes canis a monster is his ability to take FW as troops. Like a already explained, if you take just a 10 man unit or two, and run them infront of canis + TWC unit, they all get 4+ cover saves. Other good thing, he makes FW very effective in close combat against almost all troop choices due to I5, and because the TW allow FW to reroll failed moral checks. Canis allows them to use his moral roll. So, two chances to roll an 8 is pretty good. Ya, there armor sucks, but they are more meant to provide a 4+ Cover against shooters anyway. The FW make canis a much larger threat than any old WL does. If you refuse to use them, then ya, maybe canis isnt for you. but not taking the wolf king in a TWC army, well, just feels wrong.

Canis is also a much better choice against troops. If you want your wolf lord to tackle HQs, he might be better suited for that task. Me, I have the most luck cutting an opponents troops out from under him, then burying him is sheer weight of attacks. I dont care how lucky a guy is, there comes a point where he just cant make a 25 saves w/ a 2+.

Those are my thoughts tho. At the very least, if you want your wargeared out WL, i would say either go w/ a TH/SS, or a WC/SS. Better saves, and better overall against almost everything.
   
Made in ca
Furious Fire Dragon






@ Topher21, sorry Ive been comparing Canis to my "updated" build of the WL which I havent posted on here lol, I have done some reading and found the WC to be a better choice, and also shaved some points to make my WL 205 points not 225, so it is 20 point difference, here is the build im talking about:

HQ
Wolf Lord 205 Thunderwolf Mount, Wolf Claw, Storm Shield, Wolftooth Necklace

Elites
Iron Priest 165 Thunderwolf Mount, Wolftooth Necklace, 4 x Cyberwolves

Troops
Grey Hunters 5 80 Melta
Grey Hunters 5 80 Melta
Grey Hunters 5 80 Melta

Fast Attack
Thunderwolf Cavalry 4 225 Powerfist
Thunderwolf Cavalry 4 225 Powerfist

Heavy Support
Predator 120 Autocannon, Lascannon sponsons
Predator 120 Autocannon, Lascannon sponsons
Razorback 40
Razorback 40
Razorback 40

1420


So theres 80 points left.....I can do a number of things:
-Shave 20 points to get a rune priest in (psychic defence never hurt, plus giving my razorbacks a 5+ cover save from storm caller)
-Add a landspeeder with MM/HF, and then spend 10 points on something
-Add SS to one guy on each TWC squad, leaving 20 points left for something
-Add fenrisian wolves, Id need to get the saga of wolfkin on my WL though, so Id have 8 wolves (not that great really....could do as a screen, but then canis makes more sense at this point over the WL, which would allow me to get more like 12 wolves with canis instead of WL.
-I could make two of the razorbacks las/plas and have 10 points for something, reducing my anti-horde but increasing ranged AT

Im sure theres other things I could do lol......

   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Yes Canis adds quite a few bonuses to your Fenrisian Wolves, yes Canis can wipe the floor with even the best Assault troops in the game; however, he would die too easily from torrents of fire in my experience. Even with a wall of 20 Wolves, your opponent could ignore them completely and let the big guns fly on Canis and Friends. There are enough AP2 and AP3 weapons that deny cover that neutralize some of your most powerful units unbelievably fast.

Last week, I tested an Imperial Guard Artillery Regiment against my Thunderwolf Force. Wanna know what happened to those 18 Wolves in the first turn? A single Manticore Wiped the first unit out. Then 2 Colossus Took Canis down to 1 wound and of the 3 Thunderwolves attached to him, only 1 remained with a Storm Shield. Then came the Medusas...by the end of the Artillery, 9 Fenrisian Wolves were Vaporized, 5 Thunderwolves were Vaporized as well and there were about 8 Autocannons that hadn't even sounded off yet...

Just remember: Statistics my make you sleep at night but when the dice aren't with you, nothing can really help you out other than raw strength.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in ca
Furious Fire Dragon






^^ Thats defintly the biggest weakness of this army, its a giant glass hammer, but it hurts when it hits, but it can shatter to mass fire from gunlines.

Anywho, what do you think of my updated list?

