Switch Theme:

Deathwing  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Bounding Ultramarine Assault Trooper




so, I've been musing with the idea of making a Deathwing army for a while now, and I just wanted to ask around if anyone else has one running atm and what kind of luck/list they run with. Also I want the REAL Deathwing not the Space Wolves version.

Mistress of minis wroteurity seals of course! Sorta like a man-kini....only more zealous... 
   
Made in us
Crazed Troll Slayer




Bohemia, NY

Dont do it. Atleast how the rules are for them atm they are just pooh for the most part. Inless you just want to play for kicks and giggles then do it cause they do look awesome.

 
   
Made in ca
Bounding Ultramarine Assault Trooper




That was the plan, I just want an army that looks cool...and maybe hold out for a new codex.

Mistress of minis wroteurity seals of course! Sorta like a man-kini....only more zealous... 
   
Made in us
Boosting Black Templar Biker




Fenton Michigan

It can be aight. But it will require much more thought then your usual codex, if you are looking for a challenge then go along with it, if you are doing something for all seriousness you might be disappointed a bit.

This is good.... isn't it?
-Big Boss 
   
Made in us
Wraith




O H I am in the Webway...

Don't. Unless you want to take allies from WH or DH don't.

I would recommend Logan Wolfwing if you want a terminator heavy army.

He who fights with monsters might take care lest he thereby become a monster and if you gaze for long into an abyss, the abyss gazes also into you  
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

They can do alright. You don't have a whole hell of a lot of options though. It's hard to just add 100 points to your army with Deathwing, or anything in the Dark Angels codex really. To be fair, Dualwing is the only thing that codex does that can't be done better elsewhere.

Check out my Youtube channel!
 
   
Made in ca
Bounding Ultramarine Assault Trooper




Dual wing is just Ravenwing and Deathwing?

Mistress of minis wroteurity seals of course! Sorta like a man-kini....only more zealous... 
   
Made in jp
Krielstone Bearer





Kanagawa,JAPAN

Yes.

I love Dark Angels fruff.
Its really dark and many "UNKNOWN" part which I really love.

But for gaming,you will have hard time.
Is it will be first army?
May be not. Then play in smaller point.(the you will really want to have really cool bikers!!)
And dont go become barbarian marine.
And let share our terrible secret(and also codex)

Ongoing Project:
Spartan Army for WarGods
http://www.dakkadakka.com/dakkaforum/posts/list/0/552345.page

Retribution of Scyrah
http://privateerpressforums.com/showthread.php?158710-Sir-Motor-s-Retribution-of-Scyrah/page2 
   
Made in ca
Bounding Ultramarine Assault Trooper




I'll have to get my hands on the codex, I have an OLD one from like 98 but I doubt that's up to date.

Mistress of minis wroteurity seals of course! Sorta like a man-kini....only more zealous... 
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

You can paint your models as Dark Angels then play them as a regular SM chapter. That's what I do, as I love the DA colour scheme and fluff but dislike the codex.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in us
Lead-Footed Trukkboy Driver





Lake Stevens, WA

Deathwing is a very, very unforgiving army. If you're already an above-average player, and are looking for a challenge, Deathwing can be a lot of fun. If you're relatively new, you may want to look elsewhere. It's also a quick army to paint--there are only 36 models in my 2500 point list).

You'll typically have a huge advantage in KP missions, and you may have a disadvantage in multi objective missions (once you're running 4+ DW squads, this is less of an issue).

When someone smiles at me, all I see is a chimpanzee begging for its life. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

DW is extremely vulnerable to certain army types and probably won't hold up well against a lot of the better builds. I'll be curious as to what they do with them in the next codex redux.

 
   
Made in us
Boosting Black Templar Biker




Fenton Michigan

I have no clue actually what they would do, all I can assume is that they would improve on them, give them rules that the others don't have. And probably make it more worth going all terminators or bikes.

