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Made in us
Regular Dakkanaut




I want to start by saying that this inquiry is merely an intrigue at this point and unless there are any principled defenses of this possible interaction I would not suggest that the following would actually fly in a normal game.

Primarily, I want to know if an Eldar Falcon with the "Star Engines" upgrade can tank shock/ram in the shooting phase; if yes, what support can be given for this? If no, what rule(s) outlaw this from occurring? (please provide citations)

Below is my proposal for why the Eldar can actually tank shock/ram in the shooting phase.

Falcon moves 24 inches in the movement phase; then in the shooting phase declares a tank ram, pivots (if necessary) and moves in a straight line an additional 12 inches and makes contact with an enemy tank.

The Strength
of the hits will often be different for different vehicles,
and is calculated as follows for each vehicle:
• Armour. Each point of armour
above 10 on the point of impact: +1
• Speed. Each full 3" moved that turn
by the rammer before impact +1
:
• Mass. If the vehicle is a tank: +1


2+12+1 = 15

Base strength of the ram is 15 and if the Falcon is ramming a Land Raider then the Falcon will take a 4+12+1 strength hit on its front armor.

Is there any place in the rules which forbid this? Nothing in the Vehicles section explicitly states that ramming/shocking can only happen in the movement phase, only states "when moving"; surely the movement granted by "Star Engines" is considered a 'move'.

When moving a tank, the player can declare that the
vehicle is going to attempt to make a tank shock attack
instead of moving normally


Whenever one moves a tank, one can declare a tank shock/ram instead of moving normally, i.e. instead of moving so as to remain 1 inch from all enemies, you can instead move within 1 inch.

Thoughts? Feedback? Rule citations? Remember, keep it civil!
   
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Tanks shocking is something allowed instead of 'moving normally'. If moving with star engines in the shooting phase isn't the opposite of 'normal' movement, I'm not sure what is.



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I agree its not normal to move in the shooting phase
   
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Wait if you use a wave serpent with this instead of a falcon wouldnt you do a str 15 hit to him but only a str 8 hit to you

I totally agree that star engines move can be factored into a ram or tank shock

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Made in gb
Lord of the Fleet






Tank shocks are declared instead of moving normally. A star engine move in the shooting phase is certainly not "moving normally".

Re the wave serpent's energy field, it only applies to ranged attacks so would not affect a ram hit.


ETA Even if it was possible you'd only be doing a Str 14 hit anyway - str 15 would only be achievable if you were exactly 36" away - never going to happen.

This message was edited 1 time. Last update was at 2010/03/14 13:39:23


 
   
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yakface wrote:
Tanks shocking is something allowed instead of 'moving normally'. If moving with star engines in the shooting phase isn't the opposite of 'normal' movement, I'm not sure what is.
Yakface has it spot on.

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Made in us
Regular Dakkanaut




yakface wrote:
Tanks shocking is something allowed instead of 'moving normally'. If moving with star engines in the shooting phase isn't the opposite of 'normal' movement, I'm not sure what is.




"Moving normally" appears to refer to the descriptions on page 11 of the SRB which read in part, "A model may not move into or through a space occupied by another model... cannot move so that it touches an enemy model during the movement or shooting phases - this is only possible in an assault during the assault phase. to keep this distinction clear, a model may not move within 1" of an enemy model unless assaulting."

Since they placed these necessary conditions on movement, in order to breach them and allow tank shocking, they had to use the verbiage of "instead of moving normally"; but, by no means does "instead of moving normally" completely prohibit a tank shock in the shooting phase; this is a novel interpretation with at least a small amount of validity and is going to take a decent amount of discussion to either kill or vindicate (for clarity's sake: I'm using 'novel' in the sense that this is a new or fresh interpretation).



Automatically Appended Next Post:
Addicted to Bleach wrote:Wait if you use a wave serpent with this instead of a falcon wouldnt you do a str 15 hit to him but only a str 8 hit to you

I totally agree that star engines move can be factored into a ram or tank shock


I know absolutely nothing about Eldar lol. I am posting because a friend of mine came up with it while playing his eldar and we and our local milieu have yet to come up with a compelling reason to disregard this maneuver.