   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I think you can run with that. Nice mix of firepower and Assault Power. Try it for a bit and maybe later on you can rearrange the units a little bit and see if you like that more. Best of luck my friend.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in ca
Furious Fire Dragon






What do you think I should do with the last 80 points....Im thinking making las/plas razorbacks, it will give me a nice 6 lascannons, and let the cav handle the rest

Edit: here we go.....

Wolf Lord 195 Thunderwolf Mount, Wolf Claw, Storm Shield
Elites
Iron Priest 165 Thunderwolf Mount, Wolftooth Necklace, 4 x Cyberwolves
Troops
Grey Hunters 5 75 Flamer
Grey Hunters 5 75 Flamer
Grey Hunters 5 75 Flamer
Fast Attack
Thunderwolf Cavalry 4 225 Powerfist
Thunderwolf Cavalry 4 225 Powerfist
Heavy Support
Predator 120 Autocannon, Lascannon Sponson
Predator 120 Autocannon, Lascannon Sponson
Razorback 75 Lascannon, TL Plasma
Razorback 75 Lascannon, TL Plasma
Razorback 75 Lascannon, TL Plasma
1500

This message was edited 2 times. Last update was at 2010/02/05 20:54:20


   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Unholy_Martyr wrote:Yes Canis adds quite a few bonuses to your Fenrisian Wolves, yes Canis can wipe the floor with even the best Assault troops in the game; however, he would die too easily from torrents of fire in my experience. Even with a wall of 20 Wolves, your opponent could ignore them completely and let the big guns fly on Canis and Friends. There are enough AP2 and AP3 weapons that deny cover that neutralize some of your most powerful units unbelievably fast.

Last week, I tested an Imperial Guard Artillery Regiment against my Thunderwolf Force. Wanna know what happened to those 18 Wolves in the first turn? A single Manticore Wiped the first unit out. Then 2 Colossus Took Canis down to 1 wound and of the 3 Thunderwolves attached to him, only 1 remained with a Storm Shield. Then came the Medusas...by the end of the Artillery, 9 Fenrisian Wolves were Vaporized, 5 Thunderwolves were Vaporized as well and there were about 8 Autocannons that hadn't even sounded off yet...

Just remember: Statistics my make you sleep at night but when the dice aren't with you, nothing can really help you out other than raw strength.


My question is have you played him in more than One game. It took me two games before my Wolf Priest/Blood Claw combo started to work. The 1st game a Vandguard armed with PW/SS droped on them with "Heroic Intervention" and I blew my Counter Attack Leadership test and then had a feakshly poor Assalt roll, followed by "Fearless" Wounds that brought me a Wolf Priest and Wolfgaurd in one turn. If I had used this fist game as my judge I would have never fielded them again.
I have just goten Canis and not even taken him out of box yet so I have no personal experiance with him, so I can't Judge him myself yet, but I am wierd I can take the worst unit in the game and make it work while my Terminators with Lighting Claws get creamed by Tau in Melee.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Well to be honest Anpu I have played him about 4 times with the results being much the same each time. Its the same situation you run into against any high firepower force when you have an assault force. Granted, more often than not we just play annihilation and in an Objective game I could wipe the floor with him, its just that sometimes you fine something that gives you a hard time. The ridiculous amount of low AP weapons and high strength really make it difficult.


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Unholy_Martyr wrote:Well to be honest Anpu I have played him about 4 times with the results being much the same each time. Its the same situation you run into against any high firepower force when you have an assault force. Granted, more often than not we just play annihilation and in an Objective game I could wipe the floor with him, its just that sometimes you fine something that gives you a hard time. The ridiculous amount of low AP weapons and high strength really make it difficult.

Have you found anthing that is working, I love the concept of him.

Mabye he is a One Trick Puppy and he only works with the Canis, 3c Iron Priest 6x Wolves, 3x TWC go for broke charge thing.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in ca
Furious Fire Dragon






any thoughts on the latest list I posted.....added a ton of ranged AT....Ive already bought the TWC. I just want to make the list as close to what im going to use to save the trouble of buying a ton of things after the fact lol

I guess the other thing I could consider is 3 units of 3 TWC with PF, Melta bomb, nothing. That way I can abuse the wound allocation....but id need to make room for the points of doing that. Anywho, still looking for advice

   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

Well Mafty, I would say this latest incarnation of a list is rather swell. You have more than enough AT and a fairly balanced force. In my opinion, you could stand to gain from dropping two of the Razorbacks down to the standard with Heavy Bolters. This way you can have 70 points of juggling room.