This is good.... isn't it?
-Big Boss 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

The best thing they can do, aside from lowering costs to let the player shoe-horn in a couple more terminators, would be to give them some additional exclusive options and abilities. There should be some special landraider variants/options, dreadnought variants/options, and terminator abilities/upgrades, as well as the ability to field the army without Belial. Some ability ideas that would help them out: let their units split fire like Longfangs because they just have so few numbers; ability to assault out of deepstrike; access to some kind of "Feel No Pain" ability to limit their casualties; that sort of thing. You are going to be outnumbered a minimum of 2 or 3 to 1 in every battle; they need something to help even the odds against the buckets of dice they will face every game.

 
   
Made in us
Dakka Veteran






Why would you want to field the army without Belial, he's insanely good.

The army is pretty good, I've never lost with it, but it is difficult to play. You don't build a list or play it like any other army.

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Well, YMMV, but I play a DW player regularly and Belial never seems to do a whole lot. His appearance really just brings the Termies to the battle as troops and gives one unit the +1 attacks banner. He's never torn up any of my units, at least not any more than the rest of the terminators he brings with him.

 
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

i personally think that they are very viable

215 point termy sqads as troops...awsome .....old skewl smoke launchers on like a tri-landraider list

NoTurtlesAllowed.blogspot.com 
   
Made in us
Wolf Guard Bodyguard in Terminator Armor







My most frequent opponent is a deathwing player, and I can tell you that the Deathwing/Ravenwing combo is pretty good.

bikes that scout move to a good position on turn one for an accurate deathwing assault of Just the right guys into the perfect position, so cool.

You will need to learn some tricks early on, isolating your enemy force so you can pick it apart is key.

I agree with Skarboy that Belial is not that great, you HAVE to take him, but he might as well just be another body. Use him carefully, do not try to get him stuck against your enemies assaulty elements.

One thing I recommend is using Grey Knights in Power Armor for "cheap" scoring bodies. Its weird saying it, but being able to sit back at 24" blasting with storm bolters while under the effect of the shrouding makes them a pretty good defensive scoring unit without a transport.

THE HORUS HERESY: Emprah: Hours, go reconquer the galaxy so there can be a new golden age. Horus: But I should be Emprah, bawwwwww! Emprah: Magnus, stop it with the sorcery. Magnus: But I know what's best, bawwwwww! Emprah: Horus, tell Russ to bring Magnus to me because I said so. Horus: Emprah wants you to kill Magnus because he said so. Russ: Fine. Emprah's always right. Plus Ole Red has already been denounced as a traitor and I never liked him anyway. Russ: You're about to die, cyclops! Magnus: O noes! Tzeentch, I choose you! Bawwwww! Russ: Ah well. Now to go kill Horus. Russ: Rowboat, how have you not been doing anything? Guilliman: . . . I've been writing a book. Russ: Sigh. Let's go. Guilliman: And I fought the Word Bearers! Horus: Oh shi--Spess Puppies a'comin? Abbadon: And the Ultramarines, sir. Horus: Who? Anyway, this looks bad. *enter Sanguinis* What are you doing here? Come to join me? Sanguinius: *throws self on Horus's power claws* Alas, I am undone! When you play Castlevania, remember me! *enter Emprah* Emprah: Horus! So my favorite son killed my favorite daughter! Horus: What about the Lion? Emprah: Never liked her. Horus: No one does. Now prepare to die! *mortally wounds Emprah*Emprah: Au contraire, you dick. *kills Horus* Dorn: Okay, now I just plug this into this and . . . okay, it works! Emprah? Hellooooo? Jonson: I did nothing! Guilliman: I did more nothing that you! Jonson: Nuh-uh. I was the most worthless! Guilliman: Have you read my book? Dorn: No one likes that book. Khan: C'mon guys. It's not that bad. Dorn: I guess not. Russ: You all suck. Ima go bring the Emprah back to life.
DA:80-S+++G+++M++++B++I+Pw40k97#+D++++A++++/fWD199R+++T(S)DM+  
   
Made in us
Revving Ravenwing Biker






Why would you want to field the army without Belial, he's insanely good.