Automatically Appended Next Post:
Gwar! wrote:
yakface wrote:
Tanks shocking is something allowed instead of 'moving normally'. If moving with star engines in the shooting phase isn't the opposite of 'normal' movement, I'm not sure what is.
Yakface has it spot on.


I disagree, if there is a reason which destroys this maneuver, Yak's is not it.

This message was edited 2 times. Last update was at 2010/03/14 16:20:07


 
   
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St. Louis

Also the last line in tank shock entry states that if the shocking vehicle moved slowly enough to shoot, it may do so in the shooting phase. This to me says that tank shock occurs in movement phase.
   
Made in us
Furious Fire Dragon





visavismeyou wrote:
yakface wrote:
Tanks shocking is something allowed instead of 'moving normally'. If moving with star engines in the shooting phase isn't the opposite of 'normal' movement, I'm not sure what is.




"Moving normally" appears to refer to the descriptions on page 11 of the SRB which read in part, "A model may not move into or through a space occupied by another model... cannot move so that it touches an enemy model during the movement or shooting phases - this is only possible in an assault during the assault phase. to keep this distinction clear, a model may not move within 1" of an enemy model unless assaulting."

Since they placed these necessary conditions on movement, in order to breach them and allow tank shocking, they had to use the verbiage of "instead of moving normally"; but, by no means does "instead of moving normally" completely prohibit a tank shock in the shooting phase; this is a novel interpretation with at least a small amount of validity and is going to take a decent amount of discussion to either kill or vindicate (for clarity's sake: I'm using 'novel' in the sense that this is a new or fresh interpretation).



Automatically Appended Next Post:
Addicted to Bleach wrote:Wait if you use a wave serpent with this instead of a falcon wouldnt you do a str 15 hit to him but only a str 8 hit to you

I totally agree that star engines move can be factored into a ram or tank shock


I know absolutely nothing about Eldar lol. I am posting because a friend of mine came up with it while playing his eldar and we and our local milieu have yet to come up with a compelling reason to disregard this maneuver.


"When moving a tank, the player can declare that the vehicle is going to attempt to make a tank shock attack instead of moving normally. This is an exception to the rule that models cannot be moved through." - p.68 BRB.

That is in line with your argument that the exception is to the movement rules prohibiting moving within 1" of an enemy model.

However, I also see that that this is, again, pretty reasonable to assume 'moving normally' is made instead of moving in the movement phase since movement is covered in that portion of the rule book and that all other movements are not 'normal movement' either like consolidation, jump back moves, hit and run, running, etc which are all rules that break normal movement as well.. Interesting though.

Zain~

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Made in us
Regular Dakkanaut




"Moving normally" refers to the descriptions on page 11 of the SRB which read in part, "A model may not move into or through a space occupied by another model... cannot move so that it touches an enemy model during the movement or shooting phases - this is only possible in an assault during the assault phase. to keep this distinction clear, a model may not move within 1" of an enemy model unless assaulting."

Since they placed these necessary conditions on movement they needed to breach them in order to allow tank shocking. They had to use the verbiage of "instead of moving normally" to satisfy the maneuver of tank shocking/ramming but by no means does "instead of moving normally" refer to the "movement only in the movement phase". Please recognize that "moving normally" is a technical internal rules-reference and not "normal moving" in the colloquial sense of "how people usually move their tanks".

- Revised from my original statement


Zain60: it is essential that we keep things straight, Hit & Run, consolidation, and running are not exceptions to normal movement; you notice that none of those rules state: "instead of moving normally" like the tank shock/ram rules? This is because these things are all "normal movement" that is, when consolidating you cannot move through another model, when hitting and running you cannot move within 1 inch of another model.

Since "instead of moving normally" is clearly an internal rules reference and not colloquial these things are not analogous to tank shocking.


Automatically Appended Next Post:
Melchiour wrote:Also the last line in tank shock entry states that if the shocking vehicle moved slowly enough to shoot, it may do so in the shooting phase. This to me says that tank shock occurs in movement phase.