You asked how you could fit a third squad of 3 Thunderwolves and that will take care of you. Drop one from each of the other squads and tack on that third member with a Wolf Claw. At this point you would have 1500 square.

Now for the abuse of Wound Allocation...this is a tough call as to where to find the points...I would try a few things for this:

1) I know you wanted the Lascannon/ Plasma Gun combination; however, you could use those points for goodies on your Thunderwolves.

2) Take a chance and drop an entire Grey Hunter unit along with their Razorback. That way you have points to kit each squad with Storm Shield, Power Fist, and Melta Bombs.

3) Drop a Predator. I wouldn't really try this one, but you could try and see where this takes you.

Overall I think you'll do fine either way. Just keep those doggies running and kill what you can when you can!


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in ca
Furious Fire Dragon






^^ Thanks UM: something like this:
HQ
Wolf Lord 195 Thunderwolf Mount, Wolf Claw, Storm Shield

Elites
Iron Priest 165 Thunderwolf Mount, Wolftooth Necklace, 4 x Cyberwolves

Troops
Grey Hunters 5 80 Melta
Grey Hunters 5 80 Melta
Grey Hunters 5 80 Melta

Fast Attack
Thunderwolf Cavalry 3 180 Powerfist, meltabomb
Thunderwolf Cavalry 3 180 Powerfist, meltabomb
Thunderwolf Cavalry 3 180 Powerfist, meltabomb

Heavy Support
Predator 120 Autocannon, Lascannon Sponson
Predator 120 Autocannon, Lascannon Sponson

Razorback 40
Razorback 40
Razorback 40
1500


Lost 3 lascannons.....but got another TWC and another power fist, plus I can now use wound allocation abuse to spread wounds on all 3. And i got those meltas back into the grey hunters, which I dont think really matters, infact the flamers might fit there role better. Leaving me 15 points so I can give my HQ the necklace, or perhaps a saga


Edit: Ive also been considering long fangs......buuut not sure on them, they could be hard to kill, or they could be easy to kill, depends on the opponent I guess. not sure whats more resiliant the predator or 5 long fangs. Its the same points cost for the predator build I listed as it is for 5 missile launcher long fangs.....down 1 strength and up an AP....but the ap part doesnt matter really, unless im shooting termies. Getting lascannon long fangs is a bit pricey though, I could get 5 long fangs with lascannons for a similar price as BOTH tanks....putts out the same amount of firepower though.....hmmmm....gets me thinking...

This message was edited 1 time. Last update was at 2010/02/08 18:37:24


   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I think this is the best list yet so far.

I agree on the switching out the Meltas for Flamers as those 15 points could be better spent on a Wolf Tooth Necklace for your Lord, not to mention the fact that you pretty much have anti-tank covered at this point.

For the idea with the Long Fangs...I am all for it. Replacing two Predators for 10 Missile Launchers is Priceless. The fact that you can target 4 things down range with pretty sure fire Anti-Tank weaponry should put fear in anyones heart. I would try it both ways, and see which works better for you. I prefer Long Fangs myself as they can split targets or kill Monstrous Creatures in a single salvo!


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Mafty wrote:Dreadnaught: 2 x TL autocannon -125
Not a TWC, Iron Priest TWC+Cyber wolf squad or wolf-unit bodyguard for a TWC Lord, drop it.

Mafty wrote:Landspeeder: Multi-Melta, Heavy Flamer -70
Not a TWC, Iron Priest TWC+Cyber wolf squad or wolf-unit bodyguard for a TWC Lord, drop it.

Mafty wrote:Predator: Autocannon, Heavy Bolter -85
Predator: Autocannon, Heavy Bolter -85
... You guessed it, Drop it

I think you can field a near-full TWC wolfie SW army, besides the mandatory triple rhino or razorback grey hunters to satify the troop selection (and they do work well to shield the advance of the TWC models). So drop all the cookie-cutter extras.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
 
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