I really hope this is sarcasm. Belial is arguably the most underpowered HQ choice in the game

-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake.  
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

Deathwing are a characterful army and are not designed to be played in games where all you want to do is win

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in se
Irked Necron Immortal





Sweden, Stockholm

Would an all terminator Space Wolves army be viable? I'm really into the idea of starting up a terminator chapter, but I'm not a very experienced player. Don't get me wrong. I don't want to win at all costs, I just want something a bit forgiving.
   
Made in us
Lead-Footed Trukkboy Driver





Lake Stevens, WA

Inanimate wrote:Would an all terminator Space Wolves army be viable? I'm really into the idea of starting up a terminator chapter, but I'm not a very experienced player. Don't get me wrong. I don't want to win at all costs, I just want something a bit forgiving.


If you want forgiving, an all terminator army is the opposite of what you're looking for. With such a low model count, every casualty hurts.

My essential problem with WolfWing is the lack of teleporting (although 275 points for Logan is a close second). Points spent on drop pods add up quickly and give up too many kill points for my liking. I have seen a logan-plus-three-landraiders-full-of-wolfguard variant that would probably do okay... but I think it would be hellaciously boring to use.

When someone smiles at me, all I see is a chimpanzee begging for its life. 
   
Made in us
Regular Dakkanaut





TX

Volkov wrote:
Why would you want to field the army without Belial, he's insanely good.

I really hope this is sarcasm. Belial is arguably the most underpowered HQ choice in the game


My Dark Angels never come out of their case anymore. Just too damn difficult to play against any somewhat competitive list (i.e. not written by an 8 year old)

And it's a boring list, my god it's a boring list. No options for anyone whatsoever. The codex was bad in 4th, and even worse in 5th. At least before SW came out we had one unique list...haha.

It's all good however, got me motivated to start an Ork army, and to finally start painting my Eldar. I enjoy a hard to play army, but DA have no real advantages, only weaknesses.

This message was edited 1 time. Last update was at 2010/02/26 06:14:34


Tournament Organizer for the Midland/Odessa Gaming Society 
   
Made in us
Dakar





Marzipan City

Maybe it's just me, but my Belial has been nothing but successful. The people in my gaming group actually fear him. He'd be all kinds of awesome with WS6 and eternal warrior, but that doesn't mean I don't like him as he is. Hell, my Belial went toe to toe with Mad Dok Grotsnik for three turns in CC solo. He did die, but he made the Mad Dok work for it.

The Deathwing can be a very fun army to run. As with much of the reasons posted above, model count is a big deal if you're running pure Deathwing. It's a fantastic challenge, and I personally feel that since I have switched from the Vanilla codex, I've become a much better player. If you don't mind getting your ass handed to you some games and wiping the floor with your opponent other games, you'll have a great time with it. The real trick comes from mastering the fluidity of the army. You need to learn the perfect mix of TriWing to really get nasty.

My final thoughts are basically this: Deathwing/Dark Angels is a very unique and fun army to play. You'll get a lot of "WTF" looks from players, but once you start to get the hang of the army, those WTF looks will be because you just raped house with hardly any models on the field.

Radda.

Radda
Dark Angels 4,500 points
Skorne 195
Farrow 40
 
   
Made in us
Crazed Troll Slayer




Bohemia, NY

Belial is only 130 pts and for what he does its well worth that 130 pts i dont know what you all want for 130 pts. For SW's to make a Puppywing we have to pay 275 pts so in that respect he is great well worth 130 pts imo. But as to go as far and say people fear him he is basically a termie lord the SM's and SW's can even make a better version of Belial but here again they will be more costly then Belial. To be a awesome cc character imo your'll have to go toe to toe with Abbadon, Logan, or even a swarm lord killing one of those bad boys solo means bragging rights. Mad Dok isn't all that in cc not compared to others, hes more of a buff for the army letting everyone take cybork bodies if memory serves. The big thing with the DW is they are a small army and are just out dated atm. I some what fear what they may do to them in their new codex i feel insanely over powered coming on but running the bikes and termies is still a good list tri-wing makes the DA's imo and any competitive army should be tri-wing.