Please see my revised statement.

This message was edited 1 time. Last update was at 2010/03/14 18:08:59


 
   
Made in us
Furious Fire Dragon





Perhaps, I see an argument for and against. I have to admit, being an Eldar player with 3 serpents and a falcon, it would give me pause to consider star engines as a viable option if it were indeed acceptable to tank shock in the shooting phase.

Zain~

http://ynnead-rising.blogspot.com/
 
   
Made in gb
Lord of the Fleet






Also, allowing star engines to do this would open up the possibility of a single unit performing two tank shocks in a turn...
   
Made in us
Regular Dakkanaut




Scott-S6 wrote:Also, allowing star engines to do this would open up the possibility of a single unit performing two tank shocks in a turn...


Actually, its almost always a guaranteed penetration to the ramming vehicle as well as the rammed vehicle.
   
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tank shocks aren't always rams. If you did it to troops without the means to destroy it, there's the potential for doing the movie special 'roll over a dude' then 'back up over same dude' for effect. =p

I think this is worth an FAQ entry, but I think it'd end up not being allowed on all the grounds already mentioned.

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Made in us
Regular Dakkanaut




Zain60 wrote:tank shocks aren't always rams. If you did it to troops without the means to destroy it, there's the potential for doing the movie special 'roll over a dude' then 'back up over same dude' for effect. =p

I think this is worth an FAQ entry, but I think it'd end up not being allowed on all the grounds already mentioned.


Oh, you can tank shock multiple units and ram multiple vehicles, this is explicitly stated in the rules.

Both players roll for armour penetration against their
enemy vehicle and any result is immediately applied. If
the vehicle that is rammed is not removed, the rammer
halts. However, if the rammed vehicle is removed
because it suffers a ‘destroyed – explodes!’ damage
result, the rammer continues its move, until it reaches
its maximum move distance or another enemy (which it
will tank shock or ram again!).


Also, I havn't seen any argument that even touches on topic at hand let alone refutes my arguments.

This message was edited 1 time. Last update was at 2010/03/15 01:28:48


 
   
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Absolutely, i just meant one vehicle tank shocking a unit, then rolling back over it with star engines haha.

I know you can hit multi-units as long as you never get stopped in your tracks.

Zain~

http://ynnead-rising.blogspot.com/
 
   
Made in us
Regular Dakkanaut




Zain60 wrote:Absolutely, i just meant one vehicle tank shocking a unit, then rolling back over it with star engines haha.


Ahhh yea, if for nothing else this would be singularly epic
   
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Star engines aside..

Isn't the strength of any hit limited to S10?

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[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

visavismeyou wrote:
Zain60: it is essential that we keep things straight, Hit & Run, consolidation, and running are not exceptions to normal movement; you notice that none of those rules state: "instead of moving normally" like the tank shock/ram rules? This is because these things are all "normal movement" that is, when consolidating you cannot move through another model, when hitting and running you cannot move within 1 inch of another model.

Since "instead of moving normally" is clearly an internal rules reference and not colloquial these things are not analogous to tank shocking.



That is absolutely false...while we cannot fully determine what exactly is 'normal' and 'abnormal' movement simply stating that 'normal' movement = following the rules for preventing models from coming within 1" of an enemy model is a line in the sand you have simply picked and stood by.

(non-walker) Vehicles 'normally' move exactly one way...in the movement phase following the 'normal' rules for moving vehicles. Anything that allows vehicles to move outside of these rules could certainly be considered to be special movement.

But more importantly, if we are to assume that your presumption is correct, then a vehicle should be able to tank shock using star engines as well, correct?

However, if you look at the tank shocking rules you will notice that part of the process is to declare the distance the vehicle is going to move and it must move at least 'combat speed'.

While we certainly can declare the distance with a Star Engine move, how exactly do we figure out 'speed' with the Star Engine move? If we say that 'speed' applies to the whole turn of a vehicle's movement, then we have an issue because a 'flat-out' vehicle (skimmer) can only move 24".

In other words, if you don't treat the 'Star Engine' move as a special move that is made in addition to the normal move a vehicle is allowed to make, then the rules for tank shocking do not make sense.


You are allowed to tank shock/ram instead of a 'normal' move and a normal move has to be the 'normal' movement described for vehicles in the rulebook for the rules to make any kind of sense.

This message was edited 1 time. Last update was at 2010/03/15 08:27:13


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Made in us
Regular Dakkanaut




Falconlance wrote:Star engines aside..

Isn't the strength of any hit limited to S10?


Yes, that was brought up to me in the other forums I'm debating this on. I've conceded that if this maneuver can happen, it can only be base S10 hit.


Automatically Appended Next Post:
yakface wrote:
visavismeyou wrote:
Zain60: it is essential that we keep things straight, Hit & Run, consolidation, and running are not exceptions to normal movement; you notice that none of those rules state: "instead of moving normally" like the tank shock/ram rules? This is because these things are all "normal movement" that is, when consolidating you cannot move through another model, when hitting and running you cannot move within 1 inch of another model.

Since "instead of moving normally" is clearly an internal rules reference and not colloquial these things are not analogous to tank shocking.



That is absolutely false...while we cannot fully determine what exactly is 'normal' and 'abnormal' movement simply stating that 'normal' movement = following the rules for preventing models from coming within 1" of an enemy model is a line in the sand you have simply picked and stood by.

(non-walker) Vehicles 'normally' move exactly one way...in the movement phase following the 'normal' rules for moving vehicles. Anything that allows vehicles to move outside of these rules could certainly be considered to be special movement.

But more importantly, if we are to assume that your presumption is correct, then a vehicle should be able to tank shock using star engines as well, correct?

However, if you look at the tank shocking rules you will notice that part of the process is to declare the distance the vehicle is going to move and it must move at least 'combat speed'.

While we certainly can declare the distance with a Star Engine move, how exactly do we figure out 'speed' with the Star Engine move? If we say that 'speed' applies to the whole turn of a vehicle's movement, then we have an issue because a 'flat-out' vehicle (skimmer) can only move 24".

In other words, if you don't treat the 'Star Engine' move as a special move that is made in addition to the normal move a vehicle is allowed to make, then the rules for tank shocking do not make sense.


You are allowed to tank shock/ram instead of a 'normal' move and a normal move has to be the 'normal' movement described for vehicles in the rulebook for the rules to make any kind of sense.



I'm sorry Yak, I think that we can determine what is 'normal' movement in technical sense and what is 'normal' movement in the colloquial sense; I disagree that it is an arbitrary line in the sand and quite honestly, if you can show me other places in the BRB that say, "instead of moving normally" I think we can start compiling a more solid understanding of what 'normal' means in the technical sense. I have yet to see a strong rebuttal to:

"Moving normally" refers to the descriptions on page 11 of the SRB which read in part, "A model may not move into or through a space occupied by another model... cannot move so that it touches an enemy model during the movement or shooting phases - this is only possible in an assault during the assault phase. to keep this distinction clear, a model may not move within 1" of an enemy model unless assaulting."

Since they placed these necessary conditions on movement they needed to breach them in order to allow tank shocking. They had to use the verbiage of "instead of moving normally" to satisfy the maneuver of tank shocking/ramming but by no means does "instead of moving normally" refer to the "movement only in the movement phase". Please recognize that "moving normally" is a technical internal rules-reference and not "normal moving" in the colloquial sense of "how people usually move their tanks".

- Revised from my original statement


About the 'moving at least combat speed' point, this is your stronger argument and i'll have to address it later.

This message was edited 1 time. Last update was at 2010/03/15 13:38:05


 
   
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The combat speed thing seems to be the clincher there is no way for your vehcile to move at combat speed or greater out side of the movement phase. Moving 12" with eth Star engines has no "speed" attached to hit and hence tank shock is not possible.

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Regular Dakkanaut




FlingitNow wrote:The combat speed thing seems to be the clincher there is no way for your vehcile to move at combat speed or greater out side of the movement phase. Moving 12" with eth Star engines has no "speed" attached to hit and hence tank shock is not possible.


I'm not fully prepared to make this my final point on this specific topic, however, moving at "combat speed" is synonymous with moving "1 to 6 inches", as such, if one says, "must move farther than 'combat speed'" then that sentence is synonymous with saying "must move farther than 6 inches"; 'combat speed' is a measure of distance for the game's purposes and 36 inches > 6 inches.
   
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Something I have noticed and did not see it addressed yet. In the strength of the hit calculation table on BRB page 69 the speed rule says; "Speed. Each full 3" moved that turn by the rammer before impact." To me this is saying that the ram is not exclusive to the movement phase and is indeed inclusive to all the phases of your turn.

On a game-play note, I would like to say that G.W. expresses their concern when there are rules differences by stating if a conclusion can not be reached, roll a die. In this instance however, I would allow it. I can not find anything in the rules that blatantly says you can't ram in the shooting phase. Also, I find things like two tanks going up in a HUGE cloud to be quite epic to the story of the battle.

This message was edited 1 time. Last update was at 2010/03/15 22:24:23


 
   
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The current FAQ clearly states you cannot tank shock or ram your strength above 10. Its on page two of the general 40k FAQ
   
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Regular Dakkanaut




yakface wrote:(non-walker) Vehicles 'normally' move exactly one way...in the movement phase following the 'normal' rules for moving vehicles. Anything that allows vehicles to move outside of these rules could certainly be considered to be special movement.


yakface wrote:But more importantly, if we are to assume that your presumption is correct, then a vehicle should be able to tank shock using star engines as well, correct?

However, if you look at the tank shocking rules you will notice that part of the process is to declare the distance the vehicle is going to move and it must move at least 'combat speed'.

While we certainly can declare the distance with a Star Engine move, how exactly do we figure out 'speed' with the Star Engine move? If we say that 'speed' applies to the whole turn of a vehicle's movement, then we have an issue because a 'flat-out' vehicle (skimmer) can only move 24".


At no time does any rule state that skimmers can 'only move 24 inches'.

yakface wrote:In other words, if you don't treat the 'Star Engine' move as a special move that is made in addition to the normal move a vehicle is allowed to make, then the rules for tank shocking do not make sense.You are allowed to tank shock/ram instead of a 'normal' move and a normal move has to be the 'normal' movement described for vehicles in the rulebook for the rules to make any kind of sense.


I do not see your logic here, if you (and others) are attempting to argue that 'since moving in the shooting phase is not in the normal movement phase, it is therefore special movement and 'instead of moving normally' surely cannot apply to a special movement' then you are committing the same error as so many others are who are attempting break about 3/4 of the rule book. "Moving normally" in such a colloquial sense does not work with the rule book. Instead, 'moving normally' refers to how close one model may come to another. I have a circumstantial argument that is similar to yours (and is similarly weak but maybe it'll help you see my valid point):

The writers of the rules tend to make a statement and then move on to clarify what was just said, exempli gratia:

A consolidation move may not be used to move
into base contact with enemy models, as this can only
be done with an assault move. Consolidating models
must therefore stop 1" away from all enemy models,
including any that might have just fallen back from the
combat that the consolidating unit has fought in.


If the writers stopped at: "...as this can only be done with an assault move." the rule would have been complete but the writers moved on to describe exactly what they just said but in more detail.

Again:

In close combat, a model’s Initiative characteristic
determines who attacks first. Work your way through
the Initiative values of the models engaged in the
combat, starting with the highest and ending with the
lowest. Models make their attacks when their Initiative
value is reached,
assuming they haven’t already been
killed by a model with a higher Initiative! If both sides
have models with the same Initiative value, their attacks
are made simultaneously.


Again:

Psychic powers that take the form of shooting attacks
are very common. Using a psychic shooting attack
counts as firing a ranged weapon (an assault weapon,
unless specified otherwise). So, for example, the psyker
must be able to see his target unit, cannot be locked in
combat, or must not have run in the Shooting phase if
he wishes to use a psychic shooting attack.


The writers of the rules reiterate things often in the next line in order to make it very clear what they are talking about, they do this throughout the rulebook. Similarly:

When moving a tank, the player can declare that the
vehicle is going to attempt to make a tank shock attack
instead of moving normally. This is an exception to the
rule that enemy models cannot be moved through.


Thus, they quite clearly state what "moving normally" means and it means nothing else. You are inferring a different meaning where none exists.

This message was edited 1 time. Last update was at 2010/03/16 03:07:27


 
   
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Decrepit Dakkanaut






Los Angeles, CA

visavismeyou wrote:

When moving a tank, the player can declare that the
vehicle is going to attempt to make a tank shock attack
instead of moving normally. This is an exception to the
rule that enemy models cannot be moved through.


Thus, they quite clearly state what "moving normally" means and it means nothing else. You are inferring a different meaning where none exists.



So by this rationale you would claim that a vehicle can make its 'normal' move in the movement phase (say using 6" of its normal 12" move) and then when finished with that move it could then make an additional tank shock/ram move with whatever movement it has left?

You may believe that 'normal' means what you want it to believe, but there is no evidence in the rules to backup what you're saying any more then my claim of what 'normal' means. In other words, we cannot definitively determine what is 'normal' or not, no matter how many examples you give.


But what I am trying to point out is that the definition you are trying to stand by just doesn't work. A tank shock/ram is done instead of the vehicle moving normally...in that you don't get to make the model's 'normal' move and instead you get to make a special tank shock/ram move...a move that has several different restrictions/exemptions that 'normal' movement doesn't have.

I guarantee you show the rules to 100 gamers, have them to read the rules for tank shocking and then afterwards ask them if they think that when the rules state that tank shocking is done 'instead of moving normally' whether this means 'the move is done instead of the vehicle's normal movement' or rather it means only that 'tank shock movement ignores the normal 1" enemy model restriction' (and therefore a Tank Shock can be done *after* moving the vehicle), you're going to find that upwards of 95% (or more) people reading this rule would agree with the first interpretation over the second.


At no time does any rule state that skimmers can 'only move 24 inches'.



I didn't put that in quotations, I was paraphrasing as the rules actually say: "A skimmer that is also fast and is moving flat out can move up to 24 [inches]."



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I feel there is more to be discussed then the simple fact of how "normal movement" is to be defined. There is more here that is not being addressed.

I do not feel in any way, shape, or form that this is somehow "cheesing" the rules to give a player an unfair advantage. The risk/reward is high to the Eldar player. I don't see this tactic being used all that often anyways. It is not cheap to put star engines on a transport or heavy tank just to send it to it's death.

I would also like to point out that no one has addressed the problem of the strength hit chart, which clearly states: Speed. Each full 3" moved that turn by the rammer before impact.

This states on BRB page 69 that the rammer can ram in his or her TURN

Let us try to move away from defining what GW's intent was with "moving normally" and address this next. If this has a way of being refuted then there is no further need for discussion. The same goes for if it is accepted.
   
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Regular Dakkanaut




yakface wrote:
visavismeyou wrote:

When moving a tank, the player can declare that the
vehicle is going to attempt to make a tank shock attack
instead of moving normally. This is an exception to the
rule that enemy models cannot be moved through.


Thus, they quite clearly state what "moving normally" means and it means nothing else. You are inferring a different meaning where none exists.



So by this rationale you would claim that a vehicle can make its 'normal' move in the movement phase (say using 6" of its normal 12" move) and then when finished with that move it could then make an additional tank shock/ram move with whatever movement it has left?


This is inapplicable. The rules clearly state that when a tank is to be moved, it must be declared as a tank shock/ram and cannot be turned after the declaration; this is a decision made when the movement begins as can be seen by "When moving a tank".



yakface wrote:You may believe that 'normal' means what you want it to believe, but there is no evidence in the rules to backup what you're saying any more then my claim of what 'normal' means. In other words, we cannot definitively determine what is 'normal' or not, no matter how many examples you give.
I'm sorry you're unwilling to have a rational conversation about this.


yakface wrote:But what I am trying to point out is that the definition you are trying to stand by just doesn't work. A tank shock/ram is done instead of the vehicle moving normally...in that you don't get to make the model's 'normal' move and instead you get to make a special tank shock/ram move...a move that has several different restrictions/exemptions that 'normal' movement doesn't have.

I guarantee you show the rules to 100 gamers, have them to read the rules for tank shocking and then afterwards ask them if they think that when the rules state that tank shocking is done 'instead of moving normally' whether this means 'the move is done instead of the vehicle's normal movement' or rather it means only that 'tank shock movement ignores the normal 1" enemy model restriction' (and therefore a Tank Shock can be done *after* moving the vehicle), you're going to find that upwards of 95% (or more) people reading this rule would agree with the first interpretation over the second.


And I've already mentioned multiple times that if the convention is against me that I would be happy to play whatever way my opponent would prefer or at least roll a die to determine which method. This is currently how I deal with the nightmares of Doom's Spirit Leech and several other conflicts. The fact of the matter is that:

When moving a tank, the player can declare that the
vehicle is going to attempt to make a tank shock attack
instead of moving normally. This is an exception to the
rule that enemy models cannot be moved through.


is quite clear and it was cool as hell that my buddy rammed by rhino from 22 inches away, then in the moving phase shocked my troops off of the objective; but you know what, if I had eldar and this came up, I would first ask the opponent how he felt about it and if he disagreed with me, I wouldn't do it, if an eldar player tries to do it against me in the future, I'll let him do it.

yakface wrote:
At no time does any rule state that skimmers can 'only move 24 inches'.



I didn't put that in quotations, I was paraphrasing as the rules actually say: "A skimmer that is also fast and is moving flat out can move up to 24 [inches]."


Ah ok, and I made the point on another forum that just because a vehicle can move at a certain speed does not mean it cannot move faster with some other ability... Just because skimmers are able to move "flat out" (up to 24 inches) does not mean that is the farthest they can move in one turn... If there is an additional ability which gives them more movement that turn... they are able to take it. The game checks the 'speed of the tank' as being 'more than combat speed' and does not concern itself with anything else. More than combat speed is 7 inches, 25 inches, 500 inches... These 'speeds' are all 'faster' than 'at least' combat speed.

Not to mention this entire discussion about speeds is irrelevant because tank ram rules replace that tank shock rule check.

To make this kind of attack, first turn the vehicle on the
spot in the direction you intend to move it and declare
how many inches the vehicle is going to move. The
vehicle must move at least at combat speed.


is replaced by:

Ramming is a special type of tank shock move and is
executed the same way, except that the tank must
always move at the highest speed it is capable of.



Automatically Appended Next Post:
don_mondo wrote:Yep, his or her turn. As in not the opponent's turn. There, happy?


This was uncalled for and unproductive... djbeeker is attempting to make a point that the movement for the final tank ram check is cumulative... This says something about when tank shocking/ramming can occur.

This message was edited 1 time. Last update was at 2010/03/16 05:32:45


 
   
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Ah ok, and I made the point on another forum that just because a vehicle can move at a certain speed does not mean it cannot move faster with some other ability... Just because skimmers are able to move "flat out" (up to 24 inches) does not mean that is the farthest they can move in one turn... If there is an additional ability which gives them more movement that turn... they are able to take it. The game checks the 'speed of the tank' as being 'more than combat speed' and does not concern itself with anything else. More than combat speed is 7 inches, 25 inches, 500 inches... These 'speeds' are all 'faster' than 'at least' combat speed.

Not to mention this entire discussion about speeds is irrelevant because tank ram rules replace that tank shock rule check.


This is the part I disagree with. Cruising speed and flatout are faster than combat speed, no other movement has a defined speed attached and is therefore not moving at combat speed or any other speed.

The only time you can move at a given speed is the movement phase. Star engines is a 12" movement done in the shooting phase with no speed (combat, cruising, flatout) attached to it. Indeed you may not have moved at all in the movement phase and use you star engines in the shooting to move...

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