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![[Post New]](/s/i/i.gif) 2010/03/07 17:39:30
Subject: Best way to deal with zoanthropes
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Regular Dakkanaut
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Alright, originally, I was lost as to how to deal with them, but while writing this I figured out a way to do it*. But regardless, I still want your opinions on this.
They have a 2+ armor save and 3++ and I believe 2 wounds. Their very good saves make it hard for me to reliably shoot them to bits and to beat them down in close combat (those saves will keep them around for a good deal of time even if they can't deal out the pain in close combat) and give the enemy time to reinforce the zoanthropes. Due to the fact that I'll have genestealers and at least one tyrgon to worry about most of the time, it's not like I have guns or men to spare.
Also, since they have warp blast and lance, I don't think it's a good idea to just ignore them and take them out later when I free more of my men up.
So, what would be the best way to deal with zoanthropes while ensuring that you don't allow yourself to get screwed over by everything else in the army?
*Since I have long ranged support in the form of lascannon predators, I just shoot the zoanthropes or the other large and dangerous creatures so that when the army gets into shooting and assault range, the army will be weakened so I'll have more firepower and men to divert to them while still being able to effectively deal with the rest of his army.
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![[Post New]](/s/i/i.gif) 2010/03/07 17:43:37
Subject: Best way to deal with zoanthropes
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Ladies Love the Vibro-Cannon Operator
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Zoantrophes are effective at medium range.
This makes them vulnerable.
In my last game with Eldar vs. Nids, I killed both by multi-shots.
Instant kill works but they eventually get a 4+ cover save.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/03/07 17:52:38
Subject: Re:Best way to deal with zoanthropes
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Battleship Captain
Oregon
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If they're walking/floating up the board, I'd try to hit them with insta-death attacks to pop them at range. Of course if they player is using a variety of MCs that also require your Missiles and such, then you're better off trying to dakka it down with Bolters/Heavy Bolters.
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![[Post New]](/s/i/i.gif) 2010/03/07 17:55:07
Subject: Best way to deal with zoanthropes
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Bog them down in CC.
That seems to work pretty well in my experience.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/03/07 17:59:00
Subject: Best way to deal with zoanthropes
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Ladies Love the Vibro-Cannon Operator
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Well, its hard to get them into cc.
A smart Nids player will keep them behind the front ranks.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/03/07 18:06:45
Subject: Best way to deal with zoanthropes
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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Yeah, but if you shoot the front ranks then it's easy!
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/03/07 18:18:12
Subject: Best way to deal with zoanthropes
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Ladies Love the Vibro-Cannon Operator
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Well, a large Gaunt brood forms an ideal screen.
I'd target hive minded creatures first while I'd ignore the Gaunts in the first place.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/03/07 18:28:28
Subject: Best way to deal with zoanthropes
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Superior Stormvermin
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They no longer have a 2+ armor save, its just a 3++. So i found that lasguns and multilasers get the job done nicely. You can try to ID him as well, but I found multi-shot weapons to be a cheaper way to get the job done.
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Steve Perry.... STEEEEEEVE PERRY.... I SHOULD'VE BEEN GOOOONE! |
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![[Post New]](/s/i/i.gif) 2010/03/07 20:25:35
Subject: Best way to deal with zoanthropes
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Decrepit Dakkanaut
Mesopotamia. The Kingdom Where we Secretly Reign.
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wuestenfux wrote:Well, a large Gaunt brood forms an ideal screen.
I'd target hive minded creatures first while I'd ignore the Gaunts in the first place. 
Every game is different though, and it depends what army you're using.
I frankly don't care about Zoanthropes all that much, to be honest. I keep my Vehicles 24 inches away and with cover between them and the Warp Lance when I can get it. The only time I bother with them, really, is in a Kill Points mission.
And they are Synapse, btw.
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Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. |
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![[Post New]](/s/i/i.gif) 2010/03/07 21:28:05
Subject: Best way to deal with zoanthropes
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Servoarm Flailing Magos
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Inquisitor lord with a psychic hood. Shuts down my zoans every time, by making them 1/2 as effective. Small cost for a big advantage... Of course this only works with Imperium. For other races, anything that reduces leadership also works, making his psychic test that much harder to pass.
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![[Post New]](/s/i/i.gif) 2010/03/07 23:07:47
Subject: Best way to deal with zoanthropes
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Phil Kelly
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grey knight with psy cannon
ignores that 3++ save nicely
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"i just met you, and this is crazy,
but heres my number, so call me baby."
"erm..... no" |
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![[Post New]](/s/i/i.gif) 2010/03/07 23:11:56
Subject: Best way to deal with zoanthropes
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Plastictrees
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It's a 5+ and 3++ save now. So the psycannon ignores both the invulnerable and the armor save.
Or you can cast null zone and shoot them with AP5 and better weapons--the 3++ rerolled is only about as good as a 4-5+ save
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2010/03/07 23:29:44
Subject: Re:Best way to deal with zoanthropes
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Preacher of the Emperor
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I would just shoot them with high rate of fire weapons. With T4 and a 3++, they are essentially two wound marines so I don't worry about trying to one shot ID them. I just pile up the wounds and make them roll saves en masse. Something always slips through. Typhoons have been ideal for me: 4 S8 and 6 S5 shots tends to put a hurt on both MCs and Zoans.
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![[Post New]](/s/i/i.gif) 2010/03/08 20:02:56
Subject: Best way to deal with zoanthropes
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Bounding Ultramarine Assault Trooper
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CC has always been my way around it. DS a CC squad behinde the thing and they'll ethier A) reform their line to counter, hopefully leaving the front exposed so you can blast it, or try to use the Zoan to stop you. Either way, win win.
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Mistress of minis wrote urity seals of course! Sorta like a man-kini....only more zealous... |
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![[Post New]](/s/i/i.gif) 2010/03/08 21:23:08
Subject: Best way to deal with zoanthropes
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Three Color Minimum
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Since CC is usually not a possibility and Missle Launchers are needed elsewhere, weight of fire is the way to go. If you use regular rapid-fire guns the thropes are as tough as 2 marines. I'm pretty sure a round of shooting from Firewarriors, Dire Avengers, Tactical Squad, even Shoota Boyz can wipe 2-3 Zoanthropes from the board. The biggest issue is getting close...oh wait, I play Mechdar. No problems
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"Never let your morals get in the way of doing what is right" -Issac Asimov (open to interpretation) |
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![[Post New]](/s/i/i.gif) 2010/03/09 14:14:41
Subject: Best way to deal with zoanthropes
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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With RoWard they usually take a couple of wounds of themselevs when they first DS. After that they are as difficult to kill as 2 MEQs...
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2010/03/12 02:08:25
Subject: Best way to deal with zoanthropes
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Hurr! Ogryn Bone 'Ead!
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Flavius Infernus wrote:It's a 5+ and 3++ save now. So the psycannon ignores both the invulnerable and the armor save.
Or you can cast null zone and shoot them with AP5 and better weapons--the 3++ rerolled is only about as good as a 4-5+ save
That's just mean....
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![[Post New]](/s/i/i.gif) 2010/03/12 02:15:16
Subject: Best way to deal with zoanthropes
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Stealthy Kroot Stalker
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eNvY wrote:Flavius Infernus wrote:It's a 5+ and 3++ save now. So the psycannon ignores both the invulnerable and the armor save.
Or you can cast null zone and shoot them with AP5 and better weapons--the 3++ rerolled is only about as good as a 4-5+ save
That's just mean....[/quote
And therefore AWESOME!!!
My favourite tactic work on anything T6 or less really . . . fly as many Raiders full of warriors as you can to within 12" and open fire . . . anything left standing after that is either a God, or can somehow make my dice rolling even worse than usual =P
Oshova
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3000pts 3500pts Sold =[ 500pts WIP
DS:90S++G++M-B+IPw40k00#+D++A++/fWD-R+++T(S)DM+ |
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![[Post New]](/s/i/i.gif) 2010/03/13 22:51:20
Subject: Re:Best way to deal with zoanthropes
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Terrifying Treeman
The Fallen Realm of Umbar
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GK terminators with incinerators, hehe
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2010/03/13 23:05:13
Subject: Re:Best way to deal with zoanthropes
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Cultist of Nurgle with Open Sores
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I believe synapse creatures are immune to Instant death, unless they arent synapse creatures anymore Automatically Appended Next Post: But ive found if you can get into CC it deals with them the best
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This message was edited 1 time. Last update was at 2010/03/13 23:06:34
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![[Post New]](/s/i/i.gif) 2010/03/13 23:11:38
Subject: Re:Best way to deal with zoanthropes
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Plaguelord Titan Princeps of Nurgle
Alabama
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Twisted_Thrasher wrote:I believe synapse creatures are immune to Instant death, unless they arent synapse creatures anymore
Automatically Appended Next Post:
But ive found if you can get into CC it deals with them the best
You're thinking of the last Codex, Thrasher. Synapse are no longer immune to Instant Death. However, I play Nids and the way I deal with all the small arms fire that the Zoes draw is to Catalyst them. Also helps if I have another Tervigon who can also Onslaught them.
Now, I have a unit of 3 Zoes with 5+/3++ with FNP that can run and shoot their lance, making their lance effectively a 25"-30" range.
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This message was edited 1 time. Last update was at 2010/03/13 23:12:09
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
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![[Post New]](/s/i/i.gif) 2010/03/13 23:15:58
Subject: Re:Best way to deal with zoanthropes
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Sybarite Swinging an Agonizer
Pleasant Hill CA 94523
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Twisted_Thrasher wrote:I believe synapse creatures are immune to Instant death, unless they arent synapse creatures anymore
Automatically Appended Next Post:
But ive found if you can get into CC it deals with them the best
No Eternal Warrior for synapse.
That being said I find Hive Guard way more annoying than Zoes. I have found that CC is the best answer to them.
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![[Post New]](/s/i/i.gif) 2010/03/13 23:19:29
Subject: Best way to deal with zoanthropes
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Legendary Master of the Chapter
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Shoot it!
with ap 3 weapons and s 7
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2010/03/13 23:24:59
Subject: Re:Best way to deal with zoanthropes
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Plaguelord Titan Princeps of Nurgle
Alabama
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tastytaste wrote:Twisted_Thrasher wrote:I believe synapse creatures are immune to Instant death, unless they arent synapse creatures anymore
Automatically Appended Next Post:
But ive found if you can get into CC it deals with them the best
No Eternal Warrior for synapse.
That being said I find Hive Guard way more annoying than Zoes. I have found that CC is the best answer to them.
Nice avatar. I always wondered why he bit into a pepper.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2010/03/14 07:29:06
Subject: Best way to deal with zoanthropes
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Sneaky Sniper Drone
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Asherian Command wrote:Shoot it!
with ap 3 weapons and s 7
Why its a 3++ so AP3 S7 is exactly the same in how well it does as S6 AP-. What you really want is S8+ for ID and ignoring FNP.
Zoans are also pretty much the only nid I'm willing to CC (with suits obviosly).
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And the Lord spake, saying, "First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it. |
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![[Post New]](/s/i/i.gif) 2010/03/14 07:35:08
Subject: Best way to deal with zoanthropes
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Sword-Bearing Inquisitorial Crusader
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In witchhunters, the inquistor can take a psychic hood. The inquisitor can also take the power hammer of the witches. The combination of the two is pretty brutal.
Other than that...good ole bolter fire works. It's like killing a two wound marine.
Runes of warding is gold too.
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"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.
The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
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![[Post New]](/s/i/i.gif) 2010/03/14 07:52:20
Subject: Re:Best way to deal with zoanthropes
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Terrifying Treeman
The Fallen Realm of Umbar
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puma713 wrote:Twisted_Thrasher wrote:I believe synapse creatures are immune to Instant death, unless they arent synapse creatures anymore
Automatically Appended Next Post:
But ive found if you can get into CC it deals with them the best
You're thinking of the last Codex, Thrasher. Synapse are no longer immune to Instant Death. However, I play Nids and the way I deal with all the small arms fire that the Zoes draw is to Catalyst them. Also helps if I have another Tervigon who can also Onslaught them.
Now, I have a unit of 3 Zoes with 5+/3++ with FNP that can run and shoot their lance, making their lance effectively a 25"-30" range.
Their lance is a shooting weapon, so how can they run and shoot?
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2010/03/14 07:55:04
Subject: Best way to deal with zoanthropes
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Sword-Bearing Inquisitorial Crusader
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Ironically enough, tyranids are good at killing their own zoanthropes. Hive guard do a wonderful job. So do typhoon land speeders.
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"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.
The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
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![[Post New]](/s/i/i.gif) 2010/03/14 08:12:30
Subject: Re:Best way to deal with zoanthropes
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Plaguelord Titan Princeps of Nurgle
Alabama
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Krellnus wrote:puma713 wrote:Twisted_Thrasher wrote:I believe synapse creatures are immune to Instant death, unless they arent synapse creatures anymore
Automatically Appended Next Post:
But ive found if you can get into CC it deals with them the best
You're thinking of the last Codex, Thrasher. Synapse are no longer immune to Instant Death. However, I play Nids and the way I deal with all the small arms fire that the Zoes draw is to Catalyst them. Also helps if I have another Tervigon who can also Onslaught them.
Now, I have a unit of 3 Zoes with 5+/3++ with FNP that can run and shoot their lance, making their lance effectively a 25"-30" range.
Their lance is a shooting weapon, so how can they run and shoot?
With Onslaught. It allows a friendly unit to both run and shoot. They may even assault, if they have the Fleet rule. Having two tervigons (both within 6" of a venomthrope unit), I can hit the Zoe unit with FNP and Onslaught, making them more of a threat than they already are.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2010/03/14 09:31:29
Subject: Re:Best way to deal with zoanthropes
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Terrifying Treeman
The Fallen Realm of Umbar
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Damn, that's pretty nasty.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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