 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I play both Deathwing and Space Wolves
What I am duing with my "Dark Angels" Army is make each company based on a Diffrent Codex
My 1st Company is a Deathwing Company with Belial, a Termie Chaplin and all 9 Termie Squads and do quite well with it.
I am thinking of replacing the Chapy with a Grey Knight Hero with his Command Squad, a GK Termie Squad and a GK Fast Attack Squad, just for a twist on ocasion.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Sneaky Lictor





I played deathwing for years. They are fun if you are a real masochist. You have to be on top game tactically, and playing against someone who has no idea what they are doing to win with them.

Granted I ran belial and then nothing but terminator squads. No raiders or dreadnoughts.

And any bad dice rolls can screw you over. Take 4 wounds from bolter fire, lose 3 models, your day just got a lot worse.


Pink and silver mech eldar- suckzorz
Hive fleet - unstoppable
09-10 tourney record (small 10-20 person events)- 24/4/1
CAG 2010-3rd

▂▅▇█▓▒░◕‿‿◕░▒▓█▇▅▂ 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

True you need to win in the opening moves or it will be a long day [or realy short].
I have managed to take out a lot of big guns in the opening move with the combi-melta [Chapy] and Cyclones and a lot of troops with all of the storm bolters and assualt cannons.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Revving Ravenwing Biker






My Dark Angels never come out of their case anymore. Just too damn difficult to play against any somewhat competitive list (i.e. not written by an 8 year old)

And it's a boring list, my god it's a boring list. No options for anyone whatsoever. The codex was bad in 4th, and even worse in 5th. At least before SW came out we had one unique list...haha.

It's all good however, got me motivated to start an Ork army, and to finally start painting my Eldar. I enjoy a hard to play army, but DA have no real advantages, only weaknesses.

Ya my dark angels are now grey from dust. I even stole their case and relegated them to a bin that slides under my bed. I loved third edition Dark Angels they were my main army, but the 4th ed codex was such garbage. I don't know if you read the designer notes by jervis johnson but he actually said he designed the codex for 13 year olds (in particular his 13 year old son). Thats why there are no options. I do occasionally play Ravenwing actually. I will team up with my Dark Eldar friend and just cause mayhem, but that is a rare case and purely for fun

But like you it made me just switch to my secondary army which was Guard and I have never looked back


Automatically Appended Next Post:
Maybe it's just me, but my Belial has been nothing but successful. The people in my gaming group actually fear him. He'd be all kinds of awesome with WS6 and eternal warrior, but that doesn't mean I don't like him as he is. Hell, my Belial went toe to toe with Mad Dok Grotsnik for three turns in CC solo. He did die, but he made the Mad Dok work for it.

The Deathwing can be a very fun army to run. As with much of the reasons posted above, model count is a big deal if you're running pure Deathwing. It's a fantastic challenge, and I personally feel that since I have switched from the Vanilla codex, I've become a much better player. If you don't mind getting your ass handed to you some games and wiping the floor with your opponent other games, you'll have a great time with it. The real trick comes from mastering the fluidity of the army. You need to learn the perfect mix of TriWing to really get nasty.

My final thoughts are basically this: Deathwing/Dark Angels is a very unique and fun army to play. You'll get a lot of "WTF" looks from players, but once you start to get the hang of the army, those WTF looks will be because you just raped house with hardly any models on the field.

Radda.

Except that my guard HQ Colonel Straken will take him down...downtown, to Chinatown every time for 145 points

This message was edited 1 time. Last update was at 2010/02/26 07:46:27


-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake.  
   
Made in gb
1st Lieutenant







I think pure deathwing is incredibally hard, but a mate of mine does well with a dual wing army, fair amount of mobility + hard hitting firepower, so if you want to go for it, i'd take that route personally

My FOW Blog
http://breakthroughassault.blogspot.co.uk/

My Eldar project log (26/7/13)
http://www.warseer.com/forums/showthread.php?p=5518969#post5518969

Exiles forum
http://exilesbbleague.phpbb4ever.com/index.php 
   
 
Forum Index » 40K General Discussion
Go to: